Complete Walkthrough- V1.0 - Guide for Elemental Gimmick Gear
Scroll down to read our guide named "Complete Walkthrough- V1.0" for Elemental Gimmick Gear on Dreamcast (DC), or click the above links for more cheats.
ELEMENTAL GIMMICK GEAR SEGA DREAMCAST COMPLETE WALKTHROUGH- v1.0 Introduction Elemental Gimmick Gear (E.G.G.) is an action/RPG for the Sega Dreamcast. The basic gameplay is similar to 'The Legend of Zelda' for the SNES and 'Beyond Oasis' for the Genesis. This game was originally a Saturn game, but it has been redone for the Dreamcast with better detail, color, and the inclusion of 3D boss battles. This game is a lot of fun for those who like the 2D overhead adventures like Zelda. It features mech-like vehicles and a sci-fi theme, and the visuals are colorful. The cutscenes are animated beautifully. This is a welcome addition to the Dreamcast's slow trickle of RPG's, and I had a lot of fun with it. Unfortunately, the game often does not tell you where to head next, or whether or not you're on the right track. The purpose of this walkthrough is to take you through the game play-by-play. I advise you to try and figure out everything yourself first (since that is the basic idea behind playing a game in the first place), but if you find yourself stuck on where to go next, or stumped by a puzzle, then I hope this walkthrough can help you out. Since the story is told through the opening cinema, in-game cutscenes, and flashbacks, I have not detailed the storyline here- just the gameplay. This walkthrough is broken down as follows: Introduction-- the part you just read Controls/ Basic moves/ Basic hints-- pretty self explanatory: your moves and the basics behind the gameplay, as well as general hints to get you through Items-- the different things you can find, and what to do with them The Flowers-- scenery that plays a valuable role in your quest Walkthrough-- step by step through the game Misc. information-- This section covers all of the oddities in the game, like where to pick up some random items, and explains some of the little sides. I'd suggest reading this if you're looking for a few more Capsules, or if you just want a better idea of what's happening (this section includes Clay's questions, the Primeval Metamo, etc...) Mini games-- a guide to the mini-games. How to reach them, what to do, and what you get for winning. Since these aren't necessary to play the actual quest, I've put the entire mini-game section at the end of this text. Controls/ Basics NOTE: You can change the key configuration in the OPTION mode during the game. Therefore I have not assigned these moves to specific buttons, but rather just explained the possible moves your character can make. You'll have to assign the controller functions in whatever way makes playing easier for you. Your moves are as follows: Punch- Your basic attack. It is also used as an action button, to talk to people and to activate computer consoles and switches. Wire Punch- Once you have obtained the Wire Arm item, you can activate it by holding down the punch button until your fist lights up. EGG mode- Pressing this will turn your machine into an egg shape. Tap the button again to revert back to machine mode. In the egg shape, hold down the button to start spinning. Once you're at full speed you can release the button, and can move around in this mode. This is used to break down doors or walls, enter tunnels that are too small for your machine mode, or attack enemies. NOTE: As you spin, your hit points slowly decrease. If your EP are 10 or below, you cannot spin in egg mode. While spinning, though, enemies take off fewer EP. Block- Use to defend against attack, You will still lose EP when hit, but at a lower rate. Item Access- Opens up the item screen, which allows you to choose and equip available items. Use items- Allows you to use whatever special item you have equipped. Push- Move against a movable block to push it forward. Carry- With a special item, you can lift and carry blocks. Pressing the action button once will lift and automatically throw a block. Press and hold the action button, and you'll hold the block and can walk around with it. As soon as you release the button, you'll toss the block in the direction you're facing. There are two levels- the first lets you lift small tiles, and with the second you can pick up large tiles as well. Catch- When you reach Skill Level 2, you can catch thrown items by getting in position and pressing the punch button at the right moment. Pull- With a special item, you can pull blocks. START- The start button will pause your game. It also brings up the status/ configure menu. The status screen shows your EGG. It displays your levels and current capsules, your EP and the number of energy tanks you have obtained, as well as you current Gabaro (money) amount. The configure screen lets you change the message speed, toggle the sound from stereo to mono, and change the color of the text screens. You can also configure your controller in this screen. All settings will be saved with your game. The Basics- You start the game with 25 energy points (EP), and can find and/ or buy items that will increase this number. You start with no items, and only at the basic level. At first, your only available attack is the basic punch and the egg mode, but with only 25 EP the egg drains your strength too quickly to be of any real use. **If your EP should hit 0, the game over screen will appear. In normal play, you may continue and start at the entrance to the screen you died on. If you die during a boss fight, you can continue from the screen before you enter the fight. When you restart after death, you will not restart with full EP. **When you encounter a boss, the game will shift to a 3D fight. All of the moves that you can do in the basic screens are the same in the boss fights. **Throughout the game, you will be able to save when you find a floating blue save pod. **The monetary unit in this world is the Gabaro (shortened to 'g' in this text). You can gain Gabaro by killing monsters in the basic screens. The money can be used to purchase items, by energy refills, or donate to charity. **It is possible to jump down from a higher level to a lower level, whenever there is no wall or fence at the edge. If you can see a floor, you're safe. Fall down a black chasm, though, and you'll have to restart at the entrance to that room- and you'll lose 20 EP. **In the 3D battles, if you're charging up a special long-range attack (fireball, ice beam, wire arm, etc), a green arrow will appear on the floor in front of you. This shows you the path your attack will take. While chargin, you can move side-to-side to adjust your aim. Basic Gameplay Hints- **If you've got to get enemies, and you're running dangerously low on EP, use your egg mode to spin through the danger. A spinning hit against an enemy will kill them faster, and if you get hit while spinning you'll only lose one EP. Of course, if you're too low, you can't spin in egg mode at all. If all else fails, though, spin through the danger. **Blocking a hit will still cause you damage, but only a point or two instead of full damage. It comes in handy during 3D battles and while fighting more difficult enemies. **When in doubt, look along the walls: Doors can sometimes be hard to see, especially along the bottom wall, when all you have to go on is a bit of light spilling out onto the floor. **Once you open doors or activate something in a room (by pushing buttons, etc), it will always stay open, so you won't have to repeat the process if you come through this room again. Items The items you will find throughout the game will raise your ability levels, give you new attacks and special abilities, and allow you access to previously closed off areas of the game. Here are the special items first: Energy tank- This will raise your EP by 25 (to a max of 400). You can buy these on occasion, as well as find them at specific points in the game. Attack capsule- A red capsule. Obtaining 3 of these will raise your attack by one level (max level 7). Defense capsule- A grey capsule. 3 of these will raise your defense level (max level 7) Mind capsule- A brown capsule. Getting 3 will raise your mind level by 1. This will raise the amount of elements you can hold. Skill ROM- These will raise your skill level by 1 (there are 3 skill levels in all). Getting these and raising your skills will allow you to carry and catch blocks. They are blue square-like things. Access chip- A yellow, triangular object. These will raise your computer access level (to a max of 3). You will come across computer panels throughout your journey in Fogna, and you must have the proper level to activate them. Wire arm- This super-handy item will allow you to cross pits, wherever you see a little hook that you can catch on the other side. You can also pull certain blocks with this, and punch enemies from a distance (which will serve to shove them back, but will take away less damage than a regular punch). Flame stone- This will allow you to shoot a fireball, which will burn enemies and melt ice. You must have the proper number of red elements to shoot a fire blast (which is 3). Freeze stone- This handy rock will let you shoot a beam of ice, which can freeze enemies or certain water. This uses blue element. Takes 3 element per use. Subtank- This will let you store backup energy, which you can use when you run dangerously low on EP. Geo stone- This yellow rock will make you punch the ground. You'll damage every on-screen enemy, as well as break certain weak floors. Plus, occasionally power-ups will fall from the ceiling. Takes 8 yellow element. Plasma stone- The Plasma stone detonates a plasma blast, which damages all on-screen enemies. Plus, you'll need it to activate certain panels throughout the game. This uses green element, 6 per blast. Flame spinner- Surrounds your spinning egg mode in fire. Press the item button while spinning to activate it. Teleporter- A handy little device that will get you out of a dungeon. It takes 15 blue elements to operate, and will put you right outside the entrance to whatever dungeon you're in. Waterproof suit- This will allow you to move freely under the water, instead of being slowed down and sluggish. Plus, you can now pass through the underwater doors that had been previously blocked by bubbly currents. Vacuumer- With this item, you'll be able to step into beams of light (they're hard to find, but around) and suck up the energy into an empty subtank. Super Grip- This allows you to pull blocks. Punch the block and hold, then move in the direction you want to go. Nova Stone- this super-powerful stone gives you the Nova Blast. This will damage all on-screen enemies, as well as disable Nova traps (spinning blue vortexes that take off damage if you touch them). This stone uses 8 of each element per use. Gravity Shield- With this, you can create a temporary shield around your EGG. This can be used to defend against enemy attacks, as well as pass through energy fields. The shield lasts about 5 seconds. It uses 15 yellow element. Here are the basic items, which you can get from killing enemies on the regular game screens: Gabaro- you can pick up money in 3 denomination: the smallest is worth 5, the medium coin will give you 10, and the biggest coin will put 20g into your pocket. Energy- these red and yellow balls can give you back some of the EP you've lost. A tiny red ball will give you 5 EP, an orange ball will pump you up by 10, and a big yellow ball will give you back 20 EP. Very useful. Red element- you'll pick these up only after you get the Flame stone. These are what powers your fireballs, and you will use some up each time you fire a blast. A tiny red block will give you 5, a medium chunk will give you 15, and a big hunk of red rock will give you 30. Blue element- like the red element, but this one powers the Freeze stone. Small=5, medium=15, and large=30. Yellow element- for the Geo stone. You get the idea by now. Green element- powers the Plasma stone. Energy stock- this will fill your reserve tank with energy. If you're getting low, you can activate this item and get a one-shot refill of all of your EP. Energy stocks can be bought at any shop. The Flowers Throughout your travels, you'll see large blue flowers that have sprouted around the land. When you step up next to these flowers, they open up. These aren't just an odd bit of scenery- they can be used to further your quest and reach items. When you come up to one of the flowers, it'll open its petals. Transform into your egg mode, and you'll automatically hop into the flower. You will then be spit out, and land somewhere else. Sometimes this can act as a shortcut, or a way of traveling between unconnected areas. Others may spit you up to a new ledge on which you can pick up a useful item. I have given the location of each flower, as well as where you'll end up if you hop in. Also, throughout the walkthrough, I will occasionally suggest that you 'take a flower', which means to get in the flower and go where it sends you. Some of these descriptions below may not make too much sense until you reach the right point in the game: [Flower to the right of Fog Tower- shoots you over to North Fogedge [left of Fog Tower (across second pool)- takes you up to a ledge. Go down into a hidden door to get an Attack Capsule. [Flower in room south of S. Fogedge (where you get the first Skill ROM)- shoots you to N. Fogedge, on a ledge with a beam of light you can get with the Vacuumer, which gives you the element stock (fully restores all element) [Flower on ledge next to Moon Bay sandpit- drops you in West Fogedge [Flower in upper right in West Fogedge- takes you to South Fogedge [Flower in lower left of South Fogedge (opens later in the game)- takes you to West Fogedge. [Flower at bottom of West Fogedge tentacle- drops you in Moon Bay. [Flower in North Fogedge (opens later)- spits you up to The Fog Tower area. Walkthrough Now for the main event: the walkthrough. During this text, I will refer to directions as 'up, down, left, right'. These correspond to your own sides, not your characters. So, if I say "take the right door", it'll mean to head to your right (the right on the controller), regardless of which direction your character is facing. You'll start out after the opening cinema, when Selen returns you to your EGG and lets you go. The first thing I recommend doing is heading to the left and saving your game. You may have noticed by now that you can't skip over the opening cinema, so saving now will save you from having to watch it all again (it's pretty, but long). Look along the bottom wall for a bit of light. This is a doorway (get used to looking for bottom-wall doors by the light they throw onto the floor). Go through this door. Pass through the outer ring of the lab building, then go right, into a wide doorway. In this room is a mom scolding her son, who is playing on a big pile of rocks. He falls down. Go around the path, pushing blocks out of the way and using your egg mode to break the gray one, and rescue the boy. They thank you, and you can leave (throughout the game, you'll be saving little Harry more than once). In town, if you so choose, you can wander around at talk to the populace. If you want to go into a building, though, it is only polite to get out of your EGG first. You'll see panels on the ground with a red person symbol (looks sorta like the sign for a men's bathroom). Stand on this and push the action (punch) button. You'll climb out of your EGG. You can't fight, but you can go into houses and buildings and talk to people. One building in town that you can go into in your EGG is the shop. It is in the lower right section of town. In here, you can buy items as well as restore your EP. In the upper right corner of teh shop is a big machine. Punch this, and the shopkeeper will offer to recharge your EP for a small fee. Pay, and you'll automatically go into your egg mode and get into the machine, which will max out your EP. Pretty handy. Go south to exit the town. Before you can leave the town, someone comes out and challenges you to a fight, thinking that you're a pirate. He rushes at you, and the first 3D battle starts with Justice Horn. *In a 3D battle, your controls are the same. Punch Justice Horn, then immediately run around him. He'll rush at you and punch the air where you were just standing. Punch him again, and repeat. Don't worry, though, the game will continue whether you win or lose this particular battle. When you win or lose, Luckie will come out of the Justice Horn and realize that you are not a pirate. After a brief conversation, he'll give you an Attack Capsule as an apology. He'll then go home (he'll tell you that you can fight Justice Horn whenever you want by punching the EGG next to his house. If you want some more 3D fight practice, you can play with him whenever you want). Now, go south, into South Fogedge. Go up the ramp, then down and to the right. You should see a glint of something on the ground hidden from view by the trees. Go and get this: it's a Defense Capsule. and follow the path to the left. You'll see the entrance to Fogna. Go on in. FOGNA 1F Go up in this first room, then go through the doorway. Follow the hall, and use your egg mode at the top to break through the door. You'll now be in a fairly large room. I you'd like, you can jump down to the right to save. You'll then have to circle down and around, back into the main room. When you come to a door stopping your progress, punch the red light on the wall beside it to open it up. Make your way back onto the upper level in the room with the save pod. To the left of the door you'll see a mechanism on the floor. When you get close to this, the center opens up. Stand on the hole and turn into your egg. You'll automatically spin around, and this will open a door to your left. Go through this door. Continue downward until you see a door in the left wall. In this next room, punch the block to reveal a Level 1 Access Chip! Now, go back the way you came, back into that room with the save pod. Now go to the right side of the room, up to the top corner, where you'll find a computer. Punch the console, and you'll activate it and open a door next to you. Go through it, then down the hall with the doors blocked by pillars. The floor will rise up and attack you at one point. Kill the tiles and keep going. At the bottom of the hallway will be an open door on your right. Go through and get the Defense Capsule, then punch the red light on the top wall. This will lower the pillars. Go back into the hallway and go down to get an Energy Tank, which will raise your max EP by 25 (you should now have 50). Before going any further into Fogna, I HIGHLY recommend that you head back to town with at least 300g (kill enemies until you have enough). You've got a boss coming up (in the door to the right in that hall), and you'll need all the EP you can get. Wander around and kill enemeies until you have 300g, then go into town to the shop, where you can buy an Energy Tank, raising your max EP to 75. Incidentally, you can only buy one from the shop. Go back through Fogna 1 (all of the doors you've opened and accessed are still open). Go back into the hallway that had the pillars blocking the doors. Cross the hall into the right door. Welcome to your first real boss battle! *JOINTER*- Jointer is a big robotic centipede. He'll come out in a short cutscene, then the fight begins. You'll want to aim for his head and his tail segments. DO NOT GET RIGHT IN FRONT OF HIS FACE!!! If his pincers grab you, he'll take off 15 EP. Occasionally, when he tosses you against a wall, you can get a large EP refill, but not always. If you hit any segment other than the head or tail, he'll come apart. The other segments blow up, and the explosions pull away a couple of EP if you're caught in them. Hit the segment right behind his head, and he'll separate, which means he can't grab you in his pincer. Jointer will come in and out of the holes around the room, and sometimes climb the wall. Sometimes a bunch of segments will fall and scurry around the room separately. Aim for the head (the one with the pincers) or the tail (with the gray eyes). Any other segments that you punch (the ones with the glowing red eyes) will freeze, flash, and explode. Occasionally the head will just peek out of a hole while the segments run around. There's a lot of stuff running around the screen- don't get distracted, keep going for the head and the tail. If you die, you'll start in the chamber before the hallway, but not at full EP. Go back and forth between the rooms and kill enemies to get EP recharges. Don't worry, when you go back in to fight Jointer again, you won't have to go through the full cutscene first. When you kill off the head or tail, it'll freeze and spit some foam out, then explode. Just keep hitting him, careful to avoid his pincers and the explosions. He took me several tries, but he is beatable. When Jointer is history, you'll get another Energy Tank (upping you to 100 EP). At the top of the room a door will have opened. Go through, and follow the bridge upward. Next comes a cool cinema, where your EGG is put into a big machine and upgraded. You'll get the Flame Stone now! As soon as you get it, call up the item screen and equip it. You'll notice in the upper left of the screen, you'll see your stone. Next to that is a number (3). this is how many red elements are needed to blast a fireball. You'll also see a little red chip with a 15 below it: this is the number of red element you have. Now, when you kill regular enemies, you will occasionally get red element, and you can now buy it in the shop. When you go back into the save pod room, you'll notice a block of ice in front of a hall. Ignore it for now. Leave Fogna, and go back to town. As soon as you enter, Luckie will run up to you, saying that the pirates attacked and kidnapped Selen! Go through town and go out the north exit into North Fogedge. You'll be on a rocky plateau. Jump or climb down to the next level, where a man will call to you. He's trapped in a tree's roots. Go to him and blast the roots with a fireball, which will free him. He'll thank you, and give you the invaluable Wire Arm as a reward. To use this, hold down the punch button until your fist lights up, and release. It can catch on to hooks and pull you across chasms, and can grab items from a distance. You can also hit enemies with it, but it gives less damage than your regular punch. Now that you have the Wire Arm, I'd suggest cutting back through town to South Fogedge. Remember seeing a Defense Capsule on a hill, out of your reach? Now you can jump across from the other hill and get the capsule. Go back up through town to North Fogedge, and enter the hole you put into the tree when you saved Sheeba. Inside you'll come to a gap with a flower monster guarding it, spitting seeds at you. You have to hit him with the Wire Arm, and once he's dead it'll be easier to cross the gap. Once across, go down. You'll be on a plateau. Go up from here, where you'll see a bubbling pool. Down on the next level will be some water and a couple of monsters. Jump down to them, and head northeast (upper right) to find a door that will lead to a Mind Capsule. Now go out, and follow the river down to the previous screen. Go back up onto the plateau, and use the Wire Arm to cross over to the left hand side. Go up to get a large energy refill, if need be. Go back down. Below the plateau, you'll see a door. Go to it, and this will trigger a flashback. Now go into the door, to find yourself in another part of Fogna. Climb the stairs, cross the gap, and go to another access hole on the floor. Turn into your egg mode to open a door. If you'd like, go down to a ladder and a red platform, which will have a save pod on it. Now go through the door that you opened. You'll be on a platform, and you can see another across a gap, with a switch on it. Hit the switch with your Wire Arm, and a bridge extends. Cross it and go through the door into a large room with big pools of water in it. Go down a red bridge in the center of the room (between the two pools), and find another access hole. Turn into your egg mode and activate it. Now go back up, and go into the right-hand pool. Go down to a set of stairs which will bring you up to dry land. Now go down and to the left. Go up the stairs and through door to a large, circular room. Get the Mind Capsule. Go around, and jump down to another egg mode access hole. Use it to open a door right below. Jump down and go through. *The enemies here, especially the evil EGG's, take off a load of EP! If you go through the south door in this room, you'll find yourself in the first Fogna, in the room with the save pod (remember the hallway blocked by the ice cube?). You can fireball the ice chunk to get it out of your way, then save and/or head back to town and recharge. You can also come back this way and get rid of the ice to get back to where you were. In the large, round room, go through the door that you opened on the left side. You'll see two bridges leading upward. They're both made of falling tiles, so you'll have to egg spin across. Choose the far left one, because midway across you'll pick up an Attack Capsule. Just don't let it throw off your speed, or you'll fall. When you reach the solid tile at the end of the bridge, hook across the gap and head right through a door. Go across the screen to another door. Now you'll be in a blocked-off section of the big water room. Hit the console, and it'll activate the cooling system, which will freeze the pools. Now go back 1 screen, and hop down. Climb the stairs and hook across. I'd recommend stopping at the save pod, and then go back into the pool room. Now you can cross the surface of the pools. In the middle of the room you'll see an opening in a tube. Turn into an egg and spin into the tube, and follow it. It'll take you into the next screen, and just keep moving forward until you come out. Hook across the gap to the left, and punch the block for a large energy refill. Go through the door on the left. As soon as you enter this room, the door will close behind you. You'll now have to kill 4 flying enemies. They're not really too tough, but they can shoot at you from a distance. Just keep pounding them, one at a time, until they're history. When you kill them, the door will reopen, as will another door across from it and a door at the top of the room. Take this door, and it'll lead you to another upgrade room. Here, you'll get the Freeze Stone! Now you can turn enemies into big blocks of ice. Plus, remember those pools of water with the big bubbles in the middle? Now you can ice those over and go across. Leave the upgrade room, and now head left. Follow the room around, and freeze the enemy. Push the block of ice onto the button next to the door, which will open the door and keep it open for you. Go on through. Jump down, and follow the route to leave the area (you're in familiar territory now). Leave, and I'd recommend going home to recharge. Plus, you'll need to head to South Fogedge again anyway. Go through town, back into South Fogedge. Climb the plank to the first hill, and go down to the bottom of the screen. You should see a log blocking your path. Blast it with a fireball, and it'll burn away. Now head down through the path you've cleared. In the next screen, you'll see a little gray thing nearby. Go to it and press the punch button. You'll climb out of your EGG and pick the item up, then get back into the EGG. A message stating that you've picked up a Primevil Metamo will come up (don't worry. This is explained in the Misc. info section at the end of this text). Go down the stairs, and aim your freeze beam at the big bubble on the surface of the water. Use the freeze beam to ice the water, then walk across. Don't dally, as the ice will only last for a little while before melting back to water. Go through the door on the other side. Now you'll be in a room with a couple of enemies and, most importantly, a Skill ROM. This will allow you to pick up and toss aside many of the small blocks that will get in your way! You can pick up an item by pressing the action (punch) button. If you just tap the button, you'll lift and instantly throw the block. If you hold down the button, you can carry the block around. When you release the button, you'll automatically toss the block in the direction you're facing. Go back to town. Go into the room where you rescued little Harry. You'll have to do it again (some kids never learn), but this time you'll have to hook across a gap and pick up a few rocks that block your path. Save him, and again he and his mommy will thank you (she should probably get a leash for that kid). Now head north, back through the tree cave, but this time go up from the plateau on the other side. Freeze the pool, and cross, and go across the pink bridge. There's another pool to ice and cross, then a bunch of stairs leading up to Fog Tower. Fog Tower is a long, somewhat complex dungeon, but at the top awaits Selen and the pirates. so, you really have no choice but to brave the danger. FOG TOWER-- As soon as you enter Fog Tower, you can go to the left and find a save pod. Save if you'd like, but I'm going to recommend you go back to it and save in a couple of minutes. Go up to the desk with an EGG behind it. He'll demand 400g to let you pass. If you don't have the cash, wander around and kill enemies until you do, then pay him. He'll open a nearby door, and you can get on the elevator and go up. Before you do, take note of the capsule on a platform out of your reach. You'll be getting this in a second. On the next floor, jump down the hole immediately to your right. You'll land on the first floor, but on the platform. You'll get a Defense Capsule. Hop down, and get back on the elevator. On the second floor, now go left and push the block out of your way. You'll see another hole in the upper left-hand corner. Jump down. You'll end up on the first floor, on another platform, and now you'll get Mind Capsule. Jump back down. This is where you want to hit the save pod, as long as you're nearby, so you'll have saved any level increases. Now get back onto the elevator and go back up to 2F. 2F- Go to the tall block, and push it all the way to the left. Then circle around and push it down, then circle again and push it to the left. Now go around to the right, hook across the gap, toss aside the red tile blocking your way, and then push the tall block up onto the button on the floor. This will open up the door, behind which is the elevator to 3F 3F- Go down and step onto the platform, which will move and bring you downward. (If need be, go through the left door, hook across, and toss the red tile aside for a large energy refill.) Go through the door on the right wall, hook across the gap, and toss the red tile to reveal an Attack Capsule. Go back into the moving platform room. You'll see a tall purple block in front of you. Go around to the left of it, then push the block straight to the right, under a light hanging from the wall. This will activate the second moving platform. Now push the green block onto the platform, which will take you across to the other side. Push the green block onto the floor button, and go through the door that opens. 4F- To your left, you'll see a block. Push this al the way to the left, then go down and hook across the chasm. Go right, pushing each block out of your way. Slip between the two blocks you'll come through, and push the upper one onto the button. This will open the door. Now go back around and go through the door. NOTE: If you screw up during your block pushing, jump down the gap. You'll fall down to 3F, and you can just go back up to 4F and try again. 5F- In this room, you just have to freeze 3 enemies and push them around onto the 3 buttons in front of the door. It takes a bit of time, and remember that if you don't hustle, frozen enemies will thaw, and you'll have to freeze them again. Keep a close eye on your blue element level. If you run low, go back and forth between floors and kill enemies to replenish. Once the 3 buttons are pushed, the door will open and you can go up to the next floor. 6F- You'll see a blue square light on the wall just down and to your left. Punch it, and you'll see a platform move into its lower position. Now go down and hook across, then get into the egg hole to extend a bridge. Cross, then you'll see a green block. Push this onto the moving platform. Now circle back around to the blue light, and punch it again. The platform with the block will move back into the upper position. Now push the block off of the platform, and onto the button that will reveal the next elevator. 7F- You'll come across a green block. Ignore it for now. Jump down the hole you'll see, which will drop you back to 6F and onto a platform with an Energy Tank, which ups your total EP to 125. Circle back up to 7F. Go down, then to the right. Across a gap you'll see a green block- hook this to cross the gap and then push the block onto the button. A bridge towards the top of the screen will extend. Hook back across the gap, then cross the bridge. You'll see a red light on the right wall. Punch it, and a garage-like door will open on the right wall. Don't bother going through it yet- this will come into play a bit later. Go back towards the elevator that put you onto this floor, and push the green block that you saw when you first got onto this floor. Push it across the bridge, then up to a button a platform. The platform will move to the left. Get off it, then go back around, and that moving platform will have created a bridge to the next elevator. 8F- Step onto the blue button to open a garage door nearby. Do not try and go through the red beams just yet, or you'll get zapped. Now go back down the elevator to 7F, and go through that first garage door that you opened. You'll come out onto an outdoor bridge that leads to an elevator. Punch the door to activate it, and you'll be given the choice of going to: 1F, 7F, 8F, 9F, and 12F. Don't bother with 9 or 12 yet-- those door are still closed off. NOTE:: At any time from this elevator (from any floor it services), you can go back to 1F, and it'll put you right outside of Fog Tower. You can go back to town and recharge, then get back onto the elevator and go back to the floor you left off on. From 7F, go up to 8F. Go left, and kill the enemy (who shoots at you, but doesn't hurt all that much), and go inside. You'll see some more red beams. Don't touch them yet. Push the green block up and left, into an alcove with a blue beam. This will cut off the electricity, and you can now go through the red beams without getting hurt. Repeat this process with the next block at the next blue beam. This'll shut off the zapper to those top red beams, so you can go through them a little bit later. Go onto the elevator. 9F- Go down and around to the right. Ignore that small door- you'll need access level 3 to open it. Go up, and forget about the garage door for now, since you'll need access level 2. Go up to the elevator, and get on to go to the next floor. 10F- Go to the left, and kill the EGG. Go down, but you can't open the door that you see (wrong access level again). Go down and around, and toss aside the red block to get a Defense Capsule. Now go up to the next elevator. 11F- Go down, but DO NOT toss the red tile that you see. This'll activate the electric security field, which will cut you off from most of the floor (if you do move the block, just go down the elevator and back up again). Go to the egg hole in the middle of the room, and jump in. This will move a platform. Now you can cross that platform to get to the other side of the room. Go down, and push the green block into the blue beam. This shuts off the electricity. Now pick up and HOLD the red tile, and carry it to the upper right. Throw it onto the blue button in the upper corner, which will open the door. Go on up to the next floor. 12F- Step on the button to open the garage door. If your energy is low, go down to 1F and recharge, then you can go right back up to 12F. Use the save pod when you're recharged and ready to go. Ignore the green block for now. Go through the door on the left wall, outside to some stairs and a bridge. Go straight. You'll now get stopped by some pirates and their leader, Juji. He spouts something about wanting 'strong guys' to join him, then he'll send his flunky Glen to kick your mechanical butt. This will start a 3D battle against Maximum. MAXIMUM- Max is a fast little EGG. Once he gets into his dash mode, just keep moving and try to stay out of his way. Max can also fire a long-range attack at you. DANGER-- Don't get to close to the edge of this arena. If you get knocked off, the game is over. I ended up getting into my egg mode and spinning at him. Once you hit him, he'll run away from you. Follow him closely, and nail him when he stops to turn around (you can do that either in or out of egg mode). Don't let him ger too far ahead- if he has time, he'll start dashing or firing at you again. Don't bother with special attacks, he's too fast for that. Just watch his pattern closely, and attack when you get close. There's no real 'trick' to Max. I got whipped by Maximum quite a few times. At first I would just go back to the title screen, since if you choose 'continue', you'll only have 45 EP when you restart, and choose to continue the game from the save pod in the room before the fight. Then, I came up with a better plan: Choose to continue from the 'game over' screen, then go down that elevator to 1F. Go to town, or just run around and kill easy enemies to recharge your energy. Then get back onto the elevator and go back to 12F. Now save again. Now you can continue as often as you need to, but you won't have to go through that entire cutscene with the pirates again! Once Maximum is history, Juji grants you access to Metal Heaven, the pirates' base. He leaves, and you should go back into 12F and save. Now go to the upper left, where an elevator has been revealed. This will take you up to 13F. 13F- Kill the enemies, then go down and toss the red block to get a Mind Capsule. The console you see needs level 2 to access it, so just go down through the bottom door to get to Metal Heaven. METAL HEAVEN- Go forward onto the platform, which will bring you down a level. Go to the left, killing the green EGG's that get in your way. Go down the stairs, which will trigger anothe flashback. Now go down to a door, which brings you into a Junk Shop. You can recharge your energy here, as well as buy an Energy Tank (500g) and a Mind Capsule (400g). I recommend you wander around and save your money to get both of them (I hopped back down to 1F- the monsters are easier to kill, which makes saving money quicker). Go up from the shop, past the stairs, and go up a plank to a higher ledge. You'll see a red cannon, the top of which will open when you get close. Get next to it and turn into your egg mode, and you'll automatically hop into the cannon and get fired to the next part of the area. If you go up, through the door, you'll find a residence. You can talk to the people, and they whine about the pirates, but offer no real information. Go downward from that doorway, and jump down at the edge to the lower level. You'll see another red cannon. Ignore it- it'll shoot you back to where you started. Instead, jump down again from the level with the cannon, to the next level down. Go down the left-hand plank, and go through the door. If you go upstairs, you'll come into another home where the residents are complaining about the pirates. From the lower floor of that home, go down through the bottom door. Go to the left to find another cannon. Get in, and you'll be shot up to a yellow platform, where you'll pick up a Defense Capsule. Now go through the door, into the Factory. FACTORY- Go straight up the corridor, through the door you'll come to. In the next room, step onto the left-hand conveyor belt. It'll bring you to a platform with an arrow panel on the floor. Step onto the arrow panel to reverse the movement of the belts (if you want to get a large red element, go back down the belt and take the right belt to the box. Break the box, get the element, and follow the belt to the end. Reverse it with the button, then go back to where you should be). Once the lit arrow is reversed (it should be pointing down), hook upward. Go up the stairs, kill the enemy, then go right through a side door. You'll now find yourself in a lava-filled room. Don't get too close to the edge, and don't let one of the exploding enemies push you into the lava. You'll start back at the top of the screen (just like falling down a pit). Go down and around, hooking across when necessary, then go back up and take the door on the right. You'll be outside. Go down, but DO NOT STOP. The cannons will fire, but they'll miss as long as you keep moving. The same goes for those annoying bomb enemies. As long as you keep moving downward, they'll miss you and hit the edge behind you. Once they all explode, you can go back up and pick up the treasures they left behind. Now go down, and to the left through the next door. Go up and around, killing the green EGG that gets in your way. Step onto the moving belt, but push upward. You'll step off and be able to get the Attack Capsule that you see. Now get back onto the belt, and stay on it until it drops you down. Go up the stairs. Ignore the tubes, getting in them will only bring you back outside to where you started (This is handy, though. if you want to head back to town, though this is unnecessary at this point). DO NOT jump down to the large energy refill. Instead, go up to the moving belt, and push upward. You should end up on the left side of a red pipe. Go up, through a door. This room has a few moving belts, going in opposite directions. Get on the belts, and work your way to the lower left, where you'll find an egg hole. Activate it in your egg mode, and it'll open up a door in the upper left corner. Now switch the directions of the belts with the button on the floor, and get back on the belts. Now go through the door you just opened in the upper left corner. You'll get an Access Chip Level 2! Now you can access more computer consoles! Go back through the door, and go up to the computer screen. Punch it to open the door, then go through to get an Energy Tank. Go back down, back onto the belts, and make your way to the upper right. Access the computer screen, then get back onto the belts and go to the lower right, then go up through the door that you opened. You'll get the Flame Spinner, which covers your spinning egg mode with fire. Push the item button while spinning to activate this. Go back down, then down again through the bottom door. Get onto the belt again, just like you did earlier, and get back to the left side of that red pipe again. Go around on the path (heading to the left), and get onto the next moving belt. Push down, to get to a small area with an arrow button. Step on the button to reverse the belt, then get back onto the belt and stay on it until the end. You'll see an elevator in front of you. It has no power, so don't bother with it just yet. Hit the computer screen, which opens a door to the left. Go through the door, and hook across to the next platform. Break the box to get an Attack Capsule. Now go down to an egg hole, and do your spin in it. This will activate a small stream of electricity, which will in turn power up the elevator in the previous room. Go back the way you came, and get onto the elevator. 2F- As soon as you get off the elevator, you'll find Selen. She'll talk to you a bit, telling you that you have to stop Juji, the pirate leader. First, though, go straight to the left, where you'll see a cracked panel in the wall. Spin and break through this. Go through the hole you've created, into a treasure room. Break the boxes, and you'll find: Mind Capsule, Defense Capsule, 3 large Gabaros, large energy refill Now, use the save pod. Go back into the room with Selen, and go up through the top door. Walk upward until Juji stops you. A conversation will ensue, and you'll piss Juji off. He'll come down to face you in a big armor suit called Metal Guard. Before the fight, he'll show off his flame throwers. METAL GUARD- This boss is actually one of the easiest to take down. Don't get to close to him, or those flame throwers will blast a bunch of EP away from you. From a distance, he'll toss little bombs at you, but you can avoid those by staying just out of range. The best way to kill Metal Guard is to hit him with your Freeze Beam. Once he's iced (he'll turn blue), rush up and punch him. You can usually get 4 or 5 hits. Once he starts to blink, back away quickly. If you're too close, he'll blast you with those flames, and you want to be out of range before he throws more bombs. Just keep freezing him from a distance, and pounding him when he can't move. The battle will be over in no time at all! After knocking out Juji, you'll end up back in town, where the authorities are containing him. You'll talk to them and Dr. Yam for a bit, then you're free to move around. First-- go into the lab, and get out of your EGG and go upstairs. You'll see Selen to the upper right as soon as you enter the room. Go down and talk to her. She'll give you the Waterproof Suit. Now you can move freely underwater, instead of being slowed down, and you can now move against currents (bubbles coming out of certain underwater doors that prevented you from entering). Leave the lab, and go to the right. Save little Harry again. This time you'll have to push the block all the way to the right, and then turn into your egg and spin through the narrow opening. Now hook across the gap and go save the stupid little kid. What I did next is a little out of sequence, but the item you'll obtain in the process is worth the side trip. NOTE: WARNING!!!! The enemies you'll encounter in your travels are now different, and a lot stronger. Most of them have long-range attacks, as well, so be careful! Go back up to Fog Tower, and take the elevator up to 12F. From there, go up to 13F. Access the blue console, which will open the elevator to go to 14F. Now go to the green block and break it with a punch. You'll get the Teleporter. This useful piece will, when activated, transport you out of a dungeon and drop you right outside of the front door. It takes 15 blue element to power, but it can save your life. Now, as long as you're in the neighborhood, go back up into Metal Heaven/ Factory and go back to the room where you fought Juji. You won't have to go through everything to open the doors- all your earlier work remains intact. In that room (Factory 2F), you'll find a box that you can break for a Defense Capsule. The fastest way back out is to use the Transporter, which will drop you onto that yellow platform right outside. Go back into the Factory, and take the stairs to your right. Turn into egg shape and zip through the big tube, which will deposit you outside. Now go left, and you can get back down from there. Now go back to town, and down through South Fogedge to the first Fogna dungeon. You'll encounter tougher EGGs here, and they can hit you with wire arms. Either block the hit (which will drop your damage down to a mere 1 EP), or take them out with an egg spin. In the first room of Fogna, go to the left and toss aside the tile that blocks the stairs. Go down the stairs through the door. Go up to the top of the room and activate the console, which will power up the nearby elevator. Step onto the elevator, which will bring you down to B1F. I'd recommend using the save pod, then go into the next room and go down to 2 purple tiles. One will uncover a Defense Capsule, and under the other is a large blue element. Now head up. You'll have to freeze two of the enemies and push them onto the buttons on either side of the door in the upper right corner. Once the door is open, go through. Follow the hall to another door. Go down to the egg hole, which will open the door right below you. Go down into the water, and go right and up the stairs. You'll be in an area with a bunch of killer midgets. Freeze 2 of them and push them onto the buttons, which will activate some nearby hooks. Go back to the platform with the egg hole, and now you can hook across to the far side. Head up, through a door. Kill the enemy, and pick up the upper purple tile for an Attack Capsule. Now pick up the lower tile and hold it. Carry it to the left and toss it across the water to a button on the other side. This will turn on the hooks, which you can use to cross the water. Go up through the door. Hook over to the left, and break the block to get a Subtank!!!!! Now you can buy reserve energy and keep it in the Subtank. When you're getting low, you can activate the tank and get your EP filled to the top (the reserves are one-use). Now turn into an egg and spin against the left wall where you see a little blinking light. You'll smash through. Go downstairs, go right through a door, and go down to the passage on the left that will take you back up to the egg hole. Hook across again, and go up through the door. Kill the evil EGG, and go to the upper left edge of the platform. Shoot your Wire Arm across the gap, and you'll snag a Skill ROM. Now you can catch items that are flying at you. This takes good timing. Go into the next room to the right. You now have to test your new ability. A hole in the wall is tossing purple tiles at you. Get over to the spot where the tiles are hitting the floor, and get ready. If you get hit by the tiles, they'll damage you. When one is close to you, hold the punch button. You'll catch a tile, and now carry it over and toss it to the button across the water. You'll now be able to hook across to the other side. Go through the blue square door on the right wall. In the next room, go up/ right to the next square door. Go down to the egg hole, and spin in it to open a passageway in the water. Go back the way you came until you reach water, and jump in. Go down, and go through the bubbly door you'll find on the right. Go up the stairs, then down through the door. In this room, all 4 doors will close. There are 4 bugs. Killing them will open the doors in a certain sequence, which is: Kill 1 bug- the right door opens. This will lead to a save pod. Kill 2 bugs- the left door opens. This goes to the next part of the level (and a 3D battle). Kill 3 bugs- opens the bottom door, which leads to a dead end. Kill all 4 bugs- the top door reopens. This is a good place to replenish your energy by going back and forth between the rooms and killing the bugs. To be honest, though, I went back to town and bought an energy reserve, then made my way back here. The upcoming battle can take a fair amount of energy. Go through the right door into an empty room, and again go through a door. You'll be in a large room with a platform in the center. On this platform, at the top of a ramp, is a button. Stepping onto the button will initiate the 3D battle with Tantarm. TANTARM-- This enemy is a royal pain in the tush. You'll never get close enough to land a punch, since he backs away and teleports, so you'll have to rely on long-range attacks. Ice is useless, fire is OK. Your best bet is the Wire Arm. Stay on the platform. Tantarm will teleport into position, and shoot a ball or two at you. Dodge these (they only take off 1 EP, so don't get freaked if they hit once or twice). His floating arms will block most attacks, but fire off your Wire Arm and hope for the best. If you see a blue collision, he blocked, and if you see a little yellow burst you've hit him. As soon as you hit him, he teleports. He'll also teleport after a few seconds regardless of whether or not you hit him. Keep hitting him with the Wire Arm whenever you can, and keep dodging those bullets. Once in a while, Tantarm will toss a large bullet at you. These hurt, but you can see him raise his hands above his head before he shoots, so you have time to dodge. Also, he'll occasionally claw at you, which you can see ahead of time and move accordingly. Here's where things get nasty-- after you've hit him several times, Tantarm will suddenly double, which means you've now got two Tantarms to deal with! They'll both teleport around and shoot at you. Pick one each time and hit him. You only have to kill one. Just pick one at random each time and hit. Eventually you'll kill him (he really only takes about 20 hits or so, overall). Once Tantarm is a memory, you can pick up an Energy tank and up your EP total. Now go up through the door into an upgrade room. Here, you'll get the Geo Stone. The Geo Stone will cause a major earthquake when you use it. This can damage a screenful of enemies, and can break certain damaged floors to reveal a passageway down. Plus, once in a while, you can make special items drop from the ceiling in certan rooms. The Geo Stone uses yellow element, and takes 8 per use. Now go down through the battle room, to a door that's opened up at the bottom of the room. Go through, into a hallway. Stick to the right side. There will be a section of floor on the right that you can't walk on-- use your new Geo Stone and break the floor to reveal a staircase. Go down, and you'll be in a room with a bunch of killer midgets. Wipe them all out, and pick up the Vacuumer. This will allow you to suck up certain beams of light (like the one right next to you in this room), and get some form of energy for your Subtank. You need an empty Subtank to do this. Just stand in the light and punch, and you'll suck it all up. Sucking up this particular light will fill your tank with Double Stock, which (when activated) will refill your EP and elements by 50%. Go back upstairs, then go down and follow the hall until you see another closed off door. Use your egg spin to bust through, and hook across the gap to get a Mind Capsule. Push the block out of your way to get out through the upper door. Go downstairs into the water, and go left. Then, go all the way down and exit through the bottom of the hall. Go to the stairs on the left, and go up them and then down through a door. You'll be in a big, empty room. Use your earthquake power to shake up the room, and an Attack Capsule will drop down. Make your way out of the dungeon. Your next stop is the Fogna entrance in South Fogedge. Once back in Fogna 1F, go up to the hallway that led to your fight with Jointer (up a few screens, then right into the hall). Once in this hallway go down through the bottom door. The platform that you're on has a broken section that you can blast away with your Geo Stone. This will reveal a staircase. Go down this staircase into a little room to get another Mind Capsule. Now, go back to the first room of this dungeon, and go left, down the stairs and through the door, and then take that elevator down to B1F. Go through the door, then go up to the top of the next room. There will be a section of floor that you can blast through with an earthquake. This reveals stairs, which you should take. After a small bit of text in the next room, go through the top door, into another upgrade room. This upgrade will give you the Plasma Stone. This rock gives you the power to create massive plasma explosions that damage all on-screen enemies. Plus, you can now activate certain panels that need plasma energy (like the one in the very first room in Fogna). This rock takes green element. Go back up and out, all the way back to the first room of Fogna 1F. Go up to where you see a computer panel and a dead elevator, and activate your new plasma power. This will power up the elevator, and you can now go to the next part of the level: Fogna 2F! Fogna 2F- in this room you'll find two bridges that don't lead anywhere (yet), and on either side of each bridge you'll find egg holes. Get onto the first (left) bridge, and spin in the egg hole on the left side. This will move the bridge upward. Go up the bridge, to another platform with an egg hole. Get in, and this will move the next bridge. Get onto this bridge and go through a door in the upper left corner of the room. In the next room, you'll be able to break a block and get an Attack Capsule. Now go back, and get back onto the first bridge. Go down to the end, and get into the right-side egg hole. This will move that first bridge back down, and now you can go down and around to the next bridge (on the right side of the room). Go to the end, and get into the left egg hole, which will move this bridge upward. Go up it, and get into the next left-hand egg hole. This will move the bridge upward again, and now you can reach the next door. Go upstairs, through the right door. There will be a console nearby, use the plasma energy to activate it. Now the hole in the wall will toss purple tiles at you. Catch one, hold it, and carry it onto the moving platform. Face right, and get ready: you'll have to toss that tile onto a button across a gap, and this will take a bit of timing to get the toss right. Once that button is pressed, a door above you will open. Go through the left door, down the stairs, and through the bottom door. Break the block in the next room to get a Mind Capsule. If needed, hit the block on the next platform with your Wire Arm, and then use the Wire again to grab a large energy refill. Go back up and around into the moving platform room. Now you'll have to repeat the catch/ toss routine, but this time the button is moving as well. Just time the throw correctly, and you'll open the next door. One more time after that, with a faster button, and then you can pass into the next room. Go around to the left and down (if you stop at the railing and press the action button, you will look up to see a view of Fog Tower). Go down the stairs, to a tile puzzle. You may notice that if you step on most of these tiles, you'll fall to your death and have to start at the top of this room again, minus some EP. The pattern is this: step on a blue panel, then a green, then a red. Any deviation from this pattern will result in a very long drop. To make this a bit easier, here is a diagram. The - means a tile, and the numbers indicate the tiles that you step on, and in which order: - - 1 - - - - 3 2 - - - - 4 - - 11 12 >platform - 5 - 9 10 - - 6 7 8 - - Go up the stairs, and break the block for a large energy refill if you need it. Go down and around, and go through the left door. The console here needs level 3, so pass it by. Go straight down from the console to the end of the bridge, and break the block for a Mind Capsule. Now go back into the previous room, and now take the bottom door. Hook to the left, and go through the door. If needed, hook up to a platform with a beam of light-- vacuuming this will fill an empty subtank with energy stock. Go upstairs, and go down through a door. Go through the door to your right. The egg hole that you see will open a door that allows you to get back to the entrance of this floor. Go up, and you'll be in a room with a save pod. If you follow this room all the way up, you'll come to a block that you can bust to get a large green element. Go back two rooms, to where an egg hole is in the top center. This next part is tricky. You've got to spin in that egg hole to open a bunch of doors along the path below you. Once you jump out you've got to transform into egg shape again, and spin as fast as possible through all of the doors before they close. One minor slip-up of timing will cause you to have to repeat the trial again, by jumping off the platform and circling back up to the egg hole. Once you manage to get through, there is another egg hole that will open a nearby door, which will eliminate the need to repeat this room's puzzle ever again (I saved again, too, so I wouldn't have to go through that again). Now, you can go down through the door in the bottom wall. Now you've entered West Fogedge! As soon as you get through the door, you'll trigger another flashback. If you follow the tentacle downward, you'll see a building. Inside you can buy a Super Stock, which completely restores your EP and all element. It costs a whopping 1500g, though, and you'll need an empty subtank. At the bottom of the tentacle is a blue flower. Get into it, and it'll spit you over to Moon Bay. You're on a ledge above a sandpit. Go into the sandpit and up to a half buried machine. You'll trigger a brief message. Remember where this is-- it'll be important in just a little while. Back on the ledge, go down to the next screen. Follow the path down to a plank, and down from there is a block you can break for a Defense Capsule. Now go back to the entry to this screen, and take the stairs down into the water. Go right to a door. Go up to an egg hole, and spin in this to activate the electricity. Leave this room. Get out of the water and go down to a green platform. In the center of the platform is a blinking elevator, which will drop you down to the Trench Plant. TRENCH PLANT- Go through the door to your right for a save pod. Go into the water and up from there. You'll see two blocks in front of two buttons. Push the blocks onto the buttons to open a door. Go through. Go into the water, then straight across to the left door. Go down a little bit to a left wall door, and then cross the bridge. Go up, and punch the blinking button. This will drain the water in part of the dungeon. Go back a few screens, until you reach a Plasma button that was submerged in water earlier. Use the Plasma Stone to activate this, and go up onto the elevator that it powers. 2F- Go to the right and down. Freeze the pool, and grab the tile, and hurry across before the ice thaws. Toss the tile onto a button. Go around to the door than it opens, and cross the bridge. Use the Freeze beam twice to freeze the two-part pool. Pick up the tile when you get across, and toss it onto a button in the upper left corner of the room. This will power up the elevator, which will take you down. 1F- Go left and up. Hit the blinking button to fill this room with water. Go back up the elevator to 2F. 2F- The pool that you freezed earlier is now empty. Go into it and use the Geo Stone to break through the cracked floor. Jump down the hole. 1F- You'll land on a platform, and get the Super Grip. You are now able to pull blocks! To pull, punch a block and hold the button down. You'll grab the block, then move in the direction you want to pull the block in. Go down, and out the door. Jump down to the lower ledge, and go down until you see a block you can pull. Get it out of the way and go into the small room, where you can break a block for an Attack Capsule. Go upstairs, into the building, and get out of the water. You should find another block that you can pull to get another Attack Capsule. Go into the next room (the room with the save pod), and go up to those blocks you pushed onto buttons earlier. You can now pull them out of the way, and pick up a Mind Capsule and some red element. Go back to the previous room, and down through the large door. Go to the right, between two pipes, and go up into the next building. Go straight up onto dry land. There will be two armadillo-like things to kill. When you do kill them, they turn into brown carcasses. Pull the carcass down onto the button, then go down and jump into the water, then back up and repeat on the other side. This will power up the elevator (if you choose to jump dwon to get the large energy refill, you will have to follow the only available route back to the save pod room and come back around to here). 2F- Go to the left and down, down some stairs. Get out of your EGG, and up to the person floating in the tank. You'll get a MAJOR chunk of storyline here, about your identity and your quest. After you're done there, make your way back to the very first room, then take the elevator up to leave the Trench. You'll come back out into Moon Bay. You are supposed to go straight down into the sand, which will activate a major 3D battle, but I propose that you take a different route: Go straight up to the Flower, which will spit you out in West Fogedge. From there, go up and down the left-hand stairs from the tentacle. Pull the block, and break the next one for an Attack Capsule. Now get back onto the tentacle, and go to the upper right to find another Flower. This will send you over to South Fogedge. You can now go recharge, and save if you want. In South Fogedge, on the second hill (near the stream), there will be a new Blue Flower. You can egg intothis to get back to West Fogedge. Now follow the tentacle down to the bottom, where another Flower will spit you up to Moon Bay. Now, go into the sand. After a short cutscene, you will be battling a gigantic boss, named Armordress, in a 3D fight. ARMORDRESS- This huge boss is very strong, but fairly easy to dodge. He won't hurt you by running into you, so you can run up to him and pound away while he's just moving around. He'll stop, then raise his arm, and you should get out of the way. When he punches the ground, he'll send out a wide shockwave in a straight line outward. Now and again he'll fly up into the air, and one of two things can happen. If he pauses up there, a green shine around his eyes, he's going to spin around and fire a laser around the arena. Just dodge the beam and the explosions, and make sure you're not under him when he drops back down. His other air-based attack has him flying up, then coming right back down, sending out a small circular shockwave all around him. Your Plasma Stone attack works really well. You'll tell that it hit by the brief green electricity that surrounds him. You can also shoot your fireballs at him from a distance. Now and again he'll raise his arm, and turn red for a few seconds. Get the heck away from him, quickly! When he punches the ground, he'll send out a pretty large, very dangerous explosion. This arena has a few interesting quirks. you can run up either side to a higher plateau, but some of his attacks can still hit you up here. Also, in the bottom left and top right corners, you can see little blue flowers. Turning into an egg next to either one of these will spit you across the screen to the other. Handy when you have to get out of range and recuperate for a second. Make sure that you have a spare energy reserve, and just keep pounding at him whenever you get the chance. Since his basic punch shockwave only takes off 10 EP at a time, you might want to keep punching him through a couple of them. That's how I finally killed him (with only 20 EP to spare). One minor note-- at times, Armordress will turn transluscent. This has nothing to do with the battle. He just does that so you can see your own character when you're behind him. Once Armordress is scrapped, you'll have a brief conversation with Omega, who tells you to go to Fog Tower, and from there get to a moon colony. Once he's done talking, you can pick up the third and final Access Chip, bumping your console access level up to 3. Take the Flower in the upper left corner to West Fogedge, then take the next Flower (in the upper right) to South Fogedge. Now go back into town. Go up to that room with the idiotic kid. He's at it again. Despite the urge to let him fall and break his neck, you should save him one last time. Pull the first block out of your way, then hook across. You'll have to push, then pull the next block to get to Harry. Once the little moron is safe, he finally makes it worth your while by giving you a Defense Capsule. Before heading to Fog Tower, there's a short detour you can take to get a couple more items. Go up into North Fogedge and through the tree cave, then go straight down the river into Fogna B1F. Go down the stairs, then right and through the door. Now go down, as far as you can go through the next couple of rooms. When you are all the way at the bottom, take the stairs you'll see on your left. Nearby there is a console that you can activate with your new level 3 access. A door will open into a small room, in which several of those killer midgets are running around. There is also an Energy Tank, which will give 25 more valuable EP to your total. Now leave the room, and head back the way you came, all the way up until you're as far as you can go. Now go to the right, through a bubble door. Go up the stairs, then up to a couple of big blocks in your way. Pull the first one, then push the second, and you'll get a Defense Capsule. Now get out of Fogna and head up to Fog Tower. Omega told you to go to 9F in Fog Tower. First, though, go a different way. Hop the outer elevator up to 12F, then take the inner elevators to get up to 14F. There's a block that you can pull out of the way, so you can pick up a tile. Under the tile is an Energy Tank, giving you 25 more total EP. Now go down to 10F, through a door that opens when you access the level 3 console. Here you'll find a tile with a Mind Capsule under it, as well as a vacuum-able beam of light that will fill an empty subtank with element stock. Now go to 9F, to the room in the middle of the floor. Access the console to open the door, then get out of your EGG to enter the cockpit. Go straight up to the dashboard, and hit the big orange button. The machine will ask if you want to begin the launch sequence, so choose 'yes'. A brief conversation with Omega will ensue, and then one of the coolest cinemas of the game commences. Now, you've arrived on the moon, in the Moon Colony. You begin on 3F. 3F- To the right of your shuttle is a save pod. Go down, through the bottom door, and you'll be outside. Go down the first flight of stairs, then go to the left to find an Attack Capsule. Now go back up into the first room, and take the left stairs and go through the door. If you stay on the upper level and go to the left, you'll find a beam of light that will put an energy stock into your subtank (provided it's empty). The cool thing about this beam is that it will recharge if you leave the room. So, if you use your energy stock later, you can come back and get a fresh one! Now go down to the lower level, and pull the block onto the button. This will drop a bridge. Go back to the upper level, pick up the tile, and carry it up the stairs and up across the bridge. Toss it onto the button to open the door. Go through. This room has two purple crystals and a computer. Activate the computer, and it will melt the crystals to reveal two guard robots. The 'bots are pretty easy-- only two shots to wipe them out. Now leave the room, and head back to the first room. You'll find that all the purple crystals that you've seen are gone, and robots now roam the colony. When you come back into the first room, go up and take the first door that you see. This room takes timing and speed. To your upper right is an egg hole, which will open a door on the lower level. As soon as you pop out of the hole, you have to turn into an egg and spin to the door. The route takes you all around the perimeter of the room, down a small break in the railing to the lower level, then around again and down some stairs. To make things a bit more interesting, most of the walls are electrified, which slow your progress. If you don't make it before the door closes, go down, hook across, and try again. If you're starting to run low on EP, the tile hides a large energy refill. As soon as you make it through to the next room, punch the blinking red button you see right next to you. This will keep open that door, so you never have to go through that trial again. In this next room, you should first dispatch the enemies that are flying around. I tend to just Plasma blast them all. Now go to the lower right, where you'll find a strange electrode-like thing. Pull this upward, and take it over towards the left, where you can push it down to the lower left area. In this alcove you'll see two small rods-- one from the top wall and another on the left. The electrode that you're push/ pulling also has two little rods. By now, you've walked across the nearby button, and seen that it activates some electricity for a short period of time. push the electrode so its top rod is level with the rod on the top wall. Pull the electrode down so the left rods also line up, then pull the electrode down just a little bit. Now go and push the button. What you have to do now is hurry down, and push the electrode so the left rods now see each other. This should create a reversed L shape out of electricity, which will open a door on the next level. Hurry up the stairs and around, hooking across the gap, and get through the door. This again takes some quick timing. If you don't make it, jump down and move the electrode a bit, then repeat the process until you can get it. Once you make it through this door, it will always stay open. In this next room, first kill the two flying enemies. Now find the purple block. You want to push/pull this block until it is directly opposite the short bridge. Make sure the block is right up against the white railing. Now walk around to the very edge of the bridge, and use your Wire Arm to grab the block. You should get pulled across, but fall when you hit the railing and land on the ledge below. Now go down through the door. Go upstairs, then down and around to the right. Break the block to get the final Skill ROM, which gives you the ability to lift up large tiles. Now pick up the large tile, carry it over, and stand on the button. The weight sensor will open the door. Toss aside the tile, and go through the door. Then go through the right door to the electrode room. Hook across, then follow the upper ledge downward to a lower door. Follow the path to where you can hook across. You may need to destroy the cannons first, as they can interrupt your progress. Use the Plasma Blast to get rid of them all. Once across the gap, lift the large tile and stand on the button. The door will open. In the next room, the robots you see won't attack you. They will talk to you if you want them to. Go straight up, which will initiate a conversation with Grandmother, a computer. You'll get a big chunk of storyline here. After the conversation is completed, you can still go up and talk to the computer to get a bit more information. After the talking is done, go around to the upper left door. Get into the egg hole to activate the mechanism, then go back to the previous room, and walk around to the upper right door. Kill the robots, and get a Mind Capsule. Leave, and work your way back to the shuttle room. Go to the right, and through the next upper door you come to. Go downstairs and across the bridge, and pick up a Defense Capsule. Go as far up/right as you can, and use your Plasma to activate the console on the next level. This will activate a nearby elevator, and you can get on and go down to 1F. 1F- go down, up the stairs, and down through the door. Go down again. Go down/right, break the block for an Attack Capsule. The block on the other side has a large energy refill. Take the lower level tp door. Go up/ right. There is a column with an electrode next to it. Go around and pull the electrode as far right as you can. This will lower the bars that block your way. Hurry up the stairs and through the door.Now hook left, and step on the button to activate a tile-thrower. Jump down to the lower level. Pull the next electrode to open the bars. Hurry to the tile-thrower and catch a tile, then hurry up the stairs before the mechanism closes the bars (you'd have to repeat the process). Go upstairs and toss the tile onto the left button, then go through the door. On your right is a machine. Punching the button will temporarily cause a rod at the top edge of the machine electrify. Move the lowest electrode to go above the machine, making sure that the lower rod on the electrode lines up with the machine's rod. Now go up to the top electrode, and move this so its right rod lines up with the left rod of the first electrode. Take the last electrode and line up the lower rod with the previous electrode. Now look along the left wall (across a gap) until you see a rod. You'll have to line up the last electrode with that rod as well. When everything is activated, the setup should look like (* is electricity): |-******2 * * 3******1 * * M Push the top electrode slightly out of synch, then run down and punch the machine. This will activate the electric beam. Go up and get on the inside, then push the last electrode into place to complete the circuit. A bridge will extend. Hurry up and cross the bridge, grab and hold the large tile, and get back down the bridge before the electricity stops. If you fail, you'll have to hook across, leave thr oom and come back, and repeat the entire process. Once you have it, toss the tile onto the button on the right. Reactivate the bridge and go through the door. You are in an upgrade room, in which you will get the Nova Stone. This powerful rock will damage all onscreen enemies, as well as destroy nova traps (which are blue swirls that damage you if you touch them. They often cover items or important spots). This stone takes 8 of every element when activated. Leave the room, and go down one more room. Use the Nova Stone to break the nova trap and get a Defense Capsule. Jump down, exit through the right. Go upstairs, down and right through the door. Break another nova trap, and step on the button to open the door. Go through, and you'll be outside. Go straight down. There will be a cutscene. Once it is over, go back through that door you just came through, then through the left door, then down through the lower door. Go down the right side, and get on a bridge to the Armordress. In front of the cockpit, turn into an egg to get inside. You will be told instructions: X- energy ball (charge weapon) A- gun Rtrigger- speed burst. You will now have a battle with Armordress Spacey. ARMORDRESS SPACEY- this battle is different than the rest. You are flying around in the yellow Armordress, and you have to shoot the other Armordress. The A button is your basic gun attack, and when you charge the X button (the meter at the top flashes), you can unleash an energy ball that has limited homing capabilities. Basically keep blasting at him until his life meter hits 0. If you die, you start back in the Armordress hangar. Don't worry about recharging- the Armordress life meter is not related to your EGG EP meter. Once the enemy Armordress is dead, go straight down to a circle on the floor in front of the closed door. Turn into an egg, and you'll be teleported back to South Fogedge. Once again the monsters have been upgraded, so they're even tougher now!! After a recharge in town, go up to Fog Tower. Along the lower area of the tower you'll find a large tile that you can now toss aside. Go into the room to get a Mind Capsule. Leave the room and jump down to the stream below. Go to the right through a door. Cross through the water to the other side, then freeze the bubble. Cross the ice to go through the upper door. In this room you'll find a nova trap. Once you disable it with your Nova Stone, you can pick up an Energy Tank. Now go back through town, and go through South Fogedge to get to the first Fogna dungeon. Go up to the hallway blocked with an ice block, melt or pull the block out of the way, and go up into the next room. Toss the large tile aside, and step onto the square, which will bring you down to B1F. FOGNA B1F- Follow the only path, then use the Nova Stone to destroy the vortex trap. Get onto the uncovered elevator, which will shoot you down to B61F. B61F- If needed, go downstairs, then up and around and break the block for a large energy refill. Then go back upstairs, and go down the hallway until you reach the door. Go around, then through the door all the way on the upper left. Get onto the moving platform, which will take you across the pit. Go up and through the door. Kill the enemies, then take the left door for a light beam and a save pod. Go back, kill the 4 enemies again, and this time take the lower door. Get into the egg hole, which will extend a bridge. Go back up and kill those same enemies, then go through the right-hand door. NOTE: The moving platforms in these rooms will move in the direction you are facing/ opposite the side you get on. So, if you're heading up and you get onto the platform from the bottom, the platform will go up. Get on the moving platform to head down, and the platform will stop at the extended bridge. Get off the platform, then get back on facing to the right side of the screen. DO NOT TOUCH those yellow energy fields you see-- they'll take off about 100 EP with one touch! Get onto the second moving platform, heading left. Get off, then back on to go back the way you came. Once you're stopped, get onto the first platform from the bottom, so you'll head up. Get back onto the platform facing down, until you've collided with the other moving platform. Get onto that second platform facing down. Now circle around and get onto the same platform facing left. Go through the door. In the corner right across from the door, hidden from view by an overhanging tentacle, is an Attack Capsule. Go down, into the gold circle in the middle, which will take you down to the next level. B62F- As soon as you land, the floor tiles will rise up and attack. A Plasma blast works to get rid of them all at once. Now go through the right-hand door. Go up, and get onto the moving platform facing downward. Get off on the left side, and then get back on facing the right. Get off, and go up to the next platform facing left. When it stops, go around and get back on the same platform, facing down. Get off on the left, then get back onto it facing right. Go down to get off of it, and step back onto that same platform facing up. When you stop, go up the hall and through the door. Go up to the left-hand block in the maze. Pull it down slightly. Circle around, then push the right block just enough to squeeze by it. Push the left-hand block down, then circle back around and push it to the left. Now pull the right-hand block down as far as you can. Go around and up the right lane. Pull the block down partway, then go around and push the left block all the way up. Pull the last block as far to the right as you can. Go down, push the block out of your way, and go around and up to get out of the maze. Go up the stairs to get the Gravity Shield. This uses 15 yellow element, and will make you invincible for several seconds. With this, you can also pass through those yellow electrical fields. Go down to the moving platform room. Get onto the platform, when it stops move to the right, then back onto that platform facing left. Leave the room through the left door. Go back up the elevator. B61F- Go through the left door, up the hallway. Activate the Gravity Shield to pass through the yellow energy field, and at the top of the hall you'll get a Defense Capsule. Reactivate your shield to get back down. Go to the previous room (the elevator room), and go through the upper door. Hop onto the platform to go right, then up. Use the Gravity Shield to get through the deadly yellow fields, going back and forth between rooms to replenish your element first if need be. Go UP (the hall downward is a dead end), through the door. Go up/ left (you can kill the enemy through the white railing, to get him out of your way. Pick up any treasure with your Wire Arm). Pull the left block as far down as possible. Go up and around, and push the next block to the left just enough to get by, then go down and push the 1st block all the way down. Go back around, and pull that block as far right as you can, then circle around to push it into the right corner. Circle around again, and pull that 1st block all the way into the upper chamber of the maze. Pull it as far to the left as you can, then circle back to the 2nd block. Pull it to the right to get it out of your way, then circle around to exit the maze. Go left, through the bottom door. Get into the egg hole to extend another bridge, then go back the way you came. Go back through the maze room, and activate your shield to get back through the yellow field, so you can get to the moving platforms. Take the lower platform all the way to the left, then back to the right. Move onto the upper platform so it will go up. Get off, and get back on facing to the left. The platform will stop at the extended bridge. Get off of the platform, then get back onto it facing down. The platform will move into the center of the room, then go down the chute to the Bottom of the dungeon. Bottom- Take the elevator down, and follow the path. You will have to use your egg spin to get past the textured floor, as it fades away from under you and you only have a few seconds to reach the next spot of hard floor. Go all the way down for an Energy Tank, then take the door. Follow the path through the next door, then walk up the plank to start a conversation with Psycho Mother. This will lead to another cool cinema, where you'll meet your next enemy- Noman! After the meeting with Psycho Mother ends, but before you take the upper door to reach Noman, you can go back through the door you came, and hook across to reach the elevator. From there you can backtrack as far as you like, to get to the save pod room, or even getting back to town to recharge if you need to! From the Psycho Mother room, go to the upper right and take the door, then get onto the elevator. It will take you up to a room, from which you should take the lower door (either one). Circle around the column of tentacles until you see an opening, and go inside. You will rise up to the top of Fogna, where you will have a conversation with Noman. Then, a 3D battle with Noman's Guard! THIS IS THE LAST BATTLE OF THE GAME!!!!!!! Before you even attempt this one, I highly suggest you backtrack your way out of this entire dungeon. Save up 1500g, get over to West Fogedge, and buy the Super Stock from the shop there. The Super Stock will totally refill your EP and you element. If you should die during this battle, you'll end up in the room right at the base of the elevator. Go back and forth between this room and the one above it, killing the enemies to recharge your EP. If you continue a game, you'll have your Super Stock, regardless of whether or not you used it before you died. NOMAN'S GUARD- NG is a big, mean creature with several attacks and strong defenses. First of all, the only special weapon in your arsenal that does any good is the Nova Stone. The rest don't hurt him, and usually make him attack. Early in the battle, stick to punching. Get in close and take a couple of shots, then back away quickly. NG will stop and perform a spin slash, then go back to walking around. Each time he's just walking, get up to him and pound him. His other early attack is the shield/ laser combo. He'll usually precede this with a leap through the air. When he comes down, he'll surround himself with a spinning blue shield. Don't bother attacking with anything-- nothing gets through. He'll then fire a steady white laser that lasts for several seconds. Keep walking, or even spinning, and you should be able to avoid it. If it does hit, it'll take off damage continuously. Keep up the punching until you start seeing signs of damage. NG's blue parts will start flashing, and you may even see some of his pink skin peeling back to reveal blinking wires underneath. Now it's time to unleash your Nova Stone. Don't use it when NG is shielded, or when he is too high up in the air. Now, too, NG will be hitting back with several nasty attacks: >He can teleport. He doesn't do it often, but he can vanish and reappear elsewhere. >NG will occasionally walk with his arm cannons open, firing bursts at you. You can usually walk back and forth to avoid these. >If NG stops and raises his arms above his head, start walking. When he hits the ground, spikes will shoot up where you were standing. As long as you keep moving, you should be all right. >NG's favorite attack is to leap into the air and fire a brief laser shot, then come back down hard and send out an explosive shockwave in a random direction. >Later in the battle, NG will again be surrounded with the blue shield, but this time he'll fire several short blasts straight up into the air. Keep moving, because those are going to come back down at you, and they're pretty accurate. Keep moving as quickly as possible, and you should get by with a minimum of damage. Through all of this, use your Nova Stone at every opportunity. You can see that NG is getting weaker-- his skin will be blasted away to reveal a cyberskeleton. When your element is gone, recharge with a Super Stock or Element Stock (whichever you happen to have), and continue the Nova blasting. Also, if you get the chance to get close, you can punch him (at one point he did just stop and walk around for a bit), but you may not get the chance to get that close. When NG is getting close to death, he'll move faster and get meaner. He'll start flashing red when he gets really low on energy, and will send lines of explosions out. Plus, he will stand in the center and send out several lines of spikes. They're easy to avoid. Don't let up with that Nova blast-- once he's started to flash red, he's almost history. Only a couple more hits (he can also be punched sometimes at this point). Once Noman's Guard is dead, you can sit back and relax and watch the ending. You've just completed Elemental Gimmick Gear! Miscellaneous Information The Primeval Metamo- In South Fogedge, straight down from the town and up on the first hill, you'll come across a log that blocks your path. By using the Flame Stone, you can burn through it (this is the way you reach the first Skill ROM). When you first pass into the next screen, you'll see a small creature nearby. Going up to it and pressing the action button will cause you to get out of your EGG and pick it up. A message stating that you've got the 'Primeval Metamo' will appear. To use this, go back into town, up to the left of the lab's outer entrance. You'll see the opening to a tube, with a man in an open-topped EGG next to it. Turn into an egg and spin into this tube, and you'll end up in the mini-game room (which you can unlock by means explained in the next section). If you pass through this room and take the door on the right wall, you'll be in a small back room. Towards the top is a small silver pod thing. Go up to it and press the punch button, and you'll put the Primeval Metamo into it. Now the bulb on the top of this pod will start flashing different colors. When it is red, punch it, and a message will come up saying that it is hungry and wants element, and asks you if you want to feed it. If you choose yes, it takes all of your red element. Now leave, go to the shop in town and get more red element (or kill a few creatures to replenish), then go back in and repeat the process. You can only feed it if you punch when the bulb is red. After a few times, the pod will go through some process and spit out a much larger Metamo creature. Now punch the creature. He'll spit out a large energy refill. Punch him again and he spits out another. Hit him again and he'll spit up an Attack Capsule! Don't hit the Metamo ever again, for the rest of the game. After you get your capsule, he'll take away 20 EP every time you bother him. The capsule that you get from the Metamo may be random-- reports indicate that you can get any of the three, and not necessarily an Attack Capsule. Clay and the questions- In town, right below the shop, is a building (you'll have to get out of your EGG to enter). Go upstairs, and you'll meet an old man named Clay. Early in the game, he'll just invite you to come back later. Go back to him later in the game, and he'll now have a mini-game for you to play. Clay's game is as follows: he'll tell you a short story. These stories scroll by fairly quickly, with no pausing. The stories often meander across several topics, and many of them offer some math and logic puzzles. After he finishes telling the story, he'll ask you two questions about the content of the story. Each story has 4 possible questions, and the multiple choice answers do not stay in the same order every time. Clay will tell you 3 stories, totalling 6 questions. If you answer all of them correctly, you'll get a prize. Mostly you'll get Gabaros, ranging from 20 to about 50g. On every fifth run, though, you'll get a prize of a Capsule. I got 2 Defense and 1 Attack, though I have heard and read that the capsules are decided at random-- you may get a different mix of capsules. After you get 3 capsules, you'll only get monetary prizes. The answers to the questions are given here. I don't go into a lot of detail, but what I do give is enough to correctly answer all of his question: Wife story #1 strange town tale *she's 24 years old when they marry *The house greeted people *they have 5 children *The EGG was eating grass *she is bad at cooking *Joan was the dog's name *Clay's laugh is 'ha-ha-ha' *World would be a dull place Wife story #2 The story about the neighbor kids *Breeding started 3 weeks ago *7 year difference *Fogna used to be the 'Ancient Ruin'*Tim was the youngest *Fray is 62 years old *Girls were 3rd oldest *Clay's name is Clay *Kum The Gabaro story The Merchant story *Raf borrowed 2g *155 living things were mentioned *toy EGG cost 4g *1 person went to Eastokion *Mick returned 3g *Clay's travels are unknown *Clay gave his girlfriend flowers *The tower is 'Fog Tower' The tooth/ vegetable story The children story *He had cucumber for breakfast *Clay says 'left' 3 times *9 different vegetables were mentioned*Lilina is 5 years old *10 teeth total *Youngest son never writes *1 tooth 4 days ago *Area of triangle is 'base x height/2' Fogna Eating contest *Son's wife is named Seira *Honey was on pancakes *Clay went 27 times *13 puddings *Clay is called the 'Living Dictionary'*72 cookies *Eldest son is Fray *Apricot Electric Gorgeous Girl (EGG) Clay's advice/ lab *Clay rode in EGG *All's well that ends well *Clay's EGG was black *The pretty scientist is Selen *Raf's nickname was 'Blue Lightning'*Yam is the head scientist *Clay's rival was Hodge *Don't 'praise' yourself Clay's friend The army story *is an adventurer *they were chest-deep *is very lazy *Clay mentioned Sarge 5 times *doesn't 'wash & clean' *11 people got stuck *the nickname is unknown *15 people were in the troop That is all you need to know about Clay's questions. After you get your 3 capsules, Clay's quiz can be used to build up your Gabaro, since he'll always give you a monetary prize. I found the whole process a bit slow and boring, though, and preferred to just wander around outside killing monsters to get money. Whatever works for you, though. The Mini-Games THIS SECTION IS STILL UNDER CONSTRUCTION, AND WILL BE COMPLETED FOR WALKTHROUGH V1.1 Outside of the laboratory's outer wall is a man in a white coat. His name is 'Buzz', and when you talk to him he asks you for donations. You can: choose not to give him anything, offer him a set amount, or give him all of your money. If you choose the set amount, Buzz will keep track of your total donations. When the donation reaches 1000g (I just saved that much and gave him all of it at once), Buzz will run away. The first set of mini-games has now been opened up. To get to the mini-game area, go to the open pipe right outside of the lab. You'll need to egg spin to get into it, and it will take you to the game room. Inside are two curtained doors. When you walk up to one and press the punch button, a menu of available games in that area comes up. You then choose which game you want to play, and let the fun begin! Each game costs some money to play. Mini-game set 1: Credits *'Elemental Gimmick Gear', and everything else associated with the game, are property of Hudson/ Birthday/ Vatical. They have been used here, without permission, for the purpose of this unofficial guide. *If you would like to submit any changes to me, or if you have found something that I have not (please bear in mind that the last couple of sections are still under construction-- Justice Horn's purpose and the mini-games will be added for version 1.1). You can e-mail me, however, at [email protected], should you wish to submit anything (which I may or may not include in this guide). *If you would like to use this walkthrough, or any part of it, on another page, you must give me accurate credit for it. If you are using only a segment of the walkthrough, please create a link to cheatcc.com, where the rest of the guide can be viewed. *Have a nice day.