Complete the Whole Game - Guide for The Legend of Zelda: Ocarina of Time
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________ ______ __ ____ _ |____ | | ____| | | | \ / \ / / | |____ | | | _ | / _ \ / / | ____| | | | | | | / /_\ \ / / | | | | | |_| | / _____ \ / /___ | |____ | |___ | | / / \ \ /______| |______| |______| |____/ /_/ \_\ The Wind Waker ------------------------------------------------------------------------------------ By: supermariodeoxys Version 1.1.3 Last Edited: 1-10-05 If you have any questions please email me at [email protected] Copyright by Lucien Pullen Please get my permission before copying this guide. Email me and explain why you would like it. PLEASE DO NOT e-mail me just to ask about the content, because I am still playing the game and have not finished it. ------------------------------------------------------------------------------------ Updates 1.1.0- I finished chapter two. 1.1.1- I added to the heading. 1.1.2- I added the smart find instructions. 1.1.3- I started chapter three. ------------------------------------------------------------------------------------ Table of Contents Press Ctrl+F to go to the page( type [number].[number]) and press Find Next twice. _________________ Chapter One: The Beggining 1.1 Starting Out 1.2 Getting the Telescope and freeing Tetra 1.3 Completing the rope challenge Chapter Two: The Venture to Dragon Roost Island 2.1 Getting your sword back 2.2 Meet the King of Red Lions 2.3 Getting to Dragon Roost Island Chapter Three: Valoo and the Pearl 3.1 Getting to Dragon Roost Cave( working on) 3.2 Gomha( coming soon) Chapter One: The Beginning 1.1 Starting Out When the game starts you will be in the lookout tower. Your sister Aryll will wake you up and will ask you to find Grandma. Leave the lookout tower and go right to a place where there is a makeshift rock bridge. Now is the time to become familiar with jumping. Turn left and aim yourself, then jump. If you make it to the other end of the rocks you will get some rupees. Once you get back to the land you should go to the left to a house with a ladder outside of it. Go up the ladder and into the house. A man will greet you then will ask you to go downstairs to talk to his son. When you talk to the son he will ask you if you want to train in swordplay. Say yes and at the end of the training session he will let you keep the sword you used, hurray, you can now continue to grandma's house which is at the end of the path. 1.2 Getting the Telescope and freeing Tetra Once you get to Grandma's house she will give you some green clothes similar to the hero's and will ask you to get Aryll. Go back to the tower and talk to Aryll. She will then give you the Telescope and you will have to zoom in to your mailbox. When you do a cut scene will interrupt your fun moment and a giant bird carrying a girl will drop the girl into the grove. If you haven't already gotten the sword then get it or else go into the grove. When inside the grove you will meet a monster then two more monsters. Once you have beaten the two monsters you will see Tetra fall from the tree she was in. After that you will go back to the pirate ship and Tetra will tell you to finish any unfinished business. When you say "I'm ready" you will board the ship and set sail. 1.3 Completing the rope challenge When you can control Link again go into the ship and down the stairs to find one of the pirates waiting for you. He will show you how to complete the challenge then will let you give it a try. The fastest but hardest route is the one he used, so instead of completely following him go to the left and take a less harder route. When you get to the end he will let you take the Spoils Bag which can let you hold up to eight different items that enemies drop. After that Tetra will tell Link to follow and will go on deck. After that you will be shot in a barrel to the inside of the Forbidden Fortress. Chapter Two: The Venture to Dragon Roost Island 2.1 Getting your sword back When you get into the Forbidden Fortress you will talk to Tetra with the Pirate's Charm. Tetra will tell you that you must go to the room with all the seagulls flying around it's window. Go up the stairs and you will see several spotlights on the ground. Ok, this may sound crazy but run into one of the spotlights. You will be thrown into a prison cell on the second floor, exactly where you want to be. Then go up on the bookcase and throw the pot. Walla, instant excape route. Crawl through the tunnel and when you get to the open room head down the ramp. When you get to the place where ther is a swinging lamp, go to the right to find a treasure chest. Then swing across to the other side and turn right, or left, except the left path is harder, but shorter. At some point ther will be a couple of places where you can go outside. Take the one where there is a safe path to a searchlight up a long ladder and use your shield to make it drop it's weapon. Grab it and fight the monster, and when you finish the searchlights will go up. When you are done go to a room with two gaurds and a door that the camera zooms in on. Pick up the barrel and walk towards te door. When a guard sees you stop, or else you will go back to the cell. Go to the door and exit. You will see a ramp and a barrel at the top. Go into the barrel and carefully avoid the gaurd at the top. When you turn left there will be another ramp, once you go up it and turn the corner you can drop the barrel. At the top there will be a place for you to sidle across. The second place is gaurded by a searchlight so if you haven't already pointed those lights up you will have to do that now. Once you get across there will be another ramp and your sword. Fight the monster with your sword and enter the door. 2.2 Meet the King of Red Lions When you enter the door you will find Aryll in a cell. When you walk towards her the giant bird will pick you up and bring you to Ganon. Ganon will order the bird to throw you into the sea. When Link wakes up the King of Red Lions, your boat, will talk to you and tell you to get a sail. In the town there is somebody that will sell you "that", which is the sail. When you get the sail go back down to the boat and when you are finished hoist the sail and set out to sea. 2.3 Getting to Dragon Roost Island When you set sail head due east for a while and you will see Dragon Roost Island. Just beware that is you see a whirlwind steer away! Its that easy. And welcome to Dragon Roost Island. Chapter Three: Valoo and the Pearl 3.1 Getting to Dragon Roost Cave Welcome to Dragon Roost island. Go to the main part of the room and go talk to Medli. She will ask you to see prince Komali and will then get you into Dragon Roost Cave. Go talk to prince Komali and he will say some stuff then go out the tunnel on the first floor and you should see Medli. She will give you a bottle and will ask you to throw her up. If you have gotten Wind's Requiem then this should be easy, if not wait untill the wind blows in the correct direction then throw her. Once she gets up take the bottle to the puddle and fill it. Then go up to the dry bomb flowers and water one of them. Take the bomb flower and throw it at the boulder on top of the spring when it is about to explode. The lake will fill with water and you can now swim across. When you get to the other side there will be a puzzle, which is where you must throw a bomb flower into the nearest vase, then pick the other flower when the bridge has fallen and throw it into the other vase while standing on top of the bridge. Watch out though, the second one is really hard unless you have extremely good aim. Once you get to the cave it is time to start your first dungion. Go straight ahead, and at the end of the hall you will see a puzzle. Pull block one up and block two feft.