FAQ And Walkthrough - Guide for Call of Juarez: The Cartel
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_________ .__ .__ _____ \_ ___ \_____ | | | | _____/ ____\ / \ \/\__ \ | | | | / _ \ __\ \ \____/ __ \| |_| |__ ( <_> ) | \______ (____ /____/____/ \____/|__| \/ \/ ____. | |__ _______ _______ ____ ________ | | | \__ \\_ __ \_/ __ \\___ / /\__| | | // __ \| | \/\ ___/ / / \________|____/(____ /__| \___ >_____ \ \/ \/ \/ ___________.__ _________ __ .__ \__ ___/| |__ ____ \_ ___ \_____ ________/ |_ ____ | | | | | | \_/ __ \ / \ \/\__ \\_ __ \ __\/ __ \| | | | | Y \ ___/ \ \____/ __ \| | \/| | \ ___/| |__ |____| |___| /\___ > \______ (____ /__| |__| \___ >____/ \/ \/ \/ \/ \/ ============================================================================ ============================================================================ Preface (PRF) ============================================================================ ============================================================================ A kliqIMB Guide | | Version 1.0 - Complete! Contatct: kliqIMBGameFAQs@hotmail.com This guide was written explicitly for use on GameFAQs. If you are interested in having it hosted on your website, please contact me via the message board PM system or through telekenetic powers, whichever is more applicable to you. ============================================================================ ============================================================================ Table of Contents (TOC) ============================================================================ ============================================================================ 0a) Preface............................................................(PRF) 0b) Table of Contents..................................................(TOC) 1a) Introduction.......................................................(INT) 1b) Controls...........................................................(CNT) 1c) Main Characters....................................................(MCT) 2a) Chatper 1..........................................................(C01) 2a) Chatper 2..........................................................(C02) 2a) Chatper 3..........................................................(C03) 2a) Chatper 4..........................................................(C04) 2a) Chatper 5..........................................................(C05) 2a) Chatper 6..........................................................(C06) 2a) Chatper 7..........................................................(C07) 2a) Chatper 8..........................................................(C08) 2a) Chatper 9..........................................................(C09) 2a) Chatper 10.........................................................(C10) 2a) Chatper 11.........................................................(C11) 2a) Chatper 12.........................................................(C12) 2a) Chatper 13.........................................................(C13) 2a) Chatper 14.........................................................(C14) 2a) Chatper 15.........................................................(C15) ============================================================================ ============================================================================ Introduction (INT) ============================================================================ ============================================================================ Hello and welcome to kliqIMB's guide for the newest installment in the Call of Juarez series: The Cartel. The following is taken directly from the game manual: When a Mexican drug cartel bombs a US law enforcement agency, the US govern- ment puts together a special task force to bring them down. As you fight to dismantle the Cartel and unravel the mystery of the bombing, you'll embark on an epic, bloody road trip from Los Angeles to Cuidad Juarez. Protect your witness and put an end to the Cartel by any means necessary in this modern day Western shooter. ============================================================================ ============================================================================ Controls (CNT) ============================================================================ ============================================================================ (Taken from game manual) L2 - Throw grenade L1 - Fire left (zoom) D-Pad - Zoom in/out, Concentration mode Left Stick - Move character Select - Player menu Start - In-game menu R2 - Change weapon R1 - Fire right Right Stick - Move camera X - Jump Circle - Crouch Triangle - Reload Square - Action ============================================================================ ============================================================================ Main Characters (MCT) ============================================================================ ============================================================================ (Taken from game manual) Ben McCall Agency: LAPD Age: 57 Weapons of Choice: Revolvers, pistols, heavy machine guns Bio: A 30-year veteran. Two-time winner of the Medal of Valor. Ben McCall is a tough, hard-nosed detective who isn't intinmidated by anyone. He has a score to settle with the Mendoza Cartel and wouldn't mind an opportunity to exact some sweet revenge. McCall's intention is to uphold the law... but he doesn't mind crossing a moral boundary or two in the name of justice. Kim Evans Agency: FBI Age: 25 Weapons of Choice: Rifles, sniper rifles Bio: Kim Evans is no stranger to violence. After growing up in the ghettos of, South Central LA and experiencing the gang-related deaths of her two older brothers, she worked her way out of poverty; first earning a full-ride scholarship to college and then landing a coveted spot in a new training program with the FBI. She in an intelligent, street-savvy agent who knows how to get the job done. Ruthless with a rifle, she demands respect from her partners, and will stop at nothing to bring the Cartel leaders to their knees. Eddie Guerra Agency: DEA Age: 37 Weapons of Choice: Submachine guns, rifles, shotguns Bio: After growing up on the streets of East LA and serving his country in Iraq, Eddie Guerra has established himself as one of the top DEA agents in the country. A smooth-talking ladies' man and renowned gambler, Guerra is a risk taker in all aspects of life. He has no qualms about taking out bad guys and lives by the motto "the end justifies the means". ============================================================================ ============================================================================ Prologue (PRL) ============================================================================ ============================================================================ As you begin the game you'll be speeding down a highway with a classy, "Jesus Christ! FucK! Fuck, fuck, fuck!" for the opening dialog. Lean out the window and fire at the cars pursuing you, after about of minute of driving and shoot- ing you'll go up a ramp and go into a cut scene introducing all the characters and the story. After it ends, you'll get to choose which of the three characters you'll be using for the remainder of the game. (I'll say this now, with as bad as the voice acting and cutscenes look in this game; I skipped the rest of them. The story isn't very engaging and all the characters as annoying as all fuck. It doesn't matter why you're doing this, just shoot shit.) ============================================================================ ============================================================================ Chapter 1 (C01) ============================================================================ ============================================================================ At the start of each mission you'll get this newcast type announcement thing and then be deposited into a "lobby" where you can grab different weapons and customize loadouts before getting in the car and starting the main mission. Follow the small white waypoint markers to your first pot field destination and eventually you come across a conveniently placed tree that makes you get out and walk. Three armed pot farmers will be in front of at this point. Use this time to get used to the controls as it's pretty hard for them to kill you. Fire your different weapons, sprint, jump, etc. etc. When you've got the hang of everything make quick work of them and follow your waypoint a little ways to find the first pot field. Several more enemies will bar your path, but like the first batch their super easy to deal with. Fire away and keep heading along the path until you reach the tents. Here you'll find a few more enemies encamped. Use the tent as a cover point and lay waste to them. Once you've disposed of the few enemies, blow up the tents and spray the place with gang signs. Now you'll need to head back to your car to head to the second field. Follow the waypoint markers along the path and you'll come upon a few more clusters of enemies whom have apparently found you out. Again, nothing troublesome here at all. Wreck their shit and keep moving. At this point you've probably gotten enough accuracy to activate "concentration mode". Basically, if you're a brain dead moron and think this game is difficult, you can slow it down every so often and make the enemies much easier to target. The catch? You have to listen to your character, in my case Bill, spout off some retard metaphysical bullshit EVERY SINGLE TIME you use it, and yes, I mean EVERY. SINGLE. TIME. Once you've gotten to you car get in a follow your waypoints to the next loca- tion. In case you're wondering, my you do seem to be saying, "follow your way- point" a lot; the reason is that since people can't be assed to make a challenging game anymore, they feel it necessary to put in little markers or what have you so the player can't possibly lose their way. So, why not utilize them in the guide if their a part of the game? Anyway, ranting aside, as you drive to the next field, you'll be assaulted by some gang members in cars. Don't try anything fancy, just keep driving and they'll end up wrecking them- selves into trees or your partners will deal with them. After crossing a bridge, which unfortunately didn't blow up, you take a right and come to a stop in front of yet another conveniently placed tree. Here you'll hike down the river bed (as Eddie tells you no less than 10 times) and when you come up on dry land, four enemies will appear on the hill above you. Take them out. As you continue up the hill, don't run too far ahead or you'll suddenly be in the middle of a group of enemies. Not really sure how spawning works in this game, but I constantly find myself sprinting into enemies who should've seen me coming ages before I got there. These enemies aren't any trouble either, but you will see them use a grenade! It is totally ineffective though. You'll crest the hill and as you head back down you'll hear some "gangsters" talking. Ready your weapon and as you round the corner fire away at the several gangsters standing there waiting to be slaughtered. A few will manage to fire back at you, but they're easy prey. Oh, and I'm pretty sure it goes without say, but I'll say it anyway, walk over the enemies and pick up ammo. They drop an absurd amount of it, so you'll never actually run out. Crest another hill and you'll come upon some enemies at the first tent. Make quick work of them and follow the path a little ways to find another enemy "hidden" amongst the rocks and the next two tens with a few enemies in them a piece. After wasting them, get wasted yourself by blowing up the pot tents and spraying more gang signs on the rocks. Now you'll be tasked with going to the final area and tearing up the place. However, as you head through down the path a ways you'll get a phone calling telling you that the DEA is looking into Eddie and to keep an eye on him. I turned around to see what Eddie was doing and both he and the chick were also on their phones, leading me to believe this game is all herp derp pit the heroes against each other because the main person on the inside is Dickerson or whatever and so we're all investigating each other on some bullshit claims. Transparent Script Writing 101. Keep following your waypoint marker down the wooded paths. There will be a few groups of enemies barring your way, but you'll always know when they're about to spawn when one of your teammates yells out, "OH SHIT ENEMIES". You'll know you're close to your destination when you come over a hill and hit a check- point where you can see a structure in the distance. Use the rocks as cover as you make the your way down the hill and take out the enemies encamped there. Now do some stereotypical FPS impossible stunts by grabbing on the zip- line and riding it for half a mile before jumping off from 50 feet in the air and landing on some crates... in the middle of an enemy base. Use the various structures inside the gate to provide cover for dealing with the first few enemies and then head out of the gate and finish off the rest. Follow your waypoint up the hill and you'll reach the houses you've been looking for. This is biggest group of enemies you've faced yet, and some of them have some armor, but none are any more difficult than what you're used to. The best cover place is the stack of wooden beams right as soon as you enter the compound, so take care of them from there and you'll be good to go. With all the enemies killed you can head inside one of the houses and get some "secret intel" or whatever bullshit they call it. But, don't let Eddy see you or it won't count towards whatever asinine leveling system is in this game. Basically, if you see a little "eye" icon pop up somewhere that means there's "secret intel" near there so head toward it if you want. (This of course just further proves my, pitting everyone against each other plot. Stupid developers.) Anyway, set up all the bombs and let them explode, then head up the hill to the house where the drug stashes are. No, silly the OTHER drug stashes, you know, the ones we HAVEN'T already destroyed. Here you'll learn about this intuitive new system CoJ has invented, partner covering fire. OH WAIT! That's right, that's in every shooting game ever, except those didn't feel it necessary to give you EXACT instructions on when to run and where to run. So yeah, head up three times, and the unload on the enemies on the porch. Head into the house and you'll see more CoJ innovation at it's finest: breaching doors. Derp. Kill off the enemies inside and then that chopper you saw earlier will appear. Here's a few tips for finishing this bad boy off without dying. First, grab the Law and make sure it loads a rocket, then switch to a side arm and blast out the windows. When it passes by the first time go to the far right side of the room, aim out of the window, and fire a little to the right. Now, back up and when it passes the second time, don't do anything except hide. If you get too close, the entire front of the building collapses and you die. When the chopper comes back for a third time you should be able to just aim and fire with the Law and take it out. This will end the first mission. ============================================================================ ============================================================================ Chapter 2 (C02) ============================================================================ ============================================================================ After gearing up enter the car to leave the lobby and begin the mission proper. As you depart from your vehicle, you'll get a phone call about some plot point that doesn't matter and is probably character specific. Walk a little ways and you'll get yet another call from another plot point, this time talking about your "secret objective" for this mission. (In case you haven't noticed, this game is rather garbage and the script is utter trite.) Follow your waypoint and receive yet another phone call right before you get to the hideout. Enter the hideout and start ruffing up the hoodrats proper gentleman style with some fisticuffs. Once you've disposed of the first few, run around the lower level of the house and grab the cash without being seen to complete your secret agenda bullshit. Head upstairs and to the back room to grab a purse full of money and then spray your tags across the rooms. Once you've finishd, some more thugs will pull up whom are ridiculously well armed for a normal LA gang. Kim is all, "THIS IS WRONG I CAN'T KILL THEM" so you follow your waypoint to flee the premises. Of course, this doesn't work at all and you run right into a ton of enemies as you flee. They're typical gang-banger variety street criminals so they don't pose any threat whatsoever. Eventually you will make your way into another house where you'll defend against the gang members for a while. First, they'll rush you from the front they'll be over to left near a car. Now they'll come from the back where you just came from. Then they'll do that pattern... again. After that you'll make a break for it using the cover fire mechanic. Sprint up the right side of the road and waste the four thugs standing next to the car. Now follow your waypoint into the alley- way on your left and fight the gangsters that spawn along the way. You'll eventually be led into a battleground with quite a few brochiefs. Hide behind one of the several cars and pop out to take care of them easily. However, the battle is far from over. More enemies will spawn to the left, then behind you, then back from the left again. I actually managed to get severly injured running around during this shoot out, so I suggest using cover wisely and retreating into the building if you need to regain health. Once you've dealth with the contingent of thugs, follow your waypoint into the nearby parking lot. There's several gang members here, but just wait until they expose themselves and put a few rounds in them. Head a little ways and you'll be back at your car. Yay! Another terribly controlled driving section. Follow your waypoint through the streets and after you cross some railroad tracks you'll hop on the freeway and the mission will be over. ============================================================================ ============================================================================ Chapter 3 (C03) ============================================================================ ============================================================================ For this chapter you'll start out in a room of some sort. Grab your weapons from the luggage bag (you should've unlocked some new ones) and exit the door to start the mission. Get out of your car and head toward the waypoint marker. On the way you'll get some phone calls giving you more secret agenda nonsense, continue to the front of the club and have some whore chick let you in. Follow her and stare at the atrociously animated tits if you so choose, she'll lead you to a table where you split up and talk to random strippers for information. You'll find that Tina is upstairs; however, before you head up there, you'll be prompted to do whatever secret agenda task your character should be doing. For Bill it was talking to Dolores without being seen. After that is finished, head up stairs for a rather "odd" conversation with some bouncers and then interrogate the hookers until you're prompted to head upstairs. At this juncture, you will begin brawling with the bouncers with bar your path. Once you've dealth with all of the enforcers, follow the waypoint marker to the room with Tina. After the conversation, head upstairs and begin your trek to Javier's office. Turns out your trek is very short as it is at the top of the stair case. Perform another CoD-esque breach on the doors and lay waste to the fools inside. Your main target escapes, of course, so begin pursuing him. Once you're back inside the the club a slew of enemies will begin attacking you as you try to make your way to Javier. Take out your big guns and just lay into them. None of them have much health and are easy to take out, but if you do find yourself in trouble, duck behind one of the couches or hide in a room. Eventually you'll find yourself on the bottom floor of the club again, with a few other bouncers flooding in to your right. Duck behind cover and pop out to make quick work of them as well. Head up the stairs where you're partners are waiting and head down the hallway for another breach section. Once you've dealt with the enemies in this section continue to follow your waypoint down the alley. This alleyway will be the first real time you've put civilians in danger (not that characters seem to give a shit if you kill them), so I tried to be conscienscious. Take cover and take out the few gang members firing at you before heading into another park- ing lot type area where you'll need to wait for your partners cover to continue. Following the cover prompts, after the third one, peak your head up over the car and blow away the remaining thugs. Head across the street and follow your waypoint into a building structures where Javier has fled. Make your way through the first building and into the loading area to find a small group of enemies. Hide behind the cars and/or trash cans to make quick work of them. Follow the waypoint marker through the next building into another area with enemies. This time I'll actually point out something not apparent at first glance: there's an enemy on the roof that will fuck you up quick if you aren't careful. Take him out first, then deal with the rest of the enemies before continuing into another building. Exit it and you'll start the short chase sequence to get Javier. Don't shoot him or anything, just sprint after him and you'll catch him near the overpass. You'll enter into a little inter- rogation scene where you have to press Square a few times to beat his face in. This ends chapter 3. ============================================================================ ============================================================================ Chapter 4 (C04) ============================================================================ ============================================================================ Grab your weapons from the trunk and get in the car to start the mission. Your first objective is to drive to the docks. Follow your waypoint marker in the car and you'll break through a gate running over a few thugs in the process. At this point, they pretty much know you're here. Keep driving until you reach a gate you can't smash through, then hop out of the car and starting blasting away at the enemies stationed here. You'll probably get tore up when you hop out, but just duck behind something a wait for your health to auto-regen. Once you've dealt with the enemies, go into the guard house and open the big gate. After the cutscene, you'll be magically back in your vehicle with your new ob- jective of following the police cars. So follow them for a little bit until you reach the police blockade. Jump out of the vehicles and your characters will decide to go play hero by taking on all the enemies by themselves. Head around the cars and forward to find a small group of enemies and some police- men in a fire-fight. Here you'll utilize the team cover mechanic again. Run up the required three times and blow away the four enemies standing behind the car. There's also a SECRET INTEL ITEM OMG on the forklift you can grab. Follow your waypoint marker up a little bit and another contingent of enemies will drive up in a couple of SUVs. Take cover behind one of the several crates and you can flank them pretty easily, making quick work of them. I will note that here is where I started finding the enemies taking more than 1-2 bullets to kill. I filled one guy full of 6 revolver shots and he was still firing at me. Now head to your left and melee some randomly placed boards to progress to your next fighting ground. You'll see several explosive canisters here that will help you greatly in killing off the enemies. Head into the warehouse and head up the stairs in the back to begin searching for the girls. At the top of the stairs two gunmen await you, so don't rush up there too quickly or you'll get killed. Head through the next door toward your waypoint and there will be several more guys with shotguns in this room as well. Once you're done with them, head down the hallway and back outside on to a fire escape. From here you have a great view of the enemies below, so just stand and fire with your long range weapon before heading down. (If you get to beat up standing there, simply duck back into the building to regain health.) With the enemies on the ground defeated head down and across the shipping yard to hit another check- point. Which is a great place to put a check point because of the stupidity of the next battle. As you move forward, you'll probably notice a red light training on you... that's a mother fucking rocket launcher that no one warns you about. So make sure you don't hit by it. Oh, did I mention it can kill you behind cover? Great job developers. The rpg shooter (not the genre, the guy shooting the rpg) is standing on top of a crate in the far back right of the battlefield, so snipe him with your long range weapon as soon as you can. Also, notice all the shit falling around you because the ship on your left is somehow collapsing on top of everything, make sure you don't get hit by any debris. Stay behind cover and pop out to kill of the remaining gangsters. Once you've eliminated all of them follow your waypoint marker to the next area. After your partners have caught up to you, since they arbitrarily decide to run slow sometimes, you'll be faced with a sniper on one of the cranes and some enemies spawning around you. To be honest, it's not even that bad. Just get on the right hand side of the dock and sprint up to the crane. Hide behind the crate nearest it, and then pop out and fire at the sniper standing out in open on top of the steps. I was under the impression we needed to go up the crane and onto the ship, but that was not the case. Your waypoint marker will direct you further to left on the docks, where I saw at least 10 enemies spawn and make a beeline for me. However, something shiny caught their attention and they suddenly forgot all about me. So I stood on the top of the crane stairs and sniped them all from afar. With those goons out of the way, sprint toward your waypoint marker at the entrance to the warehouse. So more fools will spawn in the docking area, but they can't do much damage to you as you make your way into the warehouse. Once inside you'll find yourself in the middle of a hornet's nest. There's enemies in front of you, if you spint too far in like I did, enemies behind you; there's even guys on the top of the rafters. So, take this area nice and slow. Get behind cover and wait till the enemies real themselves, then start blasting away. Once you've defeated all the enmies in this room, head up the staircase and into the adjoining cargo area. You'll cross this and open a door leading to another cargo room. Here, two enemies will be in the rafters of the ceiling. Take them out quickly and proceed through the door to your left into you'll be outside again. Go down the fire escape, and head toward your new waypoint marker. You'll find a ton of enemies in front of you, but a chain- link fence will be barring your path. Don't aim for the enemies, instead blow up all of the barrels around them for a massive destruction of ships over to the right that takes out a good many enemies. Some of them will survive, but head through the newly opened hole in the fence to your right and post up behind the forklift to take out the remaining few thugs. Sprint toward your waypoint marker through the destruction and eventually you will find yourself at another battleground where you must use your partners covering fire. By now this shouldn't even need to be explained. Head up three times, fire at the enemies who are now confused as to how they've been so easily flanked. This time they're even all in a little building they can't escape from. That mindless slaughter finished, follow your waypoint to the next warehouse and into another battle zone. There's only a few enemies here and they don't pose much of a threat. Take them out quickly and talk to the girls next to your waypoint marker to find out the others are "in the ware- house" (no shit, they've only been saying that ALL DAMN MISSION). A breach scene will appear in the doors right behind you, so initiate it and destroy the idiots inside. On your left there'll be a room with more intel shit, so grab that if you want. Go to the door where your partners are waiting to enter another section of the warehouse with more enemies. Here the enemies are chilling both on the ground and up on the second floor, so make sure to look up if you seem to be getting shot from somewhere and you don't really know where from. There's ample cover in this room as well, so if you feel like you're getting hit too much; fall back a little bit and hide behind some of the crates. Honestly, at this point in the game I wasn't the least bit worried about caution so I ran in guns blazing and barely even got damaged. Once you've killed off the remaining enemies, the door in the back left corner will be able to be opened and you'll find the remaining girls. All of whom look EXACTLY THE SAME. ============================================================================ ============================================================================ Chapter 5 (C05) ============================================================================ ============================================================================ This missions begins with you chasing down a gangsters car. Floor the accel- erator and follow the moving waypoint marker to get to the vehicle before time runs out. After a cutscene, you'll be pressed to intercept the money. Sprint to the nearest car and take cover as enemies will run out to face you. Pop out from behind cover and blast away at the many enemies hiding behind the car, and proceed to make your way through the parking lot. Once you've dealt with the first group, the van you're pursuing will flee, but turn around for some reason. Turn left and aim at the red SUV and enemies will flow out of it. Deal with them like a true boss, then head to the car next to your waypoint marker and get into to prepare for a car chase scene. Basically, just hold down R2 and drive. You can run into walls, you can hit cars, you'll get shot up, but no matter what happens you'll pretty much always be a little bit behind the car. In the end, it wrecks into an 18-wheeler and a cut scene initiates. Apparently, you wrecked too, as your vehicle is smoking and banged up, plus you're no longer in it. There's a small group of enemies hiding behind the cars that have wrecked. Run to the right of all the cars and you can essen- tially flank them. Now here comes to hard part. One of the characters goes and looks for Alvarez, but you and the other are stuck moving the money by hand into a conveniently placed van. Grab the money as quickly as possible and head to the van. If you're lucky you can drop off the first bag before the group of enemies that drive up can kill you. Now, hide behind one of the cars and let loose on them. Be quick though, you only have 90 in game seconds to move both bags of money to the van. Once you've gotten them to the van a cut scene will trigger and you'll some- how end up wrecking that vehicle as well and it's on fire. Now you've got to head back down the street you were just on, through flaming wreckage and a lot of enemies. So what's the plan? Carry the money past the oil tanker and drop it behind a car. Take out your weapons and annhilate the enemies, make sure they're all dead though because some randomly spawn. Go back and grab the money for an easy walk to the car. Now you'll need to drive into the city to escape the gang following you. After a few seconds on the highway, one of your partners will yell about getting off the road. There's a dirt road over to the right that you'll need to get on and follow until you make the gang crash for some inexplicable. Once they've crashed, drive toward the waypoint marker to end the chapter. ============================================================================ ============================================================================ Chapter 6 (C06) ============================================================================ ============================================================================ Suit up and head out the door to start the mission proper. Go down the stairs and wait for Jessica to enter the car, then get in yourself. You'll be driven for a bit until you're about to stop at a red light and you realize... IT'S A TRAP! You'll drive around for a while trying to evade your pursuers, but it turns out they're everywhere. You have two options for a majority of the first section of this mission. You can either stay in your car and let the bullets hit you, you won't die as even when I had 5 cars on me they couldn't kill me, this is the un-fun option. Or while you're driving away, stick your head out of the car and annihilate all the enemies following you, this is the fun option. You'll never run out of ammo for your guns, so don't bother switching to pistols if your main gets low or if you think there's too many enemies. Focus on the people inside the cars, and the exterior hoods to explode the cars killing them off faster. The only part you actually HAVE to shoot a car, is right before the end where there's another rocket shooter. The car section will end when Dempsey gets blasted and a semi-truck conveniently runs into you. Now out of the car, your new job is to protect the Jessica and try to find a location to hide her at. Run down the alleyway toward your waypoint marker and turn around quickly to see a few enemies chasing after you. Make quick work of them and head (stupidly enough) back from where you just came and enter a building on your right. Head through it and into another alleyway to begin a "two-minute" long protection scene. Basically, as soon as you get into the alley turn left and look through the chain-link fence. Several enemies will spawn in this area. Use the garbage bin as cover and strafe from side to side to quickly deal with this threat, thus eliminating the time limit. Your part- ner should come back with the car shortly after killing the last thug, so get in and get moving to end the chapter. ============================================================================ ============================================================================ Chapter 7 (C07) ============================================================================ ============================================================================ Grab your weapons from the luggage and head out the door to start the mission. Follow your waypoint marker to the location of the meet, as one of your part- ners heads to the roof to cover you with sniper fire. Head into the building (which seems counter productive for sniper cover) and go down the hallway to find two bouncers. Beat their face in with your fists, and go through the door and up the stairs (as you head up you'll get a phone call for more SECRET AGENGA stuff). Head through the door and across the club floor to find an out- side dancing place. Here you'll be stationed in a small area where you "blend in" (derp) and wait for the contact to make contact with Jessica. After a bit, you'll hit a checkpoint and the guy will get shot. Now you're tasked with chasing after Jessica and the man pursuing her. First, you can stop over to the left of the club area and complete your SECRET AGENDA if you want. Then head through the door and shoot the two thugs firing at you. Head through the next door and up the stairs, following your waypoint marker. At the top of the stairs, you'll exit a door and be on another roof with a few armed thugs. Take them out from the fire escape you're standing on, then use the stairs to go down to the next area. Here you'll apparently meet up with your other partner. There's only two thugs hiding behind an air conditioning vent, so just flank around them on the right and make quick work of them. Follow your waypoint into the next building and up several more flights of stairs to be exited onto yet another rooftop. In this first area, there will be three enemies hiding behind various vents. Don't wait for them to pop out, just sprint and you can get in behind them before they realize it. As you head up the small set of stairs, there will be guys immediately on your left and right. I just melee killed both of them and waited for a second for my health to regen. As you round the corner, there will be a few enemies on your left. Some posted on the rooftop above you, and others coming up from the stairs directly in front of you. Use the vents as cover, and deal with them care- fully. Head up the pipes to the upper roof area once you're done, and go through the door to head to another fire escape leading to a parking lot. Here there will be an enemy to your left and several enemies to your right. Notice the fact there's only one to your left and kill him first. Then hop back inside the door, wait for your health to regen, then sprint out and take cover behind one of the cars. Now with you having a defenisble position, take out the remaining gangsters with ease. Follow your waypoint marker to yet an- other garage / parking lot-deck type area with several enemies. Again, take cover behind a car, peak out and kill a few, go back into cover. Wash, rinse, repeat. If they're too far away, move up a few cars. After you've finished off those goons, head out of the door and around the edge of the roof. Look down and waste the unsuspecting gang-bangers below. With them dead you can easily head down the fire escape and to your waypoint marker. Hilariously enough, your other parter shows up yet again from nowhere and is required to open the gate to continue the mission. You'll now be deposited in yet another alleyway. The first group of enemies all spawned in literally the same two feet of space for me so I just wasted them quickly with my power weapon. Next, you'll be in another team cover operation. You know the drill by now. Head through the warehouse on your right and into... another warehouse. One of your partners comments that the room is "dark as cow guts" (well that's what the subs say, the actual voice says "darks as hell" derp) so I guess the devs wanted you to manually turn down your contrast because it's no darker than the room you just came from. However, the are quite a few enemies that will spawn all around you here. So take cover behind one of the many crates and just chill for a few seconds to try and see where everyone is shooting from. Then take aim and fire. With that contingent cleared, you'll open the doors to the warehouse that Jessica apparently escaped from. Head to your way- point marker and end the chapter. ============================================================================ ============================================================================ Chapter 8 (C08) ============================================================================ ============================================================================ This mission begins on the street (literally) with your objective being to "infiltrate" a person's apartment. I dunno, about you guys, but generally the word "infiltrate" implies some sort of secrecy. Not to these devs though, you walk right up to the front door and break it down. After the cutscene, you go back to your car... for another cutscene. (ProTip: No one wants to run to a door and run back to a car. JUST FUCKING MAKE IT ALL A CUTSCENE!) The next section you must follow behind the the targets car. Keep your dist- ance, but don't fall too far behind or you'll fail the mission. (You know ty- pical "tailing" bullshit that isn't fun). Oh, and guess what, someone calls you while you're driving and the whole screen goes green obscuring the small ass side streets that the guy drives down, making this section yet another stupidly designed portion of the game. Thankfully, the tailing section doesn't last for very long... IN THE CAR. Now you must tail the suspect on foot. Oh joy! As you begin your tail, you will come upon two thugs who you will fight with your fists. Beat them, and continue on to find two more gangsters guarding a door. Beat the shit out of them as well. Enter the building and follow your waypoint marker to another set of double doors leading into a dance club. You should take a minute to watch some of the absolutely stupidly hilarious dances in this room before following your waypoint marker up the stairs. Once up the stairs, you'll find another goon to fight in front of a door with hanging beads. Go through them to find one more fightable thug and head down the hall- way to trigger a cut scene. Upon leaving the cut scene, you will be in a firefight with various gangsters. There will be two of them on the bottom floor behind cover, take them out quickly and head up the stairs. Upstairs, there will be several more enemies. They are opposite of you, so heading around to the sides, to flank them is a good strategy. Follow your waypoint through a few rooms and to some doors where you'll perform a CoD like breach. Fire at everyone when you breach as it is not entirely clear the differences between gun wielding gangbanger and in- nocent stripperbanger. After you've dealt with them, be ready for another Team Cover section, which then segues into ANOTHER BREACH SECTION. (Isn't this game awesome?!) Here you'll actually be able to see the three gangsters you need to kill as they are kind of highlighted. Immediately turn right after finishing them, and sprint over to the bar to grab some SECRET INTEL and kill two en- emies. Follow your waypoint marker outside onto a rooftop area. Here there will be several enemies stationed on top of the glowing sign. Take cover behind the air vents, as they will probably kill you if you run out there. After killing them, you'll be led to a fire escape where there will be several enemies on the street below. You can snipe them from up here for a bit, but just take cover as a helicopter comes down and rains hell on them. Now with the chopper providing cover fire (though they aren't really "helping" you per se) charge the remaining enemies and waste them. Head toward your waypoint in the parking lot, but hang a little bit back as the chopper will crash here. There will be several enemies still in the parking lot hiding behind cars, but you should be able to deal with them quickly enough. Once you've dispatched them head toward your waypoint marker and into another Team Cover scene. With that finished, you'll enter a car and begin a chase scene. Like most others, unless you wreck and get to far behind it's not really possible to fail it. Once you've appre- hended your suspect, the chapter will be over. ============================================================================ ============================================================================ Chapter 9 (C09) ============================================================================ ============================================================================ The beginning of this chapter is a type of shooting gallery mini-game type thing, just follow the instructions from the old crazy dude (not Ben the other one) and it's pretty straight forward. With that finished, you'll now be tasked with killing all the enemies in the area. Follow your waypoint marker till you're grouped with all your partners, then follow the fleeing "vato" until he holes up in a shed. Drop him, and con- tinue to follow the waypoints through some buildings and across a scafffolding type thing. You will get a phone call as you cross this for more SECRET AGENDA stuff. Head into the building where the waypoint is located and open the doors to start the new objective and your HIDDEN OBJECTIVE. Also, there's a SECRET ITEM in the building so grab that if you want. Once outside there will be two enemies holed up in a building directly in front of you. Take them out from long range and continue along the path the waypoints are setting. Eventually you will find yourself walking down a long stretch of road with various enemies on either side of you. Instead of hiding around like a pansy though, be a boss like me and just keep your sites aimed on either side. Walk down the street and kill the enemies as they run out from the various buildings. They tend to alternate sides every one or two enemies so it's definitely a good idea to pivot. Once you've crossed the gorge on the wooden bridge, make sure to check the top floors of the two buildings beside you, as there is an enemy on each. Continuing down the road, you'll see a road block and some enemies will spawn beside it. Take them down quickly but do not proceed just yet. The next area is a battleground with a few enemies on the actual ground and several enemies stationed in the building directly in front of you. They're all over the building so be methodical about taking them all. One thing to look out for is the guy shooting rockets at you. Make sure you take sufficient cover and that he's not already firing before you make a move. Once you've managed to deal with all those enemies, head into the saloon to make a defen- sive position and defend against a few waves of enemies. They will spawn out in the front area of the saloon, as well as in the various buildings surround- ing it. However, you don't actually have to kill any of them, it's a set event and when the side of the saloon blows up, you flee. Follow the waypoint marker to the car and end the level. ============================================================================ ============================================================================ Chapter 10 (C10) ============================================================================ ============================================================================ You start this mission entering a motel for the night, only to be awoken by a hail of bullets swiss-cheesing your room... and then a wrecking ball destroy- ing the entire motel itself. (Such a realistic game). Anyway, you have like 40 in game seconds to get the hell out of the motel, so follow the waypoints and you should make it no problem. Once outside, you'll be tasked with killing all the enemies around one of your partners rooms. There's several enemies sur- rounding the building, so take cover behind anything and take them out with a precision weapon. (Or just run in guns blazing, I was so tired of this damn game by this point I pretty much just run and gunned the entire rest of the way through the game and it was a much more enjoyable experience). If you're still wanting to do things the "boring" way, the enemies are stationed as fol- lows. Two behind the building directly in front of you, around 5-6 on ground level hiding behind parking curbs and cars, and three up on the second floor of your partners building. Once you've dealt with those thugs, follow your waypoint marker to another section of the parking lot. Here several enemies will appear from the various rooms to your left and right, so make sure as you head down the lot, to check both sides and make sure the gangsters are dead before continuing. Follow your waypoint marker down a dirt road, killing the two enemies before you, and into the partially finished houses. After exiting the first house, you'll be faced with a few more thugs. Here just simply shoot the explosive barrels behind them to take them out easily. However, make sure you don't run out of the building too quickly, as there is a slight chance a guy with a shotgun will spawn late and be right behind you. Continue to follow your waypoint marker in to the next house and take out the three enemies posted behind cement bags. Exit that house and go through another to find yourself with yet one more Team Cover scene. After wasting the few enemies on the first floor, make sure to go up to the second floor and kill the other two as they can sometimes come in behind you and take you out. At the houses rear exit, you'll find another CoD breach sequence as well as a SECRET ITEM. When breaching if you're lucky you can just tap the barrels once and take out all four enemies. If not, simply shoot all four as they give you plenty of time to do so. Follow the waypoint markers until you're at another door breach section where your prisoner is trying to escape. We certainly can't have that happening, so breach the door and light up his body guards; then be magically transported to a car for an- other driving section. Like all driving portions of this game simply follow the waypoint markers and don't wreck too often. They can't kill you inside the car, so if you just floor it the whole time and drive straight; it's not pro- blem. After you wreck yet another of your cars in a firey explosion (did the devs just copy/paste half this script?) you'll need to chase after your prisoner. Head toward your waypoint marker and kill the enemies along the way. There's plenty of cover from all the roadwork and debris, but the enemies seemed to be extraordinarily stupid here and I blazed right through them with my pistol. However, once you hit the last waypoint marker you'll have several enemies posted up that are a bit difficult to kill in the allotted time if you try to stick back and play defensively. Instead, simply rush in, use concentration mode (and listen to his bullshit) and kill them all quickly. The run toward the train to end the chapter. ============================================================================ ============================================================================ Chapter 11 (C11) ============================================================================ ============================================================================ As soon as this mission starts you'll be thrown into the pure punk rock chaos of an old western firefight... or you'll just be on the ground with a ton of gangsters shooting at you; I can't remember. :D Anyway, once you gain control of your character, grab the two SECRET ITEMS outside the trailer and then make shelter inside it. Go to the far right side of the trailer and crouch, here's where you'll be chilling for the next 7-10 minutes. Take out your big guns and fire away. The waves of enemies will seem endless, but just keep wasting them away and any time you get injured just duck and regen your health. After sev- eral minutes, a chopper will fly overhead and shoot a rocket at the trailer, but don't worry it just rips the top off; you don't get hit. Eventually, you will finally kill all the enemies off (the ammo is infinite, so have fun spraing the entire area) and your new objective will be to destroy that chop- per. So this is probably the single most annoying part of the entire game. I hon- estly don't have a good strategy for this section. Basically, pick up the heavy machine gun on top of the ammo cache and pray. Pray to God that you by some miracle don't die >9000 times and have to here your dumbass partner say, "Motherfuckers" over and over and OVER AND OVER! The "best" idea I came up with was, "Run! To the trailer!" >.> Or rather, take the heavy machine gun and try to blow up the two SUVs that spawn on the right side. Then, when the heli- copter is flying straight at you, use concentration mode to slow it down and unload an entire clip into it. This definitely won't work every time, but I didn't really see any other options while I was playing. When you've finally managed to bring it down, head out to the injured Jessica to end this short, but VERY annoying chapter. ============================================================================ ============================================================================ Chapter 12 (C12) ============================================================================ ============================================================================ This mission starts off with another driving sequence. Follow the waypoint markers to the farm house and get out of the vehicle to initiate a conversa- tion at the gate. After it goes south, shoot the lock to gain entrance, and get ready to kill the mexicans inside. Sprint to your first layer of cover, and take out the two gangsters closest to you. Then make note of any enemies on the ground near explosive barrels. If they are, go ahead and shoot those to get quick kills; if not, kill the two enemies atop the water tower. Once you have finished with them, head around the right hand side of the building and aim toward the barn. There should be three thugs in the doorway and one in the loft up top. Kill them all, and head into the barn. Here you'll do another breach sequence; however, this was beyond stupidly pro- grammed, so instead of the normal just pistol every one in the area. Pistol the first few that you can, and then back the hell out of the room and switch to your power weapon. With that equipped you can head in and take out the 7 or so enemies you couldn't kill in the 2.5 seconds the breach lasted. The one foe you should be most wary of is the guy standing up top. Make sure to take him out first and the rest should be a breeze. After killing all of the enemies, some random brochief will set fire to the barn, so shoot off another lock and head out to a new area to do a Team Cover scene. For this Team Cover scene, you're going to actually need to do stuff though. You'll post at the first area for a bit before heading to the second cover area as there will be several enemies in your way. After this first hurdle though it works just like the other Team Cover scenes. Once you've hit the last cover section, turn left and shoot the enemy standing in the window. Then proceed to head into the house. There will be two enemies standing directly in front of you, and three thugs up top. Deal with these how you see fit as they (like all the other enemies in this game) aren't very tough to deal with. When all the enemies are cleared from the top of the house, you'll be able to vent- ture to the basement. Another breach sequence awaits you at the bottom of the stairs, this one is much more like the ones you've come to know and love. (Read: You can kill all the enemies in the sequence.) Follow your waypoint marker through a few rooms and you'll reach a supposed dead end. At the left hand side of the room, there are two metal shelves that can be moved to reveal the tunnel. Follow the way- point markers through the tunnel and you will eventually happen upon some ene- mies. The first group will just be a few in the hallway, which are easy enough to dispatch. The next will be a small group that has the high ground and have shored up behind some crates and rocks. Good thing we've got yet another Team Cover scene. After dealing with those enemies, head through the door and head through the tunnels, following your waypoint and killing the odd enemy along the way. You will eventually come upon another enclosed area with several enemies hid- ing behind rocks. Use the wall or the first layer of rocks as cover and you can take them out easily. Head toward your waypoint and suddenly a random guy will yell out that he's blowing up the tunnel. Run like hell straight forward and you'll eventually be caught be a rock slide and be separated from your partners. Follow your waypoint marker through a long, long corridor of debris before finding yourself with your teammates once more. Immediately after find- ing them you will come into a slightly opened room with three enemies. Spray and pray to take them out easily. Again, continue to follow your waypoint mar- ker and you'll find yourself out of the tunnels and in a building. Exit out of the only door in the room and go up stairs to begin the trek up to the sur- face. After journeying through several room and up several flights of stairs, you'll find yourself at another set of breach doors. Here the quickest way to take out the enemies on the ground is by shooting the two exploding barrels and then double tapping the remaining few. You should be able to get them during the breach itself. After that, there should be a few up on the second floor still that should be easy to lure out and kill. Also, in this area is your SECRET AGENDA nonsense, so don't get seen doing it. Follow your waypoint up the stairs and out the double doors to find yourself on a balcony overlooking an area with a group of several enemies. You'll be prompted to run down and around the building by following waypoints in order to avoid the machine gun fire. This is a good thing because it allows you to flank around most of the enemies. For the first section, stay the right of the barriers and shoot the enemies directly in front of you. Once they've been dealt with, you can turn toward the main battleground. Your biggest pro- blem in this next area is going to be that your main cover is cars... which explode... often. They generally don't kill you, but the fire that eminates from them after words does continuous damage to you. There's several enemies on the ground here, and some on the outer edge of upper area of the barn. You should focus on a few enemies at a time, so you don't get overwhelmed. Use concentration mode if you have it. Also, be very careful of the few armored enemies that appear during this section as they will take A LOT of bullets to kill, unlike every enemy up till now. Eventually, after hunting down the last few straglers that spawn, you'll hit a checkpoint and another convoy of ene- mies will appear. Three trucks will blast in through the gates, so post up behind some crates, and prepare to throw some nades. After you've dwindled their forces a little with the explosives, they'll start spreading out; meaning you'll need to start attacking normally. These enemies won't take nearly as long as the last group and the only troublesome ones are the armed guys posted in the bed of the trucks. Once you've dealt with all of them, group up and end this chapter. ============================================================================ ============================================================================ Chapter 13 (C13) ============================================================================ ============================================================================ This mission begins with you walking down a street in search of someone when suddenly you realize YOU NEED TO KILL THIS OTHER GUY. So sprint off into the wild blue yonder (aka the Cemetery) and get ready to fight your way through. There's two different groups fighting each other here, so use that to your advantage by taking out the ones not paying attention to you first. When you first start seeing enemies, don't go up the little staircase, instead use this wall as a defensible position. First, take out the few enemies on your left, and then take out the larger cluster of enemies in front of you. For the rest of your way through the graveyard you have two options: 1) You can do it the easy way and just post behind the gravestones killing the group of enemies in each major area (around 7 areas total), or 2) You can be a boss and try to get through the whole thing in less than 3 minutes. Either way works, but I personally just hauled major ass through the entire thing, only taking a few seconds to heal and reload. Honestly, this is one of the only areas in the game where there's not really a straight-forward, do this do that scenario. It's definitely a section of the game determinent upon your play style. I will say that you should aim your shots well though if you try and blaze through it as any mistimed reloads will cost you dearly. Once you've made it through the cemetery, you'll be in a market type looking area and will have another Team Cover scene. In the tent at the end will be a SECRET ITEM if you'd like to pick it up. After dealing with them, head toward your waypoint marker and begin the battle into the church. Initially I thought this area was going to be tougher than it really was, but we can use the ene- mies stupidity against them. Simply hang back at the lower areas out in the open and let the enemies start firing so you know where they are. Now hop back into cover and they'll sit there and fire at you. Pop back out to waste all of them without letting them have the advantage of the high ground; move up when necessary. Once you've defeated all of the enemies here, you'll be able to enter the church proper through a breach sequence. This is another of the friendly breaches where we can kill everybody with a nicely lined up headshot. Afterward, you'll begin to defend the church against waves of enemies, but they're all pretty easy. Simply shift between the left and right sides of the wall beside the gate and you can take them out as they blindly rush up the steps. When it's gets tricky is when Mr. Helicopter comes back to pay a visit. As soon as you hear the whirring of his blades, run into the church and grab the heavy machine gun from the back. Now you'll play a little waiting game. Basically the only good time to shoot him, is when he's in the front of the church. So, wait until he's hovering over it and then lay into him until he shoots you up too bad; then just hid in the church and regen your health until he's made his way back around. It'll take around 7-8 passes, but once you've shot him down that's the end of the mission. ============================================================================ ============================================================================ Chapter 14 (C14) ============================================================================ ============================================================================ I think this is the only chapter that literally starts off EXACTLY where the previous one ended. Still in the church you for some reason breach the doors to the outside and take care of a few guys. Then there's a cut scene, followed be a car chase scene. I know I've said this several times before and it sounds like I'm coping out, but literally all you have to do for the chase scenes are follow the people and don't wreck too often. You cannot die. In this one, I actually turned around, drove backwards, ran over some people at the blockade, and drove back and the car I was chasing was just sitting there. So yeah, it's just follow the leader on these. Eventually, you'll end up in the center of a town where the person you're pur- suing has laid a trap. Hop out of the car and take out the two enemies in front of you and head into the building where your waypoint marker is leading you. As you unter you'll get a call informing you of your SECRET AGENDA for this particular mission. Go through the building and once outside, you'll see a few enemies posted on some steps. Finish them off and head up those same steps to find an alleyway with several enemies. Take cover behind the first stack of boxes and kill them from that position. As you thin out some of the ones closest to you, begin to press forward to keep a few from spawning. You can use the hallway thing to your right as a nice flanking area, as well as a good place to regen health behind the pillars if you need it. Follow your waypoint marker around the side of the building and into another courtyard with a stairwell. Immediately in front of you, behind some crates, are a few more enemies. Takem the out quickly and efficiently. Continue to follow the waypoint and you'll see Mendoza fleeing with several enemies around him. Shoot the enemies from the walkway above and then head down the ramp to the street level. As you reach the waypoint, run to either side of the street and into a doorway to avoid being run over by an SUV. Get out of the cover quickly though, so you can kill the three enemies getting out of the other SUV on ahead. Turn left and head down an alleyway where three enemies will be stationed. After taking them out, post at the door for another breach. This breach is another of the ones where you can't really tell who's an enemy and who's a civilian, so just shoot everyone. Several enemies will rush in after the breach and there's a few up on the little second floor over the bar. Simply take cover behind any of the pillars to make quick work of this room. Follow your waypoint marker until you reach an markety area. Here the enemies spawn somewhat randomly from behind the various booths and vendors, so just always be on your guard and expect people with machine guns to pop up from be- hind the counters. Follow the waypoint marker through the marketplace and you will eventually come to a Team Cover operation. Once you've finished with that follow the waypoint to the right, but be wary of the enemy that spawns on the roof behind you. Turn the corner and shoot the black car to blow it up and the enemies around it, then get in the SUV to follow Alvarez. Drive like a madman and eventually you'll follow him to the entrance of some fort to end the pen- ultimate chapter. ============================================================================ ============================================================================ Chapter 15 (C15) ============================================================================ ============================================================================ Okay guys, this is it; you've plodded through this entire train wreck of a game for this one reason. The final battle where all your questions (if you actually paid attention to the story) will be answered, or you'll just be able to say you're the biggest masochist you know for playing through the entire game. Either way, suit up with your best guns (you should've hit Level 21 by now) and let's get going! Like all good final chapters of shooting games, this one begins with another breach sequence! So, bust open the doors and blast the first few enemies. This little courtyard section is simply a duck and cover routine. Shoot the enemies and hide behind the statues as you progress up the field. Once you're about half up the rows, a car will emerge from the now opened gate. Fire at the driver and passenger and then pretty much just spray the entire car with bul- lets as a shit ton of enemies spawn right around there. Moving forward into the next section of the courtyard, there's even more enemies here as well. A good strategy for the beginning is just stand in the middle and aim as they all file in and switch sides. Then after some thugs start coming in from either side, strafe across the yard, using the columns as cover. After you've dispatched several enemies, go right and head up a set of stairs to find a few more enemies on higher ground and use this place as a nice flanking point. Once you've cleared the enemies out from this second area, there will be an- other breach scene, one that actually makes sense this time as it's going into his house. This is another simple one though and you should be able to get most, if not all, of the enemies before time expires. Now, head up the stairs and open the double doors at the top. Once you open them, head immediately to the room on your left and melee the guy trying to leave. Then cross over to the room on your right and aim down into the next room to kill two goons. Head into that room to appear behind the three guys barricaded with crates. Kill them and get a checkpoint. Head through the room and down a hallway, (you'll get a phone call detailing the last of the SECRET AGENDAS you have to do) follow your waypoint marker into another courtyard area. Here there will be a large group of enemies stationed toward the back of the yard. Post up next to the right pillar and use it as cover as you methodically take out the gangsters. Head into the next building and immediately turn left and fire at the three thugs that are about to pop out. Head into the room on your right, and then look out of the door and into the room opposite of you to take out two unsuspecting goons with shotguns. Continue to follow your waypoint marker to a large double door. Yay! Another breach sequence. This one is another of the few where it's impos- sible to actually kill all the enemies in the sequence. So, once you've left the slo-mo, hide behind the first column that you see and systematically kill the thugs hanging out around the garden. This is probably the single longest battle in the game. There's a ton of enemies that spawn in the area slightly below you, there's several standing in the gazebo type thing in the back, and they spawn a few from both sides of the area. Basically, your best bet here is to just pop out of cover every so often and shoot at the ones currently expos- ing themselves. Other than that just don't be too aggressive here. Having defeated all the enemies you'll trigger a checkpoint and yet another of this games's famous chopper fights. The best strategy here is as follows: grab the light machine gun and wait for the chopper to make his appearance. Then spring over to the right side of the area where there's an elevated area with columns. Here you can see all the enemies that spawn on the second floor. Take them out first and then hide behind the columns. When you see the chopper fly- ing back toward where you grabbed the light machine gun (where you're partners are) step out from behind cover and let loose. Keeping shooting it until it fires both it's rockets at you. They'll knock you to the ground but you won't die. Once you've gotten back up, hide again, and wash, rinse, repeat. Once the chopper is down, take out any remaining enemies and head toward the open door where your waypoint marker is to trigger a cutscene. Magically transported out of said doorway, head right back up to it as there is now a government issue attack drone attacking you. Sprint through the next several waypoint markers in the various gazebos to avoid dying at the hands of the attack drone. Eventually you'll find yourself in another building and Al- varez is fleeing. Two enemies will spawn, but take them out quickly to avoid getting worked by the drone. Head down the stairs and into the garage to find several enemies stationed there. Simply blow up one of the cars to start a chain reaction and kill them all. Turn left and head out into another small courtyard. Run across it and head down into cellar area where you'll have a convenient three way split. It doesn't matter which door you choose because you end up right back with your partners within like 2 seconds of splitting up, you do however get a call from Dickson who was the mastermind of this and the cartel's inside man this entire time (SHOCKER!). You'll have a waypoint marker at a door a little ways into the cellar, so open it and get ready for the most important decision (and the only one) in the game. Basically you can either kill your teammates for being lying sons of bitches (oh wow, what's this, you've been pitted against each other? called that in chapter 1) or try not to fight. I wanted to kill these douchebags since the first second they opened their mouth so I went into another shooting scene, I don't know if choosing the other option will allow you to not fight and end the game or not, but it's basically the choice of saving yourself the effort of having to play this atrocious game for any longer or getting the satisfaction of killing your dumbass partners. Regardless of your choice once you've killed your partners or you work things out that's the end of the game! ============================================================================ ============================================================================ Closing Comments (CLC) ============================================================================ ============================================================================ Congratulations, after you watch the very unsatisfactory ending to this com- plete abomination of a game you never have to play it again! Hopefully my guide helped you through any parts you were having trouble with or helped you out in some other way. I'm sorry to say that I don't have much to say for the end of this particular game as I was so thankful to be done with it, I'm legit going to trade this in at GameStop as soon as I finish typing these closing words. Which is right this second. Till next time ~kliqIMB