Chapter 8: The Forgotten Adventure - Guide for Dark Cloud 2
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*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * DARK CLOUD 2 - PS 2 8th WALKTHROUGH * * * * * * Chapter 8: THE FORGOTTEN ADVENTURE * * * * * * Copyright: * * Kay Allan (KitKatt) December 15, 2004 * * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** Ctrl+F = FIND ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ ++ ++ ++++ CONTENTS ++++ ++ ++ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ MAX'S NEW TASK. * Opening Video. CHAPTER 8: THE FORGOTTEN ADVENTURE [Bonus Stage]. * Latest World Map Choices. * Ixion Has Gone. * Shop Inventories. THE ZELMITE MINE * This Walkthrough. * Weapons. * Complete Dungeon Map. * Floor 1. Get the Zelmite! * Floor 2. Moon Mole. * Floor 3. Powerful Frog. * Floor 4. Evil bat Invasion. * Miner's Breakroom * Floor 5. Crossroads of Destiny / \ [Moon Path --> Floor 6] \ [Sun Path --> Floor 9] * Floor 6. Scary Face. * Floor 7. Powerful Wild Boar. * Floor 8. Murderous Tank. [WHITE SEAL] * Dead End 1. BOSS 1: Keeper of the Loot~~Burst One & Two. * Return to Floor 5: Crossroads of Destiny. * Floor 9. Which One? ----- / \ [Moon Path --> Floor 10] \ [Sun Path --> Floor 14] * Floor 10. The Old Woman Saw It. * Floor 11. A Giant Snake. * Floor 12. Undaunted Soldiers. * Floor 13. Hell Ward 1. * Dead End 2. BOSS 2: Exploding Skeletal Dude. * Return to Floor 9: Which One? * Floor 14. Road to Truth * Floor 15. Crossroads. ---- / \ [Moon Path --> Floor 16] \ [Sun Path --> Floor 18] * Floor 16. Lost Road. * Floor 17. Indecision. * Dead End 3. BOSS 3: Flappin' Brothers. * Return to Floor 15: Crossroads. * Floor 18. Little Dragon Army. / \ [Moon Path ---> Floor 19] \ [Sun Path ---> A Suspicious Opening] * Floor 19. Captain returns. * Floor 20. Hell's Turning point * Floor 21. Mummy Heaven. * Dead End 4. BOSS 4: Battle Plant Squad - The Mandrakerz. * Return to Floor 18: Little Dragon Army. * A Suspicious Opening. BOSS 5: Immortal Clown - Metal Flotsam. * Floor 22. Ward 3 Entrance. / \ [Moon Path --> Floor 23] \ [Sun Path --> Floor 28] * Floor 23. Flotsam's Broken Army. * Floor 24. Hell Ward 3~~Wellside Gossip. * Floor 25. Devil Elemental. * Floor 26. Mariner. * Floor 27. Ultimate Snake. * Return to Floor 22: Ward 3 Entrance. * Floor 28. Omen. [WHITE seal] * Floor 29. Anxiety. * Floor 30. Firm Belief. * Floor 31. Seeping Light * Zelmite Mine Depths. FINAL BOSS: Dark Genie. THE END! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +=+=+=+=+=+=+=+=+=+=+=+=+=+ ++ ++ ++++ MAX'S NEW TASK ++++ ++ ++ +=+=+=+=+=+=+=+=+=+=+=+=+=+ > The scene shows Fountain Square and a person standing on the area in front of Palm Brinks Station. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=* ** OPENING VIDEO ** *=*=*=*=*=*=*=*=*=*=* > Max runs up to the person, who turns out to be Mayor Need. + Mayor: Hey Max. I've made a decision. + Max: About what? + Mayor: I've decided I'm going to revitalize the whole area. - And the first step is to expand the Blackstone Railroad to cover all of it! - What do you reckon, Max? Will you help? + Max: ... yeah. Of course. > The scene changes to show the interior of a mine. + Mayor: Okay then. I've got a favor to ask. + - I want you to go to the mine and search out some Zelmite, which we need for fuel. + Max: (puzzled) Some Zelmite? + Mayor: Even if we lay the tracks, we don't have enough Zelmite for the train to run. - I feel like somewhere in Palm Mine there's a huge deposit waiting to be discovered. - And I want YOU to look for it. + Max: Okay! I got it. + Mayor: You know the way into the mine, don't you? (view of mine entrance) It's in the park. - I'll have it opened for you, so go and have a look. I'm counting on you, Max. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ ++ ++ ++++ CHAPTER 8: THE FORGOTTEN ADVENTURE ++++ ++ ++ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ > Chapter 8's title is displayed. + Then Max is shown standing in front of the Station. + SAVE!!! at the Save Point in front of Cedric's shop. > WEAPON BUILD-UPS: + Check the FAQ Walkthrough 7: Palace of Flowers which gives the last two major weapons on each development path. - Find (use [Ctrl F]) the section titled: FINAL WEAPONS. > THIS CHAPTER IS FAIRLY EASY TO START WITH, BUT GETS WORSE AND WORSE AS YOU GO THROUGH. + My weapons were at max when I started. - BUT they were not good enough against monsters in Floor 24: Hell Ward 3. + And I was never able to equip the Ridepod's best distance weapon, the Nova Cannon IV. # I was able to make it, but it wouldn't allow the exchange. > You take this Chapter at your own risk. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** LATEST WORLD MAP CHOICES ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > You can no longer access the future. + No more Time Gates. + Nor can you access Kazarov Stonehenge or the Moon Flower Palace. > Go to the Palm Zelmite Mine in the park. + The barrier is gone and a Save Point is beside the tracks into the mine. + In the middle of the Tracks you find the red Exclamation Point to give you entry into the mine. > If you press [X] you are shown the map of the Mine. + Move the cursor to the first 'room' marked ENTER and Press [X] to return to the mine entry. + You can use this as a shortcut whenever you want to save at the mine entrance. - This applies no matter where you are in the World map. > Now Palm Brink's choices show: ? Palm Brinks S Station D Underground Channel D Zelmite Mine =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=* ** IXION HAS GONE ** *=*=*=*=*=*=*=*=*=*=*=* > Everything from the future has returned there, including the brightly colored train, Ixion. + The train, Blackstone One, is back in use. > People still on the train: + Car behind the engine: Pau, Mina, Dr. Dell .... Note: Pau displays the dungeon floor map. + Middle Car: Mayor Need + Last Car: Julia, Rufio, Fabio, Granny Rosa, Corinne, Conda. > Cedric: + He can be found in his house in Heim Rada. + More conveniently, he can be found in his former place by the train (next to the middle car's door). - Best place is Sindain Station. - He is NOT on the platform of the Station in Palm Brinks. - He is NOT in his Palm Brinks shop. + You can still enter either: The Fishing Contest. Finny Frenzy > You have access to 'Extras' in the loading menus: _______________ | New Game | |_____________| | Continue | ________________________ |_____________| | Spheda Practice Area | | Extras | --> |______________________| |_____________| | Free Race | | Options | |______________________| |_____________| =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=* ** SHOP INVENTORIES ** *=*=*=*=*=*=*=*=*=*=*=*=* > Changes: + The cost of the following items has gone up: - Repair Powder ........... 200 G - Gun Repair Powder ....... 300 G - Armband Repair Powder ... 300 G + Sindain: - Adel now sells 'Tasty Water'. - Although not new, Gordon sells 'Plum Rice Balls'. # The description says that eating these makes Max thirsty. # NOT TRUE: It clears any Status changes as well as completely healing. + Cedric: - He's in his house in Heim Rada. - He also stands in his old spot beside the Train's middle car door. - New Items: # Steve's Hammer Arm ... 800 EXP # The Buggy ............ 800 EXP [Don't use against Bosses] + Rufio: - He now sells all 10 types of Crystal. # Power Crystal ........ 200 G. # All other crystals ... 150 G. + The biggest changes are in Morton's Sundries. NOTE: There are no commas in shop prices; to make it easier to read, I have added them: 10,000 G instead of 10000 G. | Attributes added if synthesized: ________________________________________________________________________________ |Garnet | 10,000 G | Chill +10; Exorcism +10; Scale +10. |Amethyst | 10,000 G | Attack +10; Lightning +10; Smash +5. |Aquamarine | 10,000 G | Durable +5; Chill +10; Cyclone +10; Scale +5. |Diamond | 30,000 G | Smash +10; every other attribute +5. |Emerald | 10,000 G | Flame +10; Exorcism +10; Beast +10. |Pearl | 10,000 G | Durable +10; Lightning +10; Exorcism +10. |Ruby | 10,000 G | Flame +15; Smash +15. |Peridot | 10,000 G | Attack +5; Flame +8; Exorcism +8; Beast +8. |Sapphire | 10,000 G | Durable +5; Flame +5; Cyclone +15; Exorcism +5. |Opal | 10,000 G | Lightning +10; Smash +10. |Topaz | 10,000 G | Chill +10; Cyclone +10; Scale +10. |Turquoise | 10,000 G | Attack +5; Lightning +5; Beast +10; Scale +10. | | | |Wealth Coin | 4,500 G | Increases amount of Gilda dropped by monsters. |Poison Coin | 4,000 G | Sometimes poisons monster. |Time Coin | 6,500 G | Sometimes puts a STOP on monsters action. |Bandit Coin | 7,000 G | Sometimes steal item from monster. |Absorption Coin | 10,000 G | Uses damage to monster to heal during fight. |Healing Coin | 10,000 G | Heals as Max walks through the dungeon. |Bull's Eye Coin | 6,500 G | Increases accuracy and chance of Critical Hit. |Experience Coin | 12,000 G | Increase ABS build-up. | | | |Reminder: | | | Improved Bomb | 1,000 G | Flame +2. | Final Bomb | 3,600 G | Flame +3. | Ridepod Fuel | 2,000 G | Only place you can buy (may be in rocks on Floors) | Seal-Breaking | | | Scroll | 1,500 G | One or two might come in handy! | Gold Paint | 1,000 G | |_________________|__________| +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+ ++ ++ ++++ THE ZELMITE MINE ++++ ++ ++ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+ > Max enters and exits each floor of the Zelmite Mine on a mining car or 'trolley'. + To exit go to the LEFT side of the Trolley. + The scene shows the title: Zelmite Mine ......... Large letters We Meet Again ........ Very small letters. + The interior of the mine shows the tracks laid in the mine previously. Dungeon Key .......... A can of 'Trolley Oil'. Locked Area Key ...... A rusty key. > There is no georama, so you don't get geostones. + You can, however, play Spheda. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=* ** THIS WALKTHROUGH ** *=*=*=*=*=*=*=*=*=*=*=*=* > Dungeon Floor Descriptions: + Since you have successfully reached this point: - I am assuming you'll be needing a lot less information. - So it is limited to what is helpful to successfully get through each floor. > Information given for each floor: + Box Charts are used to: - Give the goals for each floor, including: # Time Goal. # The Spheda Prize. # The Wipe-Out Goal. # Total number of monsters on a single walk-through of the floor. - List the monsters on the floor and how many you can expect. # The first time a particular monster is listed, information on items dropped by the monster is included in the same line. * On some items, the word 'Crystal' has been shortened to 'Crys'. * On other items, the word 'Powder' has been shortened to 'Pdr'. # If necessary: * 'Scrap of Metal' has been shortened to 'Scrap Metal'. * 'Hunk of Copper' has been shortened to 'Hunk Copper'. - Where a monster is particularly difficult, additional information is given. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ PUT GERALD IN YOUR PARTY IF YOU STILL NEED TO UPGRADE GUNS... OTHERWISE, TAKE PAU SO YOU START WITH A MAP OF EACH FLOOR... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=* ** WEAPONS ** *=*=*=*=*=*=*=* > For the final and best weapons, see Chapter 7. + Find (Ctrl + F) and look for Final Weapons. + I found that by spectrumizing the lesser weapons and synthesizing them to the following weapons, I quickly got these up to full power: # LEGEND ............. Hammer. # Supernova .......... Gun. # Island King ........ Sword. # Dark Cloud ......... Sword. # Five-Star Armlet ... Armband. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** COMPLETE DUNGEON MAP ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=* > As you can see, there are a lot of choices to be made. + There are five bosses (four of them at dead ends) plus the Final Boss. - This Walkthrough takes the paths in the order that will reach the Bosses as numbered on the map. - The numbers in square brackets, such as [5] are the numbers given to the Floors in this Walkthrough. + One Dead End (#3) MUST be completed in order to get the Dynamite needed to open the final floor. + Each choice is between a Sun Path and a Moon Path. * = Sun Path ( = Moon Path [24]---->[25]---->[26] [FINAL BOSS] / / / / / / [23] [27] [37] / / / ( / / / / / [22] * --> [28]--->[35]----->[36] / / [BOSS 5] / * / [18] ( -->[19]-->[20]-->[21]-->[DEAD END 4] / [DEAD END 3]<--[17] / / / [13]----[DEAD END 2] / * / / / / [16]<-- ( [15]<---[14] * <--[9] ( -->[10]-->[11]-->[12] / / * / [3]--->[4]--->[Miner's]--->[5] ( -->[6]--->[7]--->[8]--->[DEAD END 1] / [Break ] [2] [Room ] / [1] / [PALM BRINKS] (entrance) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** FLOOR 1: GET THE ZELMITE! ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* _________________________________________________________ |O Time limit to defeat all Monsters: 09:20 | |O Spheda [PRIZE: 1x Healing Coin] | |O Attack and defeat all enemies using | | only MAX'S GUN: Not Cleared | | Total Monsters Defeated 0 (22) | |_______________________________________________________| _____________________________________ |Dark Flower |Flora | 6 |KEY| Forest Dew; Soap. |Whitebeard |Undead | 4 | - | Sticky Clay; Protector Crystal; Carrot. |Ore Robber |Undead | 6 | - | Holy Crystal; Petite Fish. |Fairy Helper |Beast | 6 | - | Wind Crystal; Bread. |__________________|________|___|___| =-=-=-=-=-=-=-=-=-=-=-=-= FINAL ADVICE ~~ FLOOR 1 =-=-=-=-=-=-=-=-=-=-=-=-= > Use the gun and you shouldn't have any trouble. + Spheda is a LITTLE more difficult than the Moon Flower Palace. - The only hazard are the ridges along the mine walls. # if the Spheda Sphere lodges on one of those, you'll have to use a 'hit' to bring it back into play. ONWARD... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=* ** FLOOR 2: MOON MOLE ** *=*=*=*=*=*=*=*=*=*=*=*=*=* _________________________________________________________ |O Time limit to defeat all Monsters: 09:00 | |O Spheda [PRIZE: 1x Bull's Eye Coin] | |O Clear all without healing: Not Cleared | | Total Monsters Defeated 0 (22) | |_______________________________________________________| _____________________________________ |Mallone |Flora | 6 |KEY| Antidote Drink. |Mine Moler |Beast | 6 | - | Sticky Clay; Protector Crystal; Carrot. |Ore Robber |Undead | 6 | - | |Whitebeard |Undead | 6 | - | |__________________|________|___|___| =-=-=-=-=-=-=-=-=-=-=-=-= FINAL ADVICE ~~ FLOOR 2 =-=-=-=-=-=-=-=-=-=-=-=-= > The Mine Molers are difficult (but not impossible) to hit with Max's gun. + Use his Hammer. - But aim carefully as they leap and damage Max. - They may hit you with a curse and you won't be able to equip the Spheda Club. > Because of the hat it wears, the 'Mallone' is named after 'Bugsy Mallone', a Chicago gangster from the 1920's. + It's a pumpkinhead with a steel barrel body. PREPARE FOR THE NEXT FLOOR BY GETTING LOTS OF DIFFERENT BOMBS... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** FLOOR 3: POWERFUL FROG ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* _________________________________________________________ |O Time limit to defeat all Monsters: 08:50 | |O Spheda [PRIZE: 1x Potato Pie] | |O Attack and defeat all enemies using | | only ITEMS: Not Cleared | | Total Monsters Defeated 0 (24) | |_______________________________________________________| _____________________________________ |Gamal |Aquatic | 6 |KEY| Poison; Sea Dragon Crystal. |Dark Flower |Flora | 6 | - | |Thunder Drake |Reptile | 6 | - | Thunder Element; Lightning Crystal. |Wind Drake |Reptile | 6 | - | Wind Element; Wind Crystal; Wind Stone. |__________________|________|___|___| =-=-=-=-=-=-=-=-=-=-=-=-= FINAL ADVICE ~~ FLOOR 3 =-=-=-=-=-=-=-=-=-=-=-=-= > This is a DIFFICULT Floor. + WATCH MAX'S HP!!! - IT REALLY DOESN'T TAKE MANY HITS TO WIPE OUT HIS HP!!! - HE'S ON HIS OWN, SO IF INCAPACITATED, GAME IS OVER. + It takes, for example, 7 improved Bombs to defeat the Gamal. - Buy 20x each of Regular, Improved, and Final Bombs from Morton's. + There are so many flying critters, you need to use the Final Bombs. - That means you'll have to make more on the Floor. Bomb: Ideas = Candle + Pot + Weapon Shop Sign Materials = 1x Flame Crystal + 5x Gunpowder + 1x Wind Crystal Improved Bomb: Ideas = Candle + Coal + Egg Materials = 1x Bomb + 3x Flame Crystal + 3x Wind Crystal Final Bomb: Ideas = Candle + Cinders + Oven Materials = 10x Bomb + 7x Flame Crystal + 1x Power Crystal > OTHER ITEMS: + These work fairly well and add to your arsenal of weapons: - Lightning Stone. - Wind Stone. - Chill Stone - Flame Stone. > Weaknesses: Gamal ........... Chill, Lightning. Dark Flower ..... Flame. Thunder Drake ... Wind. Wind Drake ...... Lightning. MAKE STEVE'S LASER ARM IV (SEE BELOW FOR THE IDEAS & MATERIALS)... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** FLOOR 4: EVIL BAT INVASION ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* _________________________________________________________ |O Time limit to defeat all Monsters: 09:45 | |O Spheda [PRIZE: 10x Almighty Healing] | |O Attack and defeat all enemies using | | only the RIDEPOD: Not Cleared | | Total Monsters Defeated 0 (22) | |_______________________________________________________| ______________________________________ |Holy Drake |Reptile | 4 |KEY| Holy Element; Holy Crystal; Holy Stone. |Darker |Undead | 5 | - | Silver Ball; Holy Crystal; Mighty Healing. |Evil Bat |Beast | 11 | - | Bundle of Hay; Wind Crystal; Holy Water. |Mimic (Chp8) |Magical | 2 | - | Nothing. |__________________|________|____|___| =-=-=-=-=-=-=-=-=-=-=-=-= FINAL ADVICE ~~ FLOOR 4 =-=-=-=-=-=-=-=-=-=-=-=-= > Spheda Goal. + Make sure you have no more than 10 Mighty Healing. > Wipe-Out Goal. + Problem is that the Nova Cannon III takes too long to defeat the Holy Drake. - The Drake is firing back all the time which uses up LOTS of HP/Fuel. + Best Weapon is the Laser Arm IV, BUT you'll need a diamond (costs 30,000 G at Morton's Sundries). - Steve's LASER ARM IV (100 WHP): Ideas = Legend of the Moon (Scoop) + Energy Pipe + Blue Lantern Materials = 1x Diamond + 4x Holy Stone + 4x Gold Bar - Even with the arm: # Because the Bat moves, you may miss. # Holy Drake takes two or three shots. * Keep moving sideways as you shoot to avoid its breath attack. # Mimic takes 5 or 6 (stay away, if it leaps, it takes out about half of Steve's HP). - LOCK-ON to each monster AND be prepared to back away. > Comparing Stats: + Nova Cannon III: Attack ...... 435 Chill ....... 50 Lightning ... 50 + Laser Arm IV Attack ...... 800 Exorcism .... 100 > 'Pennies from Heaven'. + The second time I went onto this floor, the first critter I defeated was an Evil Bat. # Several gilda coins, a bag of gild, and a 'Bundle of Hay' dropped off the ceiling around the spot I was standing. - Just circle around to pick them up. # Every time I defeated a bat while on this floor, more gilda dropped and a couple of times, I also got 'Holy Water'. + I was trying to get 'Holy Stone' (from the Holy Drake) for a Resurrection Powder needed for Floor 18: Little Dragon Army (nasty floor): - So I went into this floor several times. - Whenever I defeated an Evil Bat, the Gilda kept falling!! - When I defeated two quickly, the Gilda more than doubled! - But when I went into another floor, then came back to this one, the 'Pennies from Heaven' stopped falling. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ > Refueling Steve: Steve's RIDEPOD FUEL (You can make a max of four (20x Stamina Drink), while on the floor): Ideas = Luna Stone Shards + Mud + Stardust Pond Materials = 20 Poison + 5 Improved Bomb + 5 Stamina Drink > To make Stamina Drink: + You can make 4 at a time with a max of 20. - BUT you'll need to keep refilling your Mighty Healing and Tasty Water. - You'll also need 600 'Super Hot Pepper' to make 20x Stamina Drink. Ideas = Bottle + Chinese Lantern + King Mardan Materials = 5x Mighty Healing + 2x Tasty Water + 30x Super Hot Pepper NO MONSTERS ON THE NEXT FLOOR... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=* ** MINER'S BREAK ROOM ** *=*=*=*=*=*=*=*=*=*=*=*=*=* > WELL! WELL! WELL! + Look who turns up!!! > VIDEO: + Max is walking along some tracks into a large open area. - Suddenly a blue spark flashes and expands into a large blue globe. - When it clears, Monica is there. + Max: (totally surprised) How did you get here? + Monica: I asked Crest and she let me have a Starglass. - I used it, and well, it brought me to THIS time period! - After what happened with Griffon, time travel was forbidden in my time... - But, hey! No sense in sticking so closely to the rules, huh? - Where ARE we, anyway? + Max: This is the Palm Brinks mine. I'm just about to start looking for some Zelmite. - They need it to expand the Blackstone Railroad. + Monica: (bouncing) Sounds like fun! Let me help! + Max: OK! MAKE SURE YOU USE THE EXIT SO YOU CAN MOVE TO THE NEXT FLOOR... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** FLOOR 5 CROSSROADS OF DESTINY ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > Two Paths: * [Miner's] / [Break ]-->[5] ( -->[6]--->[7]--->[8]--->[DEAD END 1] [Room ] + Moon Path (optional) to Floor 6: Scary Face. - Gets you to BOSS 1. + Sun Path to Floor 9: Which One? - Path to deeper in the mine. + The Symbol (sun or moon) is on the wall above the exit trolley. _________________________________________________________ |O Time limit to defeat all Monsters: 09:46 | |O Spheda [PRIZE: 1x Garnet] | |O Attack and defeat all enemies using | | only ITEMS: Not Cleared | | Total Monsters Defeated 0 (20) | |_______________________________________________________| _____________________________________ |Fire Ghost |Spirit | 4 |KEY| Fire Element; Flame Crystal; Flame Stone. |Danger Bomb |Windup | 4 | - | Gunpowder; Flame Crystal; Improved Bomb. |Evil Bat |Beast | 4 | - | |Snow Ghost |Spirit | 4 | - | Chill Element; Chill Crystal; Chill Stone. |Stone Guard |Darkling| 4 | - | Sturdy Cloth; Protector Crys; Repair Powder. |__________________|________|___|___| =-=-=-=-=-=-=-=-=-=-=-=-= FINAL ADVICE ~~ FLOOR 5 =-=-=-=-=-=-=-=-=-=-=-=-= > Unless you REALLY want the medal, don't bother to get the Wipe-Out Goal. + It's expensive replacing and/or making the bombs. - It takes too many bombs to defeat the monsters. - It's hazardous to your character's health. + I decided it wasn't worth the bother. - BUT if you do, lock-on before you throw and toss the next one before the critter recovers from the first. # You'll need SEVERAL Final Bombs for each critter - If there are three or four monsters fairly close together, a Final Bomb will affect all. # You'll still need several. + The 'Stone Guard' is like the Masked Tribesman, only silvery Grey. - Wait till the turn their backs. > Max's Supernova can defeat 'Stone Guard' even if it has its mask toward him. CHOOSE THE MOON PATH... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=* ** FLOOR 6: SCARY FACE ** *=*=*=*=*=*=*=*=*=*=*=*=*=* _________________________________________________________ |O Time limit to defeat all Monsters: 08:40 | |O Spheda [PRIZE: 1x Amethyst]| |O Clear all without healing: Not Cleared | | Total Monsters Defeated 0 (21) | |_______________________________________________________| _____________________________________ |Stormflower |Flora | 5 |KEY| Forest Dew; Wind Crystal; Prickly. |Cabuble |Beast | 5 | - | Sturdy Rock; Power Crystal; Premium Chicken. |Darker |Undead | 5 | - | |Face of Yaksa |Magical | 5 | - | Poison; Destruction Crystal; Holy Water. |King Mimic (Chp8) |Magical | 1 | - | Nothing |__________________|________|___|___| =-=-=-=-=-=-=-=-=-=-=-=-= FINAL ADVICE ~~ FLOOR 6 =-=-=-=-=-=-=-=-=-=-=-=-= > Use Max at first. + If his health gets low, change to Monica. - If her health gets low too, use the Ridepod. NEXT FLOOR: ANOTHER WIPE-OUT WITH ITEMS GOAL... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** FLOOR 7: POWERFUL WILD BOAR ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* _________________________________________________________ |O Time limit to defeat all Monsters: 09:20 | |O Spheda [PRIZE: 1x Aquamarine] | |O Attack and defeat all enemies using | | only ITEMS: Not Cleared | | Total Monsters Defeated 0 (22) | |_______________________________________________________| _____________________________________ |Spider Lady (Chp8)|Darkling| 2 |KEY| Thunder Element; Protector Crys; Gooey Peach. |Evil Bat |Beast | 6 | - | |Fire Ghost |Spirit | 2 | - | Flame Element; Flame Crystal; Flame Stone. |Ghoul |Undead | 6 | - | Holy Crystal; Stone |Ram Z |Beast | 6 | - | Sturdy Cloth; Hunter Crystal; Mimi |__________________|________|___|___| =-=-=-=-=-=-=-=-=-=-=-=-= FINAL ADVICE ~~ FLOOR 7 =-=-=-=-=-=-=-=-=-=-=-=-= > Hazards: + Ghouls poison you. + Spider Lady (Chp8) fires a purple spitball that makes you thirsty. HAVE CEDRIC REPAIR THE RIDEPOD FOR THE NEXT FLOOR'S WIPE-OUT GOAL... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** FLOOR 8: MURDEROUS TANK ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > There's a WHITE SEAL (cannot use healing items or cure status problems). + THIS INCLUDES REFUELING THE RIDEPOD. + You may want to use a Seal-Breaking scroll. _________________________________________________________ |O Time limit to defeat all Monsters: 09:50 | |O Spheda [PRIZE: 1x Potato Pie] | |O Attack and defeat all enemies using | | only the RIDEPOD: Not Cleared | | Total Monsters Defeated 0 (24) | |_______________________________________________________| _____________________________________ |Ummagumma |Darkling| 4 |KEY| Prickly |Angry Cannon |Windup | 6 | - | Scrap Metal; Destruction Crys; Gun Repair P. |Evil Bat |Beast | 6 | - | |King Mimic (Chp8) |Magical | 2 | - | |Mimic (Chp8) |Magical | 2 | - | |Rock Face |Magical | 4 | - | Sturdy Rock; Destruction Crystal; Stone. |__________________|________|___|___| WHEN DONE, HAVE CEDRIC REPAIR STEVE... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=* ** DEAD END 1 ** *=*=*=*=*=*=*=*=*=* > You are shown the two bosses. + The name is 'Nail Burst'. + After seeing the bosses, you are at a passage-way to the Boss chamber. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** ** ** BOSS 1: KEEPERS OF THE LOOT ~~ BURST ONE & TWO ** ** ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > These are BOSS-Level Vanguards. + And there are two of them! > Strategy: + Use the Ridepod and try to lure them out one at a time. - Go as far as possible to one side. - As you pass one, it will go into the 'whirling dervish' style attack. - Just keep going. + Lock-On and fire from the furthest distance while still being Locked-On. - It takes a few more shots at this distance. - But they won't shoot back (sitting ducks)! > REWARDS: + There are two treasure chests in the room. - One contains a 'Sun Stone'. # Keep this for Steve's Samurai Arm IV (you can make it after defeating Flotsam). - The other contains a 'Healing Coin'. EXIT THE SAME WAY YOU CAME IN AND SAVE!!!... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** RETURN TO FLOOR 5: CROSSROADS OF DESTINY ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > From 5, take the Sun Path to Floor 9. [9] / / * / [Miner's]-->[5]--> ( [DONE [Break ] [Break ] > Reminder of monsters on this floor. _____________________________________ |Fire Ghost |Spirit | 4 |KEY| |Danger Bomb |Windup | 4 | - | |Evil Bat |Beast | 4 | - | |Snow Ghost |Spirit | 4 | - | |Stone Guard |Darkling| 4 | - | |__________________|________|___|___| CHOOSE THE SUN PATH THIS TIME...... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=* ** FLOOR 9: WHICH ONE? ** *=*=*=*=*=*=*=*=*=*=*=*=*=* > The title: 'Which One?' refers to which path will you take? [13]-->[DEAD END 2] / / / * <--[9] ( -->[10]-->[11]-->[12] / * / [5] + Moon Path (optional) to Floor 10: The Old Woman Saw It - Leads to BOSS 2. + Sun Path to Floor 14: Road to Truth - Leads deeper into the mine. _________________________________________________________ |O Time limit to defeat all Monsters: 08:50 | |O Spheda [PRIZE: 1x Pearl] | |O Attack and defeat all enemies using | | only MONICA'S SWORD: Not Cleared | | Total Monsters Defeated 0 (21) | |_______________________________________________________| _____________________________________ |Faery |Spirit | 6 |KEY| Light Element Heart-throb Cherry |Mimic (Chp8) |Magical | 6 | - | |Iron Spear |Windup | 3 | - | Escape Powder |Ram Z |Beast | 6 | - | |__________________|________|___|___| =-=-=-=-=-=-=-=-=-=-=-=-= FINAL ADVICE ~~ FLOOR 9 =-=-=-=-=-=-=-=-=-=-=-=-= > The Faery (like a Sylph) doesn't come down lower, just keeps firing at you. + WATCH MONICA'S HP!!! + She'll have to use her power attack and even then she could be incapacitated. CHOOSE THE MOON PATH... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** FLOOR 10: THE OLD WOMAN SAW IT ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* _________________________________________________________ |O Time limit to defeat all Monsters: 09:00 | |O Spheda [PRIZE: 1x Fruit of Eden] | |O Clear all without healing: Not Cleared | | Total Monsters Defeated 0 (12) | |_______________________________________________________| _____________________________________ |Spider Lady (Chp8)|Darkling| 6 |KEY| |Ummagumma |Darkling| 6 | - | |__________________|________|___|___| THIS FLOOR WAS EASY... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** FLOOR 11: A GIANT SNAKE ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* _________________________________________________________ |O Time limit to defeat all Monsters: 09:25 | |O Spheda [PRIZE: 1x Peridot] | |O Attack and defeat all enemies using | | only ITEMS: Not Cleared | | Total Monsters Defeated 0 (17) | |_______________________________________________________| _____________________________________ |Ghoul |Undead | 6 |KEY| |King Mimic (Chp8) |Magical | 2 | - | |Sand Dragon |Reptile | 1 | - | Life Element; Sea Dragon Crystal. |Iron Spear |Windup | 2 | - | |Rock Face |Magical | 6 | - | |__________________|________|___|___| =-=-=-=-=-=-=-=-=-=-=-=-=-= FINAL ADVICE ~~ FLOOR 11 =-=-=-=-=-=-=-=-=-=-=-=-=-= > 'Sand Dragon' is actually a snake. + MOVE if it dives into the ground. THIS IS ANOTHER EASY FLOOR... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** FLOOR 12: UNDAUNTED SOLDIERS ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* _________________________________________________________ |O Time limit to defeat all Monsters: 09:40 | |O Spheda [PRIZE: 1x Sapphire] | |O Attack and defeat all enemies using | | only the RIDEPOD: Not Cleared | | Total Monsters Defeated 0 (20) | |_______________________________________________________| _____________________________________ |R. Club |Card | 4 |KEY| Nothing |R. Diamond |Card | 4 | - | Nothing |R. Heart |Card | 4 | - | Nothing |R. Joker |Card | 4 | - | Gun Repair Powder; Stone. |R. Spade |Card | 4 | - | Nothing |__________________|________|___|___| MAX'S SUPERNOVA WORKS WELL ON THIS FLOOR... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** FLOOR 13: HELL WARD 1 ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=* _________________________________________________________ |O Time limit to defeat all Monsters: 09:50 | |O Spheda [PRIZE: 1x Witch Parfait] | |O Attack and defeat all enemies using | | only MAX'S GUN: Not Cleared | | Total Monsters Defeated 0 (14) | |_______________________________________________________| ______________________________________ |Wind Drake |Reptile | 2 |KEY| |Iron Spear |Reptile | 5 | - | |King Mimic (Chp 8) |Reptile | 3 | - | |R. Joker |Flora | 4 | - | |___________________|________|___|___| =-=-=-=-=-=-=-=-=-=-=-=-=-= FINAL ADVICE ~~ FLOOR 12 =-=-=-=-=-=-=-=-=-=-=-=-=-= > Fire continuously at the Wind Drake. + If you fire first it usually doesn't get a chance to fire back. + The Iron Spear is like an Arthur. - Fire first and fast. IS STEVE READY FOR THE NEXT BOSS?... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=* ** DEAD END 2 ** *=*=*=*=*=*=*=*=*=* > You are shown the FIVE bosses. + The name is 'Rare Jacket'. + After seeing the bosses, you are at a passage-way to the Boss chamber. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** ** ** BOSS 2: EXPLODING SKELETAL DUDE ** ** ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > BOSS form of the Master Jacket. + BEWARE: TWO HITS AND YOU'RE INCAPACITATED. - They run toward you and you may not have time to fire. + Try to take them on one at a time. - Throwing Holy Stone (if you have some) causes a lot of damage. + Otherwise: - Use the Ridepod (RECOMMENDED!!!!!). - Steve has greater reach and can stand further away. # It takes SIX to NINE hits to defeat one Rare Jacket (they all seem to need a different amount!). # You'll need to repair his gun. * It takes 2x Repair Powder to refill once. * I had to fill up twice after the first emptying of the gun. > REWARDS: + One Absorption Coin (when synthesized to a weapon, you heal as you fight). + One Moon Stone. - Chill .................. 15 - Flame .................. 0 (zero) - All other attributes ... 8 EXIT THE SAME WAY YOU CAME IN AND SAVE!!!... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** RETURN TO FLOOR 9: WHICH ONE ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* [15]<---[14] * <--[9]--> ( [DONE / * / [5] > Reminder of monsters on Floor 9. ____________________________________ |Faery |Spirit | 6 |KEY| |Mimic (Chp8) |Magical | 6 | - | |Iron Spear |Windup | 3 | - | |Ram Z |Beast | 6 | - | |__________________|________|___|___| CHOOSE THE SUN PATH... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** FLOOR 14: ROAD TO TRUTH ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* _________________________________________________________ |O Time limit to defeat all Monsters: 10:30 | |O Spheda [PRIZE: 1x Witch Parfait] | |O Attack and defeat all enemies using | | only ITEMS: Not Cleared | | Total Monsters Defeated 0 (19) | |_______________________________________________________| _____________________________________ |Death Mouse |Beast | 5 |KEY| Hunter Crystal. |Duke Balloon |Magical | 5 | - | Wind Crystal; Bomb Nut. |Plutos |Aquatic | 5 | - | Poison; Lightning Crystal. |Scarecrow |Flora | 4 | - | Antidote Drink |__________________|________|___|___| =-=-=-=-=-=-=-=-=-=-=-=-=-= FINAL ADVICE ~~ FLOOR 10 =-=-=-=-=-=-=-=-=-=-=-=-=-= > All critters move faster then previous monsters of the same kind. + Watch out for the Scarecrow (like the Pumpkinhead). - It throws a nasty firebomb! NEXT YOU'RE AT ANOTHER CROSSROAD OF DECISION... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** FLOOR 15: CROSSROADS ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=* > More choices... + However, BOSS 3 MUST be defeated. [DEAD END 3]<--[17] / / * / / [16]<--- ( [15]<---[14] + Moon Path to Floor 16: LOST ROAD - REQUIRED~~you need the dynamite. + Sun Path to Floor 18: LITTLE DRAGON ARMY _________________________________________________________ |O Time limit to defeat all Monsters: 10:50 | |O Spheda [PRIZE: 1x Moon Stone] | |O Attack and defeat all enemies using | | only MAX'S RIGHT-HAND WEAPON: Not Cleared | | Total Monsters Defeated 0 (18) | |_______________________________________________________| _____________________________________ |Great Tree |Flora | 2 |KEY| Rolling Log; Flame Crystal; Poison Apple. | Small Tree |Flora | ? | - | Nothing [Thrown out by Great Tree]. |Hell Fairy |Beast | 6 | - | Wind Crystal; Bread. |Mimic (Chp8-2) |Magical | 4 | - | + Takes more shots to defeat. |Mystery Plant |Flora | 6 | - | Forest Dew; Soap. |__________________|________|___|___| =-=-=-=-=-=-=-=-=-=-=-=-=-= FINAL ADVICE ~~ FLOOR 150 =-=-=-=-=-=-=-=-=-=-=-=-=-= > Wipe-Out Goal is VERY difficult. + Getting up close, means major damage to Max. - WATCH HP!!! + Power attack is essential, but Max will kick a downed critter. - May prevent success with the Wipe-Out goal. CHOOSE THE MOON PATH (REQUIRED)... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=* ** FLOOR 16: LOST ROAD ** *=*=*=*=*=*=*=*=*=*=*=*=*=* _________________________________________________________ |O Time limit to defeat all Monsters: 11:20 | |O Spheda [PRIZE: 1x Level-Up Powder] | |O Attack and defeat all enemies using | | only the RIDEPOD: Not Cleared | | Total Monsters Defeated 0 (24) | |_______________________________________________________| _____________________________________ |Ebony Tortoise |Aquatic | 4 |KEY| Water Element; Sea Drag Crys; Mellow Banana. |Bolter |Aquatic | 8 | - | Water Element; Protector Crystal; Stone. |Elite Corsair |Undead | 6 | - | ??? |Platinum Gear |Undead | 6 | - | Unknown Bone; Flame Crystal; Poison Apple. |__________________|________|___|___| =-=-=-=-=-=-=-=-=-=-=-=-=-= FINAL ADVICE ~~ FLOOR 16 =-=-=-=-=-=-=-=-=-=-=-=-=-= > Cautions: + The Bolter is a turtle that rolls. - It has spikes on its shell that cause great damage. + The Platinum Gear throws a dart which poisons you. - Put an Anti-Poison Amulet in an Active Item Slot. + Ebony Tortoise has a long neck. - Shots often have no effect. - Move left or right after each shot and try again. YOU'RE HEADED FOR THE NEXT DEAD END (MINES ARE FULL OF THEM)... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** FLOOR 17: INDECISION ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=* _________________________________________________________ |O Time limit to defeat all Monsters: 11:35 | |O Spheda [PRIZE: 1x Level-Up Powder] | |O Attack and defeat all enemies using | | only ITEMS: Not Cleared | | Total Monsters Defeated 0 (22) | |_______________________________________________________| _____________________________________ |Behemoth |Beast | 2 |KEY| Water Element; Power Crystal. |Bandou |Undead | 4 | - | Sturdy Cloth; Hunter Crystal; Mimi. |Demon Puppet |Magical | 6 | - | Scrap Metal; Destruction Crys; Holy Water. |Mystery Plant |Flora | 6 | - | |Shadow |Undead | 4 | - | Silver Ball; Chill Crystal; Mighty Healing. |__________________|________|___|___| =-=-=-=-=-=-=-=-=-=-=-=-=-= FINAL ADVICE ~~ FLOOR 17 =-=-=-=-=-=-=-=-=-=-=-=-=-= > Cautions: + Bandou is a ram-type monster. - Runs fast. + Demon Puppet fires magic along the ground. - It's a demon head, a huge hand and a double-bladed weapon. > Ridepod: + Check his EXP points. - If they are at 80,000 or more, convert to Gilda by: # Using EXP to get 10x Super Alloy Body from Cedric (at Sindain Station). # Sell these to Conda (at 550 G each) and buy Gold Bar. - Repeat UNTIL exp IS BELOW 70,000. MAKE SURE THE RIDEPOD IS READY FOR THE BOSS BATTLE... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=* ** DEAD END 3 ** *=*=*=*=*=*=*=*=*=* > You are shown the two bosses. + The name is 'Sphinx'. + After seeing the bosses, you are at a passage-way to the Boss chamber. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** ** ** BOSS 3: FLAPPIN' BROTHERS ** ** ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > These are Griffons with Sphinx heads. + They run toward you very fast, then leap and fire darts. + ONLY USE THE RIDEPOD!!! - You'll have a LOT of dodging to do. # Will probably need to fill the Fuel/HP gauge at least once (2x Fuel). # Will have to fill the Gun's gauge at least once (2x Fuel). > REWARDS: + Three chests. - One with Dynamite (needed when really deep in the mine). - One with Poison Coin. - And one with Experience Coin (increases ABS build up). EXIT AND SAVE!!! AND GET THE RIDEPOD REPAIRED... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** RETURN TO FLOOR 15: CROSSROADS ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > Reminder of the monsters on this floor. _____________________________________ |Great Tree |Flora | 2 |KEY| | Small Tree |Flora | ? | - | |Hell Fairy |Beast | 6 | - | |Mimic (Chp8-2) |Magical | 4 | - | |Mystery Plant |Flora | 6 | - | |__________________|________|___|___| TAKE THE SUN PATH THIS TIME... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** FLOOR 18: LITTLE DRAGON ARMY ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > Two Paths: / * / [18] ( -->[19]-->[20]-->[21]-->[DEAD END 4] / * / DONE] ( <--[15] Moon Path (optional) to Floor 19: LOST ROAD. Sun Path to BOSS Floor: IMMORTAL CLOWN~~METAL FLOTSAM _________________________________________________________ |O Time limit to defeat all Monsters: 11:40 | |O Spheda [PRIZE: 2x Level-Up Powder] | |O Clear all without healing: Not Cleared | | Total Monsters Defeated 0 (15) | |_______________________________________________________| _____________________________________ |Fire Wyrm |Reptile | 3 |KEY| Fire Element; Flame Crystal; Flame Stone. |Holy Wyrm |Reptile | 3 | - | Holy Element; Holy Crystal; Holy Stone. |Ice Wyrm |Reptile | 3 | - | Chill Element; Chill Crystal; Chill Stone. |Thunder Wyrm |Reptile | 3 | - | Thunder Element; Lightng Crys; Lightng Stone |Wind Wyrm |Reptile | 3 | - | Wind Element; Wind Crystal; Wind Stone. |__________________|________|___|___| =-=-=-=-=-=-=-=-=-=-=-=-=-= FINAL ADVICE ~~ FLOOR 18 =-=-=-=-=-=-=-=-=-=-=-=-=-= > THIS IS A NASTY FLOOR. + YOU HAVE TO CHOOSE YOUR METHOD. + Good opportunity to use the Gemron Badge Transformation, if it still needs upgrading. - The wyrms (sounds like Worms) don't fight back! - However they do take a LOT of Breath Attacks (about 15 shots each) to defeat. - The safest method is the Gemron Badge but it takes TIME. + Max's Supernova is better than Monica's Five-Star Armlet. - Because it defeats each monster more quickly. - But the monsters tend to cluster in threes or fours. # you will likely become incapacitated. - Max's Hammer can hit the Breath Balls back and damage the monster as long as he is positioned correctly. + Ridepod works but huge damage is done unless he keeps dodging. - The problem is the clusters gang up on him. > You are unlikely to fill the Time Goal OR the Without-Healing Goal. + It CAN be done IF. - Max creeps closer to each monster JUST until the yellow diamond appears. # Then fire FAST. # Be prepared to dodge their Breath Balls. # And if Max is hit while you're pressing [X], Max will do his power attack! TAKE THE MOON PATH... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** FLOOR 19: CAPTAIN RETURNS ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* _________________________________________________________ |O Time limit to defeat all Monsters: 12:00 | |O Spheda [PRIZE: 1x Fruit of Eden] | |O Attack and defeat all enemies using | | only MONICA'S MAGIC: Not Cleared | | Total Monsters Defeated 0 (14) | |_______________________________________________________| _____________________________________ |Great Tree |Flora | 2 |KEY| | Small Tree |Flora | ? | - | |Elite Corsair |Undead | 8 | - | |Oyakata |Undead | 4 | - | Chill Crystal; Petite Fish. |__________________|________|___|___| > For the first shot when firing the Armband, hold [X] for a count of six before releasing it, then keep firing as rapidly as you can. > Caution: + Both Elite Corsair (pirate-type monster) and the Oyakata (Captain-like monster) will run at you REALLY FAST. - Move backwards and fire rapidly. - The Corsair is defeated faster than the Oyakata. # AND the Oyakata hits take more of Monica's HP. + WATCH MONICA'S HP!!! FOR THE NEXT FLOOR, MAKE SURE THE RIDEPOD IS REPAIRED... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** FLOOR 20: HELL'S TURNING POINT ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* _________________________________________________________ |O Time limit to defeat all Monsters: 11:55 | |O Spheda [PRIZE: 2x Level-Up Powder] | |O Attack and defeat all enemies using | | only the RIDEPOD: Not Cleared | | Total Monsters Defeated 0 (20) | |_______________________________________________________| _____________________________________ |Ladha |Magical | 2 |KEY| Thick Hide; Stamina Drink; Repair Powder. |Bandou |Undead | 6 | - | |Moonlight Hulk |Magical | 6 | - | Life Element; Power Crystal; Escape Powder. |Titan |Magical | 6 | - | Sturdy Rock; Destruction Crys; Stamina Drink. |__________________|________|___|___| > Watch out for the Moonlight Hulk. + It fires a green spitball at you. - I don't know what the effect was as I was only hit once (without effect). BEWARE THE REVENANT AND ITS POISONOUS SPITBALL... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** FLOOR 21: MUMMY HEAVEN ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* _________________________________________________________ |O Time limit to defeat all Monsters: 09:25 | |O Spheda [PRIZE: 2x Stamina Drink] | |O Attack and defeat all enemies using | | only ITEMS: Not Cleared | | Total Monsters Defeated 0 (22) | |_______________________________________________________| ______________________________________ |Revenant |Undead | 16 | - | Holy Crystal; Stone. |Dark Keeper |Magical | 2 | - | Sturdy Rock; Destruction Crystal; Stone. |Fire Wyrm |Reptile | 2 | - | |Holy Wyrm |Reptile | 2 | - | |__________________|________|____|___| > Well, at least you can heal on this floor. + The Revenant fires a poison spitball. GET READY FOR THE NEXT BOSSES... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=* ** DEAD END 4 ** *=*=*=*=*=*=*=*=*=* > This is the last of the Dead Ends. > You are shown the six bosses. + The name is 'Mandora'. - They are the Boss form of Himarras. + After seeing these bosses, you are at a passage-way to the Boss chamber. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** ** ** BOSS: BATTLE PLANT SQUAD~~THE MANDRAKERZ ** ** ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > They look like squashed down Himarras with blue flower hats. + Their attacks are the spin attack and spitballs. + They move fast, so watch your HP! > While Max can defeat each one pretty quickly, they eat his HP FAST. + He can do it, if: - you press and hold [X] and watch his HP. - And if they come one at a time... + You may prefer the Ridepod. - But he will have to keep dodging. > REWARDS: + 2x diamond (one in each chest). SAVE!!! AND THEN RETURN TO FLOOR 18... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** RETURN TO FLOOR 18: LITTLE DRAGON ARMY ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ( / [22] * / / [BOSS 5] / * / [18]--> ( [DONE > Reminder of the monsters on this floor. _____________________________________ |Fire Wyrm |Reptile | 3 |KEY| |Holy Wyrm |Reptile | 3 | - | |Ice Wyrm |Reptile | 3 | - | |Thunder Wyrm |Reptile | 3 | - | |Wind Wyrm |Reptile | 3 | - | |__________________|________|___|___| TAKE THE SUN PATH THIS TIME AND YOU FIND FLOTSAM IS BACK!!!... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** A SUSPICIOUS OPENING ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=* > VIDEO: + Max and Monica walk across the floor of a huge mine open area. - They hear familiar laughter. + Max: That voice?! + Monica: It can't be! + They look up into the distant ceiling to see a figure drop down. + Flotsam: Okay, folks, this time you're definitely gonna be toast. - You think I can let you off lightly after what you've done to me?! + Max: Hang on, so Flotsam wasn't being controlled by Griffon? + Monica: Guess he's just rotten on his own. + Flotsam: Ha! Who cares about Griffon, anyway? - I've got a new bossman now. - Griffon was a girl scout compared to this guy! + Flotsam continues to laugh. + Max: A new boss? + Flotsam's title shows. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** ** ** BOSS 5: IMMORTAL CLOWN~~METAL FLOTSAM ** ** ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* =-=-=-=-=-=-=-=-=-=-=-=-= SCOOP: FLOTSAM REVIVED =-=-=-=-=-=-=-=-=-=-=-=-= > The first thing that Flotsam does, is charge toward you. + Take the photo before he gets to you. - Then dodge out of the way!!! ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ =-=-=-=-=-=-=-=-= NEW INVENTIONS =-=-=-=-=-=-=-=-= > Steve's final weapons can be invented now. + Steve's Samurai Arm IV (the ideas are all Scoops): Ideas = Flotsam Revived! + A Surviving Soldier + Legend of the Moon Materials = 2x Diamond + 25x Rolling Log + 25x Scrap Metal + Steve's Nova Cannon IV: Ideas = Flotsam Revived! + Pot Torch + The Sun Materials = 5x Holy Stone + 15x Sticky Clay + 1x Sun Stone > Stats: + Samurai Arm IV (one slash and most are defeated!!! But Lock-On to the bats!!): Attack ....... 1800 Lightning .... 50 Beast ........ 50 Scale ........ 50 + Nova Cannon IV: Attack ....... 1600 Lightning .... 50 Chill ........ 50 + The Samurai Arm is stronger, but you have to be close up. NOTE: I didn't have the Holy Stone to make the Nova Cannon IV, but I was able to make the Samurai Arm IV. + I equipped the Arm, using 'Exchange'. + When I made the Nova Cannon IV, I could NOT equip it. - I checked and could 'exchange' ANY other weapon, but not this Nova Cannon (the word 'Exchange' was dark). - I even tried to equip Nova Cannon III and then exchange with IV, but I could not. + Perhaps equip Nova Cannon IV BEFORE first time you equip Samurai Arm IV?? - I can't go back to find out as I only have the one game saved. > You should still have the Sun Stone. + You can get the diamonds from Morton's Sundries. - The Holy Stone is going to be a problem. + You can get Holy Stone on the following floors: - Generally only one each time through the floor (and some of the time, none!). Floor 4: Evil Bat Invasion .... Holy Drake Floor 18: Little Dragon Army ... Holy Wyrm Floor 21: Mummy Heaven ......... Holy Wyrm NOTE: Second time through Floor 21, one of the treasure chests gave me 7x Holy Stone. + It may not happen another time through, but its worth while to go to this floor more than once. IS STEVE READY FOR BATTLE?... ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ > BATTLE STRATEGY AGAINST FLOTSAM: + It is essential to use the Ridepod, because Flotsam is FAST!!! - Make sure Cedric repairs Steve. - Carry a full load of Ridepod Fuel. > He flies around and throws Bombs that take lots of HP OR Fuel. + It isn't easy to hit him when he's flying around. - But he drops down several time during the fight. + Just keep firing AND dodging. - I was able to do it with only one refueling. - And filled up the weapon gauge once only. + (But I was surprised that the fight finished so quickly.) > VIDEO (When he's defeated): + Flotsam: Ack...!! Me, lose? (furious) Of all ridiculous--- + Monica: What are you talking about? - You've lost LOTS of time already! + Max: Yeah! + Flotsam: Well... I expect he'll be taking care of you shortly... - Hee hee hee... + Flotsam explodes. + Monica: Who could 'he' be? + Max: Who knows? > Video ends with Max facing the exit. WALK TO THE EXIT, REPAIR STEVE, AND SAVE... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** FLOOR 22: WARD 3 ENTRANCE ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > Choices again... + You can take the short-cut on the Moon Path # 22 --> 28 --> 29. OR + The long way around # 22 --> 23 --> 24--> 25 --> 26 --> 27 --> 29. OR + You can do both # 22 --> 23 --> 24--> 25 --> 26 --> 27 --> 28 --> 29. - This Walkthrough does both. [24]---->[25]---->[26] / / / / [23] [27] / / ( / / / [22] * --> [28]-->[29]----->[30] / _________________________________________________________ |O Time limit to defeat all Monsters: 12:30 | |O Spheda [PRIZE: 1x Garnet] | |O Attack and defeat all enemies using | | only ITEMS: Not Cleared | | Total Monsters Defeated 0 (23) | |_______________________________________________________| ______________________________________ |Smiling Wolf |Beast | 6 | - | Gunpowder; Hunter Crystal. |Dark Alchemist |Darkling| 6 | - | Hunk Copper; Protector Crys; Double Pudding. |King Mimic (Chp8-2)|Magical | 1 | - | |Last Guardian |Darkling| 6 | - | Scrap Metal; Protector Crys; Repair Powder. |Revenant |Undead | 4 | - | |___________________|________|___|___| =-=-=-=-=-=-=-=-=-=-=-=-=-= FINAL ADVICE ~~ FLOOR 22 =-=-=-=-=-=-=-=-=-=-=-=-=-= > The Last Guardian is another of those critters that hide behind a mask. + It seems to be slower than previous ones. + If it gets poisoned from your weapon, it loses 340 HP every few moments. - Don't rely on it, because the critter has about 8500 HP. + The Ridepod's Samurai Swords IV cut through the mask. > A single shot from the Smiling Wolf does an awful lot of damage. + And it takes SEVERAL shots to defeat it. - This gives it more time to fire back. - So watch HP. > It also takes more shots to defeat this King Mimic. THIS IS THE LONG WAY AROUND (THE MOON PATH)... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** FLOOR 23: FLOTSAM'S BROKEN ARMY ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* _________________________________________________________ |O Time limit to defeat all Monsters: 12:00 | |O Spheda [PRIZE: 1x Amethyst] | |O Clear all without healing: Not Cleared | | Total Monsters Defeated 0 (24) | |_______________________________________________________| _____________________________________ |Imp |Spirit | 6 |KEY| Light Element; Heart-Throb Cherry. |Cerberus |Magical | 4 | - | Destruction Crystal; Heart-Throb Cherry. |Incuder |Darkling| 6 | - | Prickly. |Krau Mauness |Windup | 4 | - | Hunk Copper; Lightning Crys; Repair Powder. |Mimic (Chp8-2) |Magical | 4 | - | |__________________|________|___|___| =-=-=-=-=-=-=-=-=-=-=-=-=-= FINAL ADVICE ~~ FLOOR 23 =-=-=-=-=-=-=-=-=-=-=-=-=-= > Krau Mauness is a Vanguard-type monster. + Try to stay out of reach of its spinning attack. - If close enough, it also uses the purple rings attack. > Other monsters: + The Cerberus is a Stone Dog type of monster. - It moves pretty fast. + The Incuder hides inside a skull-shaped mask. - Don't get too close. + The Imp is a Sylph-like critter. - It flies into your face and keeps firing. > WATCH HP!!! + It is difficult to fill the Wipe-Out goal of 'No healing' because of that Imp. SAVE BEFORE YOU TACKLE THE NEXT FLOOR... AND CARRY PLUM RICE BALLS (FROM GORDON AND THEY *DON'T* CAUSE THIRST)... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** FLOOR 24: HELL WARD 3~~WELLSIDE GOSSIP ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* _________________________________________________________ |O Time limit to defeat all Monsters: 13:00 | |O Spheda [PRIZE: 1x Aquamarine] | |O Attack and defeat all enemies using | | only the RIDEPOD: Not Cleared | | Total Monsters Defeated 0 (20) | |_______________________________________________________| _____________________________________ |Bambamchoo |Darkling| 6 | - | Thunder Element; Protector Crys; Gooey Peach |Busy Moler |Beast | 6 | - | Sticky Clay; Power Crystal; Carrot. |Dead Rope |Reptile | 2 | - | Life Element; Sea Dragon Crystal. |Mrs. Gourgon |Darkling| 6 | - | Sturdy Cloth; Lightning Crystal; Potato Cake. |__________________|________|___|___| =-=-=-=-=-=-=-=-=-=-=-=-=-= FINAL ADVICE ~~ FLOOR 24 =-=-=-=-=-=-=-=-=-=-=-=-=-= > THIS IS A BAD, BAD, BAD, FLOOR. + NO MATTER WHAT YOU DO, YOU'RE NOT LIKELY TO MAKE IT THROUGH THE FIRST TIME. - I HAD TO START OVER ABOUT SIX TIME BEFORE I MADE IT THROUGH. + PUT THE FOLLOWING IN MAX'S AND MONICA'S ACTIVE ITEM SLOTS: - AN ANTI-CURSE AMULET - AN ANTI-PETRIFY AMULET + DON'T EVEN BOTHER TO TRY FOR THE RIDEPOD WIPE-OUT GOAL... > The real problem is that 'Busy Moler'. + If it gets within reach, HP (and Fuel/HP) is gone within moments. - You'll need a lot of healing. + Watch out for when the Dead Rope (Snake) dives into the floor. - Move before it can come up from under you. - If you get fairly close, it probably won't dive. BUT POSSIBLE STRATEGIES... > RIDEPOD: + The Laser Arm IV: - Works but needs too many hits to defeat each monster. - You have to keep dodging. + The Samurai Arm IV defeats the monster with fewer hits. - But you have to get in close. - That Busy Moler eats Steve's Fuel/HP. + The Ridepod's body takes up so much of your view, it is difficult to keep track of the monster you are working on. - You HAVE to Lock-On if you're using the Laser Arm. # The 'automatic' transfer of the Lock will switch your attack to another monster usually at the worst moment. * This can be VERY confusing. > MAX or MONICA: + Max's Gun won't hit the Busy Moler unless Max is close. - Which puts him in danger of being incapacitated. - His hammer is too difficult to control so it doesn't always take out the Moler when it is close. + Monica's Armband hits the Moler but it takes too many shots to defeat it. - Her sword WILL take it out if it's close. - Be prepared to run and dodge. > USE MAX FOR EVERYTHING BUT THE MOLER... USE MONICA FOR THE MOLER... WATCH YOUR HP, A SINGLE HIT IS ENOUGH TO WIPE MOST OF IT OUT... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** FLOOR 25: DEVIL ELEMENTAL ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* _________________________________________________________ |O Time limit to defeat all Monsters: 13:10 | |O Spheda [PRIZE: 1x Diamond] | |O Attack and defeat all enemies using | | only MAX'S GUN: Not Cleared | | Total Monsters Defeated 0 (20) | |_______________________________________________________| _____________________________________ |Magma Servant |Spirit | 4 |KEY| Fire Element; Flame Crystal; Flame Stone. |Snow Servant |Spirit | 4 | - | Chill Element; Chill Crystal; Chill Stone. |Tempest Servant |Spirit | 4 | - | Water Element; Protector Crystal; Soap. |Thunder Servant |Spirit | 4 | - | Thunder Element; Lightng Crys; Lightng Stone. |Wind Servant |Spirit | 4 | - | Wind Element; Wind Crystal; Wind Stone. |__________________|________|___|___| =-=-=-=-=-=-=-=-=-=-=-=-=-= FINAL ADVICE ~~ FLOOR 25 =-=-=-=-=-=-=-=-=-=-=-=-=-= > In comparison with the previous floor, this one's a piece of cake. + BUT DON'T LET *ANY* SERVANT GET WITHIN STRIKING DISTANCE. - Those hands hit pretty hard... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=* ** FLOOR 26: MARINER ** *=*=*=*=*=*=*=*=*=*=*=*=* _________________________________________________________ |O Time limit to defeat all Monsters: 13:20 | |O Spheda [PRIZE: 1x Level-Up Powder] | |O Attack and defeat all enemies using | | only MONICA'S SWORD: Not Cleared | | Total Monsters Defeated 0 (24) | |_______________________________________________________| _____________________________________ |Mariner |Aquatic | 6 |KEY| Glass material; Sea Dragon Crystal; Evy. |Garuda |Beast | 6 | - | Protector Crystal; Cheese. |Iwanosuke |Magical | 6 | - | Rough Rock Destruction Crystal Stone |Sweet Dynamite |Windup | 6 | - | Gunpowder; Flame Crystal; Final Bomb. |__________________|________|___|___| =-=-=-=-=-=-=-=-=-=-=-=-=-= FINAL ADVICE ~~ FLOOR 26 =-=-=-=-=-=-=-=-=-=-=-=-=-= > NOT, NOT, NOT A GOOD FLOOR FOR A SWORD! > The Iwanosuke is a rolling boulder. + Hit it before it starts to roll. > Don't let the Mariner (a fish wearing a Chinese Coolie hat) get within reach of you. - Two hits from its spear takes almost all your HP. > The Garuder heals itself, so keep firing. SOME MORE OF THOSE DIVING SNAKES... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** FLOOR 27: ULTIMATE SNAKE ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* _________________________________________________________ |O Time limit to defeat all Monsters: 12:30 | |O Spheda [PRIZE: 1x Pearl] | |O Attack and defeat all enemies using | | only ITEMS: Not Cleared | | Total Monsters Defeated 0 (24) | |_______________________________________________________| NOTE: When I finished this floor, the game gave a total of 24 monsters on the floor, but I only counted 22 as shown by totals in the Monster notes. + These totals are shown below: ______________________________________ |Wraith |Undead | 6 |KEY| Glass material; Flame Crystal; Holy Water. |Dead Rope |Reptile | 2 | - | |Iron Ghost |Windup | 6 | - | Scrap Metal; Power Crys; Gun Repair Powder. |King Mimic (Chp8-2)|Magical | 2 | - | |Mrs. Gourgon |Darkling| 6 | - | |___________________|________|___|___| =-=-=-=-=-=-=-=-=-=-=-=-=-= FINAL ADVICE ~~ FLOOR 27 =-=-=-=-=-=-=-=-=-=-=-=-=-= > The Iron Ghost is one of those pirate cannons. + Its head is a skull with glowing, flashing, purple eyes. - One hit from its bomb and you're dead. > The wraith is a Night Stalker type of monster. + Watch out for its flaming fireball. - Try to fire at it first and press and hold [X]. > If you wish, you can go straight to Floor 29 from this floor. + Or you can do Floor 28. IF YOU WANT TO COMPLETE ALL FLOORS, GO TO FLOOR 22 AND TAKE THE MOON PATH... OTHERWISE GO TO FLOOR 29... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** RETURN TO FLOOR 22: WARD 3 ENTRANCE ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > Reminder of monsters on this floor ______________________________________ |Smiling Wolf |Beast | 6 | - | |Dark Alchemist |Darkling| 6 | - | |King Mimic (Chp8-2)|Magical | 1 | - | |Last Guardian |Darkling| 6 | - | |Revenant |Undead | 4 | - | |___________________|________|___|___| > Now you're on the final stretch: [FINAL BOSS] / / [31] [DONE] / / / / / [22] * --> [28]--->[29]----->[30] TAKE THE SUN PATH AND USE A SEAL-BREAKING SCROLL ON THE NEXT FLOOR... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=* ** FLOOR 28: OMEN ** *=*=*=*=*=*=*=*=*=*=*=* > THERE IS A WHITE SEAL ON THIS FLOOR. + No healing of fixing Status Problems. - Use a Seal-Breaking Scroll (Morton's Sundries has them for 1,500 G. > THIS IS ANOTHER REALLY BAD FLOOR. + YOU MAY WANT TO AVOID IT!!! _________________________________________________________ |O Time limit to defeat all Monsters: 12:30 | |O Spheda [PRIZE: 1x Ruby] | |O Attack and defeat all enemies using | | only MAX'S RIGHT-HAND WEAPON: Not Cleared | | Total Monsters Defeated 0 (18) | |_______________________________________________________| ______________________________________ |Minotaurus |Beast | 4 |KEY| Sturdy Rock; Power Crystal; Double Pudding. |Bone King |Undead | 4 | - | Unknown Bone; Escape Powder. |King Mimic (Chp8-2)|Magical | 2 | - | |Spinning Saucer |Windup | 4 | - | Scrap of Metal; Lightng Crys; Repair Powder. |Tiamat |Reptile | 4 | - | Super Hot Ppr; Sea Drag Crys; Escape Powder. |___________________|________|___|___| > Spinning Saucer is a Vanguard-type Monster. + DON'T let it get close. - Back up if you have to. > Minotaurus is a Gyumo-type monster. + Two hits and its all over for Max. > Bone King is bad news. + One hit from its along-the-ground attack and 95% of Max's HP is GONE!!! - HEAL AS SOON AS YOU'RE HIT. + It can fire even when it is being hit constantly! - And it can fire through the mine walls!!! > If you get a bunch of monsters together, try to lure them one at a time. WELL, YOU MADE IT, NOW FOR THE LAST PARTS OF THE MINE... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=* ** FLOOR 29: ANXIETY ** *=*=*=*=*=*=*=*=*=*=*=*=* _________________________________________________________ |O Time limit to defeat all Monsters: 12:30 | |O Spheda [PRIZE: 1x Peridot] | |O Attack and defeat all enemies using | | only MONICA'S MAGIC: Not Cleared | | Total Monsters Defeated 0 (18) | |_______________________________________________________| _____________________________________ |RSF Club |Card | 4 |KEY| Nothing |RSF Diamond |Card | 4 | - | Nothing |RSF Heart |Card | 4 | - | Nothing |RSF Joker |Card | 2 | - | Gun Repair Powder; Stone. |RSF Spade |Card | 4 | - | Nothing |__________________|________|___|___| =-=-=-=-=-=-=-=-=-=-=-=-=-= FINAL ADVICE ~~ FLOOR 29 =-=-=-=-=-=-=-=-=-=-=-=-=-= > These are harder to take out than the R. Clubs. + But, if you can keep them away from you, you'll do okay. - They DO run toward you. - The closer they get, the more HP your hits take out. SAD TO SAY, IT IS NOT GETTING ANY EASIER... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** FLOOR 30: FIRM BELIEF ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=* _________________________________________________________ |O Time limit to defeat all Monsters: 12:30 | |O Spheda [PRIZE: 1x Sapphire] | |O Attack and defeat all enemies using | | only ITEMS: Not Cleared | | Total Monsters Defeated 0 (24) | |_______________________________________________________| _____________________________________ |Flying Steel |Windup | 2 | - | Escape Powder. |Iron Ghost |Windup | 4 | - | |Minotaurus |Beast | 6 | - | |Sweet Dynamite |Windup | 6 | - | |Tiamat |Reptile | 6 | - | |__________________|________|___|___| =-=-=-=-=-=-=-=-=-=-=-=-=-= FINAL ADVICE ~~ FLOOR 30 =-=-=-=-=-=-=-=-=-=-=-=-=-= > Flying Steel is an Arthur-type monster. + Don't be afraid to run when it comes at you or when it fires those grenades into the air. OH NO! NOT MORE OF THOSE BONE KINGS... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** FLOOR 31: SEEPING LIGHT ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* _________________________________________________________ |O Time limit to defeat all Monsters: 12:30 | |O Spheda [PRIZE: 1x Topaz] | |O Clear all without healing: Not Cleared | | Total Monsters Defeated 0 (24) | |_______________________________________________________| ______________________________________ |Tiamat |Reptile | 6 | - | |Bone King |Undead | 6 | - | |Flying Steel |Windup | 5 | - | |King Mimic (Chp8-2)|Magical | 3 | - | |Spinning Saucer |Windup | 4 | - | |___________________|________|___|___| BUT MAMA, DO I *HAVE* TO... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=* ** ZELMITE MINE DEPTHS ** *=*=*=*=*=*=*=*=*=*=*=*=*=* > GET PREPARED. + Make sure Steve has been prepared and you have 5 Ridepod Fuel. + Make sure you have plenty of healing items. > When you get to the Mine Depths, you find a barrier of rock. + Use the Dynamite you found in Dead End 3. - If you don't have it, here's the Map. - Go back to Floor 15: 'Crossroads' and complete the Moon Path. [DEAD END 3]<--[17] / [13]----[DEAD END 2] / * / / / / [16]<-- ( [15]<---[14] * <--[9] ( -->[10]-->[11]-->[12] / * / [3]--->[4]--->[Miner's]--->[5] ( -->[6]--->[7]--->[8]--->[DEAD END 1] / [Break ] [2] [Room ] / [1] / [PALM BRINKS] (entrance) > VIDEO: + Max sets the dynamite, then runs. - He and Monica walk across the cavern floor. - They see two colored Stalactites. + Max: (pointing) Got it! Right there! Zelmite Ore. - This can be turned into fuel for the Blackstone rail trains. + Monica: Wow! It's pretty. + Voice: Ah-hah-hah-hah-haaa! - So you think you can take my jewels, eh? I'll not allow it! > The floor shakes as a huge monster drops down in front of them. His title shows: Dark Genie. + Monica: (scared) Uh, what is it?! + Max: I guess this is the new boss that Flotsam was talking about. + Monica: Huh? This thing? + Genie: Eh? Friends of Flotsam are we? - He came to me asking me to make him strong, which I did. But how soon he has betrayed me. - I guess he just didn't have what it takes. > The Genie looks down at them. + Genie: Oh, actually, you two don't look so bad. - (pleasantly) I'm quite hungry just now... I don't suppose you would mind if I ate you? + Monica: (indignant) Eat us? What are you, crazy? No way! + Genie: Sorry. I think I'll just eat you anyway. > And he puts his hand down toward them. > Video ends with Max (or Monica) facing him. I CAN ONLY GIVE A LITTLE ADVICE... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** ** ** FINAL BOSS: DARK GENIE ** ** ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > YEAH!! IT'S THAT BOSS FROM THE FIRST DARK CLOUD GAME!! + Its gonna be a long, long battle. > This is one bad dude... + He flies around dropping mini-versions of himself. - They keep coming... - Never-Ending Battles???? > STRATEGY IF YOU WANT A HACK AND SLASH FIGHT: + Alternate between Max and Monica. - He needs his strongest gun against the Dark Genie. - She needs her strongest sword against each Mini Genie. # If it is at its highest power, just keep hitting (they'll gang up on her). + Defeat the little ones, but keep firing at Dark Genie TOO! - He flashes blue with each hit. + Repeat. > STRATEGY IF YOU WANT A QUICK END: + Equip the Ridepod with the Laser Arm IV. - Lock on to the Genie. # The Ridepod can dodge the mini-genies. - Except for dodging the little genies, ignore them. - Keep firing at Dark Genie. + Won't take long. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ > When defeated, the minis disappear, the Dark Genie drops to the floor and has a temper tantrum! + He screams and begins to shrinks until he has shrunk away. > VIDEO: + Max: He's gone. + Monica: What was it anyway? + Max: I don't know. - But let's go and let the Mayor know about this Zelmite deposit! - With this, the Blackstone Railroad should be able to expand! + Monica: OK. Let's go back to town! > We see the Station. + The Mayor starts a speech. > Ending VIDEO cannot be paused (but you might want to turn the console off). + You get scenes from the game as the acknowledgments are displayed and the song is sung. THE END... +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ WELL THAT'S IT GUYS!!!... IF YOU'VE GOT THIS FAR, YOU'RE SHARP DUDES!!!... GAME OVER!!!... +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++