Classes - Guide for Fire Emblem: The Sacred Stones

Scroll down to read our guide named "Classes" for Fire Emblem: The Sacred Stones on Game Boy Advance (GBA), or click the above links for more cheats.

This guide will tell you the advantages and disadvantages of some of the 
characters.


Ephraim (Lord) - uses lance stronger than Eirika, bested by axes, best’s 
swords, changes with solar brace, becomes great lord.
____________________________________________________________________Ephraim 
(Great Lord) - uses lance, beats swords, cavalier, bested by axes zanbatos, 
horseslayers, and halberds.
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Eirika (Lord) - uses swords, faster than Ephraim, bested by lance, bests axe, 
changes class with lunar brace, becomes great lord.
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Eirika (Great lord) - uses swords, cavalier, and best’s axes, bested by lances, 
zanbatos, horseslayers, and halberds.
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Cavalier - uses lances and swords, recommend lances, cavalier, can change at 
level 10 with knight’s crest, can become great knight or paladin.
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Great Knight - uses lances, swords, and axes, strong armor, cavalier, good aid, 
movement is decent, cannot change class.
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Paladin - uses lances and swords, recomend lances, has great movement, bested 
by zanbato, horseslayer, rapier, Reginleif, and halberd, this class becomes 
very useful in a tight spot, cannot change class.
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Knight - uses lances, has heavy and strong armor, has high con, has low 
movement, hard to kill, bested by Armorslayer, rapiers, Reginleif, hammer, and 
heavy spear, changes with knights crest, can become general or great knight
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General - uses lances, this class is like a living wall, extremely strong 
armor, low movement, very high con, bested by Armorslayer, rapiers, Reginleif, 
hammer, and 
heavy spear, has the skill great shield, cannot change form.
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Journeymen - uses axes, only one in the whole game, starts weak then grows, do 
not let die can become useful, changes at level 10 without crest, can become 
fighter or pirate, recommend pirate.
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Pirate - uses axes, can move on water, water movement lowers moving space, Use 
ocean crest, changes to berserker.  
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Berserker - uses axes, has a great critical chance, devastating damage, great 
defense, cannot change class.
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Fighter - use axes, have good attack low defense, can become warrior or hero, 
change using heroes crest.
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Heroes - use axes and swords, are well balanced, and can’t change form.
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Warrior - uses axes and bows, even warriors, great axe skills and a decent bow, 
cannot change form.
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Myrmidon - have good crit hit ratio, very fast, hard to hit, can become a sword 
master or an assassin, use heroes crest to change.
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Sword Master - uses sword, a great unit to own, raise the level for an 
undefeatable fighter, has a high crit ratio, and cannot change class.
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Assassin - uses swords, very fast, decent crit ratio, has the skill silencer, 
and cannot change class.
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Recruit - use lances, a novice lance wielder, only one in the game, do not let 
die, change class on level 10, can become a knight or cavalier.  
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Pupil - use light magic, a novice magic user, only one in the game, do not let 
die, hey grow strong and are amazing magic wielders, changes on level 10, can 
become a mage or shaman.
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Mage - uses anima magic, weak against physical attacks, able to do a lot of 
damage to knights, and heavy armored units, can become a sage or mage knight, 
changes with a guiding ring
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Sage - uses anima, light, and staves, is a good unit to have around, can heal 
and kill, cannot change class.
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Mage Knight - uses anima and staves, cavalier, can heal and fight, cannot 
change class.
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Summoner - uses dark magic and staves, has a special ability called summon, you 
can summon a phantom, this unit is dead after one damage, you can only summon 
one phantom on the map till the other dies
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Druid - uses dark magic, anima magic, and staves, can do a lot of damage, can 
fight and heal, and cannot change class.
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Shaman - uses dark magic, strong but slow, can’t usually attack twice, pupils 
trained right can, can become druid or Summoner, needs guiding ring and to be 
level 10
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Archer - uses bows, can attack from a distance and not close range, has weak 
armor, can become a sniper or a ranger, can change form with an orions belt.
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Sniper - use bows. the greatest bow users in the game, are hard to kill when 
trained right, can kill strong monsters at level 16 with an iron bow, and 
cannot change class, has the skill sure shot.
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Ranger - uses bow and swords, cavalier, good armor, cannot change class.
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Mercenary - uses swords, have a balanced power of offense and defense, can 
change class to a hero or ranger, need a heroes crest.
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Monk - uses light magic, good against monsters with dark magic and shamans. Can 
become a devastating unit when made a bishop, can change class to sage or 
bishop.
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Bishop - uses light magic and staves, has the ability slayer, can become a 
great unit to have on creature campaign.
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Priest- uses staves, has no combat skill but can heal wounds, gives health to 
injured units and is a great asset to your team, can become a bishop or sage, 
needs a guiding ring.
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Cleric - the same as the priest, can change into a Valkyrie or a sage.
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Valkyrie - uses light magic and staves, cavalier, can fight and heal. 
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Pegasus Knight - uses lances a flying unit weak against bows, can go over 
mountains and is a great unit for rescuing others, can become a Falco knight or 
a wyvern lord, needs an Elysian whip and be level 10.
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Falco Knight - uses lances and swords, flying unit, and is almost the same as 
the Pegasus knight only way stronger.
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Wyvern Knight - uses lances, has the skill piercing, has good movement, and 
can’t change class.
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 Wyvern Rider - the same as a Pegasus knight but is stronger and slower, can 
change class with an Elysian whip, can become a wyvern knight or wyvern lord.
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Wyvern Lord-can use lances and swords, flying unit, are a good unit and can be 
good in a tight spot, cannot change class.
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Dancer - a special unit that can refresh your units to let them move again, 
can’t change form.
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Thief-can use a picklock and open chests without keys, weak armor, and change 
class into a rouge or an assassin, needs an ocean seal.
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Rouge – uses skill Pick, uses swords, is bested by axes but best’s lances, good 
armor and attack, and can’t change form.

SKILLS:
Summon - allows the summoning of a phantom with one hp but is the same level as 
you.

Slayer - is a skill that does way more damage against dark creatures and 
monsters.

Piercing - damages a foe and does not subtract the defense from the damage.

Great Shield – negates damage done by enemy.

Silencer - kills the foe in one hit.

Pick - opens chests without key or lockpicks.

Sure Shot - makes attack hit rate 100.


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