Achievement Guide - Guide for Castlevania: Harmony of Despair
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Castlevania: Harmony of Despair FAQ and Achievement Guide V0.75 Written by Paul Acevedo Created on: 08/06/10 Updated on: 08/30/10 Contents: 1. Introduction 2. Version History 3. Basic Gameplay 4. Stats, Attributes, and Ailments 5. Characters 6. Chapters 7. Bosses 8. Chest Contents 9. Monsters 10. Items 11. Shops 12. Secrets and Unlockables 13. Achievements 14. Downloadable Content 15. Special Thanks 16. Contact Information -------------------------------------------------------------------- 1. Introduction -------------------------------------------------------------------- This FAQ and Achievement Guide covers Castlevania: Harmony of Despair for Xbox Live Arcade. The game is a 360 megabyte downloadable file that costs 1200 Microsoft Points, or $15 US dollars. Harmony of Despair is the first true multiplayer-focused Castlevania game (we won't count Castlevania Judgment on Wii). The game supports up to six players. Solo play is possible (and recommended for some characters), though building up in multiplayer first is usually a good idea. The game does a poor job of explaining its various systems and the menus are archaic as well. Thus this guide will help you learn to play and succeed in bringing Dracula and his minions down. You may also enjoy my Castlevania: Symphony of the Night Achievement Guide, which can be found at http://faqs.ign.com/articles/777/777167p1.html or GameFAQs. People who want to learn more about the entire Castlevania series should visit the Castlevania Dungeon at http://www.castlevaniadungeon.net -------------------------------------------------------------------- 2. Version history -------------------------------------------------------------------- 08/06/10 Version 0.3 FAQ created. 08/10/10 Version 0.31 update. Added in-game descriptions for all characters. Charlotte's Complete Shop added (will stick the rest in soon.) Corrected errors in attributes list as well as the infamous ELE error (darn Notepad not matching cases!). 08/13/10 Version 0.35 update. Updated secrets and unlockables section with all six secret items and map images. Updated Achievements with new tips. 08/16/10 Version 0.6 update. Basic gameplay section completed! Chapters section updated with information about every chapter (more to come in future updates). Monsters list complete except for minor details. 08/24/10 Version 0.7 update. Chapters section: Normal enemies alphabetized and counted; Chapter 5 walkthrough added. Chest Contents updated. Basic Gameplay updated with Grimoire and Changing items between chapters tips. 08/30/10 Version 0.75 update. Chest Contents updated with tons of new items and fixes. Secret Item 5 instructions updated. A few Achievement tips tweaked. -------------------------------------------------------------------- 3. Basic Gameplay -------------------------------------------------------------------- Moves ----- Attack: Press X (and also Y for some characters). Each character's basic attack can be upgraded in a unique way, detailed in the Characters section of this guide. Slide kick: Down + X. Slide kicks are very weak, though their damage does increase a bit with a high ATK stat. Their primary use is to dodge attacks. Slide kicks are also needed to earn the Slick Kick Achievement. Double jump: Press A once to jump and then press it again in the air. Jump kick: After double jumping, press Down + A while still in the air. With proper timing, you can jump kick enemies repeatedly without taking damage. Jump kicking off of enemies, other players, or Soma's Yorick skull is often required to reach high platforms. Back dash: Left Bumper. This is a useful dodging tool. It can also be used for back dash canceling, in which a player back dashes while attacking repeatedly, thus attacking more rapidly than otherwise possible. Personal skill: Right Bumper. Each character's personal skill is unique. Their utility varies; poor Jonathan's guard skill is fairly useless. Hunter skill: Up to four hunter skills can be assigned at once: One each to B button, Down + B, Up + B, and Forward + B. Each character's hunter skills are unique. Hunter skills cost MP (the blue meter) to use. Adjust camera: Click the Right Thumbstick to toggle between various levels of camera zoom. By default 3 zoom levels are available, though a fourth can be enabled in the Camera Settings menu. Phrases: Press Back button and then select from several phrases to communicate with your team. It is far, far better to use a headset, of course. Use Item: Hold Left Trigger and press Right Trigger to use whatever item you have equipped. Dual Crush: These two-player special moves require 80 MP from each player to perform. Press Right Trigger while standing next to another player. If he or she also presses it (and everyone has the MP, natch) the move will execute. You must use this to get the Grim Synergy Achievement. Grimoires --------- A grimoire is a textbook of sorcery and magic, according to Dictionary.com. Within the game's story, the Grimoire contains the entire history of Castlevania: all of its monsters and heroes alike. In each chapter, players spawn at one or more Grimoires. From here, you can change your equipment, equip items, and view the Monster and Item Compendiums. Accessing a Grimoire is the only way to do these things during a chapter, so you may want to backtrack to one if the need arises. Each chapter except for Six has more than one Grimoire, though, so you'll often have the opportunity to visit one on your way to the boss. Changing gear between chapters ------------------------------ Many beginning players don't realize they can change their equipment and items while in single- and multiplayer lobbies. Simply choose Preparations and then Main Menu to access the equipment menus, etc. Chests ------ There are six kinds of chests in Harmony of Despair. When playing multiplayer, opening any non-blue chest will cause all living players to receive an item or money from it. The item received is random (from a certain pool for that chapter, difficulty level, and character). Skeletal players cannot receive items. The Luck stat does not affect non-boss chests. Blue: In multiplayer, blue chests always contain a Water of Life. Only the person who opens the chest receives it, and you can only carry one at a time. Never open a blue chest when you already have a Water of Life! In single-player, blue chests have the same random items as green chests. Red: These contain varying amounts of money. Brown: Holds food items or other low value gear. In Chapter Six on Normal and all Chapters on Hard, these can also be Mimic enemies, so watch out! Green: Contains common gear. Purple: Contains uncommon gear. There are less purple chests in each chapter than green ones. These sometime hold very strong items and weapons. Gold: This chest only appears in a boss room after the boss has been defeated. Many of the best items in the game only come from gold chests. Soma can also find boss's souls in these chests. Be warned that a high Luck stat actually reduces the chance of receiving a rare item from gold chests, as it increases the chance of getting an uncommon one instead. Rare boss drops are more likely to occur if a player did not take damage during the chapter and/or if the chapter is completed in a short amount of time. Skeleton players ---------------- In multiplayer games, when a character dies, he or she becomes a skeleton. Skeletal players can still move, jump, and attack by throwing bones. They cannot slide kick or jump kick. Skeletons only have 100 HP and very low defense. If a skeletal player dies, the team loses 3 minutes from the chapter timer. Thus it is often best for skeletal players to stay out of harm's way, especially during boss fights. Reviving dead players --------------------- A skeleton player can be revived using the Water of Life item. These come from blue chests, of which there is a finite supply (3-5) in each chapter. If a player holds a Water of Life, an icon will appear next to his or her character portrait at the top of the screen. To use the good water, stand close to a skeleton and press Right Trigger. He or she will be revived and restored to full health and MP. Remember, never open a blue chest when you have an unused Water of Life because that wastes one of them! Since there are so few Water of Life items available, it's often best to prioritize which player you revive. A dead player who possesses a Water of Life or a highly skilled player should receive priority over other players. After a boss has been defeated, you can still revive dead players as long as a living player has a Water of Life or one remains in the chapter. That way the dead player can still get an item from the boss chest. Game Over conditions -------------------- Single-player: if the player's HP reaches zero, the game ends. Multiplayer: the game will end if all players become skeletons. Single- and multiplayer: the chapter timer in the top-right corner of the screen starts counting down from 30 minutes. Should it reach zero it's game over, man. Whenever a skeletal player dies the timer decreases by 3 minutes, so keep your team's skeletons safe! Unlocking chapters ------------------ Initially you can only choose to play Chapter One. Complete it in single- or multiplayer to unlock the next chapter, and so on. When you complete Chapter Six on Normal difficulty, Chapter One of Hard difficulty will unlock. Unlocking Hard chapters works the same way as Normal chapters. In multiplayer games, the team can only access the highest chapter number that has been unlocked by every single member of the party. If one person has only gotten as far as Chapter Two, for instance, then that's the highest chapter the party can select. The same applies to Hard difficulty chapters. It's not a huge deal if you're willing to be patient. As long as a few party members are pretty strong, they can help weaker party members unlock chapters in no time. Sharing items between your characters ------------------------------------- There is no trading of items between players, probably because it would lead to item duplication exploits. However, all of *your* characters share the same item pool. So if you find an armor with Alucard that is also wearable by Jonathan, feel free to equip it on Jonathan. The same item can even be equipped to multiple characters, which is handy. Not every character can use every item, though. Many are restricted by gender or simply to specific characters. If a character cannot see a particular item you own, that means he or she can't use it. Mixing up single-player and multiplayer --------------------------------------- Harmony of Despair is a multiplayer-oriented game, but that doesn't mean you should only play multiplayer. Progress and items are shared between both modes, so anything found or unlocked in one is also available in the other. Having trouble beating a chapter by yourself? Hop online and recruit some friends or strangers to help overcome the challenge. Some characters actually build up and increase their powers better in single-player: -Charlotte has a much easier time learning spells from enemies when no one else is killing them. It's a very good idea to learn some spells offline before hopping online with her. -Shanoa needs enemies to be alive in order to acquire their Glyphs, so you may want to grab them offline before switching to multiplayer. Use a headset in multiplayer! ---------------------------- Remember, multiplayer is all about teamwork. If you can't hear or speak to other players, you are a liability to your team. Dracula's back, so it's no time to be shy! If you don't own a headset, you should probably spend some time thinking about what you did wrong with your life. Get everything in order, turn over a new leaf, and go buy one already! Xbox 360 controller got you down? --------------------------------- It's a well-known fact that the official Xbox 360 controller has a very inaccurate direction pad. It can make jump kicking, performing Alucard's weapon-specific special moves, and Jonathan's martial arts far more of a chore than necessary. What can you do? Simple! Buy the Hori EX Pad 2 from Amazon or another online retailer. It has the best d-pad of any Xbox 360 controller, making fighting game-style motions a breeze. It also has turbo and autofire functions, which can be helpful for attacking rapidly in this game (ya cheater). Trust me, Hori Pads make many 2D Xbox 360 games far more enjoyable. -------------------------------------------------------------------- 4. Stats, Attributes, and Ailments -------------------------------------------------------------------- Stats ----- Before we look at characters or items, let's establish what teach stat does. Hey Konami, don't make us figure them out next time! HP: Hit Points, of course. Lose them all and you turn into a skeleton. MP: Magic Points. MP fuels spells, glyphs, and subweapon use. Recharges over time. ATK: Attack. The character's attack power. DEF: Defense. Defense against physical attacks. STR: Strength. Boosts ATK when physical weapons are equipped. CON: Constitution. Every two points of constitution raises a character's DEF by one. May also affect status ailment recovery time. INT: Intelligence. Affects the power of magical attacks. MND: Mind. Magic resistance. Mind also affects Shanoa and Charlotte's glyph/spell acquisition success rates. Neither MND nor INT affect MP regeneration. LCK: Luck. Affects the chance of enemies dropping items or souls for Soma. Luck does NOT affect chests or boss drops in any way. Each point of Luck raises an enemy's item/soul drop rate percentage by .01. Most characters start with 5 points of luck, so if a drop rate is 1.6% with 5 luck points, then 15 luck points increases the drop rate to 2.6%. It may not seem like much, but it can make a difference. Attributes ---------- There are also several icons, called attributes, which represent specific types of damage and damage resistances. Each character's base attributes are zero but can be increased or decreased by equipping items. In the Monster Compendium, red attributes are an enemy's weaknesses and blue attributes are its resistances. Name Icon Abbreviation ---- ---- ------------ Strike Hammer STR Slash Dagger SLA Pierce Trident PIE Fire Flame FIR Ice Snowflake ICE Lightning Lightning LIT Petrify Stone PET Holy Sparkle HOL Darkness Dark swirl DAR Curse Eye CUR Poison Skull POI Ailments -------- Some enemy attacks and items cause negative status effects. The Remedy item cures all ailments, while some items cure only a single ailment. Petrify: A petrified character turns to stone and cannot move. Pressing the buttons rapidly and/or wiggling the analog stick or d-pad is the only way to recover. Poison: A poisoned character flashes purple and loses health for several seconds. Aminita mushrooms and Rusty Food Tins cause poison, so don't eat them. The Anti-Venom item, as you might think, cures poison. Curse: A cursed character flashes yellow and loses all MP and cannot regenerate MP for several seconds. Uncurse Potions will fix a curse. Could have used those in Drag Me to Hell! Charm: Two enemies can charm players: Imps and Dracula. Imps do so by latching onto a player's head. Defeat the Imp and its victim will regain control. Only female characters can be charmed by Dracula's third form. Once charmed, they cannot control their actions and will attack other players. -------------------------------------------------------------------- 5. Characters -------------------------------------------------------------------- Soma ---- Appearances: Aria of Sorrow and Dawn of Sorrow Character Select Description: The reincarnation of Dracula. He is mortal, but possesses an amazing talent: the power of dominance over monsters' souls. By collecting the Souls released by slain adversaries, Soma can harness those creatures' power. A natural warrior, he is also skilled with all types of weaponry. Starting Stats: ATK 9 DEF 3 STR 5 CON 5 INT 5 MND 5 LCK 5 HP 303 MP 100 Maxed ATK: Alucard ------- Appearances: Castlevania III: Dracula's Curse, Symphony of the Night, Aria of Sorrow, Dawn of Sorrow, Judgment Character Select Description: The dhampir son of Dracula who once fought and defeated his father so that his mother's soul might find peace. Alucard can wield a variety of Dark Magic by collecting the right scrolls. Starting Stats: ATK 4 DEF 3 STR 6 CON 5 INT 5 MND 5 LCK 4 HP 300 MP 100 Maxed ATK: Jonathan Morris --------------- Appearances: Portrait of Ruin (John Morris in Bloodlines is Jonathan's father.) Character Select Description: A young man whose clan the Belmonts entrusted with their sacred whip, the Vampire Killer. While he comes across as less then serious, he never backs away from his responsibilities; he chose to fight Dracula even with the knowledge that the whip would steal part of his life to make up for his lack of experience. Jonathan can learn a variety of Martial Arts by collecting the right scrolls. Starting Stats: ATK 5 DEF 4 STR 5 CON 7 INT 3 MND 4 LCK 6 HP 300 MP 100 Maxed ATK: Shanoa ------ Appearances: Order of Ecclesia, Judgment Character Select Description: A sorceress in the Order of Ecclesia, an organization which pledged to fight Dracula, Shanoa fought Dracula with the magical Glyphs at her command. With the power of Magnes, she can also cling to magnets. Her expressionless face belies the great ower [SIC] within. Starting Stats: ATK 4 DEF 3 STR 5 CON 5 INT 6 MND 6 LCK 3 HP 300 MP 100 Maxed ATK: Charlotte Aulin --------------- Appearances: Portrait of Ruin Character Select Description: A gifted mage hailed as a genius by some. She infiltrated Castlevania and fought alongside Jonathan Morris as his counsel. Charlotte has mastered a special art: by binding monster energy to her book, she can then wield it in the form of Spells. Starting Stats: ATK 4 DEF 2 STR 4 CON 3 INT 7 MND 6 LCK 5 HP 300 MP 100 Maxed ATK: *DLC* Julius Belmont -------------- Appearances: Aria of Sorrow, Dawn of Sorrow Maria Renard ------------ Appearances: Dracula X: Rondo of Blood, Symphony of the Night, Portrait of Ruin, Judgment Character Select Description: -------------------------------------------------------------------- 6. Chapters -------------------------------------------------------------------- This section focuses on strategies for the chapters themselves. For boss strategies, see the Bosses section. To see what items can be found in each chapter, head to the Chest Contents section. Chapter One: Caught in the Cradle of Decay ----------- Based on: Dark Chapel, Cursed Clocked Tower, and Condemned Tower areas from Dawn of Sorrow Music (default): "Ruined Castle Corridor" Boss music (default): "Into the Dark Night" Normal Enemies: Amalaric Sniper (4), Axe Knight (22) Bat (9), Bone Pillar (16), Flea Man (13), Ghost (respawning), Merman (6), Minotaur (7), Peeping Eye (5), Skeleton (11), Spittle Bone (5), Zombie (respawning) Hard Enemies: Coming soon! Boss: Gergoth Chests: 5 Blue X Brown X Green X Red X Purple Breakable walls: 4 Players Spawn: Together (lower left corner) -Zombies: The zombies in the starting room will repawn for a little while before stopping. Starting players should kill a few until one drops the Hobo Clothes, and then run back to the Grimoire to equip the armor. -Scale room: Just to the left of the Grimoire in the lower-right corner of the map, there is a room with a gold scale. Above the left side of the scale is a green chest, and a little past the right side is a purple chest. Getting on either side of the scale raises the other side until you jump off. A single player can reach the green chest by jumping on the right scale until it lowers all the way, then jumping to the left scale and quickly hopping up to the platform. The purple chest usually requires two people. One person fully lowers the left scale and the other person hops onto the right one and then up to the right platform. Soma players may be able to reach the platform without help by equipping the Yorick soul (found in Chapter 2) and then jump-kicking off of Yorick's skull. -Mirrors: The mirror to the left of the green chest in the scale room is a one-way transporter. Stand in front of it and press Right Trigger to warp to the mirror on the opposite side of the wall. You can also reach the other mirror by climbing the clock gears below it. -Going under the boss: If you proceed up and left from the mirror and clock gears room, you will eventually reach a room with a Minotaur and a locked door behind it. The switch to open the door is above that room. To reach the lever, double back to the first Axe Knight room and proceed right past the Merman room (this would require flooding the Merman room or jump-kicking off another player or Yorick skull). In multiplayer games, another person will usually open the switch for the person who reaches the door. The purpose of going through the door? You can clear the enemies out below the boss. Otherwise you'll have to contend with them during the boss fight, which is no fun for weaker players. The first sub-boss room contains two Axe Knights and a flame blocking the exit to the right. The flame stops intermittently. Pass through when cuts off and you can start working your way up to the boss itself. -Merman rooms: Intially there is a room containing water and two Mermen. Below it is a room with no water and four Mermen. Pull the switch in the water room to flood the lower room, this allowing players to use the water to take the right exit of the lower room. -Drawbridge: Left of the Grimoire near the center of the map is a switch. Surprisingly, pulling this switch lowers the drawbridge next to it. -Lyre rooms: A lyre is the part of a clock that looks like a pendulum. Knowledge is power! At the top center of the map there are two lyre rooms, one above the other. Climbing the first is easy. Get on the first crate and double jump onto the lyre. The second room contains two lyres. Hop onto the bottom one. Wait until it swings all the way to the left and then double jump to the right and onto the top lyre. -Elevator: Unless you have a way to move really quickly (Winged Boots, for instance) the green elevator at the top of the map requires two people to operate. One or more players ride inside while another player pulls the switch to lower and raise the elevator. At the bottom is a Grimoire and a path that leads to the rooms below the boss. Whoever rides the elevator can clear out the rooms below the boss if they havem't been cleared already or just ride back up and attack the boss from the top. Bypassing the elevator completely works too. -Swing points: Two vertical rooms beside the boss room contain swing points. Shanoa and Julius can use them to climb more easily, but anyone can traverse the rooms by riding their moving platforms. -Hard-to-reach chests: Immediately down and left of the boss's starting position is a room with a blue chest and a purple one. It can only be reached after Gergoth breaks his room's floor. When he does this, quickly hold left to fall into the room. If you miss it, you or another player can fall from the top and try again. -Red Licorice: Not as good as Twizzler's? The bell room has a Red Licorice instant-use item in its top left corner. Should you take the candy or not? It heals 15 HP and temporarily adds 5 INT. But it also subtracts 5 LCK, which makes it harder to get enemy drops or souls for Soma. Decide whether you want high Luck or not (it's bad for boss drops, remember) before grabbing it. -Breakable walls: 1: In the room left of the room with four Mermen, the lower-right corner of the wall contains a Tasty Meat. 2: The center of the map has a room with a large circular clock gear, a moving platform, and spikes at the top. The room to the right has a blue chest at the bottom. In this blue chest room, the middle left wall hides a mouth-watering Roast Beef. 3: The vertical room immediately to the left of both lyre rooms has a Tasty Meat along the left wall, near the top. 4: Three long vertical rooms are located to the right of the boss room. The middle one has a Boneless Ham along its top left edge. -Secret Item: Bell In the bell room on the far left edge of the map, slide under the center bell, stand up inside of it, and jump. A Bell icon should fall from the bell on the left. Grab it for points. Image: http://faqsmedia.ign.com/faqs/image/article/111/1111161/chd_segacon_001.jpg Chapter Two: Lord of Unseen Strings ----------- Based on: Lost Village, Demon Guest House, and Garden of Madness areas from Dawn of Sorrow Music (default): "After Confession" Boss music (default): "Into the Dark Night" Normal Enemies: Aliorumnas (4), Bone Pillar (22), Ectoplasm (2), Frozen Shade (4), Ghost (respawning), Glasya Lebolas (1), Maneating Plant (4), Moldy Corpse (11), Persephone (4), Skeleton (5), Spittle Bone (3), Succubus (2), Treant (6), Une (5), White Dragon (3), Yorick (8) Hard Enemies: Coming soon! Boss: Puppet Master Chests: 3 Blue X Brown X Green X Red X Purple Breakable walls: 4 Players Spawn: Apart -Mushrooms: The Moldy Corpses in this chapter sometimes drop Amanita mushrooms. You'll want to pick one up to fill out your Item Compendium, but only once! They poison you for several seconds, so avoid them after the first time. -Iron Maidens: This chapter contains several iron maidens, which are hinged person-shaped torture devices. Step in one and it will close around your character, causing massive damage. That does not rock! Many iron maiden rooms also contain a pushable crate. Pushing a crate onto an iron maiden serves two purposes: it keeps players from accidentally stepping into it and prevents the boss from going to that particular iron maiden's room. -Bone Pillars: Several locations in this chapter contain Bone Pillars can be used as platforms to reach high places: -Above ground, in the middle of the map there are two sets of Bone Pillars. Use the left one to reach a room with a Succubus and chest, and the right one to reach a room containing an Aliorumnas and another chest. -Up and right of the boss room is a red room with an 8 skull-high Bone Pillar and two chests. Kill a few skulls until you can jump onto the Pillar and reach the chests. -Left of the boss room is a large purple room with two scales and a Bone Pillar. Do not kill this Pillar! You may need to use it to clim back up after the boss has left his room. -Rotating platforms: At the bottom-left part of the map is a large room with a White Skeleton and four small platforms. The platforms rotate when stepped on, so immediately jump after landing one to reach the next one. The same type of platform also appears in a room to the right of the boss room. -Fire room: To the right of the boss room is a red room with 3 sets of fire traps, 3 weighted switches, and a purple chest. If one player enters from the bottom and another enters from the top, the flames can be safely navigated. Step on the lower-right switch, allowing the top player to grab the Purple chest and step on the next switch. Both players can proceed to the left and reach the boss, but only if the switch in a different room that unlocks the boss doors has been pulled. -Reaching the boss: Two rooms above the boss room there is a locked door. Head to the right until you are below the top-right Grimoire and then continue down and left. Just past the red room with the tall Bone Pillar is the switch that opens the locked door. After the door is open, go down to the room left of the boss. The switch there opens the boss door as well as a door in the room just below it. The lower door allows players to chase the boss down after he leaves the room and to return to the boss room for the chest once Puppet Master is defeated. -Swing points: Several rooms contain swing points. Most notably is the one in the large purple room. Shanoa and Jonathan can use it to save time by traveling to either top door of the room. -Breakable walls: 1: In the lower-right corner of the map, one room left of the White Dragon, is a room containing a Maneating Plant and a food item in its top-right corner. But it's also got a breakable wall in the top-left corner with a juicy Roast Beef inside. 2: Two rooms below the top-right Grimoire is a room with a Frozen Shade and a chest. In the bottom-right corner lies a Tasty Meat. 3: Near the top-middle of the map is a blue chest room. Its lower-right corner contains another Tasty Meat for your dining pleasure. 4: Left of the large purple scale room with the Bone Pillar is a tall room with a chandelier at the bottom. The lower-left corner possesses a Boneless Ham. -Secret item: Crown Defeat the boss and head down two levels to the Piano Room. Most of the white piano keys are labeled but the black keys are not. Here we will label the black keys as # (sharps) and b (flats). Here is what it looks like: [#] [b] [#] [#] [b] [#] [ - ][ C ][ D ][ E ][ F ][ G ][ A ][ B ][ C ][ - ] The tune you need to play utilizes E flat (Eb) and B flat (Bb). Jump on the keys in this order: F, Bb, G, F, Eb, F, Bb, G You can hop on the platform above the piano in between keys. The crown will drop onto the center of the platform when the tune is finished. Image: http://faqsmedia.ign.com/faqs/image/article/111/1111161/chd_segacon_002.jpg Chapter Three: The End of Chaos ------------- Based on: Abyss from Dawn of Sorrow and Skeleton Cave from Order of Ecclesia. Trivia: The Cave Troll enemy, which first appears in this chapter, is actually the Chupacabra in Japanese Castlevania games. The name was mistranslated in Symphony of the Night and the mistranslation has been used in every subsequent English appearance. Music (default): "Phantom of Fear" Boss music (default): "Piercing Battle Fury" Normal Enemies: Axe Knight (10), Bone Pillar (15), Cave Troll (11), Fire Demon (4), Flea Man (12), Glasya Labolas (2), Imp (respawning), Minotaur (14), Peeping Eye (1), Skeleton (14), Spittle Bone (3), White Dragon (3) Hard Enemies: Coming soon! Boss: Menace Chests: 3 Blue X Brown X Green X Red X Purple Breakable walls: 4 Players Spawn: Apart -Clear blocks: The clear blocks in this chapter are breakable. Several contain enemies, which you may want to free and kill before waking up the boss. Otherwise you'll have to contend with the monsters from the blocks and Menace simultaneously. You shouldn't break the two top left-most blocks immediately, though. They can be used to reach a green chest. If you break them by mistake, only Soma's Yorick jump can get up to the chest. -Yellow platform: While climbing the left portion of the chapter, you'll encounter a blue chest guarded by Bone Pillars. Below it is a switch that moves a large yellow platform. Be sure to pull the switch once so that the yellow platform moves to the right. This makes it easier for people to go up and down the left path. Most importantly, the yellow switch provides a useful platform for attacking the boss's head. -Hammer time! At the top of the stage is a giant bone hammer. On the left side of it there is a switch that swings the hammer. To the right is a wheel that winds the hammer after it's been swung. Only step on the hammer switch when you're sure it will hit the boss! Menace must be awake and standing or jumping near the center of the map to get hit. After the hammer swings, it can't be used again until the wheel is fully wound. This takes a lot of hits - use rapid-fire weapons like Jonathan's Wrecking Ball or Alucard's Yasutsuna sword to wind it faster. -Imp attack! Both the switch and wheel are guarded by respawning imps. They stop spawning if you kill enough of them. Both spots are great places to level Jonathan and Julius's subweapons and Shanoa's Glyphs. However, on Hard the Imps are quite dangerous; you may wish to skip them altogether. -Swing points: To the right of the boss's starting position are two swing points. They lead up to two lovely purple chests. Yorick jumping will not get you high enough to reach them. But even if you don't have anyone who can swing up to the chests, it's sometimes possible to get them anyway. When the Menace backs up, it *may* destroy the blocks to the left of the chests. If so, you can jump down from above to grab them. -Breakable walls: 1: In the lower-right corner of the map, where some players spawn, there is a floating platform. Break the left edge of it to receive a Boneless Ham. 2: Along the right edge of the map, just above a blue chest and another chest, a Cave Troll stands on a platform. The right edge of the platform has a Tasty Meat. 3: At the top of the map and just right of the wheel there is an area with two Minotaurs, some floating platforms, and a food item. Inside the left edge of the largest floating platform is a bowl of Ramen. 4: The only breakable wall on the left side of the map is right above the place with several skeletons. The right edge of the platform over their heads hides Beef Curry. -Secret Item: Moai After the boss wakes up and destroys the blocks and platforms in the center of the stage, fall (Charlotte) or jump kick (everyone else) through the center of the vortex in the background. If you pass through the right spot, the Moai appears. It's far easier to get by jump kicking the boss's head when he's in the center since you'll have more than one chance to hit the right spot. Image: http://faqsmedia.ign.com/faqs/image/article/111/1111161/chd_segacon_003.jpg Chapter Four: Esquisse of Violence ------------ Based on: City of Haze and Nation of Fools from Portrait of Ruin Trivia: Esquisse, pronounced 'eh skees,' means the first sketch of a picture or model. Music (default): "Gaze Up at the Darkness" Boss music (default): "Esquisse of Violence" Normal Enemies: Aliorumnas (4), Axe Knight (10), Bat (4), Cave Troll (4), The Creature (4), Dullahan (4), Ectoplasm (3), Flea Man (7), Glasya Lebolas (3), Gurkha Master (9), Lerajie (7), Persephone (4), Spittle Bone (8), Witch (4) Hard Enemies: Coming soon! Boss: Brauner Chests: 4 Blue X Brown X Green X Red X Purple Breakable walls: 4 Players Spawn: Apart -Breakable walls: 1: The left side of the map has two rooms with Lerajies. The lower room's right wall has a Kiwi. Yum! 2: The blue chest room at the top-left corner of the map also contains an Escargot in its left wall. 3: Just below the Dullahan room in the middle of the map is a long room with a Glasya Lebolas, The Creature, and a Gurkha Master. The left edge of this room's Mango Mousse Cake is even more delicious than it sounds. 4: Down and right from the Mango Mousse Cake is a room with two Glasya Lebolas dogs. The vertical room that connects rooms 3 and 4 has a wall with a Rusty Food Tin inside. Eew, don't eat it! Chapter Five: Song of the Unslakable Blade ------------ Based on: Pinnacle and Clock Tower of Order of Ecclesia Trivia: It's not as obscure a word as esquisse, but just in case: unslakable means unquenchable, as in a blade whose thirst for blood cannot be quenched. Music (default): "Ebony Wings" Boss music (default): "Symphony of Battle" Normal Enemies: Aliorumnas (3), Axe Knight (3), Buer (2), Cave Troll (5), Dead Warrior (3), Disc Armor (2), Dullahan (1), Gurkha Master (3), Medusa Heads (respawning), Harpy (10), Imp (5), Lerajie (6), Malachi (1), Nova Skeleton (2), Peeping Eye (4), Sea Demon (2), Skeleton Gunman (9), Spittle Bone (2), White Dragon (1) Hard Enemies: Coming soon! Boss: Death Chests: 3 Blue X Brown X Green X Red X Purple Breakable walls: 3 Players Spawn: Apart -Difficult spawn points: This chapter has four spawn points, two of which are especially challenging. If you start at the bottom, it's a matter of wriding the clock lyres and dodging pendulums. Jonathan players may want to use his martial arts to get past the pendulums, though properly timed jumps work as well for him as anyone. If you start on the top-left spawn point, it's a matter of riding moving platforms to the top while avoiding Peeping Eyes. This path is far easier for Shanoa and Julius because of the swing points. If you have one of those characters in your group and you are farming this chapter, try to have that player spawn in this point. The bottom-right spawn point is the most difficult. Fire traps go on and off intermittently, so you must time your jumps to climb up the castle. If the player who spawns here dies and a Sea Demon has spotted him or her, the Sea Demon will relentlessly hound that player's skeleton. -Spotlights! There are two spotlights in this chapter, one on the left and one on the right. Each light's position is controlled by a switch; step on it to toggle the position. If you get both lights to intersect and Death flies into the point where they meet, he'll take 550 damage and head to the boss room. The spotlight intersection also kills imps. You can make the spotlights meet in a few different places - I find the room with the spinning blades (two rooms below the boss room) to be the best location. -Clock hands: The host player's system time will determine the time shown on the two clock faces at the top of the map. If the minute hand is near the 15- or 45-minute mark, it can be used as a platform to easily reach the mirror rooms above. -Mirrors: The two warp mirrors at the top of this map lead to each other. -Fire trap: On the left side of the map, a purple chest is guarded by a fire trap that can only be shut off by a switch in the room to the right. If you don't have another player to stand on the switch, use Jonathan's martial arts or Soma's Puppet Master Soul to get through the fire unscathed. -Elevator action: On the right side of the map, just right of the Malachi, there lies a green elevator. Two people are needed to use it - one to flip the switch and another to ride. The rider should beware of the fire trap along the elevator's path; use invincible moves like Alucard's mist, Charlotte's healing, Jonathan's martial arts, or Soma's Final Guard to avoid fire damage. -Locked door: Directly above the elevator room is a locked door and a switch for the door. The door can only be unlocked from the left side, not the right. -Hard to reach chests: Several chests in this chapter can only be reached by either jumpkicking another player, an enemy, or Yorick's skull. Most notable is the purple chest directly to the right of the boss room. Hop off a harpy or poor Yorick to get it. -Breakable walls: 1: The central room with two clock gears, just below the room with two rotating blades, hides a Mango Mousse Cake in its left wall. 2: The bottom-left Medusa Head room with one large clock gear also has a Kiwi in its right wall. 3: The top-left vertical room with two Cave Trolls (which leads to the roof and a brown chest) contains Escargot in the top corner of the left wall. -Secret Item: Vic Viper (Gradius) Unless you have Winged Boots, you'll need at least two people to collect this item (the person who triggers it normally won't be able move fast enough to pick it up). In the top-right corner of the map there is a long blue vertical room. Above and to the left are a blue chest and a mirror. The players who want to collect the item should stand above the room and near the mirror. The player who triggers the item should stand in the top-right corner of the blue room (the background of the actual corner is black). The Vic Viper will fly by very quickly from the right. The players waiting above can jump to collect it. A player wearing Winged Boots can actually collect the Vic Viper solo by hurrying to the top after triggering the item to appear. If you miss it, you will need to replay the Chapter in order to try again. Image: http://faqsmedia.ign.com/faqs/image/article/111/1111161/chd_segacon_005.jpg Chapter Six: Come Sweet Hour of Death ----------- Based on: Entrance, Library, Final Approach, and castle areas from Order of Ecclesia. Trivia: The sprites for Dracula's first and second form first appeared in Dracula X: Rondo of Blood. They are based on his forms from the original NES Castlevania. His third form previously appeared in Symphony of the Night. Music (default): "The Colossus" Boss music (default): 1 - "Order of the Demon" 2 - "Dance of Illusions" Normal Enemies: Aliorumnas (1), Buer (3), Disc Armor (3), Dullahan (3), Ectoplasm (2), Final Guard (3), Gurkha Master (2), Imp (4), Lerajie (3), Malachi (4), Medusa Head (respawning), Mimic (1), Nova Skeleton (5), Sea Demon (2), Specter (5), Succubus (2), Thunder Demon (4) Hard Enemies: Coming soon! Boss: Dracula Chests: 3 Blue X Brown X Green X Red 2 Purple Breakable walls: 4 Players Spawn: Together (lower left corner) -Breakable walls: 1: To the right of the first Succubus you'll find a Nova Skeleton and then a Malachi. Before exiting the room from the top, break the small lower wall just left of the Malachi to receive a Meat Strip. 2: The first Sea Demon room (in the center of the map) has a piece of meat sitting on a ledge to the left. You can break part of the ledge to find a Strawberry Donut. 3: The top-most central room of the map is guarded by the last Final Guard and a Nova Skeleton. Break the ceiling and you'll see both a purple chest and a Truffle. 200 HP, baby! 4: Just before the staircase to Dracula, the left outside wall of the the castle (below the Konami Man spot) holds a Tasty Meat. *DLC* Chapter 7: Beauty, Desire, Situation Dire --------- Based on: Portrait of Ruin Music (default): ? Boss music (default): ? Normal Enemies: Axe Knight, Bone Pillar, White Dragon, Skeleton, Harpy, Mummy, Glasya Lebolas, Ectoplasm, Fire Demon, Malachi, Buer, Final Guard Hard Enemies: Coming soon! Boss: Dracula Chests: X Blue X Brown X Green X Red X Purple Breakable walls: Players Spawn: Apart Check back after the DLC is released for more info! -------------------------------------------------------------------- 7. Bosses -------------------------------------------------------------------- Strategies coming soon, dude! Chapter 1 - Gergoth --------- Chapter 2 - Puppet Master --------- Chapter 3 - Menace --------- Chapter 4 - Brauner --------- Chapter 5 - Death --------- Chapter 6 - Dracula --------- -------------------------------------------------------------------- 8. Chest Contents -------------------------------------------------------------------- This section attempts to list the contents of Brown, Green, Purple, and Gold (boss) chests in each chapter of Normal and Hard difficulty, as well as which characters can receive each item. If you discover new items in a chapter's chest, please send me the information in the same Chapter/Difficulty/Color/Character format used here. Character Abbreviations ----------------------- ALU - Alucard SOM - Soma JON - Jonathan SHA - Shanoa CHA - Charlotte JUL - Julius MAR - Maria ALL - All Chapter 1, Normal ----------------- -Brown ----- Alucart Sword - ALU Fried Chicken - ALL Leather Shield - ALU Meat Strip - ALL Milk - ALL Olives - ALL Sandals - ALU Tea - ALL White Corsage - SHA -Green ----- Bandana - ALU Cotehardie - SHA Falchion - ALU Hiking Boots - SHA Knuckle Duster - ALU Leather Shield - ALU Sandals - ALU Short Sword - ALU Silent Sandals - CHA, SHA Steel Helm - ALU White Corsage - CHA -Purple ------ Baselard - ALU Combat Boots - ALU Gym Clothes - SHA Leather Plate - SHA Red Scarf - CHA Sabrina Sandals - CHA Scimitar - ALU Tonfa - ALU -Gold ---- Blue Knuckles - ALU Daybreak - ALU Gergoth Soul - SOM Hero's Cape - ALU Hercules Ring - ALL Neck Warmer - CHA, SHA Saber - ALU Spiked Boots - ALL Chapter 2, Normal ----------------- -Brown ----- California Roll - ALL Cape - ALU Cream Soda - ALL Fried Chicken - ALL Hoop Earring - ALL Knuckle Duster - ALU Leather Hat - ALL Olives - ALL Silent Sandals - CHA, SHA -Green ----- Alucart Sword - ALU Bandana - ALU Cape - ALL Cape of Invisibility - ALL Cloth Tunic - SHA Coteharide - CHA Hiking Boots - ALU, SHA Hoop Earring - ALL Knuckle Duster - ALU Leather Hat - ALL Pendant - CHA, SHA Sandals - ALU Short Sword - ALU Silent Sandals - CHA, SHA Tyrfing - ALU -Purple ------ Baselard - ALU Cape of Invisibility - ALU Combat Boots - ALL Dark Metamorphesis (Spell) - ALU Fedora - CHA Gym Clothes - SHA Kirtle - ALU Laural Brooch - CHA, SHA Leather Plate - ALU, JON, SHA, SOM Neck Warmer - CHA, SHA -Gold ---- Baselard - ALU Dark Metamorphesis (Spell) - ALU Holbein Dagger - ALU Laurel Brooch - CHA, SHA Neck Warmer - CHA, SHA Puppet Master Soul - SOM Chapter 3, Normal ----------------- -Brown ----- California Roll - ALL Canele - ALL Coffee - ALL Cream Soda - ALL Fried Chicken - ALL Leather Hat - ALL Meat Strip - ALL Silent Sandals - CHA, SHA -Green ----- Combat Boots - ALL Fedora - CHA Hoop Earring - CHA Houppelande - ALU Neck Warmer - CHA, SHA Rapier - ALU, SOM Rose Corsage - CHA, SHA Sabrina Shoes - CHA Scarf - CHA White Corsage - CHA, SHA -Purple ------ Ballroom Masque - CHA Bastard Sword - ALU Bekatowa - ALU Circlet - ALL Flamberge - ALU Hellfire - ALU Inuit Boots - ALL Pearl Ring - CHA Poncho - ALL Silk Robe - CHA, SHA Silver Stud - ALL Stone Mask - ALL Turquoise Stud - ALL -Gold ---- Circlet - ALL Heaven's Sword - ALU Justaucorps - ALL Knight Shield - ALU Lapiste - SHA Pneuma - SHA Poncho - ALL Slick Boots - ALL Stone Mask - ALL Chapter 4, Normal ----------------- -Brown ----- Alucart Sword - ALU Caesar Salad - ALL Cape - ALL Chocolate Cruller - ALL Cloth Tunic - ALL Grapes - ALL Hoop Earring - ALU, CHA Licorice - ALL Pendant - ALL Sandals - CHA, SHA Silent Sandals - CHA, SHA Steamed Mussel - ALL -Green ----- Blessed Ankh - ALU Combat Boots - ALL Laurel Brooch - CHA, SHA Leather Plate - ALU Neck Warmer - ALU, CHA, SHA Rapier - ALU Rose Corsage - CHA, SHA Saber - ALU Scarf - ALU Wingtips - ALL -Purple ------ Blessed Ankh - ALU Circlet - ALL Cloth Cape - ALL Combat Knife - ALU Cutlass - ALU Flamberge - ALU Glamourous Pumps - CHA Inuit Boots - ALL Justaucorps - ALL Pearl Ring - ALL Poncho - ALL Stone Mask - ALL Turquoise Stud - ALL -Gold ---- Brauner Soul - SOM Combat Knife - ALU Daybreak - ALU Gold Ring - ALL Inuit Boots - ALL Lapiste - SHA Olrox's Suit - ALU, SOM Pneuma - SHA Stone Mask - ALL Chapter 5, Normal ----------------- -Brown ----- Hero's Cape - ALL Iron Shield - ALU Laurel Brooch - CHA, SHA Mace - ALU Popcorn - ALL Quiche - ALL -Green ----- Astral Brooch - ALL Ballroom Masque - ALL Broadsword - ALU Glamourous Pumps - SHA Flamberge - ALU Knight Shield - ALU Moonstone - ALL Poncho - ALL Silk Robe - SHA Silver Stud - ALL Sunstone - ALL -Purple ------ Army Jacket - SHA Bloody Stud - ALU, CHA, SHA, SOM Blue Cape - ALL Clover Tiara - SHA Head Guard - ALU Porkpie Hat - ALU Prima Shoes - CHA, SHA Skull Necklace - ALL Soul Steal - ALU Sword of Hador - ALU -Gold ---- Clover Tiara - SHA Dancers Blouse - CHA Death Soul - SOM Holy Veil - CHA, SHA Masamune - ALU, SOM Milican's Sword - ALU, SOM Moonwalkers - ALL Ninja Suit - CHA, JON, SHA Lapiste - SHA Pneuma - SHA Soul Steal - ALU Skull Necklace - ALL Chapter 6, Normal ----------------- -Brown ----- Ballroom Masque - ALL Caeser Salad - ALL Chocolate DOnut - ALL Cloth Cape - ALL Gazpacho - JON Inuit Boots - ALL Iron Plate - ALL Kiwi - ALL Licorice - ALL Monocle - ALL Pearl Ring - ALL Plain Cruller - ALL Silver Stud - ALL Steamed Mussel - ALL Strawberry Donut - ALL Turquoise Stud - ALL -Green ----- Army Jacket - ALU, JON, SHA, SOM Ballroom Masque - ALL Bloody Stud - ALU, CHA, SHA, SOM Blue Cape - ALL Circlet - ALL Dancers Blouse - CHA Enamel Pinheels - SHA Goggles - ALL Head Guard - ALU, JON, SOM Inuit Boots - ALL Iron Leggings - ALU, JON, SOM Jeweled Knuckle - ALU Monocle - ALL Morning Star - ALU Ninja Suit - CHA, JON, SHA Pearl Ring - ALL Pitch Black Suit - ALU Porkpie Hat - ALU, JON, SOM Prima Shoes - CHA, SHA Sage Ring - ALL Skull Mask - ALL Skull Necklace - ALL Sonic Strike - JON Steel Plate - ALU, JON, SOM Stone Mask - ALL Studded Choker - ALL Surcoat - JON Turquoise Stud - ALL -Purple ------ Biker's Jacket - ALL Breastplate - ALU, JON, SHA, SOM Cross - JON Fury Plate - ALU, JON, SHA, SOM Gold Stud - ALL Holy Sword - ALU, SOM Hrunting - ALU Iron Helmet - ALU, JON, SOM Sage Ring - ALL Sappire Corset - CHA Skull Ring - ALL Sonic Strike - JON Steel Greaves - ALU, JON, SHA, SOM Traveller Cape - ALL War Fatigues - ALU, JON, SOM -Gold ---- Daybreak - ALU Dracula Soul - SOM Fury Plate - ALU, JON, SHA, SOM Hellfire - ALU Holy Sword - ALU Iron Helmet - ALU, JON, SHA, SOM Lapiste - SHA Mercury Boots - ALL Nun's Habit - CHA, SHA Pneuma - SHA Satan Ring - SOM Vorpal Blade - ALU Chapter 7, Normal ----------------- -Brown ----- -Green ----- -Purple ------ -Gold ---- Chapter 1, Hard --------------- -Brown ----- Chocolate Cruller - ALL Plain Cruller - ALL Plain Donut - ALL Red Licorice - ALL Silk Robe - CHA Stone Mask - ALL -Green ----- Ballroom Masque - ALL Bloody Stud - ALU, CHA, SHA, SOM Blue Cape - ALL Circlet - ALL Cloth Cape - ALL Enamel Pinheels - CHA Forget-Me-Not - CHA Goggles - ALL Inuit Boots - ALL Justaucorps - ALL Ninja Suit - CHA, JON, SHA Pearl Ring - ALL Pearl Tiara - CHA Poncho - ALL Porkpie Hat - ALL Prima Shoes - CHA Silver Stud - ALL Skull Mask - ALL Skull Necklace - ALL Studded Choker - ALL Stone Mask - ALL Turquoise Stud - ALL -Purple ------ Biker's Jacket - ALL Glass Shoes - CHA, SHA Sapphire Corset - CHA Traveler Cape - ALL -Gold ---- Biker's Jacket - ALL Combo Boots - ALU, JON, SHA, SOM Elfin Robe - CHA, SHA Gergoth Soul - SOM Lilith Corset - CHA Mage Robe - CHA, SHA Mana Prism - ALL Mjollnjr - SOM Sapphire Corset - CHA Silver Crown - CHA Spiked Mail - JON Super Potion - ALL Tough Ring - ALL Chapter 2, Hard --------------- -Brown ----- -Green ----- -Purple ------ -Gold ---- Brilliant Mail - JON Healing Mail - JON, SHA Muramasa - ALU, SOM Puppet Master Soul - SOM Thief Ring - ALL Chapter 3, Hard --------------- -Brown ----- Biker's Jacket - ALL Fried Crab Claw - ALL Escargot - ALL Mint Mousse Cake - ALL Pizza - ALL Traveler Cape - ALL -Green ----- Assassin's Cape - ALL Bathrobe - CHA, SHA Biker's Jacket - ALL Crystal Necklet - ALL Elfin Robe - CHA, SHA Nun's Shoes - CHA, SHA Oxfords - ALL Platinum Stud - ALL Silk Neglige - CHA, SHA Silver Crown - CHA Skull Ring - ALL Traveler Cape - ALL -Purple ------ Blood Cloak - ALL Clown Shirt - CHA, SHA Frilly Camisole - CHA Heart Brooch - ALL Mourning Veil - CHA, SHA Red Scarf - ALL -Gold ---- Blood Cloak - ALL Chaos Ring - ALL Frilly Camisole - CHA Heart Brooch - ALL Nebula - SOM Royal Sandals - ALL Chapter 4, Hard --------------- -Brown ----- -Green ----- -Purple ------ -Gold ---- Aquarius - CHA, SOM Alucard Sword - ALU Brauner Soul - SOM Dalmatica - CHA, SHA Feather Gear - ALL Gungner - SOM Shogun Helmet - ALU/JON/SOM Chapter 5, Hard --------------- -Brown ----- Assasin's Cape - SOM Beef Curry - ALL Boneless Ham - ALL Elfin Robe - CHA, SHA Holy Mail - SOM Kaladbolg - SOM Mach Punch - SOM Oxfords - ALL Ramen - ALL Roast Beef - ALL Silver Leggings - ALU, JON, SHA, SOM Trident - SOM Viking Helmet - ALU, JON, SOM -Green ----- Astral Brooch - ALL Burtgang - SOM Diamond Shoes - CHA, SHA Diamond Tiara - CHA Durandal - SOM Frilly Camisole - CHA Gaebolg - SOM Golden Axe - SOM Fire Mail - ALU, JON, SOM Holy Mail - SOM Holy Mantle - SOM Ice Mail - ALU, JON, SOM Lightning Mail - ALU, JON, SOM Moonstone - ALL Osafune - SOM Platinum Chain - SOM Royal Sandals - SOM Silk Hat - SOM Small Sword - SOM Sunstone - ALL Whip Knuckle - SOM -Purple ------ Attica Helment - SOM Bloodstone - ALU Crimson Cloak - SOM Dragon Helm - SOM Estoc - SOM Eversing - SOM Herald Shield - ALU Platinum Leggings - SOM Platinum Mail - SOM Serenity Robe - SOM Soul Steal (spell) - ALU Tear of Blood - CHA, SOM Yasutsuna - ALU, SOM -Gold ---- Ancient Armor - ALU, JON, SHA, SOM Astral Ring - ALL Berserker Mail - ALU, JON, SHA, SOM Death's Robe - ALL Death's Scythe - SOM Death Soul - SOM Diamond Plate - ALU, JON, SHA, SOM Elven Cape - ALL Kaladbolg - SOM Mojo Mail - ALU, JON, SHA, SOM Samurai Helmet - ALU, JON, SOM Truffle - ALL Yasutsuna - ALU, SOM Chapter 6, Hard --------------- -Brown ----- Assassin's Cape - ALL Beef Jerky - ALL Boneless Ham - ALL Kung Fu Suit - JON Lilith Corset - CHA Oxfords - ALL Platinum Stud - ALL Ring Mail - JON Shrimp Cocktail - ALL Silk Neglige - CHA, SHA Silver Plate - ALU, JON, SOM Skull Shield - ALU -Green ----- Arachne Hennin - CHA, SHA Astral Ring - ALL Boneless Ham - ALL Dalmatica - CHA Elven Cape - ALL Goddess Shield - ALU Gold Plate - JON Holy Mantle - ALL Miko Dress - CHA, SHA Mojo Mail - ALU, JON, SHA, SOM Moon Brooch - CHA, SHA Princess Tiara - CHA Sage Ring - ALL Samurai Helmet - ALU, JON, SOM Samurai Leggings - ALU, JON, SOM Samurai Plate - ALU, JON, SOM Sonic Strike - JON Wyrm Robe - CHA, SHA -Purple ------ Balmung - SOM Boomerang - JON Cross - JON Diamond Plate - ALU, JON, SOM Foie Gras - ALL God's Garb - ALL Heavy Armor - ALU, JON, SHA, SOM Holy Water - JON Megiongord - ALL Muse's Tiarra - CHA Paladamentum - ALL Princess Coat - CHA, SHA Simon's Bandanna - JON Simon's Sandals - JON -Gold ---- Alucard's Sword - ALU Ancient Armor - ALU, JON, SHA, SOM Berserker Mail - ALU, JON, SHA, SOM Bloodstone - ALU Claimh Solias - SOM Dracula Soul - SOM Dracula's Tunic - ALU, SOM Dragon Helm - ALU, SOM Estoc - ALU, SOM Foie Gras - ALL Hellfire - ALU Herald Shield - ALU Impervious Mail - ALU, JON, SOM Kaiser Knucles - SOM Lorica - JON Minerva Mail - SHA Paladamentum - ALL Platinum Leggings - ALU, JON, SHA, SOM Serenity Robe - CHA, SHA, SOM Simon's Plate - JON Tear of Blood - CHA, SOM Valmanway - ALU, SOM Venus Brooch - CHA, SHA Winged Boots - ALL Yasatsuna - ALU, SOM Chapter 7, Hard --------------- -Brown ----- -Green ----- -Purple ------ -Gold ---- -------------------------------------------------------------------- 9. Monsters -------------------------------------------------------------------- Attributes Key: We'll use abbreviations in the monster descriptions. -------------- Name Icon Abbreviation ---- ---- ------------ Strike Hammer STR Slash Dagger SLA Pierce Trident PIE Fire Flame FIR Ice Snowflake ICE Lightning Lightning LIT Petrify Stone PET Holy Sparkle HOL Darkness Dark swirl DAR Curse Eye CUR Poison Skull POI 1. Zombie --------- Score: 50 Weaknesses: STR, SLA, PIE, PET Resistances: None Soul Percentage: 2.5% Items: Hobo's Clothes 4.5% Description: An animated corpse. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 1 2. Bat ------ Score: 50 Weaknesses: SLA, PIE, PET, HOL, POI, CUR Resistances: None Soul Percentage: 3% Items: None Description: A bloodsucking bat that lurks in the castle. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 1, 4 3. Skeleton ----------- Score: 100 Weaknesses: STR, FIR, HOL Resistances: PIE, ICE, DAR Soul Percentage: 3% Items: None Description: A skeletal corpse controlled by magic. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 1, 2, 3, 4, 7 4. Ghost -------- Score: 50 Weaknesses: None Resistances: None Soul Percentage: 3% Items: None Description: A small spirit doomed to wander the castle grounds for all eternity. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 1, 2, 4 5. Axe Knight ------------- Score: 200 Weaknesses: STR, LIT, PET, POI, Resistances: PIE, ICE Soul Percentage: 3% Items: Axe 8.5%., Axe Knight Shield 2.5% Description: A zombie warrior in heavy armor, equipped with a devastating axe. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 1, 2, 3, 4, 5, 7 6. Peeping Eye -------------- Score: 100 Weaknesses: SLA, PIE Resistances: None Soul Percentage: 1% Items: Monocle 5.5%, Gambler Glasses 1% Description: A creature thaty keeps watch in the castle. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 1, 3, 5 7. Amalaric Sniper ------------------ Score: 200 Weaknesses: SLA, PIE, PET, DAR, POI, CUR Resistances: HOL Soul Percentage: 3% Items: Chakram 2.5% Description: A fallen angel who is now a fearsome archer. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 1 8. Fleaman ---------- Score: 100 Weaknesses: SLA, PIE, PET, POI, CUR Resistances: None Soul Percentage: 2.5% Items: Paper Airplane 5.5% Description: A sinister little man who leaps about as if he were a flea. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 1, 3, 4 9. Merman --------- Score: 100 Weaknesses: SLA, PIE, LIT, PET, POI, CUR Resistances: ICE Soul Percentage: 3% Items: None Description: Half man, half fish, and all monster. It hunts prey near the water. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 1 10. Spittle Bone ---------------- Score: 100 Weaknesses: STR, FIR, HOL Resistances: PIE, DAR Soul Percentage: 3% Items: None Description: A four-legged skeleton that crawls on walls. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 1, 2, 3, 4, 5 11. Bone Pillar --------------- Score: 100 Weaknesses: STR, FIR, HOL Resistances: DAR Soul Percentage: 1.5% Items: None Description: Stacked dinosaur skulls, animated by a demonic force. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 1, 2, 3, 7 12. Minotaur ------------ Score: 300 Weaknesses: SLA, PIE, PET, CUR, POI Resistances: STR Soul Percentage: 2.5% Items: Meat Strip 5.5%, Battle Axe 2.5% Description: A creature with the head of a bull and the body of a man. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 1, 3, 4 13. Une ------- Score: 50 Weaknesses: FIR, DAR Resistances: LIT, HOL Soul Percentage: 4.5% Items: None Description: An eerie plant that feeds on blood. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 2 14. Man-eating Plant -------------------- Score: 200 Weaknesses: SLA, PIE, FIR, DAR Resistances: LIT, HOL Soul Percentage: 3.5% Items: None Description: A carnivorous plant that grew and developed a taste for human flesh. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 2 15. Moldy Corpse ---------------- Score: 100 Weaknesses: SLA, PET, CUR Resistances: None Soul Percentage: 3% Items: Amanita 5.5% Description: A human consumed by evil after eating a cursed mushroom. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 2 16. Treant ---------- Score: 300 Weaknesses: SLA, PIE, FIR, DAR Resistances: LIT, HOL Soul Percentage: 3.5% Items: None Description: An ancient tree animated bya purely malevolent will. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 2 17. Persephone -------------- Score: 200 Weaknesses: SLA, PIE, PET, CUR, POI Resistances: None Soul Percentage: 3% Items: Forget-Me-Not 5.5%, Heart Brooch 2.5% Description: The count's demonic maid. She seems to have bought a new vacuum cleaner. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 2, 4 18. Frozen Shade ---------------- Score: 200 Weaknesses: STR, FIR, PET, CUR, POI Resistances: ICE Soul Percentage: 3% Items: Pudding 5.5% Description: A wraith that can freeze the air. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 2 19. Ectoplasm ------------- Score: 200 Weaknesses: HOL Resistances: None Soul Percentage: 2.5% Items: Uncurse Potion 5.5%, Summon Spirit 4.5% Description: A substance created by souls who cannot find rest. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 2, 4, 6, 7 20. Imp ------- Score: 100 Weaknesses: PIE, PET, HOL, POI Resistances: DAR Soul Percentage: 2.5% Items: None Description: A tiny demon who loves mischief. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 2, 3, 4, 5, 6 21. White Dragon ---------------- Score: 300 Weaknesses: STR, FIR, HOL Resistances: PIE, DAR Soul Percentage: 3% Items: None Description: The bones of a long-knecked dinosaur, animated by a demonic force. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 2, 3, 5, 7 22. Aliorumnas -------------- Score: 200 Weaknesses: SLA, PIE, PET, CUR, POI Resistances: FIR, ICE, LIT, HOL, DAR Soul Percentage: 2.5% Items: Kiwi 5.5% Description: Witches banished by the Gothic king Filimer. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 2, 4, 5, 6 23. Yorick ---------- Score: 100 Weaknesses: STR Resistances: PIE Soul Percentage: 3% Items: None Description: A skeleton that ceaselessly chases its own skull. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 2 24. Glasya Labolas ------------------ Score: 300 Weaknesses: SLA, ICE, PET, CUR, POI Resistances: STR Soul Percentage: 3% Items: None Description: A demonic dog with large, powerful wings. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 2, 3, 4, 7 25. Cave Troll -------------- Score: 300 Weaknesses: SLA, PIE, ICE, PET, CUR, POI Resistances: STR Soul Percentage: 3% Items: Dark Metamorphosis 3.5% Description: A blood-sucking beast that extracts the entrails of cows with its tongue. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 3, 4, 5 26. Medusa Head --------------- Score: 10 Weaknesses: SLA Resistances: None Soul Percentage: 0.8% Items: Medusa Shield 1% Description: A monster created in great numbers from the head of Medusa. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 5, 6 27. Witch --------- Score: 200 Weaknesses: SLA, PIE, PET, CUR, POI Resistances: FIR, ICE, LIT Soul Percentage: 3% Items: Cream Puff 5.5%, Witch's Hat 2.5% Description: A spellcaster who rides an enchanted broomstick. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 4 28. Succubus ------------ Score: 200 Weaknesses: SLA, PIE, PET, HOL, CUR, POI Resistances: FIR, ICE, LIT, HOL Soul Percentage: 1% Items: Tiramisu 5.5%, Succubus Boots 2% Description: A demon that assumes the form of a beautiful maiden to drain vitality. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 2, 6 29. Fire Demon -------------- Score: 300 Weaknesses: SLA, PIE, ICE, HOL Resistances: FIR, DAR Soul Percentage: 3% Items: ? Description: This demon is master of the all-consuming flame. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 3, 4, 7 30. Buer -------- Score: 200 Weaknesses: STR, ICE, PET, CUR, POI Resistances: None Soul Percentage: 3% Items: None Description: A beast with many legs. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 5, 6 31. Lerajie ----------- Score: 300 Weaknesses: SLA, PIE, ICE, PET, CUR, POI Resistances: None Soul Percentage: 3.5% Items: Richochet Rock 6.5%, Berry Cruller 3.5% Description: An evil hunter who uses richocheting bullets to kill from afar. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 4, 5, 6 32. Gurkha Master ----------------- Score: 400 Weaknesses: STR, LIT Resistances: ICE Soul Percentage: 3% Items: Boomerang 6.5% Description: An armored warrior with a knife of the same name. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 4, 5, 6 33. The Creature ---------------- Score: 400 Weaknesses: SLA, PIE, ICE, PET, CUR, POI Resistances: STR, LIT Soul Percentage: 1% Items: Rusty Food Tin 5.5%, Grenade 4.5% Description: An artificial being created bya mad scientist. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 4 34. Dullahan ------------ Score: 500 Weaknesses: SLA, PIE, HOL Resistances: None Soul Percentage: 3% Items: Iron Plate 5.5% Description: A beheaded knight who carries his own severed head. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 4, 5, 6 35. Harpy --------- Score: 300 Weaknesses: SLA, PIE, ICE, PET, CUR, POI Resistances: None Soul Percentage: 3% Items: None Description: A vicious bird-like creature with the head and torso of a woman. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 5, 7 36. Skeleton Gunman ------------------- Score: 100 Weaknesses: STR, FIR, HOL Resistances: PIE, ICE, DAR Soul Percentage: 3% Items: None Description: A skeletonw arrior armed with an old musket. Single-Player HP: 50 Normal, ? Hard Appears in Chapter(s): 5 37. Disc Armor -------------- Score: 400 Weaknesses: STR, LIT, PET, CUR, POI Resistances: ICE Soul Percentage: 3% Items: Steel Plate 5.5% Description: An armor-clad soldier that is an expert at throwing giant circular blades. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 5, 6 38. Sea Demon ------------- Score: 300 Weaknesses: SLA, PIE, FIR, HOL Resistances: ICE Soul Percentage: 3% Items: Rahab's Frost 2.5% Description: An evil demon of the sea, skilled with ice magic. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 5, 6 39. Mimic --------- Score: 300 Weaknesses: FIR, PET, HOL, CUR, POI Resistances: None Soul Percentage: 3% Items: None Description: A creature that disguises itself as treasure, then awaits its prey. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 6 (Normal), 1-6 (Hard) 40. Dead Warrior ---------------- Score: 200 Weaknesses: SLA, PIE, PET, HOL, CUR, POI Resistances: STR Soul Percentage: 2.5% Items: Partisan 5.5% Description: A dead knight whose spirit still lusts for battle. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 5 41. Nova Skeleton ----------------- Score: 200 Weaknesses: STR, FIR, HOL Resistances: PIE, ICE, DAR Soul Percentage: 3% Items: None Description: Holes were drilled in his head to implant psionic powers. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 5, 6 42. Thunder Demon ----------------- Score: 300 Weaknesses: SLA, PIE, HOL Resistances: LIT Soul Percentage: 3% Items: Indra's Light 2.5% Description: This demon manifests its fury in thunderous peaks. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 6 43. Specter ----------- Score: 200 Weaknesses: FIR, ICE, LIT, PET, HOL, POI Resistances: STR, SLA, PIE Soul Percentage: 3% Items: None Description: An eternally wandering spirit, consumed by hatred. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 6 44. Malachi ----------- Score: 400 Weaknesses: SLA, PIE, HOL, POI Resistances: DAR Soul Percentage: 2.5% Items: None Description: A pagan being from ancient times who strikes fear in anyone he meets. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 5, 6, 7 45. Final Guard --------------- Score: 800 Weaknesses: None Resistances: STR, SLA, PIE, FIR, ICE, LIT, HOL, DAR Soul Percentage: 1.5% Items: Ring Mail 5.5% Description: An elite warrior chosen to guard key areas in the castle. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 6, 7 46. Gergoth ----------- Score: 3000 Weaknesses: SLA, PIE, ICE Resistances: None Soul Percentage: 0.5% Items: None Description: A once-gentle beast, warped by magic and driven mad by imprisonment. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 1 (boss) 47. Puppet Master ----------------- Score: 3000 Weaknesses: STR, FIR, HOL Resistances: None Soul Percentage: 0.5% Items: None Description: The cursed king of dolls and a master of manipulating dimensions. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 2 (boss) 48. Menace ---------- Score: 3000 Weaknesses: None Resistances: DAR Soul Percentage: None Items: None Description: A humongous amalgamation of powerful demons. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 3 (boss) 49. Brauner ----------- Score: 3000 Weaknesses: SLA, PIE, HOL Resistances: DAR Soul Percentage: 0.5% Items: None Description: An artist who became a vampire and renounced humanity. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 4 (boss) 50. Death --------- Score: 3000 Weaknesses: HOL Resistances: DAR Soul Percentage: 0.5% Items: None Description: Dracula's confidant. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 5 (boss) 51. Dracula ----------- Score: 1000 Weaknesses: HOL Resistances: DAR Soul Percentage: 0.5% Items: None Description: The true master of the castle. Form 1 Single-Player HP: ? Normal, ? Hard Form 2 Single-Player HP: ? Normal, ? Hard Form 3 Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 6 (Boss) *DLC* 52. ? --------- Score: Weaknesses: Resistances: Soul Percentage: Items: Description: Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 7 53. Mummy --------- Score: 200 Weaknesses: SLA, PIE, FIR, HOL Resistances: ICE, DAR Soul Percentage: ? Items: None Description: A mummified warrior, buried in a tomb to protect his king. Single-Player HP: ? Normal, ? Hard Appears in Chapter(s): 7 -------------------------------------------------------------------- 10. Items -------------------------------------------------------------------- Coming soon, baby! -------------------------------------------------------------------- 11. Shops -------------------------------------------------------------------- Buying ------ Items that you already own appear in green. Selling ------- When selling an item that is purchaseable in the shop, you will only receive 1/5 of its purchase cost. Some items are unsalable. Character-Specific Shops ------------------------ Each character can buy different things in the shop. New items unlock in the shop after completing the game on Normal. Beating Hard does not unlock new items. Soma ---- Starting shop: Normal complete shop: Alucard ------- Starting shop: Normal complete shop: Jonathan -------- Starting shop: Normal complete shop: Shanoa ------ Starting shop: Normal complete shop: Charlotte --------- Starting shop: Normal complete shop: *Items -Potion 200 -High Potion 500 -Super Potion 5000 -Mind Up 300 -High Mind Up 1000 -Mana Prism 5000 -Remedy 200 -Uncurse Potion 50 -Anti-Venom 50 *Weapons -None- *Head -Glasses 500 -Thick Glasses 1500 -Ballroom Masque 2400 -Sunglasses 2800 -Combat Beret 5200 -Traveler's Hat 8000 *Chest -Casual Clothes 400 -Justaucorps 4000 -Surcoat 6200 -Nun's Robes 7800 -Sapphire Corset 8500 *Legs -Sandals 500 -Enamel Pinheels 1680 -Artemis Shoes 30000 *Cape -Cape 300 -Hero's Cape 800 -Cloth Cape 1000 -Traveler Cape 2000 -Assassin's Cape 4000 -Elven Cape 10000 *Accessories -Pendant 500 -Lucky Charm 1000 -Pearl Ring 1500 -Abalone Brooch 1800 -Crystal Necklet 3800 -Orchid Corsage 3200 -Power Belt 4800 -Flame Necklace 5400 -Blessed Ring 6000 -Immunity Ring 6000 -Black Belt 20000 -------------------------------------------------------------------- 12. Secrets and Unlockables -------------------------------------------------------------------- Secret Items ------------ Each chapter has one secret item from a Konami Famicom (Japanese NES) game. They don't do anything on their own except for increasing your stage score, nor do they appear in the Item Compendium. There is no reward for collecting them all. -Chapter One: Bell (TwinBee) ----------- In the bell room on the far left edge of the map, slide under the center bell, stand up inside of it, and jump. A Bell icon should fall from the bell on the left. Image: http://faqsmedia.ign.com/faqs/image/article/111/1111161/chd_segacon_001.jpg -Chapter Two: Crown ----------- Defeat the Puppet Master boss and head down two rooms to the Piano Room. Most of the white piano keys are labeled but the black keys are not. Here we will label the black keys as # (sharps) and b (flats). Here is what it looks like: [#] [b] [#] [#] [b] [#] [ - ][ C ][ D ][ E ][ F ][ G ][ A ][ B ][ C ][ - ] The tune you need to play utilizes E flat (Eb) and B flat (Bb). Jump on the keys in this order: F, Bb, G, F, Eb, F, Bb, G You can hop on the platform above the piano in between keys. The crown will drop onto the center of the platform when the tune is finished. Image: http://faqsmedia.ign.com/faqs/image/article/111/1111161/chd_segacon_002.jpg -Chapter Three: Moai (Gradius) ------------- After the boss wakes up and destroys the blocks and platforms in the center of the stage, fall or jump kick through the center of the vortex in the background. If you pass through the right spot, the Moai appears. It's far easier to get by jump kicking the boss's head when he's in the center since you'll have more than one chance to hit the right spot. Image: http://faqsmedia.ign.com/faqs/image/article/111/1111161/chd_segacon_003.jpg -Chapter Four: Goemon (Goemon/Mystical Ninja) ------------ In the far right edge of the map there is a small black alcove (just below and to the right of the boss room). Enter it and a Goemon icon should appear immediately to the left. Image: http://faqsmedia.ign.com/faqs/image/article/111/1111161/chd_segacon_004.jpg -Chapter Five: Vic Viper (Gradius) ------------ Unless you have Winged Boots, you'll need at least two people to collect this item (the person who triggers it normally won't be able move fast enough to pick it up). In the top-right corner of the map there is a long blue vertical room. Above and to the left are a blue chest and a mirror. The players who want to collect the item should stand above the room and near the mirror. The player who triggers the item should stand in the top-right corner of the blue room (the background of the actual corner is black). The Vic Viper will fly by very quickly from the right. The players waiting above can jump to collect it. A player wearing Winged Boots can actually collect the Vic Viper solo by hurrying to the top after triggering the item to appear. If you miss it, you will need to replay the Chapter in order to try again. Image: http://faqsmedia.ign.com/faqs/image/article/111/1111161/chd_segacon_005.jpg -Chapter Six: Konami Man (Konami Wai Wai World) ----------- When you reach the staircase that leads to Dracula, don't go up it. Instead climb to the very top of the castle wall just to the right. Once you reach the right spot, you'll be blocked by an invisible wall to the right. This will place you just above the breakable wall containing a Tasty Meat. Zoom the camera out a bit. Press and hold Up for five seconds and the Konami Man icon will fly by (from right to left). Jump to collect it. If you miss it, you will need to replay the Chapter in order to try again. Image: http://faqsmedia.ign.com/faqs/image/article/111/1111161/chd_segacon_006.jpg *Unlockables* Japanese voices --------------- When selecting your character's color, hold Right Trigger and press A to use that character's Japanese voice. Yatta! Music selection --------------- Once you complete a chapter, you can change its music and boss music. Go to Sound Settings and then Music Settings. Seventeen different tunes are available: 1. Ruined Castle Corridor (Aria of Sorrow) 2. After Confession (Dawn of Sorrow) 3. Phantom of Fear (original track) 4. Into the Dark Night (Dawn of Sorrow) 5. Piercing Battle Fury (Dawn of Sorrow) 6. Tanz mit einem Clown (Dance with the Clown) (original track) 7. Hail from the Past (Portrait of Ruin) 8. Gaze Up at the Darkness (Portrait of Ruin) 9. Piercing Silence (Portrait of Ruin) 10. Esquisse of Violence (Portrait of Ruin) 11. Crimson Blood (original track) 12. Ebony Wings (Order of Ecclesia) 13. The Colossus (Order of Ecclesia) 14. Symphony of Battle (Order of Ecclesia) 15. Order of the Demon (Order of Ecclesia) 16. Dance of Illusions (Dracula X: Rondo of Blood) 17. Ein Weltherrscher (One World Ruler) (original track) Gamerpics --------- Soma: Launch the game for the first time. Alucard: Complete Chapter Six in Single-player mode. -------------------------------------------------------------------- 13. Achievements -------------------------------------------------------------------- Lifeguard: 10 Points --------- Description: Bring a comrade back from the dead. Tips: Play multiplayer for any length of time and you'll surely get this one. Use the Water of Life item (found in blue chests) to revive a skeletal teammate. Bone Cold Justice: 10 Points ----------------- Description: Defeat an enemy by hitting back a Skeleton's bone. Tips: The easiest place to go for this is Chapter 4 because there are Skeletons near the spawn points. Hit a bone on the way up and you will deflect it; hitting it on the way down destroys it. If a bone hits you and bounces into an enemy, killing it, that counts too. Grim Synergy: 10 Points ------------ Description: Defeat a boss using a Dual Crush. Tips: The first boss, Gergoth, is a good target for this Achievement. In a two-player game, have both players weaken him a fair amount and then perform Dual Crushes repeatedly until he dies. Only the final blow needs to be a Dual Crush. You can make this easier by equipping items that increase your MP fill rate, such as dual Sage Rings or the Chaos Ring. The absolute easiest way to repeatedly Dual Crush would be for both players to use Charlotte and equip the following items: -Astral Ring (uses HP as MP) -Skull Ring (curses you but gives a huge status boost) Then use Heal Magic repeatedly to fill your HP and MP, essentially giving you unlimited HP. Slick Kick: 10 Points ---------- Description: Defeat a boss using sliding. Tips: Chapter one's Gergoth boss is again the ideal target for this Achievement. It's easiest if you play solo since his HP will be a more manageable 1050 on Normal. Attack Gergoth's ankles as much as possible until the shackles on its legs break. Then start spamming slide kicks (Down + Jump). These will do more damage as your character's ATK improves, so feel free to work on it when you've buffed up a bit. Only the final blow needs to be a sliding kick. Try equipping 2 Skull Rings as they will increase your stats significantly and you don't really need MP-consuming attacks to weaken Gergoth. Another option is to play as Charlotte with the Heal spell equipped. That way you can slide kick as much as you want and heal yourself if necessary. Poetic Justice: 15 Points -------------- Description: Defeat an ally who has been seduced by the enemy. Tips: The succubus cannot charm players! But you know who can? Imps and Dracula. Imps sometimes attach themselves to a player and control his or her actions. Have one person try to get seduced by the imps at the top of Chapter 3 (they are in no short supply) and then another player can quickly kill the seduced player. The more difficult option lies with Dracula in Chapter 6. His third form has an attack that fires pink hearts out in all directions. If a heart strikes a female character, she will become charmed. That's your cue to put her out of her misery and earn the Achievement. Play the chapter enough times with a group and you'll likely get it naturally. Still, you can aim for it by playing with two or three players. Have the person who wants the Achievement play as a male character and everyone else as a female. Then the ladies just need to go after some Dracula loving. Don't tell me his third form isn't sexy! :) Vampire Hunter: 15 Points -------------- Description: Destroy the lord of Castlevania. Tips: Beat Chapter 6 on Normal. It's easiest to be part of a good group, but you can go it alone if you're built up enough. See the Chapters section of this guide for Dracula-hunting tips. Boned: 20 Points ----- Description: Defeat a boss with 5 players in skeleton form. Tips: The hardest thing about this Achievement is just getting six players on board. Get a full team together and select Chapter One on Normal. The player who can deal the most damage should remain alive while the other players kill themselves. Use spikes to kill yourself quickly. The skeleton players should then wait in a safe spot while the damage dealer takes Gergoth down. Once the boss dies, all six players will receive the shiny, sparkly Achievement. Grasshopper: 20 Points ----------- Description: Jump kick 30 times in a row without touching the ground. Tips: Double-jumping and then pressing Down + Jump performs a jump kick, right? Well, there are tons of enemies you can repeatedly jump kick, such as the Chapter One boss or Bone Towers. But you don't even need enemies in a multiplayer game! Just jump kick off of another player until the Achievement unlocks. What are friends for? Pack Rat: 20 Points -------- Description: Collect 300 different types of items. Tips: Play with multiple characters and grind a lot across both difficulties and you will eventually get this. -Each character's unique form of attack counts as an item (Soma's souls, Charlotte's spells, Jonathan's subweapons, etc.) -A character will never find/receive an item that he/she cannot use, so Soma won't find Jonathan's subweapons, and males won't find female armor or accessories. Thus you should play as at least one male and one female character if you're trying to get as many unique items as possible. Soma can find the largest quantity of unique personal items out of all the characters. Track your progress by looking at the Item Compendium in the Main Menu. Items do not have to be in your actual inventory to get the Achievement. Slaughtervania: 20 Points -------------- Description: Rack up 10,000 enemy kills. Tips: Commence to killin'! The 10,000 kills can be spread across any combination fo characters, so don't worry about getting them all with just one person. Good places to farm kills: -Chapter 1: Zombies spawn at the starting point. -Chapter 2: Ghosts spawn in the rooms above the lower-right Grimoire. -Chapter 3: Imps spawn by the hammer switch and hammer wheel -Chapter 6: Medusa heads spawn in certain vertical rooms All of these enemy spawns eventually run out, so you won't be able to get *all* of the kills in a single chapter playthrough. You can track each character's kills from the Character Select menu. Wicked Deep Pockets: 20 Points ------------------- Description: Amass 1,000,000 gold. Tips: You must have all the gold at once, ouch. You may want to hold off on buying each character's 200,000 gold accessory until you've piled up the million gold. Me, I'd rather get the accessories first since they make building up easier. Playing the later Hard Chapters and selling the items you find is the most effective way to earn money. You can also equip: -The Gold Ring increases the value of money drops -Soma's Mimic soul drops money when Soma is hit. ...but it's really not necessary. Hunter Legend: 30 Points ------------- Description: Complete Hard Mode. Tips: Get good! And play with good people. You can do it. See the Chapters section for more advice. -------------------------------------------------------------------- 14. Downloadable Content -------------------------------------------------------------------- The price of the DLC is not known yet, but these characters and chapters are scheduled for release. Playable characters ------------------- -Julius Belmont (Castlevania: Dawn of Sorrow) -Maria Renard (Dracula X: Rondo of Blood version) -Rumored: Simon Belment, Richter Belmont, Yoko Belnades Chapters -------- -Beauty, Desire, Situation Dire (Pyramid, based on Portrait of Ruin) -There is also the possibility that an 8th chapter will be added later. New spells, etc. ---------------- -3 new souls for Soma will be added: Astarte, Mummy, and Legion. -Charlotte will be able to learn one new spell, Delta Spark. -------------------------------------------------------------------- 15. Special Thanks -------------------------------------------------------------------- -Extra special thanks to my brother Alex who provided tons of support while I worked on this guide. -IGN's Stephen Ng contributed a tip about the clocks in Chapter 5. He has been extremely supportive of my FAQ writing over the years. Thanks Stephen! :) -GameFAQs user Clavocruz created the HoD Item Compendium, which was an invaluable resource in completing this guide. You can find it at http://www.gamefaqs.com/boards/997663-castlevania-harmony-of-despair/56181584 -Sweet Monkey Luv compiled a list of boss chest drops. Thanks man. -Strykebytes typed the character descriptions and complete shop item lists for me. He also helped with players' starting positions. Thanks for saving my fingers from all that strain! -Seraphim Needed caught some errors before anyone else. Whoosh! Fast. -GameFAQs user Viviciuszn discovered the 'infinite MP' trick for Charlotte. -My pal Danny Ke helped with the Boned Achievement strategy. -Absolute_Xero from GameFAQs provided information about the Slaughtervania Achievement and Jonathan's subweapon locations. -Adam Michaud and BOSSgrindle both caught a little mistake in the Attributes list. Fixed!!! -Patrick Hamod provided a few soul percentages. -GameFAQs user Chaos Stryker helped with the Monster Compendium. -PainlessPatches helped with counting each chapter's chests. -Kozo Morimoto caught a spelling error for me. -Dark Zeigfried gave me some good chest contents information. -FlamingAlucard provided data on chest drops for Charlotte. -Thomas Helms shared a few Hard 6 chest drops. -Abe Kwiatkowski reminded me to add boss souls to the Chest Drops. -Aurani compiled a ton of great chest drops for Charlotte, and very neatly at that. -Anyone I missed! Just let me know if you contributed and I left you out. -------------------------------------------------------------------- 16. Contact Information -------------------------------------------------------------------- EastFAQs: Making games eastier since 2003! I'd love to receive your suggestions and questions. Email: eastfaqs at gmail dot com Xbox Live and Steam username: EastX Sega Saturn Net Link Handle: Eastman Castlevania: Harmony of Despair copyright 2010 Konami This document is copyright 2010 by Paul Acevedo. It may not be posted anywhere but gamefaqs.com, ign.com, and the Castlevania Dungeon without permission. Where in the world is Simon Belmont?