Fallout: New Vegas

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"Achievements Guide" Guide for Fallout: New Vegas

GAME: Fallout New Vegas
By: Kenneth Stubbs (OmegaMustard)
Email: omegamustard1@yahoo.com

If you want to use this on your website or such, email me and ask first.
This Document is copyrighted by me.
The Fallout New Vegas Achievement FAQ is Copyright (C) Oct. 19, 2010
 Kenneth Stubbs

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Special Thanks to Bethesda and Obsidian for making such a great game.
Thanks to all my readers that have enjoyed my achievement guide(s)
and send me compliments as well as tips and fixes.



*Does Contain Spoilers, so SPOILER ALERT!*
*If you are looking for an achievement inparticular, just search the word*

Contents
--------
I. Recommended Stats in certain skills.
II. The Achievements
A. New Kid
B. Up and Comer
C. The Boss
D. Ol' Buddy Ol' Pal
E. The Whole Gang's Here
F. Crafty
G. Mod Machine
H. Walker of the Mojave
I. Master of the Mojave
J. Globe Trotter
K. You Run Barter Town
L. Blast Mastery
M. Love the Bomb
N. Lead Dealer
O. No Tumbler Fumbler
P. Stim-ply Amazing
Q. New Vegas Samurai
R. Jury Rigger
S. Hack the Mojave
T. Artful Pocketer
U. Outstanding Orator
V. Desert Survivalist
W. Old-Tyme Brawler
X. Know When to Fold Them
Y. One Armed Bandit
Z. Little Wheel
AA.Double Down
AB.Caravan Master
AC.The Courier Who Broke the Bank
AD.Hardcore
AE.Ain't That a Kick in the Head
AF.They Went That-a-Way
AG.Ring-a-Ding-Ding
AH.The House Always Wins
AI.For the Republic
AJ.Render Unto Caesar
AK.Wild Card
AL.All or Nothing
AM.Veni, Vidi, Vici
AN.Eureka!
AO.No Gods, No Masters
AP.Come Fly With Me
AQ.Talent Pool
AR.Return to Sender
AS.Arizona Killer
AT.You'll Know It When It Happens
AU.G.I. Blues
AV.That Lucky Old Sun
AW.Volare!
AX.The Legend of the Star


III.Closing Statements/Contact/etc.



I. Recommended Stats - Helpful Notes
--------------------
There is already a level glitch in the game.  It will probably
be patched soon but you need to have a speech skill of 50 to
do it.  This will also net you the 50 speech wins really quick.
This game is sorta different when it comes to skills
of speech and bartering.  You actually have to have the skill
up to a certain level, it doesn't work on percents anymore.
You really want to get your speech skill up to 50 anyways 
because most people you are trying to lure with speech, need
it to be at least 50.  You want to start working on lockpick
and repair as soon as possible.  Lockpick so you can get into 
places.  I always reccomend getting it to at least 50 as well.
For repair you want it to be at at least 30-35.  This way you
can repair your weapons and get the repair achievement as well.
Science will need to be at 50 so you can hack all the way up
to normal terminals.  Computers seem to be really rare and
in between in this game, so probably the higher it is the better.
Don't get too happy with your points, you also need to level up
Guns or Energy weapons, whatever you prefer to use.  Might be
easier to just level up guns one playthrough and then energy
weapons on another if going for all achievements.  Same with
unarmed and melee as well.  This game offers a bunch of quests
but most are optional or you must complete to do the main
story quests.  Unlike Fallout 3, you don't get an achievement
for every quest in the game.
You may want to get your speech, science, and lockpick skills
up to 100 if possible.  There are quite a few surprises in the
game that require these stats at max.  Science really needs to
be at 100 so you can hack all terminals.  Lockpick being at
100 will save you the time of having to look for keys in a few
quests.


For The House Always Wins, Rendar Unto Caesar, For the Republic
and Wild Card you have to choose really which you want to do. 
So you can make two separate saves for these achievements 
once you come across them during the game.  As soon as you
complete Ring a Ding Ding and exit the TOPs casino, two guys
will run up to you presenting you with some quests.  One will
want you to see Caesar and another will ask you to talk to the
NCR.  Save right here and this will be your jump back save for
choosing who to side with.  Mainly the NCR will needed to be
sided with first because the other 3 sides are pretty open
up to a certain point.  For the NCR, you are just given a note
to go see the Ambassador in the southern camp in New Vegas.
He is located in the offices.

If you want to save yourself a little bit of time, go ahead
and go meet the Boomers in the upper right corner of the map.
Go ahead and get them to like you and then go complete Ring
A Ding Ding.  Now save and this way you don't have to repeat
their quests over 4 times while doing the endings.

Difficulty doesn't affect achievements except for Hardcore
Mode which is 1 achievement in its self.

NOTE: There are quite a few glitches and bugs in the game
right now so if something glitches, reload a previous save.
Be sure to save often.



NOTE: The XP glitch has been patched.  You can still do it
offline if you clear your cache on the dashboard.


II. The Achievements
-------------------
Fallout New Vegas has 50 Achievements worth a total of 1000 



A. New Kid
  - Reach Level 10  10G
  - There are no achievements for being of a certain karma.
    You just need to reach level 10.  It takes 7,200 XP.


B. Up and Comer
  - Reach level 20  20G
  - There are no achievements for being of a certain karma.
    You just need to reach level 10.  It takes 29,450 XP.


C. The Boss
  - Reach level 30  30G
  - There are no achievements for being of a certain karma.
    You just need to reach level 10.  It takes 66,700 XP.
  - For the current XP glitch, get your speech up to 50. When
    you get to Freeside, go to Atomic Wranglers bar and talk
    to the guy at the desk and ask him if he needs any help.
    He will tell you he needs some escorts.  Go around and
    look for a guy named Old Ben.  Convince him to go be an
    escort and he will run to the bar.  Now go back to the bar
    and talk to him, it will allow you to keep asking him to
    join, getting you a bit of XP and successful speeches.


D. Ol' Buddy Ol' Pal
  - Recruit any companion 10G
  - There is a glitch with Ed-E robot companion as of right
    now.  He tends to disappear so you may have to reload
    older saves to keep him around.


E. The Whole Gang's Here
  - Recruit all of the companions  25G
  - Here are the people that can join you.

  - Arcade Israel Gannon - Old Mormon Fort, You need either
             the confirmed bachelor perk or 75 speech for
             him to join you.

  - Craig Boone - Novac - Catch him in the Dinky the Dino's
             mouth on duty after 9 PM.  He will want you to
             do a little quest for him to figure out what
             happened to his wife.  So talk to No Bark, the
             town crazy and he will tell you you should
             explore Dinky Dino's Hotel lobby.  Go there and
             crack the safe and find slaving papers.  This
             will show who actually sold his wife into slavery.
             You can also just make any random person walk into
             the front of Dinky the Dino to complete this.

  - ED-E   - Found in Primm, you need a repair skill of 65
             or a Science skill of 55 or you can fix him with
             3 scrap metals, 2 sensor modules and 1 scrap 
             electronics.  He is located in Nash's residence. 
             He won't join if you have Rex following you. 

  - Lillian Marie Bowen (Lily) - Jacobstown

  - Raul Alfonso Tejada - Black Mountain

  - Rex    - The King's School of Impersonation - You can
             start this quest for this companion after
             completing GI Blues quest.

  - Rose of Sharon Cassidy (Cass) - Traveling Water Merchant

  - Veronica Renata Santangelo - 188 Trading Post

   
F. Crafty
  - Craft 20 items  15G
  - This can be ammo as well.  Find a work bench after picking
    up a bunch of shell casings and just keep making ammo.
    Really easy to get.  It can be 20 of the same bullet.

    Sent By TripleJump - You can also pick up a bit of scrap
    and break it down for lead.  Comes really fast with this
    method as well.


G. Mod Machine
  - Install 20 weapon mods 15G
  - You can install up to 3 weapon mods per weapon and once
    it is installed, it is permanent.  You buy parts from
    different merchants and you install them yourself on
    the pip boy menu. 
    Sent By TripleJump - You can also pick up a bit of scrap
                         and break it down.


H. Walker of the Mojave
  - Discover 50 locations  10G
  - see Master of the Mojave


I. Master of the Mojave
  - Discover 125 locations  25G
  - There are a lot of locations in Fallout New Vegas.  Most
    are close together and small places like some random house
    in the Wasteland.  You will find most places around
    Freeside/New Vegas.  When you hit level 20, you can get
    the explorer perk that allows all locations to appear on
    the map.  There are way more than 125 places in the game.


J. Globe Trotter
  - Find all the snowglobes 25G
  - There are a total of only 7.  They don't do stat increases
    like the bobbleheads on Fallout 3 but can net you 2,000 caps
    if sold to House the king of New Vegas. He lives in Lucky 38.
    You can also just display them in your house.

  - Goodsprings - Goodsprings cemetery, on one of the graves 
  - Hoover Dam - In the Hoover Dam offices, sitting on the welcome desk.
  - Mormon Fort - In the Old Mormon Fort, in the corner there is a 
                  door to the tower. Upstairs on a shelf.
  - Mt. Charleston - Jacobstown in Jacobstown Lodge, sitting on the 
                     reception desk.
  - Nellis AFB - Nellis AirForce Base, Nellis Boomer Museum.
  - Test Site - Lucky 38 Casino, Cocktail lounge on the counter 
  - The Strip - Vault 21 (Vegas Strip), locked room in the 
                northeast corner 


K. You Run Barter Town
  - Sell 10,000 caps worth of goods  15G
  - The higher your barter skill, the faster this will come.  Just while
    exploring the wasteland, pick up all guns and sell them.  You can get
    a lot more caps for weapons depending on their condition so if you have
    a decent repair skill, don't be afraid to combine weapons.  They will
    net you quite a bit of caps.  Also make sure people you sell to have a
    bit of caps.  You can check how many caps they have in the upper right
    corner on the sell menu.


L. Blast Mastery
  - Deal 10,000 damage with energy weapons 15G
  - You deal more damage depending on your Energy skill level. This is using
    Laser and Plasma weapons.  Doesn't matter if it is a two handed or one
    handed gun.  If you enjoy using energy weapons, this will come naturally
    during normal play.


M. Love the Bomb
  - Deal 10,000 damage with explosives 15G
  - This has to do with the Explosives skill.  The higher it is, the more
    efficient you can use explosives.  This counts for mines, grenades
    dynamite and explosive launchers.  You can usually find frag grenades
    all over the place and you find quite a bit of dynamite from the start
    of the game as well.  Just really want to abuse it and throw it at
    most enemies just to knock this achievement out of the way.
    

N. Lead Dealer
  - Deal 10,000 damage with guns 15G
  - This deal with basic guns that use standard bullets.  Pistols, rifles,
    and shotguns all fall into this category if they use actual bullets.
    Doesn't matter if it is a single handed or two handed gun, all count.
    The higher your gun skill, the faster you can acquire this but there
    should be no rush on it.  You will probably get it really early on
    no trouble because the game is mostly based on gun use.


O. No Tumbler Fumbler
  - Pick 25 locks   15G
  - Try to hold onto your bobby pins and don't force locks.  You don't
    want to risk breaking locks.  You need a lockpick skill of 15 for
    very easy, 30 for easy, 50 for normal, 75 for hard and 100 for
    very hard.  I would reccomend having it at least at 50 and you 
    should have no trouble picking 25 locks early on in the game.
    If you want to save bobby pins, try a lock two times and if you
    don't get it, cancel picking and repick, that way your bobby pin
    resets but the lock also has a different sweet spot.


P. Stim-ply Amazing
  - Heal 10,000 damage with stimpaks 15G
  - If you take a lot of damage while in the wastes, abuse some
    stimpaks if you want this early on.  Otherwise it should come
    easily during normal gameplay.  You can also hurt yourself and
    heal or crank the difficulty up so you take more damage.  The
    higher your Medicine skill, the more health you gain from
    stimpaks.


Q. New Vegas Samurai
  - Deal 10,000 damage with melee 15G
  - For this you may want to level your melee skill up.  It doesn't
    need to be too high but the higher the better.  Use weapons like
    baseball bats, knives, pool cues and Machetes.  Anything you swing
    you work fine.  Just keep cutting or beating up enemies and this 
    will come eventually.


R. Jury Rigger
  - Repair 30 items  15G
  - This deals with the repair skill and to me is a must to have a
    good repair skill.  This will save you a ton of caps since you
    can repair your own stuff.  All you need is a double of your
    weapon.  Example, you have a varmint rifle, you kill an enemy and
    pick their's up.  You can now go to your pip boy and use their
    rifle to repair yours and make it stronger.  Do this 30 times and
    you will get this.  Higher your repair skill, the higher you repair
    you item.


S. Hack the Mojave
  - Hack 25 terminals  15G
  - This deals with the science skill and like the lockpick skill, it 
    has to be so high depending on the level of the terminal.  There
    aren't too many terminals in the game that I have seen so you may
    want to max out your Science skill to get this one.  To hack a 
    terminal, you must access it and then pick the right code command
    to hack it.  If you mess up twice you may want to cancel and start
    again.  You don't want to lock the terminal down since they are
    rare in the game.


T. Artful Pocketer
  - Pick 50 pockets 15G
  - This deals with the Sneak skill.  You also have to have a pretty
    high sneak skill to successfully pick pocket people.  First you
    have to crouch and it will say Hidden or Detected at the top
    middle of the screen.  If you are hidden you can pick someone's
    pocket but you don't want to get caught or your reputation in
    that area will go down.

    Glitch
    Go to Vault 21 in the Vegas Strip. Once you enter go through the 
    doors and down into the vault. Keep going until you get into the big 
    open area with the blackjack and roulette tables. As soon as you come 
    down the steps you will see three people standing in a group talking 
    with each other. The man that is facing away from you in the brown 
    jacket and brown fedora hat is who you will be pickpocketing. Crouch 
    and inch closer to him and right when you see the pickpocket option 
    come up go into it. He should be carrying a bottle of dirty water and 
    some pork n beans. Now you can pickpocket him and the item you stole 
    will stay in his inventory. You can keep repeating this. Just steal 
    the dirty water, back out and save and then repeat. I say save because 
    you will randomly get caught so you can reload your save if you get 
    caught. You can pick his pocket an unlimited amount of times.


U. Outstanding Orator
  - Pass 50 Speech checks  15G
  - Just from playing through, you want to have a 50 speech skill.
    Most people you have to be at about 50 to convince them with
    you speech.  You can also use the glitch to go ahead and knock
    this out as well.
  
  - For the current XP glitch, get your speech up to 50. When
    you get to Freeside, go to Atomic Wranglers bar and talk
    to the guy at the desk and ask him if he needs any help.
    He will tell you he needs some escorts.  Go around and
    look for a guy named Old Ben.  Convince him to go be an
    escort and he will run to the bar.  Now go back to the bar
    and talk to him, it will allow you to keep asking him to
    join, getting you a bit of XP and successful speeches.


V. Desert Survivalist
  - Heal 10,000 damage with food  15G
  - There is tons of food in the game all over.  You may
    want to keep Rad Away on you as well because just about
    all food gives you Radiation.  Just whenever you get
    hurt instead of using stimpaks, eat you some food.  You
    can hurt yourself and eat food or you can crank up the
    difficulty to take more damage.  The higher your Survival
    skill, the more health you gain from food items. You can
    kill wild Brahmin and cook their meat at campfires.  These
    heal quite a bit.


W. Old-Tyme Brawler
  - Deal 10,000 damage with unarmed  15G
  - For this you may want to level your unarmed skill up. This
    works with Brass Knuckles and Power Fists as well. Anything
    that has a fist icon on it on the Pip Boy Screen. Just 
    keep attacking enemies head-on with your fists and you 
    should get this.


X. Know When to Fold Them
  - Win 3 games of Caravan  10G
  - Caravan is a card game you can play with
    random people in the wasteland.  You can
    purchase new cards from merchants as well.
    The first time you encounter this is in Goodsprings.  Right
    after the tutorial, talk with the guy hiding out at the Gas
    Station and he will ask you to play.  He will also teach you
    the rules.  You must win 3 games for this.  if you cannot
    remember the rules, copy the link below.

   http://fallout.wikia.com/wiki/Caravan_%28game%29
    


Y. One Armed Bandit
  - Play 10 spins of slots  10G
  - You will be able to play this when you get to New Vegas.
    There are also some slot machines in the Atomic Wrangler
    in Freeside which is right there at New Vegas.
    Just play 10 games and this is yours.


Z. Little Wheel
  - Play 10 spins of roulette  10G
  - You will be able to play this when you get to New Vegas.
    Just play 10 games and this is yours.


AA.Double Down
  - Play 10 hands of Blackjack  10G
  - You will be able to play this when you get to New Vegas.
    Just play 10 games and this is yours.


AB.Caravan Master
  - Win 30 games of Caravan  30G
  - Caravan is a card game you can play with
    random people in the wasteland.  You can
    purchase new cards from merchants as well.
    The first time you encounter this is in Goodsprings.  Right
    after the tutorial, talk with the guy hiding out at the Gas
    Station and he will ask you to play.  He will also teach you
    the rules.  You must win 30 games for this.  if you cannot
    remember the rules, copy the link below.

   http://fallout.wikia.com/wiki/Caravan_%28game%29



AC.The Courier Who Broke the Bank
  - Get banned from all the casinos on the strip  30G
  - You get banned by winning too much at a casino. You must get
    banned from all casinos.  There are only 3 casinos on the strip
    that you can get banned from.  One way to do this, buy 100 chips
    and then go to the Blackjack Table.  Save your game and then go
    all in and.  If you win, you double you chips, if you lose, 
    reload and try again.  Rinse and repeat until banned.  Blackjack
    seems to work the fastest but each casino will take you a bit
    to get banned from it.

    Gomorrah = Banned at 9,000+ chips.
    The Tops = Banned at 10,000+ chips.
    Ultra-Luxe = Banned at 15,000+ chips.
  

AD.Hardcore
  - Beat the game on Hardcore mode  100G
  - Hardcore has nothing to do with the game's in game difficulty
    of Easy, Normal and Hard.  It is a separate mode that carries
    on the with the difficulty you select.  So I would reccomend 
    playing on Easy with Hardcore on.  You will be first asked
    if you want to play on Hardcore right before leaving the Doc's
    house at the start of the game.  You cannot deactivate it at
    any time while playing through the game or you won't get the
    achievement.

    Hardcore mode makes the game more realistic by making Simpaks
    heal you over time.  Rad Away decreases radiation over time.
    You must eat food to survive.  YOu must sleep in normal cycles.
    You must drink water here and there or you will dehydrate and
    you must see a doctor to heal limbs or use a doctor's bag.
    Also companions can die and food does not restore health.
    Ammo has weight so you can only carrie what you can.


AE.Ain't That a Kick in the Head
  - Complete 'Ain't That a Kick in the Head'  10G
  - You will get this as soon as you start the game and
    create your character and do his beginning stats.


AF.They Went That-a-Way
  - Complete 'They Went That-a-Way'  25G
  - This will start as soon as start the game.  You have to
    ask around about the people that left you for dead in the
    desert.  You can help the people in Goodsprings first and
    then you will head to Primm where you must save the deputy
    who has been captured.  Once you save the deputy, he will
    tell you about the man who shot you and this will lead you
    to Nipton.  You will find the Legion has taken over Nipton
    and must report this or join their side.  You will then
    be led to Novac where you can talk to Manny Vargas that will
    want you to clear out the rocket factory of ghouls.  This
    will trigger the Come Fly with Me quest but you can
    just check his computer to see where Khan went.  You will
    then head to Boulder City and find two guys there.  The
    resistance is there and you will have to either go in and
    kill the guys or convince them to release their hostages.
    Whatever happens, once it is complete, you get this
    achievement and start Ring-a-Ding-Ding.


AG.Ring-a-Ding-Ding
  - Complete 'Ring-a-Ding-Ding'  25G
  - This will send you to New Vegas. This starts as soon as you
    complete They Went That-a-Way. When you get to New Vegas, you
    can go talk to Benny at the TOPS Casino. If your speech is high,
    you can convince him to drop his body guards and talk to you in 
    the presidential suite.  Once in the suite, he will convince you 
    to join him. If you decide to join him or tell him to leave the 
    suite, his body guards will attack you.  If you decide to just kill 
    him, you get the Platinum chip back and then can go talk to House.
    Doesn't matter what you do, if you tell him to leave, Benny
    will haul ass to a Bunker and you must follow after talking
    to House.  You will complete this achievement once you have
    talked to Benny in the Suite.


AH.The House Always Wins 
  - Complete 'The House Always Wins'  30G
  - This is a multi-part quest.  You must complete parts 1-7.

    Part I
    You get this quest as soon as you enter New Vegas strip the
    first time.  You are prompted to go visit House at the Lucky 38
    casino.  If you completed Ring-a-Ding-Ding first, depending on
    what you chose in that, depends on what House wants you to do.
    If you decided to kill Benny and take the chip, HOuse will want
    the chip to beef up his security bots.  If you didn't kill Benny,
    House wants you to chase him down and recover the chip.  House will
    offer you money and give you your own Suite as your home. Once you
    recover the chip, you will complete part I of the quest.  If you
    choose to destory the generators inside the bunker, you will fail
    Part I of this quest even if you beef up his robots.
  
    Part II
    Part II of the quest starts after you talk to House.  You must 
    hunt down Benny or go activate the chip at Fortification Hill to 
    activate a hidden Bunker.  Really depends on what you do with Benny 
    when you catch him at the TOPS.  After recovering the chip.  If 
    you give it to Mr. House, this will complete part II.

    Part III
    Your first task is to meet the Boomers.  You must talk to Mother
    Pearl and she will tell you to help around the camp.  Check
    Valore Quest for the specifics.  After you have their loyalty, 
    return to Mr. House and let him know the news.  
    This will complete part 3.

    Part IV
    First thing you have to do is to investiage the Omertas.  When 
    you get there, talk to the receptionist and she
    will then tell you go talk to Cachino.  He tells you that he 
    doesn't know anything.  Go check out his suite and find his journal 
    in one of the desks.  Return to him and he will tell you to go
    see Clandon.  Go see Clandon and you can check out his safe hidden
    behind one of the wardrobes.  You will find a Snuff film and you
    can blackmail Clandon with this to leave.  After he leaves, return
    to Cachino and tell him.  He then wants you to go to a meeting with
    him.  Go to the meeting and kill the two crime bosses there.  This
    will complete the little Omerta quest.  Return to House and tell
    him that you have shut the Omerta's down and this will complete
    Part 4 of the House quest and start Part 5.  

    Part V
    House wants you to kill of the Brotherhood of Steel.  Go to their 
    Hidden Bunker and attack.  You need a lockpick skill of 100 or 
    a brotherhood key. Wipe out most of the brotherhood inside and 
    you'll get to a room with a terminal that allows you to self 
    destruct the place. If you have a Science skill of 100, you can 
    straight blow the place up, if not you must find 3 keycards. 
    1 is on a scribe you killed in the room.  1 is on the leader of
    the brotherhood and 1 is on the top Paladin of the bunker.
    Once you have all 3, activate the terminal for the password.
    Now activate the self destruct sequence and leave.  Once
    outside, the place will blow up.  Return to House and this will
    complete part 5.  

    Part VI
    If you are neutral or below by the NCR, you will auto fail 
    part 6 of  House always wins but this isn't a problem because
    it will auto start part 7 and you still get the achievement
    after completeling part 7. You must save the President from
    being killed.  Don't worry too much about this 1 while doing
    House's quests.  You will get this for sure on your NCR run.

    Part VII
    Travel to the El Dorado Substation and power it back on with
    the chip Mr. House gives you.  The place is surrounded by NCR.
    Get inside and then activate the terminal to turn the power
    on and then return to Mr. House.  This will complete part 7.
    This now starts the All or Nothing quest.


AI.For the Republic
  - Complete 'For the Republic'  30G
  - To get this quest started, you must talk to the NCR ambassador
    at the southern camp in New Vegas.  He will first have you
    complete Things that Go Boom which is get the support of the
    Boomers.  Go talk to the Boomers at Nellis Airforce Base.
    This will start the Valore quest.  Just follow that 
    achievement description.  After you are accepted by the
    Boomers they will give you their support.  Return to the
    Ambassador and he will start you on the King's Gambit quest.

    King's Gambit
    The ambassador wants you to go take out the King's.  So go
    to the King's School of Impersonation in Freeside.  You have
    two choices here.  You can do some quests for the Kings or you
    can wipe them out.  If you decide to help them, it will start
    GI Blues or you can just wipe them all out.  If you decide to
    wipe them all out.  When you return to the ambassodor, he will
    say you made a mistake and you will actually fail King's Gambit
    but you will still be given For The Republic, so it doesn't 
    matter that you failed.

    For The Republic Part 2
    This starts once you complete or fail King's Gambit. If you 
    decide to start either House always Wins quest or Render unto 
    Caesar, this quest will auto fail and you can't complete it.  
    Same with King's Gambit, the quest right before this one.  
    Head to Hoover Dam and speak with Moore.  He wants you to go 
    meet with the Kahn's at Red Rock Canyon.  You must speak with
    Papa Kahn who doesn't like the NCR and is all for Caesar.
    Talk to Regis and he will have to start a quest seeking to
    change Papa Kahn's mind.  Instead of doing all this you can
    easily wipe them all out and still complete this.  You are next
    told to look into the Omertas.  You are sent to talk to the
    receptionist at the NCR Embassy in New Vegas.  This will start
    the quest, How Little We Know.  After you complete How Little
    We Know.  You are now told to go take out Mr. House.  Now to 
    complete this quest, you must take out Mr. House.  Activate the 
    terminal to the left of House and open the antechamber.  This 
    will turn the robots hostel.  Kill them off and then access 
    the terminal in the antechamber room to go to the control room.
    Once inside, open Mr. House's chamber and this will show you his 
    true form.  Just attack him and he is dead.  Return to Moore and
    she now wants you to wipe out the Brotherhood of Steel.
    Go to their Hidden Bunker and attack.  You need a lockpick skill 
    of 100 or a brotherhood key. Wipe out most of the brotherhood 
    inside and you'll get to a room with a terminal that allows you 
    to self destruct the place. If you have a Science skill of 100, 
    you can straight blow the place up, if not you must find 3 keycards. 
    1 is on a scribe you killed in the room.  1 is on the leader of
    the brotherhood and 1 is on the top Paladin of the bunker.
    Once you have all 3, activate the terminal for the password.
    Now activate the self destruct sequence and leave.  Once
    outside, the place will blow up.  After you wipe them out, report
    back to Moore.  She will then send you to Ranger Grant.  You will
    now be doing You'll Know It When It Happens.

    How Little We Know
    When you get there, talk to the receptionist and she
    will then tell you go talk to Cachino.  He tells you that he 
    doesn't know anything.  Go check out his suite and find his journal 
    in one of the desks.  Return to him and he will tell you to go
    see Clandon.  Go see Clandon and you can check out his safe hidden
    behind one of the wardrobes.  You will find a Snuff film and you
    can blackmail Clandon with this to leave.  After he leaves, return
    to Cachino and tell him.  He then wants you to go to a meeting with
    him.  Go to the meeting and kill the two crime bosses there.  This
    will complete the little Omerta quest.  Reture to Moore.

    After You'll Know It When It Happens
    Now make your way back to Moore after saving the president. She will
    ask if the president was safe.  Say yes and then she will ask you if 
    you are ready for the final battle.  Say yes if you are ready and 
    this will unlock For The Republic.


AJ.Render Unto Caesar
  - Complete 'Render Unto Caesar'  30G
  - This quest is started in New Vegas after
    talking to Benny and leaving the casino. You
    will be approached by a Legion member telling
    you to go talk to Caesar.  You will have to go to Fortification
    Hill and take the River up to the Fort.  Caesar will tell you
    to destroy all things inside the Bunker dealing with Mr. House.
    There are 3 generators inside the bunker that you have to 
    destroy.  If you are going for The House Always Wins, just help
    Mr. House by upgrading his robot army and dont destroy the
    generators.  This way you can do both.  The way it works is
    when you go back to Caesar he will think you did as he asked.
    Now return to Mr. House and give him the chip, this will
    complete House Wins part 2.  Now just save your game and kill
    off House as Caesar wants.  Activate the terminal to the left
    of House and open the antechamber.  This will turn the robots
    hostel.  Kill them off and then access the terminal in the
    antechamber room to go to the control room.  Once inside,
    open Mr. House's chamber and this will show you his true
    form.  Kill him and return to Caesar.  Caesar now wants you
    two gain the trust of the other tribes.  First you must meet
    the Boomers and Nellis Airforce Base.  You must be accepted
    by the Boomers before they will join.  Complete some quests
    for them and this shouldn't be a problem.  Return to Caesar
    and he will want you to gain the White Glove's support.
    Go there and talk to Majorie about joining.  She will decline.
    Now talk to Mortimer and he will tell you of a way to gain
    their trust.  After doing his little quest, talk back to
    Majorie and she will join.  Return to Caesar and he will
    then tell you to wipe out a squad of Brotherhood of Steel.
    Go to their Hidden Bunker and attack.  Wipe out most of
    the brotherhood inside and you'll get to a room with a
    terminal that allows you to self destruct the place. If
    you have a Science skill of 100, you can straight blow
    the place up, if not you must find 3 keycards.  1 is on
    a scribe you killed in the room.  1 is on the leader of
    the brotherhood and 1 is on the top Paladin of the bunker.
    Once you have all 3, activate the terminal for the password.
    Now activate the self destruct sequence and leave.  Once
    outside, the place will blow up.  Return to Caesar and
    he will now tell you he needs surgery.  If you have a
    Medicine skill of 75, you can just give him the operation.
    If not, you can go to Vault 34 to get the tools for his
    auto doc to fix him up or you can go to the New Vegas
    Medical Clinic and get tools to do the operation.  If
    you decide to get the surgical tools, you still need a
    medicine skill of 75 to save Caesar, if not, you can
    make the operation look like an accident and move on if
    you Speech skill is at 50. You can convince the Legion
    that there was no way around his death.  This will
    open up the Arizona Killer quest.  After you finish
    killing the president, go back to The Fort (make sure
    you take off the NCR army before you return).  Once you
    report back to Caesar or Lucious, tell him you killed the
    president.  They will say good work and tell you to go
    meet Legatus Lanius.  When you talk to him about attacking
    Hoover Dam, this will complete Render unto Caesar and start
    Veni, Vidi, Vici.


AK.Wild Card
  - Complete 'Wild Card'  30G
  - This is a multi-part quest.  This quest is very shifty depending
    on the actions you take for Ring-a-Ding-Ding.

    Wild Card: Ace In The Hole
    For the first part, Ace In the Hole, you find out from Yes Man
    in Benny's Suite how to take over New Vegas.
    
    Wild Card: Change In Management
    Part Two, Change In Management, you must recover the Chip from
    Benny at the Fort.  The kill or Disable Mr. House.
    Part Three, You and What Army, you must find Mr. House's hidden
    Bunker at Fortification Hill.  You have to choose to upgrade Mr.
    House's Robot army.  Now to complete this quest, you must take
    out Mr. House.  Activate the terminal to the left
    of House and open the antechamber.  This will turn the robots
    hostel.  Kill them off and then access the terminal in the
    antechamber room to go to the control room.  Once inside,
    open Mr. House's chamber and this will show you his true
    form.  After killing him off, return to Yes Man and tell him
    to meet you in Lucky 38's Penthouse.  Go there and he will
    install himself into House's computer.  This completes this
    quest and opens up You'll Know It When It Happens quest.  If
    you are neutral or below by the NCR, you will auto fail 
    You'll Know It When It Happens.  Don't worry about You'll
    Know it when it happens on Yes Man's run through.  You will
    get this for sure on your NCR run.

    Wild Card: Side Bets
    Return to Yes Man and let him no you got the Platinum Chip.
    This will start Wild Card: Side Bets.  You can get the support
    of the Boomers, Kahns, White Gloves and the Omertas.  You can
    just tell Yes Man that you don't need their support if you wish
    or you can go check each of the tribes out and see what they
    offer.  Once you have chosen, return to Yes Man.  If you decide
    to ignore them, just tell Yes Man you don't need their support.
    If you decide you want to get the support of each tribe, you
    will just have to repeat the quests they give you while going
    for House Always Wins quest.  After you do this, you have to
    wipe out the Brotherhood of Steel.  This will complete Side
    Bets.

    Wild Card: Finishing Touches
    Travel to the El Dorado Substation and power it back on with
    the chip Mr. House gives you.  The place is surrounded by NCR.
    Get inside and then activate the terminal to turn the power
    on and then return to Yes Man.  He will tell you that people
    are gathering at the Hoover Dam.  Tell him you are ready to
    fight and this will End the Wild Card quest and start No
    Gods, No Masters quest.


AL.All or Nothing
  - Complete 'All or Nothing'  15G
  - He now wants you to storm Hoover Dam and take over the control 
    room and use the override chip there.  He will send a Securitron 
    with you that doesn't do much.  You are mostly on your own here 
    except if you have some companions with you.  Fight your way 
    through the Legion and NCR until you get to the middle tower 
    on the Dam.  Enter and then go to the office elevator.  Go to 
    the middle control room.  If your speech is at 75, you can talk 
    your way past the two NCR officers guarding the room.  Go inside 
    and activate the mainframe.  House will then tell you to go 
    activate a power box.  Once you do this, exit the Dam.  Once 
    you exit the Dam, you will be told to go wipe out Caesar's Legion. 
    Make your way to the Legion camp.  You will have to take out
    Legatus Lanius who is quite tough.  If your speech skill is at
    100, you can talk your way past him.  Once you kill him, pick off
    the few Legion there and this will prompt you to now kill
    General Oliver.  He busts through the front gate and you can
    negotiate with him if your speech is at 100.  If not just attack
    and a swarm of Securitrons will take Oliver and his few guards
    out.  Now just talk to Mr. House who appears and this will end
    the game Mr. House's way.


AM.Veni, Vidi, Vici
  - Complete 'Veni, Vidi, Vici'  15G
  - You must charge the Hoover Dam for the Legion.  This quest
    only becomes available while doing Render unto Caesar.
    You better come prepared because the NCR and Rangers are
    well armed and will put up a fight.  You are fighting your
    way into the power plant to get to General Oliver.  Once you
    reach him, kill him and his guards and then return to 
    Legatus.  This will complete Veni, Vidi, Vici and end the 
    game, Caesar's way.


AN.Eureka!
  - Complete 'Eureka!'  15G
  - This will start after You'll Know it when It Happens quest.
    You must fight the Legion while making your way through the
    Dam.  Once outside, make your way to the Hoover Dam checkpoint.
    Once you get to the checkpoint, make your way through and fight
    you way along the bridge to the Legion's camp. You will have 
    to take out Legatus Lanius who is quite tough.  If your speech 
    skill is at 100, you can talk your way past him.  Once you kill 
    him, pick off the few Legion there.  Now make your way to the
    gate and as soon as General Oliver comes through, this unlocks.


AO.No Gods, No Masters
  - Complete 'No Gods, No Masters'  15G
  - He now wants you to storm Hoover Dam and take over the control 
    room and use the override chip there.  He will send a Securitron 
    with you that doesn't do much.  You are mostly on your own here 
    except if you have some companions with you.  Fight your way 
    through the Legion and NCR until you get to the middle tower 
    on the Dam.  Enter and then go to the office elevator.  Go to 
    the middle control room.  If your speech is at 75, you can talk 
    your way past the two NCR officers guarding the room.  Go inside 
    and activate the mainframe.  House will then tell you to go 
    activate a power box.  Once you do this, exit the Dam.  Once 
    you exit the Dam, you will be told to go wipe out Caesar's Legion. 
    Make your way to the Legion camp.  You will have to take out
    Legatus Lanius who is quite tough.  If your speech skill is at
    100, you can talk your way past him.  Once you kill him, pick off
    the few Legion there and this will prompt you to now kill
    General Oliver.  He busts through the front gate and you can
    negotiate with him if your speech is at 100.  If not just attack
    and a swarm of Securitrons will take Oliver and his few guards
    out.  Now just talk to Mr. House who appears and this will end
    the game your way.


AP.Come Fly With Me
  - Complete 'Come Fly With Me'  20G
  - You get this quest from Manny Vargas in Novac.
    He wants you to clear out the nearby rocket
    factory of ghouls so his townspeople can go
    scrap and sell the stuff inside.  When you go
    to the factory, go inside and the intercom will
    come on telling you to go upstairs.  Once there
    you will learn there are some religious ghouls
    that want you to clear out the basement of invisible
    monsters.  So agree to help and go downstairs.  You
    will find the monsters are just mutants using
    stealth boys.  If you have a high enough speech skill,
    you can talk to the mutants leader and he will want
    you to clear out a ghoul that has barracaded himself
    in a room with stealthboys.  You can also help the
    ghoul find his love but this will cause you to fight
    a few invisible mutants.  No matter who you help, it
    will get rid of the mutants and the ghoul brotherhood
    will go down and you find they are gonna launch off in
    a rocket for their "maker".  They just need to you to
    find two pieces to their rocket ship.  The thrust controllers
    will be found at Gibson Garage near Novac.  The atomic fuel
    is kinda in the Wasteland on a dead body. Once you
    have found both, return to the REPCONN building and
    hand the part over.  You will then be told to go to
    the launch panel.  If your Science skill is at 55, you
    can mess with the circuit board next to the launch
    panel.  You can improve the rockets flight or you can
    make the rockets crash into each other.  Regardless of
    what you decide or even if you don't mess with the
    rockets flight, you will get this after the rockets
    launch.


AQ.Talent Pool
  - Complete 'Talent Pool'  20G
  - Started by talking to Tommy Torini in The Tops Casino.
    Tommy is in the Aces' Theatre at the top of the stairs.
    He wants you to find him some acts for his club.  He
    will give you 4 buisiness cards to give out.  All people
    will be marked on your map.  This quest is pretty much
    just running back and fourth four times.
    Here are the people you recruit, everytime you recruit
    someone, return to Tommy to get your cut.  Once you have
    all 4, talk to Tommy and you will complete this quest.

    Hadrian - Atomic Wrangler in Freeside
    The Lonesome Drifter - East of El Dorado Dry Lake
    Singer - In Novac
    Comedian - New Vegas Strip
    

AR.Return to Sender
  - Complete 'Return to Sender' 20G
  - Started in Camp Forlorn Hope.  Talk to Sergeant Reyes in
    the Command Center.  She wants you deliver security codes
    to each of the Ranger Stations.  There are a total of 6
    Stations.  Once you have went and talked to each base,
    return to Reyes and she will then tell you about some
    suspicious transmissions and give you stations to go ask
    around at.  After going to those, return and she will tell
    you to go see Chief Hanlon at Camp Golf.  Go to him and
    tell him you think he is behind it and he will tell you
    to meet him in his office.  Once in his office, he will
    tell you that he is behind it and that you can either rat
    him out or not.  If you rat him out, he will kill himself.
    If you don't, he will tell you you've done the the right
    thing.  Either way you get the achievement after talking
    to him.


AS.Arizona Killer
  - Complete 'Arizona Killer'  20G
  - Becomes available while doing the Render unto Caesar 
    quest.  You actually must do this while doing Rendar
    unto Caesar.  You will be told to assassinate the 
    president.  As soon as you kill him, this achievement
    unlocks.  Best to kill him from a distance though 
    because as soon as you do, the whole NCR and Ranger
    population attack you.
    

AT.You'll Know It When It Happens
  - Complete 'You'll Know It When It Happens'   20G
  - Becomes available after Wild Card: Change in Management 
    or The House always Wins IV or For the Republic part 2.
    You will get this probably while helping the NCR with
    their quest for Hoover Dam.  You must save the President
    from being assassinated by the Legion.  Quest is started
    by General Grant at Hoover Dam while doing the NCR's
    quests.  You will be relieved from Moore and sent to
    Grant.  He will ask you if you are ready, go ahead and
    say yes if you are.  He will let you rest up and then
    in the morning, you have to follow him to the Deck.
    You can look for clues as well.  Hack the computer in
    the visitor center to find an unauthorized ID.  Tell
    Ranger Grant you are ready when you are ready.  Now the
    president must survive to get this achievement.  As soon
    as you tell Grant you are ready, make you way to the 
    closest Hoover Dam tower and climb the ladder to the roof.
    Make sure you have a sniper.  If you don't you will get
    one real quick.  As soon as the President starts giving
    his speech a imposter ranger will come up the tower and
    you must kill him.  Search his body for a Sniper Rifle.
    Now activate the radio in front of you and report a 
    Legion Sniper.  Now aim down at the president and kill 
    the guy that runs on stage trying to kill him.  Might
    want to make a save before heading down because I 
    killed the guy that runs on a stage a few times and
    the rangers started attacking me.  Anyway, once you
    have taken out these guys and the President leaves, this
    will unlock.  Now make your way back to Moore.  She will
    ask if the president was safe.  Say yes and then she will
    ask you if you are ready for the final battle.  Say yes
    if you are ready and this will unlock For The Republic.


AU.G.I. Blues
  - Complete 'G.I. Blues'   20G
  - This quest is started by talking to The King at
    The King's School of Impersonation.  When you enter
    building, if your speech skill is at 60 you can speak
    with the king for free, if not, you have to pay some
    caps.  Anyway, talk to the King and ask if he needs
    any help.  He will send you to talk to Orris at the
    front gate and want to know why he makes a lot of caps
    guarding people. Go hire Orris and follow him through
    town.  You will find he has a scam going and then just
    go back to the King and report him.  Next the King wants
    you to check out an attack on some people at the Old
    Mormon Fort. Go there and talk to the people that were
    attacked and then return to the King.  Tell him and he
    will tell you to talk to some squatters about it. Instead
    go to the ruined store at the corner of town and talk to
    the girl there.  You must have a speech skill of 30 to
    get in.  She will tell you about a bad negotiation and
    you then return to the King and tell him.  While talking
    to the king, you will be told there is a shoot out in
    progress and the King tells you to stop it.  Head to the
    train station and talk to the person in charge about
    the King wanting to negotiate.  After that, return to the
    King and this quest is complete.


AV.That Lucky Old Sun
  - Complete 'That Lucky Old Sun'   20G
  - This quest is started when you first approach HELIOS One 
    power plant by a female NCR officer.  She will tell you
    go speak with a scientist she says looks like an idiot
    in glasses.  When you go into the power plant and find
    him, he wants you to route the power to the strip with
    two terminals on the roof.  If you don't have a science
    skill of 75, you won't be able to route one of them.
    Talk to the scientist Ignacio Rivas and he will give you
    a password for the other terminal if you tell him you are
    here for peace.  Make your way to the roof and fight off
    a few guard dogs and activate the terminals.  After
    activated the two terminals, you must enter the middle
    building on the roof to activate the generators.  Fight
    your way through a few robots and you'll get to the main
    generator room.  The power is off, so you must restore
    the power.  The generator needs to be repaired.  You need
    a repair skill of 35 and 1 piece of scrap metal, you can
    easily find a piece on one of the robots you killed coming
    here.  If you don't have a repair skill of 35, you can 
    program the robot upstairs to fix it.  Anyways, once the
    generator is fixed, you can target where you want to route
    the power.  If you arm the AcHIMEDES, it will wipe out all
    surrounding NCR troops.  The best choice is to choice Full
    Region or Fremont and Westland.  Once you have chosen one,
    activate the control panel outside and it will light up the
    sky.  Now return to Ignacio and he will award you with this
    quest complete.  Note: you can still activate the ARCHIMEDES
    weapon and be able to use the sky beam weapon Euclids 
    C-Finder. This weapon is bought from Max, a kid in Freeside. 
    He runs around playing with it.


AW.Volare!
  - Complete 'Volare!'  20G
  - This quest is started by talking to Mother Pearl at
    Nellis Airforce Base.  Nellis Airforce Base is in the
    upper right corner of the map from New Vegas. You will
    run into a guy that offers information for 300 caps of
    how to get to the Airforce base and survive because
    Nellis' people will shoot mortars at you on your run to
    the front gate. As soon as you get to the gate, Mother
    pearl will want to talk to you.  She wants you to help
    around AFB.  You will be given some people to talk to
    and they each have their own quests for you to complete.

    Jack will start the Young Hearts quest.  He wants you to
    go talk to a red headed girl at the nearby Caravan and
    tell her to come be with Jack.  There will be a bit of
    traveling back and forth but once she is able to get into
    Nellis AFB, this quest is complete.

    Talk to Raquel and she will start the Ant Misbehavin quest.
    She wants you to clear out the ants in the generator room.
    You can get a Sonic Emitter from Loyal. This is keep you
    from really having to go in and kill all the ants manually.
    Either way, clear out all the ants and then switch the
    generators back on and return to Raquel to complete this
    quest.

    Talk to Loyal and this will start the Sunshine Boogie quest.
    You must fix the solar panels.  If you have a Science skill
    of 65, you can fix them yourself.  If not, you must travel
    to Repconn Test Site and collect pieces to fix the panels.
    Its really easier to just have your Science skill at 65.
    
    Report back to Mother Pearl and she will tell you to talk
    to Loyal about raising a Bomber from the bottom of Lake
    Mead.  Talk to Jack to get a rebreather so you can breath
    underwater.  Travel to Lake Mead and raise the Bomber.
    Equip the rebreather and swim down and attach the ballasts
    to the underside of the wings.  Swim back to shore and 
    activate the charges.  They will start beeping when you can
    blow them.  Equip the detonator and blow the charges.
    Then return to Nellis and talk to Loyal.  Afterwards go see
    Mother Pearl and this will complete the quest.
    


AX.The Legend of the Star
  - Complete 'The Legend of the Star'   20G
  - Collect 50 Sasparilla Star Caps and deposit them in the 
    machine in Sasparilla HQ.  There are a total of 100 Star
    caps in the game.  This quest is given by Festus which
    is located inside the Sasparilla HQ.  The link below is
    a list of all 100 caps.

 http://fallout.wikia.com/wiki/The_Legend_of_the_Star

 http://www.xbox360achievements.org/forum/showthread.php?t=268925



III.   Closing Statements
-------------------------
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