Cool Boarders 2 FAQ/Walkthrough - Guide for Cool Boarders 2
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* *** ***** ** * **** * ****** *** * * **** ** * * ** * ** ** * * * ** * *** * * * ** ** ** ** * ** ** ** ** * ** ** ** *** ** ** ** ** *** ** ** ** ** *** ** ** * ** ** ** * * * ** *** * **** *** ******* * ******** *** * **** * ** ***** * ***** * ****** * ****** * ** * * ** * * * * * * * * * * * * ** ** ** ** ** ** ** ** **** ** **** ** * *** ** * *** ** ** ** ** ** ** ** ** ** ** ** *** * * *** * * *** * *** * ****** ****** _________ .__ \_ ___ \ ____ ____ | | / \ \/ / _ \ / _ \| | \ \___( <_> | <_> ) |__ \______ /\____/ \____/|____/ \/ __________ .___ \______ \ _________ _______ __| _/___________ ______ | | _// _ \__ \\_ __ \/ __ |/ __ \_ __ \/ ___/ | | ( <_> ) __ \| | \/ /_/ \ ___/| | \/\___ \ |______ /\____(____ /__| \____ |\___ >__| /____ > \/ \/ \/ \/ \/ ________ \_____ \ / ____/ / \ \_______ \ \/ Game: Cool Boarders 2 Platform: Sony Playstation Genre: Winter Sports Producer: Sony Computer Entertainment America Developer: UEP Systems Author of this FAQ/Walkthrough: Armin Jewell E-mail: arminjewell[at]yahoo[dot]com Version: 1.0 ================= TABLE OF CONTENTS ================= 1. Copyright Information 2. Revision History 3. Introduction 4. Controls 5. Moves 6. Characters i. Yaggi ii. Jin iii. Cindy iv. Irin v. Boss vi. Snowman vii. Gray 7. Boards 8. Courses a. Big Air Mode i. Stadium Kicker ii. Ice Fang iii. Titans Toe b. Freestyle and Competition Mode i. White Resort ii. Sunset Downhill iii. Bear in the Forest iv. Railroad Trip v. Take it Easy vi. Pipeline Canyon vii. Freezing Point viii. Winding River ix. Snow Ruins x. Dive Into The Cave (Freestyle only!) c. Other i. Half-pipe ii. Board Park 9. Walkthrough a. Freestyle (Under Construction) b. Competition c. Half-Pipe d. Master Big Air 10. Music 11. Secrets 12. Thanks ========================= 1. Copyright Information ========================= Unpublished work Copyright 2002 Armin Jewell This document is protected by US Copyright Law, and the Berne Copyright Convention of 1976. It is for private and personal use only--it cannot be reprinted in part or in whole, or reproduced in any way or in any form (written or otherwise). It is a free document that cannot be used in any sort of commercial transaction, including selling it or giving it away as a gift. This FAQ cannot be referenced, altered, or used by anybody (including webmasters, publishers, and magazine staff) without my expressed written permission. This FAQ was created and is owned by me, Armin Jewell
. All copyrights and trademarks are acknowledged and respected that are not specifically mentioned herein. ==================== 2. Revision History ==================== Version 2.3 February 1, 2003 I added a new ASCII art, and I put the outline in for the rest of the walkthrough. Version 2.2 November 3, 2002 A added a new title. Hope you like it. Edited the Table of Contents a little bit. Version 2.1 July 20, 2002 Finished the half-pipe section as well as the master big air section. Finished Sunset Downhill in Freestyle mode. Version 2.0 July 12, 2002 Sorry for the long pause in the updating, had stuff to do. Started the half-pipe section and the master big-air section. Updated the freestyle mode and competition mode (sorry for the bad information!) Edited some typos and such. Version 1.0 June 26, 2002 Started my first faq! Created a basic shell for all the things I want to put in it. Finished Moves, Controls, Characters, Boards, Courses, Music, and Secrets and Shortcuts. Started the walkthrough. ================ 3. Introduction ================ This is my first faq for an outstanding game in cool boarders 2. It is quite possibly one of the best snowboarding games in terms of quality of gameplay. It is a little lacking in the graphics department, but it is understandable as it came out in 1997. If anyone has any questions about the game, or suggestions on how I could improve this faq or what I could add and you will get proper credit. ============ 4. Controls ============ The controls in this game are very easy to get used to, unless you have played other snowboarding or trick-related games very recently. Even so, it will only take about 5-10 minutes to get the basic idea of what controls are important and are used a lot. Turn D-pad left/right - The basic turning control. It will only slow you down a little bit. Sharp Turn Square + D-pad left/right - A sharp turn that will slow you down greatly, and is needed in many parts of the game. Jump - X - The basic jumping control. Keep in mind that you cant move once you press and hold X. The longer you hold it, the higher you will jump. Weight Shift D-pad up - This will make it so you dont jump with moguls, but you will slow down very slowly. Tuck Position D-pad down - This is very useful in the game as it sometimes makes the difference between you going faster than the opponent or going the same speed. Change Stance L1/R1 - Will change your stance from goofy to regular or regular to goofy. Not very useful in the game except when you must perform a fakie trick, which is when it is opposite of the riders preferred stance. Change View - Triangle -This will change the camera angle. There are two angles, one is behind the boarder, the other is the riders point of view. Rail Slide (Grind) R1/L1 - This will grind your board on to a rail, which can lead to combos, but you lose a lot of speed on the rails. To keep your balance on the rails and when being bumped by another player, press left and right on the d-pad to balance yourself. Grinding rails is also useful when taking shortcuts in Pipeline Canyon and other levels as well. ========== 5. Moves ========== Moves are the biggest part of the game obviously. Doing moves by themselves is simple enough, but putting them together into combos gets trickier. When you see an arrow connecting two buttons that means you have to press and hold the first button and then press the second button. Here is a simple list of the grabs, spins, and flips you can do. ~~~~~~ Grabs ~~~~~~ Shifty L1 Lien Air Down + R1 Indy Grab Up + R2 Mute Up + R1 Stalefish Down + R2 Method Down + L2 Nose Grab Tap Up + Hold Up + R1 Tail Grab Tap Down + Hold Down + R2 Shuffle L1®L2 Indy Nosebone Up + R2®L2 Tweak Down + R1®L1 Stiffie Up + R1®L2 Melancholy Down + R1®L2 ~~~~~~~~~~~~~~~~ Spins and Flips ~~~~~~~~~~~~~~~~ - Spin right/left When holding down X to jump, hold down right/left on the D-pad. When you jump, release X and keep on holding the D-pad right/left to spin in that direction. - Front/Back flip When holding X to jump, hold down up/down on the D-pad. When you jump, release X and keep on holding up to front flip or down to back flip. - Misty When holding X to jump, hold down a diagonal on the D-pad. For example, hold down, right-down, right-up, left-down, or left-up. When you jump, release X and keep on holding the diagonal on the D-pad to do a misty. ============== 6. Characters ============== The characters in this game are very well done, and they a character for every type of gamer. At the beginning you start out with four characters. One of them is good at tricks, one has a lot of speed, one has a lot of balance, and the last one was a little bit of everything. There are three secret characters and they are well worth getting. All characters will follow this format: ~~~~~ Name ~~~~~ Description Stats Rank The best being 1, and the worst being 7. ~~~~~~ Yaggi ~~~~~~ Description: Yaggi is a trickster with good jumping and technique. He is also pretty quick and accelerates pretty fast on his board. He lacks some balance and power, and has a low top speed. He is very good for beginners. -Stats- Jump: | | | | | | Balance: | | | | Technique: | | | | | | | | Quickness: | | | | | | Power: | | | | Maximum Speed: | | Rank: 3/7 ~~~~ Jin ~~~~ Description: Jin is very strong and has lots of power and rises up to a high maximum speed. He can perform pretty good tricks, but his balance prevents him from landing any of them. Only experts should use him. -Stats- Jump: | | | | Balance: | Technique: | | | | Quickness: | | Power: | | | | | | | | Maximum Speed: | | | | | | | | | | Rank: 6/7 ~~~~~~ Cindy ~~~~~~ Description: She is, I think, the worst player in the game. She is well rounded in all categories, but that means she lacks in all categories. Her strongest stats are technique, quickness and maximum speed, which makes her a tough opponent when she is a CPU since she has pretty good acceleration _and_ top speed. She is easy to handle and is good for beginners. -Stats- Jump: | | | | Balance: | | Technique: | | | | | | Quickness: | | | | | | Power: | | | | Maximum Speed: | | | | | | Rank: 7/7 ~~~~~ Irin ~~~~~ Description: She has lots of balance and has a reasonable amount of technique, which makes her a good rider to learn the game with. Eventually though, her lack of power and max speed get exposed, and new characters with much higher technique come in, making her yesterdays news. She is the best player for beginners. -Stats- Jump: | | | | | Balance: | | | | | | | | | | Technique: | | | | | | Quickness: | | | | | | | | | | Power: | | Maximum Speed: | | Rank: 5/7 ~~~~~ Boss ~~~~~ Description: The best player in the game, and usually the second secret character that people earn. BTW, all secret characters have their own boards except for Boss. For information on how to get Boss, look in the Secrets section. Anyway, he is basically an advanced version of Cindy. He has good stats all around and he can make the score light up. He is good for intermediate players because his power can be mishandled and if the beginners are used to people like Irin or Cindy, than they will have a slightly harder time changing to him. -Stats- Jump: | | | | | | | | Balance: | | | | | | | Technique: | | | | | | | | Quickness: | | | | | | | | | | Power: | | | | | | | | Maximum Speed: | | | | | | | | Rank: 1/7 ~~~~~~~~ Snowman ~~~~~~~~ Description: It looks so much like a woman with the bow, but they called it a snowman anyway. He is usually the first secret character people get. Check the Secrets section for information on how to get him. This character is all about speed. His board is a frying pan. Im a big fan of tricks and not too much a fan on speed, so thats why he is ranked lower than Yaggi. You will be lucky if you land a 360. Thats how bad he is at tricks. This character is also hard to control because he can get up to monstrous speeds. He is very useful for trying to get the time gold trophy in Freestyle mode. -Stats- Jump: | | | | Balance: None Technique : | | Quickness: | | | | | | | | | | Power: | | | | | | | | | | Maximum Speed: | | | | | | | | | | Rank: 4/7 ~~~~~ Gray ~~~~~ Description: Probably the hardest to get secret character, but definitely well worth the effort. Check the Secrets section on how to get him. He is an alien with a UFO for a board and he is all about tricks. You thought that pulling off an 1800 was a miracle, wait till you see Gray pull off a 4500. Because of that, he makes up for his lake in power and maximum speed. He is good for intermediate players. -Stats- Jump: | | | | | | | | Balance: | | | | | | | | | | Technique: | | | | | | | | | | Quickness: | | | | | | | | | | Power: | | Maximum Speed: | Rank: 2/7 =========== 7. Boards =========== One of the best parts of the game is the boards. You can choose from three different types of boards to suit your needs. Freestyle, All-Around, and Alpine. There are also three different kinds of boards within these categories that you can pick their look from several choices. Or, you can make your own board, which is really cool. The boards have three different stats. Maximum speed is obviously how fast it goes. Response is how well your board with react and when doing tricks, or how cooperative it is. Stability affects how you land, or when you get pushed over. And yes, there are secret boards. To find how to get the secret boards, look in the Secrets section. ~~~~~~~~~~ Freestyle ~~~~~~~~~~ As you can tell by the name, these boards are designed to do tricks and consequently are not very fast. ------------- Type 1 Stats ------------- Maximum Speed: | Response: | | | | | | | | | | Stability: | | | | | | | | | | ------------- Type 2 Stats ------------- Maximum Speed: | Response: | | | | | | | | | Stability: | | | | | | | | | ------------- Type 3 Stats ------------- Maximum Speed: | | Response: | | | | | | | | Stability: | | | | | | | | -------- Special -------- Maximum Speed: | | | | Response: | | | | | | | | | | Stability: | | | | | | | | | | ~~~~~~~~~~~ All-Around ~~~~~~~~~~~ Again, the name tells all. It is a mix between a freestyle and alpine board. It is pretty much a little bit of everything, and they are key to winning in a competition. ------------- Type 1 Stats ------------- Maximum Speed: | | | Response: | | | | | | Stability: | | | | | ------------- Type 2 Stats ------------- Maximum Speed: | | | | Response: | | | | | Stability: | | | | ------------- Type 3 Stats ------------- Maximum Speed: | | | | | Response: | | | | Stability: | | | | -------- Special -------- Maximum Speed: | | | | | | | Response: | | | | | | Stability: | | | | | ~~~~~~~ Alpine ~~~~~~~ Alpine boards are just fast, they dont have much response or stability, and they are made for race, not for tricks. ------------- Type 1 Stats ------------- Maximum Speed: | | | | | | Response: | | | Stability: | | ------------- Type 2 Stats ------------- Maximum Speed: | | | | | | | Response: | | Stability: | | ------------- Type 3 Stats ------------- Maximum Speed: | | | | | | | | Response: | Stability: | -------- Special -------- Maximum Speed: | | | | | | | | | Response: | | | Stability: | | ======== Courses ======== ~~~~~~~~~~~~~~~~ Big Air Courses ~~~~~~~~~~~~~~~~ These courses are available in the big air contest and in competition mode. --------------- Stadium Kicker --------------- Length: 333 ft. Maximum Slope: 20.0 degrees Description: The standard big air jump. It is hard to get a lot of points on it, but practice makes perfect. --------- Ice Fang --------- Length: 666 ft. Maximum Slope: 37.0 degrees Description: A very good jump to practice your tricks. If you move slightly to the left at the beginning of it then you can jump off the higher part of the jump and get more air. ------------ Titans Toe ------------ Length: 500 ft. Maximum Slope: 48.0 degrees Description: It is a half-pipe jump, and you can get some huge air and spins off of it. I once got a 5400 with Gray on it. But you have to jump at the right time to get the maximum amount of air. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Freestyle and Competition Courses ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is where you will spend most of your gaming time. There are nine regular courses and one secret course. The nine courses are unlocked by playing them in competition, so they arent really secret. The tenth one is secret. Look in the Secrets section to find out how to unlock it. (BTW, the lower the number for the difficulty ranking, the easier it is) ------------- White Resort ------------- Length: 8809 ft. Maximum Slope: 28.4 degrees Average Slope: 10.8 degrees Official Time: 145000 Description: The first course and definitely an easy one. Lots of time to prepare for the jumps most of the time, and lots of straight and relatively flat ground. The only problems someone might have is in the sharp turns halfway through the course. Difficulty Rank: 1/10 ---------------- Sunset Downhill ---------------- Length: 9803 ft. Maximum Slope: 32.2 degrees Average Slope: 10.8 degrees Official Time: 200000 Description: A fairly easy course, and definitely getting harder. It is a big jump from White Resort, but it should be pretty easy to handle. Watch out for the ice which makes you go faster but it makes turning harder. Difficulty Rank: 3/10 ------------------- Bear In the Forest ------------------- Length: 10400 ft. Maximum Slope: 49.6 degrees Average Slope: 29.4 degrees Official Time: 153000 Description: Almost everyone can agree that they hate this course. With the unpredictable trees everywhere (it is actually the same every time but hard to memorize ALL of it) and a very intimidating cliff. It is a very hard course because not only do you have to dodge the trees, but you also have to go off the jump, and sometimes you dont see it until you are already off of it. Also, the cliff after the first set of trees kills many peoples attempts at beating the time record, or winning a race. It is a very difficult course for early off. Difficulty Rank: 7/10 -------------- Railroad Trip -------------- Length: 9233 ft. Maximum Slope: 34.0 degrees Average Slope: 23.5 degrees Official Time: 214000 Description: This level is fairly easy, but it adds some places that are hard. You are warned somewhat about that jumps, and it is fairly easy turning. Remember to jump over the gaps that dont have a bottom and not just ride the jump over it because you will fall in. Difficulty Rank: 4/10 ------------- Take it Easy ------------- Length: 5580 ft. Maximum Slope: 34.9 degrees Average Slope: 22.6 degrees Description: Do as the title says, because this one is pretty easy for the later levels. Not much turning done, the straight downhill can cause some problems with the narrow sides, but thats about it. Getting through the trees at the bottom is super easy if you beat Bear in the Forest. Difficulty Rank: 4/10 ---------------- Pipeline Canyon ---------------- Length: 12833 ft. Maximum Slope: 41.3 degrees Average Slope: 30.8 degrees Official Time: 230000 Description: This is where the levels start to get a little harder. There are a lot more turns, a lot less time to think about what you are going to do and there are a lot of obstacles in the way. There are also a lot of cliffs. It might sound bad, but it is not as bad as it sounds and it is still pretty easy. Difficulty Rank: 6/10 --------------- Freezing Point --------------- Length: 12246 ft. Maximum Slope: 49.8 degrees Average Slope: 40.1 degrees Official Time: 208000 Description: Good luck with this one. This is in my opinion the hardest level in the game. It is so fast and it has many sharp turns and cliffs. Everything is ice and the jumps come up on you almost instantly. It is really hard, and it takes A LOT of practice to go down the course and get the medals. See if you can go down the course without falling. Good luck. Difficulty Rating: 10/10 -------------- Winding River -------------- Length: 9833 ft. Maximum Slope: 34.7 degrees Average Slope: 29.6 degrees Official Time: 155000 Description: This level is actually pretty easy for a higher level. Not many sharp turns, lots of open terrain, and pretty good warning on the jumps except for one especially in the tunnel. The trees also can complicate things, but all in all it is fairly easy. Difficulty Rating: 6/10 ----------- Snow Ruins ----------- Length: 8880 ft. Maximum Slope: 62.7 degrees Average Slope: 46.2 degrees Official Time: 206000 Description: This is the highest level except for the secret one, so youve got to expect it to be challenging. Keeping that in mind, it is a frustrating course. It doesnt look that hard, but looks are definitely deceiving. There are many, many steep drops that require precise turning. It is pretty easy to do tricks, as they are set up at the end of long flat parts of the run. All in all it is a tough course, but very do-able. Difficulty Rating: 9/10 ------------------- Dive Into The Cave ------------------- Length: 4316 ft. Maximum Slope: 58.5 degrees Average Slope: 30.2 degrees Official Time: 105000 Description: This is the secret level. By the way, you dont play this level in Competition, but you play it only in Freestyle. It is actually pretty hard, but once you can beat the level it becomes a lot of fun, to see how many points you can get off of the last HUGE ass jump!! I have gotten 1842 with Gray, so try to beat that! Difficulty Rating: 8/10 ~~~~~~ Other ~~~~~~ ---------- Half-Pipe ---------- Length: 800 ft. Inclination: 20 degrees Width: 83 ft. Wall Height: 20 ft. Transition: 26 ft. Description: It is obviously not that hard to complete the level, but to beat- the level is very hard. The way to beat the level is to get the secret character from it by scoring a certain amount of points, which can all be found in the Secrets section. The difficulty would be 10/10, but you can complete the level by just riding down the middle. Difficulty Level: 7/10 ----------- Board Park ----------- Length: 7833 ft. Maximum Slope: 36.0 degrees Average Slope: 12.4 degrees Description: The beginners course. You should go here only if you want to get mad air for fun, or if you are beginning and want to try out the controls. A very good course for learning, and it is super easy and it doesnt go very fast, with a slope of only 12.4°. Difficulty Rating: 0/10 ============ Walkthrough ============ This is probably what youve all been waiting for, and is the bulk of my faq. I will give hints on how to complete each of the levels, as well as my advice on who to use and what board to use. You can choose to take my advice or not, I dont care, but I will give you it if you are struggling in the game. ~~~~~~~~~~~~~~~ Freestyle Mode ~~~~~~~~~~~~~~~ This mode is for people who want to do the levels on their own and race only the clock and....the point totals. Or, its for people who want to complete the game. This is the place to explore the levels before you do them in competition, but it is also a place to unlock a character, and unlock all of the other boards. BTW, the gold medal for trick and total is the same for every level. I will still post it on every level, but keep that in mind. ------------- White Resort ------------- Gold Medal in Time: Better than 145000 Gold Medal in Trick: Better than 2500 Gold Medal in Total: Better than 5000 Shortcuts: No Personally, I would go first and get Boss from competition mode, because it becomes so much easier to complete the levels. But if you cant do that, then start out with Yaggi on the first run. Depending on what metals you are going for read on accordingly: Gold Medal in Time: Here are the basic rules for racing for time medals. Rule one: NEVER jump unless there is a cliff with no bottom. It slows you down too much. Second rule: Hold Down on the D-pad as much as possible. It will make a big enough difference to maybe even win or lose. But, the problem with that, is that you must keep on holding down. If you quickly let go and press it again during the jump, he will try to do a back flip. So avoid changing your grip on it during a jump. And finally rule 3: never press up. Never, there is not a time were you would need to do that. There might be sometimes were it is nice, but you dont need to. Keep your finger away from that button. I would use Yaggi and an Alpine board type 1 for the first time medal. As soon as you see Yaggi at the gate hold down so you can get lots of speed. Remember not to jump of the first jump, and ignore the announcers jeering. Keep going straight until you turn, you might have to let up a little on the down button to get the turn, and make sure you dont hit the walls here. Once you pass the second checkpoint, it will get narrower, but it is no big deal, just keep on following the path left until you see your path going into a wall. At this point, let go of the down button and move towards the right hand side of the screen so you dont hit the corner. Quickly sharp turn left, then right, and the jump should be in front of you. But you arent jumping off it of course. Keep holding the down button and hold down left to get into the tunnel with out scraping the outside wall. When you get to the tunnel, you might have to let go of down for a few seconds turning right. Once out of the tunnel only a jump stands in the way of you completing the level, and hopefully breaking the time record. Gold Medal in Trick: It is pretty easy to get a gold medal in trick, seeing as it is the first level. You start off and immediately press X and left or right to spin to get ready to jump. You wont hit the tree. When you jump, you should get at least a 540, and try to add two tricks, no matter how bad, it helps a lot. You should get from 500-600, depending on how good your grabs are. Now hold down and gain as much speed as you can. As soon as you see the next jump, and you are lined up, you should hold X, because hopefully, you can do a misty, or even two misties if you have Boss. Your goal is to get about 900-1000 points. The reason you need such high points is that basically there is three jumps you need to worry about in this level, in that two of them are very quick and sudden and take a lot of practice to get a good move off. But, to win, you do need about 250-350 points on the next two jumps. After the, hopefully, 1000 point jump, continue on until you get to the third jump, which is after the two sharp turns. All you need here is 250-350 points, so spin as much as you can and do a tweak or melancholy. A 360 melancholy would be great at this point. After that keep on going until you have your sharp turn right. Sharp turn so much that you almost stop close to the left wall. Quickly then, face the jump and hold X to get as much air as possible. If you fell, or got a low score on the last jump, here is a chance to redeem your self. For the last jump, it depends on how well you did during the rest of the course. If you scored toward the lower end of my ranges, you need to get around 600. If you were at the higher end, you need a mere 300 points. For 600 points on a jump, I would do the same thing as the first jump, but with more spin or better grabs. For 300 points, I would spin and do a tweak or melancholy. With these guidelines, you can easily get up to 2500 points for the gold. Gold Medal in Total: Getting a gold metal in total on the first level is very simple. Just go for tricks, but dont fall. Dont worry about the clock, it is your friend. Try to get around 3000 points in about 155000 and you will get that gold metal. A way to get 3000 points would be to step up the performance in the two bad jumps, for example, get 450 on each instead of 300 and thats 300 more already. Also, instead of going for what you need on the last jump, go for 700 or 800. It very easy as long as you get lots of trick points. ---------------- Sunset Downhill ---------------- Gold Medal in Time: 148000 Gold Medal in Trick: 2500 Gold Medal in Total: 5000 Shortcuts: No Gold Medal in Time: This course is also very easy to complete. But, it is harder than White Resort; so dont get your hopes up. Again, unless you have any other secret characters, use Yaggi. Even though he isnt the fastest one, to me he is the easiest to control, and I got the most comfortable with him. That is very important. I would use an Alpine Type 1 board. You start out going over a jump, then you get to a sharp turn up ahead, and this little section can really change your time. It is a sharp turn left, then right and then left again. If you do well here, you will do very well. To do this section well just TAP the square button in the direction you want to go and you should be able to make it through there without a scratch. Continue on until you get to the HIGH jump. Continue on top of the ice, and stay to the left, you will have to turn kind of sharply on the ice, so use the square button as appropriate. When you get to the first logs, stay to the left and go through that opening. With the next set of logs, go over to the right through the opening, and jump over the single log. This is the easiest way for me. Continue on through the checkpoint and you will see a very steep cliff. Hold down and stay towards the middle, careful not to fall! After that, stay on the inside of the rising mound to insure that you dont fall off. Just keep on going through the rest of the course, turning regularly. You dont need to turn sharply, but you can let off of the down button to get the turn you need. You should be able to get it fairly easily. Gold Medal In Trick: For the first jump, at the start of the run, hold down what you decide to do for a trick. It is very easy to do even a 720 off this jump, so shoot as high as you can, and restart if you fall. For the next jump, try to guess where the jump is going to be before you see it and hold X to get a better jump. This just comes with practice. You should get about 1000 points on this one, since it is high and gives you lots of prep time. For the next jump, try to get around 500-600. After you do this, you are pretty much at 2500, so the next jump needs a 360 grab or something to get over 2500. This is a very easy course to get 2500 on. Gold Medal in Total: Basically, go for the extra mile points wise. It is very easy to score upwards of 3500 points if you have Boss or even better Gray. If you get about 3250 and a decent time of about 155000 then you should be fine for the total part of this course. ------------------- Bear In The Forest ------------------- Gold Medal In Time: 143000 Gold Medal In Trick: 2500 Gold Medal In Total: 5000 Gold Medal In Time: Using Yaggi is recommended again especially this time because you need lots and lots of control to be able to get through this course. I would again recommend an Alpine Type 1 board, but if you feel you cant control it, you can change to a board with more handling. You start out in the beginning and you must turn right, then left to a pretty high jump. Again, like all times in this game, do not jump unless it is needed to get over a cliff or something like that. So then you will land and in front of you will be a sea of trees. This part is nothing compared to what is coming ahead. -------------- Railroad Trip -------------- Gold Medal In Time: 159000 Gold Medal In Trick: 2500 Gold Medal In Total: 5000 Gold Medal In Time: ------------- Take It Easy ------------- Gold Medal In Time: 105000 Gold Medal In Trick: 2500 Gold Medal In Total: 5000 Gold Medal In Time: ---------------- Pipeline Canyon ---------------- Gold Medal In Time: 218000 Gold Medal In Trick: 2500 Gold Medal In Total: 5000 Gold Medal In Time: --------------- Freezing Point --------------- Gold Medal In Time: 205000 Gold Medal In Trick: 2500 Gold Medal In Total: 5000 Gold Medal In Time: -------------- Winding River -------------- Gold Medal In Time: 146000 Gold Medal In Trick: 2500 Gold Medal In Total: 5000 Gold Medal In Time: ----------- Snow Ruins ----------- Gold Medal In Time: 158000 Gold Medal In Trick: 2500 Gold Medal In Total: 5000 Gold Medal In Time: ------------------- Dive Into The Cave ------------------- Gold Medal In Time: 058000 Gold Medal In Trick: 2500 Gold Medal In Total: 5000 Gold Medal In Time: ~~~~~~~~~~~~~~~~~ Competition Mode ~~~~~~~~~~~~~~~~~ Competition mode is the essence of Cool Boarders 2. Many people get frustrated as I did, until it became easy. I will give you advice on what board I think you should use and I will also give guidelines in what score to shoot for in the trick section of the competition, and for the racing, see my Freestyle walkthrough for getting a gold medal in time. Remember, though, DO NOT restart the competition if you got second or third and you are still way in the lead. Even though I make it sound like it, you dont have to get first in every race. I have never even done that. Also, if you decide not to take my advice, never use Freestyle Type 2, because Type 1 is better in two categories and the same in the other category, so it is pointless. -------- Stage 1 -------- Big Air Course: Stadium Kicker Racing Course: White Resort Recommended Board: Freestyle Type 3 Recommended Rider: Yaggi In competition mode, you cant use secret characters, so Yaggi is the best bet. Keep in mind, once you choose him, you cant change who you are later. Anyways, all I would do here is spin, but if you spin from the start, you will crash. So as soon as you can hear Yaggis snowboard wooshing against the snow, hold down a directional button to spin. It is also when the beeper to start going stops. If you do it correctly, you should land and get a score of around 550, which is enough at this stage of the game. Also: DO NOT DO ANY GRABS. If you do, you will crash, even with just a shifty. You dont need to get first place, and if you are good enough, you can start in 4th place at the LEAST and still win. But if you did what I explained here, then you should be in first or second place at the start of the race. If you have any questions about this, email me at email@example.com. -------- Stage 2 -------- Big Air Course: Stadium Kicker Racing Course: Sunset Downhill Recommended Board: Freestyle Type 3 In competition mode, you cant use secret characters, so Yaggi is the best bet. All I would do here is spin, but if you spin from the start, you will crash. So as soon as you can hear Yaggis snowboard wooshing against the snow, hold down a directional button to spin. It is also when the beeper to start going stops. If you do it correctly, you should land and get a score of around 550, which is enough at this stage of the game. Also: DO NOT DO ANY GRABS. If you do, you will crash, even with just a shifty, because it always takes to long. I would aim for starting in the top 3. -------- Stage 3 -------- Big Air Course: Ice Fang Racing Course: Bear in the Forest Recommended Board: Freestyle Type 3 A new big air place!! Yay! I really hate stadium kicker. But anyway, there is a secret here that is very easy to do. As soon as you see Yaggi and you can control him, hold down left and X. He should inch slightly left and eventually go off the higher part of the jump, and spin. You can also do grabs at the beginning of the jump, as long as you dont start your grabs too late. Doing this will ensure a start in first or second place. SAVE POINT -------- Stage 4 -------- Big Air Course: Ice Fang Racing Course: Railroad Trip Recommended Board: Freestyle Type 3 As soon as you see Yaggi and you can control him, hold down left and X. He should inch slightly left and eventually go off the higher part of the jump, and spin. Also, do grabs at the beginning of the jump, as long as you dont start your grabs too late. If you dont do grabs, your chances of getting first place are slim, as Boss is heating up now and doing well. Doing this will ensure a start in first or second place. -------- Stage 5 -------- Big Air Course: Stadium Kicker Racing Course: Take it Easy Recommended Board: Freestyle Type 3 This is actually pretty hard. Boss is doing mad tricks of 750 off of the jumps now so you must compare. So that means you cant just spin anymore. Use the same strategies and spin, but you must also fit in two NORMAL grabs, like a Mute to a Stalefish. Trying to do a Mute to a Tweak or Stalefish to Indy Nosebone will result in a crash; you just dont have enough time to do three-button tricks (except for tail and nose grabs). You dont need to get first after the big air section, because it is a pretty easy course, and you should be able to move up one or two places in the race. -------- Stage 6 -------- Big Air Contest: Titans Toe Racing Course: Pipeline Canyon Recommended Board: Freestyle Type 1 A new board!! Crazy! You now need to change boards to the highest response and stability, because you have to be free to pull off whatever tricks you want to get the highest points you can. If you want to, you can try doing misties now. Remember with this board always do at least TWO grabs. The competition is getting fierce and you must do the same. Titans Toe is a very easy course to get high points on. From the beginning, try to do a misty. You could be able to three misties if you jump off it right, but otherwise it will only be two misties. If you are good enough at this course, you can start in third place and still win easily. SAVE POINT -------- Stage 7 -------- Big Air Contest: Stadium Kicker Racing Course: Freezing Point Recommended Board: Freestyle Type 1 You do not know how frustrating this is. It is very nice of them to put the save point right before this because this takes lots of practice to get first in. First of all, on the jump, Boss and Irin are doing 800s, so you need to pull off something like a 1080 Method to Stalefish, which would be ideal in this situation. Remember to use the same trick that I told you about. For the second jump, try a misty with a grab. You can also practice on that course to get the timing right on your misties. You MUST get first in the big air section of this race. If you can get first, you can now start worrying about getting first in race. I know it is a tough course, and you have the slowest board for a reason. Anything faster for a beginner would be way too much to handle. For a professional at this game, you can use an alpine board, but good luck getting first place after starting in eighth place. You get the point. Starting in first is very big on this course, and if you do that, just pray that you wont fall, too many times. -------- Stage 8 -------- Big Air Course: Ice Fang Racing Course: Winding River Recommended Board: Freestyle Type 1 This level is probably the easiest of all other ones after the last save point. Many people I know have had problems with it, but for me, it is a cinch. You do need to get a good amount of points, not really a problem with a Freestyle Type 1, but you need to do good spins + good tricks to do well, maybe even do flips and misties, if you can time it right. If you can get in the top three, you should be able to get first. -------- Stage 9 -------- Big Air Course: Titans Toe Racing Course: Snow Ruins Recommended Board: Freestyle Type 1 The creators of this game give you a gift here. Sure, the course is hard and can cause lots of problems and can get frustrating, but the big air jump makes it MUCH MUCH easier to get first in this place. I consider this place an automatic first place with what you can do on the jumps. Just do misties and grabs like the other time you were on Titans Toe. After this, if you got first, you will unlock all the courses and unlock the mirror mode in both freestyle and competition mode. Congratulations! You have just completed Competition mode. ~~~~~~~~~~~~~~~ Half-Pipe Mode ~~~~~~~~~~~~~~~ Half-pipe is, in my opinion, the hardest part of the game. It took me sooooooooooooo long to finally get over 37.5 with a score of 38.2. You should be able to do from 8 jumps to 12 jumps in the course. You have to balance it out with several different categories in which you are judged on. You get scored from a rank of 1.0 to 10.0 with 10.0 being the best. Maybe in a future revision, I will create an ideal run for getting over 37.5. If anyone needs help and is stuck, e- mail me with questions at firstname.lastname@example.org. The categories that you get judged on and their descriptions are: -Standard Maneuvers: This is basically doing the grabs. Technically, it is a technique that is not a spin of any kind. This forces people to use a variety of grabs. Repetitive grabs lower your points, and when you try to do the best trick, you usually go for the same grabs. -Rotation: How much you spin. You cant do too much spin though; otherwise your score will go down. I dont recommend doing more than one flip, if that, because they dont help you much in rotation. -Amplitude: How fast and how high you go. Try to go as fast and high as possible, all the time. This will give you a high score in amplitude, one of the easier categories to get 10.0 on. -Landing: Obviously, how well you land. Basically, if you want to get over 37.5 you cannot fall. You might be able to fall once if you do everything else perfectly with lots of speed and height. -Technical Merit: How accurate your jumps are. This one kind of confuses me, but just do well in all other categories and usually this one will follow also. ~~~~~~~~~~~~~~~ Master Big Air ~~~~~~~~~~~~~~~ Master Big Air is a good place to practice your tricks, with a little pressure, with a reward for doing over 100 tricks. You get a ranking for how many cool tricks you can perform. If you get over 100 you are a Cool Boarder!! There are other rankings too, and maybe Ill get around to those in a later revision. You automatically use Yaggi you dont have any choice. I think the board is Freestyle Type 1, because this is the only normal board that can do the tricks you need to do. The tricks vary in order, and I will try to list them all in as close of order as I can. For every trick that you do, you gain 10 seconds. A couple hints first though. -Always do more than you have to on spins and misties. You never have to do double front or back flips. For example, a lot of times it says a 180 grab to grab. You can do an 1800 if you can and it will still count. Or for a misty 540, a misty 720 will work just fine. -On the last tricks that require lots of spin or a 720 misty, dont be afraid to fall on purpose on a jump and get an uncool. Falling down will usually slow you down enough so you can hold down X long enough to do a misty 720, or a big spin. -It can get frustrating. Do not throw a fit. With practice, it will eventually work and you will get gray. -When doing misties, if they dont tell you front or backside, it is a frontside because they will always tell you id it is a backside misty. Here is a sample run. It varies the most in how much spin you must do. After 100 jumps, you can continue doing tricks, but they wont get harder. The trick after 100 tricks is that the trick will disappear after they show it to you, until you get another uncool. It is hard to explain. KEY F___=Frontside (how much spin) B___=Backside (how much spin) Bflip=Back flip Bmisty=Backside Misty *=Shows you how to do the trick before you attempt one. **=The clock starts at the start of this jump. -Shifty* -Lien Air* -Indy Grab* -F180* -Mute Grab* -Stalefish* -Method* -B180* -Shuffle* -Fakie to Shifty* -Flip** -Bflip -Misty 180 -Nosegrab -F180 Shifty -Tail Grab -Indy Nosebone -Tweak -Fakie to Stiffie -Melancholy -F180 Mute Grab -B180 Indy Grab -F180 Lien Air -Fakie to B180 Stalefish -Bflip Indy Grab -F180 Method -BFlip Indy Grab -F180 Method -Flip Mute Grab -Misty 180 Lien Air -Flip Nose Grab -Misty 180 Lien Air -Flip Nose Grab -F180 Nose Grab -B180 Tail Grab -Bflip Tail Grab -F180 Indy Nosebone -B180 Stiffie -Flip Melancholy -Bflip Shuffle -Bmisty 180 Melancholy -Shifty to Mute Grab -Stalefish to Shifty -Mute to Indy Grab -Shifty to Lien Air -Lien Air to Mute Grab -Method to Mute Grab -Mute Grab to Lien Air -Stalefish to Method -Lien Air- Stalefish -Stalefish to Mute Grab -Indy Grab to Mute Grab -Shifty to Tweak -Mute to Indy Nosebone -Indy Grab to Stiffie -Stalefish to Shuffle -Stalefish to Tweak -Nose Grab to Shifty -Tail Grab to Stalefish -Nose Grab to Indy Grab -Tail Grab to Mute Grab -Nose Grab to Lien Air -Tail Grab to Method -Indy Grab to Melancholy -Mute Grab to Tweak -Stalefish to Indy Nosebone -Lien Air to Stiffie -Method to Stiffie -Method to Melancholy -B180 Shifty to Indy Grab -F180 Shifty to Method -Fakie to Flip Mute Grab to Shifty -F180 Mute Grab to Stalefish -F180 Indy Grab to Stalefish -Misty 180 Method to Indy Grab -Fakie to Bflip Indy Grab to Lien Air -F180 Stalefish to Method -Bflip Method to Stalefish -B180 Indy Grab to Shuffle -Flip Mute to Indy Nosebone -Bflip Shifty to Melancholy -F180 Stalefish to Tweak -B180 Stalefish to Melancholy -Misty 180 Method to Tweak -F360 Nose Grab to Method -Flip Nose Grab to Stalefish -Misty 180 Tail Grab to Shifty -B180 Nose Grab to Mute Grab -Bflip Tail Grab to Indy Grab -Bside Misty 180 Tail Grab to Lien Air -Flip Indy Nosebone to Shifty -F360 Melancholy to Mute -Misty 180 Stiffie to Indy Grab -B1260 Tweak to Mute Grab -Bflip Melancholy to Method -B540 Indy Nosebone to Mute Grab -Fakie to Bside Misty 180 Tweak to Method ========== 10. Music ========== Here is a list of all the song titles. I couldnt find the artist and if someone has them please email them to me (email@example.com) and I will give you full credit for it. Big Born The Red Hot Mamma Lynch Law Fast N Loose Say A Cut Rank Mr. Rain Diatomic Power That U Scream Tranzy Rambling Low Make A Cool Trick Trickee Go Teke Go ============ 11. Secrets ============ This section will tell you how to unlock all secrets in the game. There is only one button code for this game, which will give you new outfits for some of the players. -To unlock the special freestyle board, you must earn 5 gold medals in freestyle mode for trick points. -To unlock the special alpine board, you must earn 5 gold medals in freestyle mode for time. -To unlock the special all-around board, you must earn 5 gold medals in freestyle mode for total. -To unlock the Snowman, either complete Competition mode on hard, or you must get a gold medal in all 10 courses for time, trick and total in freestyle mode. -To unlock Boss, you must first get first place in competition mode on normal, then you must ALSO place in first on mirror mode to get him. -To unlock Gray, either get a score of 37.5 or higher on the half-pipe, or complete 100 tricks on Master Big Air. -To unlock the extra levels, you must place first in Competition mode. -To unlock the secret level Dive Into The Cave, you must get a gold medal for time, trick, and total in all nine regular levels. -To unlock new outfits, at the main menu press: Down-R1-Up-R1-Down-R2-Up-R2-Up-Up-R1-Down-Down-R2 You should hear Here we go if you did it correctly. =========== 12. Thanks =========== -Thanks to Sony for a great game -Thanks to UEP systems for developing the game -Thanks to Tom Hayes for the shortcuts -Thanks to RedLoser@aol.com for stats for Gray and help on describing the characters. Copyright 2002 Armin Jewell