A Beginners Necromancer Help Guild - Guide for Diablo 2
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*********Quik Crash Course for Necromancer******** By Danto- [email protected] Verson 1.0 8/16/2001 ---------------------------------------------------------------------------------- ----------------------- ---------------------------------------------------------------------------------- - When I first got Diablo 2, I didnt know what to expect from the different characters I could choose from. The Necromancer seemed to jump out. I didnt even realize how weak he was or the problems that could arive from it. I called Him El_Danto.. it had a latin flavor to it. This guild isn't a walkthough or a perfect solution to the necro, it is just a way for newbis or experts that arnt familiar with this chacter to come to terms woth the lifestyle choce a necro has to make. This is what I did.. and the mistakes I made doin a necro. ---------------------------------------------------------------------------------- ----------------------- ---------------------------------------------------------------------------------- - When you first make a necro, a skill in which you get off the bat is raise a skel from the defualt wand in which you start with. My mistake was to put extra points into this. although acouple skels might be helpfull now, they will become weak very quikly. The first skill I put a skill point into was "Bone Armor", which wasn't a bad idea. This skill can help you thoughout the game, becuase it can be used a safety barrier. If your necro is hit in a later diff or act by a strong monster, bone armor with a couple points may save your life (maybe from Lag). --OK, Now what direction should I Choose?-- There are two directions you can take.... Fighter necro.. Zoo keeper.. Or you can make both.... I beileve a mixture of fighter and summoner necro is the best. And it is this fact that makes necro harder to play then any other class... a good necro must use almost every tree in his skills to become balanced. Here are some skills which I chose to put extra points into: 1)Bone Armor- Refer to above 2)Skel mage- although many necros will disagree with me, but i think that using some of these as decoys that hurt. Monsters will go after these and not you.. and sometimes leaving revives and golems to kill the enemy untouched. 3)Golems- but what matters is what kind: Clay- PUT ONLY ONE POINT INTO THIS. They can and should be replaced by the later lvl golems. If u need to make it stronger til you can get a better one, put that point into golem mastery, that way later golems will benifit. Blood- Same as clay, Only One Point. Iron and Fire- a necro should choose between these two Snice the new patch for the Diablo exspanion will probely alow you to keep a iron golem as long as it dosn't die, and move between. You couldmax out this skill and make a golem from a very good wepon, this golem could be very cool. Use this with Iron maiden or maybe lifetap to perfect this skill. Fire on the other hand will probely be the ost useful golem to most necros. Although it takes up alot of mana, a fire makes up for that with alot of Life. It does Fire and phsyical damge + it blows up when it dies, so even in death it does damage. I choose Fire for now... but that may change with a new patch. 4) Bone Spirit or Bone Spear- I put more points into BSpir then Bspear, but that is up to you. Bspear is more of a crowd control device... yet Bone spirit does more damge for ya buck.. but only targets one monster. 5)Bone Prison- Again many necros wouldnt even bother with this. But I beileve this could save many lives. Bone up a boss,a nd summon a golem inside with it, maybe even use Iron Maiden. Plus the more skills pionts the less mana cost. THIS WORKS WELL AGAINST THE ACT2 Boss. Killed durial with out losing a single mage. 6)Iron Maiden- good curse, especially in later diffs. 7)Decrp- I like this curse alot... it is like a three in one curse, Although the only flaw is that it last for a very short time. Meaning you will have to recast. 8)Summon resist- If you use fire golem, this is bad, becuase it interfers with his absoming ability, other then that it isn't bad at all. YOU will need this if summons consist of mostly mages. 9)Revive- Good and bad. Good becuse as you as you go though the game.. you start to revive monster at that lvl and they are better then mages. Bad becuase they have a timer that they die after 3 minutes or so and that they are "too smart". they sometimes will annoy u becuse they will not always run into battle mindlessly. Also you can only revie normal monsters.. not champs or bosses. 10)Poison spells- these will become out dated after normal diff. but pioson nova can be used to stop them from healing. ----------------------------------------------------------------------- Here are some equiment to consider. Wormskull helm. Tower shield with 3 p-diamonds Tuang-ouls set- Great for necros although very rare Necromancer Wand- +2 to necro skills Light armor- becuse as a necro you need to run alot to evade damage Goblin toe boots- you could reduce a monsters Hp in half with a Wand! ----------------------------------------------------------------------- Any comments or questions: email- [email protected] http://www.geocities.com/mantus10/ ICQ- 73538748 AIM- Danto85