A Dummies Guide To The Full Version Of Devil May Cry - Guide for Devil May Cry

Scroll down to read our guide named "A Dummies Guide To The Full Version Of Devil May Cry" for Devil May Cry on PlayStation 2 (PS2), or click the above links for more cheats.

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        For the Playstation2? Console Only           #                   #
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NOTE:a cold stommy night + 20 cups of coffie + a dripping tap +  all of your lights out + americas most wainted +a 3 hour long marihon of horrier movies + this game+ noe sleep =one hell of a night

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gs2 codes
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(M) Must Be On Use on both Demo and Regular Versions, imagine that. EC8783C01446A6EC  
Inf Health For Demo disc only 4CD98ECA1456E4FD
 
Infinite Health Dante Alternate version of the code, slightly buggy... 1C84A68815F6E79D
1C84A68C1456E7A5 
Inf Health  4CCE057A1456E4FD  
Max Red Orbs For Demo disc only 0CFC39341456E7A6
4CFC39341456E404
 
Flame Gauntlet  4CCE06181456E7A6  
Inf Magic For Demo disc only 4CD9925A1456E67D
 
Acid Mode For Demo disc only 4CFC2F961456E7A6
 
Inf Red Orbs  0CE4C94C1426E7A6
4CE4C94C1456692C  
Inf Devil Trigger  4cce061a1456ed7d  
Master All Moves  4CE4C93E145630A5  
999 Yellow Orbs  4ce4c9381456e404  
Always 1st Save  4CCE82381456E7A5  
100 Spiders-Secret Mission 1  4CCE8DA01456E781  
100 Spiders-Secret Mission 2  4CCE8DA41456E781  
Inf Items Slot 1  4CE4C5761456E79E  
Inf Items Slot 2  4CE4C57A1456E79E  
Inf Items Slot 3  4CE4C57E1456E79E  
Inf Items Slot 4  4CE4C5821456E79E  
Inf Items Slot 5  4CE4C5861456E79E  
Inf Items Slot 6  4CE4C58A1456E79E  
Master All Moves For Demo disc only 4CFC3926145630A5  


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codes
======

Easy difficulty:
Intentionally use continues while completing one of the first three levels. An option for the easy difficulty setting will appear when starting then next level. Once easy difficulty is selected, you will be locked into that setting for the remainder of the current game.
 

Replay bonus:
Successfully complete the game under the easy difficulty setting. You will be able to keep all your items such as the grenade launcher and all your swords.


Hard difficulty setting:
Successfully complete the game to unlock the hard difficulty setting.


Legendary dark knight mode:
Successfully complete the game under the hard difficulty setting. You will be able to play as Sparda in this mode.


Dante must die mode:
Successfully complete the game in legendary dark knight mode. 
 

Super Dante mode:
Successfully complete the game in Dante must die mode. Dante will be able to change into a demon with unlimited Devil Trigger. 


All-star group photo:
Successfully complete the game with an S rank on all missions.


Skip FMV sequences:
Press Select during an FMV sequence. 

Secret missions:


Mission 3: Fall back in the water where the skullheads were located. 
Mission 4: Return to the room with the power-up statue. You will have an encounter with the spider in the hall, just escape to the nearest door, then go back out. 
Mission 4 part 2: Go to the airplane room after the panther has been defeated, then take the elevator down. 
Mission 7: Kill the enemies in the sewer hall, then go the pipe room (where the key was located). 
Mission 11: Go through the door at the start of the mission. 
Mission 14: Check the skeleton of the boat from the previous mission. 
Mission 15: Check the skull carving underground in the previous mission. 
Mission 16: Defeat the blob Boss, then go to the airplane room. 
Mission 16: For a second secret mission, go to the coliseum. 
Mission 17: Go through the warp zone, then cross the broken bridge without falling. 
Mission 21: Check the wall on the opposite side of the power-up statue. 
Hint: More Orbs:
This trick can be done in any stage, as long as you find that this mission has a lot of monsters. First, kill all the monsters on that mission or even after a part of that mission. Save the game, then press Select to reset the game. Restart the mission again and start killing monsters. Repeat this process to get more Orbs.


Save the game before you play the mission that you first fight Phantom (the scorpion-spider) in the hallway. This is the second encounter with phantom. Fight and beat Phantom. An easy way is to have three to five Magic Meters and have the Air Raid move mastered. Once you gain control of Dante after the short FMV sequence, press L1 to change to Devil mode. Immediately press Triangle to jump then hold R1 to float. Press X repeatedly as fast as possible until your magic runs out. Once you fall, run as far away as you can, while still keeping Phantom in your view. Whenever he shoots a fireball, jump over it and slash his eyes. Repeat this until your magic meter is full again. Change into Devil mode and perform the Air Raid on Phantom. Repeat this process as needed until he is defeated. Collect the 500 orbs he drops. Then press, Select and choose save. Overwrite or save the game in a new slot. Then, return to the game. Press Select, and select "Reset". Choose to quit. At title screen, load the mission that you just fought Phantom in. When you start again you will have the newly acquired orbs and you will be able to fight Phantom again. Repeat this entire process as needed to collect orbs (at least 15,000 recommended). This is one of the easiest Boss fights and it happens in the beginning of the mission before you really need orbs. After this, do not waste any orbs on anything. Choose wisely on what you buy. 


Find the secret missions rooms with killing the phantom babies. Either of the two will do. Simply go into the room and intentionally fail the objective. Kill all the babies to get between 100 and 135 Orbs a pop. Then, exit the room, go back in, and repeat the process to get as many Orbs as needed.
 

When you enter the room with the Lion in it, jump on the top of the fountain. You will receive about twenty Red Orbs.


Play the mission where you fight Griffon. Before you fight Griffon, go to the room guarded by the blue shield and get the Luminite at the opposite side of the room. Then, go down the stairwell. Defeat the two Fetishes (the fire demons) there. An easy and fast way is to roll or jump directly after shooting them, then jump (with Ifrit equipped) and do the kick. Keep repeating this until they die. Collect the orbs, then go to the door. Immediately hold R1. When Dante aims, you will see one or two Sin Scythes. Immediately shoot, then roll or jump. Shoot repeatedly until they are dead. Run around until all of the dropped orbs are collected. Then, return to the room with the Fetishes and kill them. There will be one more by the station where you buy items. Kill all three and return to the Sin Scythe room. Repeat going back and forth between the rooms, always collecting all the orbs dropped. Repeat this for awhile to collect a very large amount of orbs. 


In hard mode during mission 4 when you face the phantom spider for the second time, while in the corridor where he chases you, just equip the gauntlets, Make sure you have at least five Devil Triggers. Turn into Ifrit and use Inferno three times in a row. If you are fast enough, he will die, dropping 500 Orbs (sometimes without even doing damage to Dante). Save the game, restart the level, and repeat.
 

To gain easy Orbs and level up abilities quickly, after you have returned to the castle the second time (whenthe castle has changed), the room with the biplane will new enemies. These enemies transform into bats and split when attacked. Enter the room (the gauntlets are recommended), shoot the first enemy with your grenade gun, then attack it. The monster will split into two more enemies. Attack until you can trigger Ifrit, then use Inferno to kill all the enemies surrounding you. Each time you enter the room and successfully defeat all the enemies, you will gain 300 to 400 Orbs. Exit the room and repeat as desired.


In mission 4, after you defeat the scorpion, you can get easy Red Orbs by going into the room where you got the shotgun with full devil trigger. In there are three Sin Scissors. Circle around until they are near each other, and activate the devil trigger. Begin shooting them with the shotgun. By the time you kill them, you will have reached the Stylin ranking, which gets you a lot of Red Orbs. Go out into the hall and kill things until you get full devil trigger and repeat.
 

At about mission 18, hit the switch and defeat the enemy with one eye and laser vision. After a few doors you should be able to run into another one of them. Take out your shotgun and use nothing but that weapon. The enemy will split into two, having three on the screen at once. Keep walking in circles and destroying the creatures. Two will die and the original one will remain. Again, shoot him with the shotgun and he will split apart. From this you should get close to 1000 to1500 red orbs. You can leave and do it again.


In mission 21 (the heart mission), have the Inferno move and at least seven Devil Triggers. Go back through the room where you fought Nightmare. Go to the room with the two Frosts. When you get there, quickly run in and run towards the first Frost you see. Activate Devil Trigger just before you get there, jump, then hold R1 and press Circle. Two Infernos should do in the first Frost. Quickly run around to the second Frost. Attack it first with a Homing Kick (Jump and press Circle). After that, just use ground combos and knock it out. If you do any more jumping, it will have a chance to strike back. You should not use your guns, as they just slow you down and stop your combo. Killing the second Frost should fill your Devil Trigger again, and if done properly, can easily get an absolute or stylish combo without getting hit. You will get hit very rarely, and you should get enough Green Orbs to keep going indefinitely. The whole procedure should take an average of 10 to 14 seconds (excluding the time to go out of the room and return). and will yield about 200 to 240 orbs every time. This averages to about 800 orbs a minute. You can do this in normal mode, so the items are nice and cheap, unlike similar tricks which are done in hard mode, where things get very expensive. You can quickly buy any moves you do not already have, and stock up on items for the final battle which is coming soon. Note: You should save fairly frequently (or when your life bar turns orange), to avoid losing all those orbs. 
 

At beginning of mission 8, do not jump over the main hall to the green door. Instead, jump down into main hall. Mission 8 does start until enter the green door, so go into the "puppet" room with the airplane. Then, go through the door on your left to the long curved hallway. Follow it until you see the gold-toned door. Enter this room (with the fountain) and use the Air Raid to quickly kill the three Scythes. They should drop a good amount of Red Orbs. Next, go into the door in same room at top the stairs, where the lion door is located. Press R2 to taunt or kill the bug-enemies until your Devil Triggers are full, or are at least 4. Go back out the door into fountain room. Use Air Raid on the three Scythes again. Repeat this as needed. Note: This is your last good chance to build up your powers and your weapons. 


Hint: Quick Devil Trigger:
Approach an enemy and press R2 to taunt the opponent. The Devil Trigger meter should go up by one.
 

Hint: Easy kills: 
When facing a single enemy, try running from it. If it follows, run towards a wall if one is near. When you are few steps away from the wall, quickly jump at the wall. When you hit the wall in mid-air, quickly press Jump again and away from the wall. When you land on the ground quickly turn around to get the enemy from behind and attack.
 

To defeat a single dummy, use your sword to hit him in the air. Then while he is still in the air, use your guns and keep firing. He will stay suspended if you keep shooting. Do not use this trick around other dummies -- one could come up behind you and do damage. 


Press Circle(2), then while Dante's sword is back, press Circle again. He should then do a Double Upward Slash. Then, do the High Time just after the Double Slashes. Hold Circle until Dante is in the air, fire the pistol until Dante begins to drop down, then press Circle again. Also, for the Fire Gauntlet, charge Magma Drive until the enemy is about to attack. If it is not dead yet, use the Kick 13.


You can get an easy kill with the Ifrit Gauntlets and your shotgun. Equip both, jump, and fire a single blast from your shotgun followed by a Homing Kick. Jump up again and repeat. This makes you very hard to hit, and works with most enemies. Note: Since the shotgun does more damage when you get closer, if timed correctly you should be able to fire the shotgun just before you land and still get a Homing Kick in on the enemy. This also works well when you are getting overwhelmed by enemies, because while you are hopping around, they tend to try to follow you and end up in a little group that is nicely lined up for your shot and kick, which will usually knock them all down. Repeat the steps until all your enemies are scattered into little bits all over the floor.


Hint: Defeating Mundos:
Buy as many Devil Stars as you can throughout the game. When you reach Mundos, you will be on the ground, and he will be in the center of a lava pit. Use your Devil Star, transform into Devil state, and fire your new weapon at him. They are balls of fire that do massive damage. Continue doing this until you defeat him. If you run out of Devil Stars, there will be large balls that occasionally appear in front of you. Destroy them and you will regain enough Devil Triggers to transform.


Hint: Defeating Nelo Angelo:
When you are on level 4 and are about to fight Nelo Angelo, find a way to knock his guard down to a point where he looks like he is panting. When this happens, turn into the Alastor Devil and do the 4-Slash combo followed by a Stinger. This should reduce his health greatly, especially in Devil Trigger mode.


Hint: Defeating Nightmare:
Do not attack the metal plate which transforms him. Instead, let him pull you down into his special underworld. After defeating the mini-Boss in his underworld, go back to the surface by stepping through the portal. When you come back, it will destroy about one quarter of his health. Then, when you hit the metal plate to transform him, stand directly in front of Nightmare. Once the energy ball on top of him appears, he will begin to shoot a beam of ice at you. Jump on top of him and attack the ball repeatedly. Continue this until you defeat him.
 

Take time to get Orbs and get the Inferno attack. Make sure to get a Devil Star, Vital Star, Holy Water and an Untouchable. Have the Fire Gauntlets equipped. When you go into battle, let Nightmare take you to the Underworld. Defeat the monsters there, then take the warp out. Run over and hit the switch to transform him. Use the Holy Water (it takes almost half his hit points away). If your Devil Trigger is not full, use the Devil Star. Transform, then use Untouchable. Keep hitting Nightmare in his true form with Inferno until he is gone. Make sure to run over and hit the switch again if 


When fighting Nightmare, it will perform an attack that sucks you into another realm where you must fight a mini-boss and some skulls. Notice that while in the room that the main Boss is in "shadow" form and will not attack you until all the skulls are dead. Just kill the closest skulls to the shadow figure, and taunt the shadow. Taunting enemies will raise your Devil Triggers. If you are low on health, taunt until your Devil Triggers are full. Then, use your Trigger to gain back health. This trick allows you to refill lost powers and vitality during one of the most difficult fights in the game.


Hint: Grenade launcher:
The grenade launcher has a lot of recoil. To decrease this, once you shoot it, immediately press Triangle to jump or roll.
 

Hint: Shotgun:
To get the shotgun for Dante, go into the room next to the Judge Of Death. Go upstairs and destroy the table directly across from the Grim Reaper with the rusty key.
 

Hint: Good looking kill: 
Face your opponent. Then, press the opposite direction that Dante is facing and Triangle, with your handguns equipped. Quickly press Square continuously until they die.




=========================
G a m e   O v e r v i e w
=========================

Controls
--------

Start Button......Use this to pause the game. There are a lot of options for 
                  you to choose from this menu, including a map, items, 
                  weapons, and objectives screen. To unpause the game, press 
                  start again. When you first turn the demo on, you will need
                  to press start to begin the game.

Triangle..........Use your sword. One of Dante's main attacks is to use a 
                  gigantic sword. You can find many different combos to do 
                  with it. Experiment, see what you can come up with.

Circle............Jump. This button can make Dante jump into the air. If you 
                  jump while pushing forward ont he left analog stick, you 
                  can do a summer sault through the air. If you jump at a 
                  wall, press Circle again to kick off the wall, sometimes to
                  reach secret places. You can also roll on the ground to 
                  avoid enemy attacks.

X.................Use this button to use your gun while holding R1. You can 
                  also cancel menu selections with it. 

Square............While holding R1, this too can fire your gun

R1................Lock onto the closet enemy. If you want to lock onto a 
                  different enemy, then just press it again. 

L1................When the power guage is full in the top left hand corner
                  of the screen, press this button to change into a devil 
                  form of Dante. It can run faster and do more damage than 
                  Dante can usually do. The only problem is that it doesn't 
                  last for a long time.
R2................Using this will act as a hotkey for taking out your map. 
                  Much quicker than going through the start menu.

L2................Use this to taunt the enemy

R3................Once you have aqquired the proper items, pressing this 
                  will let you choose between using Alastor or Ifrite.

Red Orbs
--------
Sometimes, when you defeat enemys, red orbs will pop out of their corpses. 
Get them. They are important. They allow you to buy new weapons/moves at the 
start of each new mission. You also need them to open doors. You can also 
pick them up off the ground without having to fight an enemy. Fighting an 
enemy and getting a combo rating of Stylish will give you more red orbs than 
defeating an enemy with a Dull combo rating.

Green Orbs
----------
From a select few enemys, a green orb will pop out of their corpse. These 
orbs will refill your entire health bar. They can be found in lots of places 
on easy mode, but get harder to find on later difficulties.

Yellow Orbs
-----------
These are perhaps the most important orb. At least in some respect...The 
yellow orbs act as continues. When you die, you use up an orb and are put 
back into the level. When you run out of yellow orbs completely, it's Game 
Over. Don't let that happen...I'm not 100% sure on this, but you might be 
able to buy some from a shop.

Blue Orb Fragments
------------------
You will find these throughout the castle. When you get four of them, your 
total amount of health you can get is increased. You can buy some of them in 
shops. But when you buy them in shops, they're whole orbs, bot frgments. 
There is enough orbs in the game to make two complete bars of vitality. It's 
a tough search, but worth it because you'll almost never die.

Purple Orbs
-----------
These orbs can raise the amount of devil trigger guages you have. The more 
you have the longer devil trigger mode will last. To get them, simply buy 
them from the shop thing before a mission starts. These orbs, you cannot 
find throughout the castle, you must buy them.

Devil Trigger
-------------
There are three japanese symbols under your health bar. When all three are 
lit up, you can use your Devil Trigger. Press L1 to transform into a devil. 
While in this form, Dante is more powerful and can move a lot quicker. After 
a short period of time, dante will return to normal. To return him to Devil 
Mode, wait until the three meters are charged up again. To do this, fight 
enemies.

Saving/Loading
---------------
After you complete a mission, you're prompted if you want to save or not. 
Choose your answer. If you want to save, you'll be taken to a screen where 
you choose memory card slot 1 or 2. Then, choose a file. When it's done 
saving, press triangle twice to return to the game. To load the game, go to 
"Load Game" when you boot up DMC. Choose the memory card slot then choose 
the file. You must have a previously saved game to load.

Game Basics
-----------
Have any of you played "Onimusha: Warlords" for the Sony PlayStation 2? Well,
that game involved sword battling and item collecting. Well, Devil May Cry 
plays VERY similar to Onimusha: Warlords. But the control is a little 
different. Dante can now jump and slash downward and use guns, unlike 
Onimusha. Well, the game basically puts you in control of Dante. Around you, 
monsters produce themselves and you must use your swords to kill all sorts 
of demons. You can use an assortment of guns, which have infinite ammo. Be 
warned that using guns gives you less Red Orbs (See Orbs section) after each 
demon dies. 

Some guns are slower, but stronger than others, so study the Monster List to 
see which enemies are quick, slow, strong and weak. Believe it or not, some 
weapons you may have forgotten about which you have used in the first few 
missions may come in handy during later missions, either because of their 
quickness or the monster is particularly weak against that weapon. Though 
many monsters may look similar, some actually attack differently or throw 
different types of melee weapons. You must try killing some quicker than 
others. There are several strategies for defeating different monsters and 
bosses. Refer to this subsection. 
 
COMBAT TIPS 
----------- 

To defeat monsters using a general strategy, you must learn to jump. The most
effective way to defeat almost any type of monster is to jump and then press 
the Sword or Gun button while in the air to deliver a fatal blow. This 
strategy is very effective against all monsters and bosses, especially 
monsters that usually block (Nelo Angelo). Because they don't have any sort 
of defense on their heads, attacking from the top is most effective. 

Against groups of monsters, again, you will want to learn to actually jump. 
Jumping away from groups that gain up on you, not only damages them greatly 
when you hit them, but you avoid getting hurt! For more specific strategies, 
please refer to the Monster and Boss sections below. 

DIFFICULTY OPTIONS 
------------------ 

There are 2 difficulty modes in Devil May Cry. They are Normal Mode and Easy 
Automatic Mode. When you start a new game, you must play the first mission 
in Normal Mode. Once you beat Normal Mode, you get a choice before starting 
Mission 2. 

You can stay on Normal Mode or switch over to Easy Automatic Mode. It is your
choice, but you should use the first Mission to determine that. If you had 
some difficulty in Mission 1, in maneuvering and attacking, you will want 
Easy Automatic Mode. If you had a fairly easy breeze through, or you simply 
want the challenge, you will want to stay under Normal Mode. The choice is 
yours. 

EASY AUTOMATIC MODE 
------------------- 

This is the mode for beginners. In this mode, you won't have to hold R1 to 
shoot a gun, which makes the controls much easier. Also, Dante will have 
learned several sword techniques already, which will have taken mastering in 
Normal Mode. Dante can resist attacks much more this time. When an enemy hits
him, it takes less damage. Dante also jumps and attacks much better than in 
Normal Mode, which is good for bosses. In layman's terms, it is a simplified 
Normal Mode for beginners. If you really want the easy challenge, then select
this mode. If you are thinking about it, check Normal Mode out, first. 
 
NORMAL MODE 
----------- 

This is the mode for intermediate and advanced players. In this mode, you 
will have to hold R1 to shoot a gun, which makes the controls much harder. 
Also, Dante will have to learn several sword techniques, which will have 
taken no mastering in Easy Automatic Mode. Dante can't resist attacks much 
more this time. When an enemy hits him, it takes more damage than in the 
other mode. Dante also jumps and attacks much worse than in Normal Mode, 
which is bad for bosses. In layman's terms, it is a difficult mode for 
advanced gamers. If you really want the hard challenge, then select this mode 

WHICH MODE SHOULD I CHOOSE? 
--------------------------- 

Again, if you had a hard time in Mission 1, then Easy Automatic Mode is the 
way to go. If you had considerable control over the Mission 1 situation, then
you should stick to Normal Mode. I recommend that first time gamers to this 
game take Easy Automatic, because the controls get a little more complicated 
than in Resident Evil/BioHazard CODE: Veronica X/Complete. But anyone willing
for the challenge should take the opposing mode, Normal Mode. The choice is 
yours, but the walkthrough will cover both modes at the same time. 

==========
3. Story
==========

According to legend, 2000 years ago while snow was falling on a clear, 
freezing night on Earth, a fierce devil prince was born deep inside the 
darkest pit of the netherworld.

He grew rapidly. Within a short time he gained his full powers and took over 
the Devil throne. His first act as ruler of all devils was to declare himself
emperor of the Devil Kingdom. His next feat was an invasion on the human 
world. His plan was to conquer it and rule both the lower and upper realms. 
But a power-ful Dark Knight known as Sparda took pity on humans for their 
brief, transient lives. 

In fierce battles, he defeated all of the Devil's rulers armies and finally 
imprisoned the emperor himself in a sealed vault. Having achieved his 
victory, Sparda abandoned the Devil Kingdom to live in the human world. He 
married a human woman and soon fathered a half devil, half human son. But 
beware, mankind. After 2000 years, the cursed Devil Emperor will be released 
and will return to invade the huamn world once 
again.
===========
Characters
===========
Dante
-----
Dante is a bad dude. There's not really anything else to say. He was trained 
in a martial arts style that is far superior to anything ever seen before. 
On top of that, he isn't 100% human! He is half human and get this, half 
demon! The demon part gives him special powers as well as increased strength.
He lost his mother and sister to Mundus when he was smaller. He now owns a 
business known as Devil May Cry. A business that specializes in the 
destruction of demons and other related things.

Trish
-----
She is Dant's newest customer, and she has a really big job for him. Trish 
is a hauntingly beautiful woman who invites Dante to Mallet Island, gateway 
to the devil world. She possesses supernatural powers and vast knowledge 
about devils. It is said she knows Dante's secret history. But what is her 
true identity and purpose?   

Sarda
-----
Dante's father. He is Dante's enemy throughout the game. Sarda was the 
original Dark Night. He was the one who sealed Mundus away for eternity, or 
so he thought. Sarda then left the Devil realm and went to the human realm, 
where he married and had a child. The child was half human, half demon, they 
called him Dante.

Virgil
------
Not much is known about this game except that you have to fight him. He is 
rumored to be Dantes brother, perhaps we'll find out in the upcoming sequel 
*crosses fingers that there'll be a sequel*

Mundus
------
Mundus is one huge S.O.B. The guy is just HUGE. He is the one that is going 
to rise up and take over the human realm. He was stopped by Sarda long ago, 
now, will he be stopped by the son of Sparda? He is a really hard boss in the
later difficulty sections. For a strategy, look to either the Mission 22 
walkthrough or to the bosses section. Please, if you have a better strategy, 
then feel free to drop me a line at the email located at the top of the guide

===============
W e a p o n s 
===============

D e v i l  A r m s

Alastor
-------

What It Does: This sword is covered in a strange glowing light. It has more 
              power than the average sword and can take out those damn 
              puppet things usually with one hit. It used to belong to a 
              warrior named Alastor, hence the name.
Where Is It : The sword is located in Mission 2. Run up the path and take 
              out the puppets. At the end, before you go through the door, 
              look to the right to see a sword sticking out of a stone 
              statue.

Ifrit
-----

What It Does: Ifrit is a pair of gauntlets. When whereing them, you summon 
              the power of Ifit. A demon from the depths of the underworld. 
              When you punch, your hand will be engulfed in flames. When you 
              kick, your foot will be engulfed in flames. After you have 
              aqquired the right skill, when you jump, your entire body is 
              engulfed in flames! These things can do some serious damage. 
              It puts Dante's martial arts skills to the true test. You also 
              have your Devil Trigger Mode still in tact.
Where Is It:  You get the firey gauntlets after you jump from platform to 
              platform in Mission 9

Force Edge
----------

What It Does: It is the sword Dante starts with. It is a basic sword, with 
              no real special powers. But it is strong against the first few 
              monsters in the game. This is the sword that Sarda, Dante's 
              father, left for him. It is a powerful sword in the hand of an 
              expert, but it isn't even the full version of the sword. 
Where Is It:  Dante begins with this sword.

Sarda
-----

What It Does: This is the sword that Dante's father used. It is the full 
              version of the force edge. It's a very powerful sword, and it 
              almost looks like a sycthe. It covers Dante's entire back. It's
              THAT big. It will do more damage than the Alastor for a lot of 
              enemies, but there's no Devil Trigger Mode. Oh well, the extra 
              power makes up for it.
Where Is It:  At the beginning of mission 18, a cut scene will begin. When 
              it's over, you'll have your brand spank'n new Sparda

-----------------------------------------------------------------------------

G u n s

Pistol
------

What It Does: You hold two guns when you have this equipped, two pistols to 
              be exact. You fire both of them at the same time. They aren't 
              that powerful, they usually take about 7 well placed shots to 
              take out an enemy completely. 
Where Is It:  You start the game out with it 

Shotgun
-------

What It Does: This is the only other gun available in the demo. It is a 
              really cool one at that. Dante holds it above his head. When 
              you fire it, he bings it down at the speed of light and lets a 
              couple of rounds off. One or two well placed hits will take 
              out most enemies.
Where Is It:  This gun takes a little bit of searching to find. In Mission 1,
              go to the library. Go up to the seconf floor. Across from the 
              picture where you get the rusty key is a desk. Slash it with 
              your sword. It will crumble to pieces. All that's left is the 
              Shotgun. Pick it up with X and equip it through the pause menu.

Grenade Gun
-----------

What It Does: This gun will fire a single shell, packed with explosive 
              grenade power! The gun will knock back a lot of enemies, 
              sometimes knocking them off their feet. For other enemies, 
              it's a waste of time to use it because it reloads to slow and 
              they'll get to knock YOU off your feet. 
Where Is It:  It is located in Mission 8 outside the drawbridge. Head around 
              the turning thing to find it on a corpse! 

Needle Gun
----------

What It Does: This gun is the only weapon that can be used underwater. Since 
              you are in first person mode, simply fire the gun and move the 
              pad to hit enemies. There isn't even a curser, so it's a good 
              thing this game has autoaim. It can ONLY be used underwater 
              and not above, on the surface.
Where Is It:  It's found on the ghost ship in Mission 12. It's in the first 
              cabin right beside the Blades.

Nightmare Beta
--------------

What It Does: This gun was formed in the Underworld. It takes power from the 
              operator and fires it out in a burst of energy that can bounce 
              off walls. Using it will use up your Devil Trigger Gauge. 
Where Is It:  Find this in Mission 18. After you enter inside the mirror 
              into the dark dimension, it's sitting on a bed, waiting for 
               someone to grab it.

==============================
W e a p o n   C o m b o s 
=============================

If you have any that aren't in this FAQ, then please, by all means, send 
them to me.

Soaring Blast
-------------
Weapons Involved: Sword + Gun (Pistol or Shotgun)
How To Do:        Hold R1. Now, press Triangle while holding the analog stick
                  in the direction away from Dante. You should be doing this 
                  in front of an enemy by the way. Your sword will lunge 
                  into the enemy and throw him up in the air. While still 
                  holding R1, press X. This will make Dante pull out his gun 
                  and shoot at the demon while in the air! Very cool. The
                  body will explode if you use the shotgun.

Rush of Pain
------------
Weapons Involved: Guns + sword
How To Do:        i have a cool combo for devil may cry....i call it the 
                  "Rush of Pain...but u can call it whatever u want.  First 
                  do the High Time move, blast the enemy (preferably the 
                  handguns) for a little while, then High Time it again, 
                  finally end it with a Stinger.  I only tried with the 
                  Marionettes cause they're too easy to kill. 
Submitted by Dustin Pen

Air Strike
----------
Weapons Involved: Sword
How To Do:        Jump into the air and then press O. Press O while in 
                  the air. Dante will jump and then slash down, doing VERY 
                  CRUCIAL damage to the enemy. This is important against 
                  some bosses
Submitted by CVXFREAK

Continuous Slash
----------------
Weapons Involved: Sword
How To Do:        If you press the sword button (O) fast enough, Dante might 
                  just keep stabbing/slashing the enemy. This involves 
                  pressing the button MANY, MANY times! Mash it if you have 
                  to! The enemy will most likely die after this! This can be 
                  effective against several bosses. 
Submitted by CVXFREAK

Continuous Punch
----------------
Weapons Involved: Infrite
How To Do:        If you press the Infrite button (O) fast enough, Dante 
                  might just keep punching the enemy. This involves pressing 
                  the button MANY, MANY times! Mash it if you have to! The 
                  enemy will most likely die after this! This can be 
                  effective against several bosses. 
Submitted by CVXFREAK

Devil Shock
-----------
Weapons Involved: Devil Trigger, sword
How To Do:        You'll need the Air Raid for this one.  First uppercut the 
                  enemy (hold back then hold circle to do the move) after u 
                  do that quickly change into Satan or whatever then shock 
                  the thing till it dies 
Submitted by Dustin Pen

Endless Dance
-------------
Weapons Involved: sword + guns
How To Do:        First, you must be holding the R1 button. Hold back and 
                  then press O. You will slash your enemy into the air. Then,
                  whip out your guns and blast him a little bit. However, 
                  don't finish him off just yet. Let him fall down, but 
                  before he reaches the ground tap the 0 button twice, so 
                  that you do a 1-2 slash combo, then pause for a moment, and
                  just as Dante's about to lower his sword, rapidly tap on 
                  the O button. This makes Dante stab his enemy with the 
                  sword over and over. Usually, if you keep tapping, you'll 
                  finish off with a big stab that sends your enemy flying. 
                  Don't finish him off like that, though. Before you finish, 
                  do an upwards slash again, and begin the combo all over 
                  again. When you sense that the guy's about to die, finish 
                  him off with a huge downward slash or a stinger. This is a 
                  great combo because it just keeps coming, and gives you 
                  many more style points than shooting your enemy to death 
                  does. One part of this combo that's very tricky is 
                  interrupting the stabbing part with an upward slash. I'm 
                  not entirely certain that it can be done every time you 
                  attempt the combo. I have done it, but it may have just 
                  been because I was hit by another enemy, or the guy I was 
                  hitting blocked me, and that somehow interrupted the flow 
                  of the stabbing. But give it a shot, anyway.
Submitted by: Lyman Johnson
                          

========================
W a l k t h r o u g h 
========================

Introduction
------------
After the opening cut scene, you'll be standing on a path. Run up it. On the 
left, there's a yellow orb. Keep heading up the path until you reach the 
little hole. Go through it to begin your first mission.

-----------------------------------------------------------------------------
    M i s s i o n  1
      ~ Curse of the Bloody Puppets ~

    Objective: Break the evil spell and open the cursed door

Now, I can't really help you in this first part of the mission, you'll ahve 
to do it yourself. Just run around the mansion type room until you have 
gotten all 45 red orbs. nOw, head to the ground floor and look for a red 
door. Press the X button, an option will ask you if you want to use 45 red 
orbs to open the door, say yes. In the next room, break open the suits of 
armor to get some red orbs. Go through the dark passage and up the spiral 
staircase. Here, there's a puppet leaning against the wall, not moving, but 
by the name of the mission, you should be able to figure out what happens. 
Anyways, jump on top of the trunk here. Now, jump up and grab onto the ledge 
above you. In this room, grab the rusty key from the corner. As you turn to 
leave, the puppet will throw a knife at you. Turn around and chop him to 
pieces. 

Now, drop down the  hole, kill the puppets here and leave the room. Head 
back to the main hall. Here, open up the big green door using the rusty key. 
There are quite a few puppets hanging from the ceiling, but they're not 
moving. Head over to the top right hand corner. There are two sets of armor 
here. Destroy them to find a crest hidden behind them. Slash at it with your 
sword until all the lights are lit up. It will turn into an elevator and 
bring you down to the basement. Here, you must fight a lot of puppets, when 
they're all dead, the wooden doors they came out of will close, and the 
elevator will return to the ground floor. Hop on it to go back to the 
previous room. Remember those non-moving puppets on the ceiling? Well, 
they're moving now. Kill all of them to break the curse on the door. Go 
through it.   

-----------------------------------------------------------------------------
    M i s s i o n  2
      ~ Judge of Death ~

    Objective: Open the door of the Cathedral

Start by running south. Some where in this hallway, a portal will appear and 
enemies will start to pur out of it. When this happens, just keep slashing 
away until they're dead. As you go up the hallway, the view will shift to 
behind you. There is a door on your left, but it's locked and needs a Rusty 
Key. Continue on down the hallway until you reach the door. Turn to the 
right and examine the picture. A cut scene will start, when it's over, you 
will have the Alastor! Go through. Now, you're in a library. if you want, 
you can go over to the books and press X to find out about them. When you're 
done with that, go underneath the bridge to the other side of the room. Go 
up the stairs. Notice that there is a big tree blocking the entrance to a 
doorway. You need to find another way through there. Anyways, when you get 
to the top of the stirs, head south. Go to the left. Slash at the desk so 
that a Shotgun will pop out.

Pick it up. Now, head the other way. Go to the picture and get the ruted key.
Now, jump over the balcony. Go through the doorway and back down the hallway.
Go back to the doorway that needed the rusty key. Open it up and go through. 
In here, there is a fountain. Run to the other side of it. Run into the 
force filed that's surrounding the lion thing. You will be sent backwards. 
The lion will speak, telling you that you need a sign. A lot of enemies will 
start to appear. Kill all of them until there isn't anymore coming through 
the portal. Now, jump over the broken section of the stairs. Go up them. 
Then, jump to the second floor. Run around the room, jumping over the gaps in
the floor. When you get to the end, go through the door. 

When you go through, run down the hall. There are a lot of enemies to kill, 
so do it with the shotgun. When they're all gone, continue down the hall. 
Take the first door on the right. Inside, slash at the coffin with your 
sword. It will start to be pushed backwards. When it's back against the wall,
a secret door under it will be revealed. Press X while standing on top of it.
You will be plunged into the darkness below. Walk forward and grab the Staff 
of Judgement. A door will open up behind you. Go through it. Now, you're in 
the library again, beside the big tree that had grown to block the entrance 
to a room. Try to exit the room through the big double doors. A hand will 
appear in it. Making it impossible for you to leave.

3 Grim Reaper persons will fly down from the ceiling. They aren't hard to 
kill, at least not when there's one left. When there's all 2 of them, they 
get tough because when yuo try to attack one, one will attack your back. Just
use your shotgun or pistols while moving around the room constantly. This is 
a sure-fire way to beat them. You can also use your sword if you feel you 
have to. Now, when they're all dead, the hand in the door will shatter into 
glass. Exit through the door. At your feet, there are a lot of cock roaches. 
If you want, you can blow them up, they turn into a gross brown ooze. Eww. 
After that, examine the picture of the judge on the wall. It will ask you if 
you want to put the Staff of Judgement in it. Say yes.

-----------------------------------------------------------------------------

    M i s s i o n  3
      ~ Destroyer of Ardor ~

    Objective: Overcome the trial and acquire the Pride of Lion.

Well, doesn't SOUND too difficult, does it? Well, guess what, it ISN'T. When 
you start, run towards the Pride of Lion. It's sitting on a red pedistle, and
glowing with a golden light. Examine it. It will tell you that you must face 
a trail before you become worthy enough to take the Pride of Lion. It will 
shoot a beam at the door across from it. Shattering the hand that's in it. 
Go through that door. You'll be outside now. Run across the bridge. The 
camera will zoom out, and out. Stand on the multi-coloured portal and 
examine the sign. It'll give you a clue about how to complete the trial. 
Start heading back across the bridge.

When you get to the middle, a beam of light will shoot down from somewhere, 
causing the bridge to crumble into pieces. When you get to play again, head 
down the underwater passage. You lose health every second that you're down 
here, so you must do it fast. Stand on the portal at the end of the tunnel. 
A bunch of skulls will appear around you. With the shot gun, blast each of 
them, a few well placed shots will take them out. You also have the choice to
use your sword. When they're all dead, enter the portal. You'll appear back 
on the broken bridge. Go through the doors. Run up the path and grab the 
Pride of Lion. This, will trigger a cut scene, afterwards, it's off to face 
your first boss battle.

It's a giant scorpian. Begin by just running around. Memorize his attacks, 
and when he's going to fire them. If a burst of laser energy forms in his 
mouth, hide behind a tree, because a beam of energy will come out. Other 
times, columns of fire will shoot up from the ground at Dante. And sometimes,
he will swipe at you with his claws and his tail. I find, that the easiest 
way to kill him is to go into Devil Trigger mode and go crazy with your 
Alastor. After that, just jump up and use your sword to thrust it down into 
him and through his armor. Remember though, the sword must hit his head or 
the area around his head or it won't penetrate his armor.When he's dead, run 
around and pick up the green and red orbs. Go back through the now opened 
grey door.

-----------------------------------------------------------------------------

    M i s s i o n  4: 
      ~ Black Night ~

    Objective: Display one's strength to the Lion and open the Path. Collect 
               the meloncoly soul
               
You start back in front of the judge's picture, the one you stuck the staff 
into, well, go back down the hallway. When you get near the door on the left,
the scorpian will come running down the hall! Quickly, go through the door. 
Walk behind the fountain to see the forcefield. Go near it. It will say you 
need to show it a sign. Then an option appears to show it the Pride of Lion. 
Do that, and the force field will disappear. Examine the Lion statue. it 
says you have to give it a magical blow or something. Slash at it 3 times 
with your sword, or once if you're Devil Dante. An evil spirit will creep 
out of the statue and turn into a Saber toothed Tiger or something. It's 
sort of difficult to kill. Use your guns. Fire at it from a distance, which 
is harder than it sounds because the thing jumps all around the place. 

Sometimes, it turns into a spear and lunges at you, other times it turns into
a gas and crawls along the floor. Sometimes, it tuens into a giant set of 
teeth. Just keep shooting at it until it's dead. When that happens, a door 
above the lion statue will open. Run up the broken set of stairs. Wehn you 
get to the top, jump to the platform with the door. Go through. Kill the two 
enemies and go up the stairs. When you reach a door, kill the two enemies and
go through. There are a lot of hints in here. To your left, beside the 
mirror, is a statue. Examine it to find out there is a slot to put something.
I guess that means you have to find something. Exit the room and climb up the
stairs to the very top. Read the scroll. It sys the soul is at the very 
highest point. 

Well, you're at the very highest point, but you can't see a thing! Jump over 
the blacony. You should land at the very bottom, in a small pool of water. 
Right in front of you is a wierd looking circle thing on the wall. Slash at 
it. The lights around it will begin to fill up. Keep doing this until a red 
portal appears in the middle of the room. A pillar will carry you to the very
top of the tower. In front of you is a sword. Jump across the gap and pick it
up. You can't use it though. Now, jump to the side, over the balcony. Run 
down the stairs until you reach the double doors. Go inside amd turn left. 
Examine the statue again. When it asks you, say Yes to insert the sword. It 
will trigger a cut scene. The Black Night will come out of the mirror and 
exit through the door. Follow him. Outside, jump over the balcony into a 
coutyard. The Night is standing on the top of the building.

-----------------------------------------------------------------------------

    M i s s i o n  5
      ~ Guiding of the Soul ~

    Objective: Go to the destination before the power of the Melancholy Soul
               fades away.

This is one of the easier missions in the game. You'll start off, still in 
the courtyard from your last boss battle. Another phantom tiger thing come 
sout of the door above you. Fight it. It's just like the last one you fought,
so you should be able to kill it without too much trouble. When it's dead, 
go back up to where you fought the Dark Knight the third time, on top of the 
building. Drop down the little crack here to find the door leading back to 
the bedroom. Go through it. Now, exit through the door on the other side. 
There's a couple of enemies, but don't worry about them just yet. Drop down 
the hole in the center of the room. Walk over to the door beside the stairs 
and place the Meloncholy Soul in it.

-----------------------------------------------------------------------------

    M i s s i o n  6
      ~ Evil of the Waterways ~

    Objective: Defeat the evil guardian and accquire the Guiding Light.

Now, head north. Keep going to the end of the path to get a blue ornb 
fragment. Now, head back the other way. Around the corner is a door, go 
inside of it. You're in a room with lots of sewer pipes. At the far end, 
there is a glowing light in one of the pipes. Press X to get the Rusty Key! 
But, this also triggers a lot of bugs to come crawling out of the sewers. 
These are some of the easiest enemies you're going to face though. One hit 
from the shot gun will kill them, or one hit from trusty ole Alastor. When 
they're all dead, the shadow guarding the door will disappear. Exit through 
that door. Across from you is a tunnel. 

If you go through, you'll find some red orbs and a red orb fountain. When 
you come out, continue to the end of the path, killing all and any bugs that 
get in your way. Open the door at the end using the Rusty Key. Once on the 
other end, run through the path. If you take the side tunnel, you'll get a 
couple of green orbs. Keep going along the central path. At the end, there 
are some barrier pieces on the ground. Walk in the middle of them to engage 
in a semi-boss fight. He isn't hard, but takes a long time to kill. The 
easiest thing to do is to jump kick off the walls and slash with your sword. 
When he's dead, the force filed will disappear. Go around the corner to find 
a shrine. Pick up the "Guiding Light" from it.

-----------------------------------------------------------------------------

    M i s s i o n  7
      ~ Holding the Key of Ardor ~

    Objective: Return to the bedroom before the Guiding Light absorbs all of 
               your vitality.

Now, head back the way you came. When you turn the corner, the giant 
scorpian (Phantom) will come out of nowhere. Jump to avoid his blasts and 
keep running forward. You'll run into a few green orbs if you need them. 
When you get to the door at the end, go through. Now, head down the tunnel. 
Kill the two Gruim reaper type people to open the door. Go through the door. 
Now, out here are a bunch of bugs. You might want to kill them in order to 
get a green orb. Anyways, hit the shield thing to the side to activate the 
portal in the middle. 

Step on it to make it turn into an elevator and take you to the top, jump to 
the side. Now, head down the stairs, until you reach the first door. Go into 
it. Well, this is the bed room. Walk over to the indent of a sun on the wall.
Put the guiding soul into it to open a door, go through the door. Yay. Now, 
you have somewhat of a break. The mission is over, but the next one doesn't 
begin yet. Jump over the gap in the bridge and go through the door to start 
the next mission.

-----------------------------------------------------------------------------

    M i s s i o n  8
      ~ The Legendary Knight Returns ~

    Objective: Activate the mechanism and escape from the rooftop

Now, head forward and you will find a place to purchase red orb moves. When 
you're done, wall jump up onto the upper ledghe. There are 10 red orbs here. 
Collect them and go through the door. Head forward and jump over the little 
wall. You'll land in a courtyard now. Head towards the open gate, only it 
won't stay opened. The Phantom (Giant Scorpian) comes back! I find that he's 
easier now, though. Just keep using Devil Trigger Mode on him and go crazy 
with your sword. When he's dead, a small cut scene will begin, it's cool, so 
watch it. When you get control of Dante again, head through the now open 
gate. Go forward and pick up the trident. 

Now, drop into the hole. Hit the circualr object with your sword. This will 
lower the drawbridge. Head around the turning thing to find a corpse holding 
the grenade launcher! Pick it up and drop down the hatchway. Walk forward 
and place the trident into the shrine. It will open up the gate in the room 
underneath you. To reach that room, go through the wooden door. Now, run down
the flight of spiral stairs, go through the wooden door on the left, at the 
bottom of the stairs. Run through the gate before it closes, and head out of 
the big opening.

-----------------------------------------------------------------------------

    M i s s i o n  9
      ~  New Strength ~

    Objective: Use the new strength to open the door

When you start, run across the draw bridge. When you get to the other side, 
it will raise up. Hmmm. Anyways, continue the way you were going. In the 
corner of this area, there's a place to purchase more red orb moves. In the 
middle of the area is a tomb stone of sorts. Go behind it and press X to get 
a Devil thingy-majigger. Now, continue on down the spiraling flight of 
stairs. At the bottom, open the door. You're in a big courtyard. As soon as 
you step off the platform you're currently on, three enmies will pop out of 
the ground. Take them out and follow the glowing blue lights on the ground 
towards a big door. Go through it. 

Now, head to the left and wall jump to get up the wall. Run up the stairs 
and turn right. Follow the path around to find an item. Now, head back. Go 
behind the stairs. There's a crest in the middle. Slash at it until all the 
lights are lit up. This will make all of the platforms in the middle of the 
area form stepping stones up to the top of the area. Head down the path in 
the center. Jump to the first stone. From here, wait until the camera angle 
adjusts before jumping again.

When you get to the top, jump to the shrine in the center. Examine it to 
find Ifrite. Ifrite is a pair of firey gauntlets. Cool. Now, jump down from 
the shrine. A bunch of enemies will attack you. You can use this chance to 
experiment with Ifrite. When they're dead, exit through the big door you 
came in through. A cut scene will begin, when it's over, you'll be in a boss 
battle. It's a giant griffon. He's pretty hard. Start by getting used to his 
attacks. Some times he'll drop pixey dust that will hurt you. Others, he 
will fire a beam of red energy at you. 

Use the grenade launcher to kill him. Just keep avoiding his attacks and 
fire grenades at his head. When he'd dead, the lights on the ground will 
lead you over to a door. On each side of it, there is a torch, but only one 
of them is lit. Punch the unlit one using Ifrite. The door will open, go 
through. Now, you're in a forest. Tons of enemies will start pouring out. 
Kill them and go through the door they open. In here, kill all the enemies 
again and exit through the red orb door. You'll have to pay 200 orbs to get 
through though.

-----------------------------------------------------------------------------

    M i s s i o n  10
      ~ Canyon of Mist ~

    Objective: Come out of the labrinyth alove

This level is fairly easy. Go to the left and start killing the puppets. When
you get a chance, read the stone tablet in the middle of the fork in the 
road. It will give you a riddle about guiding lights and stuff. I never 
understood it, but I DO know what to do. When all of the enemies are dead, a 
little ball of light will come out of no where and go up the right path. 
Follow it up and enter the next area. Now, once again, kill the enemies, 
only now, they're a little tougher. 

Afterwards, follow the light to the next area. Now, the enmies are really 
strong, but still not very hard to kill. When they're dead, run up the final 
path of the labrinyth! Thought you had the level beat? Not yet. There stands 
a couple of spiders in front of you, the number of them depending on the 
difficulty you're playing on. Afterwards, the giant metal gate will open, 
revealing a door. That's the door to end the mission, but first, head into 
the grass on the left to find a holy water. Now, exit throught the big door 
and onto the next mission.

-----------------------------------------------------------------------------

    M i s s i o n  11
      ~ Fate ~

    Objective: Offer the Chalice and open the path

Now, as soon as you start, you'll be facing a death scythe. He's not that 
hard. Just wall jump a lot and slash down at it. After a while, he'll throw 
away his sycthe and die. Yay. Now, jump down the well in the center of the 
room. You're in an underground area. A dino thing comes running at you. Kill 
him, but make sure you don't jump back up the well. Now, head down the tunnel
to find a shop. To the right of it is a crack in the wall. Slash at it a few 
times to bust it open. There are two more dino things here. Kill them both 
to recieve a blue orb fragment. Now, jump up through the crack into the next 
area. Here, run forward and pick up the sign of chastity off the shrine. Now,
back track to the room where you fought the death scythe. 

Head over to the big door. Jump up to the higher level one. Go through. Now, 
don't jump across the area, jump to the side. You'll fall down to an alter 
of sorts. Run up to the glowing thing and place the sign of chastity into it.
You will recieve the chalice. The only problem now, is that you have to 
fight a boiss. Nelo Angleo. He isn't hard. Whenever you can, make sure to go 
into Devil Trigger Mode. When he's dead, the door above you will open up, so 
wall jump to get back to the second floor. Junp across the blocks to reach 
another shrine. Place the chalice on it. This will open a door below you. 
Hop down and go through it.

-----------------------------------------------------------------------------

    M i s s i o n  12
      ~ Ghost Ship ~

    Objective: Go to the deck and head to the Captain's Cabin

As soon as you come out of the door, there is a shop on the left of Dante. I 
highly suggest picking up at least one holy water. When you're done, continue
down the path. At the bottom of the flight of stairs, you'll encounter a few 
puppets. Take them out, and go forward into the cavern. In the middle of the 
cavern is a large ship. Go forward and hop into the pit of water. It will 
switch over to first person view mode. Move forward, you can collect the red 
orbs if you want. Go through the crack in the side of the boat. In the next 
room, avoid the blade and head to the surface. Dante will automatically jump 
out. Run up the stairs. 

You can fight the three blades here if you want, and I do suggest that you 
fight them for the orbs, because you'll need them later. Now, head over to 
the shiny item on the ground. Pick it up. It's a needlegun! It's the only 
gun that can be used underwater. Head up the left set of stairs There's 
another set of stairs back here, head up them and open the door. You'll be 
on the main deck of the ship now. You can climb up to the crows nest of 
several poles in order to get red orbs. You don't need to do that however. 
Head up to the second floor of the deck. There is a door covered by two blue 
swords. Examine them. It will tell you that you must protect the ship if you 
want to enter or something. 

Then, a sin scissors comes out. It's a semi hard boss to beat. Go into Devil 
Trigger mode and go crazy on him. I suggest using Ifrit because it seems to 
kill it faster. Afterwards, try to go through the blue sword doors again. 
The blades will rise up. Then, a cut scene appears, when it's over, you'll 
be fighting the Griffon. He will throw a red bird at you. Kill the red bird 
with the handguns and then use the holy water you picked up earlier. This 
will take half to three quarters of his health away. Now, I find the best 
thing to do, is to get to the top of a crows nest. Stand there and fire 
downwards with your handguns. When he's dead, the blue sword door will open 
again. Head on through it.

-----------------------------------------------------------------------------

    M i s s i o n  13
      ~ Abyss ~

    Objective: Find an exit and escape from the ship

Now, to dante's left is a shop. Go ther eif you want. Then, wander around 
the cabin until you see a shiny item. Pick it up, it's the Staff of Hermes! 
Now, the ship begins to sink. You'll be completely submerged underneath 
water. Swim through the little black square of darkness near the floor. Now, 
you'll be in a large underwater part of the ship. Kill the two blades in 
front of you via the needle gun. Now, go through the doorway with the blue 
lights around it. There are more blades in this next room, so take care of 
them. Now, head towards the crack in the side wall. This completes the 
mission, but the next doesn't start just yet. To start it, you must get out 
of the water. Run down the corridor and up the stairs. Go through the door 
at the top.

-----------------------------------------------------------------------------

    M i s s i o n  14
      ~ Deep Darkness and Towering Mountains ~

    Objective: Go to the surface and head for the coliseum

Head south down the stone corridor. Turn left. Keep following the path until 
you find a skeleton against the wall. Examine it to find a shield. The arm 
also acts as a lever, so pull it. This opens the iron gate you passed by, 
with an elevator inside. It also activated a booby trap. the floor starts to 
move against you, and spikes start popping out. If you have air raid, use it 
and just fly over top of the spikes to get to the door. If you don't, then 
you have to jump over the spikes, which is really hard. Either way you do it,
go into the elevator and let it carry you back to the surface. 

At the surface, head south. Jump down the cliff to meet up with a bunch of 
blades as well as a larger type of blade. Keep killin them. You must have at 
least 200 red orbs right now. Head theough the mine on the side of the level 
to find a red orb door. Use the 200 red orbs on it and pass through. Now, 
you're in a courtyard. Kill all the enmies in this room. You can wall jump 
up on the single ledge to get a devil star. Hop down and run up the stairs. 
Pay 100 red orbs to open the door at the top. Through here, collect the red 
orbs and go through the door.

-----------------------------------------------------------------------------

    M i s s i o n  15
      ~ Wheel of Destiny ~

    Objective: Use the shield and a pair of lances to conquer the Coliseum

You're back in the area where you first fought the Griffon. Go forward. 
There are a bunch of blades. Kill them. Now, beside the door with the 
torches is another door. Go through it. Find the door with the red shield on 
the front. Open the door using the emblem shield and go through. Now, don't 
go down the stairs, but go past the stairs. Kill the puppet and grab the 
item, the Luminite. Now, head down the stairs. Kill the puppets and break 
open the crack in the wall. Run inside and bust evereything open to recieve 
a couple of orbs. 

Now, back track and exit this area. Go forward and follow the path around a 
curver. You'll see a big door now. Run past it and open up the door with the 
blue shield on the front. Go down the stairs. Kill the puppets. Now, break 
open the cracked wall. Run in and destroy everything. You'll end up with a 
holy water and a blue orb fragment. Go back out and through the big blue 
doors. Now, head forward. You'll have t go north now. Wait until the set of 
blades in front of you disappears inside the wall and run past them. 
Continue this until you get to the end. 

Hop down onto the platform. Air Raid over to the shrine to pick up a pair of 
lances. Now, back track to the beginning of the tunnel and go up the ramp 
and through the door. Head back to the big doors that are between the blue 
and red shield doors. Put the lances in it to open it up. Now, once inside, 
hea donto the big blue glowing circle in the middle to trigger a cut scene. 
When it's over, you'll be fighting the Griffon again. Pull out your grenade 
launcher and go crazy on him. He HAS learned some new moves though. Now, he 
will shoot light beams that go all over the place, making it much harder to 
dodge them all. 

When he flys into the air, he will stay there for a long time. Avoid the red 
beams he drops down to the earth and skeep shooting him with the grenade 
launcher. When he gets down to half health, his wing will be torn off, 
making him tumble to the ground. He's even easier now. Mostly, he'll only 
run at you. Go crazy on him in devil Trigger Mode. A cut scene will appear. 
When it's over, jump on top of the raised column in the middle of the area. 
It's an elevator that takes you down to the basement. Go forward to get the 
Wheel of Destiny.

-----------------------------------------------------------------------------

    M i s s i o n  16 
      ~ Nightmare of Darkness ~

    Objective: Unravel the mystery of the Staff of Hermes

Now, turn away from the shrine and go back. There is a whole blue orb beside 
the elevator. Grab it and ride the elevator up. Jump dopwn and exit through 
the doors of the coliseum. Follow the path of blue lights over to a door. Go 
through the door and up the spiraling flight of stairs. At the top, head 
forward, past all the stones until you reach the drawbridge. Place the wheel 
of destiny into the slot in the ground to lower the bridge. Cross it. When 
you get to the door on the other side, go through. 

From here, go through the door directly in front of you. You're back in the 
room that you started the first mission in. Run around to the back of the 
stairs to find a blue orb. Now, jump up to find a crest. Smack it with your 
sword a few times. This will trigger a cut scene. Afterwards, jump up to 
avoid the laser blast of the enemy. Run over to him, pop into Devil Trigger 
Mode and go crazy. Killing him will release the curse on the green door. Go 
through it. 

Now, depending on the difficulty, there might or might not be another laser 
guy in the airplane room. Either way, go through the door on the left. Now, 
you're back in a familiar hallway. Run down it, killing the puppets as you 
go. When you reach the end, go to the right and through the doors that once 
lead to the pride of lion. The room is dark and there's a big puddle of 
water on the ground. Smack one of the four crests in thr oom until it lights 
the room up, now, go examine the puddle. It'll trigger a boss battle! He's 
basically a blob. 

Smack him a few times, and an orb should appear on his body, attack that for 
a while, continue this process until the lights go off, he'll then turn back 
into a moving puddle. If you walk on him when he's like this, you'll get 
sucked down to hell. Kill the skulls here. Then, your old pal, Phantom will 
emerge. He's not hard, kill him and enter the portal to be transported back 
to the boss battle. Doing this will do some damage to the Nightmare. Now, go 
smack a crest to turn the lights back on. Kill him. Collect the red orbs he 
leaves and go out the doors at the far end, the ones leading outside. 

Now, go forward. Jump across the stones to get to the other side. If you fall
down, don't worry. Kill the skulls, enter the portal, and you'll end up on 
the side of the bridge that you want to be on. Go behind the pride of the 
lion tablet to find a sign with two snakes on it. Examine it and show the 
Staff of Hermes to it. This will make two pictures appear. Jump through the 
one on the left.  

-----------------------------------------------------------------------------

    M i s s i o n  17
      ~ Parted Momento ~

    Objective: Slash away at the dragon and enter the court with the
               Quicksilver

Now, head forward and run up the stairs. Now, there's now pile of rubble 
blocking the pathway, so continue up to the top of the tower. Another 
picture will appear, so jump through it. Now, fight the frosts that are 
flapping around the room, when they're dead, go through the door in front of 
you. In this hallway, go straigh, ignore the fork in the road. If you choose,
you can fight the puppets scattered about. When you reach a door, go through.
Now, go forward until you reach a little circle. There's a hand crank on one 
side of it and a stone tablet on the other. 

Stand on the circle and look forward. There's a large dragon head up ahead. 
Wait until he fires a blast of fire at you, then hit it back at him with your
Alastor. Depending on the difficulty, the amount of hits you need to make 
varies. Now, go over to the hand crank and press X. Rotate the left analog 
stick in a clockwise direction. This will move the mirror that has appeared. 
Posisition it so that it's lined up with the mirror overhead. It'll start a 
chain reaction and uncover an item in the balcony ahead. Now, wall jump on 
the right side of the hallway to reach the ledge above. 

Follow it around the corner. Jump to the only platform that you can. From 
here, jump to the blue block. It disappears, so do it quickly, while you can 
still see it. Even when it's invisible, you can still stand on it. Follow 
all the blocks until you reach the balcony where the item was. Jump to it 
and take the item. It's Quicksilver! Jump down and run back down the hall. 
Exit this room. Now, back track down the hall until you reach the fork in the
road. Go down it. Place the Quicksilver in the door and go through. In this 
room, go forward a little to trigger a cut scene. 

Now, it's another Boss battle. Nelo Angleo again. You should know the 
easiest ways to beat him by now, so I won't go through that. He has one new 
move, he summons a bunch of razor sharp knives and throws them at you. Avoid 
them by jumping around. He's also a lot faster than he was in earlier 
battles. Afterwards, another cut scene will begin, a somewhat surprising cut 
scene...

-----------------------------------------------------------------------------

    M i s s i o n  18
      ~ Spirit Stone Elixer ~

    Objective: Throw the Philosopher's Egg into the fire and transform it 
               into the Spirit Stone.

Now, after the opening cut scene, you'll have a new sword, the Sparda! Walk 
onto the black portal that appears. It will tak you back to the tower, where 
another picture will open up. Hop into it. It's an underwater stage. Swim 
along, following the trail of red orbs, until you reach the doorway, when 
you go through, you'll be in a room with 4 sin scissors. Kill all of them 
with the needle gun to open a door. Go through the door. Go forward and 
smack the crest a few times to flood the room, swim up until you reach the 
stairs, make sure you're on top of the stairs before the water disappears. 

Run up the stairs, jumping over the gaqps. At the top, you'll find the 
Philosiphers egg. Take it, and head back down the stairs, at the bottom, go 
through the door. You're in the room where you used the pride of lion oh so 
long ago. Now, hop down from the rubble that used to be a staircase and 
examine the blue fire. Place the egg inside of it. Now, a boss battle will 
begin. It's a Nightmare again. Smack the crest on the wall to turn the lights
on, then run over and start hitting the orb that appears. After a short 
battle, the Nightmare will be finished, and the egg will be ready. Walk over 
and pick it up. It has transformed into the Elixer! A black portal appears 
in the middle of the room before the mission ends. 

-----------------------------------------------------------------------------

    M i s s i o n  19 
      ~ Enter the Corrupted World ~

    Objective: Open the gate to the Underworld

Now, enter the black portal that appeared in the previos mission. You're 
back in the tower. Follow the staircase down to the bottom. Step on the 
black portal to go back to the real world. Hop into the other painting. 
You're in the bedroom. Start by picking up the blue orb fragment. Now, jump 
to the top of the bed to get an untouchable. Now, head over to the mirror 
and examine it. The elixer reacts with it. Press X to go through it. Now, in 
this dimension, everything is sort of blurry, and the red orbs have no 
effect. What you do is go to the left and out the balcony doors. Jump over 
the balcony and pick up the Pillosophers stone from the center. 

This will trigger a cut scene, after which, you'll be fighting a couple of 
really big monsters. They're pretty tough, so take your time with them. 
Afterwards, you get tons of red orbs. Now, Hop up to the pathway and run 
around it. You should now how to get back to the balcony. When you do, go 
through the door. Head over to the mirror and back to the semi-real world. 
Step into the black portal. Now, jump across the stones and back to the 
cathedral. The power of the elixer is now reacting with the puddle on the 
floor. Walk over to it and press X. You will be submerged. Walk over and 
look at the little multicoloured orb in the ground. This opens the portal to 
the underworld. Hop in it.

-----------------------------------------------------------------------------

    M i s s i o n  20
      ~ Showdown with Nightmare ~

    Objective: Head to the place of sacrifice

Now, when you start, wall jump up into the passage. Go along past the 
thumping things in the side until you reach a red thing. It's like skin or 
something. Rip through it with a sword and enter. You have to fight two of 
those big things from the mirrored dimension. They're pretty tough. When 
they're done, go to the shop and get what you want. Next, rip through the 
next skin thing. A cut scene will start. When it's over, you'll be in a 
circle of blue flames and fighting a Nightmare. 

Smack the red crest to light the place up, after that, you should know what 
to do. When he gets to about half life, Trish steps in and hurts you. Then, 
you're left to fight the nightmare again. When it's in the red, the orb on 
it's back will break in two. If you attack it, it'll shoot a beam of light 
at you. Just stay at a safe distance and use your grenade launcher. When 
it's dead, a cut scene will take over.

-----------------------------------------------------------------------------

    M i s s i o n  21
      ~ Living Cave ~

    Objective: Pulsate the heart and open the last gate

Go through the door in front of you. You're in a big chamber with a huge 
heart in the middle. It's veins are connected to a door that you need to 
open to continue. Jump along the poles to the right. At the end, break open 
the crystal. This will open a door in the chamber you just left. So track 
back through the door. Jump up on the platform and slice open the skin and 
walk through. Now, run forward. The hallway will begin moving around like 
crazy. You'll come to a fork in the road, take the left path. Snakes will 
come out of the wall and attack you, quickly draing your health. 

Simply fire a couple hand gun shots at them or use your sword. When you get 
past two sets of these snakes, you'll come face to face with a large nobody. 
Kill it and continue down the passage. You'll encounter two more nobodys. 
Kill them to open the paths beyond them. At the last one, rip open the skin 
door and go through. Kill the two ice things before they split into 4 ice 
things! After that, jump across the rocks in the lava. Hit the crest on the 
other side. This will raise a pillar of rock. Jump to it and another pillar 
will raise. Jump to that, then to the next platform. There is a red orb 
fountain here. Get the orbs. 

Now, hit the next crest. Hop on the risong pillar. Now, you can't reach the 
next pillar just yet, so jump to the platform. Jump from one to the next 
until you can reach the next pillar. Jump to the ledge and rip open the skin 
door. Go through. Walk forward and jump over the gap. Hit the crest. This 
will make the heart begin to beat faster, making the door open. Go through 
it. You're in a big cathedral. Run forward to confront Mundus. A cut scene 
triggers, one with a sad ending.

-----------------------------------------------------------------------------

    M i s s i o n  22
      ~ Legendary Battle ~

    Objective: Defeat Mundus

Now, you'll be flying through space. You can move in all directions to avoid 
incoming objects. using X or square will fire beams of blue energy at him. 
Just keep flying and shooting until he stops. Now, put on your Devil Trigger 
and he will knock you down to earth. He gets easier now, believe it or not, 
at least as long as you've bought Meteor level 1 or 2 from a shop for the 
Ifrit. If you do, then hop onto one of the floating rocks, get really close 
to him and start using it. If you don't have that move, then try running 
around, avoiding incoming boulders and shooting grenades at him. When he's 
dead, the mission's complete.

-----------------------------------------------------------------------------

    M i s s i o n  23
      ~ Mother's Guide ~

    Objective: Escape Mallet Island before it collapses

Now, you must backtrack a lot. Start by going back to the heart chamber. 
From here, just keep going backwards. When you reach the area where you 
killed Nightmare, you must kill the two nobody's in order to open the door 
ahead. Run through it. In the next area, head for the coloured light and ride
it up to the halfway point between earth and the underwold. Ride the big 
elevator back to the surface. Now, run out of the cathedral. Run all the way 
down the hall and through the doors to the first mission. 

A cut scene will take over for a few moments. When it's over, you'll be in 
the sewers, trapped! Mundus seems to have survived after all. Just run under 
him and start going crazy. he can't hit you from here, and you have 
unlimited Devil Trigger. When he's down to his last sliver of life, Trish 
will come out! She gives you her powers. Pull out your handguns, go into 
Devil Trigger Mode and fire one shot to finish Mundus off. 

Now, a cut scene takes over. When it's done, you'll be piloting a plne 
through a cavern. Watch out for the spike things because the plane moves 
really fast. If you have a lot of health, you don't really have to worry 
about anything. When you're at the end, you'll see light shining into the 
cavern.

              *Congratulations on beating Devil May Cry*

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
8. S e c r e t  M i s s i o n s
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

    S e c r e t  M i s s i o n  1
      ~ Critical Hit ~

    Location: Right after you beat Phantom in Mission 3, go back outside, 
              drop down into the water where you fought the skull things

This mission is pretty hard. You need to beat a Sin Scissors with only one 
attack. Well, technically two. Anyways, run down the tunnel and step on the 
circle thing in the middle. This triggers the battle. Wait until it floats 
down right beside you. Jump up and slash down at it's mask. Then, fire a 
shotgun blast directly in it's face. If done properly, it will die and a 
blue orb will appear. It's a hard mission, so don't get discouraged too 
easily.

-----------------------------------------------------------------------------

    S e c r e t  M i s s i o n  2
      ~ Baby Phantom ~

    Location: After you've beaten Phantom for the first time in Mission 3, 
              exit the door to go to Mission 4. Re-enter the cathedral
             

This mission is easy. You must kill 100 baby phantoms in 30 seconds. Simply 
use your handguns and go crazy on the floor. Another way is to just use a 
holy water.

-----------------------------------------------------------------------------

    S e c r e t  M i s s i o n  3
      ~ Baby Phantom II ~

    Location: After you have done Baby Phantom 1, head back out of the 
              cathedral. Start running down the hallway, when Phantom starts 
              chasing you, keep running down the hal. Go through the door at 
              the very baack to get into this secret mission.

This mission is a little harder than the last. You aren't allowed to use any 
weapons or holy water. It's a small area, so just trample them all. It might 
take a few tries because the camera gets a little wierd.

-----------------------------------------------------------------------------

    S e c r e t  M i s s i o n  4
      ~ The Three Beasts ~

    Location: After you you show the Pride of Lion to the gate keeper and 
              fight the shadow (Or death scythe on easy auto) exit the room. 
              Go down the hall a little to find the door leading back to the 
              room with an airplane. Go to th back cornr and light up the 
              crest to take you down to the basement.

This mission can be easy, or hard, depending on how good you are with 
shadows. You have to fight three at once. If you use a holy water, all of 
their cores will be exposed. That's one strategy for killing them. The other,
is to run around, jumping and firing the shotgun. As soon as you see an 
exposed core, attack it. You'll get a blue orb for beating it.

-----------------------------------------------------------------------------

    S e c r e t  M i s s i o n  5
      ~ One Eyed Evil ~

    Location: After beating Mission 6 and going onto 7, go back to the room 
              where you got the rusty key. Outside the room however, you'll 
              have to take out all the bugs and break the curse on the door 
              before hand.

Now, the idea is to make one of the giant spiders kill the other. That means 
you can't kill them yourself. The easiest way to do this is to jump around 
in between them. Then, when they try to attack you, move out of the way and 
hopefully, they'll attack each other. Your health keeps going down, so try 
not to get hit, and make it quick.

-----------------------------------------------------------------------------

    S e c r e t  M i s s i o n  6
      ~ Wandering Ghosts ~

    Location: In mission 11, head back to where you fought the kykclops in 
              mission 10. It's a secret mission!

This is fairly easy. The objective is to reach the blue orb high in the air 
by jumpin off enemies. The easiest way to do this is so run forward jump up 
and kick off the first ghost. You should reach the orb, if you don't then 
keep trying.

-----------------------------------------------------------------------------

    S e c r e t  M i s s i o n  7
      ~ Water Cell ~

    Location: After you finish mission 13, you'll be in a small time period 
              to run around before the next mission starts. Head back into 
              the ship and swim back to the captain's cabin. Examine the 
              skeleton corpse to trigger a secret mission

This is a hard and easy battle. If you are good at using the underwater 
controls, this mission should be really easy. If you're like me, and have 
trouble using these controls, this can be quite difficult. Basically, you 
must defeat all the underwater blades using the needle gun. They will 
surround you, so try to stay to the outside of the areana. Also, don't stay 
in one place and shoot, shoot a little and move to another location. 

-----------------------------------------------------------------------------

    S e c r e t  M i s s i o n  8
      ~ Treasure of the Reaper ~

    Location: Now, head back to the room in Mission 14 where the spikes rose 
              out of the floor. To the right of the elevator is a picture of 
              a skull. Examine it to start a secret mission.

This mission is HARD. Three Shadows will come out of the skull picture so 
dodge the first one immediately after starting. When you try to go after one,
the other will usually shoot spikes up at you. It's really difficult. Try 
using the Nightmare Beat if you can. If you don't have it, then use the 
trusty old shotgun. When an orb is exposed, go into Devil Trigger and 
Stinger that orb till it turns red.

-----------------------------------------------------------------------------

    S e c r e t  M i s s i o n  9
      ~ Shadow of Darkness ~

    Location: After you beat the First Nightmare in Mission 17, head back 
              out of the cathedral. Head down to the end of the hall and go 
              through the door. It will go to the secret mission sub screen.

Now, you're in the airplane room to begin with. The objective is to hunt and 
defeat all the Shadows. Well, you don't see any in here, or do you..Jump on 
top of the airplane to find two sets of red glowing eyes. Jump down and they 
will come after you. Kill them both, you should know how to kill a shadow by 
now. AFter they are both dead, try to exit the room, you'll be transported 
into the main foyer. Kill the single Shadow in here, it's in the corner 
where a blue orb once lay. When it's dead, go out of the grey doors. It'll 
take you to the bridge area. Kill the shadow in here to complete the mission.

-----------------------------------------------------------------------------

    S e c r e t  M i s s i o n  10
      ~ Stairway of Tranquility ~

    Location: After Secret Mission 9, you'll be left standing in front of 
              the brige. Head out of the doors and back to the coliseum. Go 
              through the lance doors.

This mission is just plain annoying. The objective is to reach the blue orb 
in the sky by climbing the stairway of death. Well, the "stairway" of death 
is a lot of skulls. The skulls will make a wierd noise that's sure to get on 
your nerves in a very short time period. You have to jump from skull to 
skull in order to reach the blue orb. You can't land on top of them though, 
because you have to kick jump. The camer angles don't help either. Just try 
to keep a steady hand, and eventually, you should be able to get it. Air 
hike also helps.

-----------------------------------------------------------------------------

    S e c r e t  M i s s i o n  11
      ~ Blue Jem in the Sky ~

    Location: At the beginning of mission 17, turn around and go back on the 
              portal. Now, the idea is to jump across the stone blocks of 
              the bridge to get to the other side. The easy way is to step 
              on the first block, go into Devil Trigger Mode, and then use 
              Air Raid to fly across the stones. Either way, when you get to 
              the other side, the mission will begin

Now, a death scythe will come out of the bridge. The idea odf this mission 
is to use the tornado things it makes to launch yourself into the air, and 
to the blue orb. When you get really high, it's best to go into DT mode and 
float over to the orb using air raid

-----------------------------------------------------------------------------

    S e c r e t  M i s s i o n  12
      ~ Holy Bangle ~

    Location: At the beginning of Mission 21, you'll be in a room with a 
              statue of time. Right across from it is a wall, examine it to 
              trigger the mission.

This secret mission is longer than some missions! Start by running through 
the halls. You'll get a blue orb as you go. You'll also have to fight a 
couple of nobodys. When you reach a big room, jump up on the fungus type 
things to get to a rock level with a dinosaur head. You can't shoot his fire 
balls back like before, so start attacking him. Try using meteor a couple of 
times, if you don't have it, then jump across the chasm to the head and hit 
it with your sword. You'll have to climb back up after each hit though. When 
it's dead, hop down. You'll now have to fight a shadow. When it's killed, an 
elevator will appear above you. Climb up to the top of the area and jump to 
it. Let it carry you to a platform. From there, jump to another elevator. 
Jump to the rock it carrys you to. Run forward to get the Time Bangle, and 
finish the mission.

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
9. I t e m s
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

Red Orbs
--------
Sometimes, when you defeat enemys, red orbs will pop out of their corpses. 
Get them. They are important. They allow you to buy new weapons/moves at the 
start of each new mission. You also need them to open doors. 

Green Orbs
----------
From a select few enemys, a green orb will pop out of their corpse. These 
orbs will refill your entire health bar. There aren't that many of them in 
the demo, I think there are 3. So be careful and try not to take too much 
damage from enemies.

Yellow Orbs
-----------
These are perhaps the most important orb. At least in some respect...The 
yellow orbs act as continues. When you die, you use up an orb and are put 
back into the level. When you run out of yellow orbs completely, it's Game 
Over. Don't let that happen...I'm not 100% sure on this, but you might be 
able to buy some from a shop.

Blue Orb Fragments
------------------
You will find these throughout the castle. When you get four of them, your 
total amount of health you can get is increased.

Purple Orbs
-----------
These orbs can raise the amount of devil trigger guages you have. The more 
you have the longer devil trigger mode will last. To get them, simply buy 
them from the shop thing before a mission starts.
 
                -------------------------------------------
               |      ITEM        | MISSION | SHOP | PRICE |
                ------------------+---------+------+-------
               | Vital Star       | N/A     | Yes  |  480  |
                ------------------+---------+------+-------
               | Amulet           | 1       |  No  |  N?A  |
                ------------------+---------+------+-------        
               | Rusty Key        | 1, 6    |  No  |  N/A  |
                ------------------+---------+------+-------
               | Pride of Lion    | 3       |  No  |  N/A  |
                ------------------+---------+------+-------
               | Death Sentence   | 4       |  No  |  N/A  |
                ------------------+---------+------+-------
               | Meloncholy Soul  | 4       |  No  |  N/A  |
                ------------------+---------+------+-------
               | Guiding Light    | 6       |  No  |  N/A  |
                ------------------+---------+------+-------
               | Trident          | 8       |  No  |  N/A  |
                ------------------+---------+------+-------
               | Sign of Chastity | 11      |  No  |  N/A  |
                ------------------+---------+------+-------
               | Chalice          | 11      |  No  |  N/A  |
                ------------------+---------+------+-------
               | Purple Orb       |   N/A   | Yes  | 440+  |
                ------------------+---------+------+-------
               | Blue Orb         |   All   | Yes  | 300+  |
                ------------------+---------+------+-------
               | Devil Star       |  Most   | Yes  | 550+  |
                ------------------+---------+------+-------
               | Untouchable      | 9, 18   | Yes  | 1000  |
                ------------------+---------+------+-------
               | Holy Water       |  Most   | Yes  | 700+  |
                ------------------+---------+------+-------
               | Yellow Orb       |  Most   | Yes  | 350+  |
                ------------------+---------+--------------
               | Staff of Hermes  | 13      |  No  |  N/A  |
                ------------------+---------+------+-------
               | Wheel of Destiny | 15      |  No  |  N/A  |
                ------------------+---------+------+-------
               | Elixer           | 18      |  No  |  N/A  |
                ------------------+---------+------+-------
               | Philosifers Stone| 19      |  No  |  N/A  |
                ------------------------------------------- 

Vital Star
---------- 
You start with one. Shops sell some. This item is great. Whenever you're 
vitality is a little on the low side, use one of these to replenish your 
health back up to full. 

Amulet
------
This was a memento from Dante's mother. With the help of an amulet that 
Sarda holds, it can be transformed into the perfect amulet. Nobody knows the 
true meaning to the amulet, but it sure means something to Dante. Maybe 
we'll find out in the sequel

Rusty Key
---------
Many places throughout game. This key can be used to open a few doors 
throughout the game. It's mandatory that you find them. I'm guessing they 
get their name because the old castle hasn't been used in years, so 
everything is beginning to rust. Just a hunch...
 
Pride of Lion
------------- 
The pride of lion is a small sign with a picture of a lion head on it. It 
has the power to call forth the gate keeper. It's found in Mission 3. First 
you have to complete the Trials though.  

Death Sentence
--------------
This sword cannot be used as a weapon. Too bad, because it looks kind of 
cool. You use it to recieve the meloncholy soul. The loaction of it is to 
ride the elevator from mission 3 up to the top of the tower. Jump over the 
gap and pick up the sword

Melencholy Soul
---------------
After you put the death sentence into a statue of a woman, the meloncholy 
soul will pop out. It has mystical powers, but those powers will run out 
after a while of being activated.

Guiding Light
-------------
This is a strange sign. Who ever picks it up must place it in it's place of 
destination. The sign will slowly devour the users vitality. If you take too 
long delivering it, then you will surely die. 

Trident
-------
This is a three pronged stick that is used to raise the draw bridge in 
Mission 8. It is found right after defeating Phantom. There's not much more 
I can say about it. You stick it into a a hole and it raises a drawbride in 
the room below. 

Sign of Chastity
----------------
It looks like a giant brain. It is used as a sacrifice. It's found in 
Mission 10. Once again, there's not much to say about it other than it's a 
big brain. 

Chalice
-------
The chalice is used to open a door. It's found after you put the sign of 
chastity into a shrine in Mission 10. Ity is gold rimmed. My guess is tha 
somebody important used to drink out of it otherwise it wouldn't play such a 
big part.

Devil Star
----------
When your Devil Trigger guage reaches zero, you can use a devil star to fill 
up 5 guages. You can find these throughout most of the missions, but you can 
also buy them in shops. Very useful when going into boss battles.

Untouchable
-----------
This is the third star in the game. When used, it will make you invincible 
and put you in Devil Trigger Mode for a short period of time. Another great 
item for bosses because, as I said, nothing can be done to you, and you have 
the advantage of being more powerful via Devil Trigger.

Staff of Hermes
---------------
Found in Mission 13, Abyss, this item is a long pole with sculpted snakes 
going up the side of it. It has a strange power that you will have to unlock 
further into the game, more percisely, Mission 17.

Wheel of Destiny
----------------
Found after the second fight with Griffon, this wheel is used to raise the 
giant draw bridge that raised after you left the castle. 

Elixer
------
This is a wierd blue coloured stone that is found when you mix the 
philosiphers egg with some strange looking blue fire. It will allow you to 
reach an eveil part of the castle where i guarabtee you don't exactly want to
be

Philosiphers Stone
------------------
This is a strange stone that si the key to entering the underworld. It is 
found in the courtyard of the mirrored dimension in Mission 19. Good luck 
fighting the enmies that appear afterwards...mwahahah

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
10. E n e m i e s / B o s s e s
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

E n e m i e s
-------------

Marionette
----------
As the name suggests, these enemies are controlled by the power of the 
devil's impure strings. At a glance, they seem slow, weak and easy to fight.
However, beware the evil trap. Once Marionettes see their prey, they attack 
with their sword and scimitar nimbly and accurately. They sometimes throw 
their weapons at distant enemies. Some may already be armed with projectiles 
when you meet them.

Sin Scissor
-----------
Their appearance- floating in midair in long black cloaks, wielding huge 
scythe and scissors- may remind one of the Grim Reaper. However, the Grim 
Reaper harvests only on dead human's souls. These devils decapitate humans 
while they're still alive! When confronting them, aim at their masks. It is 
useless to attack their bodies, arms or legs.

Shadow
------
Resembling beasts of the cat family, Shadows can move extremely fast and 
battle their opponents. However, that is not the only weapon in these 
cunning devil's arsenal. They sometimes change their body shape dramatically 
to finish off their prey. In fact, they are shapeless evil spirits with no 
substance. They enter the human world by wrapping their spirits with black 
magic. Sword attacks won't work against them, but projectile attacks will.

Blade
-----
These are like big dinosaurs/humans. They have armor and sharp teeth and 
claws. They are pretty tough to kill, but  not nearly impossible. They just 
take more hits than the average enemy, but they also give off more red orbs 
than the average enemy. 

Beezlebub
---------
Why did Capcom even bother to put these things in here. They are pathetic. I 
don't know how anybody could ever get hurt by these things. One hit from 
Alastor or any other weapon for that matter will turn these things into a 
pile of goo. Sometimes, the bug will come from the sewage, some crawl around 
on the walls, then there's the annoying bugs that fly around. 

Bloody Mari
-----------
Bloody maris are almost exactly liuke marionettes. They even hang out with 
Marionettes! They will usually resort to throwing knives or using a shot gun.
The easiest way to defeat this thing is to slash slash slash away with 
Alastor. They don't take very many hits to kill, and if you move constantly 
around the battle ground, you should never get hit either.

Death Scissor
-------------
These things are HARD. They are like the sin scissors in some ways, but only 
much, much stronger. They will attack you with their giant pair of scissors, 
as well as making little tornados underneath you to send you up into the 
ceiling. These things take a lot of hits with anything to kill them. Try 
using Devil Trigger to deal some serious damage.

Fetish
------
These guys are cool. They are also very very hard. They are like a 
marionette, but they shoot fire instead of throwinw knives or shooting guns. 
They will usually start spinning while exerting a stream of fire. If it gets 
ahold of you, it can do some damage, so don't let that happen. This enemy 
will never make an appearance on Easy Automatic Mode.

Death Sycthe
------------
These are like the death scissor. Except for the fact that it now has a 
scythe instead of a pair of scissors. Do the math and figure out which can 
do more damage. A scythe, or a pair of scissors. The answe ris obviously the 
scythe. It's still basically the same strategy as the death scissor though, 
just jump around a lot and attack it in Devil Trigger Mode. The grenadegun 
also does a lot of damage.

Kyklops
-------
Miniature Phantoms. The Phantom is the giant spider/scorpian hybrid boss you 
have to fight in case you didn't know. These things act in the same way, 
except they don't shoot out lava or fire because they're not fire based 
spiders. Just use the same strategy for the Phantom, jump around, slashing 
at the head. 

Nobody
------
These are giant monsters from the depths of the underworld. They start out 
small, and crawling on the floor, when you attack them, they will summon 
power and grow in size. They will keep growing until they are at least twice 
as big as you. Now, things get interesting. Jump around A LOT. You don't 
want these thiongs getting ahold of you because they do a lot of damage. Try 
to go into Devil Trigger and attack them. It makes everything a lot easier.

Plasma
------
At first, they'll appear as a blue bat. The bat will attack you by dropping 
ice on you. After you hit it a few times, it will come down to the ground and
morph into a human shape. It will still shoot ice at you though. If you 
attack it, but don't kill it fast, it will split into three! If you don't 
kill those, they split into 3 each! That's why it's important to finish off 
these little buggers as soon as possible.

Sargasso
--------
These things are basically giant floating skulls. You'll encounter them in 
four parts of the game. In mission 3, when you're getting the prid eof the 
lion, and every time you fight Nightmare, if you get sucked down to the 
underwold, you'll have to fight a squad of them. They will usually come in 
groups of about 6. If you get near one, it will become solid and start 
attacking you, but the rest of them will stay where you are until you get too
close. There are many ways to kill them. A shot gun shot at close range will 
take them out, or you can do a High Time with a slash down.

-----------------------------------------------------------------------------

B o s s e s
-----------

N e l o  A n g e l o

  Attacks: • multiple sword combos
           • horizontal slash with sword
           • Fire a beam of blue energy
           • transport to appear behind you
           • Throw a series of knives at you

First Fight
-----------
He'll hop down, and you'll be fighting your first boss battle. He's easy. He 
will try to do some wacked out moved to you. To avoid it, jump over his head 
and slash down with your sword. This is all you really need to do. When your 
devil trigger guage is full use it, run up to Nelo and go crazy with Alastor.
When he reaches two thirds of his life back, he will transport to a higher 
area. Jump up to where he is and do the same as before. When he reaches one 
third of his life left, he will transpor to the highest area. To reach him, 
run up the stairs and jump over the gap. Now, wall jump on top of the rubble 
to reach him. Do the same as before to finish him off.

Second Fight
------------
He will try to do some wacked out moves to you, even more wacked out than the
last time you met because now he does combos. The basic comcept stays the 
same though. Jump over his back and slash down. Use the Devil Trigger 
whenever possible. If you run low on health, jump over the railing into the 
water. There is a green orb here.  to you. To avoid it, jump over his head 
and slash down with your sword. This is all you really need to do. When your 
devil trigger guage is full use it, run up to Nelo and go crazy with Alastor.

Third Fight
-----------
He will try to do some wacked out moves to you, even more wacked out than the
last time you met because now he does combos. The basic comcept stays the 
same though. Jump over his back and slash down. Use the Devil Trigger 
whenever possible. If you run low on health, jump over the railing into the 
water. There is a green orb here.  to you. To avoid it, jump over his head 
and slash down with your sword. This is all you really need to do. When your 
devil trigger guage is full use it, run up to Nelo and go crazy with Alastor.
The only diffrence you have to make between this fight and the last fight is 
to jump around more.

-----------------------------------------------------------------------------

P h a n t o m

  Attacks: • Shoot a beam of red energy
           • Strike with tail
           • Attack with pincers
           • Make columns of lava erupt from floor
           • JUmp on you

First Fight
-----------
It's a giant scorpian. Begin by just running around. Memorize his attacks, 
and when he's going to fire them. If a burst of laser energy forms in his 
mouth, hide behind a tree, because a beam of energy will come out. Other 
times, columns of fire will shoot up from the ground at Dante. And sometimes,
he will swipe at you with his claws and his tail. I find, that the easiest 
way to kill him is to go into Devil Trigger mode and go crazy with your 
Alastor. After that, just jump up and use your sword to thrust it down into 
him and through his armor. Remember though, the sword must hit his head or 
the area around his head or it won't penetrate his armor.When he's dead, run 
around and pick up the green and red orbs. Go back through the now opened 
grey door.

Second Fight
------------
It's a giant scorpian. Begin by just running around. Memorize his attacks, 
and when he's going to fire them. If a burst of laser energy forms in his 
mouth, hide behind a tree, because a beam of energy will come out. Other 
times, columns of fire will shoot up from the ground at Dante. And sometimes,
he will swipe at you with his claws and his tail. I find, that the easiest 
way to kill him is to go into Devil Trigger mode and go crazy with your 
Alastor. After that, just jump up and use your sword to thrust it down into 
him and through his armor. Remember though, the sword must hit his head or 
the area around his head or it won't penetrate his armor. When his health


-----------------------------------------------------------------------------

G r i f f o n

Attacks: • drops energy dust on you
         • Shoots a spinning energy ball that burts beams of energy out
         • Fires energy bars at you horizontally
         • While on the ground, he'll charge at you

First Fight
-----------
Start by getting used to his attacks. Some times he'll drop pixey dust that 
will hurt you. Others, he will fire a beam of red energy at you. Use the 
grenade launcher to kill him. Just keep avoiding his attacks and fire 
grenades at his head. When he'd dead, the lights on the ground will lead you 
over to a door.

Second Fight
------------
He will throw a red bird at you. Kill the red bird with the handguns and 
then use the holy water you picked up earlier. This will take half to three 
quarters of his health away. Now, I find the best thing to do, is to get to 
the top of a crows nest.

Third Fight
-----------
He HAS learned some new moves though. Now, he will shoot light beams that go 
all over the place, making it much harder to dodge them all. When he flys 
into the air, he will stay there for a long time. Avoid the red beams he 
drops down to the earth and skeep shooting him with the grenade launcher. 
When he gets down to half health, his wing will be torn off, making him 
tumble to the ground. He's even easier now. Mostly, he'll only run at you. 
Go crazy on him in devil Trigger Mode.

-----------------------------------------------------------------------------

N i g h t m a r e

Attacks: • Fires pin needles at you
         • Shoots energy beams at you
         • Stepping on him in blob form will send you to the underworld
         • After visiting the underworld, it'll just do a lot of damage 

First Fight
-----------
Smack him a few times, and an orb should appear on his body, attack that for 
a while, continue this process until the lights go off, he'll then turn back 
into a moving puddle. If you walk on him when he's like this, you'll get 
sucked down to hell. Kill the skulls here. Then, your old pal, Phantom will 
emerge. He's not hard, kill him and enter the portal to be transported back 
to the boss battle. Doing this will do some damage to the Nightmare.

Second Fight
------------
In this battle, it's the same strategy as before, only you may have to jump 
around a tad more to avoid being hit.

Third Fight
-----------
Smack the red crest to light the place up, after that, you should know what 
to do. When he gets to about half life, Trish steps in and hurts you. Then, 
you're left to fight the nightmare again. When it's in the red, the orb on 
it's back will break in two. If you attack it, it'll shoot a beam of light 
at you. Just stay at a safe distance and use your grenade launcher. When 
it's dead, a cut scene will take over.

-----------------------------------------------------------------------------

M u n d u s 

First Fight
-----------
Now, you'll be flying through space. You can move in all directions to avoid 
incoming objects. using X or square will fire beams of blue energy at him. 
Just keep flying and shooting until he stops. Now, put on your Devil Trigger 
and he will knock you down to earth. He gets easier now, believe it or not, 
at least as long as you've bought Meteor level 1 or 2 from a shop for the 
Ifrit. If you do, then hop onto one of the floating rocks, get really close 
to him and start using it. If you don't have that move, then try running 
around, avoiding incoming boulders and shooting grenades at him. When he's 
dead, the mission's complete.

Second Fight
------------
Just run under him and start going crazy. he can't hit you from here, and 
you have unlimited Devil Trigger. When he's down to his last sliver of life, 
Trish will come out! She gives you her powers. Pull out your handguns, go 
into Devil Trigger Mode and fire one shot to finish Mundus off. 

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
11. S k i l l s
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

N o r m a l  S k i l l s

High-Time
---------
To do this, hold R1, hold back on the analog stick and press the circle 
button. It will lunge the sword into the enemy and throw it up. If you hold 
the button after that, Dante will jump up after the enemy. Pushing circle 
yet a third time will make him come down with a powerful and usually kill 
the enemy. While the enemy is in the air, you can also let go of circle and 
start pressing your gun button to keep the enemy suspended in air while his 
body gets riddled with bullets.

Roll
----
Push left or right and jump. This is a very helpful move when surrounded by 
many enemies. Instead of staying in the middle getting beaten up, roll to 
the outside and take them on one by one. 

Wall Jump
---------
If you press triangle when hitting a wall or enemy, you will be propelled 
further into the air. This technique is great to get behind most enemies. 
You can even start firing with your guns on the way down, Matrix style.

Devil Trigger
-------------
There are three japanese symbols under your health bar. When all three are 
lit up, you can use your Devil Trigger. Press L1 to transform into a devil. 
While in this form, Dante is more powerful and can move a lot quicker. After 
a short period of time, dante will return to normal. To return him to Devil 
Mode, wait until the three meters are charged up again. To do this, fight 
enemies. You can buy purple orbs from time statues to gain more symbols in 
the DT guage


Easy Auto
---------
You get easy auto when you do really bad on the first level. In this mode, 
just by pressing the circle button, your sword will do diffreent things 
depending on the situation. You don't have to old down R1 to use your gun, 
and by holding down X or square, you can use rapid fire.

-----------------------------------------------------------------------------

A l a s t o r  S k i l l s

Stinger (Level 1)
-------
Move the analog stick in the direction Dante is facing, hold down R1 and 
press the circle button. Dante will lunge his sword into the enmy. By 
rapidly pressing the cirlce button, Dante will continue to jab the enemy 
until it's dead.

Stinger (Level 2)
-------
Move the analog stick in the direction Dante is facing, hold down R1 and 
press the circle button. Dante will lunge his sword into the enmy. By rapidly
pressing the cirlce button, Dante will continue to jab the enemy until it's 
dead.You might have noticed that this move is just like the level one stinger
. That's because it IS like the level one stinger, except you can lunge your 
sword from further away.

Round Trip
----------
Hold down the circle button, after Dante slashs with his sword, he will hold 
it up. Let go of the circle button to throw the sword. It will attack an 
enemy and stay there swinging around hitting it. The longer you hold down 
the button, the longer the sword will attack the enemy for. You can use your 
guns while the sword is attacking the enemy.

Air Hike
--------
This is like a wall jump. When you jump into the air, press the triangle 
button again to be propelled further into the air. Otherwise known as a 
double jump. 

Air Raid
--------
While in Devil Trigger mode, jump and press R1. You will turn into a flying 
demon! While in this demonic stae, you can attack enemies below by using the 
square and X buttons. When the Devil Trigger guage runs out, so does the 
power of Air Raid. You can also move around in the flying demonic mode. You 
just can't move up and down, but you can move in any direction.

Vortex (Level 1)
------
While in Devil Trigger Mode, jump into the air and push forward and circle. 
Dante will begin to swirl around attacking enemies left and right. Great for 
big groups of enemies.

Vortex (Level 2)
------
While in Devil Trigger Mode, jump into the air and push forward and circle. 
Dante will begin to swirl around attacking enemies left and right. Great for 
big groups of enemies. The only difference between the two levels is that 
Dante does more damage with level 2

-----------------------------------------------------------------------------

I f r i t  S k i l l s

Magma Drive
-----------
Hold R1 and the analog stick in the direction of Dante's back. Press the 
circle button. If you want, you can hold it to charge your fists up. Dante 
will rush forward and upper cut the enemy. The enemy will fly up into the 
air, just like a high time. From here, you can do a lot of the things you 
could normally do with high-time.

Kick 13 (Level 1)
-------
Hold the left analog stick in the direction Dante is facing, hold R1 and 
press and hold circle. Dante's feet will begin to charge up with fire. The 
power will be unleashed into the nearest enemy.

Kick 13 (Level 2)
-------
Hold the left analog stick in the direction Dante is facing, hold R1 and 
press and hold circle. Dante's feet will begin to charge up with fire. The 
power will be unleashed into the nearest enemy. Level 2 will allow you to 
kick from further and do more damage

Rolling Blaze
-------------

Meteor (Level 1)
------
Hold R1. Now, hold the analog stick in the direction of Dante's back and 
press circle. Dante will preform what i think is an upper cut, but when he 
gets to the highest point, a huge fireball comes out of his fist. Very 
effective against bosses and other enemies for that matter

Meteor (Level 2)
------
Hold R1. Now, hold the analog stick in the direction of Dante's back and 
press circle. Dante will preform what i think is an upper cut, but when he 
gets to the highest point, a huge fireball comes out of his fist. Very 
effective against bosses and other enemies for that matter. Level 2 does 
more damage than Level 1.

Inferno
-------
This move is really cool. While in Devil Trigger mode, jump up, move the 
left analog stick around and push circle button. Dante will crash in the 
fround, erupting a couple deadly waves of fire into his foe. A very deadly 
attack and good for large groups of enemies. It will make your DT guage go 
down faster though.



*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
13. Blue Orb Locations
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

   M i s s i o n  1
   ----------------

• Well, before this mission actually starts, as you're running up the path, 
  jump to the bridge like thing extending over the path. Then, run into the 
  small domed building to claim the orb

• In the back corner of the main foyer room, there is a blue orb behind a 
  fenced area. It's easier to get if you have Air Hike, but if you don't, 
  then you'll have to wall jump off the side. It's a lot harder, but not 
  impossible

• After you unlock the red orb door, go through it. There are three sets of 
  armor on the wall. Destroy all of them. One contains a blue orb fragment...

• As soon as you reach an area with a shrine off to the side, the one that 
  you will need to stick the trident into later in the game, there is a pool 
  of water on either side of it. Jump into the left one to get a blue orb

• When you reach a giant airplane, with marionettes hanging from the ceiling,
  wall jump onto the airplane. There is a blue orb on the right side of the 
  wing.

   M i s s i o n  2
   ----------------

• When you first enter Mission 2, go to the end of the hallway and jump up 
  and kick the wall. If you do it right, you'll do a kick jump and go a 
  little bit out of view of the camera. When you come back down, a blue orb 
  should come down with you.

   M i s s i o n  3
   ----------------

• Before you face Phantom, but after you fight the underground skulls, jump 
  back across the broken segments of the bridge. There's a blue orb fragment 
  sitting in front of the trial of lions tablet

• On top of th bridge, there is an orb, you have to jump really hight o get 
  at it though...

• Secret Mission 1 - Critical Hit
 
      Location: Right after you beat Phantom in Mission 3, go back outside, 
              drop down into the water where you fought the skull things

  This mission is pretty hard. You need to beat a Sin Scissors with only one 
  attack. Well, technically two. Anyways, run down the tunnel and step on the 
  circle thing in the middle. This triggers the battle. Wait until it floats 
  down right beside you. Jump up and slash down at it's mask. Then, fire a 
  shotgun blast directly in it's face. If done properly, it will die and a 
  blue orb will appear. It's a hard mission, so don't get discouraged too 
  easily.


   M i s s i o n  4
   ----------------

• Secret Mission 2 - Baby Phantom

    Location: After you've beaten Phantom for the first time in Mission 3, 
              exit the door to go to Mission 4. Re-enter the cathedral
             

  This mission is easy. You must kill 100 baby phantoms in 30 seconds. Simply 
  use your handguns and go crazy on the floor. Another way is to just use a 
  holy water.

• Secret Mission 3 - Baby Phantom 2

    Location: After you have done Baby Phantom 1, head back out of the 
              cathedral. Start running down the hallway, when Phantom starts 
              chasing you, keep running down the hal. Go through the door at 
              the very baack to get into this secret mission.

  This mission is a little harder than the last. You aren't allowed to use 
  any weapons or holy water. It's a small area, so just trample them all. It 
  might take a few tries because the camera gets a little wierd.

• Secret Mission 4 - The Three Beasts

    Location: After you you show the Pride of Lion to the gate keeper and 
              fight the shadow (Or death scythe on easy auto) exit the room. 
              Go down the hall a little to find the door leading back to the 
              room with an airplane. Go to th back cornr and light up the 
              crest to take you down to the basement.

  This mission can be easy, or hard, depending on how good you are with 
  shadows. You have to fight three at once. If you use a holy water, all of 
  their cores will be exposed. That's one strategy for killing them. The 
  other, is to run around, jumping and firing the shotgun. As soon as you see 
  an exposed core, attack it. You'll get a blue orb for beating it.


• Before the battle with Nelo Angelo, air raid over to the other side of the 
  level. Air raid again up to the tower and try to hover yourself on top of 
  the peice so that you'll fall down on it.

   M i s s i o n  5
   ----------------

Not Available

   M i s s i o n  6
   ----------------

• In the area that you begin the game in, it's located at the pile of rubble 
  as you climb upwards. Needs air raid

   M i s s i o n  7
   ----------------

• Secret Mission 5 - One Eyed Evil

    Location: After beating Mission 6 and going onto 7, go back to the room 
              where you got the rusty key. Outside the room however, you'll 
              have to take out all the bugs and break the curse on the door 
              before hand.

  Now, the idea is to make one of the giant spiders kill the other. That 
  means you can't kill them yourself. The easiest way to do this is to jump 
  around in between them. Then, when they try to attack you, move out of the 
  way and hopefully, they'll attack each other. Your health keeps going down,
  so try not to get hit, and make it quick.

    M i s s i o n  8
    ----------------

• On a ledge above the horse statues in the area where you find the trident

• Located int he right pool of water after the barricade

   M i s s i o n  9
   ----------------

• As soon as you enter the mission, go to the right of the screen, you will 
  find an alcove behind the shrubs, smack the tombstone a few times with your
  sword to uncover a blue orb fragment

   M i s s i o n  11
   -----------------

• Secret Mission 6 - Wandering Ghosts

    Location: In mission 11, head back to where you fought the kykclops in 
              mission 10. It's a secret mission!

  This is fairly easy. The objective is to reach the blue orb high in the air 
  by jumpin off enemies. The easiest way to do this is so run forward jump up 
  and kick off the first ghost. You should reach the orb, if you don't then 
  keep trying.

• It's inside of a gated area in the starting area. Wall jump up into the 
  opening, then jump down to the orb

• Inside the well, on your way to get to the sign of chastity, you will 
  encounter a lot of Blades, defeat them all to recieve a blue orb fragment

   M i s s i o n  13
   -----------------

• Stinger to the bow of the ship from the highest point of the mast nearest 
  to the bow.  

• Secret Mission 7 - Water Cell

    Location: After you finish mission 13, you'll be in a small time period 
              to run around before the next mission starts. Head back into 
              the ship and swim back to the captain's cabin. Examine the 
              skeleton corpse to trigger a secret mission

  This is a hard and easy battle. If you are good at using the underwater 
  controls, this mission should be really easy. If you're like me, and have 
  trouble using these controls, this can be quite difficult. Basically, you 
  must defeat all the underwater blades using the needle gun. They will 
  surround you, so try to stay to the outside of the areana. Also, don't stay 
  in one place and shoot, shoot a little and move to another location. 


   M i s s i o n  14 
   -----------------

• After you leave the ship, it's off to the left

• When you reach the area with the Blades, instead of going through the mine 
  you normally do, go through the other one, go through the cavern until you 
  reach the orb

• As soon as you come up to the surface on an elevator, jump up to the ledge 
  hanging down and a blue orb will fall down from above

   M i s s i o n  15
   -----------------

• Secret Mission 8 - Treasure of the Reaper

    Location: Now, head back to the room in Mission 14 where the spikes rose 
              out of the floor. To the right of the elevator is a picture of 
              a skull. Examine it to start a secret mission.

  This mission is HARD. Three Shadows will come out of the skull picture so 
  dodge the first one immediately after starting. When you try to go after 
  one, the other will usually shoot spikes up at you. It's really difficult. 
  Try using the Nightmare Beat if you can. If you don't have it, then use the 
  trusty old shotgun. When an orb is exposed, go into Devil Trigger and 
  Stinger that orb till it turns red.

• In the Blue Emblem door, hop down to the bottom floor and open the 
  breakable door. Break open all of the barrels, etc to find a blue orb 
  fragment

• It's under the stand holding the pair of lances in the red emblem door

• This one is in the highest level of the coliseum

   M i s s i o n  16
   -----------------

• Secret Mission 9 - Shadow of Darkness

    Location: After you beat the First Nightmare in Mission 17, head back 
              out of the cathedral. Head down to the end of the hall and go 
              through the door. It will go to the secret mission sub screen.

  Now, you're in the airplane room to begin with. The objective is to hunt 
  and defeat all the Shadows. Well, you don't see any in here, or do you..
  Jump on top of the airplane to find two sets of red glowing eyes. Jump down
  and they will come after you. Kill them both, you should know how to kill 
  a shadow by now. After they are both dead, try to exit the room, you'll be 
  transported into the main foyer. Kill the single Shadow in here, it's in 
  the corner where a blue orb once lay. When it's dead, go out of the grey 
  doors. It'll take you to the bridge area. Kill the shadow in here to 
  complete the mission.

• In the main foyer (the room where you started mission 1) there is a blue 
  orb fragment behind the staircase

• In the main foyer, jump off of the horseback riders head

• Jump under the head in front of the Time Statue room in the long corridor.

• In the bedroom in the mirrored dimension, beside the bed

• Secret Mission 10 - Stairway of Tranquility

    Location: After Secret Mission 9, you'll be left standing in front of 
              the brige. Head out of the doors and back to the coliseum. Go 
              through the lance doors.

  This mission is just plain annoying. The objective is to reach the blue orb 
  in the sky by climbing the stairway of death. Well, the "stairway" of death 
  is a lot of skulls. The skulls will make a wierd noise that's sure to get 
  on your nerves in a very short time period. You have to jump from skull 
  to skull in order to reach the blue orb. You can't land on top of them 
  though, because you have to kick jump. The camer angles don't help either. 
  Just try to keep a steady hand, and eventually, you should be able to get 
  it. Air hike also helps.

   M i s s i o n  17
   -----------------

• Secret Mission 11 - Blue Jem in the Sky

    Location: At the beginning of mission 17, turn around and go back on the 
              portal. Now, the idea is to jump across the stone blocks of 
              the bridge to get to the other side. The easy way is to step 
              on the first block, go into Devil Trigger Mode, and then use 
              Air Raid to fly across the stones. Either way, when you get to 
              the other side, the mission will begin

  Now, a death scythe will come out of the bridge. The idea odf this mission 
  is to use the tornado things it makes to launch yourself into the air, and 
  to the blue orb. When you get really high, it's best to go into DT mode and 
  float over to the orb using air raid

• After you defeat the dinosaur and hop up on the right hand balcony, there 
  is an alcove. Examine the sign and a blue orb will fall down.
 
   M i s s i o n  18
   -----------------

• Inside the single barrel around the third room in the area you start off 
  in.                                                        

• In the little alcove just to the side next to the end of the staircase in 
  the tower
                                                     
• At the end of the room to the left of where you place the  Philosopher's 
  Stone.   

   M i s s i o n  19
   -----------------

• In the mirrored mirror dimension, the evil one, outside, there is one 
  floating in the air that requires air raid to reach

• The same as the last one only a little more to the side 

   M i s s i o n  21
   -----------------    

• Secret Mission 12 - Holy Bangle

    Location: At the beginning of Mission 21, you'll be in a room with a 
              statue of time. Right across from it is a wall, examine it to 
              trigger the mission.

  This secret mission is longer than some missions! Start by running through 
  the halls. You'll get a blue orb as you go. You'll also have to fight a 
  couple of nobodys. When you reach a big room, jump up on the fungus type 
  things to get to a rock level with a dinosaur head. You can't shoot his 
  fire balls back like before, so start attacking him. Try using meteor a 
  couple of times, if you don't have it, then jump across the chasm to the 
  head and hit it with your sword. You'll have to climb back up after each 
  hit though. When it's dead, hop down. You'll now have to fight a shadow. 
  When it's killed, an elevator will appear above you. Climb up to the top 
  of the area and jump to it. Let it carry you to a platform. From there, 
  jump to another elevator. Jump to the rock it carrys you to. Run forward 
  to get the Time Bangle, and finish the mission.



=========================================================
the end and with a kiss dates dream was at a end ahhhhh
========================================================
thank you:

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this has been a deathwings 20 faq you now it a good faq if it has my name on it mmm mmm mmm dathwings 20
(if any of the codes do not work please email me at [email protected] or
 if you have any coments on my guide or if there is any thing you trhink sould be
 in here thankyou)
ps:all cuss word have been took out due to kids.Hi little guy although i see it
strang a kid playing a m rated game :)
and people thinking i took somthing from there faq or about to take somthing from mine
1.I PLAY BY THESE RULES
  A.IAIN'T THAT KIND OF GUY
  B.YOU AIN'T THAT KIND OF GUY
  C.I DO ME OUN STUFF SO ALL HATE MAIL SAYING I RIPPED THERE FAQ WILL BE DELEATED
'CAUSE THIS TOOK ME A MONTH TO WITE:=
   D.THIS IS FAQ IS OVER 20 PAGES LONG!!!!!!!!!!!!

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