Combat Simulator FAQ - Guide for Perfect Dark

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The Perfect Guide to the Combat Simulator
By, Zero (The CrimsonKing) ([email protected])
Version 1.5


In no way is this the first Perfect Dark FAQ available.  Nor is this one of 
the first 10 FAQs available, therefore I felt that I needed to create 
something special and unique.  However, I feel that there is no way to 
complete a complete FAQ in time for me to start the Turok 3 FAQ.  So I had to 
make some choices.  Personally, I feel that the Solo Missions in Perfect Dark 
are somewhat mediocre.  Goldeneye just had a feel to it that Perfect Dark 
lacks.  The Combat Simulator, on the other hand, is simply fantastic.  With 
hundreds of customizable options, it is undoubtedly the premiere multiplayer 
game of today.  Plus, I have volumes of information and experience to share, 
so what the hey?  Without further ado, welcome to The Perfect Guide to the 
Combat Simulator!

Version History
Version 1.0- The Big FAQ
Version 1.1- Added two War Stories from Agent Zer0 (not me) and one minigame idea from me.
             Also new is the challenge requirements to earn new stuff.
Version 1.2- Added a few War Stories
Version 1.3 Minor Changes
Version 1.4- A New War Story/Minigame Idea.  Plus, the sites to find this on.
Version 1.5- New Email Adress... There will be a large update in the near future.

1. Battle Preparation
   -The Basics: Quick Start
   -Play Your Scenarios: Load Preset Games
   -Advanced Setup Guide
2. Arm Yourself!: The Weapons Guide
   -Primary vs. Secondary Fire
   -The Weapon Sets
3. The Cast
   -Cast List
   -Choosing Your Character
   -Character Setup/ Rankings and Awards
4. The Arenas
   -Dark Arenas
   -Classic Goldeneye Arenas
5. The Simulants
   -Simulant Types
   -Vs. Strategies
   -A Simulant Teammate
6. Zero's Laws of Survival
7. Scenarios
8. Challenges
   - The Super Cheap Trick
   - Unlocking Stuff
9. Surveying the Damage (Post-Battle)
10.War Stories
11. My Own Scenarios
12. Conclusion/Misc

*1. Battle Preparation*
One of the greatest features of Perfect Dark is its fully customizable 
multiplayer options.  This means that you can specify every detail on how you 
want to battle.  But, maybe you don't want to wait.  You want to start and 
start now!  Or maybe you've discovered a setup that suits your style 
perfectly, or a cool minigame, and you want to save it for easy future 
access.  These are all possibilities in the expansive Combat Sim.

The Basics: "Quick Start"
The Quick Start is for you combatants that don't need all that customization, 
and just want to get into battle quickly.  There are five choices that allow 
you to make minor changes.

---Quick Team---
The following options in the Quick Team menu are self-explanatory.
Players Only 
Players and Simulants
Player Teams
Players Vs. Simulants
Player Simulant Teams

---Game Setup---
This is where you can make minor changes to your Gameplay.  If you'd rather 
make more drastic changes, you can go to the Advanced Setup options.
  Early in the game, your only option is normal combat.  As you progress 
through the challenges, however, more will become available to you.
  Here you can do some simple changes to change the settings of the game.  
There are options such as, One Hit Kills (License to Kill), Slow Motion and 
  Here, you can choose where you and your opponent will duke it out.  Once 
again, few are available in the beginning, but as you progress through the 
challenges, more will be unlocked.
  Do you prefer using simple pistols, automatics, or explosives? Or maybe you 
prefer no weapons at all!  This is where you choose a weapon set, or create 
your own custom set.
  How long do you want this bloodbath to go on?  10 minutes?  10 kills?  For 
eternity?  This is where you can make that choice.

You can also save your game settings at the bottom of the screen for future 
use.  But in my opinion, you should customize your settings further in the 
Advanced Setup option, before you take up your memory space.

Play Your Scenarios: "Load Preset Games"
So you've stumbled across a setup that you spent a painstaking amount of time 
perfecting, and you can't bear to lose it.  Or maybe you've found a cool 
minigame setup that you found on the net, and you want to preserve it for 
future use.  Now, it's a button press away.  After you setup the game, simply 
click on Save Game Settings, and you can save your file to either the 
cartridge or your controller pack.  How sweet it is.
There are also a couple of preset scenarios for you to choose from already in 
the menu.  Most must be unlocked, but a few are already available.  They are…

---Rocket Launchers---
Rocket Launchers are lots of explosive fun, and this scenario set in Area 52 
is no exception.

---Complex Farsight---
Ah, does this place bring back memories!  Welcome back to the complex, this 
time with a Maian Farsight added into the mix.  Sure, camping with the 
Farsight is dirty, but it's sure a lot of fun!

---Capture the Case---
The classic capture the flag, only with a new Perfect Dark twist.  Set inside 
the Skedar arena, this is even more fun with 4 humans, and no Simulants.

---Temple Explosives---
Once again, you return to the Goldeneye past with the classic Temple with an 
explosive twist.  

Simulants, Simulants, and more Simulants!  Tons and tons of MeatSims and 
NormalSims in the Skedar arena.  It is in my opinion, one of the coolest 
presets, cuz since you're only against Meats and "Normies," it is a 

---Hold the Briefcase---
This is another great preset, but be prepared to run.  First, find the case 
on the ground, or pry it out of an opponents cold dead hands, then run like 
the wind.  Its all about keeping on the move.

Welcome to the Warehouse.  The tranquilizer weapon set is at your disposal to 
find and drug your opponents.  Lotsa fun.

Another return to the Skedar arena, this time with the Slayer rocket launcher 
at your disposal.  The fly-by-wire mode is great for seeking and destroying 
your opponents without even moving.

---No Shields---
Once again, your pitted against your opponent in the Skedar arena, but now 
there's (surprise!) no shields!  Staying on the move is incredibly important 
to your survival.

Machine guns in cramped hallways?  You better move!  The Pipes is full of 
tight hallways to hide and stalk your enemies.

---King of the Hill---
King of the Hill in the good 'ol Skedar arena.  Its that simple!

---Pistol One-Hit Kills---
This is definitely my favorite preset scenario.  Why?  Cuz I love to get the 
Most Professional award.  It's my fighting style to go stalking around, going 
for headshots with a handgun.  This particular preset is based in Area 52.

---Sllllllooooooowwwwww Mooooootiiiooooonnnnn---
Perfect Dark ala Matrix.  Slow Motion in the Facility brings everything down 
to a crawl, allowing you to plan your attacks in advanced.  It's also a lot 
easier to achieve the coveted headshot.

We return to the Skedar arena a final time to duke it out.  This time, 
there's Cloaking devices, so expect your opponents to come out of thin air.  

You can also create your own scenarios in the Advanced setup or Quick Start 
menus to save in this menu for future use.  The possibilities are endless, 
and don't be afraid to experiment! ?

The Advanced Setup Guide
As the name suggests, this is a guide to the Advanced Setup options.  There 
are tons of customizable features in the Combat Simulator, and you can find 
them all in here.  The Advanced Setup is for more experienced players, or 
just the players that want to customize their options more than the Quick 
Start offers.  I never go back to the Quick Start, now that I know what the 
Advanced Setup.  For the more experienced player, there is no need for the 
Quick Start.

---Game Setup---
Here, you can setup your game in a much more detailed way.  The menu choices 
to customize are…

Choose from the types of combat available to you.  The scenarios are covered 
in much greater detail later on, but they include Combat, Hold the Briefcase, 
Hacker Central, King of the Hill, Capture the Case, and Pop a Cap.  As with 
most options in the Combat Sim, you need to unlock most of these first in the 

These are the basics of the basics.  The options menu includes options that 
affect your basic Gameplay, such as slow motion and one-hit-kills.  

The arena is where you and your opponents will duke it out.  Most of the maps 
will need to be unlocked in the challenges, but only a few will be available 
when you start.  Of course, these arenas will be covered in much more detail 
later on in the fact.

Now, seriously, is this that big of a surprise?  What would a deathmatch be 
without weaponry?  A boring game, that's what!  There are several weapon sets 
to choose from (most must be unlocked), but you can also customize your own 
weapon set!  The weapons will be covered in more detail in the next section.

How long do you want your game to last?  There are three bars to move.  You 
can choose your time limit, your kill limit, or your team kill limit… or all 
three!  Choose what best suits your game.

Do you want a huge war in the Combat Sim, but the only player available to 
participate is you?  This was a huge dilemma in GoldenEye, but not anymore in 
Perfect Dark.  Simulants (or bots) are computer-controlled opponents to fight 
with or against.  They can be used to spice up a game with 4 human players, 
or as a sole opponent in any scenario.  Once again, the Simulants will be 
covered in more detail later on in the FAQ.

So, you want to take care of a grudge team style?  Do want to team up with 
another player to take on a legion of Simulants?  There are tons of options 
so mix and match.  There are several colors for teams, so you don't need to 
pick color Coordinating characters as in GoldenEye.  

The "Stuff" menu includes stuff that either wouldn't fit, or didn't apply to 
the setup menu.

The Perfect Dark soundtrack is a great feature of the game that can make the 
battle into an epic one.  There is a soundtrack to every level to choose 
from, including an "X" track for every level.  An "X" track can be found in 
the level when something intense happens, and the music follows suit!  There 
are also a couple of other tracks, such as the ending credits that are worth 
a look. 

*Team Names*
Are you sick and tired being called the "Yellow Team?"  Now you can fix that 
by changing the team name.  Now the Yellow Team can be know by a cooler name, 
like the Yellow Jackets, and the Cyan team can be the Cyanides.  Use your 

Lets say that you're in a tournament, and you want to specify that the loser 
of the last game can't customize.  Instead of using the honor system, this is 
a lot easier.  You can lock out the last loser, winner, and more.  

Screen to screen ratio?  I think so…

Do you want the two-player screen to be a horizontal split, or a vertical 
split?  The choice is yours, but the horizontal split is the default, and is 
a lot easier in my opinion.

*Start Game*
Duh… Or you could just hit "Start."

*Drop Out*
Let's say that you just prepped a battle with your three friends, and you… I 
dunno… get the runs.  Your friends sure don't want to wait, so just drop out 
and let your friends play.  Then you can come back and wait for them to 
finish.  Sorry bout the stupid analogy… hehehehe.

*Abort Game*

So there you have it, the Advanced Setup.  But now you're ready for combat!  
Now you know the specifics of battle prep, but there's a long way to go.
You'll probably want to know more about weapons, Simulants, and how to build 
and keep a track record on your own character's career.  These are only a few 
of the things in store…
*2. Arm Yourself!: The Definitive Weapons Guide*
Lets get to the raw, juicy bit of the FAQ… the weaponry!  Ranging from 
primitive to explosive, to alien; Perfect Dark has it all!  The definitive 
weapons guide covers any weapon available in the Combat Simulator.

If you completely exhaust your ammo supply, or if you have recently spawned, 
you are left to rely simply on your hands for survival.  Surprisingly, it's 
not the end of the world.  Even taking on a heavily armed enemy, you can 
still survive by disarming him and killing him with his own gun.  Or you can 
simply beat him to death…
Primary Fire  - Punch
Secondary Fire- Disarm
Zero's Tip    - The only time punching will do you any good is against an
                unarmed opponent. Disarming, on the other hand, is very 
                useful when you are unarmed, and an enemy is charging at you,
                armed to the teeth.  Simply swipe it away to really tick him
                off.  Hehehehe ?

---Falcon 2 (Silenced, w/ Scope)
This beauty is a standard sidearm for every Carrington agent, and for good 
reason.  It is extremely accurate in close range shootouts, and only loses a 
little of that accuracy in long range.  With a silencer, it's all of the 
advantage of the Falcon, with none of the noise.  Also, with the scope, you 
can improve the Falcon's long-range accuracy.  The auto aim is very useful in 
dark levels, or to detect a camper hidden in the shadows.
Primary Fire  - Single Shot
Secondary Fire- Pistol Whip
Zero's Tip    - This is a standard weapon on most weapon sets, and is truly 
                balanced in all of its aspects.  It is used primarily by me 
                as a last resort weapon.  The silencer provides no extra 
                advantage in a deathmatch, but the scope is useful to see               
                over long distances.

---MagSec 4---
The MagSec 4 is for those of you that prefer power and ROF instead of 
accuracy, and for those that feel that quantity over quality in a handgun.  
The scope is a truly useful addition, but it extends far over any accurate 
range.  But the three round burst function goes by the theory that at least 
ONE has to hit.  ?
Primary Fire  - Single Shot
Secondary Fire- Three Round Burst
Zero's Tip    - MagSec 4, how do I love thee?  Let me count the ways…  Sure, 
                I love fighting like a professional with sniper rifles and
                stuff like that, but sometimes, brutality beats accuracy. 
                In a close range firefight, the skilled MagSec 4 user would 
                probably win out against the skilled Falcon 2 user.  Why? 
                Accuracy does jack when you're facing off in point-blank 
                range.  Plus, with the three round burst, you can practically 
                finish off your opponent in no time.

As far as Maian weapons go, this is just a little baby, but it still packs a 
punch as far as pistols go.  Despite some weaknesses, though, this green gun 
is still a fair choice.
Primary Fire  - Single Shot
Secondary Fire- Explosive Shells
Zero's Tip    - I must say, I was pretty psyched when I first earned this gun
                for the Combat Sim.  After I used it a few times though, I 
                started seeking a better gun.  The explosive shells alone 
                make this one of the best pistols easily, but I usually seek 
                out the MagSec4 as a pistol.

---DY357 Magnum---
Its good to know that in the world of laser guns and explosives, that the 
good old trusty Magnum still has a place.  It is extremely powerful, but it's 
reloading and its ROF are extremely slow.
Primary Fire  - Single Shot
Secondary Fire- Pistol Whip
Zero's Tip    - No other pistol besides the next one packs the same punch as
                the Magnum.  In fact, its bullets are powerful enough to 
                punch through not only doors, but through other combatants as 
                well!  This can be especially useful for catching the coveted 
                double or triple kill.

This is the equivalent of the Golden Gun of GoldenEye, and has the same 
effect.  This golden magnum was hand crafted for Trent Easton, and is like 
the Magnum with one important difference… due to the gun's increased muzzle 
velocity, any enemy hit by it will be killed on contact.
Primary Fire  - Single Shot
Secondary Fire- Pistol Whip
Zero's Tip    - It doesn't get more damaging then this!  If you can get your
                hands on this puppy, why go back to the magnum?  Try to get
                two of these puppies to help double the speed of the wickedly 
                slow fire rate.

This DataDyne machine gun isn't as strong as other machine guns, but it is 
one of the most useful ones you can get your hands on.  The rapid fire uses 
up the 32-round clip, and the fact that you can get two at a time makes this 
a solid choice.
Primary Fire  - Rapid Fire
Secondary Fire- Follow Lock-On
Zero's Tip    - Some people will look down on this gun because it is the
                simplest generic one, but this is definitely one of the best 
                to get in the heat of the battle.  It has an extremely fast
                ROF and reloading time, so you can finish some opponents off 
                before they even know what hit them.

Okay, it DOES look like a vacuum cleaner… But its still cool!  This is one of 
the fastest machine guns in the game, it does good damage, and you can hold 
two of them.  This baby can empty its 50 round clip in a heartbeat.
Primary Fire  - Rapid Fire
Secondary Fire- Magazine Discharge
Zero's Tip    - Wow!  This is undoubtedly one of my favorite machine guns in 
                the game!  I mean, one of these is good enough, but if you
                can find two, you're in business.  The coolest feature is the 
                magazine discharge.  Basically, that means it unleashes its
                entire 50 round clip in about a couple of seconds.  Sweeet.

---Callisto NTG---
This is the main infantry weapon of the Maian army, and for good reason.  
This is a rapid fire machine gun that spits the same laser bolts as the 
Phoenix, only faster, and the secondary fire charges up for more powerful 
Primary Fire  - Rapid Fire
Secondary Fire- High Impact Shells
Zero's Tip    - This is another lovely bit of Maian killing technology. The 
                primary fire rivals most other machine guns, and the 
                secondary fire punches an even stronger punch.  This is 
                probably the second coolest alien gun available, behind the
                incredible FarSightXR-20.

Remember the RC-P90?  Think that, only bigger and better!  Now equipped with 
a bigger clip and a faster ROF.  Not only that, but now you can use it to 
cloak to surprise your enemy with the fastest gun in the game.
Primary Fire  - Rapid Fire
Secondary Fire- Cloak
Zero's Tip    - Once you earn this gun in the challenges, you'll probably 
                finding yourself using this a LOT.  Why?  Cuz it doesn't get
                much better than this!  The rapid fire is great enough, but 
                the cloak lets you pop out of the shadows to give your 
                opponents a nice surprise, and then cloak again to go back on
                the hunt.

---Laptop Gun---
This concealed weapon is one of the fastest and best machine guns in the 
game.  It comes with a 50 round clip to unload on your enemies, so this is 
definitely one of the best choices you can make in battle.
Primary Fire  - Rapid Fire
Secondary Fire- Deploy as Sentry Gun
Zero's Tip    - Oooh, baby!  This is the most popular gun in my circle of 
                diehard deathmatchers!  You can feel very secure with this
                gun in your arms… unless you're against a legion of Slayers…
                but never mind!  But even if you find a better gun, leave the
                Laptop Gun behind as a sentry turrent for a nice surprise.

This beauty of killing technology is a true powerhouse of a machine gun.  
Since this is such a great gun to pick up, that makes its secondary function 
even more useful. ?
Primary Fire  - Burst Fire
Secondary Fire- Proximity Self-Destruct
Zero's Tip    - Never has a name described a gun so well!  This gun is so 
                well rounded that some people put this on their top 10 list!  
                and its popularity is one of its strong advantages.  Since
                it's so good, lots of people will go for it, but what if you
                used its second function as a proxy mine to plant near the
                real gun?!?  A fiery treat for the next one to go for it, 
                that's what!

---K7 Avenger---
Remember the Soviet from GoldenEye?  Think of that, only… worse.  It's a 
basic assault rifle, only with a puny clip at your disposal.  Be warned.
Primary Fire  - Burst Fire
Secondary Fire- Threat Detector
Zero's Tip    - When I first saw this gun, I rejoiced, thinking of how good 
                the K7 Soviet was in GoldenEye Live and Let Die.  I picked up 
                this gun to do battle with my AR34 equipped brother.  We both
                opened fire, and a couple seconds later, I found myself 
                reloading as my brother shot me into pieces.  Don't get me 
                wrong.  This is a good gun, just that you should know about 
                its small clip.

When I first picked up this gun, I immediately noticed its striking 
similarities to the AR33 of GoldenEye.  After a couple minutes, I realized 
that it was only a little similar, despite its name.  For one, it lost its 
star shaped muzzle fire, and it is a lot more accurate.  This is much more 
versatile than the K7, so this is a good choice.
Primary Fire  - Burst Fire
Secondary Fire- Use Scope
Zero's Tip    - This is definitely one of the best choices to use in the 
                Combat Sim.  It is strong, fast, accurate… and has a bigger 
                clip than the K7.  It's just great…

Yes!  What a beaut!  This heavier version of the Dragon packs a much bigger 
wallop.  Plus, the Proxy mine function has been removed to make room for a 
GRENADE LAUNCHER!  Doesn't get any better than this…
Primary Fire  - Rapid Fire
Secondary Fire- Grenade Launch
Zero's Tip    - Oh, yeah!  This is definitely, without question, my favorite 
                gun in the game!  I mean, it so perfectly blends two types of 
                firepower, that it is perfect.  Plus, it reloads at an 
                alarming speed.  I mean, click the clip in, and you're done. 
                In fact, I prefer this gun's grenade launch hands down over
                the Devastator's any day.  This is a keeper.

What would a deathmatch be without a shotgun?  Subtlety is not an option with 
this all-powerful baby.  It does impressive splash damage for a non-explosive 
gun, and can even shoot two shells at a time, if you want it too.
Primary Fire  - Shotgun Fire
Secondary Fire- Double Blast
Zero's Tip    - While this gun won't hold up to well against machine guns, it 
                sure fairs well against pistols.  It is a average gun in my
                opinion, that packs a huge punch, if you can get by the slow 
                ROF and reloading time.

---Sniper Rifle---
This was meant as a support weapon to pick off your enemies from afar, and 
not a weapon to use in a heated firefight.  Therefore, it doesn't do much in 
a deathmatch.  However, since it is so precise, it is useful in large arenas 
to find campers and kill them with a headshot or two.
Primary Fire  - Single Shot
Secondary Fire- Sorry, but I have a bias here.  Since I like to think of my 
                gaming style as professional, guns like this have a special 
                place in my arsenal.  But using this gun is an acquired 
                skill, especially in the Combat Sim.  It is not a good choice
                for levels such as the Facility, but is a good choice for
                ones such as the Skedar and the Temple.  Practice makes 

A typical Skedar weapon, brutal and vicious.  It fires as fast as you pull 
the trigger, but it is fairly weak.
Primary Fire  - Single Shot
Secondary Fire- Charge Up Shot
Zero's Tip    - Okay, here's another bit of alien technology.  But you'd 
                expect more from the Skedar, wouldn't you?  Sure, it fires as 
                fast as you can pull the trigger, but it is weak.  Use the
                charge up shot to do some actual damage or look for a better 

---FarSight XR-20---
The ultimate sniper rifle.  Not only does this Maian weapon have a rail gun 
effect that can shoot through walls, but it also has a target locator that 
can track down opponents from across the arena to shoot them.  Sweeeeet.
Primary Fire  - Rail Gun Effect
Secondary Fire- Target Locator
Zero's Tip    - Believe it or not, this was meant as an anti-campers weapon!
                Instead, this makes it 10x worse!  If you get this gun, just 
                find a dark corner or alcove and pick off your enemies from a 
                safe distance.  Dirty?  Cheap?  You bet.

Big, heavy, brutal, and inaccurate.  Much like a Skedar.  On the other hand, 
it spews an unbelievable number of projectiles at an incredible ROF.  Forget 
aiming, just let 'er rip.
Primary Fire  - Reapage
Secondary Fire- Grinder
Zero's Tip    - Awwww… the Reaper?  That's basically the reaction of my 
                brother when he finds this gun.  Why?  Cuz he's one of the 
                many warriors who have yet to master this gun.  Sure, I 
                openly hate this gun.  But, I don't deny that this is a 
                powerful option to wield.  Why?  Cuz it will scare the crap
                out of anyone near you when you let it rip.

This is basically a grenade launcher.  The primary fire is a high velocity 
grenade launch, and the secondary fire sticks grenades to a solid surface.
Primary Fire  - Grenade Launch
Secondary Fire- Wall Hugger
Zero's Tip    - Cool.  Yeah, that's it, cool.  That's IT.  It is extremely 
                powerful, but the SuperDragon grenades seem more accurate, so 
                I prefer the SuperDragon over the Devastator.

---Rocket Launcher---
You are hard pressed to find a deathmatch game without a Rocket Launcher of 
some sort.  This game actually sports two!  The standard Rocket Launcher is 
faster and more accurate than the Slayer, but I still prefer the Slayer. 
Primary Fire  - Rocket Launch
Secondary Fire- Targeted Rocket
Zero's Tip    - Ooooh, baby!  In GoldenEye, the rocket launcher was the most 
                powerful non-Golden gun available, and was the most fun to
                use.  The Perfect Dark version doesn't disappoint.  Sure, 
                most people will discard this once they get the Slayer, but 
                this is an extremely solid gun.  It's more accurate and fast,
                for one!

Wow!  This gun holds it's ground well enough as a standard rocket launcher, 
but the Fly by Wire mode is pure evil genius!  Use this mode to chase a 
mobile opponent through a huge room.  
Primary Fire  - Rocket Launch
Secondary Fire- Fly by Wire Rocket
Zero's Tip    - Okay, I know that I went through a huge speech on how the 
                rocket launcher was a solid gun, but who needs that with this
                baby?  The Fly by Wire is simply phenomenal, and you'll 
                quickly discover its perverse uses.  Try piloting this 
                into the bathroom through the vents!  

---Combat Knife---
Oh well.  I could just go on and on about the good features of a knife, but 
what good is a knife against a guy with a gun?  Plenty.  This is great to get 
the drop on your opponent and slit the poor fool's throat.  Guerilla warfare, 
baby!  Or, you could keep your distance and lob a poison knife to 
incapacitate your enemy.
Primary Fire  - Knife Slash
Secondary Fire- Throw Poison Knife
Zero's Tip    - Okay, maybe it can't compete with a gun of any kind, but it's 
                still hella cool.  My favorite game is to have a couple of 
                other players set up a fortification somewhere on the map.   
                One of them has to go on patrol around the base.  In the mean 
                time, the other team of two more players has cloaking, and 
                knives to go after the patrol.  This has to be on one hit 
                kills to be fun, though.

This is a great stealth weapon, but not much more.  The sedate function can 
really mess up your opponent's vision, and the one hit kill is great.  I opt 
for the sedate to get your opponent spitting mad.  Beware of the difficult 
aiming and slow reloading.
Primary Fire  - Sedate
Secondary Fire- Instant Kill
Zero's Tip    - While some view this as a sporting weapon, I just don't like
                it.  I mean, come on!  It's slow, weak, and inaccurate.  
                Where's the strong point?

This can make for an interesting game.  This fancy hypodermic needle strikes 
fear into all of my enemies.  Why?  Either you can sedate them to screw up 
their screen, or you can get up close and send em to where they came from.
Primary Fire  - Sedate
Secondary Fire- Lethal Injection
Zero's Tip    - Almost any game with the Tranquilizer is a good game.  Maybe 
                not for your score, but its fun.  Nothing cracks me up more 
                than sedating your enemy, and watch them stumble around, 
                waiting for their screen to clear up.  This is kind of like 
                an advanced crossbow.

Remember the Moonraker Laser from GoldenEye?  How could anyone expect the 
coolest gun not to return?  This laser is a wrist-mounted hybrid of the 
Moonraker and the Laser Watch, and does massive damage.  Plus, it has 
infinite ammo.  Sweet!
Primary Fire  - Laser Blast
Secondary Fire- Short Stream Laser
Zero's Tip    - Yay!  The good 'ol laser is back!  I have so many memories of 
                intense GoldenEye battles, dodging the blue beams that would
                constantly buzz by your head.  Now, its no longer a memory.  
                First, it doesn't need ammo.  Second, its fairly strong.  
                Third, it sucks.  That's right, it sucks.  Forget it.

In my opinion, this is the supreme anti-camper weapon, especially in the old 
favorite, the Facility.  But, I'll get to that soon.  Anyway, the primary 
fire is simple enough.  Pull the pin, and it blows up in four seconds.  But 
the secondary fire is a hyper bouncing version that won't blow up until 
someone's nearby.  Sweet!
Primary Fire  - 4-Second Fuse
Secondary Fire- Proximity Pinball
Zero's Tip    - As I said before, this is great in many situations, including
                flushing out snipers or campers.  For instance, in the 
                facility, give your enemies in the bathroom a surprise, by
                opening the door, lobbing in a Proxy Pinball, and close the 
                door again.  Hehehehe…  Plus, its good to clear out a big 
                room.  Experiment.

A hand held Neutron Bomb?  It's not as devastating as you may think.  Be sure 
to lob this far away from your own body as possible, because it will emit 
energy waves that incapacitate anyone unlucky (or stupid) enough to be inside 
the blast radius.
Primary Fire  - Impact Detonation
Secondary Fire- Proximity Detonation
Zero's Tip    - Ooooh!  There's nothing like setting one of these off in a
                crowded room!  The ominous rumbling and the fact that this 
                darkens most of any arena will scare anyone sh… uh, witless.  
                If you want it to explode on impact, stand back.  Or, you can 
                leave it behind as a proxy detonator as an unpleasant 

---Timed Mine---
Boom!  This is the simplest of all mines.  Nothing fancy here, just plant it 
anywhere and it will explode in a few seconds.  It's that simple.
Primary Fire  - Timed Explosive
Secondary Fire- Threat Detector
Zero's Tip    - Okay, I found it!  I found the funniest thing in the game! 
                Well, it's tied with sedating enemies.  Place a timed mine on 
                an opponent!  Yes!  In a matter of seconds, they'll explode, 
                wondering what happened.  Hehehe… 

---Proximity Mine---
Sure, the Timed mines are a nice surprise for unsuspecting stationary 
targets, but nothing beats the ambulatory features of the Proximity Mines.  
Anyone who walks by one of these sets off a proximity fuse to blow them to 
kingdom come.
Primary Fire  - Proximity Explosive
Secondary Fire- Threat Detector
Zero's Tip    - This was the coolest part of GoldenEye MP, now its better 
                then ever!  This is either a pro ambush, or one to stop an
                ambush.  My favorite strategy is to place these in 
                doorjambs, so no-one will see them until they open the door
                and it's too late.  Hehehehe…

---Remote Mine---
And finally there's the remote mine.  The remote mine is similar to the other 
mines, except that now YOU choose when to detonate.  Simply place, and 
detonate.  Ooooohhhhh, yeah!
Primary Fire  - Remote Explosive
Secondary Fire- Detonate
Zero's Tip    - This is in my opinion the second best mine available, behind
                the super-stealthy proxy mine.  The best strategy with these
                is to take hostages by placing the mine on your opponents, 
                and threaten to detonate.  Be warned, that most won't listen 
                to you.

*The Weapon Sets*
>From the weapons menu, there are several sets available to you, including a 
custom set!  Of course, you will have to earn most of the guns, along with 
the sets.
Please Note:  Slot 5 is always Shield, and Slot 6 is always Disabled
---Pistols---          ---Golden Magnum---                
1. Falcon 2            1. Falcon 2 (Silenced)    
2. MagSec 4            2. Grenade
3. Phoenix             3. CMP150                 
4. Mauler              4. Golden Magnum          
---Automatics---       ---Explosive---                                                 
1. Falcon 2            1. Devastator                                        
2. CMP 150             2. Devastator
3. Laptop Gun          3. Super Dragon
4. AR-34               4. Super Dragon
---Power---            ---Grenade Launcher---
1. MagSec 4            1. MagSec4
2. Magnum              2. CMP150
3. Shotgun             3. AR34
4. RC-P120             4. Devastator

---FarSight---         ---Rocket Launcher---
1. Phoenix             1. Mauler
2. Cyclone             2. Cyclone
3. Callisto NTG        3. Dragon
4. FarSight-XR20       4. Rocket Launcher

---Tranquilizer---     ---Prox. Mine---       
1. Falcon 2            1. MagSec 4
2. CMP150              2. Laptop Gun
3. Dragon              3. K7 Avenger
4. Tranquilizer        4. Proxy. Mine

---Heavy---            ---Close Combat---
1. Mauler              1. Combat Knife
2. K7 Avenger          2. Combat Knife
3. Reaper              3. Timed Mine
4. Super Dragon        4. Crossbow

1-6. Random

---Random Five---
1-5. Random

1-6.  You Choose! (Cool, huh?)

*3. The Cast*
In Perfect Dark, your character is everything!  In GoldenEye, most of the 
characters' were almost identical, with the exceptions of Oddjob, Jaws, 
Valentin, and the sort.  But, in PD, the characters have extremely different 
builds.  For example, Cassandra is skinny, but is also extremely tall.  
Carrington is really fat, but he's also short.  And the little Maians are, 
well, little.  Except that they have big heads.  Hmmm… but don't forget that 
you can choose heads AND bodies, so give a Maian a human head!  Sure, you'll 
look like a freak, but its still effective.  Without further ado, here is the 
cast list of Perfect Dark!  Remember, that most of these must be unlocked in 
the challenges or the solo missions.
1. Joanna (Combat)
2. Daniel Carrington
3. Cassandra De Vries
4. CI Male Lab Technician
5. CI Female Lab Technician
6. CI Soldier
7.  DataDyne Shock Trooper
8.  DataDyne Security
9.  DataDyne Infantry
10. DataDyne Trooper
11. Secretary
Note: The rest of the characters must be unlocked
12. DataDyne Female Guard
13. Office Suit
14. Office Casual
15. DataDyne Sniper
16. Trent Easton
17. NSA Lackey
18. Joanna Leather (Grrrrr… ;-))
19. G5 Guard
20. G5 SWAT Guard ?~~~ My Character
21. Mr. Blonde
22. Joanna Trench Coat
23. CIA Agent
24. FBI Agent
25. Area 51 Guard
26. Area 51 Trooper
27. Pilot
28. Overalls
29. Male Lab Technician
30. Female Lab Technician
31. DataDyne Lab Technician
32. Biotechnician
33. Elvis
34. Maian
35. Elvis (Waistcoat)
36. Maian Soldier
37. Air Force One Pilot
38. Steward
39. Stewardess
40. Head Stewardess
41. Joanna Arctic
42. Alaskan Guard
43. The President
44. Presidential Security
45. NSA Bodyguard
46. President's Clone
47. Pelagic II Guard
48. Joanna Party Frock
49. Joanna Party Frock (Ripped) 
50. Joanna Stewardess
51. Joanna Negotiator
52. Joanna Wetsuit
53. Joanna Aqualung
54. Joanna Lab Technician
55. Carrington Evening Wear
56. Jonathan Dark
57. Negotiator
58. Dinner Jacket 1
59. Dinner Jacket 2
60. Dinner Jacket 3
61. Dinner Jacket 4
There!  That's all!  But I have a few questions…
Didja notice that the name Maian could refer to the lost Mayans?  Doesn't 
that make sense?
Didja notice that the Dinner Jackets look like our other favorite secret 

---Choosing Your Character---
So, if character is everything, who will you choose to do your dirty work?  
This is a pressing question, so I've devoted this section to pointers on 
choosing a character that fits your style. 

Pointer One:  Camouflage Counts
Use a character that can blend into the surroundings in the arena that you 
are doing battle.  For example, put your character in a trench coat for 
levels such as the Ravine.

Pointer Two:  Who Are You?
If you're taking on a legion of Dinner Jackets, join the crowd!  That will 
surely make you more difficult to find if you're being pursued.  

Pointer Three:  Super Freak
That's right, be "The Dirty Freak."  Of course, I mean the Maian/Human 
hybrid.  Put the tiny human head, on the tiny Maian body to be the toughest 
opponent around to hit.  You're opponents will curse your name in no time.

Didn't like my strategies?  Then pick whoever you want!  In fact, I don't 
even usually listen.  My favorite is the G5 SWAT guard, but with a better 

---Character Setup/ Rankings and Awards---
My favorite feature of the Perfect Dark Combat Simulator is the option to 
save your character for future use!  It tracks your record, and how many 
medals you've won!  The possibilities are endless.

What's your name?  You have a couple of options here.  First, just put your 
name.  Ewww, how uninventive.  Second, choose a name that strikes fear into 
the hearts of all of your opponents.  A name that will keep your foes at bay.  
Mine is currently… ZeRo.  Oh well, but before that it was Megadeth.  Cool, 

-Control Settings-
Once you've chosen your name, customize everything else as well!  Choose your 
control style, Reverse Pitch, Look Ahead, Head Roll, Auto-Aim, Aim Control… 
and lots more.  Also, here's the other main feature… Paintball.  Before, I 
thought this was cool, until I found out this was the no-blood mode.  What 
fun is that?

As I said before, character is everything, so you should pick the coolest 
character you can find.  Or most strategic, as strategy goes.  My three 
favorites are the G5 SWAT Guard, the Shock Trooper, and the Sniper.  Pick 
your favorite.

-Player Options-
These are basic options that will affect only your character during Gameplay.  
They include, highlight pickups, highlight players, highlight teams, and 

The ultimate bragging rights.  By saving your statistics, you can prove to 
all of your friends your unquestionable skill.  The stats saved on your pak 
Kills- How many kills you have
Deaths- How many times you died
Accuracy- How accurate are you?
Head Shots- How many head shots do you have?
Ammo Used- The amount of ammo you used.  This can get quite high…
Damage Dealt- The amount of blood you've spilt… literally.
Pain Received- The amount of blood that you lost.
Games Played- The amount of games you've played
Games Won- The number of games you've won
Games Lost- The number of games you've lost
Time Spent- How long have you played.  For addicts, this will be really high.
Distance- How much distance have you traveled?  Campers will find this number 
          Strangely low…
Green Star- Accuracy
Yellow Star- Head Shot
Red Star- Kill Master
Blue Star- Survivor

The better the player you are, the higher your ranking.  There are 21 
rankings, and you start on 21, working your way up.  You'll need to devote a 
lot of time into this, if you want to be #1.
21) Beginner
20) Trainee
19) Amateur
18) Rookie
17) Novice
16) Trooper
15) Agent
14) Star Agent
13) Special Agent
12) Expert
11) Veteran
10) Professional
9) Dangerous
8) Deadly
7) Killer
6) Assassin
5) Lethal
4) Elite
3) Invincible
2) Near Perfect
1) Perfect

Well, there you have it.  The cast of Perfect Dark is ever expansive, and is 
filled with tons of customizable options.  But we still have a long way to 
go… So here we go!

*4. The Arenas*
The Combat Arenas will be your new homes, so get to know them well.  They 
range from sprawling rooms to cramped hallways.  They are designed for 
maximum playing fun and experience.  It is incredibly important to know these 
arenas as well as the back of your hand.  
PS:  I am looking for someone to make ASCII maps for my FAQ.  Please submit 
one of any Combat Sim level for review.  I will pick the author of the best 
map to make the other maps for me.  Submit your maps to [email protected] 

*Dark Arenas*
The Dark Arenas are brand spanking new maps for your combat pleasure.  That 
means all you GoldenEye veterans are faced with new challenges.  I, 
personally, know every level off by heart, but that's because I'm obsessed.

---Skedar Arena---
This is Skedar architecture at its best.  This is a fairly simple arena, and 
full of tight hallways, uneven surfaces, and large rooms.  This is a good 
level for beginners, and an old fave for some veterans.
Difficulty: 2/10
Fun: 7/10

The Pipes are meant to remind you of the DataDyne basement, but I don't see 
much of a resemblance, do you?  Take heed, this is a very dangerous arena, 
full of dark pits that beginners can easily loose their footing and plummet 
to their own death.  It's also fairly easy for seasoned veterans to slip up.  
Unfortunately for you, the best weapon is located on the thin strip of pipes 
below, making you an easy target.  Good luck  
Difficulty: 9/10
Fun: 7/10

---Area 52---
Area 52 has the feeling to it that makes it feel like a military base meant 
to withstand an atomic bomb!  There are complex underground hallways that are 
easy for some to get lost in, gigantic rooms full of brick hideaways, and 
sniper battlements to pick off your opponents.  Its tons of fun to put a 
sentry turret on one of the sniper points to clean out any invader that 
decides to come through, while you're across the way, cleaning out your side 
of the map.  
Difficulty: 7/10
Fun: 8/10

The Warehouse is a pleasant mix of open spaces and cramped crawlways with 
something for any type of combatant.  There are chambers filled with stacks 
of crates to crawl upon and shoot at passerbies unfortunate enough to cross 
your path.  Be warned though:  the air shafts are extremely claustrophobic, 
and the wrong place to solve problems with explosives.
Difficulty: 7/10
Fun: 7/10

You thought the Pipes were dangerous?  Wait until you see this place!  The 
Ravine is cut into rock walls and overlaps itself several times, making a 
sniper's paradise.  Unfortunately, the gigantic chambers of the Ravine are 
surrounded by endless pits, meaning that one fell step spells disaster for 
all.  When I am in this level, I can't help but feel paranoid.  After all, 
there are tons of hallways and shadows for your opponents to ambush you, and 
if you blaze through this level too fast, you fall into a pit.  Watch your 
Difficulty: 10/10
Fun: 6/10

---G5 Building---
This is another dangerous level.  The G5 Building is a compact, multilevel 
complex, with a bottomless pit separating both sides.  Several dangerously 
thin bridges cross the pit.  To make matters worse, many intense battles take 
place over this pit, so choose your battles wisely.  There are tons of tight 
hallways, and one foxhole to lay traps and the sort.  The best approach is to 
find the upper footbridge with the wall on one side and camp out.  Or, just 
plant a sentry turret!  Pure evil genius!
Difficulty: 8/10
Fun: 9/10

This is Matrix ala Perfect Dark.  The Grid is an exquisite mix of grand 
foyers and cramped hallways, blending into a diverse battlefield (whoa…big 
words!).  This is one of my favorite levels in the game, and is the main 
arena in my deathmatching group.  Why?  Well, the Matrix is my favorite 
movie, and the two giant foyers are filled with pillars, just like the 
infamous infiltration scene.  But anyway… The largest foyer is split into two 
floors, with an elevator on the top floor, and a glass floor bridging the gap 
across the foyer.  There are rows of pillars on each floor, providing good 
cover during the many intense firefights that will inevitably occur here.  
The two large foyers are connected by a series of cramped hallways and 
cubicles.  It is impossible to get lost in this level, so it's great for 
beginners and veterans alike.  This is one of the best levels, so arm 
yourself and enter the Matrix!  Well, not really, but you know…
Difficulty: 1/10
Fun: 10/10

Don't let the serene beach atmosphere fool you.  This is a place of death.  
This is a HUGE arena, with mostly large split-level rooms connected by 
tunnels or hallways.  However, the tunnel system is fairly basic, and it's 
pretty hard to get lost.  This arena has lots of bright colors, except for 
the shadows, so choose your character accordingly.  Most people feel that 
this is the best multiplayer arena, but I'm unsure of that.  The main 
strategy here is to keep moving.  This arena is very large, so the weapons 
are spread out.  Find a gun and keep on the move.
Difficulty: 3/10
Fun: 8/10

Dank, dark, cramped tunnels make up the Sewers arena.  This of course means 
that you'll probably need to get in your enemy's face to earn a kill.  There 
are only peepholes, and no wide-open spaces, so try to know this 
claustrophobic maze of the top of your head.  There are few rest stops from 
the tight tunnels, so these are great places to camp out and wait for the 
next wary traveler to journey into your line of fire.  All in all, I 
definitely dislike this arena.  Maybe because it's the only one that still 
confuses me!
Difficulty: 9/10
Fun: 3/10

The Base is made up of narrow hallways and ramps that connect the two floors, 
leaving little room for an expansive firefight.  
The Base décor reminds me of the Warehouse, and there are tons of tight 
crawlspaces to match!  In my opinion, the coolest feature of the level is the 
bulletproof glass floors and the waist high walls on the second floor.  I 
have had many battles turn sour by not crouching here, so keep low to the 
ground.  This level can be confusing, and the last thing that you want is to 
get lost while evading pursuers, so know it well!  In the main rooms with the 
glass flooring, there are plenty of crates on the first floor to use for 
cover, so duck while laying down cover fire.
Difficulty: 6/10
Fun: 7/10

It is obvious that this arena was made with hardcore deathmatching in mind.  
The Fortress is divided into four color coded sectors, with three floors.  
The main Fortress room on the third floor has overhangs for each color, and 
waist high pillboxes to seek cover behind.  The first floor in the main room 
is in shape of four thin bridges that cross the pit below the upstairs.  The 
bridges are very bad places to be.  I suggest that you stock up on ammo and 
weaponry, and hide behind one of the pillboxes, defending your color.  This 
is a phenomenal arena, so happy hunting!
Difficulty: 1/10
Fun: 10/10

The topography of the Skedar Ruins makes this the eeriest arena in the Combat 
Sim.  On the outside of the Ruins, cramped ravines cut through the 
mountainside, while the inside has the feel of a long abandoned military 
base, with the power shorting out.  I always feel paranoid wandering through 
the halls, with the lights flickering, while I hear the deathcries of a 
victim a couple of hallways over.  Bloodthirsty players (like me!) will enjoy 
the added feature of scaring the crap out of their victims, before they send 
them to the afterlife. Walk slowly, and get a big and good gun.  It feels 
like something out of Aliens.
Difficulty: 7/10
Fun: 7/10

---Car Park---
Warriors, arm yourselves and get ready to rrrrrrrumble!  The Car Park is full 
of wide-open rooms and staircases to set the scene for epic battles.  This is 
especially fun with Proxy mines or grenades, because half of the fun is 
lobbing them down the winding staircases.  Jo never sees this in the Solo 
Missions, but I figure that it's from the G5 Building.  One of the most 
important things to remember is that to beware of guerillas hiding in the 
shadows.  Therefore, the shadows make excellent spots for your sentry turret 
or Proxy mines.  Hehehehe…
Difficulty:  0/10  (oh, please!)
Fun: 9/10

*Classic Arenas*
Yesss!  This is a dream come true for old GoldenEye veterans, and an 
opportunity for those who never played GoldenEye to see what they missed.  I 
only have a few regrets about some of the arenas that were left out, such as 
Library, Bunker and Archives.  However, Rare did an excellent job of picking 
the best of the best.  

Abandon all hope, ye who enters here.  The Temple should definitely be a 
familiar memory for anyone who played GoldenEye MP, and I am glad to see it 
back.  It is almost identical to the GoldenEye Temple, except that it has a 
gloomy color scheme, and now you can fall through the gaping hole in the main 
chamber!  No more going the long way around to chase someone that's right 
under you!  
Difficulty: 1/10 (come on, remember?!?)
Fun: 9/10

Ugh!  In GoldenEye, I absolutely despised this level.  It was cramped, 
confusing, and big.  But I changed my mind once I played the new version.  
There are a slew of minor changes throughout the arena, such as new sniper 
positions, connecting passageways, and of course you can fall of ledges now!  
The colors make it feel techy, and cold… so warm it up with some bright red 
Difficulty:  7/10 
Fun: 8/10

I refuse to call this the Felicity.  Where did they come up with that name?
Anyway, the Facility is back and better than ever.  Unfortunately, I was led 
to believe that you would be able to access the entire Facility now, but the 
arena is still the same.  The vents now have an alternate exit that drops 
off behind the bathroom, which is useful when you spawn and there's someone
 in the bathroom trying to shove a Slayer in your face.  This was my favorite
 level in GoldenEye, and it doesn't upset in Perfect Dark.
Difficulty: 2/10
Fun: 10/10

As I said before, these arenas will be your new homes, so know these like the 
back of your hand.  Know the spawning locations of items and opponents to 
gain an (unfair?) advantage.

*5. The Simulants*
Hallelujah!  Finally, GoldenEye's biggest MP problem has been fixed!  With 
the addition of Simulants/Bots, you can play a good deathmatch, all by your 
lonesome.  While even the most advanced Simulants can never match the 
challenge of a human opponent, they provide a definite challenge.  Whether 
you're taking on a legion of Simulants, or you use a couple to spruce up 
Gameplay with your friends, Simulants are a welcome addition.

*Simulant Types*
There are several different types of Simulants to place in Gameplay with you, 
and their personalities differ with each type.  You can simply designate 
their difficulty level, their specific personality, or both!

---Normal Simulants (Difficulty)---

A waste of bioengineering.  It is basically a piece of meat to slaughter as 
you please, for it has no accuracy, skill, or speed.  Even beginners should 
have no problem.

Unlike the idiotic MeatSim, the EasySim possesses at least the bare minimum 
of survival tactics.  While still severely inaccurate, it can still be a 
threat, albeit a minor one, at close range.  It won't put up much of a fight.

The NormalSim was made to equal to the abilities of an average player who is 
a fairly good player in a deathmatch.  It usually won't keep you running for 
safety, but this Sim can hold its own.  Don't underestimate it.

The hardened veteran of the Sims.  The HardSim hunts for the best weapons, 
uses radar, lays traps, and will pursue you until it destroys you.  Keep on 
the move, or you won't live to see another battle.

Though the PerfectSim is fiendishly skillful, it is hardly perfect.  It uses 
all the tools available to it, and some that shouldn't be available to it 
(it's a cheater!) to hunt you down.  When it finds you, it will definitely 
achieve the headshot, and you'll die in seconds.  Beware.

This doesn't represent any skill level.  This is simply a twisted joke from 
DataDyne that operates at a skill level above that which can be achieved by 
any human player.  Within seconds of spawning, it will have double Cyclones 
and be in your face, shooting you in the head. The DarkSim is the ultimate 
cheater, and the ultimate opponent.

---Special Simulants---

As the name implies, this Sim hates violence.  In fact, the PeaceSim will go 
around hoarding weapons so people don't pick them up, and disarm people for 
their weapons.  Therefore, they'll drop a payload of weapons when you kill 
them.  Just don't let them sneak up on you…

Like some human players I know, this Sim is a shield addict.  It will always 
go for the shield, even if it has no weapons!  In fact, if you damage its 
shield in the least bit, it will retreat to get another shield!  My advice is 
don't let it.

This is the pyromaniac of the Simulants!  The RocketSim will always pursue 
the explosive weapons, and will set them off, even if doing so would spell 
death for itself!  Avoid this Sim, or kill it before it can get an explosive.

This is fearless, suicidal menace.  It will make suicidal runs, even with no 
weapons, to try and destroy you.  It fears nothing, and that makes it a 
dangerous enemy.

Unlike the PeaceSim, the FistSim is violent.  Like the PeaceSim, though, it 
will hoard weapons and try to engage you in hand-to-hand combat.  It won't 
use weapons, but it will do good damage with its hands.

This Sim truly feels that honor is a minor detail in a fight to the death.  
The PreySim dislikes competition, so it will hunt down the easiest targets to 
gain an easy kill.  Its favorite targets include weakened opponents that are 
unarmed or armed with a weak weapon, and enemies that have just spawned.  The 
PreySim also loves to cloak, so beware.

This is the SimWussy.  It flees to safety at the mere sign of confrontation, 
and will only confront you if it has a superior weapon.  Carry a big gun, and 
you will rarely meet this Sim.  Hide out and try to catch the coward off its 

Stay out of this Sim's way!  If the FeudSim goes after you, it will hunt you 
until the end of the game!  It will mercilessly hunt its target, even if you 
kill it.  

As the name suggests, this Sim is extremely fast.  It's definitely faster 
than you, so it's difficult to hit with standard weaponry.  It's impossible 
to flee, so stand and fight like a man.

This Sim is the opposite of the SpeedSim.  It moves at a much slower rate 
than most players, but it has a shield that is twice as strong as the 
standard shield!  Fortunately for you, it has restricted mobility due to its 

This is a psychopathic Sim!  This Sim will completely ignore other players 
just to attack the player that last killed it!  It attacks with a vicious 
rage; so to avoid its rage, just leave it alone.

This is the only decent Sim.  The JudgeSim acts like the judge of the 
battlefield, going after the winning player to even out the odds.  That means 
if you are an expert playing against some young rookies, expect this Sim to 
come after you!

*A Simulant Teammate*
Fighting a Simulant opens up new strategies, but what if you are paired with 
a Simulant on your team.  Luckily, a Simulant is just a computer program, so 
you are its boss.  Perfect Dark is revolutionary in its ability for you to 
command your legion of Sims to send them into battle for you!  How?  It's 
First, Hold down 'A' and press 'Z' twice.  Then, a pie menu should show up 
with some orders.  If you have multiple Simulants on your team, hit 'Z' again 
to bring up a new Simulant's menu.  Or, hold down 'R' to give the orders to 
all of your Sims at once!
The Simulant will hunt down your selected target with a vengeance.  Choose 
the target and watch as your Sim hunts down its target in cold blood.

If your Sim is in danger, and you want it to join you in a retreat, tell it 
to follow you.  It will follow you, but will leave your side to kill 

This will make the Sim more passive than aggressive.  The Sim will stake out 
its territory and guard it against intruders, attacking only if it is 
directly assaulted.

If you are badly wounded, this will make your Sim stick by your side and 
protect you from enemies.  The Sim will stick by your side even if it is 

This will make the Sim hold its ground.  It will stay in the same place, even 
if it is attacked!  This is a great way to set up traps for your enemy.  Hide 
in the shadows and wait for someone to go after your Sim, then shoot the 
enemy.  Sweet!

*6. Zero's Laws of Survival*
This is a returning feature from my Rage Wars FAQ to help you tone your 
deathmatching abilities and strategies.  Some of these are directly from my 
Rage Wars FAQ, but most are new.  If you would like to submit some of your 
Laws of Survival for full credit on my FAQ, submit them to 
[email protected] .  If they are good, I will post them in an upcoming 

Rule No. 1: Mercy Is For The Weak
Okay, this is from my Rage Wars FAQ, but it is a useful and necessary law.  
Basically this says "Don't let wounded enemies escape!"  They will return 
with possibly a shield or better gun to massacre your merciful self.  It just 
doesn't pay to be nice…

Rule No. 2: Hide the Shields
That's right, hide the shields!  How?  Shoot the all-important shield into a 
corner or into the shadows.  The spawning location will change to the new 
location, and only you will know where it is.  By passers will just think 
that someone picked it up, when it is actually in a new spot.

Rule No. 3: Understand the Radar
I know what you're thinking.  Retard, everyone knows how to use radar.  
Actually, it's a little different and more useful than you may think.  If a 
dot is a square on the radar, the player is on the same level as you.  If it 
is an up or down facing triangle, they're on a different level than you.  
Items may appear too, depending whether you turned that option on.

Rule No. 4: Remember Pickup Locations
Pay attention to where you find your weapons, because it is good to know 
where you found it in the future.  For example, usually the Slot 4 Weapon is 
the best in the weapon sets.  If you find it, remember where so you can pick 
it up in the future.  Or better yet, use Rule 2's strategy to hide it!

Rule No. 5: Lay Traps
Don't be afraid to plant down your Laptop Turret once you find a stronger 
weapon.  But there are certain rules to planting traps efficiently.  First 
off, plant Proxy Mines, Dragons, Sentry Turrets, etc. in shadows.  That way, 
they will harder to detect, and will work better.  Its also advantageous to 
plant sentry turrets in high-traffic areas so they can have a chance to kill 
more people and work at max efficiency.  It's also a good idea to plant Proxy 
mines near human spawning locations to take out your enemy before they know 
what hit them.

Rule No. 6: "He Who Fights And Runs Away…"
"…Lives to fight another day."  Yep, it's true.  Retreating is definitely the 
way to survive when the battle's not going your way.  Sure, your opponents 
will get really aggravated and call you a wuss, but you will be alive.  This 
is especially useful when you are taking on a Laptop Gun with a Falcon 2.  
Come back with a stronger gun to show them who's the wuss.

Rule No. 7: Take Cover
Take cover during prolonged firefights.  If a group of people is fighting it 
out all around you, take shelter in a doorway or behind a pillar.  Once the 
action tones down, take out the survivors.

Rule No. 8: To Camp or Not to Camp?
Camping is a dirty tactic, and even campers know that.  But it is extremely 
effective.  There's no safer way to rack up the kills from a safe distance 
quite like camping out with the FarSight.  But that way, you miss out on much 
of the fun and frenzy involved with a firefight.  Plus, you're opponents will 
be extremely frustrated with you for camping.  I usually alternate between 
camping and getting in your enemies' faces.  If you do camp, be sure to camp 
from the shadows, or in a secluded alcove.

Rule No. 9: Go Out With A Bang
If your health is next to nothing, and you've got five opponents after you, 
what do you do?  Give up?  NO!  If you're going down, take someone with you!  
Even if its in close quartered combat, launch a few explosives to take down 
some chargers.  Or let lose a machine gun barrage.  Go out with a bang, not 
with a whisper.

Rule No. 10: Manage Your Weapons
If you're heading into an airshaft that you know is chock full of enemies, 
what weapon do you equip?  Explosives will just get you killed.  So think.  
In such close quarters, do you really need accuracy?  Pull out a strong, 
fast, non-explosive weapon to get the job done.  Always have the weapon to 
get the job done right.

As I said before, I love contributions.  I know that there's a lot of better 
Laws of Survival out there, so send them in to [email protected] for 
credit!  I'll anticipate your input…

*7. Scenarios*
There are several different varied methods of Gameplay available to you in 
Perfect Dark.  They range from Classic Combat to Pop A Cap, and they all will 
test your skills in different ways.  By the way, I know that this is a weird 
location for this section, and I hope to move it up further in the future.
Most of the Scenarios must be accessed in the Challenges, and all can be 
accessed once they're earned in the Scenario menu in the Advanced Setup and 
Quick Start menus.

Pure and simple deathmatching.  This is classic deathmatching, and is the way 
to hone in on your basic skills.  Find the best weapons and kill your 
enemies.  Lay traps, and fortify positions around the map.  This is classic 
multiplayer fun at it's best.

---King of the Hill---
This is classic KOTH with a new Perfect Dark twist.  KOTH has an interesting 
blend that requires both the methods of camping and keeping on the move.  A 
section of the map will light up in green, and that is the new location of 
the "hill."  Once you run into the green light, the light will change into 
your team color, and you have the "hill."  Hold it for about 20-30 seconds, 
defending it at all costs, and the hill will move to a different location, 
and you gain a point.

---Hold the Briefcase---
Remember "The Living Daylights" in GoldenEye?  Maybe not, because it sucked.  
Anyway, the old LD from GoldenEye has been redone, so that it fits into the 
revamped PD Gameplay.  A briefcase is placed at a random location, and the 
object is to pick it up.  If you hold it for 30 seconds, you earn a point.  
If you are killed, the briefcase can be picked up by another player.  The 
object is to hold the case as long as possible, therefore you need to keep on 
the move constantly.

---Capture the Case---
Capture the Flag, Perfect Dark style.  Each color team has a case in a base 
somewhere on the map.  The goal is to infiltrate the enemy's base and steal 
their case.  Once you have their case, take it back to your base to earn a 
point and reset their case back to it's default position.  Note:  You cannot 
earn a point if they are in possession of your case at the time.  

---Hacker Central---
This is a unique method of Gameplay that proves to be a challenge, especially 
in small arenas.  A computer terminal and a Data Uplink are placed in random 
spots around the map.  The object is to pick up the DU and hack into the 
terminal with it.  When you are hacking in, you are defenseless, and if you 
step away, the connection download is severed.  If you can stay connected 
without being killed, the download will finish and you will earn a point.  
Sound hard?  Damn straight it is.

---Pop A Cap---
In my opinion, this is one of the most fun scenarios.  It's combat with a 
twist, where you alternate being an aggressor, and the victim.  One person is 
randomly chosen to be "The Victim," meaning that they are the hunted.  If the 
victim is killed, the killer will gain two points.  If the victim stays alive 
for a set period of time, he will earn a point.  

Those are all of the scenarios.  To unlock them you must beat…
Hold the Briefcase   2 Challenges
Capture the Case     4 Challenges
Hacker Central       6 Challenges
Pop A Cap           12 Challenges

*8. Challenges*
So these are the Challenges.  You already heard that to unlock 98% of the 
stuff in the Combat Sim, you have to beat the Challenges.  What are the 
Challenges anyway?  They are a series of 30 challenges that test your skill 
to the max.  The first 10 or 15 are basically simple enough, but the last 10 
are ridiculously difficult to push your gameplaying ability to the max.  It 
seems that these were thrown in only as a sick, cruel joke by Rare, and they 
used the rewards to hang over your head.  Yes, fellow gamers, you must beat 
the challenges.  How?  Here are some strategies to use… Good Luck.

---Challenge One---
Scenario: Combat
Arena: Skedar
Sims: ShockSim (Meat)
Weapons: Falcon-2
         Sniper Rifle
         Dy357 Magnum

Oh, come on!  Do you really need help?  This is easier than easy!  The stupid 
Shock Trooper will wander around getting stuck at walls, never pulling the 
trigger.  He'll run away from you, getting lost in the process.  If you can't 
beat this, why are you reading this?  Close your internet browser, and try to 
sell your game.  
To Win: 4 Points
Time: 5 min
Difficulty: Give me a Break!

---Challenge (?) Two---
Scenario: Combat
Arena: Area 52
Sims: ShockSim (Meat)
Weapons: Combat Knife
         Falcon 2
         Rocket Launcher

Yawn.  You should be able to beat this without picking up any weapons.  But 
what's the fun in that?  Especially with Rockets.  Find a gun (it doesn't 
matter which one!) and hunt down the little wuss.  If he finds a rocket, 
he'll just kill himself when he tries to get you.  *Snicker*  
To Win: 8 Points
Time: 5 min
Difficulty: What Difficulty?

---Challenge Three---
Arena: Pipes
Sims: TechSim (2 Meats)
Weapons: MagSec 4
         Timed Mine

Since you ARE in the Pipes, remember that the bottom of the level is a 
bottomless pit with crisscrossing pipes.  With that in mind, expect another 
cakewalk.  You're against two Sims now, so be careful!  Hehehe… Yeah Right!  
Plant a Timed Mine on one to create a messenger of death for your opponents.  
To Win: 8 Points
Time: 5 min
Difficulty: Still None…

---Challenge Four---
Scenario: King of the Hill
Arena: Skedar
Sims: CISim (Easy)
Weapons: MagSec 4
         K7 Avenger

Oh, God!  Pack your bags and run!  Not an EasySim!  Hahaha!  It's still an 
idiot, so chill.  It's easy.  Go to the hill and stay there.  Usually, you 
won't even see the EasySim unless it's in passing.  If it shoots, shoot back.  
No sweat here.
To Win: 4 Points
Time: 10 min
Difficulty: Yawn… 0

---Challenge Five---
Scenario: Combat
Arena: Complex
Sims: CassSim (Easy)
Weapons: Cyclone
         Hand Grenade
         FarSight-XR 20

Yawn!  Welcome back to the Complex for what may be the anti-challenge.  This 
is so simple, it's hilarious!  I don't think you need any help, but since 
this is a FAQ… Find the FarSight-XR20 and go into the main upstairs room.  
You know which one I mean.  The one with two sniper points and one ramp 
leading up to it.  That's where it is.  Hide there and pick off Cass with the 
FarSight.  Easy as pie.
To Win: 10 Points
Time: 10 min
Difficulty: None

---Challenge Six---
Scenario: Hold The Briefcase
Arena: Area 52
Sims: 4 WorkSims (Meat)
Weapons: CMP-150
         K7 Avenger

Area 52 can be a little confusing for some beginners, but that won't be a 
problem.  You are practically invincible against these Meats, so just find 
the case.  Maybe, you'll need to remove the case from a MeatSim's cold, dead 
hands, but that shouldn't even pose a minor problem.  Find the case and keep 
mobile.  Enjoy the simplicity while you can.
To Win: 6 points
Time: 10 min
Difficulty: Zip

---Challenge Seven---
Scenario: King of the Hill
Arena: Warehouse
Sims: JoSim (Easy)
Weapons: Falcon 2
         MagSec 4
Other: One-Hit Kills

Since it's one hit kills, the Cyclone is the weapon to get.  It's especially 
effective if you can get double Cyclones to use.  Simply find the hill on 
radar and go there.  If she intervenes, blast her with the Cyclones.  Since 
she is stupid, though, watch out for her grenades.  
To Win: 5 points
Time: 10 min
Difficulty: ehhh… none

---Challenge Eight---
Scenario: Capture the Case
Arena: Skedar
Sims: SnipeSim (Easy)
Weapons: MagSec 4
         K7 Avenger

Okay, now.  You only need to get the enemy's case three times against an 
EASYSIM.  Get ready to run.  Sure, its easy, but the Sniper's base is across 
the map.  You can run much faster than him, so grab his case and return it to 
you base.  Then, wait until he arrives and blast him before you make another 
case run.
To Win: 9 points
Time: 10 min
Difficulty: Zilch

---Challenge Nine---
Scenario: Combat
Arena: Ravine
Sims: TrentSim (Normal)
Weapons: Falcon 2
         Dy357 Magnum
         Timed Mine
         Laptop Gun
Other: One Hit Kills

NormalSim???  Don't sweat it; you're ready for this.  Grab the FarSight and 
find a nice hidey-hole to camp in.  Camp out, sniping out Trent before he 
knows what hit him.  Since you are facing a NormalSim, you might want to 
place a Laptop Gun as a last line of defense.  Other than that, it's a 
To Win: 10 points
Time: 10 min
Difficulty: ZeRo

---Challenge Ten---
Scenario: Hacker Central
Arena: Temple
Sims: GuardSim (Easy)
Weapons: CMP-150
         Remote Mine

First, find the Data Uplink and gather a nice cache of weaponry.  Then, head 
to the CPU terminal.  If the Sim is nearby, wait until he arrives and blast 
him.  Immediately start downloading.  If you're lucky, you'll get finished 
with both before he returns.  Simple.
To Win: 4 points
Time: 10 min
Difficulty: None

---Challenge 11---
Scenario: King of the Hill
Arena: Complex
Sims: BlondeSim (Normal)
Weapons: MagSec 4
         K7 Avenger

This could take awhile.  First of all, find an Avenger and a shield.  Second 
of all, find the hill on radar and head for there.  If you're lucky, you will 
have beaten Blonde to it, otherwise, you'll need to fight for it.  Take the 
hill, and watch your radar to guess on what entrance he'll come through.  
When he walks through, blast him.  This is a fairly difficult challenge, and 
the Sim will always have a shield.  Therefore, if you fight him without a 
shield, you will loose.  This is a cruel awakening from the simple challenges 
of 1-10.  Good Luck.
To Win: 10 points
Time: 10 min
Difficulty: 5/10

---Challenge Twelve---
Scenario: Combat
Arena: Skedar
Sims: JoSim (Hard)
Weapons: Falcon 2
         Sniper Rifle
Other: Slow Motion

Well, now we're getting into the challenging ones.  This is your first 
encounter with a HardSim in the challenges, but you probably won't notice.  
After all, this challenge is in super slow motion.  Slow motion is a feature 
that you should take advantage of.  The JoSim will immediately go for the 
SuperDragon.  YOU CANNOT LET HER GET IT!  Why?  It's simple.  The guns are 
super slow in slow motion, but the SuperDragon's secondary grenade launcher 
knows no bounds.  Jo will launch those grenades at an alarming speed, blowing 
you to smithereens.  Instead, guard the SuperDragon in the large room with 
the pillars, and use the grenades on Jo when she tries to enter.  Not too 
To Win: 3 points
Time: 10 min
Difficulty: 4/10

---Challenge Thirteen---
Scenario: Combat
Arena: G5 Building
Sims: CIASim (Normal)
Weapons: Falcon 2
         Laptop Gun
         Hand Grenade
Other: One Hit Kills

This is not too hard, even against a NormalSim.  Since it is on one hit 
kills, the two guns to get are the Laptop Gun and the Reaper.  Find a nice 
little cubbyhole and plant a sentry turret.  Better yet, plant it on a nice 
over looking spot in the bridge room, and equip the Reaper.  The Laptop Gun 
will provide nice coverage while you use the Reaper to shred the Sim if he 
decides to get in your face.
To Win: 10 points
Time: 10 min
Difficulty: 3 min

---Challenge Fourteen---
Scenario: Capture the Case
Arena: Area 52
Sims: GuardSim (Normal)
      TroopSim (Easy)
Weapons: Cyclone
         K7 Avenger
         Cloaking Device

Despite being against an Easy and a NormalSim, this can be semi tricky.  Why?  
Because you are against TWO of them in a Capture the Case scenario.  That 
means that the jobs of hunting and guarding can be divided.  However, I do 
not find this remotely difficult.  Gather up a nice cache of weaponry on you 
way to the enemy base.  Cloaking is especially effective.  Breach the base, 
and beware of the NormalSim.  The NormalSim loves cloaking and the FarSight: 
a dangerous combo.  Grab the case and run.  If by remote chance that you case 
is taken, use the FarSight to kill the thief and return it to your base.  You 
may notice that the Challenges are getting more difficult, but you ain't seen 
nothing yet!
To Win: 10 points
Time: 10 min
Difficulty: 3/10

---Challenge Fifteen---
Scenario: Hold the Briefcase
Arena: Grid
Sims: LabSim1 (Normal)
      LabSim2 (Meat)
Weapons: MagSec 4

The Sims aren't the problem here.  The grenade launcher is the problem.  It 
is amazing of how accurate even the MeatSim is with grenades, and believe me, 
grenades hurt.  Plus, the Sims will always have launchers.  So first thing, 
get your own launcher and a shield.  By now, they already have the case, so 
pry it from their cold dead fingers.  Once you have it, RUN!  If the Sims see 
you, a barrage of grenades will come your way, and at least one will probably 
make contact.  Pay attention to radar, and try to stay out of their way.  
Don't be surprised if it takes you a few times to beat this, because the 
worst is yet to come.
To Win: 10 points
Time: 10 min
Difficulty: 6/10

---Challenge Sixteen---
Scenario: Combat
Arena: Facility (Note: It is known as the Felicity in Perfect Dark)
Sims: BioSim (Perfect)
Weapons: Falcon 2
         K7 Avenger
         Proximity Mine
Other: No Radar

My, oh, my what a long way we have come.  We went from fighting the lowest 
MeatSim to the mighty PerfectSim.  Except now, not even flawless skill will 
make this easy for you.  That's right, you gotta play dirty.  Get down and 
dirty with the dirtiest weapons in the game: the Proxy Mines.  Plant yourself 
in one of the rooms with Proxy Mines (Bathroom, or the gas tank room) and 
block off the exits with them.  I prefer the gas tank room, because you can 
see them coming.  If you use the tank room, place a mine on the door, and one 
on the starting location on the staircase.  If the Sim tries to come through 
the door, he'll have a nice surprise.  The mine on the staircase is basically 
for if he spawns up there.  The only challenging part is getting to the room 
safely.  If you choose the bathroom, put mines on the door and by the vent.  
To Win: 10 points
Time: 10 min
Difficulty: 3/10

---Challenge Seventeen---
Scenario: King of the Hill
Arena: Temple
Sims: DanSim (Perfect)
Weapons: Dy357 Magnum

Do you miss the first 10 challenges yet?  This one will make you spasm with 
anger.  Dan Carrington is unbelievably skilled with any weapon that he can 
get his pudgy little hands on, including the Reaper, even though the Reaper 
is the most inaccurate weapon in the game.  Anyway, since this is King of the 
Hill, you are supposed to get the hill.  Unfortunately, that's easier said 
than done.  He will almost always get the hill first, so use this time to 
find a Slayer.  You will almost undoubtedly loose against him in a direct 
fight, especially if he has the Reaper, so don't confront him.  Wait until he 
has the hill, and launch a Guided missile into the hill, detonating it in his 
face.  Then, the hill is yours.  Repeat this over and over, and you'll win.  
Maybe I made it sound too easy, but this is not a walk in the park.
To Win: 10 points
Time: 10 min
Difficulty: 6/10

---Challenge Eighteen---
Scenario: King of the Hill
Arena: Villa
Sims: ElvisSim (Perfect)
      MaianSim (Normal?)
Weapons: Falcon 2
         Laptop Gun
         Cloaking Device

This is in my opinion, one of the most difficult challenges.  This took me 
SEVERAL tries to perfect my strategy, and it was still difficult.  Be aware, 
that the little stupid aliens will always have a Laptop Gun and 
Shield/Cloaking device, so beware.  The best way to beat this is to 
immediately grab a cloaking device, shield, Tranquilizer, and Laptop Gun.  
Then, charge the little stupid PerfectSim, pumping the piece of crap full 
of sedatives.  Drugged, the PerfectSim should be out of your way for a few 
minutes.  Use this time to find the hill and gain a substantial lead.  The 
best strategy if you are unable to continuously sedate the Sims is to plant a 
sentry turret whenever you take the hill.  They should be held back long 
enough for you to gain a point.  Then, pick up the sentry turret and move 
along.  Continue doing this, and you'll probably still need to try again.  
Good luck, this could take awhile.
To Win: 10 points
Time: 10 min
Difficulty: 7/10

---Challenge Nineteen---
Scenario: Combat
Arena: G5 Building
Sims: CassSim (Hard)
      TrentSim (Normal?)
Weapons: CMP-150
         Rocket Launcher
         Combat Boost

This challenge is reasonably challenging, but nothing you can't probably 
handle.  The Sims are especially dangerous with Rockets and the FarSight, and 
will take kamikaze runs at you, killing you and themselves in the process.  
With the FarSight, they will take you down in one hit, and the Rockets are 
dangerous too.  My advice is to find the FarSight, and a nice hidey-hole and 
camp out, picking off the Sims from a distance.
To Win: 10 points
Time: 10 points
Difficulty: 4/10

---Challenge Twenty---
Scenario: Combat
Arena: Sewers
Sims: PilotSim (Hard)
Friendly Sims: AirSim (Normal)
Weapons: Mauler
         Falcon 2
         Dy357 Magnum
Other: One Hit Kills

First of all, realize that your Sim won't fight worth jack, so you need to 
take her under your protective wing.  You'd think that two on one would be to 
your advantage, but that's one of your weaknesses in this challenge.  The 
HardSim will massacre your teammate in a heartbeat, so letting her out of 
your sight is a fatal mistake that you can't afford to make.  Therefore, 
command her to follow you.  Since it is on One Hit Kills, speed is better 
than accuracy, so get the MagSec 4 for you and your friend.  Shields are 
necessary also, so find one for you and your useless partner.  Find a little 
alcove for you and you partner to camp out in, and fire the instant the POS 
HardSim comes through the door.  The 3 round burst is especially useful, 
because it will kill him even through the shield.  This challenge is 
difficult and time consuming, so be forewarned.
To Win: 10 points
Time: 10 min
Difficulty: 6/10

---Challenge Twenty-One---
Scenario: Hacker Central
Arena: Grid
Sims: JoSim (Hard)
Weapons: Mauler
         Callisto NTG
         Cloaking Device

Challenge 21 is all about the cloaking device.  Once you have that, prepare 
for smooth sailing.  Actually, you need a LOT of cloaking devices.  Get the 
cloaking device in the pinkish hallway below the glass cubicle and get it 
every time it respawns.  Forget about Jo, and load up on cloaking devices.  
Hunt your way to the Data Uplink, and find the terminal.  With both of these 
in hand, avoid Jo on your way to the terminal.  When you arrive, cloak while 
you download the files, undetected.  You may need to get more cloaking 
devices between downloads, but you should beat this in a snap as long as you 
can hide from Jo for long enough.
To Win: 10 points
Time: 10 min
Difficulty: 5/10

---Challenge Twenty-Two---
Scenario: Hold the Briefcase
Arena: Base
Sims: PressSim (Perfect)
      GuardSim (Hard)
Weapons: Falcon 2
         Sniper Rifle
         K7 Avenger
Other: One Hit Kills

Mentioning this challenge is usually followed by a mournful silence in my 
deathmatching group.  Why?  Because I am the only one that has beaten it.  
The Sims will bury even the most skilled players with a fury of bullets from 
the K7.  This is especially dangerous on One Hit Kills.  I have yet to come 
up with a perfected strategy, and it better be your lucky day.  Here are some 
1.Have a shield!  It will make you twice as strong, and twice as difficult to 
2. Remember, this is a PerfectSim.  It won't mess around.  Try to sabotage 
the case holder, and run like the wind!  Find a nice camping spot and hide 
there.  The Sims will know where you are, but hold them off with the Avenger.  
As I said before, this better be your lucky day.  Sorry that I couldn't be 
more of a help.  If you want a better strategy, try marshmallow's Challenge 
To Win: 10 points
Time: 10 min
Difficulty: 10/10

---Challenge Twenty-Three---
Scenario: Combat
Arena: Complex
Sims: CloneSim (Hard)
      StripeSim (Hard)
Weapons: MagSec 4
         Laptop Gun
         Combat Boost
Other: Slow Motion

This is a nice refreshment from the horror that you just got through, and the 
hell yet to come.  This is amazingly easy for a challenge in the 23rd spot, 
but believe it.  Simply find the RC-P120 (Ya gotta love it!) and cloak until 
you get right into the little sucker's faces.  Shoot em both in the head, and 
the match is over. Game. Set. Match. 
To Win: 2 points
Time: 10 min (A little excessive, especially on slow mo)
Difficulty: 1/10

---Challenge Twenty-Four---
Scenario: Capture the Case
Arena: Fortress
Sims: GuardSim1 (Easy)
      GuardSim2 (Easy)
      AirSim1 (Easy)
      AirSim2 (Easy)
Weapons: CMP-150
         Dy357-LX (Golden Mag.)

This challenge is more fun than it is work.  Its just you against a legion of 
EasySims in one of the coolest levels in the game.  Have fun!  Get your hands 
on double Golden Mags for the ultimate edge in the game.  The Mags can kill 
anybody that's unshielded with one hit, and there are no shields in this 
challenge!  The only thing to watch out for is the devastatingly accurate 
Devastator shots that will plague you throughout the game.  Other than that, 
you can blast through the Sims with relative ease.  
To Win: 9 points
Time: (><) infinite
Difficulty: 3/10

---Challenge Twenty-Five---
Scenario: Combat
Arena: Ravine
Sims: ShockSim1 (Perfect)
      ShockSim2 (Hard)
Weapons: Mauler
         K7 Avenger
         Cloaking Device

So, Mr.ShockSim is back for more, eh?  And just because he's a PerfectSim now 
doesn't mean that this will be hard.  Even though he brought along a little 
friend, you'll still end up cracking up while they go through the throes of 
death.  How?  FarSight and Cloaking, baby!  I don't think I need to say more, 
but remember that you can't find cloakers with the Target Locator, so hide 
the Cloaking Devices.  Hehehehe…
To Win: 10 points
Time: 10 min
Difficulty: Well… I'll give it a 1/10

---Challenge Twenty-Six---
Scenario: King of the Hill
Arena: Ruins
Sims: TechSim1 (Perfect)
      TechSim2 (Hard)
Weapons: Falcon 2
         Laptop Gun

Wake up!  After those previous cakewalks, you might of thought that the 
difficulty was easing up.  Think again.  Those last few battles only 
succeeded in lulling your aggressiveness, and it might have worked.  In this 
Ruins-based challenge, you are required to know every aspect of this level.  
The Ruins level is confusing, and very easy to get lost in, so that only adds 
to the difficulty.  The only guns worth jack are the double maulers, laptop 
gun, and maybe double Cyclones.  If you know the layout of this level, the 
difficulty goes down substantially, but not enough to make it easy.  You're 
in the big numbers now.  Expect challenges twice as bad.  Anyway, if you find 
the hill, plant your sentry turret, pull out your double Maulers and pray.  
The charged up shots will kill with one hit, so that gives you an edge.  
Practice and you will have a chance.  This is the time to hone in on your 
To Win: 10 points
Time: 10 min
Difficulty: 8/10

---Challenge Twenty-Seven---
Scenario:  Hacker Central
Arena: Sewers
Sims: CIASim (Perfect)
Weapons: Falcon 2
         MagSec 4
         Rocket Launcher

In my opinion, Hacker Central is enough stress, but the PerfectSim just makes 
it worse.  Take it from me: PerfectSim and Rockets are not a good combination 
for you.  As soon as the Sim sets eyes on you, he'll pound your helpless body 
with several rockets.  If this piece of crap finds you downloading, you might 
as well put down your controller, because you're dead.  However.  If the 
terminal is at the very top of the level, you are in luck.  It will take the 
Sim a much longer time to reach you, and will sometimes kill himself trying 
to get you.  If the terminal is elsewhere, expect a real brawl.
To Win: 10 points
Time: 10 min
Difficulty: 8/10

---Challenge Twenty-Eight---
Scenario: Capture the Case
Arena: Villa
Sims: GuardSim1 (Dark)
      GuardSim2 (Dark)
Weapons: Falcon 2
         Falcon 2 (Silenced)
         Dy357 Magnum

You're kidding, right?  Two…Dark…Sims?  Good, Lord, I hope you've been 
practicing, cuz otherwise you will get the crap knocked out of you.  Know 
this, the DarkSims will NOT miss, so you better stand clear.  The only gun 
worth jack is the AR-34, so you better get it soon.  It will be 99% 
impossible to take these guys head on, so you need to be sneaky about it.  
Unfortunately, the DarkSims will always know where you are.  This means, run 
like the wind!  Get into the Sims' base, firing your AR-34 for all that its 
worth, grab the case and get outta there!  If you're lucky, you'll 
get it back for a point.  That's right, boys and girls, luck.  You need to be 
lucky.  Good luck.
To Win: 10 points
Time: 10 min
Difficulty: 10/10

---Challenge Twenty-Nine---
Scenario: Combat
Arena: G5 Building
Sims: WorkSim1 (Dark)
      WorkSim2 (Dark)
Weapons: Falcon 2
         Dy357 Magnum

*Sob* Get ready to die.  This stupid thing will slowly drive you insane by 
the 50th time you try it.  It will probably take you longer.  
Basically, you don't have a chance fighting like a man, so it's time to fight 
like a wuss.  That's right, camping.  But where?  The DarkSims have 99.999% 
accuracy, so your body will get riddled with bullets the second that the Sims 
see you.  So… 
First, I gotta credit Marshmallow for this trick, because this little glitch 
saved me, and helped me beat it.  
Second, make your character a Maian with a human head.  You'll be short, and 
the safest you can be.  Second, find the little foxhole on the bottom floor.  
It is quite deep, so if you are "the freak," and you crouch all of the way 
down, pushing into the upper left corner, the Sims will NOT hit you!  But you 
MUST be in the upper left corner.  When the Sims come, blast them, 
and they'll drop a payload of weapons into the foxhole.  Just repeat over and 
over, and you're on to challenge 30.  On the other hand, maybe you just want 
to give up now.  
To Win: 10 points
Time: 10 min
Difficulty: 8/10

---Challenge 30---
Scenario: King of the Hill
Arena: Skedar
SimEnemies: BlondeSim (Dark)
            CassSim (Dark)
SimAlly: JoSim (Normal)
Weapons: Falcon 2
         Falcon 2 (scope)
         MagSec 4
         Dy357 Magnum

HAHAHAHAHAHA!  So you've come this far!  HAHAHA!  Get ready for a rude 
awakening!  You need to realize that your NormalSim is USELESS.  The only 
advantage for having her is that you'll get an extra point if she's on the 
hill.  Other than that, she'll only draw fire.  If the Sims get the hill 
first, let them have it, cuz there's no way you'll get it from them.  Once 
they score, get Jo to follow you and run to the new hill.  You better have 
double maulers, cuz anything else is suicide.  Actually, even double Maulers 
are suicide.  The Sims will not be far behind, so find a good spot to hide in 
the hill, and fire before you even see the whites of their eyes.  The 
DarkSims are superfast strafers, so you need to be on the top of your game.  
Even experts will be stuck on this POS for weeks, maybe.  Practice, and try 
to find and exploit any weakness you find.  Good luck.
To Win: 10 points
Time: 10 min
Difficulty: 11/10

So there you have it, the Challenges guide.  The Challenges are extremely 
difficult, so don't expect for them to be a breeze.  The guide was the 
strategies that worked for me, but if they don't work for you, you might want 
to check out Marshmallow's Challenges Guide.  

***The Super Cheap Trick***
So, you've tried your hardest, and you still can't beat that stupid 
challenge!  You're at your wits end, and are about to go insane.  Well, this 
is for you less honorable players, who don't mind the lack of respect for 
cheating.  Yes, there is a cheat/glitch to beat the challenges.  How?  
More honorable players may want to skip this part…
Notes: You need two players for this to work.

First, create a scenario that is easy to beat (ex. Vs. one MeatSim in the 
Temple) and save it.  It's better if the time and kill limits are low, or 
Second, go to load scenario, and highlight the one you want, but DON'T select 
it yet!
Have player two join in, and have him select the challenge that you want to 
beat.  Make sure that he keeps pressing "A" until his screen says "And 
Then, have player one load the scenario, and start the game.
Viola!  The "Challenge" will begin, with the settings of your scenario!  
Simple beat the "Challenge," and your stats will say that you beat it!  How 

***Unlocking Stuff***
---Unlocking Preset Games---
Hold the Briefcase- 2 Challenges
Pistol One-Hit Kills- 3 Challenges
Capture the Case- 4 Challenges
Tranquilizer- 7 Challenges
Slow Motion- 8 Challenges
Temple Explosives- 11 Challenges
Slayer- 13 Challenges
Cloaking- 16 Challenges

---Unlocking Scenarios---
Hold the Briefcase- 2 Challenges
Capture the Case- 4 Challenges
Hacker Central- 6 Challenges
Pop a Cap- 12 Challenges

---Unlocking Arenas---
Complex- 1 Challenge
Warehouse- 3 Challenges
Ravine- 5 Challenges
Temple- 6 Challenges
G5 Building- 9 Challenges
Grid- 11 Challenges
Facility- 12 Challenges
Villa- 14 Challenges
Sewers- 16 Challenges
Car Park- 17 Challenges
Base- 18 Challenges
Fortress- 20 Challenges
Ruins- 22 Challenges

---Unlocking Weapons---
FarSight- 1
Grenade- 1
Shotgun- 2
Falcon 2 (Silenced)- 3
SuperDragon- 4
Laptop Gun- 5
Remote Mine- 6
Tranquilizer- 7
Falcon 2 (Scope)- 8
Reaper- 9
Cloaking Device- 10
Devastator- 11
Proximity Mine- 12
Slayer- 13
Phoenix- 14
Combat Boost- 15
Mauler- 16
Callisto NTG- 17
Crossbow- 18
RC-P120- 19
DY357-LX- 20
N-Bomb- 21
Laser- 22
X-Ray Scanner- 23

*9. Surveying the Damage (Post-Battle)*
So, you've finished your battle.  How did you do?  Sure, it can be that easy 
to find out what place you came in, but after the battle is over, and the 
smoke clears, where do you really stand?  You can see all of the statistics 
of the match, including point totals, number of deaths, and much more.  

---Game Statistics, etc.---
Most of the menus contain overall, and specific totals of the match, such as 
how many times you killed a certain player, and how many times that player 
killed you.  There are tons of pages of information here.

---Game Over (Personal Stats.)---
Here is the coolest part of the Post-Battle stats menu.  On this menu, you 
can find out the weapon of choice (the one you used the most), what place you 
came in, and your awards.  The awards were an interesting aspect of 
GoldenEye, where everyone was designated awards, judging on their fighting 
style from the match.  They were carried over to PD too, so here's a list of 
the awards that you can win.

Most Shielded- You had a shield through most of the match

Least Shielded- You had barely or no armor through the match

Marksmanship Award- You were the most accurate player

Who Needs Ammo?- You carried little ammo through the round

Double Kill- You killed two people simultaneously

Triple Kill- You killed three people simultaneously

Quad Kill- You killed four people simultaneously

Most Dishonorable- You shot a lot of people from behind, and laid traps.  You 
also shot unarmed people

Most Honorable- You were an honorable warrior, only fighting people face-to-
face, and fighting out to the death

Most Professional- Like a PerfectSim, you didn't mess around.  You went for 
the headshots, dealt a lot of damage, and were difficult to hit.

Most Deadly- You did the most damage, and killed the most people

Shortest Life- You died a lot, and when you were alive, you weren't alive for 

Longest Life- You didn't die much, and when you were alive, you were alive 
for a long period of time

Most Ammo(?)- You carried a lot of ammo during the round

Ac-10 Award- You were very difficult to hit during the match

Most Harmless- You did very little damage, and was basically the worst 
overall fighter

Most Cowardly- CAMPER!  You stayed out of most firefights, picking of people 
from a distance.  Basically, you fought like a wuss.

*Tallied Awards*
Certain Awards are counted as a medal, and your statistics track them for 
you.  These medals are kept track of by 4 stars.  
Green Star- Accuracy Award
Yellow Star- Head Shot Award
Red Star- KillMaster Award
Blue Star- Survivor Award

---Your Ranking---
Once you win enough Medals, your ranking goes up a level.  There are 21 
rankings, and they are listed earlier in the FAQ.

*10. War Stories*
Once you've been playing Perfect Dark for a while, you probably have played a 
few matches that really stick with you.  Whether you came back from a 
devastating point deficit, or there was a game that really cracked you up, 
this is the place to share your stories!  I hope to one day open a forum for 
this on my website, but that could take a while, so here we go.  Submit your 
War Story to [email protected] and it will be posted.  I will start off 
with one story, and start sending yours in.  You don't need to be an author 
to express yourself, so send in today!

"Messenger of Death"
An amusing story of a lucky win from a minor deficit.
Author: ZeRo
   Not too long ago, I was playing with my brother and my friend Ryan Strom 
in the Grid.  There were two MeatSims in the mix, and Timed Mines in every 
slot.  You should know that Ryan is really good with Timed Mines, and I was 
down by 2 points with less than a minute left in the game.  I was in the 
large foyer with a MeatSim, while my brother and Ryan were in the other foyer 
duking it out.  The MeatSim took off down the hallway to the foyer that my 
brother and friend were in, so I knew that I needed to act fast.  The stupid 
Sim was running a few "game feet" in front of me, and I planted a mine right 
on its back.  The Sim, unaware of its imminent death, the MeatSim ran right 
towards my brother and friend, carrying its payload.  My brother and friend 
cried out as the MeatSim stumbled in, detonating a gigantic explosion, due to 
all of the other undetonated mines lying on the floor.  The explosion filled 
the entire chamber as the time ran out.  Of course, I won by one kill, but I 
was too busy cracking up to care."

"War is Hell" 
A story of a total and complete massacre.
Author: ZeRo
"I was playing the "War" scenario, and I was leading the Bad Guy army against my brother who was
leading the Good Guys, in the Temple   My army had set up a nice fortification up top.  
I planted a Sentry Turret near the center of the upper room, and my troops were covering 
different spots around the area.  We were up 97-94, so as long as we stayed safe and held back 
my brother for the final minute, victory would be ours.  Out of the center of the floor, a 
sentry gun flew through the opening, and landed next to me.  It went beserk, spewing bullets
across the room, slaying my troops.  Then, my brother made his move, coming up through the far
door, Avengers blazing.  I was defeated, so I commanded my troops to "Protect" as I attempted
my escape.  Unfortunately, my brother had placed a Dragon proximity mine nearby, and it detonated,
killing me and the remainder of my army.  Yes, my evil army had fallen to the tyranny of my 
brother.  But defeat was bitter, and I defeated him in the next game.  So, to anyone who has not 
tried my "War" scenario, I reccomend that you do so.  Trust me, you'll be hooked."
The following two War Stories are sent in by someone named "Agent Zer0."  "Agent Zer0" is NOT

"Dark Devices" 
A story of what sounds like what would be hell, and a lucky win.
Author: Agent Zer0 ([email protected])
"A few days ago, I was playing a game with 6 MeatSims and 2 DarkSims.  3 Meat Sims and 1 
DarkSim were on each team against me and my brother."  We had One-Hit Kills, Hurricane Fists,
Unlimited Ammo (No Reloads), Unlimited Ammo Sentry Gun, and Cloaking Device were the cheats 
that were on.  In the beginning me and my brother each started out with a cloaking device with
unlimited time.  As soon as we died, the computer would take the device from our rotting 
bodies.  So when we got re-born, we didn't know who had the cloaking device. Eventually, we 
found out (the hard way) that each of the DarkSims had the cloaking on.  >From there on the game
was living hell.  Luckily, we won."

"Grid Rockets"
A Cool Storyy with a neat idea for a minigame.
Author: Agent Zer0 ([email protected])
"This game happened a long time ago.  The level was the Grid.  Perfect Darkness was on.  8 
MeatSims (these guys are fun).  All Rocket Launchers.  No teams.  As you probably know, with 
the cheat Perfect Darkness, each person starts with one Night Vision thing, and the entire 
level is completely dark.  The first time you die, you are gonna hope that no one took the 
night vision.  When you get re-born, you don't know where you are, and you can only pray that 
you find a Rocket Launcher so you can fire it and see where you are.  Thats the only good 
thing.  Whenever an explosion happens, the whole room is lit up for about half a second.  It
soon will get very hard.  You'll think the MeatSims are actually DarkSims, because they can see
in the dark.  Suicides will happen alot, especially to you.  This was so scary that I never had
the guts to play it again."

"(No Title)" 
Author: AggroSk8er ([email protected])
"My friends (2 of them) were playing Capture the Case against 6 HardSims.  Somehow they got a huge
lead after taking our case and getting the most powerful weapons (mind you that kills score was
on).  We were down by about 12 points with 3 minutes left.  My friend finally found a 
SuperDragon and elected to guard the case.  He got about 3 kills while me and my other 
friend were on our way to the case.  We picked off the Sims guarding the case for a point,
killed 2 on our way back, my guarding friend got a kill and we captured the case, putting up a 
mear 5 behind but with a minute left.  After killing another Sim, we disarmed a Laptop Gun and
a K7 Avenger from him.  We had about 45 seconds left so we just ran to their case, firing a few
bullets at oncoming Sims.  I got the case and ran back with my friend protecting me, he got
1 kill and died.  We were down by 4 with somewhere around 30 seconds.  I got a kill to put us
down by three.  I captured the case for a tie, and we picked off the last Sim that was trying 
for our case to get the win.  Pure luck, I think not.  Ok...I do think so, but it takes talent
to do such a thing."

"(No Title)" *New*
A cool new minigame idea.
Author: Pure Canadian Kid ([email protected])
"I felt like slaughtering a bunch of pansy @$$ normal sims so I made 8 sims on a FFA game in
the Fortress.  The gun that starts just past the sliding doors on the bottom level was a 
Tranquilizer.  I had a bunch of kick @$$ guns, but instead I took the puny Tranquilizer.  I
opened the sliding door and stupid sim was there, so I filled him up with drugs and watched
him walk off the edge.  I kept on doing it for the whole game (while I was laughing my
@$$ off at the suicidal sims).  The score came to something like -15 to 1 (I killed one with
a Dragon or something).  In other words, if you're bored pump some sims with Tranquilizer 
stuff and watch.  This also works on the G5 Building pretty well."  

As I said before, send in your stories to [email protected] for them to 
be posted.

*11. My Own Scenarios*
This is a section for scenarios that I have come up with.  If you want to send in yours, 
then I will post them, but don't take credit for anyone else's ideas, okay?

Author: ZeRo
In this scenario, it is all out anarchy!  There must be eight sims, preferrably Normal or Hard 
sims.  It works best with two human players.  Split the Sims into two teams, with the human 
players split evenly between the two.  One team is the "Good Guys" (Jo, Carrington, Jonathon, 
etc.) and the other team is the "Bad Guys" (Trent, Cass, Blonde, etc.).  I prefer using Trent,
Cass, Blonde, Presidential Clone, and an NSA Bodyguard for the Bad Guys, and Jo, Velvet, 
Jonathon, Carrington, and Elvis for the Good Guys.  Pick any weapons you want, but be sure to 
include the K7 Avenger and Laptop Gun.  The level is your pick, but the most fun to me is the 
Temple.  The limits are your choice, but dont put on score limits, and give it a LOT of time.
Feel free to experiment with commanding your army.  
   Alternately, have Jo on the Good Guys and Trent on the Bad Guys command an army of CI 
Soldiers and G5 Swat Gaurds.  The possibilites are endless.

*12. Conclusion/Misc.*
Well, it took forever, but Version 1.4 is finally finished!  I love 
submissions, so send em to me!  I especially hope that my War Stories section 
will grow in size, so please send them in!  You will be given full credit for 
anything you send in, so don't worry!  Look for my Turok 3 FAQ in 
approximately a month.  Happy Hunting!
-ZeRo 8/11/200

-Thanks to Marshmallow for writing that challenges guide.  It really helped 
me beat the challenges.  
-Thanks to GameFAQs for posting my FAQs
-Thanks to Rare for making such a cool game.  If you read this (I doubt it) 
please explain the logic behind "Felicity."
-Thanks to everyone who reads this, whether they like it or not, because its 
because of you that I do this.

This entire FAQ is Copyright © 2000 by ZeRo

This FAQ is intended for private use only, and may only be placed on your 
site if you email me for permission.  Feel free to print it out for your own 
individual use.  The FAQ may not be placed in magazines, books, or Player's 
Guides.  I will not stand for plagiary.

This FAQ can be found on the following sites...
GameFAQs (
Cheater's Guild (
Games Domain ( (
Ground Zero ( <---My site

Perfect Dark© is Copyright Rare

Above all, many people today feel that violence in videogames is contributing 
to violence in the world.  I feel that that's garbage, so lets prove them 
wrong.  Don't be stupid.
"Born with no soul, lack of control, cut from the mold of the antisocial."
-Papa Roach
   /eRo   [email protected]

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