Complete Walkthrough - Guide for Final Fantasy XIII-2
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SPLIT INFINITY PRESENTS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Don't forget to click on 'RECOMMEND' button at the top of this guide! My YouTube channel: www.youtube.com/user/SplitPlaythru Come! Subscribe to my videos for better games' experience! ------------------------------------------------------------------------------- Name of game: Final Fantasy XIII / [NTSC-J] Type of guide: Complete Walkthrough / FAQ Platform: Playstation 3 Version: Serah, released on 5th January 2011 Authors: Damir Kolar (Split Infinity)Copyrighted to: (c) Damir Kolar (Split Infinity) - All rights reserved Made in: MS Word, Courier New, Font Size 10, Chrs/Line 79 Best viewed: MS Word, Courier New, Font Size 10, Chrs/Line 79 ------------------------------------------------------------------------------- If you like this guide, be sure to drop me an e-mail and tell me about it. The only thing this guide cannot do is play the game for you. On SplitPlaythru's youtube channel you can find the entire video walkthru! =============================================================================== =============================================================================== 01.) LATEST UPDATES - G0100 =============================================================================== =============================================================================== - Version Serah (5th January 2012) # Contains full walkthru from start of game 'til Episode 4 AF200 Augusta Tower. =============================================================================== =============================================================================== 02.) LEGAL INFORMATION - G0200 =============================================================================== =============================================================================== This document is copyrighted to me, Damir Kolar (Split Infinity). It is intended for *PRIVATE* use only. It cannot be used in ANY form of printed or electronic media involved in a commercial business, in part or in whole, in any way, shape, or form. It cannot be given away freely, as bonus or prize, it can't be given away with the game and so on. It cannot be used for profitable or promotional purposes, regardless of the situation. Breaking any of these rules is in direct violation of copyright law. This document is protected by copyright law and international treaties. Unauthorized reproduction and distribution of this document, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law. Any characters, names, places, or miscellaneous objects are copyright of their respective companies. If you are a webmaster of the site that wishes to post this document, you may do so under one condition - you must e-mail me first for permission. If permission is granted, you cannot change a single character of this document, and you must leave it in txt format. PERMISSION WILL *NOT BE GRANTED* TO FAN BASED WEBSITES. *ONLY* following sites can host this guide: - www.gamefaqs.com - www.neoseeker.com =============================================================================== =============================================================================== TABLE OF CONTENTS =============================================================================== =============================================================================== If you need to find something quickly, press and hold CTRL (Control), then press F button. This will bring up 'Find and Replace' box. In it type the word you're looking for and you should be taken to it immediately. This is much faster than scrolling through entire guide. For your convenience I've inserted special search codes near every section to help you easily hop on to that section by using search code provided. Each search code will appear only twice in whole guide - thus getting stray hits will be impossible. ------------------------------------------------------------------------------- SECTION NUMBER AND NAME | CODE | WHAT IS IT ABOUT? ------------------------------------------------------------------------------- 01.) Latest Updates | G0100 | Read what was added in last update. 02.) Legal Information | G0200 | Copyright protection and legal info. 03.) Abbreviations | G0300 | What do abbreviated words stand for...? 04.) Status Changes | G0400 | Explanation of status changes. 05.) Video References | G0500 | Video walkthru. ------------------------------------------------------------------------------- 06.) Walkthrough | G0600 | Guide from start to finish. | WLK01 | AF??? Valhalla | WLK02 | AF003 New Bodhum | WLK03 | AF005 Bresha Ruins (Wild OOparts) | WLK04 | AF010 Yaschas Massif | WLK05 | AF200 Oerba (Wild OOparts) | WLK06 | AF01X Yaschas Massif | WLK07 | AF??? Between time and space | WLK08 | AF300 Sunleth Waterscape (Wild OOparts) | WLK09 | AF??? Archylte Steppe (Wild OOparts) | WLK10 | AF300 Sunleth Waterscape | WLK11 | AF??? Coliseum | WLK12 | AF300 Sunleth Waterscape | WLK13 | AF??? Between time and space | WLK14 | AF??? Xanadu (Wild OOparts) | WLK15 | AF400 Academy | WLK16 | AF200 Augusta Tower (Wild OOparts) | WLK17 | AF300 Augusta Tower | WLK18 | AF200 Augusta Tower ??.) Past Revisions | G??00 | History of this guide resides here... ??.) Credits | G??00 | All who contributed... Thank you. ------------------------------------------------------------------------------- =============================================================================== =============================================================================== 03.) ABBREVIATIONS - G0400 =============================================================================== =============================================================================== ------------------------------------------------------------------------------- ABS --------------------------- absorb acc ------------------------ accessory AOE ------------------- area of effect ATBG -------- Active Time Battle Gauge SRG -------------------- Stagger Gauge CA --------- Cinematic Action Sequence cca --------------- in rough estimates CG ----------------------- Chain Gauge chr ----------------- single character chrs ------------- multiple characters CP ------------------ Crystogen Points cross --------------------- crossroads E ------------------------------- east EG ----------------------- enemy group esp ----------------------- especially EXP ---------------- Experience points FOE --------------- field of encounter HC --------------------- Historia Crux HLV --------------------------- halves HP ------------------------ Hit Points IMM --------------------------- immune KI -------------------------- Key Item LT ---------------------- Live Trigger MAG ----------------- Magic Power stat MC ---------------------- Moogle Clock N ------------------------------ north na -------------------- not applicable NE ------------------------- northeast NS ------------------- nothing special NW ------------------------- northwest PS ----------------- preemptive strike rephy -------- regular physical attack RF -------------------- reinforcements RST ------------------------ resistant S ------------------------------ south SD --------------------- Synchro Drive SPN ----------------------- save point SE ------------------------- southeast STR -------------------- Strength stat SW ------------------------- southwest TB --------------------- treasure ball TC --------------------- treasure cube TM --------------------- Target Marker VS ---------------------------- versus W ------------------------------- west WKN ------------------------- weakness ------------------------------------------------------------------------------- =============================================================================== =============================================================================== 05.) STATUS CHANGES - G0500 =============================================================================== =============================================================================== THIS SECTION IS STILL UNDER CONSTRUCTION. Certain buffs can only be cast by captured monsters (like Enwater, for example), and until I find out an enemy capable of casting Bravera, or Faithra, those buffs (and debuffs) won't make it to the list. The game features 13 buffs (positive status changes) and 14 debuffs (negative status ailments), which I have confirmed to exist in the game. Buffs are: Bravery, Faith, Haste, Protect, Shell, Vigilance, Veil, Enfire, Enfrost, Enthunder, Enwater, Regen (enemy only), Auto-Life (enemy only). Debuffs are: Debrave, Pain, Defaith, Fog, Slow, Daze, Deprotect, Deshell, Curse, Poison, Dispel (enemy only), Imperil, Doom, Blood Damage. You can have up to 8 buffs and/or debuffs applied to one target at once. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ABBREVIATIONS IN STATUS CHARTS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- STATUS - name of status EFF - effects of status change/ailment CUR - how can the status change/ailment be removed PRE - equipment that prevents the status change/ailment INF - magic and equipment that bestows the status change/ailment -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- POSITIVE STATUS CHANGES [BUFFS] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- BRAVERY EFF | Increases target's STR by ??% for a period of time, increasing | physical damage done to enemies. Also affects Ravager's | Strike-type skills. | Cannot coexist with Debrave. CUR | Debrave, Dispel, KO. PRE | --- INF | Bravery. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FAITH EFF | Increases target's MAG by ??% for a period of time, increasing | magic damage done to enemies. Also affects Saboteur's skills and | increases amount of HP recovered by Medic's skills. | Cannot coexist with Defaith. CUR | Defaith, Dispel, KO. PRE | --- INF | Faith. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HASTE EFF | Increases target's ATBG recharge rate by 50% for a period of time. | Cannot coexist with Slow. CUR | Slow, Dispel, KO. PRE | --- INF | Haste. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - VIGILANCE EFF | Increases target's success rate of using skills and reduces the | likelihood of target's actions being interrupted by the enemy for | a period of time. | Cannot coexist with Curse. CUR | Curse, Dispel, KO. PRE | --- INF | Vigilance. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ENFIRE EFF | Adds fire element to attacks and increases fire damage dealt by | those attacks for ??% for a period of time. | Cannot coexist with Enfrost, Enthunder, Enwater. CUR | Enfrost, Enthunder, Enwater, Dispel, KO. PRE | --- INF | Enfire. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ENFROST EFF | Adds ice element to attacks. and increases ice damage dealt by | those attacks for ??% for a period of time. | Cannot coexist with Enfire, Enthunder, Enwater. CUR | Enfire, Enthunder, Enwater, Dispel, KO. PRE | --- INF | Enfrost. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ENTHUNDER EFF | Adds lightning element to attacks and increases lightning damage | dealt by those attacks for ??% for a period of time. | Cannot coexist with Enfire, Enfrost, Enwater. CUR | Enfire, Enfrost, Enwater, Dispel, KO. PRE | --- INF | Enthunder. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ENWATER EFF | Adds water element to attacks and increases water damage dealt by | those attacks for ??% for a period of time. | Cannot coexist with Enfire, Enfrost, Enthunder. CUR | Enfire, Enfrost, Enthunder, Dispel, KO. PRE | --- INF | Enwater. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PROTECT EFF | Target takes ??% less damage from all physical attacks for a | period of time. | Cannot coexist with Deprotect. CUR | Deprotect, Dispel, KO. PRE | --- INF | Protect. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SHELL EFF | Target takes ??% less damage from all magic attacks for a period | of time. | Cannot coexist with Deshell. CUR | Deshell, Dispel, KO. PRE | --- INF | Shell. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - VEIL EFF | Increases target's status ailment resistance by 50% for a period | of time. CUR | Dispel, KO. PRE | --- INF | Veil. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- NEGATIVE STATUS AILMENTS [DEBUFFS] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DEBRAVE EFF | Reduces target's STR by ??% for a period of time, reducing | physical damage done to enemies. Also affects Ravager's | Strike-type skills. | Cannot coexist with Bravery. CUR | Bravery, Esuna, KO. PRE | --- INF | Various enemy skills. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DEFAITH EFF | Reduces target's MAG by ??% for a period of time, reducing magic | damage done to enemies. Also affects strength of Saboteur's | spells, and amount of HP recovered by Medic's spells. | Cannot coexist with Faith. CUR | Faith, Esuna, KO. PRE | --- INF | Various enemy skills. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DEPROTECT EFF | Reduces target's resistance to physical attacks by ??% for a | period of time, making it far more susceptible to physical damage. | Cannot coexist with Protect. CUR | Protect, Esuna, KO. PRE | --- INF | Deprotect. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DESHELL EFF | Reduces target's resistance to magic attacks by ??% a period of | time, making it far more susceptible to magic damage. CUR | Shell, Esuna, KO. PRE | --- INF | Deshell. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POISON EFF | For a period of time target takes continuous damage over time at a | rate of 1% of MAX HP lost per 3 seconds. Can inflict KO if not | treated. CUR | Antidote, Esuna, KO. PRE | --- INF | Poison. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - IMPERIL EFF | For a period of time, reduces target's elemental resistance by one | level in following order: | absorb -> immune -> resistant -> halves -> normal -> weakness. | As for your chrs, they take double damage from all | elemental-based attacks. CUR | Wax, Esuna, KO. PRE | --- INF | Imperil. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SLOW EFF | Reduces target's ATBG recharge rate by 50% for a period of time. CUR | Haste, Esuna, KO. PRE | --- INF | Slow. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOG EFF | Seals target's magic abilities for a period of time. CUR | Mallet, Esuna, KO. PRE | --- INF | Fog. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PAIN EFF | Seals target's physical abilities for a period of time. CUR | Painkiller, Esuna, KO. PRE | --- INF | Pain. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CURSE EFF | For a period of time, causes target's actions more likely to fail, | and increases the likelihood of enemy's actions not being | interrupted by the target. CUR | Holy Water, Vigilance, Esuna, KO. PRE | --- INF | Curse. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DAZE EFF | For a period of time, renders target immobile, halting target's | actions completely. Target sustains double damage from next | damaging attack, which also unstuns the target. CUR | Foul Liquid, Esuna, KO. PRE | --- INF | Daze. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PROVOKE EFF | For a period of time, affected target will turn its undivided | attention solely towards the provoker, relentlessly assaulting it. CUR | --- PRE | --- INF | Provoke, Challenge. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DOOM EFF | A counter appears above the chr affected with Doom. Once the | counter expires, chr undergoes KO. Amount of time on the counter | can be extended by setting Battle Speed to [Slow] in config menu. CUR | --- PRE | --- INF | Various enemy skills. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BLOOD DAMAGE EFF | Target's MAX HP is permanently reduced until end of battle, at | which point it returns to its original value. It can also be | recovered mid-battle by using Blood Potion. You can lower target's | MAX HP as far as 25% of its original value - so if target's | original MAX HP is 10000 HP, you can reduce it to mere 2500 HP. CUR | Blood Potion, KO. PRE | --- INF | Blood. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =============================================================================== =============================================================================== 05.) VIDEO REFERENCES - G0600 =============================================================================== =============================================================================== For those who require help in getting thru the game further than what the walkthru covers, here's something you could definitely use. I've made a video playthru of the entire game from start to finish. It's available here: http://www.youtube.com/SplitPlaythru =============================================================================== =============================================================================== 06.) WALKTHROUGH - G0700 =============================================================================== =============================================================================== - UNTIL I GET US VERSION, I WILL BE SKIPPING TREASURE SPOILS OF NON-IMPORTANT TREASURE BALLS AND CUBIC CHESTS (like for example 3x Potion in New Bodhum). - Add more information for Infusion submenu of Monster menu. - Add more information of Tune selection in Paradigm Pack menu. - Add more info on 3rd option of auto-creating paradigms. Wait for main menu to come up, and then choose one of following entries. - NEW GAME starts a new game - [LOAD GAME] loads a previously saved game - DOWNLOAD CONTENTS connects you to PSN - FINAL FANTASY XIII HISTORY tells you about events from FFXIII - XMB THEMES installs XMB themes which are unlocked by getting certain trophies - OPTIONS allows you to customize several options Upon selecting New Game, you can choose between [Normal Mode] or [Easy Mode]. - enemies in EM are about 20% weaker - Blood Damage in EM is automatically recovered - 5*ing a battle in NM awards Item drop 200% Up and Rare drop 200% Up bonuses - NM is associated with at least one trophy Whenever possible, I'll be playing with Serah as leader. I just love girls. PROLOGUE ============================================================= PROLOGUE WLK01 AF??? VALHALLA PROLOGUE ============================================================= PROLOGUE Enjoy the introduction scene. It is Lightning Valkyrie VS Soul E...! Eh, got taken away by likeness of the swords.=) The badass' name is Caius Ballad, and he's the main antagonist of the game. ---------------------------------- TUTORIAL! ---------------------------------- ACTIVE TIME BATTLE TUTORIAL ---------------------------------- TUTORIAL! ---------------------------------- In lower left corner of battle screen you have the following: a) ATB gauge which has 6 segments - the maximum amount. All other characters and monsters start with three ATB segments. b) List of commands. Currently you only have three: - Auto-battle will have AI choose the most appropriate action. - Abilities lets you choose commands you want to use. - Items lets you use available battle items. ATBG slowly fills from left to right. Once it is full, your leader will execute inputted commands in the order listed above the ATBG. Most commands cost one segment of ATBG, though you will also access commands which take 2, 3 or all segments of ATBG. Once you choose Auto-battle, you will have to choose the target you want to attack. Currently there's only one enemy, so choose its name and let it rip. If you choose Abilities, you can then choose which commands you want your chr to execute. Each command is added to ATBG, and you can add as many commands as there are available segments. Greyed out commands cannot be added to ATBG. Once you've selected your commands, the game will provide you with a list of possible targets. There's only one enemy, so choose its name and let it rip. Maximum amount of segments you can obtain is six. Two are obtained by upgrading Crystarium nodes, and one is obtained by purchasing chr's weapon with [ATB+1] passive ability. In lower right corner of battle screen you have several pieces of info: a) Chr's name b) Chr's current HP (if it drops to zero, chr is KOed) c) A green bar representing ratio of chr's current to MAX HP In upper right corner of the screen you have a Stagger Gauge of the targeted enemy. The game will explain it later in the game, so don't concern with it just yet. -------------------------------- TUTORIAL END! -------------------------------- ---------------------------------- TUTORIAL! ---------------------------------- PREVENTING THE ATTACKS TUTORIAL ---------------------------------- TUTORIAL! ---------------------------------- Just as you can attack enemies and sometimes prevent them from their attack going off, they can do the same to you. There are a couple of variations of how can enemies forbid or inhibit your movement. - knock your chr to the ground, after which he/she will stand up - launch your chr in the air, then he/she comes crashing down, and will stand up after a few seconds - Daze status prevents your chr from moving, and causes next attack received to inflict greater damage - Fog status prevents your chr from using attacks of magical nature - Pain status prevents your chr from using attacks of physical nature - when hit, your chr will often stagger a little, but not enough to be knocked on the ground -------------------------------- TUTORIAL END! -------------------------------- Lightning faces off VS Bahamut. Since this is first battle, it isn't terribly difficult, but you must still be careful not to get carried away. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No001 Bahamut T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- HP | CHAIN | STGGR | CP | GIL | STR | MAG | KEV | LAUNCH | CAPTURE ??? | ??? | ???% | 0 | ??? | ??? | ??? | ??? | no | no ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WIND | PHYSICAL | MAGICAL ??? | ??? | ??? | ??? | ??? | ??? ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | PROV | DSPL ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? NORMAL ----------------------------- ITEMS ------------------------------- RARE ??? | ??? --------------------------------- HINTS & TIPS -------------------------------- ??? ------------------------------- ADDITIONAL NOTES ------------------------------ None ------------------------------ GET READY! FIGHT! ------------------------------ Lightning is well equipped for the battle at hand. You can fry Bahamut with lightning raining from the sky, fill it with bullets from Light's gunblade, or in case of emergency healing totally fill your HP and at same time bestowing Protect and Shell. Bahamut, on the other hand, often swipes at Light, or breathes some fire in path of Odin. After losing about 50% HP, Bahamut roars and gets few new tricks. It can now deliver a punishing divebomb and shoot several projectiles. Take care to renew HP if they drop low and keep troubling Bahamut until the battle concludes. ------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! ----------------- CINEMATIC ACTION SEQUENCE INCOMING! - tilt left analog UP - press X (short pause before next) - MASH Square (short pause before next) - press either Square or Circle - press either Square or Circle - tilt left analog UP - press either Square or Circle - MASH X - tilt left analog RIGHT - press Circle - press X ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No002 Bahamut T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- HP | CHAIN | STGGR | CP | GIL | STR | MAG | KEV | LAUNCH | CAPTURE ??? | ??? | ???% | 0 | ??? | ??? | ??? | ??? | no | no ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WIND | PHYSICAL | MAGICAL ??? | ??? | ??? | ??? | ??? | ??? ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | PROV | DSPL ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? NORMAL ----------------------------- ITEMS ------------------------------- RARE ??? | ??? --------------------------------- HINTS & TIPS -------------------------------- ??? ------------------------------- ADDITIONAL NOTES ------------------------------ None ------------------------------ GET READY! FIGHT! ------------------------------ Lightning is again well equipped for the battle at hand. You can either fry Bahamut with lightning (yet again, hehe), unleash homing projectiles, or in case of emergeny healing totally fill your HP and at same time bestowing Haste. Bahamut can unleash Mega Flare for about 1000 damage, but it's not much to inhibit you on the path of victory. ------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! ----------------- EPISODE 1 =========================================================== EPISODE 1 WLK02 AF003 - NEW BODHUM EPISODE 1 =========================================================== EPISODE 1 This portion of the guide will feature many tutorials to get you used to the game, so bear with me. Fortunately most of the stuff remains the same as in FFXIII, so I won't have a tough job. Enter Serah, the main protagonist - and you get to control her. Serah has even less monies than Light did in FFXIII. Zero gil to start the game with is not fun at all. ---------------------------------- TUTORIAL! ---------------------------------- CAMERA CONTROL TUTORIAL ---------------------------------- TUTORIAL! ---------------------------------- Choose the appropriate camera setting for yourself (mainly for upskirt shots of Serah), which would be first option. -------------------------------- TUTORIAL END! -------------------------------- By advancing the storyline or meeting special requirements you will obtain entries into your DATALOG. ---------------------------------- TUTORIAL! ---------------------------------- MAIN MENU TUTORIAL ---------------------------------- TUTORIAL! ---------------------------------- Your main menu currently has five entries. Advancing the game will add nine more submenus for a total of 14 entries - however, I'll include them now (but the explanations will come when required!). a) PARTY PARADIGMS (edit paradigms and your paradigm pack) c) CRYSTARIUM (enhance character parameters and gain new abilities) c) MONSTERS (adorn, name, infuse, or release members of captured monsters) d) EQUIPMENT (select weapons and accessories worn by your chrs) e) CHANGE LEADER (switch between Serah and Noel as leading protagonist) f) STATUS (view detailed chr status info) g) INVENTORY (view and sort items, weapons, accessories, etc.) h) DATALOG (view various info on areas, chrs, terms, enemies, etc.) i) BESTIARY (view info about monsters you have defeated) j) FRAGMENTS (view the shards of time that you have collected) k) FRAGMENT SKILLS (view your fragment skills and their effects) l) MAP (view the map of current area) m) COSTUMES (change the appearance of Serah and Noel) n) SETTINGS (change various options) And here are options in Settings menu. - 1st option is camera type. [X axis normal; Y axis inverted] [X axis normal; Y axis normal] [X axis inverted; Y axis inverted] [X axis inverted; Y axis normal] - 2nd option is camera move speed. - 3rd option is brightness. - 4th option is text size. makes text huge. - 5th option is subtitles. Choose or . - 6th option is ???. Choose or . - 7th option is field messages in bottom left. Choose or . - 8th option is help messages. Choose or . - 9th option is battle difficulty. Choose or . - 10th option is DEFAULT BATTLE COMMAND. Choose or . - 11th option is TARGET SELECTION. Choose or . - 12th option is mini-map rotation. - 13th option is map rotation. -------------------------------- TUTORIAL END! -------------------------------- Check the door and answer LT001. Jump over obstacles by pressing Circle and head outside for LT002, then slip into the event battle. Both Serah's and Noel's starting roles are Commando, Ravager and Sentinel. Your prearranged paradigms are: COM/COM, RAV/COM, COM/SEN, SEN/SEN. The enemies you face are no threat so destroy them with extreme prejudice! ---------------------------------- TUTORIAL! ---------------------------------- LIBRA SCREEN TUTORIAL ---------------------------------- TUTORIAL! ---------------------------------- By pressing R1 you can access Libra screen of all enemies you're fighting and haven't been defeated yet. The screen is setup like this: a) Top left corner has: - Enemy's name - Enemy's current / MAX HP (by reducing current HP to zero enemy is KOed) b) Upper right corner lists negative statuses enemy is immune to. From left to right you have: - Deprotect (take more physical damage) - Deshell (take more magical damage) - Slow (enemy's ATBG fills 50% slower) - Poison (continuous damage over time) - Imperil (fire, water, thunder and ice resistances down by 1 rank) - Curse (enemy's attacks interrupted easier, own attacks interrupted harder) - Pain (cannot use physical abilities) - Fog (cannot use magical abilities) - Daze (cannot move, receive much higher damage from next attack) - Provoke (cannot be provoked by SEN) - Dispel (remove the latest buff/debuff applied [rightmost one]) c) On left side of the screen you have the following: - CHAIN RESISTANCE (how resilient the enemy is against chaining) - STAGGER POINT (amount of Stagger you must inflict before enemy staggers) - COMMON DROP is item which is dropped most of time - RARE DROP is item which is rarely dropped d) On right side of the screen you have enemy's vulnerabilities to four elements, as well as physical and magical attacks. There are six types of affinities the enemy can sport and they are: a) WHITE - none (takes full damage of the attack) b) BLUE - weakness (takes double damage from such attack) c) YELLOW - half (takes 50% less damage from such attack) d) ORANGE - resistant (damage from such attack is reduced by 90%) e) RED - immunity (takes no damage from such attack [word GUARD appears]) f) PURPLE - absorption (attack heals enemy - 30% of the usual damage) recovery) e) On bottom of the screen you have four lines of enemy information, which may provide hints as to how to battle the enemy efficiently, or warn you of enemy's special abilities. Whenever you press R1 and you access Libra screen of the enemy you haven't fought yet, everything will be filled with question marks. You need to fight this enemy a couple of times before the entries fill up with relevant information. Alternatively you can use Libra Scope item which scans all enemies in battle and reveals all info. -------------------------------- TUTORIAL END! -------------------------------- In the main menu new entries have been added: Equipment, Status and Bestiary. ---------------------------------- TUTORIAL! ---------------------------------- ATTACK CHAIN TUTORIAL ---------------------------------- TUTORIAL! ---------------------------------- Now let's talk about chain and Stagger. a) By continuously attacking the enemy, thus chaining the attacks together, you're increasing enemy's Chain gauge (evident by yellow bar being filled from left to right). b) Physical attacks add little % to CG, but they also cause CG to decrease slowly, allowing you ample time to chain together next series of attacks. c) Magical attacks add a lot of % to CG, but they also cause CG to decrease rapidly, not allowing you to string together attacks easily. d) Every enemy in the game has its own CG and it starts at 100% once battle commences. e) Once you add enough % to enemy's CG, that enemy enters STAGGER STATE. For example, an enemy you fight has CG of 300%. When battle starts, its CG begins at 100%. This means that you have to keep chaining attacks together for so long until you accumulate additional 200% towards enemy's CG. f) In Stagger the enemy is extremely vulnerable, more susceptible to status changes, takes much more damage from attacks, and cannot respond well to your attacks. Additionally, sometimes attack and/or status affinities may change in Stagger. g) Once the enemy is Staggered, bonus 100% is added to CG. In aforementioned case, CG would become 400%. h) Maximum value CG can reach is 999,9%. i) % on the CG has another effect. All of your attacks will inflict higher damage affected by the amount displayed on CG. In aforementioned case, your attacks would inflict 4x greater damage than usual. j) Once the enemy is Staggered, its CG will start to slowly deplete from right to left. Until the bar is completely gone, all additional attacks by you will keep adding % to CG. Once the bar is empty, enemy's CG returns to 100% and you have to Stagger it again. -------------------------------- TUTORIAL END! -------------------------------- There is a big commotion on the beach, so run into few enemies roaming around to get to know them better in the afterlife. ---------------------------------- TUTORIAL! ---------------------------------- PARADIGM SYSTEM TUTORIAL ---------------------------------- TUTORIAL! ---------------------------------- Your chrs have roles assigned to them and they are as follows: a) ATTACKER / COMMANDO - excels at physical combat b) BLASTER / RAVAGER - excels at magical combat c) DEFENDER / SENTINEL - draws enemy's attention and acts as a tank d) JAMMER / SABOTEUR - pesters enemies with negative statuses e) ENHANCER / SYNERGIST - protects the party with positive statuses f) HEALER / MEDIC - excels at healing the party and reviving KOed allies In lower portion of the screen you have two additions: a) PARADIGM can be accessed by pressing L1. What does it do? It allows you to change chrs' roles in battle on the fly by choosing one of predetermined setups (you can have a maximum of six setups). b) Between chr's name and numerical HP display you'll see a shortened name for chr's role - COM for Commando, RAV for Ravager and so forth. You can assign characters the most effective roles for a given situation by changing your party's paradigm. You can switch between paradigms as often as you like. Each paradigm assigns specific roles to the members of your party. These roles define the spells and abilities available to a party member, as well as their general behavior in combat. There's a wide variety of paradigms to choose from. Offensive paradigms concentrate on dealing damage to enemies, while defensive paradigms focus on party protection and healing. It is very important to shift paradigms to suit your situation. You can press left analog to scan the paradigms available and see the list of roles that each comprises. For example, the paradigm Relentless Assault is an offensive paradigm in which multiple attackers coordinate their efforts. The paradigm's two Ravagers target whichever enemy Commando attacks, with the goal of quickly filling the enemy's chaing gauge in order to stagger it. If you wish to continue using the Relentless Assault paradigm, press Circle to close the paradigm deck. If you wish to change paradigms, select a new paradigm with left analog and then press X. -------------------------------- TUTORIAL END! -------------------------------- Once you clear the beach completely, there will be some scenes. Afterwards follow Noel towards N and talk to him for LT003. ---------------------------------- TUTORIAL! ---------------------------------- MOOGLE CLOCK (ENCOUNTER) TUTORIAL ---------------------------------- TUTORIAL! ---------------------------------- When not in battle mode, a minimap is displayed in upper right corner. While prancing around, enemies will randomly spawn next to you and Moogle Clock will pop below your protagonist. Enemies are also marked on minimap as red dots. Moogle Clock comprises of two segments, green and yellow. While the counter is still green, the spawned enemies are unable to move, and you can easily secure Preemptive Strike by hitting them with chr's weapon. However, if the counter enters yellow zone, the enemies begin to move and wil try to engage battle with your chrs. If they manage to touch you, battle initiates with no advantage for either side. If MC runs out while you're still in enemy's field of encounter, battle starts as well - you will also be unable to restart the battle. If you secure the PS, a few of the enemies will get 20% bonus to their Stagger Gauges, and the party begins the battle with Haste buff in effect. Few more pointers for battles! - After the battle is won, you get: a) items, which are dropped by enemies (there's no Steal command) b) CP, which are used to purchase upgrade nodes in Crystarium c) Gil, which is dropped by enemies (huge improvement over FFXIII) - After battle is won, you will be given a star ranking. Star rank depends on: TARGET TIME - time alloted for taking out all enemies BATTLE DURATION - how quickly you defeated all enemies INITIATIVE BONUS - point multiplier (with PS you get x1,2 multiplier) POINTS PER SECOND - self-explanatory Points awarded depend on how quickly you took out the enemies, damage incurred/taken, and some other factors. - Star ranking has three uses: a) beating last boss with five stars gives you a trophy b) it influences drop rate of spoils obtained after battle - Your HP is completely recovered after each battle. - There are only three chrs' stats - HP, STR, and MAG. - There are only two types of equipment - weapons and accessories. - You can store a maximum of 999999 CP, the rest is then wasted. - If your leader is KOed, the game switches over to Noel/Serah. But if both protagonists are KOed, then the game is over. Choose top option to restart the battle by being returned to the map just before entering the battle. If you choose bottom option, you will be returned to title screen. - If the battle at hand proves too tough, simply grind out for CP. You're not restricted by some silly Crystarium levels, like in FFXIII. -------------------------------- TUTORIAL END! -------------------------------- ---------------------------------- TUTORIAL! ---------------------------------- ITEM USAGE TUTORIAL ---------------------------------- TUTORIAL! ---------------------------------- When in a pinch, items can save your day. Items can be used instantly, and using items does not affect ATBG in any way. Some items are used on all party members, and some can be used only on one. Choosing Item command will bring up a list of available battle items. Choose the one you need at the moment and then select who you want to use it on. AI can assist you by automatically putting the cursor on the one that needs it the most. -------------------------------- TUTORIAL END! -------------------------------- Go up the wooden railing, jump up the stone and proceed N, then talk to Noel for LT004. Follow him N still, and at this time Moogle's pompom will light up and he'll point to a certain treasure ball. Open it for the map of New Bodhum. Talk to Gadot for LT005. Follow Noel up the slope, and at the U-turn bag Libra Scope from TB. Cross some tree trunks and talk to Yuju for LT006, then Marquee for LT007. Go down the slope to the right of Marquee for first serious boss battle. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? Gogmagog T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- HP | CHAIN | STGGR | CP | GIL | STR | MAG | KEV | LAUNCH | CAPTURE 4200 | 90 | 120% | 300 | 450 | ??? | ??? | ??? | ??? | no ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WIND | PHYSICAL | MAGICAL normal | normal | normal | normal | normal | normal ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | PROV | DSPL - | - | - | - | - | - | - | - | - | - | - NORMAL ----------------------------- ITEMS ------------------------------- RARE Phoenix Down | ??? --------------------------------- HINTS & TIPS -------------------------------- Unremarkable. ------------------------------- ADDITIONAL NOTES ------------------------------ None ---------------------------------- SKILL LIST --------------------------------- ------------------------------ GET READY! FIGHT! ------------------------------ Switch to RAV/COM, and have Serah pump Gog full of magic until it's staggered, then switch to dual COM and rip it a new one. Boss shoots you with two rounds of Ruin and then readies giant swipe - to reduce the damage, switch to SEN/SEN. -------------------- CONGRATULATIONS! YOU ARE SERAHTORIOUS! ------------------- AF003 NEW BODHUM FRAGMENT 01/04 obtained! There's a total of 160 frags in the game - some are very easy to obtain, some are very hard or annoying (say hi to casino for me). Collecting all of them is required for secret ending. New entry has been added to main menu - Fragments. Follow Noel to the fallen meteor and examine it... Serah wakes up in a new day inside NORA's, with a couple of new additions to main menu - Party Paradigms and Crystarium. ---------------------------------- TUTORIAL! ---------------------------------- CRYSTARIUM TUTORIAL ---------------------------------- TUTORIAL! ---------------------------------- The members of your party can now develop their powers, learning new abilities, or improving attributes such as Strength, Magic, and HP. Crystarium is chr's and monster's growth chart, on which you can buy various upgrade nodes: - ABILITY NODE teaches chr/monster a new ability - AUTO-ABILITY NODE teaches chr/monster a new auto-ability - NODE which increases chr's/monster's stats depending on role/item chosen When it comes to Noel and Serah, you can purchase nodes by expending CP, which are obtained by winning battles. CP cost is small at start - only 100CP per node. But as you progress over the Crystarium, the cost for purchasing nodes increases every so often to a staggering amount of 3000+CP per node. Both Serah and Noel learn only a limited amount of skills per role. And ability XYZ on Serah's Ravager role may not be at Noel's Ravager role at all. To give an example, only monsters can come with Haste spell. Whenever you want to level up using Crystarium, you need to choose a role you want to develop. Serah's roles are COM lv2, RAV lv1, and SEN lv2. Choose to develop COM for 100CP - the next node will light up and you get a small bonus to HP and ATK, and COM is now lv3. The cost for next node increases to 120CP, and next node is bigger than the one we just purchased. Choose to develop RAV next to lv2 - expend 120CP and receive a small bonus to HP, as well as learn new ability for RAV. However, there's an additional bonus of +2 to MAG because you leveled up a role on a bigger node. Basically, depending on the role you level up when reaching bigger node, you receive a small bonus afterwards: - COM gives you additional +2 to ATK - RAV gives you additional +2 to MAG - SEN gives you additional +6 to HP - SAB gives you additional +2 to ATK OR +2 to MAG - SYN gives you additional +6 to HP OR +2 to MAG - MED gives you additional +6 to HP Next, once you're around the Crystarium grid, it levels up and you're offered up to six of the following bonuses: - additional bar to ATBG (up to twice) - special battle ability (after purchasing both ATB bars) - +20 capacity to equipping accessories (up to twice) - +10 capacity to equipping accessories (after purchasing both +20 capacities) - unlock MED role - unlock SAB role - unlock SYN role - COM role level up 1 (making it more effective) - COM role level up 2 (making it even more effective) - RAV role level up 1 (making it more effective) - RAV role level up 2 (making it even more effective) - SEN role level up 1 (making it more effective) - SEN role level up 2 (making it even more effective) - SAB role level up 1 (making it more effective) - SAB role level up 2 (making it even more effective) - SYN role level up 1 (making it more effective) - SYN role level up 2 (making it even more effective) - MED role level up 1 (making it more effective) - MED role level up 2 (making it even more effective) However, to level up monsters, you need to feed them various monster materials, obtained from battles and other means. Each time you use a required amount of items to purchase a node, monster's HP, STR and MAG will increase. Also, each item bears a small additional boost to certain stat - that can be STR, MAG, HP or all three at once. Monster materials have grades, and the required grade of material increases as you level up monsters in Crystarium. Once you're around the Crystarium grid for a monster, it levels up and you're offered one of the following bonuses: - additional bar to ATBG (up to twice) - monster's role level up 1 (making it more effective) - monster's role level up 2 (making it even more effective) Serah and Noel can reach lv99 in any of the six roles they have available. But monsters are a different story - not all of them can reach lv99, and they only have one role at any given time. For example, Pulsework Soldier's role will always be SEN. Abilities can only be used when in the corresponding role, but attribute bonuses like +4 to MAG apply across all roles. -------------------------------- TUTORIAL END! -------------------------------- Here's how I chose my roles and level up bonuses. SERAH: On bigger nodes I leveled RAV for extra MAG. At Crystarium level ups I chose RAV level up 1, RAV level up 2, Unlock MED role, Unlock SAB role, ATB LEVEL +1, SAB level up 1, SAB level up 2, ATB LEVEL +1. NOEL: On bigger nodes I leveled COM for extra ATK. At Crystarium level ups I chose COM level up 1, COM level up 2, Unlock MED role, Unlock SYN role, ATB LEVEL +1, ATB LEVEL +1, SYN level up 1, SYN level up 2. Next to Serah a cube will pop up, containing Live Trigger reward. Depending on your choices in LT events, you're awarded monster items used for adorning them. If you make poor choices, you'll get something crappy as a Potion. However, LTs have no effect on the overall story at all. Talk to Lebreau for LT008, and then head outside. ---------------------------------- TUTORIAL! ---------------------------------- MOOGLE HUNTER TUTORIAL ---------------------------------- TUTORIAL! ---------------------------------- Whenever an important item or whatever else is nearby, Moogle's pompom will light up, alerting you to it. So just follow the furball and press X (in some cases R1 is required). However, there are several concealed treasures which have a ring around them. While you're able to see these, you cannot uncover them just yet. You have to progress further in the story to unlock SP version of Moogle Hunter. -------------------------------- TUTORIAL END! -------------------------------- Go S and Moogle's pompom lights up - he darts over to some cat, so talk to it. Cat tries to escape, but Moogle keeps up just fine, so follow him to SW corner and talk to the cat again for LT009, then Noel for LT010. Also in SW corner are remains of the house where some vegetables are being grown - examine those for LT011. A bunch of kids have gathered nearby and they appear quite lively, so have a chat with them for LT012. After the scene Marquee accuses kid in orange vestment of something, and latter runs away. Finally examine the palm tree between rocks on the beach to find Lightning's knife (Serah's present to Lightning for her b-day in FFXIII) for LT013. Immediately E to the palm tree is a girl on the beach, sitting down. Talk to her to initiate a quest. Wut? ---------------------------------- TUTORIAL! ---------------------------------- QUEST TUTORIAL ---------------------------------- TUTORIAL! ---------------------------------- Yaaay, quests return for this installment of FF. They're of various kinds: - kill a monster - find an item (either in cube or dropped by monster) - complete a task - answer quiz questions Completing the quests is necessary in order to collect all 160 frags. -------------------------------- TUTORIAL END! -------------------------------- For this particular quest, a treasure cube has appeared along NW edge of the map, containing the item wanted by the beach girl. Now follow the stupid kid, until you catch up to him. Spank him with LT014 (X) and LT015 (Triangle) so he leaves, and then chalk it up with LT016. Follow Noel down the ledge and before stepping on the beach, you can talk to him for LT017. Enter New Bodhum for a scene at the pier, and then walk into Serah's room. Examine the mirror to obtain OOparts. Walk outside for a scene and then depart for the crater on very N. Along E edge of the map a new path has opened because the water receded. On the very same spot as you fought Gogmagog... ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? ab Gogmagog T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- HP | CHAIN | STGGR | CP | GIL | STR | MAG | KEV | LAUNCH | CAPTURE 4200 | 90 | 120% | 300 | 450 | ??? | ??? | ??? | ??? | no a 4200 | 90 | 120% | 300 | 450 | ??? | ??? | ??? | ??? | no b ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WIND | PHYSICAL | MAGICAL normal | normal | normal | normal | resist | resist a normal | normal | normal | normal | normal | normal b ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | PROV | DSPL - | - | - | - | - | - | - | - | - | - | - NORMAL ----------------------------- ITEMS ------------------------------- RARE Phoenix Down | ??? --------------------------------- HINTS & TIPS -------------------------------- Unremarkable. ------------------------------- ADDITIONAL NOTES ------------------------------ None ---------------------------------- SKILL LIST --------------------------------- ------------------------------ GET READY! FIGHT! ------------------------------ A small alteration in boss tactic starts by boss making itself resistant to both physical and magical damage. Until you stagger it, you deal 10% of usual damage only. Make RAV/COM combo and press the attack until Gog is staggered, at which point its shield dissipates and boss again takes full damage from all attacks. Combine into COM/COM for swift dispatch, and heal with Potions if HPs are low. -------------------- CONGRATULATIONS! YOU ARE SERAHTORIOUS! ------------------- AF003 NEW BODHUM FRAGMENT 02/04 obtained! KWEH! Look, it's a chocobo, and very soon too! Approach the chocster and press L1 to ride it. Doing so will expend 1 Gysahl Greens from your inventory, and you can ride yellow chocobo for unlimited amount of time. There's also the red version, which continuously drains your supply of Gysahls while riding it. While riding a chocobo, all random battles are void (except event battles and fights against enemies that you actually see), you can examine TBs and TCs, talk to people and use a shop. Pressing Circle causes chocobo to jump, and L1 dismounts the bird. Anyways, mount the chocster and ride it back to New Bodhum to the girl near the beach. Hand over the item she needs for AF003 NEW BODHUM FRAGMENT 03/04! Also ensure that you cover 100% of the map (needed for a quest later in the game). Oookay, now head for time gate in the crater and use it to welcome Historia Crux, a time machine of sorts. At LT018 press Triangle to continue - AF005 Bresha Ruins is unlocked! Here's a completed shabby ASCII map of Historia Crux. AF300 AT AF400 SW AF010 VP | | | AF01X YM -- AF??? XA AF100 YM AFXXX AT | | | | | AFXXX OE ------+ AF??? TS -- AF400 AC -- AF200 AT ---+--- AF4XX AC | | | | AF200 OE | AF300 OE AF??? TS | AFXXX AS | | | AF010 YM | | AF??? CL AF400 OE | | | | | | AF003 NB -- AF005 BR ---+--- AF300 SW --+-- AFXXX SW AFXXX NB --+ | | | | AFXXX CO AF300 BR AF??? AS AF100 BR -- AF700 SW | | | | | AF110 YM AF200 VP AFXXX SW --+ | | +-- ????? ?? AF700 NB | | ????? ?? AF500 AC Key: NB - New Bodhum SW - Sunleth Waterscape | VA - Valhalla CO - Coliseum AF??? VA BR - Bresha Ruins AS - Archylte Steppe YM - Yaschas Massif XA - Xanadu OE - Oerba AC - Academy AT - Augusta Tower VP - Vile Peaks SW - Spoiler world TM - Between time and space Note: The hexagons to the extreme left on Historia Crux are DLC content. There are three types of warp gates. - Blue warp gate can only be activated by using Wild OOparts on it. There's 10 blue warp gates in the entire game and just as many Wild OOparts. - Orange warp gate requires a very specific OOparts which is obtained during the course of the game. - Black warp gate is always activated, and it's the warp gate you use to arrive in specific timeline. EPISODE 2 =========================================================== EPISODE 2 WLK03 AF005 - BRESHA RUINS EPISODE 2 =========================================================== EPISODE 2 A boss battle immediately upon entering. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? Paradox Alpha T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- HP | CHAIN | STGGR | CP | GIL | STR | MAG | KEV | LAUNCH | CAPTURE 4920 | 90 | 200% | 100 | 150 | ??? | ??? | ??? | ??? | no ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WIND | PHYSICAL | MAGICAL halves | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | PROV | DSPL - | - | - | imm | - | - | imm | imm | imm | - | - NORMAL ----------------------------- ITEMS ------------------------------- RARE Phoenix Down | ??? --------------------------------- HINTS & TIPS -------------------------------- Hint1: ??? ------------------------------- ADDITIONAL NOTES ------------------------------ None ---------------------------------- SKILL LIST --------------------------------- ------------------------------ GET READY! FIGHT! ------------------------------ Ugh, this giant is quite resilient to all damage, and delivers powerful strikes with Blood Damage. As I explained in status changes section, Blood Damage permanently reduces your MAX HP until end of battle, or until cured with Blood Potion. Switch to RAV/COM and endure a couple of boss attacks until it readies to slam you again. CINEMATIC ACTION SEQUENCE INCOMING! - tilt left analog RIGHT Being successful negates all damage from the attack, grants Bravery buff to Noel and Faith buff to Serah. Endure some more attacks and now... CINEMATIC ACTION SEQUENCE INCOMING! - tilt left analog RIGHT - tile left analog UP - press X This will stagger the boss, allowing you to deal greater damage. Switch to COM/COM at this point and send the gigantic pile of paradox to the pits. -------------------- CONGRATULATIONS! YOU ARE SERAHTORIOUS! ------------------- CINEMATIC ACTION SEQUENCE INCOMING! - MASH Triangle Being accurate in all CAs for the boss yields an item for adorning the monsters. Talk to the soldier in red armor to get things moving, then talk to Noel for LT019, then the soldier in front of the cell for LT020, and again for LT021 - at this point a blonde woman comes running. Her name is Alyssa and she'll help you out. After Alyssa and the soldier are done conversing, talk to the soldier again and you're free for LT022. Afterwards you need to talk to Alyssa again, but nefore that explore the area for a couple of treasures. If you go back to the soldier next to the cell, you'll see a brief image of a treasure floating in the air. Very soon you will get the ability to uncover these treasures, so hold onto your moogles for now. Along E edge of starting area you can find Chocolina, a crazy girl in chocobo suit. She'll be haunting you wherever you go, offering her warez at exorbitant prices. Items she's selling also depend on which HC area you're in - in this timeline she offers battle items, weapons, accessories, monster materials, and miscellaneous (the last category contains Gysahl Greens, and monster decorations). Anyway, at this point you can purchase better weapons for Serah and Noel, so equip them right away. Talk to Alyssa to receive [???] and a map of Bresha Ruins. Change Leader entry has also been to main menu, as well as battle menu. Now you can proceed up the stairs in NE corner to continue exploring Bresha Ruins. An event battle will unfold - kill all enemies to obtain two monster crystals, and unlock Monster Raid battle ability. Accept next tutorial and add Cait Sith to empty monster slot, then choose your default paradigm. Upon quitting the menu next event battle unfolds. ---------------------------------- TUTORIAL! ---------------------------------- SYNCHRO DRIVE TUTORIAL ---------------------------------- TUTORIAL! ---------------------------------- Each monster comes with unique ability which you can release upon filling Synchro Drive gauge, which is located below the monster's HP gauge. When SD is full, you can press Square to unleash monster's unique ability. Each such ability comes with QTE button input - complete it as quickly as you can in order to get big Synchro Boost, which increases the effectivenes of the skill. -------------------------------- TUTORIAL END! -------------------------------- Monsters entry has been added to main menu. Now I'll be talking about monster development and paradigms. ---------------------------------- TUTORIAL! ---------------------------------- MONSTERS MENU TUTORIAL ---------------------------------- TUTORIAL! ---------------------------------- Whenever you kill a monster, there's a chance that you'll obtain its crystal (not all monsters can be captured). Getting the monster's crystal adds the monster to your menagerie. There are four things you can do in Monster menu: - add decorative items on the monster (serves no purpose whatsoever) - rename the monster (serves no purpose as well) - infuse the monster with other monsters (this is what I'm talking about) - release the monster You'll likely spend a lot of time in Infusion submenu, trying to make that perfect monster. Let me give you an example of how you can improve your favorite monster. - You have a lv40 Flanitor, MED, 4000 HP, 250 MAG. - You want to increase Flanitor's HP. - Go to Flanitor's Infusion submenu and look for a monster with passive ability HP+15% or similar. - Infuse Flanitor with selected monster and Flanitor's HP will increase. A monster learns battle/passive abilities as you level up its Crystarium by having the monster reach certain level. For example, the monster gets HP+10% passive ability upon reaching lv10, and can cast Haste upon reaching lv20. Single monster can have up to 10 passive abilities at any given time. -------------------------------- TUTORIAL END! -------------------------------- At this point I went back to AF003 New Bodhum and captured Pulsework Soldier. Its SEN role kept me cruising for a bruising all the way to the end of the game. For MED I kept Cait Sith, which was later replaced by Flanitor. And for COM I have Kichu, which is a special Ochu monster found in Archylte Steppe which we shall visit in near future. ---------------------------------- TUTORIAL! ---------------------------------- PARADIGM PACK TUTORIAL ---------------------------------- TUTORIAL! ---------------------------------- Upon entering Paradigm Pack menu, you're greeted with following choices. - 1st allows you to add captured monsters to one of the three slots. - 2nd allows you create paradigms as you see fit by choosing roles for Serah and Noel. Monster can only have one role, and it cannot be changed. Pressing Square on chosen paradigm will make it a default paradigm, meaning that you begin the battles with that paradigm. Pressing Triangle allows you to save your paradigm selections in one of three slots (which can later be loaded via Triangle again).*1 - 3rd allows you to auto-create paradigms based on preference of attacking power, defensive positioning or ???. - 4th allows you to delete paradigms (default paradigm cannot be deleted). *1 note: By choosing Tune option you can select how your party members behave in chosen paradigm. Will everyone focus on leader's target? Or will each member choose his/her/its own target? It's up to you to decide. -------------------------------- TUTORIAL END! -------------------------------- Proceed up next set of stairs, get scared by giant hand and turn left to find an orange warp gate near lots of pillars (this is best way to describe locations of warp gates). Examine it for LT023, then follow Moogle to its glowing pompom position and talk to nearby soldier. You gain Moogle Hunter ability! When you find an invisible TB, TC or something else floating in the air, but still barely visible, press R1 in its vicinity to have Moogle reveal it, allowing you to claim it for yourself. There's Chocolina's shop nearby (she will often times be in your way, allowing you for easy access to her shop, so that you don't have to backtrack), You have obtained WILD OOPARTS (01/10)! Wild OOparts allow you to activate blue warp gates, leading you to other time zones. The warp gate you just passed is white, so Wild OOparts won't work on it. Note if you return to Alyssa in starting area, there's invisible TB near her with Libra Scope. You can choose to take the tunnel on the right, or path on the left - take the tunnel for it leads to orange warp gate in the cavern and some treasure. Examine orange gate for LT024, and then go W from orange gate. When you exit the tunnel, proceed N (that giant hand will smash the surroundings again), and then turn E to find another shop of Chocolina's and a big giant Atlas - LT025. Let's take care of it immediately. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? Atlas (full power) T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- HP | CHAIN | STGGR | CP | GIL | STR | MAG | KEV | LAUNCH | CAPTURE 156000 | 80 | 900% | ??? | ??? | ??? | ??? | ??? | ??? | no ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WIND | PHYSICAL | MAGICAL halves | halves | resist | resist | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | PROV | DSPL - | - | - | imm | - | - | imm | imm | imm | - | - NORMAL ----------------------------- ITEMS ------------------------------- RARE ??? | ??? --------------------------------- HINTS & TIPS -------------------------------- Hint1: Hint2: Hint3: ------------------------------- ADDITIONAL NOTES ------------------------------ None ---------------------------------- SKILL LIST --------------------------------- ------------------------------ GET READY! FIGHT! ------------------------------ Oh... I guess I can't defeat it just yet (unless I've been insane and leveled up to the maximum, which I did not). -------------------- CONGRATULATIONS! YOU ARE ATLASTORIOUS! ------------------- PARADOX ENDING - Kicking Atlas' ass while it's in full power state will award you with paradox ending (01/08) and a fragment (I will not yet keep track of this fragment, but I'll do so when I actually return to kill Atlas in its full power state). But it's unlikely you're able to do so on first visit, so you need to grow stronger. Return to this area later in the game with help of Time Reversal and become the girl with absolute power who takes down bigass giant. OK, retry.=) Turn around and enter the tunnel on the right. When you reach a cavern with paths branching E, W and another corridor connecting the cavern with outside area (Chocolina's shop is in this corridor as well), hike W to dead end with LT026, and then E to find a special device... Enter Time Labyrinth, a mess of synhronizing the timeline. There's three different types of time labyrinths. - Collect all crystal fragments in the area, while the panels you step on disappear when you get off of them. - Connect the star system of shown monster by linking together two crystals when they're of the same color. - Clear all numbers on the clock. For clock puzzles download the Shockwave app: http://www.megaupload.com/?d=I1I77B5O It will help you amazingly. And for the record I DID NOT MAKE IT. I found it: http://www1.axfc.net/uploader/He/dl.pl Pressing Square resets the current stage of the puzzle, and pressing R1 + L1 at the same time quits the puzzle. Now with that out of the way, clear the three stages of time labyrinth to obtain AF005 BRESHA RUINS FRAGMENT (01/08). Examine the device to deal a slight shock to Atlas... oooh, ran outta juice? Return to Atlas to deal with it. I had these paradigms prepared. 1. COM/COM/SEN 2. RAV/COM/SEN - default paradigm 3. RAV/RAV/SEN 4. SEN/SEN/MED 5. RAV/COM/MED 6. SEN/SEN/SEN ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No???ab Atlas (weakened) T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- HP | CHAIN | STGGR | CP | GIL | STR | MAG | KEV | LAUNCH | CAPTURE 156000*1 | 80 | 200% | 500 | 600 | ??? | ??? | ??? | ??? | no a 156000*1 | 80 | 200% | 500 | 600 | ??? | ??? | ??? | ??? | no b ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WIND | PHYSICAL | MAGICAL weak | weak | - | - | halves | halves a weak | weak | - | - | - | - b ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | PROV | DSPL - | - | - | imm | - | - | imm | imm | imm | - | - NORMAL ----------------------------- ITEMS ------------------------------- RARE ??? | ??? --------------------------------- HINTS & TIPS -------------------------------- Hint1: Hint2: Hint3: ------------------------------- ADDITIONAL NOTES ------------------------------ *1: Atlas begins the battle with 15600 HP. ---------------------------------- SKILL LIST --------------------------------- ------------------------------ GET READY! FIGHT! ------------------------------ Oh... I guess it can't defeat us just yet. Soften it up with RAV/COM/SEN and after two or three loadouts of punishment switch to RAV/RAV/SEN to quickly stack up its SG. Switch to COM/COM/SEN if SG begins to deplete too quickly to slow down its depletion rate. Atlas lets out a yell, which inflicts Curse - respond by switching to RAV/COM/MED and have Cait Sith Esuna everyone, so that you're not interrupted while launching attacks. Upon staggering Atlas, it slumps over and takes normal damage from both magic and physicals. Continue the assault until it falls. -------------------- CONGRATULATIONS! YOU ARE SERAHTORIOUS! ------------------- CINEMATIC ACTION SEQUENCE INCOMING! - tilt left analog RIGHT - press Circle - tilt left analog RIGHT - press X - tilt left analog RIGHT - press X - tilt left analog RIGHT - press X Answer LT027 and nab AF005 BRESHA RUINS FRAGMENT (02/08). Advance into the area past Atlas and examine the monument for some scenes. Chocobos can now be employed for riding. Check the corner NE of the monument you examined and press R1 to uncover OOparts which activate orange warp gate in the pillars area. Now remember where the giant hand smashed the environment for the second time? Go there and use R1 to nab OOparts which activate orange warp gate in the cavern. To to warp gate in pillars area and activate it - it unlocks AF010 Yaschas Massif timeline, as well as Time Reversal. ---------------------------------- TUTORIAL! ---------------------------------- TIME REVERSAL TUTORIAL ---------------------------------- TUTORIAL! ---------------------------------- Time Reversal allows you to replay any of the timelines you've visited from the beginning. This way you can make different choices in LTs, and thus obtain different items from TC that appear as a result of your choices. Time Reversal is also important for achieving several paradox endings. To employ Time Reversal, select the timeline you wish to replay and press R1. When you want to return back to original timeline, press R1 again. -------------------------------- TUTORIAL END! -------------------------------- Press L1 while in Historia Crux to switch between two different types of views. Return to AF005 Bresha Ruins and activate the orange gate in the cavern to unlock AF300 Sunleth Waterscape. EPISODE 3-A ======================================================= EPISODE 3-A WLK04 AF010 YASCHAS MASSIF EPISODE 3-A ======================================================= EPISODE 3-A Path N is blocked, so we go E instead. Before dropping down the cliff, talk to the guy to receive a map of Yaschas Massif. So, walk E, then N and then veer W to enter the dark area... For as long as you remain in searchlight's beam, you will not encounter any enemies. Should you currently be encountering some, your Moogle Clock will recover to full value. If you encounter any Behemoths, it may be best to run for now - one sports 32000 HP and is difficult to defeat. Regardless, make your way N (Chocolina's shop - she sells new weapons, new acc, and new monster mats) and turn right around the curve, then NE, and N again. At this point you can talk to Noel for LT028. Talk to the girl to left of Chocolina's and suit up for next boss battle! Ensure one of your paradigms is SEN/SEN/SEN! ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? ab Aroadai T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- HP | CHAIN | STGGR | CP | GIL | STR | MAG | KEV | LAUNCH | CAPTURE 52990 | 80 | 150% | 0 | 0 | ??? | ??? | ??? | ??? | no a 52990 | 80 | 150% | 0 | 0 | ??? | ??? | ??? | ??? | no b ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WIND | PHYSICAL | MAGICAL normal | normal | normal | normal | normal | normal a normal | normal | normal | normal | resist | resist a ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | PROV | DSPL imm | imm | - | imm | imm | imm | imm | imm | imm | - | - NORMAL ----------------------------- ITEMS ------------------------------- RARE none | none --------------------------------- HINTS & TIPS -------------------------------- Hint1: Hint2: Hint3: Hint4: ------------------------------- ADDITIONAL NOTES ------------------------------ None ---------------------------------- SKILL LIST --------------------------------- ------------------------------ GET READY! FIGHT! ------------------------------ Sucker begins by imposing Deshell and/or Deprotect on your party, so whip out paradigm with Cait Sith and Esuna yourselves before you're hit with too many Ruingas to handle. Once you stagger it, attempt to remove as much HPs as you can. Once the staggering period is over, Gog shields itself with a barrier that makes it resistant to all attacks. Once you stagger it again, the barrier is gone and Gog takes full damage from everything. Gog will now ready bigass attack - as soon as caption appears, switch to triple SEN paradigm to greatly reduce the damage. If you don't defeat it during second stagger, the process repeats by Gog casting resistant shield on self, etc. -------------------- CONGRATULATIONS! YOU ARE SERAHTORIOUS! ------------------- Hope appears and sends Aro packing. AF010 YASCHAS MASSIF FRAGMENT (01/05) obtained. Wait for Hope and Alyssa to stop yapping, then explore the area. Talk to the '!' soldier to free the path forward, then to Hope when he stops again for LT029 (Triangle), and again talk to Hope. You get OOparts which activate the only orange warp gate in E dead end in middle of the map. Talk to Hope for LT030 and then depart for orange warp gate. Examine it for LT031, and the gate unlocks AF200 Oerba timeline. EPISODE 3-A ======================================================= EPISODE 3-A WLK05 AF200 OERBA EPISODE 3-A ======================================================= EPISODE 3-A Hint: Start working on Serah's SAB role and learn Poison spell. It's very useful for taking down some tough enemies and bosses. Walk forward, jump the gap in the road and press R1 near dark space to reveal time rift, leading into time labyrinth. In this type of labyrinth, you will be shown a star system of a monster or object from world of FFXIII-2 (in first case it's Cait Sith). Stand in a spot where a crystal is, then hold X and connect the crystal with one of the connecting crystals. At the time of being connected both crystals have to be of the same color. And some crystals are connected to more than one crystal. Since this is just a warm up, the systems are not hard to connect, but they get progressively harder the further you are in the game. Complete this puzzle to get AF200 OERBA FRAGMENT (01/05). Continue down the road and drop down the ledge thru opening in stone fence to the right. Proceed SE, then around the house (this used to be Vanille's house if you played FFXIII) - now you can go down the slope on the right, or enter the plaza in front of the house. Go to the plaza, and close to your left is small set of stairs leading inside the house. On lower level you can nab TB with map of Oerba. NW from Vanille's house is Chocolina's shop - she has some new acc and new misc items. Approach the dark space on side of the plaza and press R1 at the spot with Moogle's glowing pompom to reveal next time rift. Complete two stages of star systeming to get AF200 OERBA FRAGMENT (02/05). Go up the slope on your left and the proceed W, then turn right and go downstairs. Moogle's pompom lights up near the dark space and another time rift is revealed. Complete three stages of star systeming to get AF200 OERBA FRAGMENT (03/05). Go downstairs to enter sand-covered passage leading to the stairs, which point N towards the beach. Nearby is also an orange warp gate... which we can't use yet. Go down to the beach, nab Libra Scope from TB, and walk alongside the beach to the ruined school. Go to the rooftop and examine the pedestal with strange multi-sided cube on it. Have these paradigms among your chosen ones: 1. SAB/BLA/SEN (SEN as Pulsework Soldier) 2. SEN/SEN/SEN 3. MED/MED/MED (MED as Cait Sith) 4. COM/COM/COM (COM as Behemoth) 5. COM/COM/SEN 6. BLA/BLA/MED ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? suiaC T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- HP | CHAIN | STGGR | CP | GIL | STR | MAG | KEV | LAUNCH | CAPTURE 34560 | 50 | 300% | 0 | 0 | ??? | ??? | ??? | ??? | no ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WIND | PHYSICAL | MAGICAL normal | normal | normal | normal | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | PROV | DSPL - | - | - | - | - | - | imm | imm | imm | - | - NORMAL ----------------------------- ITEMS ------------------------------- RARE none | none --------------------------------- HINTS & TIPS -------------------------------- Hint1: Hint2: Hint3: Hint4: ------------------------------- ADDITIONAL NOTES ------------------------------ None ---------------------------------- SKILL LIST --------------------------------- ------------------------------ GET READY! FIGHT! ------------------------------ A very tough sucker to take down, indeed. At start of battle, boss fortifies himself with Auto-Life (which cannot be dispeled). He can also produce a mass of buffs on himself, and gain Regen (which cannot be dispeled).=) Start with setup <1.> and keep pelting the guy with Poison until it sticks, then add Deprotect as well. Switch to setup <6.> and pour magic damage until boss is staggered. Switch to setup <4.> at this time for some mega damage. At this time boss is likely to put Bravery, Faith and Refen on himself, but just ignore it and continue the assault for victory! -------------------- CONGRATULATIONS! YOU ARE SERAHTORIOUS! ------------------- Damn stinkbomb - no CP or gil? Behind you collect OOparts, which activate the orange warp gate near the stairway to the beach. Answer LT032, and now return to orange warp gate. Chocobo riding has also been enabled! PARADOX ENDING - After you beat the game, visit the Xanadu timeline. Enter the leftmost building and talk to the girl dressed as chocobo to unlock Grand Cross fragment skill. MAKE SURE TO TURN IT ON! Use Time Reversal on AF200 Oerba timeline and proceed to the place of boss encounter. When you begin the battle, words "GRAND CROSS" appear on screen, and you fight stronger version of the boss. Defeat him for paradox ending (02/08). More details shall be added later. Examine the orange warp gate for LT033 and off you go. The gate unlocks AF01X Yaschas Massif timeline. EPISODE 3-A ======================================================= EPISODE 3-A WLK06 AF01X YASCHAS MASSIF EPISODE 3-A ======================================================= EPISODE 3-A There are two gates here, both are located in SW portion of the map. Blue warp gate is along the W edge, and orange warp gate is at the very S. But first, run to the encampment in the N to talk to Hope. Before entering the camp a scene will play, after which talk to Noel for LT034. Chocolina's shop doesn't have anything new, sigh. Talk to Hope for a scene, then try leaving for another scene, talk to Hope for LT035, and then ascend the metallic slope next to Hope's tent. At the top look very closely for a tiny invisible image of an item. Press R1 to uncover it, and then collect ???. Now walk over to blue warp gate along W edge of the map and use Wild OOparts to activate the warp which unlocks AF300 Augusta Tower. While still on HC, choose to go back to AF01X Yaschas Massif. Walk over to orange warp gate to extreme S in the dead end. Examine the gate, answer "Yes." and collect OOparts that activate the very gate you've examined. This gate leads to AF??? Between Time and Space timeline. EPISODE 3-A ======================================================= EPISODE 3-A WLK07 AF??? BETWEEN TIME AND SPACE EPISODE 3-A ======================================================= EPISODE 3-A Upon popping up there will be two AF??? nodes. Left one leads to Xanadu, but you cannot go very far because the entrance is firmly sealed. Other than the scene and nearby TB there's nothing else you can do here, so beam yourself up via the gate and choose Valhalla node to end up in Valhalla. TB directly S of your position has a map of Valhalla. And that's it. Yup, you're done here! Examine the time gate and off you go. Upon appearing on Historia Crux, there is unlocked node below AF01X Yaschas Massif, which takes you to Xanadu (but you still cannot go further than the door). Regardless, we're done with this, so mosey on over to AF300 Sunleth Waterscape. EPISODE 3-B ======================================================= EPISODE 3-B WLK08 AF300 SUNLETH WATERSCAPE EPISODE 3-B ======================================================= EPISODE 3-B Serah leaves Noel to sulk alone for a while, and control switches to Noel. Follow Serah to what appears to be a gigantic Flan monster. Hey, is that Snow? ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? Giant Flan T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- HP | CHAIN | STGGR | CP | GIL | STR | MAG | KEV | LAUNCH | CAPTURE 102160 | 75 | 200% | 300 | 0 | ??? | ??? | ??? | ??? | no ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WIND | PHYSICAL | MAGICAL absorb | normal | normal | weak | normal | normal ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | PROV | DSPL - | - | imm | imm | imm | imm | imm | imm | imm | - | imm NORMAL ----------------------------- ITEMS ------------------------------- RARE ??? | ??? --------------------------------- HINTS & TIPS -------------------------------- Hint1: Hint2: Hint3: Hint4: ------------------------------- ADDITIONAL NOTES ------------------------------ None ---------------------------------- SKILL LIST --------------------------------- ------------------------------ GET READY! FIGHT! ------------------------------ Flan gets continuously healed by a bunch of smaller Flans near the bottom of giant Flan, and you cannot do anything about it. At start of battle entire team gets poisoned, so whip out MED paradigms and Esuna yourself. Then the Flan keeps slapping you with those big hands of his. Stick Deprotect and Deshell on the tomato until it's staggered, and then bring out the pain with triple COMs. As an added bonus Snow fights alongside you, but you cannot directly control his actions. CINEMATIC ACTION SEQUENCE INCOMING! (after removing about 20% of boss' HP) - press Square Doing so grants Protect to entire party. When boss' HP is quite low, it readies a big slam telegraphed by raising its arms high in the air. Switch to triple SEN to guard big chunk of damage, then proceed to regular slimekicking. -------------------- CONGRATULATIONS! YOU ARE SERAHTORIOUS! ------------------- CINEMATIC ACTION SEQUENCE INCOMING! - tilt left analog UP - press Square - MASH Square - MASH Circle - tilt left analog RIGHT Um, the flan isn't dead yet? Party promptly escapes for LT036, then talk to Snow to get the map of Sunleth Waterscape. PARADOX ENDING - Kicking Giant Flan's ass while it's in full power state will award you with paradox ending (03/08). But it's unlikely you're able to do so on first visit, so you need to grow stronger. Return to this area later in the game with help of Time Reversal and become the girl with absolute power who takes down bigass flan. Anyway, currently you're on very N of the map. To your left is N orange warp gate, so just examine it for reference, then go S, grab onto the vine to swing over past giant Flan and reach 4waycross. You came from NE... to NW is another orange warp gate - I'll refer to this one as 4waycross orange warp gate. For now steer SE and check in with Chocolina - she has new acc only. Continue past crazy chocobo girl and path splits. There's an apparition of Flans blocking your way, so get rid of them with R1. Take the left path, walk over tree trunks and use the vine to swing further, then continue to jump up next two platforms until you reach the dead end. Oho, an OOparts! But it's occupied by some minor enemies, which can be quickly dealt with. After the battle deal with LT037, and you nab OOparts which activate N orange warp gate. Jump down to lower platform, but don't grab the vine yet! Continue jumping down and you reach a platform with apparently nothing here. But take a look around - above you is a fragment! Oho! You need the ability which is obtained from other part of this area and we'll go get it now. Return to that vine I told you to ignore and swing across. Chocobo riding enabled - sweet! Mosey over to 4waycross and check down SW path. Prepare for next boss batt...? What? I got me a monstar! While traversing the area on the beast, party spots several TBs out of reach, and suggest throwing the moogle to retrieve them. But moogle doesn't approve, hehe. ---------------------------------- TUTORIAL! ---------------------------------- MOOGLE THROWING TUTORIAL ---------------------------------- TUTORIAL! ---------------------------------- When you see a treasure out of reach, or just feel like being bad, you can toss the moogle to retrieve it. Hold L1 to ready the moogle, move left analog to adjust the angle of the throw, and finally press R1 to toss! A circle at the end of throw arc will tell you where the moogle will land. If it's near TB or TC, he'll get the contents for you. Moogle can also catch monsters, but not in battle. If you toss him at a specific spot, you can find a very special monster - Gold Chocobo, Silver Chocobo, Kichu - to name a few. First you need to acquire the relevant fragment skill, though. -------------------------------- TUTORIAL END! -------------------------------- Practice Mog Catcher on the three TBs near you, and when you nab them all, the beast moves on. Look to your left now! When you spot Wild OOparts, ready the moogle and toss it to retrieve WILD OOPARTS (02/10). Get off the beast when it stops, and pass Chocolina to go SE. Use the vine to swing over - when you land, moogle's pompom lights up. NE from your position there's a concealed vine dangling from above, so press R1 to uncover the vine. Don't use that vine, instead go as far S as you can to discover S orange warp gate. Then there's a path that branched off to SW we haven't yet explored. Jump over tree trunks until you reach the bottom. Another OOparts are being guarded by a bunch of minor enemies. Clear them all to obtain OOparts which activate S orange warp gate. And killing off those enemies also enabled chocobo riding in this part of Waterscape. Return to the vine we've uncovered short while ago and swing over to only unexplored portion left (well, there's still left where giant Flan is, but you have to kill it first), collect two TBs and use another vine to land near Chocolina. At the spot you landed is one more concealed vine, hence use R1 to uncover it. Ride the beast back to 4waycross, take SE path, take a left past the chocobo, swing with the vine over to the E, turn around and drop down to the lone platform with a fragment above you. Toss the moogle up to retrieve AF300 SUNLETH WATERSCAPE FRAGMENT (01/02). Now work your way over to N orange warp gate and use it to unlock AF??? Archylte Steppe. EPISODE 3-B ======================================================= EPISODE 3-B WLK09 AF??? ARCHYLTE STEPPE EPISODE 3-B ======================================================= EPISODE 3-B Upon arriving go NW to enter the nomad settlement. To the right of the stairs leading to nomad chief you can find Chocolina (some new acc for sale). Talk to nomad chief to obtain map of Archylte Steppe, and then he troubles you with some enemies that are haunting the steppe. Choose to accept the quest. Go S from the settlement to yellow "!" on the map and several enemies spawn. You know they're right one when caption "Target located!" will pop onscreen. Skin them all to accomplish the quest and get AF??? ARCHYLTE STEPPE FRAGMENT (01/12). Check the red Cactuar stone and you're warped back to nomad settlement along with AF??? ARCHYLTE STEPPE FRAGMENT (02/12). Talk to nomad chief, and now he wants you to talk to the girl tending the sheep just outside his house. Talk to the girl and she mentions that outside noman settlement there are three big sheep grazing in the grass. Your task is to "talk" to all of them by approaching them and pressing X. Once you nab all three, return to the girl for AF??? ARCHYLTE STEPPE FRAGMENT (03/12). Talk to her again and now you can mess with weather control device in chief's house. Talk with the girl nearby for instructions on how to operate it - basically you flip two levers between up and down position. Here's the weather conditions! a) left down, right down - sunny weather b) left down, right up - stormy weather with lightnings c) left up, right up - cloudy weather d) left up, right down - rainy weather Flip both levers down to make sunny weather and Marduk pops up in E dead end of the steppe, along with Long Gui. Talk to the chief for LT038, then flip right lever to up position to make stormy weather and remove Long Gui from equation. Depart for Marduk battle! 1. RAV/RAV/COM (default) 2. SEN/SEN/SEN 3. MED/MED/MED 4. COM/COM/COM ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? Marduk T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- HP | CHAIN | STGGR | CP | GIL | STR | MAG | KEV | LAUNCH | CAPTURE 108120 | 90 | 150% | 0 | 0 | ??? | ??? | ??? | ??? | no ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | PHYSICAL | MAGICAL absorb | weak | weak | absorb | normal | normal ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | PROV | DSPL imm | imm | - | imm | - | imm | imm | imm | imm | - | - NORMAL ----------------------------- ITEMS ------------------------------- RARE ??? | none --------------------------------- HINTS & TIPS -------------------------------- Hint1: Hint2: Hint3: Hint4: ------------------------------- ADDITIONAL NOTES ------------------------------ None ---------------------------------- SKILL LIST --------------------------------- ------------------------------ GET READY! FIGHT! ------------------------------ Bleh, Marduk is immune to several status I find very useful on bosses. So we'll have to take different approach with paradigms I listed above. At start of battle Marduk charges for one of its big attacks. Unleash one set of stacked commands and then switch to <2.> and wait for boss to land to finish this particular attack. Switch to <3.> to heal quickly, and then back to <1.> to stagger the foe. Upon achieving so, unleash two more sets of commands for bigger chain boost, and then comply with <4.> for mega damage against Marduk. As soon as Marduk breaks out of stagger, it unleashes another big attack, so quickly switch to <2.>, and then <3.> to recover sustained damage. Marduk has annoying tendency to draw you in close and then follow up by roasting you with flame breath, and it's also keen on wind magic. After several rounds of fire, wind, heart, earth, water and Captain Planet Marduk readies to charge for its signature move, so wait in <2.> until it's finished and repeat the exercise to off the boss. -------------------- CONGRATULATIONS! YOU ARE SERAHTORIOUS! ------------------- AF??? ARCHYLTE STEPPE FRAGMENT (04/12) obtained. Nothing else to do here, so leave to Historia Crux and return to AF300 Sunleth Waterscape. EPISODE 3-B ======================================================= EPISODE 3-B WLK10 AF300 SUNLETH WATERSCAPE EPISODE 3-B ======================================================= EPISODE 3-B Make your way to S orange warp gate and use OOparts to activate it. The timeline unlocked this time is AF??? Coliseum. EPISODE 3-B ======================================================= EPISODE 3-B WLK11 AF??? COLISEUM EPISODE 3-B ======================================================= EPISODE 3-B Walk to the center and nab AF??? COLISEUM FRAGMENT (01/01). That was easy.=) There are a lot of TBs outta reach around the coliseum so moogle will see a lot of kupokupokupoooooo. Har har. Near the warp gate is concealed TB with map of Coliseum. When you nabbed all treasure, leave for Historia Crux and visit AF300 Sunleth Waterscape once more. EPISODE 3-B ======================================================= EPISODE 3-B WLK12 AF300 SUNLETH WATERSCAPE EPISODE 3-B ======================================================= EPISODE 3-B Where's Snow? Deep in trouble with that flan - why can't he just leave it alone in its demise? Run to Snow's help once more. 1. RAV/RAV/COM 2. SEN/SEN/SEN 3. MED/MED/MED 4. COM/COM/COM 5. SAB/RAV/COM (default) 49520 hp ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? Giant Flan (weak version) T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- HP | CHAIN | STGGR | CP | GIL | STR | MAG | KEV | LAUNCH | CAPTURE 102160 | 85 | 250% | 300 | 0 | ??? | ??? | ??? | yes | no ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WIND | PHYSICAL | MAGICAL absorb | normal | normal | weak | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | PROV | DSPL - | - | imm | imm | - | imm | imm | imm | imm | - | imm NORMAL ----------------------------- ITEMS ------------------------------- RARE ??? | ??? --------------------------------- HINTS & TIPS -------------------------------- Hint1: Hint2: Hint3: Hint4: ------------------------------- ADDITIONAL NOTES ------------------------------ None ---------------------------------- SKILL LIST --------------------------------- ------------------------------ GET READY! FIGHT! ------------------------------ Flan powers up with Bravery, Faith and Haste, and those cannot be dispeled cos of boss immunity to Dispel, so you'll have to wing it. Instead stick Deprotect and Deshell on sucker, then whack it around for a good stagger. Apply triple SEN or triple MED when necessary, and unleash triple COM fury when boss is staggered. Victory cannot elude you much longer. -------------------- CONGRATULATIONS! YOU ARE SERAHTORIOUS! ------------------- AF300 SUNLETH WATERSCAPE FRAGMENT (02/02) obtained. At the spot where Flan was defeated you can nab an item needed for OOparts. Go examine central orange warp gate, choose "Yes." and you get OOparts which activate this very warp gate. EPISODE 3-A ======================================================= EPISODE 3-A WLK13 AF??? BETWEEN TIME AND SPACE EPISODE 3-A ======================================================= EPISODE 3-A Another node is added to the right of Valhalla node - that one being Coliseum (you've already done everything you can in Coliseum, so don't visit). Pick Valhalla node instead and off you go. After the scenes loot all TBs and then exit Valhalla. Doing so unlocks AF400 Academy and AF??? Xanadu. Let's visit the latter! EPISODE 3-B ======================================================= EPISODE 3-B WLK14 AF??? XANADU EPISODE 3-B ======================================================= EPISODE 3-B Woah, the door is open - yesss! Talk to the girl at the entrance to get map of Xanadu, and then enteeeer. Leftmost house is connected to unlocking fragment skills once you meet certain requirements. At this time I unlocked 1st skill - Mog Catcher (can find monsters and items in strange places), and 4th skill - Inflation (can sell items for more gil). There are 14 skills in total and they can be found in last entry for your main menu - Fragment Skills. Topmost house features chocobo racing, an excellent way to obtain some kickass accessories - I suggest you rather wait until we grab gold chocobo. Before exiting the house, check the tiny chicobo on W side to obtain AF??? XANADU FRAGMENT (01/05). Rightmost house is the damned casino. Slots should only be used to get the fragment, and then never again. Three frags can be bought for chips. The casino shop also sells Wild OOparts but I suggest to wait a while before buying them - you need 100000 gil to be converted into 10000 chips, and that is the cost of Wild OOparts. That's about it, exit to Historia Crux and choose AF400 Academy. EPISODE 4 =========================================================== EPISODE 4 WLK15 AF400 ACADEMY EPISODE 4 =========================================================== EPISODE 4 Things turn ugly very soon - unlike most areas we've been through, you'll see all enemies onscreen in this timeline. You'll also fight an insane amount of battles, cos new foes keep spawning all over the place. From starting position go E, then examine the panel to change the color of nearby escalator from red to blue. Go up the escalator and then dash N for a scene. Currently you're in a safe zone where enemies cannot pursue you. Examine the yellow terminal to get the map of Academy and notice about defeating robotic enemies in order to clear the barriers further on in the city. Turn left around the corner and check in with Chocolina - she sells new weapons, new acc and lv2 monster materials. Talk to the blonde girl tending another of yellow terminals to take on the quest of covering all game maps 100%. We already have New Bodhum covered, so that gives AF400 ACADEMY FRAGMENT (01/13). The next point of interest is located after twists and turns with lots of enemies blocking your path - we shall attempt the shortest route. From Chocolina go W and bash up some enemies that have surely amassed just beyond the barrier. Further E are three small robotic enemies - dismantle them to remove the yellow barrier they've been protecting. Now follow my instructions to the letter - go S over short catwalk, then turn E again to spot a big silver robot guarding another orange barrier. With the robot gone so is the barrier - there's a set of stairs leading N which you should take... and fall into an event battle. Afterwards proceed E downstairs near the escalator. At the bottom turn left onto the main street and make a beeline straight W, fighting off waves of enemies. There will be another scene with Soul Edge - after it rolls continue going W and go down blue escalator. A scene of bridge collapsing plays, and the enemies stop bothering you for a while. Dash N and then W across broken bridge, then turn N again and blitz thru enemies for the panel, which changes nearby escalator from red to blue. Take that escalator up, turn W into the alley, and then turn S (note that if you proceed N instead, you run into a giant enemy that awards you with a fragment after you squish it). Here's info on great spot for CP and gil Grindaga, though you will need a controller with turbo function. - From the last turn you made S you soon spot a red escalator going down to the W. You'll have to continuously jump in order to make it to the bottom. - Head W, and then N to spot a panel which changes the color of escalator behind you from red to blue. - Ride that escalator up and you find yourself near TB. - Slightly more S from you is an orange barrier with a big silver robot on other side. - Stand as close to the barrier as you can, and now tape down X button. - As soon as you win a random battle, the Moogle Clock for next one will appear immediately. - All you do is stand still and let X button do the work. - Watch CP and gil roll in while you do nothing.=) If grinding to be powerful isn't your game, then ignore the last paragraph and continue from here... Anyway, you're S-bound now - ignore the red escalator branching off W, and take the next road W. Then turn N and engage big silver robot that guards a barrier. Dismantle it and barrier is kaputt, then ride the blue escalator up. If you need supplies, Chocolina's is to the right. If your acc capacity is at 100, you can equip three acc that increase ATK by 10% to gain synth-ability (3% of damage incurred is absorbed as HP recovery). From Chocolina go W and win two event battles before it's time for hentai... ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No???ab Zenobia T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- HP | CHAIN | STGGR | CP | GIL | STR | MAG | KEV | LAUNCH | CAPTURE 209920 | 100 | 300% | 0 | 0 | ??? | ??? | ??? | ??? | no a 209920 | 50 | 300% | 0 | 0 | ??? | ??? | ??? | ??? | no b ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WATER | PHYSICAL | MAGICAL normal | normal | normal | normal | immune | immune a normal | normal | normal | normal | halves | normal b ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | PROV | DSPL imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm a - | - | - | - | - | - | imm | imm | imm | - | - b NORMAL ----------------------------- ITEMS ------------------------------- RARE ??? | none --------------------------------- HINTS & TIPS -------------------------------- Hint1: Hint2: Hint3: ------------------------------- ADDITIONAL NOTES ------------------------------ None ---------------------------------- SKILL LIST --------------------------------- ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? Zenobia's Tentacle T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- HP | CHAIN | STGGR | CP | GIL | STR | MAG | KEV | LAUNCH | CAPTURE 9184 | 50 | 130% | 0 | - | ??? | ??? | ??? | ??? | no ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WIND | PHYSICAL | MAGICAL weak | weak | weak | weak | halves | normal ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | PROV | DSPL - | - | - | - | - | - | - | - | imm | - | - NORMAL ----------------------------- ITEMS ------------------------------- RARE none | none --------------------------------- HINTS & TIPS -------------------------------- Unremarkable. ------------------------------- ADDITIONAL NOTES ------------------------------ None ---------------------------------- SKILL LIST --------------------------------- ------------------------------ GET READY! FIGHT! ------------------------------ At start of battle Zenobia immediately deploys three sets of tentacles which shield the boss from any harm. The tentacles are weak to all element magic and can thus be quickly destroyed. With tentacles gone, Zenobia now takes full brunt of magic assaults, but still halves physicals. Employing SAB is not a shabby idea - Deprotect, Deshell and Poison debuffs are great ways to severely weaken Zenobia as you whittle down its HPs. With about 75% of health lost Zenobia deploys another set of tentacles (clearing any debuffs it has incurred) - this time tentacles can also attack as well as heal Zenobia. Destroy them with a set of three RAVs, briefly switch to triple SEN to reduce damage from incoming attack as tentacles protrude from ground below your chrs, and then finish off Zenobia as well. -------------------- CONGRATULATIONS! YOU ARE SERAHTORIOUS! ------------------- CINEMATIC ACTION SEQUENCE INCOMING! - tilt left analog UP - tilt left analog LEFT - press Circle - tilt left analog RIGHT - press Circle - tile left analog RIGHT - MASH X AF400 ACADEMY FRAGMENT (02/13) obtained, as well as OOparts which activate the W orange gate in this timeline. Go N to find the orange gate in question and use it to unlock AF200 Augusta Tower timeline. EPISODE 4 =========================================================== EPISODE 4 WLK16 AF200 AUGUSTA TOWER EPISODE 4 =========================================================== EPISODE 4 A tower area? Duh. FLOOR 50 In the room examine all four orange terminals, then exit the room, head S and enter next room. Again examine all four orange terminals - one spits out LT039 (the answer is 9261) and your reward is map of Augusta Tower. Toss a look at it and see how it's made of circular walkways and rooms connecting these walkways. Floor 50 has four rooms - NW, W, SW and SE. Currently you're in SW room, so exit to outer walkway, make a beeline for W room and go thru it to get to middle walkway. Turn N and collect WILD OOPARTS (03/10), then go the opposite way and examine the terminal near the gap in walkway. It looks like you're hosed since you need to find another Augusta Tower timeline. To find another Augusta Tower timeline, here's how to proceed... - You used OOparts in AF200 Oerba timeline to unlock AF01X Yaschas Massif. - In AF01X Yaschas Massif use Wild OOparts on blue warp gate along W edge of the map. - Bam, AF300 Augusta Tower timeline unlocked. Before we go there, I can go and collect two more Wild OOparts! a) Go to AF200 Oerba timeline and go to the big tree in the middle of the map. SE from this tree is a house, and on E side of this house is a ledge with Wild OOparts resting on it. Toss the moogle over there to nab WILD OOPARTS (04/10). b) Go to AF??? Xanadu timeline, and purchase WILD OOPARTS (05/10) for 10000 chips (or 7500 chips in you have acquired Deflation fragment skill). If you are gilpinching, you can grab these Wild OOparts later. EPISODE 4 =========================================================== EPISODE 4 WLK17 AF300 AUGUSTA TOWER EPISODE 4 =========================================================== EPISODE 4 FLOOR 12 Okay, three circular walkways with SW, SE and E rooms. Your starting point is in E room - check the orange terminal to turn E room around, enabling you to exit. The general way to navigate the tower is fiddling with terminals - they turn rooms around and connect walkways allowing you to poke around. Note - in this area you can capture Flanitor, a very good MED monster. Exit to middle walkway, and a robotic voice will say a number [1]. Go S, check next terminal to rotate SE room and walk thru it to outer walkway. Robotic voice will say number [2], walk W and examine next terminal twice to rotate SW room. When you step out of it to middle walkwa, robotic voice will say number [3]. An elevator descends in middle of the floor, so board it and fiddle with the terminal to go to floor 14. FLOOR 14 Here we have three circular walkways with W and SW rooms. Step off the elevator and breeze W to middle walkway with Chocolina's (sells new acc). There is also a scene of another elevator being lowered near outer walkway. Check the terminal S from Chocolina twice to rotate W room. Walk thru W room onto outer walkway into SW room (robotic voice will say number [7]). Inside SW room examine the terminal twice to rotate SW room, then exit SE to reach the aforementioned lowered elevator. Stand on it, and fiddle with the terminal to rise to floor 15. FLOOR 15 Here we have three circular walkways with SW and W rooms. Walk thru SW room onto middle walkway, check the terminal thrice to rotate SW room and you can now reach W room (robotic voice will say number [7]). Bash the terminal next to W room twice to rotate it (robotic voice will say number [2]). Examine the orange monitor in the room for LT040 (answer is 1237172 - or the numbers robotic voice was spewing) and AF300 AUGUSTA TOWER FRAGMENT (01/01). You also get Access Key TYPE-50, and that annoying screen effect is gone, too. Leave for HC, and reenter AF200 Augusta Tower. EPISODE 4 =========================================================== EPISODE 4 WLK18 AF200 AUGUSTA TOWER EPISODE 4 =========================================================== EPISODE 4 FLOOR 50 Check the terminal that wouldn't budge before - since we have the keycard, a connecting platform rises from below, allowing you to proceed toward SE room. Inside is Chocolina with nothing new to offer, then talk to Alyssa. After the scene go just a bit N and check the terminal to call up connecting platform between middle and inner walkways - talk to Alyssa again for LT041 and board the central elevator. Fight thru three event battle before you reach floor 51. FLOOR 51 Here we have three circular walkways (actually four, but I'm dismissing the one around the elevator for the simplicity) and five rooms - SE, SW, S, NW and N. Also, next to the elevator are four terminals which turn NW, W, SW and SE rooms. Operate terminal No.3 once, terminal No.1 once, and terminal No.4 thrice - now you have access to N room. Inside examine the orange terminal to get Access Key TYPE-52, then board the central elevator again. Check the terminal and choose "Yes." to rise to floor 52, and LT042. FLOOR 52 Here we have three circular walkways and four rooms - SW, W, NW and NE. Proceed to SW room and check the terminal inside once to rotate SW room. Check into W room, operate the terminal inside twice to get access to middle walkway. Here operate No.3 terminal twice to rotate NW room, then back to W room and operate the terminal inside twice to rotate W room. Now you have access to NE room, and inside there's an orange terminal awarding you Access Key Top Floor. Hoof it back to SW room, check the terminal once to rotate SW room, then board the central elevator and choose "Yes." to rise to top floor. A wild Behemoth has appeared... TOP FLOOR Chocolina's shop stop is here - perhaps you could consider buying weapons that speed up ATB gauge by 25% or 30%? Think of it as a permanent Haste effect. When you're done shopping, ascend nearby stairs, receive OOparts which activate the orange warp gate on top floor and brace yourself for several bosses in a row. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? Demi Fal'Cie Adam T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- HP | CHAIN | STGGR | CP | GIL | STR | MAG | KEV | LAUNCH | CAPTURE 74250 | 40 | 200% | 0 | 0 | ??? | ??? | ??? | ??? | no ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WIND | PHYSICAL | MAGICAL normal | normal | normal | normal | normal | normal ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | PROV | DSPL - | - | imm | imm | imm | imm | imm | imm | imm | - | imm NORMAL ----------------------------- ITEMS ------------------------------- RARE ??? | none --------------------------------- HINTS & TIPS -------------------------------- Hint1: Hint2: ------------------------------- ADDITIONAL NOTES ------------------------------ None ---------------------------------- SKILL LIST --------------------------------- ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? Left Manipulator T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- HP | CHAIN | STGGR | CP | GIL | STR | MAG | KEV | LAUNCH | CAPTURE 11420 | 50 | 150% | 0 | 0 | ??? | ??? | ??? | ??? | no ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WIND | PHYSICAL | MAGICAL normal | normal | normal | normal | normal | normal ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | PROV | DSPL - | - | imm | - | - | imm | imm | imm | imm | - | imm NORMAL ----------------------------- ITEMS ------------------------------- RARE ??? | none --------------------------------- HINTS & TIPS -------------------------------- Hint1: ------------------------------- ADDITIONAL NOTES ------------------------------ None ---------------------------------- SKILL LIST --------------------------------- ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? Right Manipulator T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- HP | CHAIN | STGGR | CP | GIL | STR | MAG | KEV | LAUNCH | CAPTURE 11420 | 50 | 150% | 0 | 0 | ??? | ??? | ??? | ??? | no ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WIND | PHYSICAL | MAGICAL normal | normal | normal | normal | normal | normal ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | PROV | DSPL - | - | imm | - | - | imm | imm | imm | imm | - | imm NORMAL ----------------------------- ITEMS ------------------------------- RARE ??? | ??? --------------------------------- HINTS & TIPS -------------------------------- Hint1: ------------------------------- ADDITIONAL NOTES ------------------------------ None ---------------------------------- SKILL LIST --------------------------------- ------------------------------ GET READY! FIGHT! ------------------------------ This version of Fal'Cie focuses magic damage, hence you will immediately be pestered with Imperil and Curse on all party members, so cure that with Esunas. Meanwhile all opponents gain Faith status. Smite off both Manipulators to cause the main body's magic attacks be reduced to simply lv1 element spells. Fal'Cie will eventually recall both Manipulators at full HPs, but they fall easily. -------------------- CONGRATULATIONS! YOU ARE SERAHTORIOUS! ------------------- It is not over yet. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? Demi Fal'Cie Adam T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- HP | CHAIN | STGGR | CP | GIL | STR | MAG | KEV | LAUNCH | CAPTURE 212160 | 40 | 200% | 0 | 0 | ??? | ??? | ??? | ??? | no ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WIND | PHYSICAL | MAGICAL normal | normal | normal | normal | normal | normal ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | PROV | DSPL - | - | imm | imm | imm | imm | imm | imm | imm | - | imm NORMAL ----------------------------- ITEMS ------------------------------- RARE ??? | none --------------------------------- HINTS & TIPS -------------------------------- Hint1: Hint2: Hint3: ------------------------------- ADDITIONAL NOTES ------------------------------ None ---------------------------------- SKILL LIST --------------------------------- ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? Left Manipulator T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- HP | CHAIN | STGGR | CP | GIL | STR | MAG | KEV | LAUNCH | CAPTURE 16320 | 50 | 150% | 0 | 0 | ??? | ??? | ??? | ??? | no ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WIND | PHYSICAL | MAGICAL normal | normal | normal | normal | normal | normal ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | PROV | DSPL - | - | imm | - | - | imm | imm | imm | imm | - | imm NORMAL ----------------------------- ITEMS ------------------------------- RARE ??? | none --------------------------------- HINTS & TIPS -------------------------------- Hint1: Hint2: Hint3: ------------------------------- ADDITIONAL NOTES ------------------------------ None ---------------------------------- SKILL LIST --------------------------------- ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No??? Right Manipulator T: ??? S: ??? --------------------------------- STATISTICS ---------------------------------- HP | CHAIN | STGGR | CP | GIL | STR | MAG | KEV | LAUNCH | CAPTURE 16320 | 50 | 150% | 0 | 0 | ??? | ??? | ??? | ??? | no ---------------------------- ATTACK VULNERABILITIES --------------------------- FIRE | ICE | THUNDER | WIND | PHYSICAL | MAGICAL normal | normal | normal | normal | normal | normal ------------------------------ STATUS AFFINITIES ------------------------------ DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | PROV | DSPL - | - | imm | - | - | imm | imm | imm | imm | - | imm NORMAL ----------------------------- ITEMS ------------------------------- RARE ??? | ??? --------------------------------- HINTS & TIPS -------------------------------- Hint1: Hint2: Hint3: ------------------------------- ADDITIONAL NOTES ------------------------------ None ---------------------------------- SKILL LIST --------------------------------- ------------------------------ GET READY! FIGHT! ------------------------------ This version of Fal'Cie focuses on physical damage output, so Bravery and Protect on all opponents, while you need to take down bigger chunk of HPs. Smite off both Manipulators to cause the main body's attacks to become weaker. Fal'Cie will eventually recall both Manipulators at full HPs, but they fall easily. -------------------- CONGRATULATIONS! YOU ARE SERAHTORIOUS! ------------------- CINEMATIC ACTION SEQUENCE INCOMING! - tilt left analog RIGHT - tilt left analog UP - tilt left analog RIGHT - press Circle - MASH X - tilt left analog RIGHT - MASH X Hello, LT043 - if you want to bash heads with the boss continuously, choose anything but Square. PARADOX ENDING - After you beat the game, visit the Xanadu timeline. Enter the leftmost building and talk to the girl dressed as chocobo to unlock Grand Cross fragment skill. MAKE SURE TO TURN IT ON! Use Time Reversal on AF200 Augusta Tower timeline and proceed to the place of boss encounter. When you begin the battle, words "GRAND CROSS" appear on screen, and you fight stronger version of the boss. Defeat him for paradox ending (04/08). More details shall be added later. Nab AF200 AUGUSTA TOWER FRAGMENT (01/04). With the boss gone and dusted, check the terminal to free up the access to orange warp gate nearby. Using the warp gate unlocks AF4XX Academy timeline. The walkthrough will continue from save no.6 onward. =============================================================================== =============================================================================== ??.) PAST REVISIONS - G??00 =============================================================================== =============================================================================== - Version Serah (2nd January 2012) # Contains full walkthru from start of game until Episode 3-A AF01X Yaschas. =============================================================================== =============================================================================== ??.) CREDITS - G??00 =============================================================================== =============================================================================== Emptiness. End of Document