Destroying Tanks
When you see a tank (for example, the one directly in front of you at the start
of Scud Alley), take two people, Foley and Jones. Have Foley shoot out the
gunner. The turret should then rotate a full 360 degrees as if it were checking
where the shot came from. At this point, switch to Jones and run straight at the
tank. It is essential that you reach the tank as soon as possible. As soon as you
reach it, lay down. Foley should snipe off the advancing soldiers. As you are
behind the tank, they do not hit you and instead cause damage to the tank. Plant
a C4 and detonate it. Just let Jones blow up with it. Jones will be dead on the
floor behind a tank (in cover, which is useful). At this point, switch to Bradley
and have everyone follow him. Rush forward using the tank for cover, shooting as
you run then heal Jones. This trick can be used for just about any tank, even
moving ones. Just run up behind them, fire a shot at the back of them and they
will stop, allowing you to plant the explosive.
Submitted by: GameCube
Added: 30 Apr 2003
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Last Resort Attack On Tanks
If you need to take out a tank but have no more long range rockets, it is
possible to get close to it without getting hit. First, you will need to have a
sniper rifle to zoom in on the top of the tank to take out the gunner, if there
is one. After he is down, throw a smoke bomb in the direction of the tank. Try to
get the smoke bomb in as close to it as possible. While the smoke is in the air,
you can run up to the tank without being hit. The smoke will make it impossible
for the tank to see you. Get directly next to the tank and plant a C4 next to it.
After it is planted, throw another smoke bomb slightly further away from the
tank. Make a mad dash for the smoke. If you are fast enough, you will get behind
the wall of smoke and can then make your way to safety. Then, detonate the C4. If
you have C4 with a detonator, run to the tank, crouch, plant the C4, then quickly
run away. When you get about 10 feet away, use the detonator to explode the C4.
Submitted by: GameCube
Added: 30 Apr 2003
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Charge The Enemy
The game sends an infinite amount of troops after the alarm has been set. The
best way to defend yourself is to charge ahead as fast, but also as safely, as
possible. In some levels you can cut down the number of men by almost fifty. If
you are low on ammunition, health, etc., this is a good way to cut down on the
amount of men you have to deal with. It also works sometimes if you send a man
far ahead and hold him there, then do your objectives for your mission. Once the
alarm has been raised, an infinite number of enemies will start originating from
certain points in the level such as barracks, campsites, or sometimes level
boundary lines. The only way to stop this flow of enemies is to find the point at
which they are appearing from and "secure" it. In other words, you have to kill
all the enemies in the area (or building) and remain there for a minute or two to
make sure no more show up. This way, you can systematically shut down the
enemy's "points of origin", then complete the level even after the alarm has been
raised.
Submitted by: GameCube
Added: 30 Apr 2003
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An Unlockable | Broken