Command & Conquer: Red Alert

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Buildings/ Units FAQ

----------PC/ COMMAND AND CONQUER: RED ALERT and COMMAND AND CONQUER: RED ALERT- THE AFTERMATH

---------FAQ: BUILDINGS AND UNITS 

---------Written by CHU Vegetta



Here, we are going to see a basic manual about the building and units of the game. We will start showing the menu and the use of the items. Then
we will present the units and buildings of each side (Allies: England, France, Germany / Soviet: Russia,Ukraine). At the end we will show the hierrarchy
of buildings and units of each side and some tips.



---------------------------------------------SECTION A---------------------------------------------


-------------------------MAIN MENU

In the right side of the screen there is the sidebar table. Here you can find some useful things.

1) Tool item: Click this item and target a damaged building to repair it. It takes some time to fully fix it.
2) Dollar item: Click it and target  a building to sell it. 
3) Map item: This item shows the entire map and counts the units you have killed. It will be available when you build the Radar Dome(building)
4) Power bar: This shows the energy  you have. When this bar is green you have plenty of energy. When is getting orange/red you have 
lack of energy. 
5) Buildings and units: You can see the buildings/ units you can construct.

Q: How to increase my energy supplies?
A: Build Power plants and Advanced power plants to supply your base with energy. (see section "BUILDINGS")

Q: Why do i have lack of energy?
A: Any building you construct, consumes energy. If you don't have a lot of power plants we will face serious problems (radar shuts down,
slow construction, some other buildings are deactivated)



---------------------------------------------SECTION B---------------------------------------------


-------------------------ALLIES (Germany, England, France)


----------BUILDINGS

A) BASIC

1) Construction Yard:  This is your base. Once you build it you can construct any other buildings. Make sure it is safe because if enemies destroy it 
you cannot construct any of the other buildings. 
2) Power Plant:  This building supplies base with energy.
3) Ore Refinery:  There you can store ore.
4) Barracks:  Here you can train soldiers (see below "soldiers")
5) War Factory:  Here you can construct tanks and other vehicles (see below "vehicles")
6) Naval Yard:  Here you can build ships (see below "navy")
7) Sandbag barrier:  A basic passive defense building. It stops soldiers come against you but it is useless against tanks, they run over it.
8) Concrete wall: This is a more effective passive defense building. It stops enemy soldiers and tanks, however tanks can shoot and demolish it.

B) ADVANCED

9) Advanced Power Plant:  This is a large power plant. It supplies base with more energy than the Power Plant.
10) Ore Silo:  A silo can hold ore. Once Ore Rifinery is full, ore is stored into Ore Silo.
11) Helipad:  There you can build helicopters. (see below "aircraft")
12) Pillbox:  This defense building is armed with rapid fire cannons. It is effective against soldiers but almost uneffective against vehicles.
13) Camouflaged Pillbox:  It is same as the Pillbox but it has better armor.
14) Turret:  A heavy armoured cannon with good range and power. It is effective against vehicles.
15) AA Gun:  This is an anti-aircraft cannon. It damages enemy aircraft units. Beware!!: If you have lack of energy this building is deactivated.
16) Service Depot:  There you can repair damaged vehicles.
17) Radar Dome:  This is your radar. It gives a view of the battlefield. Beware!!: Lack of energy will shut it down.
18) Technology Center:  Once you build it, you can construct some other high-tech buildings (Gap Generator, Chronosphere, Missile Silo). It also 
enables the GPS satellite (This item has a countdown period to be produced. When the period is over it reveals the entrire map)
19) Gap Generator:  It allows to hide your buildings from enemy sight. Beware!!: Lack of energy will disable this effect.
20) Chrnosphere:  A high-tech construction. When you build it, Chronoshift item will be enabled (it, too, has a countdown period). When 
Chronoshift is ready you can target a group of your units and transfer them  wherever you want. Beware!!: Lack of energy slows down the 
production of the Chronoshift.
21) Missile silo:  There you can manufacture an atomic bomb. Atom bomb has a countdown period. When it is ready you may launch it and destroy
the enemy base. Beware!!: Lack of energy slows down the production of the atom bomb.



----------UNITS

A) SOLDIERS

1) Rifle Infantry:  He is the most common soldier. He carries an m-16 rifle and he is the best against other Rifle soldiers. 
2) Rocket Soldier:  He carries a tow-rocket. In groups they are effective against building and aircraft units. 
3) Engineer:  An enginner can fully repair your damaged buildings. When you sent him to enemy building he may damage or capture it.
4) Medic:  He heals your wounded soldiers.
5) Mechanic:  He repairs your damaged vehicles.
6) Thief:  Any thief who enters to an enemy Ore Refinery or Ore Silo steals half of the money.
7) Spy:  A spy gathers information about the enemy. Sent him to an enemy building and learn what they are developing. He slips by enemy forces 
undetected, however a dog (Soviet unit) can "smell" and attack him. He also has a special ability. If you sent him to a Sub Pen(Soviet building) 
a sonar pulse will be activated and temporarily reveal all submarines(Soviet naval units)
8) Tanya:  The assasin of the party. She carries two 45s and c-4 explosives. She may kill any of the soldiers with just one shot. She also places 
explosives to enemy buildings and demolish them. 


B) VEHICLES

1) Ranger:  A fast and light vehicle. It carries a m-60 gun and it is effective against soldiers. Unfortunately, its light armor makes it easy to be 
destroyed by other tanks
2) Artillery:  This vehicle is armed with a cannon that may damage a small battlefield area. It is effective against soldiers.
3) Light tank:  The standard allied tank. It shoots with a rapid fire 75mm cannon. Effective against other tanks and soldiers.
4) Medium tank:  A well armoured tank that carries a 105mm cannon. It is fast and it can infilct a lot of damage to enemies tanks and buildings.
5) AT mine layer:  This vehicles carries five anti-tank mines. They kill soldiers and they can do a lot of damage to enemy tanks. When you place the 
mines you can reload it at Service Depot.
6) APC:  A light armoured vehicle that may carry up to five soldiers. It also fires with an m-60 gun and it is effective against soldiers.
7) Radar jamer:  This vehicles disrupts enemy radar functions.
8) Mobile gap generator: The mobile version of Gap Generator. It hides several units under its cover.
9) Demolition truck:  This is a mobile atom bomb. Target an enemy building/unit and this vehicle will  destroy it, including all nearby buildings/units
10) Ore truck:  The most valuable vehicle. It stores ore in Ore Refinery. Make sure it is safe because if you lose it you will be broke.
11) Chronotank:  The latest development of the Allies. It is armed with heat-seaking missiles and has the ability to teleport itself anywhere you 
target on the battlefield.
12) MCV:  This vehicles transforms into a Construction Yard. A good idea is to produce one of this in case your origanal construstion yard is destroyed.


C) NAVY

1) Transport:  This ships may transport up to 5 units (soldiers/vehicles)
2) Gun boat:  A small ship that shoots with a 2-inch gun. It hasn't a lot of power but it is good at the begining. It also detects submarines(Soviet naval unti) 
3) Destroyer:  A middle naval vessel. Using stringer-missiles it is effective against buildings, air and naval units. It detects submarines too.
4) Cruiser:  The heavy naval vessel of the Allies. A slow moving death that fires with an 8-inch cannons and inflicts massive damage to 
enemy buildings.


D) AIRCRAFT

1) Longbow helicopter:  This aircraft unit shoots with hellfire missiles. In groups, they are effective against buildings and naval untis.




-------------------------SOVIET (Russia, Ukraine)


----------BUILDINGS

A) BASIC

1) Construction Yard:  This is your base. Once you build it you can construct any other buildings. Make sure it is safe because if enemies destroy it 
you cannot construct any of the other buildings.  
2) Power Plant:  It supplies the base with energy
3) Ore Refinery:  Here you can store ore.
4) Barracks:  There you can train soldiers (see below "soldiers")
5) War Factory:  There you can build vehicles (see below "vehicles")
6) Sub Pen:  Here you can construct naval units (see below "navy")
7) Barbed-wire barrier:  A basic passive defense building. It stops soldiers come against you but it is useless against tanks, they run over it.
8) Concrete wall:   A more effective passive defense building. It stops enemy soldiers and tanks, however tanks can shoot and demolish it.

B) ADVANCED

9) Advanced Power Plant:  This is a large power plant. It supplies base with more energy than the Power Plant.
10) Ore Silo:  Once Ore Rifinery is full, ore is stored into Ore Silo.
11) Helipad:  Here you can produce helicopters (see below "aircraft")
12) Airfield:  Here you can construct airplanes (see below "aircraft"). Also when you build it, the Spy Plane will be available (see below "aircraft")
13) Flame Tower:  This building targets and destroys land units by shooting fireballs. It is the best against group of soldiers since the fireballs 
damage a small battlefield area.
14) Tesla Coil:  The most effective defense building. It shoots bolts of lighting, destroying any land or naval unit in a few seconds. Beware!!: Lack 
of energy will deactivated it.
15) Sam Site:  This is an anti-aircraft building. It launches missiles at enemy airplanes.
16) Service Depot:  Here you can repair your damaged vehicles.
17) Radar Dome:  This is your radar. It gives a view of the battlefield. Beware!!: Lack of energy will shut it down.
18) Kennel:  Here you can train dogs.
19) Technology Center:  Once you build it, you can construct some other high-tech buildings (Missile Silo and Iron Curtain). 
20) Missile Silo:  There you can manufacture an atomic bomb. It has a countdown period to be produced. When it is ready you may launch it and 
destroy the enemy base. Beware!!: Lack of energy slows down the production of the atom bomb.
21) Iron Curtain:  This building produces the Invulnerability device. When it is ready, target a unit to make it invincible for a few minutes.
Beware!!: Lack of energy slows down the production of Invulnerability.



----------UNITS

A) SOLDIERS

1) Rifle Infantry:  He is the most common soldier. He carries an m-16 rifle and he is the best against other Rifle soldiers.
2) Grenadier:  He throws grenades. In group, they are effective against buildings.
3) Rocket Soldier:  He carries a tow-rocket. In groups they are effective against building and aircraft units.
4) Engineer:  An enginner can fully repair your damaged buildings. When you sent him to enemy building he may damage or capture it.
5) Flame Infantry:  This soldier holds a flamethrower. He is effective against soldiers and in groups they may inflict a lot of damage to enemy 
buildings.
6) Shock Trooper:  He carries a lighting gun. He kills other soldiers with just one hit and in groups they are effective against vehicles and buildings
7) Dog: A dog can attack soldiers and kill them (1-hit-kill). It also detects Spies (Ally units)
8) Tanya:  A great soldier. She holds two 45s and c-4 explosives. She kills soldiers with just one hit and demolish building by placing explosives
in them.


B) VEHICLES

1) Heavy tank:  The standard Soviet tank. It is armed with two 105mm cannons, giving twice damage than the Medium tank(Allies) 
2) V2 rocket launcher:  A long range vehicle that carries v2 rockets and can destroy most of the buildings with 3 shots. 
3) Mammoth tank:  The heavy armoured tank of the Soviet. It carries two cannons and missiles. It can attack both land and aircraft units.
4) AP mine layer:  This vehicle carries five anti-personal mines. They are effective against soldiers, however are almost useless against vehicles.
You can reload it at Service Depot.
5) Tesla tank:  This is a mobile tesla coil. It fires lighting bolts that kill any soldier(1-hit kill) and inflict massive damage to enemy buildings/ vehicles.
Unfortunately, its light armor makes it easy to be destroyed.
6) Demolition truck:  It is a mobile atom bomb. Target an enemy building/unit and this vehicle will  destroy it, including all nearby buildings/units 
7) M.A.D tank:  The latest development of the Soviet. This vehicles builds up a harmonic shock wave, destroying itself and inflict a lot of damage 
to any building within a large radius around it. Soldiers are unaffected by that shock wave.
8) Ore truck:  The most valuable vehicle. It stores ore in Ore Refinery. Make sure it is safe because if you lose it you will be penniless.
9) MCV:  This vehicles transforms into a Construction Yard. A good idea is to produce one of this in case your origanal construstion yard is destroyed


C) NAVY

1) Transport:  This vessel may transport up to five units (soldiers/vehicles).
2) Submarine:  Submarines are armed with torpedoes. Silent and stealthy can attack ships from afar.
3) Missile sub:  This vessel's power is equal to Cruiser's power(Allies). It is capable of launching attacks on land units and buildings, using missile 
salvoes and inflict massive damage to them.


D) AIRCRAFT

1) Yak:  This airplane is armed with a twin machine-gun. It fires in strafing runs and annihilates enemy soldiers. Unfortynately its light armor makes it
an easy target to anti-aircraft constructions.
2) Mig:  The standard Soviet airplane. It carries a limited number of powerful missiles. In group, these airplanes are capable to destroy any building
3) Spy plane:  When targeted, spy plane reveals an area of the map by removing the shroud. It has a countdown perion to be produced.
4) Hind:  The helicopter of the Soviet. It shoots with  a vulcan chain-gun and can kill soldiers. In groups they may be effective against buildings or vehicles
5) Chinook:  It may carry up to five soldiers through the air and land them in the battlefield.
6) Paratroopers:  Dropped from an aircraft, these soldiers are similar to the Rifle Infanrty soldiers. You may drop them anywhere you want.
7) Parachute bombs:  Target an enemy building and an aircraft will fly and drop bombs.



---------------------------------------------SECTION C---------------------------------------------


-------------------------BUILDINGS HIERARHCY


-------------------ALLIES 

1) Construction Yard makes available----> a) Power Plant  b) Sandbags  c) Concrete Wall
2) Power Plant activates---->  a) Barracks  b) Advanced Power Plant  c) Naval Yard  d) Ore Rifinery
3) Barrack activates----> a) Pillbox  b) Camouflaged Pillbox  c) Turret
4) Ore Rifinery activates----> a) Ore Silo  b) War Factory  c) Radar Dome
5) War Factory makes available----> a) Service Depot
6) Radar Dome activates----> a) Helipad  b) AA Gun
7) War Factory+ Radar Dome activate----> a) Tech Center
8) Tech Center makes available----> a) Missile Silo  b) Chronoshere  c) Gap Generator  d) GPS Satellite (item)


-------------------SOVIET 

1) Construction Yard makes available----> a) Power Plant  b) Barbed Wire Barrier  c) Concrete Wall
2) Power Plant activates---->  a) Barracks  b) Advanced Power Plant  c) Sub Pen  d) Ore Rifinery
3) Barrack activates----> a) Flame Tower  b) Kennel
4) Ore Rifinery activates----> a) Ore Silo  b) War Factory  c) Radar Dome
5) War Factory makes available----> a) Service Depot  b) Tesla Coil
6) Radar Dome activates----> a) Helipad  b) Airfield  c) Sam Site
7) War Factory+ Radar Dome activate----> a) Tech Center
8) Tech Center makes available----> a) Missile Silo  b) Iron Curtain



-------------------------UNITS HIERARHCY


-------------------ALLIES

1) Building Barracks you will make available---->  a) Rifle Infanrty  b) Rocket Soldier  c) Engineer  d) Medic
i) Barracks+ Radar dome----> a) Spy
ii) Barracks+ Tech Center----> a) Thief  b) Tanya
iii) Barrack+ Service Depot----> a) Mechanic
2) Building a Naval Yard you will acivate----> a) Transport  b) Gunboat  c) Destroyer
i) Naval+ Tech Center----> a) Cruiser
3) War Factory will activate----> a) Ranger  b) Artillery  c) Light Tank  d) Medium Tank
i) War facory+ Service Depot----> a) AT Mine layer  b) MCV
ii) War facory+ Tech Center----> a) Mobile Gap Generator
iii) War Factory+ Barracks----> a) APC
iv) War Factory+ Ore Rifinery----> a) Ore Truck
v) War Factory+ Radar Dome----> a) Radar Jammer
4) Helipad will make available----> a) Longbow Helicopter
5) Missile Silo----> a) Demolition Truck
6) Chronoshere----> a) Chronotank


-------------------SOVIET

1) Building Barracks you can train---->  a) Rifle Infanrty  b) Grenadier  c) Rocket Soldier  d) Engineer
i) Barracks+ Kennel----> a) Dog
ii) Barrack+ Tesla Coil----> a) Shock Trooper
iii) Barracks+ Tech Center----> a) Flame Infantry  b) Tanya
2) Building a Naval Yard you will acivate----> a) Transport  b) Submarine
i) Naval+ Tech Center----> a) Missile Sub
3) War Factory will activate----> a) Heavy tank  
i) War Factory+ Tesla Coil----> a) Tesla tank
ii) War facory+ Service Depot----> a) AP Mine layer  b) MCV
iii) War facory+ Tech Center----> a) Mammoth tank  b) M.A.D tank
iv) War Factory+ Ore Rifinery----> a) Ore Truck
v) War Factory+ Radar Dome----> a) V2 Rocket launcher
4) Airfield will activate----> a) Yak  b) Mig  c) Spy plane  d) Paratroopers  e) Parachute Bombs
5) Helipad will make available----> a) Hind  b) Chinook
6) Missile Silo----> a) Demolition Truck



-------------------------TIPS


1) How to build fast:
a) Build more than one Construction Yards and buildings will be developed faster.
b) Build more than one buildings and units are going to be produced faster. e.g. Build a few Barracks/ War Factories to produce fast Soldiers/ Vehicles

2) When you see that an enemy group of soldiers come against you, you don't need to shoot them. Get a few tanks and run over them.

3) Build around your Construction Yard a few defense buildings to protect it. Also place some engineers to fully repair it at once if enemy damage it.

4) Don't build Power Plants/ Advanced Power Plants one next to the other because an atom bomb may destroy all of them and then have lack of 
power. That means slow construction, radar shuts down, some buildings are deactivated.

5) Protect the Ore Truck. Select some units (soldiers/ vehicles), press the keyboard buttons left control (ctrl) and left alt (alt) and target
the ore truck. If you have done it correct, the cursor will become gold and the selected units will follow the truck wherever it goes. You can apply
this trick with any unit you want.



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