Banjo-Kazooie: Grunty's Revenge

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Complete Walkthrough

|Banjo Kazooie: Grunty's Revenge  
|     Complete Walkthrough       |
|     Written by:seanbi94
|          Version 1.6           |
*================================*

Version Info:
1.6 Added Glitches and other Oddities, Action Replay Cheats, and fixed a few
things in the FAQ that you said that was wrong (Thanks!) Im also adding much
more stuff even though the game guide is gone, so check this out every once in
a while (10/10/04)
1.5 Added the Mini Game Info (9/28/04)
1.45 Fixed that old style of the font which my laptop screwed it up sorry!
(9/27/04)
1.4 Re-added Farm Heights (Finally!), so the game guide is complete, more stuff
coming soon. (9/26/04)
1.3 Finished Freezing Furnace and added Action Replay Codes!  Farm Heights was
misteriousaly deleted from my computer so ill have that up later. (9/24/04)
1.25 Something weird was happening with my notepad and it deleted some letters,
but now that's fixed (9/21/05)
1.2 Finished Spiller's Harbor, Move Guide, and boss guide. (9/23/03)
1.1 Added tons of info the previous versions were missing, but still not done.
(9/22/05)
1.0: Just started! (7/2/06)

Index:
1. Story
2. Characters
3. Items
4. Spiral Mountain's past
5. Banjo and the Barn Boys
6. Saving Foulmouthed Breegull
7. The Adventures of Bayou Banjo
8. Banjo on the Boardwalk
9. Freezing Furnace and Grunty's Industry's Past
10. Spiral Mountain Jiggies
11. Jump into Grunty's Lair and ending the game
12. Quick Move Guide
13. Quick Transformation Guide
14. Quick Mini Game Guide
15. Enemy Guide
16. Quick Boss Guide
17. Glitches and other Oddities
18. Action Replay Cheats
19. Beta Comparison (Nothing Yet)
20. Hacking (Nothing Yet)
21. Credits

*=======*
|1.Story|
*=======*

This takes 2 months right after Banjo and Kazooie defeated Grunty in the first
game.  Klungo doesn't give up on the budging of the boulder that fell on her. 
Then the big great oaf gets a great idea... build a suit that can support her
soul so she can escape from under the boulder!  After Klungo builds the new
device Grunty's soul escapes and goes into the machine.   She then comes up
with an idea, to steal Kazooie and prevent Banjo and Kazooie from ever meeting!
Mumbo witnesses this event and tells Banjo to hide Kazooie, but its too late,
the mechanic witch steals the breegull and goes back in time bringing along
Klungo and Kazooie.  Mumbo then sends Banjo back to the same time Grunty is, so
he can save Kazooie, and their history together.

*============*
|2.Characters|
*============*

Banjo:  The bear that has stared in Banjo-Kazooie and Banjo-Tooie, appeared in
Diddy Kong Racing, and Conker's Bad Fur Day (As a hunting trophy in the pub) is
back on the GBA.

Kazooie: The foul mouthed one returns as well!  Although you don't have access
to her at the start of the game.  She's there to assist Banjo on his adventure,
it might look like Kazooie's doing all the work, but Kazooie needs Banjo's
assistance to do most of her moves, likewise Banjo!

Mumbo:  The Shaman returns to be the lazy shaman he was in BK instead of
adventuring out in BT.  He's there to transform you into 4 different animals,
but he needs a Mumbo Totem for his magic to actually work

Bozzeye:  Bottles (from BK/BT) distant cousin is there to help Banjo and
Kazooie relearn moves from BK, as well as learn new ones, although it comes at
a price --- notes, which aren't hard to find, but is there a reason he would
need them?

Grunty:  The witch from BK is back, in her new mecha suit!  You face her a few
times in the game, and she 'upgrades' as well.

Klungo: Grunty's assistant is there to help Grunty with all of her dirty needs.
 You face him as a boss as well sometimes.

Jiggywiggy:  He's there to help you open the worlds with the Jiggys you collect.

Honey B:  Hollow honeycombs is what she likes, and she will trade them to
increase your energy bar.

Jinjo Oracle: He is there to give you clues and information about finding
Jiggies and Jinjos, but in order for him to give you information, you need to
show him your dedicated to saving Jinjos--- by naturally, saving them.

*============*
|3.Item Guide|
*============*

Jiggies: The main item you need in your quest, they are needed to open the
doors in the old Spiral Mountain.

Notes:  Bozzeye needs these for some reason... but he will teach you moves in
return for them.

Note Nests: Same as notes, but gives you 5 of them.

Jinjos:  These little guys are scattered throughout the worlds, 5 in each
world.  Rescue all 5 in a world and the Jinjo Oracle will give you a Jiggy.

Honeycombs: If you're low on health, get one of these to increase your health

X2 Honeycombs: Same as honeycombs, but increases 2 units of energy instead of 1.

! Honeycomb: This will make your honeycomb amount goes up, and when it reaches
the top it will go down again.  When you got the amount you want, press A to
stop it at there

? Honeycomb: Same as a ! Honeycomb, except the amounts aren't in order.

Hollow Honeycombs: Originally called "Extra Honeycomb Pieces" in the previous
games, when these are shown to Honey B, she will increase your life bar.

Blue Eggs: These are the first eggs you get, you can hold up to 25 of these,
they don't do much damage, but they are better than nothing!

Battery Eggs: These will give enemies a big shock.  You can hold up to 15 of
these.

Ice Eggs: These will freeze most enemies and kill fire-based enemies in in 1
hit! You can hold up to 20 of these.

Fire Eggs: These will
give enemies a burn and kill ice-based enemies in 1 hit.  You can hold up to 10
of these.

Gold Feathers: Collect these to be able to use the wonder wing pads. You can
hold up to 25 of these.

Egg and Feather Nests: These give you 3 of whatever item is in the nest!

Mumbo Totem: Grunty has some of these, when you beat her in most levels she
will drop one off.  Give these to mumbo so he can transform you into something
new!
	
Jump Pad: These jump pads will give Banjo and Kazooie a big jumping boost. 
Just jump on one and you will jump high!

Wonderwing Pad: Unlike in the other Banjo games, you can only activate the
Wonderwing when you are on this pad.  Just push A on it to activate it.

Switches:  Theres switches all over the game so activate one simply pack whack
or bill drill it and see what happens!

Chicks: A mother chicken in Farm Heights has lost her chicks, 5 of them, you
need to find all 5 of them in order to get a Jiggy.

Hen Eggs: A hen dropped her eggs down a slide for some reason, play the mini
game and collect them all for a Jiggy.

Sheep:  The sheep need help getting out and you need to fish them out. Get 12
of them out to get a Jiggy.

Shells:  A mouse on Breegull Beach needs shells for some reason.  Find all 5
and you will get a Jiggy!

Chains:  You need to destroy these chains to free the breegull's attached to
them. Free all 6 of them to get Jiggy.

Grub: Play the Breegull Beach slide game and collect 20 of these for a Jiggy
and the breegull's can have something to eat!

Treasure Chest: The boating mini game in Breegull Beach requires you to hold
onto this the longest, do it and it will open with the real treasure, a Jiggy!

Red Fish: When fishing you need these in 2 fishing mini games in order to get a
Jiggy, but make sure not to get the snippets...

Silver Coins: Collect 5 silver coins to ride the waterslide mini game in
Spiller's Harbor.  Beat it to get... a Jiggy.

Toy Saucer: One of the sludge kids wants a saucer or else he wont go to his
mom, so find it so he will return!

Ice Cream: The other kid wants Ice Cream, give it to him and he will return and
you will get a Jiggy.

Gold:  Theres a bucket that can make you a Jiggy, although it needs 7 gold
pieces. Get them all so she can make you a Jiggy!

Iceguy:  In a skiing game, you need to collect the most of these to win.  If
you win you get a Jiggy.

Gold Coins: At the end of the game, while the credits are rolling, there will
be a slide mini game.  Collect the gold coins so you can play the arcade in
Spiller's Harbor.  More information on section 14.

*=========================*
| 4.Spiral Mountain's Past|
*=========================*

After Mumbo sends you back in time you will see a molehill. Spiral was much
bigger in the past, anyway, go talk to Bozzeye to introduce yourself to him. 
He will tell you that he can teach you all kinds of moves, but at one cost:
notes.  Notes aren't that hard to find, you will mostly find them while your
trying to look for Jiggies and other objects, but just simply go north.

There will be a path leading north, collect the notes on the way until you
reach his second molehill.  Talk to him and he will ask you for 10 notes, which
you most likely have more than 10 on your walk to the hill. He will teach you
the first move of the game: pack whack.

Move 1: Pack Whack (10 Notes)
Press B while standing still to make Banjos backpack slam on the ground.

Jinjo 1: Right after you get your first move, go to the left and break the pile
of sticks and junk around the Jinjo.

After you get those, go to the right, and see the Jinjo oracle to get
information on the Jinjos.  Then go south and you can find Jiggy Wiggy's Temple.

Hollow Honeycomb 1: Right next to JiggyWiggy's Temple there will be a pile of
sticks on the ground glowing.  Bash it open with pack whack to get your first
Hollow Honeycomb.

Go to JiggyWiggy's temple, and it will say you don't have enough Jiggies but
don't worry, simply hit the switch with Pack Whack.  After you do that the door
will open.

Jiggy 1: When you enter the temple there will be a jiggy right in front of
Jiggywiggy, simply walk up to it to collect your first Jiggy.

Use the Jiggy to open the first world--- Farm Heights.

*=========================*
|5.Banjo and the Barn Boys|
*=========================*

The first level is Farm Heights, which is pretty easy, and fun, will get you
into the game.

Jiggy 1: Learn how to from Bozzeye that is near by the entrance of the level. 
Go to the spring nearby and submerge in, inside lies a Jiggy

Jiggy 2: Follow the path and climb up the hill and you will find a mother
chicken who has lost all of her eggs down a slide.  Go into the cave and you
will slide down. Collect all the eggs and avoid the spikes, and you will earn
the Jiggy.

Jiggy 3: From Jiggy 2, just across the gap at the left and climb up.  When you
reach the top there will be whiplash's surrounding a Jiggy, simply kill them
and get the Jiggy.

Jiggy 4: From Jiggy 3 follow the path east until you see a pen with a bunch of
sheep in a pen, kill the gruntweed when its on the ground.  Kill it and grab
the Jiggy.

Jiggy 5: Go to the north part of the farm and talk to the mother hen, she has
lost her 5 chicks.

Chick 1: The pen that's in the center of the map, walk on the bottom part of
it, you should see it, so go get it.

Chick 2: Go into the big pen east of the mother chick, and go up and you can
find it.

Chick 3: After you get chick 2, jump to the little piece of land that's west of
it and get the chick.  Grab the jiggy as well.

Chick 4: Go right of the north side of the pen near the mill and you should
find it.

Chick 5: Near the top of the map, where Mumbo's skull is, is the last chick

Jiggy 6: When getting chick 3 you should already have gotten this, its on the
small piece of land on the west side of the map.

Jiggy 7: Go northeast of the big pen to go into a smaller pen.  There you can
play a mini game.  You have to fish the sheep out of the pen.  Move the control
stick to move Banjo, hold the B button and hold it based on how far you want
your net to go.  Get all of them for a Jiggy.

Jiggy 8: Go into the barn that's inside the big pen, and inside will be a
button, roll into it and it will activate the boss pad. Go on it and press A to
face your first boss, Klungo. The first Klungo is really easy.  Just dodge the
potions he throws at you, and hit him when his shield his gone.  He throws more
potions every time you hit him.  Hit him 3 times and your done.

Jiggy 9: Turn into a mouse after you beat the boss.  Go crawl into the mill,
inside get the Hollow Honeycomb, and go into the hole and crawl under the mill,
you cant see it well, but go walk around until you get to the other side of the
bottom (the right).  Go walk up then and you will appear on the higher level of
the mill.  Up there lies a Jiggy.

Jiggy 10: Red Jinjos

Jinjo 1: Right near Jiggy 2 you should see it.

Jinjo 2: Dive into the pool that's east of Jiggy 3.

Jinjo 3: South of the pool where Jinjo 2 is lies a Jinjo that is on a bunch of
barrels.

Jinjo 4: Go to Jiggy 6 and dive into the water, follow the water trail (to get
the notes as well) and go under the bridge, follow the trail up to the mill and
a Jinjo will be there.

Jinjo 5: Go into the barn as a mouse and go into the small hole inside the
barn.  In there is a Jinjo.

Bozzeye 1: Swimming (25 Notes)
Right next to the entrance of the world you can learn a new move. When theres a
spring of water or you see bubbles on the water, push R to submerge and you
will be underwater!  Push A to swim higher and the control pad to move (of
course).  Be careful though, because you have a limited air supply.

Bozzeye 2: Climbing (40 Notes)
Follow the path after you get the first Jiggy and you will find the molehill.
When you see a bunch of vines or anything else you can climb simply walk up to
it, and move up down left or right, if you want to jump off just press A.

Bozzeye 3: Rolling (60 Notes)
Northeast of the barn is the last molehill of this level. While running, push B
to do a roll attack.  This can be used to also press switches.

Hollow Honeycomb 1: Go on the top of the barn and climb up.  There will be one
there.

Hollow Honeycomb 2: When you're in the mill, it will be out in the open, so
grab it.

*===============================*
|6. Saving Foulmouthed Breegull |
*===============================*

Yes, believe it or not theres another beach in the world of Banjo Kazooie
besides Treasure Trove Cove, but this beach is where all the breegull's live! 
Welcome to Breegull Beach.  You need 6 Jiggies to enter this level, and since
Farm Heights is really easy, I think you should have plenty of Jiggies to enter.

Jiggy 1: From the entrance, go south of the Jinjo Oracle and you will meet up
with a rat; he's looking for shells that are scattered around the beach.

Shell 1: Go to the Jinjo Oracle, and go to the right and you will find a shell
just lying there

Shell 2: Go south of the Mouse's Hut and you will find another shell

Shell 3: When you find Mumbo's Skull, go south east of it and you will find the
third shell

Shell 4: After you get the third, go east of Mumbo's skull and you will find
the fourth one.

Shell 5: Go back to the to the Mouse's Hut and go east of it find the final
shell.

After you get all the shells, return to the hut and get your Jiggy.

Jiggy 2: Go to Mumbo's Skull and turn into a mouse.  (You should already have
the Mumbo Totem from Farm Heights that lets you turn into a mouse, if you don't
go back and read the boss guide).  Go west of the skull and talk to the white
Breegull.  He'll say that his friends are trapped as workers, so go into the
tunnel and free them all.  They aren't too hard to find, just look around the
entire area as well as getting all the notes, but theres gruntlings around the
area, and the mouse cant harm anyone, so you have to simply dodge them.  When
you find a breegull trapped, gnaw on its chain and it will be free, when you
free all 6 of them, go back to the white breegull and he'll give you a Jiggy.

Jiggy 3: (Boss) Go to Grunty's Quarry (Which is Northwest of the Egg teaching
Bozzeye.)  When you're there, you will see a lot of construction stuff--- this
is the construction that Grunty is using to build her lair.  Climb up to the
stand that's near a green button.  Jump over to the ledge where the button is
and pack whack the button, which will let you enter the Grunty pad below. 
Enter it and have your first fight with Grunty!  The first 3 times she will
simply try to run into you.  Just run away from her and when she stops and her
shield is gone roll into her to hurt her.  After you do that 3 times she will
try to stomp on you, it isn't much more difficult than the first 3 times, just
make sure you don't get hit.  When she stops roll into her. When you do that 3
times she will run away to upgrade.  The cage holding Kazooie will open, and
you will learn a new move, the flip jump (See Bozzeye Move 2 for more
information).  Go back to the Quarry and collect the Jiggy that is near by.

Jiggy 4: Now that you can flip jump go north of the quarry and jump up on the
ledge, then go left then jump on the construction machine.  Jump down and kill
the gruntling in your way, then flip jump to the Jiggy!

Jiggy 5: After you leave the quarry, learn the eggs (See Bozzeye Move 1 for
more information) and go to the east.  Go on the skull and you will see a
pirate ship.  The pirate will shoot cannons at you and you just simply have to
dodge them. When he pokes out to laugh shoot an egg at him.  Do this 3 times
(the cannons get harder to dodge every time but it isn't that hard) and he will
lose his Jiggy!

Jiggy 6: After you get Jiggy 5 go right then go north, it's a mini game!  All
you have to do is steer your boat to the treasure chest and dodge the other
boaters.  It doesn't matter if you have the treasure chest in the end... it
matters how long you hold onto it.  Hold A to motor, control pad to move, and L
n R buttons to shoot cannons at others to spin them out.  After you win the
treasure chest will open reveling its treasure--- a Jiggy.

Jiggy 7: Learn the Feathery Flap (See Bozzeye 3 for more information) and go
south of Jiggy 5.  Go down until you see some high ledges to the right.  Jump
on them and feathery flap across to get the Jiggy.

Jiggy 8: Go to the south side of the beach and look for a dolphin.  When you
find him follow him underwater (submerge with R).  Swim under and follow him,
collect all the notes you find on the way there.  If you are low on water, just
find the plant that shoots bubbles out and your oxygen will come back. (Make
sure to collect the Hollow Honeycomb on the way there).  When you find the
ship, there will be a Jiggy on it, go get it, and go inside the ship for a
Jinjo.

Jiggy 9: Go east of the Jinjo Oracle and jump all the way up to get to the
breegull peak.  Talk to Bozzeye and learn talon tront, then go up the ledge
with talon tront (L then R).  Go climb the vines to the top to go into the
Breegull slide temple (On the sides of the temple is a Hollow Honeycomb and a
Jinjo).  Its another slide mini game, but you need to collect 20 worms for the
breegull's to eat!  Make sure you don't hit the spikes like last time, and you
will do just fine.  Collect the Jiggy.

Jiggy 10: Yellow Jinjos

Jinjo 1: Go south of the entrance and under some trees will be a Jinjo.

Jinjo 2: When your getting Jiggy 2 look out for a Jinjo, which isn't that hard
to find

Jinjo 3: Go south of Jiggy 6 to find a Jinjo on a rock in the middle of the
water.

Jinjo 4: After you get Jiggy 8 go inside the boat, and there will be a Jinjo
waiting for you.

Jinjo 5: Right before you get Jiggy 9 go to the left side of the temple to find
a Jinjo.

Bozzeye 1: Normal Eggs (80 Notes)
Go east of Mumbo's skull and near the Quarry heights you will find a molehill,
and he will teach you how to shoot eggs (You need Kazooie first).  Hold L and
then push B to go into Breegull Blaster mode, and push B to shoot an egg.  If
you get more eggs later push R to switch what egg your going to use.  To get
out of this mode push L.

Bozzeye 2: Flip Jump (0 Notes)
I dunno why they consider this a "Bozzeye Move" but whatever.  When you rescue
Kazooie she will tell you how to do the Flip Jump.  Hold L and push A to do a
jump that can reach places you cant normally reach with regular jumping.

Bozzeye 3: Feathery Flap (110 Notes)
You need Kazooie for this move.  East of Jiggy 5, you will find a molehill that
will teach you that when you jump, Kazooie can give you a slight hover, jump
normally with A and push A again to hover and reach new places.

Bozzeye 4: Talon Tront (140 Notes)
To run faster and go up steeper slopes, you need Talon Tront to do it. You will
find the molehill on the way to Jiggy 9.  Hold L and then push R to get into
Talon Tront mode.  You can't attack in this mode, but its more mobile than
Banjo's legs.  To get out of it just push L.

Hollow Honeycomb 1: On you way to Jiggy 8, you will find it

Hollow Honeycomb 2: Just before you enter the temple with Jiggy 9, go to the
right side of it to find the second one!

*===============================*
|7.The Adventures of Bayou Banjo|
*===============================*

Bad Magic Bayou is like Mad Monster Mansion and Bubble Gloop Swamp from
Banjo-Kazooie Combined--- a swamp and spooky combined.  Prepare to be annoyed
by monsters poking out of walls, but you can learn some pretty cool moves in
this area!  You need at least 14 Jiggies to enter, so you should have plenty
for this area.

Jiggy 1: Go South of the entrance and go a little to the right and you will see
a sergeant gruntling, he'll put you to the test.  Simply kill all the
gruntlings and claim your prize.

Jiggy 2: After you get Jiggy 1 go to the west and meet up with another mouse. 
Play the fishing game, its very similar to the sheep game in Farm Heights, but
you need to only get the red fish, and make sure you don't touch the snippets.

Jiggy 3: After you get Jiggy 2 go to the east and go into the Vapor scrubs.  Go
into Talon Tront Mode, and Jump across the planks as fast as you can, because
this poisonous gas slowly takes your health away. Do not go into the area north
yet--- instead keep following the path, then jump up on the log.  Then feathery
flap to the other one and get the Jiggy.  Get the Jinjo that's between the logs
while you're at it.

Jiggy 4: At the entrance, follow the path that leads up the hill.  You will
find a mansion; a Jiggy is on it.  Flip Flap your way up to it, and its yours.

Jiggy 5: Go inside the mansion and go to the left room.  There will be a lab. 
Go shoot a battery egg (learn it from the right room first) and then climb up
the ladder at the right.  Wait for the pad to come and pick you up, stay on it
and STAY in breegull blaster mode.  Then when you see the next hole shoots it
and jump on the second pad.  Wait for it to reach the platform that the Jiggy
is and get it!

Jiggy 6: (Boss) Go upstairs and go all the way down to the last room.  Shoot
battery eggs in the holes and you can access the boss.  Its Klungo and he's
pretty easy. He will turn invisible and chase you, as well as throw potions at
you.  When he is invisible and he has no shield around him simply hit him.  Do
it 3 times and he will give up for now...

Jiggy 7: Go back to the entrance and go northeast of there.  Bill Drill some of
the roots that are in the ground, a sludge monster will pop out... don't worry,
when it gets on you simply move the control pad a lot and it will disappear.
Bill drill again and get a second sludge monster, do the same thing.  Bill
drill a third time and the Jiggy will hit the ground.

Jiggy 8: Go to vapor scrubs where you got the 3rd Jiggy, and go up to Mumbo's
Skull (after you got the Mumbo Totem from Jiggy 6) and change into the new
transformation --- Candle.  Candles can light up very dark areas that Banjo
can't go into, and do a flaming summersault.  Go into the dark cave to the
right and follow the path to a hidden room.  There are pictures on the walls
with certain shapes that tell you which candles to light.  Make sure you
remember them and light the appropriate amount.  When you do all of that you
get a Jiggy!

Jiggy 9: Go to Mumbo's Skull again and transform into a Tank (You need the
Mumbo Totem from Freezing Furnace in order to get this Jiggy).  Go west of
Mumbo's skull and blow down that door.  Go in and you will see a bunch of
tiles, make sure you run over EVERYONE of them.  When you reach the end of the
place, get your Jiggy.

Jiggy 10: Cyan Jinjos

Jinjo 1: Go east of where Bozzeye teaches you the Rat-a-Tat-Tat, and there will
be a big log.  Jump on it
and kill the monster that pokes out of it and get the Jinjo.

Jinjo 2: Go to the middle of Vapor Scrubs (Near Jiggy 3) and get him.

Jinjo 3: At the right of the mansion, there will be roots showing.  Bill drill
it and the Jinjo will fall out of the tree.

Jinjo 4: Go inside the Mansion and go to the second floor.  There will be a
Jinjo on a pillar.  Flip Jump to it.

Jinjo 5: When you're a candle, on your way to the candle puzzle you should find
the Jinjo

Bozzeye Move 1: Rat-a-tat-tat (210 Notes)
Go South East of the Entrance and you will find a molehill.  Talk to Bozzeye
and he will teach you how to use this useful move against those stupid monsters
that poke out of the holes.  Jump and then press B and Kazooie's beak will give
enemies a thrashing.

Bozzeye Move 2: Bill Drill (170 Notes)
Go to the right side of the mansion and Bozzeye will teach you how to use Bill
Drill.  Jump and then push R to make Kazooie drill the ground.  This can shake
stuff out of trees, break certain ground objects, and push switches if you're
too lazy to use Pack Whack...

Bozzeye Move 3: Battery Eggs (260 Notes)
Go inside the Mansion and go into the right room, and Bozzeye gives you a new
kind of egg: Battery eggs.  These will give enemies a shock and can be used to
power up certain things.

Hollow Honeycomb 1: Go to the right side outside of the mansion, and it should
just be there out in the open.

Hollow Honeycomb 2: Go to where you learn battery eggs and shoot the eggs into
the holes, and the Hollow Honeycomb should fall right out of the wall.


*========================*
|8.Banjo on the Boardwalk|
*========================*

The next level is a boardwalk, not a pretty clean one though; regardless you
must get the Jiggies in this level to beat the game.  You also learn some great
new moves in this level.  You need 26 Jiggies to enter this level.

Jiggy 1: Go up to Spillerston (Northeast of the starting point) and go up
there, you might mistake this pile of sludge for a pile of crap, but this isn't
Conker. Imagine it being crap if you want, anyway, meet there mom and she will
say her kids are missing.  First go to the right of it and jump on top of the
"Game Over" arcade, which might because slightly useful later on.  Get it and
go west of it and meet up with a little piece of crap/sludge and give him the
little toy saucer you just found.  After you find it got back to the main area
of the level and you will see an ice cream truck near by.  Rat a tat-tat the
birds around it, and Alfred P. Cock will give you a free ice cream thanks to
you helping him get the birds away--- they scared the customers away.  Anyway
get the Ice Cream and go south, make sure not to not to go into the sludge
water, and look for a little boat.  Jump in it and give the little guy the Ice
cream.  Return to the mother and she will give you a Jiggy, make sure to clean
it before you put it in Banjo's backpack though--- you don't know where it's
been!

Jiggy 2: Go north of the Jinjo Oracle in Spillerston.  Use the jump pad to jump
on the ledge, then talon tront on top of the house to the right, and jump in
the chimney.  Inside you will find a Wonderwing pad as well   as some notes. 
Use the pad and defeat all the boom box's with easy.  Then a Jiggy will appear.

Jiggy 3: You need to collect 5 coins in order to ride the water slide.

Coin 1: Go west of the entrance and on top of the sandcastle lies a coin.

Coin 2: East of where you got the ice cream, talon tront up the house and jump
inside the top of the roof. Inside the suite, go behind the couch in there.

Coin 3: Go southeast of the entrance till you go to the big boat and there will
be one there.

Coin 4: Go west of Spillerston, avoid the bees and grab the coin and run.

Coin 5: Northwest of Spillerston, outside of a house, there will be a coin,
just get it.

After that, go to the water slide up there, the guy will offer to race you, use
the speed pads to go faster and avoid oil so you won't slip out.  If you use
the speed pads and avoid the oil, you will do just fine.  Get your Jiggy.

Jiggy 4: (Boss) Southeast of the skull lies a lighthouse, jump pad up there and
shoot ice eggs in the hole, and you can face the boss! This is a Grunty
shootout with Ice Eggs.  Shoot Grunty with ice eggs on the red metal parts of
her body.  You can break any 6 of them in any order.  The parts include her
Hat, right arm, left arm, her shoulder, her belly, and just under her face. 
Break all of them and she will leave once again.

Jiggy 5: Go to Mumbo and give him the Mumbo Totem you just received from her. 
Transform into the new transformation --- Octopus. The Octopus can be used to
go into dangerous waters Banjo can't usually go into. The Octopus can also go
into small pipes, and attack baddies with its water gun by pressing B.  Once
you're the squid go down into the river that you wont get hurt in anymore and
go inside the pipe that's below the ice cream truck.  Inside will be a stream,
kill the sharpnels and whiplashes that are in your way with the water gun, they
will die in 1 hit so don't worry.  When you reach the end of the area there
will be a Jiggy for you to pick up.

Jiggy 6: After you exit the sewer go southeast of the river and a Jiggy will be
there for you to grab.

Jiggy 7: Go back to Mumbo and turn into a mouse.  Go left and go into the
sandcastle, it will be a maze.  It isn't really confusing though and theres
about 15 notes for you to get in there.  There are 4 levers, gnaw on each one
of them to create pathways on the top of the maze.  After you do that go to the
bottom right of the map and go up the milk carton.  Follow the path and get the
Jinjo on your way.  When you reach the end you will find a Jiggy.

Jiggy 8: Go west of Spiller's Harbor and outside the sandcastle.  Use a jump
pad to get up the ledge, then push a jump pad button to activate another one. 
It will show you where it is so you don't need my help to tell you where it is.
--- When you reach the one that is near the ledges jump to the ledge with the
note on it and feathery flap to the other ledge and activate the jump pad, go
back up the ledges and get the Jiggy.

Jiggy 9: This one is a hard one.  Go to Spillerston and use the jump pad to go
on the ledge, go to the roof to the left, and push the Wondering Pad Switch,
which will activate the pad in the central area of the map.  Go to it before
time runs out and go to the left where you got one of the coins.  Kill all the
bees, and I mean ALL of them, and hit the jump pad switch, which will activate
the jump pad at the same area where the wondering pad used to be.  Use it to go
on top of the little building in the middle and push the jiggy switch.  A Jiggy
will appear on a roof left to where the Wonderwing switch is.  Talon tront to
the jump pad, don't waste time with enemies, because if you do you don't have a
chance of getting this.  Jump to the ledge and then flip jump onto the roof
where the Wonderwing switch is. Feathery flap to the other roof and grab it. 
You should get it in just the nick of time.

Jiggy 10: Black Jinjos

Jinjo 1: Go south of the entrance and bill drill the sewer lid, and jump in and
grab the Jinjo.

Jinjo 2: Go to the ceiling of the building east of the ice cream truck and jump
in through the roof.  Go to the right of the room and make sure you kill that
monster that pokes out of the hole first.  Kill it and grab the Jinjo.

Jinjo 3: Go east of the boat in the middle of the sludge lake, and a Jinjo will
be on a boat.

Jinjo 4: On the way to the sandcastle, you should simply see the Jinjo.

Jinjo 5: Be the mouse and go south of the Jinjo Oracle.  To get in go through
that little path.  Get the Jinjo behind the fence.

Bozzeye Move 1: Gold Feathers (350 Notes)
Go west of the entrance and you should see it. Find a Gold Feather pad to
activate wonder wing.  You will be invincible for a limited amount of time, and
it takes 1 gold feather for about 1 second.   To end it simply press R.  You
can carry up to 25 gold feathers.

Bozzeye Move 2: Jump Pads (370 Notes)
Go east of the Jinjo Oracle and you will learn how to use jump pads. If you
can't jump high enough even with Feathery jump, find a jump pad and simply jump
on it to have a big boosted jump.

Bozzeye Move 3: Ice Eggs (410 Notes)
Go east of Mumbo's skull to learn a new kind of egg. Chill out (Pun Intended, a
very bad one) with Ice Eggs.  These can be used to end fires and freeze
enemies, kills fire based enemies in 1 hit, and you can carry up to 20.

Hollow Honeycomb 1: Near the entrance theres a sewer pipe with a Hollow
Honeycomb inside it.

Hollow Honeycomb 2: Its really close to Jinjo 5, you can't miss it.

I'm going to list note nests now because theres not 100 of them...

Note Nest 1: Go south of where you learn Wonderwing and it should be in a rock
in the muddy river.

Note Nest 2: On your way to Mumbo's skull that's right of the entrance, you
can't miss it

Note Nest 3: Under the Jinjo Oracle where you can't see anything lies one

Note Nest 4: Go to where you got Jiggy 2, there should be one in that building

Note Nest 5: In the middle of the sand castle go get it, it's not that hard to
find.

*===============================================*
|9.The Icy Mountain and Grunty's Industry's Past|
*===============================================*

Here is the icy mountain of this game, real close to Hailfire Peaks in the Isle
'O Hags, lies Freezing Furnace.  This place if very slippers so watch where
your running and if you think this is only an icy mountain, then your wrong,
also lies a doorway to Grunty's Industries. In a place underground where you
couldn't (or will not) go in Banjo-Tooie, and the rest of the industries is
inaccessible, sorry, if you want to access the rest then play Banjo-Tooie, its
real nice for rare to put a game link too! So have fun in Freezing Furnace, and
the second basement of Grunty's Industries.

Jiggy 1: Go to the top of the mountain and go west when you reach the top. 
Enter the cave you see and play a mini game.  This mini game you have to
collect as most of the icy guys as you can within 60 seconds against the other
3 computer players.  Do that and win a Jiggy

Jiggy 2: Go south of Mumbo's skull that's all the way at the top left of the
map.  On the way there you should see an igloo.  Go inside and play another
fishing game.  It is very similar to the fishing game in Bad Magic Bayou,
except with a catch --- you cannot see what you fish up.  This you just have to
rely on luck to get the amount needed.  Do that and get a Jiggy.

Jiggy 3: Go inside Grunty's Industries.  It's in the mountain that's to the
right of Freezing Furnace.  Go inside and shoot a fire egg (When you learn it)
into the hole near the door.  Wait for the pads to appear out of the side of
the wall and jump on them to the right.  Go right until you can't go anymore,
then go down until you see a machine.  Go on it and bill drill the middle of it
to go into a storage room.  Remember to get the notes where theres some behind
the boxes.  Theres also a Wonderwing pad if you look carefully enough.  Use it
to kill all the boom boxes, then go up you will see a Jiggy that's way up.  How
do you get it? Well behind the boxes near it theres a jump pad, use it and you
can get the Jiggy

Jiggy 4: Go to the west side of Grunty's Industries and you will see a big
machine.  Push the red button and wait for a pad to pick you up.  Get into
Breegull blaster mode and switch to ice eggs.  Make sure to jump over the pipes
while the pad is taking you around the machine. Shoot ice eggs at the enemies
and the ice holes and the machine will open.  Enter it and use the Wonderwing
pad inside to kill the live wires.  At the end is the boss pad. Klungo's back
and harder naturally.  He's still throwing those potions and getting invisible.
After you hit him once when the shields gone 2 sludge monsters will go out of
the pipes, shake them off with the control pads.  He'll throw more potions and
dodge them.  When he's invisible again hit him.  He will do it again the last
time but it will be 4 monsters and he will throw more potions.  Hit him when
the time is right and you're done with this area.  Also be careful because it's
very slippery here.

Jiggy 5: Go east of the boss entrance room and find a Wonderwing pad.  Use it
and go up and follow the path, kill the live wire in the way and jump up.  When
you get to the top bill drill the metal floor and you will fall in.  When you
get in you will see a floor of letters, spell out GRUNTILDA, but you have to be
fast, because its like vapor scrubs, stay in there to long and your health goes
down.  Do that and go to the top to get your Jiggy.

Jiggy 6: Go to Mumbo's Skull to activate your new transformation.  It's a tank.
The tank can go break down large metal doors, and kill enemies with ease. 
Attack with the cannon attack by pressing B, although it cannot jump.  Go to
the metal door east of the skull and blow it up with the tank. Go in and you
will be in Grunty's Industries, then go into the door to the right to play a
platform game.  You must run over EVERY platform, it isn't that hard to figure
out how to get over each one, if you screw up do it again.  When you go over
every one, you get a Jiggy.

Jiggy 7: West of the entrance of Grunty's Industries lies a bucket that can
make a Jiggy with 7 gold pieces.

Gold 1: It's on a machine south of the entrance of Grunty's Industries.

Gold 2: After you get the first one go south each and find another one.

Gold 3: Go to the south until you find a big tub.  Jump in and find a gold
piece.

Gold 4: Go to the entrance of the boss, and north of that lies another one.

Gold 5: It's near Jiggy 3, just outside the storage room

Gold 6: Go south of the place, until you find a bunch of oil.  Jump to the
other platform and jump southwest into a safe place. There will be a jump pad
switch. Switch it on and go south of Gold 1.  There will be 2 linked machines,
use the jump pad to jump on one.

Gold 7: The other one is just on the opposite machine.

Jiggy 8: Go to Mumbo and transform into a Squid.  Go to the platform where you
see a Jiggy switch (SE of Mumbo). Ignore it for now and drop down to the lower
level.  You can't see it much but theres a door you can barely see.  Go inside
the follow path. Collect the notes on the way and kill all enemies on your way
there.  At the end lies a sandwich, no what do you THINK lies at the end of the
tunnel? Geeze

Jiggy 9: Hit the Jiggy Switch on the center of the level (SE of Mumbo's skull
and on the same level) and race for the Jiggy.  You must Talon tront you way
there, and be careful not to fall off the edges, make sure you don't waste any
time and get to the Jiggy in time!

Jiggy 10: Blue Jinjos

Jinjo 1: Go west of Jiggy 1 and melt the ice block near the statue.  Bill drill
near it and a Jinjo will fall off.

Jinjo 2: Go east of the Mountain and there will be a Jinjo on a small land of
ice.

Jinjo 3: Go to Mumbo and turn into a candle.  Go to the icy room and blow up
the dynamite that's blocking it. Inside is a Jinjo.

Jinjo 4: Go northeast of Grunty Industries and find the Jinjo.

Jinjo 5: On your way to Jiggy 6 grab the Jinjo that's on the oil.

Bozzeye Move: Fire Eggs (470 Notes)
East of the entrance is the final molehill. Fire eggs can be used to melt icy
objects, and can kill ice-based enemies in 1 hit.  You can carry up to 10 of
these.

Hollow Honeycomb 1: Go south of the entrance as an octopus and jump onto the
little part of the land.

Hollow Honeycomb 2: Go to where Jiggy 3 is (Storage room) and you should find
it in there

Note Nest 1: One is west of Jiggy 1

Note Nest 2: One is on the southeast part of Grunty's Industries

Note Nest 3: A third one is northwest of the storage room

Note Nest 4: A fourth is Northeast of Grunty's Industries.

Note Nest 5: On the way to Jiggy 8.

*========================================*
|10.Gathering the Spiral Mountain Jiggies|
*========================================*

Yep, theres Jiggies to find in Spiral Mountain unlike the other games...  you
should already have 1 Jiggy, 1 Jinjo, and 1 hollow honeycomb found on your way
to JiggyWiggy's Temple.  Also don't forget about Honey B's hive to get an
"extension" on your maximum honey, cause Banjo cant wait to get his hands on
Honey B's large honeycombs.

Jiggy 2: Go outside the under construction lair of Grunty's.  Pack whack one of
the piles of sticks n wood and a Jiggy will be there... I'm sure Grunty thought
that was a GREAT hiding place...

Jiggy 3: After you have more moves, go west of Bozzeye's hill where you learn
your first move.  There will be a Jiggy on a tree.  Bill drill the visible
roots in the ground to knock it out.

Jiggy 4: North of Bad Magic Bayou is a Jiggy, but theres one of those monsters
that pop out of the wall that prevent you from getting it.  So when you learn
the Rat-a-tat-tat go and kill it to get your Jiggy.

Jiggy 5: Go northeast of Bad Magic Bayou right where the waterfall starts. 
There will be a Jiggy in the air, you need the feathery flap move to get it,
just simply jump and hover across to get it.

Jiggy 6: Now this one's a bastard... (Yes an actual hard one in Spiral
Mountain).  Go west of Honey B's hive and go up the spiral hill, and hit the
Jiggy switch and a Jiggy will appear near Grunty's lair.  But you don't have
that much time to get it.  Get in talon tront mode and run there, make sure you
don't fall in the water.  Jump up the ledges to where the Jiggy is and when
your there get out of talon tront mode and do a flip jump to reach the high
Jiggy

Jiggy 7: At the southeast part of spiral mere, there will be jump pads.  Just
simply jump your way to the top of the hill to reach the Jiggy.

Jiggy 8: Go south of Freezing Furnace and a Dolphin will greet you--- he is
hungry, and ironically, his favorite food is eggs.  You have 15 chances to
shoot 10 eggs into his mouth.  He keeps moving so make sure you don't shoot too
quickly, but sometimes he moves quick so be moderate on your speed.  After you
do it he'll give you his Jiggy.

Jiggy 9: East of Spiller's Harbor lies a fiery place.  Dive into the water and
go past the fiery place until you see a Wonderwing pad.  Use it and jump up and
follow the path.  Make sure you do not go in any of the lava or fall off.  Run
through the enemies and reach your Jiggy.

Jiggy 10: Purple Jinjos

Jinjo 2: Go to Spiral Mere to where Jiggy 7 is. Under one of the ledges where
you can't see is a Jinjo

Jinjo 3: Go to near Grunty's lair where you see a bunch of fire.  Cool them
down with Ice Eggs and grab the Jinjo that was trapped.

Jinjo 4: In the middle of Spiral Mere, theres a Jump Pad and a Jinjo on a high
ledge use the jump pad to reach the Jinjo

Jinjo 5: In the middle of the Spiral Mountain thats west of Gruntys lair, go up
it.  When you see the Jiggy switch there should be a Jinjo right next to it.

JiggyWiggy's Jiggy Requirements:

Farm Heights: 1

Breegull Beach: 6

Bad Magic Bayou: 14

Spiller's Harbor: 26

Freezing Furnace: 39

Grunty's Lair: 50

Hollow Honeycomb 2: Go near Honey B's hive, and to the left is a jump pad.  Use
it and walk to the right.  On top of Honey B's Hive is a Hollow Honeycomb

Honey B's Honeycomb Requirements:

5 Health = 2 Hollow Honeycombs

6 Health = 4 Hollow Honeycombs

7 Health = 8 Hollow Honeycombs

8 Health = 12 Hollow Honeycombs

*==============================================*
|11.Jump into Grunty's Lair and ending the game|
*==============================================*

Ready for the final boss?  All right then, first go to JiggyWiggy's temple and
open the place, which will be a major 50 Jiggies.  If you don't enough go back
in the walkthrough and get some stuff you missed.  I also recommend you collect
all of the Hollow Honeycombs, which aren't hard to collect at all.  Then you
need to go to the top right of map where all that fire is.  End all the fire
with your ice eggs then shoot an ice egg into that hole.  Before you do make
sure you melt that ice block with a fire egg that has a jump pad under it. 
When you shoot an egg into that hole, run down to the jump pad, use it and then
when you reach the second jump pad jump on it onto the hat before the time runs
out.  Then enter on the boss pad.

The first Grunty isn't that difficult.  The first 3 times simply dodge her. 
When she stops, and her shield is gone, hit her.  After you have her down to 6
health, The next 3 times she will stand still and shoot rays at you.  Dodge
them... then she will jump and try to stop you, after she's down and her
shields gone hit her some more.  The last 3 she will fly and shoot down lots of
rays down onto the ground.  Make sure they don't hit you and hit her when she
stops and her shield's gone.  After that use the jump pad in the front and take
a few questions.  And sometimes you have to play a mini game and win.  Get 2/3
right to advance on to Klungo... if you don't get 2/3 right you have to face
the first Grunty again!

This Klungo is the hardest yet.  At first he's just like the other ones, dodge
his potions; hit him when his spell is gone.  The second one he will summon
enemies, theres 2 kinds, a regular ghost (that dies to fire eggs) and a fire
ghost (that dies to ice eggs).  It's always different, so make sure your
shooting the right eggs.  After that simply do the same thing you did the first
time.  After that he will summon more monsters, same kinds as last time. 
Except they are faster.  Then he throws more potions to you like crazy, make
sure you do not get hit, and hit him when the shield is gone, then you take
another quiz, this time you need to get at least 5/9 right.  If you don't then
you got to face Klungo again...

After that you are summoned to the top of the tower, where you face Grunty for
the last time.  The first 2 times she just runs around and you need to dodge
her.  Hit her and after she's hit her ghost that flies out of the machine or it
wont count!  The next 2 she will jump up and down.  Best bet is to talon tront
and avoid her jumping on you.  When she stops hit her and her ghost.  The next
2 she shoots more rays to you and then stomps on you.  Hit her 2 more times and
then she will fly and shoot rays like crazy on the ground.  When she stops hit
her and hit her ghost like all the other times.  After that she shoots a ray
that is homing.  Go into talon tront mode and run away from it, but make sure
not to bump into Grunty because she is running as well.  After that her suit
will break and her ghost will be out.  The last 2 times she makes clones of
herself, you must hit the right one or else you will get hurt... to determen
which one is the right one I would say is either the last one to move, or the
one that moves the slowest. after you do that, you've won!

After that, she sends herself back to the present time and goes back into her
body that's still under the bolder.  Klungo then starts doing what he was doing
before --- budging the boulder.  Grunty then asks Klungo to send a note to her
sisters in Cauldron Keep to rescue her. Mumbo sends Banjo back to the present
time as well, but it creates a bunch of Banjo Clones! (Ha ha).  It wont be for
another 1 year and 10 months till Grunty returns in Banjo-Tooie...

Theres also fun during the credits, theres a slide mini game where you can
collect the gold coins needed to play the arcade at Spillerston.  Collect as
much as you can (at least 160).  If you don't get 160 the first time beat
Grunty again and then get the rest you need.  Then you have completed the game,
congratulations!  To get the mini game information go to section 14.

	
*===================*
|12.Quick Move Guide|
*===================*

Move 1: Pack Whack (10 Notes/Spiral Mountain)
While standing still push B to send the pack slamming down on the ground.

Move 2: Swimming (25 Notes/Cliff Farm)
When theres a spring of water or you see bubbles on the water, push R to
submerge and you will be underwater! Push A to swim higher and the control pad
to move (of course).  Be careful though, because you have a limited air supply.

Move 3: Climbing (40 Notes/Cliff Farm)
When you see a bunch of vines or anything else you can climb simply walk up to
it, and move up down left or right and push A to jump off.

Move 4: Rolling (60 Notes/Cliff Farm)
While running, push B to do a roll attack.  This can be used to also press
switches.

Move 5: Flip Jump  (0 Notes/Breegull Beach)
Kazooie teaches you this move when you rescue her.  Simply hold R and push A to
have a big jump.

Move 6: Normal Eggs (80 Notes/Breegull Beach)
Hold L and push B to get into Egg Aiming mode.  You can move and jump with A,
and switch eggs with R. To shoot the egg selected push B. Normal eggs are
really basic but you can carry 25 eggs and show enemies who's boss!

Move 7: Feathery Flap (110 Notes/Breegull Beach)
This move can give banjo a jumping boost.  Simply jump with A like you usually
do, and press A gain to hover for a few seconds.

Move 8: Talon Tront (140 Notes/Breegull Beach)
Kazooie's legs can become useful with this move.  Hold L then push R to get
into talon tront mode.  You can go up steeper slopes, run faster, although you
can't attack in this mode. To get out of it simply press L.

Move 9: Rat-a-Tat-Tat (210 Notes/Bad Magic Bayou)
Jump and press B to make Kazooie tap anything in her way.  This is the most
powerful attack in the game besides wonder wing.

Move 10: Bill Drill (170 Notes/Bad Magic Bayou)
Jump in the air and push L to drill the ground below Banjo.  This can be used
to break certain blocks and shake things out of trees.

Move 11: Battery Eggs	(260 Notes/Bad Magic Bayou)
These are brand new eggs that haven't been seen before!  These give enemies a
shock and can be used to charge things up, and can carry up to 15.

Move 12: Wonder Wing: (350 Notes/Spiller's Harbor)
Find a Gold Feather pad to activate wonder wing.  You will be invincible for a
limited amount of time, and it takes 1 gold feather for about 1 second.   To
end it simply press R.  You can carry up to 25 gold feathers.

Move 13: Jump Pad (370 Notes/Spiller's Harbor)
If you can't jump high enough even with Feathery jump, find a jump pad and
simply jump on it to have a big boosted jump.

Move 14: Ice Eggs: (410 Notes/Spiller's Harbor)
Chill out (Pun Intended, a very bad one) with Ice Eggs.  These can be used to
end fires and freeze enemies, kills fire based enemies in 1 hit, and you can
carry up to 20.

Move 15: Fire Eggs (470 Notes/Freezing Furnace)
Fire eggs can be used to melt icy objects, and can kill ice-based enemies in 1
hit.  You can carry up to 10 of these.

*=============================*
|13.Quick Transformation Guide|
*=============================*

Mouse: This can be used to craw through small places, and chew on things to get
them out of the way, or move switches. It is also very fast, but it cannot
create any damage to enemies though.

Candle: You can become the candle to go straight into dark places Banjo can't
usually go into.  Also can be used to burn candles or icy objects. Also attack
baddies with the burn attack by pressing B.

Octopus: The Octopus can be used to go into dangerous waters Banjo can't
usually go into.  The Octopus can also go into small pipes, and attack baddies
with its water gun by pressing B.

Tank: The tank can go break down large metal doors, and kill enemies with ease.
 Attack with the cannon attack by pressing B, although it cannot jump.

*========================*
|14.Quick Mini Game Guide|
*========================*

After you beat the game and get at least 160 coins, go to Spillerston and play
the arcade.

Egg Scramble (20 Coins)
This mini game you go down a slide, you must collect all the eggs in order to
win, theres 12 in all, make sure not to hit the spikes or you will spin out.

Sheep Dip (40 Coins)
The sheep need to get fished out!  Use the control pad to move Banjo, and Hold
B to cast the net, and the longer you hold B, the farther it goes.  Try to get
a high score!

Battle Boats (60 Coins)
Its an all out brawl when you and 3 computer players fight over a chest.  You
must hold onto the chest the longest, hold A or B to move, and L/R to shoot
cannons at other players to spin them out. Try to hold onto the chest for a
full 60 seconds!

Grubby Chute (80 Coins)
This is similar to Egg Scramble, except you can collect more than 20 thus
making it a game to get the highest score.  Like Egg Scramble, avoid spikes,
collect the grub.

Magic Angler (100 Coins)
This is similar to Sheep Dip, but there are snippets that if you hook onto them
they will attack you.  The controls are the same as Sheep Dip, just don't try
to get hurt and get a best score!

Slide 'O Fear (120 Coins)
You must race against a parachuting mouse, go over the zip pads to go faster,
make sure you odnt hit the oil either, see how FAR ahead you can get of the rat!

Frozen Fish (140 Coins)
This is basically the same as Magic Angler, but a twist- you cant see what you
fish up until you fished it up!  So be careful and just fish at all places. 
Try to get a high score.

Snowy Sleds (160 Coins)
The controls are the same as battle boats, but this time you must collect the
little Icy guys, and more than the rats collecting.  It doesnt keep score sadly
so you cant get a "best score"...

*==============*
|15.Enemy Guide|
*==============*

*===================*
|16.Quick Boss Guide|
*===================*

Cliff Farm: The first Klungo is really easy.  Just dodge the potions he throws
at you, and hit him when his shield his gone.  He throws more potions every
time you hit him.  Hit him 3 times and your done.

Breegull Beach: The first Grunty is easy as well, the first 3 times you hit her
just dodge her when she tries to ram into you.  When she stands still and her
shield is gone hit her.  After you do that 3 times, she will try to stomp on
you, just avoid it and hit her when she stops and her shield disappears.  Hit
her another 3 times then she will leave and you can rescue Kazooie

Bad Magic Bayou: Its Klungo again and he's pretty easy. He will turn invisible
and chase you, as well as throw potions at you.  When he is invisible and he
has no shield around him simply hit him.   Since you cant see him roll around
the area where he just was before he disappeared.  Do it 3 times and he will
give up for now...

Spiller's Harbor: This is a Grunty shootout with Ice Eggs.  Shoot Grunty with
ice eggs on the red metal parts of her body.  You can break any 6 of them in
any order.  The parts include her Hat, right arm, left arm, her shoulder, her
belly, and just under her face.  Break all of them and she will leave once
again.

Freezing Furnace: Klungo's back and harder naturally.  He's still throwing
those potions and getting invisible.  After you hit him once when the shields
gone 2 sludge monsters will go out of the pipes, shake them off with the
control pads.  He'll throw more potions and dodge them.  When he's invisible
again hit him.  He will do it again the last time but it will be 4 monsters and
he will throw more potions.  Hit him when the time is right and you're done
with this area.  Also be careful because it's very slippery here.

Grunty's Lair: The first Grunty isn't that difficult.  The first 3 times simply
dodge her.  When she stops, and her shield is gone, hit her.  After you have
her down to 6 health, The next 3 times she will stand still and shoot rays at
you.  Dodge them... then she will jump and try to stop you, after she's down
and her shields gone hit her some more.  The last 3 she will fly and shoot down
lots of rays down onto the ground.  Make sure they don't hit you and hit her
when she stops and her shield's gone.  After that use the jump pad in the front
and take a few questions.  And sometimes you have to play a mini game and win. 
Get 2/3 right to advance on to Klungo... if you don't get 2/3 right you have to
face the first Grunty again!

This Klungo is the hardest yet.  At first he's just like the other ones, dodge
his potions; hit him when his spell is gone.  The second one he will summon
enemies, theres 2 kinds, a regular ghost (that dies to fire eggs) and a fire
ghost (that dies to ice eggs).  It's always different, so make sure your
shooting the right eggs.  After that simply do the same thing you did the first
time.  After that he will summon more monsters, same kinds as last time. 
Except they are faster.  Then he throws more potions to you like crazy, make
sure you do not get hit, and hit him when the shield is gone, then you take
another quiz, this time you need to get at least 5/9 right.  If you don't then
you got to face Klungo again...

After that you are summoned to the top of the tower, where you face Grunty for
the last time.  The first 2 times she just runs around and you need to dodge
her.  Hit her and after she's hit her ghost that flies out of the machine or it
wont count!  The next 2 she will jump up and down.  Best bet is to talon tront
and avoid her jumping on you.  When she stops hit her and her ghost.  The next
2 she shoots more rays to you and then stomps on you.  Hit her 2 more times and
then she will fly and shoot rays like crazy on the ground. When she stops hit
her and hit her ghost like all the other times.  After that she shoots a ray
that is homing.  Go into talon tront mode and run away from it, but make sure
not to bump into Grunty because she is running as well.  After that her suit
will break and her ghost will be out.  The last 2 times she makes clones of
herself, you must hit the right one or else you will get hurt... after you do
that, you've won!


*==============================*
|17.Glitches and other Oddities|
*==============================*
Yes, believe it or not, there are glitches in this game as well as weird stuff
that no one can explain.  No one is perfect even Rareware. So have fun playing
with parts of the game Rareware didn't intend you doing!

Graphic Artist's Grafiti: Found by Coolboyman and Subdrag
Go into Honey B's hive and at the top left of the hive, jump, you should see
the letters "D" and "H". What is this?  Well theres a graphic artist called D.
Hinkston that thought it would be cool to leave his initals in her hive.

Total Screen Screwup: Found by seanbi94
This has to be the biggest glitch in the entire game, and Icyguy found the
first part of it the day he bought the game which is when it first showed up on
US shelfs! In breegull beach, go to the white breegull and make sure the clam
(Yum-Yum) is near you, when your talking to the breegull wait for him to attack
you.  When you do that the map will not move when you move but the objects such
as eggs and enemies will move too!  It only gets wierder... go to Mumbo's Skull
thats really close to the white breegull, it mgiht be hard to find because the
map doesnt move, but its between the 2 egg nests to the right of the white
breegull.  When your in go up as far as you can and talk to Mumbo (Even though
you cant see him).  When it asks you to select "Yes or No" for a
transformation, things get really glitchy.  The graphics get all scrambeled up,
see for yourself!  Transform into an animal, even though you cant see the
selection.  When you do that, exit the skull and go back.  The map scrolling
problem will be fixed, talk to the empty chair and turn back into Banjo.  Some
second layer turfs on the map you will go UNDER instead of OVER!  Its really
really really weird...  have fun with this code!

Cliff Farm Pop up: Found by "BanjoKazooie64"
In Cliff Farms climb up all the ladders. There should be 3 Whiplashes at the
top of the hill. Go out to the furthest tip of land towards yourself. Now just
walk off the tip straight going south. You land behind the tree right? Now do
the same think except jump off. Banjo will pop up from beneath the ground!!

Shadow wierdness: Found by... everyone
If you stand on a small object your shadow will be on the wrong layer of land.

Edge of Couch ain't layered: Found by Coolboyman
Go into the room with all the boom boxes in Spillers Harbor.  Go to the edge
couch on the left side of the room.  You should beable to jump right through
part of the edge... weird...


*=======================*
|18.Action Replay Cheats|
*=======================*
So you want to cheat, and with a device? You cheating bastard, I thought I knew
you better than that... oh well, if you want to cheat, then how am I going to
stop you.  Just humor me and beat the game regularly first then cheat if you
want to, alright? (Gameshark coming soon)


AR v3:

Enable Code (MUST BE ON) Found by Kenobi
0BF85FAC D340DFFB
EB758FE2 783282E7

Ones below were found by Icyguy (AIM:Icyguy900)

Infinite Air:
97FFDF24 D950B399
48DBE08B D897F659
851AD937 EA78B986

Unlimited Blue Eggs:
5417F129 8674BC4A
09CF24DA D95F6AE6
DD50D600 CBA53105

Unlimited Battery Eggs:
A900B22E FC2DE0BE
EA758A75 5D49570F
7F5A4C58 8EAC2AB4

Unlimited Ice Eggs:
762E3B40 D91989E3
377673DB C92D0A2F
2BEE5AA6 58DD6E3E

Unlimited Fire Eggs
8DC2F3AE 3998B846
272366DD 97936BF4
A3F5F4D7 5EFF19B1

Unlimited Gold Feathers:
0BD86595 58D5B431
69B852F9 B2DD1857
EF38AD5E 5FF9E0D9

These below were found by Subdrag and Icemario from the Rarewitchproject

Infinite Health
ED55D6EC B93C43BF

All moves
2CBA1E26 0227E912
6E850630 F4C6FC62

Always play as Banjo
7C412E08 B29935EA

Always play as Mouse
BBB09E51
C3CC525E

Always play as Candle
E29A3FC6 277B559F

Always play as Tank
B107A9F6 D115FBFB

Always play as Octopus
891499D1 378B671A

Shock Spring from Anywhere (Press L + R Simultaneously)
3C91BB1D 97E77050
E67BF3EA E31C3536
9174CE04 A1393CA0

VBA Codes: (YOU CAN ONLY USE THESE CODES WITH VISUAL BOY ADVANCE, NOT WITH AN
ACTION REPLAY!)
Found by Subdrag & IceMario

Exit Modifier
03002900: 0000XXYY

XX = Primary Digit
YY = Secondary Digit []

00 crash?
01 Spiral Mountain[08 fall out of water][09 fall from land]
02 Spiral Rise [0C at Grunty warp to final boss fight]
03 Spiral Mere [08 and up crash?]
04 Grunty's Quarry [05 - falling death at grunty's quarry]
05 Cliff Farm
06 Farm Heights
07 Mumbo's Pad[00 - odd, appears like when you first warp in cut-scene back in
time, that
text from bozzeye only out of mumbo][01 and up crash?]
08 Honey B's Hive
09 Breegull Beach
0A Breegull Lagoon (walking on warp)
0B Chilly Chasm
0C Bluff Barn
0D Crash?
0E Breegull Peak
0F crash?
10 Freezing Furnace
11 crash?
12 Grunty Industries
13 Final Boss [00 boss][01 top tower no grunty][02 crash?][03 at quiz game, can
play!][04 and
up crash?]
14 Monster Manor
15 Bad Magic Bayou
16 Furnace Stores
17 Spiller's Harbor
18 Castoffs Castle
19 Seaman's Lodge
1A Mucky Passage
1B Bilge Haven
1C Spillerston
1D Crash?
1E JiggyWiggy's temple
1F Cliff Falls Pool (walking on warp)
20 Creepy Corridors
21 Blistering Buttons [02 Lava Jetty]
22 Tread-Careful Copse [01 vapor scrubs]
23 Banjo's House (not sure why, but there's an invincibility feather here under
big
tree) [00/01 near house][02 - at rock][03 and up crash?]
24 crash?
25 Breegull Breach
26 and up crash (?)

These were found by Kenobi:
Play BKGR in Other Languages!!!
00200320 0000000X

0 : English
1 : French
2 : Spanish
3 : German
4 : Italian

BKGR Debug Menu! (Found by seanbi94)
God Mode: 00201370 00000001  (you will still lose health, but when you run out
it will automatically be refiled, nice!)
Debug Info Display Mod: 00201388 000000xx (replace it with a digit and see what
happens!)

E mail me codes and ill put them on here, make sure they work 100% though.


*-------*
|19:Beta|
*-------*
Like all games, there are things that just didnt quite make it to the final
version, so this section will compare beta and alpha things of the game that we
currently know

*-----------*
|20:Hacking |
*-----------*
This game has been waiting to be hacked for 2 1/2 years, and now its ready to
be hacked to the fullest extreme.  These are simply intesting facts and stuff
you can toy around with which you would never think of doing ^_^.

*===========*
|21: Credits|
This document is Copyright 2006 sean bird. It is not to be distributed in
any form without the permission of the author. The author of this document is
not affiliated with the creators of this game in any way. The latest version of
this document can be found at www.cheatcodes.com.

GUIDE INFORMATION

Author:   sean bird
E-mail:   seanbi94@netscape.net
System: Game Boy Advance
 Updated:7/18/06

Sites allowed to use this FAQ:
GameFAQS.com
Cheatcc.com

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