Deepship FAQ - Guide for Space Quest 6
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Game Name:Space Quest VI-Roger Wilco in the Spinal Frontier Type of game:Point-and-click adventure Creator:Sierra On-line Game Copyright:Sierra On-line, 1996 Game content age rating:13 and up (My opinion) "T"-13 and up(ESRB's opinion) Game Content indicators:Violence, gross deaths for Roger, Mild language, difficulty level, Visual Innards Type of guide:FAQ/Walkthrough on the Deepship 86 Author:Chaz5000 E-Mail:[email protected] Guide copyright:Chaz5000, 2001 Guide content age rating:10 and up Guide content indicators:Discussion of Violence, description of some of Roger's deaths, Mention of Innards Version Number:1.00 Date of Creation:September 10, 2001 Deepship LXXXVI When you're back in control of Roger, use your hand icon on the hair on the PGA. Use the hair on the DNA scanner, then talk to Jebba the Hop a couple times. You'll finally convince him, so use the Hair on the scanner AGAIN. Press the scan button, then the Imprint Datacart button. Take the Datacart, and use it on the ComPost. Remember the name-it comes in use later. Once back in your good 'ole quarters (What's so futuristic and wondeful about Shimmery Sheets!), use the hand icon on the ComPost, and read the message for you. Go to the transporter room, and beam down to Delta Burksilon. Talk to Kielbasa, then exit the room and press the "Quarters" button. Enter the room. Follow Sharpei's instructions until some gas starts to come in from the vent. Quickly grab the piston, and use it on the door. Stellar will beam in to save you, and is "Killed" in the process. You return to the ship. When you're in control, use the eulogy on yourself. After the groundskeeper(From New Orleans cemetery #3) buries Stellar, type the HoloCabana program #5551212 in the control panel(NOT the ComPost). Once you've learned the Vulgar Nerve Pinch, go back to your quarters. Click on the ComPost to see another new message. Go to the bridge and confront Kielbasa with your findings. He'll give you the day off, so make good use of it. Go to 8-rear, and talk to Circuit Sidney twice. Grab the body parts he leaves on the table, and go to sickbay. Open the cabinet on the east side of the island, and grab the bottle of Morphin. Go to the shuttle bay entrance, and use the Vulgar Nerve Pinch on the smaller of the two guards. You awake in the brig. Wait a few moments until Dorff shows up. After you get all the food, put them together in the following order:Shishkabobs with Yoda's Ears with the Rack of Orat with the pastries with the tubers with the melon with the pasta. Viola! A grammatically incorrect sentence and a duplicate of Roger. Put the replica on the bench, and wait until Dorff leaves. When Dorff returns, hide in the cart as soon as you can. Once you're free, go to the Shuttlebay again. Use the Morphin with the Donut, hide around the western corner, and put the 'special' donut on the guard's plate. After he eats it, use the nerve pinch on the runty guard. Search the guards for keys. Press the left button on the shuttlebay door, then use Sidney's arm to reach the right button. Use the keyring(After entering the shuttlebay)to unlock a shuttle AND figure out which one to nab. After entering the HamSter, grab the recall notice from the back of the seat. Now sit down in the captain's chair and press the "Power" button. Press the ICD button, then set the fuels to the following:Lanthanum, Sulfer, Silver, Neon. Press the "Initiation" button, and hold up Sidney's eye to the scanner. As you blast off, a Storm Pooper throws a fish into your engine.