Black Ops Ascension - Guide for Call of Duty: Black Ops - First Strike
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============================================================================== Call of Duty Black Ops Ascension Guide ============================================================================== By: KOH13 Copyright 2011 KOH13 ============================================================================== Table of Contents [TOC] ============================================================================== Version History [VH] 0. Introduction [000] I. The Perks [001] II. Power Ups [002] III. The Weapons [003] IV. Class Guide [004] V. Enemy Guide [005] VI. Floor Guide [006] VII. Strategy Guide [007] VIII. Easter Eggs [008] IX. Special Thanks [009] X. Contact [010] ============================================================================== Version History [VH] ============================================================================== Version 1.00 June,18,2011 - Guide is created and uploaded on GameFAQS ============================================================================== 0. Introduction [000] ============================================================================== Hi people doing my first zombie guide since a lot of people have been emailing me about doing one so here it is. This guide focuses on the Zombie Map called "Ascension" where you are at a soviet launch pad which is the multiplayer map but only in a darker environment. The game starts out like when of those old horror movies after some hard work were back in 1968, the game also introduces 2 new weapons and perks. This guide will show you the Perks and Weapons of the game, a detailed floor by floor guide, Class tiers and a basic strategy guide. ============================================================================== I. The Perks [001] ============================================================================== As we can see here are the perks in this zombie map pack, you have the 3 old ones with 2 ones introduced into the game. Juggernog [$2500] - This is the most important perk ever made for zombie mode, if you donât have it then GG people. This perk helps you take twice as much damage from zombies so from the traditional 2 swipes it takes 4 swipes unless the double hit occurs which Iâll explain in the enemy guide. I still donât get it when I pay online people still try the Mystery Box and not get Juggernog (You can only use that gun if your alive people) PhD Flopper [$2000] - A brand perk introduced in the game and much a useful perk in the game a fun one to have if you donât care about the $$$. This perk makes you take now splash damage from any explosives thrown by you or any damage from the Ray Gun which is useful but unnecessary since you got your good friend Juggernog, also this perk can cause a little nuke if diving down a certain amount of distance which kills all enemies in the radius [Note: that diving on top of a zombie will cancel the effect thus making you easy food for them] Quick Revive [$1500] - Yes I think you know what it means and for people who donât take a guess. This perk helps you speed up the time it takes to revive a team member [NOTE: If playing solo mode you will automatically revive yourself and have Mustang and Sally equipped] Speed Cola [$3000] - This is not as useful in this map since ascension is big place but can still be helpful. This perk helps you speed up the reload time of any gun. Stamina Up [$2000] - The second new perk introduced in the game. This perk acts as the Marathon and Lightweight perk in multiplayer mode, this is extremely helpful since Juggernog isnât always enough to make through a crowd of zombies since Ascension is a big map is makes travelling to places easier. ============================================================================== II. Power Ups [002] ============================================================================== To help you out in the game, there are power ups to help ease the pain of zombies. Carpenter - This is represented as a Hammer icon, this will rebuild all the windows that are broken to full health, this is helpful but in the latter rounds 2-3 seconds isnât enough time to hold a spot. Death Machine - This is represented by 4 bullets icon with a white glow which grants you the power of a minigun. This is extremely helpful in clearing a horde of zombies the only problem is that you cannot revive another player and pick a weapon from the mystery box or a Pack a Punch weapon. Double Points - This is represented by an X2 icon, this will double the score of anything you do to get points i.e. repairing windows, picking another power up except the death machine and shooting/killing zombies. Fire Sale - This is represented by a tag that says FIRE SALE, this will make the mystery box appear at every location you have unlocked and the price will be only 10 points so take your turns when doing it so you can go far. Instant Kill - This is represented by a skull icon, this makes you virtually superman since everything you shoot or swipe at are dead just like that but donât be too cocky this only lasts for 20-30 seconds. Max Ammo - This is represented by a ammo box icon, this will replenish all the ammo you have which means lethal and tactical grenades as well as primary and secondary ammo (NOTE: that you wait for everyone to reload there weapons and to toss all their Gersch Devices since full ammo is there) Mini Nuke - This is represented by a bomb icon, this will clear out every zombie on the screen making your life a little bit easier (NOTE: That sometimes when the bomb goes off some zombies donât die so leave them alone since they are invincible for some reason and donât give out points if you shoot at them.) ============================================================================== III. The Weapons [003] ============================================================================== So this is where array of weapons are used in the game, Iâm here to show you what and not use and also what they have when upgraded when Packed a Punch. AK74u - AK-74fu2 Location: By the fire trap on the wall when coming to Stamina Up Clip Size: 20/160 (40/280) Aug - Aug-50M3 Location: Mystery Box Clip Size: 30/270 (30/390) Ballistic Knife - The Krauss Refibrillator Location: Mystery Box Clip Size: 1/4 (1/9) Claymore Location: On the wall beside the barrels when you open the door to Lunar Lander C Clip Size: 2/0 Commando - Predator Location: Mystery Box Clip Size: 30/270 (40/360) Crossbow - Awful Lawton Location: Mystery Box Clip Size: 1/12 (1/12) China Lake - China Beach Location: Mystery Box Clip Size: 2/20 (5/40) CZ75 - Calamity Location: Mystery Box Clip Size: 15/135 (20/240) CZ75 Dual Wield - Calamity and Jane Location: Mystery Box Clip Size: 12+12/228 (20+20/320) Dragunov - D115 Disassembler Location: Mystery Box Clip Size: 10/40 (10/80) Famas - G16-GL35 Location: Mystery Box Clip Size: 30/150 (45/225) FN FAL - EPC WN Location: Mystery Box Clip Size: 20/180 (30/360) G11 - G115 Generator Location: Mystery Box Clip Size: 48/144 (48/288) Galil - Lamentation Location: Mystery Box Clip Size: 35/315 (35/490) Gersh Device Location: Mystery Box Clip Size: 3/0 HK21 - H115 Oscillator Location: Mystery Box Clip Size: 125/500 (150/750) HS10 - Typhoid and Mary Location: Mystery Box Clip Size: 6/36 (8+8/80) L96A1 - L115 Isolator Location: Mystery Box Clip Size: 5/45 (8/72) M14 - Mnesia Location: On the wall in front of you when you start the game Clip Size: 8/80 (16/192) M16 - Skullcrusher Location: On the wall when you come up towards the Speed Cola Clip Size: 30/120 (30/270) M1911 - Mustang and Sally Location: Starting Weapon Clip Size: 8/80 (6+6/42) M72 LAW - M72 Anarchy Location: Mystery Box Clip Size: 1/20 (10/40) M67 Frag Grenades Location: On the wall beside Lunar Lander B Clip Size: 4/0 Matryoshka Doll Location: Mystery Box Clip Size: 3/0 MP5K - MP115 Kollider Location: The wall to your right when you open the left gate to Lunar Lander B Clip Size: 30/120 (40/200) MPL - MPL-LF Location: In front of you when you open the bottom door on the starting floor Clip Size: 24/120 (40/200) Olympia - Hades Location: Starting room beside the bear with the sickle Clip Size: 2/38 (2/60) PM63 - Tokyo and Rose Location: Beside the Juggernog Clip Size: 20/100 (25+25/225) Python - Cobra Location: Mystery Box Clip Size: 6/78 (12/84) Ray Gun - Porterâs X2 Ray Gun Location: Mystery Box Clip Size: 20/160 (40/200) RPK - R115 Resonator Location: Mystery Box Clip Size: 100/400 (125/500): Stakeout - Raid Location: On the floor before the power room Clip Size: 6/54 (10/60) Sickle Location: Beside Lunar Lander D Clip Size: Replaces knife Spectre - Phantom Location: Mystery Box Clip Size: 30/120 (45/225) SPAS-12 - SPAZ-24 Location: Mystery Box Clip Size: 8/32 (24/72) Thunder Gun - Zeus Cannon Location: Mystery Box Clip Size: 2/12 (4/24) ============================================================================== IV. Class Guide [004] ============================================================================== So I created a class guide so people can use, I donât know if its going to be helpful but Iâll put it anyways I Want to Live Weapon 1: Ray Gun Weapon 2: Thunder Gun Perks: Juggernog, Stamina Up, Speed Cola So this is like the most standard class in every zombie mode since its virtually invincible in a way. The Ray Gun can take out enemies easy while the Thunder Gun helps you fend off a horde when you need to move out. Iâm Going for the High Score Weapon 1: HK21 Weapon 2: RPK Perks: Juggernog, Speed Cola This is like a payday for people since this class builds up the points for you, it wont be really strong in the later rounds but is useful for when trying for new weapons and buying traps. Iâm a Team Player Weapon 1: Ray Gun/Thunder Gun Weapon 2: HK21/RPK Perks: Juggernog, Quick Revive This class is good since you can build up points and take out enemies at the same time, I recommend this for people. 3 Musketeers Weapon 1: CZ75 Weapon 2: CZ75 Dual Wield Perks: Juggernog I donât know why Iâm putting this here but itâs a great way to make f un classes. Fast and accurate but weak as hell when the latter rounds come in. Iâm on the Cover Weapon 1: Commando Weapon 2: Galil Perks: Juggernog Iâm making a reference to the black ops cover where the guy has 2 Galilâs but since you cant have 2 Gailiâs I threw in a Commando. This class can last you up to round 20 if you get the power ups and are a good shot, it also builds points for you that will be useful. Iâll Go Hunting Weapon 1: Crossbow Weapon 2: Ballistic Knife Perks: Juggernog Not even a class but something to mess around with. Anyone say Threesome Weapon 1: L96A1 Weapon 2: Mustand and Sally Perks: Juggernog, Stamina Up My personal class and I like it a lot (did round 20-28 like this and gave up 3 Ray Guns and 2 Thunder Guns to keep my arsenal). People say that the L96A1 is low class type of gun but is actually really goo dif you can aim with it since the bullet penetration is really high on the gun (This gun can pierce through 10-20 zombie heads and is actually really useful when the instant kill is in effect as it will pierce anything) ============================================================================== V. Enemy Guide [005] ============================================================================== This is to help you understand how the enemy moves and attack. The good old fashion zombie with a couple new tricks - So thereâs the standard walking zombie which is easy to kill - The one that jogs after but poses no threat - Then thereâs the one want to eat your brains zombie which runs like hell after you The zombies with no legs - One type is that you blow off 1 leg but they can crawl really fast - The other type is both legs blown and they move slowly The Space Monkeys. So these are a new feature in the game they pose a real threat if you take them lighty. - They appear in certain rounds like the dogs and pentagon thief - They will attempt to steal all the perks you have but can only steal them if they can get to them. - They jump on the ground and because you will stagger meaning you are disoriented and cant move as fast, the best way to counteract this is to keep jumping until you can move normally again. - If you toss a grenade they will toss it back so donât so that - If you get cornered kiss your life goodbye since they are really fast at attacking even with Juggernog. - If they donât hump any of your perks you will get a bottle which means you get a random perk. How zombies attack - So there is the single swipe which is slow and quite harmless but you ainât superman - Watch out for the fast swipes while they are standing are crawling as you might be done cause of it - Careful when rebuilding windows when they stick their arm and hit you wait for them to pull it back in as you will die since you can only take to hits. - Thereâs also the double hit when rebuilding windows as this is a glitch in the game and nothing can be done about it but just take it like a man. ============================================================================== VI. Floor Guide [006] ============================================================================== Floor by Floor guide to help you show where everything is and what places are a good spot to defend. ============================================================================== Starting Floor 4 Windows 2 Weapons (M14/Olympia) 2 Doors (750 Each) Quick Revive Soda Bear with Sickle Mystery Box Location Lunar Lander A So not much here in the starting room, buy the M14 instead of the Olympia if youâre going to buy a weapon, donât forget the bear with the sickle on the floor above beside the Olympia. This isnât a room to defend in the long run, its mostly used for knifes and picking up power ups for the starting rounds. ============================================================================== 2nd Floor 3 Windows 2 Weapons (MPL/PM63) 1 Door (1250) Juggernog Soda So if plan to stay on this floor buy the MPL instead of the PM63 since the MPL has more ammo, a bigger clip size and is much faster. Defend this floor with 2 on the bottom and 2 on the top with 1 on each window. Donât forget to get Juggernog when the power comes on. ============================================================================== 3rd Floor 4 Windows + Ground Diggers Spots 1 Weapon (Stakeout) 1 Door/2 Gates (Door = 1000/ Gates = 1250 Each) Richtofenâs Doll Not a floor you want to defend since there are 2 many ways for the zombies to get in and youâll get swamped. If your defending this floor have 2 people defend the stairway, 1 defend the window above and 1 go open the door the power switch and defend that spot. Thereâs a stakeout but donât get it. ============================================================================== 3rd Floor Left Gate Taken 5 Windows + 2 Ground Digger Spots 2 Weapons (MP5K/M67 Frag Grenades) 1 Door/Gate (Door = 750/ Gate = 1000) PhD Flopper Soda Mystery Box Location Lunar Lander B Sentry Gun Takeoâs Doll This will a main spot to defend in the later rounds since it is a spot where zombies are stupid and run around in circles. ============================================================================== 3rd Floor Left Gate 2 Taken 3 Windows + 1 Ground Digger Spot 1 Weapon (AK74u) 1 Door (1250) Fire Trap Stamina Up Soda Mystery Box Location Bear with Sickle Not a place to be and not a place to defend since itâs a death trap, nothing but a mystery box location and Stamina Up. ============================================================================== 3rd Floor Left Gate 2 Door Taken 2 Windows + 2 Ground Digger Spots 1 Weapon (Claymores) Mystery Box Location Lunar Lander C Tankâs Doll Now this a spot you can defend with 2 people, buy some claymores as they will save you sometimes also. You want to have the Lander here if your defending as it is your only way out ============================================================================== 3rd Floor Right Gate Taken 4 Windows + 3 Ground Digger Spots (4 more windows when Pack a Punch unlocked) 1 Door (1250) Fire Trap Sentry Gun Mystery Box Location (2) Pack a Punch Not much here but 2 Mystery Box locations and the Pack a Punch room, later on you would want 1 person to solo here as it easy to do. Thereâs a sentry gun to help you out if run low on ammo. ============================================================================== 4th Floor Right Gate Door Taken 3 Windows 2 Weapons (M16/Sickle) Speed Cola Soda Mystery Box Location Lunar Lander D Nikolaiâs Doll Bear with Sickle A decent spot to be but not really, you need 4 guys to defend this spot either wise your dead. The sickle is useful as it is stronger than the knife and will be helpful for saving ammo. ============================================================================== 4th Floor 1 Window + Dropping enemies 1 Door (1250) Launch Rocket and Power Switch Mystery Box Location (Starting Spot) This where all the important stuff is to begin with, the power switch is, the launch button for the rocket and where the Mystery box starts off. 1 person can defend the top but needs someone on the bottom to help him so they donât get flanked. ============================================================================== VII. Strategy Guide [007] ============================================================================== So this is a basic strategy guide to help people out and try and get them a spot on the high scores [NOTE: that this guide is meant for 4 players] ============================================================================== Strategy A Round 1-5: So this is easy really simple rounds so just knife or blow their heads (itâs a toss up between knifing and shooting but I like to shoot). If your going to buy a gun buy the M14 since its way better than the Olympia. Have at least 2 people let zombies in so that you can get the power ups and after all that is done open the bottom door for the next round. Round 6-10: You could run all the way up to the mystery box and turn on the power or you could buy the MPL and hold downstairs. If you decide to go to the mystery box wait till the end of round and cripple a zombie so you can spam the box. If decide to not go up then buy a MPL and 2 people below the stairway and 2 people upstairs to watch the windows. Be sure to buy Juggernog if you turn on the power. Round 11-20: So these are the rounds where you get the weapons you need, unlock the Pack a Punch room. Make sure you protect the perks when the monkeys come and upgrade your weapons if needed. Round 21+ As the rounds go higher the more zombies and the stronger they are, when this happens you should split the team up in 3-1, the 3 go towards the PhD Flopper and hold there and the lone wolf will head towards the Pack a Punch room and hold there (This idea is to split up the zombies so that you guys arenât bunched up together and die) ============================================================================== Strategy B Round 1-5 So this is easy really simple rounds so just knife or blow their heads (itâs a toss up between knifing and shooting but I like to shoot). If your going to buy a gun buy the M14 since its way better than the Olympia. Have at least 2 people let zombies in so that you can get the power ups and after all that is done open the top door for the next round. Round 6-10 Run for the mystery box and turn on the power then make your way towards Juggernog and buy it, now you want to defend top and bottom on the first and second floor since the bottom door is locked the zombies can only come down the stairs making easy them easy for you to kill and defend at the same time. Round 11-20 Have 2 people defend downstairs by the MPL and 2 people by the PhD Flopper, this way the zombies are split up and running out of ammo isnât a big deal. Also is time to buy all the pack you need to advance in the later rounds. Round 21+ As the rounds go higher the more zombies and the stronger they are, when this happens you should split the team up in 3-1, the 3 go towards the PhD Flopper and hold there and the lone wolf will head towards the Pack a Punch room and hold there (This idea is to split up the zombies so that you guys arenât bunched up together and die) ============================================================================== Strategy C Round 1-5 So this is easy really simple rounds so just knife or blow their heads (itâs a toss up between knifing and shooting but I like to shoot). If your going to buy a gun buy the M14 since its way better than the Olympia. Have at least 2 people let zombies in so that you can get the power ups and after all that is done open the top door for the next round. Round 6-10 Buy the MP5K and head through both gates and go to Lunar Lander D, buy the M16 and hold there, have 2 people watch the doorway and have the other watch 1 window each. This will prompt power ups helping you out. Round 11-20 Turn the power on and buy Juggernog and either all camp by the PhD Flopper or do that 2 and 2 strategy from Strategy B. Buy and unlock all the stuff needed for the later rounds. Round 21+ As the rounds go higher the more zombies and the stronger they are, when this happens you should split the team up in 3-1, the 3 go towards the PhD Flopper and hold there and the lone wolf will head towards the Pack a Punch room and hold there (This idea is to split up the zombies so that you guys arenât bunched up together and die) ============================================================================== VIII. Easter Eggs [008] ============================================================================== This is help you find some secrets in the game but they donât really help you. So there are 3 bears that play "Abracadavre" by Elena Siegman and hereâs where they are 1. In the starting room, go up to the Olympia and keep going to the edge and thereâs your first bear. 2. When you go the Stamina Up, look for the Red Star and the bear is there 3. By Lunar Lander D, cant remember where but look up for it. There are 4 Dolls in the game, 1 for each character in the game, these will talk if you hold the reload button on it. 1. Tankâs Doll is on the barrels beside the Claymores 2. Nikolaiâs Doll is on top beside the Speed Cola 3. Takeoâs Doll is on the rack to the left of the PhD Flopper 4. Richtofenâs Doll on the desk inside before the 2 gates on the 3rd floor. ============================================================================== IX. Special Thanks [009] ============================================================================== I would like to thank some people but I did this FAQ all by myself, so I will be waiting for people to me make this guide so I can credit them for the work as well, c ya people ;P ============================================================================== X. Contact [010] ============================================================================== If you got any tips or information that is useful for the FAQ, please email me @[email protected], you get credited for sharing this info with me but make sure you check the FAQ before emailing me, it might be covered in the FAQ. ==============================================================================