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FAQ And Guide
------------------------------------------------------------------------------- ----------------------------------- [ ALAN WAKE ]------------------------------ ---------------------------------[by Ice Queen Zero]--------------------------- --------------------------------------[Xbox 360]------------------------------- ------------------------------------------------------------------------------- o--------------------o INTRODUCTION o--------------------o When my solo FAQing career officially started, I made a vow that I would never walk in either my mother (Professor T) or my aunt (Counsler P)'s shadow so I could succeed on my own two feet. I have succeeded, yet there are some things that I take after them. I have the ability to make FAQs left and right like I am an FAQ factory just like they did when they were my age. Once again, I will FAQ another new game that caught my eye in a flash. Heck, it wasn't even on my list of new-gen games to FAQ. It was STIDERX's Youtube vids that inspired the making of this FAQ. o---------------------o DISCLAIMER o---------------------o Alan Wake and its characters are trademarks of Remedy Software and all of its copyrights belong to them. This FAQ/Walkthrough is the sole copyright of Andrea "Azul Fria" Castillo and cannot be put on other sites or posted without given permission nor can it be reproduced w/o proper consent. o---------------------o HISTORY o---------------------o 05-18-2010: Completion of Episode 1 o---------------------o OVERVIEW o---------------------o Alan Wake is a horror story author who has a loving wife named Alice but is always tormented by creatures in the dark. Everyone thinks that Alan is just going through stress and having hallucinations about the whole thing. Shit goes bad when Alice gets kidnapped and its up to Alan to rescue her. Can Alan face the darkness and save his wife? o---------------------o WEAPONS o---------------------o Revolver Flare Shotgun o---------------------o MODES o---------------------o Continue Game: start a saved game New Game: Start a new game Episodes: Replay a previous episode. Downloadable Content: Go online and get extra stuff. Options: Change a few things in the game. Extras: Bonus content. o---------------------o BRIEFING o---------------------o - Always be sure to keep your flashlight lit at all times. If a battery runs out, replace it immediately. The majority of the enemies in this game are vulnerable to any source of light. Use your gun to kill them too. - You may notice a lot of poltergeist activites as objects will sometimes come flying at you. You can also use light sources to protect you from them too. - Shine the flashlight on the TV sets you come across to watch the program. - It's a good idea to stand around other people so you can eavesdrop on some of their conversations, you might hear some humorous comments or some valuable information that may give you hints. - Streetlights are considered Safe Havens where you can wait until you are completely healed. - Flares have a wide range of attacks than kill multiple enemies. They act as a light based attack. - I made a separate manuscript section so you can read it apart from the FAQ section. - Some manuscript pages are available only in Nightmare Mode. o---------------------o GAMEPLAY o---------------------o __________________ / \ EPISODE I \ / Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Nightmare --- Your first task is to choose a mode then choose a difficulty level: Normal or Hard. If you beat the game once, then Nightmare mode is available. The game starts out with the camera panning around the forest during the day and it shows the title as Alan Wake gives a soliloquy. Alan accidentally hits a man with his car then the car lights go dark. The man's body disappears. The game tells you to look to the light with the right thumbstick from here, you're asked if you want to change the controls. After you decide, you are told to use the left thumbstick to walk. As you walk forward, you are prompted to hold down LB to sprint. The camera pans to the lighthouse. Your new task is to... -Get to the lighthouse. Go right and run across the bridge, an eerie figure appears. It is the same guy that Alan hit earlier. Keep running then press A to hop over the guardrail. He will attack you. You are given a tutorial on dodging enemy attacks. Hold LB as you press the Left Thumbstick to dodge attacks. The screen will slow down if successful. Do it one more time, then run across another bridge. A tornado will appear. Run for your life to avoid it. You will cross another bridge with a guy in a green jacket on the other side. Run inside the house. The shadow figure appears and kills the man. Wait for the storm to hit until a hole in the wall appears. -Follow the Light. Exit that hole and go where the light is shining from then go left to where you will see an opening. If you have taken damage at this point, stand under the street light to heal. Head towards the next light and it will talk to you and give you a message. Stairs will form for you to walk on. Head towards the ammo box to pick up some ammo for your revolver. The light says only light drives the darkness away. The dark figure appears. Pick up the flashlight and press LT to shine the light and burn the darkness away. Press Y to insert the battery. Pick up the revolver and use it on the dark figure until it dies. Refill your ammo and the light will leave and return Alan to his dream. press X to upload faster. -Get to the lighthouse. Kill all of the dark figures you come across. The street lights serve also as your guide. Approach the red box as you pick up a flare gun and ammo for it. Use the D-pad to switch weapons and throwable. The flare gun does damage to multiple enemies. Use one for the three dark figures. Save the flare guns for later. Move around the bridges and outrun the tornado in the opposite direction and zig zag through the bridge to avoid the trucks. At the end, pick up the first of 100 collectible thermos on the far right. Go left and up the stairs and into the light. Alan walks within the lighthouse as something falls on top of Alan. At this moment, Alice wakes up Alan who had dosed off in the car. The camera pans to the scene of a lake resort. -Pose for Alice. Alice asks you to pose next to an old guy in a white jacket so she can take a picture of him and the town. Him and the guy, Mr. Maine have a chat. Walk back to Alice and talk a little. Barry calls and checks up on Alan then he sends him a text message. Now just enjoy the rest of the ride. -Get back to the car. Just head over there and press B to leave the ferry. You will board the car in the process. Alice drops Alan at the diner as she goes fill up the car. Alan's reputation precedes him as he enters the diner. -Find Carl Stucky You can have a little fun in the diner by eavesdropping on the old guys by the jukebox. One of them asks you to put on the "Coconut" tune as his buddy objects to hearing the song. Press B to use the jukebox. Then press A to play the song. Go to back and an old lady is outside talking about the darkness. Press B to knock on the door, a woman appears and give the key to Alan instead. -Leave the diner Exit from the diner, the old lady tells you how lucky you are not to fall in the dark. Alice picks up Alan from the store. As they drive off, Mr. Stucky busts out of the diner with the real key but he is too late the stop the couple from driving away. Alan reveals he's had writer's block for 2 years. The couple arrives their destination. -Go to the cabin Cross the bridge that leads to Diver's Isle. Alan says that Alice is afraid of the dark. Wait for Alice to cross then go up the stairs and into the cabin by pressing A rapidly. -Get the power on There is a coffee thermos in the kitchen. Go up the stairs and look around. Alan gets a flashback. There is a picture on the shelves you can examine with the B button. One shows a strange creature that you'll meet later on in the game very often. Go outside the front door (which you came in) and go to the shed. Enter and press A until the generator activates. You get the Let There Be Light achievement. A cutscene plays with Alan telling about how he can go on vacation to rest. -Return to Alice A prompt appears that says: When a Left Thumbstick icon is displayed on the screen, you can focus the view on interesting events by clicking and holding the Left Thumbstick. In this case you see a view of the old lake lodge. Go back to Alice. Enter the cabin and go upstairs and she directs you to the study. -Go to the study The study is the room across the hall. There is a typewriter on the desk. A cutscene plays. Alan gets mad that Alice tried to dupe him into writing a story and the lights go out momentarily. Alan storms out of the cabin to collect his thoughts. All of a sudden, Alan hears Alice scream. -Get to Alice. Return to the cabin. Some bats will attack. Alan makes it back and it looks as if Alice may have fallen into the lake. Alan dives in after her. Alan wakes up in a crashed car with his head bloodied. The phone was dead and he set of to get help. -Reach the gas station Start running downhill. The car plummets down the ravine. Run towards a flash of light. A piece of an unreleased manuscript falls at Alan's feet. There are two pages to read. Read them then continue towards the gas station. Press the Left Thumbstick to pan the camera to the gas station. -Find help Walk across the log and make your way between the logs. Alan will meet an evil version of Stucky whim has axed the construction workers to death. There is a coffee thermos in the area. Logs will fall nearby but you are safe from them as you pick up page three of the manuscript. Run throw the logs and pallettes and get inside the cabin quick before Stucky gets to you.Alan picks up a revolver. Get some bullets for it. -Call for help Get the batteries then use the phone. Alan calls the police then everything falls down outside. -Reach the gas station Escape out the back door and quickly head for the button to turn on the light. Use the light to keep the construction shadows at bay then shoot them to death. Go to the power switch box and kick it. Run over the broken fence and kill one more construction worker. Cross the river by running across the fallen tree. There will be another thermos nearby. Cross through the set of three logs and pick up some ammo and some lithium batteries. You will make it to a ladder for you to climb. Go up the ladder and use your flashlight to reveal hidden yellow drawings. One will show a torch drawing. There are 2 packs of lithium batteries next to it. Exit the cabin, then go back across the logs and you will notice that the staircase is broken. -Reach the path above Get ammo and batteries. Press the button to reveal that there is no power. There has to be a generator somewhere. -Find a generator There is a coffee thermos nearby. There is a group of hostiles outside of a cabin. Kill them then enter the cabin for a manuscript page. -Reach the path above Get the shotgun and go outside to turn on the generator. The lights turn on. Press the button to move the logs into place then climb the ladder and run across the logs and jump to the other side. Turn on the radio and get the shotgun ammo. -Reach the gas station Listen to the radio broadcast if you want and run to the back shine the light to reveal a torch drawing. Follow the marker on the radar and you will come across a manuscript page on the way. Before you turn the curve, run to the edge of the cliff for a thermos. Go back across the normal path. You come across a generator and more batteries. Turn on the generator to scare the nearby enemies then run forward and kill any you see in your path. Hostiles will appear behind you. Blast one to kingdom come and get the nearby Manuscript page. Get the ammo and batteries if needed. There is a hidden exclamation point on the tree stump that seems to give a clue. There is a sign nearby that says proceed at your own risk. Move forward and take out the hostiles coming from behind. Go inside of the bungaloo and get the shotgun and a battery. Turn on the TV to watch a press conference where a professor explains quantam immortality and blows his brains out in the end. Press the button inside to open the gate. Get the manuscript just before the gate then enter. Run forward and kill the enemies. Stucky will zoom in and out. Get in a good flash then shoot him away. Get the thermos in this area then pull the switch to open the gate. Press the Left Thumbstick to focus on the gas station. There is a manuscript page next to the tower and a thermos next to the gas price sign. -Find a phone Enter the gas station through the garage. Watch the TV that shows Alan talking insane. There is a sign talking about the deerfest. The phone is next to the cash register. Sherrif Sarah Breaker arrives and tells him that there's been no island on the lake since the eruption. The scene pans out then shows a scene of Alan looking where the island was supposed to be and it shows that the island is gone. End of Episode One. __________________ / \ EPISODE II \ / Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Taken --- When we last left off, Alan and Alice went on a vacation and Alice gets taken away by a kidnapper. Alan wakes (no pun intended) up in a crashed car and goes out for help. He takes the sherrif to the lake only to find that the island is gone. The scene cuts to 3 years ago. Shows Alan without his 5 o'clock shadow. Alice asks him to make some coffee. -Switch on the coffee maker There is a manuscript page in the office. Get it then go to bedroom and listen to the radio broadcast. There is a coffee thermos in the media room where Alice is. Go to the kitchen and turn on the coffee maker. -Go to Alice. Do just that. -Examine cover mock-ups. Look at them beside the typewriter. Uh Oh! The lights went out. -Check the fuse box Go to the fuse box and grab the flashlight. -Go to Alice Return to Alice who is frightened of the dark. They embrace as Alan tells a story about his fear of darkness when he was young then they kiss. Return to the present day, Alan gets examined and pretends to have amnesia and the doc tells him to take it easy for a couple of days. -Talk to Sarah Exit the room and go to the room across the hall for a coffee thermos. You can also press the button on the dispatch radio. Go to Sarah's office. On the way you will see a wanted poster and a missing person's photo. Enter Sarah's office and she tells you to pick up your phone. -Get your cell phone After picking it up, Alan gets a phone call while speaking to Sarah and it is Alice on the other line. She has been kidnapped. -Go to the back lot. You are directed to the backlot, go to where the back lot is. On the way is a manuscript page in the open cell. -Examine the junker There is a thermos and a radio just outside. Go over to the junker and there is a manuscript page nearby. Alice's driver's license is in the front seat. Barry calls and Alan asks him to pick him up. -Exit the sheriff's station Go back in and turn on the lights and watch the tv before going back to the lobby. Walk over to Sarah and there is a cutscene with Alan, Sarah and the doctor. Alan assaults the doctor and Barry enters the facility. Barry believes Alan's story when he reads the manuscript. They arrive back at the park office. -Talk to Rusty Barry goes on babbling and babbling as you go look for Rusty. There ie a coffee thermos behind the cash register. Rusty is tending to a hurt dog. -Find the form It is located at the reception desk. -Take the form to Rusty Lay it down next to the dog. He will give you a set of keys. -Get the keys and get to the car Go back to Barry and listen to him ramble on again then run to the door and open it. Barry and Alan have a debate on how to rescue Alice. Alan tells Barry to say in the cabin and call the cavalry if he is not back by morning. -Head for Lovers' Peak There is a set of batteries on the kitchen counter. Go down the stairs and run around the back to get a coffee thermos. Go down another set of stairs and you can get a manuscript page outside the shack. Run down the car path and hang a right to go into another cabin where you can turn on the radio then leave. Run into the tire swing for an earthquake. There is another cabin that is locked. Kick it open then turn on the TV. This one talks about the Man in the Mirror. Exit then pick up the manuscript page out the back of the SUV. There is some shooting going on. -Help Rusty Rusty shouts for help. Get the manuscript page before going up the steps. It is locked, run the opposite way and you will see an injured Rusty. -Get the lights on Get the key from him and go back to the cabin and unlock the door. There is a manuscript page inside. You will see that someone axed the circut breaker. -Return to Rusty Rusty is in trouble again. Return to where he was and you see 2 guys with axes. Kill them and go out through the hole. Rusty is now one of the hostiles. Kill him. while avoiding the axe swings. -Reach Lovers' Peak Kill the hostiles but watch out for the ones that throw axes at you. Exit the cabin and follow the blood trail. Go out the gate and down the stairs. Barry calls Alan and freaks out. There is a manuscriptpage on the park bench. Get the ammo and batteries. Run across the bridge and into Moonshine Cave. Pick up a shotgun and get some lithium batteries. A sign will eventually point to Lover's Peak. Approach the blue outdoor bathroom and kill the hostiles that appear. You will come across another manuscript page near the dumpster. You should see a light beam. Get the ammo then kill the hostiles that like to ram you and throw axes at you. You'll eventually cross another bridge and turn on a generator. There is a manuscript game near the generator. As you run around, more hostiles will appear. Kill them off and watch out for the one with the sledgehammer. You should see a tree ring that looks like a gong. Get the coffee thermos on the bench. Then read the sign for a history lesson on the tree the ring came from. The gate to Lovers' Peak is closed but you can climb up the rocks to the left side and continue. Get the manuscript page from the rock then keep running down the path. Run to the stairs and go up. Hit the switch and wait for the lift to come. Ride it to the other side. A rock slide followed by a bird swarm occurs. Alan drops his flashlight and is about to get killed but he gets saved by the kidnapper of all people. -Follow the kidnapper Help the kidnapper kill the hostiles as you follow him. You shine the light on the hostiles and he'll shoot them. Use flares to fight the hostiles. Get some from the emergency box. -Hold back the Taken Keep the hostiles at bay until the gate is open. -Follow the taken Make a getaway from the hostiles and get more flares. Get the coffee thermoses that are nearby. -Defend the viewing platform. Fight them like you did before by shining the light as the kidnapper shoots them. Use flares if needed. The kidnapper demands the entire manuscript or he will kill Alice. Alan suckerpunches him and they tumble. Alan manages to get control of the gun. -Make it through the woods. Run to the edge of the cliff to get a manuscript page. Double back for some batteries and a flare. You should come across the log bridges to get over the waterfall. Be extremely cautious of the beartraps. If they snare you, keep on pressing the A button to break free before one of the hostiles get you. Shoot them dead as they appear. It is easy to get lost here. The baretraps are marked with a small light flash. Therere is some ammo on a barrel and a manuscript page at the edge of the cliff nearby. Cross the bridge and kill more hostiles. Some will sneak up from behind. Walk up the plank ramp and kill more hostiles that emerge then turn on the generator. There is a manuscript page outside of the cabin and a coffee thermos inside another. Run down the cliff and inspect the fallen aircraft and run inside to tilt it down. Burn off the sensors with the flash light. More hostiles will show eventually as you run around. Dispose of them. You'll know when you are just about out of the woods when you make it to the mill. -Reach the top of the mill Climb the ladder. Walk to the edge to let it tilt then jump down. Go inside the mill and shine the light on the blood spots as you go up the stairs. One side room leads to a manuscript page. Return to the normal path up the stairs and ride the elevator. A manuscript page is waiting for you. You will eventually find a coffee thermos. You'll find a ladder to climb up. -Make it through the woods. Go up the roof and fight a hostile who is wielding a sledgehammer. Kill him then get the hunter rifle. Read a message that says "The Darkness was here". Climb up a ramp to proceed. Logs will tumble. Kill the hostiles here. Go up the stairs and through the gate. Here comes a hostile with a chainsaw. Bust out a fair and take care of him quickly. Kill the other ones too. Run down the paved road that points to the fairgrounds and go right up the stairs. Barry calls. -Return to Barry Run down the bridge and get the coffee thermos. Examine the gate holding a truck. -Find garage keys There is a manuscript page outside the bathroom. The key is located in one of the bathroom benches. Watch the TV. -Return to Barry The lights go out and a hostile pops out. Hope you didn't get scared. Get in the truck. Flash your headlights at the hostiles and drive through them. Keep driving until your road is blocked. Grab the flare and ammo by the police truck and kill the hostiles with the flares and pistol. The kidnapper calls Alan, he demands the manuscript again. Run down the dirt road. Barry screams for help. -Save Barry from the birds -Defeat the birds Shine the lights on the birds and use the flare gun to kill them. -Talk to Barry Once the birds are gone, have Barry open the door. Barry apologizes for not believing Alan. Barry goes to town to describe the kidnapper. Alan gets a case of "writer's block". Barry gets a call from Rose. Uh oh! She is now one of the hostiles I believe. End Episode 2. __________________ / \ EPISODE III \ / Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Ransom Tune in next time for Ransom. __________________ / \ ENDING \ / Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Note: This is a spoiler. I remember this from StiderX's video before it got taken down. Credits to him for this section too. Alan wakes up from what seems to be a nightmare with his wife in bed with him. Something is not right though. He is certain that he was not dreaming and that Alice is not real. He demands that the lights be turned on. You can see a dark aura surrounding Alice as you walk through the house as she talks. Alan asks where the clicker. - Find the Clicker Walk to the den and shine the light on Alice and then the clicker will appear on the table. Pick it up and Alan will push the button on the clicker and the screen goes white. The light creature will appear and advise you to go to the cabin. A doppelganger of Alan named Mr. Scratch appears then the light creature says Alan's friends will meet Mr. Scratch when he's gone. The light creature tells Alan to use the clicker and now Alan is on the outside with a bunch of words that are floating around and he is in your control. Shine the flashlight on these words to turn them into what they say: "crate" into a crate, "phone" into a phone, etc. especially for the bridge for you to get across. Don't shine the light on the "bird". Enter the cabin and you will meet a scary old woman. Alan hugs her and she vanishes into a flash of light. Alan goes over to the typewriter and uses it. The ending begins here. Alan is over by the lake and he hears Alice scream. He dives into the lake to get her and there is a scene of Alice swimming to shore and getting on a bridge. She does not know that Alan jumped into the lake and is calling out to him. It appear that Alan has drowned. The scene pans out and shows the whole town celebrating. It seems like Alan decided to correct me by saying, it's not a lake, it's an ocean. The screen goes black and Alice's voice says "Alan, wake up." o---------------------o CREDITS o---------------------o Remedy Software for making this game. StiderX, his Youtube vids inspired me to make this FAQ although he was forced to take them down. The ending section was a brief summary of the final vid. GameFAQs and other sites for hosting this FAQ. Sour DieseL for the codes R351D3NT3V1L4 for the Achievement Points You for reading. o---------------------o CODES o---------------------o Nightmare Mode - beat the game once Jacket and Scarf(female) - Play the Limited Collector's Edition Bonus Disc. Jacket and Scarf(male) - Play the Limited Collector's Edition Bonus Disc. o---------------------o ACHIEVEMENT POINTS o---------------------o Alan, Wake Up (50) Complete the game on Nightmare difficulty. An Idyllic Small Town (30) Make it through "Night Falls in Bright Falls" in one go without dying or restarting even once. Back! Back, I Say! (10) Save yourself with a flare. Boob Tube (5) See what's on TV. Bright Falls Aficionado (30) Absorb every bit of local history and culture. Bright Falls' Finest (20) Call for help. Carny (10) Knock over five can pyramids. Child of the Elder God (10) Have a rock'n'roll moment without dropping to a low health state. Collateral Carnage (20) Defeat 20 Taken with indirect means. Collector's Edition (50) Find all of the manuscript pages in the game, including the ones in Nightmare mode. Come One, Come All (10) Kill four Taken with a single shot from the flaregun. Couch Potato (30) Watch every single TV show. Damn Good Cup of Coffee (20) Discover 25 coffee thermoses. Departure (40) Complete the game on Normal difficulty. Drink 'Em Both Up (10) Put de lime in de coconut twice. Energized! (10) Use 100 batteries. Every Nook and Cranny (30) Discover all of the hidden chests. Finders Keepers (20) Discover 5 hidden chests. Float Like a Butterfly (15) Perform a cinematic dodge. Follow the Light (10) Take a night course of light education. Gatekeeper (10) Cut the power to the transformer yard. Gunless Wonder (30) Make it to Cauldron Lake without firing a single shot in "On the Road to Cauldron Lake." Hardboiled Writer (40) Complete the game on Hard difficulty. Heavy Metal (10) Survive the bulldozer attack. Hypercaffeinated (30) Discover all coffee thermoses. If It Flies, It Burns (20) Burn 1,000 birds. Iron Horse (10) Encounter a steam engine. It's Not Just a Typewriter Brand (20) Defeat 50 Taken with a shotgun. KBF-FM (30) Listen to all of the radio shows. Let There Be Light (10) Get a generator running. Medical Opinions (10) Listen to Hartman's recordings. Meet the Deadline (30) In "Mirror Peak," make it from the Coal Mine Museum to Cauldron Lake in 30 mSinutes. Missed by a Mile (25) Perform a cinematic dodge 20 times. Nordic Walking (10) Take a walk through the logging area, meet one of the quirky locals. Paging Mr. Wake (20) Find 25 manuscript pages. Park Ranger (15) Enjoy the sounds and sights of Elderwood National Park. Perchance to Dream (20) Take a moment to reflect on past events. Picking Up After Yourself (30) Find all of the manuscript pages in Normal mode. Right of Way (10) Drive over 15 Taken. Sound and Fury (10) Kill four Taken with a single flashbang. Taken Season (20) Defeat 50 Taken with the hunting rifle. The Lady of the Light (20) Discover the secret she guards. The Six-Gun Scribe (20) Defeat 100 Taken with the revolver. They're Heeeeeere! (20) Inanimate objects shouldn't move of their own accord. Put a stop to this affront, oh, say, 20 times. Thunder and Lightning (20) Defeat 50 Taken with flashbang grenades. Tornado Wrangler (20) Defeat the tornado. Two For the Price of One (10) Kill two Taken with a single shotgun blast. Under a Thin Layer of Skin (10) Defy the park ranger. What Light Through Yonder Window (20) Defeat 50 Taken with the flaregun, the way Shakespeare intended. Wheels Within Wheels (20) Meet the kidnapper. o---------------------o FUTURE GUIDES o---------------------o Metroid: Other M Mario Galaxy 2 King of Fighters 13 Sonic 4: Episode 1 Super Street Fighter 4 Marvel vs Capcom 3 Trauma Team Blazblue Continuum Shift Toki (Wiiware) Salamander Rebirth Jackal Rebirth Bonk Brink of Extinction God of War 3 New Super Mario Bros Wii Megaman 10 Monster Hunter Tri Sin and Punishment: Star Successor Red Dead Redemption Check out my other guides at: http://www.gamefaqs.com/features/recognition/74803.html o---------------------o CONTACT ME o---------------------o azulfria[at]hotmail[dot]com [at] = @ and [dot] = . Don't want any email bots. Thank you for reading Subscribe to me and my sisters Youtube channel: www.youtube.com/PurrfectTrio -Ice Queen Zero