"FIGHT" Alternatives - Guide for Final Fantasy Tactics Advance

Scroll down to read our guide named ""FIGHT" Alternatives" for Final Fantasy Tactics Advance on Game Boy Advance (GBA), or click the above links for more cheats.

        FINAL FANTASY: TACTICTS ADVANCE! FINAL FANTASY: TACTICTS ADVANCE! 
        FINAL FANTASY: TACTICTS ADVANCE! FINAL FANTASY: TACTICTS ADVANCE!

I am: limiterrelease, zombielord, or soulcollector. Any use of any of these screen 
names are referring to me. 

I can be reached through e-mail at the following addresses: 
[email protected] , [email protected] , 
Or through yahoo IM (under the screen name limiterrelease).

This is version 1 of this guide, and this will probably be the ONLY version of this 
guide, unless I miraculously level up A LOT! (or if I get requests)

And furthermore, this guide was written by ME. If, and only if, you see this guide 
posted ANYWERE but www.cheatcodes.com, by ANYONE else, inform me immediately, and I 
will deal with the perpetrators. (violently)

This guide was written by me to give alternatives to the fight command that many 
others have been too ignorant to use, so I shall spread my knowledge with the 
world. (kinda) 

WOW! ITS V 2!!!!! I actually got a new ability and am going to post it now. YAY! 

Now to the guide. 
HUNTERS should never use fight if they know….

SIDEWINDER: This attack does NO less damage to anything, increased damage to 
monsters, AND goes around cliffs and others obstacles, plus, there is no MP usage.

FIGHTERS should never use fight if they know…. 

AIR RENDER: This attack does very little less damage than fight, if anything, has a 
decent range, and has no extra MP usage.

WILD SWING: This attack does very little less damage than fight, if anything, and 
effects all 4 spaces around your fighter, plus the standard 0 MP usage.

SNIPERS should never use fight if they know…. 

BESO TOXICO: Besides having a cool Spanish name, this attack does NO less damage to 
anything, goes around cliffs and others stuff, AND inflicts poison.

MONKS should never use fight if they know….

AIR RENDER: This attack does very little less damage than fight, if anything, has a 
decent range, and has no extra MP usage.

DOUBLESHOT:This attack does half damage, BUT, attacks twice! Half damage is better 
than no damage.

BLACK MAGES should never use fight if they know….

ANY SPELLS WHATSOEVER: duh.

Of course there are certain exceptions, like, you wouldn’t want to inflict poison 
on an enemy zombie, so don’t be a sheep and think these things through. 

That’s it for now. If I learn any good abilities that qualify here, ill be sure to 
post them.

I realize that there are a lot of people who will think this guide blows and wish 
they never laid eyes on it, so rate it bad but don’t e-mail me about it, PLEASE!

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