Spider-Man: Edge of Time
Scroll down to read our guide named FAQ And Guide for Spider-Man: Edge of Time on Wii (Wii), or click the above links for more cheats.
FAQ And Guide
Spider-Man: Edge of Time Written by Dalton "horror_spooky" Cooper Copyright 2011 Spider-Man: Shattered Dimensions was a small hit for Activision, both financially and critically. With this newfound success with the franchise that hasn't been seen since the video game adaptation of Spider-Man 2, Activision has taken the developers of Shattered Dimensions and set them straight to work on their next foray into the world of everyone's favorite webhead. Step into the world of Spider-Man: Edge of Time and bring plenty of web capsules, true-believers! Contact Information E-mail: firstname.lastname@example.org Legal Information - - - - - - - - - This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ------------------- TABLE OF CONTENTS ------------------- 1. Introduction and Controls 2. Walkthrough Act I Chapter 1: An Unwilling Witness to Execution Chapter 2: Things Fall Apart Chapter 3: Wild Cards Chapter 4: No Way Out Chapter 5: Pro and Anti-Venom Chapter 6: Fighting the Future Act II Chapter 7: Back from the Dead Chapter 8: Here there be Monsters Chapter 9: Cause and Effect Chapter 10: MJ on the Run Chapter 11: Claws of the Cat Act III Chapter 12: The Imperfect Storm Chapter 13: Connecting the Strands Chapter 14: Nowhere to Run Chapter 15: When Creatures Attack Chapter 16: Countdown to Disaster 3. Web of Challenges - Upgrading Spider-Man 4. Extra Content A. Costumes B. Action Figures, Concept Art, and Movies! 5. Conclusion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1. Introduction and Controls - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Following the events of Spider-Man: Shattered Dimensions, things are finally getting back to normal for Peter Parker and the gang. Well, actually no, it's not. A time-traveler named Walker Sloan is looking to travel to the past to kill Spider-Man by controlling the violent Anti-Venom! Meanwhile, the Spider-Man from the year 2099 is looking to save the day by stopping these cataclysmic events! Can these two Spider-Men put sarcastic comments and puns aside in time to save the world? Let's find out! Left analog stick - Movement Right analog stick - Camera control A - Jump/QTE B - Webbing/QTE X - Attack Y - Attack LB - N/A LT - Hyper sense/Decoy RB - Grab RT - Swing web D-pad (up) - Spidey sense D-pad (down) - N/A D-pad (right) - N/A D-pad (left) - N/A Start - Pause Back - Upgrade screen More complicated combinations and what-not will be taught to you throughout this guide, true-believers! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2. Walkthrough - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Act I - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------- CHAPTER 1: AN UNWILLING WITNESS TO AN EXECUTION ------------------- Upon pressing start, you'll be placed right into the silky-tight suit of present-day Spider-Man, the Peter Parker version. You will be doing battle with a heavily mutated and highly dangerous form of Venom. Use this time to press the buttons as the game tells you to, in order to leaern the basic combat in the game. My Introduction and Controls section of the guide will go into a bit more detail about what the different buttons do. Just get comfortable, using this Super Venom baddy as a punching bag. One thing I do want to mention is Spider- Man's hyper sense ability. By pulling on the left trigger, Spider-Man goes into a Super Saiyan mode where attacks are dodged very easily and attacks are lightning fast. ------------------- CHAPTER 2: THINGS FALL APART ------------------- After this battle with this evil monstrosity concludes, you will be in the futuristic suit of Miguel O'Hara, a totally badass Spider-Man from the future-- the year 2099 to be exact! Following another short scene, press the left analog stick in literally any direction that you wish to move Spider-Man through the ventilation shaft. You have to do this for a while, but it's for cinematic effect, which the developers actually pulled off quite nicely. Keep crawling until you are out of the shaft and on your feet! Enjoy the next scene with Walker Sloan. He's making his way to some sort of time machine, as you can tell by the dialogue! Now, notice the big blue panel you are standing on. You will see an orange laser grid appear on the floor. Move off the grid if you are standing on it. Keep avoiding the grid until the door opens, which will in turn remove the blue laser door that is impeding your progress. Yeah, that's right. They can build a freaking time machine, but a competent security system is just over their heads I guess! Anyway, crawl through the shaft as you keep following Walker Sloan. As you could guess, you don't even have to point the analog stick forward and Spidey will just keep crawling that way. I don't know why they don't just have him move by himself, but whatever. When you are on your two feet again and not on your belly, you will have to do more laser grid dodging. It's a little tougher than before, but still pretty damn easy. When Walker opens up the door below, you can continue crawling through the shaft, and this time you will zoom out of the hole and have full control over the futuristic webhead (I will say this as much as possible throughout the guide, simply because it must be done). As soon as you have control, turn around and grab the Portal Energy behind you. You use this to upgrade Spider-Man 2099 as well as olden days Spider-Man back in the present. Well, that was a weird sentence. Then run forward and jump over the barricade using your webs. If you hold A, you can use a web boost at the top of your jump to easily get over the barricade. Be sure to grab the Portal Energy as you are doing this, of course. When you get to the other side, hold the right trigger to swing across the gap and grab the Portal Energy floating in the middle. Head into the next room and then swing around the room to the platform on the other side. Press the B button next to the control panel to nab extra energy and health regenerative orbs. Afterwards, head into the next room. You will be asked if you want to undergo a challenge. These challenges are spread out across the game, and you can press select to accept the challenge. If you do so, you are timed, given an objective, and then rewarded with various medals for completing the objective within the time limit. This first challenge is an Obstacle Endurance. You need to complete the hefty platforming segment introduced to you in the cut-scene within the allotted time to complete the challenge. I guess if you don't feel like doing challenges, then just ignore this, but whatever. Regardless of whether you do the challenge or not, on the left hand side of the wall, there is a golden spider in the alcove. Nab that sucker. You can use these to upgrade your attributes. Tap RT to go from point to point during this platforming segment and work your way up, essentially. Use your web boosting jump, and keep in mind that you can crawl on the walls. You are Spider-Man, after all. When you reach the top, crawl through the small crevice. Go interact with the computer console on the far wall. Then head through the door. Obviously walk down the tube with the energy orbs to reach the platform in the middle. Then walk up the next tubes and grab all of the orbs. Approach the door and tap B repeatedly God of War-style to get into the next room. In this area, there is a golden spider crawling on the locked door, as well as a Memo collectible sitting on the ground. With collectibles sufficiently collected, return to the platform in the middle platform and hop down the hole. When you reach the bottom, you will be taught to use Spider-Man 2099's very useful decoy ability. Basically, tap LT to create a decoy that all the nearby enemies to attack. In this instance, stand in front of the tanks. Wait for the red reticule to pop up on the screen, then tap LT to initiate the decoy. When the decoy is used, Spider-Man 2099 will automatically flip out of the way as well. The missiles in this room will then blow up the container. Do this for the other containers until the game brings your attention to the locked door. Stand in front of the door then press LB to initiate the decoy when the red reticule encompasses you. The missiles will blow up the lock and then head through the door into the next room. In here, you will have to dodge some more missiles to dodge, and then you will have to fight some robots! The robots will pour into the room, so be prepared to take them all out. Use all the combat techniques Spider-Man 2099 knows to your advantage. The game uses this section to teach you about grabbing enemies, so do that at this time. Anyway, when the robots have been killed, turrets will pop up on the ledges around you. Take them out, then you will be rewarded with a golden spider. A device will rise up in the middle of the floor. Point Spider-Man 2099 in the direction of the platform, then tap RT to zoom on top of it. This is how elevators work in the year 2099. THEY CAN BUILD A TIME MACHINE, BUT THEY CAN'T FIGURE OUT HOW TO BUILD A CONVENIENT ASS ELEVATOR?! ------------------- CHAPTER 3: WILD CARDS ------------------- Oh, no! You go from being a badass Latino Spider-Man from the future to a scrawny jerk that gets his ass kicked by Macho Man Randy Savage (may he rest in peace)! Leave the offices of the Daily Bugle, but then an explosion will totally rock your world if you catch my drift. Walk down this hallway. Spider-Man will stumble around due to the aftershock from the explosion that just blasted him through the freaking wall, which I suppose is understandable. Anti-Venom will pop up for a second and warn you, but otherwise, tap up on the d-pad when you regain control to activate your Spidey sense. This will point out a security guard through the dust. He is outlined in red. Rush over to him and beat the holy hell out of the sucker. When he's defeated, you will get his security key. Then use the key on the security door and head into the next area. Another challenge can be activated here. You can do it or don't do it, it's really up to you. Regardless, swing across the multi-leveled gap, collecting the Portal Energy as you see fit, until you reach the mob of enemies in front of another security door. Beat down all the enemies then head through the door. As you swing through this area with lasers which need avoidin', Spider-Man 2099 and regular boring Spider-Man will have a conversation which reveals pretty vital information. It seems that actions that the regular Spider-Man takes in the present day can drastically alter the world that Spider-Man 2099 lives in. This will affect gameplay in a minor matter and in ways that you won't really need a guide for anyway, but just keep this in mind. There are some instances when effecting the future is REQUIRED to continue in the game as well. Anyway, your cursor on the screen will aim to a section on the wall after you are done making your way through the lasers. Zoom over there with your web then crawl through the next air vent. When you reach the end of the air vent, grab all the Portal Energy on the ground. Then make your way through more lasers. You will come across some forcefields that will block your progress, and Spider-Man 2099 will reveal he is facing similar issues. Zoom your way in front of the destroyed double doors. Run down the way using your Hyper Sense ability to dodge through the lasers and then watch the scene with the broski. You will have to do battle with three enemies below, so hop down and take them all out. The enemy rocking the shield is equipped with the key for this area, so snatch that off him, then jump up to the locked door that the broski from the cut-scene was guarding until you kicked his ass of course. Open the door and head into the next room. The time machine is in here, and there is some breakin' to be done. Beat the shit out of the time machine, and then you will be surrounded by enemies. You will then be taught how to upgrade shared abilities, Spider-Man OG, and Spider-Man 2099. You will be forced to purchase the free upgrade for the Time Paradox ability. This ability is activated by clicking the left analog and the right analog sticks together at the same time. There is a symbol of a Spider next your health and web bars in the upper left hand corner of the screen. When it is filled, you can activate this ability, which will in turn freeze all the enemies around you. Use it now, then defeat all the enemies. While you are in this room, you can use this ability as much as you want, so abuse the power as much as possible until all the enemies are defeated. When all the enemies are defeated, leave this room. There will be more baddies to deal with now! I lied earlier, by the way. You can still use that Time Paradox ability limitlessly! Bahaha. Got'cha! Employ the hell out of it and beat up all the enemies. When they're all defeated, you'll get a gold spider. Backtrack through the way you entered this area. There will now be more lasers to deal with. Activate hyper sense to zoom down the hallway and avoid taking damage from those pesky lasers. Then it's a simple matter of pulling the right trigger to zoom from point to point, which will lead you right to the door that was previously blocked by the forcefield. Tap B repeatedly at the door to open it up. Head through into the lobby area, and then press up on the d-pad. This will lead you to the first security guard with the first key you need. The next door you have to go through requires three keys instead of just one, by the way. When the first dude and all the people around him are taken care of, press up on the d-pad again to lead you to the next security guard. Take him out, the cronies that appeaer around him, then press up on the d-pad again to find the final guy. If you want to find a hidden golden spider, crawl up the wall on the side of the lobby opposite of the locked door you need to go into. There is a small air vent that drops down into a room that is behind a locked door. There is a golden spider in here to snag, so be sure to do that before continuing your journey to defeat the final guy with the final key. With all the keys in your possession, return to the locked door and head through. Another explosion will...explode, and then go through this hallway. Swing your way through the holes in the wall while avoiding the lasers, the fire, and the enemies (unless you want to defeat them--entirely optional). When you reach the end of htis hallway, you have to fight some enemies that pop up as a final obstacle into the next room. Defeat them all and then rush through the next door. To your left, there is a computer console that can be interacted with for orbs. Then run down the hallway. Spider-Man 2099 is busy getting his ass handed to him by giant robots, and it's your job to destroy the robots in the past to prevent them from ever being created in the future! Total mind ****, I know. Just run straight ahead as the timer appears. You will then be in the room where the prototype for the giant robot Spider-Man 2099 is fighting is housed. Go to the first blue circle on the ground, press B and then tap B repeatedly to rip the leg off the robot. Then zoom up to the blue circle, next to the prototype's hand. Press B, tap it repeatedly, and then rip off the hand. Fight off any enemies that you need to do, and then use your web to zoom up to the head of the prototype. Press B once, then tap it repeatedly to rip off the head, which will get rid of the giant ass robot in the year 2099 (assuming you completed it in time). ------------------- CHAPTER 4: NO WAY OUT ------------------- Back to the future (teehee), you will have some smaller robots to destroy. Bust their bolts. Turrets will rise from the floor and start firing missiles at you. Use your decoy to avoid being hit by the missiles as you destroy the robots. When the robots are all destroyed, approached the lock door. Use your decoy to trick the turrets into blowing up the lock on the door, then head on through. The enemies in this room can be avoided very easily. Just pull on the left trigger to draw their attention to the decoy, then just run through here. Press up on the d-pad to draw your attention to the location of the next key that you need, then crawl on the ceiling to grab Portal Energy. Hop down and use your Spidey sense to lead you right to the robot that has the necessary key. He will summon a bunch of robots to defend him, so defeat them all, then defeat that robot, and then grab the security key. Return to the previous room, activate the decoy to avoid a messy firefight, and then keep your Spidey sense activated to lead you to the locked door, press B, and head on through! Run through this place, defeating robots as you see fit, until you see the next door that you have to open, which is guarded by more Kamikaze exploding robots. Use your decoy to distract them, then approach the door and tap B repeatedly in a way that would make Kratos proud to go into the next room. You will take notice of the locked door. Sigh. More key-collecting for badass future Spidey. Use your Spidey sense to lead you right to the robot that has the key necessary. There is opposition on the way such as the Kamikaze robots that will try to blow you up, so use your decoy to avoid them, and either go past or destroy the other robots. You can also take time to collecting the orbs that are floating around if you so wish. When you reach the robot with the key, you will also have to do battle with another robot that's in the room. Defeat them both to get the key. You will noticed a locked door in this room, so open it on up and destroy the forcefield generator in this room if you'd like. Regardless, return to the locked door and open it. You will now be treated to a really long and annoying Dead Space 2-esque interactive set-piece where Spider-Man 2099 soars through a tight space and you have to move him out of the way of incoming obstacles. Thank god this part has checkpoints, otherwise I would be throwing my controller through the television screen. You can boost through this, but I recommend avoiding this. Just keep the pace slow and steady and avoid all the incoming obstacles. When you're down with this, another scene will play. When you have control of Spider-Man 2099 again, then start crawling upwards. Use the decoy as much as possible and otherwise try to avoid the fire from the turrets. Keep following the path until the giant doors shut and then you will crawl into another room in a weird, Prey anti-physics sort of way. Defeat the first wave of robots. Then a second wave of robots will come into the fray. Defeat them, then destroy the door with the yellow lines around it. This is the ventilation shaft. Of course. Crawl through here and then when you reach the top, destroy the next door. Fight all the robots. When they're all blown up, head into the next room and start crawling upwards again. Avoid the lasers. You'll then reach turrets that spew fire, so activate the decoy and crawl past them. Keep crawling until some trippy stuff starts going on! ------------------- CHAPTER 5: PRO AND ANTI-VENOM ------------------- After the spooky scene, defeat all the enemies. One of them is housing the security key that you need to unlock the door behind you. Spend some time collecting the orbs and what-not, and then unlock the door. Run into the hallway, and then Anti-Venom will chuck a grenade, causing a giant explosion and chaos. Oh no! Swing over the electricity blocking your path, and then head through the door on the right. Use your Spidey sense to reach the control panel to open the locked door, then run back to it and go through. In the next room, a giant wall of lasers will appear. Use the hyper sense, by pulling LT remember, to dodge them and make it the other side. Press B repeatedly on the locked door to open it. In the next room, there will be a cut-scene. After which, you must save the future from nuclear radioactivity by press buttons in the past! OMG. It's a linear path of orbs and web-swinging to the first control panel. Press it, then continue onwards to the second control panel. Press the button there. Then just keep going until you reach the third and final control panel and press the button to keep Spider-Man 2099 from dealing with Fallout 3 mutants! When the scene is over, lift open the door in between the larger door and the smaller one to find a hidden gold spider. Then break down the door next to the control panel in the corner. Crawl through this ventilation shaft. When you drop down, you'll see Anti-Venom running in the distance. Approach the control panel and pull the switch. Then switch on hyper sense as you run through this place. Just make it to the other side of the room before the bar at the top of the screen runs out to get through the door in time. Once you are safely in the door, press the button on the control panel at the far end of the room for extra orbs, then go through the door. Take care of the human enemies first while avoiding the fire blasts from a brand new foe, the Hatchlings. Turn on your hyper sense to zoom to these pesky fire-breathing critters and beat them to death. When they have been taken care of go to the door in here and tap B to open it up. I strongly advise doing this because, you know, if you don't open this door, you can't progress through the game. ;) Run down the hallway to chase Anti-Venom. In the next room, you will have to fight an evolved Hatchling that has a bunch of health, small Hatchlings, and a bunch of security guards. Take them all out. Spam hyper sense as you battle these creeps. When the fight is done, you will have a key that will open the nearby locked door. * * * * * * * BOSS FIGHT!!! Anti-Venom * * * * * * * Yay! A boss fight! In capital letters with three exclamation points and everything! Basically, the key to this fight is to spam hyper sense. By doing this, you can easily get behind Anti-Venom and pound the ever-loving hell out of him with attack combos. Just keep spamming hyper sense and beating up Anti-Venom as much as possible. Eventually, he will knock you back and start regenerating health. By the way, don't bother with Time Paradox on him because it has no effect. Anyway, after he has regenerated his health, return to the strategy of spamming hyper sense and nailing him with combos. When enough damage has been dealt, a big B button icon will appear above his head. Press B to activate a short scene. When it's done, walk through the destroyed door Gears of War-style. Work your way around the containers while present day loser Spider-Man talks to super-cool Alberto Del Rio-esque Spider- Man from the future. Their conversation will end, and you will see three blue orbs leading into the middle of the containers. Collect them and walk into the center to initiate another scene. Ha! So now you know why I didn't end the BOSS FIGHT!!! thing with the asteriks after you tossed Anti-Venom through the door! Clever, aren't I? Well, this fight is pretty much the same as the other one, except you can't use the hyper sense ability to your advantage. Just be sure to get in as many shots as possible, then bail by swinging across the ring with the right trigger. * * * * * * * BOSS FIGHT!!! Anti-Venom * * * * * * * The fight will end when about a quarter of Anti-Venom's health has been depleted. Then you will be involved in a unique quick-time event situation. Oh, I know how you all love these QTEs! Just walk around in a circle around Anti- Venom, or stay still, whatever, as they talk. Eventually he will try to attack and you will need to press the correct button that pops up on the screen when prompted. Do this a second time and this will end. ------------------- CHAPTER 6: FIGHTING THE FUTURE ------------------- Yay! You get to be Spider-Man 2099 again! You know, whenever I hear the name "Miguel" I think of that creepy Cuban guy from Dexter. Anywho, go through the nearby door and then destroy the robots in the next room. One of them has the key that opens the other door in the room, so open it when you can. You will realize it won't be a straight-shot to your destination, so take a left into the next door. Run through the little hallway to be greeted to a room full of robots, including robots modeled after those dang Hatchlings! You can kill everything in here if you'd like, but it's a lot easier to just employ the strategy I am about to tell you. Jump up on the raised area. You will see a button that is in between the two orange areas of the floor. The cut-scene that played right when you entered this room showed this to you. Well, employ a decoy to distract the enemies, then use the Time Paradox to slow them all down. With the enemies taken care of, press B repeatedly to raise the button. Then enter the nearby door to get on the other side of the glass. Go to the next door, tap B repeatedly, and leave! The next room features a locked door that requires three keys as well as a ton of robots, including the three that have the keys on them! Use your Spidey sense to focus on the robots that are actually equipped with keys to make this part go a little faster. When all the keys are collected, you can stick around and destroy the left-over bots, or you can just use all three keys on the locked door and continue onwards! This next room is a bit tricky. You need to play a game of "don't fall into the scary plasma that will totally kill you", and swing across the room. Stick to the high ledges and work your way up to the control room. Once inside, flip the switch on the control panel, and then crawl up into the vent up here. Crawl through the vent to get a gold spider. On the outside of the vent, you can easily swing across to the next door. Go through the door and in the next area, quickly tap B at the subsequent door to grant yourself access. Right away, deploy your decoy to avoid being blown to smithereens, then work your way up. Look around for the door outlined in yellow, then bash the door down to reach the air duct. Crawl through here and drop down in the control room area. Approach the blue circle on the ground. Press B repeatedly to raise the button, then exit through the door. This closed off the poisonous gas that once filled the lower area of this room, and you can now get through the door on the ground floor. As soon as you make your way there, though, a bunch of Kamikaze bots will try to kill you. Deploy the decoy then go to the door and tap B repeatedly to get through. Work your way through this area while collecting orbs, but I hope you weren't too comfortable controlling Spider-Man 2099. You'll once again be controlling present day Spider-Man, but he's pretty much dead. Try to hit Anti-Venom with strikes, but he will destroy you no matter what. After Spider-Man 2099 tries to reassure you, push forward on the analog stick to crawl away from Anti-Venom. With that, you will once again regain control of Spider-Man 2099 as he rushes to save present day Spider-Man from getting killed by Anti-Venom! The robots that you will be swarming the next room have three keys. Use your Spidey sense to spot them, and then focus on taking them all out. When you have all the keys, go to the locked door and use them all. After the scene, you will be holding OG Spider-Man in your arms. Aww. How cute. Walk him through the open door into the next room to initiate yet ANOTHER cut- scene and trigger a... * * * * * * * BOSS FIGHT!!! Anti-Venom * * * * * * * Ohhhh yeah! Spider-Man 2099 is resistant to Anti-Venom's power-draining abilities. Treat this fight just like it was the original fight with Anti- Venom, but instead of spamming hyper sense, spam that decoy like no tomorrow! When enough damage has been done to Anti-Venom, the B button will appear above his head. Approach him and press B to rip a device off his body. Then start attacking him again in the typical fashion. After another set amount of damage has been dealt to the beast, press B again and rip off yet another device. You will then be prompted to pull the left trigger to initiate your decoy, which in turn tricks Anti-Venom into barreling through a door. Meanwhile, in 2099 where the OG Spider-Man now resides, he starts to get attacked by zombies. You need to destroy the eggs in the room you are currently in to save the OG Spider-Man from these zombierific attacks. There are three eggs in this room. The eggs look like sci-fi containment pods and are impossible to miss. Just stand in front of one and then press LT to trigger a decoy. This will trick Anti-Venom into smashing into each egg. Do this for all three of them to save the future-present-past Spider-Man...uh... yeah. Now you have to fight Anti-Venom some more. His attacks are more powerful, but just use the same strategy that you did before. Avoid the patches of goo on the ground as they will trap you and deal significant damage, and try to keep Anti- Venom away from them as they will heal him. Just keep pounding away at the monster until a B button appears above his head again. This will happen when Anti-Venom has about a quarter of health left. Press B to finally put him away and complete the first Act. * * * * * * * BOSS FIGHT!!! Anti-Venom * * * * * * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Act II - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------- CHAPTER 7: BACK FROM THE DEAD ------------------- Just walk forward and another scene will play. When it's done, go through the door that you are told to go through to reach the Hydroponic Jungle area. You will be greeted by a tentacle, so blast it with webbing by tapping B to get it out of the way. Continue onward and blast any tentacles you see as you collect orbs and continue through the area. Eventually, a tentacle will rise up and block your path while also facing away from you so that you can shoot it and disable it. Well, climb up the wall to the left to place yourself right in front of the top of the tentacle. Blast it with webs to get it out of the way, drop down, and then head through the next hallway. Another tentacle will burst through the wall, so blast it when it does so. Then keep walking forward. A turret will pop up and start shooting, so blast it with webbing to clog up its fire. Then rush it and start mashing on the X button to destroy the turret. With this completed, take a left. Swing across the swampy goo until you reach some solid land. There will be a tentacle staring you in the face, so blast it. Then swing back across to where you destroyed the turret. Head down the path opposite to the gunky swamp. You'll get to hear a funny conversation between OG Spider-Man and Spider-Man 2099 about Jean Grey, Colossus, and Captain America. Lolz. Anyway, blast the tentacle in the face again, then work your way back to where you destroyed the turret. The door will now open, so run on through, and then go right through the next door. Staring you right in the face is a locked door that needs three keys to open. Oh goody! Spider-Man does a ridiculous amount of key-fetching in this game, I tell you what (sorry, I've been on a sort of King of the Hill kick as of late). Well, you know the drill at this point. Two of the key holders are located behind windows to your left and to your right. The third culprit is hanging out above the dude on the left. Go to your right first, and swing across the gunk to reach this first robot. Beat him up and then take the key. Then swing back across. You will notice that the room on the left can't be reached at this point because a tentacle is blocking the way. Oh, shucky darn. Climb up the wall at the far end of the room to crawl around and to end up above the room. Beat up the robot here to gain his key. Then blast the tentacle in the face, drop down, and beat up the final robot to get the third key. Swing back to the locked door and dump all three of the keys into it. You'll be happy to know that the next area is a large open one. Your new objective is to obtain three atomic batteries, so let's get to it! Look around for a door that is covered by a mess of lasers. You can fight the robots around here, but I find it easier to just ignore them as there are multiple turrets in the area that will drain your health rather quickly. Anyway, approach the lasers then activate hyper sense to get past them. This next room has three control panels in it. Switches need to be pressed on all three of them to deactivate the laser grid in the middle so that you can get the first battery. There's one right in front of you, so activate hyper sense and press it. Then there are two more in the far-right and far-left hand corners of the room. Press those as well with hyper sense activated to avoid taking damage from those damn laser beams. Snag the atomic battery once you are able to then leave the room. Now you can activate your Spidey sense to find the location of the next two atomic batteries. Technically you could do this before, but just for the sake of this guide and convenience, you'll be glad you listened to me! =D Anyways, turn on your Spidey sense. While facing away from the door you just exited, there will be two doors highlighted in green on the screen. Swing to the one on the right first. Head inside and then press the switch right in front of you. Then go around the room, webbing the turrets, and then punching the turrets to death. Afterwards, go to the control panel at the far-right hand corner of the room. With two switches pressed, go to the control panel on the left-hand side. Now, don't even think about trying to press it as a turret that's chilling out on the wall will blast you with fire if you do so. Instead, approach the explosive canisters and use LB to chuck them at the turret to blow it up. With the turret destroyed, you can now safely get the atomic battery. Grab it and then leave this room. Activate your Spidey sense to lead you to the final room. There is nothing but robots in here, so destroy them all. The robot Hatchlings can be a pain in the ass, but there's nothing too difficult in here. You know, the lack of killer lasers and flame-throwing turrets is kind of relaxing! Press the switch that is at the front of the room, then the one on the right. When you go to press the switch on the left, three robots will materialize around you. Defeat them, then press the switch if they interrupted you doing that. Then go grab the atomic battery. Three more robots will materialize, however, so take them all out before leaving the room. Press Up on the d-pad to once again activate your Spidey sense. You will be directed right to the door that you need to go to, and you will know it, too, since it will be outlined in green. Make your way there and then a timer will appear. Start rushing through these areas, avoiding the tentacles that pop up to the best of your abilities, until you hit a dead-end. Start crawling up the wall and blast the tentacle that shows up right in the face. Keep heading forward as you blast any interfering tentacles in their tentacle- face. I know tentacles don't have faces but...uh, yeah. Come on, this is a game about time-traveling superheroes that have the abilities of spiders. I AM GOING TO TAKE CREATIVE LIBERTIES, DAMN IT. The voice of a mysterious woman will ring out as you continue your journey to the gateway room. Ooh. Mysterious. Sexy. Sexterious. Nomnomnom. Anyway, when you reach the egg room, a bunch of tentacles will burst out of the ceiling as well as the ground and cause quite the headache. Avoid the middle of the room as there are two tentacles that will crazily pound on the ground and try to hit you. Swing across the room if you need to in order to get in position to blast the first tentacle's red light with your webbing. This will cause some of the tentacles to retract. Then blast the second tentacle. The third tentacle, the one that was once protected by the bodies of the others, will now be exposed and ripe for a web blast right into the face! With the way clear and the timer ticking, head through the now-cleared doorway and into the gateway room. ------------------- CHAPTER 8: HERE THERE BE MONSTERS ------------------- As Spider-Man 2099 in 2011 or whatever the hell year it is, defeat all the security guards that are around you. Some of them are packing shields, so it will be wise to use your decoy when necessary. When they have all been defeated, focus your attention on the three towers in the room. These are breakers, and they must be shoved into the floor. Why? I am honestly not entirely sure. But they must be. Go to the first breaker and press B to start the process. Then tap B repeatedly to shove it back into place. After I finish this game, I am going to call Activision and demand that they replace my B button! With the first breaker in place, a second wave of security guards will appear. Take them all out. Then force down the second breaker. Of course, this will summon even more security guards. Take them all out as well, then force down the third breaker. As you could have guessed, this will bring forth yet ANOTHER wave of security guards that need punched and kicked and what-not. Take care of business like only Spider-Man 2099 knows how. With the breakers in place, approach the center of the room. Press B to open the hatch, then jump through the hole. This is another one of those segments that feel directly ripped from Dead Space 2 where you free-fall and avoid all the obstacles and what-not. They're growing on me. I hated them in Dead Space 2 because I felt it killed the atmosphere, but interactive set-pieces like these feel right at home in an action game like Spider-Man. Anyway, dodge the obstacles. Avoid boosting (you do this by holding the A button) because it's just going to make your life very difficult. However, when you reach the fans, it's wise to boost through them. After you have passed those, return to not using the boost and just casually blowing by the obstacles in your way. A set of doors will start closing on you, so now's the time to use the boost! Line Spider-Man 2099 up with the middle of the screen and push down on that A button like letting go would make you explode! Blow through all the closing doors until you are interrupted by a short scene. Run forward then follow the orbs to the lower level. Beat the hell out of all the security guards. When they have all been defeated, turn your attention to the locked door in the area. Tap B repeatedly to open the door. You will be greeted to a very small room, with another door inside. Destroy this door and then head through to reach yet another ventilation shaft. Man, if Spidey isn't collecting keys, he's busy crawling through ventilation shafts! As you crawl through the vents, you will be greeted by lasers. Avoid the lasers and continue crawling. Keep crawling until you reach the end of the shaft and then jump out. Follow the orbs around. They will lead you past a door with a giant locked attached to it, and then lead you right to a turret. From the turret, run right back in front of the locked door. Wait for the red reticule to appear on you, then deploy your decoy and get out of dodge to destroy the lock. Head through the once it has been destroyed. Grab any and all orbs in the next room. Then approach the control panel and interact with it to open up the doors again so you can resume your crazy free-falling escapades. Just like before, take it slow until you reach the closing blast doors, then, in a matter of speaking, FLOOR IT! Despite your best efforts, the blast doors will once again close before you can finish your suicidal need to fall really far and really fast. Crawl up the wall around the control room and follow the orbs to the roof. The piping will lead to a hatch you can drop down, so do that. Now you will be met with quite a dilemma! The control room to open up the blast door is blocked by a door that requires not one, not two, BUT YES! THREE WHOLE KEYS TO BYPASS! Ugh. Luckily there are three other doors in this area and each one of the doors features a baddie that is equipped with one of the keys that you need! So, make the rounds. Visit each room. Defeat all the enemies and snag the key. If you defeat every enemy each one of the rooms, you will gain a gold spider for your valiant and noble efforts. With the three keys in your possession, return to the door and open it. Head inside and then mess with the control panel to open the blast door. Hop back down. You will repeat some of the same environmental hazards you have had to deal with in previous free-falling expidentures, so don't worry too much about being taken off guard. Seriously, it's like the designers copied and then subsequently pasted the level! Oh well. When you reach the end of your free-falling, rush through to the archive door to discover yet another roadlbock keeping you from your goal! Oh, snap. Turn around and deal with the invading security guards. After they have all been defeated, take notice of the shielded turret hanging above the door from whence you came. Get its attention, then have the missile it shoots follow you in front of the large lock on the door. Deploy your decoy to get out of the way and the missile will destroy the lock. Head into this room and destroy the machine in here. After doing this, Peter Parker will contact you in distress. Aww, shucky ducky! Leave, and then return to the main hall. Fight off the security guards in here, then go through the large double doors at the end of the hall. You'll now be in the archives room with a giant statue. Well, there's no time to waste because after the scene, you are timed! Press up on the d-pad to initiate your Spidey sense and point out three different control stations. Your objective is to flip the switch on each one to open the door to the Terminal room, so you can then save the present Spider-Man in the future...! Yeah! I think I'm getting the hang of all this time travel mumbo jumbo! Anyway, head to the first one on the right. Ignore all the enemies and just press the button. Then make your way to the second one, which is mid-way between the first one and the third one. The second set of controls are the hardest to get to as you have to deal with a room filled with four turrets, which are a pain in the ass. Clog each turret up with webbing and use your decoy as much as possible. There is a big ball of health in this room which DEFINITELY comes in handy as these turrets kick a serious amount of ass. When they are all destroyed, approach the door and press B repeatedly to open it and reach the second set of controls. Flip the switch at the console. Now make your way to the uppermost set of controls. This one is quite easy to reach with your only opposition being more security guards. Hit the switch in here, then make your way all the way back down to the bottom floor so you can go through the terminal room. Unfortunately, your path is blocked by a large biohazard door, and behind that an orgy of lasers (whoa...that is quite possibly the coolest sentence I have ever typed!). Hang a right through the door, then punch open the next door you see. Crawl through the vents and when you reach the end, punch through the next door. This will put you on the other side of the huge biohazard wall. Now it's just a matter of getting past the lasers. Deploy your decoy and run straight through, but be sure to jump over them and what-not to avoid taking damage. Get to the big computer with the large green screens and interact with it to help out present Spidey in the future! ------------------- CHAPTER 9: CAUSE AND EFFECT ------------------- Right off the bat, run forward to the first control panel. The glass behind it will protect you from the rotating lasers. By pulling the switch, the first circle on the nearby door will light up, and another set of lasers will appear. The next couple of consoles aren't protected by glass, so they're a bit trickier to turn on. Just use your hyper sense to get by the lasers and when you get to each console, activate them. Each time you do this, another set of lasers will be added for you to avoid. When both consoles have their switches sufficiently pulled, the door will unlock and you can continue! A new type of robot with a shield and plenty of firepower will be your reward for entering this room. Defeat it by any means necessary. I recommend spamming hyper sense (save the Time Paradox for a bit later). When it's defeated, Peter Parker Spider-Man will realize he's trapped in the room! Spider-Man 2099 that's actually not in 2099 will then mess with the past to create an...AIR VENT for you to crawl through and escape! Why he couldn't have just worked a door in there is beyond me. Punch the hell out of the door that is blocking your way to the ventilation shaft then crawl through. When you get out, you will have a sprawling, open area. Swing across to the nearby locked door to the left. After this, press up on the d-pad to draw your attention to a few different green highlights. Ignore the door for now and make your way to the security key. You will have to fight a bunch of robots, so do so. When they are all defeated, you will have the security key necessary to open up the green door that I just told you not to go to. Swing over to it and open it. Use your hyper sense to make it safely past the turret on the ceiling and reach a control panel. Flip the switch, then exit this room. Now swing over to the first locked door you encountered in this area. It is now unlocked, but only for the amount of time the blue bar at the top of the screen will allow it to be. Once inside this door, switch on your hyper sense as soon as you notice the first of many turrets dotting the ceiling and rush to the next door. Tap B repeatedly and BEFORE the turrets can lock on to you to open the door and get inside quickly. The machine you will have to destroy that is generating the forcefield is guarded by a wall of lasers, but it's nothing your hyper sense can't handle. Blow by the lasers and then destroy the generator. A bunch of robots will appear, so defeat them all and then return to the room that you escaped using the magically-appearing air vent. The forcefield that was once trapping you inside this room is now gone thanks to the destruction of the generator. Just go on through the next two doors. The sexy mysterious voice will turn the lights off on you, and then a TON of robots will fill the room. Just do battle with them the best you can, and try using the explosive canisters around the room to blow up a bunch at once. Keep this fight up until Spider-Man 2099 manipulates the past to create yet ANOTHER freaking air ventilation shaft for you to crawl through. Bust through the door crawl through the vent, and then hop down into the archives...OF THE FUTURE! Run over to the door and try to open it. Doing so will cause the door to warp on the wall behind you, and result in it being guarded by three shielded turrets that are chilling out on the ceiling. This part is a little tricky, so read carefully...MORE CAREFULLY THAN YOU HAVE EVER READ SOMETHING CAREFULLY BEFORE! Get the attention of at least two of the turrets. Blast them with webbing when they start firing to clog the barrels of their guns. Then activate hyper sense and get to the door FAST. Tap B super, duper fast to get through the door. Oh, great. More key collecting. Poor Spider-Man...saving the world is so repetitive! The first robot with the first key is on the first floor, so take him out and get the key. Then press up on the d-pad to locate the next robot. Zoom up to his level, take him and anyone around him out and nab his key. Repeat this process for the third and final key. Then drop back down and use them all on the door. Another big robot will materialize, so take it out before continuing. Interact with the computer in here. Afterwards, turn around and return to the middle of the lobby. Chill out in front of the hologram to initiate another cut-scene. ------------------- CHAPTER 10: MJ ON THE RUN ------------------ Yay! You get to be Spider-Man 2099 again! Tentacles will be blocking your path, so shoot them in their tentacle face to make them retract and allow you access back to the room with the giant statue. When you reach it, you will see Mary Jane being attacked by the tentacles. Zoom up to where she was. Run through the door here. More tentacles will be blocking the way, so blast them as well. In the next room, there will be multiple tentacles coming out of the floor as well as the ceiling, plus there are big Hatchlings to deal with. Use your Spidey sense to locate the Hatchling with the key that you need, beat him up, shoot the tentacles when they give you trouble, then make your way to the locked door in this room and go on through. You will see MJ again. Zoom up to the third floor where she was and try to follow her. Tentacles will rise up to block your path, but your attention will be taken to the fact that the end of them is just on the floor below you. So, hop down to that level. Follow the security guard into the room with the forcefield generator. There is a lot of enemies in here, and unless you feel like fighting them all, I suggest you deploy a decoy right off the bat. With the decoy deployed, you can then destroy the generator without worrying about taking damage. With the generator down and the forcefields gone, exit the room. Right next to this room is the two tentacles. It's kind of tricky to shoot them with your webbing because they are facing downwards, but just keep tapping B and aiming Spider-Man 2099 at them. After they have been hit, they will retract and you can run through this area. MJ will once again run off and more tentacles will rise up to block your way to getting to her. Aww, shucky ducky! The tentacles will make the fatal flaw of destroying some of the glass nearby, so swing over to where this takes place. Then crawl up the wall and blast both the tentacles until they retract. Then swing back to where Mary Jan ran off and begin to follow her. As you run down the corridor, a ton of tentacles will pop up to block your path from reaching Mary Jane, who has taken shelter in an elevator. A CONVENIENT ELEVATOR THAT DOESN'T WORK REALLY STUPIDLY?! This is madness! Man, people sure get stupid in the year 2099! Anyway, work your way backwards over the tentacles. You should have no problem walking around and jumping over the tentacles, but the final set of tentacles is a trio that is blocking your way considerably. You need to crawl on the wall and then crawl onto the ceiling to crawl over them. I used the word "crawl" three times in one sentence. If that ain't boss, man, I don't know what boss be. Drop down when you can, and then notice that there is an elevator shaft right in front of a big red orb. Jump into this shaft and crawl onto the wall. Shoot the tentacle in here repeatedly until it retracts, which in turn retracts all the tentacles that were blocking the way to Mary Jane! Return to the corridor. Swing by the tentacles and stay high to avoid being nailed by one of the flailing ones. Drop down at the front of the elevator and blast the remaining tentacle with your webbing. It will retract as well, but then the elevator will begin to pull a Spider-Man 2099 and free-fall! Well, make like an elevator and fall perilessly through that shaft! This time you NEED to boost by holding the A button. Not only will this help you reach the falling elevator faster, it will also give you the opportunity to skip a lot of the tentacles as Spider-Man 2099 can blow by them before they even materialize. Talk about a headache saver. Anyway, just avoid the obstacles as they come. Take notice of the blue circles that appear on the walls of the shaft as that's where the tentacles will pop out of. Keep boosting towards the top of the elevator until you are close enough and can then press the B button to initiate a QTE. It's not a tough QTE. In fact, you only need to press one button. The B button. Lots and lots of times. Pound on that sucker to break off the top part of the elevator. You will then fly off it, and will once again have to boost to the top of it while falling through the shaft and avoiding the obstacles. Once again, the B button will pop up on the screen when you get close enough to the elevator. Then you will have to mash on the B button again a bunch of times to rip open the top part of the elevator. After this, boost your way back to the top for a third time, avoiding the obstacles as you fall, to get inside of the elevator and finish this little interactive set-piece! With MJ in tow, start walking away from the crash site. Walk along the pipes, and then you will be transported right back into the not-so-comfy and sorta awkward suit of present-future-past Peter Parker Spider-Man! ------------------- CHAPTER 11: CLAWS OF THE CAT ------------------ * * * * * * * BOSS FIGHT!!! Black Cat * * * * * * * Ooh yeah! Who didn't see that coming from a mile away? This fight is incredibly easy. Just use the hyper sense and beat the holy crap out of her. None of her attacks are especially devastating. Just pound away on her. Seriously. That is the strategy for this boss fight. Pound the cat. Here kitty, kitty, kitty. * * * * * * * BOSS FIGHT!!! Black Cat * * * * * * * With Black Cat defeated, a few clones of her will pop up. Defeat the first three. Then more will materialize, and one has a big red light on her. Guess what that means? Yup! She's packing the key! Defeat these clones of the Black Cat as well, then grab the key. Unlock the door and leave this room. After the scene, you can walk around and look at all the pretty costumes and Spider-Man-related junk. Then approach the device in the center of the room and tap B repeatedly to raise it. This reveals another costume and also unlocks a door in this room to lead to the CEO's private archives. Head into these archives. Take a minute to examine the merchandise if you so wish, then crawl up the wall and through the ventilation shaft. Crawl through the air duct and then hop out. Defeat the robots in here, and then make your way past the turrets. Use your hyper sense or throw the explosive canisters at them to destroy them. There will be a door that you can lift. With any enemy opposition out of the way, lift open the door by mashing on that B button. Once inside, destroy the forcefield generator. Then make your way to the end of this hall, either destroying or ignoring the turrets and robots. Flip the switch at the console in here to start a meter at the top of your screen. Use your hyper sense to run by the new robots and the laser walls. Drop back down to where you came from and then go through the door that was once previously locked. Go through this next hallway, which will be transformed by the space-time continuum or something. Anyway, climb up the tower. Keep crawling until a yellow circle appears on your screen which directs you to areas where you can pull the right trigger and zoom over to them with your web. Keep doing this as you make your way upwards. When you see the blue turret lights, activate hyper sense to avoid taking damage and just keep on crawling. You will drop down into a room full of robots and a door that requires button mashing to bypass. Defeat all the robots in here. Then button mash at the door to get through. Then head on through the door. * * * * * * * BOSS FIGHT!!! Black Cat * * * * * * * Black Cat will make herself known yet again. This time she has the key you need to continue. Use your Spidey sense to keep directing yourself towards her. She will teleport away when you get close, but just keep pursuing her. Eventually, she will stop running away and chill out on a platform, flanked by her clones. Fight her as well as the clones. Once again, fighting Black Cat is relatively simple. When about a quarter of her health has been drained, she will once again retreat. Return to zooming around the area and making her teleport away from you. She will stop yet again, which means another fist fight with the pussycat! She will have more clones protecting her, but it's still a very easy fight. After about another quarter of health has been depleted, she will retreat for a third time. Everything is in three's in this game. EVERYTHING. Well, chase her around some more. When she stops for the third and final time, she will have significantly more clones protecting her, but it's still VERY EASY. Just use the same strategy that you did for the first fight and beat the ever-loving crap out of her. When she's defeated, you will have the key you need...oh, and a nice achievement! =) * * * * * * * BOSS FIGHT!!! Black Cat * * * * * * * Use your Spidey sense to locate the door that is unlocked with the key you just obtained. A couple of tentacles will block your way into the sewers, but their ends are nearby, so blast them to gain access into the sewer tunnels. Drop down into the hole and then swing through the sewers, avoiding the tentacles as much as possible, shooting the ones with web that you need to, until you reach the other side. Don't touch the ground because you will take damage. When you reach a dead-end, start crawling up the wall. Tentacles will appear to block your path, so wait for them to disappear before you continue crawling upwards. When you reach the top, go through the door and then swing over more of the evil sewer gunk to reach the next area. It'd be wise to try to swing into the orbs so you can upgrade Spidey, you know. When you reach solid ground, all the paths except the way you came and the way you have to go will be completely blocked off by tentacles. Head down the unbeaten path while avoiding the flailing tentacles that are sticking out of the walls and blasting the other ones that are blocking your path in the face as need be. Keep pushing through and you will end up back in the egg room. Tentacles will be blocking your way to the time machine dealy. There will also be two tentacles on the right side of the room (facing the exit), and behind them is the tentacle that you need to web. Do this. They will all retract, but DON'T approach the door just yet; you will get glitched uner the new tentacles and die automatically if you do so (trust me...I found this out the hard way). Wait for more tentacles to pop up. This time they're on the left side. Blast the necessary tentacle, then wait around again. Another tentacle will burst through the floor and block the door. Do a 180 and then blast away the tentacle behind you. You'll finally be able to return to the time machine! Hip hip!... hooray! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Act III - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------- CHAPTER 12: THE IMPERFECT STORM ------------------ Upon gaining control of Spider-Man 2099, weather the short Time Storm (my local meteorologist didn't call this one!) and then approach the wormhole that appears on the ground. Hop on through to be transported exactly where you need to go! Convenience! It rules! Destroy the generator. Then run through the door and start crawling up the wall after the little storm subsides again. Crawl through the ventilation shaft and keep going. Your route will change due to the Atrocity (the name Peter has given to the giant tentacle/Anti-Venom monster thing he's battling) destroying a wall, but just keep crawling. You will eventually reach a hole that Spider-Man 2099 will automatically jump down. Zoom up in front of the large machine. Press B repeatedly to fix it, then run around this catwalk to pick up some Portal Energy orbs. Afterwards, jump back down to the area you came from and use your Spidey sense to direct you to a DNA data cart that you need to shove into place. You accomplish this using, of course, the miraculous B button. You will then be attacked by...ZAMBIES! Go freaking figure. All the games I play have zombies in it, I tell you what (King of the Hill kicks ass--WATCH IT!). First it was Dead Island, which was filled with zombies. Then Gears of War 3 had the glowie zambies, and now Spider-Man: Edge of Time has zambies! Zambie, zambie, zambie! Will this craze ever end?! Zombies have become the new robots in video games, by god! Well, run into the room that they came from and beat the crap out of them. When they're all dead, open the door in here. Then make your way to the control panel. Flip the switch, then rush back to the new DNA data cart. You need to protect it while it hooks up with the other cart that you shoved into the machine just a second ago. Fight the zombies off the tracks as the things won't move if anything's in front of it. When the cart reaches its destination, you need to run up behind it and return to mashing on the B button like it's your job (for me, it actually is my job! Har har har). Once it's in place, a big door will open up. Guess what? You need to put two more carts in place! Who saw that coming? Man, that was almost as surprising as that Black Cat reveal! Arglebargles. Go through the big door and then make your way to the control panel. Before you flip the switch, head into the room behind the panel and destroy the forcefield generator. Then return to the console and flip the switch. The cart will start rolling out, but a bunch of zombies will swarm it. Quickly make your way to the cart to protect it from the zombies as it rolls along the tracks. It will reach a dead-end, which is your cue to make your way to another control panel (which was blocked by a forcefield previously) so you can open up the gate. As the cart continues to roll, fight off the zombies. In the next area, some robots with guns will target you directly so use your decoy to distract them while you busily defend the cart from those pesky non-brain eating zombie jerks! When all the enemies are dead and the cart reaches its destination, run up behind it and tap B to shove it into the machine! As you could have guessed, a third door will then open up. Make your way to the big door in here and tap B repeatedly to open it up. There are two turrets in this area as well as two switches that need pulled. Distract the turrets with your decoy and then pull both switches. This will release the cart and you will have to once again protect from pesky zombies. Do this, then shove it into place when it reaches the machine. You should know the drill by now, fellas. Anyway, a percentage counter will appear on the left side of your screen. It will be making its way to 100% and all you need to do is survive. This couldn't be any easier, really. All you have to deal with is a bunch of zombies, and this also serves as a great opportunity to work for those combo-based achievements and kill a bunch of enemies at once. Booyah! At about 90%, some robotic enemies will join the fight as well, but this isn't a big deal. They won't even have time to kill you if they land any hits, so just keep fighting and wait it out until that counter reaches 100% and you once again take control of The "Amazing" Spider-Man. Yes, I put "amazing" into quotation marks. What of it? Whoops, did it again. Hmph! ------------------- CHAPTER 13: CONNECTING THE STRANDS ------------------ Well, run! Run straight ahead, right into the camera, really. When you reach the next room, the camera won't correct itself, so do that manually. I know, right? Anyway, hop over the booth and go towards the door. A tentacle will pop up and block your path. Blast it to make it retract thatn proceed through the door. You will now have to battle experiment 626...er, I mean, a weird guy with a hatchet that looks like a slasher movie reject! Take this sucker on as well as all the security guards that are around. He is actually pretty easy to defeat, despite his intimidating stature. When he's defeated, you will have a key that opens the nearby locked door. Well, what are you waiting for? Unlock it! The next hallway will have two guards with shields blocking another door that requires a relentless mashing of the button of B to open. Defeat these guards and then open the door. Run over to the kneeling experiment with the axe and then take out all the security guards and him as well. Use your hyper sense to avoid the fire from the turrets and mash the nearby door open. This room is a little bit difficult due to the amount of enemies you have to deal with, but overall, it's not too bad. Just use the hyper sense immeidately and rush to the first window. Mash on B like you really mean it to shut the gate and keep Atrocity out. Fight off the enemies if they get too close, and then do the same for the second shutter and then the third shutter to cover all the windows. If you are having too much trouble with this, using a Time Paradox is very helpful and will guarantee you success in shutting at least one shutter without interruption. When all the shutters have been...shut, Atrocity's tentacles will block the door and start pounding all over the place. Sitting pretty under the catwalk is the tentacle that you need to fire your webbing at, so do that to get rid of all the flailing tentacles and to clear your path. Take out the security guards that remain and hten continue through the door. Just swing around this place avoiding tentacles. Eventually an air vent will be knocked open, so swing over there and start crawling through the ventilation shaft...AGAIN. Holy god. Spider-Man crawls through more air ducts than Marcus Fenix kills Locusts! Just keep crawling forward until Spider-Man is ripped out of the thing and beaten to hell. When you come to, you will discover you are right in front of the DNA recorder doohickey you have been searching for this entire chapter that I somehow forgot to mention! Eh, Spider-Man talks about it constantly. And you know what, it doesn't really matter. As long as there's not three of them, I'm cool with it. Grab a giant syringe from the control station as Atrocity stomps into the room. Make him walk through the chamber and then walk out of it. He will be trapped inside and gas will fill up, knocking Atrocity unconscious. Run over to his fallen body and press B to nab a DNA sample. Return it to the DNA station...oh god, three syringes. Really? REALLY?! Well, now Atrocity has some new tricks up his sleeve! As he wakes up, you will discover that he can now teleport, and he will become more aggressive, using his tentacles to teleport all over the place in an effort to entangle Spider- Man. You need to be QUICK to avoid having to deal with too many tentacles and to make this section a LOT easier. And by "quick", I mean using hyper sense to zoom right into the gas chamber. Have Atrocity follow you into the chamber, and then zoom out. His tentacles will stop the door from closing, so chill out next to it for a second. Blast his two tentacles repeatedly with webbing to make the door shut and the gas fill the chamber. When he falls down again, extract the second DNA sample and return it to the DNA station doohicky. This third time is a lot more difficult. Even if you are fast, he will still be able to get his tentacles up to block the gas chamber. When this happen, you need to zoom around to the other side and enter from that way. Atrocity will then stumble into the gas chamber, and you will be trapped. If you are quick enough, you can zoom by Atrocity. Otherwise, he will grab you and throw you in the direction you need to go, so if you have enough health, that's actually not a bad strategy. Regardless, he will stop the door from closing again. This means, of course, that you need to shoot his two tentacles to get the door shut. Once you have accomplished this, run over and get the third DNA sample. Then return it to the DNA station. ------------------- CHAPTER 14: NOWHERE TO RUN ------------------ Another fee-falling segment! Geronimo! Cowabunga! And what-not! This section is actually easier than the previous ones, but it's a bit different. You will do your usual dodging of objects that are hurdling at your face, but things are switched up a bit. When you are surrounded by fire, you need to BOOST through these sections to avoid being killed. This is very important. Hold that A button and BOOST THROUGH IT. Otherwise, keep your thumb off the gas so to speak and take it nice and slow so that you have plenty of time to dodge the incoming obstacles. When the segment ends, go through the open door and mess with the computer panel. Then press up on the d-pad to activate your Spidey sense and point you to your next objective. Climb up the wall and through the air vent. Hop down in the next room and destroy the generator in here. Then exit the room and destroy the horde of zombies that come swarming in. When they're all taken care of, go through the room that they came from and step into the swirling blue circle on the ground. Mash the B button to pull the two large batteries into place. With the batteries in place, run over to the control room next and press the button to initiate the gravity. This will make debris float around in the air, but a timer will pop up as well. When the timer reaches zero, the room will be covered in flames. You can survive it, but it does a significant amount of damage and if you are playing on the hard difficulty, you probably won't want to risk it. So, either start zipping up the debris to your next objective, which is a robot with a key (use your Spidey sense to point him out), or wait for the timer to hit zero then crawl up the walls to reach the robot. Beat the robot to death (baha) and get the key. Then use your Spidey sense to show you the door that you need to unlock. When you reach it, unlock it, and defeat any enemies in here. Approach the blue circle on the ground and tap B repeatedly to lift the device up. This will make the flames in the next room subside for a few seconds. Run in there and mash the door open, then in the next room, pull the two batteries back down into place. Then jump all the way back down to the first floor. Fight off the zombies and pull the switch in the control room again. Once again, you can either zip up the debris using your webbing or sit tight and wait for the incinerator to go off and take the long way of climbing up the wall. Regardless, when you reach the next room, defeat the robots. Then pull up the device on the ground and go VERY FAST through the corridor because you have a very short time before the flames return and make you into a Spidey sandwich! Bar har har! Then gain the attention of the turret and trick it into blowing the lock off the nearby door using your decoy ability. There's a bunch of hidden orbs stashed inside. You're welcome. Take care of the robots. Afterwards, pull up the device in the ground to get rid of the fire in the next area for a very limited amount of time. Man, talk about a hot ticket item! *crickets* With the fire gone, open the door. You will have a couple of Kamikaze robots to deal with! Haven't seem them in a while, huh? After they have been taken out, defeat the robots and then pull down the final pair of batteries. After this has been taken care of, jump back down to the first floor. Take out the zombies, then run back into the control room. Flip the switch, then run into the middle of the room to start another free-falling segment... except you're falling up, not down. Hold the boost the entire time during this segment as you avoid the obstacles because otherwise, the fire will engulf you and you will die. This can be pretty hard, but just get used to the pattern of the obstacles as they come into your way. When you get out, start fighting off the swarm of zombies in this area. Keep fighting them off until you are transported into the suit of the other Spider- Man and out of this chapter! ------------------- CHAPTER 15: WHEN CREATURES ATTACK ------------------ Mash open the door, defeat the enemies in the next room, bash open the next door, and then get in front of the eggs housing the zombies. Tap B repeatedly to destroy the eggs to help out Spider-Man 2099. Then head into the next room, defeat the enemies, and then go to the next batch of eggs and destroy them as well. Zombies pour out of the eggs when they're destroyed, so kill them. Then drop down and start ripping out six more eggs. Defeat all and any enemies. Go through the next designated door. Tentacles will pop out and block your progress. Turn around and fire at the tentacle to make them retract, then go through the door that was previously blocked by them. In the next room, fight the enemies and make your way to the three different control consoles. Flip all the switches to power off the device located in the middle of the room. Then step onto it to be teleported away. Repeat this process. You will now be able to defeat an enemy to get a key, which will allow you to backtrack. Yippy! Defeat the enemy then return to the door that you came through. It is locked, so use the key and start running down the hallway. Tentacles will burst out of the walls and block your progress once again. Blast the tentacle on the right and then climb on the wall to get around the other ones. Then continue to blast your way down the hallway. You will then reach a very long, very empty corridor. Sprint down it and at some point you will be taken from The Amazing Spider-Man back to Spider-Man 2099. ------------------- CHAPTER 16: COUNTDOWN TO DISASTER ------------------ Mash open the door. You'll be in a long hallway filled with enemies as well as turrets. Go around and destroy as many robots as possible to make this a lot easier. Then run in front of a turret. Get it to shoot a rocket and then have the rocket follow you all the way to the end of the hall. Stand in front of the door that has a big lock on it, then deploy a decoy and get out of the way. The missile will blow up the lock, letting you get through the door. This next part is a SERIOUS pain in the ass. First thing's first, though, you need to rid the room of ALL the enemies. When they are all destroyed, now it's time to get rid of the lock on the door on the far end of the room. This... well, this sucks. You need to be quickly fast, with really good reflexes, and you will need a whole hell of a lot of patience. What you need to do is perch yourself on the beam in front of the shielded turret. Listen to the beeps. Time it just right so you can start swinging away JUST before the red reticule appears on you. Start swinging across the room, avoid the lasers in the middle, then land right in front of the locked door. Activate the decoy and GET OUT OF THERE IMMEDIATELY. Even if you are right next to the lock and get hit with the missile, it won't blow up. You HAVE to dodge out of the way for this to work. Anyway, the missile will hit the lock, blow it up, then you can get in the next room. Be patient with this. In this room, there is no insane missile dodging to do. Instead, you just have to kill a bunch of dudes. Robotic dudes. Robodudes. Anyway, defeat them, and then more and more will materialize. Keep doing this until you get the key and they stop respawning. Then use the key to open the nearby locked door. In this Star Wars-esque room, defeat all the robots. When they are all defeated, stand in front of the turret. When it starts to fire a missile at you, swing over to the locked door. Move out of the way by deploying your decoy to trick the missile into blowing up the lock and allowing you access through the door. Run down the hall and then mash open the door. In the next room, start bashing away at the robots. When they are all destroyed, you will have the key that you need to open the locked door in this room. Now head inside to talk to a hologram! What a thrilling conversation! When the convo is over, grab the gold spider that's chilling behind the CEO's desk, then hop down the hole in the middle of the room. * * * * * * * * * * * BOSS FIGHT...S!!! Atrocity and the CEO * * * * * * * * * * * Avoid Atrocity at first as you can't do anything to him. Wait for the towers to rise out of the ground that are sparking with electricity. Then chill zoom your web to it and chill out on top. Atrocity will stupidly wrap his tentacles around the tentacle, electrocuting himself. While he's being shocked, that's when Atrocity is vulnerable. Run over to him and start pounding away. After about a quarter of his health is gone, just repeat the process. Keep doing this until the fight ends. Or does it?! You will now be Spider-Man 2099 battling the CEO! Oh noes! This fight can be very hard if you don't get the pattern down immediately. Whenever the CEO fires any missiles at you, deploy the decoy to avoid taking damage. Run around the area in a big circle as he fires the red balls of energy at you, and just wait for him to retreat to a wall. When he does this, wait for the blue wormholes to appear on the ground. Run over to the wormhole. Count to five, deploy the decoy, and then get out of the way. If timed correctly, the CEO will latch onto the wormwhole just as Atrocity's tentacles rip through to grab at you. He will inadvertently grab the CEO, and this is your cue to wail on him with combo attacks. As soon as the tentacles start loosening their grip, GET OUT OF THERE. The CEO does an absurd amount of damage up-close, and it's not smart to stick around. Just keep recycling this process. It's hard to deal all that much damage to the CEO, but just try to keep at it. When enough damage has been dealt, you will return to controlling Peter Parker's lamer version of the webhead. His fight with Atrocity is played out the same way, except with a few minor differences that set it apart from the initial battle with Atrocity in this chapter. You can no longer stick around on the ground. The very fabric of time and space is ripping and a bunch of orange nonsense will damage you. You need to swing around, and then at the top of your swing, mash the B button to spam some web shots at Atrocity. After both of his tentacles are out of commission, two electric towers will rise, so hop on one until he wraps his tentacles around it. Then zoom over to the other one and he'll wrap his tentacles around that one as well. When Atrocity does this, the orange stuff leaves the ground and returns to the time machine. Use this time to start hitting him with attacks to drain his health bar. After enough damage has been dealt, you will have to repeat the process a couple of more times to finally rip off his final two remaining tentacles. Yeehaw! Meanwhile, the fight with the CEO is now a lot easier. Just keep walking around in a circle, and let him get close to you. There will be tentacles rising out of the ground, and when he gets near one, blast it to make it smash him. After this is done, go hit him with attacks. When he starts to get up, run away and just keep repeating the process. Sometimes he will get stuck by a tentacle, which will let you spam the tentacle into just hitting him a dozen times, if you're lucky. Now you have to deal with the Atrocity again. All you really need to do is spam basic strikes on him and hit him towards the time machine portal. When he starts to attack you, just use the hyper sense and then start nailing him some more. Just keep pounding him until he goes through the portal. You will then be finishing the fight, so to speak, with the CEO. To deal damage to him, activate a decoy in front of him. Then go behind him and start dealing damage to him from behind. Keep repeating this. If you have a Time Paradox at your disposal, then use that as well. After enough damage has been done, the CEO will crawl on top of the time portal and fire a large laser beam. What you need to do here is zoom to a piece of floating debris. Leave a decoy and then zoom away. Then start blasting the CEO with webbing. When the CEO has a fraction of health left and you do this, he will fall to the ground and all you have to do is run over to him to a initiate a scene. Then the final order of business is tapping B repeatedly to send the sucker through the time portal. * * * * * * * * * * * BOSS FIGHT...S!!! Atrocity and the CEO * * * * * * * * * * * THE END - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3. Web of Challenges - Upgrading Spider-Man - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fore more information regarding the Web of Challenges and how to upgrade Spidey, please refer to the following guide for more information!: http://www.cheatmasters.com/blog/2011/10/05/spider-man-edge-of-time-guid/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 4. Extra Content - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - For more details regarding all the spiffy bonus content and what-not that can be found in Spider-Man: Edge of Time please refer to this guide: http://www.cheatmasters.com/blog/2011/10/05/spider-man-edge-of-time-guid/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5. Conclusion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - I hope this guide helped you beat Spider-Man: Edge of Time for the Xbox 360, PlayStation 3, and the Nintendo Wii! Special thanks to Jeremy Wise and everyone at CheatMasters! Without them, this guide wouldn't have been possible! Did I miss some of the memos? Need more of an explanation when it comes to finding all those pesky gold spiders? Well, shoot me an e-mail and I will edit the guide and give you credit for any corrections, concerns, personal strategies, hints, tips, and what-have-you! I can be reached via e-mail at: email@example.com Feel free to check out my other guides, walkthroughs, and reviews on CheatMasters! Spider-Man: The master of key-collecting and air duct crawling... Legal Information - - - - - - - - - This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.