100% Completion Walkthrough - Guide for Final Fantasy X-2
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Final Fantasy X-2 You can e-mail me at [email protected] for questions and tips so I can improve my FAQ. Note: I will not open e-mail with attachments. This is a 100% Completion walkthrough. This is verson 1.3, that means I'm finished with the FAQ, but this is not my final version. Well, I'm writing this FAQ for those who cannot just get Final Fantasy. In this FAQ there is hardly any spoilers, if there is more than you think just sue me. Section I-Basics Section II-Walkthrough Section III-Dresshpesers and Garment Grids Section IV-Accessories Section V-Mini-Games (Yay!) Section I In this game the have brought back the ATB (Active Time Battle). Also in this game they have introduced a new system, (whats new) the Garment Grid and the Dresspheres. You may think that is just 2 complicated don't worry ITS NOT THAT COMPLICATED. If you have played Final Fantasy Tactics or Final Fantasy Tactics Advance you may be familar with the jobs thingy. The dressphere is somewhat like that you just change what you look like and your stats and ablities. They have also brought back the "learn ablilies with ap" thing. But you can only learn them by being a certain job and you only gain one ap at one battle (if you are lucky maybe two). You can also change jobs in the middle of battle (yay). The thing with this ATB you have to wait for every thing including using items and casting magic. They do not have any summons in this game (if you played Final Fantasy X you just might know why). Oh and you do not have to wait to attack, you just have to wait for the ATB to fill up. But other than that this game is like any other Final Fantasy game. Section II Walkthrough Chapter 1 Well after the first cg you are directly in a battle (don't worry it's not hard). ___________________________________________________________________ Boss: ???? ------------------------------------------------------------------- HP: 82 MP: 9999 EXP: 3 AP: 1 You start the battle with Rikku and Paine. Woah, hold on your fighting Yuna?!?!?! (That ain't Right >:-( ). Their are also two "Goonies" with her to fight you, just kill them both before you go for Yuna. After you kill one she will use an item call ecsatsy to boost the goony's abiliys but that does not affect the battle much. After you kill the other goony then go for killing Yuna. She will only cast magic to attack you and it does not hurt (much). Try stealing with Rikku before you finish the battle. After the battle you run out of the staidium to chase "Yuna" down. Just run after her, and on the dock with all the boxes look for a giant moogle to get more completion point for the game and touch it (it will also heal your party). After that just keep running after her. You will encounter another boss of this. Hey Yuna (the real one) joins your party. :-) ___________________________________________________________________ Boss: Logos, Ormi ------------------------------------------------------------------- Logos HP: 86 MP: 18 EXP: 3 AP: 1 Ormi HP: 86 MP: 18 EXP: 3 AP: 1 Once you start this battle steal from both of them. After that just focus your attacks on Logos [the tall one (becase he does more damage)]. Then just attack Ormi and that battle is over. ___________________________________________________________________ Boss: Leblanc (weird name) ------------------------------------------------------------------- HP: 130 MP: 101 EXP: 8 AP: 2 This battle you get the garment grid and this battle is a tutorial on the garment grid once Yuna's ATB fills you have to change to the songstress the battle will tell you the rest. Steal like the usual. Just let loose and attack Leblanc (sounds like le blank). Completion: +1.6 After that battle another cg just pops up, during that cg I was all 0__0 , then 0__o. After that cg you are on an airship. After the event talk to everyone to gain more completion. After that go to the elevator in the back then choose engine room there are for chests in there, then go back to the elevator then choose CABIN then talk to the blue thingy to get another event. After that choose rest (just listen to me ok). After that another event happens, then you will be introduced to the world map selection. After that you have no choise but to go the Mt. Gagazet floating ruins. Completion: +1.8 Mt. Gagazet-Floating Ruins You will then drop at the top of the ruins and another events happens (how many times have I typed event?). Just follow Rikku and Paine to the elevator the press the blue glowy thingy (it purdy). After that the elevator will fall but you get a chance to climb back up to the normal level or floor (whatever floats your boat). Once you get to the flat area you get to fight another boss (yay). >:-( ___________________________________________________________________ Boss: Leblanc, Logos, Ormi ------------------------------------------------------------------- Leblanc HP: 120 Logos HP: 100 Ormi HP: 130 Total EXP: 40 Total AP: 4 At the begging of this battle have a theif steal from all three. You can (if you want to) change one of your characters change to a songstress to blind all three of them. Focus all of your attacks on Leblanc to get rid of her first she causes the most damage, then take out Logos then Ormi to finish the battle. Mission Time: You have 5:00 min. to get to the top before Leblance get there. Now head for the back of the area around the fallen pillars to find a mega-phoenix the climb up the first pillar but not the second its just a waste of time, then fall and jump across the little hole then you will be encounted by Logos and you will have to fight some (it does not take up your five mins.). Then just walk (or run) to the door. There will be a hallway just go strait the you will find a chest with a white ring after that just keep on going strait all the way to the next hall way then will get out of the hallway out into the open. Just head around then you will encounter Ormi then you will have to fight again. >:-( Then just head right you can go strait around to find a star pendant or you can jump when it says jump at the bottom-right. Then continue up and if you beat Leblanc you get to see her haging from a cliff (Ha Ha Ha). And where she is hanging there is a chest with a muscle belt. Save and continue up. ___________________________________________________________________ Boss: Boris ------------------------------------------------------------------- HP: 480 MP: 0 EXP: 26 AP: 1 Boris is not that hard so change one character to a songstress (if needed) to blind him, then have the rest attack. This boss has a no-miss attack called Sticky End if the boss hits you with that check if one of the ATB bars have turned gray if it is you character is stoped. You can use a remedy to heal her. If one of your characters is below 70 HP use a potion now! Otherwise just have at it. Completion: +3.2 After the event you can step on Brother and he will clinch (why name a guy Brother). Go to Brother and select comfort him to trigger another event to watch the spear you just found. After that you will be introduced to the hotspot thingy. HOTSPOTS ARE A FAST TRACK!!!! DON'T USE THEM UNTIL YOU VISIT EVERYPLACE!!! (unless you want to). You need to select Luca for more persentage. Luca You head to Luca then you will suddenly get a Mission Time: Find out why you were chasing Leblanc. Just head down, then you will be talked to by a guy he will want you to pass out balloons to promote the concert. There are many people to pass them out to. The only two that will not take balloons is an Al-bed and the kid who has a balloon. Ther is a window in the back so you can press x at the window it will come down there are two people there that will take a balloon. After that you will be automaticly finished with the mission. Return to Luca to gain more completion by going the front desk at the ports and heading to the locker room with Rin in there and he will talk to Yuna and will hand over a Al-bed primer. Then go to the other locker room to get an introduction to sphear break. After that you are done go the airship. After that go to Buddy and go to the Mi'ihen Highroad. Completion: +1.6 Mi'ihen Highroad Ther all you have to do is watch the opening event there and you are done but if you want treasure go along the path searching every spot (including the oldroad). After that go to the spot where the roads combine and go north to go to Mushroom Rock Road. Completion: +.2 Mushroom Rock After the cut-scene talk to the guy that is walking around and except the mission. After he tells Calsko to show you the way talk to him, then proceed on. Just follow the road until you find Logos and Ormi then follow them in the ravine. There are chests down here they are easy to find. Once you get to the save point, save. Go in the hole in the wall. Just let the event happen, go back and talk to Maroda. Go back to where you got into the ravine, then continue along the road. Then you will be at the HQ of the youth league. Talk to Lucil twice, then you will see an old fart, talk to him. DO NOT INTERUPT HIM NOR PRESS CONTIUE ON YOU WILL GET A CHUNK OF COMPLETION. Just listen to me okay, I made that mistake the first time. Then head back to the front of the road to talk to Clasko, he will ask to go on your air ship, say "The more the marrier". Then you are done, board the air ship again the go to Buddy to select Djose Temple. Completion: +4.6 Djose Temple Another cut scene. Look at the shop, there is a line there, wait for the line to progress, to stall for time go to the other side for a chest. After the line is gone, go in. Talk to the guy behind the counter and he will ask you whaddya want. Tell him I want to dig. Then go to the temple to talk to Gippal. Just follow him out to the bridge and talk to him, tell him you want to dig too. After that you are done. Go save at the save sphere, then head back across the bridge. You will then get to a fork. Go left. Completion: +1.0 Moonflow Go up and a Hypello will ask you to "shave" him. Go to him and talk to him. Mission Time: Escourt the Hypello to the other side of the moonflow. Just walk with the Hypello and when bandits come to get the cargo "talk" to them to fight, if they get away with the cargo it will not come back. Once you get to the other side you will meet a midgit named Tobli. If you managed to keep all of the cargo on the buggy he will give you a Gun Mage dressphere, Circlet, and Helios Guard Garment Grid. If not just the Gun Mage dressphere. After that just keep on going to the other side of the Moonflow and ask the hypello to go to the other side of the Moonflow. Just keep on till you get to Guadosalam. Completion: +0.6 Guadosalam This place is really easy, just go to the highest place to the "Farplane" to get another cut-scene and you are done just go down to the save spot to board the airship. Then go to Buddy to go to the Thunder Plains. Completion: +0.4 Thunder Plains Just watch the cut-scene and walk through the plains. (its good on the exp) Oh, and look for chests and you are done. Completion: +0.2 Macalania Woods This is a good place for leveling up (go to lv 20) and speak to three musicians. One of them are really eas...hard to miss. The next is on the fork to the right and you get to a road that looks like a "T" upsidedown, just head strait then you will be at a road that looks like a "X", go down and there will be ther second musician. Go back to the first fork then head north, ther will be another fork, go right again, just follow the path and you will find the third. You ain't done yet. Keep on going on the path then there will be another "X" fork, go to the top left one. Cut-scene!!!! After that go back to talk to O'aka, at the fork go to the bottom left on and follow the path. You will then be back at the front go back to the first fork and go right. Go to the x fork and go up. O'aka is hidden, just go far as possible and you have found him, he will ask you if he can go on your airship, tell him yes. Go to the X intersection, go to the uper right part and go in till you find a guado that has a voice and talk to him four times. You are done here. Go to the airship with him and head to the cabin and you can talk to O'aka. He will sell things a little cheaper than the normal shops. He want you to help him pay off his debt (cheap son of a *beep*). Then go to the top of the cabin and talk to Clasko. Then go to the bridge to go to Bikanel Desert. Completion: +2.2 Bikanel Desert You will land on the desert in the wrong spot, just follow Rikku till two al'bed find you. After that talk to the person next to Rikku to find out something. Then talk to everyone till a person named Nhadala. Then talk to her and give her the letter Gippal gave you to start the dig. While on the dig on the map go to the yellow x to get the part that you need to complete the dig, go back to the hover to finish, and Nhadala will reward you with little crap. After that, well you know what I'm going to say. Save, go back to the airship. Then go to Bevelle. Completion: +0.8 Bevelle Cut-scene!!!! Just go up the road to the door and go in, then follow the path, then a person will escourt you to the "praetor". After the cut-scene follow him in and ride the elevator, and talk to him again to get another accecory. Go back to the airship, then go to the Calm Lands. Completion: +0.6 Calm Lands Just go down the place to a hover and talk to one of the people there and sign up for the publicity campaign. It will explain to you how to do the thing. Then go to the center of the plains. Talk the man behind the right counter. Tell him you will or not, but if you turn him down tell him that you will help him out. Then leave through the save sphere. Then go to Mt. Gagazet. Completion: +0.2 Mt. Gagazet Just watch the cut-scene, answer Garik's question, then talk to all the ronso there, and answer all there questions which ever feels right. Then talk to Kimari, and tell the way Yuna would tell him that he is alone in this on. Then leave to the airship. Then head to Besaid Island. Completion: +0.4 Besaid Island Finally, Besaid, after the cut-scene, go in the house on the left, in the middle and talk to Lulu. Cut-scene!!!! Tell Lulu that you want to stay the night. In the morn, talk to Lulu to trigger a mission. Just head out of town and follow the road out, pay attention to the map, look for a red dot on the map, you need to get to it to get a cipher, keep on going to the beach and go left a little to get to another place, climb up and go around to the other area to the red dot and come back, or procede to two chests. Then go to the other side of the beach and you will see another red dot on the map, climb up to it and get the cipher. Then head back, to one area then head left to the door and put in the ciphers, they will be listed up top, then enter. Cut-scene! Just follow the red arrow on the map to get what you need. Save, there will be a boss at the end of the cave. _______________________________________________________________ Boss: Flame Dragon --------------------------------------------------------------- HP: 980 MP: 84 EXP: 60 AP: 1 If you leveled up like I suggested at Macalania Woods this battle will be easy. Change one of your persons into a black mage and cast blizzard on him every round. This boss has a nasty attack that will do 100-175 HP damage so use a potion to recover. Just attack and cast blizzard till the battle is over. After than mission complete. Completion: +2.2 Zanarkand Ruins Your finally here, oh wait that was Final Fantasy X, well your here at least. First thing you should do is go up the hill to talk to Issaru, then you will be able to get across the people. Just follow the path till you find a part on you map that looks like a upsidedown W then go right to get a Mega-Phoenix then continue onward. Before that you will be encounterd with to goonies from leblancs gang, one before the W and one after. When you find Cid tell him you have a bone to pick with him, by saying "You bet I do". Then talk to the guy next to Cid to continue. In the next room there are six chest that are clearly visible (yay). Just keep on going after you get all the chest open. You will then here a voice asking you the password, you will automaticlly give it to him. Then he will ask "What is the meaning of life", on the choise thing, choose "Is that you Issaru". You will then reverse his little trick. He will give you a garment grid. Once that is over, go across the room to the stairs and go down. Just follow the path. "Find the sphere, and the feinds appear". __________________________________________________________________ Boss: Guardian Beast ------------------------------------------------------------------ HP: 2886 MP: 1000 (Ack, that is more than the limit) EXP: 170 AP: 1 (Again) Okay, this boss is a toughy, what you need is one black mage, one white mage, and a attacker like a warrior, or gunner. Have your black mage cast you most powerful magics, and white mage heal every round with pray or cure. This boss has a nasty attack too, Damocles Photon, which will curse your party, just use esuna to fix that. Just keep that up and you will be fine. It does not matter what element you cast on him he is weak against all types except gravity. After that you will be sent to the airship, and you will only have one place to go and you have to go there, you have no choise. Kilika Island Completion: +2.0 Kilika Island You are here because the game made you come here, did it not. Just go north, on the next map go up any stairs on the left side of the pier, port, dock, whatever floats your boat (hah). Then go as far south as possible and another event will happen. Go in the house and talk to Dona, then head out, go down the stairs, and go north. Past the gate another cut-scene. Go though ther woods, to grandmother's house we go (hah hah). Go back till you are able to go left and right, go left till there is a little opening, go through there and go right and then north till you get a choise to listen to a conversation, listen to it, it is very important. Then go back, then right and follow the path. You will then be prompted to give a password here is the list, just follow the path. 1st Craven Monkey, 2nd Carved Monkey, 3rd Craven Monkey, 4th Carved Monkey, 4th (2nd) Carved Monkey. There yah go. Oh crap, boss. Well, at least it is the last boss of the chapter. __________________________________________________________________ Boss: YSLS-ZERO ------------------------------------------------------------------ HP: 1935 MP: 0 (HAH) EXP: 350 AP: 1 If you got the gun mage with the ability Mech Destroyer, use it. You might want a songstress to blind the robo freak and have a white mage to cast cure when needed. If one of your chracters get below 100 HP heal them he can kill them in one hit. Just keep that up and you should be fine. Completion: +1.6 (You'd think it would be more) Chapter 1 Complete: Total Percentage: 25.2% Chapter 2 Airship Celsius Your back at the airship, again. Go talk to Shinra (now why did they take that name from FF7), to see the contents of the sphere. After that you are ordered to dance, go to the engine room to get for chests, then go up to the cabin to get the musicains to play for the concert. You need to push them to the elevator to get them to play. Just watch the concert, and enjoy. After that head to the bridge. Oh remember, when Brother wanted to take the sphere back, he wants you to decide now. Just go up to him and talk to tell him what you want, choose The Youth Leage, it is the only way to get 100% on the first time around (later you will find out what I mean). You can play the game once through and come back and give it to the New Yevon to gain more percent (belive me I tried that, it works). Everything at the place you chose will happen automaticly. You will then be called back to the airship. After that go to Besaid. Wait before you do that go to the cabin to rest, you have to rest once in each chapter, to get an event later in the game, and more completion. Completion: +4.0 Besaid Island Here just talk to one of the people that are there. Cut-scene, you will be challenged to run the Gunners Gauntlet, accept the challenge. You need to get 501 point to beat his record. The bar at the bottom will help out alot. When it is full, on the long path will all the enemies, go back and forth, when you get really close to 500 points go on and there will be a Mech, use a death shot to kill him in one hit and you should have over 500 points, then go to the beach. Your done, go to the airship to proceed to Kilika. Completion: +0.8 Kilika Island There isn't much to do here, Just talk to Dona and you are done, you can't do anything else. Go to the airship to go to Luca. Completion: +0.2 Luca Just like lasttime, there is not much to do here. Just go down the steps, and listen to the interveiw and you are done here, go back up the steps all the way to go to Hi'ihen Highroad. Completion: +0.8 Mi'ihen Highroad Go on the road or take a hover to the Travel Agency, go in to get a person named Calli to come out of the shop. Then head out to the opposite side of the shop, talk to her to trigger a mission. Capture a chocobo. When following Rikku, the feathers on the ground, walk over one, only one you will get a great item, and when Rikku says over there, say not this time, and continue to follow her, every time she says over there, say not this time. Then you will be challenged to the chocobo rodeo, you have to get in front of the chocobo, when he gets by you go in the direction that he went. The first few times is guess work, later it will be easy to tell where he is going (hint: the direction he is facing). Then her will get over one of the girls. Then follow Rikku, again. This one is easy. On the part where the girls suggest finding another way to catch the chocobo, go to the hover and ask the woman for help. You finally caught it. Crap Calli is in hot water, Clasko will stall for time just follow the path to that place. _________________________________________________________________ Boss: Chocobo Eater ----------------------------------------------------------------- HP: 2350 MP: 230 EXP: 350 AP: 1 This boss is easy, get a black mage and cast your most powerful fire spell. Have a theif pilfer gil. Attack and heal when needed, you should be fine. You will be sent to the airship, but go back and talk to Clasko to get him back on the airship. Then you are done. Then select Mushroom Rock Road. Completion: +1.4 Mushroom Rock Road Walk up to the place where you have met Yibal, and he will tell you about a rumor about Yuna joining the youth leage if you gave them the sphere, if not he will run to warn the others about you coming. Just follow the road to the HQ. The members will escourt you if you gave them the sphere, they will keep feind encounters if you are close to then go past the ravine, then you will be contacted that there is a sphere here, go back to the ravine, and enter the place where the Den of Woe is you will then get a sphere. When you get back to the airship, I MEAN WHEN YOU GET BACK DON'T GO BACK NOW. Watch all of the shpere you have in your collection by speaking to Shinra. Go back out of the ravine and continue along the road. When they say walk past the feinds, don't, they have great exp. When you get to the elevator, if you gave them the sphere, go up it, if not you have to fight Elma. If you gave them the sphere skip the boss guide. ________________________________________________________________ Optional Boss: Elma, Leage Warrior (2) ---------------------------------------------------------------- Elma: HP: 1640 MP: 450 EXP: 200 AP: 2 Leage Warrior: HP 422 MP: 26 EXP: 70 AP: 1 You should take out the Leage Warriors first, they are small fish to fry. Elma might use and item to cast haste on herself, so that will just make things harder. If you thief has master theif, use it, it will make the battle worth it (other than completion). If your songstress has teh sleep dance use it also, have a warrior attack Elma. If you fought Elma you are done, if not go up the elevator, go talk to Elma and Lucil and you should be done. Remember to watch all of your spheres in your collection by talking to Shira. Go to the airship and go to Djose Temple. Completion: +1.0 Djose Temple Go Back some and you will find out that some of Leblanc's goonies are looking for a sphere, its your turn to find it. Just go down some till you see a orange sphere. You found it. How did Ormi find out that you found the sphere. O'well. _________________________________________________________________ Boss: Ormi, Logos, Fem-Goon ----------------------------------------------------------------- Ormi: HP: 1150 MP: 22 EXP: 80 AP: 3 Logos: HP: 1030 MP: 48 EXP: 80 AP: 3 Fem-Goon: HP: 167 MP: 172 EXP: 10 AP: 1 Take out the Fem-Goon first, then take out Logos then Ormi, use a theif use master theif to get elixers from both of them. Just have at it. You are done here, go to the airship and go to Moonflow. Completion: +0.4 Moonflow Here you have to sell tickits for Tobli. Her is a guide to succefully sell them, you only have ten tickits and ten tries. The woman wearing a red headband before reaching Tobli: 1500 gil Woman standing beside a child, after Tobli: 1000 gil in the next area, Woman wearing yellow and orange, arcoss the save sphere: 1500 gil Man wearing orange and green, sitting on bench: 1000 gil in the next area, Person wearing green sitting on dock stairs: 1500 gil Person wearing green, standing next to dock: 2000 gil go across the Moonflow, Child wearing whit shirt, standing beside Hypello: 2000 gil Person in yellow dress, standing by the spining thing: 2000 gil in the next area, Guard sleeping while standing: 500 gil Woman in green standing across the bench: 2000 gil you should be done if you did this right, you should have profits of 5000 gil, you are done here. Go to Guadosalam through the road from the other docks. Completion: +0.2 Guadosalam There is not much to do here, go up to the big red doors to trigger an event, you can go to the inn to get this thing called data, you can sell it back for profits, just go up to the person behind the counter to get it. He will give you a hint to what person to sell it to. If he says "It's the last person you'd expect, no question" sell it to the guy that sold it to you, it will get you a profit of 90,000 gil. You should save before you buy it so you can reset it till you get him to say that. After that, head to the Thunder Plains. Completion: +0.2 Thunder Plains Here just go across the plains till you find a red X on your map and head to it, talk to Cid and you are done, go to Macalania Woods. Completion: +0.2 Macalania Woods Here a Hypello want you to find three musicans to play for Tobli, you need to go acoss the shimmering path then at the X intersection go to the uper right part. Talk to the bird head man to get a mission. Okay, go back to the shimming path and at he upsidedown T there is a ring of butterflys there, then go to the first fork and go right, then head strait, then go down on the X intersection there is another ring of butterflys. Then you will be back at the bird head guy and you will have a choice to go to the airship, don't you want to go back to the beginning to talk to the Hypello. Congrats you are done. (Say it like AOL says, "You got mail"). Completion: +1.4 Bevelle Hey first off don't come here if you don't want to. If you gave the sphere to New Yevon, you can get an accecory by going to the second area and talking to Pacce. Completion: +0.0 Cam Lands Come here by airship to drop Clasko off, it will ask you to follow him, no, instead go to the center of the lands to speak to Lian and Ayde. Then follow Clasko. Mission time, her you want to get rid of all the fiends here, just do that and you are good, when Clasko is beatin up by the water feinds have one of your characters change to a black mage and cast you strongest thunder spell. After that make sure that you catch a chocobo before chapter 4. Then go to Mt. Gagazet. Completion: +0.8 Mt. Gagazet Here, just watch the event, talk to every ronso and give them the whatever fells right answer, then talk to Kimari and tell him he is alone on this on too. Then go to the teleporter, and go to Fayth Scar. Head up the cliff after you spot the goonie go by and go till you find another goonie, BUT DON'T FOLLOW HER, instead go up till you get to this place that looks like a rock in your path go toward it (This way you will get more completion). Nice cut-scene. after that go out, and you will be encountered by Ormi. __________________________________________________________________ Boss: Ormi ------------------------------------------------------------------ HP: 1350 MP: 22 EXP: 180 AP: 1 Just attack him what else is there to do, heal if needed. Your done. After that go to Zanarkand Ruins. Completion: +1.0 Zanarkand Ruins You need to go to the hallway and talk to Issaru, then this thing will pop up about oporation monkey, you want to match the monkey in love up with the one with the corresponding name, go to the monkey with the hearts above its head, and find the one that has the name that has something to do with there's. There are some where Issaru tried to trick you. Belive me this will take a while. Before this make sure that O'aka's debt is paid off. After that is done (finally) go to Bikanel Desert. Completion: +0.4 Bekanel Desert Here talk to Nadalala? Uh, wait, Nalalala? Oh Nadala, got it. She will request that you go to the Oasis, go there. Wait, ambush. __________________________________________________________________ Boss: Logos, Fem-Goon (2) ------------------------------------------------------------------ Logos: HP: 1220 MP: 46 EXP: 160 AP: 1 Fem-Goon: HP: 160 MP: 172 EXP: 10 AP: 1 First take out the trash, I mean Fem-Goons, then try to kill Logos. Logos has this nasty attack now, Hail of Bullets, he shoots a load of ammo at the party, heal when needed. You finally have three outfits. To the Leblanc Chateau. Completion: +0.2 Guadoslalam-Leblanc's Chateau Here walk to the big red doors to change in disguise. Then enter the house, then go upstairs to get the goonie to say something, then go back downstairs and go through the door there, then talk to Ormi and Logos, then go back upstairs to massage her, on the map thing a red heart means you hit the spot, yellow is next to it, green heart means it is diaganol from there, and blue is the farthest on away from the red heart, you goal it to get a red heart and 32 point. Then head back to the room where Logos and Ormi was, and to the left, of the big heart is a hole with a switch. Then go in, oh man, your cover is blown. ____________________________________________________________________ Boss: Ormi, Fem-Goon, Dr. Goon -------------------------------------------------------------------- Ormi: HP: 1640 MP: 40 EXP: 220 AP: 1 Fem-Goon: HP: 167 HP: 172 EXP: 10 AP: 1 Dr. Goon: HP: 232 MP: 41 EXP: 10 AP: 1 Here you want to use the same tactic that you have always used, "Take out the goons, then go for Ormi". But this time Ormi has a nasty attack that can usually KO one of your characters, use a phonenix down if it happens, heal when needed. Just go strait till you get to a T section, go strait to the room, there is a chest there it contains a variable item that depend on how well you messaged Leblanc. After that go back to the T section and go right till you get to another room. Go in the room, take a sphere, ambush. ____________________________________________________________________ Boss: Ormi, Logos -------------------------------------------------------------------- Logos: HP: 1432 MP: 64 EXP: 240 AP: 1 Ormi: HP: 1840 MP: 42 EXP: 240 AP: 1 Here you want to focus your attacks on Logos first, his attacks are more frequent. Then go for Ormi. Logos tends to use Russian Roulette, it might just apply a status ailment. Heal when needed. Go out of the room and go left till you get to the end of the hall way, then go left, till you get to the end of the other hallway, a spiky wall will come out at you, insted of falling in one of the holes, go all the way down and let the wall catch up to you, now just listen to me you might think I am crazy, The girls will jump down and you will be in a hole in the wall, find the shiny thing on the wall and press it, the go down, hey you back where you were, told you, now fall in both of the holes in the ground and press the shiny things in those too. Then go by the wall that had the spiky wall and go left and then strait. Then there is a room there go in. Hey you found the sphere. Oh crap they found you. ___________________________________________________________________ Boss: Leblanc, Logos, Ormi ------------------------------------------------------------------- Leblanc: HP: 1380 MP: 460 EXP: 380 AP: 2 Logos: HP: 989 MP: 70 EXP: 260 AP: 2 Ormi: HP: 1344 MP: 45 EXP: 260 AP: 2 Here dispose of Logos first and quickly. They have a three person combo that attacks the party. If they manage to do the attack use a mega-potion to recover. Then get rid of Ormi, then Leblanc. Heal when needed. Mission Complete: Next stop, Bevelle. Completion: +4.0 Bevelle-Secrets of New Yevon You have to get to the temple by force or by invite, what ever it is. If you gave the sphere to the Youth Leage, you will have to fight. Just go in to where you saw Barali go in on chapter 1. Then go right and step on the block in that room, then go to the opposite room to change the lifts direction. Then get on the lift. On the map follow the red arrow. Then get on the lift. Now follow the place till you get to a save sphere, save. There is a chest in that room, it contains a chocobo feather. Then proceed. Now head in the hole and head forward to trigger an alarm, then head up and right to start sliding on a chain. The go to the toweres and steping to the blue lit ones. Once you activate all three you have to fight a boss. ____________________________________________________________________ Boss: Precepts Guard -------------------------------------------------------------------- HP: 3680 MP: 9999 EXP: 700 AP: 1 This boss can inflict poison and death on your characters, have a white mage use cura or pray every round but conserve mp, and have a black mage cast you most powerful spells. If you warrior has excalaber use it. Heal when needed. Then go down the platforms to the hallway and there are two post here, get on one then the other, then go strait then at the split go left. Then go around to the other hall and then go strait. Now there are three lifts here, first go on the left on, then head backward till you fall then go on the middle lift. And step on the platform. Then go back and go up the other lift and left then go down the other lift, then go back on the middle lift again. Step up the platform, then ride the lift back down, then go back up with the left lift. In that room step on both of the blocks then head strait to the lift on the opposite side of the room. You saw those platforms rise go down to the chest to get a dark knight dressphere. Thne go back up then save at the save sphere, and head strait, hey Barali wants to fight you. ___________________________________________________________________ Boss: Barali ------------------------------------------------------------------- HP: 3380 MP: 540 EXP: 1000 AP: 10 Now Barali can be a butthole and you worst nightmare ever. Use a chocobo feather on a black mage so she will cast faster. And you white mage will be busy here. Just attack and heal when needed. Now go back to the save sphere and save again because you are going to fight a hard boss here, then go strait, holy crap, Bahamut? He is supposed to be gone. ___________________________________________________________________ Boss: Bahamut ------------------------------------------------------------------- HP: 8400 MP: 9999 EXP: 1300 AP: 15 Your white mage will be busy here too. Use a chocobo wing to speed up the party. Have a black mage cast the most powerful spells here, and have a gunner use trigger happy every round. Bahamut will use his mega-flare on the party it does not hurt much just have you white mage cast cura, his impulse attack hurts worse than mega- flare. Heal when needed. Chapter 2 Complete: Total Completion: 44.8% Completion: +2.6 Chapter 3 Airship Celsius Your back on the airship (what else is new). They say somithing about the world is in a mess, oh well. You will be prompted to go to one of the places on the map, your first destination of chapter three, Luca. Completion: +0.8 Luca There is a sphere break contest hosted here, you have to beat three players in the contest to go to the finals, if you lose three times your kicked out of the contest, when you beat three players, you will have to play...Shinra. This guy is hard to beat. Here is a effective method of beating him, get eco-bonuses till you get a 6X or above, then just have at it till you beat him. The prize it a Lady Luck Dressphere. If you lose you will still get a chance to get it, but that is much harder than before. After the contest, head for the Mi'ihen Highroad. Completion: +0.8 Mi'ihen Highroad Oh my god, the machina have gone crazy it is your job to take them out, you just go to the green spots on the map to find them, if you can out wit the al'bed you can get a better reward. If you manage to get all thirteen robos, you get a great prize, or you can just stand there and let the al'bed do all the work, but I suggest that you do as much as you can (its good on the exp). I hope you know where to go from here, if not go to the Mushroom Rock Road. Completion: +0.6 Mushroom Rock Road This place is very easy, just talk to Yibal and Lucil and you are done. From here you go to Djose Temple. Completion: +0.4 (don't worry it will all add up to 100%) Djose Temple On the Djose Highroad there is a nasty monster here, the rukh, it will take advantage of the petrify ability. Any way just talk to the Al'bed in front of the temple. Go to The Moonflow. Completion: +0.2 Moonflow Here you just have to talk to Tobli, after Paine tells you to run and you try to go back, there is nothing else you can do here. Just go to Guadosalam. Completion: +0.2 (They do this so you will want to go strait to the hot spots). Guadosalam Here you just want to go to the Leblanc place, in other words, go to the big red doors in this place, then go through the bottom door to talk to Logos and Ormi. Ack they have bad imitation skills. 0__0 Anyway, then head back out to the upper floor door and head in to talk to Leblanc, then head back down, then go to the place where you fought Logos and Ormi, head down the hallway, then go left when you get to the room, to the other room to see some spheres, after the "viewing" head to the other side of the bed to the sphere behind the books to see whats in the sphere, then the old fart will come in, talk to him. Then leave to the Thunder Plains. Completion: +2.0 ('bout time) Thunder Plains Look for a red X on the map to find Cid, talk to him, keep on going and go under the covered lighting tower in the second part of the plains, to talk to Lian and Ayde. Then head for Macalania Woods. Completion: +0.2 Macalania Woods Make sure that O'aka's debt is paid off by now, if not train and use a lot of hi- potions and buy some from him to pay it off. Anyway, go to the shop in the back of the woods to find out that the fact that the temple is under water does not stop the feinds attack, well, crap, you have to fight six rounds of feinds to complete this mission. After that you get the Berseker Dressphere (yay). After this you should go to Bikanel Desert. Completion: +0.8 Bikanel Desert Here you just have to talk to the cacti (I know that sound weird, but hey this is a Final Fantasy). Just agree with everything she says. You can get hint from the mothers, but I won't list their locations till chapter five. From here head to the Calm Lands Completion: +0.4 Calm Lands You want to go to the mission about the gorge. Belive me before you fight this boss, be prepared. But first you want to rescue all the toursts here, when you get all but two go out of the gorge and talk to a person outside without cancling the mission then go back in and step on the teleporter and go to the back with it and then go left or right which ever one it is then get the guy in here and then go back to the front the get back on the teleporter to go the back the go the other way you just went, and get that guy, then head back to the back to the back, then go to the fayth, but before you go the fayth prepare you self by equiping the entire party with Star Pendants or Glass Buckles. You cannot use a white mage here he will drain all of your mp so use the alchemist to mix a potion and a hi-potion. And have a gunner in the party to use trigger happy. ____________________________________________________________ Boss: Yojimbo ------------------------------------------------------------ HP: 22000 MP: 9999 EXP: 2000 AP: 15 Remember what I said at the top he is hard! Anyway also have a Dark Knight use darkness on the boss, and have the alchemist mix a poition and a hi-potion every round. Have a gunner use trigger happy every round. Yojimmybo? Yojimbo, has a very nasty attack, it will put your party down to 1 HP and 1 MP so mix a potion and a hi-potion to get the effect of a mega-potion. You will know when the attack is coming, he puts one finger in front of his face. Just use this tactic and you shoul be fine. Yay, you are done, if you gave the sphere to New Yevon in the beginning of chapter 2 head to Bevelle if not go to Mt. Gagazet. Completion: +0.4 Bevelle Here all you can do is watch as the New Yevon crash and burn, after that you will automaticly go back to the airship, but go back to bevelle then go to where you fought Bahamut to see Pacce captured. Then go back to the airship then go to Mt. Gagazet. Completion: +0.2 Mt. Gagazet Talk to Kimahri and if you answered his questions in both chapters you will get another dressphere, just follow the ronso to the summit of Zanarkand to find Garik, guess what you have to fight him, if you have answered the ronso questions right he will call one gonso youth, of not two of them. ___________________________________________________________ Boss: Garik, Ronso Youth ----------------------------------------------------------- Garik HP: 6880 MP: 238 EXP: 380 AP: 3 Ronso Youth HP: 4060 MP: EXP: 220 AP: 2 Here you want to take out the trash, I mean Ronso Youth first, if Mighty Gaurd is cast have a white mage use dispell on them, attack and heal when needed. From here you want to head to Zanarkand Ruins Completion: +0.4 Zanarkand Ruins If you did the oporation monkey in chapter two you just need to talk to Issaru just out side the dome if not you can do the oporation monkey this chapter. After that head to Besaid. Completion: +0.2 Besaid Island First go to Lulu's house to talk to her, the you go outside to find out about the commspheres, then you go to the temple the head inside to find wakka then keep on going in till you find another aeon. _____________________________________________________________ Boss: Valefor ------------------------------------------------------------- HP: 8430 MP: 9999 EXP: 1500 AP: 15 Here you want a black mage, a gunner, and a white mage in this battle. Have the black mage cast her strongest spells and and your gunner use trigger happy, and you white mage use cura when needed, just have at it. Here you head to Kilika Island. Completion: +2.0 Kilika Island From here you want to head to Donna's house to get her to help you infiltrait the woods, in the woods go to every place you can, don't look for the place to go to the treetops yet, just head around till you trigger the event to go to the treetops. Just head into the temple after you rescue Barthello. First head to the left blue flame then to the right then the front. Just keep on going till you find another aeon. ______________________________________________________________ Boss: Ifrit -------------------------------------------------------------- HP: 8820 MP: 9999 EXP: 1800 AP: 15 You want a black mage to cast blizzaga on this aeon, and a gunner to use trigger happy, just have at it, and heal when needed. From here head to Bevelle. Just trust me. Completion: +1.6 Bevelle Here you want to go to the place to where you fought Bahamut to see what happened to the three leaders of Spira. Then head to Djose Temple. Completion: +1.6 Djose Temple Here you need to head into the temple, go up the elevator, and push in the pedistals in the back till you get the right one, if you pushed the wrong one you will have to fight. Once you get the right one go up the stairs. Crap... ______________________________________________________________ Boss: Ixion -------------------------------------------------------------- HP: 12380 MP: 9999 EXP: 2600 AP: 15 This one is tougher than the other ones, you want a black mage to cast waterga, a alchemist make a mega-potion every round and a gunner use trigger happy every round. Then Yuna falls down a hole, once you can walk around, start walking, once Yuna says "I'm all alone" press X so you can here a wistle, after that keep on pressing X till the wistle stops after four times. Completion: +2.2 Chapter 3 Complete: Total Completion: 59.6% Chapter 4 Airship Celsius First thing you wanna do here is to go to the deck of the airship to speak to Paine, then you need to go to the cabin to rest. After that you go to the bridge, and look at the commshperes. First look at Besaid, then Kilika, Mushroom Rock, and Bevelle. Then speak to Buddy to find out what to do next, he will ask you to go to Mooflow but don't go quite yet, Shira will ask you if you want to see the Commspheres, I will give you a list of how many times you look at that place to get it all, don't skip any if you want all the persentage. Also in the Hi'ihen Highroad, there is an investigation game here, try to get as many suspects as posible, you will know when you have enough, Rin will say you have done enough he will take over. Besaid: 7 Kilika Temple: 2 Kilika Port: 5 (You don't have to do this one) Luca: 3 Mushroom Rock: 6 (You don't have to do this one) Djose: 6 Moonflow: 4 Guadosalam: 6 Thunder Plains: 3 Macalania Wood Entrance: 4 Macalania Wood Travel Angecy: 10 Bikanel: 2 Bikanel Cactuar Nation: 2 Bevelle: 5 Calm Lands: 5 Calm Lands Chocobo Ranch: 6 Mt. Gagazet Mountain Gate: 2 Mount Gagazet Hot Springs: 16 Well that should do it, after that go to Moonflow. Completion: +7.8 (That depends on if you look at all the commspheres) Moonflow Well, this place is very easy, just talk to the al'bed then chase Tobli down the road, when you get to the save sphere, speak to the al'bed to find out that Tobli has not come this way, then head back to find him, then chase him, when you get far, he will come by on a hover, follow him. Then ride the shoopuff to the other side, then talk to the al'bed to get him out of the tree, then chase him to the entrance of Guadosalam. That's it, your done, you will be taken to the airship to start the concert. Completion: +0.8 Airship Celsius From here you need to go the cabin to rehearce? rehearse? uh... practice for the concert. After that go rest, then head to the bridge to watch the commpheres again. Besaid: 6 Kilika Port: 4 Luca: 5 Mushroom Rock Road: 6 Djose: None Moonflow: 4 Guadosalam: 9 Thunder Plains: 1 Macalania Woods Entrance: 6 Macalania Woods Travle Agency: 3 Bikanel Desert: 1 Bikanel Cactuar Nation: 2 Bevelle: 1 Mt. Gagazet Mountain Entrance: 1 Mt. Gagazet Hot Springs: None Zanarkand Ruins: 3 After that, go to Buddy and speak to him to go the Thunder Plains. Completion: +3.4 Thunder Plains You find out that there is a feind preying on the spectators, you need to chase him down and take him out, just follow the red arrow on the map to find the cave. In the cave, head left then all the way down to get the chest, then head right, up the wall the get to the cross section go all the way north to find the boss. _____________________________________________________________ Boss: Zalamander ------------------------------------------------------------- HP: 12850 MP: 276 EXP: 1200 AP: 1 First, don't use a black mage, the magic will not work on this guy. You want to get a Dark Knight to use darkness, a Gunner to use trigger happy, and a Alchemist to mix potion and a hi-potion every round. Just do this every round and you shoul be okay. After that talk to Tobli to start the concert. Completion: +1.8 Airship Celsius Your back...again. Just talk to Maechen, then go to the engine room to talk to Leblanc, then go to the bridge to do the rest, that is it you are done. Completion: +2.2 Chapter 4 Complete: Total Completion: 75.6 Chapter 5 Airship Celsius After you dicuss the entry to the Farplane, talk to Shira to watch every sphere you have not watched (it gets you completion points). Then go down to the engine room to get the four chests, then go to the cabin and rest. If you have rested once every chapter, you will get to watch an event. Then go to the engine room again to speak to Buddy. Then go to the bridge to go to the Zanarkand Ruin, by speaking to Buddy, not Brother. Completion: +2.0 Zanarkand Ruins Just come here to see the home of the monkeys. Episode Complete! If you gave the sphere to New Yevon, it is important to talk to Issaru before you go to Bevelle. Then go back to the front of the ruins to talk to Old Fart, I mean Maechen. Then head to Besaid. Completion: +0.8 Besaid Island First things first, follow Wakka into the village. Then go to the temple, this will not happen for you, you have to talk to Lulu or Wakka to trigger the event. Then go to the beach to say goodbye to Beclem and to get the war buddy sphere, then head back to the village, you will see Wakka before you get to the village, talk to him to let him see the war buddy sphere. Then go to the village to do the rest. Episode Complete! After this go to Kilika. Completion: +1.8 Kilika Island Here you want to go to the gates to the woods, to trigger an event, then proceed on through the woods to get to the temple. Episode Complete! I forgot to tell you that if you go to the boat to speak with the camra guy to see the fort in chapter 1 & 3 to get the invincible, it allows you to deal more than 9999 damage. Oh well, you can do this the next time around. Just go to Luca. Completion: +1.0 Luca Here you want to go to the place where you go to the Mi'ihen Highroad, and look out on the opposite side of the steps to find a moogle. Chase it to the boat in the docks. Episode Complete! Go to the Mi'ihen Highroad. Completion: +0.6 Mi'ihen Highroad Here, if you have done the investigation game, you get an Episode Complete! From here go to Mushroom Rock Road. Completion: +0.2 Mushroom Rock Road If you gave the sphere to the Youth League, you get to fight in a contest. To sign up for the contest, speak to Yibal. Just fight your way through till you get to fight Lucil... ______________________________________________________________ Boss: Lucil -------------------------------------------------------------- HP: 7342 HP: 370 EXP: 370 AP: 2 This battle is not very hard at all, just attack and heal when needed. After that just watch the event, Episode Complete. Then return to the HQ to talk to Lucil to get Nooj's Sphere. Then go to the airship to watch it. This part is for those people who have all ten Crimson spheres. Go to the Den of Woe, go up to the door and press X at it. Enter, go to the biggest room in there. You get to see Rikku and Paine go crazy, oh crap... ______________________________________________________________ Boss: Rikku -------------------------------------------------------------- HP: 7800 MP: 92 EXP: 800 AP: 3 Rikku fights hard and fast as any thief would. Snatch her valuable items and knock her down fast with your most fearsome attacks. Use Hi-potions to recover if needed. ______________________________________________________________ Boss: Paine -------------------------------------------------------------- HP: 9200 MP: 55 EXP: 800 AP: 3 Paine's attacks are slightly more powerful than Rikku's, so don't hesitate to use an X-potion to recover if needed. Attack here quickly and mercilessly with your most powerful skills, and she should succumb almost as quickly as Rikku. ______________________________________________________________ Boss: Baralai -------------------------------------------------------------- HP: 12220 MP: 720 EXP: 1200 AP: 5 This one is harder than the one you fought in Bevelle, just use the same tactics as above. ______________________________________________________________ Boss: Gippal -------------------------------------------------------------- HP: 14800 MP: 235 EXP: 1200 AP: 5 This guy is almost like Baralai. Spell-casting should be more effective against this guy. He has hush grenades, so have a healthy supply of echo screens. Have a Alchemist mix a potion and a hi-potion when needed. He has a nasty attack that will hurt you a lot. As his HP drops he does bullseye more often, so take him down quickly. Before you finish him, pilfer his gil, you should get almost 15,000 gil in one try. ______________________________________________________________ Boss: Nooj -------------------------------------------------------------- HP: 23800 MP: 720 EXP: 1800 AP: 10 A healer will be working overtime yet again as you enter this battle. Nooj uses devastaing gun attacks that can cause more than 1500 HP damage to a single character, and his Greedy Aura ability will suck MP from all of your characters at once. Like in other shodows before, spell-casting will be hard. Take down Nooj with your strongest attacks such as a Dark Knight's Darkness, or the regular attacks of the Samurai, Berserker, or Warrior. Also, use the Pilfer Gil ability, considering how much gil you stand to make in a single swipe. Keep your party's HP high through the hole battle, because when Nooj drops below 3000 HP, he begins performing a really nasty attack that can cause 5000 HP damage to the party. Anyone who survives that attack should use a mega-phoenix immadiately, followed by a mega-potion. After you are done, go to the Djose Temple. Completion: +3.0 Djose Temple Walk in the temple, and accept the al-bed's challenge to fight the "Experiment". _____________________________________________________________ Boss: Experiment ------------------------------------------------------------- HP: 18324 MP: 0 EXP: 0 (NOW THAT IS JUST STUPID) AP: 40 (RIGHT ON!!!!!!) This boss can be hard or easy, it depends on how much you have dug in the desert. You want to fight this guy twice, once now once later. This is what you do: Have a Alchemist mix the normal, a Dark Knight use Darkness, and a Gunner use Trigger Happy every round. That should be it. On the second time when you have this guy at all level 5's (Note it has to be all level 5's the second time) he has a one hit KO move, use a phoenix down and a x-potion following. Like I told you in the stratagy, you have to fight this boss at its highest levels to get an Episode Complete! In order to get the Ecperiment to his highest levels, go dig alot in the Bikanel Desert. Completion: +0.8 Moonflow Here, all you have to do is talk to Tobli, and if he lets you go on the show, go on the show, Episode Complete! From here head on to Guadosalam. Completion: +0.4 Guadosalam This place is not a preperation for the next mission, belive me, oh... well all you have to do is talk to Tromell, if you have completed the mission on Mt. Gagazet in Chapter 3. Anyway talk to Tromell after the event, then go to the left door that was locked in the other chapters to get a sphere, Yevons Secrets. Then go to the place to the right of Guadosalam to see another door, go in, hey it's Tobli's house, there is a chest here, what is in it varies, it depends on what missions you have done and how you did them. If you did all the moonflow missions perfectly and did the Mission on Mt. Gagazet you get Kaiser Knuckles. If you did all the moonflow missions perfectly but did not do the mission on Mt. Gagazet in chapter 3 you get the Key to Success (The best acc. in the whole game, look in the acc. section in this FAQ to find out what it does). If you did not do the moonflow missions perfectly, you get a Crystal Ball. Well... just head to the Thunder Plains. Completion: +1.2 Thunder Plains Oh... crap the lighting towers are being attacked just take out all the monsters at all nine towers. After you find out that you have not got all the towers go save. I mean that 'cause you are about to fight a frikin hard boss. To prepare yourself you want a Master Black Mage, a Master White Mage, and a whatever. Just follow the red arrow. ______________________________________________________ Boss: Humbaba ------------------------------------------------------ HP: 27772 MP: 785 EXP: 1800 AP: 1 Here you want your white mage to cast protect and shell on your party, and have you black mage cast firaga or waterga. Keep you HP high and when the boss cast mighty guard, have your white mage cast dispell on him, when your black mage has run low in MP use MP asorb, and when you white mage has run low on MP use a elixer or turbo ether to recover. Be sure that you HP is high by the end of the battle 'cause when you beat him he will cast metor and you might die if you HP is low. Go save don't go in the hole yet after you save go back in to the al'bed to get in the hole, just follow the red arrow to the end of the cave. ______________________________________________________ Boss: Machina Panzer ------------------------------------------------------ HP: 30500 MP: 1247 EXP: 4300 AP: 10 Here you want to beat the 3 watchers in front of this boss with thundaga spells. Then go for the boss. Keep you HP high here too. He also has a nasty attack, Mana Beam. Have a alchemest mix the normal to recover from the attack. From here you will die... just kidding, Episode Complete! From here go to Macalania Woods. Completion: +1.0 Macalania Woods Here you want to go to the place where Tromell use to reside to talk to the last guado. Then go to the place where that guy donga was when you went to look for the three musicains. Episode Complete! There is another Episode to do after that. If you have had O'aka's debt paid off by chapter 2 you can get this, just go to his shop here, Episode Complete! Go to... Completion: +0.6 Bikanel Desert Be sure that you have the Djose Temple episode complete before you do this, this is a very hard this to do. Anyway, go to the cactuar nation to talk to marnela, you have to get all ten gatekeepers. I'll leave a list, but you have to go talk to there mothers first. Lobivia Bikanel Desert, Oasis Toumeya Besaid Island, Beach Lobeira Guadosalam Leblanc Shateau, Ormi's Room in a chest. Areg & Arroja Calm Lands, Gagazet Entrance Riding on a chocobo. Islaya Thunder Plains, Near Last Tower. Just go to the last tower, and head south some. Chiapa Kilika Island, Hidden Overlook. If you don't know where that is go to the forest, on the second place to go left, go left and in the middle of the curve, and press O when you are promted to. Erio Mt. Gagazet, Summit. It is the place that you can almost look over the whole Mt. Just use the teleport. Bartschella Kilika Port, Dona's House Then head back and talk to Marnela to gain access to the Cactuar Hollow. Then follow the yellow brick road. Crap you have to fight a giant version of a helm, oh well just finish it, if its defence gets to high have a warrior do armor break. Then continue on. ______________________________________________________ Boss: Jumbo Cactuar, Cactuar (2) ------------------------------------------------------ Jumbo Cactuar: HP: 22222 MP: 1111 EXP: 0 AP: 10 Cactuar: HP: 2002 MP: 120 EXP: 0 AP: 0 This boss is easy, but first you want to take out the little guys first by having a dark knigh use darkness every round until the boss is dead. If you manage to kill 10 cactuars the Jumbo guy will start casting level three spells so make this quick. But when I said this boss is easy, he almost practically does nothing, that is why the EXP is 0. After this, just get out of there to wittness a sad event, then you will be taken to the airship. Yuna will want to go back, before you do you want to prepare for this battle, I'm telling you it is hard. First what you want to do is equip accs. that will increase your HP alot. Then you want to give the girls a garment grid that will allow them to use white mage abilities as in Reflect and Protect. The dresspheres, you need two black knights and a alchemest to mix the norm'. And before you go back, have 99 potions and 99 hi-potions, and make sure that the alchemest hase the mega-potion stash. Well...here we go... ______________________________________________________ Boss: Angra Mainyu, Tawrich, Zarich ------------------------------------------------------ Angra Mainyu: HP: 333444 MP: 9999 EXP: 5000 AP: 30 Tawrich: HP: 5440 MP: 9999 EXP: 0 AP: 0 Zarich: HP: 5440 MP: 9999 EXP: 0 AP: 0 Okay, first thing first, cast Protect and then Reflect in that order. Have your Dark Knights use Darkness every round, and you alchemest mix the norm' every round, when the protect wares off, wait for the reflect to ware off first the recast them. This guy has many nasty attacks this time, if both of the other guys (the second and thrid listed) are alive he will cast Perdition's Flame, protect prevents most of this, and Flare if you have reflect on it will come back at him and do 9999 HP damage to him (yay)! I suggest level 80 for this battle, a good place to level up is in that cave in the thunder plains. If you manage to complete that battle, Episode Complete! From here you want to go to Bevelle. Completion: +1.2 Bevelle Here all you have to do is go to where you first met Baralai, if you gave to the sphere to the youth league you can't get an episode complete, but if you gave it to New Yevon, Episode Complete. Weell, go to... Completion: +1.8 Calm Lands If you have participated in the publicity campaign you can get an Episode Complete! An if you have done the matchmaking campaign you can get an item. Go to... Completion: +0.4 Mt. Gagazet This place is very easy, talk to Kimari and then follow him up the mountain, Episode Complete! Go to the airship. Completion: +1.2 Airship Celsius This is it, but before that you need to go see all the sphere you have to get all the completion you need for 100%. Anyway talk to Brother to select which place you want to go, I went to Bevelles, its the easyest to go through, but that does not prevent the Boss battles. But before that, I suggest being level 60 before you jump in. Completion: +0.0 Farplane Just follow the path set out for you, once you get to the save sphere, go a little futher... ____________________________________________________ Boss: Shiva (I bet you thought they left her out) ---------------------------------------------------- HP: 14800 MP: 9999 EXP: 8000 AP: 15 Just use alot of firaga to finish this battle easy. ____________________________________________________ Boss: The Magus Sisters ---------------------------------------------------- Mindy: HP: 9788 MP: 9999 EXP: 3000 AP: 8 Sandy: HP: 10330 MP: 9999 EXP: 3000 AP: 8 Cindy: HP: 12240 MP: 9999 EXP: 0 AP: 0 What you need to finish this battle, have two dark knights use darkness every round and have the alchemest mix the norm'. ____________________________________________________ Boss: Anima ---------------------------------------------------- HP: 36000 MP: 9999 EXP: 6000 AP: 15 This boss has a lot of status attacks so have a bunch of remidies, anyway, use the same tactic for the magus sisters. If you have played Final Fantasy X and if you had Anima, you may have enjoyed his Obliviion attack, but here you will not. From here go back to the airship and go talk to Shinra to see some more things, then go to the deck to talk to Cid, then go to the Bridge to talk to Cid again, then go to the deck again to see a conversation between Brother and Buddy. From here go to Brother, he made a short cut. Just keep on, here you want to step on the place that looks like a dice on the five side imprinded on it, step on as many as you can before you get to a sort of circle, if you don't you will have to battle a nasty monster that can't be beaten. After you have steped on as many as possible, go play on the keyboard, the notes are on the bottom of the screen, you have to do this four times. After that you have to hop on pillars to get the song in the correct order, you have to watch the comm device to see the right order, if you can't get the order right, get a piece of paper, a pencil and draw a map of the order. Anyway just continue on. After a long cut-scene you get to fight Vegnagun. ____________________________________________________ Boss: Vegnagun's Tail ---------------------------------------------------- HP: 34200 MP: 9999 EXP: 5000 AP: 5 Just use that same tactic from the magus sisters, this should be a quick battle. ____________________________________________________ Boss: Vegnagun's Leg ---------------------------------------------------- HP: 18220 MP: 9999 EXP: 6000 AP: 5 Just use the same tactic from his tail, this should be a quicker battle. ____________________________________________________ Boss: Vegnagun, Bulwark (2) ---------------------------------------------------- Vegnagun: HP: 33040 MP: 9999 EXP: 7000 AP: 10 Bulwark: HP: 3000 MP: 9999 EXP: 200 AP: 10 Just use the same tactic from his leg, belive me, this is easy compared to Angra Mainyu. ____________________________________________________ Boss: Vegnagun, Retard...oh, Redoubt (2) ---------------------------------------------------- Vegnagun: HP: 38420 MP: 99999 EXP: 0 AP: 10 Redoubt: HP: 2500 MP: 99999 EXP: 0 AP: 10 Okay you can't attack Vegnagun until you have beaten the Redoubts first, just use the same tactic from the last battle to get them both at the same time. Then go for the head the same way, he will revive them but you can still attack Vegnagun after they are back. Hurry, you have to beat this guy before Shuyin fires at Spira! Yes you are really timed for this one. If Shuyin speaks seven times, you will get a game over. ____________________________________________________ Boss: Shuyin ---------------------------------------------------- HP: ???? MP: ???? EXP: ???? AP: ???? Just use the same tactic from above, if you have played Final Fantasy X you might reconize his moves. That's it you have beaten the game, when Yuna is walking in the flower area, Press X and answer the guy's question "Yes" and after the credits you get to see a special Cg. Completion: +6.4 Chapter 5 Complete: Total Completion: 100% Section IV Garment Grids and Dresspheres Garmet Grid Effect First Steps Nothing Vanguard Strength +5 Magic +5 Bum Rush Strength +10 Magic +10 Undying Storm Strength +15 Magic +15 Flash of Steel Strength +20 Magic +20 Protection Halo Defense +5 Magic Defense +5 Hour of Need Defense +10 Magic Defense +10 Unwavering Guard Defense +15 Magic Defense +15 Valiant Lustre Defense +20 Magic Defense +20 Highroad Winds First Strike Mounted Assault First Strike Heart of Flame Fire Eater, Use Fire Ice Queen Ice Eater, Use Blizzard Thunder Spawn Lightning Eater, Use Thunder Menace of the Deep Water Eater, Use Water Downtrodder Gravity Eater Sacred Beast Holy Eater Tetra Master Tetrastrike Restless Sleep Use Sleep & Bio Still of the Night Use Silence & Blind Mortal Coil Itchproof Raging Giant Use Confuse Bitter Farewell Sos Shell, Use Shell Shining Mirror Piercing Magic, Use Reflect Covetous Nothing Disaster in Bloom Nothing Scourgebane Nothing Healing Wind Use Cure Heart Reborn Use Life & Cure Healing Light Use Cure Immortal Soul Use Life & Cure Wishbringer HP Stroll, Use Regen Strength of One Strength + 10 Seething Cauldron Magic + 10 Stonehewn Defense + 10 Enigma Plate Magic Defense + 10 Howling Wind Agility + 5 Ray of Hope Luck + 30 Pride of the Sword Use Swordplay abilities Samurai's Honor Use Bushido abilities Blood of the Beast Use Instinct abilities Chaos Maelstrom Use Arcana abilities White Signet Use White Magic abilities Black Tabard Use Black Magic abilities Mercurial Strike Nothing Tricks of the Trade Nothing Treasure Hunt Use Mug Tempered Will Nothing Covenant of Growth Nothing Salvation Promised Use White Magic abilities Conflagation Use Black Magic abilities Supreme Light Use White Magic abilities Megiddo Use Black Magic abilities Unerring Path Nothing Font of Power Half MP Cost Higher Power Break HP Limit The End Break HP Limit Dresspheres Dressphere Commands Gunner Attack, Trigger Happy, Gunplay, Item Thief Attack, Steal, Flimflam, Flee, Item Gun Mage Attack, Blue Bullet, Fiend Hunter, Scan, Item Warrior Attack, Swordplay, Assault, Sentinel, Item Alchemist Attack, Mix, Stash, Item Samurai Attack, Bushido, Spare Change, Zantetsu, Item Dark Knight Attack, Darkness, Arcana, Charon, Item Berserker Attack, Berserk, Instinct, Howl, Item Songstress Dance, Sing, Item Black Mage Black Magic, Focus, MP Absorb, Item White Mage Pray, Vigor, White Magic, Item Lady Luck Attack, Gamble, Tantalize, Bribe, Item Trainer Attack, Pet, Item Mascot Attack, Mascot, Secondary Attack Abilities, Secondary Magic Abilities, Item Floral Fallal Attack, Fallalery, Great Whirl, Libra,Right Stigma, Right Pistilplay, Left Stigma, Left Pistilplay Machina Maw Attack, Machinations, Revival, Vajra, Homing Ray, Smash, HP Repair, MP Repair, Crush Full Throttle Attack, Throttle, Fright, Sword Dance, Dextral Arts, Sinistral Arts, Stamina, Mettle, Reboot Section V Accessories Name Effect Adamantite HP+100%, Defense+120%, Magic+120 Agility- 30, Auto- Wall Amulet Magic+10 Angel Earrings Defense+5, Magic Defense+5, Deathproof Ap Egg Luck+15, Triple Ap Arcane Lore Magic+12 Arcane Tome MP+10%, Agility+5, Turbo Arcana Beaded Brooch Defense+8, Magic Defense+8, Sense Preserver Black Belt Strength+20, Defense+20 Black Choker Defense+4, Magic Defense+4, Coufuseproof Black Lore Magic+12 Black Ring HP+10%, MP+10%, Gravityproof Black Tome MP+10%, Agility+5, Turbo Black Magic Blind Shock Strength-5, Magic+3, Dark Touch Bloodlust HP-40%, MP-40, Strength+60, Magic-50, Magic Defense- 50, Kijo's Soul Blue Ring Magic+4, Water Ward Bushido Lore Strength+12 Bushido Tome HP+10%, Agility+5, Turbo Bushido Cat Nip Sos ???? Cat's Bell HP+15%, HP Stroll Cerulean Ring Magic+10, Water Eater Champion Belt Strength+40, Defense+40 Chaos Shock Strength-5, Magic+5, Coufusetouch Charm Bangle Luck+10, No Encounters Circlet Magic+10, Magic Defense+10 Crimson Ring Magic+10, Fire Eater Crystal Ball Magic+50 Crystal Bangle HP+100% Crystal Gloves Defense+60 Defense Bracer Auto-Wall Defense Veil Magic Defense+20 Diamond Gloves Defense+40 Dragonfly Orb Defense+4, Magic Defense+4, Stopproof Dream Shock Strength-5, Magic+3, Sleeptouch Electocutioner Strength+10, Lighting/Water Srike Enterprise Break HP Limit Faerie Earrings Defense+8, Magic Defense+8, Sanity Preserver Favorit Outfit Evasion+10, Luck+10, Ithcproof Fiery Gleam Strength+8, Firestrike Force of Nature Omnistrike Freezerburn Strength+10 Fire/Ice Strike Fury Shock Strength-5, Magic+5, Berserktouch Gauntlets Strength+5, Defense+5 Glass Buckle Defense+8, Magic Defense+8, Health Preserver Gold Anklet Defense+8, Magic Defesne+4, Stoneproof Gold Bracer MP+60% Gold Hairpin Magic+20, Half MP Cost Gris-Gris Bag Defense+4, Magic Defense+4, Curseproof Haste Bangle Sos Haste Heady Perfume MP+20%, Magic+5, Defense+10, Magic Defense+10, Agility+2, Luck+10, HP/MP Stroll Hyper Wrist Strength+30 Hypno Crown Magic+20, Magic Defense+20 Icy Gleam Strength+8, Ice Strike Invincible Break Damage Limit Iron Bangle HP+20% Iron Duke HP+100%, MP+100%, Strength+100, Magic+100, Defense+100, Magic Defense+100, Agility+10, Accuracy+100, Evasion+100, Luck+50 Kaiser Knuckles Strength+50 Key to Success HP+100%, MP+100%, Luck+100, Double All Kinesis Badge Defense+8, Magic Defense+8, Time Preserver Lag Shock Strength-5, Slowtouch Lightning Gleam Strength+8, Lightning Strike Lure Bracer Strength+15, More Encounters (Great for Leveling-Up) Minerva's Plate MP+100%, Strength-80, Magic+100, Turbo Black Magic, Gain Nothing Moon Bracer Auto-Shell Mortal Shock Strenght-6, Magic+5, Deathtouch Muscle Belt Strength+10, Defense+10 Mute Shock Strength-5, Magic+3, Silencetouch Mystery Veil Magic Defense+40 Mythril Bangle HP+60% Mythril Gloves Defese+20 Nature's Lore Strength+10 Nature's Tome HP+10%, Agility+5, Turbo Instinct NulBlaze Ring Magic+6, Fire Proof NulFrost Ring Magic+6, Ice Proof NulShock Ring Magic+6, Lighting Proof NulTide Ring Magic+6, Water Proof Oath Veil Magic Defense+60 Ocher Ring Magic+10, Lighting Eater Pearl Necklace Defense+4, Magic Defense+4, Pointless Proof Pixie Dust Magic+40 Potpourri Defense+4, Magic Defense+4, Beserk Proof Power Gloves Strength+40 Power Wrist Strength+20 Pretty Orb Defense+4, Magic Defense+4, Slow Proof Rabite's Foot Luck+100 Ragnarok Spellspring Recovery Bracer Auto-Regen Red Ring Magic+4, Fire Ward Regal Crown Magic+40, Magic Defense+40 Regen Bangle Sos Regen Ribbon Ribbon Rune Bracer MP+100% Safty Bit Defense+12, Magic Defense+12, Life Preserver Shining Bracer Auto-Protect Shmooth Shailing Defense+30, Magic Defense+30, Super Ribbon Short Circuit Magic+10, Magic Defense+10, Lighting/Water Eater Silver Bracer MP+40% Silver Glasses Defense+4, Magic Defense+4, Darkproof Snow Ring Magic+10, Ice Eater Soul of Thamasa Magic+15, Magic Booster Speed Bracer Auto-Haste Sprint Shoes Agiliy+10, First Strike Star Bracer Auto-Reflect Star Pendant Defense+4, Magic Defense+4, Poison Proof Stone Shock Strenght-5, Magic+4, Stonetouch Sublimator Magic+10, Magic Defense+10, Fire/Ice Eater Sword Lore Strength+12 Sword Tome HP+10%, Agility+5, Turbo Swordplay System Shock Strength-10, Stoptouch Talisman Magic+30 Tarot Card Magic+20 Tetra Band Defense+10, Magic Defense+10, Tetra Ward Tetra Bracelet Defesne+20, Magic Defense+20, Tetra Eater Tetra Gloves Strength+12, Magic+12, Tetra Strike Tetra Guard Defense+15, Magic Defense+15, Tetra Proof Titanium Bangle HP+40% Twist Headband Defense+4, Magic Defense+4, Sleep Ward Venom Shock Strength-5, Magic+3, Poisontouch Wall Ring Sos Wall Watery Gleam Magic+8, Water Strike White Cape Defense+4, Magic Defense+4, Silenceproof White Lore Magic+12 White Ring Magic+4, Ice Ward White Tome Agility+5, MP+10%, Turbo White Magic Wizard Bracelet MP+20%, MP Stroll Wring HP-40%, Magic+80, Defense-20, Majo's Soul Wristband Strength+10 Yellow Ring Magic+4, Lightning Ward Section VI Mini-Games Sphere Break Objective: To meet the coin quota in 15 turns. There are many things about this mini-game, like the entry coins (The four middle ones) and the border coins (The ones outside the entry coins) I will explain the use of all these confusing coins things, also there are Echo Bonuses, I almost didn't figure that one out. Core Sphere: This is the thing you have to go by in the game. When a core sphere shows a number, you need to get one entry coin and as many border coins to get a mutiple of the number in the core sphere. Entry Coins: These coins are use to start the coin quota, the entry coins don't count in the coin quota. This is the first coin that you need to get to the border coins. Border Coins: Theres are the coins that will get your quota filled right up. When you select an entry coin, you need to get as many of these as possible before you get a multiple of the number. Echo Bonus: There are two types of these bonuses, they help you get your quota filled faster. Coin Count Echo Bonus: To get this kind of echo bonus, you need to get a small number of coin in one turn, then get the same amount of coins. Do this more than twice to get a greater effect. Multiplier Echo Bonus: This one is harder to pull off. I can't quite explain this so I will use an example to explain for you. If the core sphere had a 3 in it and you made a six, then that is 2x the core sphere, then the core sphere displayed 7 on it, then you get a 14, that is also a 2x the core sphere, you start a Echo Bonus. It does not always have to be 2x the core sphere. Coin Trait: This is nothing much, if one border coin says -15 gil on the left side of the screen. If you pick that coin you lose 15 gil. Well, that's it for Sphere Break. Let's Go Digging! (Yes, this is a mini-game.) Objective: To get the macine part for the al'bed. There isn't muct to this mini-game, so I'll make this quick. Machine Part: This is the main thing for the dig to be successful, it is marked as a yellow X on the map. Other Items: These are small things for the dig, and are not need for the dig, these are marked as white X's on the map. Stay Away: Here is something you will want to stay away from. In some digs you will find a pile of broken machina on thi ground, stay away from those, they will jump up and attack you if you get to them. Unidentified Object Aproching: Every now and then you will get a message that says, Unidentified Object Approching, if you wait a while, you will see a red arrow on you map moving really fast towards you. If it touches you, you will be brought into battle with Angra-Mainyu. Like I said there is not much to this one. Mini-Games at the Calm Lands Lupine Dash Objective: To bet on the fastest Lupine in the corral. There is much to this game...NOT! If you ever play this game, you want to bet on the Lupine that is most likly to win. There are two types of bets. Win Bet: This is a bet that is placed on one lupine only. Double Bet: This bet allow you to have a more likly chance to win, but you will get less prizes. Just study their stats, although I have never won, I only played this twice. Reptile Run Objective: To get the reptile to the other side...safely. Still, like always, there is not muct to this game 'ither. As you can see, you control the reptile to his destination. There are colored spheres on the map to tell you if you can pass or not. Red: IT'S DEATH! Yellow: There is a high chance that you can die if you go this way, there is little chance that you can pass...safely. Green: High chance of passing, not guaranteed. Sky Slots Objective: To line up three of the same fiend in a row. This is just like the slots in a casino. Just press X at the right time at the right fiend to line them up, timing is the key to this one. Feed the Monkey (Hey, don't ask about this one I've only just got it) Objective: To keep the monkey around its original weight. This mini-game is much harder than the most. You have to pick a chest that have food in it. Heavy Fruit: This adds weight to the monkey. Light Fruit: This lightens up the monkey. Plain Fruit: This does nothing. Balance Fruit: This brings the monkey to its original weight. Forbidden Fruit: Let's just say this adds 150 pounds to the monkey. Gull Force I'm not going into this one much. All you have to do is shoot the real gull in a line of decoys. That's all, this game relys on chance. Gunner's Gauntlet I'm not going into this much either. You have to down a place shooting fiends to get a high score. Ammo types. Ammo: The basic ammo. Dual Shot: If you lock on two fiends, you can shoot two fiends. Death: You can guess what this one does. Volley: This takes out most of the fiends on the field. You can do this in two places, Besaid, and Besaid Temple. Blitzball If you have played blitz in Final Fantasy X, this is much different. You play as a manager of the team. I can't go into this one, no one can figure it out...yet. But even on my final verson of this FAQ I will not change this. Thanks for using my FAQ, remeber that my email is [email protected]. Email me for tips for my FAQ and for ?'s. This belongs to the FFGamer (2004) Copyright