All Paper Mario Bosses And How To Beat Them - Guide for Paper Mario
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====*====*====*====*====*====*====*====*====*====*====*====*====*=== =*====*====*====*====* _______ _______ _______ ________ _______ | \/ \| \| | \ | |\ | _ | |\ | ____| |\ | | |/ | |_| | |/ | |____| |/ | | ___/ | ___/| | / | | | _ | | | ____| \ | | | | | | | | |____| |\ | | | | | | | | | | || | ___|___|___|___|_|___|___|____|________|___||___|__TM | \ / |/ \| \| |/ \ | \_/ | _ | |\ | | ___ | | | |_| | |/ | | / \ | | | | /| | | | | | |\_/| | _ | \| | | | | | | | | | | | |\ | | \___/ | | | | | | | | | | | | | |___| |___|____| |____|____| |____|____|\_________/ ====*====*====*====*====*====*====*====*====*====*====*====*====*=== =*====*====*====*====* PAPER MARIO BOSSES (v.1.1) (June 17, 2008) This FAQ is (c) 2081 Zev McConnell a.k.a zev_ownz. All rights reserved. BOWSER (1): HP: ? (over 3) ATTACK: 1 DEFENSE: 0 You hit him, he hits you, he powers up, you die. That's about it...just keep pressin A. JR. TROOPA (1): HP: 5 ATTACK: 1 DEFENSE: 0 You can't lose just keep pressin A once again... RED AND BLUE GOOMBA: HP: 6 (blue) 7 (red) ATTACK: 1 DEFENSE: 0 I suggest power jumping on blue twice while using goombario to hit red once blue is dead just keep hitting red and you'll win. GOOMBA KING, RED AND BLUE GOOMBA: HP: 10 (king) 2 (red & blue) ATTACK: 1 DEFENSE: 0 When the battle starts there will be a goomnut tree as an option. Use the hammer and attack the goomnut tree dealing 3 damage to each enemy eliminating the red and blue goombas leaving you with just the king goomba. Just power jump on king goomba and attack with goombario and he will just die and you will win. MAGIKOOPA: HP: 8 ATTACK: 3 DEFENSE: 0 Just keep using the ACTION COMMAND and you should beat this guy in a snap. 4 FUZZIES: HP: 3 ea ATTACK: 3 DEFENSE: 0 Just use Kooper's power shell twice and you win and if you dont have more than 5 fp, than just use Kooper's power shell once and just normally kill them off. 3 BILL BLASTERS: HP: 4 ea ATTACK: 0 DEFENSE: 1 My method before starting this battle is to go to the little passage right before the bills and set bombette off before the battle to take out one without losing any fp or hp! Then (if you have hammer charge equipped) charge marios hammer for two turns while using bombette's bomb attack to elimate the one of the bills and kill the bullet bill that comes out with bombette's body slam and kill the other bullet bill with mario's hammer or if you dont have charge just kill all with bomb attack and they'll die. (make sure you heal after battle) BOWSER?: HP: 10 ATTACK: 1 DEFENSE: 1 Use mario's power jump on bowser and use bombette's bomb attack a couple times to kill it off...but if you wanna conserve your fp instead of using items when fighting the koopa bros. then just regularly attack it a couple times with your hammer and body slam. KOOPA BROS.: HP: 5 ea ATTACK: 1 DEFENSE: 1 Start off knocking down the tower with the bomb attack and just act like they are regular koopas but with 1 extra hp and kill em off one by one... My method starts off the same way by knocking down the tower with the bomb attack but instead off killing them with moves I use the fire flower first then next turn once they get up use a pow block and poof! they die. JR. TROOPA (2): HP: 15 ATTACK: 2 DEFENSE: 1 Just power jump and bomb until you run outta mp then just hammer and body slam him until he dies. BUZZARD: HP: 40 ATTACK: 3 max DEFENSE: 0 First off i suggest battling him after you come back from the dry dry ruins and with an upgraded parakarry, but if you want to fight him you can but expect to heal a lot. First you wanna use power bounce or if you dont have equipped power jump on him and use shell shot until you run outta fp and I would suggest healing up your fp with items or REFRESH to heal and get more fp and he has different attacks so watch out...his main annoyance is his extremely high hp so watch out for that. TUTANKOOPA: HP: 30 ATTACK: 3 DEFENSE: 0 Pretty easy battle here he'll send out his chain chomp at first and if you wanna kill it kill it but it wont be easy with 3 defense but if you decide not to kill it just power jump or power bounce (your choice) and shell shot with parakarry and just keep hitting him till he's dead heal if you must which I doubt you would need to. TUBBA'S HEART: HP: 50 ATTACK: 6 DEFENSE: 0 This battle is easy as cake just power bounce or jump on him while slapping him with bow and if he charges up just use Outta Sight. Repeat that until you win. TUBBA BLUBBA: HP: 10 ATTACK: 4 DEFENSE: 0 Easiest boss battle known to man just kill him...no specific way you can kill him in one shot with bow and power bounce or jump. (finally a good star spirit...) JR. TROOPA (3): HP: 40 ATTACK: 5 DEFENSE: 1 New power this time is flying so just use powerful jump attacks and shell shot him to win. You might even wanna try your new star power for a nice 7 hp hit. ANTI GUY: HP: 50 ATTACK: 10 DEFENSE: 0 WOW...no matter what you do you can't win against this guy the first time you meet him...trust me. just wait until you gain some levels before facing him and when you do bring some healing items and fp restorers as well and use the most powerful attack you have on you just to finish him quickly nothing more i can tell ya. BIG LANTERN GHOST: HP 40 ATTACK: 5 DEFENSE: 0 Pretty easy just use bow's smack attack ever time he dims his light and kill him with mario's most powerful jump attacks. repeat until dead. GENERAL GUY: HP: 30 ATTACK: 4 DEFENSE: 1 First your gonna fight 2 stilt guys with 7 hp ea. which are super easy just normally kill them. Then you'll verse 2 stack guys with 10 hp ea. also kill normally. Then you are gonna start to fight the general guy, using watt start killing the lightbulb and start killing the general guy with powerful jump attacks and once the lightbulb is gone and start attacking general guy with both mario and watt. repeat until dead. FUZZIPEDE: HP: 20 ATTACK: 3 DEFENSE: 0 Easy battle just make sure you have watt as partner because you can't attack without him there so just kill him pretty basic battle. LAVA PIRANHA (1): HP: 40 ATTACK: 5 DEFENSE: 0 Ok what i do here is not to waste all you fp but to just kill the main lava piranha the whole time using squirt with sushi and maybe a couple of power jumps with mario if you please. LAVA PIRANHA (2): HP: 40 ATTACK: 5 DEFENSE: 0 Here is the tough part unless you brang 3 SNOWMAN DOLLS then you would be fine but if you didn't its gonna be a tough battle for ya. What your gonna wanna do is to take out those lava buds first and hopefully you have the ICE POWER badge so you can attack them, if you can't i suggest either restarting your machine so you can go back to the save point right before this boss OR just start using star power, focusing after you run out, and healing with mario, but with sushi if you upgraded her to ultra-rank then you should use tital wave and once they are all extinguished then you are gonna attack with mario but if you have the badge on just regularly kill and heal yourself when needed and repeat until dead. MY WAY NOW just use a snowman doll first turn then start killing the main piranha with your most powerful attacks except just use squirt with sushi you'll save some fp and everytime they get back on fire use another snowman doll and if you dont have another just use sushis tital wave and you should win the battle easy as pie. JR. TROOPA (4): HP: 40 (but goes down to 20 before battle starts) ATTACK: 6 DEFENSE: 0 Ok it may look bad when you start but its very basic battle just bring parakarry out if you haven't already and shell shot and star storm him to death it should take 2 turns. unless you have SPIKE SHIELD badge on then just kill him regularly. SPIKE? AKA LAKILESTER: HP: 50 ATTACK: 4 DEFENSE: 0 Easy battle its just another lakitu with just more hp. Use mario's powerful jump attacks and use any partner you like no specific one here and just kill him. HUFF N. PUFF: HP: 60 ATTACK: 5 DEFENSE: 0 Ok not so easy battle here your gonna wanna have Lakilester with you so everytime you hit huff n. puff you can use spiny surge to get rid of all the little guys that come out once you hit him. make sure you either use cloud nine or switch to bow and outta sight when he charges up and also don't try hitting him before then because you'll get damage. repeat and heal until dead. MY WAY!!! this way requires 2-3 stone caps, enough fp, and goombario ultra-rank so first turn your gonna wanna use a super powerful jump attack and with goombario out start using charge. then when you start getting to low hp, use one of your stone caps while still charging with goombario make sure you charge with him for at least 10-15 turns trust me. then after you run outta stone caps use multi- bonk with goombario and make sure you get the action commands right...and he will do 20-30 damage every hit so if you get the action command right 3 times he dies its my easiest method and it works very effectively try it out for your self. JR. TROOPA (5): HP: 50 ATTACK: 8 DEFENSE: 1 Ok this time he's all offense so watch your hp and kill him off as fast as you can with your most powerful attacks. That's about it. MONSTAR: HP: 20 ATTACK: 1 DEFENSE: 0 Just a story battle just kill regularly you can't die unless you did nothing for 50 turns...so just fight and win with normal attacks don't waste any fp its just dumb. CRYSTAL KING: HP: 70 ATTACK: 6 DEFENSE: 2 This boss is pretty basic just kill 2 of his little crystal bits first and kill him with your most powerful attacks and use either watt or parakarry. You should keep killing his little bits when you have the chance and if he seperates into 3 copies then don't use powerful attacks just just a basic attack on him. (also he might heal i beileve 20 but correct me if I'm wrong) MY WAY! It's the same concept with huff n. puff but instead of stone caps you dont have to do that just keep charging and killing him normally with mario and in the end just use multi-bonk for massive damage. JR. TROOPA (6): HP: 60 ATTACK: 8 DEFENSE: 2 Hardest jr. troopa battle, but still easy I suggest having the spike shield badge on just so you can use powerful jump attacks when he gets the spike flying combo. Watch your hp and kill him with your most powerful attacks because its the last part of the dungeon. BOWSER (2): HP: 50 ATTACK: 6 or 8 DEFENSE: 2 This battle is pretty basic nothing here that you should be worried about. Watt should be your partner here for a consistent 5 hp attack that doesn't waste fp, it also helps you to conserve fp so you can use mario's powerful attacks, also when bowser powers himself up here use the star beam and repeat until dead. BOWSER (3): HP: 99 ATTACK: 8 or 10 DEFENSE: 2 This is another story battle just attack him regularly then when he powers up with the star rod use the star beam immediately and once they realize that the star beam doesn't work anymore the battle with automatically end. KAMMY KOOPA: HP: 10 ATTACK: 4,3,2,1,0 DEFENSE: 0 ANOTHER story battle this one you can't lose no matter what just keep pressing A and you should be fine. BOWSER (4): HP: 99 ATTACK: 8 or 10 DEFENSE: 2 This is the final battle of the whole game and the game does not continue after you beat it like the thousand year door so don't be afraid to use every last item and every last drop of fp just go full force on him with your most powerful attacks and if i were you i would use watt and on the first turn use his power charge on mario so that his power goes up which will block out that defense level and make you hit normally what you would hit and make sure you heal and restore you fp when needed. The DOUBLE DIP or TRIPLE DIP badge would come in handy here and make sure you use refresh if you get poisoned that gets really annoying in the end. Just kill him with everything you got and kill him. CONGRADULATIONS! YOU BEAT THE GAME!!! HERE ARE SOME EXTRA BOSSES IN THE GAME I HAVEN'T INCLUDED YET. BLOOPER: HP: 30 ATTACK: 3 DEFENSE: 0 Pretty basic battle just kill him anyway you want no real technique. CHAN: HP: 15 ATTACK: 2 DEFENSE: 2 Easiest person in the dojo just flip him over, attack, and repeat until dead. ELECTRO BLOOPER: HP: 50 ATTACK: 4 DEFENSE: 0 Easy battle just kill him the way you would with the other blooper except when he electrifies himself either use bow's outta sight or use parakarry's shell shot to de-electrify him or you can use the hammer throw if you have the badge on. repeat until dead. LEE: HP: 20 ATTACK: 5 DEFENSE: 0 The trick with this one is to start out with kooper flip him over and switch partners is you want after that but just treat him like a regular koopa and kill him. THE MASTER (1): HP: 50 ATTACK: 6 DEFENSE: 0 No tricks to this one and if you lose come back later and verse him again he'll always be there waiting for you. THE MASTER (2): HP: 75 ATTACK: 8 DEFENSE: 0 Ok best thing first of all is to start off with using the zap tap badge so his combos don't work and it does some damage to him. This battle is very tough and you might wanna wait a while before you try it. Also you can use volt shrooms if you don't have the zap tap badge. KENT C. KOOPA: HP: 70 ATTACK: 10 DEFENSE: 6 (wow...) You could make this battle super hard or super easy depending on how you do this. You can either start by flipping him on his back by a double jump and after that you could put him to sleep and mega smash his tail for maximum damage and you should be good to go. SUPER BLOOPER: HP: 70 ATTACK: 5 DEFENSE: 0 The zap tap badge is very useful in this battle because that will stop the babies from attacking you and kill them off too and bow is a great partner for this because of her fan smack which does 12 damage each turn for mario start killing the blooper with your most powerful jump attacks. Repeat until dead. THE MASTER (3) HP: 99 ATTACK: 10 DEFENSE: 1 This is the hardest battle of the whole game including the final bowser. For this battle it is crucial that you have the zap tap badge on so his combos won't work which they do massive damage you can either use parakarry or bombette for this one because they both max high. Make sure you bring some healing items just in case. Use mario's most powerful jump attacks as well and deal the most damage you can with this guy. Good Luck. ANTI GUYS (3 of them): HP: 50 ea ATTACK: 10 DEFENSE: 0 THIS IS A ENTIRELY OPTIONAL BATTLE. It is very difficult and requires a lot of healing items and fp recoveries and your gonna wanna take them out one by one and use bow because of no defense and she hits 12s with her fan smack which is immensely helpful and use mario's most powerful attacks and make sure your hp doesn't get too low either. That's it. CONTACT INFORMATION E-MAIL: firstname.lastname@example.org AIM: lil_dickens5 once again PAPER MARIO BOSSES (v.1.1) (June 17, 2008) This FAQ is (c) 2081 Zev McConnell a.k.a zev_ownz. All rights reserved====*====*====*====*====*====*====*====*====*====*====*====*=== =*====*====*====*====*====*