Block Maze Solutions Mini-FAQ - Guide for Blaster Master: Enemy Below
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__/__/ __/ __/ __/__/ __/__/__/ __/__/ __/__/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/__/__/ __/ __/__/__/__/ __/__/ __/ __/__/ __/__/__/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/__/__/ __/__/__/ __/ __/ __/__/ __/ __/__/ __/ __/ __/__/ __/__/ __/ __/__/ __/__/__/ __/__/ __/__/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/__/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/__/__/__/ __/__/ __/ __/__/ __/__/__/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/ __/__/ __/ __/__/ __/ __/ ENEMY BELOW _______________________________________________________________________________ For Gameboy/Gameboy Color Block Maze Solutions Mini-FAQ By Deathspork [email protected] _______________________________________________________________________________ For more help with the game, also see my full FAQ/Walkthrough Version 1.0 released 2/4/00; initial release --- Version 1.01 released 2/6/01; fixed a very minor mistake, a single wrong arrow in a single block _____ Intro _____ The most innovative new feature by far, IMO, of Blaster Master: Enemy Below is the few mazes scattered throughout, which I've deemed "block mazes". These are the areas of blocks that Jason alone can break in the overworld once he recieves the GUN1 upgrade from the area 4 boss. He can only shoot horizontally, so you basically have to shoot straight across until you reach the part with an empty space above it, but they have thier subtle ways of making it seem much more complicated than that. Here I will represent all 3 of the major mazes in ASCII (text) art. This will represent one block: _ |_| A right arrow in the block will mean to shoot this block from the left side facing right. Likewise, a left arrow will mean to shoot it from the right side facing left _ _ |>| |<| Blank spaces are represented with a # mark _ |#| Since any character in the middle of the block will disallow me to put in the necessary underscore, it won't look *quite* right in the ascii maps, but you will be able to get the point _ |>| |_| Other signs: B = beginning E = ending L = land (unbreakable) One Final Note: DO NOT BREAK ANY MORE BLOCKS THAN YOU NEED TO. That is very important __________________ The Maze Solutions __________________ -=-=-=- Area 1 -=-=-=- Description: On your way to get the GUN2 hidden item. This is the toughest one _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |_|_|_|_|#|_|_|_|_|_|_|_|_|_|_|_|_|_| |<|<|<|<|<|<|<|<|<|<|<|<|<|<|<|<|<|#| |#|>|>|>|>|_|_|_|_|_|L|#|>|>|>|>|>|>| |<|<|<|<|#|L|L|L|L|L|L|<|#|_|_|_|_|_| |_|_|_|_|L|_|_|_|_|_|_|_|<|<|<|<|#|_| |>|#|>|>|L|#|>|>|>|>|>|>|#|>|>|>|>|_| |L|L|_|<|#|L|<|<|<|<|<|#|L|_|_|_|_|_|#| |#|_|#|>|L|_|_|_|_|_|#|L|_|#|_|_|_|_| |<|<|<|#|L|_|#|>|>|>|>|L|_|_|_|_|#|_| E |_|_|_|_|L|#|>|_|_|_|_|#|#|_|_|_|_|_| |L|L|L|L|L|L|L|L|<|<|<|<|<|<|#|<|<|<|<|<|<| |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|#|B -=-=-=- Area 3 -=-=-=- Description: On your way to get the Launcher hidden item _ _ _ _ _ _ _ _ _ _ _ _ _ E|<|<|<|#|_|_|_|_|_|_|_|_|_| |_|_|_|<|<|<|<|<|#|_|_|_|_| |_|_|_|_|_|_|_|_|<|<|#|_|_| |#|>|>|>|>|>|>|>|>|>|>|_|_| |<|<|<|<|<|<|<|#|_|_|_|_|_| |_|#|>|>|>|>|>|>|_|_|_|_|_| |_|<|<|<|<|<|#|_|_|_|_|_|_| |_|_|_|#|>|>|>|_|_|_|_|_|_| |_|_|_|<|<|#|_|_|_|_|_|_|_| |_|_|_|_|_|<|<|<|<|<|#|_|_| |_|_|_|_|#|>|>|>|>|>|>|_|_| |_|_|_|_|<|#|_|_|_|_|_|_|_| |_|#|>|>|>|>|_|_|_|_|_|_|_| |#|>|_|_|_|_|_|_|_|_|_|_|_| |<|<|<|<|<|<|<|<|<|<|<|<|#| |_|_|#|>|>|>|>|>|>|>|>|>|>| |_|_|<|<|<|<|#|>|_|_|_|_|_| |_|_|_|_|#|>|>|_|_|_|_|_|_| |_|_|_|_|<|<|<|<|<|#|_|_|_| |_|_|_|_|_|_|_|_|_|<|<|<|#| |_|_|_|_|_|_|_|_|_|#|>|>|>| |_|_|_|_|_|_|_|#|>|>|_|_|_| |_|_|#|>|>|>|>|>|_|_|_|_|_| |_|_|<|<|<|<|<|<|<|<|<|#|_|_ _ |_|_|_|_|_|_|_|_|_|_|_|<|#|<|<| B -=-=-=- Area 6 -=-=-=- Description: On your way to get the first key. Simple except that it has a lot of enemies swarming around it. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|#|_|_|_|_|_|#|#|_|_|_|_| |_|_|_|#|_|_|_|_|_|#|#|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_|#|#|_| |_|_|_|_|_|_|_|_|_|_|_|_|#|#|_| |_|_|_|_|_|_|_|_|_|_|_|_|#|#|_| E|<|<|<|#|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|#|<|#|#|_|_|_|_|_|_|_|_| |_|_|_|_|_|#|#|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|<|<|<|#|#|_|_|_|_| |_|_|_|_|_|_|_|_|_|#|#|_|_|_|_| |#|>|>|>|>|>|>|>|>|>|_|_|_|#|#| |#|_|_|_|_|_|_|_|_|_|_|_|_|#|#| |#|<|<|#|#|#|_|_|_|_|_|_|_|_|_| |_|_|_|_|#|#|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|#|<|<|#|#|_|_|_|_|_| |_|_|_|_|_|_|_|_|#|#|_|_|_|_|_| |_|_|_|_|_|_|#|#|#|_|_|_|_|_|_| |_|_|_|_|_|_|#|#|_|_|_|_|_|#|_| |_|_|_|#|#|>|>|_|_|_|_|_|_|#|_| |_|_|_|#|#|_|_|_|_|_|#|#|#|#|_| |_|_|_|_|<|<|<|<|<|<|#|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|#|_|_|_|_| |_|_|_|_|_|#|>|>|>|>|>|_|_|_|_| |_|_|_|_|_|#|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|<|<|<|<|#|#|_|_|_|_| |_|_|_|_|_|_|_|_|_|#|_|_|_|_|_| |>|>|>|>|>|>|>|>|>|>|_|_|_|_|_| B|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| _________________ Final Notes/Legal _________________ I'd like to thank Sunsoft for making the game (and series), myself for typing all of this up, and of course God for everything. This document is Copyright 2001 by me, Deathspork. Even though it looks like a very short piece of work, it took a fairly long time to compile and create, so respect it. Do not alter it in any way or take credit for it, otherwise you are free to upload it wherever you please. Blaster Master: Enemy Below is Copyright 2000 by Sunsoft, Sunsoft is a registered trademark of Sun Corporation, all rights reserved. -END OF FAQ-