Complete Walkthrough - Guide for Metal Gear Solid
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TACTICAL ESPIONAGE ACTION **** **** ******** ********** **** ** ***** ***** ** ** ** ** ** **** * * **** ** ** ** ** ** **** * * **** ** ** ** ** ** **** * * **** ****** ** ************ ** **** * * **** ** ** ** ** ** **** * * **** ** ** ** ** ** **** * * **** ** ** ** ** ** **** * **** ******** ** ** ** ******** ******** ********* ** ********** ** ** ** **** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ********** ** ****** ************ ** ** ** *********** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ********** ********* ** ** ** ** ************************************************************************************* **************************** SOLID ******************************* ************************************************************************************* /-------------------------\ / by robbie smith \ \ email@example.com / \-------------------------/ Here are the profiles : 1. Solid Snake Age : 30+ Nationality : USA Height : 182cm Note : Hero of this game. Ex-FOXHOUND member. IQ 180. Speaks 6 languages. Became a legendary war hero after single-handedly resolving "Outer Heaven revolt" and the "uprising of Zanzibar" Subsequently retired from FOXHOUND to a secluded life in Alaska. 2. Roy Campbell (140.85) Age : 60+ Nationality : USA Height : ? Note : Ex-FOXHOUND commander. Used to be with USMC (United States Marines Corp), Green Beret, and Delta Force. Old friend of Solid Snake. Commander of Snake's sneak-in mission. Now retired. 3. Meryl Silverburgh (140.15) Age : 18? Nationality : USA Height : 175cm Note : Campbell's niece. Newly recruited to Shadow Moses when the terrorist incident happened. VR trained with no live combat experience. Heroine of this game. 4. Naomi Hunter Age : 20+ Nationality : ? Height : ? Note : FOXHOUND's lead biochemist, specialises in genetic engineering. Colleagues call her Dr. Naomi. 5. Mei Ling (140.96) Age : 16? Nationality : China Height : ? Note : MIT graduate, inventor of the Soliton radar. In charge of communications and satellite imagery. 6. Liquid Snake Age : 30+ Nationality : ? Height : 183cm Note : High IQ. Speaks 7 languages. Appearance is similar to Solid Snake. Became leader of new FOXHOUND after Zanzibar (Solid Snake retired). Terrorist leader (final boss) in this game. 7. Revolver Ocelot Age : 50+ Nationality : Russian Height : 182cm Note : FOXHOUND member. Loves westerns and guns. Also an expert torturer. 8. Vulcan Raven Age : 30+ Nationality : USA Height : 210cm Note : FOXHOUND member. Has Alaskan, Indian, and Eskimo blood. Strong body resistance to cold temperatures. A Shaman who identifies with Ravens. Fights with a gigantic Vulcan gun. 9. Sniper Wolf Age : 20+ Nationality : Iraq Height : 176cm Note : FOXHOUND member. Genius sniper with extreme patience. Loves and identifies with Alaska wolf dogs, whom she feeds. 10. Psycho Mantis Age : 30+ Nationality : Russia Height : 190cm Note : FOXHOUND member. Ex-KGB psychic agent with mind-reading and psycho- kinesis powers. Defected to USA after dissolution of old Russia, becoming a free agent. In charge of FOXHOUND's intelligence. 11. Decoy Octopus Age : ? Nationality : ? Height : ? Note : FOXHOUND member. Master of disguise. No other info. 12. Cyborg Ninja Age: ? Nationality : ? Height : 181cm Note : Mysterious cyborg ninja. Neither friend nor foe of Snake. Motive unclear. Blocks bullets with laser sword. Has stealth camouflage capability. Extremely agile. 13. Deep Throat (140.48) Age : ? Nationality : ? Height : ? Note : Mysterious figure helping out Snake. 14. Big Boss Age : ? Nationality : American? Height : ? Old FOXHOUND commander. Legendary great warrior, fighting in wars round the world as a mercenary since the 70s. Assigned commander of hi-tech special forces FOXHOUND in the 90s. Used his amassed wealth and manpower to form independent military nation "Outer Heaven", but foiled by Solid Snake. Next built a military fortress at Zanzibar land, which was also destroyed by Snake. Died at Zanzibar land. 15. Otacon (141.12) Age : 30? Nationality : American-Jewish Height : 177cm Weight : 62kg Note : Original name "Hal Emmerich". Arms Tech scientist. Cowardly by nature, but genius at inventing weaponry. Loves anime (Japanese animation), hence his nickname Otacon (Otaku Convention). 16. Nastasha Romanenko (141.52) Age : 30+ Nationality : Ukranian Republic Height : ? Note : Military analyst, expert in hi-tech and nuclear weaponry. Worked for DIA (Defense Intelligence Agency) and NSA (National Security Agency). Lost her job after the Cold War, becoming a private military analyst. Chain-smoker. 17. Master Miller (141.80) Age : 50+ Nationality : USA Height ? Note : Original name "Macdonell Benedict Miller". Third-generation Japanese. Ex- SAS, Green Beret, USMC leader and FOXHOUND trainer. Retired and living in Alaska. 18. Donald Anderson Age : 50+ Nationality : USA Height : 185cm Note : Head of DARPA (Defense Advanced Research Projects Agency). Held hostage on Shadow Moses island. 19. Kenneth Baker Age : 60+ Nationality : USA Height : 168cm Note : President of ArmsTech. Held hostage on Shadow Moses island. 20. Jim Houseman Age : 70+ Nationality : USA Height : ? Note : The Secretary of Defense. Supreme commander of the anti-terrorist operation, monitoring from AWACS. The character profiles is translated by Pang Sie Piau (firstname.lastname@example.org) Based on the MGS Perfect Guide Book ____________________________________ ########## 4. CONTROLS ########### ------------------------------------ Directional Pad : to move your character (Solid Snake), to choose the inventory, or weapon,etc. Square : to grab the enemy or use weapon. Circle : to punch the enemy. Press it repeatedly to combo. X : to crouch, or to duck. Press it with the directional pad to move. Triangle : use it to look from the first person view. R1 : Toggle between empty hands or weapons. L1 : Toggle between using your inventory or not. L2 : Select an item from your inventory R2 : Select a weapon from your inventory Select : is used to enable Radio Mode. Start : to pause the game. That's the basic moves. Snake can do more advance moves, such as : a. Hold Direction pad to the wall : Snake will flatten himself to the wall. Press the directional pad while holding the direction to the wall will enable Snake to walk sideways. Press X will make Snake duck. b. Hold Direction pad to the wall + X : Snake will knock the wall. This move will attracts enemy's attention. c. Tap Square repeatedly (no weapon): Snake will break the enemy's neck. While holding the enemy, Snake can use it as a shield against other enemy's shooting. d. Tap Square + directional pad (no weapon) : Snake will flip the enemy. e. Press Square and X together when equipping FAMAS or SOCOM : Snake will shoot and run simultaneously. (This move was sent by email@example.com) f. Press L1 or R1 when pressing the triangle button : Snake will side step a little when he looks thru his eyes. (This move was sent by firstname.lastname@example.org) +++ NEW NEW NEW 1 : MORE MOVES +++ g. Hold Square : Snake will hold the guard. You can move while still holding the Square button. This way you can make the guard as your shield. But after some times, the guard will shake himself, try to free himself. Tap Square and hold Square to make the guard stop moving again. Remember, if you tap Square 10 times, Snake will break the guard's neck. h. (While firing Nikita Missile) Hold Triangle : Snake will see thru 1st person view to control the Nikita. This will make the targeting much easier. In addition, there's a special sensor for the enemies in this view. This was first sent by Ariel Sergio Wollinger Martins . i. (While equipping C4) Press Square and directional pad to the enemy from behind : Snake will stick the C4 on the enemy's back. This is rather hard to do, because the enemy will sense you, but it's a very fun move. This was sent by Coen van der Geest (CvanderGeest@kpd-groep.nl) ++ __________________________________________ ########## 5. ITEMS & WEAPONS ########### ------------------------------------------ 3A. ITEMS Here's a list of the items that you will find in Metal Gear Solid. BTW, you can access them by pressing L2 Button a. Ration : use this to fill your life bar. You can only bring limited number of this. b. Diazepam : use it to stabilise yourself while you are in the sniper mode. c. Thermal Goggle : use it to find infra red traps, mines on the ground, and so on. Get it on LV1 - Enemy's Base A d. LV1 keycard : use this to open LV1 door. Given by DARPA e. Cardboard Box A : use this to cover yourself. Get this in LV1 - Enemy's Base A. f. LV2 keycard : use this to open LV2 door. Given by old man after defeating Ocelot. g. Disc : don't know what the use of it. Given by the old man after defeating Ocelot. h. Mine Detector : uses to detect mines on the ground - combines with your map (radar). Get it on LV1 - Enemy's Base A (LV2 door). h. LV3 keycard : use this to open LV3 door. Get this after defeating tank. i. Gas Mask : use this to cover yourself from the poisonous gas. Use this to protect yourself from poisonous gas. from LV B2-enemy Base B. j. LV4 keycard : use this to open the LV4 door. Get it from Otacon. k. Night Vision Goggle : Use this to see in the dark area. From LV B2 - Enemy's Base B. l. Cardboard Box B : to disguised yourself from enemy. Get it from the LV B1 - Enemy Base B m. LV5 keycard : Use this to open LV 5 door. Get this from Meryl. n. PAL key : Use this to operate Metal Gear - Get this from Meryl. o. Ketchup : Use this to fake death. Get this from Otacon in prison. p. Scarf : It's Sniper Wolf's Scarf. Get it from Otacon in prison. Equip it when you enter the cave filled with wolves. The wolves will fall in love with you ^_^ The use of scarf was sent by Olong (email@example.com) ++ q. LV6 keycard : Use this to open LV6 door. Get it from Otacon in prison. r. Body armor : To protect yourself against enemy's shot. Get it from LV B2 Enemy Base B. s. Rope : use this to go to Communication Tower B. Get this from Communication Tower A. t. LV7 Keycard : Use this to open LV7 door. Get it from Vulcan Raven. u. Time Bomb : It's a trap to kill you. Throw this away. Get it from the Snake's inventory, and from the water in Central Base. v. Camera : to take a picture (it takes 2 memory block for each picture). Get it from the south east room from where you fight Ocelot. w. Stealth : use this to make yourself invisible. Get it from Otacon at the ending 2. x. Bandana : from Meryl at ending 1. Equip it, and you will have unlimited ammo for your weapon. The use of Bandana was first sent by Jon Norton (firstname.lastname@example.org) y. Cigarette : you get this from your inventory. Equip it in front of the infrared detector. You will see that the smoke will reveal the infrared. But beware, your health will go down slowly. SMOKING IS BAD FOR YOUR HEALTH, you know !! ^_^. The use of cigarette was first sent by Cyrille (mams@club- internet.fr) +++ NEW NEW NEW 2 : The Use Of CardBoard Boxes +++ ++ The Cardboard boxes can be used to travel to another place much faster. To use it, go into the back of the truck, then use your Cardboard Box. There are 3 boxes in this game : Cardboard Box A (labelled Heliport), Cardboard Box B (labelled Nuke Building), and Cardboard Box C (labelled Snowfield). For example : if you want to go from snowfield back to the helipod, get to the behind of the truck, and use Cardboard Box A. After some time, the guard will see it and drive you to the Helipod. This was first sent by thomas +++ 3B. Weapons a. Grenade : it's a grenade...Don't you know it ?? b. Stun Grenade : use this to stun enemies. c. Chaff grenade : use this to make cameras jammed. d. Claymore mines : blows when the enemy walks on top of it. e. C4 : explosives. Trigger it to blow. f. Socom : Snake's first gun. Can be combined with a suppresser. Get it at LV 1 Enemy Base A. g. FAMAS : Machine gun. Holds a lot of ammo. Get it at LV B2 - Enemy Base A. h. Nikita : Remote Controlled Missile. Get it on LVB2 - Enemy Base A. i. PSG1 : a sniper rifle. Get it on LV B2 - Enemy Base A. j. Stinger : A Missile Launcher. Very Powerful. Get it Communication Tower B. ________________________________________________ ########## 6. COMPLETE WALKTHROUGH ########### ------------------------------------------------ Note : In this walkthrough, I included special notes, called the stuck notes. I put these notes on every difficult points, which most of the people are stuck. I give ONLY HINTS, not FULL EXPLANATION on the notes. When playing a game, I enjoyed finding out things by myself, not by reading a full walkthrough. That's why I put these notes on, so that the people who feels the same way as I do just browse my walkthrough, find the hints they're needed, and finish it by themselves. And if they still can't solve it, They can read the more thorough explanation below the notes. HAVE FUN !! More note : This walkthrough is based on the import version. There might be some difference with the US version - because the US version has 4 difficulty levels. Those 4 difficulty levels differs on the location of items (ammunitions and ration), and how much items that Snake could bring after he defeats each boss. Furthermore, you will find the story in the animation are different. That's because I'm making the FAQ when I played the import version - and I'm just guessing the story at that time. I think it's better this way - cause it doesn't spoil the whole 'real' story. If you want to know the 'real' story, you can read it at the story section. List of Stuck Notes : 1. How can I save the game ?? 2. Where should I go after escaping from jail ?? 3. What should I do after I defeat Ocelot ?? 4. How do I get pass the electrified floor ?? 5. What should I do after I defeat Ninja ?? 6. How do I shot the sniper ?? 7. What should I do to get rid of the time bomb ?? 8. Where do I drop the Pal key ?? 9. Where do I find the 2nd and 3rd Pal key ?? ******************************************************************** **************************DISC ONE WALKTHROUGH********************** ******************************************************************** *******1st Act - The Dock******* ******************************** You finally arrive in the enemy base. The animation shows that Snake is coming from the water, using the diving suit. While he IS hiding, the Colonel calls him on channel 140.85. Now, let the action begins !!! There are 3 enemies on this place, and 3 rations to get (even though right now you can only bring two rations at this time). The rations are : in the south west corner (in the water), in the north east corner, and in the south east corner. Kill the first two enemies, then wait for the third enemy to come in the elevator. Enter the elevator to go to the outside enemy's base. ----> WATCH THIS : TAKE A DIVE ++If the guard sees you and sounds the alarm, run to the water. Snake will jump into the water. You can not do this if the alarms don't go out.++ ***Animation*** **Solid Snake opens his diving suit, and opens his goggle, revealing his face. When he stands up, the title METAL GEAR SOLID appears. Ain't it cool ?? ( And you thought that the first action was cool !! That is just the intro, you know ?? )** +++ NEW NEW NEW 3 : NAME'S BOND...ERR SNAKE......SOLID SNAKE+++ ++ If you have finished the game with both endings (have bandanna and stealth in your inventory - and the save game has red colour letter), Snake will change his appearance. Instead of wearing his sneaking suit, he will wear a tuxedo. This was sent ++ *******Outside Enemy's Base - Helipod******* ******************************************** The colonel & Naomi calls Solid Snake (140.85) thru the Codec ***Animation*** **Solid Snake hide behind the container, watching his enemy Liquid flies the chopper.** The Colonel & Naomi call Snake again (140.85) and introduce Mei Lin. Mei Lin tells you that you can contact her in channel 140.96. ############## STUCK NO 1 ################# How can I save the game ??? ########################################### ---------------- ANSWER ----------------- Contact MeiLin by using your Radio. ------------------------------------------- From now on, if you want to save your game, contact Mei Lin in 140.96 and choose the first option. ***Animation*** **Snake walks around and uses his scope to explore the area. The colonel tells him what to do.** After the animation, go to the south west corner to get a ration. Go east to the snow, and go north. Hide behind the container, and kill a guard there. There's a ration to the left of one container, too. Go to the truck in the middle area. Jump behind the truck. Get the Socom gun. Go to the south-western of the truck. Get a chaff grenadex3, but be very careful with the lights. Go west from there to go into a room with a camera. The animation shows that Snake notices the camera. Go behind the container. When the camera looks at the other way, get the stun grenades. You have got all the items you need in this place. You can now proceed to go to the air duct. There are two air ducts that you can go in. The first one is the duct in the north west corner, guarded by the camera. The second duct is in the upstairs, in the middle section. You can choose which duct to go. It doesn't matter because they all lead to the same place (The 1st level of enemy's base). Before you enter one of the duct, the Colonel will call you through the radio (140.85). And when you are in the duct, someone will call you to the radio, too. It's Master Miller on 141.80. Go through the duct. If you choose to enter the upstairs duct, you will see the animation of 2 enemy talking to each other. Each duct contains one ration inside. The Colonel will call you again on 140.85. *******1st Floor of Enemy's Base A******* ***************************************** If you choose to get in the lower duct, you will arrive in the lower level, but if you choose to enter the upstairs duct, you will arrive in the upstairs, too. Assume you come through the upstairs duct. Go to the left to get chaff grenade x3. Go right, but be careful because there's a camera there. Go south a little bit and enter the open door to the right. Get a thermal goggle there. Go downstairs after avoiding the camera. There's a box of Socom bullets under the stair. Take it then go into the elevator in the north middle part. Push the button beside elevator using O button. Inside the elevator, go to floor B1. *******Floor B1 of Enemy's Base A (Cell)******* *********************************************** When you go out of the elevator, Mei Lin calls you at 140.96. After receiving that call, go along the aisle to the south, then to the east. On the end of that corridor, there's a duct containing a ration and a stair to the north. When you position yourself in front of the ladder, the Colonel will call you at 140.85. Answer that call, then climb the ladder. ***In The duct**** Just crawl through the duct. Then you will come to the junction. Turn left on the junction, and crawl until you reach the air holes. Use the look button (Triangle) + press Down on direction pad to see animation of a guard in the toilet. Proceed crawling farther to get Socom bullets. Go back to the junction, and go left. Crawl until you see the air hole, and look through the air hole ( with triangle + Down) to see Meryl doing sit up in her cell. ----> WATCH THIS : FUN WATCHING MERYL ^_^ ++ After you see Meryl, go back and get out of the duct. Go into the duct again to see Meryl. You will see Meryl is doing one hand push up. Repeat going out of the duct and go back to see Meryl stretches her leg on the wall. Now repeat going out and back to see Meryl doing her sit up again. BUT NOW NOTICE THIS : MERYL IS NOT WEARING HER TROUSERS ^_^. Get out of the duct and go in again to see Meryl does her one hand push up (still not wearing her trousers). Get out of the duct and go in once again to see Meryl stretches her leg (still not wearing her trousers). If you go back and into the duct again, you only see Meryl does her sit-up, but now she wears her trousers. If you repeat going back and in the duct again, you see nothing changes. This was sent by Siepiau (email@example.com) ++ Crawl again, and the Colonel will contact you through your radio at 140.85. Proceed crawling farther, and you will see this animation : ***Animation*** **Snake finally reached Office Chief DARPA's cell. Snake looks through the air hole, opens the airhole, and goes down to the cell. Then Solid Snake has a very long conversation with DARPA. This conversation brings Meryl attention, so she overhears it through the prison's wall. One soldier comes across the cell and warns DARPA not to talk to loud. DARPA continues his conversation with Snake. He told Snake about Metal Gear, Psycho Mantis, and PAL Card. Near the end of his conversation, DARPA gives Snake a LV1 Keycard. This keycard can open LV1 doors. Suddenly something struck DARPA......something mysterious !! DARPA is in pain, and then died. Meryl hears DARPA's voice, then starts to bang the prison cells.** After the animation, crawl under DARPA's bed. You will find a ration there. At this time you should be hearing someone knocks down the guard. Then the prison cell door opens. Go outside the cell ........ ***Animation*** **Snake cautiously go outside. He looks on the floor, sees the guard that he previously saw in the duct was only wearing underwear. He was knocked down and tied up. Suddenly a rifle is pointed at Snake's head. Snake turns around. The girl who points the rifle at him shouts at Snake, tells him not to move.(By now I think we all know that the one pointing the rifle at Snake is Meryl. She wears the guard's uniforms). With his lightning speed, Snake manages to point his gun at her. They are talking so loud that they do not realise that there are three guards by the door. The door opens, and the guards come in.** +++ NEW NEW NEW 4 : HOLDING THE RIFLE ANIMATION +++ ++ If you haven't got a Socom when you entered the prison, you will see that Snake won't point his gun on Meryl (cause he didn't have it ^_^) - Instead, he will grab Meryl's rifle. This was sent by Mike Meevasin ++ Shoot the three guards with your Socom gun. There are 2 box of Socom Bullets. You can take them if you run out of bullets. Sometimes the guards drop Socom bullets or Ration. After the three guards died the alarm rings. Three guards come to attack you and Meryl. Meryl will kill these three guards (animation). Three guards appear again. Kill them all. Three guards appear once again. Kill them again. Then the last three guards throw three grenades on the floor. Avoid them by moving towards the door. Then kill the last 3 guards. ***Animation*** **Meryl go to the door, and check if everything's safe. After she feels it is safe to go outside, she runs to the elevator. Snake follows her. Then there's another animation, about a person's tied up in a room, being questioned and tortured. There were three other men inside that room (Psycho Mantis, Liquid Snake, and Revolver Ocelot). The animation is back to Solid Snake. Solid Snake tries to follow Meryl. Meryl, who is now inside the elevator, starts shooting at Snake, preventing Snake to follow her. Snake jumps to avoid the bullets and takes cover behind the wall. The elevator door closes. After that Solid hears a sound outside the elevator door. A floating figure appears.... it is PSYCHO MANTIS. He is saying a few words then disappeared into thin air.*** Then Naomi calls Snake at 140.85. Answer that call, and then go into the cell door again. Go south to the computer room. Get the Socom Bullets near the table. Go east to the toilet to get more Socom Bullets. Then go outside to the elevator, heading to Floor B2. *******Floor B2 of Enemy's Base A - Armory ******* ************************************************** When you comes out of the elevator, wear the thermal goggle. There are 4 path to the south. Three paths from the left contain trap doors. You can see it through the goggle. There are 7 doors in this room. 6 doors to get the weapons, and 1 door to the south. Right now you can only open 3 doors. Use the 1st level key card to open north middle door - get C4 explosives. Go to the south middle door to get Socom Bullets. Use the 1st Level key card to open south-west door - get grenades. ############## STUCK NO 2 ################# Where should I go from here ?? ########################################### ---------------- ANSWER ----------------- Check the wall in level B2 there's a wall that you can blow using C4. ------------------------------------------- Check the southwestern corner wall. Using the look button (triangle), you will see that the colour of that wall is different from the other. Equip C4, then push yourself to the wall. Stick the C4 to the wall by using Square button. Move away, then press Circle button to blow the C4. The wall will be blown away, revealing a path. +++ NEW NEW NEW 5 : MORE HIDDEN ROOMS +++ ++ There are two other hidden rooms on the north wall. One is in the left of the elevator, and the other is in the right of the elevator. The left room contains 1 box of chaff grenades, and 1 box of stun grenades. The right room contains 1 box of C4 and 3 box of Socom bullets. This was sent by Jason Bernard Williams (firstname.lastname@example.org) ++ Going through the path, you will find that the path leads to nowhere. But by using the look button again, you will see that the wall on the right can be blown too. Blow that wall and go through. Use the look button again. Blow the wall on the east and the Northeast (there are two paths to take). Before going any further, I suggest you check your Socom Bullets. If you're running out of it, go get them first or you will be sorry. Then go to the Northeast hole in the wall. ***Animation*** **Snake goes through the hole in the wall. There is a room behind that wall. There are 4 pillars inside the room and 1 big pillar on the centre of that 4 pillars. An old man is tied on the big pillar. There's a lot of wire connecting the 4 pillars with the old man. Snake tries to help this old man. But when he approaches, the old man told Snake to stay away. There're bombs everywhere near the old man's body, connected by those wire. When Snake tries to come close again, there's a shot out of nowhere. Snake jumps to avoid the bullets. An enemy shows up with his 6-bullet gun, demonstrating his skill with his gun by spinning his gun around and around ( WHAT A COOL ENEMY ... ^_^). Then the enemy challenges Snake for a fight. *****BOSS NO 1 : REVOLVER OCELOT***** Use your Socom gun. Ocelot will try to keep his distance with you. So run around, trying to get a close distance with him so you can shoot him. But don't waste your bullets here. There's only 3 box of Socom Bullets in this room. One of the box is positioned near the wire, so I don't advice you to get it, unless you are really short of bullets. And if you do, I suggest you get the bullets by crawling. DO NOT TOUCH THE WIRE. If you do, the bombs will explode, and the game will end. Try to get clear shot of Ocelot. And shot twice if you have the chance. This is an easy enemy....REALLY EASY, unless you are short of bullets. ---->BOSS TIPS : 1. Try to get close and shoot him when he's reloading. 2. You can make the fight faster by using C4. But beware, don't plant the C4 too close to Baker. If you do, you will make the C4 tied in the rope explodes. This was sent by email@example.com. ++ ***Animation*** **Ocelot hides behind one of the pillar, reloading his gun. When he jumps out to shoot Snake, something's happening. A very fast and invisible figure moves in front of Ocelot and cuts his right hand, which is still holding a gun. Ocelot's jumps back, holding his arm painfully. Then that invisible figure cutting all the wire, so fast that the old man tied to the wire is released even before the bomb blow away. The mysterious figure then revealing himself to be seen....IT's a Cyborg Ninja (One of the coolest character EVER in a game ^_^ !!!). Ocelot runs away. Snake points his gun to the ninja. The Cyborg Ninja shouts and shakes his body then disappears before Snake can take any action. Snake then talked to the old man, The old guy talks about Metal Gear, and there's a film about a rocket and military bases. Then the old man gives the 2nd level Keycard and a disc. Suddenly something strikes the old man, just like DARPA. The old man died without Snake knowing what or who does that.** Then Solid calls the Colonel, Naomi, and Mei Lin at 140.85. After the conversation, Snake's life got longer and he can carry more of his inventory. Socom Bullet - 25 -> 49 Grenade - 8 -> 12 Stun Grenade - 3 -> 6 Chaff Grenade - 3 -> 6 C4 bomb - 4 -> 6 Ration - 2 -> 2 ( doesn't change ) Go back to the weapon's room. Note that there are guards guarding this place right now. With the LV2 Keycard, you can now open the Southeast door to get FA MAS (Machine gun) and 2 box of bullets. Be careful with this room. Use your thermal goggle before you take FA MAS. There are 2 red lines on the ground. It means that there are infra red trap. Avoid the infra red ray by crawling under it. Go to the elevator and go to the 1st floor. ----> TRY THIS : ALTERNATE WAYS TO DETECT INFRARED +++ ++ Equip your cigarette. The smoke that comes out of your cigarette will reveal the infrared. You can now see the infrared traps. But beware... your health is going down little by little. This was first sent by Cyrille (firstname.lastname@example.org) ++ *******1st Floor of Enemy's Base A******* ***************************************** Do you notice that the tank on the right is missing ??? I won't spoil the fun right now. Go to the Northeast corner. Use the keycard to open the 1st level door. Take the Socom Suppresser. Combine Socom with the surpresser. With this weapon, you can shoot a guard without sounding the alarm. Go upstairs and open the 1st level door to the west. Get a chaff grenade and cardboard box A. Get out of this room and go to the north-eastern door (LV2) beside the camera. Get the mine detector. ############## STUCK NO 3 ################# Where should I go from here ?? ########################################### ---------------- ANSWER ----------------- Use your radio to contact Meryl. Find the right frequency ------------------------------------------- Press Select button to access the radio. Use your radio to contact Meryl at 140.15. She will help you open the big gate downstairs (near the lift). Just wait until she opens the gate. After that gate opens, go through that gate. BUT BEWARE....Use the thermal goggle or your cigarette. You will see 5 infrared ray traps in this area. If you touch the light, the gate will be closed and the room will be filled with poisonous gas. You will die instantly. ******* Snow Area - Canyon ******* ********************************** DON'T TRY TO WALK ON THE SNOW WITHOUT USING THE MINE DETECTOR OR THE THERMAL GOGGLE. You will see that there are Claymore bombs under the snow. They will explode if you step on them. Instead of trying to avoid them, crawl along the minefield. You will get the claymore mines in your inventory ^_^. Get all 5 mines and check & equip your grenade in your inventory. Equip rations, too. Then go to the north ...... ***Animation*** **Solid Snake sees a tank heading in his way (that's why the tank in the LV B1 is missing), with Vulcan Raven riding on it. Raven shoots the mortar to Solid. Solid Snake jumps to safety.** *****BOSS NO 2 : TANK***** The key to defeat the tank is to approach the tank and throw grenades in the tank. You must approach the tank in this way : Go south, approaching the gate where you come from, then go to the easternmost path, and go north. After you reach the safety rock, you will see a path along the snow that is lower than its surrounding. Crawl in this path to the west. You cannot get shot by the tank, because the snow is higher than the path (you are protected by the snow surrounding you). After you reach the western part, go north and hide behind the iron pillar. When the turret is not heading your way, approach the tank and throw the grenade on the tank. Run around the tank and throw grenades. After 2 hit, the guard who drives the tank will fall from the tank, and a guard will replace him. Throw grenade two more times to the guard, and it's over. ---->BOSS TIPS : 1. if you throw the grenade accurately on the guard steering the tank, you will see that it will only take one hit to take him down. 2. you can use chaff grenades to confuse the tank's detector. You can approach the tank.This was first sent by Jim Tamangan ***Animation*** **Solid Snake approaches the guard, and takes the LV3 keycard from him. After Solid Snake goes to the Enemy Base B, the animation shows that Vulcan Raven is still alive. ** *******1st Floor of Enemy's Base B (Nuke Building 1)******* *********************************************************** Solid Snake gains longer life and more inventory space. Socom Bullet - 49 -> 73 Grenade - 12 -> 16 Stun Grenade - 6 -> 9 Chaff Grenade - 6 -> 9 C4 bomb - 6 -> 8 FA MAS Bullet - 101 -> 151 Claymore - 6 -> 8 Ration - 2 -> 3 Proceed to the north gate by crawling. You will get a radio call from the Colonel and Naomi (140.85). There are rules that you must obey in this room : 1. You cannot use any weapon except for chaff grenade. 2. You should not be detected by the camera or the enemies. If you got caught, the enemies will release poisonous gas in the room. There are some items in this room : chaff grenades in the north western part (behind the missiles), FAMAS bullets in the south east wall (under the camera), and Socom bullets on the north-western part of the truck. Proceed upstairs, and go into the elevator. Go to level B1 go to the south door, and open the northeast door to get Nikita Missiles. Then go to level B2. *******Floor B2 of Enemy's Base B(Nuke Building B2)******* ********************************************************** After you go out from the elevator, go east and press yourself to the wall. You will see a man on the other side of the wall. That's where you want to go right now. After that, go to south by using LV3 key. There are 2 cabinet-like-full-of- holes devices on the left and right side. Those are air purifiers. Notice that the door in the south have yellow colour. That's because the room in the south has poisonous gas. Use the 3rd level keycard to open the south door. Beware of the poisonous gas. You can only stay for a limited time only in that room. When you entered the room, You will see this animation. ***Animation*** **Snake surprises to see that the floor on this aisle is electrified. Solid Snake then looks at the wall, tries to find where the source of the electricity comes from. The animation shows where the power generator is. But it's in the other room.** Then Snake had a call from someone that is not known (the vidcam shows no one). I think that man is trying to say that Solid Snake has to destroy that generator to proceed. ############## STUCK NO 4 ################# How do I destroy the Power Generator ?? ########################################### ---------------- ANSWER ----------------- Use your remote controlled Nikita Missile. ------------------------------------------- Solid Snake has to use the Nikita missile to destroy the power generator. It takes a few practises to do that. Do you know that you can control the Nikita missile ?? Just shoot it, and control it with your directional pad. Shoot the Nikita Missile and guide it through the aisle to the south. When there's a T junction, guide the missile to the west into another room. Then guide the missile to the northern room. Beware that the camera-controlled gun can shoot the missile, and the missile can explode if it hits the table, cabinet, and wall. After the missile goes to the northern room, guide the missile to the eastern room and guide it so the missile hits the power generator. The floor is now safe to walk on, but beware....the poisonous gas is still in there. So go to the north room between the air purifier, so you can breathe normally again. Tips : use your triangle button to control the Nikita Missile from 1st person view. There are 3 doors in the aisle : 1st door (northern east) : contains rations 2nd door (middle east) : you can not open it right now (LV4) 3rd door (south east) : contains gas mask. Use the gas mask to protect you from the poisonous gas. The gas will still affects you, but you will be able to stay longer in the gas filled room. Go south through the electric-before-floor. Go east and enter the door. Be careful of the camera-controlled-gun. Go to the air purifier. Right now you should hear a fight in the other room. Go to the east room and to the north, using the LV3 card. ***Animation*** ** Snake walked into the aisle. He stunned. The aisle filled with dead people. Bullets hole everywhere in the wall. Bloodstains are everywhere, on the wall and on the ceiling** Go north, then ..... ***Animation*** ** A soldier comes from the north. Seems like he was really hurt. Then he fall and died ** Go a tiny little bit to the north again, and ....... ***Animation*** ** Snake hears a machine gun and someone's screaming. Snake runs to the voice, and sees something's weird. Snake sees a soldier floats on the air, as if something that is not seen holding him. The soldier then is thrown by that 'something' to the floor - dead. That something now is revealing himself. He is the cyborg ninja who cut Ocelot's hand. Now the ninja goes to the northern room. The door's lock is broken.** Go follow the ninja - enter the northern door, then ...... ***Animation*** ** Snake sees Otacon (the man that you saw behind the wall before) is frightened by something that can not be seen...something transparent. Otacon is so afraid that he pissed on his pants ^_^. The ninja reveals himself in front of him. Snake walks towards Otacon, and Otacon is surprised by Snake, thought that Snake is Ninja's friend. The ninja turns around and talks to Solid Snake. Feeling that the ninja's attention is drawed by Solid Snake, Otacon sneaks behind Ninja, runs, and hides inside a cabinet. Then ninja feels very angry and asks Snake to fight him.** *****BOSS NO 3 : CYBORG NINJA***** Use only punches and kicks (O button), because the ninja can deflect your shots with his sword and avoid your bombs by jumping (including your C4 bombs). Punch him 2 times, then there's animation where ninja puts away his sword. Now use hit and run tactic. Avoid his spinning kick. DON'T EVEN THINK THAT YOU ARE SAFE BEHIND A DESK, WINDOWS, OR ANYTHING ELSE, BECAUSE YOU DON'T. Ninja's kick can break through windows, so just stay away. Sometimes he will try to stomp you. After his energy is depleted to 50 %, Ninja now uses his 'transparency' technique. Run around to find him ( and of course, kick and punch him ) before he finds you and kick your ass !! After you managed to find him 3 times, the animation will show the Ninja is now hurts. He will now stay appear and fight like a man. But beware, when you try to punch him, he will disappear and reappear behind you & punch you from the back. The tactics is : punch once then go away from him. After he punches, go back and punch him. After all of his energy depleted, the ninja is not dead yet. There's some explosion in his body. Don't go near because the explosion can hit you. The explosion is sometimes big, sometimes small. Wait when the explosion is small, approach him, and kick him. Do this three times, and you'll win. ----> BOSS TIPS : MORE WAYS TO DEFEAT CYBORG NINJA +++ ++ 1. You can use your thermal goggle to see the Cyborg Ninja while he was disappearing. This was first sent by Siepiau (email@example.com) 2. Use your chaff grenade. Ninja will stun (kinda like malfunctioning). When he's stun, you can shoot him. This was first sent by Jon Norton (firstname.lastname@example.org) 3. When Ninja is exploding, you can use your gun to shoot him - You do not need to use your punches. This was sent by Jon Norton (email@example.com). ++ ***Animation*** **Ninja talks to Snake, admitting his defeat. Then suddenly Ninja starts to shake again, slamming his head on the floor, making loud noise, screams, goes away, and disappears.** Snake calls his Colonel & Naomi - 140.85 ***Animation*** **Snake calms Otacon that is still hiding in the cabinet, and manages to get him out of there. Snake talks to Otacon, asks him questions. Snake becomes impatient with Otacon's answer. Snake grabs Otacon by the collar. Then he releases him, and Otacon starts to tell the story about Metal Gear. The story continues with a film about the nuclear bomb in Hiroshima 09/08/1945. Then Otacon shows Snake that he can make himself transparent, just like the Ninja. Snake then calls Meryl at 140,15. But then something's happening to her and the radio is out. Otacon gives Snake a LV4 Security Card. Then Otacon tells a story about robots (Policenauts), then Otacon tells Snake that Snake can contact him at frequency 141.12. Otacon then uses his transparent technique, and goes away.** Solid Snake gains longer life and more inventory space. Socom Bullet - 73 -> 97 Grenade - 16 -> 20 Stun Grenade - 9 -> 12 Chaff Grenade - 9 -> 12 C4 bomb - 8 -> 10 FA MAS Bullet - 151 -> 201 Claymore - 8 -> 10 Nikita - 12 -> 12 Ration - 3 -> 3 Get FAMAS bullets in the middle east and south east corner. Get a box of chaff grenade in the Southeast corner, and ration on the north of chaff grenade. Go back to the electrified-before-floor. You can now open the 2nd door - get 2 boxes of stun grenades. Go south to the junction and go to the left. There are 4 doors on the east. 1st door (north east-LV4) contains Night Vision Goggle. 2nd door (middle north east - LV3) contains 2 boxes of Nikita Missiles 3rd door (middle south east - LV3) contains 1 box C4 and 2 boxes of grenades. 4rd door (south east - LV6) - you can not open it yet. Go north then go east (where the power generator was) - there are 1 box of chaff grenades and one ration. Go back to the elevator. Go to the floor B1. *******Floor B1 of Enemy's Base B(Nuke Building B1)******* ********************************************************** Go into the men's toilet (it's the west door). Go to the northernmost toilet - get a ration there. Get out of men's toilet then go to the south door. There are 5 door in this room. Get a box of stun grenades in the northwest corner. Open the northwest room - get Cardboard box B and a box of ration. Open the southeast room - Get Famas Bullets and Socom Bullets Open the northeast room - get nikita missiles there. ################### STUCK NO 5 #################### Where should I go from here or what should I do ?? ################################################### ---------------------- ANSWER --------------------- Find Meryl. She disguised as one of the guards --------------------------------------------------- +++ NEW NEW NEW 6 : RECOGNIZING MERYL +++ ++ Hide, and push yourself behind the desk or other sorrounding's item. From there, the camera will change and you will be able to watch the guards. Meryl has a cute way of walking - wiggling her behind ^_^. This was sent by John C (firstname.lastname@example.org) ++ One of the 2 guards in this room is Meryl. When she sees you, she will get out of the room and run to the women toilet (that's the east door that you can't open - Now you know why you can't open that door ^_^). Go to the northernmost toilet ...... ***Animation*** **Snake finds a set of the guard's uniform. Suddenly a rifle is pointed behind his head. Snake turns around to finds out that it's Meryl who points the gun at him. Meryl and Snake introduce themselves. Snake is interested on Meryl's tattoo on her left arm. Then they have a very long conversation. Meryl gives Snake PAL Key and 5th level card. Meryl gets out of the toilet, waits for Snake there.** ----> WATCH THIS : FUN WATCHING MERYL 2 ^_^ ++ When Meryl sees you and goes to the toilet, follow her QUICKLY to the northernmost toilet. If you are quick enough, you will see that Meryl does not have time to change her clothes. You will see that in the animation, Meryl will not wear her trousers ^_^. This was sent by Siepiau (email@example.com) ++ Go outside, then go to the south room. Now that you have the 5th level key, you can now open the southwest door. Get Diazepam (you'll need it later) and 3 box of FAMAS bullets. Get out of the room to join Meryl, and go to the aisle beside men's toilet. Open the door using the 5th level keycard. There's 5th level door there. When you approach the door, Meryl will approach that door, too. Approach Meryl, then ...... ***Animation*** **Meryl suddenly has headache. Then the animation shows what inside the room (in B/W) - from the eyes of something / someone's floating. You can hear his breath. That something is floating approaching the door fast. Meanwhile Meryl's headache is suddenly lost. She asks Snake to open the door. But Snake is feeling strange about Meryl. She is not herself anymore. Her voice sound different .....Mysterious, isn't it ??** Note : After the animation, try pressing the look button (Triangle). You will see that you are no longer looking from your eyes, but from Meryl's eyes ( or from someone's inside Meryl, maybe ?? ) ******* The Commander's Room ******* ************************************ Open the door, and go inside. Animation will show that the door shuts behind you. Wander around the room and you will see .... ***Animation*** ** Meryl is controlled by someone behind her. That someone is the one that Snake saw in front of the elevator after DARPA died. He is Psycho Mantis. Meryl, under Psycho Mantis' control, points her gun at Snake.** The Colonel and Naomi calls Snake at 140.85 Now Snake is ready to face boss no 4. *****BOSS NO 4 : PSYCHO MANTIS & MERYL***** Meryl is pointing her gun at Snake. She tries to shoot you, but you mustn't hurt her - How ?? There are two ways to confront Meryl : 1. punch her until she's unconscious. But this is not a good way to treat a lady, so don't use it. 2. use your stun grenade. Meryl will fall down. +++ NEW NEW NEW 7 : MORE WAYS TO KNOCK MERYL +++ ++ 1. Flip Meryl a few times, by pressing Square (without equipping any weapon) and direction pad. Flipping has no effect on Meryl's health, and is very fast. This was sent Willycpu@Juno.com 2. Choke her 2 or 3 times. She will become unconscious. This was sent by Sean (firstname.lastname@example.org) ++ Then there's animation where Psycho Mantis appears in front of Snake - floating. Snake points his gun on him. +++ NEW NEW NEW 8 : MANTIS LOOKS DEEP INTO YOUR SOUL ...ERR YOUR MEMORY CARD +++ ++ Mantis says that he will look deep into your soul. Actually he's accessing your memory card. If you have other Konami's save game, such as Azure Dreams, Castlevania, etc - he will say : " So you like AZURE DREAMS ?". If you have US version, the import Konami's save game such as : Beat Mania 2nd Mix, Winning Eleven 3, etc will not be read by Mantis. Guess, the US version Mantis cannot read Japanese ^_^. This was sent ++ ----> WATCH THIS : MANTIS' TELEKINESIS +++ ++ It says in the animation that Mantis is boasting about his telekinesis ability. Mantis tells you that he can perform his telekinesis on your Joypad ?? ^_^ (Man, have you ever think that a character in the videogame can control things outside the game ??). He then tells you to put the joypad in the flat surface. Then he began to make the joypad moves by activating the strong vibrator on the joypad (if you have Dual Shock Controller). Fun eh !! This was sent by Siepiau (email@example.com) ++ Then the screen turns to black for the 1st time (it's normal - everybody I know experience it !! ). Then he begins to attack you. +++ NEW NEW NEW 9 : BLANK SCREEN +++ ++ When you first fight Mantis, the screen will turn to black - and there's a word on the right side of the screen. It's called Hideo. In Japanese, when you have a problem on the transmission of the TV station, the station will show you this screen. It means that Mantis' power is so powerful, that he can control your TV. This was sent by But maybe this word is taken from the director of this game, Mr. Hideo Kojima.++ Use your punches and kicks only to defeat him. Don't use your bombs, cause they will explode as soon as you throw it. And don't use your gun, because he is really good at avoiding your bullet. Psycho Mantis has 5 patterns, so watch it carefully. Here's how to defeat them : 1st pattern : Mantis disappears for a short time, then he appears in other places - throwing a force ball on you. He does this 3 times. To defeat this pattern, use the triangle button to see from Mantis' eyes. From his view, you can predict where he's hiding. go there and punch him. 2nd pattern : Mantis uses his telekinesis to raise 3 chairs in the room and uses them to protect himself from you. The chairs are circling on Mantis, making big and small circles. To defeat this, crawl and move beside Mantis (still crawling), then get up and punch him after the chairs' gone. 3rd pattern : Mantis uses 2 vases from the table to attack you. To defeat this, crawl and wait until the vases' gone, then punch him. 4th pattern : Mantis uses 3 deer heads to attack you. To defeat this, crawl and wait until the deer heads' gone, then punch him. 5th pattern : Mantis uses books from the cabinet and pictures from the wall to attack you. To defeat this, go to the upperleft corner, near the statue. Wait until Mantis comes there, then punch him. After Mantis' energy depleted to 50%, he will control Meryl again to attack you. Use the stun bomb again on her. After that, he control Meryl again. He orders Meryl to commit suicide. Use the stun bomb again on her. Now Mantis starts to use the 1st pattern over and over again. Find him all the time, and punch him. After his energy's become 15%, he will combine his technique. First, he uses pattern 3 & 4. Then he uses pattern 2 & 5. To defeat him, just crawl to avoid those things, wait until they're gone, then get up and punch him. You'll defeat him. NOTE : 1. Don't get discouraged while fighting Mantis. Mantis is really good avoiding your punches. You maybe will only land one sixth of your punches. 2. If you cannot defeat Mantis, there's an easy way to do that. Just lose to Mantis once, then continue. When you begin this fight, break the statue on the northwest and northeast corner. After this, Mantis will not be able to avoid your punches as good as before. ----> BOSS TIPS : MORE WAYS TO DEFEAT MANTIS ++ 1. Use your thermal goggle to see Mantis while he was disappearing. This is easier than using the triangle button. This was first sent by firstname.lastname@example.org 2. When you face Mantis, the Colonel will inform you this way to defeat him. This is the theory : Mantis can read people's minds. He can read your mind, too. That explains why he can avoid your punches so well. In order to defeat him, you have to use 'your other mind' (like you have 2 minds !!). Consider your 'current mind' is your 1st controller. You can now use your 'second mind' by using your 2nd controller. Plug your 2nd controller to the Playstation port, and use it to fight Psycho Mantis. Psycho Mantis cannot dodge your attack now. You can even shoot him, but you still cannot use your grenade or bombs. This was first sent by Kamui (email@example.com). ++ Colonel and Naomi calls Snake at 140.85. ***Animation*** **Psycho Mantis is nearly died. The animation shows that his spirit is flying in the room. He tells Snake that there's a secret passageway behind the cabinet in the northeast. Then Mantis asks Solid to open his mask. Meryl sees Mantis' real face then shocked. Mantis then tells a story to Snake. Then he asks Solid to put his mask back on. At his last breath, he uses his telekinesis technique to move the cabinet. Then Mantis dies.** Solid Snake gains longer life and more inventory space. Socom Bullet - 97 -> 121 Grenade - 20 -> 24 Stun Grenade - 12 -> 15 Chaff Grenade - 12 -> 15 C4 bomb - 10 -> 12 FA MAS Bullet - 201 -> 251 Claymore - 10 -> 12 Nikita - 12 -> 16 Ration - 3 -> 4 Diazepam - 6 -> 6 Get FAMAS bullets in the upper left (near the statue). Go to the passageway behind the cabinet - there're ration, FAMAS bullets, and Socom bullets beside the stair. Go to the door to the north. *******Cave Area******* *********************** ***Animation*** **Meryl speaks to Solid. She seems to know this cave. Then she leaves Solid alone.** Go east, then go north. Use your Night vision goggle if you can not see clearly. There's a box of ration and a hole in the wall where you can see Meryl in the other side of the wall. Go south to get Socom bullets. Then go back to the west. Take the north path (snow covered). Crawl to the hole in the wall. Go north till you reach the junction (there's water in the floor). Go west to get FAMAS bullets. Then go back to the junction and go East. Then go south on the junction. There're two holes that you can go into in the south west area, to the south and to the east. Go to the south first to get FAMAS bullets, Diazepam, and ration. Then go back and go to the east hole to meet Meryl (see that the wolves are all fond of Meryl ^_^). There's a ration behind Meryl. Then open the north door using your keycard. ----> TRY THIS : WOLVES ARE MERYL'S FRIEND, NOT YOURS ++ Try hurting Meryl by punching or choking her when she's with the wolves. If you do that, the wolves will attack you. ++ +++ NEW NEW NEW 10 : SLAP MERYL AND HIDE IN THE BOX TRICK +++ ++ Equip your Cardboard box first. Then unequip it by pressing L1 button. Get close to Meryl, then hurt her by punching, choking, or shooting her - then quickly press L1 button to equip your Cardboard Box. Meryl will not ask the wolves to attack you. Instead he orders the wolf to pee on your box ^_^. Don't be ashamed. There's an advantage. You can walk around the wolves in the box without getting attack, because the wolves think that you're one of them. But don't forget which box to use. If you use different box, the wolf will still after you. This was first sent by Wesco818@aol.com ++ *******Path to Communication Tower A(Underground Passage)******* ***************************************************************** ***Animation*** **Meryl says to Solid that the path is full of booby traps (claymore mines), so Solid have to be very careful about it. Then Meryl show Solid how to get pass the mine field.** Guide Snake to follow Meryl's footprint, then ...... ***Animation*** **Suddenly, from unknown place, a sniper is targeting Meryl. Seeing the infra red on Meryl's body, Snake warns Meryl about the danger. Meryl doesn't move because she's so surprised. She just follows the red mark pointing at her body, then down to her left leg. Then Meryl's got shot on her left leg. Meryl screams. Snake jumps to safety. Then the sniper shoots Meryl at her right leg. Meryl goes down. Her pistol drops. Meryl tries to reach for her gun, but the sniper shoots Meryl on her left hand. Snake wants to get close to help her, but he can't. Meryl knows that somewhere in the tower there's a sniper aiming at them.** ################### STUCK NO 6 ######################### How do I shot the sniper ?? ######################################################## ---------------------- ANSWER -------------------------- You have to go back to Enemy Base A to get Sniper Rifle -------------------------------------------------------- The Colonel and Naomi then call Solid at 140.85. After some time, you will see that you cannot get close to Meryl, because the sniper shots you first. Get 4 claymore mines from the snow. Then the Colonel contacts you again in the radio - orders you to get the sniper's rifle in the floor B2 Enemy's base A (I know, it sucks - but we have to save Meryl ). Go back to the elevator - go to floor 1, then go out to the south. Cross the open area (snow) again. This time, please be careful. The enemies have put some camera and more claymore mines on the ground. Go to the elevator, then go to floor B2. Get the sniper rifle (PSG1) in the northwest door - use the LV5 keycard to open it. Be careful, there are infrared traps on this room. Use thermal goggle. The colonel calls Snake again at 140.85. After you pick up the rifle, go back where Meryl was shot (It's a long way again ). You will see that Meryl is no longer there. You can only see Meryl's blood. *****BOSS NO 5 : SNIPER WOLF***** Use your sniper rifle. Find the enemy. Shoots before the enemy does. If you ran out of bullets, you can get one box of bullets to the left. Don't waste your bullet, because it is limited. If you feel that Snake is not stable anymore, use Diazepam. Diazepam is a pill or drug to keep a sniper calm. Shoot her a few times, then she's down. Solid Snake gains longer life and more inventory space. Socom Bullet - 121 -> 145 Grenade - 24 -> 28 Stun Grenade - 15 -> 18 Chaff Grenade - 15 -> 18 C4 bomb - 12 -> 14 FA MAS Bullet - 251 -> 301 Claymore - 12 -> 14 Nikita - 16 -> 20 Ration - 4 -> 4 Diazepam - 6 -> 8 Go north, then check the ledge on the left wall. There's a box of PSG1 bullets. Go north until you come to the tower. Then go west to get a box of ration. Go behind the barrel to get a box of Socom Bullets. Go to the right. There's a box of FAMAS bullets under the stairs. Go upstairs and get a box of PSG1 bullets. *******NOTE : NOW IS THE RIGHT TIME TO SAVE .The choice you are about to make in the next scene will affect the ending of this game. And you cannot let Snake dies in the next scene, because you cannot continue if you fail. ********* Go downstairs and head towards the LV6 door to the right (even though you know that you can not open it ^_^). Then .... ***Animation*** **The alarm rings when Snake approaches the door. Two soldiers come from Snake's behind and point their rifle on Snake. Then Sniper Wolf comes along with the two soldiers. Sniper Wolf asks Snake to drop his gun. Snake drops his gun and raises his hands. Sniper Wolf admires her enemy then scratches Snake's left cheek. Then one of the soldiers hits Snake in the back of his neck. Snake falls down.... unconscious. When Snake begins to regain his consciousness, he can only see 6 lights, like in the operation room. Snake cannot move. His hands and his legs are tied to the bed. Snake can hear 3 people are talking. Then the bed rotates, so the Snake is now in standing position. Snake can see that 3 persons: Liquid, Sniper Wolf, and Revolver Ocelot. Snake talks to Liquid, then Liquid got called from someone. Liquid leaves the room. The conversation continues - than Sniper Wolf leaves the room, too. that leaves Snake with Ocelot. Ocelot is about to torture Snake.** You control Solid Snake right now. Snake has two choices in this place : 1. Do not surrender. Tap O (circle) repeatedly. 2. Surrender. You can do this by pressing Select. ***THE CHOICE YOU ARE MAKING AFFECTS THE ENDING OF THIS GAME*** Assume you did not surrender. Ocelot will try to torture you three times. There are two bars on the screen : 1. Life bar - it's Solid's life bar. 2. Time bar - it's shows how long the torture will end. The object of this scene is : Snake has to survive the torture. Ocelot will torture you three times. During these torture, Snake's life bar must not empty. When the torture begins, tap O repeatedly to fill the life bar. Tap really fast, because the life bar carries on to the next torture. The 2nd torture is longer than the 1st torture, and the 3rd torture is the longest. If you don't make it, you will have to load the game, because there's no continue option. Snake then is put in jail. In the corner of the jail, Snake sees DARPA's corpse. When you press L2 or R2, you will see that Solid doesn't have anything in his inventory. No stuff, no weapon, ZIP. There's a guard walking around Snake's jail - sneezing all the time. Then the Colonel and Naomi call Snake at 140.85. After the call, the guard will go to the cell door, and call you for more torture (Actually the guard says : It's ShowTime !! ). You are brought into the torture room once again. Survive this torture again. Then Snake is put in the jail once again. +++ NEW NEW NEW 11 : MASSAGE ANYONE ?? +++ ++ If you use Dual Shock controller, and you survived the torture, then you will hear this conversation in the Codec. When Naomi contacts you on Codec, she will asks what's wrong. Snake will say that his arm hurts. Naomi then orders you to put the controller on your arm. Naomi then sends 'signal' to relieve the pain - by vibrating the controller !! ^_^. Talking bout massage, eh !! ( Is there any massaging game in PSX ?? ) ++ ### If you choose to surrender in the game, this is where you will start. In other words, if you choose to surrender, you will automatically put in jail and don't have to endure the second torture. The Colonel calls you at 140.85 again. Wait for a moment, use the look button on the guard. You will see that the guard will have a stomach-ache. It was so sudden and so bad, that you will see the guard running very fast to the toilet ( I think it's about to explode ^_^ ). After the guard leaves you, wait for a moment. Someone will call you at the door. It's Otacon !! ***Animation*** **Snake is so relieved to see Otacon. After they have a conversation, Otacon gives Snake a bottle of ketchup, a scarf, a LV6 Security card, and a ration. Then Otacon hears that the guard is coming back. Then Otacon leaves.** Now you got to act fast!! You want to get out of the prison. There are two ways that I know to escape from the prison, but you got to do it before the guard arrives from the toilet. 1. Use the ketchup by equipping it, lying down by pressing X button, and press O button. You have to do it before the guard arrives. Snake will pretend to be dead. The guard arrives, sees that Snake is dead, then open the cell door to check him out. ----> TRY THIS : THE GUARD ARE NOT THAT STUPID !! ++ If you use the ketchup to fake dead when the guard is around, he will laugh at you. This was first sent by Siepiau (firstname.lastname@example.org) ++ 2. Hide (crawl) under the bed. When the guard arrives, he will think that Snake has escaped. He will open the prison door to check him. 3. If you do not do anything to escape, you can escape by just waiting in the cell. When the guard has his stomach-ache, someone will rescue you. It's Cyborg Ninja !! This was first sent by Siepiau (email@example.com) Then what should we do with the guard ? You can kill him, but there's a more amusing way!! Run from the guard, go outside the cell, go north, then east. You will see a LV6 door on the north and a ration on the south. Pick the ration, then open the LV6 door. You will see the animation that the guard runs after you and finally be able to point you with his rifle. But he has a stomach-ache again !! So he will leave you and go to the toilet ^_^. Look to the right of the torture bed. You will see there is a red box. Pick it up. It's Snake's belonging. There's an animation where Snake go behind the torture bed, changing and equipping his stuff back ( NOW WE'RE BACK IN BUSINESS !!) NOTE 1 : Check your inventory (L2 button). Please check if you are carrying a time bomb. Sometimes the enemy put a time bomb on Snake's inventory. When the time bomb runs out of time, it will explode. The explosion will kill Snake instantly. ################### STUCK NO 7 #################### How do I get rid of the bomb ?? ################################################### ---------------------- ANSWER --------------------- Just throw the bomb. --------------------------------------------------- NOTE 2 : After the torture, sometimes Snake will catch cold. ( IT'S TRUE !! ). Maybe because he don't wear any shirt in the prison. SO from now on be careful while hiding, sometimes Snake will sneeze. The enemy can hear it, and will check it. To get rid of the bomb, you must wait for the mysterious man to call you. Usually he will call you 1 minute before the bomb explodes. To throw the bomb, hold L2, and press the directional button to choose for the time bomb, then while still holding the L2 button, press O button. It's the same way of using a ration or Diazepam. Open the door on the east, with LV6 keycard, but be careful with the camera-gun. When you open the door, you will see that the area is familiar to you. IT'S LEVEL B1 at ENEMY BASE A(Cell). But the enemy has put 2 camera + gun outside the elevator, so you have to be very careful. Go to the elevator and go to floor B2. Pick every ammo there, and go to the place where you fought Ocelot. Go south and go east. Now you can open the 2 doors that are previously locked. Open the lower door to get stun grenades and chaff grenades. Go back to the elevator to Level 1, and proceed to Enemy's Base B. ******* Enemy's Base B ******* ****************************** We're here just to collect the items that we cannot get previously. Go to the elevator - floor B2. Go south to the electric-before floor. Go south until you reach the junction, and take the left path. You can now open the south east door. It contains body armor. Go back to the elevator - floor B1. Go to the south and open the middle west door (LV6). You will get medicine. This medicine will cure Snake's cold. Then go to the place where Meryl got shot. ----> TRY THIS : MAKE FRIENDS WITH THE WOLVES +++ ++ When you go to the cave where the wolves are, equip your scarf. You will charm the wolves, like they're charmed by Meryl. This was sent by Olong(firstname.lastname@example.org) ++ ***Animation*** **Solid looks at the place where Meryl get shot by the sniper. The floor is still covered with Meryl's blood. Snake got a flashback about Meryl's getting shot. Then the Colonel, Naomi, Miller, and Mei Lin call you at 140.85.** After the animation, proceed north to COMMUNICATION TOWER A. ******* COMMUNICATION TOWER A******* ************************************ Enter the LV6 door where you previously get caught. Go along the aisle, and pick FAMAS bullets, & Socom bullets along way. Now check your FAMAS bullets, and equip FAMAS. Enter the door to the west. The camera will spot you, the alarm will go off, and guards are coming, trying to catch you !! At this place Snake doesn't have to sneak. He will have to fight all the guards. Get the Stun Grenades and Rope, then go south - open the door. Go upstairs fast. Shoot enemies that are trying to catch you. Run upstairs as fast as you could. Eventually you will find LV6 door. When you approach it, Otacon will call you at 141.12. He told Snake not to open the door. Just go upstairs (you cannot open the door anyway). There's a lot of ration, FAMAS bullets, and Socom bullets on the way, so pick them up. +++ NEW NEW NEW 12 : TIPS ON ASCENDING THE STAIRS +++ ++ 1. This can be done if you have a bandanna. If you're trying to get the FOX rank, then you know that you may not kill more than 25 enemies and may not use more than 1 ration. This place should give you a headache, because if you must kill all the enemies to survive. If you don't shoot the enemies, then you must use your rations to survive, which means you cannot get the FOX rank. To fix this, equip bandanna and stun grenades. Throw stun grenades FREQUENTLY as you ascending the stairs. By this the guards will be stunned all the time. But the screen will be white all the time - makes it hard for you to see the way (when you're in the top floor). If it happens to you, you can stop throwing the stun grenades for a while to look where you go. Usually when you reached the top floor, the guards won't be able to follow you. You will not lose your live and not kill even a single guard if you do this right. 2. If you haven't got a bandanna, then try this : Flip the guard instead of shooting him. I've tried this, but you musn't get too close to the guard. If you're to close, the guards will hit you with his weapon. This was first sent by Johny Cage" ++ On the top floor, you can get Socom Bullet and FAMAS Bullets. Go along the path and you will come to a ladder with ration on the south of the ladder. Pick the ration and climb the ladder. Then open the door at the northeast corner (LV6 door). You're on the roof now. ***Animation*** **Solid Snake arrives at the roof. He examines the roof, and notice that there's a satellite disc. Below the satellite disc, there's a LV 6 door on the nearby building (Communication Tower B).** Go to the stair to the north, then ... ***Animation*** **Solid Snake is on its way to the satellite disc. Suddenly some missiles strike the disc, causing the disc to be broken. The disc falls to the ground below. Snake jumps to safety. While Snake is wondering who shot the disc, suddenly Liquid Snake with his chopper comes from behind. Apparently, it was the chopper that shots the Satellite disc. Snake runs towards the Communication Tower B roof, but the path there is damaged by the missiles that wrecked the Satellite. Snake could not cross, but Snake has to reach that LV6 door he saw before, so ...** Equip the rope, and go to the fence in front of you. ***Animation*** **Solid Snake ties the rope on the fence, while the chopper blows the building behind Snake. Snake comes down the building and lands on a ledge. Liquid's chopper comes and try to shoot Snake** Snake got call from the Colonel - 140.85. Apparently, the Colonel explains to Snake how to use the rope. Press X button to jump down - you can swing to the left and to the right by holding the directional button. Press O to climb - it's not much use. The objective is : to go down to the bridge that connect the Communication Tower A to Communication Tower B. On the way, avoid gas and the chopper's bullets. Keep going down until you arrive in the snowy area. ----> TRY THIS : OPEN THE FROZEN DOOR ++ Notice the LV6 door on the ledge. It's the door that you previously can not open when you climb the stairs. You can not open it because it is frozen. Now you can open the frozen door by blasting it with C4. Just stick the C4 on the door and blow it. You can now go back to the stairs area. But I guess there's nothing that we can do by going back. This method will not work if you try it from the other side of the door (when you are chased by the guards previously). This was sent by email@example.com ++ In this area, you can pick a ration to your left and a C4 to your right. DON'T TRY TO CROSS THE BRIDGE FIRST. By using your scope, you can see that three guards are guarding the bridge on the other side. If you get too close, the guards will start shooting at you and you won't be able to shoot them. Instead, use your Nikita Missiles to kill them. Usually it takes about 3 missiles to bring them down. You will know whether the guards are dead by listening to the music. If the music fades, then the guards are all dead. Cross the bridge. Near the end of the bridge, the chopper will appear in front of you and try to shoot you. Use your keycard to open the door to the west. Don't forget to pick the ration along the way. +++ NEW NEW NEW 13 : SNIPER'S SNAKE ??+++ ++ You can use your sniper rifle to take the guards down. It's harder than using the Nikita, because you might get hit from their shots, but it gives you a feeling like you're a sniper. This was first sent by Johny Cage" ++ Inside the room you will find Stinger Launchers and Stinger Missiles. Then open the door to the south. Go south to reach the elevator. Press the elevator's button. You will see that the elevator is not working. Check the elevator by walking to the elevator's gate. Then go back to the door, and now take the path to the right (behind the elevator). Get grenades, FAMAS bullets, and Socom bullets. Go east, and climb down the stairs. Keep climbing down until you find that the stairs are broken. Go up again to the elevator. Before reaching the elevator ... ***Animation*** **Snake hears someone is trying to operate the elevator as well. Snake hides behind a pillar, getting ready with his gun. When he jumps out to point the gun, he finds out that the man is Otacon. Otacon had a long conversation with Snake. Then Otacon makes himself disappear, and go to the stairs leading to the bottom floor.** Now you can go to the east - go upstairs. But beware, everytime you climb the stair, use the look button. There're camera-equipped-guns on the top wall. Use the chaff grenade to make the camera jammed. Then climb upstairs again. There're 4 sets of camera, so you will need 4 chaff grenade to go to the top. On the top floor, you will see a ladder leading upstairs. Instead of climbing the ladder, go along the south path to get 2 box of stinger missiles, chaff grenades, FAMAS bullets, and ration. By now you should have a full inventory of Stinger Missiles (20/20). Now go back and climb the ladder. Go through the door on the northeast side. You will reach the roof. ***Animation*** ** The chopper appears in front of Snake. Liquid talks to Snake, then he flies his chopper to attack Snake.** *****BOSS NO 6 : CHOPPER (HIND)***** Use your stinger missiles to shoot the chopper. Stay beside the container in front of the door. This container will be your safety place. It will be your 'shield' against the chopper's bullets, so don't go to far from this container. There's a ration on the south west area of the container, and a stinger missiles on the south east corner. Don't waste your stinger missiles, so don't shoot if you don't have a clear shot. Use your radar to know the chopper's location. If the chopper is shooting from the south, take cover on the north of the container, etc. Use your stinger radar to check where the chopper is. After the chopper takes a few hits, usually the chopper will then fly below the building. You cannot shoot it when he's under you, so shoot the chopper only when the chopper flies above you. If you put the crosshair of the Stinger on the chopper, the stinger will lock on the chopper. But in some cases, the lock does not guarantee to be sure hit. For instance, if the chopper is too far, then the missile will miss. When you hit the chopper 4 or 5 times, the chopper will go away, and animation shows that the chopper is shooting the south area. Go to the north before the missile hits you. Shoot the chopper 8-10 times again, then the chopper will fire its last missiles. Avoid it by running to the south west corner. Then the chopper is toasted !! ***Animation*** **The chopper is starting to fly unstable. Liquid is panic. The chopper falls apart. Then the chopper falls to the ground. Liquid screams " SSSNNNNAAAKKEEEEEEEE !!!". Then the view changes : from the Snake's back. Snake is watching an explosion causing by the chopper.** Solid Snake gains longer life and more inventory space. Socom Bullet - 121 -> 168 Grenade - 24 -> 32 Stun Grenade - 15 -> 21 Chaff Grenade - 15 -> 21 C4 bomb - 12 -> 16 FA MAS Bullet - 251 -> 351 Claymore - 12 -> 16 Nikita - 16 -> 24 Stinger Miss. - 20 -> 25 Ration - 4 -> 5 Diazepam - 6 -> 9 Otacon calls Snake at 141.12. He tells Snake that he has fixed the elevator. Go back down to the elevator - don't forget the security cameras!! You still have to use 4 chaff grenades to go to the elevator. Then press the button on the elevator. You can use the elevator now. ***Animation*** **Snake enters the elevator. Suddenly the elevator bell rings. Snake feels confused. Is there something wrong ??** Then press the elevator button to go to floor 1. The elevator door closes, and the elevator starts to move. Suddenly Otacon calls at 141.12. He says that some guards are in the elevator, too. They're using the transparency technique, so Snake can not see them. Now is fighting time. Kill 4 transparent guards. Use FAMAS or C4. ----> TRY THIS : SEE THE TRANSPARENT GUARDS +++ ++ You can see the guard by using your thermal goggle This was sent by Siepiau (firstname.lastname@example.org) ++ After they're all be killed, enjoy your ride to the 1st floor. Go out of the elevator, then go west. follow the path to get a ration and a box of PSG1 bullet (behind the elevator). Go in front of the elevator, and get a chaff grenade. Open the door in the south east corner. There're 2 boxes of PSG1 bullets, guarded by a camera -equipped-gun. Then go through the west door. Get 2 SOCOM bullets and 2 FAMAS bullets. Be careful, there are 3 cameras in this room. Open the door in the end of the aisle - that's to the north. *******Open Area - SnowField******* *********************************** +++ NEW NEW NEW 14 : WHAT HAPPENED TO LIQUID ?? +++ ++ Before going north, go to the east until you reach the wall, then go north. Push yourself to the ledge on the north. You will see a parachute outside the wall. That's the place where the Hind fell. Snake then contacts the Colonel. From the conversation, it seems that Liquid survived the crash, even though he barely got the chance. Talking about luck, huh !! This was sent by Chris McFadden ++ Go to the north, and ... ***Animation*** **A sniper shoots Snake** Then Snake got calls from Otacon - 141.12. In the conversation, suddenly Sniper Wolf interrupts. *****BOSS NO 7 : Sniper Wolf - 2nd Encounter***** Use your sniper rifle (PSG1)- It's sniper Vs sniper fight !! Like before, shoot her before she shoots you - it's a game of speed and accuracy. Sniper Wolf hides behind trees. Just follow her down, then shoot her when she tries to shoot you. If you runs out of bullets, you can get them on the west and on the east (there're 2 boxes). Pick a ration on the south east corner. Use Diazepam to calm you if you become unstable. ----> TRY THIS : ALTERNATE WAY TO KILL SNIPER WOLF +++ ++ You can use your nikita missiles on her, but it would be difficult to spot her. Just hide well behind the tree. This was sent by email@example.com ++ +++ NEW NEW NEW 15 : THE RIGHT WAY TO USE THE NIKITA MISSILES ON WOLF +++ ++ Go to the east until you reach the wall. Then go north. You will find a safe place where a step of rock protects you, where you cannot be shot by Sniper Wolf. Face west then fire your Nikita Missile there. Press your Triangle button to look in 1st person view mode. After you feel that the Nikita Missile has reach the middle south area, move the missile to the north west (behind the truck). After the missile is behind the truck, move your missile to the north, to go behind the trees. Then move the missile to strike Sniper Wolf. You should hit her every time on her feet without getting hit at all. Here is the map : ********************************* * --------------> * * \ # # # # * * \ * """ = ledge or rock. * \ * *** = wall * @@ \ * # = tree * @@ \ * @@@ = truck * @@ \ * - and \ = the missile's path * \ * * \ """""""""""* * <--------------S * * * ********************************* Solid Snake gains longer life and more inventory space. Socom Bullet - 168 -> 192 Grenade - 32 -> 36 Stun Grenade - 21 -> 24 Chaff Grenade - 21 -> 24 C4 bomb - 16 -> 16 FA MAS Bullet - 351 -> 401 Claymore - 16 -> 16 Nikita - 24 -> 28 Stinger Miss. - 25 -> 30 Ration - 5 -> 5 Diazepam - 9 -> 9 After the fight, go north a little bit, then ..... ***Animation*** **Snake approaches Sniper Wolf, who is now waiting for her death. She coughs, her blood mixed with her coughs. Then she has the last conversation with Snake (listen to the Background song - It's perfect, Does it make you want to cry ??). Sniper Wolf asks Snake to end her pain ( to kill her ). Snake points his gun on her. Otacon, watching the scene from far, feels very sad for Sniper Wolf. Sniper Wolf asks Otacon to bring her rifle. Otacon brings the rifle to her. She holds the rifle, and asks Snake to shoot. Otacon does not have the courage to watch this, so he turns his back and covers his ears. Then the camera zooms out fast, the screen becomes all white, then..... BANG !! Snake uses the scarf to cover her face, then he leaves the place. Otacon shouts to Snake while watching Snake leaves. Then he makes himself disappear, and leave the place too.** You are now free to roam the snow field area. There's a lot of door. I list them all : - There are 2 doors on the west. The northern one (LV6) contains 4 Nikita Missiles and guarded by 1 camera. The southern one contains Cardboard box C and 2 rations, guarded by 2 cameras. - There are 2 doors to the east. The north one contains 2 boxes of PSG1 bullets, 2 boxes of Socom Bullets, and 3 boxes of FAMAS bullets no camera. The south one contains 2 boxes of chaff grenades and 1 box of grenades guarded by 2 camera. - There are 3 doors to the north. The left door leads to the enemy's last base. You cannot open the middle one right now, because it's LV7. The right one contains 1 box of diazepam, 1 box of stun grenade, and a ration - but the place is covered with claymore mines. Go to the north - northwest door, which leads to the enemy's Last Base. Avoid the cameras, go to the north west corner to get a box of Socom bullets. Go east, then go downstairs........ DISC ONE Ends. ----> DO YOU KNOW : CHANGE YOUR CD +++ ++To change to disc two, wait until the METAL GEAR SOLID logo appears on the screen. Then open your disc cover by pressing the open button, BUT DO NOT PRESS THE POWER OR THE RESET BUTTON !! You will see that the disc has stopped spinning. Remove the first CD, and put the second CD on your PSX. Close the cover, and press START on your controller. The game will now load.++ ******************************************************************** **************************DISC TWO WALKTHROUGH********************** ******************************************************************** *******LV 1 of Enemy's Central Base - Blast Furnace******* ********************************************************** Go downstairs, and open the door. Go north and go west to the bridge to get a box of chaff grenade. Then go to the bridge on the south, leading to the west wall. Press yourself to the wall, then walk sideways to the south to get a box of Socom bullets. Then walk sideways to the north to reach the north bridge. But be careful - there's a crane moving around. If this crane hits you, you will fall to the molten iron and burned to death !! Walk sideways and press X to duck. When the crane moves above you, get up (by pressing X again) then go to the north bridge. ----> TRY THIS : MOVE THRU THE LEDGE EASILY ++ If you have problem when crossing the ledge, you can destroy the crane with 2 stinger missiles or with 2 nikita missiles. Actually, it's OK if you shoot just one time, cause the crane will stop moving. This was sent by firstname.lastname@example.org ++ Go north and go downstairs. You will find Socom bullets under the stairs. You can find a ration if you take the west path (downstairs), and you can find C4 explosives if you walks to the south. Go north and downstairs. There's a box of Socom bullets under the stairs and There's a door on the northeast. Don't enter this door first. Go through the south - it leads to STEAM ROOM (REMEMBER THIS PLACE AS YOU WILL COME HERE AGAIN). Get 2 boxes of PSG1 bullets and 2 boxes of Nikita Missiles. Crawl to the south west under the pipes. You can get 2 box of Stinger Missiles, and 1 box of chaff grenades. Go back through the STEAM ROOM - go north. Open the door to the northeast. In the next room, go north and you will see that an elevator is coming to your way. Before you go to LV B1 with the elevator, explore the room first - There are 2 boxes of FAMAS bullets on the south west, and 1 box of Socom bullets on the northwest corner. Get 2 boxes FAMAS bullets on the east, and get one box of Socom bullets behind the east container. Now you are ready to go down with the elevator. Just press the button on the panel with O button. ***Animation*** **Just as the elevator starts to move down, 3 guards appear from behind the container. They jump on the elevator.** Fight those 3 guards with your FAMAS rifle. These guards are tougher than the ordinary guards. If you want to kill them fast, you can throw them outside the elevator. After those bad guys are dead, proceed to LV B1 of the enemy central base. *******LV B1 of Enemy's Central Base******* ******************************************* Go north of the elevator, then go to the east. There's a camera-equipped-gun inside. Get a Socom bullets on the north. NOW USE YOUR THERMAL GOGGLE and go south. There are claymore mines on the south side. Crawl to get the Claymore mines. While still crawling, go to the southeast corner to get ration and to the north east corner to get a box of FAMAS bullets. Then go down with the elevator. Press the button on the panel - Use O button to do that. Now you are going down on the elevator. There are lots of birds circling you. Then Master Miller calls you at 141.80. Enjoy the ride to floor B2. +++ NEW NEW NEW 16 : DON'T KILL THE RAVENS +++ ++ If you kill the ravens that are flying there, the Colonel and Naomi will warn you - calling you not to become a scarecrow and not to kill the raven's again This was first sent by Jim Tamangan ++ *******LV B2 of Enemy's Central Base******* ******************************************* This place is so...chilling. You can see that this place is colder than any other place in this base. Go west behind the container to get Nikita Missiles and C4 bombs. Then go to the east containers to get ration and Nikita Missiles. Then open the door on the north. ***Animation*** **Snake goes into a big-refrigerator-like room. There're a lot of raven birds in there. Then Snake sees someone's lying on the container in front of him. The person stands up and talks to Snake. It's VULCAN RAVEN, the one who attacks Snake with the tank (remember boss no 2 ??). Vulcan Raven jumps down to meet Snake. Now Vulcan Raven is fully equipped. He has this HUUUGGGEEEE Gaitling Gun (looks cool, isn't it ??). Then Vulcan Raven demonstrates his ability - the ability to control the bird. A bird lands on Snake's shoulder, stays there then leaves. After a few words, Raven is now ready to fight Snake.** *****BOSS NO 8 : Vulcan Raven - 2nd Encounter***** Don't walk in front of him, he will shoot you wildly. Instead, use Nikita Missiles. Guide the Missile so it hits him. But don't underestimate him, he can shoot your Nikita Missile if he sees it. So guide your Nikita Missile to hit him from behind or from side. You have to guide it around the container - not in the straight line so he will have tough times to gun it down. If Raven gets close to you, predict which path he will take and plant claymore mines and C4 bombs. There are Stinger Missiles, Nikita Missiles, and ration. After a few hits, Raven starts to shoot at containers, so the containers are falling down, blocking several ways. Raven is now moving much faster than before. Claymore mines don't work on him right now, so use the Nikita Missiles only. +++ NEW NEW NEW 17 : NEW BOSS TIPS ON VULCAN RAVEN +++ ++ 1. Use your grenades. Pick one of the sets of boxes in the room and have Raven follow you there (or just wait until he comes there). Throw a grenade at the corner that Raven is one side away from and then continue around the box towards Raven's back. The grenade will land just past the box's corner and Raven should see you just as you turn the corner (his gun should just become visible)... while he stands there shooting the grenade will explode, hitting him. You can do this until he has 15-20% life left... where the pattern still works but you have to throw the grenade earlier (in other words, make an educated guess as to Raven's exact path) and you obviously can't use an area of only 1 set of boxes. This was sent by : chrisk (chris@Cathedral.MB.CA) 2. Use the stinger missles against him. They lockon thru walls, so as soon as the gun started to appear around the corner you could launch and by the time the missile arrived all of him would be in view, the explosion would give you time to clear off to another vantage point and start lining up again. This was first sent by Andrew@rodan.freeserve.co.uk (Gojira) ++ ***Animation*** **Vulcan Raven is now hurting very bad. Bloods are everywhere on his body. He talks to Snake, and give him the LV7 keycard. And then he tells Snake about DARPA's dead - while in prison : After Snake went away from the cell, Vulcan Raven came and picked up his body. It was not DARPA's after all !! It was someone disguising as DARPA. After telling him the story, he orders the birds to eat him !! The birds are starting to eat him, then Snake leaves him. When Snake turns around, he finds that Vulcan Raven's body is no longer there. The birds have eaten him completely. ** Solid Snake gains longer life and more inventory space. Socom Bullet - 192 -> 217 Grenade - 36 -> 36 Stun Grenade - 24 -> 27 Chaff Grenade - 24 -> 27 C4 bomb - 16 -> 16 FA MAS Bullet - 401 -> 451 Claymore - 16 -> 16 Nikita - 28 -> Stinger Miss. - 30 -> 35 Ration - 5 -> 5 Diazepam - 9 -> 9 Then Snake got calls from the Colonel and Miller, talking about Naomi at 141.80. Note : You can now go back to the snowfield area to open the 7th level door. It contains 4 boxes of Stinger Missiles and guarded by 3 camera. After you defeat Vulcan Raven, open the door on the north. Get a box of chaff grenade on your left. USE YOUR THERMAL GOGGLE. You will see that there are 2 trap doors on the floor. After crossing the trap doors, take a box of ration. Take a look around with triangle button. There is a lot...A LOT of camera- equipped-gun. So use your chaff grenade to distract the camera. Cross the bridge. You can go to east to get 3 boxes of Stinger Missiles. Open the door to the north, but before doing that get a box of Stinger Missiles in front of the door. *******METAL GEAR REX's ROOM******* *********************************** Go downstairs to the north then ........ ***Animation*** **Snake is now standing in front of METAL GEAR REX !! (Man, look how big it is !!)** Go north to the junction then take the path to the left. Get a chaff grenade on the corner. Then go to the north, and go downstairs to get a ration. There's a river to the west. There are sometimes items in the river (the position of the items are random), but you will take damage in the water. To check whether there's an item or not, use your thermal goggle. Go back upstairs and go back to the front of Metal Gear Rex. Take the east path now, and go downstairs to get FAMAS and SOCOM bullets. Go back upstairs and proceed to the northeast. There's a ladder there. Before you climb the ladder, Otacon will call you at 141.12. Climb the ladder afterwards. Go east to pick up the chaff grenade. Go back to the junction and take the west path. Go south to get FAMAS bullet. Go to the north. Just before you climb the ladder, Otacon will call you again at 141.12. Climb the ladder afterwards. There's a ladder to the left, but you maybe want to explore the area first. Go to the north path to get FAMAS bullets, chaff grenades, and 2 boxes of stinger Missiles. Now you are ready to climb the ladder. Now you are on top of Metal Gear REX. Otacon and the Colonel will call you at 141.12. Now climb down the ladder to the left. Go along the path to the north, west, then south. Get FAMAS bullets, and 2 Socom bullets on the way. Go east a little bit, and climb stairs to the south. Then ...... ***Animation*** **Snake sees two persons in the Control Room. They are Revolver Ocelot and Liquid Snake (apparently he's not dead from the helicopter blast !!). They're talking about their plan. Snake hides behind the wall to hear their conversation. They talked about project FOXDIE (??) and project OUTER HEAVEN (??). Without Solid's knowledge, there's a camera near Snake. Snake calls Otacon at 141.12. Otacon explains to Snake how to use the PAL Card. He also explains about the three marks on the computer. One of the marks is the same as the mark on the PAL card. Then Ocelot sees Solid in the camera. Ocelot shoots at Solid. Solid is so surprised that he dropped the PAL card. The PAL card is now falling to the river below. Snake tries to catch the card, but he can't make it. Liquid calls Snake from the control room, and the Control Room's door closes.** The alarm rings. The guards are coming at Snake. Kill the guards. Run back to the top of Metal Gear Rex. The guards will stop following you. Go downstairs. You must look for the PAL key in the water. Sometimes you will get a bomb. If you do, Master Miller will warn you at 141.80. Drop the bomb by accessing the inventory screen (L2) button, selecting it by using directional pad, and while still holding the L2 button, press O button. ################### STUCK NO 8 ####################### Where do I drop the PAL card ?? ###################################################### ---------------------- ANSWER ------------------------ The PAL card is brought by the rat. ------------------------------------------------------ Look for the PAL card. The rat brings the PAL card. You can get the PAL card by touching, shooting, or bombing the rat. The rat will drop the PAL card. But sometimes in the US version, the card is not brought by the rat, it's just in the water. I experienced this once. After you get the PAL card, go back to the control room (where Ocelot and Liquid having a chat previously). Use the chaff grenade to make the cameras jammed. Then use the PAL key on the computer laptop according to the symbol. Look at your PAL key's symbol in your inventory. Go to the computer with the same symbol. Then there will be an animation where the square thing behind the computer goes down, and the card will go out of the computer. Now you have to put the PAL key with the same symbol on the computer. ################### STUCK NO 9 ####################### Where can I find the 2nd and 3rd PAL key ?? ###################################################### ---------------------- ANSWER ------------------------ You don't find them. You change the symbol. PAL keys symbols change according to the temperature. ------------------------------------------------------ Now this is really tricky : The symbol on the PAL key can change. The change depends on the temperature on the room you're at. The yellow symbol (C) appears when you're on a normal temperature room. The blue symbol (W) appears when you're on a low temperature room - cold. The red symbol (Z) appears when you're on a high temperature room. I assume you have put the yellow card into the computer (yellow colour is the default colour). To change the card colour to blue, you have to be in a room where the temperature is low, such as : the room where you fight Vulcan Raven, or the snow area outside. Stay there for about 2 minutes, then the card colour will change automatically. Then go to the Control room to insert the second card into the computer. Then go back to the elevator to floor B1. On the elevator Master Miller will call you at 141.80. Proceed to the elevator to level 1. Go south to the STEAM ROOM (the room where there pipes and steam everywhere - It's a high temperature room). Stay there for two minutes, then the card symbol will change to red. Make your way back to the control room on Level B2. On the elevator, Naomi + Colonel will call you at 140.85. Naomi will tell you about a guy name GREY FOX. Go to the Control Room - once again, use the chaff grenade to make the cameras jammed. Then equip the PAL key then walk to the right computer. ***Animation*** **The square thing behind the computer goes down. All keys are opened. The computer says that Metal Gear is now ready to use !! Snake is so surprised. He thought that the PAL keys are supposed to stop it !! Then 141.80 Miller calls, thanking Snake for 'helping' him to operate Metal Gear. Snake is so surprised and angry. Then the Colonel appears on the vidcam and angry at Snake. Miller opens his glasses, and changes his hair, revealing himself. MILLER TURNS OUT TO BE LIQUID SNAKE ALL ALONG !! Miller has used Snake to operate the Metal Gear REX, without Snake even knowing it !!. Then Liquid sounds the alarm. The door in the Control Room closes, and the room now is filled with poisonous gas !!** Equip your gas mask, then use your radio to call Otacon at 141.12. Otacon will try to help you. Wait, then Otacon will call you at 141.12, tells you that he manages to override the security. The door now opens. When Snake goes out from that door, he sees Liquid is running towards the Metal Gear REX. Get a ration to the south then follow Liquid. you will see the animation. ***Animation*** **Snake sees Liquid is standing beside Metal Gear REX. Snake points his gun on him, but Liquid says something that makes Snake put down his gun. Then they have a conversation (something about FOXDIE and Naomi). After a long talk, Metal Gear's cockpit is opening. Snake quickly points his gun on Liquid, trying to shoot him. But Liquid is faster. He jumps into the Metal Gear REX's cockpit, closes it then starting the elevator. Snake jumps to the Metal Gear REX's base. Then the base elevates until it reaches the upper floor.** *****BOSS No 9 : METAL GEAR REX***** Use your stinger missiles. Aim at the disc on the Metal Gear REX's left shoulder. Lock on it, then shoot. The tactics is : to shoot the Disc, then run between Metal Gear REX's feet to the back. Wait for Metal Gear REX to turn around, and shoot the disc again. By running between the legs, Metal Gear REX's homing missiles will miss. But avoid going near his right leg. He will stomp you - and if you hit, you will die instantly !! Do this until he is defeated. But remember, don't waste your life bar because the fight will continue. ----> BOSS TIPS : EASY WAY TO DEFEAT 1ST METAL GEAR REX +++ 1. FOR IMPORT VERSION : One thing you should know when you fight Metal Gear REX (1st) is : Metal Gear REX uses detector to find you (you can see it in the top right map) and luckily, his detector can be jammed with chaff grenade. So when the fight starts, go directly in front of him before Metal Gear REX moves. Before Metal Gear REX gets up, equip chaff grenade and throw it in front of him. Metal Gear REX will not be able to move. Then quickly equip your stinger missiles, aim it at the drum-like thing on Metal Gear REX's left shoulder and shoot it. When the missile is on its way, quickly equip the chaff grenade and throw it. Quickly equip your stinger missiles and shoot him again. So the tactics are : quickly switch between chaff grenade -> stinger missiles -> chaff grenade -> stinger missiles etc. If you do it right, you will not lose any lives. This was sent by Will Bakali (will.bakali@email@example.com)++ 2. Somehow the 1st tactic doesn't work on the US version. I've tried it on normal mode, and I ended up getting hit by the missiles. So here's the tactic : stay under its feet. Metal Gear REX will have hard times finding you, and he will stop for a while. Take this chance to go to his behind- left side, then shoot the Radome with your stinger missile from behind. Then repeat the method. Sometimes Metal Gear REX will move so fast that he will see you at times. He seems to move all the time, making it hard for you to shoot the radome. If it happens, use your chaff grenades. The chaff will make the Metal Gear REX to miss all his shot, and sometimes keep repeating his last moves (such as : keep firing his laser without aiming you). You can shoot the stinger at this time or you can go under his feet like the tactic above. The chaff grenade will make the cone of vision sensor from red to blue. This was sent by Mark Hartmann" ++ ***Animation*** - THE COOLEST ANIMATION IN THIS GAME ^_^ !!! **Metal Gear REX is now broken. It seems to malfunction. When Snake approaches it, suddenly Metal Gear REX starts to move again towards Snake, try to stomp him. Snake retreats, then a figure running and jumping from Snake's behind towards Metal Gear REX. It's Ninja, or should I say Grey Fox !! Grey Fox helps Snake by holding Metal Gear's leg. Metal Gear REX tries to stomp Ninja, but Fox dodges, and jump backward. While on the air, Fox uses his right arm to shoot Metal Gear Rex's Disc. The disc malfunctions for a little while, giving time for Fox to hide behind the container with Snake. Snake and Fox had a conversation, while Metal Gear REX is trying to find them by shooting all the containers. Fox, thinks that hiding is useless now, tries to reach for the Stinger Missiles. He jumps, dodges every Metal Gear REX's attack. But when he jumps in front of Metal Gear REX, Metal Gear REX fire his laser beam. This laser beam cuts Fox left arm. Fox jumps backward, trying to shoot REX with his right arm, but before he does that, Metal Gear REX runs forward and slams Fox on the wall with its head. Now Fox is stuck between the wall and Metal Gear REX's head. Fox is still trying to shoot the disc. Metal Gear REX now retreats. Fox drops to the ledge in the second floor. The cockpit now opens. Liquid talks to Fox. Fox shouts to Snake, ordering Snake to shoot Liquid. Snake aims his stinger to Liquid, but he seems to hesitate. Liquid, in Metal Gear REX, then push Fox from the ledge to the floor, then stomps him on his body. Fox speaks to Solid. But then Metal Gear REX walk backwards, stomping over Fox whole body !! Fox is dead. Solid Snake feels so angry and start to attack REX.** *****BOSS NO 10 : METAL GEAR REX - 2nd Encounter***** Use your stinger missiles again. Now aim for Liquid inside the cockpit. Use the same strategy as before, until he is toasted !! ----> BOSS TIPS : EASY WAY TO DEFEAT 2ND METAL GEAR REX +++ ++ Move behind Metal Gear REX all the time. Liquid will have troubles on finding you. After some time, Metal Gear REX will stand still. Shoot the cockpit from under his feet. Repeat this until Metal Gear REX is toasted !! This was sent by Will Bakali (will.bakali@firstname.lastname@example.org. ++ ***Animation*** **Metal Gear REX seems to be malfunction. When Liquid tries to stomp Snake, Metal Gear REX becomes unstable. Metal Gear Solid is now wrecked. There are explosions everywhere. The explosion hits Snake, and throws Snake to the wall. Snake is unconscious. Apparently, Liquid is still alive. Liquid approaches Solid. Then the screen fades. Then the animation shows Liquid talking to Snake on the top of Metal Gear REX (which is now wrecked). The place is now surrounded by fire. Snake is being tied up by Liquid. After a long conversation, there's a real live video about scientists, and about the Desert Storm operation in Iraq (1991). After another long conversation, Liquid shows Snake that he had Meryl !! Snake's so surprised to know that Meryl is not dead. Meryl is lying unconscious and being tied up too. Snake calls the Colonel on 140.85. After the chat, something's happening. Snake asks Mei Lin, then someone (unknown) appears in vidcam and talks to Snake. After the conversation on the radio, Liquid releases Snake and asks him to fight one on one. To get the situation more exciting, Liquid put a time bomb beside Meryl and put the timer for 3 minutes.** *****BOSS NO 11 : LIQUID SNAKE ***** You don't have anything on the inventory or weapon, so you can only uses punches and kicks (O button). Approach him, then punch him. Don't go near the edge of Metal Gear, you can fall down ( Not exactly fall, because you will be hanging on the edge and manages to get up - but it will waste a lot of time ). The time limit is 3 minutes. If time is up, then Game Over. Beat him up. If his energy is low, he will use his dash attack on you. Go away from him, wait for his dash, then dodge at the right time. He will miss the attack and stand still for sometime, leaving himself vulnerable. Punch and kick him at this time. you will defeat him. Tap the buttons to get up faster if you're knocked and hanging on the edge of Metal Gear REX. This was sent by "Johny Cage" ***Animation*** **Liquid falls from Metal Gear Solid to the Ground. While falling he shouts : SNAAAKKKKEEEEE !!!** Then go to the ending animation. There're two endings in this game. The ending depends on which choice you made on the torture room. If you choose to hang on, then go to ending 1, but if you choose to surrender, then go to ending 2. ********ENDING ANIMATION I******** Note : This ending will occur if you choose not to surrender when you are tortured. **Snake walks toward Meryl, untie her, then wake her up. Meryl awakes, and she hugs Snake. She feels so glad to see Snake. Then they have a little chat. Suddenly Otacon calls from 141.12. Then Snake jumps down from Metal Gear REX. Meryl jumps to Snake's arm. Then there's an earthquake. Meryl runs to get an orange jacket (??) then runs to the door - Go to the Chase Scene** ********ENDING ANIMATION II******** Note : This ending will occur if you choose to surrender when you are tortured. **Snake walks toward Meryl, untie her, and then try to wake her up. But Snake is too late. Meryl is dead. Snake cries aloud, calling Meryl's name. Suddenly Otacon comes from behind. He calms Snake and tells Snake not to grieve so much. Then he talks to Snake. Then there's an earthquake. Snake and Otacon jump down from Metal Gear REX head to the ground and run to the door. Before going out, Snake watches Meryl for the last time, then leaves. - Go to the Chase Scene** ********CHASE SCENE******** Note : the difference between the two endings on this scene is just Meryl and Otacon. The story is the same, just different person. Meryl for ending 1 and Otacon for ending 2. Go to the right through the door. Pick a ration there. Then go left. You can pick a ration beside the stair. Get the ration, climb the stairs, and go to the door on the left. Animation will show that Meryl (or Otacon) will be seen by the camera. The alarm rings and the 3 guards are coming your way. Fight the guards with your punches or kicks, while Meryl (or Otacon) tries to start the jeep. You can find the 2nd hidden ration box in the south west area. Pick it up before you enter the jeep (sent by Will Bakali - will.bakali@email@example.com) When the jeep starts, go to the Jeep. Snake will now uses the gun on the jeep. The gun has unlimited ammo. Meryl (or Otacon) will be the driver. Use your gun on the barrel outside the gate. The barrel will explode and the gate will be open. Meryl (or Otacon) will drive jeep through. After some driving without any enemy, then Meryl (or Otacon) has to stop the car because there're barricades. Blow the barricades by shooting at the barrels in front of the barricade. Kill 2 guards there. Then Meryl (or Otacon) will drive through. After some driving, they will be stopped once again by the second barricades. Shoot all 3 guards there. Then go through. After a few moments of safe driving, then a jeep approaches from behind. IT'S LIQUID SNAKE !!! (Oh man.... How can I kill this man ???). Liquid is trying to follow you and bumps you with his car. Just shoot him. After a few shots, the camera will change. Shoot him again. After a few shots, the camera will change again, like the first one. After a few shots, Liquid is now trying to shoot you from the side. Aim your gun to him. If you aim correctly, Liquid will be shot everytime. Then Liquid will try to bump your car from the side. Shoot him. Then Meryl (or Otacon) will try to warn you that there's a cliff outside. Liquid accelerates his car, and suddenly stops in front of your car. The two cars crash each other, and fall to each side. ----> SHOOTING TIPS : EASY FIRING ON JEEP ++ When firing from behind the jeep, use your look button (triangle). It is MUCH easier this way. This was sent by firstname.lastname@example.org ++ ***The Last Ending Animation*** Snake and Meryl (or Otacon) is trying to get up, but they can't. Their feet are stuck on the car. From Liquid's car, Liquid manages to get up. He holds his rifle, and comes to Snake. Snake and Meryl (or Otacon) are trying to free themselves, but they can't. Liquid points his rifle on them. Then suddenly, Liquid falls to the ground. Then Liquid died in front of them. Snake and Meryl (or Otacon) manage to free themselves from the car. Then the Colonel calls at 140.85. Then Naomi speaks through the Codec, too. Now Snake and Meryl (or Otacon) walk to the streets, then they go down to the beach. There's a cave, containing a Snowmobile. Snake and Meryl (or Otacon) ride the Snowmobile. Meryl gives Snake a bandanna (or Otacon gives Snake the stealth item - to make yourself transparent). Then they go on the Snowmobile. ************************* END GAME **************************