Everything - Guide for Star Wars: X-Wing Alliance
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Table of contents Intro by me weapons ships missions* legal junk *in Everything Part 2 Intro------------------------------------------------------------------------------- Hi! I know that it may seem kinda pointless to write about a 7-year-old game that isn't very well known, but that's what I'm doing, just in case there is someone who still owns Alliance. Although it has been forgotten years ago, X-Wing Alliance is probably the most realistic Star Wars flying experience you'll ever get, which is why I am writing about it. You may not care, but I hope You enjoy this FAQ nonetheless. May the force-feedback joystick be with you! Enjoy! Bobwashere controls---------------------------------------------------------------------------- I'll update this later Weapons----------------------------------------------------------------------------- Cannons: Lasers-found on all playable ships. Basically your guns Ion Cannons-Sometimes you are required to disable a target without destroying it. That's what these are for. warheads: Concussion Missiles*-Although not incredibly strong, they are fast, so missiles are the warhead of choice for dogfighters. Proton Torpedoes*-Slower but more powerful than missiles. More suitable for attacking slow ships or stations Heavy Rockets-More domaging but slower than torpedoes. Space Bombs-The most powerful warhead. Only good at destroying large targets. They are Harder to shoot down than rockets Magnetic Pulse Warheads-Knocks out a craft's weapons for 30 seconds Ion Pulse Warheads-Disables a craft like ion cannons. *advanced versions available that are faster and swifter. Beam Weapons: I need to update this later, sorry. Craft: Fighters: Authority IRD (IRD) Used by: Various Notes: Used by the Corporate Sector Authority. Also liked by mercenaries to make sure nobody escapes. RAZ-A1 A-Wing (A-W) Used by: Rebel Alliance Notes: This is one of (if not) the fastest ships in the game. Shields are nothing to brag about, but it makes a good interceptor. B-Wing (B-W) Used by: Rebel Alliance Notes: A great bomber! Capable of holding twice the proton torpedoes of an X-Wing, which holds 6. Very sturdy too. Better than the Y-Wing in almost every way. Cloakshape fighter (CLK/f) Used by: Various Notes: Although old, the cloakshape is used for many things. It is used by pirates, security forces, and mercenaries. A good "all-around" fighter. Firespray Attack Ship (FRS) Used by: Various Notes: A rare ship. It is good for security purposes. A good "heavy-hitter". Gunboat (GUN) Used by: Empire Notes: While TIEs are the mainstay fighter of the Empire, they could only take on Rebel fighters in large groups and needed a larger ship like a Star Destroyer to transport them. The Empire built the gunboat as the answer to the X-Wing. While still not up to sth standards of an X-Wing, it is more of a threat to it. Missile boat (MIS) Used by: Empire Notes: Man, does this thing pack a punch! It comes with an exclusive payload of 20 concussion missiles, and has room for a lot more warheads. It is fortunate for the Rebels that these ships are rarely deployed! I'll try to add more ASAP!