FAQ And Guide - Guide for Resident Evil: Revelations

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Game Info:

Japanese Release:
Biohazard: Revelations
Release Date: 01/26/2012
SN: CTR-P-ABRJ

U.S. Release:
Resident Evil: Revelations
Release Date: 02/07/2012
SN: CTR-P-ABRU

PAL Release:
Resident Evil: Revelations
Release Date: 01/27/2012
SN: CTR-P-ABRE


RESIDENT EVIL: REVELATIONS - TABLE OF CONTENTS
--------------------------------------------------------------------
--------------------------------------------------------------------

              I. Story
             II. Characters
            III. Enemies
             IV. Items
               1. Weapons
               2. Recovery Items
               3. Key Items
               4. Game Files
               5. Other Items
              V. Campaign
               I. - Episode 1: Into the Depths
                 1. Scene 1 - Queen Zenobia Part 1 (JILL)
                 2. Scene 2 - Mediterranean Sea Coast (JILL)
                 3. Scene 3 - Queen Zenobia Part 2 (JILL)
              II. - Episode 2: Double Mystery
                 1. Scene 1 - Mountains in Europe (CHRIS)
                 2. Scene 2 - Queen Zenobia Part 3 (JILL)
             III. - Episode 3: 
                 1. Scene 1 - Terragrigia Building (PARKER)
                 2. Scene 2 - Queen Zenobia Part 4 (JILL)
                 3. (N/A)
                 4. (N/A)
                 5. (N/A)
              IV. - (N/A)
                 1. (N/A)
                 2. (N/A)
                 3. (N/A)
                 4. (N/A)
                 5. (N/A)
               V. - (N/A)
                 1. (N/A)
                 2. (N/A)
                 3. (N/A)
              VI. - (N/A)
                 1. (N/A)
                 2. (N/A)
                 3. (N/A)
                 4. (N/A)
             VI. Pilot (JILL)
            VII. Demo Version (JILL)
           VIII. Secrets


Updates:
--------
V.0.1 - 01/26/2012
Skeleton FAQ, based on my last FAQ. Sections are not yet fully
determined. Played the demo as a warm-up.
V.0.2 - 01/27/2012
Got the game and have finished Episode 1. Added Walkthrough of the
demo at the end of the FAQ as a bonus.
V.0.3 - 01/31/2012
Wlakthrough progressing just fine. Finished first two episodes and
added various files and charcter bios.

                                                         

I. - Story
--------------------------------------------------------------------
Chris Redfield, one of the protagonists of Resident Evil, is sent to
investigate a scene with a supposed bioterrorist threat. After his
signal is lost, Jill Valentine and her partner Parker Luciani are
sent in to search for him.

Tracing his signal, both end up approaching a ghost ship, the Queen
Zenobia. From their tugboat, both get on the ship and start their
search.


II. - Characters
--------------------------------------------------------------------
All characters are more or less divided into two organisations. The
following information is taken more or less from the game manual:

Name: BSAA
Bioterrorism Security Assessment Alliance, an NGO established by the
Global Pharmaceutical Consortium against the global bioweapon threat
after Umbrellas's downfall. Acts as an observer in the operations of
various nations in the event of bioweapon emergencies.

Name: JILL VALENTINE
Survivor of Raccoon City and one of the founding members of the BSAA.
Infiltrates the ghost ship along with Parker after learning of Chris'
disappearance.

Name: PARKER LUCIANI
An Italian with roots in England who serves as Jill's partner on this
assignment. RUmour has it he made his mark in another organization
before joining the BSAA.

Name: CLIVE R. O'BRIEN
Current BSAA commander. Skilled at bringing together the rouges gallery
that is the BSAA. Appears to have a close connection of some sort with
Commissioner Morgan of the FBC.

Name: CHRIS REDFIELD
One of the founding members of the BSAA. Jill's brother in arms ever
since the Mansion incident. His disappearance is where the story
begins.

Name: JESSICA SHERAWAT
BSAA agent whi may look fashionable, but actually exhibits impressive
combat prowess. Her marksmanship rivals the best of the best.

Name: KEITH LUMLEY
(N/A)

Name: QUINT GETCHAM
(N/A)

Name: ederal Bioterrorism Commission, an organization secretly founded
by a certain major nation to combat terrorism. Its actions never become
public, as they are concealed under the tightest possible secrecy. Does
not look favourably upon the BSAA's interference, especially considering
it is an NGO.

Name: MORGAN LANSDALE
FBC COmmissioner. Butts heads at every turn with the BSAA with his
characteristically aggressive manner.

Name: RAYMOND VESTER
One of FBC's top agents. Reportedly an acqaintance of Parker and
Jessica.

Name: RACHEL
(N/A)

Name: VELTRO
Bioterrorist group behind the Terragria incident, the incident that
rocked the world. The group is represented by a masked terrorist.


III. - Enemies
--------------------------------------------------------------------
(N/A)

Normal enemies:
--------------------------------------------------------------------

Name: OOZE
The first and most basic enemy that you face. It usually moves slowly
and occurs in variations.
Strategy: Depends on the variation. Usually many handgun
          bullets will do the work. Some should be faced with
          explosive weapons.
Occurence: Various places throughout the game.

Name: CARCASSE
Slow moving bio mass that tries to attack you with its mouth.
Strategy: Any gun will do the job. Just move backwards when it tries
          to reach out for you.
Occurence: Mediterranean Sea Coast.

Name: DOG
Dogs are quick and usually come in hordes. They can easily be taken
out from distance, yet pose a threat when being very close.
Strategy: Any gun will do the job. 
Occurence: Various places throughout the game.

Name: FARFARELLO
Well hunters.
Strategy:
Occurence: Terragrigia building.


Boss enemies:
--------------------------------------------------------------------

Name: (N/A)
(N/A)
Fighting strategy: (N/A)
Occurence: (N/A)

Name: (N/A)
(N/A)
Fighting strategy: (N/A)
Occurence: (N/A)


IV. - Items
--------------------------------------------------------------------
--------------------------------------------------------------------
1. - Weapons
--------------------------------------------------------------------
This game includes weapons and subweapons. While weapons are used by
using the standard Resident Evil button combination, subweapons are
triggered by another subweapon button.

Subweapons:
--------------------------------------------------------------------

KNIFE
-----
Found: The knife is in your inventory from the start of the game.
       Select it in your subweapon menu in order to use it.
Effect: Your last resort in case you run out of bullets.

HAND GRENADE
------------
Found: Hand grenades can easily be found in various areas of the
       game.
Effect: Causes an explosion with a decent action radius.

B.O.W: DECOY
------------
Found: B.O.W. decoys are easily found in various places throughout
       the game.
Effect: Lures enemies to the spot they are thrown at and exploder
        after a small amount of time.


Weapons:
--------------------------------------------------------------------

HANDGUN M92F
------------
Found: 1-1, right from the start in your inventory (JILL).
Ammo: Handgun Ammo

HANDGUN GOVERNMENT
------------------
Found: 3-1, right from the start in your inventory (PARKER).

SHOTGUN M3
----------
Found: 2-1, right from the start in your inventory (CHRIS).
       3-1, Terrgrigia building, in corridor (PARKER).
Ammo: Shotgun Shells

SHOTGUN WINDHAM
---------------
Found: 2-2, in a cabin (JILL)
       Queen Zenobia, storage room, on a crate (DEMO VERSION).
Ammo: Shotgun Shells

MACHINE GUN MP5
---------------
Found: Queen Zenobia, dining room, table in the corner (DEMO VERSION,
       HELL MODE).
Ammo: Machine Gun Ammo

MACHINE GUN P90
---------------
Found: 3-1, right from the start in your inventory (PARKER).
Ammo: Machine Gun Ammo


2. - Recovery Items
--------------------------------------------------------------------
Item: GREEN HERB
Purpose: Heals you character a little.

Item: (N/A)
purpose: (N/A)


3. - Key Items
--------------------------------------------------------------------
Item: SCREWDRIVER
Found: 2-2, Guest cabin, in bathtub. (CAMPAIGN)
       Ship, in bathtub (DEMO VERSION)
Purpose: Used to unscrew screws for electric panels.

Item: CREW QUARTERS KEY
Found: 1-3, scan Rachels body to reveal it.
Purpose: Unlocks two doors on the Queen Zenobia.

Item: HELM KEY
Found: 3-2, Queen Zenobia, bridge area.
Purpose: Unlocks all metal doors with anchor.

Item: CREST
Found: 3-2, Queen Zenobia, brdige area.
Purpose: Unlocks frame with Shotgun Windham.




4. - Game Files
--------------------------------------------------------------------
File: PLAY MANUAL
Found: Initially in your inventory.
Contents: General information on controls and gameplay.

File: TOUCH CONTROL MANUAL
Found: Initially in your inventory. 
Contents: General information regarding touch screen controls and
          menu functions.

File: GENESIS MANUAL VERSION. 1.0.9
Found: Automatically in your inventory after the start on the
       Mediterranean Sea Coast.
Contents: File describing the functions and purpose of the Genesis.

Item: FLIGHT PLAN
Found: 2-1, scan pilot corpse to reveal it.
Contents: Reveals supposed plane route

Item: BOTANY PLANTS WITH MEDICINAL PROPERTIES - 3RD EDITION
Found: 2-2 Library, on a shelf.
Contents: General information regarding the use of herbs.

Item: FBC'S CHARTER
Found: 3-1, Terragrigia building. In room with boxes after the first
       elevator.
Contents: general information describing the functions and purpose of
          the FBC.

Item: DISCARDED MESSAGE
Found: 3-2, Queen Zenobia, bridge area, on table.
Contents: Suicide note of ship crew member.

Item: HISTORY OF THE QUEEN ZENOBIA
Found: 3-2, Queen Zenobia, bridge area, table near corpse.
Contents: General infrmation on the Queen Zenobia.


5. - Other Items
--------------------------------------------------------------------
Item: GENESIS (CAMPAIGN)
      SUPPLY SCANNER (DEMO VERSION)
Found: Automatically in your inventory after the start on the
       Mediterranean Sea Coast. (CAMPAIGN)
       On the ship, in the small room accessible from the dining
       room. (DEMO VERSION)
Purpose: Used like a weapon to scan environments for items. Getting
         it to 100 % will have you be rewarded with a GREEN HERB.

Item: CUSTOM PARTS
Found: Various places throughout the game.
Purpose: 3DS Spotpass ability enables support for 3DS contacts.

Item: (N/A)
Found: (N/A)
Purpose: (N/A)


V.  - Campaign
--------------------------------------------------------------------
--------------------------------------------------------------------
Before I start:

You should be familiar with the controls of the game. I will not go
into such details.

Since the game has three different difficulty settings, I will use a
parenthesis every time an item is different in one of the settings.
This only applies to Normal and Hell difficulties. This guide does
NOT COVER the Casual difficulty in any way. The system works like
this:

ITEM A = Item A in Normal and Hell Mode is identical.
ITEM A (ITEM B) = Item A in Normal and Item B in Hell Modes.
ITEM A (-) = Item A is only available in Normal Mode.
(ITEM A) = No item in Normal Mode. Item A in Hell Mode.

Text = Walkthrough applies uniformly to Normal and Hell Modes.
(Text) = Walkthrough refers exclusively to Hell Mode.

Normal Mode is obviosuly the default setting for this walkthrough. If
an item appears within brackets then it only applies to the Hell Mode
as well.


--------------------------------------------------------------------
| V.I. - EPISODE 1: INTO THE DEPTHS                                |
--------------------------------------------------------------------

Scene 1 - Queen Zenobia Part 1
--------------------------------------------------------------------
After witnessing the intro you will finally gain control of your
character. Your objective is: SEARCH FOR CHRIS

Walk up ahead and ascend the stairs. Move forward and past the ringing
bell. Use your knife or shoot the lock to get access to the next room.

Keep moving forward and enter the door with the green led. Follow the
path through a corridor, another room and yet another corridor. You
will come accross an intersection, head left and around the next
corner and go straight ahead until you reach a few lockers. Open the
right one for a GREEN HERB. Turn around and enter the door besides
yout to reach a restaurant. The locker contains HANDGUN AMMO x 10.
Follow the path and enter the kitchen via another door with a green led.
Go ahead and examine the shutter on the floor to trigger the first
cutscene.

You will be attacked by your first Ooze enemy. Shoot it down to watch
another cutscene. This will end the first and small part of this
episode.

Scene 2 - Mediterranean Sea Coast
--------------------------------------------------------------------
After yet another introductory scene you will again gain control of
your character. Your objective is: INVESTIGATE CORPSE

Drop down and scan the carcasses around O' Brien. The one behind him
will lead to another cutscene with Jill retrieving a sample. Search
around while scanning the various carcasses. They are hanging from
flagpoles, are hidden behind dropped signs, are on boats or simply
lay on the ground. While scanning around you will come accross:

HANDGUN AMMO x10, HANDGUN AMMO x 10, HANDGUN AMMO x 10 and a GREEN
HERB at the tunnel entrance.

Scan the carcasse near the small tunnel and shoot it down after it
starts chasing you. Go through the tunnel and keep scanning some more
carcasses. Scan the FBC box for your first HANDPRINT and collect the
HANDGUN AMMO x 10 and go back to JOIN UP WITH O' BRIEN. On your way
back, another carcasse will attack. Dispose of it and talk to O' Brien
to finish this part.


Scene 3 - Queen Zenobia Part 2
--------------------------------------------------------------------
Objective: SEARCH FOR CHRIS

The cutscene will reveal that the other door is now unlocked. Before
you leave, scan the place to find HANDGUN AMMO x5, HANDGUN AMMO x 15,
HANDGUN AMMO x 5 and HANDGUN AMMO x 5.

Here you can go all the back to the start of the game and collect a
few items by scanning. That includes a HANDPRINT and HANDGUN AMMO x 5
in the kitchen, HANDGUN AMMO x 5 in the storage room where you first
saw the Ooze and back outside where you entered the ship with yet
another HANDGUN AMM x 5.

Go back to the starting point and leave the room and follow the
next corridor up to the intersection. You can investigate the door
straight ahead for a cutscene. Either way go right to reach the
staircase. Scan downstairs to find a GREEN HERB. Ascend the stairs
to find another GREEN HERB. Follow the corridor into a cabin with
beds. Scanning before entering will reveal HANDGUN AMMO x 5 and
HANDGUN AMMO x 5.

 Scan the place to find HANDGUN AMMO x 5. Progressing into the shower
room, an Ooze enemy will attack. Kill it and scan the boxes for some
HANDGUN AMMO x 5. There is also some HANDGUN AMMO x 5 on that cupboard.
Use the door to reach the other part of the corridor. Follow the path to
reach some stairs. Descend the stairs and move forward to see a cutscene
with Rachel, from the FBC, getting killed by two Oozes. There is
HANDGUN AMMO x 10 in the locker on the right.TFollow the corridor
and enter that room. Kill both Oozes in order to trigger a cutscene with
your partner Parker. Scan the room to find HANDGUN AMMO x 5, HANDGUN
AMMO x 5 and a HANDPRINT. Scanning Rachels will reveal the CREW QUARTERS
AREA KEY and another cutscene. HANDGUN AMMO x 15 is on the desk.

Obkjective: GO TO THE ROOM CHRIS WAS IN

Make your way back to the intersection. On your way back an Ooze will
drop from the ventilation shaft. Dispose of it and move forward. Once
upstairs there is a room on your left which you can unlock with your
newly obtained key. This is optional though. It has an Ooze enemy,
coming out of a washing machine,HANDGUN AMMO x 15, HAND GRENADE and
HANDGUN AMMO x 5, HANDGUN AMMO x 5 and yet another HAND GRENADE. In the
shower room cabin you will immediately be greeted by another Ooze.
Progressing into the shower will reveal another one leaving the cabin
yet another one. Back at the intersection you will meet your partner
again. Enter the locked door to trigger a cutscene and
finish this first episode.


--------------------------------------------------------------------
| V.II. - EPISODE 2: DOUBLE MYSTERY                                |
--------------------------------------------------------------------

Scene 1 - Mountains in Europe
--------------------------------------------------------------------
Watch the cutscene and follow the path until you see the plane crashing.
You can also trun around and go back a bit and scan the pace for some
SHOTGUN SHELLS x 3.

Objective: HEAD FOR THE CRASH SITE

Just keep going. You will eventually have to drop down to reach the site.

Objective: SEARCH THE CRASH SITE

Scan the site to reveal HANDGUN AMMO x 10, HANDGUN AMMO x 10 and SHOTGUN
SHELLS x 3. Open the storage box with the Biohazard symbol to reveal
a carcasse. Scan it and proceed to the cockpit of the plane. open
the door to have a pilot corpse drom out. Scan the corpse to reveal
the FLIGHT PLAN and the cockpit for another HANDPRINT.

Objective: GO THROUGH THE MINE

Smash the boxes to obtain HANDGUN AMMO x 5, GREEN HERB and HANDGUN
AMMO x 10. Follow the path and use your partner to rais the shutter.
In the next section just keep moving forward again until you reach a
cave and get attacked by dogs for the first time. Kill all three of
them and scan the place for SHOTGUN SHELLS x 3. Proceed to the tunnel
and get the HANDGUN AMMO x 5 from the box. Another dog awaits a bit
further. Dispose of it and get the SHOTGUN SHELLS x 3 and HANDGUN AMMO
x 10 from next to it. Proceed left and kill another three dogs. Jump
over the hole to reach a crate with B.O.W. DECOY x 1, B.O.W. DECOY x 1
and HANDGUN AMMO x 10. Move forward and drop down to another cave. You
will face a horde of 10 dogs. Kill them and scan the cave for B.O.W.
DECOY x 1. There is also another B.O.W DECOY x 1, HANDGUN AMMO x 10,
SHOTGUN SHELLS x 3 and a GREEN HERB as well. Move forward until you reach
a bunch of crates. Smash them for B.O.W DECOY x 1, B.O.W DECOY x 1, HANDGUN AMMO
x 20 and a GREEN HERB. There is some HANDGUN AMMO x 15 up further as well.
Proceed to trigger another cutscene. Chris will now have to fight hordes
of dogs while not being able to move.

Objective: WAIT FOR JESSICA

Try to hold off the dogs as much as possible. When many of them have
gathered use one of your decoys to get rid of them. After a while
Jessica will drop down and help you out.

Objective: GO THROUGH THE MINE

Leave the cave via the nearby ladder. Press forward until you reach
another shutter. Open it with your partner and move forward to trigger
a cutscene and finish the part.



Scene 2 - Queen Zenobia Part 3
--------------------------------------------------------------------
YOur will wake up with all your weapons taken away from you and will
immedtiately receive a radio call from your partner.

Objective: ESCAPE THE ROOM

Push away the drawer to gain access to the bahtroom. Investigate the
toilet to get the SCREWDRIVER. Take the GREEN HERB from the next to
the door and leave. An Ooze will attack you. try to dodge its attack
in order to have it smash into the tv set. If you fail, you should
restart. Investigate the panel with yout touch screen. Touch the
screws to reveal the inside of the panel:

|-------------------------------|
|                               |
|   O           1           O   |
|                               |
|   O           O           2   |
|                               |
|   3           4           O   |
|                               |
|-------------------------------|

Move 3 up. Move 4 right. Move 3 left, then . Move 4 up.

Objective: JOIN UP WITH PARKER

You should leave the room immediately since the Ooze will free itself
from the tv. Outside quickly take the HANDGUN AMMO x 10 from the
drawer and hed right. Dodge the Ooze and enter the next room. Head left
and enter the door. Follow the corridor and wait for the Ooze to pass
by. Go right and enter the door, just run past the emerging Ooze. Just
follow the corridor into the next room. Enter the room and head right
in order to avoid the sucking Ooze from the ground. Quickly push away
the drawer and leave the room. Head downstairs to reunite with your
partner Parker.

Objective: RETRIEVE WEAPONS

Follow Parker into the next room. Approach him and he will give you
B.O.W. DECOY x 3. Enter the room and keep right in order to avoid
the Oozes. In the next room just try to lure as many Oozes as possible
near a spot and use one of your decoys. In the next room you can pick
up HANDGUN AMMO x 10 and CUSTOM PARTS (DAMAGE 1). Use your partner to
break down the door and retrieve your stolen equipment. You are now
again in possession of your weapons. You will come accross your first
weapons box. Use it if you want to upgrade one of your weapons, which
you should as much as possible.

Objective: HEAD FOR THE BRIDGE

You can go ahead and visit the room Parker was stuck in. You scan the
room for a HAND GRENADE. Leave room and scan teh corridor around the
corner for a GREEN HERB. Head back into the library. Kill the Oozes or
not but scan the broken clock for HANDGUNA MMO x 5. Procced into the next
library and immediately throw a grenade at ahead to hit both Oozes. head
right and examine the BOTANY PLANTS WITH MEDICINAL PROPERTIES - 3RD
EDITION for some information on your herbs. Back in the next room scan the
drawer fr CUSTOM PARTS. Back in the dining room kill the Ooze and grab the
HANDGUN AMMO x 15 and HANDGUN AMMO x 15. Go upstairs and scan the shelf for
a HAND GRENADE. Get into the room with the vases. Kill the first Ooze and
scan the pool of blood for HANDGUN AMMO x 5. On your way out another Ooze
will drop from the ceiling. Proceed into the corridor and scan the cupboard
around the corner for HANDGUN AMO x 5. Go left at the intersection and
visit the room with open middle to face two other Ooze enemies. Head left
for the toilet room and grab the GREEN HERB at the end of the room. An
Ooze will come out of one of the toilets. Leave and use the door on the
opposite side. You can visit the room you were stuck in for another
HANDPRINT in the bathroom. Either way get rid of the chain on the other
door and proceed. Enter and grad the HANDGUN AMMO x 10 from the drawer.
Head right for the elevator and use it and go up to the Brdige level.
Go ahead and enter the room with various lockers. Scan the boxes on the
left to obtain HANDGUN AMMO x 5. Open the lockers to find a GREEN HERB
and SHOTGUN SHELLS x 8. Now go ahead and enter thr bridge. Scan the
fornt windows for another HANDPRINT and pick up the HANDGUN AMMO CASE
from the controls. Scan the pipes in the corner for another HAND GRENADE.
Check the controls to trigger a cutscene and finish this episode.


--------------------------------------------------------------------
| V.II. - EPISODE 3: GHOSTS OF VELTRO                              |
--------------------------------------------------------------------

Scene 1 - Terragrigia Building
--------------------------------------------------------------------
After a cutscene you will now be in control of Parker as a member
of the FBC. Your commander will stark conversations and tell you to
leave. Take every item you can find, that is a GREEN HERB, HANDGUN
AMMO x 10, HAND GRENADE, MACHINE GUN AMMO x 30 and MACHINE GUN AMMO
x 30 on the left and MACHINE GUNA MMO x 30 and HANDGUN AMMO x 10 and
MACHINE GUN AMMO x 30 on the right. You may listen or not to the
conversations.

Objective: KILL ALL ENEMIES IN HALL

Leave this room via the double doors. Grab the GREEN HERB from the
left and slowly go downstairs to face various Farfarellos. If you
search the place you can come across a GREEN HERB, MACHINE GUN AMMO
x 30, and HANDGUN AMMO x 10. You have to use the stairs on the right
and proceed into the corridor to reach the elevator. Enter the elevator
and use it.

Objective: HEAD FOR THE OTHER ELEVATOR

Head left and enter the door to face another Farfarello. Kill it and
take the MACHINE GUN AMMO x 30 from the table. Proceed into the next
room and go ahead the corridor and pick up the MACHINE GUN AMMO x 30
and MACHINE GUN AMMO x 30 from the ground. Another Farfarellos is
around the corner. Shoot it and take the SHOTGUN SHELLS x 8 from the
boxes. Two more Farfarellos will attack. Kill them and enter the room
besides your position. Kill the Farfarello inside and take the MACHINE
GUN AMMO x 30 from the chair. Proceed via the next door into another
corridor. Hea left and enter a small room to pick some weaponry. You
will find a GREEN HERB, SHOTGUN SHELLS x 8, SHOTGUN SHELLS x 8, HAND
GRENADE and another HAND GRENADE. You can also take a look at the
FBC'S CHARTER on the table. On your way another Farfarello will greet
you from your right. Respond to the greeting and go to the other end
of the corridor to find the SHOTGUN M3. After you take it two more
Farfarellos will jump in from behind the boxes. Kill them and proceed
into the next room. Pick up the GREEN HERB and search the lockers for
a HAND GRENADE, HANDGUN AMMO x 10 and MACHINE GUN AMMO x 30. Go into
the next room and kill another Farfarello. Proceed to face two more.
You will eventually reach the metal door at the end. Enter and ascend
the stairs to the 6th floor while picking up the GREEN HERB. Do not
mind the Farfarellos trying to break in. On the 6th floor get around
the corners to find a HAND GRENADE and MACHINE GUN AMMO x 30. Enter
the big hall with computers. You can easily recognize the three
Farfarellos guarding this room from their steps. Dispose of them. You
will come across a GREEN HERB, HANDGUN AMMO x 10, HANDGUN AMMO x 10
and SHOTGUN SHELLS x 8. In the next corridor just go right to trigger
a sequence. In the next part take the MACHINE GUN AMMO x 30 and the
HAND GRENADE from the boxes and enter the hall. There is a GREEN
HERB, MACHINE GUN AMMO x 30, MACHINE GUN AMMO x 30, HANDGUN AMMO x 10,
SHOTGUN SHELLS x 8 and SHOTGUN SHELLS x 8. Try to call the elevator.
Get into a save corner and start shooting the various waves of
Farafarellos coming at you. You will have to face them until the
elevator is ready. Once it is ready, get into it and operate it.

Objective: HEAD FOR THE HELIPORT

Just go ahead and leave the corridor via the door. On the heliport
just move forward to finish this scene.


Scene 2 - Queen Zenobia Part 4
--------------------------------------------------------------------
Objective: SEARCH THE BRIDGE

Head downstairs and use the door. Up ahead are a GREEN HERB and
HANDGUN AMMO x 10. Since the elevator is not working you have to
search around. Kill the Ooze and head right on the other side of
the corridor. Enter the room to find SHOTGUN SHELLS x 5, CUSTOM PARTS,
HANDGUN AMMO x 10, B.O.W. DECOY x 1, B.O.W. DECOY x 1 and most
importantly the HELM KEY. Leave this room and visit the room on the
opposite side of the corridor. Unlock it with your newly acquired key
and enter it to find a DISCARDED MESSAGE, UPPER INTERIOR MAP, the
HISTORY OF THE QUEEN ZENOBIA, HANDGUN AMMO x 15 and the CREST. Examine
the corpse on the chair and scan it for SHOTGUN SHELLS x 3. Leave the
room.

Objective: GO TO COMMUNICATION ROOM





--------------------------------------------------------------------
| VI. - PILOT                                                      |
--------------------------------------------------------------------
(N/A)






--------------------------------------------------------------------
| VII. - DEMO VERSION                                              |
--------------------------------------------------------------------
Release Dates:

Biohazard: Revelations Demo Version - 12/28/2011 (JAPAN)
Resident Evil: Revelations Demo Version - 01/19/2012 (US)
Resident Evil: revelations Demo Version - 01/19/2012 (EUROPE)

This is the second preview of this title. It was first demonstrated
on the E3 2011. The walkthrough is more or less a reversed and
modified version of the last second part of episode 2. Also a few
items and files and their locations are altered.


Walkthrough
--------------------------------------------------------------------
After witnessing the introductory scenes, your character will awake
inside a ship cabin. You will immeditaley be contacted via radio by
your partner Parker. After the contact is over, you will finally gain
full control of your Jill. use the door to your right to enter a
bathroom.

(Take the HAND GRENADE next to the door).

Investigate the bathtub and have the water drained. Pickup
the SCREWDRIVER. Leave the bathroom and fight the first ooze enemy
that comes out of the cupboard.

(The ooze enemy is a stronger variation, use your found hand grenade
to get rid of it.)

Kill it and take the HANDGUN AMMO x 5
from inside the cupboard. Go besides the other door and investigate
the panel next to the door. Jill will automatically use the SCREWDRIVER
and will trigger a screen on the touch screen. Just touch the four
screw to unscrew threm. You will get a sreen with a bunch of electric
fuses that will need adjustment:

|-------------------------------|
|                               |
|   1           2           O   |
|                               |
|   3           O           4   |
|                               |
|   O           O           O   |
|                               |
|-------------------------------|

Move 2 one down. Move 1 to the right.

This will open the door to a corridor with a small storage room ahead.

(Another ooze enemy is in this corridor).

Go ahead and pick up a GREEN HERB (-) and the SOTGUN WINDHAM in the small
storage room. leave the room and head right into the corridor and go
straight ahead to enter the library. Go around the bookshelves to fight
anoter ooze.

(Around the next corner is another ooze enemy, this one is explosive.)


The corner
contains SHOTGUN SHELLS x 2 (-). Use the nearby door to enther another
library room.

(Shoot the one ooze to have it explode, time your shot to kill the other
as well. If you fail it is a touch shot, you will have to run. Take the
SHOTGUN SHELLS x 3 if possible from the shelf in the middle of the room.)

Head right to find another GREEN HERB (-) on the desk. Use
the door. You will be in another corridor.

(Another ooze enemy will already be around the corner, kill it and take
the GREEN HERB from the ground and proceed.)

Go ahead and take the HANDGUN BULLETS x 10 and head left. Step forward
cautiously as two ooze enemies will drop from the ceiling.

(No other enemies will drop from the ceiling.)

Dispose of them and proceed with the door behind their dropping spot.
You will reach a dining room with numerous tables. Check the one nearby
to find HANDGUN BULLETS x 5 (-).

(Go a bit further to find the MACHINE GUN MP5.)

Head up the stairs on the right and enter the door with the grey metal
plating. Take the SUPPLY SCANNER and scan the the room to find SHOTGUN
SHELLS x 3 (-), GREEN HERB (-) and CUSTOM PARTS (-).

(There is some MACHINE GUN AMMO x 30 on the chair in the corner.)

Leave the room and face another ooze from below one of the tables.

(There will be ooze enemies emerging from below the table and two
instantly coming at you from the top floor. Take care of the two top
ones at first.)

Kill it and scan the room for HANDGUN BULLETS x 10 (GREEN HERB) and
HANDGUN BULLETS x 10 (MACHINE GUN AMMO x 40) on seperate tables.

(If you scan around some more you will find another SHOTGUN SHELLS x 5
in the previous room.)

Go upstairs and into the small corridor to get a HAND GRENADE (HANDGUN
AMMO x 10) and SHOTGUN SHELLS x 3 (MACHINE GUN AMMO x 40). Scan the place
to find another HAND GRENADE. Enther the nearby door. You will be greeted

by three ooze enemies. Watch out for the one on the right. It explodes.
Quickly toss a grenade into its direction and take care of the rest. Scan
the body to find a HAND GRENADE.

(Scan the vases to find SHOTGUN SHELLS x 3 and MACHINE GUN AMMO x 40. Upon
entering the next room and proceeding at the corner, an ooze will appear
behind you, quickly backtrack to the door before it is ready.)

Proceed into the next corridor and scan to find yet another
HAND GRENADE (-). Use another grenade on the ooze around the corner.
Scan the cupboard to find SHOTGUN SHELLS x 2 (MACHINE GUN AMMO x 30).

(The cupboard has some more MACHINE GUN AMMO x 7. Be careful when you
try to open the elevator. It has three ooze enemies!)

Use the elevator and operate the panel to ascend. Above you will meet
your partner Parker again. Proceed into the next room and scan the place
for CUSTOM PARTS. The lockers contain HANDGUN AMMO x 10 and a GREEN HERB.
Proceed to the next corridor until you reach the bridge. Go to your
partner Parker to trigger a cutscene.




VIII. - Secrets
--------------------------------------------------------------------
UNLOCK HELL DIFFICULTY:
Finish the game on Normal once.


IX. - Q&A
--------------------------------------------------------------------
(N/A)

got questions?email:[email protected]


X. - Legal
--------------------------------------------------------------------
Got questions?Mail me: [email protected]
Want to see my Resident Evil Collection?
visit: www.resicollection.tk

Legal mumbo,jumbo!!

(C) CAPCOM CO. LTD 1996-2012
(C) CAPCOM USA INC. 1996-2012
All rights reserved
Capcom,the Capcom logo and Resident Evil are registered trademarks of
CAPCOM CO. LTD.
www.capcom.com
All rights to the Resident Evil name/game belong to:
CAPCOM ENTERTAINMENT
475 OAKMEAD PARKWAY
SUNNYVALE CA 94085
USA

LICENSED BY NINTENDO
Nintendo,Nintendo 3DS and the Official Seal are trademarks of Nintendo
(C) 2011 Nintendo

http://capcom.co.jp/bhrev/ (Official Japanese Site)
http://www.residentevil.com/revelations/ (Official US Site)
http://www.capcom-europe.com/games/Resident-Evil-Revelations-
Nintendo-3DS (Official European Site)

www.nintendo.co.jp/3ds/software/abrj/
(Official Japanese Nintendo Section)
http://www.nintendo.com/gamemini?gameid=SE61ViZ7R91MO1aNuDaGgXYmG94S-hDV&
(Official US Nintendo Section)
http://www.nintendo.co.uk/NOE/en_GB/games/nintendo_3ds/resident_evil_
revelations_45308.html (Official European Nintendo Section)


This game is rated D (17+) by the CERO.
This game is rated M17+ (MATURE) by the ESRB.
This game is rated 16 (16+) by the PEGI.
The rating icons are registered trademarks of their respective owners.

Thanks goes:
Capcom,that guys that work at Capcom,the people that clean the
Capcom facilities,the maker(s) of this site and the clear conscience
of course :)


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