Final Fantasy X

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4-Character Guide: Tidus, Yuna, Wakka and Rikku

Final Fantasy 10 Tidus, Yuna, Wakka and Rikku Boss Strategy Guide
by yuffielover

	Table of contents
1. Essentials for defeating each boss
2. Equipment
3. Rules
4. Main bosses
5. Optional Bosses
6. Area Conquest Bosses (Monster Arena Bosses)
7. Species Conquest Bosses (Monster Arena Bosses)
8. Original Creation Bosses (Monster Arena Bosses)
9. Dark Aeons and Penance (FF10 international)
10. Final Words and Contact Info

	1. Essentials for defeating each boss

Tidus should get Blitz Ace as fast as possible, Hastega, Shell, Protect, Dispel, 
Auto-Life and Quick Hit.
Yuna should have all 8 Aeons as fast as possible (even Anima and The Magus Sisters, 
they will be required to beat most of the arena bosses!), Auto-Life, Full-Life, 
Hastega, Curaga, Ultima and DoublecastWakka should have Attack Reels, Quick Hit, 
Armor Break and Mental Break.
Rikku should have Mug, Steal, Quick Hit and anything else that you'd like

	2. Equipment ( required for Monster Arena Battles and late main game bosses )

Tidus:
Weapon: Caladbolg
Abilities: Break Damage Limit
	   Triple Overdrive
	   Magic Counter
	   Evade and Counter

Armor: Abilities: Break HP Limit
	   	  HP +30%
	   	  HP +20%
	   	  HP +10%


Yuna:
Weapon: Nirvana
Abilities: Break Damage Limit
	   Triple Overdrive
	   One MP Cost
           Double AP


Armor Abilities: Break HP Limit
	         HP +30%
	    	 HP +20%
	    	 HP +10%



Wakka:
Weapon: World Champion
Abilities: Break Damage Limit
	   Triple Overdrive
           Magic Counter
           Double AP


Armor Abilities: Break HP Limit
	     	 HP +30%
	     	 HP +20%
	    	 HP +10%

Rikku:
Weapon: Godhand
Abilities: Break Damage Limit
	   Triple Overdrive
	   Double AP
	   Gillionaire

Armor Abilities: Break HP Limit
	     	 HP +30%
	     	 HP +20%
	     	 HP +10%

	Notes: if you’re playing FF10 International, replace HP +10% with Ribbon. 
With any wersion, alternatively, you can replace HP +20% with Auto-Haste and HP +10% 
with Auto-Protect. Also, if you’re playing FF10 International, if you are going 
after the Dark Aeons and Penance Have the following abilities on your armor: Break 
HP Limit, Auto-Haste, Ribbon and Auto-Phoenix (swap Auto-Phoenix with Auto-Regen for 
Tidus).
	
	3. Rules
You must use only Tidus, Yuna, Wakka and Rikku (unless noted otherwise)
Customizing equipment is allowed

	4. Main Bosses

	Boss 1: Sinspawn Ammes		HP: 2000			   
	Sinscale x5				HP: 100		
	For the first two bosses, you'll use Tidus and Auron. Kill the sinscales 
first, thek kill Sinspawn Ammes. This battle is impossible to lose, since Sinspawn 
Ammes' only attack is Demi,  so don't bother healing. Just attack the boss until 
it's dead.

	Boss 2: Sinscale x7			HP: 100	
		   Tanker			HP: 500-750

	Once you have defeated enough sinscales, the tanker come out. You need to 
hit it 5 times to take it out, which I think is about 500-750 damage overall.

	Boss 3: Sahagin x3			HP: 100	
		  Geosgaeno			HP: 32767		Damage 
x1.5 : Fire, Ice, Lightning, Water, Holy

	You fight alone in this fight, and you won't die in this fight either. When 
Geosgaeno comes out, on the first 2 turns, he'll drain 1/2 of your health. On turn 
3, he'll escape. Just keep attacking.

	Boss 4: Klikk			HP: 1500		Steal: Grenade x1

	This battle is the first hard boss you'll face. In the first part,. you'll 
be fighting alone, so use your physical attack, and use a potion if needed. When 
half of his HP are gone, or 750 HP, ????? (Rikku) will join you in the second part 
of this battle. However, his HP goes back to 1500. Have Rikku use grenades on Klikk 
while Tidus uses his physical attack. If you need more Grenades, Have Rikku steal 
from Klikk until you get another Grenade or the fight ends.

	Boss 5: Tros			HP: 2200		Steal: Genade x1

	Strategy is required to beat Tros if you're playing for the first time. 
Have ????? (Rikku) steal grenades a lot. Tidus should use his normal attack. When 
you ght your first chance to use trigger commands, use stand by, since it heals a 
little HP and defends. If any character or both have full health, just use a 
standard defend. Then Nautilus chargen will come out, and after that, use potions to 
heal. When Trigger commands are available again, use Pincer Attack. That way, he 
can't use Nautilus Charge again for the remainder of the battle. After that, just 
attack and heal whenever needed. If someone dies, it can be tough, and if you're not 
careful, it could be Game Over.

	Boss 6: ??? (Kimahri)		HP: 750	

	If you have an overdrive ready, save it until he has less than 300 HP left. 
If you have Slice and Dice, use it and it's a one-move win. Use a potion if you need 
it. Use physical attacks if you don't have Slice and Dice and/or an 
overdrive ready.

	Note: Be sure to get energy blast, Valefor's second overdrive now, or it 
will be a long time before you'll be able to get it.

	Boss 7: Sin				HP: 2000	
		  Sinscale x3			HP: 200	

	Have Yuna use her Aeon, Valefor during this fight. With Energy Blast, you 
might be able to take this battle with that one move alone! Wakka should use his 
Blitzball to attack and Tidus should heal.

	Boss 8: Sinspawn Echuilles	HP: 2000			  
		Sinspawn		HP: 200

	This battle, you'll be using Tidus and Wakka. Try to have an overdrive ready 
for this fight. Every third turn, he uses an attack called Blender, which can 
sometimes instantly kill one of your allies. Heal and/or revive after he uses 
Blender so you'll be in good shape. If you have any Hi-Potions, only use them when 
you're dangerously low on HP.

	Boss 9: Lord Ochu		HP: 4696		Damage x1.5: Fire
	Steal: Potion (Only if you fight him 
later in the game)	Bribe: Remedy x80 (Only if you do it later in the game)

	Have Yuna summon Valefor and have him use energy blast. He should lose about 
1/2 to 3/4 of his health. Then, have Valefor use fire until the boss is dead. If 
Valefor dies, have Tidus and Wakka go to town on it and cure poison status if needed.

	Boss 10: Sinspawn Geneaux	HP: 3000		Damage x1.5: Fire 
	Absorbs: Water
		     Genaux's Tentacle	HP: 450	

	Yuna should summon Valefor, but be sure that he and/or Yuna have an 
Overdrive ready. If both have an overdrive ready, Have Yuna Grand Summon Valefor, 
use his overdrive to kill the tentacles and damage the main body. On the next turn, 
use it again, and it's over! If not, take out the tentacles first, then it gets 
hard. you will now have to strike it with 
physical attacks, and when his body's opened, your physical attacks will do more 
damage. Keep healing until he's dead.

	Boss 11: Oblitzerator		HP: 6000		Damage x1.5: 
Lightning
		   Crane		HP: 65535	0 Damage: Fire, Water, Ice
	Absorbs: Lightning

	Here, you're forced to use Tidus, Kimahri and Lulu for this fight, since 
Yuna has been kidnapped by the Al Bhed, and Wakka is currently in the middle of a 
Blitzball game. Have Lulu use lighting spells against the crane while the others 
defend. Once the crane as absorbed 3 lightning spells, have Tidus select "use 
crane". The crane will inflict 700 damage on the Oblitzerator. Now, just finish him 
off with a few physical attacks or a single lightning spell.

	Boss 12: Chocobo-Eater		HP: 10000	Overkill: 800 Damage
	Damage x1.5: Fire

	Have Yuna summon Ifrit immediately, and use his overdrive, Hellfire. This 
will inflict at least 3000 damage to the Chocobo-Eater. If possible after his 
overdrive, use a few fire spells. Then, have Yuna summon Valefor and use Energy 
Blast on him. You should have inflicted about 6000-7000 damage already. Then, have 
Wakka use his Attack Reels and he should be dead. If not, have Tidus and Wakka hit 
him a few times and he'll be dead. Please note that you don't have to win this 
battle in order to advance the story.

	Boss 13: Sinspawn Gui		HP: 12000 (Round 1) 6000 (Round 2)	
		    Head			HP: 4000 (Round 1) 2000 (Round 2)
	Damage
		    Arms			HP: 800 (Both rounds)		
	

	Your first priority in this fight is to have Wakka attack the head, or have 
Yuna call in an aeon and use it's overdrive to kill both arms and the head at once. 
Once the arms and the head are gone, inflict as much damage as you can to the body, 
and when the arms regenerate, repeat the process but note that the head will never 
regenerate during the round. For round 2, you're forced to use Yuna, Auron and 
Seymour. Have Seymour use his level 2 magic spells constantly and have Auron use his 
standard attack. Yuna should heal in both rounds.

	Boss 14: Extractor			HP: 4000		Damage x1.5: 
Lightning	Damage x0.5: Fire, Water, Ice

	Have Tidus use Haste on himself and Wakka, and then just hammer away! He'll 
be dead in no time. Use Potions and Hi-Potions to heal if you need it.

	Boss 15: Spheremorph		HP: 12000		Damage x1.5: Varies
	Absorbs: Varies

	This boss can be tough. Rikku should use her elemental items against the 
boss, overdrive if possible. If Yuna has an opening, she should summon an Aeon, and 
at all other times, she should cast NulBlaze, NulShock, NulTide and NulFrost to 
nullify spells and Cura. Wakka should use an Elemantal attack reel if possible. 
Tidus should speed up the party.

	Boss 16: Crawler			HP: 16000		Damage x1.5: 
Lightning 	Damage x0.5: Fire, Water, 
Ice	Steal: Lunar Curtain	 Rare Steal: Lunar Curtain x2
       	   Negator				HP: 1000		Damage x0.5: 
Fire, Water, Ice

	Yuna should summon Ixion right away and use his overdrive. This should take 
off at least half of his health, but be sure to have Wakka or Rikku take care of the 
Negator first. After that, attack like crazy. Yuna should heal, as always.

	Boss 17: Seymour			HP: 6000	
		    Guado Guardian x2	HP: 2000	

	Yuna should use her Nul magic spells in this fight, since Seymour's magic is 
pretty deadly. If Wakka has his overdrive gauge full, use it, and if it's 12 hits, 
The Guado Guardians should be gone, and Seymour will take major damage. Note that 
the Guado Guardians can heal themselves for 1000 HP after each attack, so don't hit 
thm with attacks that deal 1000 damage or less. Alternatively, have Rikku steal from 
them.

	Boss 18: Anima			HP: 18000	 	
Steal: Silance Grenade x3	Rare Steal: Farplane Shadow

	This guy looks tough. Call out your newest aeon, Shiva at the start. Use 
Heavenly Strike first, then put up your shield to defend against his Pain attack. If 
he gets off his Overdrive, you could be dead, even if you are defended. cast 
Blizzara on Shiva to regain lost HP if it gets low. Call another Aeon if needed.

	Boss 19: Seymour			HP: 6000	

	This time, Seymour does not attack with his Guado Guardians, but instead 
uses multiple Level 2 magic spells each turn! It could be Game Over if you're not 
careful with this battle. Have Yuna constantly cast Nul Magic spells, and have Tidus 
haste Yuna first. Wakka should use his normal attack. If Tidus has Hastega, you can 
Haste all 3 allies at once.

	Boss 20: Wendigo			HP: 18000	
		    Guado Guardian x2		HP: 1200	

	Tidus should use his physical attack, Slice and Dice or if you have it, 
Energy Rain (Blitz Ace would be nice!). This should deal some major damage to 
Wendigo, and kill the Guado Guardians, but be sure to use Haste (or Hastega if you 
have it). Rikku should use Magic items, while Wakka should use his Attack reels. 
Once you get his HP down to 9000, he'll put up his dukes, This is your cue to switch 
Rikku for Yuna. Summon any aeon (I prefer Shiva) and use her overdrive. He should be 
gone after that. If not, the next hit will!

	Boss 21: Evrae			HP: 32000		Damage x0.5: Fire, 
Ice, Water, Lightning
Steal: Water Gem

	This guy is tough for a lot of FF10 players. He does not have any 
weaknesses, but you can have Wakka inflict darkness on him with Dark Attack or Dark 
Buster, and Tidus can slow him down. Also have Tidus use Hastega and physical 
attack. Rikku should use an Al Bhed Potion on every turn. This battle is hard, but 
once you get it down, you shouldn't have too much trouble taking it down. Please 
note that Yuna can't participate in the battle, so you're forced to use Tidus, Wakka 
and Rikku.

	Boss 22: Grothia			HP: 8000		Absorbs: Fire

	Grothia is Issaru's version of Ifrit, and starts with a full overdrive! So 
what do you do? Shiva would get killed unless she has learned NulBlaze, and Valefor 
may not have enough HP to survive. Use Ixion for this fight. Use shield first to 
block against his Hellfire. Then, just use Aerospark constantly, and use Thundara on 
Ixion to heal if needed. Any combination of normal attack, Meteor Strike and Fire 
will get him an overdrive. Use it, Overkill!

	Boss 23: Pterya			HP: 12000	

	Pterya is Issaru's version of Valefor. Use Bahamut for this fight. Even 
Pterya's Energy Ray is not very damaging to Bahamut. His attacks will only do about 
350 damage at the most. Just use your normal attack and when you get an overdrive, 
use it, overkill!

	Boss 24: Spathi			HP: 20000	

	Spathi is Issaru's version of Bahamut. Use Shiva for this fight. She should 
attack him with Blizzara, since it deals pretty decent damage. When it 
says "Countdown: 1" use your shield. You'll survive the Mega Flare, but keep in mind 
that a second Mega Flare will kill her. When you get an overdrive, use it, overkill!

	Boss 25: Evrae Altana		HP: 16384

	You're underwater for this fight, so you'll be forced to use Tidus, Wakka 
and Rikku for this fight. The boss is under constant Zombie status, have one 
character defend, then just use 2 Phoenix Downs and he's dead!

	Boss 26: Seymour Natus		HP: 36000
		   Mortibidy			HP: 4000/3000/2000/1000

	The fastest way to defeat this boss is to have just 3 or 4 Aeons on 
overdrive before the start of this fight. Call Bahamut first, since he can do the 
most damage, due to Break Damage Limit. Be sure that the Overdrive is the first 
move, cause after the first move, he will banish them from the fight. After that, 
when Yuna gets another turn, have Tidus cast Hastega, and have Yuna call another 
Aeon when she gets another turn. Keep calling Aeons until the battle is over.

	Boss 27: Defender X			HP: 64000

	This guy can be tough. If Wakka somehow has Armor Break, use it! Blast Punch 
halves your HP, and Haymaker does around 4000 damage! Luckily, those attacks only 
hit one character. Tidus should use Hastega, Yuna should summon Aeons and heal, and 
Rikku should use any elemental gems she's got. Wakka should use an Attack Reels for 
some major damage if possible. Also, if you powered up Yuna's Ultimate Weapon by 
giving the big plant in Macalania Woods the Moon Crest, Valefor will gain Break 
Damage Limit.

	Boss 28: Biran				HP: 185% of Kimahri's HP
		   Yenke			HP: 133% of Kimahri's HP

	These guys are pretty easy compared to Kimahri's HP. Biran and Yenke have 
only around 1000 HP compared to Kimahri's around 600 HP. Just use 3 or 4 hits on 
each and they'll be gone, but only attack when they are not guarding. Use Hi-Potions 
to heal.

	Boss 29: Seymour Flux		HP: 70000
		   Mortiorchis			HP: 4000/3000/2000/1000

	This Battle can be hard. Bahamut with Energy Blast and Break Damage Limit 
and Bahamut's Mega Flare will damage him seriously, if not, kill him outright. If 
he's not dead after those 2 overdrives, but be sure to have Tidus cast Hastega in 
between the first and second Aeons or before the first. Lance of Atrophy will Zombie 
someone and follow with Full-Life to cause instant death to one ally most of the 
time. If you do get a turn before Full-Life is cast, cure Zombie status to stay 
alive. Do not let him get off Total Annihilation or it's Game Over.

	Boss 30: Sanctuary Keeper	HP: 40000

	Have Yuna cast Reflect on Sanctuary Keeper immmediately and have Tidus cast 
Haste. Wakka should Armor Break him, then have Yuna call Valefor with a full 
overdrive gauge before she gets cursed. Energy Blast should deal at least 40,000 
damage at this point of the game. If not, just hit him a few times and he'll be dead.

	Boss 31: Spectral Keeper	HP: 52000

	This guy is insanely hard, but there is an easy way to take him out. Have 
Valefor and Bahamut with Break Damage Limit and Overdrives ready to be unleashed. 
Have Tidus start the battle with Hastega, and try to have armor that has 
berserkproof. Then, have Yuna summon Valefor. This will drain off almost all of his 
health, if not, kill him outright. If you killed him with Valefor, great! If not, 
when Yuna gets another turn, call in Bahamut. Use his overdrive, overkill!


	Boss 32: Yunaleska		HP: 24000 (Round 1), 48000 (Round 2), 60000 
(Round 3) 
Overall HP: 132000

	For her first form, she counters everything. Normal attack or skill, she 
uses Blind. Magic attack, she uses Silence. Special attack or overdrive, she uses 
Sleep. After any counter, she removes any positive ststus ailments that you may have 
up. She also does 2000-3000 damage with absorb. Her second form, she can use 
Hellbiter. This inflicts Zombie status and damage, but only causes 200-400 damage. 
She can also use Cura now to inflict 1500-2500 damage. Keep your Zombie status, 
because this causes her third form's Mega Death attack to miss. Regen gradually 
kills the target. Just before one ally gets killed, swap them for another ally. 
Third form, however, is hard. She opens with Mega Death, which actually means Game 
Over, but if you kept the Zombie status like I told you, the battle will continue. 
She now has a Curaga attack which deals 4500-7000 damage, almost always killing one 
target instantly. If you have Reflect up, you shouldn't have a big problemwith this 
form. Just call Valefor and Bahamut, and have them use their overdrives and this 
battle is a wrap!

	Bosses 33-36: Sin’s Left Fin		HP: 65000
		         Sin’s Right Fin		HP: 65000
		         Sin			HP: 36000
		         Sinspawn Genais	HP: 20000

	It’s just one boss after the next here! For the left and right fins, Start 
off by having Yuna cast Holy. If she has Nirvana powered up to full potential, it 
does over 15000 damage! Also, Tidus should cast hastega and attack whenever 
possible. Wakka should  Armor break him, and Rikku should use Blessed Gems, Supreme 
Gems, and Shining Gems. For Sin, and the others, just use the same techniques, but 
theb battle is much shorter, and Yuna will probably Overkill him (or Tidus if he has 
Blitz Ace).

	Boss 37: Sin		HP: 140000

	This part is tough, since if he gets his overdrive off, it’s Game Over, so 
you must defeat him before this happens. Still, your best attacks will defeat him 
here, except that you must Quick Hit here to be successful.

	Boss 38: Seymour Omnis		HP: 80000	Damage x1.5: Varies 
	Absorbs: Varies

		For this fight, know what color the wheels are. Use the opposite 
element that he uses. If he uses fire, you hit with Ice, if he uses Lightning, you 
hit with water, and vice versa. Also, he may occasionally use Holy, Flare or Ultima, 
so watch out.

	Boss 39: Braska’s Final Aeon		HP: 60000 (Form 1), 120000 (Form 2), 
overall HP: 180000
		Yu Pagoda			HP: 5000 (initial, gains as much hp 
as killed by when revived)

	This guy is tough. Try to have someone with Break HP Limit, this will make 
the battle much easier. Same goes for having the Magus Sisters. At the start, Cast 
hastega, then summon the Magus Sisters. Use Constant Razzia and Passado to give him 
the hurt. The same goes for his second form. After him, you’ll fight…..

	Bosses 40-47: Aeon Battles	HP: Varies for each Aeon

	Use your best techniques to beat these battles, and you are now fighting 
your Aeons. Best Overdrives will beat him.

	Boss 48: Yu Vevon	HP: 99999

	The Final boss is here! All you have to do is have 1 Ultimate Weapon and 
strike him down for 99999 damage and he’s dead and the game will be complete!

	5. Optional Bosses

	Boss 49: Yojimbo	HP: 33000

	Just beat him before Zanmato or it’s Game Over!

	Boss 50: Geosgaeno	HP: 32767		Damage x1.5: Fire, Ice, 
Lightning, Water, Holy

	This boss is pretty weak to elemental attacks, so use any 
Blessed/Fire/Ice/Water/Lightning Gems that you may have. Also, he can petrify you 
and cause instant death, so try to use Stoneproof and/or Deathproof Armor.

	Boss 51: Ifrit		HP: Varies

	Ifrit is stronger than your Valefor, but if you have Energy Blast, you might 
be able to kill him with one blow. Start the battle with a full overdrive gauge, and 
activate Energy Blast and he should be dead. If not, Blizzard attacks to finish him 
off. If the fight lasts long enough, you may get another overdrive. Also, guard when 
he uses Meteor Strike, which he does after a normal strike, and when he uses his 
Overdrive, Hellfire.

	Boss 52: Ixion		HP: Varies

	Ixion is slightly easier than Ifrit, since you have 2 Aeons to use in this 
battle. Start by calling out Ifrit, using Meteor Strike and Hellfire to damage him. 
Use Fire on Ifrit to regain lost HP. Note that he’ll use Haste at one point, and you 
may not be able to defend against his Aerospark attack, which he does every other 
turn. If Ifrit dies before you defeat Ixion, finish him off with Valefor.

	Boss 53: Ultima Weapon	HP: 70000	Bribe: Pendulum x99 for 1400000 gil
	Steal: Doorway to Tomorrow x10  	Rare Steal: Doorway to Tomorrow x20

	Easy. Just have at least 1400000 gil before entering this battle and be sure 
someone has learned Bribe. Have the one with Bribe use 1400000 gil and he’ll almos 
always flee. If not, pay him like another 10000 gil and he’ll flee for sure! You’ll 
get 99 Pendulums for bribing Ultima Weapon, enough to give 3 of your characters the 
Master Thief ability! If you don’t have those, then the battle can be tough. Use a 
party of Tidus, Wakka and Yuna. Try to have Blitz Ace for Tidus. Holy inflicts 2500+ 
damage, but can be reflected and halved with Shell. Shimmering Rain also inflicts 
2500+ damage, but it can’t be reflected and it attacks all. I’m not sure if it can 
be halved by Protect or not. He can put one character to sleep, and can silence a 
character as well, but silence can be reflected back to Ultima Weapon, like Holy. 
Core Energy does 3000-15000 damage to everybody, so that is one of his most 
devastating attacks. Physical attack hits for 2000-4000 damage, and can be halved by 
Protect.

	Boss 54: Omega Weapon	HP: 99999	Steal: Gambler Spirit x30

	Omega Weapon is much tougher than his deadbeat foe, Ultima Weapon. Core 
Energy inflicts 4500+ damage and that is powerful. He uses Break as well, which 
petrifies a character, otherwise inflicts damage. Physical attack does 3500+ damage. 
Demi reduces your party’s HP by 25%, and his most devastating attack, Nova, deals 
6000-20000 damage to all. I would suggest Quick Hit, Hastega, Ultimate Weapons for 
Tidus and Yuna if possible and at least 1 Break HP Limit armor if possible. 
Overdrives, well let’s see…Blitz Ace would be strongly recommended.
The first thing to do is to have Tidus use Hastega and Blitz Ace and Wakka use 
Attack Reels to cause some serious damage. Then have Yuna heal and then call in 
Rikku and start stealing Gambler’s Spirits. After that, have Yuna call in the Magus 
Sisters if you have them, and finish off the weapon!

	6. Area Conquest Bosses (Monster Arena Bosses)

	Boss 55: Besaid Island: Stratavis	HP: 320000	
Steal: Smoke Bomb x3	Rare Steal: Stamina Spring x2

	Have Yuna call in Yojimbo for this fight, his evasion is so high that 
Stratavis will miss every time if his evasion is high enough! Get the Wakazishi’s to 
increase his compatibility and if you’re lucky a Zanmato will happen and spill 
instant death to Stratavis.

	Boss 56: Kilika Forest: Malboro Menace	HP: 640000	Steal: Remedy x4
	
Rare Steal Mana Spring x2

	This guy is hard, even though he only has 640000 HP. You’ll also be ambushed 
at the start, so have a weapon with First Strike ready. Have Auron in with Ultimate 
Weapon equipped, and switch Auron for Yuna. Next, call in the Magus Sisters and they 
should kill him with little trouble.

	Boss 57: M’ihen Highroad: Kottos	HP: 440000	
Steal: Stamina Spring x4	Rare Steal: Soul Spring x2

	Kottos counterattacks everything. Stealing, Physical attacks, Magical 
attacks. Overdrives, Special attacks, you get the idea. For this reason, have Yuna 
call either Anima or the Magus Sisters. You can also use Bahamut if you pumped his 
stats up a lot. Use your strongest attacks and he’ll go down in a hurry.

	Boss 58: Mushroom Rock Road: Coerulregina	HP: 380000	
	Steal: Farplane Wind x2	Rare Steal: Blessed Gem x1

	This guy uses an attack called Chaos, an Curse/Doom/Confuse attack. 
Occasionally, he’ll use Hyper Blaster, which is instant Death to one character. 
Anyway, he’s another pushover. He is also pretty weak to Flare, Thundaga and Drain 
spells.

	Boss 59: Djose Highroad: Jormungand	HP: 520000	
Steal: Petrify Grenade x4	Rare Steal: Three Stars x1

	This boss is relatively slow. If you are fast enough, you’ll drain 520000 HP 
before he even gets off his first attack! He can petrify you and has a few other 
attacks: a physical attack and Sonic Tail. These are relatively weak attacks. He 
isn’t completely immune to all 4 breaks, but has a 90% resistance to them, so you’ll 
have to get lucky to Armor break him.

	Boss 60: Thunder Plains: Cactaur King	HP: 100000	
Steal: Chocobo Wing x2	Rare Steal: Designer Wallet x1

	Try to take him out with 2 blows. You need to do at least 50000 damage with 
each blow to do that, which can be done with Ulimate weapons, or try to kill it with 
one perfect attack Reels. He has a attack called 10,000 Needles which causes 10000 
damage to 1 character, and his most devastating attack is 99,999 Needles which is 
instant death to 1 character regardless of HP, since it inflicts 99999 damage. He 
will also run away 10% of the time.

	Boss 61: Macalania Forest and Snowfield: Espada	HP: 280000
	Steal: Farplane Shadow x4	Rare Steal: Farplane Wind x1

	Espada has a counterattack that inflicts instant death, but he has low HP. 
Use Armor Break and Mental Break, since he has 0% resistance to all 4 breaks. 
Anyway, enjoy this easy fight.

	Boss 62: Sanubia Desert: Abyss Worm	HP: 480000	
Steal: Shadow Gem x4	Rare Steal: Stamina Tonic x1

	His defenses are weak, so use anything that you like except for Gravity-
based attacks. If someone can hit for 99999 damage, then this battle is over I a 
hurry. Even if you can’t hit for 9999 damage, this battle is still easy, since he’s 
extremely slow.

	Boss 63: Calm Lands: Chimerageist	HP: 120000	
Steal: Mana Spring x2		Rare Steal: Stamina Spring x1

	Very easy. He’s 50% resistant to all 4 breaks and 0% resistant to Doom. Use 
Nultide to nullify water damage. Just like with Cactaur King, try to kill him with 2 
hits or 1 Perfect Attack Reels.

	Boss 64: Cavern Of The Stolyn Fayth: Don Tonberry	HP: 480000
Steal: Candle Of Life x2	Rare Steal: Designer Wallet x1

	Tough. He counters with an insanely powerful version of Karma when you’re 
far away, 10x stronger than normal, which will almost always be instant death. When 
you’re staring at him in the face, he’ll no longer counterattack, he’ll just use 
Knife. Just for laughs, use an Aeon and see his Voodoo attack!

	Boss 65: Mt Gagazet/Mountain Cave/Zanarkand: Catoblepas	HP: 550000
Steal: Healing Spring x3	Rare Steal: Stamina Tonic x1

	Treat this boss as an Ultimate Behemoth and keep in mind that he uses Ultima 
as Final attack, so have Shell up before he uses this or call in an Aeon if your 
Magic Defense is not very high. He’s also 50% resistant to all 4 breaks.

	Boss 66: Inside Sin: Abadon	HP: 380000	
Steal: Purifying Salt x3	Rare Steal: Shining Gem x1

	His attack are Pharoah’s Curse, an attack that you’ve seen from Demonoliths, 
all of the Level 3 Magic spells, Flare and Demi on occasion. Don’t cast any fire, 
ice, water, and lightning magic, since he’s under constant NulAll status. Cast 
Hastega, and attack with Quick Hit.

	Boss 67: Omega Ruins: Vorban	HP: 630000	
Steal: Healing Spring x2	Rare Steal: Stamina Tonic x1

	This gut is 100% immune to all breaks, so don’t even try to use Armor Break 
or Mental Break. Unless you can hit for at least 70000 damage every turn, this 
battle is a long one. He’ll also counterattack occasionally.

	7. Species Creation Bosses (Monster Arena Bosses)

	Boss 68: Wolves: Fenrir	HP: 850000	
Steal: Chocobo Feather x2	Rare Steal: Chocobo Wing x1

	Fenrir is insanely fast, and has 2 very powerful attacks. One attack is 
instant death to one character, even to Aeons, which penetrates Deathproof and 
Ribbon. The other causes 15000+ damage + Confusion. Even with Hastega you may still 
get defeated. The best method? Have Yuna call in the Magus Sisters and abuse Mindy’s 
Passado. Passado will cause serious damage and if her strength is maxed out, 1 
Passado may be enough to kill him. And I mean he’s FAST.

	Boss 69: Lizards: Ornitholestes	HP: 800000	
Steal: Rename Card x1	Rare Steal: Chocobo Wing x1

	This guy is also fast, but not nearly as fast as Fenrir. He also has low 
strength and High evade rate, so this battle s relatively easy compared to the other 
Species Creations. He has 2 attacks: a damage + poison attack and a HP-draining 
attack. As a last resort, use Doom.

	Boss 70: Birds: Pteryx	HP: 100000	
Steal: Smoke Bomb x4	Rare Steal: Candle Of Life x1

	Auto-Regen, high evade rate, medium speed, extremely low HP. Try to kill him 
with 2 hits or 1 perfect Attack Reels, just like Cactaur King and Chimerageist. The 
only big attack is his beak attack that causes damage + Curse.

	Boss 71: Insects: Hornet	HP: 620000	
Steal: Poison Fang x4		Rare Steal: Purifying Salt x2

	This guy can inflict Poison and Instant Death, so this battle may be tough. 
And he has a high evasion rate and a 255 accuracy! Use the Magus Sisters for this 
fight. Abuse mindy’s Passado and try to kill him with that 1 move alone.

	Boss 72: Floating Wizards: Vidadu	HP: 95000	
Steal: Lightning Gem x4	Rare Steal: Mana Tonic x1

	Try to kill him with one blow, since he has under 100000 HP, just be sure 
you can hit him for at least 95000 damage.

	Boss 73: Eyeballs: One-Eye	HP: 150000	
Steal: Lunar Curtain x3	Rare Steal: Blessed Gem x1

	If One-Eye gets the first strike, he’ll use Shockwave, an attack dealing 
10000+ damage to all. Try to have a first strike weapon, or Break HP Limit Armor if 
you have it. If you need First Strike, Start with Tidus, Wakka and Rikku, and have 
one call in Yuna, which will summon the Magus Sisters. Use Mindy’s Passado and he’s 
dead!

	Boss 74: Flans: Jumbo Flan	HP: 1300000	
Steal: Lunar Curtain x4	Rare Steal: Mana Tablet x1

	Ultimate difficulty ahead! This guy has Auto-Reflect AND is immune to 
physical attacks and overdrives! So what do you do? You have 2 options: Cast Hastega 
at the start, then constantly Doublecast Ultima, or call in Anima if he has over 
20000 HP and cast Haste and Shell, then constantly use Pain. Also, cast Slow on 
Jumbo Flan, since he’s weak against Slow. He’s also vulnerable to Darkness and Doom. 
Remember, he’ll reflect any magic unless it’s Ultima.

	Boss 75: Elements: Nega Elemental	HP: 1300000		
Steal: Star Curtain x4		Rare Steal: Twin Stars x1

	Ultimate difficulty ahead! Nega elemental counters all physical attacks and 
overdrives with Ultima, so don’t use thoseb unless you have a 255 Magic Defense on 
everyone. Unlike Jumbo Flan, he isn’t immune to physical attacks, overdrives and 
does not have Auto-Reflect. Use the same strategy as you used for Jumbo Flan.

	Boss 76: Armored Moles: Tanket	HP: 900000	
Steal: Light Curtain x4	Rare Steal: Lunar Curtain x4

	Armor Break him or use a Frag Grenade at the start and cast Hastega. His 
only attack is a body blow attack, which inflicts damage + Berserk. Alternatively, 
call in the Magus Sisters and Passado him to death.

	Boss 77: Dragons: Fafnir	HP: 1100000	
Steal: Gold Hourglass x2	Rare Steal: Stamina Spring x2

	Fafnir isn’t completely immune to all 4 breaks, but is 95% immune to them, 
and 0% immune to Doom. On his first 2 turns, he’ll use a physical attack, and then 
on any other turn, it’ll use a 3-Stage attack. Stage 1 is a physical attack, Stage 2 
is a random elemental breath attack and Stage 3 is another physical attack. Try to 
beat him before he starts to use his 3-Stage attacks, otherwise, he may defeat you.

	Boss 78: Fungus: Sleep Sprout	HP: 98000	
Steal: Poison Fang x4		Rare Steal: Farplane Wind x1

	Kill him with a single blow, make sure it does at least 98000 damage or it 
will use Goodnight! Easy. If you can’t beat him with a single blow, use any Aeon 
that has Break Damage Limit and kill him with that.

	Boss 79: Bombs: Bomb King		HP: 480000	
Steal: Fire Gem x4	Rare Steal: Shining Gem x1

	Bomb King is Easy. Just have Haste, Fire Eater Armor, and Weapons with Magic 
Counter. Haste the Bomb King, then just defend. You’ll counter all of his fire 
attacks, and he won’t swell nor cast Ultima. Unlike the other bomb creatures, he 
does not Self-Destruct.

	Boss 80: Horned: Juggernaut		HP: 1200000	
Steal: Lunar Curtain x4	Rare Steal: Shining Gem x1

	Juggernaut isn’t too difficult, despite his 1200000 HP, he’s just hard to 
wear down. He’s 95% immune to all 4 breaks and 0% immune to Doom. He will charge up 
a fire breath on all attack on his first turn, giving you a free turn to attack. If 
you’re lucky, you’ll defeat him before he gets this attack off.

	Boss 81: Iron Giants: Ironclad	HP: 2000000		
Steal: Light Curtain x4	Rare Steal: Stamina Tablet x1

	Ironclad is 95% immune to all 4 breaks. Anytime you attack him, he’ll 
counterattack with Reppageki, a medium-damge attack. Kill Pteryx lots of times 
before taking Ironclad on because if your evasion is high enough, he’ll never hit 
you! His attack pattern, excluding counterattacks is: Reppageki, Bushinzan, 
Shinryudan.

	8. Original Creation Bosses (Monster Arena Bosses)

	Boss 82: Earth Eater		HP: 1300000		
Steal: Gambler’s Spirit x1	Rare Steal: Level 1 Key Sphere x1

	While standing upright, he’ll attack and counterattack with Megaton Punch, 
which inflicts instant death or serious damage. When you deal about 100000 damage to 
him, he’ll go on it’s back. During this time, if you attack it, he’ll use Flare. 
Fortunately, Flare can only hit up to 9999 damage, so you shouldn’t have to worry 
too much about his Flare.

	Boss 83: Greater Sphere	HP: 1500000		
Steal: Gambler’s Spirit x1	Rare Steal: Return Sphere x1

	This boss is tough. Use Shell and Protect constantly, as well as Auto-Life. 
Even at 255 Defense and Magic Defense, his 2 attacks, Aqua Press and Ultima are 
nasty. 2 12-Hit Attack Reels at 99999 damage per hit will dispose of him.

	Boss 84: Catastrophe		HP: 2200000		
Steal: Gambler’s Spirit x1	Rare Steal: Level 2 Key Sphere x1

	The easiest of the Original Creations. You need to lower his HP to 1700000 
in order for him to come out of his shell. Use the Magus Sisters to do this. Then 
he’ll use this pattern: Toxic Spray, Demi, Hundred Thorns. Toxic Spray does mimimal 
damage + Full Break, Demi is as usual: 25% damage to all, and Hundred Thorns causes 
around 30000 damage, but can be halved with protect.

	Boss 85: Thu’ban		HP: 3000000		
Steal: Gambler’s Spirit x1	Rare Steal: Teleport Sphere x1

	Thu’ban loves to end the battle quickly. He’s got a Shockwave Pulsar-like 
attack which is instant death regardless of defense, since it inflicts 99999 damage. 
Rainbow hits all characters multiple times + Curse. Use the Magus Sisters again, and 
pray that you kill him before he kills you!

	Boss 86: Neslug	HP: 4000000		
Steal: Gambler’s Spirit x1	Rare Steal: Friend Sphere x1

	This Battle may require some luck to beat. He goes into his shell after 
causing about 2000000 damage. However, there is an easy way to defeat him. Have 
Wakka use Attack Reels and get 12 Hits, then hit it 8 times, each hit dealing 99999 
damage. Then entrust someone’s Overdrive gauge into Wakka’s and do the same thing 
with your second Attack Reels to shatter his shell. Then, finish Neslug off with 
Quick Hits. Note that he is also weak against Silence status.

	Boss 87: Ultima Buster	HP: 5000000		
Steal: Gambler’s Spirit x1	Rare Steal: Level 3 Key Sphere x1

	This boss is tied with Catastrophe for the easiest Original Cration, despite 
the
5000000 HP. Kill the arms and head first, then have Yuna call in the Magus Sisters 
and attack until he’s dead or the arms come back. If the arms come back, dismiss the 
Magus Sisters, and Repeat the process with the arms and body until he’s dead.

	Boss 88: Shinryu	HP: 2000000		
Steal: Gambler’s Spirit x1	Rare Steal: Three Stars x1

	Because this battle takes place underwater, you’re forced to use Tidus, 
Wakka and Rikku. If your agility is high enough, just Hastega, Quick Hit, Blitz Ace 
and Attack Reels him to death. His Claw attack does 6000+ damage, and the same goes 
for his counterattack. Shining hits all allies multiple times for little damage, and 
his worst attack, Eraser, which shatters and eliminates one character from the 
battle.

	Boss 89: Nemesis (aka Omega Gold) 	HP: 10000000		
Steal: Level 4 Key Sphere x1		Rare Steal: Warp Sphere x1

	Here it is, the toughest of all creations, Nemesis! Cast Hastega, then Quick 
Hit until Nemesis’ turn comes up, then call in a Aeon to sacrifice. Repeat until 
dead. Note that Nemesis counters overdrives, but nothing else. Have an agility stat 
of at least 170, with 220-255 being incredible.

	9. Dark Aeons and Penance (FF10 International)

	Recommended stats:
	HP: 35000+
	MP: 999
	Strength: 255
	Defense: 255
	Magic: 150+
	Magic Defense: 255
	Agility: 255
	Evasion: 170+
	Luck: 125+
	Accuracy: 255

	Note: Always have Yuna and/or Rikku heal for all Dark Aeons and Penance, and 
have Yuna summon when she gets the chance.

	Boss 90: Dark Valefor	HP: 800000
Steal: X-Potion x2	Rare Steal: Elixer x1

	Overdrive: Energy Blast - Inflicts 50000+ Damage to all

	Easiest of all Dark Aeons. First have Tidus use Blitz Ace and Wakka use 
Attack Reels, then have Rikku switch in for Yuna, and call in Anima, be sure his 
overdrive gauge is full. Use Oblivion to cause 600000 damage to kill Dark Valefor.

	Boss 91: Dark Ifrit		HP: 1400000
Steal: Mega Phoenix x2	Rare Steal: Elixer x1

	Overdrive: Hellfire - Inflicts 33000+ Damage to all

	He is relatively easy, but he has high defense. He can hit for 99999 damage 
with his standard attack, instantly killing one character, but can be halved with 
protect. It’s best to let him kill someone, then revive the dead character. Use 
Quick Hit a lot. When his overdrice gauge is full, call in Anima to block Hellfire. 
Or if his overdrive gauge is full, you can risk it by trying Oblivion, but it may 
not inflict much damage due to Dark Ifrit’s high defense.

	Boss 92: Dark Ixion		HP:  1200000 
Steal: Stamina Tablet x2	Rare Steal: Elixer x1

	Overdrive: Thor’s Hammer - Inflicts 12000+ Damage + Full Break

	You’ll fight Dark Ixion 2 times. Quick Hit him as many times as possible 
before he gets his first turn. When Wakka gets an Overdrive, get a 12-Hit Attack 
reels and he’ll be finished. In the second fight, he’ll use Thor’s Hammer, so be on 
the lookout for that.

	Boss 93: Dark Shiva		HP: 1100000
Steal: Mana Tablet x2		Rare Steal: Elixer x1

	Overdrive: Diamond Dust - Inflicts 80000+ Damage to all

	Better have an agility and accuracy at 255 or you may not even stand a 
chance against her. Try to beat her before she gets off her Overdrive. Quick hit 
Dark Shiva as many times as possible and when you have an attack Reels ready, get a 
12-Hit Attack Reels and she should be dead.

	Boss 94: Dark Bahamut	HP: 4000000
Steal: Twin Stars x2	Rare Steal: Elixer x1

	Overdrive: Mega Flare - Inflicts 42000+ Damage to all

	This guy counters every 5 times you hit him with Impulse, which causes 8000+ 
damage to all + Full Break. Use the Magus Sisters at the startand get in as many 
Passados as possible. When they are dead, Use Blitz Ace and Auroch’s Reels and they 
must be perfect in order to deal some lethal damage to him, this may have killed him 
by this point. If not, quick hit him until dead.

	Boss 95: Dark Anima		HP: 8000000
Steal: Three Stars x2		Rare Steal: Elixer x1

	Overdrive: Oblivion - Inflicts 42000+ Damage to all + remove all positive 
status effects

	Use the Magus Sisters to start. Inflict as much damage as possible to him 
before they die. If they all have 99999 HP, they can get hit by 1-3 Oblivions before 
dying. Passado him as many times as possible as well. If you can drain 8000000 HP 
before he kills the Magus Sisters, then you are great. If not. Just Quick Hit and 
call in Aeons to block Oblivion.

	Boss 96: Dark Yojimbo	HP: 1600000
Steal: Stamina Tonic x2	Rare Steal: Elixer x1

	Overdrive: Zanmato - Game Over

	Guess what? You need to defeat Dark Yojimbo 5 times to kill him! The fastest 
way to defeat Dark Yojimbo each time is to have Yuna summon the Magus Sisters and 
have Mindy use Passado twice. Then, save, and repeat the process each consecutive 
battle to defeat dark Yojimbo relatively easy.

	Boss 97: Dark Magus Sisters

		   Dark Cindy		 HP: 3000000
		   Dark Mindy		 HP: 2000000
		   Dark Sandy		 HP: 2500000

	Steal and Rare Steal:

		Dark Cindy: 	Steal: Return Sphere  x1		Rare Steal: 
Elixer
		Dark Mindy:	Steal: Teleport Sphere	 x1		Rare Steal: 
Elixer
		Dark Sandy:	Steal: Friend Sphere x1		Rare Steal: Elixer

	Overdrive: Delta Attack - Game Over

	Take out the Dark Magus Sisters one at a time. Please note that they start 
with all of their overdrive gauges full, so quickly summon an Aeon to block the 
first attack, which of course will be Delta Attack. Use Attack Reels and Blitz Ace 
to take down their HP. Rikku should use Trio of 9999 for later purposes. Dark 
Mindy’s Passado will instantly kill you unless you have Deathproof or Ribbon. Dark 
Sandy’s Razzia is also instant death unless your Max HP is at or ridiculously close 
to 99999. Dark Mindy can also opt to use Calamity at any time to cause Full Break, 
so use Dispel immediately after she uses this. Dark Cindy uses Camiscade, an attack 
that causes damage + Osmose, but fortunately it only attacks one of your characters. 
Dark Cindy can also opt to use a bash attack, that negates all positive status 
ailments. Dark Sandy can also inflict damage + Petrification on a character with a 
physical attack. This battle can be tough, but with some practice, you’ll defeat 
them.

	Boss 98: Penance	HP: 3000000 (Form 1), 9000000 (Form 2), Overall HP: 
12000000 
		  Left Arm 	HP: 500000
		  Right Arm	HP: 500000

Steal and Rare Steal

		  Penance:	Steal: Elixer x1	Rare Steal: Megalixer x1 or 
x2
		  Arms (both of them)		Steal: Elixer x1

	After all of the Dark Aeons have been slain, get ready, this is the ultimate 
battle you have all been waiting for, the showdown with Penance! Yeah! I strongly 
suggest that you definitely have 99999 HP, 999 MP, and 255 stats on all 8 
attributes, including Luck. And I mean it because you are going to need it. It may 
take quite a while, but it’s worth it, trust me. Once you are set, let’s begin. 
Penance. Have Ultimate Weapons for all 4 characters, and your Armor should look like 
this: Break HP Limit, Auto-Haste, Auto-Protect, Ribbon. Please note that in 
Penance’s second form that if both arms are alive at any time, he may use his big 
attack, Judgement Day, which inflicts 99999 damage to all and is not halved be 
Protect nor Shell. Kill at least one arm at the start, and then he’ll use 
Obliteration, which normally inflicts 10000+ damage, but with Auto-Protect it only 
inflicts 5000+ damage. Now once the arms are gone, Blitz Ace and Attack Reels 
Penance’s body and quick Hit him after to deal as much damage as you can befor ethe 
arms regenerate. After you have drained 3 million Hp off of Penance, the real threat 
begins. Kill the arms at all costs, because of the elusive Judgement Day attack, 
since he can only use t when both of the arms are alive. If you get hit by the left 
arm’s Mega-Gravitation attack, this will cause about 75000 damage, since it drains 
off  75% of your HP. If you get hit by Calamity, Use a Holy Water, cast Dispel and 
use a Megalixer.Call in Anima and use Oblivion, then Penance will hit Anima, then 
Oblivion again, then dismiss if she isn’t killed. If your chances are running low, 
have Yuna call in the Magus Sisters and Razzia, Camiscade and Passado him to death. 
As a last Resort, call in Yojimbo and use Zanmato and kill him instantly.

	10. Final Words and Contact Info

	I thank Square soft (now Square-Enix), for making this incredibly great game.
	My grandmother, for getting me this computer for my 17th birthday
	All of the Tidus fans out there
	All of the Yuna fans out there
	All of the Wakka fans out there
	All of the Rikku fans out there


	If you want to contact me about any strategies for these bosses, please give 
me an e-mail at garmanbooboomike@aol.com 

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