Age of Empires III: The Warchiefs

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AOE3 War CHiefs Walkthrough

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                        AOE3 WAR CHIEFS EXPANSION WALKTHROUGH
GENERAL STUFF : by MagicManWF
   *It took me a month to write this, I will not be revising it or whatever,
     if you want to - go for it, just include who the original author was (me).
     Any comments can be sent to : magicmanwf@gmail.com
   *I might do a walkthrough for the Asian Dynasties expansion that comes
     out on Oct 23 2007, comments about how I could better describe things, etc
     would be useful, but remember I will not be rewriting this one
   *there might be a few spelling errors and a few minor content errors
     .......so what.....lol
   *this was written in Sep 2007, a year after War Chiefs came out, I couldn't
     find a Walkthrough anywhere, so I made one
   *there are 2 "Acts" in the game, Act 1 has 8 maps, Act 2 has 7 maps
   *I tried each map at least 2 or 3 times, tried everything possible on every map
     that I could think of, the way I describe each map is simply the best way
     I could figure out how to do it, getting as much experience (and therefore Cards)
     as possible, completing ALL objectives, and doing as much damage as possible
   *This guide is for winning through strategy without using cheat codes,
     but you will still be quite challenged without "cheating" even though this
     guide makes it easier. 
   *Here are some cheat codes, I use them only occasionally to try a difficult map,
    or just out of frustration, but then I always go back and find a way to do the
    map without cheat codes
    ^Hit "enter" key to enter chat mode and type :
         (I usually just use these 3)
    ^10,000 Food : medium rare please
    ^10,000 Wood :         (type it just like that with )
    ^10,000 Coin : give me liberty or give me coin
          (occasionally when extremely frustrated I will use this one)
    ^Create Killer Monster Truck :  tuck tuck tuck
          (these I never use)
    ^10,000 experience points : nova & orion
    ^100x gather/build rates : speed always wins          (works for enemy too)
    ^disable fog of war : x marks the spot
    ^win scenario : this is too hard
    ^create one Mediocre Bombard that launches rodents : 
                           ya gotta make do with what ya got
    ^"Musketeered" when killed by Musketeers :    sooo good
   *HOTKEYS :   GROUP villagers, etc : shift and number key or 
                 ctrl and number key
               PAUSE GAME : pause key (upper right of your keyboard)
               CHAT LOG :(what the characters said etc) : 
                 page up +page down+ end keys
               IDLE VILLAGERS : period . button
               DELETE button : delete a soldier/villager/building etc
   *PAUSE THE GAME A LOT (do as much as you can while the game is
      paused......assign groups, tasks etc)
   *SAVE THE GAME A LOT....some attacks/battles are random, so if you
     reload the game and try it again, it may work out better the second time
     .......pause the game THEN save it, so when you load a game things arent
     automatically happening
   *"HEROES" : the "heroes" have special abilities, use them constantly
     also, "heroes" cannot die, but they do "pass out" (and when they do they
     take a long time to "wake up" so avoid this)
   *CAMPAIGN MENU : once you install the War Chiefs expansion, you'll 
      notice that on the Single Player/Campaign Menu, there's two choices : 
      “Blood, Ice, and Steel” is the regular AOE3 game, 
      and “Fire and Shadow” is the War Chiefs game.
   *For the "directionally impaired", I use compass directions a lot :
     North is up, Northeast is up and to the right, Northwest is up and to the left
     East is right, West is Left
     South is down, SouthEast is down and to the right, SouthWest is down and to the
      left.....now dont go trying to find your way in the woods.....lol
-----------------------------------------------------------------------------
ACT 1  MAP1 : “WAR DANCE”
         Primary Objectives :
             *bring Nathaniel and Kanyenke to the Iroqouis village
             *task native villagers on the fire pit
             *destroy one enemy town center
             (another possible primary objective would be total
              annihilation!)
         Secondary Objectives :
             *gather 5 treasures
                --------------------------------------------
      *starting out, Nathaniel and Kanyenke get attacked by a few
        negligible pests, fight them (no special abilities needed), and
        go right to the Iroqouis “Oneida” town center (don't they make
        kitchen utensils or something?)(first primary objective completed)
      *once you get control of the town center, group the 3 “heroes”
        (Nathaniel, Kanyenke, and Chief Wind Feather together (say group 9),
        group the fighters together (say group1)(starts you out with 3 Kanya
        Horseman and 8 Tomahawks)
      *the 4 villagers I would start them on the 2 already dead deer just
        left of the town center. Put one on the fire pit for like a second
        then have them hunt deer (second primary objective completed) ten
        more villagers show up.  
      *Build 6 villagers right away, assign the first to the fire pit
       (keep the Fire Pit on the “Fertility Dance mode for now”). Build 10
        more villagers as you get more food, for a total of 30 villagers, 10
        working on each resource (hunting animals for food, chopping wood,
        and mining).  
      *Also, be sure to build a Market right away and upgrade “hunting dogs”,
        “lumber ceremony”, and “placer mines” right away. 
      *You might want to group your villagers in 3 groups (food, wood, and coin)
        since they have a tendency to just stand there like idiots. Also, don't
        forget the “.” “period” button shows you idle villagers.
      *Your next goal is to advance to the Fortress Age (need 1200 food and
        1000 gold). Forest Prowlers arent available until the Fortress Age,
        and they are the best fighters on this map (in quantity). Horseman
        and Tomahawks die too quick (even upgraded). Make sure to keep an
        eye on your resource level and advance to the Fortress age ASAP. 
     *you'll notice to your far right and far left is one tomahawk soldier,
        leave them there as scouts for early warning of your first 2 attacks.
     *send the “heroes” off right away to get all of the treasures south of
        the river(the one in the middle of the map). Have the Chief use his
        “Nature Friendship” on the treasure guardians, and add them to your
        fighter group (this only works on the first treasure guardian at 
        each treasure, you have to kill the rest).  Also, use the 3
        heroes to kill off stray attackers as they get treasures. 
     *with your first 3 cards, send for the 6 Tomahawks, the 5 Kanya
        Horseman, and the 5 “tame” bears and add them to your fighter group.
     *your first attack is from the left and is signalled by the lone Tomahawk
        on the far left getting killed.  Move your fighters just to the left of the
        village and easily kill off the 2 horsemen. Now create just one Tomahawk
        (at a War Hut) to replace the one that died (replace him as needed), 
        and have your fighters join the Tomahawk scout on the far right for the
        next attack. Stay on your side of the river for now, and your fighters
        will last longer.
      *if you have an enemy War Chief “pass out” in your camp, or anywhere away
        from your one group of fighters, either surround him with half a dozen
        Tomahawks or your 3 heroes, to give him a nice surprise when he “wakes up”
      *after like your 4th treasure, have your 3 heroes make a sweep back to camp,
        they will find a few pests to kill just to the upper left of your camp,
        then you want them to join up with the lone Tomahawk on the far left, and
        help him out for a minute. After fighting a few pests,get the treasure
        to your left. Have the 2 bears you get join your fighters way over on the
        right.
      *have your 3 heroes protect some of your villagers who may be outside of
        your village.
      *at this point, you should have more than enough to advance to the Fortress
        Age (choose “The Chief” who gives you one travois.....make this into a
        Siege Workshop...and 4 villagers.....have them dance around the fire pit
        (and have them do a war dance), and you should have a good size group of
        fighters ready for the next attack standing by on the far right.  
      *your next attack will happen any second (on the far right)....a bunch of
        bears will attack your fighters, then some infantry and cavalry.....stay
        on your side of the river and you'll be fine.  Any pests that get away
        can be dealt with by the 3 heroes.
     *as soon as you advance to the Fortress Age, have the Travois make the Siege
       Workshop, and build lots and lots of Forest Prowlers (hotkey is F).  
       Once you can't fit any more fighters into your first group (who you want
       to keep on the far right), make a second group on the far left, then a
       third group to guard your village.  
     *The max in a group is 50 units, so have 50 in groups 1 and 2, but only 20
       or so in your 3rd group.  Build a few more houses so you can have
       max (200) population.  
     *send your group 2 to the far left to guard your side of the river there.
       Keep building Forest Prowlers to replenish you first 2 groups of fighters
       as regular attacks happen on both sides. The Forest Prowler's special
       ability “Stealth Mode” is kind of neat but doesnt really make much of a
       difference. Stay on your side of the river until later.
     *have your 3 heroes get the rest of the treasures on your side of the river
       (7 total), and you'll complete the secondary objective.
     *when your miners run out of mines to work on your side of the river, have
        them build a plantation.  Do any upgrades there you can.  Also, back at
        the market, do the “Forest Spirit Ceremony” upgrade for woodcutting.
     *as soon as you have 2400 coin (remember at your market you can sell wood
       for coin, and you have very little need for wood on this map, I started 
       out with like 9000 wood, traded, left myself 1000 wood,  and ended up with
       like 4000 coin)
     *build 8 falconets at your Siege Workshop, assign them in 2 groups of 4
      (separate from the fighters as artillery will slow down a mixed group),
       and have 4 assist group 1, 4 assist group 2. (1 falconet is 5 units of
       population, so make sure you dont have more than 160 population before
       making them)
     *when your hunters run out of animals to hunt on your side of the river, send
       for a Farm Travois (using a card) and assign 7 villagers to farm, 3 to
       collect berries.  You should have 2 sheep from one of the treasures, send
       them to the farm. Do all upgrades at the farm. You can also send for 4 more
       sheep with a card.
     *at the fire pit, change it to “Holy Dance” and it will make Medicine Men.
       Make 3 or 4 of them, and send them over to the far right to assist group 1
       fighters. They will even heal falconets.  Remember to switch it back to
       “War Dance” right after.
     *a good defensive strategy is to:  stay on your side of the river, back
       your fighters up to your falconets so they are in range of the enemy but
       protected by the fighters.  
     *attack the Seneca (orange....they are weaker than the Mohawk/red):
       have your 3 heroes protect the village, and send your smaller 3rd group of
       fighters to the far left where your 2nd group is.  Have the 3rd group defend
       that side of your river like the second group has been, and send the 2nd
       group of 50 Forest Prowlers,along with their 4 falconets, north and attack
       everything BUT the Town Center.
     *(my strategy is to annihilate everything but the 2 Town Centers, THEN destroy
       one... max experience...and max annihilation).
     *Have the Falconets destroy buildings, and have the fighters protect the
       Falconets and attack anything that fires back, then anything that moves.
       (My offensive strategy). 
     *If your fighters get down to about 20 units, back off and replenish them,
       once you have 50, go back to work.  Also, try to keep at least 3 Falconets
       going for support/destruction.  While this is going on, remember to keep at
       least 40 fighters on your far right to defend against the Mohawk attacks.
       (and keep those Medicine Men busy)
     *Keep the fighters and falconets focused by constant clicking on what you want
       them to destroy (NOT the town center), and once most of the Seneca village is
       destroyed back off the falconets and just use the fighters. 
     *After everything appears gone (except the town center), do a sweep around the
       Seneca/upper left part of the map several times until all has quieted down.
       Kill the treasure guardians on this side while you are sweeping, then send
       your heroes to get the treasures.  
     *Park your second group of fighters and their falconets in the middle of the
       map, just above the river (left side of where the two rivers meet).
     *I had a Seneca/Red War Chief "pass out" in the river on the far left, so
       now I have the 3 heroes guard him.  Move your smaller group of fighters
       that was guarding there(far left) to relieve your first group(far right)
     *Replenish your first and second groups of fighters so they are both 50
       strong, make sure all 8 falconets are fully healed (medicine men), etc
     *Attack the Mohawk(red) : move in group 1 and 4 falconets, destroy everything
       except for the Town Center, sweep the area for anything left behind, etc, have
       your heroes get the rest of the treasures, take out the Mohawk Town Center,
       you win! (Group 2 standing by just in case)
------------------------------------------------------------------------------------------
Cards : you should have like 35k experience, and 6 new cards available, get all
 the fighters you can(5 cards/"town hall")and chest of 300 coin("general store")
 "build a deck" : a deck holds 20 cards, you should only have 18, don't worry about this
------------------------------------------------------------------------------------------
ACT 1 MAP 2  "The Rescue"
    Primary Objectives :
     *find and destroy one prisoner cage to rescue Native Villagers
     *destroy the prisoner cage holding Nonahkee
    Secondary Objectives :
     *build a Trading Post on the trading route (200 exp)
              ---------------------------------------
  *group your 3 heroes together (group 9 maybe), single out the medicine man
   and put him off to the far left/away from danger (assign to group 8),
   separate the falconet (assign to group 2/put over by medicine man),
   group all the fighters together (group 1) and SAVE!!
  *you start out with very little for resources, dont build anything, advance
   to the Fortress Age ASAP. Dont worry about treasures until later.
  *to your southeast is very strong opposition...stay away for now,
    send group 1 fighters and falconet north(northeast?), have the 3 heroes (group 9)
    defend your village.  Be ready for steadily increasing attacks from the
    southeast. 
  *Have group 1 and the falconet fight the Hessians/Germans(green) you'll find
    up north, then destroy a section of wall and RETREAT back to your village, have
    the medicine man heal everyone up.
  *use 2 cards to get fighters , add to your group 1
  *send group 1 back up north, leave the falconet and the medicine man off to the
    left of your village, have the 3 heroes guard the village. (Whenever your not
    actively using your medicine man, send him off to the left, away from attacks)
    Keep the falconet hidden off to the left until later, its too valuable and
    vulnerable at this point.
  *have group one fight the guards around the first stockade, then destroy the stockade,
    (first primary objective completed) send the 5 villagers to your town center,
    handle an attack to the north of your village, including a falconet
    (kill it first), take care of them with groups 1 and 9 (use special abilites),
    then send groups 1 and 9 back to your village for healing 
  *have the villagers collect the supplies, build a market, upgrade "hunting dogs"
    and "placer mines", then have them mine (you should have enough food to advance to
    the Fortress Age, but not enough Coin yet) (group them, group 7,be ready to
    garrison them in a hurry and protect them with the 3 heroes)
  *use 2 cards to get more fighters, add to group one, and use 1 card to get 2 villagers,
    (put them on the mine and add them to group 7), use a card to get bears 
    (add them to group 1).
  *advance to Fortress Age ASAP, choose "The Chief" ( have the Travois build a Siege
   Workshop, have the 4 villagers hunt deer(group them, group 6).
  *save your game
  *have group one go north and destroy the buildings near the stockade you just
    destroyed (fight attackers first them destroy buildings). Then, have them go 
    further north and destroy another stockade. Destroy the 2 tents, then have
    the freed villagers join group 6 and hunt food, escort them back to your village
    with your fighters.
  *Nathaniel thinks that you should go right now and get his Mom out of jail.
    Save your game and try it, you'll probably lose everything.  Nonahkee's not
    be tortured or starved or anything, she'll be just fine while you build up a
    big enough army to totally annihilate everything, and she'll thank you when
    you do finally save her.
  *group 1 should be back in your village just in time for an attack from the south,
    take them out with groups 1 and 9 (use special abilities), then have the
    Medicine Man heal everyone.
  *your group 7 villagers should be done with their mine, have them chop wood until
    you have 800 wood, then build a plantation (close to your Town Center, its too
    dangerous to mine outside Town right now)
  *use a card to send for a Farm Travois, build a Farm, and have your group 6
    villagers Farm it. Use another card to get 4 sheep. Use 2 more cards to get
    more fighters.
  *you now should have enough food to mass produce Forest Prowlers, make enough for 2
    large groups (assign groups 1 and 3...50 units each....falconet is group 2)
  *save your game
  *be prepared for constant attacks from the south, and occasional attacks to the
    northside of your village, use groups 1 and 9 to guard your village,always
    destroy artillery first (falconets, war wagons, etc) then cavalry, then shooters.
    Always heal after every battle with your Medicine Man, and hide him off to the
    left when not using him, and especially during battles.
  *you should have 7 villagers on your plantation, 7 on your farm, and 4 sheep (assign
    3 to the farm so they fatten faster, have the 4th stand close by)
  *use a card to send for 3 fishing boats (notice the bouy "Home City Water Flag"
    in the river near your village, they'll arrive here)
  *have group 3 (fighters) on your side of the river shoot the pests on the island
    just across the river, then have them go north just a bit and kill a red canoe,
    then have them stay by your War Hut, but be ready to protect the fishing boats. 
  *When the fishing boats show up, have them hide around the bouy until your group
    3 has eliminated the threats, then have them fish as close to the bouy as possible.
    Do NOT have them fish very far to the right/east there is a FORT there, have them
    fish north/left.
 *if your coin gets low, use your Market to trade so you have slightly more coin than
   food, and after you get more vilagers, remember that you can sell wood for coin,
   and the only things you need wood for are upgrades to your farm/plantation/market,
   and 100 for each falconet you will later build.
 *once group 1 has 50 fighters, and group 3 has at least 35, keep group 1 by your
   stable to defend, and send group 3 north to do some more damage (the south is still
   too well defended, get some more villagers first)(and keep building fighters)
 *have group 3 go to the top center of the map, kill enemy soldiers and villagers
   along the way, you'll find another stockade, kill the guards, sweep the area and
   kill any stray enemies or tents, etc before liberating the villagers from the
   stockade (assign them to group 5/have them chop wood in your village)
 *you'll discover a trading post and a secondary objective, leave the trading post
   alone for now, until later when you've destroyed most of the enemy, and you can
   spare some fighters to defend it
 *just below the trading post is another stockade, sweep the area/etc and liberate
   the villagers (add to group 5/chop wood)
 *just below that is a dock, destroy and stray canoes, etc then the dock (this will
   protect your fishing boats and claim the fishing)
 *you'll notice to your east is a fort, stay away from it for now, have group 3
   return to your village and heal/replenish etc (keep your fishing boats away
   from that Fort!!)
 *build a dock by your bouy, and build a canoe/war canoe
 *have group 3 board the canoe and then disembark on the island, kill the guards,
   liberate the villagers (they will automatically collect all the supplies on the
   island), then have everyone board the canoe and have group 3 go back to the
   village/heal/replenish, and add the new villagers to group 5/chop wood
 *asap, upgrade Market "Lumber Ceremony"(then "Forest People Ceremony", Plantation
   "Earth Ceremony"(then "Earth Gift Ceremony), and Farm "Great Feast" (then
   "Harvest Ceremony")...don't bother with the sheep upgrade, your sheep should be
   fattened by now, have some farmers work them for some quick food.
 *with the additional villagers, you should be able to replenish your 2 fighting
   groups quickly, make sure you have at least 10 extra fighters, build some 
   longhouses so you can support 200 population, and build like
   7 falconets. (hopefully you still have your original Falconet, if not build 8,
   group separately....ex : 4 Falconets in group 2 assist Group 1 fighters, 4
   Falconets in group 4 assist Group 3 fighters, etc)
 *now the fun part : send group 3/fighters and group 4/falconets down south and
   destroy everything green or red (defend falconets, kill artillery/cavalry/
   shooters/villagers/buildings in that order), keep building fighters back in
   your village, keep group 1/fighters and group 2/falconets healed and
   fully stocked, add fighters to group 3 wherever they are currently fighting
 *add any new villagers to plantation/farm until you have the max of 10 at each,
   make sure you have at least 5 cutting wood, keep your boats busy fishing, and
   add any other villagers to your fire pit (have them do a Holy Dance to make a
   few more Medicine Men, than have them do a War Dance to increase damage
   inflicted) 
 *destroy the fort by placing your falconets as far away as possible (on the 
   corner not the side of the Fort), once the Fort is gone, your boats can
   fish wherever they want.
 *the enemy Town is northeast of where the fort was. You'll have to rebuild
   group 3/fighters and group 4 falconets several times as you destroy
   things.  You can eliminate virtually everything except for the Stockade
   that Nonahkee is in without ending the map, then go get treasures and build
   trading posts (which give you experience and 1 villager every time the
   trading wagon passes). Oh yeah, then go save Nonahkee.  Have fun!!
---------------------------------------------------------------------------------
Buy New Cards : should have almost 90k experience, and 7 new cards to choose from
 no more fighters available at Town Hall until ACT2, so pick whatever
Build a deck : you now have more than 20 cards, so you need to manage which 20
 are in your primary deck. Cards are available according to what "age" you are in
 (Discovery/1, Colonial/2, Fortress/3, and Imperial/4), and also some maps only
 have some of those available. Make sure all fighters are available, then resources,
 then extras and upgrades.
----------------------------------------------------------------------------------
ACT 1 MAP 3 : "Breed's Hill" (Bunker Hill?)
   Primary Objectives :
    *Protect the redoubt on Breed's Hill
                 -----------------------------------------------
 *all you can really do here is defend the "redoubt" for 20 minutes, there are too
   many British soldiers coming at you to do anything else. I tried this map several
   times several different ways, but thats it
 *assign Natahniel to group 9, the fighters to group 1, have all villagers go as far
   north as they can (to stay out of harms way), have 7 hunt deer, 7 mine coin, 3 chop
   wood.  At your market, upgrade "hunting dogs","lumber ceremony", and
   "placer mines". Keep your fighters  and Nathaniel inside the "redoubt", fight
   from there. Theres a War Hut right next to your Town Center, research "Veteran
   Militia" and make as many as you can.  Set the "Military Unit Gather Point"
   inside the "redoubt" 
 * As you defend, you gain experience, use your cards to send for fighters/bears
   ....whatever you can, then maybe a few extra villagers.  Your population limit
   starts out at 90, but as the British get control of the big cannons and destroy
   buildings, you will need to build a few houses (way north)so you can support
   enough fighters, etc.
 *dont bother trying to capture the big guns until later, the British will capture
   them both and start bombarding your buildings. 
 *If you're lucky, you can get enough fighters that you can have 30 or so in the
   "redoubt" and send another 20 or so to capture the west cannon, so you can try to
   blow away the ships trying to decimate your town. Dont even bother trying to capture
   the right cannon too, its not worth it.
 *Use your market (hopefully it will stay standing)to trade as needed, the only
   thing you need wood for is to build houses.
 *20 minutes later, you're done......hmm.
---------------------------------------------------------------------------------
Cards? no new cards (I guess you have to totally annihilate to get enough experience
  for new/more cards)
---------------------------------------------------------------------------------
ACT 1 MAP 4 : "CROSSING THE DELAWARE"
  Primary Objectives :
    *Cross the Delaware and destroy the Hessian tents
    *Destroy Corwallis' Capitol in Trenton
  Secondary Objectives :
    *Destroy the British prison ships (500exp)
    *capture the cannon at the Hessian Garrison (500 exp)
                   ---------------------------------------
  *you start out with 2 heroes and some fighters, group them all together 
   (say group 1), hop in the boat, and get out a little north of where you are
   now (on the other side of the river would help).
  *this is a sneak night attack, the Hessian guards (theres about a dozen, stay clear),
   patrol in a counter-clockwise pattern, you can see them sometimes on the main
   map and the mini-map. Dont shoot anything except for tents for now, the only
   things that shoot back for now are the Hessian patrol and the Outpost Towers.
  *watch for guards, take out a (green)tent, and retreat.....repeat.......10 times.
  *save your game                                 
  *now Washington wants Nathaniel to build 2 signal fires.....for now everthing is
    quiet...the guard has gone away, you can go anywhere you want in the town without
    being bothered....as soon as you build BOTH signal fires, an army comes down from
    the north with heavy cannons and everything (you cannot defeat them yet) and
    takes over the town (and Washington wants to to go north and defeat their "rear
    guard"....like 20 shooters that will probably destroy you now, so build up
    a bit before that while everything is nice and quiet?)
    ......dont build the signal fires yet, explore the map first
  *start in the lower right part of the map (see a white "x" for treasure?), just
    below/right from there on the edge of the map is another treasure where you can
    free a "Coureur de Bois" (a French Villager)....yeah only one villager, but hey
    times are hard ya know? You start out with 0 resources, but right across from
    where you rescue him are some supplies.(and no, he cant build a Town Center, so
    you're stuck, for now, with just him) 
  *Also, way up in the upper left are some supplies just laying around. Have the
    villager mine coin, and have the rest of your guys explore the map.  STAY AWAY
    from the upper right of the map.....and if you see any RED people 
    (not dead people..lol) run before they see you.
  *Now is also a good opportunity to grab any treasures (except for ones right in
    the enemy/red camp)with your 2 heroes and fighters.
  *once you explore most of the map and get all the treasures you can,escort the
    villager to the upper left where all the supplies are laying around and have him
    pick them up. Then, go back down to the bottom right and have Nathaniel build
    a Trading Post, and have the villager build 2 houses, a War Hut, and a Market
    near the Trading Post, then have him chop wood. At your Market, upgrade "Lumber
    Ceremony"
  *build a Medicine Man at the Trading Post and have him heal your units.
  *don't worry about taking too long, the night never ends on this map, no matter
    what you do.
  *while exploring the map, you probably discovered (bottom center of map) some
    British soldiers, 2 ships, and a secondary objective.  After your Medicine Man
    heals your untis, send them down to dispose of these pests and gain some more
    fighters.
  *have your villager build a dock where those ships were, chop some wood, build
    another house near your Trading Post, chop some more wood....
  *upgrade "Gill nets" at the Dock, and build 2 or 3 fishing boats.  While you're
    waiting, have one of your flat bottomed boats (from the beginning) explore
    the river, and try avoid the 2 Outpost towers on the bottom/left of the river,
    then have it meet up near your dock.
  *save your game
  *have your fighters board the boat, cross the river, and get off well below the
    bottom Outpost (and below the green wall/as far south as you can). Walk up
    to the green wall (and discover another secondary objective), dispose of
    the Hessian soldiers, and you'll gain a Falconet (cannon?) and some experience.
    Assign the Falconet to group 2, and let it bombard the Outpost and everything
    else within its area, then have it destroy the Outpost further north on that
    side of the river.
  *and wait...and wait.....you can have Nathaniel build one Signal Fire while
    you're waiting for you fishing boats to get started, etc.....just don't build
    both signal fires yet.....with a little patience, you can build like 10 more
    Veteran Militia before you have to attack the "rear guard".  At your War Hut,
    upgrade to "Veteran Militia" as soon as you can, chop some more wood and build
    2 houses so you can now support 50 population, then mine coin. You
    should be able to build like 20 additional Veteran Militia(or more, depending
    on how patient you are/how bored you get).
  *you should now have a force of 35 to 40 fighters, plus a Falconet....go have
    Nathaniel build those 2 signal fires, have him meet your troops by the Trading
    Post (stay away from the village as a huge army w/heavy cannon is about to take
    it over)
  *"reinforcements" will arrive ( 8 colonial militia and one surgeon, so now you
    have over 40 fighters and 2 healers), have them join the rest of your force by
    the Trading Post BEFORE both Signal Fires are built.
  *After those fires are built, send everyone (including villager and 2 healers, and
    your 2 cows which should be fattened by now.....just have them stay out of harms
    way) northeast to clean up the "rear guard".
  *Make sure your fishing boats are far away from the Outposts and Town Center, etc
    /out of harms way.
  *You'll gain control of a Town up where you clean up the "rear guard", let the
    villagers gather the supplies laying around, then have them mine gold (including
    your Courier de Bois), and build 6 more villagers and 25 Veteran Militia (assign
    them to group 3 and have them guard your buildings down by the trading post. If
    you lose those buildings, no big deal, you can rebuild the Market, etc up by your
    new village (you wont lose your upgrades), and your fishing boats don't need
    a dock to keep fishing
  *Have your next 6 villagers start with your 2 cows/then farm, then build 6 more
    and have them chop wood.
  *Upgrade things : at your Market "Hunting Dogs","Forest People Ceremony" (then
    "Forest Spirit ceremony"), "Placer Mines"......at your Trading Post "Huron
    Warrior Societies","Huron Fish Wedding", and "Huron Trade Dominance"(this one
    will give you free Huron Mantlets at your Town Center"....."Great Feast"(then
    Harvest Ceremony"then "Green Corn Ceremony") and "Selective Breeding" at your
    Farm.
  *You should have like 14 cards available, use them all
  *Defend your new town with 2 groups (max out the original group 1 to 50 units,
    another 50 fighters/group 4)....have group 1 stay just south of your stable,
    have group 4 stay to the west/left just south of one of your War Huts. With the 
    houses you built earlier, you can now support 200 (max) population. Your cards
    should take care of maxing out groups 1 and 4 to 50, upgrade (War Hut) to
    "Guard Militia" and fill the rest of group 4 with them 
  *Have group 1 get the remaining treasures up north during lulls in defensive
    fighting.
  *you should have 2 groups of 50 fighters (groups 1 and 4), and one group of 25
    (group 3/guarding the Trading Post), a bunch of villagers, so your population
    should be around 165.
  *you can't advance to the next age (Industrial) in this map, so the best artillery
    are Culverins....build as many as you can (like 8) and add them to the Falconet
    in group 2
  *and now for the "win" : keep group 4/fighters where they are (most of the attacks
    from Cornwallis/red come here and group 4 can handle them no problem), send
    group 1/fighters+heroes and group 2/artillery down to your Trading Post, and
    start your attack from the south.  Just start clearing out enemy buildings and
    you'll be "greeted" by Corwallis(red)and Hessian/German(green) troops. Take out
    buildings that shoot at you first, then ones that produce military units
   (factory, etc), then whatever. Attack artillery first, then cavalry, then infantry,
    then villagers (and protect your artillery). Take out everything BUT the CAPITOL
    and save that for last (for max experience and fun)...Merry Christmas?
------------------------------------------------------------------------------------
Cards : should have 4 new cards available (no more fighters available until ACT 2,
  so get whatever you want.  Build a Deck : just make sure you still have all
  available fighters in your primary deck, then villagers, then resources, extras, etc
-------------------------------------------------------------------------------------
ACT 1 MAP 5 : "SARATOGA"
  Primary Objectives : 
    *Destroy 3 british Fort wagons
    *race to build 3 forts before th British build 3 forts
  Secondary Objectives :
    *find Keuchlers' bridge (200exp)
    *destroy the bridge of boats to delay Keuchler's arrival (? exp?)
                        -----------------------------------
  *this is one of those maps where you race against the clock, so no total
    domination, etc
  *start out by having all available units stay where they are and wait for 3
   wagons to come to them....and destroy them.
  *there are a few Native Scouts (yours/blue) scattered around the map, leave them
    where they are, they will help you see things later
  *after destroying the 3rd wagon, immediately have all units go south next
    to the visible Tin Mine(I thought Tin was an alloy, how do you mine it?....lol)
    , and reinforcements will appear ( a few villagers, a few more fighters,
    another falconet, and a Covered Wagon/Town Wagon)
  *have the Wagon make a Town center right next to the Tin Mine, have all
    the villagers hunt deer for a bit, group fighters/hero into group 1,
    group falconets into group 2.
  *build 3 forts? sounds impossible, but its a race for resources, your Town
    Center can actually build Fort Wagons for "only" 1000food/1000wood/and
    1000coin....each
  *as soon as your Town center completes construction, you have 2 cards available,
    send for fishing boats (they will appear at your bouy/right side of the map)
    and some fighters.
  *save your game.
  *some more villagers also appear, have 3 of them go west into some caves and
    collect resources just laying around (theres no threat in the caves and about
    4 or 5 different spots to collect stuff), then have them mine in the caves.
    The other new villagers, have them chop wood near your Town Center.
  *once your fishing boats arrive, put them to work immediately(just keep them
    away from south of where they start out/British Outposts, etc)
  *protect the villagers who are hunting deer, a small band of British will come
    shortly and kill them off if you're not on top of it.
  *after that little battle, send group1/fighters and group2/falconets back up to
    where you started (by that little creek).....there's 6 musketeers and a
    falconet.....take them out, then an Outpost will appear right near where the
    musketeers were, have your artillery take it out/protect artillery with group1.
    Then, take out the Outpost north of the Trading post, then take out the
    Trading Post.
  *by then, you should have a secondary objective (find Keuchlers' bridge), it's
    just to the right of trading post you just leveled.  Have artillery take out
    the Outpost while group 1 cleans up the enemy fighters, then have all units
    destroy the bridge. Immediately after that, a small force MAY come from your
    left and attack. Take care of them, then retreat to where you first started (by
    the creek not your village).
  *pay attention to cards as they become available, send fighters/add to group 1
  *keep your 3 villagers in the caves busy finding resource stashes, and keep your
    fishing boats busy and safe.
  *your next immediate goal is to advance to the Fortress Age.  AS SOON as you
    have, for example, enough food (1200food for advance), switch all villagers
    not in the caves to MINING!! When you advance, choose "The Messenger" (ages
    up very fast, plus one Travois)
  *have the Travois make a Market (upgrade the usual "HuntingDogs/LumberCeremony/
    Placer Mines", etc)
  *ASAP, make a Fort Wagon with your Town Center, and build that Fort
  *villagers : once the 3 villagers in the caves have collected all the stashes,
    have them mine inside the caves at one of the mines.  The other villagers,
    have ALL of them working on whatever is needed the most to make 1000 of
    (food/wood/coin).....be careful having them hunt too far from your town center,
    its not safe (the berry bushes below your Town Center actually work pretty well)
    Also, for food, the fishing boats will take care of much of it, for coin, this
    map gives you 500 coin from Nathaniels family fortune every so often, but dont
    wait for just that for coin.
  *British Forts : the British will try and build a fort "by the river"..... just
    above where you are hanging out now/right where you started.....destroy it
    at all costs. Then retreat back across the creek to where you started and wait.
    Some of their fighters/artillery may fire at you, but they wont follow you
    across the creek. The next Fort they try to build will most
    likely be exactly in the same spot, so just have your group1 and 2 hang out
    where you first started. If the British try to "build a Fort in the North",
    let it be and just work harder to get you 3 forts built.
  *your Forts : build all 3 ASAP, and right next to your Town Center is fine.
  *when you build your 3 forts before they do, you win
------------------------------------------------------------------------------------
Cards : no new cards (no total annihilation = little experience I guess)
------------------------------------------------------------------------------------
ACT 1 MAP 6 : "Valley Forge"
  Primary Objectives :
    *build 6 huts inside the camp
    *gather 3000 food
  Secondary Objectives :
   *Destroy the Outpost to open up the pass (300xp)
   *get the Food Cart back to Valley Forge (200xp)
          --------------------------------------------------------
  *I guess its colder than it was at "Crossing The Delaware", because you have
    to keep everyone from freezing to death, at least starting out.  
  *group all your Colonial Militia/hut builders in group 1, group the 2 heroes
    in group 9. Have group 1 chop wood as nearby as possible (you need 450 wood to
    build 6 "huts"(houses). Keep an eye on everyones health, have them warm up by
    a fire (which they do quickly)/chop wood/warm up/etc. 
  *There are 3 clusters of tents/3 fires, have everyone stay near the upper fire
    (near the creek, build your houses there too) 
  *Have the 2 heroes explore the nearby area, gather treasures (theres a villager
    you can save a little northwest of where you start out/across the creek, have
    her collect the resources lying around as you find them....and they must have
    really good long underwear because they dont get cold).....keep your heroes
    warm, too.
  *your 3 fires not only warm up your units, but heal them too (there will be
    a few small British Attacks occasionally). The other fires on the map don't do 
    anything.
  *after you build your 6 huts, everyone apparently gets better long underwear,
    because you dont have to worry about anyone freezing
  *have the 2 heroes continue to gather treasures, have the villager continue to
    gather resources laying around. Keep your group 1 guys near the upper fire
    where you built your huts and have them defend your camp while they chop wood.
    Dont worry too much about losing tents, etc right now. 
  *as you explore the map, you will encounter small random British patrols,
   by having group 1 stay back at the camp, you will lose less of them.  Your
   heroes can regenerate, and are much stronger. Have your heroes eliminate any
   patrols, one group at a time, and send them back up to a fire to heal as
   needed. Dont let your heroes "pass out" - they take too long to "wake up",
   run away from a battle while you still can, heal, then finish the battle.
  *your next main goal is to get 3000 food
  *get food from the Bakers? You dont really need to, but if you want to try it,
    save your game, and have your 2 heroes head straight for the baker near the
    bottom/center of the map (the other baker has too much British around it).
    600 coin isnt a lot, but I wouldn't waste it. You can get plenty of food other
    ways.
  *Remember that all wagons can be destroyed very quickly by the enemy, the route
   back from the baker can be very dangerous.
  *or, you can just have your 2 heroes explore more of the map (stay to the left),
   and you'll discover some more stuff laying around for your villager to gather.
  *You'll find/save a food wagon near the center of the map, escort it up to your
    camp and you'll get 1000 food + 200 experience(secondary objective) When you get
    to the Baker, you can make up to 6 Food Wagons (100 coin each, you have 600 coin,
    each wagon gives you 1000 food), escort it/them back to your camp. 
  *There is an Outpost Wagon near the Southwest edge of your map (build an outpost
   just below the upper fire where your group 1 is gathered)
  *just to the left of the top/center of the map, there's an outpost you can destroy 
   (secondary objective), have your 2 heroes take it down (heal them by the fire
    as needed), and a few more Colonial Militia will join you (these ones dont
    gather or build, just fight), add them to group 1/continue defending your camp
    with group 1.
  *there are 2 trading posts you can build (both on the left side of the map).
   #1 is near the bottom/edge/center of the map/off to the left just a bit.  
   #2 is southwest/near the edge of the map/just above the first one.
  *if you build either Trading Post before you get your 3000 food, 3 villagers will
   automatically pop out from each one and collect some food.  If you click on them
   right away, you can have them mine coin. Otherwise, they will just
   collect a little food and disappear.  
  *Outposts : other than the Outpost wagon that you find, the only other Outposts
   you can build on this map can only be built by the villagers you get from the
   Trading Posts(French villagers from a Native American Trading Post?....hmm)
   Also, you cannot upgrade Outposts on this map, so build at least 2 together
   wherever you you build any. Outposts dont really make a big difference, on this
   map anyway, whether you have any or not.  I wouldnt build any Outposts next
   to your #1 Trading Post, you will lose them, but the British won't bother the
   Trading Posts themselves (for now.  Maybe build a few more Outposts next to the
   one up at your camp (that you built with the Outpost Wagon)
  *after you get 3000 food, you get a wagon to build a Town Center, build it just
    to the left of your upper fire and Outpost(s). You also get a few more soldiers.
    Oh yeah, and your 3 fires dont heal anymore.
  *build like 4 Medicine Men at your #2 Trading Post, and send them up to your camp
  *your ultimate mission now is to destroy the British Fort, but save that for the
   very last thing you do.
  *next goal is to advance to the Fortress Age, so use your cards (you should have
   like 9 available) to get a Farm Travois (hunting is scarce by your camp, and it
   is dangerous for your villagers to be unprotected), any villagers you can, then
   maybe some soldiers.
  *if you have been mining coin, you should be able to advance to the Fortress age
    immediately.  Choose any diplomat you want.
  *if you still need coin, have 10 villagers mine some (on the left side of the map)
    and guard them with at least 20 soldiers. Leave at least 10 soldiers back
    at your camp, along with the 2 heroes, to defend. 
  *Build a plantation, as it is dangerous for villagers outside your camp, and assign
   10 villagers to it.  Also, assign 10 villagers to your Farm.  Additionally, have
   10 villagers mine coin down near your Trading Posts (or chop wood as needed
   ....you only need wood to build buildings, and artillery.......protect these
   villagers with a large group of soldiers. The British may start to attack your
   Trading Posts now, especially #1, so have these soldiers defend the Trading 
   Posts as well as the mining villagers.
  *Build enough Longhouses to support 200 population, build a Market, build at 
   least one War Hut, and at least one Artillery Foundry.  Build everything close
   together, up by your upper Camp. Once again, I'm not using cavalry, but building
   masses of Militia and Culverins
  *Upgrade everything possible (Market/Farm/Plantation/Trading Post etc)
  *Build a Fire Pit, and have some villagers dance long enough to make 4 more Medicine
   Men.
  *Build enough Guard Militia to make 2 groups of 50 soldiers (including the other
   ones you started out with, got from cards, etc). Have one group defend your Camp,
   have the other group defend your miners and your Trading Posts. Assign 4 Medicine
   Men to each group of soldiers.
  *build as many Culverins as you can (I built 17)
  *have your 2 heroes get the rest of the Treasures on the left side of the map while
    you are building your forces. Have a few villagers gather the scattered resources
    laying around on the left side of the map.
  *when you have built as many soldiers/artillery as you can, have one group of soldiers
    and one group of ALL the culverins start at the bottom right of the map.  Explore
    the map, eliminate enemies, have your heroes gather treasures.  Let the culverins
    destroy the buildings, have the soldiers protect the culverins and take out any
    enemy soldiers, etc.
  *save the fort for last, and have fun!!!
 --------------------------------------------------------------------------------------
Cards : should have like 4 new cards available, no more soldiers are available until 
 ACT 2, so SAVE them for then
---------------------------------------------------------------------------------------
ACT 1 MAP 7 : "The Battle of Morristown"
 Primary Objectives :
  *find and destroy the Hessian base
  *pursue and destroy Kuechler's army before it destroys the Morristown Capitol
    building
  *kill Colonel Kuechler
 Secondary Objectives :
  *destroy all of the Hessian Town Centers (100exp)
                  -----------------------------------------
 *assign Nathaniel (only hero in this map) group 9, assign soldiers group1, assign
   artillery group 3.  Have group 9 and group 1 guard area up by Fire Pit, have
   group 3 stay south/out of harms way/just above Washington's gate.
 *attacks will come from just above your Fire Pit and just to the left of your Stable.
  Have your group 1 soldiers patrol back and forth between your Fire Pit and Stable
 *villagers : on the left there are 2 chopping wood (this is a vulnerable area), have
   them work to the right side of your base (safer). Have your other villagers
   (9 of them) mine coin until you get 1000 coin, then have them pick berries (just above
   your Town Center). (Have the 3 on the Fire Pit join the others and work). Build
   a Market ASAP and upgrade everything  
 *advance to Fortess Age ASAP, choose "The Warrior" (gives you 4 Mantlets and 1 Travois).
 *use your first card to get a Farm Travois, build it ASAP, and have your 9 berry pickers
  Farm it. Then build 10 more villagers, have them mine coin until the local mine runs out,
  then have them build a Plantation. Upgrade your Farm and Plantation ASAP. Build 5 more
  villagers, have them dance the Fire Pit, and make 8 Medicine Men.
 *send for Soldiers with any other cards that become available. Once you send for all the
  soldiers you can, send for 20 sheep and put them on your farm (the game will protest since
  you can "only have 10 on a farm", but the sheep will still fatten faster)  
 *Once you have your 8 Medicine Men, have those 5 villagers join the other 2 cutting
  wood. Build enough villagers so you have 30 (10 on each resource).
 *build 1 or 2 War Huts, maybe an extra Stable, and enough houses to support max (200)
   population. (A Good place to build houses is by Washington's gate). Build 2 forces
   of 50 soldiers/fighters (include 4 medicine Men with each group). Cavalry are best
   against artillery, but you wont encounter them right away. A good mixture of Veteran
   Dragoons and Guard Militia (2 upgrades at the war Hut) will do nicely.
 *artillery : you cannot make your own artillery, but Washington will give you some as
   you destroy enemy buildings.
 *as soon as you have 2 forces of 50 soldiers (and enough resources to replenish them
   quickly) attack the Hessian Town north of your village (save your game first).
   Destroy everything EXCEPT FOR THE STOCKADE ABOVE THE ENEMY TOWN CENTER. 
   (as soon as you destroy this, a race is on, and you want to be ready for it). 
   Have your artillery/group 3, do what they can to destroy enemy buildings, have
   group 1 protect artillery/assault enemy soldiers/villagers/etc. Have group 2
   patrol your village and defend it.
 *explore the map, what you can of it now anyway, you'll notice that you cannot cross
   the swamps, except for to the right of the enemy Town Center, there is an enemy gate
   + walls + Outpost (and a FORT!!!) etc. Have Nathaniel get whatever Treasures he can.
 *your villagers cutting wood have probably run out of wood on the right of your village,
   have them mine coin down inside Washington's camp, you will need it soon. Have some
   farmers start hunting sheep, youll need the extra food soon.
 *heal/rebuild your soldiers, etc (you should have tons of resources by now), and send
   BOTH groups of soldiers AND your artillery up to where the enemy gate/fence/Outpost
   etc is.  Have your artillery go right for the Outpost, then immediately have group 1
   soldiers get in front of artillery and defend (you will have several large waves of
   enemy attacks, including artillery). Have group 2 soldiers right behind your artillery
   as a backup.  Destroy all the buildings you can (for now, you can cross the swamp but
   cannot go further yet) Including the Oupost, walls, the Stable, etc (you cannot
   reach the Fort yet ). After you have leveled what buildings you can for now, have
    your artillery destroy their artillery/help your soldiers etc
 *SAVE YOUR GAME, take several deep breaths and drink lots of caffeine!!!
 *after 1 or 2 waves of attacks (they will NOT slow down or stop), have group 3 destroy
   the stockade, and the freed Iroqouis Prisoner will tell you what
   to do/where things are.
 *AS SOON as you can see Colonel Kuechlers Hessian Siege army (upper left of map), 
   destroy any attackers near the Fort, then destroy the Fort. Then, send all available
   units (soldiers and artillery) to Morristown(yellow)....the long way, of course
   ....there are 2 gates you have to destroy along the way, stop for nothing else
   except for destroy any Town Centers(do not even fight back at the
   attackers, just destroy 2 gates and GO GO GO!!!
 *your group will probably not make it too far, build more soldiers immediately and
   have them go directly to Morristown (yellow)....destroy gates if needed, etc
 *you may need to restart your game from your last save a few times to be sucessful.
 *remember you can trade at your market if your coin gets low
 *you will NOT have the chance to destroy everything on this map, survival is enough!!
 *after defeating the army at Morristown, kill Colonel Kuechler and you win!! 
------------------------------------------------------------------------------------
Cards : you should now have like 6 new cards available SAVE them for ACT 2 when you
 can get more soldiers.
------------------------------------------------------------------------------------
ACT 1 MAP 8 : "The Battle of Yorktown" (last Map of Act 1)
 Primary Objectives :
  *destroy the British Frontier Outposts
  *build a Town Center
  *destroy the British Town Center
 Secondary Objectives :
  *destroy the British coastal Outposts
  *destroy the British redoubt cannons.
               ------------------------------------------------
 *starting out, group soldiers (including Nathaniel) into group 1, your 2 falconets
  into group 2, defeat attackers, and destroy the 2 Outposts right above where you
  start out (let artillery destroy buildings, etc).
 *retreat to where you started out (group 1 and 2), build your Town Center next to
  to closest Mine, have the 10 villagers hunt deer,6 more villagers pop out after 
  Town Center is built, have them Mine Coin. 2 cards are available, send for villagers
  (3 and 4 more = 7). Have 5 villagers chop wood, other 2 mine coin.
 *reinforcements show up, add soldiers to group 1, add falconet to group 2, have 2
   heroes (Nathaniel and washington) stay back by Town Center/group 9, have group 1
   and 2 continue to guard area where you firts started, have 2 Outpost Wagons build
   by where groups 1 and 2 are, on south side of creek/where you started.
 *the French will send you 3 Petards and 4 Colonial Militia, assign group 3 and have
   them attack the Outpost just above where they are. Wait for more Petards and Militia
   group them/group 3 then attack the Outpost northeast of where you just attacked. 
   Wait again for more Petards/Militia before attacking the next Outpost (left of where
   the last one was......taunt the guards first, retreat enough to pick off a few at a
   time until they are all gone THEN attack the Outpost. Repeat this for 2 more coastal
   Outposts as you go northwest up the coast. This will not destroy all the coastal
   Outposts, we will get the rest later with Frigates.  Have whats left of group 3
   standby for now, you cannot move them anywhere except onto a ship.
 *Lafayette asks for help on his early assault (on a redoubt). Do NOT help him yet.
 *ASAP build a Market/upgrade the usual stuff
 *ASAP upgrade to Fortress age (should be able to almost right away), choose "The
   Warrior" (you get 4 Mantlets + 1 Travois)
 *use cards to send for soldiers/add to group 1.
 *as you clear the coastal Outposts, the French will send you ships, have the
   Caravels fish, and have the Frigates stand by out of harms way for now.
 *build 2 War Huts, 2 Stables, 2 Artillery Foundrys, and a bunch of houses, as you get
   enough wood. Build enough villagers so you have 30 (10 on each resource). No farms
   or plantations yet.....hunt and mine for now. Build a Fire Pit, and have 5 of your
   wood choppers dance long enough to make 8 Medicine Men
 *keep an eye on your Outposts, repair them as needed between attacks (you cannot
   upgrade them).
 *(upgrade to Guard Militia), build 2 forces of 50 soldiers, and a few Culverins so
   you have at least 6 artillery. Add 4 Medicine Men to each group of soldiers.
   Move group 1 and artillery up a bit to the next creek, just below where the British
   buildings are. Have 2nd group of soldiers take over guarding spot near your Outposts.
   Your villagers can safely hunt and mine on the island between the 2 creeks
   (between your 2 groups of soldiers)
 *SAVE your game
 *ships : keep an eye on your Caravels, keep them fishing and out of harms way.
   You should have 3 Frigates after destroying the coastal Outposts....send them
   northwest to find 2 fixed guns. Take out a fixed gun, focus on that (ignore attacking
   ships), use "Broadside Attack" ability (on EACH Frigate), when the first fixed gun
   is destroyed THEN take out any attacking ships. Wait for Broadside Attack abilities
   to recharge, and go northwest again to destroy the 2nd fixed gun (you will lose all
   3 Frigates right away). Send your Caravels after the 2nd fixed gun (you should have
   a ton of food by now anyway) to finish it off. Then have your Caravels destroy the
   2 enemy docks. Try to save at least one Caravel for later.
 *cards : you can send for 3 fishing boats and 20 sheep if you want 
 *attack : have one group of soldiers and your artillery attack the nearest British
   building (the southern redoubt if the French havent finished it yet), have 2nd group
   of fighters guard the creek right below the southern redoubt.
 *destroy everything EXCEPT for the British Town Center (save it for last)
 *while you are doing this, have your abandoned coastal Outpost attackers board a
  Caravel ship, and disembark on the island where the fixed guns are, you'll find
  some enemy soldiers and another Outpost to Destroy. If you dont make it, dont worry,
  just send some more soldiers up there to finish the job.
 *the French will destroy the British Town Center before you can destroy everything.
  At least try to complete all your objectives and destroy as many buildings as you can.
  Dont destroy too much around the British Town Center until you have completed all
  your other objectives. And remember, many battles are random, so dont be afraid to 
  reload from your last saved game any try it again for the best results/experience. 
----------------------------------------------------------------------------------------
Cards : you should have like 6 new cards available, save them for ACT2 for more soldiers
----------------------------------------------------------------------------------------
====================================END OF ACT 1========================================
ACT 2 MAP 1 : "The Bozeman Trail"
 Primary Objectives :
  *Find a Trading Post Site
  *Build a Trading Post
  *Escort the Covered Wagon from Fort Laramie to the Trading Post (twice)
  *Destroy both Sioux Town Centers
 Secondary Objectives :
  *Own 2 Trading Posts when the scenario ends (500 exp)
                      --------------------------------------
 *I tried this map several times, several ways, and the only way I got through it was
  how I describe it here. Try it for yourself, save your game from the start, go up
  the Trading Route trail, build a Trading Post, try to build a village and defend
  against the relentless Native attacks, you will lose!!My strategy is to wipe out one
  one the 2 Native villages before you build your first Trading post.....it works, but
  it is slow starting out. Those native attacks are relentless!!
 *group your regular soldiers into group 1, group the 2 heroes into group 2, and go just
  a little northeast of Fort Laramie (yellow) until you find a treasure (2 cows).
*back off your group 1 out of harms way and use your 2 heroes to get that treasure, the
  cows will be fully fattened by the time you start your village (dont put your cows
  near Fort Laramie or they will take them from you)
*I chose not to engage any of my regular soldiers/group 1 until after I started building
 my village, you can choose to use them and lose them all, or keep them safe until you
 really need them. For now, keep them down by where you got those 2 cows
*just a little north of that treasure is a (enemy)native village (red/Red Cloud Sioux)
 Use you 2 heroes and sneak up on it until you can see their soldiers(cavalry), use
 one of Chayton's 2 special abilities one time to take out one enemy and back off
 (back towards where you got the 2 cows)...the enemy will only follow you so far,
 then retreat. Approach them again, this time use Chayton's other special ability one
 time on one enemy and retreat. Wait for at least one special ability to recharge then
 attack/retreat until all enemy soldiers are gone
*attack the War Hut next (when a hero's health gets red, retreat, when it turns green
  again....attack).....this will take a while (attack villagers as they attack you)
  ....then attack the Town Center.....this will take a very long time
*while you're waiting, have your group 1 explore the map as much as you can without
 engaging any enemies, read a book, or whatever (if you alt/tab the game and try to
 do something else on your computer, the game pauses, so dont do that) you're in no
 danger of being attacked, for now, as long as youre not near anything that can attack
 you, so its safe to leave the game running and leave your computer for a few minutes
 at a time (just make sure to save first just in case)
*oh yeah, the last thing you want on this map is for one of your heroes to "pass out",
 especially near enemy soldiers or buildings.....and.......appparently the heroes have
 to be standing still to heal 
*after the enemy Town Center gets down to like 2000 hit points left, it stops shooting
  at you, you now can have all available units (except for your cows) attack it
  and level it :-)  
*after clearing out the red native village, have your 2 heroes explore the rest of the
  map, gather treasures, etc. You will run into some small enemy patrols, if there are
  3 or less units, just take them out, if there are more.....do the attack/retreat
  thing. Stay clear of the upper left of the map (the other Native village) until you
  have explored the rest of the map, gotten treasures, etc.
*Do not yet attempt to collect a treasure near the top of the map where there are
  like 4 Riflemen Guardians (and the treasure is a map worth some coin).....they
  will either knock out your heroes and/or wipe out your regular soldiers right now.
*Once you have explored the entire map, and have gotten all the treasures (except that
  one), and have cleared all the small enemy patrols, have your 2 heroes attack the
  other Native (enemy)(orange/Crazy Horse-Sioux) village like you did the first one
  except do NOT destroy the Town Center (or you will win too quickly and miss a lot
  of experience)
*Save your game
*have all available units meet at the middle Trading Post site (yes, including your
  cows), and have Chayton build a Trading Post
*when thats done, a covered wagon and some soldiers(6 Musketeers....isnt that 3 too
  many?) will appear at Fort Laramie, use those soldiers only (dont worry about
  running down and helping) to escort the wagon to your Trading Post. While this
  is happening, have group 1 and your 2 heroes build a Trading Post at the site
  up North.
*after the wagon arrives and starts building a Town center, have the units who
  escorted it protect it while it builds.
*after you build your 2nd Trading Post, another Covered Wagon and some more soldiers 
 (4 Veteran Dragoons)appear at Fort Laramie, have those soldiers escort the wagon
 to your North Trading Post
*continue to have the 6 Musketeers guard your first/still building Town Center,
 have your 2 heroes guard the new/north Trading Post, and have your group 1 soldiers
 meet up with the Veteran Dragoons above your middle trading Post and take out
 any enemy soldiers that appear (they want to take out your Covered Wagon, which
 has very few hit points).....and continue escorting the covered wagon north.
*have your Musketeers and Veteran Dragoons guard the north camp (Trading Post and
  still building Town Center). Have your 2 heroes and your group 1 soldiers guard
  your middle camp (Trading Post and Town Center).
*you want to advance to the next age ASAP, so have your 6 villagers "hunt" your 2
  cows (its more like "cow tipping")for a quick 1000 food (you only need 800 food
  to advance to the Colonial Age)
*you should have like 16 cards available, so get some villagers (2 and 3), and some
  more food and coin so you can age up again real fast (to the Fortress Age you need
  1200 food and 1000 coin.....so you need at least 2 shipments of 300 food and 3 of
  300 coin.....save the rest of your cards for soldiers).....also, send for a Farm
  Travois (there are plenty of Buffalo on this map, but it is too dangerous and too
  hard to protect your 2 camps and hunters/miners etc all at once)
*after you "hunt' your 2 cows, have your 11 villagers mine coin (nearby your middle
  Town Center), have 2 of them gather the food and coin shipments as they arrive.
*as soon as you advance to the Colonial Age, you should be able to advance to the
 Fortress Age immediately.....do this and upgrade to "Stagecoach" at your Trading
 Post (then you can choose what resources you get at your 2 Trading Posts)
*use your cards to send for soldiers, add them to group 1 at your middle camp (the
 bulk of the attacks will be here)
*as soon as you build your farm, have 10 of your 11 villagers Farm it, and do all
 upgrades.
*before you advance to the Industrial Age (this is mainly for upgrades to your
 soldiers), you want to build an army (some pretty intense attacks are still coming
 even though we almost wiped out the enemy from the start). Build a market, a War Hut,
 a Stable, at least 5 houses right off the bat, and an artillery foundry.....all around
 your middle camp. Again, you want 2 groups of 50 fighters, one at each camp (20 or
 30 up north and more in the middle). 
*you'll need to build more villagers (30 again 10 for each resource)......once the mine
 near your middle camp is used up, have 10 villagers mine up north at the 2 mines near
 your north camp, then have them build a plantation if still needed.
*it gets pretty crowded at the middle camp, so have your woodcutters cut wood up by your
 north camp (its safer anyway), build some houses and a Fire Pit up there too)
*once you have built all of your buildings and have plenty of wood (at least 1000), have
 5 of your woodcutters dance on the Fire Pit, and make 8 Medicine Men
 (assign 4 to each group of fighters)
*artillery : dont really need any on this map, but if you just cant help yourself,
 do what you gotta do
*while you're doing all this building, so is Crazy Horse, as the attacks will increase
  in both intensity and frequency. (Imagine the attacks if we didnt eliminate the other
  village first....wow)
*dont forget about the treasure at the top of the map, have a large group of your
  soldiers take out the guardians, then have a hero get the booty
*once you've maxed out your forces, advanced to the Industrial Age, and upgraded
  everything you can, its time to attack Crazy Horse
*leave a small contingent of soldiers (say 20) back at your middle camp, and have a
  large group (50) attack the village.......save the Town Center for last
*go for it!!!
------------------------------------------------------------------------------------------
Cards : you should have like 12 cards available, now you can actually use them to
  get more soldiers....pay attention to what "age' you can send the card (age 3 or 4),
  dont bother with the mercenaries for hire right now (the ones that cost like 1000 coin),
  get the horse artillery, and get the bison (15 bison = 500 food x 15 = 7500 food)
Deck : arrange your deck so you have : Age 3.....15 bison and like 7 soldier cards,
  Age 4 .....nothing for now, Age 2......the 4 villagers card and 4 soldier cards, 
  Age 1......2 villager cards, infinite/300 food/wood/coin cards, farm travois and
  3 fishing boats cards
----------------------------------------------------------------------------------------
ACT 2 MAP 2 : "Red Cloud's War"
  Primary Objectives :
   *Save 20 Railroad Workers from the Sioux  
   *Build 3 Trading Posts and upgrade the trade route
  Secondary Objectives :
   *Take out the Hole in the Wall Gang's Hideout
                      -----------------------------------------
 *get ready for total madness, Crazy Horses' attacks are relentless in this map
 *starts out telling you to save 20 railroad workers.......dont bother, they will
  gather in by themselves
 *be cautious grabbing any treasures....there are many guardians at each one, and
  you need your heroes to stay healthy......better yet, ignore treasures and just
  head down to your camp....have your heroes stand by to build a Trading Post ASAP
  (very bottom of the map/a little to the right)......this map is too crazy and the
  treasures arent really worth a whole lot to worry about them
 *pause your game.......explore your camp........notice the 2 Outposts at the top of
  your camp.....the left one is currently set to "deliver home shipments".....send
  for settlers ASAP(should be able to send for a total of 9 settlers )
 *keep your eye on these Outposts and any other buildings you have control over
  throughout this map, and keep them repaired up
 *as the Railroad Workers arrive, let the first few gather a few resources by the
  Market, upgrade "Placer Mines" at your Market, then have all Railroad workers
  mine coin at 2 places : 1) right above where your Trading Post will go, and 2)
  to the right of your Outposts (where the cows are).......when the 2 mines
  are depleted, have the Workers join your camp defense (they throw dynamite!!)
 *as your villagers show up, have them chop wood down by where your Trading Post is,
   and keep them out of harms way (just have them run away from any attackers until
   your town center is built)
 *at your Mercenary Building "Goat on the Moon" (next to your Market), buy as many
   "Pistoleros" as you can throughout this map (they are cheapest, and each one counts
   as 5 population vs more with most of the other choices)
 *you'll get familiar real quick with the 2 places to defend (both are openings in
   the fence by Outposts), have one group patrol back and forth and defend
 *have Chayton build a Trading Post ASAP, and upgrade it ASAP (2 upgrades), and set it
  to collect coin. Keep your 2 heroes out of the fighting for now, unless absolutely
  necessary.
 *once you get almost 20 railroad workers, add 10 of them to your defense force, have
   the rest keep mining
 *as soon as your 20 Railraod workers arrive, your next objective appears (build
   3 Trading Posts and upgrade the Trade Route)......dont go anywhere just yet.
 *after you get your villagers sent from home, send for soldiers and have them help
   defend your camp......as many as possible
 *as soon as you get 600 wood, have your villagers build a Town Center just left of
   your Trading Post. You should have even more villagers.  Let the villagers
   gather the provisions, then have them chop more wood until all the trees to the
   right of your Trading Post are cleared (keep villagers away from fighting
   ......now they can run and hide in the Town Center if need be)
   ........have your home shipments sent to your Town Center
   .......send for 15 bison
   ......as soon as the wood is cleared,build a War Hut and an Artillery Foundry, have
   some villagers "hunt" cows and some "hunt" bison
 *when reinforcements from Fort Laramie arrive,
  ........save your game here......
    then group the new arrivals apart from everything else
   (but all together in one group......Group #2...... including artillery)
    ....also add your 2 heroes to this group), 
    have them go directly to the center of the map.......to the left a little
    now up just a little............ look for a house with a crate of food
    and approach it.......you will discover a secondary objective 
    "Take out the Hole in the Wall Gang's Hideout"
  *......take em out, then have your group 2 go just a bit north and free 2
    villagers trapped by some treasure guardians, have the 2 freed villagers gather
    the resources laying around where the "gang" was, and immediately have your 
    group 2 go to the middle Trading Post site, and have Chayton build a Trading
    Post, then immediately have group 2 go north and build the last Trading Post. 
  *meanwhile, back in your camp there are constant relentless attacks, keep your
    defensive forces as maxed as possible, build Guard Musketeers and Pistoleros,
    keep you villagers busy.........yeah right........good luck!!!!.......might have
    to reload this one a few times from where the reinforcements came in and try it
    many times to finish it
-------------------------------------------------------------------------------------
  Cards : all that and you only get one new card.......aaaaargh
   no total annihilation = little experience
   ....doesnt total chaos count for something?.....lol
-------------------------------------------------------------------------------------
ACT 2 MAP 3 : "Claims"
  Primary Objectives :
   * Destroy all enemy Barracks and War Huts. Do not let 4 mining camps be destroyed.
  Secondary Objectives :
   * Allow no mining camps to be destroyed (200exp)
   * allow no Trading Posts to be destroyed (300 exp)
              ----------------------------------------------
  *less crazy than the last map, total destruction is possible :-)
  *start out by grouping ( 3 heroes and soldiers in group 1, falconet in group 5,
   villagers in group 8)
  *leave the villagers as they are for now (2 on wood, 5 on food)
  *send for more villagers (3 groups for a total of 9 more, have 2 more on wood, rest
   on food).....then send for as many soldiers as you can, as cards become available
  *post group 1 up by your NorthEast(upper right) Camp Outpost/Tower....defend your
    first attack which will come across the river there. Have your falconet back
    them up.
  *click on each Trading Post (there are 7), have 4 collect coin, 3 collect food
  *I will refer to the Trading posts as #1 (upper right/Far north), going south
    to #2, going south again to #3, going west near the middle of the map to #4,
    going south to near the bottom of the map to #5, going NorthWest (up and left)
    to #6, and finally to #7 (far left).
  *as soon as you defeat the first attack, have group 1 go SouthWest (down/left)....
   to the left of Trading Post #4, and destroy the Fort before it finishes
   building.....then go back up to your camp and have them guard the same place
   they were before (upper right camp Outpost, by the river)
   ......steady attacks will come thru here
 *upgrade "Veteran Musketeers" at your War Hut, and build/build/build lots of em
   ........you want to work towards making 4 groups of 20 to 30 soldiers
 *have 4 villagers chop wood near your camp (up by the war hut/town center), and have
   the rest hunt Bison, for now......once there are no bison near your camp, have
   10 villagers build a farm (upgrade it) right in your camp
   ......do NOT have any villagers hunt bison near the river where you can cross it
 *an attack to your far left Trading Post/Mining Camp will happen soon......send 5 or
  10 units there quickly to deal with them before they destroy any buildings
  .....repair the buildings after the fight, and assign these soldiers group 2,
  have them stand guard between #7 and #6 Trading Posts
 *add more soldiers to group 2 until its like 30 strong, and dont forget to keep
   group 1 at least 20 strong.
 *have 5 or more soldiers start group 3, and have them defend the #3 and #4
   Trading Posts.
 *attacks will increase in size and frequency, but as long as you keep sending for
  soldiers and building Veteran Musketeers, you should have no problems
 *remember to repair buildings after each battle
 *after you have 30 units in groups 1 2 and 3, build group 4 as big as you can 
  (50 units)
 *upgrade to the Industrial Age, build one of every type of building, upgrade
   everything (especially Guard Musketeers)
 *your 4 villagers cutting wood will quickly run out of stuff to cut around your
  camp, have them work over to the right of Trading Post #2....its safe enough
  while you're distracting the enemy in 3 different places....for the most part.
 *once group 4 is maxed and so is your population, have group 4 attack/totally
  annihilate the (pink)Rival Miners/Spanish......in case you havent noticed,
  their camp is between your Trading Posts #3, 4 and 5....that black spot on the
  mini map in the bottom right........clear em out!!!!
 *keep groups 1 and 2 at their posts, but you may have group 3 help destroy things
   .....from Trading Post #3 there is a Town Center.....start there and work south
   and meet group 4 in the middle somewhere......one enemy camp down and 2 to go!!!
 *have group 3 clear out Treasure Guardians on your side (south) of the river,
  then have a "hero" go get the treasures
 *Form 3 groups of 50 soldiers (plus extras to refortify)
 *keep group 1 where they are (north of your camp by your northeast Outpost/by
   the river), have group 2 guard where you can cross the river (where that Fort
   was/left of your Trading Post #4), and have group 3 start destroying things
   above your #1 Trading Post.....and then work their way west.....
 *the 2 War Huts/Barracks that are left for you to destroy so you can win the map
   .......save them for last
 *destroy everything but those 2 war huts/barracks, collect treasures, then
   finish the map!! (and you should have lost NO buildings of any kind)
------------------------------------------------------------------------------
Cards : should have 3 available, 2 if if you used the one you got last time
  ......no more regular soldiers are available.....the mercenaries for hire are
  usually too expensive to use......get what you want, but make sure your primary
  deck of 20 cards has the best stuff (soldiers, then whatever)
-------------------------------------------------------------------------------
ACT 2 MAP 4 : "Ambushed!"
 Primary Objectives :
  *Bring Chayton to Crazy Horse's camp
 Secondary Objectives :
  *run a black powder Wagon into a Weapons Cache to open a pass (200 exp) 
        ----------------------------------------------------------
  *you gotta fight your way to go see Crazy Horse, so might as well take
    everything out and get max experience, etc
  *you start out with 10 villagers, have them farm (upgrade Farm), build 8 villagers
   right away, have half mine and half chop wood
  *build a Market ASAP.....research mining and wood stuff
  *have Chayton (assign him group 9) explore the local area.....do not engage
    any enemies/defense only ......map out your camp......have him stand guard
    at the only entrance/exit to your camp (by the Weapons Cache)
  *Weapons Caches/Powder Wagons : every time you destroy an enemy Town Center,
    you will get a Powder Wagon......save these in your village and dont use them
    until you have explored/destroyed everything possible in the entire map first
    ........opening up a "pass" invites more enemies, and you have enough to deal
    with without more problems 
  *as you get experience, send for villagers, I got 12.......get/build enough
    villagers for 10 on each resource (30 total)......group them (8, 7, 6)
  *next cards (after villagers)......get soldiers
  *there are some resources laying around inside your camp.....have 1 or 2
    villagers get these, protected by Chayton
  *build 2 War Huts ASAP, build lots of houses, and build one force of
    50 regular Musketeers (or combined with soldiers sent).....group #1,
    have them guard where Chayton is......be prepared for some (possibly)pretty
    intense attacks.......repeatedly......keep 50 units there 
  *advance to the Fortress age (I chose the "Shaman" politician, you get 3 Travois)
  *build an Artillery Foundry, upgrade to Veteran Musketeers (War Hut), upgrade Farm
    build a Stable if you want, upgrade everything else you can
  *build a Fire Pit and create 8 Medicine men (assign 4 to a group of soldiers
    as usual), then do the "War Dance"
  *create a 2nd group of 50 soldiers 
    .....skirmishers seem to work best on this map
  *there are few to none enemy cavalry on this map, so for your cavalry
    build Hussars not Dragoons
  *for a quick boost in food, have 15 bison delivered from your home city, have your
    farmers "hunt" them
  *advance to the Industrial Age,upgrade everything possible (the only building you
    cant build on this map is a dock)
  *build a plantation, upgrade it (x2), when the 3 mines around your village are
    depleted, have your miners work here
  *create 8 (or more) Culverins, have them all assist 2nd group of soldiers
    in attacks
  *send 2nd group of soldiers and their culverins out to attack everything possible,
    you should be able to get to 75% of the map this way without blowing up any
    Weapons Caches, send all Powder Wagons back to your village for now.
  *expect some massive resistance, up to 2 or 3 large groups of enemies at a time
    .....retreat and regroup/heal between battles as needed 
    .......remember, Medicine Men heal betterwhen everyone is standing still,
    when no one is being attacked (they heal artillery and Powder Wagons, too)
  *treasures.....take out the treasure guardians as you find them, the enemy has
    no heroes that I know of, so they cant grab the treasures
  *even after you destroy what seems like everything you can, more enemies will
    appear from nowhere, over and over, keep your village safe with group 1 and
    their artillery (if any)
  *sweep the entire accessible area a second time : 
     .......to make sure you got everything you can get to
     .......some places there are visible enemies/buildings on different levels
      that you cant get to yet......take out what you can (from a different level)
      and it will save you a lot of trouble later
  *there are 6 Weapons Caches to blow up, 3 are entrances to small areas where there
    is an enemy village, etc.......2 make shortcuts so you dont have to go around
    the long way, and the one at the top of the map is the LAST one you want to
    blow up, as it leads you to Crazy Horse
  *blow up the 2 shortcut Weapons Caches
  *blow up one of the Weapons Caches that lead into a small area with a village, etc
    .......make sure your attackers are standing by ready to attack
  *go for the other small area w/ a village.....then the next one
  *make sure you get all the treasures
  *blow up the last Weapons Cache, and have Chayton visit Crazy Horse
  *yep, Holme is an idiot, must be that Mountain Brain Fever or something....lol
----------------------------------------------------------------------------------
  Cards : 2 more from this last map
----------------------------------------------------------------------------------
 ACT 2 MAP 5 : "Turning Point"
  Primary Objectives :
   *protect the Settlers gathering wood for the Fort
   *destroy the Forts' Command Post
                 -----------------------------------------------
   *SAVE YOUR GAME
   *build Veteran Skirmishers up to max population (30 right now) before you attempt to
     fight the Sioux, otherwise you'll spend a lot more and build a lot more. Holme
      will keep sending villagers to chop wood, and they will die, but apparently
      Holme doesnt complain or anything, plus this is the only quiet part of the
      map, the next part is totally insane, so enjoy it while it lasts.
  *assign 2 Trading Posts to get coin, one to get Food
    ......keep them this way, even when it seems like you need more food.....
    you will need lots of coin later
  *have Chayton explore the map and gather treasures (avoid the one in the upper right
    with the 4 Outlaw Riders unless you want Chayton to "take a nap" and waste time)
  *once you have 30 soldiers, go shoot some Sioux and let the Settlers actually chop
    some wood, the Forts' construction progress is shown at the top of your screen.
    Build more Skirmishers to replenish as many as you can as fast as you can
  *once the Fort gets to 80% completeed, switch all 3 Trading Stations to get Coin
    and stop building soldiers
  *........once the Fort is built, Holme and Chayton get into a verbal fight and
    Holme takes over all the stuff in the south of the map, and becomes your enemy.
    Chayton sides with the Sioux and their village in the north becomes yours.
  *SAVE YOUR GAME
  *your one and only focus is to destroy that Command Post, NOTHING ELSE including
    defense of your camp, villagers, etc......matters
    (I tried this map like 4 times , once I even cheated just to see what would happen,
     and thats the way this map is.......crazy!!)
  *immediately have 5 villagers chop wood, upgrade Lumber Ceremony and Placer Mines at
    your Market, have 2 villagers stand by at your Town Center to collect coin
  *you should have at least 1500 coin, if not, start over
  *you should have like 8 cards available, send for :
       (cards 1, 2 and 3) chests of 300 coin times 3 ( 900 coin additional
       (cards 4, 5, and 6) villagers (12 villagers total)
       (cards 7 and 8) Mantlets
  *build an Artillery Foundry ASAP (need 300 wood)
  *build 5 Culverins........have all villagers chop wood until you have built
    your Artilllery Foundry and have built 5 Culverins, then have 15 Mine Coin
    and 4 Chop Wood, and build 1 more Culverin
 *you will get another available card, get 7 Kanya Horsemen
 *after the second group of Mantlets arrives and BEFORE your Kanya Horsemen arrive, 
   send your Culverins and Soldiers to the middle of the map, and "hide" by the
   Silver Mine there
 *when your Kanya horsemen arrive, just have them meet the other soldiers
 *if a large group of enemies arrives BEFORE you leave you village, and they see you,
   start your game over from your last save (or they will destroy you)
   ......if not, youre doing great
 *when the large group of enemies starts to attack your village, take out the
   Command Post
 *keep the Culverins focused on their objective (select the Culverins and click
   the target repeatedly
 *have your soldiers defend the Culverins, destroy enemy soldiers, Outposts, and
   villagers (in that order.....only if they are actively attacking your Culverins
 *if this doesnt work out so well,start over again from your last save
    and try again........Good Luck!!!!
----------------------------------------------------------------------------------
Cards : none from this last map
----------------------------------------------------------------------------------                         
ACT2 MAP 6 : "Trust"
  Primary Objectives :
   *Earn 15,000 experience points
   *find Sheriff Holme
  Secondary Objectives :
   *earn 150 experience points for each Outlaw killed
   *earn 1000 experience points for building a Trading Post on the Trade Route
     (1000 exp)
   *earn 2000 Experience Points for rescuing the Sioux War Chief and returning him
     to the flagged area in the Sioux village
   *earn 300 Experience Points for each Sioux warrior prisoner returned to the flagged
     area in the Sioux village.
                 ----------------------------------------------
   *Holmes' Bandits (red) will attack you with increasingly large forces, 
     but it will be a while before he starts using artillery too
     .........build/get soldiers.......then worry about experience
   *have the 3 Miners mine coin after they get the resources laying around,
     you might want to group them (group 8) so you can get to them easily.
     Upgrade "Placer Mines" at your Market
   *have Chayton stay around the Town Center for now, and take care of any small
     enemy attacks.
   *build 9 Axe Riders(stable), add them to group 1/soldiers
   *have the soldiers you start out with take out the Treasure Guardians close by
     (Jaguars guarding a "pet" Jaguar), have Chayton get the "Pet", then have your
     soldiers defend an attack on the north side of your camp.
   *in between defending attacks on your village, have your soldiers hang out
     where you got the Jaquar, and take out any Supply Wagons coming
     through.......dont attack anything yet, just defend......wait till you get more
     soldiers
   *remember to repair buildings after any attacks
   *send for villagers with you first 3 cards, have 10 of them build a Farm and
     Farm it(upgrade it twice), have the other 2 join the Miners and mine coin,
     or chop wood occasionally as needed, get soldiers with the next 4 cards
  *once you have like 20 soldiers, there are 2 Outlaw camps near where you got the
    Jaguar, one a little northwest from wher you got the jaguar, the other west of
    where you got the jaguar.....you will also run into a few of Holmes' soldiers
    .......take them out, too
  *have you 3 miners gather any resources from supply wagons, outlaw camps, etc
    after the area is safe....dont let the resources lay around too long, or someone
    else might get them
  *continue building lots of Axe Riders, once you have like 30 soldiers in group 1,
    create group 2 with at least 20 soldiers
  *keep building soldiers, but leave enough food (1200) and coin (1000) to advance
    to the next age.
  *have group 1 go north up the trading route and find the Trading Post site
  *have group 2 stand around where you got the jaguar/attack supply wagons/defend
    your village
  *once you find the Trading Post site, destroy the existing enemy trading post
    and any attacking enemies, take out the treasure guardians to the right of the
    Trading Post site (2 different treasures), take out the tents at a camp
    just to the left of the Trading Post site, then stand guard where those tents
    were and take out any Supply Wagons/defend the area
  *have Chayton build a Trading Post (upgrade to Stagecoach) and get the treasures
    ......one is a villager, have them collect resources laying around by the
    treasure sites and just to the left of the Trading Post 
  *you should be able to advance to the Fortress Age, do it.....choose "The Chief"
    and you get 4 villagers and 1 Travois. 
  *have the Travois build a Plantation, have the 4 new villagers chop wood (upgrade
    x3 at market), upgrade your Farm again,upgrade to Elite Axe Riders (Stable) 
  *advance to the Industrial Age, choose "The Warrior", upgrade your Trading Post
    to "Iron Horse" (trains), Upgrade to Champion Axe Riders (stable), upgrade
    (at War Hut) Champion Wakina Rifles
  *keep building lots of Champion Wakina Rifles and a few Champion Axe Riders
    until you have 2 groups of 50 soldiers
  *have group 2 explore the lower half of the map, take out Outlaw camps, save
   prisoners,take out Treasure Guardians, etc.........have them regroup back
   where you got the jaguar in between each battle to get any Supply Wagons
   going thru/defend your village/rebuild your forces, etc
 *you will have increasingly large attacks on your village  from Holme's Bandits
   (red)including artillery
 *have group 1 explore the upper half of the map, take out enemies, Outlaws,
   treasure guardians, etc, regroup between each battle near your Trading Post
 *when you resuce the Sioux warrior prisoners (Champion Axe Riders), just send them
   by themselves to the flagged area, no escort needed....then you can add them to
   your soldiers.
 *the War Chief is at the very top of the map, have group 1 rescue him, come in from
   the right side, do NOT try to go thru the enemy camp yet just to the south of
   where the War Chief is being held prisoner ( I didnt save him until later on
   in the game and still got plenty of experience.....sorry Chief :-p
 *you should have your 15000 experience by now, and a new primary objective
   (find Sheriff Holme)
 *SAVE YOUR GAME
 *Crazy Horse and Wind Feather are both able to make a Town Center, but
   if you do, you still wont be able to make villagers, so dont bother
 *with the additional soldiers from the Sioux, plus yours, you should have max
    population (200+), have your 2 groups of soldiers clear out everything on the
    map except for the enemy village and do NOT go into the caves yet. 
 *dont worry about collecting resources laying around the map anymore, and take out the
   treasure guardians, but dont worry about getting the treasures yet. I did those
   things after wiping out the enemy village, before going into the caves.
 *you will lose some soldiers during your exploration/assualt, especially outside
    the enemy camp, build 8 or 10 Culverins (each one uses 4 population, so
    build a few at a time as your soldiers die off)
 *before you attack the enemy village, have an attack force of like 25 Champion
   Wakina Rifles and 25 Champion Axe Riders ready (along with your artillery),
   and another large group of soldiers to defend your village (doesnt have
   to be 50 strong, but at least 30)
 *attack the enemy village with your attack force and artillery, have artillery
   start with the Outpost behind the fence with a barracks behind it, have soldiers
   attack a section of fence when theyre not defending artillery or foghting off
   enemy soldiers........its ok to clear out every last thing on the map, just
   dont go into the caves yet.
 *go ahead and get the resources laying around and get the treasures
 *have an attack force go into the caves and "visit" with Holme
----------------------------------------------------------------------------------
Cards : 4 new cards, but who cares?
----------------------------------------------------------------------------------
ACT 2 MAP 7 (FINAL MAP OF THE GAME) : "Battle of the Little Bighorn"
 Primary Objectives :
   *Bring the 3 Cheyenne War Chiefs to the Town Center
   *defend the Sioux camp until General Custer arrives
   *kill General Custer
 Secondary Objectives :
   *Destroy both enemy Town Centers
   *Destroy General Custers' buildings
                        ------------------------------------------
  *SAVE YOUR GAME
  *you have like 7 minutes to bring the 3 War Chiefs to your Town Center
    .......get moving
  *have all 10 villagers you start out with (including the ones dancing on your
    Fire Pit) hunt Bison....to the right of your camp
  *group your soldiers and have them go right to the Cheyenne village on your left.
   Once you get there, move Chief Two Moon out of harms way and take care of the 
   attackers. You'll get a few more soldiers, add them to group and have
   all fighters immediately go back to your village to defend an attack northeast
   of your Town Center
  *there are like 4 villagers under your control now from that Cheyenne village,
    have them mine coin, and have your other 10 villagers Farm. This village is
    where you will gather all your resources, and eventually will become your Town
    Center, too, after your present one is destroyed
  *Have Chief Two Moon meet Chayton back at your Town Center
  *after defending the attack, have your soldiers go immediately to the middle
    Cheyenne village, there are no attackers here, so go immediately back to your
    Town Center to defend another attack at the same place
  *add the new soldiers to yours, send Chief Bull Bear to your Town Center to meet
    up with Chayton and Chief Two Moon
  *dont worry about losing tents, etc......it will not affect your max population,
    it stays at 200 throughout the game
  *after defending the 2nd attack, have your soldiers go immediately to the 3rd
    Cheyenne village (on the right), do not stop at the enemy Outpost on the way
    to fight......keep going to the village.
  *there are 3 places to cross the river(the one with water in it)
    ...on the left, you can get to the upper left part of the map
    .....in the middle, you will be able to get to the dry riverbed
    (the squiggly thing in the top/middle of the map) once Custers Army blows up the
    rocks blocking it
    ......on the right, you can get to the Cheyenne village on the
    right and the rest of the upper right part of the map
  *when you get there, immediately send Chief Brave Wolf to your Town Center (by
    himself), add the new soldiers to yours, and have the 3 villagers stay there
    and chop wood for now.
  *at your Market, upgrade woodcutting twice, also upgrade your Farm twice
  *have your soldiers go back to your Town Center, this time you may destroy the
    enemy Outpost on your way back (and the skirmishers).....do not engage any
    other enemies for now, go back to your Town Center
  *you have met your first objective by the 3 Chiefs meeting with Chayton at your
    Town Center.......have your soldiers and heroes defend your Town Center from
    the light blue enemies (Custers Right Wing or left nut or something) until
    Custers Army (blue) gets there
  *SAVE YOUR GAME
  *keep an eye on Custers Army (blue) as they make their way down the dried up
    riverbed (the big brown squiggly thing at the top of the map)
  *unfortunately, you dont have enough soldiers and resources to destroy Custers
    buildings right now, and when Custers Army gets to your Town Center 
  *your middle Cheyenne village : abandon it, give the enemy yet something
    else to focus on while you build up your forces
  *set the War Hut at the left village to "deliver home city shipments to this
    building", and send for soldiers, have these new soldiers defend your left
    village
  *in between defensive attacks, have your main group of soldiers explore the
    immediate area.....take out small bands of enemies, cross the river (on the left)
    to the other side just a little then turn back......return to your Town
    Center often to defend it from light blue guys
  *Trading Posts : just build one at your left village, build 4 Medicine men,
    group them independently, and have them go around and heal people (soldiers,
    heroes, and villagers) when its safe.......otherwise keep them out of harms way
  *advance to the Industrial Age, choose "The Chief", you get 10 villagers and
    1 Travois......have the Travois build a Siege Workshop, and have the 10
    new villagers mine coin with your 5 miners 
  *SAVE YOUR GAME
  *build a stable in your left village, upgrade Elite Axe Riders, then Champion
   Axe Riders once you're in the Industrial Age
  *upgrade (War Hut) Champion Wakina Rifles
  *send for (3) horse artillery, build 7 Culverins
  *when Custers Army breaks through the rocks in the middle river crossing,
    abandon your Town Center, have your heroes hang out up by your Farm (left
    village) and have both your groups of soldiers hang out/defend your left
    village
  *SAVE YOUR GAME
  *Custers Army's first group of soldiers (7 Hussars and 2 Falconets) doesnt
    look so intimidating, but look up at the riverbed......here comes Custer
    with LOTS more soldiers and artillery.....let him destroy your Town Center
    and it will give him something to do while you finish building up your
    forces.
  *Custer and his gang will stay around where your old Town Center was,
   do not approach them yet, if they approach you, retreat/try to take out just a
   few at a time DEFENSE ONLY for now. DO NOT KILL CUSTER YET (he is on a brown horse
   with a black uniform/he has 5000 hit points but he CAN and WILL die
   ......lets take care of some other things first)
  *you can build a new Town Center in your left village, if you want, but you
    dont really need to
  *crazy ole Crazy Horse shows up and tries to save your Town Center
    .......click on him and try to send him and his "lunatics" (there are 
    extra cavalry all over the map now) to safety at your left village
    .......if they make it safely, fine, if not, no big deal
    .......Crazy Horse will probably get beat up and "take a nap" where your
     old Town Center was.......let him be for now.
  *you should have like 250 population now (lots of extra soldiers)
  *your miners will soon use up both the mines in your left camp,
    have 10 of them build a plantation (upgrade it x2), have the others
    build a chop wood (and build a Market if you lose your other one in the
    far right village)
  *have one group of soldiers and your artillery begin attacking Custers
    buildings.......start on the upper left side.......wipe out the whole 
    upper left side......when your soldiers get down to about 20, retreat
    to a nearby safe area and add Champion Axe Riders and Champion Wakina
    Rifles until maxed out (50).....then attack again, etc
  *have a 2nd group of soldiers defend the left village
  *keep your population maxed out, keep building Champion Axe Riders and Champion
    Wakina Rifles, add them to your defense squad 
  *when you think you have cleared the upper left side of enemies, take another look,
   theres a peninsula on the top right side with an Outpost and a treasure
   ......take out the Outpost.........guess what else you can do from here?
   .......shoot across the dry riverbed and take out as many buildings as you can
   ........I managed to take out ALL of Custers Army (blue) buildings
   ........take out treasure guardians on the upper left side, double check that
    you have eliminated everything there, and return to your left village.
  *have your artillery stand down for now.....have them retreat inside the village
    somewhere
  *build up/heal your soldiers to max population
  *SAVE YOUR GAME
  *attack Custer's Army (blue)
    ......remember they are hanging out where your old Town center was, just to
    the right of where you are now......DO NOT KILL CUSTER YET (that is why I just
    had you save).......take out eveything else he has with him though
    ........remember.......Custer is on a brown horse
    with a black uniform/he has 5000 hit points but he CAN and WILL die
    ......lets take care of some other things first)
  *have one large group of soldiers stay back and defend your village while a 2nd
    group attacks Custer's Army.......this will take several waves of attacks
    (attack......entire group dies........rebuild.....attack, etc)
     ......oh, say as much as 10 times?
  *you should have tons of resources, so dont worry about running out soon
   (are your villagers still working?)
   .......if you need a boost of food.......get 15 bison delivered
       from home.........and/or research Cheyenne Hunting Grounds at your Trading
       Post (you get 12 Bison)
   .......if you need coin.......send shipments from home
   ........remember your Market......trade (you should have tons of wood you
     dont need)
  *to avoid killing Custer, be very aware of his presence and do constant clicking
   on OTHER targets
  *once you have destroyed everything BUT Custer(he should still have more than half
    his 5000 hit points left......run back to your village and heal/fortify
    back up to 50 soldiers
  *destroy the upper right side of the map.......have one group of soldiers run
    to the upper right side of the map (constant clicking).....Custer will follow
    you for a little bit but soon will give up, once you get across the river
    (the one with water in it), stop........bring your artillery over in the same
    manner (run to the other side of the river/constant clicking/keep artillery
    in "Limber Mode")......destroy everything on the upper right side of the map
  *while youre doing that, have your heroes (you should have 5) gather treasures
    ........to avoid Custer, stay close to edges on the bottom of the map.....
    run (constant clicking away from him) etc
  *once you eliminated everything on the upper right side, double check it, 
    eliminate treasure guardians, etc........have your soldiers travel up the
    dry riverbed and make sure all is clear
  *once you have verified that all enemies on the map are eliminated (except for
    Custer) and you have gathered all the treasures, go and kill Custer
    .......I think you know where he is :-p
  *thats all folks!!
   


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