Civilization FAQ - Guide for Age of Empires III
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Age of Empires III Civilization FAQ Version: 1.0 Date: March-02-2006 By: cwt89 ([email protected]) =============================================================================== TABLE OF CONTENTS =============================================================================== 1. European Civilizations 1.1 British 1.2 Dutch 1.3 French 1.4 German 1.5 Ottoman 1.6 Portugese 1.7 Russian 1.8 Spanish 2. Native American Tribes 2.1 Carib 2.2 Cherokee 2.3 Comanche 2.4 Cree 2.5 Maya 2.6 Nootka 2.7 Seminoles 3. Copyright =============================================================================== 1. European Civilizations =============================================================================== #----------------------------------------------------------------------------# | 1.1 BRITISH | #----------------------------------------------------------------------------# Unique Units: - Longbowmen: Expensive archer with rapid rate of fire - Rocket: Expensive heavy Artillery unit, strong against Infantry and Buildings Bonuses: - Building Houses spawns Settlers Military Units: - Infantry: - Pikemen, Musketeers, Longbowmen - Ships: - Caravels, Galleons, Frigates, Monitors - Artillery: - Falconets, Rockets, Grenadiers, Culverins, Mortars - Cavalry: - Hussars, Dragoons Summary: British are an average civilization all-around. They're good for all strategies: rushing, booming and turtling. They have a strong economy because of their Manor Houses which spawn free Settlers. British also have powerful Musketeers which are very strong against Cavalry units. #----------------------------------------------------------------------------# | 1.2 DUTCH | #----------------------------------------------------------------------------# Unique Units: - Envoys: Cheap reconnaissance unit with weak Attack but good Line of Sight - Ruyters: Cheap unit that is strong against Cavalry - Fluyts: Slow and powerful Ship that is resistant to building fire and can train any unit available at the Barracks, Cavalry and Artillery Foundry Bonuses: - Training settlers costs Coin - Banks that automatically produce Coin Military Units: - Infantry: - Pikemen, Skirmishers, Halberdiers - Ships: - Caravels, Fluyts, Frigates, Monitors - Artillery: - Falconets, Heavy Cannon, Grenadiers, Culverins, Mortars - Cavalry: - Hussars, Ruyters Summary: Dutch is a good civilization for Booming. Dutch Settlers cost Coin instead of Food, but the Dutch have a unique building: the Bank. Banks produce free Coin. They are weak against rushing attacks because of their need for Coin to produce Settlers. #----------------------------------------------------------------------------# | 1.3 FRENCH | #----------------------------------------------------------------------------# Unique Units: - Coureurs: Settlers that have increased resistance to attack and gather resources faster than other Settlers - Cuirassiers: Strongest cavalry unit in the game Military Units: - Infantry: - Pikemen, Musketeers, Crossbowmen, Skirmishers, Halberdiers - Ships: - Caravels, Galleons, Frigates, Monitors - Artillery: - Falconets, Heavy Cannon, Culverins, Mortars - Cavalry: - Hussars, Dragoons, Cuirassiers Summary: Average civilization good for both rushing and booming. Their unique Coreur Settlers gather resources faster and are stronger, preventing rush attacks against them. The French have Cuirassiers, which are the strongest cavalry unit in the game, but are very expensive. #----------------------------------------------------------------------------# | 1.4 GERMAN | #----------------------------------------------------------------------------# Unique Units: - Uhlans: Arrive at no cost with every Home City shipment - Settler Wagons: Settlers from Home City that cost more than regular Settlers, but gather resources faster - Doppelsoldners: Heavy swordsmen Infantry with a sweep attack that damages multiple units at the same time Military Units: - Infantry: - Pikemen, Crossbowmen, Skirmishers, Doppelsoldners - Ships: - Caravels, Galleons, Frigates, Monitors - Artillery: - Falconets, Heavy Cannon, Culverins, Mortars - Cavalry: - Uhlans, War Wagons Summary: Germans are a civilization that is good for booming, but weak at rushing. Germans start off with fewer Settlers, and receive free Uhlans with every Home City shipment. Germans have Doppelsoldners which are heavy Infantry with a unique sweeping attack, and War Wagons, expensive Cavalry units. #----------------------------------------------------------------------------# | 1.5 OTTOMAN | #----------------------------------------------------------------------------# Unique Units: - Abus Guns: Light Artillery that is strong against Infantry - Janissaries: Powerful Musketeers - Galleys: Ship that is good for exploring, fishing and transport - Great Bombards: Strongest Artillery unit in the game Bonuses: - Town Centers automatically spawn free Settlers Military Units: - Infantry: - Janissaries - Ships: - Galleons, Galleys, Frigates, Monitors - Artillery: - Falconets, Abus Guns, Great Bombards, Grenadiers, Culverins, Mortars - Cavalry: - Hussars, Cavalry Archers, Spahis Summary: The Ottomans are very good at booming and very weak at rushing. Settlers are automatically spawned at the Town Center at no cost, other than population. This civilization needs to be constantly building Houses to keep up with the Settlers that keep being spawned. They also have a lot of unique units. #----------------------------------------------------------------------------# | 1.6 PORTUGESE | #----------------------------------------------------------------------------# Unique Units: - Cassadors: Light infantry with strong Attack but low Hit Points, strong against Infantry - Organ Guns: Artillery that is stronger against Infantry than Buildings Bonuses: - Free Covered Wagons in each age - Explorer's Spyglass can reveal unexplored territory - Best Dragoons in the game Military Units: - Infantry: - Pikemen, Musketeers, Crossbowmen, Cassadores - Ships: - Caravels, Galleons, Frigates, Monitors - Artillery: - Heavy Cannons, Organ Guns, Culverins, Mortars - Cavalry: - Hussars, Dragoons Summary: A good civilization for booming and rushing. Their Explorer has a unique move: Spyglass, which allows you to see a black area of the Map without actually being there. Portugese have the strongest navy in the game, and two unique low Hit Point units: Cassadors and Organ Guns. #----------------------------------------------------------------------------# | 1.7 RUSSIAN | #----------------------------------------------------------------------------# Unique Units: - Strelets: Weak but cheap light infantry, good against Infantry and trained 10 units at a time - Cossacks: Cheap light Cavalry - Oprichniks: Fast Cavalry good at raiding Villagers and strong against Buildings Bonuses: - Settlers and Infantry are trained in groups - Begins with more resources, but less Settlers - Outposts and Barracks are combined into one building: Blockhouses Military Units: - Infantry: - Musketeers, Halberdiers, Strelets - Ships: - Caravels, Galleons, Frigates, Monitors - Artillery: - Falconets, Heavy Cannon, Grenadiers, Culverins, Mortars - Cavalry: - Cossacks, Oprichniks, Cavalry Archers Summary: This civilization is good at rushing, with Settlers and Infantry units trained in bulk. Instead of Outposts and Barracks, the Russians have one building that combines them both: Blockhouses. They have some unique Cavalry units, Cossacks and Oprichniks. #----------------------------------------------------------------------------# | 1.8 SPANISH | #----------------------------------------------------------------------------# Unique Units: - Rodeleros: Fast moving sword-weilding infantry - Lancers: Heavy close-range cavalry that are strong against Infantry - War Dogs: Dogs trained by Explorers that are fast moving and can attack Bonuses: - Home City shipments are received faster - Home City provides improvements to Buildings, Infantry and Navy Military Units: - Infantry: - Pikemen, Musketeers, Crossbowmen, Rodeleros, Skirmishers - Ships: - Caravels, Galleons, Frigates, Monitors - Artillery: - Falconets, Heavy Cannon, Culverins, Mortars - Cavalry: - Hussars, Lancers, Dragoons Summary: Probably the easiest civilization to play. Better at rushing than booming. They receive shipments from the Home City faster than other civilizations. They have Rodeleros, fast Infantry with good defense, and Lancers, cavalry with high attack, defense and hit points, but are close-range. =============================================================================== 2. Native American Tribes =============================================================================== #----------------------------------------------------------------------------# | 2.1 Carib | #----------------------------------------------------------------------------# Units: - Carib Blowgunner: Short-ranged infantry that is good against Infantry Research: - Carib Carifuna Drums: Archers do more damage to Villagers - Carib Ambush Party: Allows your Explorer to train a small ambush party of Carib Blowgunners - Carib Kaciri Beer: Archer and Hand Infantry attack increases #----------------------------------------------------------------------------# | 2.2 Cherokee | #----------------------------------------------------------------------------# Units: - Cheokee Rifleman: Long-range Light Infantry that is accurate Research: - Cherokee War Dance: Native warriors move faster - Cherokee Basket Weaving: Research at Docks, Markets, Mills and Plantations no longer cost Wood - Sequoyah's Cherokee Syllabary: Trains four cheap Cherokee Settlers #----------------------------------------------------------------------------# | 2.3 Comanche | #----------------------------------------------------------------------------# Units: - Comanche Horse Archer: Long range Cavalry that is good against Cavalry Research - Comanche Horse Breeding: The Hit Points of all Cavalry units increases - Comanche Trade Language: All research costs less Coin - Comanche Mustangs: All Cavalry units move faster #----------------------------------------------------------------------------# | 2.4 Cree | #----------------------------------------------------------------------------# Units: - Cree Tracker: Long-range riflemen with good line of sight - Cree Coureur des Bois: Native Villagers that are more expensive, but gather faster and are stronger than regular Villagers Research: - Cree Textile Craftsmanship: All buildings cost less wood - Cree Kinship: Allows Cree Trackers to be trained in you Barracks or Blockhouses - Cree Tanning: Increases the Hit Points of all Infantry and Cavalry #----------------------------------------------------------------------------# | 2.5 Maya | #----------------------------------------------------------------------------# Units: - Maya Holcan Spearmen: Barbed spearmen that are strong against Cavalry and Buildings - Medicine Man: Heals injured units Research: - Maya Warrior Society: Maya Warrior Hit Points and Attack are increased - Maya Cotton Armor: Hand Infantry Hit Points are increased - Maya Calendar: Villagers gather resources and hunt faster #----------------------------------------------------------------------------# | 2.6 Nootka | #----------------------------------------------------------------------------# Units: - Nootka Clubman: Nootka hand-infantry warrior armed with a club - Nootka Warchief: Elite Nootka Clubman warrior Research: - Nootka Warrior Society: Nootka Warrior Hit Points and Attack are increased - Nootka Bark Clothing - Villager Hit Points are increased - Nootka Potlach: Nootka Clubmen and Warchieves are trained faster and cheaper - Loyal Nootka Warchief: Allows your explorer to train Nootka Warchieves #----------------------------------------------------------------------------# | 2.7 Seminoles | #----------------------------------------------------------------------------# Units: - Seminole Sharktooth Bowman: Short-range Archer with high attack Research: - Seminole Guerilla Wars: Seminole Sharktooth Bowmen do more damage to buildings =============================================================================== 3. Copyright =============================================================================== This guide be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Copyright 2006 Chris Thomas