F.E.A.R. 3: Ranking Reward/Challenge Guide - Guide for F.3.A.R.

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FEAR 3 Rank Rewards and Challenge Guide
Version 1.01 (Last Modified 6/28/2011)
Author: Jial Silverthorn
Contact E-mail: jial_silverthorn@hotmail.com

Table of Contents (Use CTRL+F and the Index code to jump to a section)
RR1 - Intro
RR2 - Types of Rewards
RR3 - Rank Names and Points Required
CH1 - Challenge Guide Intro
CH2 - Aggression Challenges
CH3 - Tactical Challenges
CH4 - Aptitude Challenges
CH5 - Psychic Challenges
CH6 - Level Specific Challenges
AW1 - Approved Websites
VL1 - Version Log

RR1 - Introduction

This a quick and simple guide about the ranking and rewards system for FEAR 3.
This will not go into any real depth aside from these quick facts.
Leveling up the rank can be done in all modes of the game, online or offline.

RR2 - Types of Rewards

There are multiple types of rewards available upon leveling up in FEAR 3. 
The list as follows, taken from the Rank/Challenge screen.

Training: Slide Kick/Jump Kick
Reflexes: Extra Slow Motion/Possession Meter
Preparation: Extra reserve clips of ammuntion
Supplies: Extra grenades
Impervious: Improved Health Regen
Fitness: Health Increase

RR3 - Rank Names and Points Required
Rank Name - Title - Points Required - Unlocked Reward
All rewards stack, and there is a combined list after the final Rank Listing.
Some listings have truncated descriptions due to character limit.

Rank 1 - Origin - 0  - Starting Rank
Rank 2 - Experiment - 20000 - Training 1/1 (Slide Kick/Jump Kick)
Rank 3 - Prototype - 40000 - Reflexes 1/6 (+1 sec slow mo/+5 sec possession)
Rank 4 - Outcast - 65000 - Preparation 1/3 (+1 clip of ammo for all weapons)
Rank 5 - Scavenger - 95000 - Supplies 1/2 (+1 more carried grenade)
Rank 6 - Survivalist - 130000 - Reflexes 2/6 (+1 sec slow mo/+5 sec possession)
Rank 7 - Soldier - 170000 - Impervious 1/3 (Increased Health Regen)
Rank 8 - Commando - 215000 - Fitness 1/5 (+10% Health)
Rank 9 - Guerilla - 265000 - Reflexes 3/6 (+1 sec slo mo/+5 sec possession)
Rank 10 - Special-Op - 320000 - Preperation 2/3 (+1 clip of ammo for weapons)
Rank 11 - Assassin - 380000 - Fitness 2/5 (+10% Health) 
Rank 12 - Super Soldier - 445000 - Reflexes 4/6 (See other Reflexes unlocks)
Rank 13 - Specter - 515000 - Supplies 2/2 (+1 more carried grenade)
Rank 14 - Wraith - 590000 - Fitness 3/5 (+10% Health)
Rank 15 - Demon - 670000 - Reflexes 5/6 (+1 second slow mo/+5 sec possession)
Rank 16 - Prodigy - 765000 - Impervious 2/3 (Further improved health regen)
Rank 17 - Rising Son - 845000 - Fitness 4/5 (+10% Health)
Rank 18 - Chosen One - 940000 - Reflexes 6/6 (See other Reflexes unlocks)
Rank 19 - War Bringer - 1040000 - Preparation 3/3 (+1 clip of ammo for weapons)
Rank 20 - Harbinger - 1145000 - Impervious 3/3 (Maximum health regen)
Rank 21 - FEARLESS - 1255000 - Fitness 5/5 (+10% Health)

Unlock Summary
Slide Kick/Jump Kick - For Fettel/Specters, this only is present while
possessing enemies as appropriate.
+6 Seconds of Slow Motion/+30 Seconds Possession time)
+3 Extra clips of ammunition for all guns
+2 Extra carried grenades
Massive Health Regen Boost
+50% Health

CH1 - Challenge Guide

Below is a list of every challenge in the game, along with any relevant tips
for completing them. Unlike the Rank and Rewards section, there will be
SPOILERS below, you have been warned. Any controller notations are set for the
Xbox 360 controller on the default (Assault) setup. For PC/PS3 players,
substitute the controls as needed to whatever button is the equivelant.

Note: In this guide I will make frequent reference to drawing out the final
level as a tactic for select challenges. The last boss has 9 hit reactions that
play when shot in his weak spot. After being hit three times, the boss will
briefly retreat and summon some enemies. However, the boss will also vanish
if he uses five attacks and does not get hit three times. In THAT case then,
a hit is automatically applied and the boss will retreat. Out of the 9 hits,
the first eight will produce a wave of enemies if you do not attack at all,
which can lead to a higher amount of enemies. More enemies will allow more
chances to complete many of the level specific challenges since they are kill
based. Below is a list comparing a "normal" fight and a drawn out fight.

Minimum Number of Enemies (SP) - 6
Minimum Number of Enemies (Co-Op) - 12
Maximum Number of Enemies (SP) - 24
Maximum Number of Enemies (Co-Op) - 48

The two major downsides to letting the fight drag on is that the level
completion time will suffer greatly, erasing any possible time bonus and
some of the challenges that can only be earned on that boss will not be able
to be earned for that run through of the level. 

CH2 - Aggression Challenges

The Killer - Kill 50 enemies in a row - 5000 Points

This challenge will be reset any time you die, go into last stand, reload
checkpoint, restart the current mission, or resume gameplay from a checkpoint.
This can be done on all levels except for the last one.

Hard Boiled - Kill 100 enemies in a row - 10000 Points

This challenge will be reset any time you die, go into last stand, reload 
checkpoint, restart the current mission, or resume gameplay from a checkpoint.
This can be done on all levels except for Prison (SP Only), Slums, and Ward.
Prison is a VERY tight squeeze for 100 kills in Co-Op, leaving the other player
with no kills to even attempt this challenge.

Sweet Science - Kill 15 enemies with any melee attack - 3500 Points

This challenge can be done on all levels and the following actions will count.

Standard Knife Slash, Backstab, Jump Kick, Slide Kick, Head Crush (Fettel),
EPA Stomp (A), EPA Melee Attack (RS), Power Armor Melee Attack (RS),
Power Armor Swing (A), Psychic Shockwave (Co-Op Only), Melee Attacks from any
possessed enemy, Riot Shield Melee.

Et tu, Brute? - Kill 3 enemies with a backstab attack - 3000 Points

This challenge can be done on all levels by either player. For best results,
use Fettel to levitate an enemy and either hold the enemy for Pointman to stab
or circle around as Fettel to drop and then head crush the enemy. Riot Shields
will not show a unique backstab animation but will count for the challenge.
Flashbangs are a good secondary method of completing this challenge, while
Slow Motion is the third best due to the enemies still turning while its going.

Pop Gun - Kill 20 enemies with the Pistol (Strader Mk. VIII) - 4500 Points

Fairly straightforward challenge that can be done on all levels. Aim for the
head, as most early enemies will die in one shot. This is unable to be
completed on the last level.

The Standard - Kill 25 enemies with the SMG (Briggs SMG) - 3000 Points

Fairly straightforward challenge that can be done on all levels. Aim for the
head, as most early enemies will die in a couple of shots. This is unable to
be completed on the last level. This challenge is easy due to the large amount
of SMG ammo that is available in every level.

Assault Pro - Kill 25 enemies with the Assault Rifle (G3A3 AR) - 3000 Points

This challenge is easily done on any level that contains this weapon except for
the final level due to a lack of enemies. Headshots will drop any ATC enemy
due to the three round burst. Prison, Slums, Store and Ward are the levels 
this can not be completed on.

Bullet Hose - Kill 20 enemies with the Uzis (Dual MP-970) - 3500 Points

This challenge is easily done on any level that contains this weapon except
for the final level due to a lack of enemies. Headshots are recommended as
ammo for this gun runs out fast. Prison, Slums, Bridge and Ward are the levels
this can not be completed on.

Butcher - Kill 20 enemies with the Shotgun (EL-10 CAS) - 4500 Points

This challenge is easily done on any level that contains this weapon except
for the final level due to a lack of enemies. Close range shots will kill 
nearly any ATC enemy in one shot.

Ghost - Kill 15 enemies with the Sniper Rifle (Schuller LDR50) - 4000 Points

This challenge is easily done on any level that contains this weapon with good
enough accuracy. Headshots will drop any ATC enemy, and body shots will kill
most early enemies. This can only be done on Slums, Suburbs, Tower, Port.

Ventilation Expert - Kill 25 enemies with the Penetrator (S-HV) - 5000 Points

This challenge is easily done on any level that contains this weapon except
for Tower due to a lack of enemies. Headshots will drop any ATC enemy due to
its massive power. Port is the only level this challenge can be completed on.

Like A Hurricane - Kill 3 enemies with the Rocket Launcher - 4000 Points

This challenge is easily done on any level that contains this weapon, but ammo
can be scarce. All ATC units will die with a direct or close indirect hit.
Slums, Bridge and Port are the only levels that this can be completed on.

Laser Pointer - Kill 10 enemies with the Laser Rifle (Arc Beam) - 5000 Points

This challenge can only be completed on levels with Phase Caster enemies except
for Slums. Due to the ability of the beam to shock and kill multiple enemies at
once, this is a fairly simple challenge. This challenge can only be completed
on Tower, Bridge and Port.

Quiet Riot - Kill 10 enemies with the Riot Gear - 3500 Points

This challenge is a toned down version of The Standard and is trivial on levels
with this weapon since the gun used is an SMG, so the same strategies apply.
Tower and Port are the only two levels this can be completed on.

Hot Potato - Kill 10 enemies with Frag Grenades - 3500 Points

This challenge can be completed on all levels except for the last level due to
this weapon being unavailable. Getting at least double kills with this will
make this challenge easier as even the lowest difficulty setting does not grant
many grenades on each level, either dropped or placed in crates.

The Shocker - Kill 3 enemies with Zap Grenades - 1500 Points

This challenge can be a pain to complete due to very few levels having ammo
which usually have mechanized enemies that are best killed with this type of
grenade. The low kill count and decent radius makes this challenge a little
more tolerable. Slums, Suburbs, Tower, Bridge and Port are the levels that
this challenge can be completed on.

Indecent Exposure - Blind 5 enemies with Flash Grenades - 2500 Points

This challenge is easily overlooked since it only incapacitates enemies rather
than killing them. Fairly simple challenge, try to get multiple enemies at once
since Flashbang ammo is not terribly common. This can be done on any level
except for the final level due to the grenades not being present.

Slaughter - Kill 20 enemies in a mech without getting out - 5500 Points

This challenge is fairly easy to do on two of the levels with the mech units
while it is impossible on the third due to getting the mech so late in the
level. This challenge can only be done on Suburbs and Bridge.

What!? - Kill 5 enemies with a stomp attack while in a mech - 2500 Points

This challenge can be a little confusing since the small Power Armor unit
does not have an actual stomp attack. When using the normal Power Armor,
the attack generated by pressing the A button will count toward this challenge
if it kills an enemy. This can be completed on Suburbs, Bridge and Port.

Little Brother - Kill 20 enemies with the Fettel Blast - 10000 Points

Very simple challenge that can be completed on all levels except for the last
one due to a lack of enemies. Levitate, pop enemies in skull, repeat 19 more
times. 

CH3 - Tactical Challenges

Headhunter - Kill 25 enemies with headshots - 2500 Points

Very simple challenge that can be completed on all levels except for the last
one due to a lack of enemies. Pistol, SMG, Assault Rifle, Uzis, Sniper Rifle,
Penetrator, Sniper Rifle, Riot Gear, Fettel Blast and Cultist Knives will yield
headshots for this challenge.

Executioner - Kill 50 enemies with headshots - 5000 Points

Somewhat simple challenge that can be completed on all levels except for the
last one due to a lack of enemies. Same list of guns, twice the exploded skulls
required. Pulling this off on some levels will be more frustrating, or in the
case of Bridge, require spawn camping.

Menage! - Kill 3 enemies with one explosion - 1500 Points

This challenge can be completed on all levels except for the last one due to
a lack of grenades. The most common completion is to hit one enemy with a frag
grenade to the chest and kill two nearby people, but that is not the only way.

Detonation Expert - Kill 5 enemies by shooting explosives - 3000 Points
A mostly simple challenge that can be completed on all levels except for the
last one due to a lack of available targets. Completion of this challenge will
usually occur when shooting the suicide cultist vests for easy kills, or the
tanks the back of certain enemies in Tower. Much like Menage, this challenge
has a large array of available options for completion, since there a lot of
objects that can be shot to produce explosions nearby.

Covert Op - Kill 10 enemies while in cover - 3000 Points

Very easy challenge that can be completed on all levels, although completing
it on the final level will require either co-op or dragging out the boss fight.
Just press B to pop into cover, and then kill enemies while there. 

Cover-Up Artist - Kill 25 enemies while in cover - 6000 Points

Next step up from the previous challenge. The only change of note for this
one is that if you want to complete it on Ward, you need to be in co-op
and drag out the fight significantly. Otherwise, it is best served to complete
this on levels with high enemy counts like Sububs, Tower or Port.

Pitching A Tent - Use cover for 100 seconds - 1000 Points

This can be completed on all levels with very minor effort. Find a piece of
cover, hide behind it for just under two minutes, challenge complete.

Sir Camp-A-Lot - Use cover for 200 seconds - 2000 Points

Next step up from previous challenge. Same conditions apply, free points.

Nimble Killer - Kill 5 enemies immediately after using Mantle - 1500 Points

An easy challenge that can be completed with a moderate amount of effort on any
level. Drop into cover behind something, look up and press A to vault over it.
Upon landing again, kill someone very quickly; repeat four more times.
Activating slow-motion at the landing point is recommended if trying to kill
multiple enemies at once per mantle.

Parkour Deadly - Kill 10 enemies immediately after using Mantle - 3000 Points

Upgraded version of previous challenge. No changes in how it needs to be done,
just need the focus to remember to actually take the time to do this challenge.

Slideshot! - Kill 10 enemies immediately after using Slide Kick - 2500 Points

This can be an annoying challenge to do, but it can be done on all levels.
Execution of the challenge is pretty simple; perform a Slide Kick and shortly
after standing up again, kill an enemy. Unlike the previous two challenges,
the window for how long you have to kill is smaller. One more important note
is that you can NOT slide kick into an enemy and then melee it after standing
up to kill the enemy and receive credit for this challenge.

Invincible - Kill 10 enemies in a row without taking damage - 5000 Points

This can either be a very simple challenge, or really frustrating. It can be
completed on any level...in theory. Realistically though, getting 10 kills in a
row without taking any damage on the final level is bound to be a major problem
for anyone, even in co-op. Cover, Slow Motion and Levitation are best for
restricting enemy movements and keeping the challenge going.

Godlike - Kill 20 enemies in a row without taking damage - 10000 Points

See the notes above, double the aggravation. Getting this on the last level
without cheating would take a god due to how far the last fight would need
to be drawn out. Pulling this off on most levels is an exercise in patience
and futility. Prison's first 20 enemies are a good practice for completing this
on other levels. Store, Suburbs and Tower have better odds just from the large
amount of cultists available that the player can outrange easily. 

Gatherer - Collect 15 ammunition or grenade pickups - 500 Points

This challenge is very simple to do, unless you are Fettel, at which point
possessing an enemy is required. Just play any of the levels normally, and this
should easily get completed, although it's not guaranteed on the final level.

Junk Collector - Collect 30 ammunition or grenade pickups - 1000 Points

More pickups needed, pretty simple to do on the full sized levels, and very
possible on the final level if it is drawn out again. Just keep firing bullets
and you should get this with minimal thought.

Collection Agent - Collect 60 ammunition or grenade pickups - 1500 Points

Last tier of the pickups, and only slightly more frustrating. Some levels may
not see this completed, especially in co-op if either player is efficient with
their shots. If needed, just stand on a weapon refill, fire one bullet, reload,
repeat until complete if you must have this done. Not very likely to be done
on the last level due to small number of enemies and overall ammo supply.

Death From Below - Kill 3 enemies in one Last Stand - 1500 Points

This first of the Co-Op Only challenges is an annoying one. First, it requires
a player to get downed, which is something that is normally avoided. At that
point, you have to kill 3 enemies while in Last Stand, and then have your
partner revive you. I prefer using a grenade to inflict heavy damage to myself
and then run into a small group of enemies that will down me and then clearing
them all out for this challenge. This can be done on all levels of the game.

Pick-Up Artist - Perform 3 quick revives on your brother - 3000 Points

Second Co-Op Challenge, and yet again, it is based on getting downed. Once
either player is downed, if the partner revives the other from Last Stand
before ~25% of the gauge is depleted, then credit should be awarded for this
challenge. It's doable on all levels of the game with minimal effort.

Helping Hand - Perform 15 assists - 3000 Points

Here's a decent Co-Op Challenge; assisting your partner. One player shoots an
enemy in the leg, partner kills. Repeat 14 more times, collect lots of points
for one player. This can be done on all levels of the game, although it will
require the last level to be drawn out slightly.

Harm Aid - Perform 30 assists - 6000 Points

Logical progression of the last challenge, and it is again a great score
booster. This one might require getting help from your co-op partner directly
rather than relying on luck to get all of the assists needed. This can be done
on all levels, although the last level will need to go even longer to pull it
off there.

CH4 - Aptitude Challenges

Note: The next 8 challenges are for Pointman ONLY!

Supersonic! - Kill 30 enemies while in Slow Motion - 5000 Points

This is a fairly easy challenge to do on any level, although it will require
co-op and patience to get on the final level. I find it easy to do while going
for Headhunter/Executioner since the extra precision will be helpful for those
challenges anyway. 

Hypersonic!!! - Kill 50 enemies while in Slow Motion - 10000 Points

More kills, more points, same strategies. It is impossible to get this on the
last level due to enemy count. Once you get Supersonic! there is little reason
to not complete this challenge as well.

Perfect Soldier - Kill 3 enemies with headshots in one Slow Mo - 3000 Points

This challenge is basically handed to you in Prison when you get to the poker
table as it is also the requirement for the "A Precursor" Achievement/Trophy.
Fire up slow motion, land three headshots, let slow motion end, collect points.
Any level will do for this, and Pistol or Assault Rifle are preferred guns.

Slow Your Role - Kill 5 enemies in one Slow Mo - 4500 Points

I hate this challenge, I really do. It's not even that hard, it's just pure
luck whether the enemies are in a good enough cluster to get this or not. The
most common times I get this are following Perfect Soldier; toss a grenade at
more nearby enemies to try and wrap up all five kills very quickly. The one
spot that is somewhat easy for this is the group of cultists before the
basement in Suburbs. There are six cultists watching TV there, and one burst
of Assault Rifle ammo to the head will drop one of them. You have 8 shots with
a full gun to kill 5 out of the six enemies. At that point, it boils down to a
steady hand and decent skill...and a fairly large amount of slow mo.

Highlight Reel - 3000 Points
Kill three enemies with unique melee attacks in one Slow Motion

Apologies for the slight format change for this challenge, but the description
is highly important. There are a total of five unique melee attacks that will
register for this challenge. Standard Knife Slash (Left to Right), Backward
Knife Slash (Right to Left), Backstab, Slide Kick, and Jump Kick. Getting the
second standard slash without hitting the same target pretty much requries
that two enemies be right next to each other, but it is possible with slow mo.
The best two combinations are backstab, slide kick, jump kick or slide kick,
standard slash, jump kick depending on enemy position. All levels are eligible
with the right amount of patience.

All In The Reflexes! - Spend 60 seconds in Slow Motion - 2500 Points

This is in the same category as the ammo pickups; so easy, you have to try not
to get it. Just wait at any point in a level, activate slow-motion and let it
drain until challenge complete.

Nothin' Or Double - Spend 120 seconds in Slow-Motion - 3000 Points

Second verse, same as the first. Any level will do, any location, just sit and
let the meter run. 

Big Spender - Drain the Slow Motion meter from full three times. - 1500 Points

Wait for the meter to fill up and fade away, then activate it and allow it to
empty out completely and shut off slow motion automatically. Free points for
every level that doesn't take long to acquire.

Note: The next 8 challenges are for Fettel ONLY!

Borrowed Time - Kill 30 enemies while possessing - 5000 Points

This is a shorter version of The Killer, with the only key difference being
Fettel must possess an enemy for any kills to count for this challenge. Doable 
on any level except the last in SP, and Co-Op requires a dragged out fight.

Rent-To-OWN! - Kill 50 enemies while possessing - 10000 Points

A few more kills, many more points, and completely impossible on the last
level. This won't be as common as Borrowed Time in Co-Op, depending on how
much your partner kills.

Showing Off - Kill 5 enemies with headshots in one possession - 3000 Points

A fairly basic challenge, this counterpart to Perfect Soldier is much easier
since the kills can be spread out. All Fettel has to do is keep one body for
all of the kills and this challenge is done. Pistol and Assault Rifle are again
the preferred weapons of choice for this, but any weapon that inflicts 
headshots will do. This can be done on all levels of the game.

Time Efficient - Kill 15 enemies in one possession - 4500 Points

Speed is the key here. Fettel's possession gauge starts at 30 seconds at Rank 1
and maxes out at 60 seconds at Rank 18. Thankfully, every kill drops a soul
that partially refills the meter upon grabbing it. This is a pretty easy task
on all levels except the last, where the delay between enemy waves makes this
a nearly impossible challenge. It MIGHT be doable in co-op, but if so, it is
definitely tricky and infuriating.

Enemy Within - Kill 5 enemies by suiciding the body - 1500 Points

Easy points for any Fettel player here. The description is slightly deceptive.
What the game wants is for Fettel to use the Burnout command in five different
bodies. Possess any enemy, then hold the possession button to detonate the
current body, then repeat as needed. Any level has more than enough enemies
and time to pull this off in. This is twice as fun with any Phase unit as that
sets off the nuclear reactor and creates an explosion of doom nearby.

Body Snatcher - Spend 120 seconds possessing enemies - 2500 Points

Playing as Fettel will usually yield this challenge with minimal effort, 
especially when going for Time Efficient and/or Showing Off. Just keep killing
and moving quickly, and this challenge should be easily finished except for the
last level unless the fight is dragged out. 

Head Intruder - Spend 240 seconds possessing enemies - 3500 Points

More time in bodies in a level gets you more points. This might or might not
be a frustrating challenge on the last level to pull off, but it is possible.
It is only possible since the game does not require the time to be in the same
body, unlike the next challenge.

Extended Stay - Spend 120 seconds possessing the same body - 3000 Points

Very likely this will pop up while gunning for Time Efficient and similar
challenges. Just stick to the same strategies for keeping a body throughout
the level and this will pop up in time. 

Damage Resistant - Fettel Shield absorbs 300 damage for Pointman - 5000 Points

The first of the Co-Op Aptitude challenges is a very simple and profitable one.
Fettel's shield ability will cause Pointman to take zero damage from any/all
enemies for about 3 seconds. While the shield is up, any damage inflicted on it
will count for this challenge. This can be easily done on all levels.

Hangman - Pointman kills 15 suspended enemies - 5000 Points

Another simple Co-Op challenge that will be easily triggered while going for
an Achievement/Trophy; Little/Big Brother's Helper. Fettel has to levitate
the enemies up, and Pointman shoots them down. Quick, simple and great crowd
control in hectic firefights. Easily done on all levels, although the last
will need to be drawn out one extra wave.

The Crusher - Fettel kills 5 enemies with the Co-Op attack - 5000 Points

Time for a slightly odd challenge that is thankfully easy to pull off. All that
Pointman has to do is activate Slow Motion. Fettel then uses a melee attack
and a shockwave will occur that does heavy damage to nearby enemies. Kill 5
enemies with the shockwave, challenge complete. This can be done on all levels
with minimal effort, except the last, but drawing out the fight is not needed
unless trying for a lot of challenges.

This Isn't So Hard - Fettel kills 15 enemies during Slow Motion - 5000 Points

Fairly simple challenge here. The kills need to be done in slow motion which
Pointman should be supplying a lot of normally. One small note is that using
the special Psychic Shockwave attack can result in some confusion. If the 
attack finishes outside of slow motion and kills enemies, it will not count for
this challenge, but will for The Crusher. Even though the activation of the
shockwave requires slow motion, all enemy deaths must take place in slow motion
to count.

CH5 - Psychic Challenges

Psychic Link Attained - Grab A Psychic Link - 1500 Points

This repeatable challenge is very easy to do. In Single Player, all you have to
do is press the X button to collect the points and the body will fade away.
When you activate a Psychic Link in Co-Op though, it will give that player an
option to Share or Steal it. Stealing the link awards this challenge and the
points while the partner gets nothing at all.

Share A Psychic Link - Share A Psychic Link - 1000 Points

This can only be done in Co-Op. When you activate a Psychic Link, it will give
an option to Share or Steal it. Sharing it awards 1000 points to both players
rather than 1500 to one side only. 

Mommy! - Collect an Alma Doll - 5000 Points

Every level has one Alma doll hidden within it, with anywhere from 3-5 hiding
spots. As of right now, there is not a comprehensive guide for Alma Dolls, and
once there is, it will be included if the author of that guide allows for it.
The only way to change the Alma Doll's location is to Restart/Replay Mission.
For levels like Tower and Bridge where the doll can be annoying to find it
may be better to redo the level and try to get it in an easier spot.

CH6 - Level Specific Challenges

Note: ALL of these challenges can only be completed on the Ward level. 
I am reposting the explanation for dragging out the level below as it pertains
to this group of challenges the most.

Reposted from earlier section: The last boss has 9 hit reactions that
play when shot in his weak spot. After being hit three times, the boss will
briefly retreat and summon some enemies. However, the boss will also vanish
if he uses five attacks and does not get hit three times. In THAT case then,
a hit is automatically applied and the boss will retreat. Out of the 9 hits,
the first eight will produce a wave of enemies if you do not attack at all,
which can lead to a higher amount of enemies. More enemies will allow more
chances to complete many of the level specific challenges since they are kill
based. Below is a list comparing a "normal" fight and a drawn out fight.

Minimum Number of Enemies (SP) - 6
Minimum Number of Enemies (Co-Op) - 12
Maximum Number of Enemies (SP) - 24
Maximum Number of Enemies (Co-Op) - 48

The two major downsides to letting the fight drag on is that the level
completion time will suffer greatly, erasing any possible time bonus and
some of the challenges that can only be earned on that boss will not be able
to be earned for that run through of the level. 

Ghost Cowboy - Kill 5 Ghost Soldiers with the Handgun - 2500 Points

Pointman starts the level with a pistol that has infinite ammo. Fettel will
always get a pistol with a body that he possesses. This is one of the easier
challenges for the level. If needed, drag out the level an extra wave or two
to grab enough kills for this.

Ghost Offender - Kill 5 Ghost Soldiers with the Assault Rifle - 2500 Points

The main type of enemy that the boss will spawn use Assault Rifles. Ammo should
be plentiful, as will the bodies. Dragging out the level for this challenge
should not be required.

Ghost Hoser - Kill 5 Ghost Soldiers with the Uzis - 2500 Points

While exploring the level before the boss, there will be one set of Uzis
behind a locked fence. Getting 5 kills with the amount of ammo provided
should not be difficult, but as there is no other refill for it in the level,
caution is advised. Do not use this gun to shoot the boss if you are going
for this challenge. 

Ghost Eraser - Kill 5 Ghost Soldiers with the Shotgun - 2500 Points

Probably THE most aggravating challenge in the game for a first time player.
In order to get this challenge done, you MUST drag out the boss fight. The
enemy that uses the shotgun is a random spawn from each wave of soldiers and
can not appear in the first group. Patience is definitely needed for this, but
thanks to the overwhelming power of the gun, you should have plenty from one
pickup to complete this challenge.

I Know Kung-Fu! - Kill 3 Ghost Soldiers with melee attacks - 2500 Points

By far one of the easiest challenges in the level to get. There is no need
to drag out the fight at all to get this in a single run of the level. Nothing
special needed at all, kick or stab a few people and this one is done.

Buster of Ghosts - Kill 5 Ghost Soldiers with the Fettel Blast - 2500 Points

Only Fettel can pull this off, and he can't be possessing a body at the time.
Aside from that, it's as easy as the pistol challenge since ammunition is not
an issue. If playing in Co-Op, dragging out the fight probably won't be needed,
but it may help in Single Player although this can be done in one run.

Ghostly Cover-Up - Kill 5 Ghost Soldiers while in cover - 2500 Points

There are three rocks in the final area that you can take cover behind. After
picking a rock, start killing off soldiers with a weapon of choice to grab this
challenge. Dragging out the fight should not be needed, but can help.

Head Dead Prevention - Kill 5 Ghost Soldiers with headshots - 2500 Points

There are plenty of possible targets and appropriate tools to clear this
challenge. Slow Motion and Suspension will make this easier in solo while
this will be very easy in co-op with a good partner. Quick recap on what you
can use: Pistol, Assault Rifle, Uzis, Fettel Blast.

Hurt Him - Damage the Giant Creep - 2500 Points

This is the single easiest challenge in the level. Once the final boss fight
begins, shoot the Creep in the glowing spot once his mouth is open. This can
be repeated each time he opens his mouth and is usually good enough reason
not to prolong the fight at all.

Nightmare Warrior - Hurt the Giant Creep 3 times before it hides - 2500 Points

While the last challenge was a good reason to kill the last boss quickly, this
challenge makes it even more enticing. This challenge can only be awarded if
the Creep takes three full hit reactions before vanishing, which makes it
impossible to earn by dragging out the fight. Kill the Creep quick, and this
challenge will be done easily.

Nightmare Ninja - Damage the Creep 3 times without getting hit - 2500 Points

The in game description of this challenge is slightly wrong. It only references
the Giant Creep, but if you manage to fight off the smaller version throughout
the level three times without taking damage, the challenge can also be awarded
through that as well. This is a one time challenge rather than multiple time
like the rest of the creep harming challenges. 

Exorcist - Kill 6 Ghost Soldiers during Slow Motion - 2500 Points

Pointman's first unique challenge for the level is very simple thankfully, as
it only requires killing the Ghost Soldiers in slow motion. Getting this will
often occur along with the Head Dead Prevention or Ghostly Cover Up challenges
since the slow motion will benefit those challenges greatly.

Lucid Dreaming - Kill 3 Ghost Soldiers during 1 Slow-Mo - 2500 Points

This is nearly identical to Perfect Soldier with the only change here being
a lack of a headshot requirement, but the headshots will certainly make this a
lot easier. During Single Player, they are all but required since the level has
no grenades accessible and only three soldiers spawning at a time.

Possessive - Kill 6 Ghost Soldiers while possessing an enemy - 2500 Points

Fettel shouldn't have much problem with this in Co-Op due to the increased
enemy count. When playing alone however, the enemy count is too low to normally
complete this challenge, so some drawing out of the waves will be needed.

AW1 - Approved Websites

The following websites may have this guide posted as long as the content is
unaltered. If you would like to host this guide on a site, feel free to e-mail.

GameFAQs.com - This site is where the most up to date version will always
be found.

Neoseeker.com

VL1 - Version Log

0.1 - Started tracking ranks and rewards
0.3 - Completed basic ranks and rewards information
0.5 - Aggression Challenges completed, initial submission to site
1.0 - All Challenges completed, second submission to site
1.01 - Added list of approved websites that can display this guide

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