Dynasty Warriors Online

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Dynasty Warriors Online Guide

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I-------------Dynasty Warriors Online Guide----------------I
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Dynasty Warriors Online Guide

Welcome to Dynasty Warriors Online (DWO) Guide. This guide 
purpose is to help those who have just installed the game to 
blend with the community as get past the beginner point where 
new players will mostly be “kicked” (Forced Retreat option) 
in melee waiting room if they do not know the left and right 
of this game.

You might ask yourself at first, “Why the treatment of new 
players are so harsh in this game?”. However, just like every 
online game; new players will always get the short end of the 
stick, most veteran players seek to get as many wins as 
possible, and does not want newcomer to become the weakest 
link and feed opponents the winning points.

Thus, with the harsh environment in mind, this guide 
intention to help the newcomers to overcome the so-called 
nooby phase until the phase where they can become acceptable 
player by the level standard of the community.

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Table of Contents:
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1. Starting Out

	-Tips #1 - Quest and Domestic Stats

2. Guard Phase

	-Tips #2 - Choosing A General

	-Tips #3 - Items, Gems, and Ores

	-Tips #4 - Weapon and Gear Drop

3. Lieutenant Colonel Phase

	-Tips #5 - Avoiding Colonel Rank

	-Tips #6 - Showdown

4. Field General Phase Onwards

	-Tips #7 - Weapon with Good Stats and Emblem

5. Closing

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1. Starting Out – Recruit & Training Phase – Rank 1 Weapon
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Chances are, the moment you are reading this; you are already 
taking the very first tutorial.

After you finished the very first battle; there are 2 
possibilities. The first one is that, you score an acceptable 
result and now moving on to more tutorials in-game. The second 
one is that, you score a S result and being awarded 200 honor 
instantly, which allows you to take Guard test right off bat.

To score a S result; simply do 200 KOs to the best of your 
capability before killing the NPC officer in a short time. 
To do this, with the BSpear that you get in the very first 
battle, do a Charge 3 attack again and again for every 
troop (3 J then 1 K on keyboard). 

The reason for spamming this move is that BSpear Charge 3 
does not knock opponent away, thus you can do a Charge 3, 
then wait until opponent feet on the ground, and spam 
Charge 3 again. Do this to the NPC officer as well.

Scoring a S result will grant you 200 honor right away 
and be able to take Guard rank test instantly.
 
The downside? No further game tutorial for you, which may 
be bad if you are not familiar with the game at all, which 
may be different compared to the console version it’s 
based on (Dynasty Warriors 5). 

Whatever your decision may be; slow, but sure or fast, 
but reckless, your goal as a Recruit is to accumulate 
200 honors until you are eligible to take Guard rank test, 
which is available once you talk to the Trainer with 
200 honors.

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Tips #1 - Quest and Domestic Stats
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Toggle your character screen and you see five stats 
that is Commerce, Military, Technology, and Peace.

These stats are what we call domestic stats, and 
are the main reason why you would want to do 
quests, aside from the obvious prize. 

The higher these stats are, the easier time you 
will have with this game in the long run. 

Always try to get S rank on every quest you attempt, 
because there is a “cool down” time after each quest. 
The higher the rank is, the longer the quest will 
be available again. Thus, always try to score 
best result.

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2. Guard Phase – Trying Out Melee – Rank 2 Weapon
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Once you successfully passed Guard rank test, the 
Trainer will grant you one free Rank 2 weapon; that 
is tempered with 3 attack, 1 damage, and 3 defense.

Now, this is a crucial point for all new players out 
there, “What is the weapon I should choose?”. 

Irresponsible players will probably just tell you, 
“Whichever you like.”, but naturally, that comes with 
HIGH PRICE since you don’t know how each weapon works 
at this point.

For a Guard rank, one mode of melee where lower rank 
does not get kicked out from a waiting room is 
“Defeat 2000 or 3000”, which the aim is to defeat the 
designated number of enemy troops before the opposing 
team does. 

In this case, a direct PvP is generally avoided, 
although one can argue that killing other player 
can also be one of the viable ways to win, thus 
preventing them from killing your troops. 

Guard can be “smart”, play safe, and avoid 
confrontation while focusing on killing troops, 
with simply knock their opponent away while 
killing the troops.

Now you should think, “What is the best weapon for 
killing high number of troops in a small time?”. 

The answer is: IRON BLADE (Guan Ping weapon).

The reason for this is, the IBlade has wide AoE 
(Area of Effect) at the end of Charge 3, which allows 
you to attack all troops in your designated area at the 
same time, thus allowing you to kill large enemies 
compared to other Charge 3 moves.

Another good point is that IBlade also has amazing 
Defense upgrade, which is on slot 5, this may takes 
long, but in “Defeat 2000 or 3000” mode, people will 
rarely use direct confrontation and should they decide 
to, the high number of Defense upgrade would also 
allow you to take some damage thereof and keep you stay 
alive as long as you only get hit once in a while 
throughout the game.

Thus, with little practice with the IBlade to kill 
troops at a good pace and able to knock any opponent 
away, you will not be intimidated or kicked by the 
veteran players in a “Defeat 2000 or 3000” room.

The target of your next rank is 500 honor, 
Lieutenant Colonel. The test will be available on 
your officer list of quest when you talk to 
him/her with 500 honor.

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Tips #2 - Choosing a General
----------------------------

The first thing you need to do upon reaching Guard 
rank is to choose a general to serve under. Depending 
on who you choose, you get a bonus in one of the five 
melee stats and one of the five domestic stats. 

Choose wisely on this; damage may not be used often 
compared to other four melee stats, and for domestic 
stats you should prioritize on either Technology 
(higher % on crafting), Military (lower price to 
unlock weapon), or Commerce (item availability on 
merchant).

While possible, it is very hard to change general to 
server under; involving stuff where you have to 
deliberately displease your commanding officer (ie: 
failing their quest on purpose). 

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Tips #3 – Items, Gems, and Ores
-------------------------------

As Guard, items and gems are pretty much one of the 
most essential deposit for melee (and some hard quests, 
even). Item does many things, and disappear once you 
use it, so try to use it wisely.

Item can be gotten through melee, arena, or mock 
battle. Also buyable and sellable through broker.

Gems are almost a necessity in this game as it is 
the material necessary to tamper your weapon. You 
need 1 for first temper, and increase by another 
number on subsequent temper.

Unlike items, gems cannot be brought from broker, but 
available instead as AP exclusive item (buy with real 
money). It can, however, be gotten from melee, arena, 
and mock battles; which is of course, more time 
consuming.

Thus it is advisable not to waste gems unnecessarily, 
especially in the beginning of the game where you start 
with essentially no gem and item. Always try to think 
thoroughly before tempering a weapon.

Ores are optional for higher level of gameplay later. 
It is used for weapon, gear, and item crafting as you 
can only add an element to weapon and gear this way, as 
well as create item that has both effect by combining 
them (like +30 health and musou by combining Peacock 
and Dragon Amulet as one item).

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Tips #4 - Weapon and Gear Drop
------------------------------

In melee, officer NPC, including supply base captains 
can drop weapon and gear. As guard, you will only be 
\able to get Rank 2 weapon and +4 gear. You can, 
however, buy Rank 3 and above weapon, as well as gear 
above +4 from broker. 

There is rank restriction on weapon and you cannot 
equip a weapon that is higher than Rank 2 regardless. 
Fortunately, gear has no restriction.

Also watch the number of temper points available 
whenever you get a new weapon. It goes without speaking 
the higher temper the weapon has, the better it is 
because you can put more attack/damage/defense/life/musou.

Maximum number of temper points for Rank 1 is 12, 
Rank 2 is 16, Rank 3 is 20, and Rank 4 onwards is 24. 
The higher rank you have, the better weapon you can 
use, naturally.

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3. Lt. Colonel Phase – Capture and Fighting Strength – Rank 3 Weapon
--------------------------------------------------------------------

The rank Lt.Colonel is basically “borderline” between 
novice and musou room, you will be able to compete with 
20 tempers Rank 3 weapon in musou room, as the maximum 
tempers allowed in novice room is 16 (so you will still 
be able to join novice room as Lt.Colonel, but the game 
will ban you from using a weapon that has more than 16 
tempers count).

At this stage, after familiarize yourself in “Defeat 2000 
or 3000” game, as per suggestion above; this is where 
I highly suggest you to put a “Damage” temper in your 
IBlade weapon from the initial Guard test. 

With that, you will have 3 attack, 2 damage, and 3 
defense in your IBlade, which is –not too bad- for a 
“Capture” or “Fighting Force” game. These two games 
require you to capture bases and doing KO to win. 

In addition, “Fighting Force” further add PvP points 
to the mix; which I recommend not to charge recklessly 
still, if you are facing high rank, but you can still 
stall them and take bases relentlessly to prevent 
opponent from scoring a point.

This is where you should get to know those two games 
above with the 32300 IBlade, and perhaps develop your 
own weapon later from the experiences once you are able 
to use a better weapon that is Rank 4 with 24 tempers 
point. 

If you need to repair the said weapon (not letting 
them break), use any Gems to “repair” it. As your 
weapon is Rank 2, it takes 2 Gems in order to repair 
the durability of the weapon. 

Should you let the weapon durability drained until it 
breaks, one of the upgrade will be randomly deleted, 
in which case, it could be the attack or defense temper, 
which will take you 3 Ambers or Jades to repair, 
potentially costing more than 2 Gems.

The target of your next rank in this phase is 2000 honor, 
which is Field General and finally let you equip a weapon 
with maximum temper points (x/24). 

One of the best ways to get honor is doing a Showdown 
game, a 12 versus 12 battles that usually occurs on 
the weekend (actual time schedule is decided by Aeria, 
the host of the game itself). In Showdown game, you 
CANNOT be kicked from a room. 

Whether you win or lose on Showdown, you will always 
get 20 to 24 honors (if win) or 10 to 12 honors (if 
lose), as well as one weapon, one gear, and one item 
no matter what the result. 

This weekend event usually goes for 3 hours once 
it starts with 15 minutes interval per game. 
Thus, if you can participate on the weekend and 
happens to win all your game, you can accumulate up 
to 240+ honors in one session (3 hours) of Showdown.  

The next best thing? It usually happens twice 
in a day in the weekend, so you can do that three 
more times over the course of Saturday and Sunday 
(12 hours combined) for 960+ honors. Undoubtly one 
of the event where people come around and 
farming for honor points whenever possible.

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Tips #5 - Avoiding Colonel Rank
-------------------------------

Now, you might be wondering, “But I get another 
rank at 1000 honor?”, the answer is yes, but this 
rank, is no doubt the worst rank in DWO meta-game 
and nobody should step on. 

The rank Colonel you see, do not let you join 
novice game anymore, and if you are on the said 
rank, you have no choice but to join musou game 
that is free for all ranks. 

Knowing that, a Colonel that is only able to 
use Rank 3 weapon tends to be at disadvantage 
(4 temper points less on the weapon compared to 
the next rank that is Field General); this is 
also why many of those below Field General tends 
to get “kicked” out of room by the veterans of 
the game, especially if the room leader is 
very high rank compared to Colonel and below.

For reason above, DO NOT bother with Colonel 
rank test at 1000 honor under any circumstances 
and keep accumulating honor until 2000 honor, 
where you are ready to become Field General.

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Tips #6 – Showdown
------------------

The objective to Showdown is to deplete 
opponent bar until zero, sort of like 
fighting game in general.

The way to do this is to capture bases, then 
let the bar on bases fill to deal the damage. 
Thus, defending bases is all more important here 
in Showdown. Killing whoever that comes to take 
your base is number one priority.

The other is to destroy opponent gunpowder 
boxes in their supply base. This deal even more 
significant damage, and generally contributed to 
the winning factor in a 12 versus 12 game. 

The gunpowder boxes, however, have the most 
health out of all non-living thing, and it 
will certainly take more than one people to 
do significant damage. 

Always try to attack supply base together 
rather than recklessly going alone.

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4. Field General Phase Onwards – Community Main Game: Confronting
-----------------------------------------------------------------


Upon reaching the Field General rank, if you
 have followed the suggestion above thus far, 
you should have plenty of Gems, which is 
necessary to temper a weapon. 

The best way to get weapon is again, Showdown. 
If you have done that to get to this phase, you 
probably already know you will get a weapon no 
matter you win or lose. With Field General rank, 
you can now also participate in an Elite room 
of Showdown. 

Joining Elite room may increase your chances 
on getting better weapon/gear/item, if not 
for the more honor alone would be reason enough.

From here on, you can try playing Confront 
melee where most, if not all the community 
of the game plays, which goal is to score 10 
kills first before the other team. Why is 
this melee type that most people play? 
Because human is sadistic by nature, if you 
have not figured it out by now.

There are many combinations in Confront, and 
the veterans have certain expectation where 
newcomers do not just hope for the veterans 
to carry them throughout the game. This is 
basically where you should try weapons out 
in the Proctor again, and figure out which 
weapon will suits you best in term of 
killing people. 

Whether you choose to be a PvP-er with huge 
attack upgrade, but weak defense and life 
(Glass Cannon), or prefer to have huge 
chunk of life and defense, but little attack 
(Tanker) is up to you.

If, you are not that confident in PvP skill 
and wish to do it the safe way; using the 
IBlade that I have suggested previously, 
do a Temper that is 2 attack, 4 defense, and 
4 life; with 2 life increase modding. 

The reason of this is that, you could still 
take on any opponent very well and deal 
additional damage with Fire Orb from the 
Charge 3 AoE, while having natural high 
defense upgrade and increased life upgrade 
that will further guarantee the survival 
in the long run. 

If that is not enough, you can always have 
the Advanced+ ready, in which IBlade’s 
Advanced+ give you a COMPLETE resistance to 
any status effect and elemental attack. 
Thus, you can worry less about getting 
caught in many veterans’ effective use of 
orbs to kill you with it. 

Prioritizing survival and minimizing one 
death, while contributing to damage deal by 
a good margin should be the beginner’s first 
order of business. 

From this, you should observe other players' 
way of playing, and try to pick up the 
good killing or support move than you can learn 
from your opponents and allies alike.

After Field General, you essentially capable 
to mold with the community of the game 
already as you learn more about the game and 
improve yourself in all kinds of melee. 
Rank 5 weapon will be able to be used after you 
reach 10000 honor, a Front General rank. 
While final Rank 6 weapon will be useable once 
you reach 20000 honor, a Perimeter General rank.

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Tips #7 – Weapon With Good Stats and Emblem
-------------------------------------------

This phase is also where you have to seriously 
give a thought on how you can make yourself 
effective and dangerous, or at least, not 
letting your teammates down.

Using IBlade again, for example, Rank 4 IBlade 
has attack stat ranged from +29 to +31. 
On a glance, the difference may not be huge, 
but let’s says you want to temper four 
attack on your IBlade; with 2 points difference 
each temper, of course a Rank 4 IBlade 
with attack +31 will naturally have 8 more 
points than the one with attack +29. 

This is also one of the most deciding factors 
when people buy or sell weapon in broker. 
Weapon with better stats obviously can sell 
for more compared to weapon with worse stats.

You might ask, why people still trying to 
sell weapon with inferior stats then? 
The answer is, “Emblem” can also be the 
deciding factor.

Again with IBlade as example, you can compare 
“Thrust” and “Pierce” as Emblem one. 
Thrust hurls out a long, narrow-ish shockwave; 
which can be useful if you want to keep 
your distance and help your ally from afar. 
Pierce, on the other hand, do a huge swing 
to both your front and back. This can be useful 
to clear out the enemies in your surrounding. 

So, comparing Thrust and Pierce for IBlade 
Emblem, which is more useful? You decide. 

Some may prefer Thrust, some may prefer 
Pierce; but at the end of the day, this is 
yet the important factor, along with the 
good stats above that you should take notice 
of when building a weapon. It is by take 
notice of this that you can make the best 
out of your favorite weapon.

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5. Closing
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This concludes the initial version of 
Dynasty Warriors Online Guide. 

Hope all of you out there can find this 
guide useful. 

Should you interested to try out the game, 
it is hosted by Aeria Games, 
and available free to download on their 
website (www.aeriagames.com).

Written and copyrighted 
by Nguyen Jap 2012 (blasster8jam@yahoo.com)

Submitted and hosted only on Gamefaqs. 
Do not reproduce for use without 
permission, especially for commercial profit.



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