Boss Guide - Guide for Final Fantasy VII

Scroll down to read our guide named "Boss Guide" for Final Fantasy VII on PC (PC), or click the above links for more cheats.

Final Fantasy VII

Boss Guide

Copyright 2002 Blackestmage.

Table of contents

1- Introduction
2- Characters’ limit breaks
3- Bosses strategies
4- General Tips
5- The secret characters
 a. Yuffie Kisaragi
 b. Vincent Valentine
6- Materia listing
7- Characters' ultimate weapons
8- Chocobo breeding(how to obtain a Gold Chocobo)
9- Ultimate Weapon(The Boss)
10- Ruby Weapon
 a. His stats
 b. His attacks
 c. The strategy(ies, kind of)
11- Emerald Weapon
a. His stats
b. His attacks
c. The strategy(ies, kind of)
12- E-mail
13- Conclusion
14- Credits

Update: Oh well... After reading a few different parts of this guide, I 
simply decided to make one big update in which I'll totaly erase the current 
bosses strategies to replace them with some new ones. It's like if I was re-
writing it, except for some sections like the listings(no way I'm gonna re-
type them!!!).

Legal Disclaimer: This guide cannot be used for commercial matters. If you
want it on your website then you must first send me an e-mail asking the
permission and only once I have accepted, you can. Thanks.

1- Introduction

Good old Final Fantasy VII, winner of the 2004 Best.Game.Ever popularity 
contest. In my own world, it really is an awesome game(not the best, but 
awesome one), so why not write about it and contribute to Gamefaqs in the 
same time! I hope this remade guide is gonna be usefull for you in your 

2- Characters' limit breaks

It is a boss guide, so I'm not describing the characters themselves. Their 
limit breaks however, are a great addition to my FAQ, since they will be your 
friends quite a few times while you'll be exchanging fists with the bosses.

How do they work? Well, except for Cait Sith and Vincent, all characters got 
6 Limit breaks divided in 3 levels. Each of these has 2 Limits. Meaning? 
Let's see this exemple:

Cloud has Braver(his first limit). It's the level 1/1 limit. Then, once you 
met the requirements, he'll learn Cross-Slash. That will be the level 1/2 
limit. Afterward, once you met the requirements(as you did for Cross-Slash), 
you learn Blade Beam, which is the level 2/1 limit. Then the same mechanic 
goes on for level 2/2, 3/1, and finally 3/2. 

However, you still have final limits to learn for each of your characters; 
the level 4 limit breaks. But to obtain them, you need to complete optional 
side quests and you'll get the limit break as an item. Once you did that, use 
it in your inventory and you should learn it, but that is only if the 
character in question has learned ALL of his/her limits. Usually(keyword: 
usually), the level 4 limit breaks are the better ones.

Cloud Strife

Level 1 limits 

Braver: Learned already.

Cross-Slash: Perform 8 times Braver to obtain it.

Level 2 limits

Blade Beam: Cloud must kill 115 enemies to obtain it.

Climhazzard: Perform 7 times the Blade Beam to obtain it.

Level 3 limits

Meteorain: Cloud must kill 195 enemies to learn the obtain it.

Finishing blow: Perform Meteorain 6 times to obtain it.

Level 4 limit: Omnislash

Omnislash: Teh(no typo)popular limit break Omnislash! Cloud concentrates his 
power in his sword to then unleash a 15(or around)sword slashes combo. To 
obtain it, you must win 32 000 battle points in the Battle Arena at the Gold 
Saucer(52 000 points in the first visit)to then trade 
it for the Omnislash item(at the exchange machine). Use it in your inventory
(you must have learned every other limit breaks) and it's all yours.

Tifa Lockheart

Level 1 limits

Beat Rush: Learned already.

Summersault: Perform 9 times the Beat Rush to obtain it.

Level 2 limits

Water Kick: Tifa must kill 96 enemies to obtain it.

Meteordrive: Perform 7 times the Water Kick to obtain it.

Level 3 limits

Dolphin Blow: Tifa must kill 96 enemies to obtain it.

Meteor strike: Perform 6 times the Dolphin blow to obtain it.

Level 4 limit: Final Heaven

To get the Final Heaven item, you need to visit Nibelheim in disc 3(as Cloud 
is awaken from his coma). Head into Tifa's room and push the following 
buttons at the piano:

X, square, triangle, R1+triangle, R1+square, X, square, triangle, R1+X, 
circle, X, square

As the melody is played, you obtain the item. REMEMBER: you must have 
obtained every Tifa's limits from every sets to learn her final limit.

Aeris Gainsborough

Level 1 limits

Healing Wind: Learned already.

Seal Evil: Perform 7 times the Healing Wind to obtain it.

Level 2 limits

Breath of the Earth: Aeris must kill 80 enemies to obtain it.

Fury Brand: Perform 6 times the Breath of the Earth to obtain it.

Level 3 limits

Planet Protector: Aeris must kill 80 enemies to obtain it.

Pulse Of Life: Perform 5 times the Planet Protector to obtain it.

Level 4 limit: Great Cospel

Once the buggy is yours in Disc 1, head to Costa Del Sol and enter it while 
you're aboard the buggy. So inside Costa Del Sol, head to the dock and 
request to be taken back to Junon('ll cost ya 100 gil but meh) on the other 
continent. So once the ocean is crossed, head out of the city to get back on 
the world map and you'll find out that you're still driving the buggy, so 
drive it north east and you should eventually reach a shadow spot in the 
water. You can use that spot to cross the river(or what ever), so do so and 
you'll get on the other side. Travel east to get to some cave entrance. In 
there, a sleeping oldman gives you items as you win a certain number of 
battles, but there is a mechanic to it. He'll give you an item when the 
number of battles you won has 2 last digits matching. Now, you can obtain 2 
different items from him: Bolt Ring or Mythril. The ring is obtained when 
your won battles number has 2 last digits that are even. The Mythril will be 
obtained when they are odd. You want the Mythril here, so simply run around 
outside of the cave and win battles. Head back in the cavern(or cave, but I 
thought that using the same word over and over was unoriginal so let's say 
cavern for once, the guide is now more pleasant for you to read :)) to talk 
to the oldman after each victories until he hands over an item. If it's a 
Bolt Ring, it means that your last 2 digits of your won battles are even. 
Simply go win 11 battles to fix this problem and you should get the Mythril. 
Now you can take a side quest break and get back to the story till later on 
as you get to the Rocket Town.

Once you're there(and that you have conquered the events there), you'll get 
the Tiny Bronco, a plan that can travel through the rivers. With it, go back 
to the Gold Saucer continent and search east of the Gold Saucer itself to get 
to an house. Some dude in there's got some reward for you if you can bring 
him a Mythril. So give him that item and he'll let you choose one of his own 
items he's got in this place to thank you. Head upstairs all the way to the 
left and pick the box on the wall. You'll get the Great Cospel item.

Barret Wallace

Level 1 limits

Big shot: Learned already

Mind blow: Perform 9 times the Big shot to obtain it.

Level 2 limits

Grenade Bomb: Barret must kill 80 enemies to obtain it.

Hammer blow: Perform times the 8 Grenade Bomb to obtain it.

Level 3 limits

Satellite Beam: Barret must kill 70 enemies to obtain it.

Ungermax: Perform 7 times the Satellite Beam to obtain it.

Level 4 limit: Catastrophe

To obtain this powerfull limit break, you need to stop the train in Disc 2
(when Cid is the party leader) in Corel. If you were successfull in 
preventing Corel from its Doom, you'll be rewarded with the Ultima Materia, 
the Huge Materia and a free rest time in the Inn. The next morning, enter the 
enter up the stairs near the Inn and talk to the woman there. She'll give you 
the Catastrophe item.


Level 1 limits

Sled Fang: Learned already.

Lunatic High: Perform 9 times the Sled Fang to obtain it.

Level 2 limits

Blood Fang: Red XIII must kill 70 enemies to obtain it.

Stardust Ray: Perform 7 times the Blood Fang to obtain it.

Level 3 limits

Howling Moon: Red XIII must kill 70 enemies to obtain it.

Earth Rave: Perform 6 times the Howling Moon to obtain it.

Level 4 limit: Cosmo Memory

To get the manual, fight Lost Number(in the Nibelheim's Shinra mansion, open 
the chest on the second floor). As you won, not only that you get the Odin 
Materia(along with the Key basement) but you also get the Cosmo Memory item.

Cid Highwind

Level 1 limits

Boost Jump: Learned already.

Dynamite: Perform 7 times the Boost Jump to obtain it.

Level 2 limits

Hyper Jump: Cid must kill 60 enemies to obtain it.

Dragon: Perform 6 times the Hyper Jump to obtain it.

Level 3 limits

Dragon Dive: Cid must kill 80 enemies to obtain it.

Big Brawl: Perform 5 times the Dragon Dive to obtain it.

Level 4 limit: Highwind

To get the Highwind manual, head into the Shinra Sunken Plane after the Huge 
Materia event in Junon(you need the submarine indeed, since it is 
underwater). In the main wrecked room of the plane, open one of the chests 
for the item.

Yuffie Kisaragi

Level 1 limits

Greased Lightning: Already learned.

Clear Tranquil: Perform 8 times the Greased Lightning to obtain it.

Level 2 limits

Landscaper: Yuffie must kill 63 enemies to obtain it.

Bloodfest: Perform 7 times the Landscaper to obtain it.

Level 3 limits

Gauntlet: Yuffie must kill 63 enemies to obtain it.

Doom of the living: Perform 6 times the Gauntlet to obtain it.

Level 4 limit:

Defeat Godo to obtain the All creation manual at Wutai.

Cait Sith

Level 1 limit

Dice: Learned already.

Level 2 limit

Slots: Cait Sith must kill 40 enemies to obtain it.

Vincent Valentine

Level 1 limit

Galiant Beast: Learned already.

Level 2 limit

Death Gigas: Vincent must kill 42 enemies to obtain it.

Level 3 limit

Hellsmaker: Vincent must kill 52 enemies to obtain it.

Level 4 limit: Chaos

To get this one, have Vincent in your party and locate a waterfall on the 
Gold Saucer continent(World Map indeed) and use the submarine to get there 
from underwater(again, help yourself with the map). In the waterfall cave, 
you'll get to see a flashback of Vincent. Once the cut scene is over, get out 
of here and go run in random encounters. Win 10 battles then head back in the 
waterfall cave. You should obtain Vincent's limit, along with his ultimate 

3- Bosses Strategies

Here comes the main section of my guide. The main purpose of this section is 
to inform you of the bosses's stats, difficulty, attacks and so on, along 
with strategies to push them over. So, let us start!

Disc 1 bosses strategies


Boss: Guard Scorpion
HP: 800
MP: 0
Drop: Assault Gun
Difficulty: Easy
Your first boss battle, and you could be surprised if you don't watch out for 
one thing; the scorpion's tail! After attacking it a couple of times, the 
camera angle will switch to a different view in which the Guard Scorpion's 
tail is shown from the top. At that moment, if you ever dare to attack it, it 
will automatically counter attack with a vicious offense. But other than 
that, the battle is easy. The boss will be using different attacks but it 
must first lock on a target, so it loses a turn already. As you can see, it's 
a machine enemy so have Cloud casts Bolt, which is lightning elemental to 
deal good damages. Barret should just be attacking, and have him use potions 
if needed(but if you quit attacking the boss while it is charging its tail 
then you shouldn't even get damaged much). Whenever you get the chance to use 
your limit, do it!


Boss: Air Buster
HP: 1200
MP: 0
Drop: Titan Bangle
Difficulty: Easy

The Air Buster is tougher than the Guard Scorpion but it's still not a 
challenging battle. Once again, your opponent's a machine, but using Bolt 
won't be the best way to win this fight. You see, you are side attacking this 
boss, so as you know, when you hit a target in the back, your damage is 
doubled. The strategy is fairly simple; Cloud is on one side, Barret and Tifa 
on the other. When you attack the boss in the back, it counters with a 100ish 
damage counter attack. Bad? Yes for your HP, but not for your limit break 
bar. After suffering of a few Counter and Big Bomber attacks(both dealing 
good damages)from the boss, your limit break bars will be ready to let you 
unleash your special attacks, so use them in the Air Buster's back to deal 
great damages. To heal(you'll probably need it), have a character with the 
Restore Materia casting Cure(pair it with the All materia if you'd like).


Boss: Aps
HP: 1800
MP: 0
Drop: Pheonix Down
Difficulty: Easy

Woah, cool HP huh? Meh, don't let it intimidate you, this boss's fairly easy. 
Aps will be using sweep attacks, but his main offense is Sewer Tsunami. This 
one damages all targets on the battlefield for decent damages. The best way 
to win this battle is simple; use Cloud's Cross-Slash and Aeris's Seal Devil 
limit breaks. Doing that will let you get several turns to attack the boss 
without letting him get his, because Cloud's Cross-Slash paralyzes the enemy 
while Aeris's Seal Devil will cast Stop(along with Silence but meh). If you 
don't have them yet, then simply use physical attacks and elemental spells 
from the Materias you probably bought earlier in a Materia shop. Having a 
character with a Restore(Cure)+All combo can be cooly(new word!) usefull as 


Boss: Reno
HP: 1000
MP: 0
Drop: Ether
Difficulty: Easy

This battle isn't tough but, you could actually get a Game Over screen if 
you're not cautious in your actions. Reno will be using Pyramid, which traps 
one of your character in a Pyramid. While trapped, your character can't do 
any action, and if Reno manages to imprison your whole party, you lost and 
it's game over. What to do? Always make sure you got a last spare turn before 
taking any action and hit your allies when they get trapped in a Pyramid(no 
worries, won't damage them). Other than that, Reno will be using an Electro-
Mag attack, which deals fair damages on one target and sometimes paralyze. 
He'll be using some physical attacks too but meh, it's not like if they were 
any dangerous. Keep focusing on using your attacks on him(magical or 
physical, you decide) and make sure he doesn't trap your three characters. 
Like always, Restore Materia paired with All is cool.

Tip: On the 67th floor of the Shinra Headquarters, you can meet enemies named 
Moth Slashers. They can be stolen for Carbon Bangles. These protecting 
equipments are great for this point of the game. Now also, you'll meet some 
quite good soldiers named 3D SOLDIER(or something like that). You can steal 
them an Hardedge, a great sword for Cloud that will nearly double his damage 
potential. Make sure you get these!


Bosses: HO512
Hps: 1000 
MPs: 120
Drop: Talisman and Grenades
Difficulty: Medium

Let's see... You got that mutated specimen H0512, and he can summon little 
guardians named Opt. Where does he put them? Right in front of him, meaning 
that he's in back row. Since he's in Back Row, your physical damage will be 
two times weaker. So what you gonna do? Eliminate the Opts? Sounds smart but 
it's not. The boss will automically revive them. Stuck? Nah, as you could 
see, you now have a new ally named Red XIII. He's a powerfull fighter, and he 
brought his own Materia with him! Even better, he brought the needed Materia 
combo, which is made of Fire paired with All Materia. Cast it once, then have 
him simply cast it on the boss over and over. Your two other characters 
should be healing and attacking(even if H0512's in back row, Cloud can still 
damage him for decent damages with that new sword he got. That is only if you 
did listen to me a few moments ago though!). To talk about the enemies' 
attacks well, H0512 will be use a Shady Breath that inflicts Poison, and 
it'll be useless to cure the status with Antidotes since he keeps casting it. 
You can always use a Star Pendant on one of your character though. The Opts 
will be charging you and they will also dare to cast Lvl 1 elemental spells 
like Fire and Ice. I keep typing it, but once again, the Restore+All Materias 
paired combo will be helpfull. 


Bosses: Hundred Gunner
        Heli Gunner
HPs: 1600
MPs: 0
Drop: Mythril Armlet
Difficulty: Easy

This isn't really a boss battle, but it's still more challenging than a 
normal random encounter. First, you'll have to destroy Hundred Gunner. That 
machine will be in the other elevator, so it's
out of range for your unranged physical attacks. What to do? Well, Barret can 
attack with his gun, so no problem for him. Now for Aeris and Red XIII, equip 
them with some Bolt Materias because as you know, machines don't like 
lightning much. Other than that, you could use Grenades. To talk about the 
attacks, the enemy will be using Artillery offenses like Aux Artillery. It 
will also(late in the battle) charge its seed canon to unleash the Wave 
Artillery, which damages all targets. Once you've dealed with the Hundred, 
Heli Gunner will arrive. This one will be using canon attacks like AB canon 
and C canon, but its best attack will be that spinning swipe one, which deals 
a good ~ 90 of damage. Once again, you can't touch it without long range 
attacks so keep casting Bolt and make full use of Barret's gun. And yes, 
Restore+All Materia's a good friend here, like always.


Bosses: Rufus and Dark Nation
Hps: 500
MPs: 0
Drop: Protect Vest and Guard Source
Difficulty: Medium

Oh nice scene, you got the main character of the game, Cloud, going one on 
one with the Shinra Inc. president! Oh crap... Out of nowhere, some panther 
joined the duel. I guess Rufus had it hidden in his pocket. Meh, believe it 
or not, but that 140 HP Dark Nation will be adding a certain difficulty to 
this battle. See, it will cast Barrier on both Rufus and itself, so then your 
physical attack damage potentional will be weaken by half. Now, I know what 
you're thinking; "that mage's an idiot, I'll just use teh elemental spells!". 
Well sorry, but the Dark Nation will ALSO cast MBarrier, which will reduce 
your magic power damage. What to do? Well, you can use different strategies, 
but the first thing to do is to eliminate the Dark Nation. That panther is 
protected by a Barrier and a MBarrier though, and she's also in back row. 
Little problem here huh? Your physical damages will be weaken by 4, so you 
either take care of her with these physical offenses(will take a few turns) 
or you try elemental spells(yes she's behind a MBarrier but the back row 
factor won't have any effect on your magical damages). Once the pet's gone, 
it's time to beat down Rufus. He'll be using his Shotgun for 40-50 damages, 
and he'll be quite fast, so the Restore Materia will be as usefull as it was 
against the Dark Nation's Bolt. The Barriers casted in the beginning of the 
battle probably won't be active anymore by now(or if it still is then it 
won't take long until it wears off) so your damage power will be back to full 
potential, and if you did as I told you to earlier(stealing an Hardedge from 
the superior solider enemies in the building) you should be dealing over 100 
damage on Rufus. Since he's got only 500, just attack(and heal when needed) 
and the new Shinra President will eventually flee(with some smart ass talking 
indeed, why do they always open their holes AS they are leaving?).

8th one

Boss: Motor Ball
HP: 2600
MP: 120
Drop: Star Pendent
Difficulty: Medium

This battle is interesting. First, you are back attacked and then, the boss 
gets a free initiative charge attack on you, dealing around 20 damages on 
whole party(bah). The Motor Ball's a machine as you can see, so Bolt Materia 
will be your friend once again. Equip it on one of your character, and let 
that character in back row. Your two other characters should be in front row 
using physical attacks(OR, you could have your 3 characters equipped with a 
Bolt Materia each and have them all in back row). Have one character with the 
Restore paired with the All Materia again but don't waste the All bonus yet. 
Why? Well, the Motor Ball will be using the charge offense he used in the 
start of the battle, and it will also be using the Twin Burner, which deals 
around 70-80 damage on party. Nothing too rough yet? Well, once in a while
(after a few turns), you'll see the robot revealing a little part of its 
mechanic. At that moment, it'll use the Rolling fire attack, which will deal 
around 200 damage on your crew. Once he's done that, it's the time to use the 
All bonus with Cure(make sure your 3 characters are alive though). But as you 
could've guessed it already, there is a positive fact linked to such damage; 
your limit break bars will be filled up quickly, so then you can unleash your 
best limits on the boss. The Motor Ball is the highest HP user you battle so 
far, so be patient and show you really are!

Tip: East of Midgar is a rocked area near the mountains. Custom Sweeper 
enemies can be found in here(greenish machines), and they like to use Matra 
Magic. This ability can be learned with the Enemy Skill Materia, so make sure 
you learn it. With it, you'll be able to damage all enemies for 200(that's 
for now, it'll increase as you level up)damage points.


Boss(well...): Dragon
HP: ???
MP: ???
Drop: ???
Difficulty: Hi, my name is Euuuuuuuugene!

Don't ask, I just felt like including this battle. You're controlling a 16 
years old Cloud who's level 1, meaning that his stats are crappy. For 
example; he's got 140 HP only. Also, if you try to attack the Dragon, you'll 
damage it for around 25-30 damage(15 in back row). Now that monster will be 
using physical attacks for around 1000 damage, and his flame thrower will 
deal nearly 1000 points as well. What can you do? NOTHING! Game Over.
Just kidding, I forgot to tell you that you actually have an ally in this 
fight; Sephiroth. How is he? Bah, just level 50 with nearly every elemental 
spells Materias all mastered. But he's not using them, instead, Sephiroth 
will toy the dragon with his Masamune, dealing around 3100 damage each sword 
hits. He cannot be damaged either, since every offenses will be dealing 0 
point of damage on him. After two turns, the Dragon will be dead, and the 
victory is won, lucky Sephiroth had the 16 years old Cloud as his ally!


Optional Boss: Midgar Zolom
HP: 4000
MP: 348
Drop: Nothing
Difficulty: Hard

The Midgar Zolom is a VICIOUS snake with the duty of guarding the marshes. 
Fighting him is entirely optional, and it’s rather smart to avoid him by 
using a Chocobo- when you have to pass through the marshes to continue on 
with the story early in the game. After the Gold Saucer events though, you 
can come back to the marshes with that Fire Ring you found in Costa Del Sol 
earlier. But why would you fight him? I thought it was fairly obvious, but 
I’ve received quite a few e-mails about it. Well, the Midgar Zolom will be 
using various attacks including Beta, which is one of the best enemy skill 
that you can get in the first disc. Now, to learn an Enemy Skill, you have to 
actually win the fight, and that’s not easy because it will be dealing around 
1100 points of damage on your whole party. That’s where the Fire Ring joins 
the show. See, Beta is fire elemental, and the fire ring allows you to be 
immune to the fire elemental attacks, meaning that as you’ll get Beta’ed, 0 
damage will be dealed. It might take you a few tries though, because Beta 
isn’t the zolom’s unique attack. He will also use some 450ish damage charge 
attacks, along with an annoying tail swipe that eject one of your character 
out of the battle(can’t come back- in the battle that is). You could also 
just wait ‘till even later in the game when you’ll be able to do some world 
travelling but, getting Beta as early as possible is the best. So equip the 
Fire Ring, learn Beta, then end the battle by using your best limit breaks.


Boss: Bottomswell
HP: 2500
MP: 100
Drop: Power Wrist
Difficulty: Rather Easy

The battle isn't tough, but just like when you were fighting Reno, you have 
to be cautious in what you're doing because Bottomswell will be trapping your 
characters in bubbles. Bubbles in which you are getting damaged as the time 
passes. The enemy will also be using Big Wave, which deals around 100 damage 
on party. The strategy? Well first, you must learn how to deal with the 
bubbles. Remember what did you do to get rid of Reno's Pyramids? Well, once 
again you gotta hit the trapped allies but this time, you have to use magic 
spells(again, it won't damage them tabarnaks). There you go, problem fixed. 
Now second problem in this battle, Bottomswell is a flying enemy, and he's 
out of reach for your grounded physical attacks. What can you do? Well, the 
best way to reach a ranged enemy is by using magics, but you can still play 
with physical attacks. How? Well, there are characters like Barret and Yuffie 
who can both damage the out of reach enemies using their ranged attacks. 
Also, you could obtain the Long Range Materia in the Mithril Mines earlier, 
so equip it on one of your physically melee character. With it, you'll be 
able to reach the boss. Last thing I have to mention here is still totally 
enigmatic to me. Here it comes: I could've sworn that the Bottomswell once 
used the Aqualung ability on my party during one of my various playthroughs. 
But it only happened once, so I don't know, am I just crazy or...? Because 
the Aqualung can be learned as an Enemy Skill, and it's pretty damn good for 
this point of the game. Just equip that materia to be sure, in case I'm not 
mentally deranged and that the boss really does use that attack once in a 
very long while. 


Boss: Jenova*Birth
HP: 4000
MP: 110
Drop: White Cape
Difficulty: Easy To Medium

Impressive HP indeed, but this battle isn't hard. Sure if you forgot to get 
some levels while you had some free time on the World Map earlier, then the 
battle won't be easy, but Jenova*Birth's very ownable. She'll be using Laser 
attacks mostly, like Tail Laser and W Laser. They aren't too dangerous(around 
150 damage)but the thing is that the boss will usually use them twice per 
turn. Jenova's best attack however has to be Stop, which will stop one of 
your character. To win, charge her melee style or play with magic spells and 
Enemy Skills(Matra Magic and Flame Thrower). You should have the lvl 2 
elemental spells like Fire2 and Bolt2 as well by now, so use them. You should 
also try that new Summon Materia you got from Priscilla(Shiva). To heal, keep 
using the good old Restore materia. 


Boss: Dyne
HP: 1200
MP: 20
Drop: Silver Armlet
Difficulty: Fair

Dyne will be using his gun to attack you for around 150 points, and he'll 
also be using S.Mine, which is a bit stronger than his normal attacks. Later 
in the battle though, he'll start using the Molotov Cocktail, which is his 
deadliest move. The best thing to do is to actually let Dyne attack you so 
Barret's limit bar will keep increasing. Cure whenever you need, and unleash 
your best limits to eventually deplete Dyne's total HP, thus making you the 
winner of this duel.

Tip: After the Gold Saucer event(when you’re out of the place and that you 
got Dio’s Buggy), you can take a break and have some fun with a few quests. 
I’ll list two suggestions below:

- As you’re out of the Gold Saucer, you can get back to Junon for 100 gil 
from Costa Del Sol(at the dock). Meaning that you can go after the Mythril, 
which is a must-be-obtained item for Aeris’s level 4 limit manual. You can 
also go battle the Midgar Zolom with that fire ring you found in Costa Del 
Sol, totally useless story wise but great to get the Beta Enemy Skill(read 
the strategy for this optional boss above Dyne’s).

- In the Gold Saucer, a new ally joined your crew; Cait Sith. Good thing 
about it is that he brought the Manipulate materia, which is one of the most 
amazing materia in the whole entire game(in my opinion at least). With it, 
you can take control of your enemies and have them use their own attacks on 
either you, or on themselves. The point? Well it’ll give you an easier time 
to learn some enemy skills. Read below.

Big Guard: At the beach near Costa Del Sol, you can find octopus enemies 
named Beachplug. These can cast Big Guard, which is one of the best enemy 
skill in the game. But to learn an enemy skill, it must be used on you, and 
why would they cast that supporting spell on you? That’s where the Manipulate 
materia comes to help. Use it to manipulate them, and then have them cast Big 
Guard(pick from their skill’s inventory) on your party, allowing you to learn 

Aqualung: Around the Gold Saucer in the desert, you can meet Harpy enemies. 
These cool looking fiends can use Aqualung, so just manipulate them(since 
they rarely use it)and have them cast it on you, allowing you to learn that 
great enemy skill. It’s a good way to fill up your limit break bars quickly 
as well.

- You can also level up quite easily in Junon. See, the town is divided in 
two parts, and in the middle, there is some sewer like tunnel with a group of 
Shinra soldiers training. On the wall, there’s a red switch, turn it on and 
the alarm will be activated. From now on, you’ll be able to run in random 
encounters here, and the machines you’ll battle will give you PLENTY of EXP
(some red robots that appear in group or 2 or 3 will give 700 EXP each, 
meaning 1400 when fought in pair of 2 and 2100 in team of 3!!! They are also 
generous for AP). They are quite tough though, so you’ll be happy to have 
learned powerfull enemy skills like Beta and Aqualung. When too low on HP and 
MP, you can just get out of the tunnel and go spend a night in Junon to 
regain your health/mana. There are many shops around too, so make full use of 
this opportunity.


Bosses: Reno and Rude
HPs: 2000 each
MPs: 80
Drop: X Potion, Fairy Tale
Difficulty: Easy

Nothing hard here, and it’s a simple battle. Both Reno and Rude will be using 
physical attacks, along with level 1 elemental spells. Don’t worry, Reno 
won’t be using his Pyramid ability so unless your stats are too low because 
you haven’t been leveling up much lately(which I doubt if you red my tips 
above), it’s not easy to die in here. Both got decent HP, so you could use 
your best enemy skills(Beta or Aqualung) once or twice and the victory is 
yours. Again, that is only if you red my tips above(or if you still somehow 
managed to get them before that point). Otherwise, just have fun with your 
physical attacks, or why not toy with your summon materias. Choice is yours!


Boss(well...): Stinger
HP: 2200
MP: 60
Drop: nothing
Difficulty: Medium

These stingers aren’t bosses, but they are still challenging enemies that 
cannot be avoided, so I’m writing a strategy for them just in case you are 
having trouble in your playthrough. From what I’ve seen, they have two 
different attacks only; Sting Bomb and normal physical attacks. Their 
strategy is simple, they use the Sting Bomb, which is gravitonnial attack, 
taking away around 4/5 of your current HP(not sure about the %), and then 
they use their physical attacks for around 100-130 points, double the number 
since they usually use them twice per turn. Have one character with the 
Restore Materia(cure2 learned) paired with All materia, and then your two 
other characters should be using their best enemy skills OR melee attacks, 
assuming that they are strong. Best way to win is to end the battle quickly 
so the Stinger doesn’t have too much time to bring chaos to your party. 


Boss: Gi Nattak
HP: 5500
MP: 200
Drop: Wizer Staff
Difficulty: Easy

Gi nattak is far more annoying than tough. What an irritating battle. The 
boss will be teaming with two Soul Fires. Now you see, two soul fires will be 
thrown in your characters, from Gi Nattak himself. Now what will they do 
while they’re "inside" your characters? They will cast Fire2, which will 
damage your character. Other than that, Gi Nattak will be using his spear to 
attack your party, and he’ll be draining both your HP and your MP using 
various leech spells. Such a pansy! To win, use any elemental spells you got 
except for Fire. Ice2 and Bolt2, along with your summons are good. Don’t use 
Beta, since it is fire elemental, and forget about Aqualung since it deals 0 
damage on the boss for some reason. Now yes, I’ve been emailed a lot about a 
strategy to beat down Gi Nattak, which is of using curative spells. Using the 
Life spell or throwing a Pheonix down also works to defeat this boss, since 
he’s an undead. Keep in mind that it has more chances of missing, so either 
waste your turns by trying to finish off this battle so quickly or go with 
the strategy I just gave you above.


Boss(optional): Lost number
HP: 7000 
MP: 300
Drop: Cosmo Memory
Difficulty: Tough

Found in the Shinra mansion’s locked safe, Lost Number is optional, you don’t 
need to defeat him for the story’s sake but, it wouldn’t be a bad idea to 
eliminate him, since you’ll get Red XIII’s level 4 limit manual if you do. 
Now for the strategy, well, Lost Number will be fighting you in two different 
forms: one in which he’s a total melee warrior, and the other while he’s some 
mage. While being a physical opponent, his punches will be devastating, 
causing 600-800 points on one target. His vitality will also be so high that 
your physical attacks won’t be causing much on him. Now to talk about when 
he’s in his magical form, well he’ll still be using physical offenses but 
they’ll be twice weaker than when he’s in his physical form. Of course, he 
will also use magic elemental spells. Last thing you need to know about this 
form is that he’s very resistant to magic. To win, you must first be able to 
tell in which form he is. As I told you already, your physical attacks will 
suck badly when he’s in his physical attacks, so you’ll need to rely on magic
(and enemy skills). Your limit bars will be filled up in a few turns because 
of Lost number’s damage potential, but your limit breaks won’t work well 
here, because as you know, most(or actually every) offensive limit breaks are 
physicals. Now when he is in his magical form, he’ll be actually easier. 
Magics won’t work well as you know, so you’ll have to rely on your physical 
attacks AND limit breaks(when your limit bars are full). Don’t give up, the 
battle will be long if you haven’t worked on your levels much, since Lost 
number has 7000 HP. But he is still far from being an undefeatable boss.


Boss: Materia Keeper
HP: 8400
MP: 300
Drop: Jem Ring
Difficulty: Medium

I like this battle, Materia Keeper is a good boss. Let’s see his attacks now. 
Usual physical attacks; dealing around 300 points on one target, Hell Combo; 
which damages one target for 500-700 damage and Trine; harms party for around 
500 points, can be learned while wearing an enemy skill materia.  If you did 
as I told you earlier, you should have Big Guard in your enemy skill list so 
if your levels are low(or even if they’re high), it wouldn’t be a bad idea to 
cast it on your party. You could also need a character with the role of a 
white mage in here(Restore materia paired with All materia) with Cure2 
learned. You may want to put your characters in back row, but don’t forget 
that it isn’t such a bad thing to get heavily damaged(when you got a 
character who’s constanly healing the party) because it helps out your limit 
bar to get filled up faster, allowing you to use your best limit breaks to 
deplete the boss’s HP. Avoid any fire elemental attacks though, because the 
boss absorbs them. Materia keeper has 8400 HP so don’t give up, the battle 
isn’t hard, just plan out your moves before acting and you should be 


Boss: Palmer
HP: 6000
MP: 240
Drop: Edincoat
Difficulty: Easy

This boss is like a joke battle. Palmer will be doing two things in this 
fight. One of them is taunting you with his fat ass, basically yelling "kiss 
my ass" at you. The other action is actually an attack, Palmer will be 
casting Fire2, Ice2 and Bolt2 with his Mako Gun. But he won’t be damaging you 
much, so as I told you already, it’s a joke battle. Nothing serious here. 
Simply assault him with your offenses to end this battle quickly. As you 
deplete his total HP, Palmer will avoid the Tiny Bronco coming(by itself it 
seems...) to then flee. But out of nowhere, some truck will waste him. Oh 

Tip: There you go, you now have a new engine; the tiny bronco! As you 
witnessed it in the cut scene, a Shinra soldier was able to damage its tail 
so you can’t fly with it. You can still use it like a boat as Cloud suggests 
it in the sequence though, so of course, in any FF, whenever you get a 
travelling engine, it means that a few side quests are now at your 
disposition. Indeed, I am listing them below, since some of them will let you 
acquire cool items and stuff.

- Yuffie’s sub quest at Wutai can be done now.

- The tiny bronco allows you to travel through the rivers, so use that 
advantage to visit the unknown(for now) cold continent north of the map. You 
can enter the Bone village here, so ignore every single person in here and 
head to the next screen north of the place. You’ll enter a weird forest, but 
there is nothing here so head north to the next screen. Now in here, check 
the trees around. Sometimes, you’ll see something red flashing. Grab it to 
obtain the Kjata summon materia.

- With the tiny bronco, you can access a great place to level up(especially 
when you’re around lvl 30) south on the world map(you need to contour the 
east continent). It’s a small part (strangely formed) of the island named 
Mideel. You can fight Head Hunters here, green lizards that are actually not 
very strong but quite fast, and they appear in groups of 3 or 4. Each gives 
650 EXP, so when they are in groups of 3 you get 1950 EXP, and when in groups 
of 4; 2600 EXP! They are also generous for AP, so sail there and level up as 
you’d like. If you are planning to level up for hours here, then go pop some 
country music in your 50 years old music box and let it encourage you!

Of course, I was kidding for that last part, unless you really are a country 
music fan...

Oh well, next !!


Boss: Red Dragon
HP: 6800
MP: 300
Drop: Dragon Armlet
Difficulty: Medium

Heh, if you played FF6 you should recognize this boss. Oh actually, maybe 
not, because the only thing that the FF6’s and this FF’s red dragon has in 
common is the name. Other than that, this guy’s a joke compared to his older 
brother found in the previous Final Fantasy. Well, for the strategy, it 
wouldn’t be such a bad idea to cast Big Guard on your party if once again, 
you didn’t listen to my advice of leveling up earlier. Otherwise, the battle 
will be fairly quick. Need to know the boss’s pattern? Well, he’s gonna use 
his huge jaw as a weapon to physically hit you for around 500-600 damage. 
He’ll also use the Red Dragon’s breath(or something like that) for around 
same damage(add one or two hundred points). He could have other attacks but 
these are the only ones that you need to watch out for. Decent damage right? 
Well, have Regen casted on your party if you’d like, but Big Guard should be 
everything you need for your own defense. To take down the dragon, you could 
use ice elemental attacks because as you know, dragons hate cold. But oh 
well, physical offenses are always an alternative. By now, you should be 
doing fairly high physical damages with your characters, especially if you 
got their latest weapons, like the Nail bat for example, which is Cloud's 
best weapon in disc1 while it’s actually the ugliest weapon to ever be part 
of a Final Fantasy. A baseball bat? Come on Square? Why not an hockey stick 
while you’re at it. *Is hoping they aren’t reading this*


Boss: Demon Gate
HP: 10 000
MP: 400
Drop: Gigas Armlet
Difficulty: Tough

A formidable opponent indeed, Demon Gate is known as one tough boss- if you 
didn’t take the time to level up your characters properly. You will also have 
an hard time if you didn’t manage to acquire a few abilities. But let’s first 
talk about his attacks. Demon Gate will be using his huge arms to physically 
damage you for up to 800 points. He will also use Demon Rush and Cave in, 
which are both quite dangerous, dealing around 900-1100 damage on party. If 
you don’t have any way to reduce the damages taken, you’ll want to have your 
three characters in back row. But if you did listen to my advice of learning 
the Big Guard enemy skill, then you can have your characters in the front 
row, even for those who don’t in need to be set in front to deal the maximum 
damage. Why? Your friends in this battle are your limit breaks. You will want 
to have your limit bars filled up, so taking lots of damage is good- assuming 
you have a supportive character who’s gonna be healing the party constantly. 
If you were able to learn Regen, then cast it(Restore paired with All for 
sure)so you’ll be able to chill out a bit on the healing side. Other than 
limit breaks, you can also try out your brand new summon materia, Bahamut the 
king of all dragons! What ever you do, don’t give up, Demon Gate is what we 
can call an high HP user(10 000 is the max you should’ve met so far, with 
Godo if you did Yuffie’s side quest). 


Boss: Jenova*Life
HP: 10 000
MP: 300
Drop: Wizard Bracelet
Difficulty: Medium

This time around, Jenova*Life can damage you quite easily, so you will need 
an healer in here. The boss will be using Blue Flame, which deals around 500 
damage, nothing to worry about. The best attack she’ll use is the Blue laser, 
which will deal around 450 points, but multiple that number since she will 
use it 2-3 times per turn. If you have Regen, don’t feel guilty about casting 
it. For your offense, I wouldn’t recommend any magical attacks, because 
Jenova will simply cast Reflect on herself if you do try to cast some. The 
art of melee attacks is your bet in here, so that also includes your limit 
breaks if the bars happen to be filled up. Jenova*Life is another 10 000 HP 
user(looks like it’s the cap for Disc 1), so the battle could take a while if 
you don’t have a strong party. If you did train your characters and learned 
strong limit breaks such as Meteorain from Cloud or Stardust Ray from Red 
XIII, the battle will be over in a few turns. This is the last battle of disc 
1, so give it all you got and unleash your anger for what just happened in 
that cut scene before the fight started!

Disc 2 bosses strategies


Bosses: Schizo Left head
               Schizo Right head
HPs: 18 000 each
MP: 350 each
Drop: Dragon Fang
Difficulty: Rough

This is an original and interesting battle against some dragon like boss. 
It’s two headed though, and both heads are targets. If they are targets, they 
should be able to have their own list of attacks. Guess what, they do! Now, I 
will need to name both heads for the battle, because both got their different 
chart of attacks, along with different resistances. So, the scaly head(the 
monster’s right head) will be fire elemental, meaning that she uses the fire 
breath and that she absorbs fire as well. Therefore, her name is Fire Head. 
Now the other head, the horned one(the monster’s left head) will be an ice 
elemental, meaning that she uses the ice breath and that she absorbs ice. 
Therefore, her name will be Ice Head as you guessed it. The body will be 
using one attack as well, which is some Quake like spell, dealing around 600 
points on party. In last, when you deplete one head’s total HP, she uses a 
lightning elemental attack that damages your party for up to 1200 points of 
damage. To talk about the heads breathes(Fire and Ice), well both will be 
dealing 700 points on one target. You need to know one thing though, these 
damage powers I just told you about were done on my party without any 
elemental resistance. So if you got set ups that can reduce these damages, 
you’ll be damaged way less. Now for the strategy, well Enemy skills that harm 
all targets aren’t good here if they are Fire or Ice elemental because they 
will damage one head and heal the other. Same thing goes for summons, along 
with black magic spells that are paired with All. So if you are planning to 
use these, then remove any All materia you have paired(except for the one 
paired with Restore of course!)with Fire or Ice. Physical attacks are alright 
in here, especially if you added fire or ice damage to your weapons. Once 
again, if you do that, make sure you don’t hit the wrong head; fire 
attack+fire head= absorb, just like ice attack+ice head= absorb. If you don’t 
have any set ups that can protect you from the heads breathes, then Big 
Guard+Regen on your characters will be quite usefull. What ever you do, don’t 
give up, you got 36 000 HP total to deplete(if you’re eliminating one head 
after another)since Fire head and Ice head both got 18 000 HP each. 


Boss: Jenova*Death
HP: 25 000
MP: 800
Drop: Reflect Ring, MP Turbo Materia
Difficulty: Hard

Not bad, but not challenging. This time, Jenova will be using fire elemental 
attacks, so if you have the right stuff to be totally immune to fire, then 
you don’t even need a strategy. If you don’t, then read on. I’ve seen her use 
two attacks only; Red Laser, which deals around 700 points on one target, and 
Tropic Wind, which is weaker by 200 points(about). The trick is that 
Jenova*Death will be abusing of her Red Laser, using it more than twice per 
turn. That’s why you’ll like Big Guard and Regen(considering you didn’t equip 
an anti-fire set up). For the attacks, use what ever you feel like using. 
There isn’t much of a strategy to give here, just plan your actions alright 
and you should definitely be victorious.


Boss: Ultimate Weapon
HP: 18 000
MP: 400
Drop: Nothing
Difficulty: Moderate

What a cool looking beast! This fight isn’t serious, Ultimate Weapon will 
just give you a preview of his power, because after a few turns, he’ll fly 
away. But oh well, as I always do, I’ll list his attacks. Quake2 should be 
the first attack he uses, which will deal a fair amount of damage on your 
party. He will also use his huge claw to swipe a target for around 700 
points. His strongest attack however, has to be Ultima Beam(the name’s 
Ultimate Weapon after all), which deals nearly 1900 points on party. But as I 
told you, you cannot kill the Weapon in this battle, because he will fly away 
after a few turns. If you love that Curse Ring you found in Mideel, then you 
can try to steal another one from Ultimate Weapon, though I’d recommend you 
to work on your offense instead, simply to show him your strenght (-_-().

Tip: Now wouldn’t be such a bad time to go have fun around the world with 
Cloud as your party leader. With the Highwind, you can take on a few quests 
that I will list below, as I always do.

- If you haven’t done it already, Yuffie’s subquest in Wutai is still 

- You can start to breed chocobos now in order to get yourself a Gold 
Chocobo, refer to the Chocobo Breeding(8-) section of this FAQ for a guide 
about it.

- If you did listen to my tip just above, you could go pay a visit to the 
Ancient Forest with your Gold Chocobo(or Black) which is located south of the 
Cosmo Canyon. You could get cool items there, like Cloud’s second best weapon 
in the game(Apocalypse).

- With Cloud back in the party, you can witness an interesting secret scene 
in the Shinra Mansion at Nibelheim(Library). 

- You can visit Midgar again. A man there will tell you that he lost his key 
to enter the town. Go dig it at Bone village(near the crashed plane’s 
cockpit) then come back and enter Midgar. You can obtain Tifa’s ultimate 
weapon(refer to my characters’ ultimate weapons section) in the Wall Market. 
Other than that, there isn’t much to do there, but it’s always fun to revisit 
it for good old time’s sake.


Boss: Carry Armor
      Right Arm
      Left Arm
HPs: 24 000
     10 000
     10 000
MPs: 200
Drop: God Hand
Difficulty: Medium

This battle is known to be fairly tough, and yes I have to admit that if you 
don’t have the right abilities, this boss is a rough one. Let me explain the 
strategy used by that machine: it has a main body and two arms. The arms will 
be attacking you dealing 1/3 of the damage you inflicted on it with your last 
attack. Also, both arms will be grabbing your characters, making you lose 
control of that chosen character. To talk about the main body, it will be 
using the Lapis Laser, which deals around 1500 points on party. Quite an evil 
machine isn’t it? For the strategy, let say you gonna need PROTECTION. Why? 
Here, I explain. See, the main body has 24 000 HP, and both arms got 10 000 
HP each. Unless you got that Slash-All materia(meaning that you probably 
listened to my tips above and that you visited the Ancient Forest with a 
Black or Gold Chocobo), the best attacks to use in our situation will be all 
targets magic spells. Which ones? Magic Breath is extremely powerfull, along 
with Bolt3(Bolt materia paired with All), both offenses being great in this 
battle. But as I warned you already, the arms’ damages will be based on 1/3 
of yours, meaning that say you deal 2400 points(random points I chose) with 
Magic Breath, the arms will counterattack for 800 points on your party, and 
since they are quite fast, you’ll get struck for 2-3 times that damage. Don’t 
forget to count the main body’s Lapis Laser, which deals over 1400 points. 
Solution? Big Guard+Regen on party indeed, giving you nice defense along with 
Haste and of course, the possibility for you to chill out on wasting turns to 
cast healing spells. Summons can also be used in here, heck, anything that 
targets all and that deals high damages, considering that you can survive the 
counter attack afterward. 

Tip: I’m annoying with my tips right? Guess what, I don’t care! After a a few 
events(following your victory over the last boss above), you will have a new 
travelling engine; the submarine. If you failed the Submarine mission, then 
you can still get another one(refer to a FAQ/walkthrough). With the 
Submarine, you can explore the sea, so board it and get underwater. Travel to 
the west continent and check for a red submarine. Examine it to get a Huge 
materia. Now, head north from the red submarine hugging the west continent 
until you see a hole. Head in there to follow a small path in which you will 
see a crashed plane. That’s the sunken Shinra plane, and I HIGHLY recommend 
you to visit it, since you’ll be able to get AWESOME items like the Double 
Cut materia, Yuffie’s ultimate weapon, and more over there. You will go 
through a boss battle as well, so the strategy is just below.


Bosses: Reno and Rude, "The Turks"
HPs: 15 000
     20 000
MPs: 230
Drop: Elixir
Difficulty: Tough

My god, what an awesome place is the Sunken Shinra plane. Not only that you 
were able to get the Double Cut materia and Yuffie’s Conformer in the room 
you just visited, but you can steal Reno in this battle for a Touph Ring, 
which is simply one of the best accessory in the game, giving 50 points to 
your Spirit and Vitality stats. You can also steal Rude for a Ziedrich, which 
is a GREAT armor for your stats, though I don’t recommend you to equip it 
since there are no slots on it. Back on the strategy for this battle, you 
must be warned that this fight isn’t all that easy however. Reno will be 
using the Neo Turk Light, which confuses one of your character. Equip Ribbons 
to fix that problem. Other offenses he will use are normal attacks, dealing 
around 500 points. To talk about Rude, I’ve seen him use level 2 black magic 
spells such as Ice2, along with solid physical attacks, dealing around 1600 
points. Big Guard(with Regen as a plus)is nice here, and for your attacks 
well, you decide. Physical attacks, enemy skills, magics, summons, all are 
good. Your limit break bars should be increasing quite easily because of the 
enemies’ attacks so use them whenever you get the chance. If you have Yuffie 
in your party, you can have an easy win by equipping the Double Cut materia 
on her, along with her ultimate weapon, allowing you to deal over 10 000 
points per turn. If you don’t, then use what ever works well.

Quick note: Oh and by the way, you might have seen a huge green THING messing 
around in the ocean. That is one of the toughest boss in the whole game, so 
do_not_try to fight it yet, since I am 95% sure that you don’t have the 
required items, nor the levels, for now at least.


Bosses: Rude
        Attack Squad(well SOLDIER)
        Attack Squad(well SOLDIER)
HPs: 9000
MPs: 240
Drop: S.Mime
Difficulty: Easy

Quickly dispatch of the Shinra soldiers, which are both weaklings. Rude on 
the other hand is alright, but I thought he was much better when you fought 
him just earlier in the sunken place(if you visited the place). He will be 
using Grand Spark, which deals around 530 points on one target, but he will 
always(at least I think so) use it 3 times in a row. Other than that, I’ve 
seen him use physical attacks, along with MBarrier. I’ve never seen him use 
Barrier though, but that would be entirely possible. There isn’t much of a 
strategy here, other than using your best attacks to quickly win this battle. 
Oh and, I wouldn’t bother trying to steal him. You can get a Ziedrich but as 
I said it earlier, that good-for-stats armor has no slots on it, and also the 
fact that the chances to successfully steal it seem so low.

Boss: Diamond Weapon
HP: 50 000
MP: 3000
Drop: None
Difficulty: Medium

This isn’t as hard as it may seem. Sure Diamond Weapon is an high HP user, 
and he’s immune to physical attacks(at least for half of the battle), but you 
shouldn’t have too many problems. As I just told you, physical attacks won’t 
work, so you will have to rely on magic. That includes enemy skills(Trine and 
Magic Breath working quite well here), magic spells(Bolt3 and Ultima being 
the bests) and, of course, summons such as the 3 Bahamuts(Bahamut, Neo 
Bahamut and Bahamut Zero), Typoon(if you conquered the Ancient Forest), Ramuh
(believe it or not), etc. To talk about Diamond Weapon’s attacks, well he 
will be using some laser shot with his head, causing around 800 points on one 
character. After a while though, he will start a countdown in which he 
charges himself to use the Diamond Flash, which is his best attack, dealing 
over 2500 points on party. However, as he does that, he reveals a 
vulnerability to physical offenses, allowing you to make full use of your 
weapons, physically talking. Double Cut materia works quite well, along with 
your best limit breaks. Good old Restore+All combo will still be a friend in 
this boss battle, allowing you to heal with Cure3 and put your party in Regen 
status. Big Guard will be good too, as always. Diamond Weapon will give you a 
shitload(oh crap, I said the S word!!!)of EXP and AP, so make sure your 3 
characters are alive as you win the battle, and that you have equipped need-
to-be leveled materias.

Tip: Once Diamond Weapon is rocked in that awesome FMV, Ultimate Weapon will 
be hovering above the lake near Junon town. You can undertake the quest of 
taking him out in order to acquire Cloud’s best weapon. Refer to the Ultimate 
Weapon section(9-) of this guide for more infos. Also, please consider that 
this is your last chance to do some world tours in Disc 2 before moving on to 
disc 3, so it’s your last call to do Yuffie’s subquest in Wutai.


Bosses: The Turks, Elena, Reno, Rude
HP: 30 000
    25 000
    28 000
MP: 0
Drop: Elixir
Difficulty: Tough

The final battle with the Turks, and this time, Elena will join. Let’s first 
describe each bosses: Reno will be using the Electropod attack, which deals 
around 1000 points on one character. He will also absorb ice elemental 
arracks. To talk about Elena, well she will be throwing grenades at your 
party for around 500 points, and she will change to back row whenever you hit 
her while she’s in front. Just like Reno, she can absorb an element, which is 
lightning. Finally, Rude will be using his good old physical attacks for 
around 1800 points on one target. Just like his partners, he can absorb an 
element as well, which is Fire. Knowing this, you shouldn’t be thinking about 
using enemy skills other than Big Guard, because elemental attacks that 
target all enemies aren’t a good idea in here, since you’ll be damaging two 
Turks and healing the last one. Non-elemental offenses are great though, like 
Ultima. You could use powerfull summons as well, like the Bahamuts. Physical 
attacks being my favourite ones, I would advice you to make full use of any 
Command materias linked to them such as Double Cut and Slash-All. Limit 
breaks, as always, are your best friends. However, please do not forget to 
steal Reno for another Touph ring. Elena has a Minerva Band, while Rude’s got 
a Ziedrich but meh, the Touph ring should be your single preoccupation. To 
win the battle, even I am not sure about what you have to do. It seems that 
as you deplete one of the Turk’s total HP, the battle will end. I can’t 
confirm it though, but I always took care of Reno beforehand so whenever he 
fled, his partners followed him.


Boss: Proud Clod
HP: 60 000
    24 000(Jamar Armor)
MP: Unknown
    200(Jamar Armor)
Drop: Ragnarok
Difficulty: Easy

That’s a big enemy, but he’s far from being tough. Thing is, he has different 
parts that will attack you, and they have their own turns. Funny, because you 
can only target two parts; the main body and the jamar armor. You win the 
battle as you deplete the main body’s total HP(60 000), but you really SHOULD 
take care of the armor first. Why? Because it will use Materia Jammer, which 
disables your materias. To talk about the body’s attacks, well its knees will 
be using two(or maybe more) different elemental offenses, such as Fire and 
Ice. It has machine guns as well, and once the body has taken enough damage, 
the whole Proud Clod will bow before you. That doesn’t mean that Scarlet and 
Heidegger are giving up, since the Clod will now use a new attack; Beam 
Canon, which damages your party for 1000 points. As you can see, this boss 
isn’t all that tough for an anti-Weapon machine, so there isn’t much of a 
strategy. Just have Regen and Big Guard to be safe, and you should be more 
than fine.


Boss: Hojo
      Poodler Sample
      Bad Rap
      Helletic Hojo
      Right arm
      Left Arm
      Lifeform Hojo Na
HP: 13 000
    10 000
    11 000
    26 000
    24 000
MP: 250
Drop: Power source
Difficulty: Easy

Good, you can now make this sick BASTARD pay for all of his crimes.

Hojo has like, 3 forms, so I’m gonna divide them 3 below, giving you the 
different strategies.

First form- Nothing hard, he’s in his human form, and he will summon two 
experiments to help him: Poodler Sample and Bad Rap Sample. It’s useless to 
kill them though, because Hojo will just re-summon them. Basically just 
target Hojo, and if you’re good enough, he shouldn’t even be able to get a 
turn before you defeat him.

Second form- What an ugly monster, Hojo now looks like Jenova, but he 
actually got two arms. That’s the Helletic Hojo, and he can be alright. The 
main body will be using Confu(funny chocobo animation), so make sure you have 
Ribbons equipped or else.. To talk about the arms, well Hojo will be using 
his right one to attack you physically for high damages, while his left one 
will be doing.. huh, nothing? Seriously, I’ve never seen it act. Not like I 
ever cared. Concentrate your attacks on the main body mainly, because Hojo 
will be reviving them if you beat them down anyway. If they really are 
getting in your way, then just have a summoner using the best summons you got.

Third form- What the heck is that.. I would’ve thought that his final form 
would be gigantic or something, yet you’re stuck fighting some unoriginal 
cheap skeleton. Lifeform Hojo will be abusing of abnormal statuses in here, 
so Ribbons will be once again your living allies(even though they’re 
accessories, tee hee). He will use physical attacks as well but they’re so 
pathetic. This Hojo’s arsenal is mainly the abnormal statuses so if you have 
Ribbons, then he’s useless. This battle is basically just to give you the 
opportunity of PUNISHING Hojo for what he’s done to tons of living beings.

Disc 3 bosses strategies

Tip: The North Crater is the last place to visit because you meet the final 
confrontations down there, thus ending the game. I wouldn’t do that now 
though, because there are many optinal quests you can take on. As always, 
there they are, listed below:

- You can go talk to Bugenhagen in Cosmo Canyon in order to obtain Red XIII’s 
ultimate weapon(Limited Moon) now.

- If you haven’t already, you can go breed chocobos in order to get a Gold 
Chocobo. Chocobo with which you can obtain the best materias in the game. 
Refer to the chocobo breeding section of this guide(8-)for more.

- Ruby Weapon can be fought now in the desert around the Gold Saucer. Check 
out the Ruby Weapon section for more(10-).

- Emerald Weapon is still messing around in the ocean. You could’ve tried to 
defeat him in Disc 2, but I adviced you to wait until Disc 3, which is now. 
Check out the Emerald Weapon section for more(11-).

- Now wouldn’t be a bad time to visit the Battle Square at the Gold Saucer. 
You could get GREAT rewards(such as the Omnislash manual and the W Summon 
materia) for participating in the battles there. 

- Any side quests(except for Yuffie’s) can still be done(such as the Ancient 

These are entirely optional, and time consuming, yet I still highly recommend 
you to check them out. With that done, here we go for the final 
confrontations in the North Crater!


Boss: Jenova*Synthesis
          Right Arm
          Left Arm
HP: 60 000
    10 000
Drop: Nothing
Difficulty: Easy

A fair battle, actually cake if you took the time to complete various side 
quests in order to get better equipment/materias. You should take care of her 
tentacles first, since they will be slapping you for around 1500 points, 
along with inflicting Silence. Afterward, use your best offenses to quickly 
dispose of the main body, which won’t do much. Double Cut materias mastered 
to 4xcut is great in here, just like any other summons or enemy skills and so 
on; nothing worth a strategy. After some time though, Jenova will use a 
Countdown and if it reaches 0, she will cast Ultima as a final attack. Just 
make sure you beat her down before she gets to do that; who would want a draw 
in such a simple battle.


Boss: Bizzaro Sephiroth
      Right Arm
      Left Arm
HP: 40 000
     10 000
MP: Unknown
Drop: Nothing
Difficulty: Medium

Alright, this is quite a weird battle. As you can see, Bizzaro Sephiroth has 
different parts; his head, two arms, a core, and the body itself. Deplete the 
body’s total HP and you’re the winner. The other parts can attack you though. 
What to do? Well, as you know, you have two parties. How to switch party? 
Deplete one of the part’s total HP(except for the body, if you do that, as I 
just told you, the boss is gone) and you’ll be asked if you’re worried about 
the other party. Reply yes to switch, though I’ve never seen the point of 
doing it. Something else that is enigmatic to me is the fact that you cannot 
damage the core- unless you have the other party. With that one party, once 
you’ve damaged the core enough, you’ll be told that Cloud’s party(the other 
one) can now damage it. So switch again and take care of it once and for all. 
Point of doing it? I suppose it’s simply to block the boss’s ability of 
reviving his defeated parts(but I’m not sure). As I told you already though, 
I’ve never bothered with Bizzaro’s parts. Instead, I always took care of the 
body quickly. If you want to do that, then you must be warned of one thing; 
Bizzaro Energy. What’s that? An healing spell that heals the body for up to 
6500 points. When does he use it? Each turn basically, meaning that you must 
be able to deal more than 6500 points on the body each turn, otherwise it’s 
useless. But how? Multiple hits offenses such as Double Cut(mastered to 4xcut 
if possible). Limit breaks working well here, but I wouldn’t count on them. 
Summons are cool too, along with your enemy skills. Personally, I’ve never 
had any trouble with this battle since each times I beat the game, I had 3 
Double Cut materias mastered on my 3 main characters.

In other words, if anyone has a better strategy involving correct infos about 
this boss with which(the strategy that is) you’re assuming that we can’t deal 
more than 6500 points per turn is invited to send anything he knows to my e-
mail address(check e-mail section).


Boss: Safer Sephiroth
HP: ?
MP: ?
Drop: Nothing, it's the last boss bud!
Difficulty: Hard

This battle will be pie with top notch materias such as Double Cut(mastered 
to 4xcut), along with nice stats. If you don’t have any of these though, then 
you’re in a fairly rough battle. Safer Sephiroth will be using a large list 
of attacks: Wall, Break(petrifies one character and deal a damage bonus), 
Flare, Doom, Dispel, Pale horse, Shadow Flare, Dein, a swipe physical attack 
and in last but not least, the 2 hours animation Super Nova.

The thing is, the damage of these attacks are a total mistery to me. From 
what I’ve heard, Safer Sephiroth’s stats could be based on Cloud’s(or 
party’s) level. I didn’t agree but after a few tests, I do, in fact, have to 
admit that there is something weird going on. Super Nova’s damage seems to be 
gravitational, though I’m not sure. For the other attacks, I have no idea. 
Shadow flare once dealed 6500 points on one of my char, then in another 
battle, it dealed around 3000 damage only. Could be the low stats for the 
first test but still, a 3500 points difference is big. But oh well, for the 
strategy, I’d recommend you equip Ribbons on your characters so you won’t 
have to care about Safer’s abnormal statuses that he’ll use. Big Guard and 
Regen are always cool but Safer will probably Dispel them so it could be a 
wasted turn. For the attacks, use_everything_you’ve_got. Double Cut, Summons
(except for KOTR, come on be fair!), magic spells(Quadra magic helps in 
here), limits, everything! This is the last losable battle, and there is no 
New Game+ in FF7. Therefore, you can use every single last healing items you 
have in your inventory. 

36th and FINAL battle

Final battle: Sephiroth
HP: Die after one hit
MP: what?
Drop: End of game
Difficulty: Omnislash rules!

(-_-(-_-(-_-)-_-)-_-), no idea why I’m doing this but oh well, it’s always 
fun to describe a battle, even if it cannot be lost. Sephiroth, the real 
Sephiroth, wants one last encounter. It’s a one-on-one duel though, between 
Sephiroth and Cloud. Even if you didn’t take the time to get the Omnislash at 
the Battle Square, you will still have it in this duel. What else? Cloud’s 
limit break bar will be full, allowing you to unleash Omnislash on Sephiroth 
right at the start. You could always just Defend or change row, giving 
Sephiroth a chance to get his turn and slash you with his Masamune. But then, 
Cloud will automatically counter attack, winning the battle. Indeed, it’s way 
cooler to win with Omnislash, so just use it and feel this game’s magical 
power one last time before you get your ending!

Congratulation, you can now add Final Fantasy VII to your "owned and beaten" 
game collection!

4- General tips

This section contains general tips(as the name says it)about Final Fantasy 
VII, so use it at your advantage.

- Let’s cheat

Warning: If you want to be 100% legit, do NOT use this tip that I’m about to 
give you.

What is it about? The Duplication Trick. With the W Item materia, which is 
found in Midgar in your second visit(in the tunnels similar to the ones you 
passed through way earlier in the game, keep heading south down the screens 
and you’ll eventually reach the materia), you can duplicate any battle items
(items that can only be used in battles) up to the limit, which is of 99.

How? Equip the W Item materia on one of your character and enter a battle. 
With that character, select an item in your inventory to then pick a target
(doesn’t matter which target). You’ll be able to use a second one(the 
materia’s ability), so select the item you want to duplicate but then, don’t 
pick a target. Instead, cancel(by pressing X). Select that one item again, 
and you’ll see that it has increased of a 1. Cancel again, then pick, then 
cancel, then pick, the item is duplicated each times! As I said it already, 
it IS cheating, so if you want to be fair and stay legit, this trick isn’t 
for you. But if you don’t give a duck, then have fun!
- Best place to get EXP and AP

This tip is for the ones who are in Disc 3 and are willing to get some levels 
for their characters AND their materias for different reasons, like going 
after the Weapons for example. Believe it or not, but that place is actually 
the North Crater.

The location? Well, go down the North Crater until you meet a crossroad(after 
several areas). You’ll be asked to choose between the left and right path. 
Take the left one, and keep going down the screens until you reach yet 
another crossroad. Choose the "up" option to enter a well drawn area. To 
recognize the place, the Jurassic Park like theme you were hearing will 
switch to a new relaxing theme. In here, you can meet enemies like the Magic 
Pots. You can’t damage them unless you feed them an Elixir, but they are 
worth well the effort, since they give 8000 EXP each, along with 1000 AP. 
They usually spawn in pair of 2, so double these numbers I just wrote. If 
you’re low on Elixirs, you can either use the Duplication Trick(read the tip 
just above) or you could Steal/Mug the Tonberries that can also be found in 
this area. Still in the same place, you can also meet Mover enemies, which 
are really like pink balls. These give 0 EXP, but 800 AP each, and they 
always appear in group of 3, so triple it for 2400 AP at all(they give 90 000 
gil in total as well, if you care). I recommend you to use this place for 
your leveling up business for both your EXP and AP, especially if you got 
multiple AP gaining equipment. 

- The heck is lucky 7?

In a battle, if one of your characters’ HP drop to 7777, he/she will get in 
the lucky 7 mode. Now, I never thought that it was a reliable "mode" to use 
since I actually never tried to use it. But if anyone would wish to 
contribute to this FAQ with informations about it, you are invited to do so. 
You will get all the credits, indeed.

- Let’s buy money with money!

Or actually, should I say: "let’s buy toy money with real money!". Toy money? 
How does that sound to you? GP right? Well yes, you can buy GP with gil. At 
the entrance to the Gold Saucer(behind the tram), you can find a man selling 
1 GP for 100 gil, and he sells 100 GP max, so 10 000 gil spent at all. He 
RARELY appears though, so I wouldn’t consider that a source for GP gaining. 
Still, you can always try it.

5- The secret characters

As you can guess it reading the name, this section is about the secret 
characters found in FFVII. There are two of them; Yuffie and Vincent. Below, 
you will learn how to have them join your party.

a. Yuffie Kisaragi

On the world map on the east continent, search around the Junon and Fort 
Condor territory to spot a few forests. In these, you can battle enemies of 
course, but sometimes, you will get to face a female ninja. Defeat her to 
find yourself on a field. The ninja will be on the ground, and you will see a 
save sphere to your left. Now, you need to do exactly what I tell you to, 
because if you don’t, that female ninja will escape and snatch some gil. 

First, talk to her. She will talk trash and challenge you to one more battle. 
Refuse by choosing:

Not interested.

Seeing that you’re not fighting her again, she will think that you’re scared 
of her. Enter her game in a sarcastic way by replying:


Mad, she’ll simply decide to leave you there. Don’t let her by choosing the 
next option:

Wait a second!

Since you’re insisting for her to stay, she’ll wonder if you would actually 
like her to join you. Reply:

That’s right.

Now here’s the catch, she will accept, but do not ask her name. Instead, 
choose the next option:

Let’s hurry on.

You now get to name her, default name being Yuffie.

b. Vincent Valentine

The first time you get to join Nibelheim is in Cloud’s flashback. In that 
one, there’s like nothing you can do. But in your second visit, you’re in the 
present with the party. In this second visit(from this time I mean), you can 
obtain the secret character. You need the Key to the Basement, which was 
obtained in the locked safe found in the mansion. Here is the combination:

Right 36, left 10, right 59 and right 97.

You have to battle Lost Number indeed, so refer to the Bosses’ strategies 
section of this guide(main section of the FAQ by the way) for the strategy. 
In the safe, you get the Odin materia along with the Key to the basement. 
With the key, head downstairs in the corridor before the library. You can see 
a door left to it, open it with the key and go examine that coffin in this 
new room. A man will emerge of it, that individual being the experiment you 
may have red about in the files found in the main hall of the mansion. When 
you get the choice, choose the option:

Talk about Sephiroth.

Both Cloud and the red cap man will be surprised as both know Sephiroth(like 
oh my god wow, so surprising!). Next option to choose is:

Who are you?

You learn that he is Vincent Valentine, but he has no intention of joining 
you. So just give up, and leave the area. In the corridor, try to leave to 
the upper level of the mansion and Vincent will come back and accept to join 
you. There you go! You now have a new member in your crew!

6- Materia Listing

Basically a listing section, which is as you probably can guess a real pain 
in the butt to type so you better use it!

Magic Materia


Magic                     AP to next level

Cure                      2500
Cure2                     17 000
Regen                     25 000
Cure3                     40 000

Location: Lot of shops in Midgar sell them, as well as other 
cities/villages around the world.


Magic                    AP To next level

Fire                     2000
Fire2                    18 000
Fire3                    35 000

Location: Lot of shops in Midgar sell them, as well as other 
cities/villages around the world.


Magic                     AP to next level

Bolt                      2000
Bolt2                     18 000
Bolt3                     35 000

Location: Lot of shops in Midgar sell them, as well as other 
cities/villages around the world.


Magic                     AP to next level

Ice                       2000
Ice2                      18 000
Ice3                      35 000

Location: Lot of shops in Midgar sell them, as well as other 
cities/villages around the world.


Magic                     AP to next level

Poisona                   1200
Esuna                     52 000
Resist                    60 000

Location: Shop in Kalm village.


Magic                      AP to next level

Quake                      6000
Quake2                     22 000
Quake3                     40 000

Location: Shop in Kalm Village


Magic                     AP to next level

Life                      45 000
Life2                     55 000

Location: Shop in Junon Village


Magic                      AP to next level

Bio                        5000
Bio2                       20 000
Bio3                       35 000

Location: Shinra Floor 67(and shops around the world)


Magic                      AP to next level

Mini                       8000
Toad                       24 000

Location: Mount Corel(and shops around the world)


Magic                      AP to next level

Haste                      8000
Slow                       20 000
Stop                       42 000

Location: Shop in Gongaga Town.


Magic                      AP to next level

Sleep                      10 000
Silence                    20 000

Location: Shop in Junon(and other shops around the world)


Magic                      AP to next level

Confu                      12 000
Bersek                     25 000

Location: Shop in Gongaga town.


Magic                      AP to next level

Sleep                      10 000
Silence                    20 000

Location: Shop in Junon.


Magic                     AP to next level

Escape                    10 000
Remove                    30 000

Location: Shop in Rocket Town.


Magic                    AP to next level

Comet                    12 000
Comet2                   60 000

Location: Forgotten City.


Magic                     AP to next level

Barrier                   5000
M-Barrier                 15 000
Reflect                   30 000
Wall                      45 000

Location: Shop in Rocket Town.

Full Cure

Magic                     AP to next level

Full cure                 100 000

Location: Cosmo Canyon.


Magic                     AP to next level

Demi                      10 000
Demi2                     20 000
Demi3                     40 000

Location: Cave of the GI once you defeat GI Nattack.


Magic                     AP to next level

Freeze                    5000
Break                     10 000
Tornado                   15 000
Flare                     60 000

Location: Mideel.


Magic                     AP to next level

deBarrier                 6000
Despell                   10 000
Death                     45 000

Location: Shinra Mansion(Nibelheim).


Magic                      AP to next level

Shield                     100 000

Location: North Crater


Magic                       AP to next level

Ultima(can't use it)        5000
Ultima                      100 000

Location: North Corel(Huge materia event, stop the train and get it for free 
or don’t and buy it for 50 000 gil).


Summon Materias


Summon                      AP to next level

Lvl 1                       2000
Lvl 2                       14 000
Lvl 3                       25 000
Lvl 4                       35 000
Lvl 5                       MASTER

Location: Chocobo ranch, watch the Chocobo’s dance.


Summon	                AP to next level

Lvl 1                       4000
Lvl 2                       15 000
Lvl 3                       30 000
Lvl 4                       50 000
Lvl 5                       MASTER

Location: Priscilla’s reward for helping her out.


Summon                      AP to next level

Lvl 1                       5000
Lvl 2                       20 000
Lvl 3                       35 000
Lvl 4                       60 000
Lvl 5                       MASTER

Location: Shinra cargo ship.


Summon                      AP to next level

Lvl 1                       10 000
Lvl 2                       25 000
Lvl 3                       50 000
Lvl 4                       70 000
Lvl 5                       MASTER

Location: Chocobo Square in Gold Saucer’s prison.

Summon                      AP to next level

Lvl 1                       15 000
Lvl 2                       30 000
Lvl 3                       60 000
Lvl 4                       80 000
Lvl 5                       MASTER

Location: Gongaga town(at the Mako reactor).


Summon                      AP to next level

Lvl 1                       16 000
Lvl 2                       32 000
Lvl 3                       65 000
Lvl 4                       80 000
Lvl 5                       MASTER

Location: Shinra Mansion in Nibeilhem.


Summon                      AP to next level

Lvl 1                       22 000
Lvl 2                       60 000
Lvl 3                       90 000
Lvl 4                       140 000
Lvl 5                       MASTER 

Location: Ancient Forest


Summon                      AP to next level

Lvl 1                       20 000
Lvl 2                       50 000
Lvl 3                       80 000
Lvl 4                       120 000
Lvl 5                       MASTER

Location: Temple of Ancients(as you defeat the Red Dragon).


Summon                      AP to next level

Lvl 1                       25 000
Lvl 2                       65 000
Lvl 3                       100 000
Lvl 4                       150 000
Lvl 5                       MASTER

Location: Touch the hot spring then defeat Snow(Great Glacier).

Neo Bahamut

Summon                      AP to next level

Lvl 1                       30 000
Lvl 2                       80 000
Lvl 3                       140 000
Lvl 4                       200 000
Lvl 5                       MASTER 

Location: Whirlwind Maze(on your way to the North Crater).

Bahamut Zero

Summon                      AP to next level

Lvl 1                       35 000
Lvl 2                       120 000
Lvl 3                       150 000
Lvl 4                       250 000
Lvl 5                       MASTER

Location: In Bugenhagen’s invention, examine one of the huge materia to get 
Bahamut Zero(Bahamut and Neo Bahamut are required).


Summon                      AP to next level

Lvl 1                       18 000
Lvl 2                       38 000
Lvl 3                       87 000
Lvl 4                       100 000
Lvl 5                       MASTER

Location: Complete Yuffie’s side quest in Wutai.


Summon                      AP to next level

Lvl 1                       28 000
Lvl 2                       70 000
Lvl 3                       120 000
Lvl 4                       800 000
Lvl 5                       MASTER

Location: Beat up the Shinra Corp. at Fort Condor with your army 
to get the materia.


Summon                      AP to next level

Lvl 1                       35 000
Lvl 2                       120 000
Lvl 3                       150 000
Lvl 4                       250 000
Lvl 5                       MASTER

Location: Ancient Forest(near Canyon)


Summon                      AP to next level

Lvl 1                       35 000
Lvl 2                       120 000
Lvl 3                       150 000
Lvl 4                       250 000
Lvl 5                       MASTER

Location: Shinra Sunken Plane.

Knight of the Round

Summon                      AP to next level

Lvl 1                       50 000
Lvl 2                       200 000
Lvl 3                       300 000
Lvl 4                       500 000(ouch!)
Lvl 5                       MASTER

Location: Secret island northeast of the map(Gold Chocobo needed).


Command Materia


Command                     AP to next level

Sense                       40 000

Location: Kalm town, Junon town and Wall Market.


Command                     AP to next level

Steal                       40 000
Mug                         50 000

Location: Midgar Sewers, Kalm Town.


Command                     AP to next level

Morph                       40 000

Location: Temple of Ancients.


Command                     AP to next level

Manip.                      40 000

Location: Fort Condor, Rocket Twon. Also, Cait Sith is equipped with one as 
he joins you.

Enemy skill

No AP to gain on it, simply a command with which you can use the enemy’s 
abilities(that you learn as you’re struck by them).

Location: Hojo’s laboratory, Ancient City, Chocobo Sage house.

Death Blow

Command                     AP to next level

Death blow                  40 000

Location: Fort Condor and Rocket Town.


Command                     AP to next level

Throw                       45 000
Coin                        60 000

Location: Fort Condor, Rocket Town. Also, Yuffie is equipped with one as she 
joins you.

Double Cut

Command                      AP to next level

2X cut                       100 000
4X cut                       150 000

Location: Sunken Shinra plane.

W Magic

Command                      AP to next level

W Magic                      250 000

Location: North Crater.

W Item

Command                       AP to next level

W Item                        250 000

Location: Midgar Tunnels(second visit in Midgar).

W Summon

Command                       AP to next level

W Summon                      250 000

Location: Win 64 000 battle point in the Battle Square at the Gold Saucer.

Slash All

Command                       AP to next level

Slash All                     100 000
Flash                         150 000

Location: Ancient Forest.


Command                       AP to next level

Mime                          100 000

Location: Wutai Fire Cave(Black or Gold chocobo required).


Support Materias


Support                       AP to next level

Lvl 1                         1500
Lvl 2                         6000
Lvl 3                         18 000
Lvl 4                         35 000

Location: Sector 7, Shinra Headquarters, Cargo Ship, Great Glacier.


Support		            AP to next level

Lvl 1(reduce by 1/2)          10 000
Lvl 2(reduce by 100%)         40 000
Lvl 3(absorb)                 80 000

Location: Shinra Headquarters, Mount Corel, Nibelheim.

Added Cut

Support                       AP to next level

Lvl 1                         200 000

Location: Great Glacier.

Added Effect

Support                       AP to next level

Lvl 1                         100 000

Location: Cosmo Canyon(GI nattak).

Steal as well

Support                       AP to next level

Lvl 1                         200 000

Location: Wutai Fire Cave.

Final Attack

Support                       AP to next level

Lvl 1                         20 000
Lvl 2                         40 000
Lvl 3                         80 000
Lvl 4                         160 000

Location: Reward for winning the special battle in the Battle Square at the 
Gold Saucer.


Support                       AP to next level

Lvl 1(30%)                    40 000
Lvl 2(40%)                    80 000
Lvl 3(60%)                    120 000
Lvl 4(80%)                    200 000
Lvl 5(100%)                   MASTER

Location: North Crater.

Magic Counter

Support                        AP to next level 

Lvl 1(30%)                     40 000
Lvl 2(40%)                     80 000
Lvl 3(60%)                     160 000
Lvl 4(80%)                     300 000
Lvl 5(100%)                    MASTER

Location: Win 10 races in the S rank with one of your chocobo in the Chocobo 
Square at the Gold Saucer.

HP Absorb

Support                        AP to next level

Lvl 1                          100 000

Location: Wutai, North Crater.

MP Absorb

Support                        AP to next level

Lvl 1                          100 000

Location: Wutai.

MP Turbo

Support                        AP to next level

Lvl 1(10%)                     10 000
Lvl 2(20%)                     30 000
Lvl 3(30%)                     60 000
Lvl 4(40%)                     120 000
Lvl 5(50%)                     MASTER

Location: Temple of Ancients.

Quadra Magic

Support                        AP to next level

Lvl 1                          40 000
Lvl 2                          80 000
Lvl 3                          120 000
Lvl 4                          200 000

Location: Cave near Mideel/Lifestream(Gold chocobo required).

Sneak Attack

Support                        AP to next level

Lvl 1(20%)                     20 000
Lvl 2(35%)                     60 000
Lvl 3(50%)                     100 000
Lvl 4(65%)                     150 000
Lvl 5(80%)                     MASTER

Location: Gold Saucer Chocobo Square.


Independent materias

Chocobo Lure

Independant                    AP to next level

Lvl 1(1)                       3000
Lvl 2(1.5)                     10 000
Lvl 3                          30 000
lvl 4                          MASTER

Location: Chocobo Farm.


Independant                     AP to next level

Lvl 1(20%)                      2000
Lvl 2(40%)                      10 000
Lvl 3(60%)                      25 000
Lvl 4(80%)                      40 000
Lvl 5                           MASTER

Location: Wall Market, Sector 6 slums.

Long range

Independant                     AP to next level

Lvl 1                           80 000
Lvl 2                           MASTER

Location: Mithril Mine.


Independant                     AP to next level

Lvl 1(6%)                       8000
Lvl 2(12%)                      20 000
Lvl 3(24%)                      40 000
Lvl 4((36%)                     80 000
Lvl 5(48%)                      MASTER 

Location: Battle Square at the Gold saucer.

Luck Plus

Independant                      AP to next level

Lvl 1(10%)                       15 000
Lvl 2(20%)                       30 000
Lvl 3(30%)                       60 000
Lvl 4(40%)                       100 000
Lvl 5(50%)                       MASTER

Location: Temple of Ancients.

Speed Plus

Independant                      AP to next level

Lvl 1(10%)                       15 000
Lvl 2(20%)                       30 000
Lvl 3(30%)                       60 000
Lvl 4(40%)                       100 000
Lvl 5(50%)                       MASTER

Location: Battle square for 4000 battle point at the Gold Saucer.

Enemy Lure

Independant                      AP to next level

Lvl 1(1.5)                       8000
Lvl 2(2)                         50 000
Lvl 3                            MASTER

Location: Battle square in Gold Saucer.

Enemy Away

Independant                      AP to next level

Lvl 1(1.5)                       8000
Lvl 2(0.25)                      50 000
Lvl 3                            MASTER

Location: Chocobo race at Gold Saucer.

HP plus

Independant                      AP to next level

Lvl 1(10%)                       10 000
Lvl 2(20%)                       20 000
Lvl 3(30%)                       30 000
Lvl 4(40%)                       50 000
Lvl 5(50%)                       MASTER

Location: Materia Shops in Cosmo Canyon and Mideel.

MP plus

Independant                      AP to next level

Lvl 1(10%)                       10 000
Lvl 2(20%)                       20 000
Lvl 3(30%)                       30 000
Lvl 4(40%)                       50 000
Lvl 5(50%)                       MASTER

Location: Materia Shops in Cosmo Canyon and Mideel.

Counter attack

Independant                      AP to next level

Lvl 1(20%)                       10 000
Lvl 2(40%)                       20 000
Lvl 3(60%)                       50 000
Lvl 4(80%)                       100 000
Lvl 5(100%)                      MASTER

Location: Battle Square in Gold Saucer and Mount Nibelheim.

Magic Plus

Independant                      AP to next level

Lvl 1(10%)                       10 000
Lvl 2(20%)                       20 000
Lvl 3(30%)                       30 000
Lvl 4(40%)                       50 000
Lvl 5(50%)                       MASTER 

Location: Ancient City.

EXP plus

Independant                      AP to next level

Lvl 1(1.5)                       60 000
Lvl 2(2)                         150 000
Lvl 3                            MASTER

Location: Wonder Square at the Gold Saucer.

Gil plus

Independant                      AP to next level 

Lvl 1(1.5)                       80 000
Lvl 2(2)                         150 000
Lvl 3                            MASTER 

Location: Wonder Square at the Gold Saucer.

Mega All

Independant                      AP to next level 

Lvl 1                            2000
Lvl 2                            10 000
Lvl 3                            25 000
Lvl 4                            40 000
Lvl 5                            MASTER

Location: North Crater.

HP <-> MP

Independant                      AP to next level

Lvl 1                            80 000
Lvl 2                            MASTER

Location: Cave near Mount Corel(Gold Chocobo required).


Independant                      AP to next level

Lvl 1                            0

Location: Morph a Ghost Ship(Junon’s underwater tunnels) for the Guide Book, 
then trade it to the freak in Kalm village.

There you guys go.

7- Characters' Ultimate weapons

As you have probably noticed already, each characters got their different 
types of weapons. Cloud uses swords(except for when he uses that terribly 
ugly nail bat), while Barret uses mostly arm guns.

But the characters also have their best weapons, which are known as ultimate 
weapons. Indeed, since each characters use different types of weapons, there 
are different ultimate weapons. 

To talk about these ultimate weapons, there are ways to power them up in 
Final Fantasy VII. Each Ultimate weapons have their different ways of being 
powered up, so each characters have different factors. 

Below, you will find the locations of these Ultimate weapons, their stats, 
and of course, the ways to power them up.

Cloud's Ultima Weapon

Location: You must defeat Ultimate Weapon(the Weapon boss)and he will drop it.

Stats: Attack 100
       Attack% 110 
       Magic 51
       8 slots linked in pairs of 2 on this weapon

Potential’s factor: Cloud’s HP. The damage dealed by the weapon will be based 
on the different between Cloud’s current and maximum HP. Meaning that if your 
Cloud has 6000 HP in total but that he currently got 500, the damages dealed 
will be ridiculousely low.

Tifa's Premium Heart:

Location: In disc 2 as you get the Highwind, head to Midgar(from the base) 
and talk to the man there. He’ll tell you that he lost his key to enter the 
city, so leave and head to Bone Village. Have a digging session there and dig 
near the crashed plane’s cockpit. You should get the Key to Midgar the next 
morning. Back at Midgar, you should now be able to open the door to enter the 
city. In the Wall Market, head inside the ITEM shop in which a brozen machine 
gun tried to shoot Cloud way earlier in the game. There is a chest there, 
open it to get the Premium heart.

Additional note: Tifa has to be in your party

Stats: Attack 99
       Attack% 112
       Magic 32
       8 slots linked in pairs of 2 on this weapon

Potential’s factor: Hmk, I am not sure about this weapon. I know that Tifa 
will deal higher damages with it when her limit bar is nearly full. But I 
also heard that the Premium Heart gets better as you "Miss" her limit breaks. 
Not sure about that one though.

Aeris's Princess Guard

Location: This ultimate weapon can only be found in Disc 1 in the Temple of 
Ancients. In the clock area, head inside the IV(actually labbeled IIII) 
passage to reach a room containing a chest. Open it to get the Princess Guard.

Stats: Attack 52
       Magic 22
       6 slots are linked in pairs of 2 on this weapon

Potential’s factor: When Aeris’s allies are dead or nearly dead, her Princess 
Guard will be dealing bigger points.

Barret's Missing Score

Location: The Missing Score can only be acquired once, which is right after 
the battle with the Proud Clod in disc 2. While climbing up the stairs, you 
should eventually come to a green chest. Open it to get the Missing Score.

Additional note: Barret must be in your party to get the chest to appear.

Stats: Attack 98
       Attack% 108
       Magic 49
       slots linked in pairs of 2 on this weapon

Potential’s factor: To deal the best damage on this weapon, you need to equip 
it with high level materias. Mastered materias will make it even better.

Red XIII's Limited Moon

Location: The weapon can be obtained in Disc 3. Head to Cosmo Canyon and get 
to Bugenhagen’s house on top of the place. He will(in my opinion) fake his 
death to encourage RedXIII to move on with his life and to get out to save 
the world, instead of staying in the Canyon to protect its citizens. He then 
gives you the Limited Moon.

Stats: Attack 93
       Attack% 114
       Magic 31
       8 slots linked in pairs of 2 on this weapon

Potential’s factor: Same as Cloud’s, just that it’s now about your MP. The 
smaller is the difference between Red XIII’s current and max MP and the 
higher he will damage.

Cid's Venus Gospel

Location: After the rocket event(in which you get a Huge materia) in Rocket 
Town, talk to the oldman who gave you the Yoshiyuki in disc 1 three times and 
he will give you the Venus Gospel.

Stats: Attack 97
       Attack% 103
       Magic 42
       8 slots linked in pairs of 2 on this weapon

Potential’s factor: Same as Red XIII’s Limited Moon.

Yuffie's Conformer

Location: With the submarine, head to the Shinra sunken plane. In there, go 
into the main room and open one of the chests to get the Conformer.

Stats: Attack 96
       Attack% 112
       Magic 42
       8 slots linked in pairs of 2 on this weapon
Potential’s factor: This one is quite original, the higher the target’s level 
is and the higher the weapon’s damage will be.

Cait Sith's HP shout

Location: In your second visit at the Shinra Headquarters, open the locker on 
the floor 66(Cloud didn’t take it in the first visit because he said it was 

Stats: Attack 95
       Attack% 110
       Magic 44
       8 slots linked in pairs of 2 on this weapon

Potential’s factor: Same as Cloud’s Ultima Weapon.

Vincent's Death Penalty

Location: Have Vincent in your party and locate a waterfall on the Gold 
Saucer continent(World Map helps indeed) and use the submarine to get there 
from underwater(again, help yourself with the map). In the waterfall cave, 
you'll get to see a flashback of Vincent. Once the cut scene is over, get out 
of here and go run in random encounters. Win 10 battles then head back in the 
waterfall cave. You should obtain Vincent's limit, along with his ultimate 

Additional note: Vincent must be in your party.

Stats: Attack 99
       Attack% 155
       Magic 34
       8 slots linked in pairs of 2 on this weapon

Potential’s factor: The more enemies Vincent has killed using the ultimate 
weapon, the higher his damage will be.

8- Chocobo breeding(how to obtain a Gold Chocobo)

Oh well, a chocobo strategy could be found in the "tips" section of the older 
crappy ass version of this guide. But since I’m totally updating it, I simply 
decided to write a whole section about how to get a Gold Chocobo. The point 
of adding it to a boss guide? Meh, we gonna need it for the upcoming sections 
about Ruby and Emerald Weapon, so it wouldn’t be fair to ignore this feature 
would it?

How do you breed chocobos? At the Chocobo Ranch found on the east continent 
of the world, you can place caught Chocobos in the stalls to then feed them, 
mate them, ride them and so on. 

When is the appropriate time to take on this feature? I recommend you to 
breed chocobos as soon as you get the Highwind. You can do it later if you’d 
like, it’s just that I like to get rid of this quest as soon as possible. 
You’re going to need a few things first, which are listed just below:

- Money. An high amount of money, around 500 000 gil just to be safe. How 
will you get such an amount? Shouldn’t be a trouble if you got a mastered All 
materia to dump. They can be sold for 1 400 000 gil when mastered, so if you 
got another high level(or even mastered)All materia as an alternative, then 
just sell it. If you don’t have any, then wait until Disc 3 in the North 
Crater, where you can get 90 000 gil in one battle. Refer to "Best place for 
EXP and AP" in my general tips section.

- Stalls. At the chocobo ranch, go talk to the Choco dude in the house(that 
you can use as a Inn) and buy 6 stalls from him(10 000 gil each). We need 
like four, but screw that, let’s just take over this place. 

- Nuts and Greens. Board the Highwind and head to the cold continent. Search 
around until you spot a house that you can land just in front of it, thanks 
to the grass area. This is the chocobo sage house, and you can buy rare 
greens from the sage in here. You want the most expensive ones, which are the 
Sylkis Greens, 5000 gil each. Buy 99 of them, then leave after getting the 
Enemy Skill materia from the green chocobo(talk to it). Now we need the nuts. 
Board the Highwind again and head to Bone Village, and land on the grass 
area. Run around here(Not in the forest!) until you get to meet the 
Vlakoradus enemies in random encounters. Steal/Mug these T Rex like enemies 
for Carob Nuts. You need 3 of them, but let’s just take 4-5 to be safe. 
Second and last nut we need are Zeio Nuts. With the Highwind, head east on 
the World Map. You will spot deserted islands, and most are peninsulas. 
Search for an island shaped like a dinosaur. Land there, and run around for 
random encounters in the forests. You will meet Goblin enemies, steal/mug 
them for Zeio Nuts. You need one, so in a few seconds you’ll be out of here.

- Chocobo Lure materia. You need one, and you should’ve been one’s owner for 
a long time, as you could buy one from Choco Billy in the ranch when you 
needed a chocobo to pass through the marshes without having the Midgar Zolom 
biting your butt way earlier in the game. Personally, I always master mines, 
since that materia will be quite a good friend in the catching session we're 
about to take on.

There you go, you got the required items. Now on to the step by step mini 

We need two chocobos(duh!), but we need two specific ones. Go catch a few 
chocobos at the Gold Saucer, then get back to the ranch. Talk to Choco Billy 
and choose the "Moving" option to simply move them in the stalls, and you 
will get to see their descriptions. We need two different ones:

Mmm this one seems good.(this one is walking)


This is a great chocobo!(this one is very healthy, running)

These are the two types we need, but here comes another factor; the sex. Yes, 
we gonna talk about SEX in here, but don’t worry, I’m not talking about the 
SEX you are right now, you perverted jerk(oops, I said the J word!!!)!!! I am 
talking about the gender; male and female. We need two different genders, and 
both chocobos will need to have a different description. Shall I give an 
example? Say you have a running(this is a great chocobo!) type, and that it’s 
a female. Then, the other chocobo will need to be a MALE walking type(Mmm 
this one seems good). You cannot have two running types or two walking types, 
unfortunately. When you have the wanted chocobos, it’s now the time to mate 
them. But save your game before. Back in the ranch, choose the "Mate" option 
from the list, and then you’ll be asked which chocobos you want to mate. Pick 
the two freshly caught chocobos and give them a carob nut. The next morning, 
you should have a coloured(green or blue) chocobo! If you don’t(and get a 
normal chocobo), just soft reset(just told you to save remember?) until you 
get a coloured one.

Once you do, you need to give your chocobos a little break so head outside of 
the ranch. Win a few battles(7-8) and your chocobos should be ready again. 
Save, and get back inside the ranch again. Mate the two chocobos you just 
mated(give them another Carob Nut) and here comes the tricky part: you need 
another coloured chocobo, but this one must have a different gender AND 
different colour. Need an example? Say you had a blue female, you now need a 
green male, or vice versa. You cannot have two of the same colours, so 
basically just keep mating your two chocobos until you get the wanted one, 
reset whenever you’re unlucky. 

Once you got your second different coloured and gender chocobo, you can 
release the two normal yellow chocobos and then, you have the choice between 
two options:

- Go win a few battles again and mate your two coloured Chocobo with one last 
Carob Nut to obtain a Black Chocobo.

- Feed your two coloured chocobos with 20 Sylkis Greens each so their stats 
get increased. When that’s done, board the Highwind and head to the Gold 
Saucer(via Corel). Inside the chocobo square, register one of your chocobos 
and race with them. Win the races(shouldn’t be a problem)and after three 
victories, your chocobo will go up a rank, from C to B. Keep winning the 
races until you get it to rank S. Once that’s done, do the exact thing with 
your second coloured chocobo. When that is done, leave the Gold Saucer and 
get back around the ranch. Run around to win a few battles, then save and 
enter the ranch. Mate your two coloured rank S chocobos and give them a Carob 
Nut. You should obtain a Black Chocobo.

Either way, you get a Black Chocobo. But you have the right to wonder what’s 
the point of the second option. Well, from my own experience, I believe that 
a baby chocobo will have good stats when its parents had good stats as well, 
and that they had an high rank(like S). Also, it seems that you have more 
chance to obtain a wanted type of chocobo(in this situation, a black chocobo)
when they have great ranks. 

Oh well, now that you have a Black Chocobo, let’s get the last type of 
chocobo we need before being able to obtain our Gold Chocobo! Board the 
Highwind, and fly west of the cold continent. Spot some chocobo tracks, then 
land on a grass area nearby, and then catch a maximum of chocobos here
(Chocobo Lure materia will be your friend once again). Once you’ve caught 
enough, get back to the ranch and move your chocobos, checking their 
descriptions. You will get two types of chocobos:

I really can’t recommend this one..(a tired chocobo)


This is an awesome chocobo!(A dashing chocobo)

Indeed, you want the second one, and it will need to have a different gender 
than your Black Chocobo’s. This step is kind of tricky, since it seems that 
the tired type of chocobo is way more common than the dashing one. 

When you get the desired chocobo, you once again have two choices:

- Wander around the ranch and win a few battles to then be able to mate your 
Black Chocobo and your Dashing chocobo with the one Zeio Nut you got, getting 
a Gold Chocobo the next morning.

- Feed both your Black Chocobo and your Dashing chocobo with 20 Sylkis Greens 
each to increase their stats. Then get to the Gold Saucer and back in the 
chocobo square to have these two chocobos win races until they get to rank S. 
Once that’s done, get back at the ranch, win a few battles around, save, 
enter the ranch, mate session(with the Zeio nut) and: Gold Chocobo.

Either way, you should get your well deserved Gold Chocobo the next morning
(if you don’t, do as we did a few times in the process, which is reset and 
try again!). Again, if you want to learn why did I suggest you that second 
option, it’s the same reason I gave you earlier for the coloured chocobos(few 
paragraphs above). 

To talk about the Gold Chocobo, it’s the ultimate in transportation! With it, 
you can go EVERYWHERE(except for inside the North Crater), you can cross the 
sea, climb the mountains, everything! You will be able to reach four secret 
caves around the world, containing some of the best materias in the game; HP-
MP, Quadra Magic, Knights of the Rounds summon, and in last but not least, 
the Mime materia. I will let you find these caves by yourself though, not 
like it’s gonna be any hard to simply discover the world a bit (^_^).

Quick note: I don’t mind helping you for the Knight of the Rounds materia, 
since it is kind of tough to find because its cave is found on an island that 
cannot be seen on the world map, located north east(in the corner). 

ALSO, that Gold Chocobo is litteraly a BOMB at racing, especially if it has 
strong origins. You can win the toughest races(in the S rank) extremely 
easily, since a Gold Chocobo can be called a godly chocobo. Racing could 
become your main source at gaining GP, allowing you to quit playing that dumb 
and cheap super dunk mini game in the Wonder square to get your GP.

With that said, the chocobo breeding section concludes here.

9- Ultimate Weapon(the boss)

As you defeat Diamond Weapon, Ultimate Weapon will make a come back(from that 
point I mean, you can wait and fight him in disc3, though I recommend taking 
him out as soon as possible). You fought him once in Mideel, but it wasn’t a 
serious battle. He escaped after a few turns right? Unfortunately, he will 
dare to do such a thing again, and quite a few times I might add.

Optional boss: Ultimate Weapon
HP: 100 000
MP: 9999
Drop: Ultima Weapon

Yes, he does drop Cloud’s best weapon. Trick? You’ll see. Ultimate Weapon 
will be waiting for you at the lake near Junon. Fly the Highwind right into 
him to engage the battle. You will be batteling him from the Highwind’s deck, 
and he will be out of range for your physical attacks. His attacks? Same as 
he used earlier in Mideel, just that now it seems that his damage potential 
has increased a bit. What to do? Well, either use characters who can 
physically attack with ranged weapons, or either have the Long Range materia 
equipped. Other than these, you could use magic spells and summons, along 
with enemy skills. After a very few turns though, Ultimate Weapon will 
escape, you won’t get any EXP/AP, and he won’t drop the Ultima Weapon. Deal? 
Ah yes, what a bastard! You will have to chase him with the Highwind until he 
stops at another location.

Where? It’s random. Here, I will list the locations where he will stop to 
battle you again: Gongaga town, North Crater, Nibelheim(over the reactor), 
near Corel(over the reactor), Midgar, and Mideel(over the life stream). 

Keep in mind that I’m talking about these locations on the world map. Also, 
note that there could be other places. These are the ones I’ve seen, but I 
wouldn’t be surprised to learn that there are others. If you do know any 
others, then you are invited to e-mail me and tell me.

Basically, you follow him until he stops at a location, or you just go get 
busy somewhere(leveling up, fun in Gold Saucer, shopping, and so on) to then 
check the locations listed above in order to find the Weapon. Sometimes, you 
will battle him on the ground(like at Gongaga Town), in these cases, he will 
use his claw to physically attack one target. He will also use Quake2. When 
you fight him in the sky though(like at Midgar, if I’m correct), he will 
replace his swipe attack for a laser like offense which deals around 1300 
points on one target. After fighting him 4 times, he will finally stop near 
Cosmo Canyon. That means that it will be the very last battle with him. That 
last battle will be aerial, meaning that you will need the Long Range materia 
again. Just one thing to watch out here is that when you deplete his total 
HP, he will use Shadow Flare as his final attack, dealing nearly 8500 points 
on one character. You can reduce it with MBarrier(just cast Big guard) by 
half, and you can also learn it if you have an enemy skill materia equipped
(you definitely should). As he dies, he’ll give you plenty of both EXP and AP
(just like every other Weapons), and he will drop the Ultima Weapon. His dead 
body will fall on the canyon, opening a path to the Ancient’s forest, 
allowing you to access it by walking, if you haven’t already with a Black or 
Gold Chocobo.

It’s not all that tough to get the Ultima Weapon. Fighting Ultimate Weapon 
isn’t hard, chasing him however has to be the lamest thing in the game, since 
he will sometime take half an hour before making his mind to stop at a 
location. Patience will be the key, if you’re unlucky that is.

10- Ruby Weapon

In Disc 3, you might have spotted something red messing around in the desert 
around the Gold Saucer. Guess what, that is simply the head of a huge nemesis 
named Ruby Weapon. It’s an optional boss, and well, he’s far from being an 
ordinary boss. In fact, he’s the second(or simply THE, since many gamers 
think that way for some reason)toughest enemy in the game. There are several 
strategies for Ruby, but the one you’ll find in my guide is fairly cheap. 
Still, it’s not like Ruby was any fair either -_-. This section is divided in 
different parts, which are all below.

a. His stats
Optional Boss: Ruby Weapon
               right tentacle
               left tentacle
HPs: 1 000 000(around)
     50 000
     50 000
MP: ?
Drop: Desert Rose(can be traded for a Gold Chocobo)

As you can see, Ruby Weapon has different targetable parts and the main body 
is totally beefed up on the HP. But meh, with the strategy(main one)I’m about 
to give you, you will win this battle, 100% guarantee.

b. His attacks

This b. is for the ones who are going to battle Ruby without using the main 
strategy I’m about to give(with it, you won’t even need to care about his 
attacks). Still, here they are:

Ultima- Actually, I’m not sure if he got it in his movelist, but he counter 
attacks Knights of the Round(or any summons, not sure) with it for up to 7500 
points of damage.

Whirl Sand- A cheap offense that he can only use when you have 2-3 characters 
alive. It consists of ejecting your characters out of the battle(until it 

Comet2- 4000 points of damage, but he usually use it twice in a row so you do 
the very simple math.

Grand Sweep- Basically a physical attack, dealing damages based on your 
vitality. It will also inflict Toad and Mini.

Ruby Flame- Rarely use it, which deals fire damage for up to 3000 points.

Ruby Ray- Same as above.

Shadow Flare- Another attack that you’ll rarely see him use, which deals up 
to 6000 points.

His tentacles will attack you as well(when he puts them in the ground to side 
attack you), but they will simply either damage your HP or your MP with 
simple physical offenses.

c. The strategy(ies, kind of)

As I’ve told you, there is one main strategy found in my section, with which 
you WILL push Ruby Weapon over. I will start with it, then I’ll give you 
other suggestions. 

First, you need to have the required stuff, listed as always:

- One character lvl 75+.

- Knights of the Round summon materia, doesn’t need to have a single level 
mastered. You can get it in a secret cave northeast on the world map(Gold 
Chocobo required).

- Ribbon, good old anti-abnormal statuses accessory.

- Mime materia, found in a secret cave that can only be accessed with a Gold
(or perhaps Black) Chocobo.

- W Summon materia, costs 64 000 battle points at the Battle Square(Gold 

- Speed plus materia(s) mastered(or nearly), costs 4000 battle points at the 
Battle Square(Gold Saucer).

- Apocalypse sword, entirely optional but if you’re gonna use Cloud, use the 
Triple AP growth from that sword as your advantage to learn materias that are 
requiring high amounts of exp to be mastered. 

Quick note: Cid has a Triple AP growth weapon as well if I recall correctly.

- HP absorb, totally a must. Can be found in the North Crater and in Wutai.

- 9500 HP+(just to be safe)

- Magic Plus materia mastered.

With these, you got the required stuff to doom Ruby Weapon. Equip these all 
any way you wish(except for Knight of the rounds summon, which needs to be 
paired with HP absorb). Kill off the two other characters, then enter the 
battle with that lone warrior.

Ruby will start off by putting his tentacles in the ground in order to side 
attack you from behind. W Summon the knights of the round on all targets
(first the tentacles, then Ruby). After the long ass animation, Ruby will 
counterattack with Ultima for nearly 8000 points. STOP, don’t you go use an 
Elixir on me. Just Mime yourself, you’ll see. KOTR will be summoned twice 
once again, but you won’t waste any MP. Also, since HP absorb was paired with 
the summon materia, you will be automatically ALL healed after the 
animations. The mastered Speed Plus materias(s) will be giving you a speed 
advantage as well. Bad statuses inflicted by Ruby’s physical offenses? No 
sweat, you got a Ribbon. There you go, just keep Miming for the whole battle 
and you won’t even need to care about the damages dealed by Ruby, since 
you’ll be automatically healed after. Just make sure you don’t do ANYTHING 
else than Miming your first move(which was W Summon KOTR) and eventually, 
Ruby Weapon will be defeated.

Indeed, that strategy’s cheap, so it’s your choice if you want to try 
something more fair in which you have to act more. But if you want to stay 
cheap((-_-)), you can still try out other materia combos, such as Quadra 
Magic Demi3(with HP absorb) and so on. You can also mess around with the 
Counter materias, you’re free to do your own different tests!

11- Emerald Weapon

Just like Ruby, Emerald Weapon is an optional boss. You probably have already 
spotted him while you were exploring the ocean with the submarine. He is also 
the hardest(in my opinion, many players say that Ruby is but oh well) enemy 
in the game. This section is basically just like Ruby’s, as it is divided in 
a few parts, all listed below. 

a. His stats

Optional Boss: Emerald Weapon
HP: Around 1 000 000
    25 000 HP each eyes.
MP: Unknown.
Drop: Earth Harp(can be traded for a full mastered materia set)

I don’t think that there is way to confirm his HP, but it is clear that he 
has AT LEAST a million. You can see that Emerald Weapon has different 
targetable parts as well. But they(these "eyes")won’t be active for the whole 
battle, as he only open them in certain moments. But meh, with the strategy 
below, you once again(just like with Ruby) won’t need to worry, nor care.

b. His attacks

As I said it in the Ruby section, informing you of the Weapon’s attacks is 
nearly useless, because you won’t need to give a damn. But oh well, here they 

Emerald Shoot- Deals around 8000 points on one character, Emerald can’t use 
it while his Eyes are opened.

Emerald Beam- A gravitational attack(I believe, yet some players told me that 
I was wrong) that takes away 7/10 of your HP, and it dispels your support 
magics as well(except for the one granted by an accessory).

Revenge Swamp- Emerald will use it as you defeat one of his Eyes(if you 
defeat them all, he still only use it once). It’s a physical attack basically
(he stomps your party) to deal around 3000 points(with average vitality).

Air Tage Storm- Just like above, he will use it as a final attack when you 
deplete one his Eye’s total HP. The damages will be based on how many 
materias you have equipped(1111 points per materia). 

He could have other attacks, but these are the only ones I’ve seen him use. 
To talk about his eyes, they will be using laser attacks to damage either 
your HP or your MP.

Next, the strategy!

c. Strategy(ies, kind of)

Just like with Ruby, there is a way to defeat Emerald Weapon without a single 
drop of sweat. It is a cheap strategy but meh, if you aren’t seeking a 
challenge then just use it.

Here comes the required stuff:

- One character lvl 75+

- 9999 HP(just to be safe)

- Knights of the Round materia

- HP absorb materia

- Mime materia

- W Summon materia

- Speed Plus materia mastered

- Sprint shoes, can be obtained easily by winning the Special Battle at the 
Battle Square(girl at the exit will give you a pair) at the Gold Saucer. You 
can also win 10 races in the S rank(with one of your own chocobos) at the 
Chocobo Square, still in the Gold Saucer.

- Underwater materia, Morph the Ghost Ship enemy in a Guide book to then 
trade it for the Underwater materia with the freak in Kalm.

Pair the KOTR materia with HP absorb, then put all the materias, on one 
character, and put him/her in back row. The two others should be KO. There 
you go, you’re set. Go challenge Emerald Weapon for a battle now.

With your Sprint Shoes equipped(along with your mastered Speed plus materia), 
you will have a speed advantage so make full use of it to quickly W Summon 
the knights of the round. Emerald will probably attack you before but don’t 
worry, after the animations(of the 2x KOTR), you will regen your HP, thanks 
to the HP absorb materia. What to do now? Simply Mime yourself again, 
allowing you to W summon KOTR once again for free(no MP wasted). You won’t 
need to care about healing, since HP absorb will be healing you back whenever 
KOTR is casted. So basically just keep Miming until a certain point when 
Emerald opens his eyes. Mime again to get rid of them, and then Emerald will 
get two cheap shots; Revenge Swamp, which will deal around 1500 points since 
you’re in back row, and then Air Tage Storm which deals 1111 points per 
materia equipped. Since you have only 6 materias equipped, it will deal 6666 
points, leaving you near death but not killed. Just quickly Mime and you’ll 
be fully healed once again. You just must not do anything else than Miming, 
because if you do, you will have to do your original command once again(W 
summoning KOTR by yourself). 20 minutes limit because you’re underwater? No 
problem, you got the Underwater materia, which lets you breath underwater. As 
I said a few times already, it is a cheap strategy so you could try out 
something else instead, like messing around with Demi3 and Quadra magic, HP 
absorb, Counter materias and so on. Once again, you do what you want!

12- E-mail

Got questions about FF7? Go ahead and send them to [email protected](my e-
mail address). Make sure you include "FF7" in the topic though, and that your 
question is not already answered in this guide. Also, don’t forget that this 
is a boss guide, therefore, I’m not answering any questions related to the 
story. In last, you are invited to send me contribution as well.

13- Conclusion

I seriously hope that the new version of this guide has helped you out with 
the game. My English got way better, allowing me to use a better grammar. 
Still not perfect(since I’m French)so you might have spotted a few spelling 
mistakes, but oh well. With that said, see you in another guide!

14- Credits

- Squaresoft
- Gamefaqs
- CjayC
- Neoseeker
- Darktemplar20
- My fingers

Copyright 2002 Blackestmage.

Boss guide.

Final Fantasy VII by Squaresoft.

-----------The End-----------

Top 25 Hottest Video Game Girls of All Time
Grand Theft Auto V Top 10 Best Cheats
Grand Theft Auto V Full Vehicle List

Show some Love!