Ultimate Marvel vs. Capcom 3

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FAQ And Move List

-------------------------------------------------------------------------------
---------------------- [Ultimate Marvel vs Capcom 3] --------------------------
------------------------------[FAQ/Movelist]-----------------------------------
----------------------------[by Ice Queen Zero]--------------------------------
------------------- [Playstation 3/XBOX 360/PS Vita] --------------------------
-------------------------------------------------------------------------------

o---------------------o
      INTRODUCTION
o---------------------o



o---------------------o
       DISCLAIMER
o---------------------o
Ultimate Marvel vs Capcom 3 and its characters are trademarks of Capcom and 
Marvel all copyrights belong to them.

This FAQ/Movelist is the sole copyright of Andrea "Azul Fria" Castillo aka
Ice Queen Zero and cannot be put on other sites or posted without my given 
permission nor can it be reproduced w/o proper consent.

For more of my guides: http://www.gamefaqs.com/features/recognition/74803.html
My PSN ID is AzulFria.

o--------------------o
         STORY
o--------------------o

Villains from the Marvel universe and Capcom universe are brought together by
Galactus in an effort to conquer both universes. It is up to characters from
both universes to come together and save the Earth from its impending doom.

o--------------------o
       CONTROLS
o--------------------o

PS3|XBOX 360
[]|X = Light Attack
/\|Y = Medium Attack
()|A = Heavy Attack
><|B = Special (Air Combo)
L1|LB = Assist 1
R1|RB = Assist 2
L2|LT = both Assists
R2|RT = Same as Light + Medium + Heavy
Select = Taunt

On the D-pad,

     u
  ub   uf
b         f
  db   df
     d

ub jumps backwards
u jumps straight up
uf jumps forwards
f walks forward
d crouches
db blocks low attacks and standing attacks
b blocks standing and jump attacks (you can block attacks in air)
~ means to hold previous direction briefly before continuing the motion

f,f = Dash (also in air) [You can also use f + Light + Medium or f + R2/RT]
b,b = Backdash (also in air) [You can also use b + Light + Medium or b + R2/RT]
d,u = Super Jump

The following are controls for special attacks which will be explained in their
own section

close, b/f + Heavy = Throw
d, df, f + either Assist = Snap Back
Light + Medium + Heavy + Special during Hyper Move = X-factor
Hold Assist = Tag Out
Delayed Hyper Combo = perform a Hyper Combo while another one is in play.
d, df, f + both Assists = Team Hyper Combo
Light + Medium during guard = Push block
Light, Medium, Heavy = Chain Combo start
f + Special during block = Crossover Counter
Special during air combo = Slam opponent to ground
same direction as opponent + Special during aerial combo = Aerial Counter

o--------------------o
   SPECIAL ATTACKS
o--------------------o

Snap Backs - hit the opponent so hard that it'll literally knock them into next
week and bring in one of their partners to fight. The snapbacked fighter will
be out of commision for a few seconds and all red life will be lost.

X-Factor: A new feature which has a lot of functions: You can use it to do more
damage, cancel out your hyper combos, and best of all... you can also reset the
damage scaling. It is now possible to destroy your opponent in one combo. That
was possible in previous games but now it's much easier. You can also use it to
regain some of your health.

Delayed Hyper Combo: As before, you can interrupt your Hyper with one of your
partner's combos and come in with the third partner's combos.

Team Hyper Combo: All active fighter's attack at once.

o--------------------o
         MODES
o--------------------o

Offline Mode
------------

Single (Arcade) Mode - you formulate a team of three and fight against six CPU
controlled teams and take on Galactus and co. in the final fight.

Versus - Two players face off against each other 3 on 3 offline.

Training - This is just a spot to test your moves, combos, and strategies. You
also get to see how much damage you deal with each action.

Mission: It's similar to Trial Mode in Vanilla and Super Street Fighter 4. Each
character has 10 missions to complete.



Network Mode
------------

Ranked Match - Players put it all on the line to rise up in rank.

Player Match - nothing at stake here. Just two players fighting each other over
the Internet for personal bragging rights.

Search Lobby - Find a lobby where a group of players are hanging out and take
turns fighting whoever wins the previous match

Create Lobby - Self explanatory. You create the lobby yourself and dictate how
many people you want  in it.

Leaderboard - see who has the most points out of all who have played the game
in network mode: ranked matches.


Gallery Mode
------------
View all character bios, endings, models, artwork, and sound from the game.
Some are unlockable via winning the game.

Options
-------
Just some setting adjustments.

o--------------------o
      MOVELISTS
o--------------------o

Each character has a set of special moves in addition to the normal attacks
given to them. They are executed by moving the joystick in a certain sequence
and pressing the appropiate attack button. Movenames in Parenthesis are their
names in Japanese.

===================================MARVEL SIDE=================================

+---------------------+
    CAPTAIN AMERICA
+---------------------+

Origin: Captain America

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Anti-Ground Kick: d + Heavy in air
Air Raid Kick: u + Heavy in air
Middle Kick: Medium, Medium
Shield Slash: d, df, f + Attack (also in air)
Charging Star: d, db, b + Attack
Stars and Stripes: f, d, df + Attack
Backflip: Attack + Special

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Hyper Charging Star: d, db, b + 2 Attacks
Hyper Stars and Stripes: f, d, df + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Final Justice: d, df, f + 2 Attacks

+---------------------+
        DEADPOOL
+---------------------+

Origin: New Mutants

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Flip Kick: f + Medium
Finger Shot: f + Heavy
Pool of Flame: df + Heavy
Trigger Happy: d, df, f + Attack (also in air)
Ninja Gift: Trigger Happy, Attack (also in air) [Gift varies by strength]
Quick Work: d, df, f + Attack
Katana-Rama!: f, d, df + Attack
Chimichangas!: Quick Work or Katana-Rama! (Heavy), Heavy
TELEPORT: b, d, db + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Happy-Happy Trigger: d, df, f + 2 Attacks (also in air)
Cuttin' Time: d, db, b + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

4th-Wall Crisis: b, d, db + 2 Attacks

+---------------------+
      DOCTOR DOOM
+---------------------+

Origin: Fantastic Four

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Hard Kick: f + Heavy
Hidden Missile: b + Heavy
Foot Dive: f + Heavy in air
Plasma Beam: d, df, f + Attack (also in air)
Photon Shot: d, db, b + Attack (also in air)
Molecular Shield: f, d, df + Attack
Flight: f, d, df + Special (also in air)

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Photon Array: d, db, b + 2 Attacks (also in air)
Sphere Flame: f, d, df + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Electric Cage: close, d, df, f + 2 Attacks

+---------------------+
     DOCTOR STRANGE
+---------------------+

Origin: Strange Tales

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Impact Bomb: f + Heavy (also in air)
Illusion: b + Heavy

Daggers of Denak (Denak no Hikari Wa): d, df, f + Light or Medium (also in air)
Eye of Agamotto (Agamotto no Ma): d, df, f + Heavy (also in air)
Mystic Sword: f, d, df + Attack
Grace of Hoggoth (Hoggoth no Kage: d, db, b + Light or Medium (also in air)
Flame of the Faltine (Faltine no Honoo): d, db, b + Heavy (also in air)
Teleportation: b, d, db + Attack
Flight: d, db, b + Special (also in air)
Bolts of Balthakk (Balthakk no Inazuma): Attack + Special

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Spell of Vishanti (Vishanti no Hijutsu): d, df, f + 2 Attacks (also in air)
Seven Rings of Raggadorr (Raggadorr no Nanatsu no Wa): d, db, b + A2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Astral Magic: f, d, df + 2 Attacks

+---------------------+
        DORMAMMU
+---------------------+

Origin: Strange Tales

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

The Sufferer (Dark Matter): f + Heavy
Flame Carpet: df + Heavy
Dark Spell - Destruction: d, db, b + Light
Dark Spell - Creation: d, db, b + Medium
Liberation: d, db, b + Heavy
Dark Hole: d, df, f + Attack (also in air)
Purification: f, d, df + Attack
Mass Change (Teleport): b, d, db + Attack (also in air)
Flight: f, df, d, db, b + Special (also in air)

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Chaotic Flame: d, df, f + 2 Attacks
Stalking Flare: d, db, b + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Dark Dimension: f, d, df + 2 Attacks

+---------------------+
      GHOST RIDER
+---------------------+

Origin: Marvel Spotlight

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Angry Chain (Ikari no Kusari): Heavy (must hit or be blocked), Heavy
Flaming Walls of Cruelty (Mujou no Honoo Kabe): b + Heavy
Hellfire (Jigoku no Gouka): d, df, f + Attack
Chain of Rebuttal (Togame no Honoo Kusari): f, d, df + Light
Chain of Punishment (Imashime no Honoo Kusari): f, d, df + Medium
Judgement Strike (Sabaki no Honoo Kusari): f, d, df + Heavy
Chaos Bringer (Konton no Kusari Imajime): d, db, b + Light
Hell's Embrace (Rengoku no Kusari Imajime): d, db, b + Medium
Conviction Slam (Danzai no Kusari Imajime): d, db, b + Heavy

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Hellfire Maelstorm (Funnu no Kyou Kusari): d, df, f + 2 Attacks
Spirit of Vengeance (Fukushuu no Shouryou): f, d, df + 2 Attacks,
                                            follow with any button

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Penance Stare (Shokuzai no Me): f, df, d, db, b + 2 Attacks

+---------------------+
       HAWKEYE
+---------------------+

Origins: Tales of Suspense

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Shock Value: f + Medium
Hard Staff: f + Heavy
Hop Toad: df + Heavy
Quick Shot - Greyhound: d, df, f + Light (also in air)
Quick Shot - Hunter: d, df, f + Medium (also in air)
Quick Shot - Spritzer: d, df, f + Heavy (also in air)
Trick Maneuver: d, db, b + Attack
Trick Shot [Violet Fizz]: Trick Maneuver, Light
Trick Shot [Ice Breaker]: Trick Maneuver, Medium
Trick Shot [Rusty Nail]: Trick Maneuver, Heavy
Ragtime Shot [Jack Rose]: f, d, df + Light
Ragtime Shot [Kamikaze]: f, d, df + Medium
Ragtime Shot [Balalaika] f, d, df + Heavy

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Gimlet: d, df, f + 2 Attacks (also in air)
Kiss of Fire: f, d, df + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

X, Y, Z: d, db, b + 2 Attacks

+---------------------+
         HULK
+---------------------+

Origin: Incredible Hulk

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Incredible Punch: f + Medium
Gamma Wave: b~f + Attack
Gamma Charge: d, df, f + Attack (also in air)
Gamma Charge Second: Gamma Charge, Attack
Vertical Gamma Charge: f, d, df + Attack
Vertical Gamma Charge Second, Vertical Gamma Charge, Attack
Gamma Tornado: close, f, df, d, db, b + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Gamma Tsunami: d, df, f + 2 Attacks
Gamma Crush: d, db, b + 2 Attacks
Gamma Quake: f, d, df + 2 Attacks

+---------------------+
       IRONFIST
+---------------------+

Origin: Marvel Premiere

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Dual Palm: b + Heavy
Quick Kick: f + Heavy
CHI: f, d, df + Attack
Lotus Whip(Dragon Whip): d, df, f + Light
Dragon's Touch (Dragon Touch): d, df, f + Medium
Surging Fist (Dragon Claw): d, df, f + Heavy
Wall of K'un-Lun(Dragon Wall): Do two of the above, d, df, f + Special
Dragon Tail: d, db, b + Light
Crescent Heel(Dragon Stomp): d, db, b + Medium
Twin Snakes(Dragon Horn): d, db, b + Heavy
Rising Fang(Dragon Fang): Do two of the above, d, db, b + Special

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Iron Rage (Dragon Rage): d, df, f + 2 Attacks
Volcanic Roar (Dragon Roar): d, db, b + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Dragon's Prey (Dragon Fist): f, d, df + 2 Attacks

+---------------------+
       IRON MAN
+---------------------+

Origin: Iron Man (debuted in Tales of Suspense)

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Focus Shot: u or d + Heavy in air
Unibeam: d, df, f + Attack (also in air)
Repulsor Blast: d, db, b + Attack
Repulsor Spread: Repulsor Blast, Heavy
Smart Bomb: f, d, df + Attack (also in air)
Flight: d, db, b + Special (also in air)

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Proton Cannon: d, df, f + 2 Attacks
Angled Proton Cannon: f, d, df + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Iron Avenger: d, db, b + 2 Attacks

+---------------------+
        MAGNETO
+---------------------+

Origin: X-Men

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Electromagnetic Disruptor: d, df, f + Attack (also in air)
Magnetic Blast: u, uf, f + Attack in air
Hyper Gravitation: d, db, b + Attack (also in air)
Force Field: f, d, df + Attack
Flight: d, db, b + Special
Attraction: b, d, db + Light
Repulsion: b, d, db + Medium
Gravitation: b, d, db + Heavy

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Magnetic Shockwave: d, df, f + 2 Attacks
Magnetic Tempest: d, db, b + 2 Attacks (also in air)

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Gravity Squeeze: f, d, df + 2 Attacks

+---------------------+
       M.O.D.O.K.
+---------------------+

Origin: Tales of Suspense

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Heavy Blaster: f or df + Heavy
Barrier: b + Heavy
Hyper Barrier: b + Special
Mountain Dew: d + Medium during forward jump
Battering Ram: Any direction + Attack + Special (also in air)
Psionic Blast: d, df, f + Attack (also in air)
Balloon Bomb: f, d, df + Attack (also in air)
Analysis Cube: d, db, b + Attack (also in air)
Psionic High Blaster: After Analysis Cube has hit, d, df, f + Special
Jamming Bomb: After Analysis Cube has hit, f, d, df + Special
Flight: d, db, b + Special

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Hyper Psionic Blast: d, df, f + 2 Attacks (also in air)
Hyper Battering Ram: d, db, b + 2 Attacks (also in air)

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Killer Illmension: close, f, d, df + 2 Attacks

+---------------------+
         NOVA
+---------------------+

Origin: Nova

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Nova Slam: f + Heavy
Gravimetric Pulse: d, df, f + Attack (also in air)
Centurion Rush: f, d, df + Attack
Nova Strike: d, db, b + Attack (also in air)
Energy Javelin: Attack + Special
Flight:d, db, b + Special (also in air)

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Gravimetric Blaster: d, df, f + 2 Attacks (also in air)
Human Rocket: d, db, b + 2 Attacks (also in air)
Super Nova: f, d, df + 2 Attacks (also in air)

+---------------------+
        PHOENIX
+---------------------+

Origin: X-Men (Jean Grey)

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Burning Axe Kick: f + Medium
Flare Sword: f + Heavy (also in air)
Burnout Beak: d + Heavy in air
TK Shot: d, df, f + Attack
TK Trap: d, db, b + Attack
TK Overdrive: f, d, df + Attack
Teleportation: b, d, db + Attack
Flight: d, db, b + Special

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Phoenix Rage: d, df, f + 2 Attacks
Healing Field: d, db, b + 2 Attacks

                      o----------------------o
                          LVL 5 HYPER COMBO
                      o----------------------o

Dark Phoenix: Lose while at full super bar (Level 5)

+---------------------+
    ROCKET RACCOON
+---------------------+

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Wild River: f + Heavy
Spitfire: d, df, f + Attack (also in air)
Spitfire Twice: Spitfire, Attack (also in air)
Oil Bomb: f, d, df + Light
Mr. Flapper: f, d, df + Medium
Pendulum: f, d, df + Heavy
Boulder Trap (Angel Gift): d, db, b + Light
Claymore: d, db, b + Medium
Net Trap (Shopping Bag): d, db, b + Heavy
Burrow (Play Tag): d, d + Attack
Rocket Skates: Attack + Special (also in air)

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Rock and Roll: d, df, f + 2 Attacks
Mad Hopper: d, db, b + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Rocky Raccoon: f, d, df + 2 Attacks

+---------------------+
        SENTINEL
+---------------------+

Origin: X-Men

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Rocket Punch: d, df, f + Attack (also in air)
Human Catapult: close, f, d, df + Attack
Sentinel Force: d, db, b + Attack
Flight: d, db, b + Special (also in air)

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Plasma Storm: d, df, f + 2 Attacks
Hard Drive: d, df, f + 2 Attacks in air

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Hyper Sentinel Force: d, db, b + 2 Attacks

+---------------------+
        SHE-HULK
+---------------------+

Origin: Savage She-Hulk

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Greeting Punch: f + Heavy
Savage Swing: b + Heavy
Senton: d + Heavy in air
Heavy Strike: d, df, f + Attack
Somersault Kick: f, d, df + Attack (f + Heavy after Running Start or to repeat)
Runner's Start: d, d + Special
Chariot: Runner's Start, f
Catapult: Runner's Start, b
Torpedo: Runner's Start, f + Light
Clothesline: Runner's Start or Sommersault Kick, f + Medium
Shooting Star: Runner's Start or Somersault Kick, b + Light
Flying Drop Kick: Runner's Start or Somersault Kick, b + Medium
Diving Senton: Runner's Start or Somersault Kick, b + Heavy

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Emerald Cannon: d, df, f + 2 Attacks
Emerald Impulse: Emerald Cannon, d, df, f + Special
Emerald Disaster: Emerald Impulse, d, df, f + Special
Taking out the Trash (Criminal Laundrey): f, d, df + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Road Rage (Terrible Accident): close, d, db, b + 2 Attacks

+---------------------+
      SHUMA-GORATH
+---------------------+

Origin: Marvel Premiere

He is a DLC

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Strange GuysL f + Heavy or u + Heavy in air
Mystic Stare: b~f + Attack
Mystic Smash: d, df, f + Attack (also in air)
Mystic Ray: d~u + Attack
Devilization: close, f, df, d, db, b + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Hyper Mystic Smash: f, d, df + 2 Attacks
Hyper Mystic Ray: d, db, b + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Chaos Dimension: d, df, f + 2 Attacks, Heavy (follow up can be done in air too)


+---------------------+
       SPIDERMAN
+---------------------+

Origin: Amazing Spiderman (debuted in Amazing Fantasy)

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Web Ball: d, df, f + Attack (also in air)
Spider Sting: f, d, df + Attack, Attack
Spider Bite: Spider Sting (Heavy), Heavy
Web Throw: close, f, df, d, db, b + Attack
Web Swing: b, d, db + Attack (also in air)
Web Glide: any direction + Attack + Special (also in air)

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Maximum Spider: d, df, f + 2 Attacks (also in air)
Crawler Assault: f, d, df + 2 Attacks
Ultimate Web Throw: f, df, d, db, b + 2 Attacks

+---------------------+
         STORM
+---------------------+

Origin: X-Men

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Whirlwind: d, df, f + Attack (also in air)
Double Typhoon: d, db, b + Attack (also in air)
Lightning Attack: Any direction + Attack + Special (also in air)
Lightning Sphere: f, d, df + Attack in air
Fair Wind: f, d, df + Special
Foul Wind: b, d, db + Special

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Lightning Storm: d, df, f + 2 Attacks (also in air)
Hail Storm (Ice Storm): d, db, b + 2 Attacks (also in air)
Power of Gaia (Elemental Rage): f, d, df + 2 Attacks

+---------------------+
      SUPER-SKRULL
+---------------------+

Origin: Fantastic Four

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Elastic Punch: f + Heavy
Elastic Punch Upper: df + Heavy
Brutal Pale Banger: d + Heavy in air
Rolling Hook: f, f, f + Heavy
Worm Squash: d, d + Heavy
Stone Dunk: Hold Special in air
Stone Smite: Hold Heavy
Flame Kick: Hold Heavy when crouching
Orbital Grudge: d, df, f + Attack
Fatal Blaster: Orbital Grudge, d, db, b + Heavy
Tenderizer (Killing Beat): Attack rapidly (also in air)
Elastic Slam (Invisible Menace): close, d, db, b + Attack
Meteor Smash: f, d, df + Attack (also in air)

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Skrull Torch: d, df, f + 2 Attacks (also in air)
Inferno (Gevena Flame): d, db, b + 2 Attacks (also in air)

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Death Penalty: f, d, df + 2 Attacks

+---------------------+
       TASKMASTER
+---------------------+

Origin: The Avengers

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Charging Star: b + Heavy
Spidey's Swing (Web Swing): f + Heavy (also in air)
Aim Master: d, df, f + Attack (also in air)
Guard Master: d, db, b + Attack
Sword Master (SM): f, d, df + Attack
Lights Out Set Up: Blocked SM (Light), Heavy
Lights Out Set Up 2: Blocked SM (Medium), Heavy, Medium, Heavy
Lights Out Set Up 3: Blocked SM (Heavy), Heavy, Medium, Heavy x2, Medium
Lights Out: After set up, d, df, f + Heavy
Sting Master: d, df, f + Special

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Legion Arrow: d, df, f + 2 Attacks (also in air)
Aegis Counter: d, db, b + 2 Attacks

+---------------------+
         THOR
+---------------------+

Origin: Journey Into Mystery

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Mighty Speach: d, d + Heavy
Mighty Spark: d, df, f + Attack (also in air)
Mighty Smash: f, d, df + Attack (also in air)
Mighty Strike: b, db, b + Attack (also in air)
Mighty Hurricane: close, f, df, d, db, b + Attack (also in air)
Flight: b, d, db + Special

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Mighty Tornado: d, df, f + 2 Attacks (also in air)
Mighty Thunder: f, d, df + 2 Attacks
Mighty Punisher: close, f, df, d, db, b + 2 Attacks

+---------------------+
       WOLVERINE
+---------------------+

Origin: X-Men (debuted in Incredibule Hulk)

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Sliding: df + Medium
Diving Kick: d + Heavy in air
Berserker Barrage: d, df, f + Attack
Tornado Claw: f, d, df + Attack
Drill Claw: Any Direction + Attack + Special (also in air)
Berserker Slash: d, db, b + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Berserker Barrage X: d, df, f + 2 Attacks
Fatal Claw: d, db, b + 2 Attacks
Berserker Charge: d, d + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Weapon X: f, d, df + 2 Attacks

+---------------------+
         X-23
+---------------------+

Origin: NYX/X-Men Evolution

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Foreign Claw: d + Heavy in air
Neck Slice: d, df, f + Light (chargeable)
Ankle Slice: d, df, f + Medium (chargeable)
Decapitating Slice: d, df, f + Heavy
Mirage Feint: d, db, b + Attack (chargeable)
Crescent Scythe: f, d, df + Attack (also in air)
Talon (Hornet Needle): d, df, f + Attack in air

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Rage Trigger: d, df, f + 2 Attacks
Weapon X Prime: f, d, df + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Dirtnap (Silent Killing): d, db, b + 2 Attacks

================================CAPCOM SIDE====================================

+---------------------+
      AKUMA/GOUKI
+---------------------+

Origin: Super Street Fighter 2 Turbo

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Zugai Hasatsu: f + Medium
Senpu Kyaku: f + Heavy
Tenma Kujin Kyaku: d + Medium in air
Gohadouken: d, df, f + Attack
Zankuu Hadouken: d, df, f + Attack in air
Goshoryuuken: f, d, df + Attack
Tatsumaki Zankukyaku: d, db, b + Attack
Hyakkishu: b, d, db + Attack
Hyakki Gosho: Hyakkishu, Light
Hyakki Gojin: Hyakkishu, Medium
Hyakki Goho: Hyakkishu, Heavy
Ashura Senku: f, d, df + Special or b, d, db + Special

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Messatsu-Gohado Agyo: d, df, f + 2 Attacks (also in air)
Messatsu-Gohado Ungyo: Messatsu-Gohado Agyo, hold Heavy (also in air)
Messatsu-Goshoryu: f, d, df + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Raging Demon: Light, Light, f, Medium, Heavy

+---------------------+
       AMATERASU
+---------------------+

Origin: Okami

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Power Slash: d, db, b + Attack
Head Charge: d, df, f + Attack in air
Weapon Charge: d, d + Attack
Solar Flare: w/ Solar Flare, f, d, df + Heavy
Thunder Edge: w/ Thunder Edge, d, df, f + Attack
Glaive Chop: w/ Thunder Edge, d, df, f + Special in air
Cold Star: w/ Devout Beads, d, df, f + Attack rapidly

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Okami Shuffle: d, df, f + 2 Attacks
Vale of Mist: d, db, b + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Divine Instruments: f, d, df + 2 Attacks

+---------------------+
         ARTHUR
+---------------------+

Origin: Ghosts N' Goblins

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Joust: f + Heavy
Magic Sword: b + Heavy
Dagger (Danken): d, df, f + Light (also in air)
Lance Toss (Yari): d, df, f + Medium (also in air)
Scatter Crossbow (Bowgun): d, df, f + Heavy (also in air)
Fire Bottle Toss (Taimatsu): d, db, b + Light (also in air)
Axe Toss (Ono): d, db, b + Medium
Scythe Toss (Kama Boomerang): d, db, b + Heavy
Shield Deflect (Tate): f, d, df + Light
Heavenly Slash (Kishi no Ken - Ten): f, d, df + Medium
Hellbound Slash (Kishi no Ken - Jigoku): f, d, df + Heavy

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Goddess' Bracelet Megami no Udewa: d, df, f + 2 Attacks
Golden Armor (Yoroi Soubi): d, db, b + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

For the Princess (Fire Dragon no Maryoku): f, d, df + 2 Attacks

+---------------------+
     CHRIS REDFIELD
+---------------------+

Origin: Resident Evil

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Handgun: f + Medium
Air Handgun: d + Heavy in air
Stun Rod: f + Heavy
Flamethrower: b + Heavy
Sneaking Mode: d, d + 2 Attacks
Gunfire: d, df, f + Attack (also in air)
Grenade Throw: f, d, df + Attack
Combination Punch (CP): d, db, b + Attack
Magnum Combo: CP (Medium), Heavy
Body Blow: CP, Light
Heavy Blow: Body Blow, Meidum
Finish Combo: Heavy Blow, Heavy

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Grenade Launcher: d, df, f + 2 Attacks
Sweep Combo: f, d, df + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Satellite Laser: d, db, b + 2 Attacks

+---------------------+
       CHUN LI
+---------------------+

Origin: Street Fighter 2

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Yousou Kyaku: d + Medium in air
Kaku Kyaku Raku: f + Heavy
Hyakuretsu Kyaku: Attack button repeatedly (also in air)
Kikoken: b, db, d, df, f + Attack
Kikoanken: Kikoken (Heavy), Heavy
Tenshou Kyaku: f, d, df + Attack (also in air)
Spinning Bird Kick: d~u + Attack (also in air)
Spinning Hornet Kick: Hold d longer before pressing u + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Kikosho: d, df, f + 2 Attacks
Hoyokusen: d, db, b + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Shichisei Ranka: f, d, df + 2 Attacks

+---------------------+
     CRIMSON VIPER
+---------------------+

Origin: Street Fighter 4

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Thunder Knuckle: d, df, f + Attack
Thunder Knuckle EX: d, df, f + Attack + Special (consume 1 gauge)
Burning Kick: d, db, b + Attack (also in air)
Burning Kick EX: d, db, b + Attack + Special (also in air)
Seismic Hammer: f, d, df + Attack
Seismic Hammer EX: f, d, df + Attack + Special
Focus Attack: Attack + Special

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Emergency Combination: d, df, f + 2 Attacks
Burst Time: d, db, b + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Viper Full Throttle (Burning Dance): f, d, df + 2 Attacks

+---------------------+
         DANTE
+---------------------+

Origin: Devil May Cry

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Stinger: f + Heavy
Million Stab: d + Heavy
              Stinger, Heavy rapidly
Charge Shot: Heavy
Prop Shredder: Charge Shot, Special
Rain Storm: Heavy rapidly in air
Ebony and Ivory: Opponent Down, df + Heavy rapidly
Bold Move: Attack + Special
Artemis: d, df, f + Light (chargeable)
Acid Rain: Artemis, d, df, f + Light
Crystal: d, df, f + Medium
Million Carats: Crystal, d, df, f + Medium
Hysteric: d, df, f + Heavy
Grapple: Hysteric, d, df, f + Heavy
Drive: d, df, f + Special
Reverb Shock: d, db, b + Light
Revolver: d, db, b + Medium
Jet Stream: d, db, b + Heavy
Beehive (Fire Wax): Reverb Shock or Revolver or Jet Stream, Hard
Crazy Dance: Reverb Shock, Special
             Jet Stream, d, db, b + Special
Twister: f, d, df + Light
Tempest: Twister, f, d, df + Light
Volcano: f, d, df + Medium (can Jump cancel)
Beowulf Combo 2: Volcano, f, d, df + Medium
Jam Session: f, d, df + Heavy
Air Trick: d, d + Special
Killer Bee: d, df, f + Light in air
Hammer: Killer Bee, d, df, f + Light
Air Play: d, df, f + Medium in air
Sky Dance: d, df, f + Heavy in air

Devil Trigger Mode
------------------
Flight: d, db, b + Special
Thunderbolt: d, df, f + Special in air
Vortex: f, d, df + Special in air

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Million Dollar: d, df, f + 2 Attacks
Devil Trigger: d, db, b + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Devil Must Die: f, d, df + 2 Attacks

+---------------------+
        FELICIA
+---------------------+

Origin: Darkstalkers

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Toy Touch: df + Medium
Kitty Slash: b + Heavy
EX Charge: d, d, + Heavy
Wall Clinch: jump towards wall, hold b or ub
Rolling Buckler (RB): d, df, f + Attack
Neko Punch: RB, Light
Rolling Slide: RB, Medium
Rolling Uppercut: RB, Heavy
Cat Spike: f, d, df + Attack
Delta Kick: b, d, db Attack
Sand Splash: b~f+ Attack
Hellcat: close, f, df, d, db, b + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Dancing Flash: d, df, f + 2 Attacks
Kitty the Helper: f, d, df + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Please Help Me!: d, db, b + 2 Attacks

+---------------------+
 FIREBRAND/RED ARREMER
+---------------------+

Origin: Ghosts n' Goblins

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Devil Claw: d + Heavy in air
Hell's Spitfire (Fire): d, df, f + Attack (also in air)
Demon Missile (Hell Hunt): f, d, df + Attack
Hell Voyage: d, df, f + Special in air
Hell Flip: d, db, b + Attack
Hell Dive: d, db, b + Attack in air
Hovering: d, db, b + Special (also in air)

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Dark Fire: d, df, f + 2 Attacks (also in air)
Luminous Body: d, db, b + 2 Attacks (also in air)

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Chaos Tide: f, d, df + 2 Attacks

+---------------------+
       FRANK WEST
+---------------------+

Origin: Dead Rising

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Wild Pitch: f + Heavy
Knee Drop: d + Heavy
Tools of Survival (How To Use): d, df, f + Attack (also in air)
Snapshot: d, df, f + Special
Hammer Throw: b~f + Attack
Bottoms Up (Nice Butt): d, d + Special
Roundhouse Kick: f, d, df + Attack (must be at level 2)
Giant Swing: d, db, b + Attack
Barrel Roll (Flying Dodge): Attack + Special (must be at level 2)

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Blue Light Special (Dead Riding): d, df, f + 2 Attacks
Survival Techniques (CASE: WEST): d, db, b + 2 Attacks
Funny Face Crusher: f, d, df + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

+---------------------+
       HAGGAR
+---------------------+

Origin: Final Fight

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Iron Pipe: f + Heavy
Violent Axe: d, df, f + Attack
Hoodlum Lancer: f, d, df + Attack
Flying Piledriver: close, f, df, d, db, b + Attack
Sky High Backdrop: close, f, df, d, db, b + Attack in air
Double Lariat: Attack + Special
Giant Swing: d, df, f + Special in air

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Deskwork Gatling (Rapid Fire Fist): d, df, f + 2 Attacks rapidly
Giant Haggar Press: f, d, df + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Final Haggar Buster: close, f, df, d, db, b + 2 Attacks

+---------------------+
  HSIEN-KO (LEI-LEI)
+---------------------+

Origin: Darkstalkers 3

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Anki Hou: d, df, f + Attack
Henkyou Ki: b, d, db + Attack (also in air)
Senpuu Bu: f, d, df + Attack (also in air)
Edoga (Houten Geki): close, f, df, d, db, b + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Chireitou: d, df, f + 2 Attacks
Tenrai Ha: d, db, b + 2 Attacks
Rimoukon: f, d, df + 2 Attacks

+---------------------+
    JILL VALENTINE
+---------------------+

Origin: Resident Evil

She is a DLC so she is not accesible yet.

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Flip Kick: d, df, f + Light
Cartwheel Kick: d, df, f + Medium
Arrow Kick: d, df, f + Heavy
Double Knee Drop: d, df, f + Attack in air
Fallen Prey: f, d, df + Light
Ensnarement: f, d, df + Medium
Position Exchange: f, d, df + Heavy
Feral Crouch: d, d + Special
Low Sweep: Feral Crouch, Light
Jumping Roundhouse: Feral Crouch, Medium
Somersault Kick: Feral Crouch, Heavy
Teleport: Feral Crouch, (no down direction)
          Mad Beast, any direction

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Machine Gun Spray: d, df, f + 2 Attacks
Raven Spike: f, d, df + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Mad Beast: d, db, b + 2 Attacks

+---------------------+
       MORRIGAN
+---------------------+

Origin: Darkstalkers

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Dark Quills (Splash Libido): f + Medium
Deep Crescendo): f + Heavy
Soul Fist: d, df, f + Attack (also in air)
Shadow Blade: f, d, df + Attack (also in air)
Vector Drain: close, f, df, d, db, b + Attack
Shell Kick: d, db, b + Attack in air
Flight: d, db, b + Special (also in air)

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Finishing Shower: d, df, f + 2 Attacks (also in air)
Shadow Servant: f, d, df + 2 Attacks
Astral Vision: d, d + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Darkness Illusion: d, db, b + 2 Attacks (also in air)

+---------------------+
    NATHAN SPENCER
+---------------------+

Origin: Bionic Commando

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Wire Grapple: d, df, f + Attack (also in air)
Reel In Punch: Wire Grapple, Light
Zip Kick: Wire Grapple, Medium
Come 'ere (Hikiyoseru): Wire Grapple, Heavy
Jaw Breaker: f, d, df + Attack
Smash Kick: Jaw Breaker (Medium or Heavy), Heavy
Armor Piercer: d, df, f + Special
Wire Movement (Wire Idou): direction + Attack + Special

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Bionic Maneuvers: d, df, f + 2 Attacks
Bionic Lancer: d, db, b + 2 Attacks

+---------------------+
    NEMESIS T-TYPE
+---------------------+

Origin: Resident Evil 3/Biohazard 3

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

T/H06: f + Heavy
T/H06A: f + Heavy in air
T/H03A: d + Heavy in air
P/A: d, df, f + Attack
P/R06: f, d, df + Attack
W/R06: d, df, f + Special
W/R09: f, d, df + Special
W/R01A: d, df, f + Special in air
T/C: f, df, d, db, b + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

W/R*: d, df, f + 2 Attacks
P/A*: f, d, df + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

IRREGULAR*: f, df, d, db, b + 2 Attacks

+---------------------+
     PHOENIX WRIGHT
+---------------------+

Origin: Phoenix Wright: Ace Attorney

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Slip Up: f + Medium
Questioning: f + Heavy
Cross Examination: d + Heavy
Bridge to the Turnaout: d + Heavy in air
Mode Change [Investigation or Trial Mode]: d, d + Special
Investigate and Discard [Investigation Mode]: Attack + Special
Evidence Projectiles [Trial Mode]: Attack + Special
M-Maya!? [Investigation Mode]: d, df, f + Attack
Paperwork High [Trial Mode]: d, df, f + Attack
Paperwork Low [Trial Mode]: d, db, b + Attack
Press the Witness [Trial Mode]: f, d, df + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Steel Samurai Maya Smelting!: d, df, f + 2 Attacks
Order in the Court: d, db, b + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

The Ace Attorney [Turnabout Mode]: f, d, df + 2 Attacks

+---------------------+
         RYU
+---------------------+

Origin: Street Fighter 1

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Sakotsu Wari: f + Medium Attack
Roundhouse Kick (Mawashi Geri): f + Heavy Attack
Hadouken: d, df, f + Attack (also in air)
Baku Hadouken: d, df, f + Hold Attack
Muraji Hadouken: d, df, f + Special (can also combo into it)
Shoryuken: f, d, df + Attack (can charge it)
Hadou Shoryuken: f, d, f + Special 
Tatsumaki Senpuukyaku: d, db, b + Attack (also in air)
Joudan Sokutou Geri: b, d, db + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Shinkuu Hadouken: d, df, f + 2 Attacks (also in air)
Shinkuu Tatsumaki Senpuukyaku: d, db, b + 2 Attacks
Hadou Kakusei: d, d + 2 Attacks (Strengthen)
Shin Hadouken: Hadou Kakusei, d, df, f + 2 Attacks
Shin Tatsumaki Senpuukyaku: Hadou Kakusei, d, db, b + 2 Attacks

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o

Shin Shoryuken: f, d, df + 2 Attacks

+---------------------+
     STRIDER HIRYU
+---------------------+

Origin: Strider

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Kiriharau: f + Heavy
Sliding: df + Heavy
Ame no Murakuto: d, df, f + Attack
Excalibur: d, df, f + Attack in air
Gram: f, d, df + Attack
Vajira: b, d, db + Attack
Formation A1: d, db, b + Light
Formation A2: d, db, b + Medium
Formation C: d, db, b + Heavy
Formation B: d, db, b + Special
Formation B Shot: Formation B, d, db, b + Special
Kabe Haritsuki: d, df, f + Special

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Legion: d, df, f + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Ouruboros: d, db, b + 2 Attacks
Ragnarok: f, d, df + 2 Attacks

+---------------------+
        TRISH
+---------------------+

Origin: Devil May Cry

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Stiletto Kick: d + Heavy in air
Low Voltage: d, df, f + Attack (also in air)
Trick "Hopscotch": d, db, b + Light (also in air)
Trick "Peek-A-Boo": d, db, b + Medium (also in air)
Round Trip: d, db, b + Heavy (also in air)
Switch Sign: Round Trip, f, d, df + Attack (also in air)
Flight: d, db, b + Special (also in air)

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Maximum Voltage: d, df, f + 2 Attacks (also in air)
Round Harvest: d, db, b + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Duet Pain: f, d, df + 2 Attacks

+---------------------+
     TRON BONNE
+---------------------+

Origin: Megaman Legends/Rockman Dash

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Gustaff Fire: f + Medium
Bandit Boulder: f + Heavy
Bonne Strike: b, d, db + Attack (also in air)
Beacon Bomb: d, df, f + Attack
Servbot Launcher: f, d, df + Attack
Bonne Mixer: close, f, df, d, db, b + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Servbot Takeout: d, df, f + 2 Attacks
Servbot Surprise (King Kobun): f, d, df + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Shakedown Mixer: close, f, df, d, db, b + 2 Attacks

+---------------------+
       VERGIL
+---------------------+

Origin: Devil May Cry (as a boss who I forgot his name)

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Stinger: f + Heavy
High Time: df + Heavy
Helm Breaker: d + Heavy
Upper Slash: Special, Heavy
Star Fall: Special in air
Judgement Cut: d, df, f + Attack
Rising Sun: f, d, df + Light
Lunar Phase: f, d, df + Medium
Rapid Slash: f, d, df + Heavy
Round Trip: Hold Attack and release (also in air)
Trick: d, db, b + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Dimension Slash: d, df, f + 2 Attacks
Devil Trigger: d, db, b + 2 Attacks
Spiral Swords: f, d, df + 2 Attacks
Blistering Swords: Spiral Swords, d, df, f + Special
Sword Storm: Spiral Swords, Special + Attack

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

The Dark Angel: Devil Trigger, d, db, b + 2 Attacks

+---------------------+
    VIEWTIFUL JOE
+---------------------+

Origin: Viewtiful Joe

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Boomerang: d, df, f + Attack (also in air) (chargeable)
Shocking Pink: d, db, b + Attack
Red Hot Kick: d, db, b + Attack in air
Groovy Upper: f, d, df + Attack
Air Joe: Attack rapidly in air

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Desperado (Six Cannon): d, df, f + 2 Attacks (also in air)
Viewtiful God Hand: d, db, b + 2 Attacks
Mach Speed: f, d, df + 2 Attacks

+---------------------+
       WESKER
+---------------------+

Origin: Resident Evil

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Samurai Edge: f + Heavy
Samurai Edge (low): d, d + Heavy
Samurai Edge (air) d + Heavy in air
Cobra Strike: d, df, f + Light (can follow from Jaguar Kick)
Ghost Butterfly: d, df, f + Medium
Jaguar Dash: d, df, f + Heavy
Jaguar Kick: Jaguar Dash, Heavy
Tiger Uppercut: b, d, db + Attack
Phantom Move: f, d, df + Attack
Mustang Kick: close, f, df, d, db, b + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Phantom Dance: d, df, f + 2 Attacks
Rhino Charge: d, db, b + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Lost In Nightmare: f, d, df + 2 Attacks

+---------------------+
        ZERO
+---------------------+

Origin: Megaman X

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Shippuuga: f + Heavy
Ryuenjin: d, df, f + Attack
Hadangeki: f, d, df + Attack
Hienkyaku: d, db, b + Attack (also in air)
Hyper Zero Blaster: Hold Attack and release (also in air)
Sentsuizan: d, df, f + Attack in air
Raikousen: f, d, df + Attack in air

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Rekkoha: d, df, f + 2 Attacks
Sougenmu: d, db, b + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Genmu Zero: f, d, df + 2 Attacks

o--------------------o
       MISSIONS
o--------------------o

Coming Soon

o--------------------o
        ENDINGS
o--------------------o

Coming Soon

o--------------------o
       TROPHIES
o--------------------o

Coming Soon

o--------------------o
        CREDITS
o--------------------o

God - creator of all

Capcom whom created the game

GameFAQs for hosting

My sisters Renea and Chigura Castillo (aka Roja Calor/Captain Caliente & Kage
Negra/Tiggy Smalls) - helping me play this game and writing this FAQ. Their PSN
IDs are EnbaBlaze and KageNegra.

o---------------------o
      CONTACT ME
o---------------------o
azulfria[at]hotmail[dot]com 
[at] = @ and [dot] = .
Don't want any email bots.

You can also check me and my sisters' Youtube page for retrogame entertainment
at youtube.com/PurrfectTrio

My facebook is http://www.facebook.com/icequeenzero

Thank you for reading

-Ice Queen Zero

Show CheatCodes.com some Love!