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"Boss Guide" Guide for Ninja Gaiden
Ninja Gaiden Boss Guide submitted by salemgog email: email@example.com last updated 5/22/04 copyright by salemgog I created this FAQ to help people on their journey to win the Ninja Gaiden game. Last updated: 6/24/04 Last updated: 7/10/04 Last updated: 5/22/05 Last Updated: 10/1/05 Table of Contents 1) Game Controls 2) Weapons 3) Boss Guide to ALL sixteen chapters BASIC CONTROLS A button- Allows Ryu to jump B button- Launches Projectile Weapon X button- Basic Melee Combat Y button- Special combos Y+B buttons- Ninpo WEAPONS Dragon Sword ( chapter 1) True Dragon Sword ( chapter 13) Nunchakus ( chapter 4) Dabiliharo ( 20 scarabs to Muramasa) Spear Gun ( chapter 11) Kitetsu (chapter 12) Vigoorian Flail ( chapter 6) War Hammer ( chapter 8) BOSS GUIDE Chapter 1 The Way of the Ninja Boss: Murai /difficulty: ** Murai is a master ninja who is a master of Nunchaks. This is a simple battle. Block every move, then when he stops attacking, slash! For beginners, go to a wall, and wait for Murai to come near you. Go up on the wall and do the move where Ryu screams and turns blue. Just time when you jump on the wall, or Murai slash at you.Eventually, a FMV sequence will come on. Chapter 2 The Hayabusa Ninja Village Boss: Samurai Horseman/ difficulty: *** This is a fairly hard boss. Th horseman starts out by sending out about 8-10 of the mages. (the ninjas that do magic). I find it very easy to kill all the mages first, and then go for the horseman. (plus, the mages usually drop goodies to heal yourself). The bow and arrow is VERY effective on the horseman. You'll need to watch out for his spear, because that takes a lot of damage out of you. Chapter 3 Skies of Vengance Boss: Electical Robot/ difficulty: ** This fat robot is easy if you know what you're doing. Go behind him, and slash him on the back. After doing so, jump away to avoid his gun. Running in circles is very useful, because it will confuse him. Please be sure to watch out for his laser shot!!!!! Chapter 4 Imperial City Infiltration NO BOSS!!!!!!!! Chapter 5 City of Fiends Boss: Tentacle Fiend/ difficulty: * Easiest boss ever. use the A+Y combo to cut off those tentacles. Tentacle Fiend will open his eyes. This is your cue to attack!!!!! Watch out for his swinging tentacles, and fireballs. Chapter 6 The Monastery Boss: Skeletal Dragon/ difficulty: *** For this boss, you must slice through his feet. You'll know when a foot is destroyed when the foot becomes marrow. This boss's main attack is to throw bones at you. You must dodge these by rolling to the side. He will also try to crunch you to death. To avoid this, you must jump to the side whenever he throws his head back. You usually have six free slices at his foot at the beginning of the fight. Whenever the boss takes a bone rest, slice n' dice!!! Chapter 7 The Hidden Underground Mini Boss: Tentacle Fiend 2/ difficulty: * Same strategy. Only this one is a little more aggressive. Boss: Alma, First Form/ difficulty: ***** This boss is the hardest in the game. Her most primary attack is to grab you up in the air and suck away you blood. Ninpo works O.K., but you should just risk Ryu's life and go for her. Chapter 8 Tairon Under Alert No Boss!!!!!!!! Chapter 9 The Military Supply Base Mini Boss: 2 Tanks/ difficulty: ** The tanks shoot at you, and blow missles. Use APFSDS cores for maximum damage. Boss: Helicopter/ difficulty: *** This boss shoots you, throws missles, and grenades. Use APFSDS cores to damage it. If you don't have any more Elixirs due to the mini boss, just block, roll, and jump. Chapter 10 The Aquaduct Mini Boss: Electric Worm/ difficulty: ** This mini boss shoots electric balls at you, tries to eat you, ans tries to slap you. You can avoid them all! when he tries to slap you, jump over him, and slash! When he pops out of the hole to eat you, step aside, and slash! Mini Boss: 2 Electric Worms/ difficulty: **** Use the same strategy as before. Thankfully, when one worm is attacking, the other one USUALLY stays in its hole. Keep using the method from earlier. Boss: Skeletal Dino Bird/ difficulty: ** This boss has a few attacks. It shoots out a laser to determine where fire will be shot. It can also charge at you. A rare attack is when it ties to suck you into his wings. To hurt it, use A+Y combo and then, quickly cast The Art of the Ice Storm when he lowers his head. (It may take a while....)Be patient, and you'll eventually win. Chapter 11 The Path to Zarkhan Boss: Lord Doku/ difficulty: ** Lord Doku's most common attack is with the Kitetsu, his weapon. He'll also do a cool attack in which he makes electricity go everywhere. He'll also throw the Kitetsu at you. To damage him, use the A+Y combo, and when he blocks it, do it again. He'll do a super combo move which takes about 70% of your life, so if i were you, I'd get away from him. Chapter 12 The Caverns Mini Boss: Ice Worm/ difficulty: * A very easy mini boss. All he'll basically do is put his mouth into the ground for no good reason. He'll also make ice spikes rise. Just keep on slashing.Watch out for his punches, and ice storm. Mini Boss: Fire Worm/ difficulty: ** This is just like those Electric Worms in Chapter 10. Only, much easier. Boss: Flame Dragon/ difficulty: *** Equip the Dragon Sword, or the Kitetsu. Go on the upper platform.The dragon still may try to bite you, throw fire, or blast fire, but, it will lower his head way more often than the lower platform. Chapter 13 The Fiendish Awakening Boss: Alma, Second Form/ difficulty: *** This Alma is way more easier than the other. She still has the same attacks, but less painful. Inferno Ninpo works very well on her. Chapter 14 Vengeful Spirit Boss: Spirit Doku/ difficulty: **** This Doku is way more harder than the other. He has basically the same moves, but he's very unpredictible. In this battle, be really careful. Inferno Ninpo works well, but Doku can block it. use the same strategy as before. Chapter 15 The Core Mini Boss: Tentacle Fiend 3/ difficulty: ** Again, same strategy as before. This one is much harder than the other 2. You'll be okay if you're careful. Mini Boss: Ice Worm 2/ difficulty: ** This Ice Worm is like the one in Chapter 12, only he shoots ice at you more than he did before. Use the same strategy. Mini Boss: Underworld Fiend/ difficulty: *** If you're wondering, Underworld Fiend is basically the Devil. Well, anyway,Underworld Fiend can charge at you, and has a spinning attack. He launches Projectiles. Just wait for when he charges at you, and jump out of the way. He'll be stuck, and you can slash. Boss: Vigoor Emperor part 1/ difficulty:*** The Vigoor Emperor's first form is basically a statue.If you want to hurt him, you need to blow all his green orbs off. He'll make lasers shoot, but just jump off the platform and another one will Catch you. Inferno Ninpo works very well and I recommend you to use it. Boss: Vigoor Emperor part 2/ difficulty: ** Equip the Vigoorian Flail and Ice Storm Ninpo. The Vigoor Emperor will usually send out skulls. Use the Vigoorian Flail to easily kill them. This will also affect the boss's life. Occasionally, he'll send out a huge skull. You can fend him off by using the Ninpo. If he ever gets close to you, get the True Dragon out and slice n' dice till' your heart's content. Chapter 16 The Dark Dragon Blade Boss: Evil Murai/ difficulty: * Thank goodness this boss is soooo easy. just keep using the A+Y combo. He may occasionally send out some powerful moves like the Dark Dragon himself. Copyright 2004 by salemgog. None of this info may be copied unless permitted by me. Only allowed at www.cheatcodes.com Thanks to Antsz for some tips. Antsz is a Ninja Gaiden walkthrough author at ign.com.