Cel Damage FAQ/Walkthrough - Guide for Cel Damage

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Cel Damage FAQ for XBox, Version 1.2
By Lewis Murphy aka Axe_Thrower2k2
Created 12th August 2002
Updated 28th August 2002

--==Contents==--
I. Copyright notice
II. Contact information
III. Introduction
IV. Game basics
V. Characters
VI. Weapons
VII. Other unlockables
VIII. Smack Attack level walkthrough
IX. Gate Relay level walkthrough
X. Flag Rally level walkthrough
XI. Updates
XII. FAQ is available at...
XIII. Thanks

--==I. COPYRIGHT NOTICE==--
This FAQ is copyright me, Lewis Murphy, and is not for distribution ANYWHERE
but GameFAQs (www.gamefaqs.com), unless permission is granted by me personally.
This includes, but is not limited to, any sort of publication, pay-to-view
website or any other profit-making method. See contact details below for how to
obtain permission to use this FAQ on your site, but please note that I will
give nobody but GameFAQs permission to host this FAQ until I have seen and
evaluated the site that it is intended to go on. Because of this, no incomplete
sites can be issued with my FAQ, unless you can send me the HTML files, which
is too much hassle for me, and surely you.


--==II. CONTACT INFORMATION==--
To contact me about any aspect of this FAQ, questions you may have about the
game Cel Damage, or asking permission to use this FAQ email me at:
[email protected]

To contact me personally, for example with praise for the FAQ or hate mail,
please email me at:
[email protected]

Please do _not_ send anything relating to the game to this address, it will be
completely ignored and you will have wasted your time.

--==III. INTRODUCTION==--
Okay, this is my first _ever_ FAQ, so I probably won't do very well, but bear
with me as I gain more experience in this, and update it to make it even
better! I basically wrote this FAQ because of boredom mainly, but don't let
that discourage you just yet. I also did it because I see no other complete FAQ
for this game up at GameFAQs, so I figure it's a dead cert to get in :)
Okay then, on with the FAQ proper...

--==IV. GAME BASICS==--
-=Contents=-
A. Controls
B. Effective use of controls
C. The Powerslide

-=A. CONTROLS=-
The basic controls of the game (for XBox) are as follows:
In menu:
Select option = A/Start
Go back = B/Back
Menu movement = Either thumbstick/D-pad

In game:
Accelerate = Right trigger/D-pad up
Brake = Left trigger/D-pad down
Steering = Left thumbstick/D-pad left/right
Pitch (for gunship and rocket booster) = Left thumbstick up/down
Use equipped weapon = A
Use primary weapon = B
Horn = X
Taunt = Y
Toggle radar/leader = Black
Let go of vines = B

-=B. EFFECTIVE USE OF CONTROLS=-
This may sound like a stupid subject, but it can make the difference,
especially in Gate Relay mode. Of course, the controls respond quite
differently depending on which character you are, but some techniques work
equally as well between them. For example, a basic Smack Points gaining
strategy at the beginning of a battle is to constantly tap B. This will throw
your primary weapon repeatedly, gaining one Smack Point for every hit you make.
At the very start of the battle, this slight lead could prove to be a big
advantage! Also, I find it effective to almost NEVER let go of the right
trigger (accelerate), unless turning tightly or powersliding (see below). Even
with B.T. Bruno, the slowest character, I managed to catch up to many an enemy
this way! But these are just starter strategies, try to develop your own and
send them to me, I'll put up some of the best right here!

-=C. THE POWERSLIDE=-
Even though this move is explained in the manual, it still requires some
refinement. Basically speaking, the powerslide is a _very_ quick 180 degree
turn on the spot, most useful for Gate Relay mode. To execute a powerslide,
once you are moving quite fast (for slow characters this may take a while) let
go of the right trigger, hold a turn and hold the left trigger. If done
correctly, which may take a bit of practice, you should almost instantly be
facing the other way to what you started. Of course, this could prove very
useful in some Gate Relays where you need to turn around quickly!

--==V. CHARACTERS==--
-=Contents=-
A. Section explanation
B. Violet
C. Sinder
D. B.T. Bruno
E. Fowl Mouth
F. Dominique Trix
G. Flemming
H. Whack Angus
I. T. Wrecks
J. Count Earl
K. Brian the Brain

-=A. SECTION EXPLANATION=-
First of all, why does this section need explaining? Because I don't want to
have to type out information on each section again and again, I'm lazy like
that :P But really, as soon as it's explained the whole section is easy to
understand (I hope!)
So this section works like this, first I'll put up the description and stats
from the manual for a character, and then my own opinions and rating. For the
boss characters (the last four) there's no stats in the manual, although there
is a short description for each one that I'll include for fun, and completeness
of this guide, as usual.

-=B. VIOLET=-
Violet is a teen anime demon girl from Asia. With an affinity for military
hardware, fast living and outrageous mischief, Violet is 100% attitude and 110%
delivery. Her mortar is the ideal death-from-a-distance weapon.
Top Speed: Medium        Deceleration: Fair
Acceleration: High       Traction: Fair
Turning: Fair            Weight: Very Heavy
Personal weapon: Mortar

The first character I tried, and the first I completed the game with. An
all-rounder, good for beginners, and with a very powerful personal weapon, _if_
you know how to use it properly. Just remember that the radar is your ultimate
clue on where to aim that thing!
Rating: 7/10

-=C. SINDER=-
This demented devil is so chaotic, he got himself kicked out of Hell because he
couldn't follow the Boss' orders. He joined the cast of Cel Damage for the
sheer pleasure of destruction. His ATV is very manoeuvrable, allowing him to
position his close-range wood chipper for maximum mayhem.
Top Speed: Medium        Deceleration: Poor
Acceleration: Medium     Traction: High
Turning: Sharp           Weight: Heavy
Personal weapon: Woodchipper

Another good character, with only the poor deceleration making up for his
incredible turning ability. With a medium speed level, catching up to opponents
with the wood chipper isn't a problem, so overall a good character!
Rating: 8/10

-=D. B.T. BRUNO=-
This ex-construction worker is a big oaf with a heart of gold, an eating
disorder and an Elvis fetish. B.T. brings a unique brand of affectionate
violence to Cel Damage. He drives a mean bulldozer and loves to crush other
cars with his giant sledgehammer.
Top Speed: Slow          Deceleration: Excellent
Acceleration: Low        Traction: High
Turning: Good            Weight: Super Heavy
Personal weapon: Sledgehammer

Three words: Too Damn Slow. B.T. can just about compete in a Gate Relay, but
usually doesn't win by nearly as many laps as anyone else would. With a close
range personal weapon and slow speed, he can't use his sledgehammer to its full
effect, but even then it doesn't actually properly kill the target, and even
leaves them with their weapon equipped!
Rating: 3/10

-=E. FOWL MOUTH=-
This hard-boiled, gangster duck comes straight out of a '30s B-movie, when men
were men, ducks were ducks and every 'toon was black and white. He is cocky and
brash in a "Quack, see?" sort of way. His no-nonsense attitude is backed up by
a wicked tommy gun.
Top Speed: Slow          Deceleration: Fair
Acceleration: High       Traction: Fair
Turning: Good            Weight: Light
Personal weapon: Tommy Gun

Although slow, his high acceleration and light weight seem to make him a fair
character to use. The tommy gun is an excellent personal weapon, often taking
out many opponents in one usage. I should know, I've been killed by it enough
times!
Rating: 6/10

-=F. DOMINIQUE TRIX=-
Don't let her soft exterior fool you; inside is a black heart and steel nerve.
Dominique is a high-class 'toon who revels in the exquisite torment delivered
by her dynamite crossbow. She views the pace and violence of Cel Damage as
relaxing, enjoyable recreation.
Top Speed: Fast          Deceleration: Good
Acceleration: Medium     Traction: Poor
Turning: Fair            Weight: Light
Personal weapon: Dynamite Crossbow

The advantages of high speed and deceleration, and medium acceleration far
outweigh the disadvantage of poor traction and a possibly poor personal weapon.
Although it has more than one use, as you'll find out later, it takes a while
to actually destroy the target, and until then they're anyone's game for an axe
chopping. But apart from that, a very good character.
Rating: 8/10

-=G. FLEMMING=-
This nerd puts all other geeks and assorted goof balls to shame. He's an
un-socialised genius who excels at designing awesome vehicles and powerful
weapons; just check out his hovercraft and laser cannons.
Top Speed: Fast          Deceleration: Poor
Acceleration: High       Traction: Poor
Turning: Good            Weight: Medium
Personal weapon: Laser

Slightly worse than Dominique above, but with a better personal weapon. His
vehicle has all the features you would expect of a hovercraft, so the poor
deceleration and traction may just be too much for just the high speed. Saying
that though, the laser is an incredibly good weapon with the advantage of
setting opponents on fire, ensuring a kill.
Rating: 6/10

-=H. WHACK ANGUS=-
Whatever your preference, Whack Angus won't let you out of the ghost town - or
even the giant mesa or the abandoned junkyard - 'till you show him you can use
the 'toon weapons just as well as the 'toon veterans.
Personal weapon: Cleavers

To unlock Whack Angus as a playable character, complete all three of the desert
themed levels (Wild Wooly West, Death Valley and Mesa Madness) in all three
game modes (9 levels in total).
With a personal weapon like the Cleavers, Whack Angus is a very good character
to play, although perhaps not as good as some, like Violet. Still, well
deserving of a good rating.
Rating: 7/10

-=I. T. WRECKS=-
Don't venture out too far from the jungle trail or you may just run into T.
Wrecks and his 30-feet-tall temperament. If you come across T. Wrecks, you'll
know it.
Personal weapon: Shrink Ray

To unlock T. Wrecks as a playable character, complete all three of the jungle
themed levels (Swamp Stomp, Temple of Boom and Shmoe vs. the Volcano) in all
three game modes (9 levels in total).
The shrink ray doesn't make a good personal weapon, and he just doesn't seem to
handle as well as some of the other characters. Maybe his movie star complexion
meant he skimped on vehicle design for vanity?
Rating: 5/10

-=J. COUNT EARL=-
Whatever you do, move swiftly through the misty bogs, dark woods and scary
cemeteries, or you won't make it past Count Earl. The only think Earl likes
more than nibbling a virgin neck is chomping down on a slowcoach lost in
Transylvania's dank shadows. Don't stick around for dinner.
Personal weapon: Homing Missile

To unlock Count Earl as a playable character, complete all three of the
Transylvania themed levels (Monster Mosh, Count's Castle and Bohemian
Raspberry) in all three game modes (9 levels in total).
The homing missile is arguably the best weapon in the whole game, as just
launching one almost guarantees a kill, and the Smack Points that come with it.
Aswell as a well handling vehicle, possibly the best character in the game!
Rating: 9/10

-=K. BRIAN THE BRAIN=-
Challenge your ability against Brian the Brain to prove you can hold your own
in a weightless environment.
Personal weapon: Nuclear Mine

To unlock Brian the Brain as a playable character, complete all three of the
space themed levels (Babbling 5, Lunarcy and Shooting Stars) in all three game
modes (9 levels in total).
With a cheap weapon that can literally kill everyone else in the level if
placed right, you'd think I would give Brian a high rating. However, with a
rather slow vehicle, his rating drops and in truth, the Nuclear Mine isn't
usually as effective as it can be.
Rating: 6/10

--==VI. WEAPONS==--
The weapons are all listed in the order they appear under the "Weapons" menu in
the options panel.
-=Contents=-
A. Mortar
B. Axe
C. Baseball Bat
D. Grenade
E. Boxing Gloves
F. Broadside Cannons
G. Chain Gun
H. Chainsaw
I. Cluster Bombs
J. Dynamite Crossbow
K. Woodchipper
L. Vacuum
M. Freeze Ray
N. Sledgehammer
O. Harpoon
P. Gunship
Q. Cleavers
R. Buzz Saw
S. Nuclear Mine
T. Portable Hole
U. Rocket Booster
V. Seeking Missile
W. Shrink Ray
X. Tommy Gun
Y. Spring
Z. Laser
Endnote: Weapon types

-=A. MORTAR=-
Note: To unlock the Mortar as a common weapon, complete all 12 levels of the
game in all three game modes (36 levels in total) with Violet.
Violet's personal weapon, and a good one at that! Especially useful when
you're far away from the crowd, but there are many people close together, as it
can usually within one shot kill two or three enemies if positioned right.
Rating: 8/10
Most useful for: Smack Attack

-=B. AXE=-
Note: To unlock the Axe as a common weapon, complete the Wild Wooly West level
in any game mode.
One of my personal favorites, the Axe can instantly kill, and gain you 15 Smack
Points in the process. The only disadvantage is the extremely limited number of
shots, only three!
Rating: 9/10
Most useful for: Smack Attack

-=C. BASEBALL BAT=-
Note: To unlock the Baseball Bat as a common weapon, complete the Babbling 5
level in any game mode.
Similar to the Axe in its short range, but in fact it has a very different
effect. It sweeps the enemy to the side, or it can even knock enemy weapons,
such as the Buzz Saw and Grenade, away from you. Although very useful, still
not the effect, nor Smack Points, of a kill.
Rating: 7/10
Most useful for: Gate Relay

-=D. GRENADE=-
Note: To unlock the Grenade as a common weapon, complete the Babbling 5 level
in any game mode.
I don't know if it's just me, but I find this weapon to be rather useless! If I
ever do throw a grenade, the only way it will kill someone is if they were
right in front of me, so I wouldn't give this a high rating. In fact, I won't!
Rating: 3/10
Most useful for: Gate Relay

-=E. BOXING GLOVES=-
Note: To unlock the Boxing Gloves as a common weapon, complete the Swamp Stomp
level in any game mode.
A very useful weapon, especially for Smack Attack, they give you 15 (yes, 15!)
rapid fire hits on an enemy. They knock the enemy back, disable their weaponry
for a short while, and give you 3 Smack Points a hit, that's a total of 45
Smack Points potential, and it shouldn't be wasted. The only disadvantage is
the close range.
Rating: 8/10
Most useful for: Smack Attack

-=F. BROADSIDE CANNONS=-
Note: To unlock the Broadside Cannons as a common weapon, complete the Temple
of Boom level in any game mode.
A major disadvantage to this weapon is that it has to be placed perfectly, but
the cannons are on the side of the vehicle, making that difficult at best.
Still, if you get a hit out of these then it counts as a kill (what a surprise)
so it can get you some fair smack, and in Gate Relay mode people will be coming
past you all the time, so there's enough chances to use your many shots!
Rating: 5/10
Most useful for: Gate Relay

-=G. CHAIN GUN=-
Note: To unlock the Chain Gun as a common weapon, complete the Wild Wooly West
level in any game mode.
A rather useless, yet useful weapon. If aimed correctly it can give you a kill,
but that doesn't happen often. Instead, use it as a substitute for your primary
weapon (you get 100 shots!) as it is much faster, both in bullet speed and in
fire rate.
Rating: 3/10
Most useful for: Smack Attack

-=H. CHAINSAW=-
Note: To unlock the Chainsaw as a common weapon, complete the Monster Mosh
level in any game mode.
An upgrade from the Axe, it has more shots but takes use from even a swipe at
the air. Generally similar to the Axe, it doesn't need explaining really.
Rating: 9/10
Most useful for: Smack Attack

-=I. CLUSTER BOMBS=-
Note: To unlock the Cluster Bombs as a common weapon, complete the Mesa Madness
level in any game mode.
Your classic, mandatory 'mine' type weapon, except instead of laying one mine,
this lays many (not exactly sure how many, will have to count) of them, in the
form of small bombs. Used in a busy place, it can take out many enemies, but
the disadvantage is after a while the bombs will explode anyway.
Rating: 8/10
Most useful for: Gate Relay

-=J. DYNAMITE CROSSBOW=-
Note: To unlock the Dynamite Crossbow as a common weapon, complete all 12
levels of the game in all three game modes (36 levels in total) with Dominique
Trix.
Another personal weapon, and as such a favorite of mine. Not only does it give
a guaranteed kill, if positioned correctly on the opponent's wheel it can slow
them down to walking pace! Trust me, this has happened to me a few times, so I
know it works! The only disadvantage is that someone else can come in and steal
your kill, because the dynamite takes a while to explode.
Rating: 8/10
Most useful for: Smack Attack

-=K. WOODCHIPPER=-
Note: To unlock the Woodchipper as a common weapon, complete all 12 levels of
the game in all three game modes (36 levels in total) with Sinder.
Sinder's Woodchipper is very similar to the Vacuum (see below) but instead of
just sucking the opponent up, it has a much more deadly effect of chopping them
into tiny little pieces. A close range weapon, it can sometimes be hard to
utilise effectively, but that seems to be the only disadvantage.
Rating: 9/10
Most useful for: Smack Attack

-=L. VACUUM=-
Note: To unlock the Vacuum as a common weapon, complete the Shooting Stars
level on any game mode.
Similar in execution to the Woodchipper (above), but completely different in
effect. This will suck the opponent(s) into the front of your vehicle and spit
them out at the rear. Useful for Gate Relay, but it also steals any flags the
target may have, so extremely useful for Flag Rally.
Rating: 6/10
Most useful for: Flag Rally

-=M. FREEZE RAY=-
Note: To unlock the Freeze Ray as a common weapon, complete the Monster Mosh
level in any game mode.
This weapon has two potential uses, delaying opponents for a short amount of
time, or completely destroying them. After freezing an opponent (time delay),
you can then throw your primary weapon at the ice block in front of you to
completely destroy it, and the opponent. surprisingly useful in Gate Relay!
Rating: 7/10
Most useful for: Gate Relay

-=N. SLEDGEHAMMER=-
Note: To unlock the Sledgehammer as a common weapon, complete all 12 levels of
the game in all three game modes (36 levels in total) with B.T. Bruno.
For a personal weapon, this isn't very good. In essence, the Sledgehammer is an
Axe with more uses, that doesn't fully kill the target, so they actually KEEP
whatever weapon they were holding. For B.T. Bruno it isn't very good, but it
still seems not enough delivery for the effort to make it common. The one
advantage it does have is that it stops the opponent for a good while.
Rating: 4/10
Most useful for: Gate Relay

-=O. HARPOON=-
Note: To unlock the Harpoon as a common weapon, complete the Swamp Stomp level
in any game mode.
Another very good weapon, firing this will take out enemies quite far away by
spearing them to the ground, then exploding. It has a large number of shots,
and although difficult to aim sometimes it is extremely useful in many game
modes.
Rating: 8/10
Most useful for: Gate Relay

-=P. GUNSHIP=-
Note: To unlock the Gunship as a common weapon, complete the Bohemian Raspberry
level in any game mode.
A very useful weapon, not only does it give you a double chain gun with
unlimited shots, but also a helicopter-type attachment to your vehicle, for
vast movement benefits. Can be very useful as being quite high can avoid many
weapons, like the Axe and Baseball Bat, and also you can get over obstacles
such as the lava river in Schmoe vs. the Volcano. Shame the destructive power
isn't quite up to scratch, but I can live with that.
Rating: 9/10
Most useful for: Flag Rally

-=Q. CLEAVERS=-
Note: To unlock the Cleavers as a common weapon, complete all 12 levels of the
game in all three game modes (36 levels in total) with Whack Angus.
As the personal weapon of a boss character, you would think that it would be
brilliant... and it is! A double throwable Axe that returns to user is a weapon
that I don't actually see a disadvantage in! The best weapon, I think!
Rating: 10/10
Most useful for: Smack Attack

-=R. BUZZ SAW=-
Note: To unlock the Buzz Saw as a common weapon, complete the Death Valley
level in any game mode.
Another useful weapon, the Buzz Saw gives you two mobile machines of death to
play with. Throw them down and they buzz away, sawing through anyone they come
across, yourself included. So watch out for your own buzz saws aswell! They
can't be aimed very well, so it is best to use them as soon as you get them,
but that seems to be the only real disadvantage here.
Rating: 8/10
Most useful for: Smack Attack

-=S. NUCLEAR MINE=-
Note: To unlock the Nuclear Mine as a common weapon, complete all 12 levels of
the game in all three game modes (36 levels in total) with Brian the Brain.
A single mine with an incredible destructive range, but still pretty unreliable
unless placed in a busy area. Seems good, but actually isn't as good as Brian
seems to make it controlled by the AI.
Rating: 6/10
Most useful for: Gate Relay

-=T. PORTABLE HOLE=-
Note: To unlock the Portable Hole as a common weapon, complete the Shmoe vs.
the Volcano level in any game mode.
A classic cartoon gag, this sort of portable hole is rather bad. Although it
has an instant kill for the first person to run over it, difficulty to place
and see where it goes often results in either it being placed somewhere where
nobody ever goes, or you falling straight into your own hole. Not good.
Rating: 3/10
Most useful for: Gate Relay

-=U. ROCKET BOOSTER=-
Note: To unlock the Rocket Booster as a common weapon, complete the Lunarcy
level in any game mode.
Another weapon with two uses, it can be used both to propel yourself forward at
an incredible speed in any direction (even up or down!) and can be used as a
basic single missile. The aiming of the missile is a bit tricky, and sometimes
when you are boosting you can go out of control, but the sheer amount of boost
you get makes up for the disadvantages.
Rating: 8/10
Most useful for: Gate Relay

-=V. SEEKING MISSILE=-
Note: To unlock the Seeking Missile as a common weapon, complete all 12 levels
of the game in all three game modes (36 levels in total) with Count Earl.
Next to the Cleavers, the other best weapon in the game. They almost never miss
their target, and you get plenty of them in one serving, this is why Count Earl
keeps beating you at Smack Attack!
Rating: 10/10
Most useful for: Smack Attack

-=W. SHRINK RAY=-
Note: To unlock the Shrink Ray as a common weapon, complete all 12 levels of
the game in all three game modes (36 levels in total) with T. Wrecks.
I despise this weapon. The AI can use it very effectively, using it to crush
the little you every time, but I can never seem to use it that well. The basic
use of this weapon is to shrink your opponent, slowing them down and making
them able to be crushed. Not very useful really, because I can never crush the
person I just shrunk!
Rating: 2/10
Most useful for: Gate Relay

-=X. TOMMY GUN=-
Note: To unlock the Tommy Gun as a common weapon, complete all 12 levels of the
game in all three game modes (36 levels in total) with Fowl Mouth.
Another great personal weapon, this can kill the other 'toons very quickly. It
goes without saying that it is an upgrade of the Chain Gun, but it really is
much more powerful, mowing through enemies more easily than almost anything
else!
Rating: 9/10
Most useful for: Smack Attack

-=Y. SPRING=-
Note: To unlock the Spring as a common weapon, complete the Count's Castle
level in any game mode.
The worst weapon, it isn't even really a weapon! The spring launches you a way
into the air, and then you land and create a shockwave. It _is_ possible to
crush opponents this way, but extremely hard, so the best use for this is to
get out the way of any incoming opponents if you have four flags.
Rating: 1/10
Most useful for: Flag Rally

-=Z. LASER=-
Note: To unlock the Laser as a common weapon, complete all 12 levels of the
game in all three game modes (36 levels in total) with Flemming.
This just proves that the personal weapons really are the greats in this game,
as it can not only kill opponents with a few shots, but sets them on fire with
fewer, so they will soon die anyway! The only disadvantage is that it is rather
hard to aim.
Rating: 8/10
Most useful in: Smack Attack

-=ENDNOTE: WEAPON TYPES=-
At the bottom of the weapon selection menu are four weapon types; Melee, Range,
Movement and Hazard. All of the weapons (except the personal weapon icon) come
into one of these four categories. The weapons in each category are all in
similar colored boxes in the levels, but for quick reference here is a list of
all of them:

-Melee (yellow box)-
Axe
Baseball Bat
Boxing Gloves
Chainsaw
Woodchipper
Vacuum
Freeze Ray
Sledgehammer
Shrink Ray

-Range (blue box)-
Mortar
Grenade
Broadside Cannons
Chain Gun
Dynamite Crossbow
Harpoon
Cleavers
Buzz Saw
Seeking Missile
Tommy Gun
Laser

-Movement (green box)-
Gunship
Rocket Booster
Spring

-Hazard (orange box)-
Cluster Bombs
Nuclear Mine
Portable Hole

--==VII. OTHER UNLOCKABLES==--
There are few other things to unlock, but there are still other things. Some
are done fairly and others through cheating, but they're all still there so
they all come under this section.
-=Contents=-
A. Ending Movies
B. Rendering Modes

-=A. ENDING MOVIES=-
To unlock a character's ending movie (not available with boss characters)
either complete all 12 levels of the game in all three game modes (36 levels in
total) with that character, or type in as the name of the game when you create
a game on your hard disk "MULTIPLEX!" (without the quotation marks). This will
unlock all of the movies. The ending movies can be accessed through the Options
menu, by going to view progress then selecting the game with the movies on it.
The movies for the different characters are as follows:
Violet: M.E.A.T.
B.T. Bruno: Big Step Brother
Sinder: Chef Lightning
Dominique Trix: Trix's Treehouse
Fowl Mouth: Digging and You
Flemming: Simply Bruce

-=B. RENDERING MODES=-
There are two other render modes that I know of for the game, Pencil and
Plastic (the default is Cartoon). To get these, you have to type in a certain
name for your game when you create it. These other render modes are not as good
as the default, in my opinion, but you may think differently. The codes for
each render mode are:
Pencil: "PENCILITIN"
Plastic: "FANPLASTIC"
At the moment I do not know of any other render modes, nor any other way to
unlock them. Sorry everyone.


--==VIII. SMACK ATTACK LEVEL WALKTHROUGH==--
Before I start the walkthroughs, I would like to explain my method here of
walking you through the levels. Because there are three game modes, each of the
12 levels has three different challenges in it, so the three different modes
have to have different walkthroughs. Also, when you complete a level in one
game mode, the next level ONLY becomes available in that game mode, so it is
easiest to work through the whole game one mode at a time. With that over, I
can finally start the walkthrough!

-=Contents=-
A. Smack Attack in general
B. Wild Wooly West
C. Death Valley
D. Mesa Madness
E. Swamp Stomp
F. Temple of Boom
G. Schmoe vs. the Volcano
H. Monster Mosh
I. Count's Castle
J. Bohemian Raspberry
K. Babbling 5
L. Lunarcy
M. Shooting Stars

-=A. SMACK ATTACK IN GENERAL=-
Generally, the key to winning any Smack Attack challenge is aggression. If you
stand by the sidelines you'll never get a Smack Point, and you can't win like
that! So get stuck in there, and don't be afraid to get killed, just try not to
in the process. After all, you'll only respawn straight away! Also, try to use
the weapons you get and not look around the map for the ones you want. Being
able to use random resources will be a skill you'll need, especially against
other human players. And don't forget to try out the level hazards, activated
by hitting bullseye-type targets placed around the levels, usually with your
primary weapon. So now that you know the basics, the challenges await!

-=B. WILD WOOLY WEST=-
The first level, so it's very basic. A simple open area with a valley at one
end, and a few tall rocks at the other. watch out for the train, it comes
through randomly, and don't forget the activated hazards, the rockslide
activated by the target near one end of the train tunnel, and the exploding hut
activated by the target at the other end of the bridge. Also, if you need to
get away from someone fast, try entering one end of the train tunnel, as you
will pop out at the other end. As with all of the desert levels, watch out for
Whack Angus' Cleavers, try to get him before he gets you!
Finishing this level will unlock the Death Valley level, the Axe weapon and the
Chain Gun weapon.

-=C. DEATH VALLEY=-
A bit trickier than the last level, but still pretty simple. The level consists
of a large valley with three basic crossings; a bridge, which can be 'opened'
to make others fall down by hitting a target at either end. To avoid falling
yourself, always stick to the very edge of the bridge, and you should make it
across; a simple rock crossing, which has no danger at all, in the centre; and
another crossing at one end, with a giant weight suspended over it. Again, hit
the target at either end to instantly drop the weight, though it isn't likely
to actually hurt anyone. At one side of the valley is a small cave, which leads
up a slope to a personal weapon box, and a high vantage point. At the other
side is yet _another_ target, which when hit activates a magnet above it which
pulls you up and onto a ledge for a personal weapon. Again, watch out for Whack
Angus' Cleavers.
Finishing this level will unlock the Mesa Madness level and the Buzz Saw
weapon.

-=D. MESA MADNESS=-
A giant ramp in the centre of the arena dominates this level, and riding up it
will land you on a small platform off the main land. To get back, drive onto
the lowered end of the slanted rock, and another rock will land on the other
end and launch you back into the fray. Also, in one area there is a crane that
can be activated by hitting the nearby target, which magnetically pulls a car
up, and into a car crusher, and then launches them to the other side of the
level. Not much use really, doesn't get you Smack Points, but worth noting.
Also worth a mention, if you fall off the edge of the level, you seem to be
able to bounce right back up, a miracle of the modern road! And for the last
time for now, don't forget about Whack Angus and his Cleavers of doom!
Finishing this level will unlock the Cluster Bomb weapon.
===DESERT AREA COMPLETE===

-=E. SWAMP STOMP=-
The first thing you'll probably notice is the water in this level. Don't be
afraid of it, the only danger is the alligators, which I've never personally
been eaten by. There are plenty of weapons to pick up, so there's no shortage
there, and also there's two trees linked by a bridge which you can access by
going into the hole at the bottom of either tree. Crossing the bridge into the
hole will put you at the bottom of the other tree. There are also two vines
here, but they are very difficult to use correctly, even for me, so I wouldn't
recommend them. T. Wrecks isn't much of a threat, he does not often use his
Shrink Ray so you should be in the clear to attack everyone like crazy!
Finishing this level will unlock the Temple of Boom level, the Boxing Gloves
weapon and the Harpoon weapon.

-=F. TEMPLE OF BOOM=-
There are really just two sections to this level, the main temple section and
the small section across the water from there. The water in this level is
slightly deadlier than the last level, there's piranhas just waiting for a bite
at your vehicle! So just use the thin bridge, or shallow water, to cross if you
need to, and remember how thin they are when thinking about using Cluster Bombs
i.e. use them there! There's a personal weapon on the small piece of land here,
but you'll have to evade the man-eating Venus Flytraps to get it. There's also
a personal weapon inside the temple, accessed by pushing aside one of the
square blocks at the sides of the temple. Notice how a lot of the time, the
opponents are battling on the land between the temple and the water. Hmm...
Finishing this level will unlock the Shmoe vs. the Volcano level and the
Broadside Cannons weapon.

-=G. SHMOE VS. THE VOLCANO=-
Another level with an inherent hazard or two; first of all the obvious lava
river flowing through the middle of the level, secondly the flames that
randomly rise in one corner of the level, right next to a personal weapon of
course! The other personal weapon is inside the structure at one end of the
lava river, at either end the wall is opened by hitting the target next to it.
The wall at the other end opens automatically once you get there, though. Also
worthy of notice is the small platform in the lava river, and the ramps either
side of it, which can be used to jump onto it. There's a weapon on there, you
know, but it ISN'T recommended you try to get there with B.T. Bruno, he's
almost too slow to reach the platform, and often doesn't. The last thing to
notice is the tendrils to one side of the level, right next to a weapon. Don't
go near them, or you'll be seeing the clouds!
Finishing this level will unlock the Portable Hole weapon.
===JUNGLE AREA COMPLETE===

-=H. MONSTER MOSH=-
This is the first time you'll be enCOUNTering Count Earl (pun completely
intended) and you'll probably get frustrated. His Seeking Missile isn't easy to
avoid, in fact it's almost impossible to avoid! Perhaps it can be whacked away
with the Baseball Bat though... Anyway, no major hazards to note in this level,
the water is completely safe and there aren't any zombie hands or anything.
Something else worth mentioning, though, is the spider web just across the
water, which can be a great help in getting into the action, or getting AWAY
from a nasty opponent. The personal weapon boxes are in front of a building
near the water, and in one back corner of the level.
Finishing this level will unlock the Count's Castle level, the Freeze Ray
weapon and the Chainsaw weapon.

-=I. COUNT'S CASTLE=-
Rather small fortress for the Count, don't you think? Still, there's only three
ways into it; using a weapon e.g. Spring, using the catapult placed near the
raised part of the level, and crossing the drawbridge. Careful with the
drawbridge though, the targets either side will make it raise. To get _out_ of
the fortress, which has a personal weapon inside of it of course, use either
the drawbridge or the small ramp inside. I recommend the drawbridge, as the
place is too small to get a good run-up for the ramp. Aswell as the catapult,
there is a ballista (giant crossbow, for all those that don't know) at the
other side of the level, activate it by driving onto the platform at one end of
it. Fire by using A, and get off by using B. Not that useful actually, a bit
hard to aim and it doesn't particularly do much good anyway. A much better
strategy is to get the other personal weapon, located on the raised ramp. In
case you were wondering, to get on the raised part you have to locate the small
ruins to one corner of the level, the ramp up to it is there.
Finishing this level will unlock the Bohemian Raspberry level and the Spring
weapon.

-=J. BOHEMIAN RASPBERRY=-
A rather long level split into two main parts, the house at one end, and the
rest of the level. The two parts are separated by a bridge, but the bridge
actually completely disappears if the target either side is hit, so there is
another way across: from the main land there is a cart tilted to one end so,
when you drive over it you are launched across, and from the house 'island'
there is a rock laid down like a ramp, drive over that for a big boost. At the
bottom of the level there is a fountain, but what we need to know is next to
this fountain is a cave, with spooky red eyes. Think it might be a hazard? Well
don't explore and find out, because it is. Instead, try forcing your opponents
in there. Thankfully, this is the last time you'll need to face Count Earl in a
Smack Attack, and after this you're 3/4 of the way through the Smack Attack
challenges!
Finishing this level will unlock the Gunship weapon.
===TRANSYLVANIA AREA COMPLETE===

-=K. BABBLING 5=-
This is a rather small level, which is good for Brian and bad for you. Why, you
ask? Because placed correctly, his Nuclear Mine can wipe out the whole level!
So keep him occupied, and away from the two personal weapon boxes. Talking of
weapon boxes, be wary of them throughout the Space area, because every so often
they will rise above the level of your vehicle, making them impossible to
reach. Fortunately, they come back down within seconds, so you should be able
to grab them afterwards. Anyway, there is a personal weapon box right in the
centre of the level, underneath the large rocket! The other box is rather
different to get to, first you must locate the teleporter on the ground level,
not that hard really, then go through it. You should be on the edge of the
level. Now re-enter the teleport you came out of, and you should be on a high
platform above the level. Grab the weapon, then either jump off or use the
teleporter _again_ to go back where you started. Of course, there is the much
easier way of locating the small platform with a ramp on it (it raises often,
so be on the lookout for a pole aswell) and drive straight up the ramp. If done
completely correctly, the vehicle should gain wings and be able to fly. You can
find the personal weapon easier this way, or do something quite sneaky, an air
raid, by picking up Cluster Bombs and dropping them from the air. Nice.
Finishing this level will unlock the Lunarcy level, the Baseball Bat weapon and
the Grenade weapon.

-=L. LUNARCY=-
A very small level, if you don't count the pathway off through the building.
The first personal weapon is right in the centre of the main area (again!) and
is in the midst of some strange fungi, which make pinball-like sounds and
bounce back whatever hits them, be it you, an opponent or even a weapon! The
other personal weapon is through a tunnel after the building in the level.
There are two targets in this level, but there is a difference between the
targets here and in the next level, and any other targets; these targets are on
legs! They don't move around too much though and are usually confined to a
small area near what they activate. The target near the building will, when
hit, close the door of the building. Did I mention that the door is rather
heavy? No? Well it would probably crush much under it, including, say, enemies!
The other target in this level is through the tunnel in the building, and
activates the flying saucer at the other end to produce an alien beam, which
burns up anything that goes through it. It's easily avoidable though, so no
worry there. However, there is another worry in the main area, the crystals in
one corner can burst you like a balloon, strangely, so stay well away from them
and the (regular) weapon box amidst them.
Finishing this level will unlock the Shooting Stars level and the Rocket
Booster weapon.

-=M. SHOOTING STARS=-
If you're reading this, that means either you're reading this whole FAQ in
advance (good for you!) or you've reached the final level (good for you!).
Although it seems pretty simple, there are a few things to note about this
level, mainly the teleporters and the meteor 'shower' (honestly, it looks like
a shower head and is meant to be a pun). The teleporters will take you to
outside platforms with personal weapons on, not much else. The meteor shower is
activated by hitting the target to the right of it (looking from the inside of
the ring) and it'll probably kill you in the process of you activating it! But
that just shows how powerful it is, and indeed if you can activate it there may
be some mighty Smack Points coming your way! The last thing to note about this
level is that there's no way to die by falling off the edges, if you fall on
the outside you float back in, and if you fall on the inside you bounce
straight off the orange planet as if it were a beach ball!
Finishing this level will unlock the Vacuum weapon.
===SPACE AREA COMPLETE===
===SMACK ATTACK COMPLETE!===


--==IX. GATE RELAY LEVEL WALKTHROUGH==--
-=Contents=-
A. Gate Relay in general
B. Wild Wooly West
C. Death Valley
D. Mesa Madness
E. Swamp Stomp
F. Temple of Boom
G. Shmoe vs. the Volcano
H. Monster Mosh
I. Count's Castle
J. Bohemian Raspberry
K. Babbling 5
L. Lunarcy
M. Shooting Stars

-=A. GATE RELAY IN GENERAL=-
The essential thing to know about any Gate Relay level, is where the gates are!
The most important thing to do in a Gate Relay level, is get to them! You would
be surprised how much the other 'toons attack each other and forget the race,
with this safe in mind keep going for the gold and let nothing stand in your
way! Even with B.T. Bruno, it's usually easy to win a Gate Relay level, but
still this is here to show you where the gates are, and how best to get to them
in the quickest time, to beat everyone else! Because after all, why else would
you play this game?

-=B. WILD WOOLY WEST=-
As with all the Gate Relay levels, you start out at the first gate. Remember
where it is, and race on. Remember the two tall rocks I mentioned in the Smack
Attack walkthrough? Yeah? Well the best way to win this level is to do a figure
of 8 around those two rocks. Don't worry at all about the trap hut, the others
won't set it off and you'll probably be going the wrong way to set it off.
Finishing this level will unlock the Death Valley level in Gate Relay mode, and
any weapons you haven't already unlocked from this level in other modes.

-=C. DEATH VALLEY=-
A simple circuit, revolving around the trapdoor bridge and the central pathway.
Always activate the bridge, and don't forget to keep to the very edge to save
your own skin, and you'll be flying past everyone here. there's no real danger
in this level apart from weapons like the Buzz Saw, but just try to dodge them
and you should be all right.
Finishing this level will unlock the Mesa Madness level in Gate Relay mode, and
any weapons you haven't already unlocked from this level in other modes.

-=D. MESA MADNESS=-
The reason you _will_ eventually hate Gate Relay, the first back and forth
level. This, and many levels like it, are the main reason you'll need the
powerslide so much, as you'll be quickly turning around to get from one end of
the course to the other, and back again. Mind out for the magnetic crane, if
you get picked up going towards the gate in that area, you'll be shot quite a
way back and lose a good few places, or at least some distance.
Finishing this level will only unlock any weapons you haven't already unlocked
from this level in other modes.
===DESERT AREA COMPLETE===

-=E. SWAMP STOMP=-
A race with a difference, although the basic route between the two gates, one
the far side of a tree in the back corner and one on the raised portion of the
level, is the same there's a different method of getting between them each way.
First of all, drive up the ramp as close to the main cliff as possible without
being slowed down, giving you an extra edge against the AI that likes to take
the proper route, then after you are through the gate jump off the platform NOT
onto a vine and drive to the gate behind the tree. Simple really, but don't
forget about those logs, they can knock you off course pretty far!
Finishing this level will unlock the Temple of Boom level in Gate Relay mode,
and any weapons you haven't already unlocked from this level in other modes.

-=F. TEMPLE OF BOOM=-
Remember about the thin bridge and shallow water crossings? Well you'll need to
use them here, from your start point at one end of the level you have to get to
the other end, over the water, and back again. It helps to go the way you start
the level, and use weapons like Cluster Bombs a lot, as there are many places
where they will likely kill a few characters. Also worth mentioning are the
giant plants on the small side of the water, they'll eat you if you get too
close so don't.
Finishing this level will unlock the Shmoe vs. the Volcano level in Gate Relay
mode, and any weapons you haven't already unlocked from this level in other
modes.

-=G. SHMOE VS. THE VOLCANO=-
Again there are many things to not about this level, not least the route taken
between the two gates. From where you start (the right side of the lava, facing
the temple) just drive up and over the high road of the temple. Believe me, the
'secret chamber', which is now constantly open, actually slows you down. After
going through the second gate, make a dash for the ramp at the end, and try to
jump at least onto the small island, if not completely over the lava. Once
you're over it's plain sailing back to the start. For me this method is the
quickest, but try to experiment, maybe the lower path doesn't slow you down,
you never know.
Finsishing this level will only unlock any weapons you haven't already unlocked
from this level in other modes.
===JUNGLE AREA COMPLETE===

-=H. MONSTER MOSH=-
The gates of this level are well spaced out, and there's a certain way to go if
you want that extra advantage. As there's no real hazards in this level (apart
from the other 'toons!) the only thing deciding your route would be the
advantages of the course. For example, don't forget to use the spider web near
the second gate, as it launches you straight towards the first one at great
speed, and also always use the bridge across the water towards the second gate, 
as driving up the cliff can be very hard!
Finishing this level will unlock the Count's Castle level in Gate Relay mode,
and any weapons you haven't already unlocked from this level in other modes.

-=I. COUNT'S CASTLE=-
A circuit around the castle in the centre of the level, this really can be
quite tough, not least because Count Earl's here! The gates are either side of
the forest area, but the best way between them is still to go right around the
course. Something to note is the small cart beside the bridge, it can launch
you over the moat and give you that advantage you'll need against the Count.
Apart from that, there isn't much else to this level except going fast!
Finsihing this level will unlock the Bohemian Raspberry level in Gate Relay
mode, and any weapons you haven't already unlocked from this level in other
modes.

-=J. BOHEMIAN RASPBERRY=-
Another one of those annoying back-and-forth levels, but there are some tricks
to it. Nobody seems to activate the bridge, so crossing that shouldn't be a
problem towards the house, especially since the cart is gone, but away from it
you might want to take the rock ramp, it's a much quicker, easier and less
blocked/threatening way to get to the first gate again. Bear this in mind on
this level, and DO NOT go in the cave near the first gate, and you should be
rushing past them all!
Finishing this level will only unlock any weapons you haven't already unlocked
from this level in other game modes.
===TRANSYLVANIA AREA COMPLETE===

-=K. BABBLING 5=-
Another quite hard level, and another back-and-forth one. There's plenty of
traffic over the short distance between gates, and Brian does like to use his
Nuclear Mine a lot, but if you've made it through the last 9 levels comfortably
you should be able to make it through this one. There's no main hazards, so the
previously mentioned Nuclear Mine is the only real danger, but it's sometimes
hard to get past everyone else coming the other way!
Finishing this level will unlock the Lunarcy level in Gate Relay mode, and any
weapons you haven't already unlocked from this level in other game modes.

-=L. LUNARCY=-
A long, tough one that will definitely test you in many ways. The first thing
to remember is the fungi in the centre of the first area, they'll bounce you
back so don't drive into them! The really other important hazard to remember is
the UFO at the end of the tunnel, but that's easily avoided by sticking to the
side of the tunnel at its exit. There's always gonna be traffic in the tunnel
going the opposite way to you, but a good weapon like the Baseball Bat should
take care of that problem easily.
Finishing this level will unlock the Shooting Stars level in Gate Relay mode,
and any weapons you haven't already unlocked from this level in other game
modes.

-=M. SHOOTING STARS=-
The last level, all over again! This time, though, you'll be racing back and
forth once more, as you go around the rings of the planet. There isn't much at
all to say about this level in Gate Relay mode, except that if you're quite far
behind try to go on the inside of the ring, even at the archway. It is possible
but sometimes VERY hard to pull off, and often resulting in a time-wasting
bounce off of the planet. But it's definitely worth the chance at least once in
the race.
Finishing this level will only unlock any weapons you haven't already unlocked
from this level in other game modes.
===SPACE AREA COMPLETE===
===GATE RELAY COMPLETE!===


--==X. FLAG RALLY LEVEL WALKTHROUGH==--
-=Contents=-
A. Flag Rally in general
B. Wild Wooly West
C. Death Valley
D. Mesa Madness
E. Swamp Stomp
F. Temple of Boom
G. Shmoe vs. the Volcano
H. Monster Mosh
I. Count's Castle
J. Bohemian Raspberry
K. Babbling 5
L. Lunarcy
M. Shooting Stars

-=A. FLAG RALLY IN GENERAL=-
Although there are several strategies to a Flag Rally contest, there are two
effective ones: 1) Collect a vacuum, wait by the winner's circle and suck up
the one who comes along with 4 flags, or 2) Go crazy and drive towards any flag
on the radar, collected by an opponent or not. I prefer number 2, and number 1
isn't FAQ-writing material, so I'm gonna have to stick with 2 here. Having said
that, the most important thing to know about a Flag Rally is, of course, where
the winner's circle actually IS! Mostly, it is on a platform/place that's a bit
out-of-the-way, but sometimes we need a little help getting there, and that's
what I'm here for!

-=B. WILD WOOLY WEST=-
First things first, the winner's circle is simply on the thin side of the rail
bridge, hard to miss. The main obstacles in your quest for flags here, aside
from opponents, are the many buildings of the ghost town. That's why I
recommend that you stick to the wide open areas around those huge rock towers.
If worst comes to worst and you do have to go into the town, just do it. It
isn't _that_ much of a problem, but it can still get a little in the way.
Finishing this level will unlock the Death Valley level in Flag Rally mode, and
any weapons you haven't already unlocked from this level in other modes.

-=C. DEATH VALLEY=-
This is where our memories come in, kiddies! Remember that magnet around here?
(If not, look it up in the Smack Attack section) The winner's circle is just up
on that there platform. Conveniently, a good place to collect flags is in the
area where you can get picked up by the magnet, as the enemies seem to hang
around there an awful lot. If you're quite stuck, try the other side, but be
sure to cross using the safe rock bridge at all times!
Finishing this level will unlock the Mesa Madness level in Flag Rally mode, and
any weapons you haven't already unlocked from this level in other modes.

-=D. MESA MADNESS=-
Once again the winner's circle is out-of-the-way (what did I say in the general
tips?), it's off the main area, accessed by jumping off the HUGE ramp in the
centre of the level. There's a wide open space in this level, and enemies (and
flags!) hang out here a lot, it's definitely a good place to pick up flags.
Don't forget, there are weapons on the raised platforms on the outside of the
large open area, aswell as that one in the middle of it.
If you've completed the Desert Area in other game modes, finishing this level
will unlock Whack Angus as a playable character. If not, you may unlock any
weapons you haven't already unlocked from this level.
===DESERT AREA COMPLETE===

-=E. SWAMP STOMP=-
The winner's circle isn't too far off the beaten path this time, it's up on the
raised area of the level, glaring bright as it does. There aren't many weapons
in the main area of this level (one in the centre, one in each water area and
one at the back, I think) so use them wisely. If you don't see something you
like, pick up something else and use that, it's better than nothing! Remember
that lone flags can wonder up on the raised area, though! Also don't forget
about those pesky logs, getting hit by one of those is gonna lose you all your
flags, especially annoying when making your way to the winner's circle!
Finishing this level will unlock the Temple of Boom level in Flag Rally mode,
and any weapons you haven't already unlocked from this level.

-=F. TEMPLE OF BOOM=-
The winner's circle this time is on top of the temple, just use a ramp from the
corners of the temple to get up there. As I said before, the enemy like to hang
around at the 'front' of the temple (the side nearest the water) but they do
also like to go around the 'back' aswell. Don't forget there may be lone flags
wandering across the water!
Finishing this level will unlock the Shmoe vs. the Volcano level in Flag Rally
mode, and any weapons you haven't already unlocked from this level in other
modes.

-=G. SHMOE VS. THE VOLCANO=-
There's no real hard-to-reach areas here, so the designers decided to put the
winner's circle right next to the river of lava, in the place where fire bursts
from the floor, at the back corner of the level. There's no real recommended
areas here, the whole level is used throughout this challenge, so just have fun
as this is the last you'll be seeing of T. Wrecks for a while!
If you've completed the Jungle Area in other game modes, finishing this level
will unlock T. Wrecks as a playable character. If not, you may unlock any
weapons you haven't already unlocked from this level.
===JUNGLE AREA COMPLETE===

-=H. MONSTER MOSH=-
Another relatively simple level with a relatively simple winner's circle, just
put in the back corner of the level. Again a lot of wide, open space for battle
and also the area across the water is used a surprising amount! There isn't
really much you can say about this level, so be aggressive at all times and go
for those flags!
Finsihing this level will unlock the Count's Castle level in Flag Rally mode,
and any weapons you haven't already unlocked from this level in other modes.

-=I. COUNT'S CASTLE=-
The winner's circle here can be a bitch to get to, positioned right in the
castle in the centre of the level. A recommended strategy is not to use the
drawbridge but use the catapult, as this will guarantee your entry. It seems on
this level that enemies don't often use the raised platform, but are often in
the area where the ramp to it is. Remember to keep watching for lone flags!
Finishing this level will unlock the Bohemian Raspberry level in Flag Rally
mode, and any weapons you haven't already unlocked from this level in other
modes.

-=J. BOHEMIAN RASPBERRY=-
The winner's circle is, once again, in the edges of the area, near the 'haunted
house' on its own platform. Use the cart to get up there rather than the bridge
as the bridge is a controllable hazard, that probably will be controlled. It
seems that enemies like to battle at either extreme in this level, rather than
in the middle. Strange.
If you've completed the Transylvania Area in other game modes, finishing this
level will unlock Count Earl as a playable character. If not, you may unlock
any weapons you haven't already unlocked from this level.
===TRANSYLVANIA AREA COMPLETE===

-=K. BABBLING 5=-
The winner's circle, although incredibly close to the open area, is kinda
tricky to get to! You'll either have to fly by either the 'wings platform' or
Gunship weapon, or use the teleport to get there (well, I suppose you _could_
Spring up there, but that option's not recommended). The teleport will take you
onto the edge of the level, but you'll still have to drive around the edge for
a bit before you come to the circle, and you're pretty vulnerable to weapons up
there! Still, enemies like to gather in the centre of the level, where the
personal weapon box is, and sometimes around the 3 platforms on ground floor.
Finishing this level will unlock the Lunarcy level in Flag Rally mode, and any
weapons you haven't already unlocked from this level in other modes.

-=L. LUNARCY=-
The route to the winner's circle isn't so much tricky here, as it is LONG! The
tunnel used in Gate Relay mode is the route to it here, and it takes a while to
get all the way down! Apart from that, there isn't much at all in this level
that hasn't already been said, and as the main area is so small there's no real
places where enemies are more concentrated. Sorry, not much help I can give you
here. A devilishly simple level, this one.
Finishing this level will unlock the Shooting Stars level in Flag Rally mode,
and any weapons you haven't already unlocked from this level in other modes.

-=M. SHOOTING STARS=-
Can you see the winner's circle? It's on one of those outside platforms, past
the meteor 'shower', so the easiest way to get there by far is teleporter. As
soon as you've got 4 flags go into the first teleporter you see, and if it
leads you to the wrong platform then go back through, and keep trying them
until you get the right one. There's no real places where enemies hang, as it's
a circular level, but going around the level the opposite way to the majority
of the others can save you time trying to find them!
If you've completed the Space Area in other game modes, finishing this level
will unlock Brian the Brain as a playable character, and if the other bosses
are unlocked aswell, will unlock your character's personal weapon as a common
weapon! If not, you may unlock any weapons you haven't already unlocked from
this level.
===SPACE AREA COMPLETE===
===FLAG RALLY COMPLETE!===
===WHOLE GAME COMPLETE!!!!!===


--==XI. UPDATES==--
08/12/2002 Version 0.5:- Completed the characters, weapons and Smack Attack
                         level walkthrough sections, first version submitted to
                         GameFAQs
08/13/2002 Version 0.7:- A few minor bug fixes, like that blank line somewhere,
                         and added the Gate Relay level walkthrough section.
                         Also updated the Copyright notice.
08/18/2002 Version 1.0:- Yay! I finally got this thing finished to a reasonable
                         FAQ! Okay I'm gonna look at people's sites now if they
                         request this FAQ, so don't be afraid to ask anymore!
08/20/2002 Version 1.1:- Added some stuff I forgot on the Lunarcy level, check
                         the Smack Attack section to find out what! Also
                         corrected some mistakes here and there.
08/28/2002 Version 1.2:- Given more sites permission to use FAQ. That is all.


--==XII. FAQ IS AVAILABLE AT...==--
At the moment, I have given the following sites permission to use my FAQ:
GameFAQs (www.gamefaqs.com)
CheatCodes.com
Cheat Code Central (www.cheatcc.com)
Cheat Planet (www.cheatplanet.com)


--==XIII. THANKS==--
First of all, thank you to Pseudo Interactive Inc. for making a game I can
actually write an FAQ about, and EA Games for publishing it!
Thanks to CJayC, without you where would we put our FAQs?
Thanks to MSN, for giving us Hotmail so I can use more than one email address!
Thanks to my father, for lending me his laptop while my computer was broken.
Thanks to me, for all the original content.

I will definitely put up the names/aliases of anyone who contributes to this
FAQ right here, so nobody will go uncredited nor unthanked. And please, do try
to contribute, it's only with everyone's effort that this FAQ can be made truly
great :)

====END FILE====
Just so ya know it's fully downloaded!

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