Complete FAQ - Guide for Mario Kart: Super Circuit

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Document Copyright 2000-2001 Anthony Charles Ambrose 
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         ____) | |_| | |_) |  __/ |    | |____| | | | (__| |_| | | |_ 
        |_____/ \__,_| .__/ \___|_|     \_____|_|_|  \___|\__,_|_|\__|
                     | |                                              
                     |_|                                              



visit my site  ==   http://www.cube99.com (Alien Front Online Guild)

contact me     ==   [email protected] == AIM: cube99 ACA

my other work  ==   http://www.gamefaqs.com/features/recognition/10767.html

...............................................................................
My FAQs are intentionally small in KB.  I cut out every last piece of unneeded
spacing and other areas.  I don't try to drag them out so I can get onto the
GameFaqs Most Proliffic Writers list.  They are as small as possible while
keeping their completeness.
...............................................................................



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< Complete FAQ                                                                >
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  GR.  Game Review
  01.  Overview
  02.  Characters
  03.  Tracks
  04.  Weapons
  05.  Tips and Tricks
  06.  Shortcuts

  
  Version:  2
  Date:     9/02/01
  Updates:  • I correct some tips and tricks, and added a new trick thanks to
              [email protected].
  Help:     • Anything you want to add



 _____________________________________________________________________________
//===========================================================================\\
< 01.  Overview                                                               >
\\===========================================================================//
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Lots of quick info about this AWESOME new game for the Nintendo GameBoy
Advance.


-------------------------------------------------------------------------------
Basic Controls
-------------------------------------------------------------------------------
A:             Drive Forward
B:             Brake
L:             Use Weapon
R:             Hop
Select:        Use Horn
Start:         Pause
D-Pad:         Steer


-------------------------------------------------------------------------------
Advanced Controls
-------------------------------------------------------------------------------
A + B:         Do a crazy turn
B + D-Pad:     Drive Backwards
L + D-Pad:     Use Weapon's Secondary Function
R + D-Pad:     Power Slide


-------------------------------------------------------------------------------
1P Mario GP
-------------------------------------------------------------------------------
This is a race when you will take on seven other computer racers.  You first
decide what Cup you want to play, and then begin racing.  Once you complete a
Cup, you will be given points based on where you finished, and given a rank
based on the number of coins you've accumulated throughout each race.  This is
the primary mode in Mario Kart: Super Circuit (MKSC).


-------------------------------------------------------------------------------
2P Mario GP
-------------------------------------------------------------------------------
You will link up with a friend and take on six other computer racers.  All of
the same rules described for 1P Mario GP are also applied.


-------------------------------------------------------------------------------
Time Trial
-------------------------------------------------------------------------------
It is here you can practice individual courses, and work on getting the best
time for lap and overall race.  The game stores the results, which can be
viewed at any time.  The better you do here, the better you will look when you
hook up with a friend and exchange ghosts.


-------------------------------------------------------------------------------
Quick Run
-------------------------------------------------------------------------------
A new mode to the Mario Kart world, Quick Run lets you choose Cup and practice
a specific course in it.  Very good if you are having problems with Rainbow
Road; you can choose Quick Run, choose Rainbow Road, and then keep playing
only that level.  The results are never used for anything.


-------------------------------------------------------------------------------
Vs. Mode
-------------------------------------------------------------------------------
When you are linked up to a friend and that friend also has a copy of MKSC, you
can battle one-on-one in any level you've unlocked.  Up to four can race.


-------------------------------------------------------------------------------
Single Vs. Mode
-------------------------------------------------------------------------------
If you are the only one with a MKSC cartridge, choose this option.  One player
will race as Yoshi, and the other player will race as Yoshi with a different
color.


-------------------------------------------------------------------------------
Battle Mode
-------------------------------------------------------------------------------
You choose your racer, then one of the four battle arenas.  Each racer is
given three balloons, which can be popped by being hit with an item.  After you
lose all of your balloons, you lose.


-------------------------------------------------------------------------------
Ghost Exchange
-------------------------------------------------------------------------------
Exchange Time Trial results with a friend here.



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//===========================================================================\\
< 02.  Characters                                                             >
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     The characters in MKSC are..

-------------------------------------------------------------------------------
Mario
-------------------------------------------------------------------------------
Acceleration:  3
Maximum Speed: 3


-------------------------------------------------------------------------------
Luigi
-------------------------------------------------------------------------------
Acceleration:  3
Maximum Speed: 3


-------------------------------------------------------------------------------
Peach
-------------------------------------------------------------------------------
Acceleration:  5
Maximum Speed: 1


-------------------------------------------------------------------------------
Toad
-------------------------------------------------------------------------------
Acceleration:  5
Maximum Speed: 1


-------------------------------------------------------------------------------
Yoshi
-------------------------------------------------------------------------------
Acceleration:  4
Maximum Speed: 2


-------------------------------------------------------------------------------
Donkey Kong
-------------------------------------------------------------------------------
Acceleration:  2
Maximum Speed: 4


-------------------------------------------------------------------------------
Wario
-------------------------------------------------------------------------------
Acceleration:  2
Maximum Speed: 4


-------------------------------------------------------------------------------
Bowser
-------------------------------------------------------------------------------
Acceleration:  1
Maximum Speed: 5



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//===========================================================================\\
< 03.  Tracks                                                                 >
\\===========================================================================//
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     ..the.. tracks..


-------------------------------------------------------------------------------
MUSHROOM CUP: Peach Circuit
-------------------------------------------------------------------------------
This is the very first course in MKSC, so it's obviously not going to throw
any major annoyances at you.  Use this to learn how to play the game.  The
hardest turn is near the end of the race, so be ready.


-------------------------------------------------------------------------------
MUSHROOM CUP: Shy Guy Beach
-------------------------------------------------------------------------------
Beware of crabs!  This track is much like the old Koopa Beach areas from the
previous Mario Karts.  You will spend much of the race going between shallow
water and sandy, but occasionally grassy, land.  Once in a while cannon balls
might fall, so you might need to be careful of them.  Other than the crabs,
though, this track offers little problems for even the newbie racers.


-------------------------------------------------------------------------------
MUSHROOM CUP: Riverside Park
-------------------------------------------------------------------------------
Sounds like a Tony Hawk Pro Skater level, right?  Well it does have something
the two previous courses didn't: jumps.  Riverside Park has two of them, and
each requires you to have some decent speed to get over.  When doing the jumps,
you are not suposed to press "R".  You just drive over the bump which should
shoot you across.  This stage is a bit longer than Peach Circuit, so make sure
you are ready.


-------------------------------------------------------------------------------
MUSHROOM CUP: Bowser Castle 1
-------------------------------------------------------------------------------
The Bowser Castle tracks are the last tracks in each Cup, much like the boss
levels in Super Mario Bros., the NES classic.  The first Bowser Castle is
pretty easy compared to the other Bowser Castles, but it does introduce you to
some new perils, including lava, fireballs, and Thwomps.  Just keep your eye
on where you're going and you shouldn't have much problem with this course.


-------------------------------------------------------------------------------
FLOWER CUP: Mario Circuit
-------------------------------------------------------------------------------
A very simple circuit, this course offers little in the way of traps and
annoyances.  It's much like Peach Circuit.  Also, be sure to note the extra
shortcut to your right near the end of the course.  If you go right, you'll
find a line of coins (if you're playing a race, not time trial).  Use the
booster (or, as 'oLd-Sk00LeRz' call it, the zipper) to shoot you ahead.


-------------------------------------------------------------------------------
FLOWER CUP: Boo Lake
-------------------------------------------------------------------------------
Use the boosts as much as possible in this level, and when the course splits,
take the LEFT way.  It's much shorter.  This level isn't too tough alone, but
when you're racing others, you might get bumped around when you're a character
like Peach, Yoshi, or Toad.. leading to a disastrous fall into the pits below.


-------------------------------------------------------------------------------
FLOWER CUP: Cheese Land
-------------------------------------------------------------------------------
Damned mice!  This course can get annoying, even to the veterans.  You need
to keep your eye on the road, and be sure to stay on the light colored track.
Also, watch out for the mice.  Hitting one is bad.. duh.

-------------------------------------------------------------------------------
FLOWER CUP: Bowser Castle 2
-------------------------------------------------------------------------------
Back to Bowser's headquarters.  Bower Castle 2 is tricky, because your
GameBoy Advance's lighting isn't the best in the world.  Just dodge the
Thwomps and fireballs, but be sure to keep toward the middle of the track.  If
you go too far to the left or the right, someone might bump you off, or you
may slip off yourself!


-------------------------------------------------------------------------------
LIGHTNING CUP: Luigi Circuit
-------------------------------------------------------------------------------
Very cool course.  For some reason, it's always raining in Luigi Circuit.  Just
how is that possible?  Oh, it's a game you say?  During Luigi Circuit, stay
clear of all the puddles.  Should you accidentally drive into one, brake
immediatly, or you could spin out.


-------------------------------------------------------------------------------
LIGHTNING CUP: Sky Circuit
-------------------------------------------------------------------------------
It's back to the basics at Sky Circuit.  Plain and simple racing tactics should
net you first place and alot of coins.


-------------------------------------------------------------------------------
LIGHTNING CUP: Cheep Cheep Island
-------------------------------------------------------------------------------
Remember the advice I gave you before for the other island: stay away from the
crabs.  It's an obvious fact, but it will take you a long way.  Just stay the
hell away from them, don't even drive near them.  One spin out is very costly
when you're with seven other racers: once you get hit by a crab, you'll get
hit by all the heavyweights behind you trying to catchup.  Another quick
shortcut, take the LEFT path when the track splits.  It's got extra zippers.


-------------------------------------------------------------------------------
LIGHTNING CUP: Sunset Wilds
-------------------------------------------------------------------------------
A cool place that is very straight.  Stay away from the Shy Guys, though.  They
will take your coins and annoy you if you hit their precious little homes.  If
you should piss one off, jumping like a madman ususally breaks it free.


-------------------------------------------------------------------------------
STAR CUP: Snow Land
-------------------------------------------------------------------------------
Compared to the SNES ice worlds in Mario Kart, this stage is simple.  Just
avoid the penguins and the navy colored ice.  The level does have a shortcut
about halfway through.. take a right, you'll see it.


-------------------------------------------------------------------------------
STAR CUP: Ribbon Road
-------------------------------------------------------------------------------
Follow the yellow bri--err.. follow the red road with the white line in the
middle of it.  It's pretty simple, which is a surprise, because Star Cup
courses are traditionally a pain in the posterior.


-------------------------------------------------------------------------------
STAR CUP: Bowser Castle 3
-------------------------------------------------------------------------------
Using your previous BC1 and BC2 level experiences, this castle isn't too
increcibly tough.  If you can put up with some extra length and the hazards,
you've just completed the easiest Star Cup known to man.


-------------------------------------------------------------------------------
SPECIAL CUP: Lakeside Park
-------------------------------------------------------------------------------
Not quite a river, but still a body of water park.  This track can be a royal
pain in the ass, if you're not prepared to stay AWAY FROM THE BUMPERS.  If you
get bumped into a side bumper, you'll most likely get pushed back to a part
of the track you've already raced.  Not good.


-------------------------------------------------------------------------------
SPECIAL CUP: Broken Pier
-------------------------------------------------------------------------------
Lots of holes, lots of holes, and more holes.  That's how to describe Broken
Pier.  Stay to the left for a good shortcut and some zippers, but be prepared
to shake off a Boo if one grabs you by pressing "R" repeatedly.


-------------------------------------------------------------------------------
SPECIAL CUP: Bowser Castle 4
-------------------------------------------------------------------------------
They took away some of the bumpers near the open lava, added flying Koopas, and
even made it longer--yet you still should be OK in this level if you pay
close attention to what's lava and what's not.  As always, stay away from the
Thwomps.  They're not anyone's friends.


-------------------------------------------------------------------------------
SPECIAL CUP: Rainbow Road
-------------------------------------------------------------------------------
Not nearly as long as it's N64 counterpart, this track just requires patience.
Stay away from the sides, let go of the gas occasionally, and use the
short-cut (near the end, to the left).  Soon, you'll beat the Special Cup.


-------------------------------------------------------------------------------
SNES MUSHROOM CUP: Mario Circuit 1
-------------------------------------------------------------------------------
The very first Mario Kart track ever.  This is basically the same one from back
in the SNES days, but this time it doesn't have the pipes.  It doesn't matter,
it's even easier without them.


-------------------------------------------------------------------------------
SNES MUSHROOM CUP: Donut Plains 1
-------------------------------------------------------------------------------
Another classic, this level is centered around a lake.  It has a shortcut: go
straight through the grass after the bridge.  Make the dirty turns and you
should be able to nail first place.


-------------------------------------------------------------------------------
SNES MUSHROOM CUP: Ghost Valley 1
-------------------------------------------------------------------------------
Also known as the "Feather's Delight", this level is very cool.  In the SNES
version you could use a feather to take a quick shortcut.. but in the GBA
version, you'll need to use a Mushroom and a bumper.


-------------------------------------------------------------------------------
SNES MUSHROOM CUP: Bowser Castle 1
-------------------------------------------------------------------------------
No traps!  This level is very easy.  Concentrate on not bouncing around in the
tight turns and you'll have an easy victory.


-------------------------------------------------------------------------------
SNES FLOWER CUP: Mario Circuit 2
-------------------------------------------------------------------------------
The only trick you'll find in Mario Circuit 2 is the jump that will take you
over part of the stage you've already played.  It's nothing to worry about,
just be sure you're driving at a good speed.


-------------------------------------------------------------------------------
SNES FLOWER CUP: Choco Island 1
-------------------------------------------------------------------------------
It's pretty easy, like most of the early SNES tracks.  Just keep an eye on the
upcoming turns, and, wooosh, you're done.  This is good practice for the later
Choco Island.


-------------------------------------------------------------------------------
SNES FLOWER CUP: Ghost Valley 2
-------------------------------------------------------------------------------
This course has some areas where you can fall into a deep pit, but other than
that, it's pretty smoothe sailing.  You'll need to get a good, bright, view
for this one, though, because it's a dark area with lots of turns.


-------------------------------------------------------------------------------
SNES FLOWER CUP: Donut Plains 2
-------------------------------------------------------------------------------
It's still not much of a threat.  Just learn to make the tight turns and you
should easily make first place.  If you find yourself being battered around
by heavyweights, try being one yourself.  The SNES Flower Cup is a good place
to learn how to use them.


-------------------------------------------------------------------------------
SNES LIGHTNING CUP: Bowser Castle 2
-------------------------------------------------------------------------------
Another Bowser Castle, this one isn't too bad.  Just concentrate on making your
turns.  Lot's of straightaways make this a fun ride.


-------------------------------------------------------------------------------
SNES LIGHTNING CUP: Mario Circuit 3
-------------------------------------------------------------------------------
Not much, just a lot of tough turns.  With some practice, you'll be able to
master this level.  If you haven't learned to Power Slide (R and then a 
direction), this might be a good time to start!


-------------------------------------------------------------------------------
SNES LIGHTNING CUP: Koopa Beach 1
-------------------------------------------------------------------------------
Koopa's out, but his stage is still in (phew!).  This level was one of the
coolest levels in the SNES game, and it doesn't let you down in the new GBA
version.  You'll use the same strategies you used for the previous beaches.


-------------------------------------------------------------------------------
SNES LIGHTNING CUP: Choco Island 2
-------------------------------------------------------------------------------
The SNES Mario Kart was all about sharp turns.  This is a perfect example of
a level that's all about turns.  As long as you can Power Slide, though, you'll
have little to no trouble.


-------------------------------------------------------------------------------
SNES STAR CUP: Vanilla Lake 1
-------------------------------------------------------------------------------
In a the frozen tundra of Lambeu Field, many famous bowls and battles were
fought between Vince Lombardi's Pack and other ravenous teams.  This level is
much like that legendary field, you'll have great races here.  No one is ever
a sure winner, even if their skill is high.  You'll have to learn to avoid the
water, stay on the slippery ice, and then attack enemies with items.  It's
tricky:)


-------------------------------------------------------------------------------
SNES STAR CUP: Bowser Castle 3
-------------------------------------------------------------------------------
It's been stripped down to just a raceway.  No traps at all.  Don't you feel
all fuzzy inside?


-------------------------------------------------------------------------------
SNES STAR CUP: Mario Circuit 4
-------------------------------------------------------------------------------
When you see "Mario Circuit", read it as "Lot's of Power Slides Circuit",
because that's what it's going to be.  MC4 is nothing new, but players
stubbornly not using the Power Slide will find themselves sucking down the
exhaust of the other racers as they are being lapped.


-------------------------------------------------------------------------------
SNES STAR CUP: Donut Plains 3
-------------------------------------------------------------------------------
A few bridges, a few wide turns, nothing much.  It's all the same to you by
now, probably.  Anyone used to playing the SNES game is probably yawning at
the lack of challenge:)


-------------------------------------------------------------------------------
SNES STAR CUP: Koopa Beach 2
-------------------------------------------------------------------------------
It's another Koopa Beach.. SWEET.  This level has more grass than any other
beach, so stay clear of it.


-------------------------------------------------------------------------------
SNES STAR CUP: Ghost Valley 3
-------------------------------------------------------------------------------
Another Ghost Valley.  This one has a bunch of pits and drops, but if you've
unlocked this course, it's nothing you'll even think twice about.


-------------------------------------------------------------------------------
SNES STAR CUP: Vanilla Lake 2
-------------------------------------------------------------------------------
A very cool looking level, the Lake isn't too tough, but if you let your guard
down for even a few seconds you'll spin out and go flying into the open water.


-------------------------------------------------------------------------------
SNES STAR CUP: Rainbow Road
-------------------------------------------------------------------------------
One of the most nostalgic trips down memory lane, this game might make you bust
out your old SNES, blow the dust off, and then find your Mario Kart game.
Finding this gem level was amazing at the time, because there was NO INTERNET!
Kids, believe it, there was once a time..

In the pre-everyone-and-their-grandmother-has-AOL time, finding codes was a
fun event.  I remember finding this level and felt like the king of the world!

..so anyway.. This level is boarderless.  You'll need to watch every turn with
full alertness.  One slip?  You're off the level, which takes valuable time
away.  Good luck.



 _____________________________________________________________________________
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< 03.  Weapons                                                                >
\\===========================================================================//
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Run over a box and pick up a weapon.  Press "L" to use it.


-------------------------------------------------------------------------------
Banana
-------------------------------------------------------------------------------
L:        Drop banana, causes enemy to spin out if hit.
L + UP:   Throw banana forward, causes enemy to spin out if hit.


-------------------------------------------------------------------------------
Ghost
-------------------------------------------------------------------------------
L:        Steal a random weapon from an opponent and become invisible.


-------------------------------------------------------------------------------
Green Shell
-------------------------------------------------------------------------------
L:        Fire shell ahead of you.
L + DOWN: Fire shell behind you.


-------------------------------------------------------------------------------
Lightning Bolt
-------------------------------------------------------------------------------
L:        Shrink all racers except for the weapon's owner.


-------------------------------------------------------------------------------
Mushroom
-------------------------------------------------------------------------------
L:        Turbo boost yourself forward.


-------------------------------------------------------------------------------
Red Shell
-------------------------------------------------------------------------------
L:        Fire shell ahead of you to home in on an opponent.
L + UP:   Drop shell behind you.  It will chase an opponent that comes near it.


-------------------------------------------------------------------------------
Spiked Shell
-------------------------------------------------------------------------------
L:        Fire shell ahead of you to home in on the racer in first place.


-------------------------------------------------------------------------------
Star
-------------------------------------------------------------------------------
L:        Turn yourself invincible.


-------------------------------------------------------------------------------
Triple Green Shell
-------------------------------------------------------------------------------
L:        Give yourself a shield of green shells.


-------------------------------------------------------------------------------
Triple Red Shell
-------------------------------------------------------------------------------
L:        Give yourself a shield of red shells.



 _____________________________________________________________________________
//===========================================================================\\
< 05.  Tips and Tricks                                                        >
\\===========================================================================//
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Here are some cool tips and tricks for this cool game.  Cool!


-------------------------------------------------------------------------------
Unlock the Special Cup
-------------------------------------------------------------------------------
Win all of the Mushroom, Flower, and Lightning Cup races to unlock the Special
Cup.


-------------------------------------------------------------------------------
Unlock the SNES Tracks
-------------------------------------------------------------------------------
Get an 100 coins in a cup and you should unlock a set of old tracks from the
classic SNES game.  Keep doing it on all of the Cups to unlock them all!  If
you want them in Time Trial, though, you'll need to do it on 150CC, which can
be challenging.


-------------------------------------------------------------------------------
Turbo Madness
-------------------------------------------------------------------------------
When the race starts, press "A" slightly after the yellow light turns on.

When Lakitu drops you, press "A" as you hit the ground.

Doing this should give you the same effect as a Mushroom


-------------------------------------------------------------------------------
Choose Your Character Tricks
-------------------------------------------------------------------------------
Press L when choosing your racer to shoot a shell.
Press R when choosing your racer to hop.
Press SELECT when choose your racer to honk your horn.

Thanks to [email protected] for the horn info:)

-------------------------------------------------------------------------------
Don't Spin Out
-------------------------------------------------------------------------------
If you're about to spin out, let go of "A" and press "B".  You won't spin out,
and, as a little 'bonus', you'll get a music note.  Joy.


-------------------------------------------------------------------------------
Format Records
-------------------------------------------------------------------------------
Hold L, R, B, and Start as you turn on MKSC.  You'll AUTOMATICALLY delete
everything you've done so far.



 _____________________________________________________________________________
//===========================================================================\\
< 06.  Shortcuts                                                              >
\\===========================================================================//
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Using these methods will cut your time down alot, allowing you to get that
awesome ghost or win that 150CC Gold trophy.  SUBMIT TO ME ANY OTHERS, I'LL
FULLY CREDIT YOU.


-------------------------------------------------------------------------------
Bowser Castle 3
-------------------------------------------------------------------------------
When you're going to get bumped, just head LEFT a bit.


-------------------------------------------------------------------------------
Broken Pier
-------------------------------------------------------------------------------
Use the plank and hit a hard right, you'll skip much of the course.


-------------------------------------------------------------------------------
Cheep Cheep Island
-------------------------------------------------------------------------------
Use a Mushroom after the third bridge to start a chain reaction of boosts..


-------------------------------------------------------------------------------
Cheese Land
-------------------------------------------------------------------------------
Jump over the first wall to bypass alot.




 _____________________________________________________________________________
//===========================================================================\\
<                                                                             >
\\===========================================================================//
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I hope this guide helped you in some way.  E-mail me if you have problems,
comments, questions, or contributions.

visit my site  ==   http://www.cube99.com (Alien Front Online Guild)

contact me     ==   [email protected] == AIM: cube99 ACA

my other work  ==   http://www.gamefaqs.com/features/recognition/10767.html

...............................................................................
My FAQs are intentionally small in KB.  I cut out every last piece of unneeded
spacing and other areas.  I don't try to drag them out so I can get onto the
GameFaqs Most Proliffic Writers list.  They are as small as possible while
keeping their completeness.
...............................................................................


              Copyright 2000-2001 Anthony Charles Ambrose (ACA)
                             [email protected]
                              All rights reserved

  This document was created and maintained by ACA, it's author.  It is 
  the sole property of its author, whom bears the copyright and reserves all 
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===============================================================================
Document Copyright 2000-2001 Anthony Charles Ambrose 
===============================================================================

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