Kingdoms of Amalur: Reckoning

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FAQ And Walkthrough

                              Kingdoms of Amalur
  _______  _______  _______  ___ ___   _______  ______   ___  ______   _______ 
 |   _   \|   _   ||   _   ||   Y   ) |   _   ||   _  \ |   ||   _  \ |   _   |
 |.  l   /|.  1___||.  1___||.  1  /  |.  |   ||.  |   ||.  ||.  |   ||.  |___|
 |.  _   1|.  __)_ |.  |___ |.  _  \  |.  |   ||.  |   ||.  ||.  |   ||.  |   |
 |:  |   ||:  1   ||:  1   ||:  |   \ |:  1   ||:  |   ||:  ||:  |   ||:  1   |
 |::.|:. ||::.. . ||::.. . ||::.| .  )|::.. . ||::.|   ||::.||::.|   ||::.. . |
 `--- ---'`-------'`-------'`--- ---' `-------'`--- ---'`---'`--- ---'`-------'

       "Our fate had been written. At least, that is what we believed...
                               Until you died.."
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|                               FAQ/Walkthrough                                |
|                         By: Greg Boccia aka noz3r0                           |
|                           Email: noz3r0@gmail.com                            |
|                                Version: 1.00                                 |
|                         Copyright ©2012 Greg Boccia                          |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
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|                               Table of Contents                              |
|                                                                              |
|     I. Introduction ............................................. [01.00.00] |
|    II. Controls ................................................. [02.00.00] |
|   III. Characters ............................................... [03.00.00] |
|    IV. Races .................................................... [04.00.00] |
|     V. Destinies ................................................ [05.00.00] |
|    VI. Walkthrough .............................................. [06.00.00] |
|        - Out of the Darkness .................................... [06.01.00] |
|        - Into the Light ......................................... [06.02.00] |
|        - Old Friends, New Foes .................................. [06.03.00] |
|        - The Hunters Hunted ..................................... [06.04.00] |
|        - The Coming Storm ....................................... [06.05.00] |
|        - An Old Friend .......................................... [06.06.00] |
|        - Enemies in High Places ................................. [06.07.00] |
|        - The Great General ...................................... [06.08.00] |
|        - Breaking the Siege ..................................... [06.09.00] |
|        - Silence Falls .......................................... [06.10.00] |
|        - Echoes of the Past ..................................... [06.11.00] |
|        - Pride Before A Fall .................................... [06.12.00] |
|        - Taking Vengeance ....................................... [06.13.00] |
|        - Reckoning .............................................. [06.14.00] |
|        - Primordia .............................................. [06.15.00] |
|   VII. Side Quests .............................................. [07.00.00] |
|        - Odarath ................................................ [07.01.00] |
|        - Yolvan ................................................. [07.02.00] |
|        - Glendara ............................................... [07.03.00] |
|        - Webwood ................................................ [07.04.00] |
|        - Ettinmere .............................................. [07.05.00] |
|        - Lorca-Rane ............................................. [07.06.00] |
|        - Haxhi .................................................. [07.07.00] |
|        - The Sidhe .............................................. [07.08.00] |
|        - The Wolds .............................................. [07.09.00] |
|        - Tala-Rane .............................................. [07.10.00] |
|        - Kandrian ............................................... [07.11.00] |
|        - Tywili Coast ........................................... [07.12.00] |
|        - Galafor ................................................ [07.13.00] |
|        - Forsaken Plain ......................................... [07.14.00] |
|        - Cradle of Summer ....................................... [07.15.00] |
|        - Red Marches ............................................ [07.16.00] |
|        - Alserund ............................................... [07.17.00] |
|        - The Hollowlands ........................................ [07.18.00] |
|        - Menetyre ............................................... [07.19.00] |
|        - Apotyre ................................................ [07.20.00] |
|        - Cursewood .............................................. [07.21.00] |
|        - The Midden ............................................. [07.22.00] |
|        - The Drowned Forest ..................................... [07.23.00] |
|        - The Keening ............................................ [07.24.00] |
|        - The Caeled Coast ....................................... [07.25.00] |
|        - High Fulgen ............................................ [07.26.00] |
|        - Shadow Pass ............................................ [07.27.00] |
|        - Twilight Pass .......................................... [07.28.00] |
|  VIII. The Warsworn ............................................. [08.00.00] |
|    IX. The House of Ballads ..................................... [09.00.00] |
|     X. The Travelers ............................................ [10.00.00] |
|    XI. The Scholia Arcana ....................................... [11.00.00] |
|   XII. The House of Sorrows ..................................... [12.00.00] |
|  XIII. The House of Valor ....................................... [13.00.00] |
|   XIV. Lorestone Locations ...................................... [14.00.00] |
|    XV. Skill Books .............................................. [15.00.00] |
|   XVI. Trainers ................................................. [16.00.00] |
|    XV. Crafting ................................................. [17.00.00] |
|        - Alchemy ................................................ [17.01.00] |
|        - Blacksmithing .......................................... [17.02.00] |
|        - Sagecrafting ........................................... [17.03.00] |
|   XVI. Version History .......................................... [18.00.00] |
|  XVII. Closing .................................................. [19.00.00] |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
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=======================|                                |=======================
                       |         Introduction           |             [01.00.00]
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                        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  Thank you for choosing to read my guide on Kingdoms of Amalur: Reckoning. This
guide will strive to provide vital information about the game in a timely and
organized manner. The game is a promising one for a series and a company that is
emerging onto the video game scene.

  This is one of many guides I have written and will complete to the fullest.
Important information, generally quests and unique items, is presented with
[BRACKETS]. There are multiple ways to complete most quests and a wide array of
play styles, I will do my best to accommodate to all styles in the guide.

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=======================|                                |=======================
                       |           Controls             |             [02.00.00]
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 PC
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Left Mouse  - Attack
Right Mouse - Use Equipped Spell
W           - Up
A           - Left
S           - Down
D           - Right
L Shift     - Block
Space       - Dodge
L Control   - Sprint
C           - Stealth Toggle
Numbers 1-0 - Equip Spells
F           - Interact
Q           - Use Alternate Weapon
X           - Enter Reckoning Mode
E           - Quick Mana Potion
R           - Quick Healthy Potion
H           - Toggle Aggressive Mode
Tab         - Usable Items
Esc         - Pause
M           - Map
I           - Inventory
P           - Abilities Page
O           - Skills Page
L           - Quest Log

 XBOX 360
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X             - Primary Weapon
Y             - Secondary Weapon, Toggle Map (World/Local)
B             - Dodge
A             - Sprint, Action (Talk, Harvest)
Start         - Menu
Black         - Map
Right Trigger - Display Skill Menu
Right Button  - Stealth Mode
Left Trigger  - Block
Left Button   - Potion Menu
D-Pad <-      - Health Potion
D-Pad ->      - Mana Potion
D-Pad ^       - Hostile Mode (While in Towns)

 PS3
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Square   - Primary Weapon
Triangle - Secondary Weapon, Toggle Map (World/Local)
Circle   - Dodge
Cross    - Sprint, Action (Talk, Harvest)
Start    - Menu
Select   - Map
R1       - Display Skill Menu
R2       - Stealth Mode
L1       - Block
L2       - Potion Menu
D-Pad -> - Health Potion


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=======================|                                |=======================
                       |          Characters            |             [03.00.00]
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 ALYN SHIR
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  Diplomat, spy, or saboteur, few things are certain about the secretive
Dokkalfar agent named Alyn Shir. Most know her as a charming and scandalous
ambassador. The Alfar armies know her as a cunning and unpredictable ally. A
rare few know her as a fearsome and merciless assassin—but never for long. When
asked, Alyn Shir is willing to spin any number of tales about her past.
Sometimes, she is the least daughter of a minor noble, inheriting only a pair of
ancient daggers and a disdain for those who think that power will protect them.
In others, she was born a street urchin and survived through stealth and
cunning. The only certainty is that as the war rages on, this singular woman has
found more and more need for her knives, and no one can be certain where her
true loyalty lies.

 AGARTH, FATEWEAVER
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  Once known across Amalur as the Blade of Avgruun, Agarth was renowned for his
exceptional courage and strength. With each victory, word of his combat prowess
spread throughout the Faelands. Agarth had wealth, power, and prestige. But more
than a decade ago, Agarth retired his blade, shocking those who knew him best.
Offering little explanation, he gave away the riches he had earned and joined
the Fateweaver order.

  Agarth had discovered that he possessed the gift of foresight. Unfortunately,
his insight into Fate brought him troubling visions. He turned to the bottle for
refuge, falling from his former glory into obscurity and anonymity. Although
Agarth now hides behind the haze of drink, those who look close will see a man
whose greatness can still return...

 HIGH KING TITARION
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  The High King of the Summer Court has ruled his people with the warmth and
ageless vision of the ancient sun. Unlike most Fae, who look on mortals with
caution, Titarion is eager to share his wisdom with the young races. Beloved by
all in the Court of Summer, he sits above the politics of the court. However,
with Gadflow's treachery and the breaking of the Great Cycle of the Fae,
Titarion’s radiance has fallen into shadow.

  Now the Summer King broods upon his throne, troubled by the changes that
herald the end of his kingdom. His subjects fear for him, for the Fae have never
known change or true death, and they cannot understand his warnings. For now,
Titarion must wait, hoping for a way to prevent the Long Winter.

 TEMPLAR OCTIENNE
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  With a personal fortune and authority over dozens of the greatest gnome
Scholars of the age, Templar Ligotti Octienne wields power and influence other
gnomes can only aspire to. However, his own aspirations reach much further than
mere wealth or victory in the political games of Adessa’s council.

  Octienne is known among the other Templars for his arrogance. Some even dare
whisper that a number of the projects he supports defy the laws of Adessa,
although no proof of misdeed has ever been presented to the other Templars.

  Octienne is a gifted scholar in his own right, but he left the academy for
political pursuits, believing his goals were better served in the Forum. He has
used his influence among the Templars to support the development of the Well of
Souls and few know of the project’s true goal. Despite the difficulty of
protecting the Scholars in his employ from the scrutiny of the outside world
and the dangers of the war-torn countryside, Octienne is confident he will
succeed in his plans.

 GENERAL TILERA
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  When the Tuatha marched on the Plains of Erathell without warning 12 years
ago, the Alfar hastily organized an army under the command of General Tilera at
Gwydion to strike back against the assault. Although the campaign was costly,
Tilera eventually drove the enemy out of Erathell and back into the swamps of
Klurikon.

  But the war was not over. Tilera’s loss following the appearance of the
monstrous Balor on the Day of the Pale Swans allowed the Tuatha to push back and
lay siege to the fortress of Mel Senshir. And there the battle lines of war have
stood for the past nine years.

  Tilera, ashamed of her failure even in the face of such hopeless odds,
resigned her commission and set out on a journey to uncover an ancient weapon
that legends say can kill the Balor. Tilera knows that it is only a matter of
time before the Tuatha call the Balor to the walls of Mel Senshir, turn the tide
of the battle in their favor, and sweep across the Faelands once again.

 FOMOROUS HUGUES
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  Focused, dedicated, and visionary -- these words have all been uttered in the
great Librarium of Adessa about the Scholar Fomorous Hugues. Little is known
about Hugues’ life before his graduation from the academy. Following a brief
professorship in Adessa, Hugues dedicated himself to a single project: the Well
of Souls. The benevolent professor seeks to cease all war and, indeed, prevent
any sentient mortal creature from meeting an unnatural end.

  Although the project has yet to yield a success, the Fateweaver Agarth has
seen it written in Fate’s tapestry that Hugues will succeed. Unfortunately,
Agarth has also foreseen that Hugues’ success will come at the cost of his own
life.

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                       |             Races              |             [04.00.00]
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  The races in the vast world of Amalur have varying racial traits and worship
different Patron Gods. Choose wisely when creating your character as it will
effect, though minimally in the long run, your play through.
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|                              L j o s a l f a r                               |
|                                                                              |
|  A proud and insular people, the Ljosalfar strive to preserve nature and     |
| shape it to their will. The light elves resist change, flash-freezing their  |
| ancient homeland to keep it in an idealized, timeless state. The Ljosalfar   |
| revere the principle of Justice, fighting time and again to defend Amalur    |
| against chaos and darkness.                                                  |
|                                                                              |
|  The light elves stand with their Dokkalfar cousins to battle the relentless |
| armies of the Tuatha. Though far from their frozen homeland, the Ljosalfar   |
| are determined to keep the fortress of Mel Senshir from falling into the     |
| hands of their enemy.                                                        |
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| Racial Skills: +1 Alchemy            | Patron Gods: Ethene                   |
|                +1 Sagecraft          |              Gaea                     |
|                +2 Dispelling         |              Mitharu                  |
|                                      |              Ohnshan                  |
|                                      |              Ynadon                   |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
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|                                 V a r a n i                                  |
|                                                                              |
|  The human clans known as the Varani can be found throughout Amalur, as much |
| at home on the high seas as in the villages and outposts they inhabit.       |
| Though not as culturally refined as the Almain, the Varani have brought      |
| commerce and a degree of civilization to the wilds of the Faelands.          |
|                                                                              |
|  While lacking political motivation for involvement in the war against the   |
| Tuatha, many Varani have found employment fighting in the mortal armies as   |
| mercenaries. The battle-hardened fierceness of the Varani has given them a   |
| well-earned reputation as a valuable ally in the seemingly unwinnable        |
| conflict.                                                                    |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
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| Racial Skills: +1 Detect Hidden      | Patron Gods: Belen                    |
|                +1 Mercantile         |              Lopoku                   |
|                +2 Lockpicking        |              Njordir                  |
|                                      |              Thyrdon                  |
|                                      |              Vraedor                  |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
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|                              D o k k a l f a r                               |
|                                                                              |
|  The Dokkalfar are respected as sophisticated students of magic and          |
| diplomacy, yet it is their alluring presence that makes them so compelling.  |
| The dark elves are the ultimate manipulators, controlling the actions of     |
| others from the shadows. While their reputation for subtlety is well earned, |
| many find the Dokkalfar so charismatic that they willingly parlay with them  |
| -- regardless of the consequences.                                           |
|                                                                              |
|  Though the port city of Rathir stands as a testament to their thriving      |
| culture, the relentless war against the Tuatha has put a great strain upon   |
| the Dokkalfar. The dark elves fight alongside their fairer-haired cousins,   |
| the Ljosalfar, in an attempt to push back the unyielding armies of the Fae.  |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
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| Racial Skills: +1 Persuasion         | Patron Gods: Aryllia                  |
|                +1 Sagecraft          |              Belen                    |
|                +2 Stealth            |              Ethene                   |
|                                      |              Lopoku                   |
|                                      |              Lyria                    |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
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|                                 A l m a i n                                  |
|                                                                              |
|  The Almain are valorous humans who embody the ideal of Order in all things. |
| They abhor Chaos, imposing structure and ritual in everything they do. One   |
| of the most imperialistic kingdoms in Amalur, the Almain are proud of their  |
| long and illustrious military tradition. Their patron deity is Mitharu, god  |
| of Order, a belief that guides every aspect of their lives.                  |
|                                                                              |
|  Some Almain have come to the Faelands seeking freedom from the binding ties |
| of politics and religion, hoping to make their own destiny far from the      |
| rigid laws of their kingdom. Yet no matter how far they may wander from      |
| their homeland, they honor the battlefield disciplines of their ancestors.   |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Racial Skills: +1 Alchemy            | Patron Gods: Ethene                   |
|                +1 Persuasion         |              Mitharu                  |
|                +2 Blacksmithing      |              Thydron                  |
|                                      |              Varaekor                 |
|                                      |              Ynadon                   |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

PATRON GODS
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  These deities are worshipped by those who live in Amalur and grant blessings
to their loyal worshippers. Each race only follows five Gods and these small
bonuses can add up to turn the tide in battle, so be careful what you choose.
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| Patron God | Blessings                             |
|====================================================|
| Aryllia    | +5% Health, +1% Chance to Crit.       |
| Belen      | +8% Crit. Damage, +1% Chance to Crit. |
| Ethene     | +10% Mana                             |
| Gaea       | +5% Elemental Resistance              |
| Lopoku     | +6% Poison Damage and Resistance      |
| Lyria      | +5% Mana and Mana Regeneration        |
| Mitharu    | +5% Health and Mana                   |
| Njordir    | +6% Ice Damage and Resistance         |
| Ohnshan    | +6% Lightning Damage and Resistance   |
| Thydron    | +5% Physical Damage and Armor         |
| Varaekor   | +6% Fire Damage and Resistance        |
| Ynadon     | +10% Health                           |
|_ _ _ _ _ _ | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
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=======================|                                |=======================
                       |           Destinies            |             [05.00.00]
=======================|                                |=======================
                       |________________________________|            
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  Mortal creatures in Amalur believe they are born with their destinies already
woven into Fate’s grand tapestry. But when Reckoning's Fateless Hero dies and is
reborn outside the weave, the path ahead is left mysteriously open. By unlocking
and exploring Destinies, you'll plan your own path to victory, outside the
bounds of fate.

  Destinies allow you to develop and master your personal battle style, crafting
your character without the constraints of traditional classes. With Destinies, a
battle-hardened warrior can incorporate the stealthy quickness of a rogue and
the magical mastery of a sorcerer, or adopt subtle variations of them all.
Destinies can grant new powers, bonuses and combat options to help you on your
journey through Amalur.

  Some of your choices will so profoundly affect life's fabric that your destiny
will be permanently altered through Twists of Fate, unique player bonuses
granted at key moments in your adventure. Your Destiny is formed as you place
points into Might, Finesse, and Sorcery. Bonuses are associated with the Destiny
you have molded, enhancing damage and skills to suit your play style. The more
points you put into the abilities the higher you advance through the tiers.
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|                                   M a g e                                    |
|                                                                              |
|  Mages are the lords of magic and spells. Their spells range from offensive  |
| to defensive to restoration, making them viable in any situation and great   |
| cross-classing.                                                              |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                                   ACOLYTE                                    |
|==============================================================================|
| Requirements: 1 Sorcery              |  As an Acolyte, you are devoted to    |
| Bonuses:      +15% Elemental Damage  | the Arcane and a mastery of elemental |
|               -10% Mana Cost         | forces. You prefer to destroy your    |
|                                      | opponents with raw magic rather than  |
|                                      | through crude or mundane methods.     |
|==============================================================================|
|                                  INITIATE                                    |
|==============================================================================|
| Requirements: 11 Sorcery             |  An Initiate's powerful spells        |
| Bonuses:      +17% Elemental Damage  | suffice to terrify the vast majority  |
|               -13% Mana Cost         | of Amalur's threats. Embracing this   |
|                                      | Destiny results in a marked increase  |
|                                      | in the potency of your spells.        |
|==============================================================================|
|                                    SEER                                      |
|==============================================================================|
| Requirements: 28 Sorcery             |  Because of their attunement to       |
| Bonuses:      +20% Elemental Damage  | mystical energy, Seers naturally      |
|               -13% Mana Cost         | replenish their reserves of mana and  |
|               +1 Mana Regen/Second   | continue to develop the power of      |
|               Blink (Replaces Dodge) | their spells.                         |
|==============================================================================|
|                                    SAGE                                      |
|==============================================================================|
| Requirements: 49 Sorcery             |  As a Sage, besides approaching the   |
| Bonuses:      +23% Elemental Damage  | natural limits of magical power, the  |
|               -17% Mana Cost         | lingering effects of your elemental   |
|               +1 Mana Regen/Second   | magic are extended beyond the normal  |
|               +15% Spell Duration    | duration. Your understand of Ice      |
|               Ice Blink              | magic allows you to teleport a short  |
|                                      | distance by harnessing an icy sphere. |
|==============================================================================|
|                                  SORCERER                                    |
|==============================================================================|
| Requirements: 76 Sorcery             |  With this Destiny, you are among the |
| Bonuses:      +25% Elemental Damage  | elite magic users of Amalur. In       |
|               -20% Mana Cost         | addition to supernatural offensive    |
|               +2 Mana Regen/Second   | and defensive power, great magical    |
|               +20% Spell Duration    | reserves and improved economy of mana,|
|               Ice Blink 2            | you also gain enhanced Ice Blink.     |
|==============================================================================|
|                                  ARCHMAGE                                    |
|==============================================================================|
| Requirements: 109 Sorcery            |  The Archmage is unrivaled as the     |
| Bonuses:      +30% Elemental Damage  | greatest spell-caster of Amalur. With |
|               -25% Mana Cost         | this Destiny, you rain fire from the  |
|               +3 Mana Regen/Second   | heavens down on your enemies with     |
|               +25% Spell Duration    | ease, and control the elements with a |
|               Ice Blink 3            | mere thought. Your mastery of the     |
|               Echoes of Fate         | arcane is potent Echoes of Fate rise  |
|                                      | from the corpses of your fallen foes  |
|                                      | to aid you in combat.                 |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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|                                F i g h t e r                                 |
|                                                                              |
|  Fighters specialize in melee combat and have skills that allow them to stun |
| enemies and take more damage. Dodging isn't fully necessary with a shield    |
| and bulky armor to absorb the blows.                                         |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                                   BRAWLER                                    |
|==============================================================================|
| Requirements: 1 Might                |  With this Destiny you are a          |
| Bonuses:      +15% Melee Damage      | formidable melee combatant. You can   |
|               +10% Block Efficiency  | withstand a lot of punishment and it  |
|                                      | is usually more efficient to block or |
|                                      | suffer an attack than dodge one.      |
|==============================================================================|
|                                   FIGHTER                                    |
|==============================================================================|
| Requirements: 11 Might               |  With this Destiny you are even more  |
| Bonuses:      +17% Melee Damage      | effective in melee combat. The        |
|               +13% Block Efficiency  | Fighters of the Faelands are well-    |
|                                      | accustomed to battle, and can absorb  |
|                                      | as well as deal more damage.          |
|==============================================================================|
|                                   SOLDIER                                    |
|==============================================================================|
| Requirements: 28 Might               |  From the Alfar military to human     |
| Bonuses:      +20% Melee Damage      | armies, the experience Soldiers of    |
|               +15% Block Efficiency  | Amalur excel in close-quarters combat.|
|               +10% Stun Duration     | With this Destiny, your brutal attack |
|                                      | carries and added weight to stun your |
|                                      | opponents.                            |
|==============================================================================|
|                                   WARRIOR                                    |
|==============================================================================|
| Requirements: 49 Might               |  Because of their additional          |
| Bonuses:      +23% Melee Damage      | resilience, Warriors do not hesitate  |
|               +17% Block Efficiency  | to wade into the thickest of frays.   |
|               +15% Stun Duration     | In most battles, their ability to     |
|                                      | inflict damage is equaled only by     |
|                                      | their honed defensive capabilities.   |
|==============================================================================|
|                                  CONQUEROR                                   |
|==============================================================================|
| Requirements: 76 Might               |  As a Conqueror, you are an imposing  |
| Bonuses:      +25% Melee Damage      | figure, feared by most enemies on the |
|               +20% Block Efficiency  | battlefield. Like the greatest        |
|               +17% Stun Duration     | warriors of legend, a single strike   |
|               +17% Chance to Stun    | of yours can stagger your opponent    |
|                                      | and even the strongest foe will find  |
|                                      | it difficult to overcome your defense.|
|==============================================================================|
|                                   WARLORD                                    |
|==============================================================================|
| Requirements: 109 Might              |  There have been few Warlords in the  |
| Bonuses:      +30% Melee Damage      | history of Amalur, and they were all  |
|               +20% Efficiency        | respected and feared as the primal    |
|               +20% Stun Duration     | embodiments of conflict itself. This  |
|               +20% Chance to Stun    | Destiny allows you to endure any and  |
|               Last Stand             | all attacks while laying waste to     |
|                                      | those who would dare to oppose you.   |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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|                                  R o g u e                                   |
|                                                                              |
|  A Rogue is a silent assassin, attacking from long range or stealthily       |
| creeping behind an unsuspecting victim. If meted in combat, the Rogue has    |
| the ability to dodge attacks and attack at close range with quick and deadly |
| precision. Poisons and piercing weapons are the preferred tools of a Rogue.  |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                                    ROGUE                                     |
|==============================================================================|
| Requirements: 1 Finesse              |  Unlike many of the warriors of       |
| Bonuses:      +10% Ranged Damage     | Amalur, Rogues prefer to fight from   |
|               +30% Damage Resistance | far away, or from behind, or by       |
|                    when Dodging      | dishonorable means, and usually by    |
|               +5% Piercing Damage    | surprise. As a Rogue, you sneak,      |
|                                      | dodge, and slather weapons with       |
|                                      | poison to gain the advantage.         |
|==============================================================================|
|                                    SCOUT                                     |
|==============================================================================|
| Requirements: 11 Finesse             |  Adopting more refined tactics and    |
| Bonuses:      +13% Ranged Damage     | equipment, Scouts remain quiet,       |
|               +35% Damage Resistance | collected, and stylish in combat.     |
|                    when Dodging      | With this Destiny you produce stealth |
|               +7% Piercing Damage    | kills by ambush, backstab, or range.  |
|==============================================================================|
|                                   HUNTER                                     |
|==============================================================================|
| Requirements: 28 Finesse             |  More successful Rogues style them-   |
| Bonuses:      +15% Ranged Damage     | selves as stalkers of dangerous prey. |
|               +40% Damage Resistance | Stealth, ranged attacks, and          |
|                    when Dodging      | targeting with anatomical precision   |
|               +10% Piercing Damage   | more often translates into attacks of |
|               +5% Chance to Crit.    | critical damage.                      |
|==============================================================================|
|                                   RANGER                                     |
|==============================================================================|
| Requirements: 49 Finesse             |  Solitary Rangers enjoy a dark and    |
| Bonuses:      +17% Ranged Damage     | deadly reputation, mostly earned, for |
|               +45% Damage Resistance | swift violence and secret murder. A   |
|                    when Dodging      | Ranger's foe suddenly struck dead by  |
|               +13% Piercing Damage   | his/her own weapon are common in      |
|               +7% Chance to Crit.    | Amalurian folk tales.                 |
|==============================================================================|
|                                  ASSASSIN                                    |
|==============================================================================|
| Requirements: 76 Finesse             |  In addition to a more polished       |
| Bonuses:      +20% Ranged Damage     | execution of precise targeting,       |
|               +50% Damage Resistance | nimble dodging and a tidy efficacy    |
|                    when Dodging      | with deadly poisons, the Assassin's   |
|               +15% Piercing Damage   | swift agile movement aids unnoticed   |
|               +10% Chance to Crit.   | approaches and silent exists from     |
|               +6% Chance to Dodge    | deadly encounters.                    |
|==============================================================================|
|                                 NIGHTBLADE                                   |
|==============================================================================|
| Requirements: 109 Finesse            |  At this level of proficiency, the    |
| Bonuses:      +30% Ranged Damage     | Nightblade's deadly arts become       |
|               +60% Damage Resistance | confused in the popular mind with     |
|                    when Dodging      | sorcery. With this Destiny, you       |
|               +20% Piercing Damage   | assassinate enemies unheard, unseen.  |
|               +12% Chance to Crit.   | Fierce foes fall dead silently, with- |
|               +11% Chance to Dodge   | out a mark. Impossibly fast, deadly   |
|               Assassination          | and untouchable, your craft assumes   |
|                                      | the seamless mystery of a black art.  |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

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|                          F i g h t e r - R o g u e                           |
|                                                                              |
|  This mix of Finesse and Might results in a warrior that can take damage and |
| deal it back ten-fold with an array of weapons. At it's peak, the Fighter-   |
| Rogue gains a passive lifesteal allowing for little rest between battles.    |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                                   DUELIST                                    |
|==============================================================================|
| Requirements: 6 Might, 6 Finesse     |  With this Destiny, you quickly       |
| Bonuses:      +15% Melee Damage      | dispatch your enemies from both afar  |
|               +7% Ranged Damage      | and close-range. Your specialty lies  |
|                                      | in delivering frequent, lethal blows  |
|                                      | and overwhelming your opponent.       |
|==============================================================================|
|                                   WARDEN                                     |
|==============================================================================|
| Requirements: 14 Might, 14 Finesse   |  As a Warden, you deal additional     |
| Bonuses:      +17% Melee Damage      | damage with both ranged and melee     |
|               +10% Ranged Damage     | weapons. You also inflict critical    |
|               +5% Chance to Crit.    | damage more often.                    |
|==============================================================================|
|                                   AVENGER                                    |
|==============================================================================|
| Requirements: 25 Might, 25 Finesse   |  With the Avenger Destiny, you are a  |
| Bonuses:      +20% Melee Damage      | terror of Amalur, defeating opponents |
|               +13% Ranged Damage     | with a relentless barrage from any    |
|               +7% Chance to Crit.    | range. In the zealous execution of    |
|               +10% Piercing Damage   | your prowess, you are often able to   |
|                                      | circumvent the armor of your rival.   |
|==============================================================================|
|                                   SLAYER                                     |
|==============================================================================|
| Requirements: 38 Might, 38 Finesse   |  Your knowledge of corporeal damage   |
| Bonuses:      +23% Melee Damage      | is absolute and you promise death     |
|               +15% Ranged Damage     | through the arsenal of short and long |
|               +10% Chance to Crit.   | range options at your disposal. Given |
|               +13% Piercing Damage   | the opportunity, your ambush means an |
|               +20% Stealth Damage    | enemy's bloody end.                   |
|==============================================================================|
|                                 BLADEMASTER                                  |
|==============================================================================|
| Requirements: 55 Might, 55 Finesse   |  Having become one with your weapons, |
| Bonuses:      +25% Melee Damage      | you are capable of killing most foes  |
|               +20% Ranged Damage     | within seconds. Those who survive     |
|               +12% Chance to Crit    | longer only serve to fuel your        |
|               +15% Piercing Damage   | relentless onslaught. Either way,     |
|               +25% Stealth Damage    | against you, their reckoning is at    |
|               Cut Throat             | hand.                                 |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 ______________________________________________________________________________
|¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ |
|                             M a g e - R o g u e                              |
|                                                                              |
|  The combination of stealth and spellcasting generates a deadly fight for    |
| any foolish enough to challenge. The range of varied attacks cause poison    |
| piercing damage that are followed with an inescapable onslaught of elemental |
| magic spells.                                                                |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                                  DISCIPLE                                    |
|==============================================================================|
| Requirements: 6 Finesse, 6 Sorcery   |  The sometimes fragile appearance of  |
| Bonuses:      +18% Elemental Damage  | a Disciple masks a deadly assortment  |
|               +7% Piercing Damage    | of skill that are employed from a     |
|                                      | safe distance.                        |
|==============================================================================|
|                                  ARCANIST                                    |
|==============================================================================|
| Requirements: 14 Finesse, 14 Sorcery |  Able to teleport a short distance at |
| Bonuses:      +17% Elemental Damage  | will, the Arcanist practices a        |
|               +10% Piercing Damage   | shadowy magic shunned and feared by   |
|               +5% Chance to Crit.    | others. With this Destiny your chance |
|               Dread                  | to deliver a critical strike is       |
|               Blink                  | improved and guaranteed against any   |
|                                      | enemies in panic.                     |
|==============================================================================|
|                                   WARLOCK                                    |
|==============================================================================|
| Requirements: 25 Finesse, 25 Sorcery |  The Warlock excels at dealing        |
| Bonuses:      +20% Elemental Damage  | different kinds of magical damage     |
|               +13% Piercing Damage   | from afar while teleporting out of    |
|               +7% Chance to Crit.    | reach. By embracing this Destiny you  |
|               +1 Mana Regen/Second   | regenerate your lost mana at a        |
|               Dread                  | greater rate and enhance your Blink   |
|               Poison Blink           | ability with poison.                  |
|==============================================================================|
|                                 SPELLCLOAK                                   |
|==============================================================================|
| Requirements: 38 Finesse, 38 Sorcery |  As a Spellcloak, you're a mysterious |
| Bonuses:      +23% Elemental Damage  | and evasive mage of the shadows. You  |
|               +15% Piercing Damage   | your every teleporting with a         |
|               +10% Chance to Crit.   | poisoning effect, and utilize a       |
|               +2 Mana Regen/Second   | varied array of grim tools to unleash |
|               Dread                  | havoc upon your foes.                 |
|               Poison Blink 2         |                                       |
|==============================================================================|
|                                SHADOWCASTER                                  |
|==============================================================================|
| Requirements: 55 Finesse, 55 Sorcery |  With this Destiny, you are an adroit |
| Bonuses:      +25% Elemental Damage  | magic skirmisher, gracefully raining  |
|               +20% Piercing Damage   | eldritch violence upon your foes.     |
|               +12% Chance to Crit.   | Your varied attacks deal deep and     |
|               +2 Mana Regen/Second   | appalling wounds swiftly, without     |
|               Dread                  | risking yourself at close quarters.   |
|               Drain Mana             | Enemies die before they can profane   |
|               Cosmic Retribution     | your personal space.                  |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 ______________________________________________________________________________
|¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ |
|                           F i g h t e r - M a g e                            |
|                                                                              |
|  A Fighter-Mage has the ability to get into melee range and unload a vast    |
| arsenal of spells that will cripple an enemy. Damage incurred results in a   |
| bloodthirsty regeneration of mana and at it's peak, the Fighter-Mage can     |
| produce elemental projectiles when slaying foes.                             |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                                  GUARDIAN                                    |
|==============================================================================|
| Requirements: 6 Might, 6 Sorcery     |  With this Destiny you are able to    |
| Bonuses:      10% Dmg. becomes Mana  | engage in melee and convert any force |
|               +15% Elemental Resist  | used against you into your own magic  |
|                                      | energy.                               |
|==============================================================================|
|                                 BATTLEMAGE                                   |
|==============================================================================|
| Requirements: 14 Might, 14 Sorcery   |  As a Battlemage, your every strike   |
| Bonuses:      13% Dmg. becomes Mana  | is amplified when wielding melee      |
|               +17% Elemental Resist  | weapons. With this Destiny, you are   |
|               +10% Melee Damage      | able to Blink through combat, sustain |
|               Blink                  | both magical and physical damage, and |
|                                      | use that energy to retaliate in kind. |
|==============================================================================|
|                                  CRUSADER                                    |
|==============================================================================|
| Requirements: 25 Might, 25 Sorcery   |  A mastery of war magic allows you to |
| Bonuses:      15% Dmg. becomes Mana  | elude your opponents with the ability |
|               +20% Elemental Resist  | to teleport a short distance, while   |
|               +15% Melee Damage      | exposing them to devastating attacks. |
|               Blink                  | Both your defensive and offensive     |
|                                      | capabilities are increased with your  |
|                                      | improved control of the arcane.       |
|==============================================================================|
|                                   PARAGON                                    |
|==============================================================================|
| Requirements: 38 Might, 38 Sorcery   |  In battle, the Paragon wields an     |
| Bonuses:      20% Dmg. becomes Mana  | intimidating display of might and     |
|               +23% Elemental Resist  | sorcery. Besides your natural         |
|               +17% Melee Damage      | protection against elemental damage,  |
|               +10% Total Armor       | your ability to gain mana from all    |
|               Blink                  | attacks directed at you as well as    |
|                                      | Blink, you are now also well armored. |
|==============================================================================|
|                                  CHAMPION                                    |
|==============================================================================|
| Requirements: 55 Might, 55 Sorcery   |  As a Champion, you are a destructive |
| Bonuses:      25% Dmg. becomes Mana  | force of vengeance. A pure conduit of |
|               +25% Elemental Resist  | martial energy, you are able to       |
|               +20% Melee Damage      | refocus all manner of attack to turn  |
|               +15% Total Armor       | the corpses of your enemies into      |
|               Blink                  | weapons themselves. Those who strike  |
|               Harmonic Overload      | against you seldom survive to do so a |
|                                      | second time.                          |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 ______________________________________________________________________________
|¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ |
|                     J a c k   o f   A l l   T r a d e s                      |
|                                                                              |
|  A Jack of All Trades can turn anything at his/her disposal into a deadly    |
| flurry. Few can rival the Jack of All Trades in any one specialty, but none  |
| compare in all of them.                                                      |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                                   SEEKER                                     |
|==============================================================================|
| Requirements: 2 in all Abilities     |  With this Destiny you are a Jack of  |
| Bonuses:      +7% Melee Damage       | all Trades, proficient in all forms   |
|               +7% Ranged Damage      | of combat. Whether it is in melee, at |
|               +7% Magic Damage       | a distance, or magical combat, you    |
|               1/2 Equip Requirements | will rarely find yourself without     |
|                                      | recourse. You are comfortable with    |
|                                      | the trappings of mage, warrior, and   |
|                                      | rogue alike.                          |
|==============================================================================|
|                                  WAYFARER                                    |
|==============================================================================|
| Requirements: 5 in all Abilities     |  The Wayfarer could just as likely be |
| Bonuses:      +10% Melee Damage      | seen in the vanguard of the Alfar     |
|               +10% Ranged Damage     | army as alone in the woods of         |
|               +10% Magic Damage      | Dalentarth. With this Destiny you are |
|               1/2 Equip Requirements | an adaptive combatant and resourceful |
|               +1 to all Skills       | explorer of both wilderness and       |
|                                      | civilization.                         |
|==============================================================================|
|                                 ADVENTURER                                   |
|==============================================================================|
| Requirements: 10 in all Abilities    |  As an Adventurer you are experienced |
| Bonuses:      +13% Melee Damage      | in all forms of combat and            |
|               +13% Ranged Damage     | exploitation. You are well accustomed |
|               +13% Magic Damage      | to the shadows, wielding the arcane,  |
|               1/2 Equip Requirements | or trading blows in a melee. Because  |
|               +1 to all Skills       | you are used to life on the road, you |
|               +5% Damage Resistance  | are tougher than the average denizen  |
|                                      | of Amalur.                            |
|==============================================================================|
|                                   PRODIGY                                    |
|==============================================================================|
| Requirements: 17 in all Abilities    |  The various interest and pursuits of |
| Bonuses:      +15% Melee Damage      | the Prodigy include all types of      |
|               +15% Ranged Damage     | weapons, magic, and armor. You are    |
|               +15% Magic Damage      | acclimated to a rugged lifestyle and  |
|               1/2 Equip Requirements | naturally resistant to all attacks.   |
|               +1 to all Skills       | You also have a greater chance to     |
|               +7% Damage Resistance  | land a critical strike.               |
|               +5% Chance to Crit.    |                                       |
|==============================================================================|
|                                  POLYMATH                                    |
|==============================================================================|
| Requirements: 26 in all Abilities    |  Your experience with the varied      |
| Bonuses:      +17% Melee Damage      | dangers of Amalur has honed you into  |
|               +17% Ranged Damage     | a dilettante of combat. Felling       |
|               +17% Magic Damage      | countless foes has prepared you for   |
|               1/2 Equip Requirements | any battle.                           |
|               +2 to all Skills       |                                       |
|               +10% Damage Resistance |                                       |
|               +7% Chance to Crit.    |                                       |
|==============================================================================|
|                                UNIVERSALIST                                  |
|==============================================================================|
| Requirements: 37 in all Abilities    |  The Universalist is an expert of all |
| Bonuses:      +20% Melee Damage      | forms of combat, with a mastery over  |
|               +20% Ranged Damage     | all manner of weapon. You are a rare  |
|               +20% Magic Damage      | legend of prowess finesse, might, and |
|               1/2 Equip Requirements | sorcery. Few are your equal in one of |
|               +3 to all Skills       | these specialties, and there are none |
|               +12% Damage Resistance | who can compare in all of them.       |
|               +10% Chance to Crit.   |                                       |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                        ________________________________
                       |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
=======================|                                |=======================
                       |          Walkthrough           |             [06.00.00]
=======================|                                |=======================
                       |________________________________|            
                        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  After the opening scene and you have regained control, you are awakened in
the Well of Souls.

 ______________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                             Out of the Darkness                   [06.01.00] |
|==============================================================================|
|                                                                              |
| ITEMS:      Cloudy Protection Shard  [ ]  Disposal Notes                 [ ] |
|             Minor Healing Potion     [ ]  Spider Memo                    [ ] |
|             Well Progress Log        [ ]                                     |
|                                                                              |
|==============================================================================|
|                                                                              |
| EQUIPMENT:  Squire's Ring            [ ]                                     |
|                                                                              |
|==============================================================================|
|                                                                              |
| ENEMIES:    Giant Rat                     Giant Spider                       |
|             Rock Troll*                   Tuatha Soldier                     |
|______________________________________________________________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Move across the narrow bridge and into a new section. On the right side you
can toss the remains into the fire but straight ahead is a door where a
skeleton holds a [RUSTY SWORD]. The door will open but disregard for now and
move to your left to find an [DISPOSAL NOTES] on the table and a [SKELETON]
further along. Make your way through the door where you can hear screams and a
man. Disregard them for now and follow the path into your first battle against
some Giant Rats.

  With the vermin defeated, continue down the hallway and rescue the gnome
under attack. Jump down from the platform and fight off the Tuatha Soldiers. Be
sure to loot their corpses and the [CHEST] nearby. Ask Encel any questions you
might have, accept his [MINOR HEALING POTION x3], and proceed through the large
door he opens.

N o t e
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Barrels, crates, and other wooden objects are easily broken when you attack
them. Be sure to destroy these objects everywhere you go as they hold numerous
items, but more often than not gold.
_______________________________________________________________________________

  Another short scene occurs when you reach the top of the stairway. Move across
the water to the portcullis which can be raised with the nearby lever. Break the
crates to the right as you enter the next room to find a [CHEST]. To the north
another [CHEST] hides behind crates and the [SHIELD] you were looking for is on
the nearby weapons rack. Equip the Shield and a hole is blown into the wall as
more Tuatha Soldiers attack. Defeat them and loot the [BOW] then equip it into
your secondary slot.

  Ahead are some archers, so switch to that brand new bow and pick them off.
Encel will open the next door into an area with a [CHEST] hiding behind some
crates. Kill the Tuatha Soldiers on the second level and pick up the [DAGGERS]
as you move into an area with a waterfall. To your left is a [CHEST] behind some
crates, loot it and proceed up the ramp where you must perform a stealth kill.
Slay the other Tuatha Soldiers that are just picking off the helpless then move
into the next room.

  Use your magic when told then begin looting the area. On the table to the west
is a [SPIDER MEMO] and just south of that a [CHEST]. Proceed through the
corridor and into the cave-like area. At the fork stay straight to find a
[CHEST] then double back west to find a Giant Spider. Loot the corpse for a
[STAFF] then equip it so you can burn the spider webs. Defeat the three Giant
Spiders and loot the [SPIDER SAC] before continuing south through another web.
Slay two more Giant Spiders and open the [CHEST] as you make your way into the
armory. A scene occurs and if you pass the Persuasion Check with Encel you can
receive additional [POTIONS]. Loot the three [CHESTS] and make your exit.

  Up the stairway you find the Well of Souls. Move along the left side to find
the [WELL PROGRESS LOG] then enter the Laboratory. Speak with Fomorous Hugues
and ask any questions you might have. When you are ready to go, a scene takes
over and you must escape. At the top of the steps are two Tuatha Soldiers and
to the north side of the room a [CHEST]. Proceed through the doorway and
continue your ascent, but don't pass the [CORPSE]. This next door opens up to
the first boss, the Rock Troll.

 ______________________________________________________________________________
|¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ |
|                                 Rock Troll                                   |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  The Rock Troll has two attacks, a lunging forward swing used at melee and   |
| a slam that sends energy in a line towards you, often used at range. The     |
| melee attack has to be blocked or dodged, simply running to avoid the attack |
| doesn't work since the Troll can pivot quickly and still reach you. The      |
| ranged attack is easily sidestepped and can be dodged at a forward angle to  |
| quickly close the distance for melee strikes. Overall, this fight isn't that |
| difficult as long as you dodge and then counter with combinations.           |
|                                                                              |
| Drops: Squire's Ring, Cloudy Protection Shard, 35 Gold                       |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  With the Rock Troll defeated, exit to Allestar Glade to complete the opening
quest.

 ______________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                               Into the Light                      [06.02.00] |
|==============================================================================|
|                                                                              |
| ITEMS:      Anonymous Journal        [ ]  Codex of Destiny               [ ] |
|             Health Regen Potion      [ ]  Mana Regen Potion              [ ] |
|             Rikka's Journal          [ ]  Stonecandle Log                [ ] |
|                                                                              |
|==============================================================================|
|                                                                              |
| EQUIPMENT:  DLC/Pre-Order Armor (Set)[ ]                                     |
|                                                                              |
|==============================================================================|
|                                                                              |
| ENEMIES:    Bear                          Boggart                            |
|             Brownie                       Ettin Brute                        |
|             Ettin Shaman                  Ettin Warpriest                    |
|             Giant Rat                     Giant Spider                       |
|             Kobold                        Kobold Rogue                       |
|             Kobold Savage                 Red Legion Archer                  |
|             Red Legion Bandit             Sprite                             |
|             Tuatha Raider                                                    |
|______________________________________________________________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  You most likely have gained a level, so be sure to set your skills and the
ability points. Jump off the platform nearby into the water and use the [DIVE
POINT] to find a few items. To the east you can swim behind the waterfall to
find four Giant Rats guarding quite a bit of treasure. Back in the water you
can find a second [DIVE POINT] to the far west on the opposite end. Back on the
land you can talk with the various gnomes and loot the [OVERTURNED CART].

N o t e
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Across the land you will find various flowers and herbs that can be harvested
for their reagents. They glow and have sparkles coming out of them so they are
somewhat difficult to miss. Be sure to stop at them and acquire the reagents
along your journey.
_______________________________________________________________________________


  Near the cart you can find a [SHRINE OF MITHARU] that will provide a bonus.
You can hear a gnome ask for assistance with a Bear, so provide the help via
slaughter. You can talk with Guran and perform a Persuasion Check to receive
about [100 GOLD]. As you progress south you can notice a few Wolves near a cart.
Slay them and move down this narrow path to gain access to a new area, the
Stonecandle Mines. Enter the mines and take the eastern path to find [CHEST],
but beware the bear trap in front of it. The western path leads to a few
Kobold Rogues, be careful.

  Further along is another Kobold and if you continue to move northeast you
will complete a circle. There are Kobold Rogues along the way and they aren't
the easiest of enemies to kill. Near the far east of the circular path is a
Gnome with the [STONECANDLE LOG] on his corpse. The southern part of the fork
leads to a locked [CHEST]. Leave the cave and take the other path to start a
scene with Agarth the Fateweaver. Mid-conversation you can perform a Persuasion
Check to receive [GREATER HEALTH REGEN POTION] and a [GREATER MANA REGEN
POTION].

  Tuatha Soldiers and Rogues appear and you learn how to use Reckoning. After
some more conversation you get a chance to choose your Destiny. A new objective
is added and you regain control. Loot the [SACK] then proceed east where you
will pick up the quest [SPECIAL DELIVERY]. Ahead is a [DALENTARTH STONE] that
will give you a few experience and some lore. Further ahead you will enter the
town of Gorhart. Speak with Herc Adwold to start the quest [BUILDING BRIDGES]
and speak with Father Dynwel to start [CRISIS OF FAITH].

Special Delivery
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  You can find the [CHEST] near the Inn that gives any DLC or Pre-Order gear
you might have unlocked.
_______________________________________________________________________________

  Enter the Corner Shop and sell all your excess wares then loot the
[BLACKSMITHING SUPPLIES] in the back room. You can use the Blacksmith Forge to
the right of this chest if you need to craft new weapons/armor. Head upstairs
and you can steal [RIKKA'S JOURNAL] from the dresser. Enter the Alchemy store
and speak with Nanne Hanri to start the quest [RECIPE FOR TROUBLE]. In the
basement you can unlock a [CHEST] and steal from the [BOOKSHELF] to obtain the
book [CRIPPLESPORE CAPS]. At this time you can proceed along the road and reach
the destination for the main quest or start some of the various quests that this
town has to offer.

To the Fateweaver
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Continue east along the road until you come across Ainmhi. You can start the
quest [RED IN TOOTH AND CLAW] if you decide to help him. Further along the road
you will find Penri Kell who can offer the task [REPRISAL, REPRISED]. Move south
from here and slay the beasts that attack you. Along the road you eventually
come across Arden's Hut. After the scene leave the area and move south to the
village of Canneroc. West from here along the road you can spot the remains of
a Silkfarmer from Canneroc, looting it starts the task [RESTING THE BONES].

  Make your way around the bend and you will be ambushed by a large group of
Giant Spiders and Venomspitters. As you approach Hornstead you can find an
[ETTINEMERE STONE]. Stick to the road in this area, the enemies are plentiful
and powerful. As you make your way to the objective you can loot a corpse to
start [RALLYING CRY]. Help Agarth slay the Shaman then enter Dellach.

The Theatre of Fate
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Move through the hallway into an open room with Wolves and an Ettin Brute.
You will find much of the same in the next room as well as a Dispel Ward
[CHEST]. Follow the path and open the magnificent door to find Kobolds that have
gathered. Loot the nearby [CHEST] and continue down the hallway to find a single
Kobold. Approaching it summons a horde of Kobold Rogues, so be alert and fight
them one at a time. Open the elegant door and continue along the path to another
room filled with Kobold. There is a [CHEST] in the corner on your way out of the
room into another where Kobolds are battling the Ettin.

  Further in you will fight an Ettin Warpriest. Treat the fight like the Rock
Troll and it will be a cakewalk. Attempting to hack and slash combo this foe
isn't going to work at your level. After the short scene proceed west through
the empty room but check the north and south rooms to find [CHESTS]. Continue
into a hallway with Kobold Rogues then south through a corridor and clear out
the last Kobolds as you enter the Theatre of Fate.

  The Niskaru Bloodhunters that you face are easily beaten if countered after
blocking. It becomes easy to chain combo them and with Agarth there to aid you
they go down even quicker. Loot the [CHEST] for the [BAND OF THE DUELIST] then
touch the Destiny Stone to receive the [CODEX OF DESTINY]. A short scene occurs
and you are thrown into combat. Use large area attacks to quickly fell the would
be assassins. A short scene occurs and this quest completes.

 ______________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                            Old Friends, New Foes                  [06.03.00] |
|==============================================================================|
|                                                                              |
| ITEMS:      None                                                             |
|                                                                              |
|==============================================================================|
|                                                                              |
| EQUIPMENT:  Nyralim's Sidhe          [ ]                                     |
|                                                                              |
|==============================================================================|
|                                                                              |
| ENEMIES:    Barghest                      Boggart Tumbler                    |
|             Brownie                       Faer Gorta                         |
|             Gnarsh*                       Murghan                            |
|             Rock Troll                    Sprite                             |
|             Sprite Frost Champion         Tuatha Raider                      |
|______________________________________________________________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Leave the area and loot the [CHEST] on the left before jumping down. Slay the
two Ettin Brutes and open another [CHEST] to before leaving this section. Make
your way up north past Gorguath and into the House of Ballads, you should pass
by an [ODARATH STONE] along the road as well as a locked [CHEST]. Enter the
House of Accolades and speak to Alyn Shir. Give the Codex to Glianal who
dismisses the Codex and calls is a fake. Alyn wants you to seek out the King,
but it's quite a journey. Prepare yourself for the trek and get moving to the
southeast.

  Past Canneroc you can continue east and fight off the Murghan across a bridge
where a locked [CHEST] resides. Go passed the library and over another bridge
where more Murghan lurk. You can spot Declan Malus just off the path to start
the quest [A BRUTAL CONTRACT]. Try to avoid the Mountain Trolls at this time
and continue up passed Grim Onwig will start the quest [THE GUIDED HANDS]. Move
east until you reach Vorm Lodge. This is usually a good place to make a pit stop
before heading south to your goal; you can start the side quests [AGGRESSIVE
BROWNIES] and [DANGERS OF THE SIDHE].

  Leave the inn and head south, slaying the enemies in the way until you reach
Caer Nyralim. Follow the path all the way to the top and speak with Nyralim.
With some words of wisdom and guidance, you are sent to defeat the Troll
Matriarch Gnarsh. The fastest way there is to warp to the Ballads Library and
head south. Kill the Rock Troll guarding the entrance then enter Haxhi Dam. Here
you meet up with Alyn Shir once again and she will assist you throughout this
dungeon.

  To the north another Rock Troll attacks. You should have these down pat by now
so quickly dispatch and continue north. The Tuatha seem to have made it here as
well, so kill them and move around the bend. South of here is a group of Tuatha
Raiders just sitting around. You can sneak up on them with Alyn or just charge
in full force. Move east across the bridge where a Rock Troll and two more
Tuatha Raiders are working. Kill them and continue east where four Tuatha have
their backs turned to you. As you begin to fight them a Rock Troll will burst
through the wall so be on guard.

  Further along are more Tuatha Raiders and another Rock Troll. You can craft
gems at the Sagecraft Altar and loot the two [CHESTS] in the northern alcove.
Continue east where you can find three [CHESTS] in a small alcove to the south.
Head up the stairs to find the Troll Matriarch, Gnarsh.

 ______________________________________________________________________________
|¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ |
|                                   Gnarsh                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  Gnarsh has significantly more health than a normal Rock Troll but she       |
| functions all the same. The key difference is that her lunge is faster and   |
| follows up her overhead smash with a side swipe so you can't roll to one     |
| side and just start cutting into her. Roll back and counter with a Storm     |
| Bolt which has a chance to stun the Troll. This should allow for some combos |
| to whittle down her massive health.                                          |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Speak with Alyn Shir after you've slain the beast. Fast Travel back to Nyralim
and report the good news. Pass the Persuasion Check and you can obtain
[NYRALIM'S GRACE]. With more words of wisdom, head to Sidhe and slay the Sprites
that appear along the road. As you move through the water you can find a [STONE
OF SIDHE]. Cross the bridges and enter The Gardens of Ysa to meet Chancellor
Erawn who completes this quest.

 ______________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                             The Hunters Hunted                    [06.04.00] |
|==============================================================================|
|                                                                              |
| ITEMS:      None                                                             |
|                                                                              |
|==============================================================================|
|                                                                              |
| EQUIPMENT:  Random Ring              [ ]                                     |
|                                                                              |
|==============================================================================|
|                                                                              |
| ENEMIES:    Tuatha Archer                 Tuatha Raider                      |
|______________________________________________________________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Enter the Three Lamps Inn at Didenhil and talk to Agarth. You will receive a
random ring and then be on your way to the Hunter's Pit.

Hunter's Pit - West (Main Gate)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  If you chose to take the front gate then expect quite a few enemies. The first
camp is littered with foes, a use of Reckoning here is a decent choice. Loot the
[CHEST] on the west end then continue north. As you turn the corner you will
encounter more Tuatha and another [CHEST] in the northern camp. Continue east
and break the crates along the bridge to call two more Tuatha Raiders. There is
a Hidden Door to the south but it's only useful if your Detect Hidden is high
enough to see; there are three [CHESTS] behind the door.

  Further east you will find a long Tuatha Raider. Jump down into the next camp
where a large group will attack you from range. Fight fire with fire and pick
the Raiders off from distance. Break the crates to discover a hidden [CHEST]
then move up the ramp as you march east. Slay another group of Tuatha and you
will enter the main room with Agarth meeting up with you. Gadflow will be
summoned and a short scene occurs. Agarth suggests you take up the offer Alyn
Shir had earlier. Loot the [CHEST] and search the other half of the Pit before
leaving.

Hunter's Pit - East (Back Door)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Enter the back gate and kill the Tuatha Raider. You can sneak past the camp if
you want just watch out for the bear trap. Ahead is a floor trap and arrow
launcher, then another bear trap. Past the waterfall is another bear trap and a
group of Tuatha near a [CHEST]. Past here you can release the Barghests that
won't attack you but instead attack the Tuatha further along. Grab the [CHEST]
and go south to find another one. Return back to the north and pick the lock on
the door.

  Head into this room and start slaying all the Tuatha. Break the crystal and
Gadflow comes out for a chit-chat. Don't miss the [CHEST] and search the other
half of the Pit before leaving.

 ______________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                              The Coming Storm                     [06.05.00] |
|==============================================================================|
|                                                                              |
| ITEMS:      Twist of Fate - Unwritten One [ ]                                |
|                                                                              |
|==============================================================================|
|                                                                              |
| EQUIPMENT:  None                                                             |
|                                                                              |
|==============================================================================|
|                                                                              |
| ENEMIES:    None                                                             |
|______________________________________________________________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  With both quests completed you can now visit the High King. In the Gardens of
Ysa head east into the Font then into the Court of Summer. Place the Codex of
Destiny and a scene occurs. At the end of the scene you receive the [TWIST OF
FATE - UNWRITTEN ONE]. The quest ends and you once again must speak with Agarth
and Alyn Shir. Once you have done so, pick your destination.

 ______________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                                An Old Friend                      [06.06.00] |
|==============================================================================|
|                                                                              |
| ITEMS:      Emergency Supply Key     [ ]  Lab Key                        [ ] |
|             Saltwell Lab Note Day 21 [ ]  Saltwell Site Lab Note Day 142 [ ] |
|                                           Saltwell Site Lab Note Day 233 [ ] |
|                                                                              |
|==============================================================================|
|                                                                              |
| EQUIPMENT:  None                                                             |
|                                                                              |
|==============================================================================|
|                                                                              |
| ENEMIES:    Barghest                      Boggart Plaguebearer               |
|             Cave Banshaen                 Cave Murghan                       |
|             Faer Gorta Sentinel           Narca Sorcerer                     |
|             Narca Warlock                 Narca Zealot                       |
|             Son of Laz                    White Palm Assassin                |
|             White Palm Marksman           White Palm Stalker                 |
|______________________________________________________________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Make your way into Detyre by following the road east. Once there you can
encounter a woman named Frama Aedic who starts the side quest [KIDNAPPED]. Keep
to the road or short-cut through the dangerous wild as you make your way across
Alserund and into the Hollowlands. The joint path has several Boggarts but
nothing of concern. Stop by Eagonn's Tomb for a travel location then go south
past the Motus Mining Outpost and button hook around to reach Templar Octienne
at the Overlook Camp. Head south in search of Fomorous Hugues and into the
Saltwell Caverns.

  Kill the Faer Gorta in the entrance and smash some crates to find two [CHESTS]
and on one of the tables [SALTWELL LAB NOTES, DAY 21]. Loot the [LAB KEY] from
the Gnome Corpse in the next room. Several Sons of Laz, slow moving Zombie-like
creatures, appear to kill you. Use the key to open the next door where more
Sons of Laz appear. Kill them and open the [CHEST], grab [SALTWELL SITE LAB
NOTES, DAY 142] and loot the Gnome Corpse for the [EMERGENCY SUPPLY KEY]. You
can use this key to open one of the [CHESTS] in the first room if you couldn't
unlock it or save it for one that's ahead.

  Be careful of the tripwire on the way into the corridor, as well as the arrow
launcher trap. Kill the Faer Gorta Sentinels that attack in the next room and
snag [SALTWELL SITE LAB NOTES, DAY 233] off the northern table. As you continue
east there is an incinerator at the southern end. Wake the Sons of Laz and use
the lever to incinerate them for easy experience. There is also a [CHEST] in
this area but beware the Spike Traps. The next room has several Sons of Laz and
as you fight them off several more spawn from the direction you came. Loot the
Gnome Corpse for another [EMERGENCY SUPPLY KEY] then open the door south.

  To the east are a few Faer Gorta and two [CHESTS]. Continue south to start a
short scene with Hugues then defend him from the White Palm. Speak with Hugues
then loot the two [CHESTS] and be on your way.

 ______________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                           Enemies in High Places                  [06.07.00] |
|==============================================================================|
|                                                                              |
| ITEMS:      Twist of Fate - Unraveller [ ]  Villa Key                    [ ] |
|                                                                              |
|==============================================================================|
|                                                                              |
| EQUIPMENT:  None                                                             |
|                                                                              |
|==============================================================================|
|                                                                              |
| ENEMIES:    Crudok                        Darkvari Outlaw                    |
|             Faer Gorta                    Kobold                             |
|             Templar Octienne*             Venomspitter                       |
|             Whitepalm Assassin            Zungar Outlaw                      |
|______________________________________________________________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Set your compass east and get moving, you have to cross through two entire
zones just to get to the Templar Jorielle. As you cross into Menetyre you can
find a Hidden Door that leads to a few new objects. You will also pass two
[STONES OF THE HOLLOWLANDS] and a [STONE OF SPRING]. Take a straight shot across
this zone and at the juncture to Apotyre you will find the first [APOTYRE STONE]
Continue east until you approach the Darkvari Outlaws, one of which drops the
[MOTUS MINING DOCUMENTS]. Reading this note starts the task [WHITESTONE
TARNISHED].

  Continue your journey to Adessa where you can spot a [STONE OF SUMMER]. You
are stopped and questioned as you enter the city and then given the [VILLA KEY]
to enter your new home. Venture south and enter the Domus Politica and go up
the stairs to find Templar Jorielle. She isn't buying what you're selling but
tells you of a way to prove your point. As you exit you are stopped and given
the location and direction of your task. Seek out Octienne in the Livrarium and
chase after him as he escapes.

 ______________________________________________________________________________
|¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ |
|                              Templar Octienne                                |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  The most important thing to remember is that you cannot kill Octienne until |
| he has reached the final point of the chase. With this in mind, focus on the |
| Whitepalms that he continually unveils as you chase him, they must be        |
| defeated in order for Octienne to continue running. Dodging will be your     |
| best friend as Octienne shoots Fire and Ice balls that can bombard you       |
| repeatedly, leaving you open to the minions. Reckoning is always a good      |
| option when you get in trouble just remember that there are quite a few      |
| stops where you must fight. After the final stop begin to pummel Octienne.   |
| Keep dodging his attacks use stuns to keep him locked down.                  |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  After you make a hole in the glass, jump down after Octienne. Listen to what
Jorielle has to say then talk with Hugues. You will receive the [TWIST OF FATE -
UNRAVELLER] and the quest will complete.

 ______________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                              The Great General                    [06.08.00] |
|==============================================================================|
|                                                                              |
| ITEMS:      Erathi Windchime         [ ]                                     |
|                                                                              |
|==============================================================================|
|                                                                              |
| EQUIPMENT:  None                                                             |
|                                                                              |
|==============================================================================|
|                                                                              |
| ENEMIES:    Ancient Leanashe              Azaghaal*                          |
|             Arcane Barghest               Freeman Assassin                   |
|             Giant Rat                     Niskaru Bloodhunter                |
|             Niskaru Hunter                Niskaru Tyrant                     |
|             Venomspitter                  Wolf                               |
|______________________________________________________________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Alyn Shir wanted you to meet her in Emaire and it's going to be quite the
venture from anything you've likely discovered. Fast Travel as close as you can
and start the journey. As you enter the Plains of Erathell you can find a
graveyard with a [STONE OF THE WOLDS] inside. You should also pass by the
village of Ayten for an easy travel location. If you stick to the road you will
find another [STONE OF THE WOLDS] just before moving into the Forsaken Plain.
Be on the lookout for Freeman Assassins, they tend to ambush along the roads.

  Continue north and the main road leads straight into Emaire. Enter the Blue
Bear Tavern and speak with Alyn Shir. The poor General is still in exile and is
fated to never succeed. You must head to Urul-Tusk in the Cradle of Summer to
the northwest. As you follow the road north you can spot a [CRADLE OF SUMMER
STONE] off the right side of the path; there is also another just before you
cross into the zone itself. A third [CRADLE OF SUMMER STONE] can be found if you
go west as soon as you enter the zone near a jump point.

N o t e
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  There is a Hidden Door in this zone that leads to rare items. To find this,
head east of Urul Tusk, just on the other side of the river. Follow the path and
loot the hidden object for the [SKILL BOOK (ALCHEMY)] then jump down to find a
[GRAVE] by itself with [KHAS-TI'S HELM].

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  When you finally reach Urul-Tusk speak with General Tilera. Accept the [ERATHI
WINDCHIME] and use it on the Ancient Windstone to the west. A Niskaru
Bloodhunter will strike when the windstone is struck so be ready for the fight.
You are left with the task of finding the other four Ancient Windstones and
striking them to open the gate. Do this however you wish, just know that without
Fast Travelling it could take some time.

  The Windstone in Tala-Rane will summon two Niskaru and is in the central part
of this zone. South of Caer Tosai is where you will find the Kandrian Windstone.
In the northeast corner of Acatha the Windstone will summon four Niskaru
Bloodhunters after you; there is also a [CHEST] and [WHIRPOOL] nearby. The
final Windchime in the Forsaken plain will bring about a Niskaru Tyrant. Be
careful as this one can be dangerous. Behind the stone you can loot [KALLAS'
NOTES] and then be on your way back to the Urul-Tusk. A disturbance occurs and
you are teleported to the Deep Slumber. You have broken the barrier and you can
restore it, but those side quests can be accomplished at your leisure.

  Return to Urul-Tusk and go inside, moving west through the narrow pathway.
As you approach a fork in the road three Niskaru spawn to ambush you. There is
a locked [CHEST] to the north, grab it before continuing west. As you approach a
staircase turn left and loot the [CHEST] at the end of the corridor. Move down
the steps and kill three more Niskaru and loot the [CHEST] in the southeastern
corner. Head west and two Niskaru Hunters come running into the room where a
[CHEST] also resides.

  Go through the winding chasms south and then eventually back north where you
will find Giant Rats. Beyond the rats is a room with two [CHESTS] and a hidden
passageway going east -- use the Erathi Sigil-Stone to progress. Two more
Niskaru Hunters lurk in this room as well as a [CHEST]. Get ready for a tough
fight before progressing up the stairs.

 ______________________________________________________________________________
|¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ |
|                                  Azaghaal                                    |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  After the short scene two Niskaru Hunters strike at you. When these two are |
| defeated three more appear to whittle down your life. Azaghaal makes his     |
| appearance once these Niskaru fall. At melee range the beast can use a tail  |
| spin that knocks you back a ways. Azaghaal can also stretch his arms and     |
| cause magical damage to you as well as shoot frost breath and fire balls     |
| from his mouth. The charge attack will leave you stunned but dodging it      |
| leaves the foe open. The best attacks to counter are the frost breath and    |
| charge so focus on closing the distance with a dodge roll. Azaghaal can be   |
| stunned and paralyzed but it's very infrequent. Stick to dodging and         |
| countering when Azaghaal is still using his attacks.                         |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  With the Piercing Light in the hands of the General, head to Rathir to the
east to meet with Elund Carth.

 ______________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                             Breaking the Siege                    [06.09.00] |
|==============================================================================|
|                                                                              |
| ITEMS:      Twist of Fate - Siegebreaker [ ]                                 |
|                                                                              |
|==============================================================================|
|                                                                              |
| EQUIPMENT:  Elund's Ring             [ ]                                     |
|                                                                              |
|==============================================================================|
|                                                                              |
| ENEMIES:    Balor*                        Prismere Troll                     |
|             Tuatha Priest                 Tuatha Raider                      |
|             Tuatha Soldier                Tuatha Sorcerer                    |
|             Tuatha Zealot                 Witch King Malyn*                  |
|______________________________________________________________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Make the journey to Rathir and head to the Upper City. Get Elund Carth to
send troops with you to Mel Senshir, if you pass the Persuasion Check you can
even leave with [ELUND'S RING]. Go back down the steps and to the dock to sail
to Mel Senshir. Speak with Commander Owaiglyn upon your arrival. Listen to the
plan he has to unravel the Tuatha and talk to him again once you are ready.

  Begin your onslaught heading north taking out a single Tuatha Soldier then
a group of three. Go up the steps and through the gate, turning right to grab
a [CHEST]. There are two more locked [CHESTS] in this room but you might not
have time to loot them before two Tuatha Priests enter to ruin your day. Watch
out for the traps in the next corridor. It's not difficult to dodge roll by
them if you know they are there. At the balcony you need to break the siege
ladders and fight off the Tuatha with Alyn Shir.

  In the next area the path is split, go whichever way you want and try to
save your comrades. Open the door and cut through the enemies on the next
balcony, but don't forget to cut down the siege ladder. You can find five
[CHESTS] and a Blacksmithing Forge in the next room. Utilize whatever you need
and head out to the Ramparts. Slay the few Tuatha that are in your way then
head down the path for a dual with the Witch Knight Malwyn.

 ______________________________________________________________________________
|¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ |
|                             Witch Knight Malwyn                              |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  Malwyn is a Fighter-Mage and will utilize all of these abilities. His melee |
| attack combination cannot be broken like normal characters but he is very    |
| susceptible to stun and paralyze. Spells like Ice Barrage, Storm Bolt, and   |
| Quake can give you some breathing room and time to execute some combos of    |
| your own. Malwyn has a massive amount of health and will periodically Blink  |
| to a distance tower. At this time you need to face the Balor and block with  |
| your shield in order to survive. Continue to dodge and melee Malwyn or keep  |
| your distance and use stuns until his health is depleted.                    |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  After the scene loot Malwyn and enter the Battlements. Fight off the Tuatha
with Agarth's assistance then continue north to fight off three more soldiers.
Loot the [CHEST] then head up the steps and clear the balcony. Head back inside
to find more Tuatha then go through the gate to find a Prismere Troll. Clear
the room and loot the [CHEST] then head out to an overhang. The Balor is firing
his laser eye in a semi-circle here. You can dodge it and grab the [CHEST]
contents then dart into the next area.

  Slay the Tuatha Zealots and enter a fierce fight with a Tuatha Priest and
a Niskaru Tyrant. Kill the priest first and use stuns to keep the Tyrant back.
Head out to the Ramparts to start the fight against the monstrous Balor.

 ______________________________________________________________________________
|¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ |
|                                    Balor                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  The Balor is generally at range so having a Bow and an arsenal of ranged    |
| attacks will benefit here. The Balor will roar and knock you back, be sure   |
| to block this attack. When it smashes down it's arm you can deal some melee  |
| damage to it, deal enough and you could bring it's head down. The Balor will |
| also using a sweeping arm from it's right (your left) and can fire that      |
| nasty eye laser. The laser is easier to dodge then block this time around,   |
| just time it right and you can get back as the laser goes forward. Continue  |
| to barrage the Balor with ranged attacks and get in the melee whenever you   |
| get the opportunity.                                                         |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  When the battle is over speak with the Commander to receive the [TWIST OF
FATE - SIEGEBREAKER] and a random weapon. The quest and the battle are over but
the road is still long.

 ______________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                                Silence Falls                      [06.10.00] |
|==============================================================================|
|                                                                              |
| ITEMS:      None                                                             |
|                                                                              |
|==============================================================================|
|                                                                              |
| EQUIPMENT:  Cydan's Faeblades        [ ]                                     |
|                                                                              |
|==============================================================================|
|                                                                              |
| ENEMIES:    Boggart Plaguebearer          Bog Thresh                         |
|             Niskaru Hunter                Niskaru Tyrant                     |
|             Tuatha Archer                 Tuatha Raider                      |
|______________________________________________________________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Leave the castle and head outside to find Cydan. Trek through the Cursewood
until you are stopped by Bisarane on your way to meet with Cydan. He will ask
that you join the House of Sorrows, doing so starts the quest [THE SORROWS
CALL]. Enter Foes' Hearth and speak with Cydan for guidance on how to strike
at Gadflow. He notions taking down the Prismere Chantries spread across
Klurikon.

  The first Prismere Chantry is in the northwest of the Drowned Forest. There
are several Tuatha Raiders here and nothing more. After the short conversation
with Gadflow, break the crystal and be on your way to the next Chantry in the
southeast corner. You'll find much of the same here, destroy the crystals and
be on your way to the northeastern corner of The Keening. Return to Cydan to
complete the quest and receive [CYDAN'S FAEBLADES] along with a hefty amount of
gold.

 ______________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                             Echoes of the Past                    [06.11.00] |
|==============================================================================|
|                                                                              |
| ITEMS:      An Investment            [ ]  Laz Remains                    [ ] |
|             The New Assistant        [ ]                                     |
|                                                                              |
|==============================================================================|
|                                                                              |
| EQUIPMENT:  Soul Lens                [ ]                                     |
|                                                                              |
|==============================================================================|
|                                                                              |
| ENEMIES:    Ancient Leanashe              Faer Gorta                         |
|             Faer Gorta Sentinel           Son of Laz                         |
|______________________________________________________________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Leave the cavern and head south into the Caeled Coast. You will undoubtedly
pass by a [CAELED COAST STONE] on your way to meet Alyn Shir. After the speech
head to Dannestar Isle. Slay the Sons of Laz that spawn then enter Dannestar
Tower. Kill the group of Sons of Laz then head up the stairs where Alyn Shir
most likely already tripped the trap. Fight off the Faer Gorta then follow the
path to a [CHEST]. Using the lever releases a Faer Gorta for your slaughtering.
Continue east up the stairs to find another group of Laz.

  Loot the two [CHESTS] and grab the [LAZ REMAINS] from the desk then dash
through the door. Watch out for the falling rocks if you haven't been, they
start to pick up. Slay the Son of Laz and check the nearby crates for [AN
INVESTMENT] as you march west to another group of Laz. Further along the path
you will encounter a mixture of Faer Gorta and Sons of Laz. There is a locked
[CHEST] in the back corner that you should open before continuing.

  Go south and up a set of stairs to encounter a group of Ancient Leanashe.
After that slightly challenging encounter, keep west and turn south up the steps
to a room with four [CHESTS] and the note [THE NEW ASSISTANT]. Meet Ventrinio
to the east near the Well then hold off the Sons of Laz as they strike. Faer
Gorta and Ancient Leanashe will join the fray the longer you hold out and
Ventrinio will start to aid you. Talk with Ventrinio after you've completed the
task to receive the [SOUL LENS] and complete the quest.

 ______________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                             Pride Before A Fall                   [06.12.00] |
|==============================================================================|
|                                                                              |
| ITEMS:      Essence of Valor      [ ]  Twist of Fate - Unstoppable Force [ ] |
|                                                                              |
|==============================================================================|
|                                                                              |
| EQUIPMENT:  None                                                             |
|                                                                              |
|==============================================================================|
|                                                                              |
| ENEMIES:    Bolgan Brute                  Dren*                              |
|             Tuatha Overlord               Tuatha Priest                      |
|             Tuatha Soldier                Tuatha Zealot                      |
|             Witch Knight Myrna                                               |
|______________________________________________________________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Head south into the Caeled Coast. You will pass a [CAELED COAST STONE] at the
junction of the north and south parts. Stick to the main road and at the fork
you can find another [CAELED COAST STONE]. Continue east and kill the Borgan
Brutes and check the the west side of cliff for another [CAELED COAST STONE]
then head to the House of Pride..

  Meet with Dren and fight a quick and pointless battle. There is a Persuasion
Check during the speech but all options point to a fight to the death.

 ______________________________________________________________________________
|¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ |
|                                    Dren                                      |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  Dren is a Fighter and uses high tier skills in that area. His combos are    |
| sluggish however and easily avoided and countered. A favored technique is    |
| the Comet Strike but it takes so long to charge up that you can stun him.    |
| Keeping distance is easy and Storm Bolt provides an easy stun. Reckoning     |
| isn't necessary but use it if you want to speed things up. Dren will use a   |
| teleporting ability and strengthen himself with War Cry so have some ranged  |
| skills handy to stop him from buffing up.                                    |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Check out the [STONE OF WINTER] after the battle and speak with Agarth. Enter
the House of Pride and fight alongside the Allies. Kill the three Tuatha Priests
in the first room then prepare for a larger group in the next. Loot the [CHEST]
and head into the next room where a Bolgan Brute and Tuatha Overlord await with
their lackies. The Overlord can present a challenge so focus on him first. Loot
the two [CHESTS] and enter the next room where a solo [CHEST] lies.

  Up the stairs the Knave of Pride stops you then asks you to slay the Witch
Knight Myrna.

 ______________________________________________________________________________
|¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ |
|                             Witch Knight Myrna                               |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  While technically a boss, the Witch Knight Myrna shouldn't ever pose too    |
| much of a threat. What little health she has can be easily drained of her.   |
| She can summon a Faer Gorta to assist her but ignore it and try to lock her  |
| up in melee where her attacks are naught. It is possible to infinitely combo |
| Myrna to death and that is the suggested method of defeat.                   |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Head east and kill the two Tuatha Soldiers then bust the crystals to have yet
another talk with Gadflow. Talk with the Knave of Pride once more to conclude
the quest and obtain the [TWIST OF FATE - UNSTOPPABLE FORCE].

 ______________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                              Taking Vengeance                     [06.13.00] |
|==============================================================================|
|                                                                              |
| ITEMS:      None                                                             |
|                                                                              |
|==============================================================================|
|                                                                              |
| EQUIPMENT:  Reprisal's Gauntlets     [ ]  Retribution's Greaves          [ ] |
|             Vengeance's Cuirass      [ ]  Vindication's Chausses         [ ] |
|             Wrath's Helm             [ ]                                     |
|                                                                              |
|==============================================================================|
|                                                                              |
| ENEMIES:    Arcane Barghest               Cur of Vengeance*                  |
|             Elite Murghan                 Faer Gorta                         |
|             Gadflow*                      Niskaru Bloodhunter                |
|             Niskaru Hunter                Prismere Troll                     |
|             Sprite                        Tuatha Overlord                    |
|             Tuatha Priest                 Tuatha Soldier                     |
|             Tuatha Zealot                                                    |
|______________________________________________________________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Make your exit into Alabastra and talk to Alyn Shir. Move down the road into
Camp Moondown, if you go west and north past it you can find an [ALABASTRA
STONE]. Follow the road until you run into Ventrinio again who briefs you.
Check the [STONE OF WINTER] and loot the [CHEST] to the south then continue
along the road. Enter Shadow Pass and fight off the Tuatha as you will pass
another [ALABASTRA STONE].

  Further along, before you leave Shadow Pass, a Prismere Troll impedes your
path. It can still be difficult so be sure to exercise all necessary precautions
while fighting it. South from here you can meet Cydan and find a third
[ALABASTRA STONE]. Down the road you can find Witch Knight Dessidyn in the
camp. Enter the Twilight Pass and slay the few Tuatha that ambush you before
snagging another [ALABASTRA STONE]. Pass through Ashmoor and turn north to find
a few Sprites and another [STONE OF WINTER]. Just past the Eventide you can find
the final [ALABASTRA STONE] . Turn the corner of the long path to meet Cydan
who is in turn waiting for Agarth, who seems to show up right on time.

  Alyn Shir is missing, but the group is ready when you are. Fight your way to
the top of the hill where you can find a [STONE OF WINTER] sitting before the
entrance to the House of Vengeance. Kill the Tuatha and continue to follow the
group to another group of Tuatha. The next group you fight is a somewhat
elaborate room where you can find two [CHESTS]. There isn't much of note until
you reach the top and face the Cur of Vengeance.

 ______________________________________________________________________________
|¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ |
|                              Cur of Vengeance                                |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  The Cur of Vengeance will fight much like Dren, so use the previous fight   |
| a guideline. When the Cur does the teleport he will summon Niskaru to join   |
| the fight in addition to the Tuatha Zealots that are already present. Set    |
| your focus on the additional enemies before taking on the Cur. With the help |
| of the others this battle should go smoothly.                                |
|                                                                              |
| Drops: Vengeance's Cuirass, Vindication's Chausses, Wrath's Helm             |
|        Reprisal's Gauntlets, Retribution's Greaves                           |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Loot the three [CHESTS] then go south to find another two [CHESTS] before
entering Bhaile. Speak with Alyn Shir and check the [BHAILE STONE] then go down
the pathway. Slay the Niskaru and find the next [BHAILE STONE]. Cross the
bridge and slay a few more Tuatha as the third [BHAILE STONE] is on this island.
Around the bend you will face a Prismere Troll and find the fourth [BHAILE
STONE] along with another [STONE OF WINTER]. The final [BHAILE STONE] is in the
northwest corner before you reach the Court of Winter, there is also a [CHEST]
just before you reach the court.

 ______________________________________________________________________________
|¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ |
|                                   Gadflow                                    |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  Gadflow will immediately clone himself at the start of the battle. The best |
| way to know which one to attack is the one that Alyn Shir is attacking.      |
| Gadflow knows all the magic spells there are and then some! At certain times |
| he will lay traps all along the floor and strike you are range. Do your best |
| to close the distance and get some shots in. Block the fireballs and unleash |
| a combo to get the ball rolling again. Be sure to kill the clones then focus |
| on the real Gadflow. It is possible to continually knockback Gadflow with    |
| power strikes but stunning and paralyzing is difficult and rare to come by.  |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Foiled! Alyn Shir says there is no time to waste but four [CHESTS] beg to
differ. The quest ends and the final battle is nigh.

 ______________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                                  Reckoning                        [06.14.00] |
|==============================================================================|
|                                                                              |
| ITEMS:      Twist of Fate - Destiny Defiant [ ]                              |
|                                                                              |
|==============================================================================|
|                                                                              |
| EQUIPMENT:  None                                                             |
|                                                                              |
|==============================================================================|
|                                                                              |
| ENEMIES:    Splinter of Fate             Tirnoch*                            |
|______________________________________________________________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Go west and enter Amethyn where you will fight a Splinter of Fate, a replica
of you. Loot the [CHEST] and go north to find another one in an alcove to the
right. Fight another Splinter of Fate and dispel the [CHEST] as you move west.
There are several items on the table as you turn the corner to fight another
Splinter of Fate. Continue along the path and fight double Fates then open the
two [CHESTS] and continue north to another one. Enter the Throne Room to view a
scene and square off against Tirnoch.

 ______________________________________________________________________________
|¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ |
|                                   Tirnoch                                    |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  Tirnoch will create Splinters of Fate from you. Slay them and use Reckoning |
| when ever your bar is full. This will drop Tirnoch in front of you and allow |
| you to damage her. You will transition to a new island every time you deal   |
| 1/4 of her life bar and one additional Splinter of Fate will emerge. Be sure |
| dodge Tirnoch's attacks as you fight off the Splinters, but it shouldn't be  |
| too incredibly difficult.                                                    |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  You receive the [TWIST OF FATE - DESTINY DEFIANT] and the game has ended, or
has it? There is much to do in the world of Amalur and the main quest is just
the tip of the iceberg.
 ______________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|                                  Primordia                        [06.15.00] |
|==============================================================================|
|                                                                              |
| ENEMIES:    Arcane Barghest              Banshaen Princess                   |
|             Chicken Overlord             Elite Murghan                       |
|             Prismere Troll               Sprite                              |
|______________________________________________________________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  After defeating Tirnoch you can enter the lair of Primordia in High Fulgen.
Slay the Arcane Barghest in the first room and dispel the [FAE CACHE]. Go north
east and kill the Sprites then open the Hidden Door. Slay the Chicken Overlords
then continue north through the Sprites and Arcane Barghest. Slay the enemies
in this large central room then move west. Kill the Sprites and search the next
room for a [FAE CACHE]. Go down the ramp to the far western room and defeat the
Prismere Troll. Loot the [CHEST] and the [FAE CACHE] to complete the dungeon.

                        ________________________________
                       |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
=======================|                                |=======================
                       |          Side Quests           |             [07.00.00]
=======================|                                |=======================
                       |________________________________|            
                        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  There are a lot of Side Quests and Tasks that you can acquire during your time
in Amalur. They are listed in the zone that you can acquire them so you don't
miss any while passing through.

================================================================================
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                    ODARATH                           [07.01.00]
________________________________________________________________________________
================================================================================
 _____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                Crisis of Faith
_______________________________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Father Dynwel
Location:    Gorhart

  Start this quest after clearing the Red Legion Camps in Recipe for Trouble.
To the west of the last camp you can spot several Brownies. Slay them and move
south to find a hollow log leading into the central area. Help Brother Egan
kill the Boggarts then speak with him. Agree to help then follow him to
Waterhall Downs. There is a [LOOT PILE] to the north, but proceed in the other
direction. Slay the Boggarts and move through the watery area, don't bypass the
[WHIRLPOOL] that is sure to reap rewards. At the end of the watery passageway
is a [LOOT PILE] containing [350 COINS] and [AMMAN'S KEY - AUTUMN]. Moving near
the pile unfortunately summons Sprites that surround you.

  Further along you will encounter more Sprites and a [CHEST]. This chest has
traps all around it so be careful. Your reward is the [SELKIE VEIL] and a few
more Sprites that appear to guard the treasure. To the right of this chest is
another [CHEST] hidden behind some pots. Exit back into Odarath and loot the
[CHEST] before jumping down. When you return to the camp and talk to the "Fae"
you can pass a Persuasion Check to avoid combat, but either option lets you keep
the Veil.

  Follow Brother Egan back to the mission and unlock the [CHEST] to the left as
you enter the newly opened gate. Speak with the Father to receive your reward.
 _____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                               Building Bridges
_______________________________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Herc Adwold
Location:    Gorhart - Town Center

  Head north of Gorhart and turn west when you get the chance. Hug the wall
and you'll find a locked [CHEST] and some Wolves. You have the chance to go
south but avoid it for now. Kill the Boggarts guarding the Shrine of Thyrdon
then move north across the stream to find an [ODARATH STONE]. Return to the
southern area and speak with Aery. Craft or purchase the Greater Healing Potion
then speak with Herc Adwold. He wants you to go to the House of Ballads and
speak with the Fae. You can lie and say that you saved the maiden from a group
of bandits to win favor.

  Return to Herc Adwold when you have completed this task to receive your just
reward.
 _____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                              Recipe for Trouble
_______________________________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Nanne Hanri
Location:    Gorhart - Golden Age Alchemy

  Leave town with the quests you have at the first opening along the road turn
right and button hook to find a [CHEST] with the weapons, armor, and an
[ANONYMOUS JOURNAL]. There are Brownies and some Boggarts in this area but they
should go down swiftly. An [ALTAR OF BELEN] is near the Boggarts and further
south an [ODARATH STONE]. Enter Agnur Farhal and open the door along the path.
To the left you can spot Karth Hilfred, but first destroy the crates and unlock
the [CHEST].

  Karth has deceived Nanne and the Red Legion are striking against you! Quickly
dispatch them and move east along the path. Fight off the Red Legion and destroy
the crates as you move onward. At the crossroads head north to find Brownies
hovering over a [CORPSE] and a [STONE OF AUTUMN] in the corner. You can find
much of the same along the southern part of the crossroad with the addition of
a [CHEST]. To continue this quest, make your way east and down the steps where
four Red Legion members wait. Slay them and destroy two more crates then unlock
the [CHEST] and use the [STONE OF AUTUMN]. Up the steps you exit into Odarath
where a [CHEST] sits nearby. Jump down and head to the far north, across the
road.

  Along the western edge you will find a Red Legion Camp where you must slay
the enemies and destroy the crates. Loot the [ABANDONED PACK] to find [AMMAN'S
KEY - WINTER] and [SIGBERT'S JOURNAL]. Move up to the next camp and search for a
[HIDDEN DOOR]. There is a [DISPEL CHEST] behind this hidden door. In the camp
above this one is a locked [CHEST] and a [DALENTARTH STONE]. Cross the stream
and search the [WHIRLPOOL] for some items then lay waste to the camps. Of note
in this camp is Osgar Krast who drops [OSGAR KRAST'S BLADE]. There is a [CHEST]
on the east side of the camp near the crates and another along with an
[OVERTURNED CART] near the northern crates. Return to Nanne to receive several
[POTIONS] and some robes.

 _____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                 Members Only
_______________________________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Sister Zelda
Location:    Gorhart - Chapel Gates
Requirement: Complete Crisis of Faith

  After completing Crisis of Faith, leave the chapel area and speak with Sister
Zelda. She wants you to enter the Order of Mitharu and acquire an Ordination
Tome. Enter St. Odwig's Reliquary and take the [ORDINATION RITES]. There are two
[CHESTS] that you can easily steal from in this room if you want. The task
[BROTHER TIL'S COLLECTION] starts if you browse it. The collection can be found
in the main foyer of St. Odwig's Reliquary. In the basement you can speak with
Brother Delf to start [OUT OF THE PAST]. Leave the reliquary and head up towards
the Chapel. Loot the [CHEST] along the left side and return to Zelda for your
reward.

 _____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                 Long Overdue
_______________________________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Brother Til's Bookshelf
Location:    Gorhart - Reliquary
Requirement: Complete Crisis of Faith

Til's Collection I    - Found in Vorm Lodge on a bookshelf in the back corner.
Til's Collection II   - Inside the Mayor's House in Whitestone.
Til's Collection III  - Found in the Vauner House in Canneroc in the basement.
Til's Collection IV   - In a locked chest at the Moon Camp.
Til's Collection V    - Second floor of Luminitsa's Cottage south of Didenhil.
Til's Collection VI   - In the Dormitory outside the Scholia Arcana in Rathir.
Til's Collection VII  - In the Livrarium in Adessa.
Til's Collection VIII - In the Livrarium in Adessa
Til's Collection IX   - In the Edmure home in Emaire.
Til's Collection X    - In Castle Ansilla in the Caeled Coast.

  After tracking down all 10 books return to the bookshelf to receive a very
miniscule amount of gold. All that hard work for nothing!

 _____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                Out of the Past
_______________________________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Brother Delf
Location:    Gorhart - Reliquary
Requirement: Complete Crisis of Faith

  You are tasked with acquiring the daggers of two former colleagues of Brother
Delf. The first one, Ugnar Odgray, can be found behind the Inn at Gorhart.
Simply persuade him to hand the dagger over and you avoid any confrontation.
Head out east to the area between Glendara and Haxhi to find Itran the Shade.
Enter the Bloodstone Deep and kill the first wave of Red Legion Raiders. at the
fork turn left to find a locked [CHEST] and on the right two more Red Legion.

  In the next fork both the left and right sides have Red Legion but the left
only has a [CHEST] (the right has a hidden Hollow Log). Go down the center and
kill the rest of the Red Legion until you get a chance to speak with Red. At
this point you can kill Red or side with him and kill Delf. Brother Delf will
give you [BROTHER DELF'S KEY] so you can unlock his [CHEST].

 _____________________________________________________________________________
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                             Red in Tooth and Claw
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Quest Giver: Ainmhi
Location:    Along the road in the west side of east Odarath

  Move west from Ainmhi to find the Sprites, all elemental, emerge from the
ground to ambush you. Defeat them and return to Ainmhi who needs you to fix
the well's water. Move south past Penri Kell then turn west to find the Well.
You receive the [DRAUGHT OF THE WANDERING WELL] for your efforts but you must
give it to Ainmhi to complete the quest, and there's no reward!

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                                  Homecoming
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Quest Giver: Gizela Wulflac
Location:    Gorhart - Graveyard
Requirement: Complete Building Bridges

  Speak with Gizela Wulflac to discover she has been waiting for her husband
Camden to return. Make your way east to the village of Didenhil in the area of
Glendara. You can also find the [DEATH NOTICE: CAMDEN WULFLAC] and tell Gizela
about it, it can be found in the center of west Odarath on a corpse, though she
denies that he is dead anyways. Enter the Three Lamps Inn at Didenhil and talk
some sense into Camden. Return to Gizela for your reward as the quest completes.

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                             The Statues of Amman
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Quest Giver: N/A
Location:    East Odarath

  While not listed in the quest log, you can acquire four different keys to
open the four Statues of Amman located in the east half of Odarath. The first
key you can find is at the Corner Shop, you have to buy [AMMAN'S KEY - WINTER]
or find it in one of the Red Legion Camps. The [AMMAN'S KEY - AUTUMN] is found
during the quest Crisis of Faith in the Waterhall Downs. [AMMAN'S KEY - SPRING]
can be found in the House of Ballads' Summer Sanctuary in a [CHEST]. [AMMAN'S
KEY - SUMMER] can be found in the House of Ballad's House of Accolades. Journey
to the four corners of east Odarath and you will find one Amman Statue in each.

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                             The Flame of Rhyderk
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Quest Giver: Echostone
Location:    House of Ballads - Hall of Accolades

  Pick up [THE FLAME OF RHYDERK] near Glianal and the Echostone (to his right
on the ground). Use the Echostone to start the quest then go south of the
Warden Bridge in Lorca-Rane and clear out the Jutton so you can loot [RHYDERK'S
BLADE]. Go to a Blacksmith Forge and create the Greatsword [RHYDERK].

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                                    Yolvan                            [07.02.00]
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================================================================================

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                              Reprisal, Reprised
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Quest Giver: Penri Kell
Location:    At the ruins as you cross from Odarath into Yolvan.

  Talk with Penri to learn about a Troll that stole some valuables. Slay a few
Antelope to get their heads. Return to Penri then mount them in the ruins to
draw out Lekka the Corpulent, a Troll. Slay the beast and loot the [MAIDEN'S
RING]. If you convince Penri then you can keep it, but otherwise you must fight
her for it.
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                                Ungentle Beasts
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Quest Giver: Contract Board
Location:    Shieldring Keep

  Head to the southwest corner of east Odarath to find the Overgrown Thicket.
In the first area you can find three Kobolds and a [CHEST]. Go west to find two
Barghest and another [CHEST], this one isn't locked. The final area has five
Kobolds, three [CHESTS] and [THE BOOK OF GENTLE BEASTS] resting on a rock.
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                               A Brutal Contract
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Quest Giver: Contract Board
Location:    Shieldring Keep

  Talk to Declan Malus to discover there are five Trolls that need slaying.
Check your quest markers to see there is one just west of your current location.
Don't miss looting [JORY'S CORPSE] before going south to find another Troll only
a short distance away. Continue south along the road to find a third Troll then
begin moving east. As you approach Splitrock Depths you will find the fourth
Troll. The last Troll can be found northwest of Splitrock. When the last one is
slain return to Declan Malus to receive your reward.


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                                 Rallying Cry
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Quest Giver: Contract Board
Location:    Shieldring Keep

  You are tasked with slaying the Ettin Shamans in Ettinmere. You can find them
at the following locations:

Sul    - Camp in the southeast along the road
Merog  - Middle island
Duxtir - In the northern-most camp
Ansir  - Southern-most area near the Ballads Oratory.

  After slaying the Ettin Shaman head to Shieldring Keep to report the news.

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                                Knowledge Lost
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Quest Giver: Oleander Sinclair
Location:    Camp - East of Shieldring Keep

  You receive [RECIPE - MINOR ALCHEMIST'S ART] if you don't have it. This will
show you how to make the potion that Oleander wants, but you can always just
head into Shieldring Keep and find it. Return to Oleander to receive a bunch of
gold as your reward.

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                             The Treasures of Meropis
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Quest Giver: Echostone
Location:    Ballads Library

  Play the Treasures of Meropis found in the Ballads Library to start this
quest. You are tasked with finding a few treasures across Dalentarth.

- Northern river of west Odarath near the last Red Legion Camp.
- South of Didenhil in the middle of the lake.
- At Warden's Bridge near the waterfall in the river.
- Northwest of the Ballads Oratory in the river.
- In the river between Dellach and Holnstead.

  Once you have found the last item the quest completes.

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                                   Glendara                           [07.03.00]
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================================================================================

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                               The Natural Order
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Quest Giver: Thaddeus Holn
Location:    Outside of Didenhil

  Help Thaddeus by slaying the Boggart that is attacking him. Agree to help and
talk to Kester Barclay in the middle of the city. He suggests that you head
north to Coilsbain Caverns and defeat the Jottun there to help dissolve the
plague. Head north and enter the cavern, making your way to a small camp with
two Jottun. Treat these foes like mini-trolls as they will use charge attacks
and close range smashes. Stuns work well for setting them up to die. Once the
Jottun are defeated loot the [CHEST] and head down the hall.

  Open the door at the end of the hallway to find a Boggart and a [CHEST]. Go
east and find a [CHEST] at the northern end near the waterfall then continue
your march until you meet two more Boggarts and another [CHEST]. Around the bend
you'll encounter another pair of Jottun, but the next area houses three of the
beasts to include a Chieftain. Pop open the [CHESTS] on the western side then
head north where you can find a third and the entrance to the Coilsbain Ruins.

  There is a [CHEST] by the waterfall so don't miss it before heading through
the elegant door. Fight off a singular Jottun then slay the final two on a
circular platform around the corner. Go through the next door and slay the mage
Balthasar. Ignore the Faer Gorta as he continues to summon them and they all
disappear once he is slain anyways. Read the [ANCIENT TOME] and loot the [CHEST]
before turning to Kester Barclay. Your reward is [EVALYNE'S RING] as the quest
comes to a close.

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                                 Plagueshield
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Quest Giver: Astrid Frisk
Location:    Outside Three Lamps Inn at Didenhil

  Talk to Astrid to learn that the cure for the plague hasn't arrived yet. Go
out in search of Brother Fallon to the west of Didenhil to discover several Red
Legion Raiders around a cart. Slay them and loot the [CORPSE] to find [ST.
HADWYN'S BEADS] and a letter [TO BROTHER FALLON II], search the cart for some
[PLAGUESHIELD]. Head north from here and follow the Red Legion Scout back to a
camp on the east side of Glendara. Slay the Red Legion and loot the corpse to
find a second [PLAGUESHIELD]. North of Bloodstone Deep where you tracked the
Red Legion Scout you can find the final [PLAGUESHIELD].

  Return to Astrid to receive your reward of four [GREATER HEALING POTIONS].
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                            Brother Fallon's Beads
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Quest Giver: Brother Udo
Location:    St. Hadwyn's Mission

  Brother Udo is in search of Brother Fallon but you've likely found his corpse
down the road with the [ST. HADWYN'S BEADS] attached. If not head south and grab
them and return to Udo. If you worship Mitharu, or lie, you can keep the beads
otherwise you are given a few potions.

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                               The Natural Order
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Quest Giver: Murdoc Hain
Location:    Didenhil - Crafting Shop

  Murdoc needs Fire Damage Potions or Tindertwig and Scarwood Bark to make the
potions. This quest is repeatable and offers gold as a reward.

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                                    Webwood                           [07.04.00]
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================================================================================

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                                 A Tangled Web
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Quest Giver: Garaner Vernt
Location:    Canneroc

  Slay the Giant Spiders and Venomspitters in Canneroc then talk to Garaner to
get things rolling. Meet him on the southern end of the village, accept his
offer, and head to the southwest portion of Webwood and into the Shade River
Caves. Down the path you will encounter four Venomspitters and at the split in
the road, another three. Go north at this split to meet Barten who is fighting
off several Giant Spiders. Tell him of Garaner's betrayal and return to
Canneroc. Your reward is the [KEY TO GOSSAMER END], your new mansion in the
city.

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                                 Gossamer End
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Quest Giver: Barten
Location:    Canneroc

  Simply enter your house and then visit Billis Aideh in the Silken Seat to see
what upgrades you can make to the place. Each upgrade costs approximately 500
gold.

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                                 Cutting the Threads
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Quest Giver: Barten
Location:    Canneroc
Requirement: Complete A Tangled Web
  
  Venture to the northwest corner of Webwood to find Castle Yolvan. The normal
entrance is destroyed so go around the corner and jump down. Search the [YOLVAN
STONE] in the initial room and head north. At the end of this hall is another
[YOLVAN STONE]. Enter the main halls and go straight across, following this path
to another [YOLVAN STONE]. At the end of the hall is a [CHEST], loot it and go
west. Defeat the Giant Rats and scope out the [SPIDER SAC] as you enter the west
corner. Watch out for the deceptive venus fly trap if you attempt to harvest the
reagent.

  Just south you will find the fourth [YOLVAN STONE] and a group of Giant Rats.
Head west and south to the final [YOLVAN STONE] then move towards The Widow.
Don't pass up the [SPIDER SACS] and [SKELETONS] along the way, they can hold
valuable items. The Widow leaves as Giant Spiders and Venomspitters appear. If
you have Mark of Flame now would be an optimal time to use it, though you could
also use Reckoning and collect a large amount of experience.
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                               The Widow's Wrath
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Quest Giver: The Widow
Location:    Castle Yorvan
Requirement: Complete Cutting the Threads

  Start backtracking and watch out for the Venomspitters that spawn in the
hallway. In the first large room you reach a group of Giant Spiders will ambush
you. The same thing applies for the next two larger rooms as you return to the
middle. Go northwest and unlock the gate and fight off the Giant Rats to find a
[CHEST] and [SPIDER SAC] worth looting. Head straight across the hall and kill
the last Venomspitters on your back to Yolvan. As you enter the village a group
of spiders spawns and you must defend the citizens.

  With some guidance from Barten, head south to Cathrus. The Widow presents the
option of wiping out Canneroc, but choose not to. Go south and fight off the
Venomspitters and in the hallway use a staff/sceptre to break the web and reach
a locked [CHEST]. In the nearby room you will encounter a few waves of spiders
so be ready to continually fight and back into the hallway if you need to
funnel them down. Follow the zigzag path southwest and break the web at the
turning point to find a [SPIDER SAC].

  The path leads southwest still to another room full of spiders. Just outside
this room is a web that you can break to reach another [SPIDER SAC] and as you
move northwest you can find another one. Follow the path as you slay the spiders
until you face off with The Widow.


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|¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ |
|                                  The Widow                                   |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  The Widow just continually summons more Giant Spiders and Venomspitters so  |
| your biggest concern is keeping her locked down. This can be difficult since |
| she teleports often and the spiders can become overwhelming. Use the area of |
| effect attacks that you have, but stick to Mark of Flame if you have it. Try |
| to stun The Widow with Storm Bolt and let her have it. If the battle starts  |
| to become too difficult use Reckoning to slow things down and turn the tide  |
| of battle in your favor. As she falls under 50% health The Widow will keep   |
| at range and start casting at you, so keep the pressure up and use potions.  |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
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  Loot the corpse and the [CHEST] at the north end before returning to Barten
in Canneroc. Your reward is a hefty sum of gold and [CANNEROC GOSSAMER x2].
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                               Resting the Bones
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Quest Giver: Silkfarmer Remains
Location:    Scattered in Webwood

  Find the remains of the six unfortunate Silkfarmers:

- Northeast corner just south of the Ironhold Passage.
- In a camp in the south west corner of Webwood, north of Shade River Caves.
- Just off the road from Canneroc going west.
- Off the southern path into Haxhi.
- Continue down the road to spot this corpse in webs near a tree.
- On a cliff just north of Cathrus in southeastern Webwood.

  With all the remains, return to the west side of Canneroc and inspect the
Ossuary to place the bones and receive a chunk of experience.
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                                 Grim Harvest
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Quest Giver: Menri Togh
Location:    Canneroc

  Menri is worried about her family at Togh Farm, so venture to the southeast
corner of Webwood. Slay the Giant Spiders and Venomspitters outside the house
and loot the locked [CHEST] before heading inside. Search the [SPIDER SACS] and
corpses then head down the steps to find [JAYCK'S KNIFE]. Head back to Webwood
and approach Cartery about the corpses. You can take the payoff or confront him,
which leads to the better reward. Slay Cartery and return to Menri to receive a
nice sum of gold and the unique [SILKFARMER GLOVES].
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                                Hair of the Dog
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Quest Giver: Syllareta Vauner
Location:    The Silken Seat
Requirement: Complete The Widow's Wrath

  Find Syllareta at the inn to discover she needs some supplies to fill her
store again. Head out into Webwood and kill any Giant Spiders you find in hopes
of getting a [POISON GLAND]. Return to Syllareta once you have obtained 15 of
them to receive some [MINOR VENOMGUARD]. You can periodically check back in
with Syllareta and she will give you more potions free of charge.

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                                   Ettinmere                          [07.05.00]
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                             The Fisherman's Bride
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Enconeg Holn
Location:    Holnstead

  Enconeg Holn is in search of his bride but she never came so he wants you to
clear the monsters out from around the area in hopes that she returns. Start
at the dock to the east where a pack of Wolves sits. Kill them and head south
up the ramp and kill the Ettin Brute. Follow him to the "Nymph" which is just a
Leanashe. Kill the beast and you will be rewarded with [ENCONEG'S RING].
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                                Imelda's Charm
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Enconeg Holn
Location:    Holnstead
Requirement: Complete The Fisherman's Bride

  Follow the southern road towards Dellach and you will encounter an Ettin Brute
that will drop [IMELDA'S CHARM]. Return to Enconeg for your reward, a sum of
gold.
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                               Shine and Shadow
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Avicenn Etelle
Location:    Holnstead

  Talk to Avicenn in Holnstead and make a beeline for Dellach in search of Shine
and Shadow. After you pass the Codex of Destiny and return to Dellach from the
Theatre of Fate you encounter a group of Ettin, among them Kurtorix. Slay the
beast and loot [SHINE AND SHADOW]. Convince Avicenn to let you keep the daggers
and receive compensation in gold to end the quest.
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                              Shadow of Enfamanir
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Echostone
Location:    Ballads Oratory

  Pick up the [SHADOW OF ENFAMANIR] inside the Ballads Oratory, just to the left
of the Echostone. Use the Echostone and accept the ballad then head to the south
east corner of the Sidhe. Slay Enfamanir the Niskaru Tyrant with frost-based
spells and loot the corpse for some goods.

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                                  Lorca-Rane                          [07.06.00]
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                                 The Flowering
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Osduin
Location:    Northwest of Brunuath

  Osduin needs you to gather the Chrysalae around Lorca-Rane. Enter Brunuath
and find Osduin who wants you to plant some seeds. Return the center platform
and fight off a huge wave of Sprites. Osduin is displeased and attacks you
after a short conversation with a smaller wave of Sprites. Kill them all and the
quest completes, Osduin can be looted for a [GEM OF CULTIVATION].
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                                     Lost
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Jedda Kerning
Location:    Warden's Bridge

  Jedda is looking for her comrades, one of them named Turin. Head to the east
side of Lorca-Rane, south of Brunuath, to find a corpse with a [SEALED CONTRACT]
on it. Return the Jedda to complete the quest.
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                                 The Antelope
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Oreyn Vilsar
Location:    Ruins in northern Lorca-Rane

  Release this man from his cage and seek out the Marga at a nearby camp to the
west. You receive a random ring for your morality.

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                                     Haxhi                            [07.07.00]
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================================================================================
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                              The Height of Crime
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Stellan Reitan
Location:    West of Splitrock Depths

  Stellan has concern for his friend so enter the nearby Splitrock Depths in
search of him. Go north at the split and at the joint area in the middle kill
the Faer Gorta. Double around to the other half of the split to find some
Barghest and a [SKELETON] in the dead end; there is a [CHEST] off the main path
as well. Return to the center area and go southeast to find more Barghest.
Follow the path and turn left at the juncture if you wish to slay more of the
foul beasts.

  Further along you will find more Faer Gorta and a [CHEST] tucked in the west
alcove. Enter the final room then loot Despero for [THE JOURNAL OF STELLAN
REITAN] and search the cage for [A TATTERED JOURNAL]. As you start to leave a
Leanashe appears to halt you. Slay her and leave, but take the other exit along
the north path that you came in on. Outside you can find Brother Padric's corpse
with [BROTHER PADRIC'S TRAVEL NOTES] on it as well as a [CHEST]. Stellan rewards
you with some gold for returning his journal.
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                             Band of Brother Monks
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Brother Padric's Corpse
Location:    Secondary exit of Splitrock Depths

  You can find the travel notes that start this quest during The Height of
Crime. Head to St. Eadric's Mission in the Sidhe just past the Star Camp to find
Brother Holt. If you enter the Bunkhouse and enter the basement you can find a
[CHEST] with a [DESK KEY]. Return to the first floor and use it on Father
Etair's Desk to acquire a [STORAGE CASE].

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                                   The Sidhe                          [07.08.00]
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================================================================================

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                              Aggressive Brownies
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Sihtric Vorm
Location:    Vorm Lodge

  Talk to Sihtric Vorm in the Vorm Lodge to hear about Brownies that have been
ambushing folks along the road. Head to the southeast near a wrecked cart and
slay the Brownies and loot the corpses. Return to Sihtric for your reward.

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                                The Brownie Den
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Sihtric Vorm
Location:    Vorm Lodge
Requirement: Complete Aggressive Brownies

  Sihtric wants to investigate the behavior of the Brownies. Head to Rundamir
in the south and clear the initial room of Brownies. Loot the [CHEST] at the
southeast then go south to a dead end where a Browni can be found. Down the
other half of this path is a group of Brownies and a dispel [CHEST] in the south
east corner. Continue southwest and take the turn at the fork to a door where a
[CHEST] can be found.

  At the end of the southern path you will find the Crudok. Do your best to
dodge the poison it throws and stun it. After it dies the quest completes but
you can still explore the other half of the dungeon. Go northwest and slay some
Brownies then dispel the [CHEST] and continue. Defeat a few more Brownies and
turn at the fork, open the door, and loot the [CHEST]. Off in the alcove up the
path is another [CHEST] and a few more Brownies. Further north is a circular
area and in the corner are the last Brownies and a [CHEST].

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                             Dangers of the Sidhe
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Arhaus Vorm
Location:    Vorm Lodge

  Speak with Arhaus who needs a rare plant, a Searstalk, to cure Luca Soren. Go
to the northern part of the Sidhe to find the item you seek. Return with the
[SEARSTALK] in hand for a lump of gold.

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                                 Status Symbol
_______________________________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Brit Codgan
Location:    Ysa

  Near the shops you can find Brit Codgan who wants your aid in reconstructing
a Faeblade. You can scour Ysa and loot the [FAE CACHES] until you have all the
parts required. Craft the [YSA HONOR BRAND] and return to Brit Codgan for about
500 gold; this quest is repeatable.
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                                   Uprising
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Mythany Keen
Location:    Ysa - Embassy Hall

  Mythany Keen needs you to meet her in secrecy. In order to prevent an uprising
you are tasked with slaying Ambassador Brenner. Brenner will attempt to sway you
into deeling with Keen and now you can make the choice of who to side with. Kill
Brenner and loot the daggers then dispose of them, either by selling or
salvaging them at Blacksmith Forge. Report back to Ambasador Keen for a hefty
amount of gold and some rare ingredients and potions.
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                                 What Ales You
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Gertern Asker
Location:    Ysa - Asker's Alley

  Accept this quest and enter Lyceum Grove to find Jakasen. Test his potion and
you will wake up knowing the location of the Bristletongue, the Front. Grab the
weed then return to Gertern for a lump of gold.
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                             Oh, the Indignitaries
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Squire Brio
Location:    Ysa

  Talk to Squire Brio to receive this quest. Seek out the four dignitaries and
question them about their ranks. Pay close attention and if you can, pass the
Persuasion Checks to get more background. Return to Squire Brio once you have
spoken with all the dignitaries and tell him the correct order:

- Great Huntress Hartwen
- Warlord Whenery
- Viscount Setter the Allseer
- Grand Faemage Gorrenet

  With the correct order you succeed and receive a chunk of gold. The wrong
order will fail the quest, so be sure to save.
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                              Order of Operations
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Jorum Quintus
Location:    Ysa - Scholia Arcana

  Jorum suspects a few Initiates of thievery. Seek them out across the Sidhe
and loot their corpses for the journals: [ALOREN'S JOURNAL], [CASSERA'S JOURNAL]
and [BERTRAN'S JOURNAL]. Return to Jorum and inform him that:

- Cassera planned the theft.
- Bertran was murdered.
- Beasts killed Aloren.

  You receive the [MAGE'S GEM] and a sum of gold for your troubles.
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                                   One Drop
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Nomeron
Location:    Ysa - The Trellis

  Nomeron wants some help collecting water from each of the Sacred Pools. Seek
them out and open the Water Lock via the Flow Regulator in the Lyceum Grove.
Return to Nomeron to receive your reward, a random set of boots.
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                              Keeper of the Keys
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Agraivin Hand
Location:    Star Camp
Requirement: Complete The Guided Hands

  Agraivin wants Prison Keys but the only way to get them is via Prison. Commit
some petty crime, such as stealing, in a major city and get caught. Request to
serve your time.
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                                  Cureseeker
_______________________________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Echostone
Location:    Ysa - Ballads Sanctuary

  Pick up [CURESEEKER] to the right of the Echostone then use the stone and
start the quest. The locations you need to go to and plant reagents are:

- Ayten, in the center square.
- Canneroc, in the center square.
- Didenhil, in the center near the well.
- Emaire, outside the Oddities and Curios.
- Gorhart, next to the inn.
- Mel Aglir, near the well.
- Tirin's Rest, across the northern bridge.
- Whitestone, in the corner of town.

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                                   The Wolds                          [07.09.00]
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================================================================================
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                                Strict Accounts
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Sigra Thorin
Location:    Ayten - Thorin's Apothecary

  Sigra seems to have made some arithmetic errors on some invoices and needs you
to recollect them for her. Collect the invoices from the following:

- Iver House in Ayten.
- Hammer Smithy in Ayten
- The Golden Plains Inn at Ayten
- Nell's Items on the east side of Ayten
- Merchant Corpse to the west of Helmgard Keep.

  Return to Sigra Thorin who is quite pleased and gives you several potions as
your reward.
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                                 Rogue Harvest
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Ayten Job Board
Location:    Ayten

  Fight the Freeman bandits and collect the Armbands. You can turn each one in
to Fynwick for some gold. This quest is repeatable and yields about 400 gold
per turn in.
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                                Castor's Wrath
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Ayten Job Board
Location:    Ayten

  Head to the west side of Tala-Rane where Castor is commuting with his
followers. Simply slay him and his assassins then return to Fynwick for your
reward, gold.
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                            The Erathell's Blessing
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Singing Nell
Location:    Ayten

  Go to the circle of Windstones in the southern half of the Wolds. Murghan and
a Banshaen wll attack you before you can activate them. Activate them in the
following order:

- Lowest
- Low
- Middle
- High
- Highest

  Return to Singing Nell to receive some gold and her disappointment.
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                                Ratofer's Pawns
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Ratofer
Location:    Ayten

  For 1,100 Gold you can purchase [RATOFER'S DAGGERS], [RATOFER'S KERCHIEF],
[BAG OF RATOFER'S SILVERWARE], and [RATOFER'S RING]. The quest will end when you
buy all the pieces.
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                              One Man's Trash...
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Quest Giver: Ratofer
Location:    Ayten
Requirement: Complete Ratofer's Pawns

  Approach Singing Nell and you can sell Ratofer's Ring for about 600 gold. You
can sell the Silverware to Banraun in the Smithy for about 75 Gold. Fynwick Iver
will buy the daggers for around 330 gold. Askel Thorin will purchase the
Kerchief for about 180 gold.

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                             The Waters of Madness
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Quest Giver: Alrette Rond
Location:    Rond Farm

  Alrette Rond has gone mad and cites the issues coming from the water. Go to
Cranalt and investigate. Kill the Cave Murghan at the entrance and loot the
corpse to find [JENNIKER'S JOURNAL]. Loot the [CHEST] and go south through the
toxic water. Check the western platform for a [LEVER] then continue south. Turn
west at the split and slay the Murghan guarding the [FAE CACHE]. Go south
through the water and fight the Cave Banshaen and Murghan. Loot the [FAE CACHE]
and the [CHEST] with the [MANA PENDULUM] inside.

  Go east and north for a moment to find a [FAE CACHE] in the eastern alcove.
Backtrack west through the door to find Murghan guarding the [CHEST] that holds
the [BELT OF FLUIDITY]. There is a [CHEST] to the south that is unmarked, but
you need to head to northern half now. Kill the Cave Murghan in the first room
to the north. Continue to the northern corner and loot the [FAE CACHE]. Enter
the water going west and take the southern path to a [FAE CACHE].

  Enter the southern room and use the [LEVER] then go to the northwest corner
and fight off another Banshaen. Loot the [CHEST] for the [GEM LATTICE] and go
to the far south to find a [FAE CACHE]. Return to the entrance room and repair
the artifact. Choose either Sanguine for optimism, Phlegmatic for reservedness,
or Melancholic for pessimism. Return to Alrette then back to Cranalt to turn off
the device and then back once more to Alrette to receive the reward.

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                                   Tala-Rane                          [07.10.00]
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                              A Pilgrim's Setback
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Quest Giver: Contract Board
Location:    Helmgard Keep

  Make your way to the northeast corner of the Forsaken Plain and into Mull-
Rane. Turn east and open the Hidden Door. Loot the [SKELETON] for [DULSTAN'S
NOTES] and the three [CHESTS]. Arcane Barghests strike as you open the
containers. Backtrack and go south to find a group of Kobold, one holds the
[SACRED TRACT]. Open the door and kill another Kobold for the second [SACRED
TRACT], then south for the third.

  Turn south and into the side room for a [CHEST]. At the southern end, two
more Kobolds, a [CHEST], and a [STONE OF AUTUMN]. Continue back north and open
the door then turn right to find another Hidden Door. This leads to two Kobold
and serves as a short cut back. Pay a visit to some Barghest in the southwest
then loot the [CHEST] they guarded. Turn around and go north to find the last
two Kobold that hold [SACRED TRACTS]. Open the northern door to find a [STONE OF
AUTUMN] then return to Helmgard.

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                                  Vane's Luck
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Quest Giver: Contract Board
Location:    Helmgard Keep

  Enter the Lucky Mine in the northeast corner of west Kandrian. Check the two
[DIVE POINTS] and loot the [SKELETON] as you move north. Follow the fools then
turn east and fight the Freeman. Loot the two [CHESTS] and open the door. Turn
north and loot the [MINING CART] then follow the northern path west to two
[CHESTS]. Make your way back to the far east and kill the Freeman. Loot the
[CHEST] and go south to face Grinning Vane Spirrick. Loot his corpse for his
armband, search the southern area for a [CHEST] then claim the bounty.

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                               Wrest from Peace
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Quest Giver: Contract Board
Location:    Helmgard Keep

  Head north into the Forsaken Plains past a few Mountain Trolls. There are
several Brownies that are guarding an Unmarked Grave and a [CHEST]. Loot the
contents for the [MARRIAGE BAND] then turn in the contract.
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                             The Aster Inheritance
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Quest Giver: Heric Aster's Grave
Location:    South of Helmgard Keep along the eastern border

  Find this grave and take [HERIC'S AMULET] to receive [FINDING THE ASTER
INHERITANCE] and start the quest. In the southeast corner of Tala-Rane you can
find Bodan Aster's Grave to receive [BODAN'S AMULET] Head to the eastern border
to Enton's Grave and create [THE ASTER KEY]. You can find the five lockboxes at
the following locations:

- Southeastern corner in the Ettin camp.
- Final room in Dolve Wayle
- Against the western side of Dolve Wayle near a jump point.
- On a cliff at the southern junction of the Wolds.
- In the vault room of the Corgan Hold (northwest chambers).

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                                Niahm's Labors
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Quest Giver: Niahm Kent
Location:    Along the road, east of Corgan Hold.

  You are tasked with slaying three Kobold leaders.

- Rotclaw can be found in the southwest corner in a small cave.
- Blackshriek is found along the river in the north along the eastern border.
- King Fan is found on the road to Kandrian.

  Return to Niahm once they are slain then seek out the Smiler, a Crudok, near
Corgan Hold. Return to Niahm and seek out the Ettin Warpriest Kolmir. Your last
task is to kill the Jottun Malgar in the south. Return to Niahm for you gold
reward.

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                            Bell, Book, and Candle
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Quest Giver: Faitir Scaith
Location:    West of Dolve Wayle

  Follow Faitir into Dolve Wayle. Loot the [CHEST] in the corner and head
south. Defend Faitir at the first stop then go east and kill The Scrivener.
Loot the [SCAITH FAMILY CURSE] and defend Faitir once more. Go east through
the rot and spike traps to find a [SKELETON] yielding the [CUIRASS OF N'GATAN].
Follow Faitir north and use the Shrine, on the backside of it is a moneybag.

  Go east and approach the First Scaith. You are obviously being led on by
Faitir but you have an option of siding with him or not.

Siding with the First Scaith
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  Simply turn around and kill Faitir. The First Scaith releases the family of
the curse and you receive a hefty amount of gold and the [DOLVE WAYLE VAULT KEY]
that unlocks all the doors. With the key in hand, backtrack and open all the
doors that were previously locked to find a bunch of [CHESTS].

Siding with Faitir Scaith
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  Kill the First Scaith, a strong summoner, and talk to Faitir. You receive a
bunch of gold and the [DOLVE WAYLE VAULT KEY]. Control over the Faer shifts to
Faitir and the quest concludes. With the key in hand, backtrack and open all the
doors that were previously locked to find a bunch of [CHESTS].

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                                Dangerous Games
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Quest Giver: Lanus Davril
Location:    Southwest corner of Tala-Rane

  You need to slay a certain number of each monster named by Lanus:

- 10 Kobold
- 5 Crudok
- 3 Ettin
- 3 Jottun

  Turn the vials in once filled for some gold and the quest becomes repeatable.

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                                   Kandrian                           [07.11.00]
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                               The Best Defense
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Quest Giver: Corporal Ivar
Location:    Tam's Wagon

  You are tasked with slaying Connovar, a leader of a local rogue group. Head
south and find the bandit amongst his followers. Kill Connovar and return to
Corporal Ivar for your reward.

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                             The Tinker's Daughter
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Quest Giver: Bardan Tam
Location:    Tam's Wagon

  Bardan Tam just wants his daughter back. Connovar has her hidden in Caer Tosai
to the south. Enter the dungeon and kill the first wave of enemies. Proceed east
and north past a few more rogues to find a [CHEST]. Take the alternate path
north to find more enemies and a [CHEST}. Go all the way west and down to reach
an area filled with crates and a [WEAPON RACK]. Backtrack to the center and take
the northern path this time and destroy the rogues here.

  Julia will emerge and talk with you, just send her back to her father and then
join her back at Tam's Wagon for your reward.

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                                Derfel's Labors
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Quest Giver: Derfel
Location:    Derfel's House

  Speak with Derfel and he will want you to enter Lucky Mines and fine some
Rialte Brocaire. Simply enter the mines and go all the way north up the main
hallway to find a [CHEST] with the [RIALTE BROCAIRE] inside. Return to Derfel
for a staunch reward and your next task.

- You receive the [LETTER TO MATTIX DACE] and you need to deliver it to the man.
Venture over to Mel Aglir and find Mattix Dace in the Raven. Give him the letter
and return to Derfel for the next task.

- You need to find the corpse of Three Swords. Head to the northeast of east
Kandrian (technically Tywili Coast area) and find Three Swords. Loot his corpse
for [HELLBANE] and return to Derfel for another task.

- This time you are required to get three items. Start by heading south of
Derfel's to get the [ROSE OF KANDRIAN] from the grave of Jera Soren. Next, go to
Tirin's Rest and enter the Reedsong Inn. You can persuade Kells to sell the
[BLOODSTONE] for half price, otherwise it's about 3,000 gold. Lastly, go to
Rathir and enter the Scholia Arcana. In the Library is a [CHEST] with the
[THREADBARE CIRCLET] inside. This counts as three tasks when you return to
Derfel.

- Your seventh task is to forge the Amrynthian Band from the items you've been
collecting. Go north of Mel Aglir to Onarach. Speak with Hendi and watch how
fast she creates the band! Return to Derfel who needs help killing the man
who killed his wife. Head outside and aid him in battle. Afterwards, he tells
you of his secret fireplace and the treasures within. One of the [CHESTS] has
the [HELLBANE] you recovered earlier; the quest is complete.

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                               The Lord Kandrian
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Quest Giver: Eli Tems
Location:    Mel Aglir - The Raven

  Eli Tems wants the ring of the king. Head southeast to Kandrian Keep and make
your way to the King's chambers in the north. Open his dresser and loot the
[SIGNET RING OF LORD KANDRIAN] then return to Eli. The next task is to place
the ring on an altar in east Kandrian. Defend the ring from the Faer Gorta and
return to Eli once more. Return the ring to where you got it in the castle. You
have to take the back entrance through the cove.

  Sneak or fight your way into the King's chambers once more. Place the ring
and return to Eli for the final time. Your reward is a large amount of gold.

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                                 Tywili Coast                         [07.12.00]
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                             Every Sparrow Fallen
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Quest Giver: Raf Klyr
Location:    Rathir - West of the Customs House

  Head into the Lower Tunnels and go to the southern area to find Selni. Agree
to see the City Watch then return topside. Enter the City Watch and talk to
the Captain. Seek out Orwin Dunn and confront him. Either option results in a
fight to the death. Return to the Sparrows and kill Captain Eriad. Your reward
is the [RAGPICKER'S RING].
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                              Sartorial Splendor
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Quest Giver: Vulgar Donnoh
Location:    Moon Camp

  Vulgar Donnoh is collecting Peasant Clothes and is willing to pay you. These
can often be found in homes around Amalur in the dressers and wardrobes. This
quest is repeatable and gives gold every turn in.

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                                  Family Arms
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Quest Giver: Clyeth Arne
Location:    North of Rathir

  Talk to Clyeth who is having trouble getting in Dolve Arne to recover his
Staff and Talisman.   Persuade the guard out front to let you in then loot a
[CHEST] in the corner as you enter. Make your way to the back and kill the Giant
Rats. Search both sides and avoid the Bear Traps to uncover quite a bit of
[CHESTS] and [WEAPON RACKS] with great items on them. In the northeastern area
you will encounter a few Venomspitters so just beware. On the weapon racks you
should have received the [STAFF OF ARNE] and the [TALISMAN OF ARNE], the items
that Clyeth wanted. Return to him for your reward.

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                              Deserters' Deserts
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Quest Giver: Maedrigal Fenn
Location:    Outside of Rathir

  You are tasked with finding some groups of deserters and recovering a valuable
item they have taken. There is one group to the north and the rest are generally
south. Recover all the [BOGSTAUNCH] and return to Maedrigal to complete the
quest.
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                                Tidings of War
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Quest Giver: Rhiad Guth
Location:    Rathir - Lower City

  You are to deliver four [NOTICES OF DUTY] to the following people:

- Afan Del in the Lower Tunnels
- Ruhnir Wesnon in the Wending House
- Varen Seawine in the Seafoam Tavern
- Maiwen Wyvyrn-Gifre in the House Wyvyrn-Girfe in Upper City.

  Return to Rhiad once you've delivered all four for your reward.

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                                Good with Locks
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Quest Giver: Wyl Werrenir
Location:    Rathir - Lower City

  Wyl wants you to pick some locks to find a ledger he requires. Enter the
Customs House and go to the back room. Quite a bunch of [CHESTS] and the [OLD
LEDGER] can be in any of them. Just hunt around and open everything then return
to Wyl.

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                                Mixing Business
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Quest Giver: Carasta Arawyn
Location:    Rathir - Officer's Hall

  You are tasked with coaxing Gwalchmai into an absurd deal using Maybryn Wine.
Give him a few bottles then Persuade him to sweeten the deal. Return to Carasta
for a healthy amount of gold.
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                              A Second to a Duel
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Quest Giver: Walen Forstid
Location:    Rathir - Seafoam Tavern

  Enter the Lower Tunnels and find Gelphyne. Buy the [ROSE-OF-SHADOWS] and go
to the Officer's Hall. Talk to Daltyn then apply the rose to the sword. Return
to Walen then leave the Inn. Walen's mother will approach and ask what's going
on. Lie or tell her the truth then see Jeibir, tell him either the Maid of
Fortune or The Ravenswing depending on what you want to happen.

  Go to the dueling ground and watch the scene then return to Jeibir or to
Walen's mother to collect your reward.
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                                   Bad Blood
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Quest Giver: Onfei Cather
Location:    Rathir - Upper City

  Enter House Anwon and talk with Coriana. You need to obtain a Lapidus Root
that can only be found in Acatha. In the southern part of Acatha you can find
the [LAPIDUS ROOT] against the border. Use the Lapidus on Mallion to see him
restored then speak with Coriana. Head down to the Pryderi and talk with
Rhudlyn Rhewani in the Alchemist shop.

  Take her advice and see the City Watch to report the crime. Go to Abergast's
House and make Einar plead guilty. Loot his corpse for [DEATH'S VESTMENTS] then
return to Coriana with the news. She will give you [ORIEATOR'S SHIELD].
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                                  The Orison
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Quest Giver: Abelyra Seranon
Location:    Rathir - Temple of Lyria (Upper City)

  You are tasked with visiting three springs. There is one to the west of
Gloamthicket in Galafor. One in northern Galafor along the road to the Forsaken
Plain and one in the northern area of the Tywili Coast. Your second task is to
discredit Nuer in the Lower Tunnels who is preaching the word of Lyria wrong.
Generally choosing the bottom option gets the job done but you can always use
the persuasion checks to speed things along.

  Return to Abelyra and give up a max level gem, 10% of your levels experience,
or a percentage of your gold. The quest completes when you have given.
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                                 Lyria's Lost
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Quest Giver: Seila Twayn
Location:    Rathir - Temple of Lyria (Upper City)

  You are tasked with finding [RELICS] in Dolve Arne, Virki, Rithen, Kandrian, 
Dolve Wayle, and Corgan Hold. This task is repeatable and yields a hefty amount
of gold per turn in.
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                                Learning Curve
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Telemachus Rasp
Location:    Scholia Arcana Grounds

  Head to Gloamthicket in Acatha and slay the Cave Murghan as you move west
into a room. Go north from here to find more Murghan and a [CHEST]. Go west and
kill the Banshaen and a horde of Cave Murghan then loot the [CHEST] and return
to Telemachus for some gold.

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                                 A Page-Turner
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Idris Theonen
Location:    Scholia Arcana - Library

  Use the Omnibus Arcana in the grounds near the northern statue. Go to the
Rathir Bridge then read the book again. Head to Mel Aglir and read the book
once more. Go to Kandrian to the west of Tam's Wagon and fight off the ambush.
Read the tome again then return to the Scholia Arcana. Talk to Idris and answer
with "The Principle of Observation" to earn an extra 1000 gold.

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                                    Galafor                           [07.13.00]
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================================================================================
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                               Out of the Ruins
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Quest Giver: Atheof Cergren
Location:    Tirin's Rest

  Atheof will start this quest and you can persuade him from the get go to
pay you up front! Head to Culn in the east part of the Tywili Coast and slay
the Tuatha before entering the Pengaras Basement. Speak with Bede then head to
Virki. Go straight from the entrance to a [CHEST] then take the western path.
Head into the rubble before the large room to find a [CHEST]. Help Anela with
the Tuatha then choose to go with her to close the gates.

  Search the [CHEST] and take the northwestern path. One side has a [CHEST]
free to loot, the other side also has a [CHEST] but is guarded by Faer Gorta.
Return to the central path and go northeast this time. Kill the Tuatha and
search the two [CHESTS]. Move to the next room where four Tuatha attack. There
is also a [CHEST] in the corner of this room. Enter the next room and kill the
Tuatha.

  Take the southern path, then stay south at the split to find two Tuatha and
a lever to close the first gate. Head north to find the same thing - two gates
down. Return to the central room and kill the Tuatha then go north and check
the alcove for a [CHEST]. At the northern end is the last of the Tuatha and
final lever to close the gate. Use the ladder in the central room for a quick
exit then return to Tirin's Rest. Speak to Atheof for some gold and the
[DOCTOR'S MEDALLION].
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                                Tirin's Secret
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Quest Giver: Gwastl Brad
Location:    Tirin's Rest - Hwastle & Cergren, Mercantile

  Talk with Gwastl and you can immediately see he's hiding something. Question
him about and the quest starts. Start asking around the town about a prisoner.
Florian Brennac in the Reedsong Inn will divulge some information about the
Burren Cove, so head on over there. You can take a shortcut through the backside
of the Sanctuary but for the purpose of collecting everything take the front
entrance.

  Persuade the guard to enter or take him out and break in. Take the eastern
path first to find a [CHEST] then take the southern path to find another. Kill
the Giant Rat to the south and loot the [CHEST] then talk to Adar. Head back to
Tirin's Rest and speak with Priestess Corelon, but she gives you nothing. Talk
to White Nil Kern and if you persuade him you can get [NIL KERNS' KEY]. If you
fail you must kill or steal from him to acquire it, the latter being the most
reasonable.

  Enter the Sanctuary and go upstairs to find a [SPELLBOOK] on how to release
Adar. Unlock the gate and break the circle to receive a [GEM OF GLOOM].
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                           The Valley of the Blessed
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Graem Haille
Location:    Tirin's Rest - Sanctuary

  Go to the northwest of Tirin's Rest to find Serabel Nareen. Talk to her to
discover she wants the Paling Wand from Adarus Hollow. Make the journey to the
cavern where Graem Haille will stop you and request you bring the Wand to her
instead. Enter the cavern and dispel the [CHEST] to your left. Go up the ramp
and slay the Sprites as you dispel another [CHEST]. Follow the path around to
some Boggarts and another [CHEST].

  Turn the corner into another room where more Sprites and a [CHEST] reside.
Further east you will encounter a Thresh and its Boggart companions. Slay the
creatures and loot the [CHEST] for the [PALING WAND]. Return the Paling wand
to Serabel for some herbs or give it to Graem for a chunk of gold and an
amulet.

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                                Collections
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Meyra Maun
Location:    Tirin's Rest - Reedsong Inn

  Make a donation for the troops and then agree to take it to the Sanctuary for
Meyra. Deposit them and then wait around the Sanctuary till midnight to catch
Florian Brennac stealing. Report him to Corelon or let him go, neither choice
grants a reward.

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                          The Secret of the Fae Pools
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Quest Giver: Kandir's Journal
Location:    Western border north of Gloamthicket

  This task requires some trial and error with the urns surrounding the stones.
Remove the Strange Red, Blue, and Purple stones from the urns. Use the diagram
below to achieve the desired results. Urn 1 is the northern-most urn.

        [1]      Poison Damage  - 1 = Red, 2 = Blue, 3 = Purple
                 No Effect      - 1 = Blue, 2 = Red, 3 = Purple
   [2]           Summon Boggart - 1 = Purple, 2 = Red, 3 = Blue
           [3]   No Effect      - 1 = Red, 2 = Purple, 3 = Blue
                 No Effect      - 1 = Purple, 2 = Blue, 3 = Red
                 Fire Damage    - 1 = Blue, 2 = Purple, 3 = Red

  The task never truly ends but at least you can conjure a Boggart.

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                                Forsaken Plain                        [07.14.00]
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================================================================================

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                              They Walk Among Us
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Quest Giver: Elrod Edman
Location:    South of Emaire

  Elrod suspects three of his men of spying for the Tuatha. Enter the Blue Bear
Tavern to find Anred Amfast. Persuade him to confess or kill him. Head to New
Culn in the southern part of east Forsaken Plains to find Froma Tonwald. Again,
persuade or kill and be on your way. At the Refugee Camp up north you can find
Nag Fendar. You have the option of Persuading him to confess or killing him.

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                                 Unlucky Charm
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Quest Giver: Wayne Emundas
Location:    Emaire - Blue Bear Tavern

  The robber has headed for the Cradle of Summer and can be found in the
northwest corner above Shardfall. Talk to Gelt Far to receive the [EYE OF
AMMAN] which immediately curses you with effects that can hurt you when you
attack! Go to Syl in the southeast and kill the Wolves in the first room. Loot
the two [CHESTS] and move to another room with Wolves. Check out the [CORPSE]
and the [CHEST] then go west to a room with two [CHESTS] and more Wolves.

  Return to the previous room and go north this time. There is a [CHEST] being
guarded by a Plant Snapper in the corner in this room. Go east and slay the
Sprites then check a [DIVE POINT] and two [CHESTS] before continuing. Jump down
and kill the Bog Thresh and Boggarts and loot two more [CHESTS]. Place the Eye
of Amman on the Ancient Altar and move through the Hidden Door. Return to Emaire
and give the Amulet to Edwin Hoswig for a few mediocre items or give it to
Wane Emundas for a bunch of gold and a ring.

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                                  Life's Work
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Odwald Bynothas
Location:    Emaire - Blue Bear Tavern

  Odwald is in search of a series of scholars notes. You can find them in the
following locations:

- Kallas' Notes are near the Windstone in northern Forsaken Plain.
- Dulstan's Notes are found in Mull-Rane during the quest A Pilgrim's Setback.
- Aewald's Notes are found in the Scholia Arcana Library in Rathir on the
  first bookshelf to the right.
- Wildfrod's Notes are found in the Luminary Leaf in Rathir on the first
  bookshelf to the right.

  Return to Odwald with all the notes to receive some Alchemy Recipes and a
minimal amount of gold.
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                             The Treasures of Culn
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Quest Giver: Lord Cras
Location:    New Culn

  Enter Bitter Cove and disarm the trap in the first room to reach a [CHEST]
with the [TYRENIUM RING]. Down the hall is a [CHEST] and in the next room you
will find three Kobolds, a [CHEST], and the [PAINTING OF GALAFOR]. Kill the
Kobolds in the next room and loot the [CHEST]. Move towards another [CHEST] in
down the hall to have more Kobolds ambush you. Watch out for the trap and obtain
the [WINTER COURT NECKLACE].

  Disarm the tripwire in the next room to reach the [CHEST] containing the
[SUNSPAR BOX]. The final room has a large group of Kobolds, a [CHEST] with a
bear trap in front of it, and a [JADE URN] in the corner to complete the five
items. Return to Lord Cras and New Culn then follow his lacky quite a ways
north only to be tricked. You can convince him to stand down, otherwise you have
to kill him. Seek out Lord Cras on the docks in Rathir. You can either let him
go or put him in prison, letting him go results in some gold.

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                                 Buried Alive
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Ommer Vogard
Location:    Refugee Camp

  Enter Orieator's Tomb to the northwest and open the first [CHEST] on the
left to find the [SKILL BOOK (LOCKPICKING)]. There's another [CHEST] in the
corner and moneybag in the room as well. Use the Trap Lever to turn off the
blades in the hallway then progress to the next room. Talk with Lyra, loot the
[CHEST] and defend the group from the Faer Gorta that spawn. Return to Ommer for
a weapon as your reward.
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                               Raising the Dead
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Quest Giver: Idwa Widfrond
Location:    Outside Orieator's Tomb

  You are in search of a particular grave, one that holds Azo Raemund's remains.
There is an [UNMARKED GRAVE] to the north of here, but it is not the one you
seek. Go to the southeast near Bitter Cove to find a letter in an [UNMARKED
GRAVE] then go to Emaire to find Britt Hagni. You can find him in Blue Bear
Tavern on the second floor. You have a few options so choose whichever you suits
you.

  You can walk away with [AZO'S WISDOM], [AZO'S WEALTH], and [AZO'S WISH] then
return to Idwa. Turn them or lie to her and keep them, the choice is yours.

================================================================================
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                               Cradle of Summer                       [07.15.00]
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================================================================================
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                                Rivener Tarsus
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Lord Callor
Location:    Deep Slumber

  You are tasked with finding parts of a broken Fae staff. Enter Mull-Rane and
fight to central area if you haven't been here before. Talk to Erion Raff and
purchase the Dark Sliver. Go to Emaire and into the Hagni Home to find The
God Fang. Go east of Emaire below the cliff and talk to Purta. If you cannot
persuade her to part with the Crack of Dawn you must kill her to get it.

  Go to Emaire and use the Blacksmith Forge behind the Blue Bear Tavern to craft
the staves. Break the staves down and rebuild them, then return to Lord Callor.
Ultimately, you get to keep the staves you made.

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                                 Sisterly Love
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Quest Giver: Lila Janick
Location:    Wandering near Deep Slumber

  You need to clear a way to the Sativa Fiber plants for Lila but spiders are
guarding it. Head over to the spiders and slay them, then return to Lila to
receive a discount on her wares.
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                                  Floodgates
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Quest Giver: Terenia
Location:    Deep Slumber
Requirement: Complete The Great General

  After completing this quest you are often teleported to the Deep Slumber
where Terenia will confront you and start this quest. Protect her from the
Sprites, Trolls, Boggarts, and then Ancient Leanashe. You receive an amulet
for your hard work.

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                                  Red Marches                         [07.16.00]
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================================================================================
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                              Worth Fighting For
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Quest Giver: Hreid Amelthoe
Location:    Galette

  When accepting this quest you can persuade Hreid to give you more than half
of the turn out. Head down to the Galette Tunnels and fight with Hreid to clear
out the Kobolds. Loot the few [CHESTS] then return to the first room and talk
to Hreid. Go back to the second room and have Hreid inspect the corpse that is
infront of the glowing one. Then check the one just before you enter the dead
end.

  Return to the first room and open the door then defend Hreid from the
Testament. You will receive the [RING OF FYRAGBOS] and the [TOMB OF FYRAGNOS
KEY]. Enjoy the spoils behind the door you opened as the quest concludes.
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                             His Brother's Keeper
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Quest Giver: Colm Alba
Location:    Galette

  This quest is best started after complete Worth Fighting For since you'll
get the [TOMB OF FYRAGNOS KEY]. Enter the tomb via the middle layer underneath
Galette. Follow Colm west through a pair of Giant Rats. Watch out for the
traps as you jump down to fight some Kobolds. Turn around the corner to find a
[CHEST] then continue to follow Colm. Kill the Testaments and a Niskaru then
check the [PILE] and move down the steps.

  Dodge the Fire Mines and turn off the course to a [CHEST]. Back on the main
path a little further, you can turn off again to a [PILE]. Slay the Kobolds at
the end and return to the Red Marches. Slay Giran before he can raise the
corpses then loot everything.

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                              Her Righteous Fury
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Eathe Dunbert
Location:    Galette
Requirement: Obtain the Tomb of Fyragnos Key

  Enter the Tomb of Fyragnos and follow Eathe north, using the [TOMB OF FYRAGNOS
KEY]. Search the eastern path for some Testaments and [PILE]. Go west and exit
the tomb to find a [STONE OF THE RED MARCHES] and a [CHEST]. At the fork go
west and fight off some Testaments to reach a [CHEST]. Go west when you can to
find more Testaments and a [CHEST] in the corner. Go south and then west at the
split to a ladder.

  Kill the Testaments out here and loot a [CHEST] and the [STONE OF THE RED
MARCHES]. Re-enter the Tomb of Fyragnos and return to where Eathe is located.
Take the southern exit to a [CHEST] then follow Eathe through the northern exit.
Kill the Testaments after Eathe poisons them to complete this section. Talk to
Eathe afterwards

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                                Into the Breach
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Colm Alba
Location:    Galette
Requirement: Complete Worth Fighting For, His Brother's Keeper, and
             Her Righteous Fury.

  This quests starts automatically once you've completed the requirement. Talk
to Colm Alba in Galette then enter the Tomb of Fyragnos. Go to the far south
and then east at the final split. Disarm the tripwire at the top of the steps
then enter the last room. Pick one of the members to stay behind, Hreid is the
weakest incase you needed aid choosing. Loot the [PILE] and the [CHEST] then
exit.

  Kill the Niskaru Bloodhunters first then focus on Fyragnos, a Niskaru Tyrant.
Every 25% Fyragnos will return to his fiery center and summon more Bloodhunters
for you to slay. Repeat this pattern until the beast is defeated. Dispel the
[CHEST] and talk to your allies to complete the quest.

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                                   Alserund                           [07.17.00]
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================================================================================

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                                   Kidnapped
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Frama Aedic
Location:    Along the road north of Fellfire Pit

  Accept this quest and take the northern fork in the road from Frama heading
east. Talk to Florion in the Circle of Engard then head to the Caverns of
Ingress back west. Use the Erathi Sigil Stone near the waterfall and follow
the path. Clear the Boggarts and loot the [CHEST] then take the left path. Kill
a few more Boggarts and turn left once more to a second [CHEST]. Backtrack and
enter the middle area where an Ancient Leanashe and a [CHEST] reside.

  Make your way north to a [CHEST] and a group of Brownies and a Crudok. Go all
the way south after hitting this Erathi Sigil Stone to find the tree. Use this
last Erathi Sigil Stone and meet the Thresh to the east. Loot the corpse for the
[KORA PETAL] then return to Lorion. Use the potion on the Almain and the quest
is complete.

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                                Fellfire Bloom
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Florion
Location:    Circle of Engard
Requirement: Complete Kidnapped

  Head to the Fellfire Pit and follow the western path. Kill the Sprites and
continue down the path. Clear out the Kobolds and loot the [CHESTS]. As you move
north use the Altar of Belen and slay the Niskaru Tyrant. Loot the [FELLFIRE
BLOOM] and go north to a Hidden Door where you can find a [CHEST]. Continue east
and kill some Sprites to reach another [CHEST]. Further along are some Kobolds
and a [CHEST] then a spot to jump down and exit. Return to Florion to complete
the quest.

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                                 The Crossing
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Quest Giver: Florion
Location:    Circle of Engard
Requirement: Complete Fellfire Bloom

  Head to the western side of Alserund and challenge Pura. After you win the
duel you receive the [AMULET OF THE SUN]. Go south to Caer Elatha and turn west
to a [CHEST] once inside. Go east and then south to a [CHEST] then talk to Maxen
to be granted access. Continue east and turn north to find a Leanashe and a
[CHEST]. Go south and fight off the Sprites then loot the [CHEST] before
resuming.

  Defeat the Boggarts to reach the [CHEST] then turn east to find Barghests. Go
north and slay the Troll, look west for a [CHEST], and go east to continue.
Dismantle the Boggarts in the hall and look north for a [CHEST]. Head south into
the water where you'll find numerous [DIVE POINTS] and [FAE CACHES]. Continue
east through the water to find many of the same treasures as the previous room.
Approach Halcyor, who is a little crazy, then defeat him.

  Place the Fellfire Bloom atop the altar then return to Maxen to receive the
[WHISPERSKIN SANDALS], a great set of caster boots. Return to Florion in the
Circle of Engard

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                                The Hollowlands                       [07.18.00]
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================================================================================

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                                Fae at the Mine
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Quest Giver: Apule Vire
Location:    Motus Mining Outpost

  Find Enser and lead the way towards the Fae. Kill the Boggarts and then the
Sprites and turn the corner to find more Sprites. Speak with Aurenda and then
Enser. Jump down and go west to find a corpse with [AURENDA'S LIGHT] then enter
Shadowthorn. Turn left at the intersection and fight off the Sprites so you can
reach the [CHEST]. Return to the central path and go right this time to find
some Boggarts and another [CHEST].

  Back to the main path you are forced west where Barghests lurk. Grab the
[CHEST] near the rooms entrance and go west to a [CHEST] perched on a platform.
Go all the way north and dispel the [CHEST] then continue east. Dispel the door
and defeat the Leanashe then talk to Aurenda to receive the a random necklace.
Loot the [CHEST] on your way out then seek out Enser at the Outpost for your
reward.

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                                   Bloodbane
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Quest Giver: Capstan Odvar
Location:    Motus Mining Outpost

  Talk to Edgar to west and he will mark a location of Brownies that will
surely draw the Crudok out.
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                              The Century Flowers
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Calovar
Location:    Motus Mining Outpost

  You receive some [PETRICHOR] and are on your way. Seek out the three Flowers
and use fire on them then you activate the Flower to force it to bloom. Return
to Calovar once they are all bloomed

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                              Miners in the Sand
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Apule Vire
Location:    Motus Mining Outpost
Requirement: Complete Bloodbane

  Speak with Calovar then head west to find Edgar Aron. Enter the Aron Mine
and convince Edgar to part with the stone by any means. Seek out the miners and
talk to them with the stone in hand to release them from the spell. Return to
Apule once all five have been cured for your reward and access to Edgar's old
facility. Return the Relic to Calovar to finish the quest.

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                               Aron Excavations
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Calover
Location:    Motus Mining Outpost
Requirement: Complete Miners in the Sand

  This quest starts immediately after completing Miners in the Sand. To finish
this task simply purchase all the upgrades. When fully upgraded, you'll have
access to a plethora of loot including the [SKILL BOOK (MERCANTILE)] on a
bookshelf on the second floor.

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                                   Menetyre                           [07.19.00]
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================================================================================
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                              Whereabouts Unknown
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Quest Giver: Contract Board
Location:    Ironfast Keep

  Head to the eastern borders of Alserun to find a Dead Apothecary. Take
[ELDRIC'S STAFF] and collect the bounty.
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                             Running with Scalpels
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Contract Board
Location:    Ironfast Keep

  Go to Adessa after acquiring the package and deliver it to Vian Cevrus on the
top floor of the Basilica Gnostra.
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                                 Spider Season
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Quest Giver: Contract Board
Location:    Ironfast Keep

  Seek out the spiders around Menetyre and loot them for the [SPIDER STINGERS]
they drop. Return to collect the bounty once you've acquired eight of them.

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                               A Master's Touch
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Gavroche Valle
Location:    Ironfast Keep

  Head to the southern part of Menetyre and follow the path around to a high
platform where you will find the Hermit. Speak with him to realize he is in
need of aid. Persuade him to go to Ironfast and he will start the quest Time of
Need. After healing Efyr seek out the [MASTER'S TARROW]. You can find some in
the Tearscotter Mine or from Hurvar's Doorsill. With the item in hand, return
to Efyr in Ironfast Keep. Watch the Hermit Smith craft [HALDEBIER'S BLADE] and
receive it as a gift as the quest concludes.

Note: If you didn't venture into Hurvar's Doorsill it's quite the adventure and
      has plenty of loot and Niskaru to fight.

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                                 Time of Need
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Quest Giver: Efyr Dynnwel
Location:    South central Menetyre

  Slay a few spiders to acquire the [SPIDERSAC ICHOR]. Head north of the Hermit
to find [FENNWRAC FLOWER] in the canyon. Reach the upper levels of the zone
where you'll find plenty of Jottun and the grist required. Return to Efyr and
he will be cured.

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                                Making Enemies
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Quest Giver: Orsinian Paige
Location:    South of Hurvar's Doorsil

  Go to the southeastern corner of Menetyre to find the Tearscotter Mine,
currently guarded by Kobolds. Slay the Kobolds in the first room and loot the
[CHEST] to the south. Head north to find more Kobold willing to die then go
through the doorway to find two [CHESTS]. Stay north and open the door as you
stumble upon another [CHEST]. Go west at the end to find the last of the
Kobold then steal the [KOBOLD CLAN TOTEM].

  Loot the three [CHESTS] and go down the other path though the water. The
[CHEST] here has the [MOTUS REPORTS IV]. Check the [DIVE POINTS] and continue
south to find Giant Rats. Go east then south to another [CHEST], this one holds
the [MOTUS MINING SURVEY]. Continue to the west to find some Kobolds, a [CHEST],
and a [MINING CART] worth looting. Leave the area and return to Orsinian Paige.
You're next task is to slay some Jottun and plant the Kobold daggers on their
corpses.

  Head to the heights and kill the Chosen, planting the daggers as you go. Meet
Orsinian near the Hermit's camp and watch the battle unfold. When one side has
been the victor jump down and finish the rest. Talk to Orsinian to finish the
quest and receive a handsome reward.

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                                    Apotyre                           [07.20.00]
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================================================================================
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                             Whitestone Tarnished
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Quest Giver: Motus Mining (Day x)
Location:    Several

  You can find the Motus Mining notes around Menetyre. The one you likely have
acquired first is Day 51 while crossing into Apotyre from Menetyre.

- Motus Mining (Days 1-24) is found in a chest on the second floor of the
  Thirsty Wench in Whitestone.
- Motus Mining (Days 25-44) is found on an unmarked Bookshelf on the platforms
  in the Sun Camp.
- Motus Mining (Days 45-50) is found in a Dresser south of Snaketail Grotto
- Motus Mining (Day 51) is found on a corpse on the junction of Menetyre and
  Apotyre.

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                                   Bone Town
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Quest Giver: Beorn
Location:    Whitestone

  Greet Beorn at the entrance to Whitestone. He's pretty adamant about you
meeting the Mayor so head on over to the Mayor's House. Talk to the Mayor and
agree to help him out. You can also use the Hidden Door aka his fireplace to
reveal a [CHEST] and a [PILE]. You can also steal the [KEY TO MAYOR'S CAVE]
from the Armoire up the stairs, it will come in handy. Head over to the Motus
Mining Headquarters and search the Bookshelf for the [DEED TO SKORIA MINE].

  Return to the Mayor with the deed then head to the Cynric Quarry. Follow the
path west killing the Cynrics as you happen upon a [CHEST] in the corner. Go
north to three more Cynrics and another [CHEST]. Continue north to find Adath
Skoria. He explains himself and then leaves. Open the [CHEST] nearby and head
east to a [MINING CART] with a [CULMINITE DEPOSIT] inside then head north to
the final [CHEST]. Cynrics attack you from behind, kill them to complete a
secondary task, The Cynrics.

  Speak with the Mayor of Whitestone and then make a decision to work with or
without him.

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                                Opening a Vein
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Mayor Eswin Ealfhelm
Location:    Whitestone

  This quest has two paths based on whether or not you sided with the Mayor.

Siding with the Mayor
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Head to Skoria Mine and loot the [CHEST] in the entrance room. Persuade or
pay Thelgood Skoria to let you pass and go east to find Niskaru. Loot the
[CHEST] and go south where you can find another. Go north and kill two more
Niskaru then turn west to find five more. Loot the two [CHESTS] as you move
south past a pair of corpses. Defeat the Niskaru Tyrant and search for two
[CHESTS] and a [MINING CART].

  Go all the way south to another [CHEST] then turn east for another [CHEST] and
a [MINING CART] with the [ORE SAMPLE]. Exit the mine and return to the Mayor.
The final task is to slay Adath Skoria. Loot the [SKORIA FAMILY RING] and return
to the Mayor for your reward.

Siding with the Adath Skoria
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Talk with Adath to receive the [SKORIA FAMILY RING] then head to the Skoria
Mine. Loot the [CHEST] in the entrance room and show the ring to Thelgood so
you can pass and go east to find Niskaru. Loot the [CHEST] and go south where
you can find another. Go north and kill two more Niskaru then turn west to find
five more. Loot the two [CHESTS] as you move south past a pair of corpses.
Defeat the Niskaru Tyrant and search for two [CHESTS] and a [MINING CART].

  Go all the way south to another [CHEST] then turn east for another [CHEST] and
a [MINING CART] with the [ORE SAMPLE]. Exit the mine and return to Adath. He
wants you to kill the Mayor to end this once and for all. You can either kill
him or persuade him to go to jail. Speak with Adath for your reward and the
quest ends.
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                                   Runaways
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Quest Giver: Steg Darkvari
Location:    Whitestone

  Steal the key to the [WHITESTONE CAGE KEY] from Beorn and release Steg. Head
to the Darkvari Mine and kill the first wave of Outlaws. Search the Whirlpool
then head west, just watch out for the trap. Turn the corner and kill two more
Outlaws then go south to a [CHEST] and further to Giant Rats and a footlocker
containing a [CULMINITE DEPOSIT]. Go back east and kill the last Darkvari then
loot [STEG DARKVARI'S TRUNK] at the end of the path for the [MYSTERIOUS
PARCHMENT].

  Outside you will encounter Hrindi Zungar. Either give her the parchment, kill
her, or convince her that it's a bad idea. Return to Steg near the Skoria Mine
and tell him whatever you want. As long as you kept the parchment it will turn
into the [DARKVARI TREASURE MAP] as the quest completes. Use the item to mark
locations of interest on your map.
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                                 The Darkvari
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: The Bone Wall
Location:    Whitestone

  Enter the Darkvari Mines and kill all the Darkvari. See the quest Runaways
for a more detailed walkthrough. Report to Hera for your reward once the task
has been completed.
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                                  The Cynrics
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: The Bone Wall
Location:    Whitestone

  Enter the Cynric Quarry and exterminate the Cynrics. Follow the second half
of the quest Bone Town for a detailed walkthrough of the cave. Report to Hera
Orhelm to collect your bounty.

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                                  The Zungars
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: The Bone Wall
Location:    Whitestone

  Go to Zungar Shaft in the north and begin cleansing the area. Loot the
[MINING CART] at the entrance and the [CHEST] across from it. Go north and kill
the Zungar and Wolves then check the [MINING CART] for a [CULMINITE DEPOSIT].
Follow the path across the bridge to the last of the Zungar. Unlock the door to
the north to reach a [CHEST] then loot another one on your way out. Return to
Hera for your reward.
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                Rock Collection
_______________________________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Ruin Imas
Location:    Motus Mining Headquarters

  Ruin Imas wants you to find five Culminite Deposits in the mines around
Apotyre.

- In a Mining Cart in the Cynric Quarry just past Adath.
- In the Darkvari Mine in a footlocker at the southern end.
- Northern end of the Zungar Shaft in a Mining Cart.

  Return to Ruin Imas with all five Culminite Deposits for a minimal gold
reward.

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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                 Tinker's Task
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Harriset Donnel
Location:    Whitestone - Thirsty Wench

  Harriset needs help acquiring iron components (like Iron Blades). Turn in what
you have to Harriset and he will pay your handsomely. The quest is repeatable.
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                                  Dinner Time
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Bera Grastar
Location:    Whitestone - Thirsty Wench

  Bera needs to serve meat or a riot is liable to occur. Search the nearby mines
for Giant Rats who will provide the meat she seeks. This quest is repeatable and
rewards gold for each turn in.
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                                 Missing Keys
_______________________________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Lina Ardeen
Location:    Whitestone - Thirsty Wench

  Enter the Mayor's House and use the [KEY TO MAYOR'S CAVE] (found in the
Armoire upstairs) to enter the Whitestone Passage. Use the Key to the Mayor's
Villa (Found in the Motus Mining Headquarters) to enter the cottage. Loot the
[CHEST] and open the next door. Open the final door to the cottage and steal
the [CONFESSION OF MAYOR TAKLARI].

  Go to Sun Camp to find Lina outside. Inquire about the document and ask for
gold if you want, otherwise you don't get a reward.
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                                 The Messenger
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Squire Coran
Location:    Whitestone - Thirsty Wench

  You are to deliver notices of death. Head outside and talk to Vonne Gortan,
report that his wife has perished. Go to Ironfast keep next to find Pledgeshield
Dydyn to inform her Mal Dydyn has died. Go to Rathir and into the Luminary Leaf
to inform Edwin of his brother's death. Once you've made it to Mel Senshir you
can find Fridi Edstar to give her the bad news. Return to Squire Coran when all
the notices have been passed out for your reward.

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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                  New in Town
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Decanus Bruten
Location:    Adessa - Sandstone Villa

  Apparently staying in Villa isn't the safest of things. You've received some
unfriendly letters and Decanus Bruten suggests you follow up on them before they
do so to you. Help Courdan Passant by completing the quest Return to Sender.
This will open up a new quest called Under Watch.

 _____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                               Return to Sender
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Courdan Passant
Location:    Adessa - Domus Politica

  Courdan needs a letter back so go to Whitestone and speak with Parwen Well
in the Thirsty Wench. Purchase the location, persuade her, or if you are a
Traveler she will simply hand over the location. With orders location divulged,
go to Cynric Quarry and pick up [COURDAN'S LETTER]. Tell Courdan then seek
out Scholar Airancourt in the Basilica Gnostra. After the confession return to
Courdan with the news.

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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                  Under Watch
_______________________________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Courdan Passant
Location:    Adessa - Domus Politica
Requirement: Complete Return to Sender/New in Town

  Leave the Domus and go to the Forum. Speak with Templar Jorielle to find out
you've been had! Confront Bruten and slay him. Talk to Jorielle afterwards to
receive the {DEED TO SANDSTONE VILLA] making it officially yours.
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                                Sandstone Villa
_______________________________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Templar Jorielle
Location:    Adessa - Sandstone Villa
Requirement: Complete Under Watch

  After you've fully owned the Villa you can upgrade it at the Grand Bursars.
Doing just that will complete this task.

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                               Executive Orders
_______________________________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Loutre Gent
Location:    Adessa - Domus Politica

  Go to the Motus Mining Headquarters and head upstairs to find a [CHEST] with
the [MOTUS HANDBOOK] inside. Head to the Motus Mining Outpost and talk to
Apule Vire then return to Loutre Gent for some gold.
 _____________________________________________________________________________
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                                 Lab Assistant
_______________________________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Daedinnear
Location:    Adessa - Laboratories

  Simply head up the steps and dispel the containers. This quest is repeatable
but offers a horrible gold reward.
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                                Applied Science
_______________________________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Feride Ouet
Location:    Adessa - Laboratories

  Enter Adessa Mine and loot the [CHEST] in the initial room. Speak with Feride
in the next room to start the experiment. Kill the Brownies, Boggarts, Kobold,
and finally the Troll. You receive several potions and a large quantity of gold
for your efforts, but you might as well explore the rest of the Mine while
you're here.

  Go east through the door the loot the [MINING CART] the further to some Giant
Rats. Slay them and search the moneybag as you go south. Disarm the tripwire
and slay the Kobolds then loot the [CHEST] and [WEAPON RACK] to complete the
mine.

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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                             The Tithes that Bind
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: The Prester's Path
Location:    Adessa - Hospitalis Quarters

  Seek out Renerit Vale in the merchants quarters as well as Sari Cemble. Enter
the Arcadium and talk to Driadore Sele and also convince him to share his
profits. Return to the Hospitalis Quarters for your reward.
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                                Hand-Delivered
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: The Prester's Path
Location:    Adessa - Hospitalis Quarters

  Head to the Adessa Prison by whichever means befit you. Go to the very end
of the cells to find Esklad Teiner. Return to the Hospitalis Quarters for your
reward.
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                                Shipping Error
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: The Prester's Path
Location:    Adessa - Hospitalis Quarters

  Enter the Armory and destroy the crates with contraband inside. Be sure to
sneak around as you are trespassing here. Return to the Hospitalis Quarters for
your reward.

 _____________________________________________________________________________
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                               Community Service
_______________________________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Reddle Mane
Location:    Adessa - Hospitalis Quarters (Reddle's Office)

  Reddle wants you to complete at least two of the petitions from the board. Do
so and return to Reddle for a hefty reward (presumably to make up for the
rather morbid pay for the other quests).

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                                A Silver Tongue
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Audern Reis
Location:    Adessa - The Isles

  Seek out Cleas Nerenne and perform the experiment. Answer all the questions
correctly for the best reward:

1. Blfi mznv rh Xovzh Mvivmmv
2. For nay is a shed gent.
3. Yzzzzhgoi

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                                  Paper Trail
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Chapter I: Preliminary Plans
Location:    Adessa - The Livrarium

  Find this book on a table in the Livrarium. You receive [ADESSA I] to start
but you need to find the second book. Head to the Praetorian Garrison to find
[ADESSA II] on a bookshelf near the Sparring Arena. Head into Laboratories next
and go to the top floor to find [ADESSA III] on a bookshelf. Next up is the
Domus Politica where [ADESSA IV] rests on a bookshelf in the upper floors. You
can find [ADESSA V] in the Grand Bursars along the northern wal.

  Go to the Arcadium and search the bookshelf in the back for [ADESSA VI]. Head
through the Isles and into the Basilica Gnostra where [ADESSA VII] can be found.
Search the Forum for [ADESSA VIII] then return to the Livrarium and search the
bookshelf in the back corner to find the [BOOK OF PERSUASION].

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                                   Cursewood                          [07.21.00]
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================================================================================
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                                 Rite of Honor
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Bronwen Senn
Location:    Mel Senshir

  Accept the challenges and square off against Enion Gaius to start. Then fight
Tarrick Smith, Sephedra Wyll, Aedran Tyr, and Ragna Senn. Return to Bronwen to
duel her and receive a Longsword as your reward.

 _____________________________________________________________________________
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                                  Remembrance
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Aedran Tyr
Location:    Mel Senshir

  Out into Cursewood you can find the Fallen Warrior to the south of Mel Senshir
in a crevass. Loot the corpse for [A BLOODSOAKED JOURNAL] then return to Aedran
with it.

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                              Malicious Practices
_______________________________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Matrim Hawkins
Location:    Mel Senshir - Hospital

  Enter the Broken Tower and loot the [CHESTS] and [WEAPON RACKS] as you reach
a Hidden Door in the corner of the last room. Go to the basement and loot the
[CORPSE], [PILE], and [SKELETON] in the first room. Move west to find Corialia
Scathe. You can either side with her and kill Hawkins or just kill her. Return
to the living ally for your reward.

 _____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                 Eyes and Ears
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Captain Drefan
Location:    Outside Mel Senshir

  You need to find the three Scouts that the Captain sent out. One can be found
north of Seven Widow Mine in the southeast. A second scout can be found east of
Shattertier Mine in the north of Cursewood. The third scout is in the Midden
southwest of the Proving Halls. Return to Captain Drefan for some gold once
you've located all three scouts.
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                                    Deadeye
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Elias Hurk
Location:    Outside Shattertier Mine

  Elias won't return to Captain Drefan unless he kills Deadeye. That's where you
come in handy! Enter the mine and check the [DIVE POINT] at the entrance. Head
north and kill the Bolgan then continue east to find some Brownies. Go west and
break the crates to reach a [CHEST] then go north. Kill the two Bolgan and loot
the two [CHESTS] before going west to fight Deadeye. Kill Deadeye and loot the
[CHESTS] on your way back to Elias.

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                                  The Midden                          [07.22.00]
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================================================================================

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                                  On the Hunt
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Malthon
Location:    House of Sorrows

  Burn the corpses around the Midden to lure out Meathgra. Enter her den and
kill the Leanashe (and her Brownies). Search the side rooms for a few more
foes and a [CHEST] then return to Malthon to receive a [PARAMOUNT GEM].
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                                A Time to Reap
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Quest Giver: Betheli Jons
Location:    Camp south of the Proving Halls

  Make the Headsman go away and Betheli will rush at you and request you chase
him down and kill him. Head to Tinehil and speak with the Headsman then loot
the [CHEST]. Go to the northwest and slay the Brownies and loot a [CHEST[, Move
southeast to a group of Boggarts and a [FAE CACHE] tucked away in the corner.
Go north into the water and search the [DIVE POINT] before finding the [CHEST]
in the alcove.

  Make your way north and open the door to find Sprites guarding a [FAE CACHE].
Dispel the [CHEST] in the next room before meeting the Headsman. Kill him and
loot the [FAE CACHE]. Move south to a warded [CHEST] then use the jump point for
a quick out-route back to Betheli. Your reward is a chunk of gold.

Note: There is a Hidden Door south of here with a [CHEST] that holds the [ROBE
      OF SEASONS].

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                                  In Memoriam
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Kreger the Devout
Location:    Camp south of the Proving Halls

  Kreger wants you to collect [ALFAR EARRINGS] from the dead in the Midden.
Turn them in for a sizeable amount of gold. This quest is repeatable.
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                               Elf's Best Friend
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Quest Giver: Zanvil Whit
Location:    Camp south of the Proving Halls

  Speak with Zanvil and he will release the Wolf. Chase after it through the
Midden and loot the corpse at the end of the trail for [VERNIS' REPORT]. Return
to Zanvil to receive some gold for your troubles.

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                              The Drowned Forest                      [07.23.00]
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                                Spawning Pools
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Quest Giver: Sinon Carrag
Location:    Alfar Camp

  Seek out the Banshaen to the west in their little watery corners. The last one
is to the far south past the Sanctuary Grotto. You can take a small passage
that leads to Tinniat's Burial Cairn to receive [TINNIAT'S HAUBERK].

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                             Artifacts and Castles
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Quest Giver: Ariel Perien
Location:    East of Bonnlach

  Just north of Ariel you can find Deod Dungaras' corpse with [ARIEL'S PACK] on
it. Return the pack to Ariel near Bonnlach then head inside the castle. Go east
through the watery hallway to find Murghan and a Banshaen. Loot the [CHEST] and
proceed south up the staircase. As you move east take a pitstop south and break
the urns to find a [CHEST]. Continue east down into a watery area once more
where a Banshaen will disrupt your exploring.

  Search behind the throne for a warded [CHEST] then take the left path going
north to a Hidden Door. Kill the Murghan and loot the [CHEST] and open the door
making sure to avoid the spike trap. Move through the hall to find two [CHESTS],
one guarded by Murghan. Return to the throne room and take the other path going
north to find a [CHEST] before the stairs. Turn the corner going east and slay
the Murghan then proceed through the door to a room full of traps.

  Open the [CHEST] in the back then return to the previous hallway and unlock
the next door to reach another [CHEST]. Move to the southeast corner to find the
[ANCIENT ARTIFACT] in the [CHEST]. Talk to Ariel to receive some gold and the
quest ends.

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                                  The Keening                         [07.24.00]
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                           Witch Knight of Ghenning
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Quest Giver: Audra Firan
Location:    Camp south of Ghenning

  Head north of Audra and kill the Jottun Runelord to find the [CAGE KEY].
Dispel the [CHEST] while you're here then return to Audra. Follow her up to
Ghennig then go down the central path. All the way down the steps you will find
three Jottun and a [CHEST] in the corner. Continue north and kill more Jottun
then loot the [CHEST]. Clear out the Jottun in the final room to the north then
make your way back to the entrance room.

  Take the southern path this time and fight through the Jottun up the stairs
where a [CHEST] lies. Go through the door and slay more Jottun as you ascend
the staircase. Slay Khleran and the Jottun in this last room and loot the [DEMON
HORNS] and [KHLERAN'S SCEPTRE] from his corpse. Search the [CHEST] in the corner
then take your leave.

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                               True to the Cycle
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Quest Giver: Liordran
Location:    Northwest corner off the road

  You receive [ALLEIA'S RING] from Liordran, now you need to take it south.
Follow the road until you reach Rahnil where you will find two [CHESTS] in the
first room. Move west where you'll encounter a Bog Thresh and a few Sprites.
Snag the contents of the [CHEST] then proceed west to another Bog Thresh and
some Boggarts. Follow the path around the curve with a [CHEST] along the way to
more Boggarts and another [CHEST]. Kill the Sprites in the final room and place
Alleia's Ring on the altar.

  Take the other path back where you will encounter Arcane Barghest and a warded
[CHEST]. Jump down to make for a fast exit and return to Liordran.

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                               The Caeled Coast                       [07.25.00]
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                                 Brun the Bard
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Quest Giver: Brun the Bard
Location:    Odi's Camp

  Speak with Brun then move across the nearby bridge and kill the Bolgan. Hear
the story Brun has to tell then move to the Castle Gastyr and slay the Bolgan
here. Loot the area as you wait for Brun then listen to the story. Move west and
clear the cliffs to hear Brun's final story. Enter the Castle Gastyr in search
of Brun's letter.

  Move south into the first room and defeat the Arcane Barghest that strike.
Check the [CHEST] and a second one to the south. Move east to find Hillared
Gastyr and start another quest. Follow Hillared and refer to The Last Gastyr
quest. Once you have the letter return to Brun in Odi's Camp for your reward.

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                                The Last Gastyr
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Quest Giver: Hillared Gastyr
Location:    Castle Gastyr

  Follow Hillared east and loot the [CHEST] in the corner to find [TO LORD
GASTYR 1], then defeat the enemies. In the next room you will find a [CHEST] at
the entrance and a pair of Bolgan. Fight off the Bolgan as more will surely come
down the steps. Proceed up the stairs and turn north to find a locked [CHEST].
In the other corner you can find a Prismere Troll guarding a second [CHEST].
Unlock the southern door if you wish to fight another Troll and check the final
corner of the room for the third [CHEST].

  Move west up the stairs and cleanse the room of Bolgan and Barghest. Empty the
two [CHESTS] and proceed through the hallways. As you enter another room check
the [CHEST] to find [TO LORD GASTYR 2] then move south and clear the area. Open
the northeast gate to find a [CHEST] behind all the crates. Go south to the dead
end room and clear it then empty the two [CHESTS]. Make your way east up the
stairs and into another room with Bolgan. Kill them and loot the [CHEST] to get
[TO LORD GASTYR 3] then proceed to the final room.

  Kill the Ancient Leanashe first then focus on Racinon. Talk to Hillared to
receive [RIGHTEOUS] and loot the two [CHESTS]. For Brun the Bard, loot [LORD
GASTYR'S CHEST] to receive the [LETTER FORM LORD ERRAN GASTYR].

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                              Worthy of Chernobog
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Quest Giver: Aloff the Hunter
Location:    East of Odi's Camp

  After Aloff's speech seek out Bolgan and collect 10 [BOLGAN EYES]. When you
have at least 10 eyes enter the cave to the east of Aloff's camp. Light the
offering and slay Chernobog to receive the [HELM OF BOLGANS' BANE] and
[CHERNOBOG'S EYE].

Note: Just south of Aloff you can find a Hidden Door that leads to a [CHEST]
      containing the [TUATHA COWL].

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                              The Lady's Children
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Quest Giver: Private Janara
Location:    Ansilla's Camp

  You are tasked with recovering five of Lady Ansilla's dolls:

- Inside Seawatch on the southern end in a fallen Shelf.
- North of the camp inside a log where a Skeleton holds the doll.
- Inside a chest in Castle Ansilla in the room where you raise the portcullis.
- In the room where you fight Ticneri, in a chest.
- Carried by a Tuatha Soldier at the front gate of Castle Ansilla.

  Return to Private Janara with all the dolls to receive some armor and gold.

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                            The Blades and the Seal
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Quest Giver: Drewn Ansilla
Location:    Ansilla's Camp

  Head to Castle Gastyr to find Hillared Gastyr. Complete her quest and ask
aboout Drewn, then the Ansilla Key. Persuade her and she hands over the [THE
ANSILLA KEY]. Head to Seawatch and kill the Bolgan in the first room. Empty the
[CHESTS] and move south to find the [ANSILLA FAMILY LOCK BOX] with the [ROYAL
SEAL OF ANSILLA] inside. Return to Drewn with the seal and he lets you keep
the blades as a reward.

NOTE! - Once you have turned the key back in you will never be able to retrieve
        it. There are additional lock boxes in the Shadow Labyrinth in the
        Forsaken Plains, in Seawatch, and in the Castle Ansilla. Only return the
        key once you have opened these lock boxes.


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                                The Lost Squad
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Quest Giver: General Fynn
Location:    Northwest of Castle Ansilla

  Enter the nearby pipe and loot the [CHEST] then go south killing a pair of
Tuatha.  Kill the Tuatha in the next room and check the [CHEST] for [TO LADY
ANSILLA 1]. Ahead you'll find a group of Zealots, Conni, and a [CHEST]. The next
room houses Ridge Gautliffe who doesn't seem to threatened by the Tuatha. Follow
him to the main foyer then go southeast to find a Tuatha Priest and a [CHEST].
The next room has a few more Tuatha and [CHEST] containing the [ANSILLA DUNGEON
KEY].

  Return to the foyer and follow Ridge to the next room. Clear this place out
and check the [CHEST] as you move south. Use the lever and move into the final
room where Ticneri and a large group of Tuatha are located. As Ticneri falls
you are afflicted with a Soulbind Curse. Loot the [CHESTS] to find [TO LADY
ANSILLA 2] then go back down to the alchemy lab. Dispel the [CHEST] and use the
[MYSTERIOUS CURE] found inside. Return to General Fynn to receive [CRYSTALLINE
BARRIER] as your reward.

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                              Ghosts of Seawatch
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Quest Giver: Byrn Elgar
Location:    Seawatch

  Talk to Byrn to discover the castle of Seawatch is now yours. He suggests you
get to bringing back the rest of the staff, starting with Conni. Search the
northern portion of the castle for some [PILES] and [SKELETONS] then go to the
Castle Ansilla. If you enter the pipe during the quest The Lost Squad you can
find Conni in the first major room. Refer to The Lost Squad until you have the
key then release Conni. Go back to Seawatch and speak with Byrn to get details
on the next person.

  Note the upgrades to the keep, it is recommended that you raid the containers
at this point. Head to Odi's Camp and the Sergeant is more then willing to leave
but wants a replacement first. Seek out Private Cornall to the southwest and
convince him to replace the Sergeant. Return to Odi who heads off to Seawatch.
Speak with Byrn and raid the castle once more then head back to Mel Senshir.
Talk to Astor Colliani then enter the tavern.

  Talk to Fridi and either persuade her to give you the dagger or purchase it
from her. Return to Astor and he will head back to Seawatch. Talk to Byrn to
complete the quest and receive the final upgrade to the keep.

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                                  High Fulgen                         [07.26.00]
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                             The Siege of Moondown
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Quest Giver: Captain Canwen
Location:    Camp Moondown

  Talk to Captain Canwen and half sentence she is cut off as Tuatha strike the
camp. After the battle talk to the Captain and agree to find the camps Healer,
Colm. Head to Glasspillar Caves and slay the Tuatha and Bolgan in the first
room. Loot the [WEAPON RACK] and turn north to find a [CHEST]. In the next
room kill the Tuatha Bolgan Master then empty the [CHEST]. Follow the path to
another [CHEST] and a singular Bolgan in a room.

  Move south along the path, killing the Tuatha that impede your progress. Turn
east and empty the [CHEST] then defeat the remaining Tuatha. Loot the [CHEST] in
the corner and talk to Colm. Provide him a Master Healing Potion then escort him
out. Kill the Bolgan and loot a [CHEST] and [COLM'S PACK] on your way back to
the Camp. Talk to the Captain then go to the Whispering Caves in search of the
Weaponsmith.

  Enter the cave and eliminate the Faer Gorta that strike. Go east then north
to a [CHEST] then jump down. Move south to a [DIVE POINT] then slay the few
Faer Gorta that attack you. Pull the lever and talk to Anella Saff who is a
little displeased with you. Check the [CHEST] to the south and then another
next to a [WHIRLPOOL] further down. Follow her around the corner and slay the
Tuatha then pluck the [BREATH OF ARBA] from the statue. Protect Anella from the
Faer then escort her out.

  Take a turn to the north and slay the Tuatha that guard a [CHEST] then you
may continue west. Loot the [CHEST] in the hallway then kill the enemies that
ambush you. Disarm the tripwire trap to the north and grab the final [CHEST] as
you make your way back to the camp. Defend the camp once more then head to the
bridge and speak with Gorem Kane. Pay or persuade the man to help or burn the
towers for him.

  You receive the [TORCH] you need to light towers, all that's left to do is
destroy the camps enemies and light the towers on fire. With the mercenaries
back in Camp Moondown you must give a speech. There are several speech checks,
passing them all results in boosted morale for the final battle at the camp.

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                                  Bolgan Bane
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Quest Giver: Knave of Pride
Location:    Camp Moondown

  Hunt down the Tuatha Bolgan Masters around the area. Start to the south of
camp then follow the main road to reach the second Master. The last group can be
found inside Glasspillar Caves. Return to the Knave of Pride once the Bolgan
Masters have been slain for your reward.

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                                  Shadow Pass                         [07.27.00]
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                              The Killing Ground
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Quest Giver: Desiderus Trav
Location:    Ariad Camp

  Move south and up the ridge then slay the Tuatha Priest. Loot the [CHEST] and
jump down to talk with Desiderus Trav. Move further south and up the next ramp
to a Tuatha Priest. Dispel the [CHEST] and move across the bridge to the last
Tuatha Priest. Dispel this [CHEST] and jump down, returning to Desiderus. Follow
his lead and slay the Tuatha and Prismere Troll ahead. Follow Desiderus to the
final camp where the Witch Knight Dessidyn is located. Slay the leader and
Desiderus will set up camp in this new location.

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                                 Twilight Pass                        [07.28.00]
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                                     Gask
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Quest Giver: Aluck
Location:    Ashmoor

  Fight your way to the far east past the Echoing Light Mine and kill the Witch
Knight near the Sagecraft Altar. Make your way north from here and slay the
second Witch Knight. Go south to find Gask and the last of the Tuatha in this
zone. Eradicate them and speak with Aluck to receive no reward.

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                                     Esha
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Quest Giver: Esha
Location:    Glowlode Mine

  Find Esha in the Glowlode Mine and escort her and the Ashmoor Survivors to
the north. Loot the [SKELETON] on your way to the Cave Murghan. There is a
[WHIRLPOOL] in the next room filled with Murghan and another along the way to a
Banshaen. Slay the beast and check the [SKELETON] then go north at the fork to
find a [CHEST] and another [WHIRLPOOL]. Step into Shadow Pass to complete the
quest then go back in and search the southern part of the previous fork to find
a [WHIRLPOOL] and a Bolgan guarding two [CHESTS].

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                                     Ordo
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Ordo
Location:    Weconai

  Enter Weconai and use the Erathi Sigil-Stone to release Ordo. Agree to help
him find the Fateweaver then open the Hidden Door to find three [CHESTS]. Move
south into the next room and slay the two Banshaen. Loot the [CHEST] and go
south where you can jump down to find a [STONE OF AUTUMN]. Follow the path to an
open area with Cave Murghan abound. Dispel the [CHEST] as you move west to a
door. Protect Ordo at this point until the door is opened then proceed.

  Up the stairs you will find a few Murghan and a [WHIRLPOOL] just before the
next door. Continue up the steps to find four [CHESTS] and Maura. Speak with her
then either slay her or let her take Ordo. To the east you will find another
[STONE OF AUTUMN] and the quest should have ended with either result.

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                                    Bareth
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Quest Giver: Nel
Location:    Echoing Light Mine

  Release Nel then agree to help her. Go north at the split and kill the Tuatha
as you enter a room with a [CHEST]. Go south to find more Tuatha and check
Bareth's Corpse. Continue south and check the [GLITTERING PILE] to find a
[MURGHAN CHARM]. Kill the Tuatha in this room and loot the treasures before
going east. Defeat Cryamor and the Tuatha then return to Nel to receive the
[ERATHI GLYPH]. Use the glyph to open the [EVENTIDE TREASURE] in Eventide.

================================================================================
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                                    Amaura                            [07.29.00]
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================================================================================

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                                 Master Belne
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Master Belne
Location:    Cann-Rane

  Enter Cann-Rane and slay the Tuatha as you move to the second room. Check the
Hidden Door for a [CHEST] then speak with Master Belne. Use your Blacksmithing
skill to convince Belne to craft something for you then accept his quest. Loot
the [WEAPON RACKS] and head up the stairs to a [CHEST] then slay the Tuatha
Overlords, looting their corpses for the components. Return to Master Belne and
choose the item you wish to create.

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                               Master Farraglen
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Master Farraglen
Location:    Cann-Rane
Requirement: Complete Master Belne

  Up the steps from Master Belne are two [CHESTS] and Master Farraglen. Accept
the quest and follow the path to two Tuatha and a [CHEST] containing the first
[PREPARED RAW PRISMERE]. Go north to find a [CHEST] then double back and go
south. Empty the [CHEST] in this small room to acquire the second [PREPARED RAW
PRISMERE]. From the central room take the final path east where two Tuatha will
charge you. Kill them then loot the [CHEST] for the final [PREPARED RAW
PRISMERE]. Open the door and talk to Master Farraglen to receive [FARRAGLEN'S
GEM].

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                                 Master Kiftal
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Quest Giver: Master Kiftal
Location:    Cann-Rane
Requirement: Complete Master Farraglen

  For this task you must go out into Amaura. Jump down into the water and snag
the [SORROGWETH FUNGUS] then return to Kiftal. You receive [KIFTAL'S ELIXER] as
the quest is complete.

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                             Heroes Shall Not Pass
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Quest Giver: Master Kiftal
Location:    Cann-Rane
Requirement: Complete Master Kiftal

  Head to the barrier and disable it then kill Witch Knight Anira. Return to
Kiftal to receive [NEARTH'S HAMMER] and a few potions and gold. Search the
area east of Anira to find several Faer Gorta and a bunch of [CHESTS]. You can
also find a Hidden Door before the jump point near the entrance where another
[CHEST] resides.
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=======================|                                |=======================
                       |         The Warsworn           |             [08.00.00]
=======================|                                |=======================
                       |________________________________|            
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                               The Commendation
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Ost Ordura
Location:    Gorhart - Inn

  You are tasked with slaying the Krast brothers. Osgar Krast can be found in
the west half of Odarath at the northern camp. Medgar Krast can be found in the
east half of Odarath in the northern camp. Slay them both and return to Ost
Ordura to complete the quest and take another towards becoming part of the
Warsworn.

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                                The Road Patrol
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Ost Ordura
Location:    Gorhart - Inn
Requirement: Complete The Commendation

  Seek out Castellan Tine Delfric in Shieldring Keep. Head to the southern part
of east Odarath to find the Keep. You receive your first mission from Tine and
you need to reach Didenhil. Search the southwestern hall for a [CHEST] that
won't require you to steal, a [WEAPON RACK], and the services that are provided.
Enter the Healer's Cottage in Didenhil and speak with Wyl Rendig then head east
into Lorca-Rane.

  Begin searching the clues that are along the path east. Crand is the lucky
victim as you come across the last clue. Regroup with Ost then scour the area
for more clues. Another person is slain as you find the last clue again.
After grouping up again, approach the wagon to spawn a Niskaru Bloodhunter. If
this is your first time facing this creature be prepared for what could be a
difficult dual. Alone, the Niskaru aren't as challenging but in groups they can
be devastating.

  As Ost pays his respects, loot the cart and the [CHEST] then follow him as
you head after the Niskaru. Enter Brigand Hall Caverns as [THE HEART OF SIBUN]
begins.

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                              The Heart of Sibun
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Quest Giver: Ost Ordura
Location:    Brigand Hall Caverns
Requirement: Complete The Road Patrol

  Follow Ost Ordura into the halls and avoid the traps that are strewn across
your path. Once you cross the first hall, Ost will send you around to open the
gate. Jump down to the east and avoid the traps as you move around to the lever.
With high Detect Hidden you can disarm the traps if you can't dodge them. Move
through the next passageway to spawn some Niskaru. Loot the corpses and check
the [WEAPON RACK], then destroy some crates to find a locked [CHEST].

  Open the door and move east, but beware the bear traps. Search the next camp
for corpses and a [WEAPON RACK] then Ost will stop you. Enter the final camp
and fight the Fahrlangi Cultists and their Archmage. With the summoners down
the Niskaru appear and Ost means an untimely demise. Carry on his task and
loot the [CHEST] in the northern corner. Continue east and when you turn the
corner south start looking out for mine traps.

  Clear out the next camp of the Fahrlangi Swordsman and a Niskaru. Check the
corpses and dispel the three [CHESTS], but again watch out for the mines as
they are craftly placed. Prepare for a challenge in a Niskaru Tyrant, the last
monster of this damned cave. This monster can shoot fireballs and has an array
of attacks. Spells like Storm Bolt that can stun the beast should make it an
easier kill. Loot the [CHEST] to find the [PERFIDIOUS CAP] and loot the Tyrant
for the [PERFIDIOUS GLOVES]. Pick up the [HEART OF SIBUN] and return to
Shieldring Keep then report to Tine Delfric. You receive the [STERN HELM] as
your reward for completing this task and the quest ends.
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                                 Lock and Key
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Quest Giver: Tine Delfric
Location:    Shieldring Keep
Requirement: Complete The Heart of Sibun

  To reach Helmgard Keep you need to enter the Plains of Erathel. After the long
trek enter the Keep and speak to Grian Shane. Before setting off on your new
mission take a moment to view the wares of the quartermaster. There are a lot of
+1 and +2 to ability items that can definitely aid you. Head to the southern
junction of Tala-Rane and The Wolds to find the Warsworn Vault. Talk to Gwyn
Anwy then make your way into the Vault.

  The first room is empty but move down the hall to find quite a few Fahrlangi
Mages. Focus on them one at a time then scour the area for quite a few [CHESTS]
On the upper floor you have to unlock a side door to reach the [CHEST], just
beware the Spike Trap. On the opposite side is a Hidden Door with another
[CHEST] behind it. Return to Helmgard Keep and talk with the Castellan. He has
jailed Gwyn so talk to her and get the key, then return to Grian with the
[WARSWORN VAULT KEY].

  Grian wants you to head to the locksmith in Tirin's Rest. It's a long journey
so be prepared before heading off. Enter the Locksmith building and go down into
the lab. Head to the northeast and grab two [CHESTS] then defeat the three
Fahrlangi that strike. Talk to Tefroy Tarion to discover the truth behind the
key then return to Helmgard Keep. Talk to Grian to receive [HAVOC] and start the
next quest.
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                             The House of No Doors
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Quest Giver: Grian Shane
Location:    Helmgard Keep
Requirement: Complete Lock and Key

  Head to the prison cells and speak with Livia Fenan. She confesses everything
and points you towards the Tywili Coast. Inform Grian and leave in search of
Elbin Meroch. Head south of Rathir to find a small camp off the road where you
can find Elbin. Fight him off to gain another clue, then head for Rathir. Enter
the customs house and speak with Oneth at the front desk. Persuade or pay him to
get the password. Head to the Window Grill in the north and use the password,
"Five-and-nine by night." or pass the Persuasion Check to gain access. Likewise,
failing the Persuasion Check throws you into a fight.

  Enter the catacombs and kill the Giant Rats and Fahrlangi that attack. Loot
the [CHEST] and south to find more Fahrlangi, Giant Rats, and a [CHEST]. Watch
out for the Bear Traps and move east to a group of Fahrlangi. Defeat them and
go south to find Mad Harst. A group of Fahrlangi jump out as you realize you've
just been ambushed. All these cultists and swordsman can cast magic so dodge and
block to survive -- using Reckoning is also a fast and efficient closure. Loot
the [CHEST] and go east down the hall to find another. There is a [CHEST] in
the water but it's unmarked, just wade around till you get the option to Dive.

  Resurface and jump off the ledge to enter The Quays. Rendezvous with Gwyn to
complete the quest and receive the [DAUNTLESS CHAUSSES] as well as gold.

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                              The Isle of Eamonn
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Quest Giver: Gwyn Anwy
Location:    Rathir
Requirement: Complete The House of No Doors

  Nearby you can find Captain Fros Gonthorm on the docks. Speak with him and
tell him you're ready to go. Upon arriving you can go left or right, but left is
a dead end and right leads to a Crudok and Venomspitters. Further north are
three Venomspitters and two [CHESTS], one that needs to be dispelled. Along this
circular crossroad are a few more [CHESTS]. Going north spawns Giant Spiders and
Venomspitters but you can find a [SKELETON]. Going east leads to a [CHEST] and
Shrine of Mitharu but coming back you'll encounter two Crudoks.

  To continue, head west and slay the Fahrlangi, starting with the Archmage.
Enter Eammon's Fortress and fight off another group of Fahrlangi. Head up the
steps and fight off two more cultists. There is a Shrine of Mitharu to the south
and more mages to north as you move through the halls. Slay another group of
Fahrlangi Mages and check the Hidden Door to the east where you can discover
three [CHESTS].

  In the southwest corner of this room is a locked [CHEST] that you should loot
before moving west. Kill the mages and loot the [CHEST] to the south. Search the
northern wall for a Hidden Door that leads to a pair of Niskaru Bloodhunters.
Loot the [SKELETONS] in the cages and the [CHEST] along the northern wall.
Backtrack and continue moving west to encounter more mages, led by an Archmage.
Go through the door and into the Chapel where you will encounter wave after
wave of Fahrlangi, swordsman and Archmage alike.

  After the battle loot the [CHEST] in the alcove to find [PEERS OF EAGONN II].
Examine the mural with Gwyn and after some guidance, return to Shieldring Keep.
Confide in Tine to receive a promotion, gold, the [SEEKER'S PLATE], and the
[WARSWORN MONUMENTS KEY] not to mention the fact you just finished the quest.

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                               The Mystic Hammer
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Tine Delfric
Location:    Shieldring Keep
Requirement: Complete The Isle of Eamonn

  Head into western Alserund to find Eagonn's Tomb. Search the crypt for two
[CHESTS] then approach the tomb to obtain the [MYSTIC HAMMER REMAINS]. With the
item in hand, make the trek east to Ironfast Keep. Head south and find Gwyn who
is eager to forge the hammer. Head to the southwestern corner of Menetyre to
find the Hall of the Firstsworn. Listen to the speech by Gwyn then head east to
find a [CHEST] and a Kobold. Turn the corner and slay a few more Kobold and
snag another [CHEST].

  The next room is large and teeming with Kobold. Go east through the door and
fight off a few more Kobold as you reach a Rock Troll. Go south for now and
slay a few Kobolds then backtrack and go west to find Gwyn's mother. Try to go
through the door, but it is to no avail. After a short speech you can attempt
it once more, this time an animation occurs and you Fateshift the door. Follow
the path to the forge, but first loot the [CHESTS] for the [SKILL BOOK
(BLACKSMITHING)].

  Use the forge and mend the [MYSTIC HAMMER] then talk to Gwyn. The quest ends
as you receive a sum of gold and your final mission.

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                              The Mountain Prison
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Gwyn Anwy
Location:    Halls of the Firstsworn
Requirement: Complete The Mystic Hammer

  Make the short journey to Cloudcrest in the southeastern Hollowlands. Speak
with Gwyn then enter the passage. Start off heading west and slay the Niskaru
as you approach a group of Fahrlangi and a [CHEST]. Double back and go east to
find more Fahrlangi. As you head south you can enter a small alcove to the north
west with more of the mages and another [CHEST]. Go south and slay a larger
group of mages then proceed west.

  Follow the path north and slay the Niskaru and Fahrlangi combination. You
will encounter the first pillar here and the only way to break it is with the
Mystic Hammer. Progress up to the peak, fell another Niskaru, and break the
second pillar. The next area has the same situation and the third pillar will
fall. Next up are two Niskaru to impede your path to the fourth pillar. The
fifth pillar also has two guardians as does the sixth pillar. Go north and
approach Anru Besin.

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|                                 Anru Besin                                   |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  Anru will have several Fahrlangi along with him but they seem to go down    |
| rather quickly. Once you clear them out a large group of Niskaru will appear |
| but again, they seem to die from only a few attacks. Anru will cast several  |
| unique spells, like an Iceball instead of a fireball and typically keeps his |
| distance. Use a stun to close the distance and pummel through his low armor. |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  After defeating Besin you are given the option of siding with the Warsworn or
with Khamazandu. If you side with the beast and become it's instrument you will
gain the quest [KHAMAZANDU'S GIFT]. If you choose against it then simply loot
the [HELM OF HIDEOUS VISAGE] from Besin and talk to Gwyn. Head for the Hall of
the Firstsworn and approach the group to receive the [TWIST OF FATE - TRUESWORN]
and a bit of gold. It should be noted that this Twist of Fate isn't nearly as
useful as the one you receive for betraying the Warsworn, but at least you are
on good terms with them.
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                               Khamazandu's Gift
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Quest Giver: Khamazandu
Location:    Cloudcrest Peak
Requirement: Complete The Mountain Prison
             Become Khamazandu's instrument

  Slay Gwyn Anwy and take the [HELM OF HIDEOUS VISAGE] from Besin's corpse. You
are now tasked with slaying the other Warsworn. Head to the Hall of the
Firstsworn and slay the group. Loot Grian for the [WARSWORN VAULT KEY] then
Fast Travel to the Warsworn Fault. Obtain the [HEART OF SIBUN] to complete the
quest and receive the [TWIST OF FATE - FORSWORN].
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=======================|                                |=======================
                       |     The House of Ballads       |             [09.00.00]
=======================|                                |=======================
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                              Song of Sir Sagrell
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Quest Giver: Hallam the White
Location:    House of Ballads

  The first person to slay the Grave Thresh in Gorguath will get a seat in the
House of Ballads, so hop to it. South of the House of Ballads you will find the
entrance to Gorguath. To your immediate right is a [GORGUATH STONE], so read it
and enter the middle section. After the brief scene go south and kill the
Brownies. Continue south to find another [GORGUATH STONE] and a [CHEST] then
backtrack to where you killed the Brownies.

  Go north this time and defeat a larger group of Brownies and take the short
path southeast for a [CHEST]. Stick to the path until you reach the Heartvine
that you need to pull. Go north into a larger with a few Brownies and another
[CHEST]. Continue along the path to the next Heartvine then enter the next area
to the north for a change of pace, Boggarts. There is still a [CHEST] in the
north part of the room but also a Hidden Door that you can see on the minimap
with enough points in Detect Hidden. At the end of the hallway is a third
[GORGUATH STONE].

  Backtrack to the room before this hallway and go northwest to defeat the
Boggarts. Go south to the final Heartvine then clear the remaining Boggarts as
you return to the entrance hall. Go down the center and through the Hidden Door
on the left to reach the bottom layer of all the stuff you just ran around.
Slay the Boggarts and find a few [CHESTS] then return to the center area to face
the Grave Thresh. Fire spells work wonders and the Thresh is rarely stunned, but
the fire can stagger.

  With the creature felled you can loot the [CORPSES] in the corners and a
[CHEST] along the wall. Go north to a [GORGUATH STONE] then loot the corpse in
the middle of the room for the [BALLADS SIGNET RING] and [FAEBLADES OF SONG].
A short scene occurs and a roar of the impending danger should send a warning
sign, another Thresh is coming. Defeat the Thresh in the south and slay the
Boggars to find a [CORPSE]. Clear out the northern area as well then go north
east of the larger room find the last [GORGUATH STONE].

  Loot the [SKELETON] as well then fight your way out of Gorguath. Return to the
House of Ballads and into the Court of Enchantments. Speak with Hallam the White
to conclude this quest.
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                            Ballad of Bloody Bones
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Quest Giver: Hallam the White
Location:    House of Ballads
Requirement: Complete Song of Sir Sagrell

  You receive a [RESURRECTION POTION] at the start of this quest. Head to the
southern portion of Ettinmere to find the Ballads Oratory. In the center area
you can find King Wencen. Talk to him and check out the [FAE CACHE] before
leaving to Uduath in the northeast corner of Ettinmere. Loot the [CHEST] at the
entrance and go south at the split. Give Sir Farrara a hand with the Sprites
then open the cell. Go west to fight some Brownies, loot a [CHEST], open a cell,
then loot another [CHEST] in the cell area.

  Progress north and kill the Sprites and Brownies then loot the [CHEST] and
open another cell. Continue along the path for more of the same, Brownies, a
[CHEST] and a cell. As you move east watch out for the poison trap. You will
eventually reach the last area with Brownies, a [CHEST], and a cell. Move east
to find Bloody Bones and a [CHEST]. After the conversation kill Bloody Bones and
the Sprites that assist him. Resurrect Farrara then enter the far east room to
find a [FAE CACHE] then leave Uduath and return to the House of Ballads.

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                            Two Knights and a Troll
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Quest Giver: King Wencen
Location:    House of Ballads
Requirement: Complete Ballad of Bloody Bones

  You are tasked with a ballad of your own this time. Seek out Tenhwa in the
Ballads Library between Webwood and Haxhi. Tenhwa is in quite a bind but you
can lend her a hand in a bit. Head to the upstairs room and loot the [FAE CACHE]
for the [SKILL BOOK (DISPELLING)]. On the 1st floor you can loot the [TREASURES
OF MEROPIS] off the desk before heading out to Sunder Caverns in north Haxhi.

  Outside of the caverns you can find [TWO KNIGHTS AND A TROLL, PART I] lying
on the ground. Enter Sunder Caverns and talk to Sir Airmer to receive [PART V]
of the series. Go west and north to find two Bears and a [CHEST] then take a
detour west to find three more bears. Continue north and slay the Barghest then
snag [PART III] from the middle of the room. As you move east you can take yet
another detour north and fight off some Barghest before continuing. As you leave
the next room a group of Sprites will surround you, so don't get surprised.

  Follow the path past another group of Sprites and up [PART IV]. Turn the
corner and go a little ways down the corridor to find Nix the Troll. A few
Sprites spawn so put your focus on them while your Fae partners hold off Nix.
Fight Nix like any other Troll and he will soon go down, dropping [PART II] to
complete the Cairns. Loot the two [CHESTS] to the south and make your way back
to the Ballads Library. Use the Echostone in the next room over and play all
the parts of the ballad. Recite the counter-spell and return to the King at the
House of Ballads. The Maid of Windemere has taken over and Hallam has a plan
should you choose to accept it.

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                               What Lies Beneath
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Quest Giver: Hallam the White
Location:    House of Ballads
Requirement: Complete Two Knights and a Troll

  Make the trip to St. Eadric's Mission in The Sidhe and visit Etair. Grave
news when you arrive, Etair is dead. Speak to the monks outside after looting
the [CHEST]. You are guided to the mission well at the north end of the mission.
Descend into the well and search the [CHEST] to the east. Move west and destroy
the Kobolds and loot two more [CHESTS] before heading north. Watch out for the
traps and kill a few Kobolds before progressing past another tripwire trap.

  Defeat the Kobolds in the next area and loot a [CRYSTAL] off the corpses and
check the [CHEST]. Jump off the cliff and slay more Kobolds then wade through
the water to another group of Kobolds. Loot the [CHEST] and the [CRYSTAL] off
the bodies then go north where another [CHEST] is located. Defeat the next group
of Kobolds and loot their bodies for a [CRYSTAL]. There is yet another [CHEST]
in an alcove to the west before you enter more water.

  You can find Brother Wulf on a small island in the water, so hop out and talk
with him. Dispell him to receive the [WHISTLE] then head through the water to
another island. Use the whistle here and loot the last [CRYSTAL] then return to
Hallam the White.

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                                 The Champions
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Quest Giver: Hallam the White
Location:    House of Ballads
Requirement: Complete What Lies Beneath

  You receive a [RESURRECTION POTION] from Hallam and are on your way. To reach
Windemere go to the northeast of Odarath. You will have a short scene with the
Maid of Windemere before you reach Sir Airmer. Choose your opponent but watch
out for the Crudoks that jump into the fray. Loot the unlucky challenger for the
[HOUSE OF BALLADS SET]. Equip the set and move east to fight a Rock Troll that
impedes your path. Climb to the top of the hill to discover you need to find
Sir Elswin's body. Jump down into the water and resurrect Sir Elswin then you
must slay him. Before heading up the ramp again check the water for a [CHEST].

  Cross the gorge and face off with Creth or Airmer and a Thresh. With the foes
downed, enter Summer's End.

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                                Cursed Kingdom
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Quest Giver: The Maid of Windemere
Location:    Summer's End
Requirement: Complete The Champions

  Enter the Chantry after you're done exploring and talk to Sagrell. Step out
and use the whistle to reveal the crystals that must be destroyed. Open the map
and you can see they are in the four corners. They don't stay visible for long
so use the whistle when you are close to reveal the crystal for breaking. When
they are all broken, monsters become hostile again and you need to return to
Sagrell. He will give you the [BELL TOWER KEY] and [HOUSE OF BALLADS SHIELD] and
be on his way.

  Enter the Bell Tower and loot two [CHESTS] then pull the rope and enter Castle
Windemere.
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                             The Hero and the Maid
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Quest Giver: The Maid of Windemere
Location:    Castle Windemere
Requirement: Complete Cursed Kingdom

  Check the [WINDEMERE STONE] in front of you and be on your way to savings the
Court of Enchantments. The first member is Sir Farrara who fights with a few
Sprites. Check the southeastern alcove for a [WINDEMERE STONE] before moving on.
Watch out for the venus fly traps as you move into the next room. Fight off the
Boggar Plaguebearers and stay out of the poisonous water while you battle. Go
right and fight off a pair of Leanashe in the library area. Here you can save
Queen Belmaid and Dame Oleyn but the two make a good pairing and two Leanashe
join them. Fire spells will put down the creatures and stuns will keep the
ladies in check.

  Search the southeastern room for a [CHEST] and the north one for the third
[WINDEMERE STONE]. Return to the center room and shoot across, fighting off a
horde of Boggarts. The next room has a [WINDEMERE STONE] visible from the
entrance but everything has poisonous water. You'll likely contract a disease
and you will slowly take damage. The northern room has two [CHESTS] but the
southern one has the King and a [CHEST]. Follow the King back to the main area
and he will unlock the magical barrier.

  You receive the [KING'S TOKEN] and the King leaves. Approach the door and
talk with the Maid of Windemere for the last time.

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|¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ |
|                            The Maid of Windemere                             |
|                                                                              |
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|  The Maid will summon a few creatures to aid her but she is pretty powerful  |
| on her own. Her magical attack from her staff can be lethal and the mobs can |
| pile up quickly. Do what damage you can to her and use Reckoning when you    |
| get in trouble to heal quickly and finish her off. The bonus experience from |
| the Reckoning is pretty significant and is definitely the recommended way to |
| end the battle.                                                              |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
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  Grab the last [WINDEMERE STONE] and leave the castle, returning to the House
of Ballads. Speak with Hallam the White and you receive the [TWIST OF FATE -
ICONOCLAST].

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=======================|                                |=======================
                       |         The Travelers          |             [10.00.00]
=======================|                                |=======================
                       |________________________________|            
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                               The Guided Hands
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Quest Giver: Grim Onwig
Location:    Northeast Haxhi

  In northeastern Haxhi you will come across Grim Onwig who will start this
initiation quest. Enter Star Camp and seek out Crilgarin who wants you to pray
at the Hierophant Shrine. Accept the offer and head to Didenhils Three Lamps
Inn. Steal the [GRILRICAS MEDALLION] then head to St. Eadric's Mission. Steal
the [PALL OF ST. EADRIC] from the sarcophagus and make your way down the road
to the Vorm Lodge. Pickpocket [GUNNAR FRODE'S KEY] then go upstairs and unlock
his footlocker to find [GUNNAR FRODE'S MAP].

  Proceed to the northeastern corner of the Sidhe and inspect the pile of rocks
to find [DRAUG'S TOOTHPICKS]. Return to Crilgarin to receive a bunch of handy
tools for a Rogue as well as a chunk of gold.

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                                The Silent Step
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Quest Giver: Hierophant Shrine
Location:    Star Camp
Requirement: Complete The Guided Hands

  Seek out Aergase, Hunting Herald in the Sidhe near Aodh. She informs you that
Ametair is in the Arduath to the north. When you enter you will get a Persuasion
Check from Ametair. Chase after Ametair and attack him; his only attack is to
lunge at you. Continue to run around the area in search of Ametair and each time
he pops out just attack him. If you take damage be sure to heal because you will
incur an endless bleed. Loot [BURU'S BOOTS] from his corpse and search the area
for three [CHESTS].

  Return to Crilgarin to receive some gold and complete the quest.

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                                   Jailbreak
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Quest Giver: Crilgarin
Location:    Star Camp
Requirement: Complete The Silent Step

  Head to Ohn's Stand in southwestern Lorca-Rane. Head west and unlock the gate
to find a [SKELETON]. Turn around and go north this time slaying the enemies
then talking to Grim Onwig. Head to the northeast and open the Hidden Door to
find two [CHESTS]. Take the path southwest to find a Gnomish Sentry in a camp.
Further into the camp you'll battle Sorcerers. You can open the gates and find
[SKELETONS] in them most of the time. When you are done, take the southwest path
that heads southeast to a Centurion Gastet.

  Loot his corpse for the [CENTURION'S KEY] then loot the three [CHESTS] to find
[GRIM'S STEALTH KIT]. Kill the Gnomes ahead then use the [LEVER] to open the
door and return to Grim. You can opt to keep his kit but it's not worth much.
Though Grim is freed, it is worth searching the northern half of the area for
the [CHESTS]. Just beware the Jottun and the Spike Traps along the way. Return
to Crilgarin who is, unfortunately, in no longer need of your services. Head to
Moon Camp as directed for your next task.

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                              Something Borrowed
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Quest Giver: Crilgarin
Location:    Star Camp
Requirement: Complete Jailbreak

  The Moon Camp is just outside of Rathir. Speak to Irion, King of Cups who
seems lost over his love Maire. Pray at the Hierophant Shrine to get the list
of whom you must steal from. Start with the Seafoam Tavern in Rathir where you
can steal the [CHALICE OF FORCED VINTAGE]. The best way to approach this is to
wait at the top of the stairs until Veinrich moves the far bench where you can
sneak up and snag the chalice.

  Stealing the [WYVYRN-GIFRE SIGNET RING] is arguably the easiest one because
you can just stealth behind Ebsol and take the ring. Enter the Temple of Lyria
and speak with Maire, Queen of Cups where you can persuade or purchase the
final piece, the [COWL OF THE MAIDEN]. Return to Irion to receive [IRION'S
WEDDING RING] and complete the quest.

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                                  Going Rogue
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Quest Giver: Irion
Location:    Moon Camp
Requirement: Complete Something Borrowed

  Pray the Hierophant Shrine once again then head to Rithen along the eastern
border of the Tywili Coast. Move through the first room and kill the Freeman
Deserters. Loot the [CHEST] and progress through the hall then open the gate
via the [LEVER]. You get ambushed before you head down the stairs, so be alert.
Approach the gate then use the [LEVER] and continue south. Defeat the Freeman
and loot the three [CHESTS] then stand on the pressure plate in the next room
to gain access to the treasure. Phasmer rushes in and becomes paralyzed!

  Make your way to the entrance, fighting through the Giant Rats, to meet
Grim. He gives you the [TEARS OF MITHARU] that you should use on Phasmer. You
receive the [SKILL BOOK (DETECT HIDDEN)] from Grim Onwig at this time. You also
obtain the [AMULET OF RITHEN] and the quest concludes.

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                                Mirror, Mirror
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Quest Giver: Grim Onwig
Location:    Rithen
Requirement: Complete Going Rogue

  Take the alternate exit to find three more [CHESTS]. Kill the Freeman in the
first room and dodge the blades as you ascend the staircase. Use the [LEVER] at
the end to open the Hidden Door and exit. Proceed south along the eastern border
to eventually reach The Blackened Hall. Loot [GRIM'S STASH] and head north to
find a [STONE OF AUTUMN]. Open the door to the east and put on [BURU'S BOOTS].
Run across the spikes and you will be unharmed. Likewise, you can just disarm
the traps and take your time crossing the hall.

  At the far end Buru's Boots wear off. There is another hall with traps but
you can run between them. Fire crashes down towards you so run down the right
side and be fast about it! Use the Erathi Sigil-Stone to difuse the flames then
square off against the Niskaru. Loot the [CHEST] a the southern end for the
[JOURNAL OF SCRIBE PEARSE, VOL. 1]. In the western room you can cross another
trapped floor, but be careful. Sprinting down the row two from the right seems
to get you through unphased, but will require a stutter step right before you
finish crossing.

  Loot the two [CHESTS] and use the far right path going back, applying the same
stutter step to cross unharmed. Enter the eastern hallway and about halfway down
open the Hidden Door to reveal a [CHEST]. As you reach another circular room,
three Niskaru will strike at you from different directions. Head south and slay
another group of Niskaru and loot the [CHEST] at the southern end then progress
north.

  Continue to follow the path as doors open and close around you, limiting your
exploration and choice of direction. At another circular room you will fight
three Niskaru. Follow the path south to another group of Niskaru and a [CHEST].
Turn north past three more Niskaru and west across the hall with another. In
the last room you can find two [CHESTS], one with the [JOURNAL OF SCRIBE PEARSE,
VOL. 3]. Approach The Guardian as it climbs up; it's a Niskaru Tyrant variant.
Defeat this beast and plant the Amulet of Rithen in it then take the [TEAR OF
MITHARU] from it's corpse. Snag the [GLASS AMBIENT] off the altar and make your
way back.

  As you exit you should notice that all the doors are unlocked now. Just before
reaching the second circular room turn south to find a [CHEST] with [THE JOURNAL
OF SCRIBE PEARSE, VOL.2] inside. From the second circular room head north to
find a [CHEST]. Return to the entrance and speak with Grim for your reward.
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                                Outside the Box
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Quest Giver: Grim Onwig
Location:    The Blackened Halls
Requirement: Complete Mirror, Mirror

  Make the incredibly long trip to Sun Camp on the eastern border of Apotyre.
Speak with Argine, Queen of Staves and tell her you're looking for work. Pray
at the Hierophant Shrine then head to Adessa. Make your way to the Laboratories
and steal the [NOTICE OF SEIZURE] and [CRIET'S BURSARY KEY] from Eloren Criet
who is usually on the upper floors waltzing around. Leave the labs and enter the
Armory.

  Inside you can pickpocket the [ARMORY MASTER KEY] from the Praetorian. You
need to sneak around and there are plenty of things to loot from and easy
opportunities to move down the main hall. At the end of the hall is the [CHEST]
you care about though, for it holds the [ORNATE BOX]. Return to Argine who is
quite upset about this box. Head out north to the Motus Mining Headquarters.
Talk to Guian who humbly refuses then search the northern cobwebbed room for a
[CHEST] containing the [KEY TO MAYOR'S VILLA].

  Go down the steps and break into the lab. Follow the path to a chamber filled
with Faer Gorta. In the southwest corner is a [CHEST] as well as the northeast.
Exit southeast to a room with spike traps, a [CHEST], and the Arrivus Engine.
Return to Argine with the [MASTER'S KEY] to complete the quest and receive a
bunch of gold.
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                             Classic Misdirection
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Quest Giver: Argine
Location:    Sun Camp
Requirement: Complete Outside the Box

  Pray at the Hierophant Shrine to receive your orders then leave the Sun Camp
and head north into Convict's Cavern. Watch out for the traps as you reach
Cointaker. Tell him your purpose to receive [MAUN'S KEY] and the location of his
treasures. Go west to Snaketail Grotto, likely guarded by Kobolds and Darkvari.
Check the corpses and the [CHEST] then go west to find Zungar and Darkvari
dueling. Slay the foes and search the [LOOT PILE] to the north. At the southern
end is another Darkvari and a [LOOT PILE] in the corner, opposite this is an
unmarked [SKELETON].

  Cross all the way over to the east side and open a door to find a [LOOT PILE]
behind some crates. Come back to the center and proceed south. At the split go
east to find a [LOOT PILE] in the corner behind a door. Go south from here and
kill the Zungar, loot the [CHEST] for the [ZUNGAR KEY], and search the [MINING
CART]. Return to the split and go west this time, defeating the Zungar and the
Darkvari as they fight.

  At the southern end you can find two [CHESTS], one with the [DARKVARI KEY]
inside. Go to the end of the eastern path to find the another [CHEST] and a
[SKELETON]. Head back north a ways and turn west towards a gate that you can
now unlock. Loot the final [CHEST] and take [MAUN'S NOTE]. On your way out you
should encounter Grim Onwig who gives you 10 [GRIM'S SPECIAL] and concludes the
quest.

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                             The Purloined Letters
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Quest Giver: Grim Onwig
Location:    Snaketail Grotto
Requirement: Complete Classic Misdirection

  Head to Adessa and rendezvous with Phasmer in the Livrarium. After the brief
you receive the [SHROUD OF OMISSION]; head into the Livrarium Vaults. Down the
hall you'll encounter a Sentry, loot the corpse for a [REMIND FOR INITIATES].
Take the southwest path to find the Keymaster - kindly remove the [VAULT KEY]
from his corpse. Check the [CHEST] at the end of this room and return to the
initial one.

  Head straight across and unlock the door with the key. Deal with the Sentries
then pull the [LEVER] to reveal a way out into the Forum. Ignore it for now
and continue southeast through the door. Kill the Sentry and move into the next
room. Open the gate to the northeast to find some [CHESTS] and a lot of crates.
Continue the path deeper into the vaults to find Giants Rats and a [CHEST]
behind all the crates. Continue around until you reach the sleeping quarters
where two Keymasters are resting. Slay them and use the [LEVER] to return to the
center room.

  Unlock the southeastern door and move down the hall. Enter the northeastern
room to find a Sentry and a [CHEST]. Return to the main hall, go southeast and
kill two Sentries. There is a [CHEST] along the walls and a southwestern exit.
Paths converge on the next room where a [CHEST] that requires some work to
unlock. Use the braziers in the order below.

                           [1]   [2]         1. Activate 1, then 2.
                                             2. Activate 4, then 5.
                       [8]           [3]     3. Activate 7, then 8.
                                             4. Activate 3, then 6.
                       [7]           [4]

                           [6]   [5]

  Loot the [CHEST] to get a [VAULT KEY] then continue southwest. Slay the two
Sentries and grab four [CHESTS], one in each corner of the room. Inspect the
[MISSIVES OF SABLE] and wrap it, then fight your way back to the ladder leading
to the forum. Head to the Hospitalis Quarters where Grim Onwig awaits you. Your
reward is the [SKILL BOOK (STEALTH)] and a hefty sum of gold.

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                               Thick as Thieves
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Quest Giver: Grim Onwig
Location:    Adessa - Hospitalis Quarters
Requirement: Complete The Purloined Letters

  Enter the Sun Camp and use the secret entrance to the Hierophant's Den. Argine
will approach you and give the [SANCTUM KEY]. You have the option of framing
Grim or Argine. For now go south and loot the [PILE] and meet up with Crilgarin.
Fight through Argine's Guards in the next room and loot a [CHEST] and [WEAPON
RACK] before going south. Defeat another group of guards and loot two more
[CHESTS] before ascending the ramp.

  Sneak up on this last guard and steal the [BAG OF WINDS] then loot the area.
Head back to the north and when you reach the room with the giant statue, use
the Bag of Winds and simply cross over into the Sanctum. Loot the [CHEST] and
choose a wing.

Eastern Wing (Frame Grim Onwig)
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  Slay Argine's Guards then sneak up on Grim Onwig and frame him. Break the pots
and jump down, heading north past some of Sentries. Drop down into the next area
where Guards and Sentries are fighting. Kill them and loot Crilgarin then search
the two side rooms for [CHESTS] and [PILES], just beware the pressure plates
that release spinning blades. Meet with Argine and kill the Sentries in the next
room. Loot the [CHEST] in the back then head up the stairs. You receive the
[TWIST OF FATE - TEMPERANCE] and the entire [SHADOWSKIN SET]. The Twist of Fate
gives you +1 to Finesse and +6% Evade Chance.

Western Wing (Frame the Hierophant)
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  Kill Argine's Guard and proceed to Argine. Sneak up and plant the Missives
then break the nearby pots and jump down. Head north and fend off the Sentries
as you meet up with Phasmer. Further along you can help Crilgarin kill the rest
of the guards. Join up with Grim a little further then clear the final room.
Loot the [CHEST] and head up the steps to receive [TWIST OF FATE - THE CHARIOT]
which grants +1 to Finesse and +6% Piercing Damage. You also receive the entire
[SHADOWSKIN SET].
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                       |      The Scholia Arcana        |             [11.00.00]
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                                 Trial by Fire
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Quest Giver: Docent Augra Tenet
Location:    Scholia Arcana

  Speak with the Docent and ask to join the Scholia Arcana. You receive [AN
ORNATE KEY] and the book [THE SCHOLIA ARCANA] and can now undergo the Trial of
Initiation. Enter the Delving Hall and dispel the two [CHESTS] in large room.
Proceed north through the doorway and talk to Aethan Engar. Step into the
circle when you are ready to be taken to your trial.

  Slay the Faer Gorta and head south up the steps to find another group. Go
through the doors and fight off more Faer Gorta -- don't bypass the [CHEST]
before you complete the first phase. Loot the [OVERTURNED CART] then head
through the waterfall and slay the Tuatha. Cross the bridge to find two more
soldier and as you move towards a town Engar begins to lose touch with you.
Clear out the Tuatha and speak with the Sorceress to return from the Trial.
Speak with Aethen Engar to get some understanding and receive [THE KEY TO AODH]
and the [NEOPHYTE'S RING].

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                               The Ruin of Aodh
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Quest Giver: Aethan Engar
Location:    Delving Hall
Requirement: Complete Trial by Fire

  Snag the [CHEST] at the northern end before heading down the hallway. There
are two [CHESTS] in the main room and the book [AODH] is now lootable. Head to
Aodh in the center of the Sidhe and proceed along the path until you encounter
some Sprites. Keep in mind that most enemies in this area are fire resistant,
like the Flame Champion Sprite. Loot the [SKELETON] and continue, watching out
for the Fire Mines. On the next platform are four Fire Mines and a [CHEST].

  Finish crossing the platform and slay two Sprites as you enter the halls
with Arcane Barghest and Priests of Vraekor. Check the eastern and northern
rooms then continue south past a Fire Mine. Slay a group of Sprites and enter a
room filled with mines. Stealth through them or just pick them up (if you have
that skill) and loot the [SKELETON] at the far end before opening the door.

  There is a mine in the middle of this floor and two side rooms with [CHESTS]
guarded by tons of mines. At the crossroads go east into a room with a [CHEST].
Sprites appear as you loot it so kill them and check the [SKELETON] along the
wall guarded by Fire Mines. The southern room has a High Priest and two normal
Priests of Vraekor, the former holds [THE PRIMER OF FIRE]. Loot the [CHEST] and
move west to another group of Sprites.

  Slay the flying beasts and move past a single mine as you move to a narrower
hallway filled with them. Loot the [CHEST] in the corner and go north to find
two Shrines and Nuala Ignas. The witch is fire resistant and summons Sprites
to her dirty work. Dodge the few spells she throws at you and loot the two
[CHESTS] for the [BOOTS OF THE DARK EMPYREAN] and her corpse for the [SUN
STONE]. Follow the path out and don't pass the two [CHESTS] before returning to
Engar.
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                               The Unquiet Bride
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Quest Giver: Aethan Engar
Location:    Ysa
Requirement: Complete The Ruin of Aodh

  Head to the Plains of Erathell, particularly Tala-Rane. On the eastern border
you can find Jubal Caledus at the scene of a massacre. Aid Jubal in defeating
the Assassins to receive the [LETTER FROM LERKARA]. Continue to Mel Aglir in
Kandrian and enter The Raven. Speak with Patrick Morkan then head up the steps
and loot the [FOOTLOCKER] for [LERKARA's JOURNAL]. Read the journal to update
the quest then head to the northwest corner of eastern Kandrian.

  Slay the Kobolds along the trip and enter Tulan. Beware the Bear Traps as you
progress towards three Kobolds. North through the hall are more traps and a few
Kobolds enter the fray. Further along are more Kobolds and a split path. Go east
first to find a [CHEST] and a group of Kobold. Pass the Poison Mines and jump
down to fight some Faer Gorta. Around the corner you can find Lerkara Fel and
a [CHEST].

  After the information has been acquired head to the next room to find Patrick
Morkan. Slay the couple and loot the corpses for [PATRICK MORKAN'S KEY] then
take the quick exit out to Patrick's house. Raid the [CHEST] on the top floor
for gems and unlock the desk to acquire a book. Return to the Raven and speak
with Lerkara then go to Rathir to find Aethan Engar in the main hall at the
Scholia Arcana. You receive the [DOCENT'S RING] and the quest ends.
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                                   Shardfall
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Quest Giver: Aethan Engar
Location:    Rathir - Scholia Arcana
Requirement: Complete The Unquiet Bride

  Head north to Emaire and enter the Edmure home. Speak with Anker to learn
about Shardfall. Go north and slay a Paragon Barghest and loot it for [A
BARGHEST'S BEATING HEART] then return to Anker to get the [PENDANT OF WARMTH].
Enter Shardfall at the northwest of the Cradle of Summer. Go south and kill the
Sprites and check the [LOOT PILE] before turning west. Watch out for the Ice
Mines as you kill the Bear and Wolf that charge down the hall.

  Kill a few more Wolves and check the next [LOOT PILE] as you continue west.
Be mindful of the Ice Mines and follow the path until you can turn north to
find a [LOOT PILE]. Further ahead you will find a group of Sprites and a [LOOT
PILE] surrounded by Ice Mines. Ahead is a Mountain Troll with four Ice Mines
grouped in the center of the room. You can tag the Troll and run around the
circle to pull it through the mines to take significant damage.

  Proceed north to a group of Wolves and a Bear. There is a Hidden Door to the
west which leads to a [SKELETON] and a few [DIVE POINTS]. Backtrack and head
east to find Donnel Cutty; approaching the corpse spawns Sprites. Loot Donnel
for [DONNEL CUTTY'S RING]. Follow the path until you can jump down and find
Cadoc Reen. Slay the possessed and loot the corpse for the [GRASP OF THE DARK
EMPYREAN] and the [FROST STONE]. Search the [LOOT PILE] to the north and leave
the cave.

  Talk to Anker Edmure and choose the dialogue option for Donnel Cutty. You'll
give up the ring in exchange for some [GEM CUTTING HANDWRAPS]. Return to the
Scholia Arcana in Rathir and speak with Eran Methneen. You will receive the
[ADEPT'S RING] and [AETHAN ENGAR'S LETTER] as the quest concludes.

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                             Lightning in a Bottle
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Quest Giver: Eran Methneen
Location:    Rathir - Scholia Arcana
Requirement: Complete Shardfall

  Make your way to Skycrown and slay the Ettin Warpriest and Shaman outside the
entrance. Much like the other ruins, this one is attuned to an element - that
being Lightning. Defeat the enemies in this room and search the western wall
for a [CHEST]. Watch out for the Lightning Mines as you head northwest up the
stairs. Defeat the Ettin and follow the path past a few piles of Mines. Kill
the Sprites before going through the door and fighting more.

  Loot the [CHEST] before going up the steps and opening another [CHEST] that
holds the [ROBES OF THE DARK EMPYREAN]. Go to the Skycrown Peak and fight
through the Ettin and Wolves. Loot the [CHEST] to the north and continue going
east. Slay a few more Ettins and Wolves and check the [CHEST] in the corner. As
the path turns south you'll encounter more enemies and another [CHEST] along
the eastern boundary.

  Pummel the Ettin in the camp and loot the [CHEST] then proceed south. Snag a
[CHEST] before going up the stairs to meet Engar. After the scene turn north
and jump down a level. Loot the [SKELETON] and the [CHEST] then backtrack out
of the cavern. Go in search of Engar's body but when you get to where it should
have landed it is missing. Head to the southern portion of west Kandrian to
find Aethan Engar. Slay him and the Sprites that are summoned then loot the
[SUN STONE] and the [STORM STONE]. Return to Eran Methneen to conclude the
quest.

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                                A Crowded Mind
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Quest Giver: Eran Methneen
Location:    Rathir - Scholia Arcana
Requirement: Complete Lightning in a Bottle

  Head east into the Archmage Quarters and place your hand on the corpse to be
taken to another dream-like world. Speak with Jubal Caledus to gain some insight
and [THE DARK EMPYREAN] book. Head east and dispel [THE POSSESSION BEGINS] box
to gain the [MANTLE KEY] and [THE POSSESSION BEGINS] document. At the fork you
will engage two Ancient Leanashe and can locate [THE MANTLE PASSES] chest to
obtain the [PATRONAGE KEY] and [THE MANTLE PASSES] document.

  Turn north and slay a pair of Ettin then open [AN ODD PATRONAGE] chest and
take the [LEFT KEY] and [AN ODD PATRONAGE]. At the end of this path you will
meet with Caledus' Indifference. Three Niskaru spawn and must be defeated, then
Indifference will strike but is easily felled. Unlock [THE WORLD I LEFT] to get
the [TALENT KEY] and [THE WORLD I LEFT]. Go south and kill the Faer Gorta and
loot the [SKELETONS] then unlock [THE HUMAN'S TALENT] to receive the [FLAME KEY]
and [THE HUMAN'S TALENT].

  Cross the mystical bridge to the east to find Caledus' Ambition. Defeat the
Sacrifices first then loot [THE WILD FLAME]. Return to the Archsage and choose
your path, [TWIST OF FATE - FEARLESS] or [TWIST OF FATE - DISCIPLINED]. Fearless
grants a damage bonus while disciplined grants a resistance bonus, they both
grant +1 to Sorcery. Tell the Archsage you are ready to return and head north
into the Main Hall. Talk to Jubal to receive the [SAVANT'S RING] and start the
final quest for this faction.
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                                  Revelation
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Quest Giver: Jubal Caledus
Location:    Rathir - Scholia Arcana
Requirement: Complete A Crowded Mind

  Place the Storm Stone on the western statue, the Frost Stone in the eastern
statue, and the Sun Stone in the southern statue. This will summon Ciara and
she won't back down.

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|¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ |
|                                Ciara Sydanus                                 |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  Ciara will use a spell off the start that places large red circles on the   |
| ground. Touching one will cause it to explode and severely damage you. As    |
| you whittle Ciara's life past 75% she will summon Possessed Students that    |
| cast spells. During this time Ciara won't attack much so clear out the       |
| students and then resume attacking Ciara. As her health cross 50%, Ciara     |
| summons Faer Gorta to aid her and will continue to do so until she reaches   |
| 25% health. Ciara now will cast fireballs and waves of fire while floating   |
| high in the air, she also summons two more Possessed Students that should be |
| immediately slain. Focus on using Lightning-based attacks and take her down  |
| for good this time.                                                          |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
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  Loot Ciara for the [COWL OF THE DARK EMPYREAN]. Speak with Eran Methneen and
you become the Archsage, thus acquiring the [ARCHSAGE'S RING] and [A LETTER FROM
ARCHSAGE CALEDUS].
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                       |     The House of Sorrows       |             [12.00.00]
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                               The Sorrows Call
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Quest Giver: Bisarane
Location:    Junction of Cursewood and the Midden

  Accept the quest for the House of Sorrows and head to the Proving Halls in
the Midden. Kill the Boggarts and the Leanashe that attack you in the first
room and loot the [CHEST] before moving east. Speak with Taibreah in the next
room and kill the Warpriest and Boggarts the attack. Loot the [CHEST] and keep
moving.

  Speak with Bisarane in the next room and choose an answer that befits you.
Kill the Bog Thresh and Boggarts, loot the [PILE], and continue north. Loot the
[CHEST] in the alcove and open the door. Talk with Cadoroc and set him free then
move west after looting the [CHEST]. Kill the Bog Thresh and move to the next
room where you meet Bisarane in person. Loot the [CHEST] after the conversation
as the quest ends.

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                              Voices of the Dead
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Quest Giver: Bisarane
Location:    Proving Halls
Requirement: Complete The Sorrows Calls

  Enter the House of Sorrows and speak with Bisarane. Escort Taibreah through
the Midden past the Leanashe, Boggarts, and Barghest. Protect her while she
performs the ritual then go south into the Drowned Forest to reach the Sioran
Crypt. Slay the Sprites in the first room and go through the Hidden Door. Kill
the Spiders at the bottom of the stairs and loot the [CHEST]. This route ends
up being a shortcut to Cadoroc. Slay the Fae and unlock the [CHEST] before
moving east.

  Slay the Giant Spiders that ambush you then loot the [CHEST] in the corner.
Go up the stairs to find two more [CHESTS] and three Sprites that try to stop
you from looting them. Follow the path to a Bog Thresh and bunch of Boggarts.
Kill them then search the [CHEST] before turning the corner. Take out a few more
Boggarts as you loot another [CHEST] and exit the crypt. Return to Taibreah to
receive the full [HOUSE OF SORROWS SET] and the bad news that comes with it.

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                                A House Divided
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Taibreah
Location:    Outside the House of Sorrows
Requirement: Complete Voices of the Dead

  Make your way to the Proving Halls and fight through it as Bolgan now inhabit
these halls. Once you make it back to the House of Sorrows seek out Bisarane.
Make your way to the Fallen Hall in the southeastern corner of the Keening. Go
through the door and fight off the Tuatha. Move south and slay more Tuatha as
you enter a short scene. Use the Erathi Sigil-Stone then move southeast to fight
a Troll. Finish the Tuatha inside the room and dispel the [CHEST] then use the
second Erathi Sigil-Stone.

  Return to the center path and move west as you slay the Tuatha in your way.
Enter the room at the end of the hallway and kill the Tuatha. Loot the [CHEST]
and use the final Erathi Sigil-Stone then return to the central path. Move south
into the previously inaccessible area and defeat the Tuatha that lurk. Dispel
the [CHEST] and go through the hallway where you get ambushed. At the end of the
hallway you will confront Myrcyr. Tuatha will pour into this room so defeat
Myrcyr as swiftly as possible. Loot the two [CHESTS] and use the Hidden Door to
find a tree and two [SKELETONS] lying on the floor.

  Leave the Fallen Hall and return to Bisarane at the House of Sorrows. You will
receive the [ROBES OF SORROW] as a reward.
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                  The Eldest
_______________________________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Bisarane
Location:    House of Sorrows
Requirement: Complete A House Divided

  You receive the [DAMALROC SCALES KEY] and are on your way south to Damalroc
in the Caeled Coast. Check the southern portion of the entrance room and empty
the [CHEST]. Go east and square off against some Sprites then turn right at the
crossroads. Clear out the Sprites in the circular room and exit to the northwest
to find a [CHEST] in the room. Return to the crossroads, taking the opposite
path this time.

  Rid the room of Sprites and dispel the [CHEST] in the other room. Move into
the central room and slay the Banshaen and Murghan. Check the [STONE OF AUTUMN]
underneath the steps then proceed up the stairs and use the Damalroc Scales Key
to unlock the door. Slay the Murghan in the hall and proceed into the next room
where you can find a [CHEST} and an Erathi Sigil-Stone. Use it twice and slay
the Murghan both times to release the doors.

  Follow the path to Alarane and listen to her words. Agree to find her second
half then empty the [CHEST] and move into the next room to find another [CHEST]
in the corner. Return to the Erathi Sigil-Stone and bypass the scale once more.
Move through the halls and loot the [CHEST] before speaking with Caelrod. Move
to the center to receive the [SORROWS TALISMAN] then choose either Caelrod or
Alarane to join you on the journey.

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                               The Weeping King
_______________________________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Caelrod
Location:    Damalroc
Requirement: Complete The Eldest

  In the southern corner of the Caeled Coast you can find Sinsear. Meet with
your companion to receive the [VOTIVE OF STONE] then move north. Kill the
Boggarts and dispel the [CHEST] then exit via the eastern path. In the next room
you will encounter a Bog Thresh that holds the [VOTICE OF LEAF]. Again, go east
and defeat a Sprite Flame Champion and it's companions for the [VOTIVE OF FLAME]
then move through the watery path.

  Defeat the Banshaen in the next room for the [VOTIVE OF WATER]. Empty the
nearby [CHEST] then move west into the next room where Sprites ambush you. Loot
the [CHEST] to the south then go north and use the levers in the order; Left,
Right, Center. Check the [CHEST] underneath this area and move north to another
[CHEST] and [A WITHERED BRANCH]. Return to Bisarane in the House of Sorrows then
fight off the Tuatha and Myrcyr to receive the [CROWN OF THE WEEPING KING].

 _____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                               Such Sweet Sorrow
_______________________________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Bisarane
Location:    House of Sorrows
Requirement: Complete The Weeping King

  Speak with Taibreah and go to Esharra. Move west to face Caelrod and a
Leanashe then dispel the first nexus. Go north to find Alarane, kill her then
dispel the second nexus. Follow the path east to fight Myrcyr and dispel the
third nexus. The final nexus is guarded by Cadoroc and a few spiders. Confront
Bisarane for the final showdown.

 ______________________________________________________________________________
|¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ |
|                                  Bisarane                                    |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  Bisarane will immediately summon a Tuatha to his aid and begin casting      |
| spells at you. As his health reaches 75%, Ancient Leanashe will be summoned  |
| in addition to the Tuatha. Kill the summons first and take Bisarane to 50%   |
| health. At this point Bisarane summons a large group of Faer Gorta to his    |
| side. At 25% three Niskaru Bloodhunters will appear as a last stand, either  |
| strike them down or just finish off Bisarane.                                |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  After the battle watch Taibreah and when you return examine the [STRANGE
STAFF] to receive [TWIST OF FATE - CHILD OF AUTUMN] and [SORROW].

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                       |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
=======================|                                |=======================
                       |      The House of Valor        |             [13.00.00]
=======================|                                |=======================
                       |________________________________|            
                        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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                                 Earning Valor
_______________________________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Jakin Madsen
Location:    House of Valor

  Speak with Jakin to fill in for the Crows then enter the arena. Pick your
partner then fight off the Marauders for an easy win. Collect your reward then
talk to Jokull Fangard to receive [KENTIGAN'S SHADOW]. Loot the [CHEST] here
and the quest concludes.

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                                   Magic Men
_______________________________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Jakin Madsen
Location:    House of Valor
Requirement: Complete Earning Valor

  This time you are up against Bodine Borgue and a group of casters. Choosing
the Rogue, Aesa, will help in this fight. Single out the mages for a quick win.
You receive the [GAUNTLETS OF ARLAND] for this win.

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                               Simply Mercenary
_______________________________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Jakin Madsen
Location:    House of Valor
Requirement: Complete Magic Men

  Choose the Warrior this go around and pummel the bandits. After this battle
you receive the [BIRKITA CHAUSSES].

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                            A Valorous Proposition
_______________________________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Jakin Madsen
Location:    House of Valor
Requirement: Complete Simply Mercenary

  Speak with Tyr Magnus and check the Hidden Fireplace to reveal [CHESTS] with
all of Magnus' Memoirs. This time you fight alone against Mad Dog and his Mad
Men. Mad Dog is a warrior that is hard to knock back so just fight from a
distance and pick your strikes. After the battle you receive [ARDRA'S GREAVES]
and quite a bit more gold. Talk to Tyr Magnus again and the quest will end.

 _____________________________________________________________________________
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                            A Viper for all Seasons
_______________________________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Jakin Madsen
Location:    House of Valor
Requirement: Complete A Valorous Proposition

  Talk to Jakin again then enter the arena. Slay the ranged enemies first then
focus on the melee. Sorcerers make a surprise entry but it's nothing you cannot
handle. You receive [KENTIGAN'S RESPITE] and [GENTLEMAN'S COURTESY] and the
quest ends.

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                              Meeting with Magnus
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Jakin Madsen
Location:    House of Valor
Requirement: Complete A Viper for all Seasons

  Meet with Magnus, who is not actually Magnus, and talk him down. Return to
Jakin when Jokull cuts you off and gives you the [GAMBLING LEDGER]. Rush into
the arena and kill Magnus' guards. Kill the two Trolls and return to Jakin for
your reward.

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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                              Championship Match
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quest Giver: Jakin Madsen
Location:    House of Valor
Requirement: Complete Meeting with Magnus

  Head into the arena and choose any partner you wish. Defeat the ranged foes
first and leave Magnus for last. Return to Jakin to receive [TWIST OF FATE -
UNDISPUTED CHAMPION] and the [GENTLEMAN's FAVOR] as well as the [CHAMPION'S
MANOR KEY].
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=======================|                                |=======================
                       |      Lorestone Locations       |             [14.00.00]
=======================|                                |=======================
                       |________________________________|            
                        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
===============================================================================
                                Alabastra Stone
===============================================================================

- West of Camp Moondown in an alcove.
- Along the southern road of Shadow Pass.
- Along road in southern Shadow Pass between the entrances of Mordus-Torr.
- At the entrance of Twilight Pass.
- On the other side of the large fence as you approach the Eventide in Twilight
  Pass.

===============================================================================
                                Alserund Stone
===============================================================================

- Far east near a Shrine of Thyrdon under a rocky platform before the House of
  Valor.
- East of Fellfire Pit
- Western side of Alserund, south of the Caverns of Ingress and east of Pura.
- Along the eastern border just off the road to Menetyre.
- West of the Fellfire Pit in the southwestern corner on a cliff.

===============================================================================
                                 Amaura Stone
===============================================================================

- Outside the southern Cann-Rane entrance.
- Camp north of the southern Cann-Rane entrance.
- West of the rendezvous point, south of the Prismere Basin.
- Outside of the Prismere Basin.
- Ouside of the northern Cann-Rane entrance.

===============================================================================
                                 Apotyre Stone
===============================================================================

- On the bottom level next to the Cynric Quarry.
- East of Skoria Mine along the river.
- Junction of Menetyre and Apotyre.
- Outside the Zungar Mine
- North of Whitestone in a narrow alcove.

===============================================================================
                                 Bhaile Stone
===============================================================================

- Just past the circle where you meet up with Alyn Shir.
- After the first camp along the path.
- Island after the first bridge.
- South of where you fight the Prismere Troll in the northern half of Bhaile.
- In the northwest corner just off the road before entering the Court of Winter.

===============================================================================
                              Caeled Coast Stone
===============================================================================

- Southwest corner of northern Caeled Coast.
- West of Odi's Camp along the northern border.
- In the junction of north and south Caeled Coast.
- North of Castle Ansilla along the road.
- North of Sinsear

===============================================================================
                            Cradle of Summer Stone
===============================================================================

- Off the side of the road at the juncture with the Forsaken Plain.
- On the juncture with the Forsaken Plain.
- As you enter the Cradle of Summer head due west to the southern of the two
  jump points.
- In the southeastern corner just north of Syl.
- East of Urul-Tusk in-between the two rivers at the top of the waterfall.

===============================================================================
                               Dalentarth Stone
===============================================================================

- In Odarath after speaking with Agarth and choosing your fate.
- Second Red Legion Camp in northern Odarath
- Inside the Caer Nyralim along the road.
- Inside The Gardens of Ysa, to the north along the entrance road.
- South of Brunuath in Lorca-Rane, along the river.

===============================================================================
                                Ettinmere Stone
===============================================================================

- Just off the road as you enter Ettinmere.
- South of Holnstead on a cliff guarded by Barghest.
- On a small island in the southeast, just north of the southern road.
- Island in the northwest guarded by Boggarts and a Thresh.
- Outside Dellach during the Main Quest Into the Light.

===============================================================================
                                 Galafor Stone
===============================================================================

- East of Skycrown and west of Gloamthicket on a cliff.
- Along the northern junction to the Tywili Coast.
- At the north section of the Tywili Coast before entering Galafor.
- On a cliff to the west of Tirin's Rest near a burned down home.
- East of the farm in the northern section of Galafor.

===============================================================================
                                Glendara Stone
===============================================================================

- In Glendara, southwest of the Shrine of Ynadon just off the road.
- By the west bridge of Didenhil near a jump point and a waterfall.
- East of Didenhil along the river. Guarded by a Bear.
- North of Coilsbain Caverns and south of Hunter's Pit - East.
- East of Ironhold Passage in southern Glendara.

===============================================================================
                                Gorguath Stone
===============================================================================

- Inside Gorguath at the first alcove on the right.
- Southeast corner of Gorguath near a chest
- Follow the path through the Hidden Door in the northwest room.
- North of the Grave Thresh.
- Northern most room in an eastern alcove.

===============================================================================
                                  Haxhi Stone
===============================================================================

- South of Haxhi Dam just off the road.
- Southern-most part of Haxhi near a group of Murghan.
- In the southeast just outside of Splitrock Depths.
- Centrally located, just west of the Shrine of Ethene.
- Northwest of the previous Stone and guarded by Sprites.

===============================================================================
                                Kandrian Stone
===============================================================================

- South of Caer Tosai on the cliff.
- East of Derfel's House and Tam's Wagon on the cliff.
- In the middle of Mel Aglir
- Junction between east and west Kandrian.
- East of Mel Aglir along the river.

===============================================================================
                                Menetyre Stone
===============================================================================

- West of Ironfast Keep in the river.
- North of the Hermit Smith in central Menetyre
- On the cliff in the south where the Hermit Smith is located.
- Along the eastern border just north of the junction to Apotyre.
- Upper level of the zone near a Shrine of Mitharu.

===============================================================================
                                Odarath Stone
===============================================================================

- Outside of Agnur Farhal.
- On a small island in the northwest of Odarath
- North of Gorhart in the south western section near Aery.
- East half of Odarath, north of Gorguath.
- North of Gorguath and east of the Shrine of Lyria near a massive tree.

===============================================================================
                                Stone of Autumn
===============================================================================

- Inside Agnur Farhal. North at the four-way crossing with 4 Brownies.
- Inside Agnur Farhal. In the last room between two crates.
- Inside the Blackened Hall. In the first hall at the northern end.
- Inside Mull-Rane, southeast room.
- Inside Mull-Range, northwest room.
- In the depths of Foes' Hearth.
- Inside Damalroc under the steps in the room with Banshaen.
- Inside Mordus-Torr, central area.
- Inside Weconai, along the path going west
- Inside Weconai, in a room to the south.

===============================================================================
                               Stone of Klurikon
===============================================================================

- Along the northern road near the junction to the Midden.
- South from the previous Lorestone along the eastern border of Cursewood.
- Outside of Ghennig in the Keening.
- Outside of Bonnlach in the west half of the Drowned Forest.
- South of Odi's Camp in the Caeled Coast.

===============================================================================
                                Stone of Spring
===============================================================================

- In the east half of Odarath along the river, south of Gorguath.
- Along the path from Webwood to Ettinmere
- Northwest corner of Lorca-Rane, south of Brigand Hall Caverns
- Along the path from The Hollowlands to Menetyre.
- In the west half of the Forsaken Plain, south of the Windstone in the north
  eastern corner.
- Northeast corner west east Kandrian.
- South of Virki in the Tywili Coast.
- In a Freeman Camp on the eastern border of eastern Forsaken Plains.
- East of Culn in the Tywili Coast along the border.
- In southern Alserund, north of Caer Elatha.

===============================================================================
                                Stone of Summer
===============================================================================

- On the road between east and west Odarath.
- Northern tip of Webwood just east of the path joining to Yolvan.
- At the entrance to Adessa
- East of Warden's Bridge in Lorca-Rane
- In the northeast of east Kandrian along the border.
- East of Emaire near the junction of east and west Forsaken Plains.
- North of the Bitter Cove in eastern Forsaken Plain.
- East of Deep Slumber along the river.
- Southwestern part of Acatha, just east of Skycrown.
- Along the upper level of Menetyre to the far east.

===============================================================================
                                Stone of Winter
===============================================================================

- Southeast of Mel Senshir just off the road.
- Southwest corner of the Keening, outside of Rahnil.
- Northern tip of the Drowned Forest, west of Sioran Crypt.
- In southern Caeled Coast outside the House of Pride.
- Along the road from High Fulgen into Shadow Pass.
- In Shadow Pass, to the east of the last camp in front of a Hidden Door.
- Just east of Ashmoor in the Twilight Pass, guarded by Sprites.
- Outside the House of Vengeance in Amaura.
- North of where you fight the Prismere Troll in Bhaile.
- Northwest of Tinehil in the Midden.

===============================================================================
                           Stone of the Hollowlands
===============================================================================

- North east of the Saltwell Caverns (On the "W" in the Map)
- South eastern corner on the way to Menetyre.
- Just around the corner to the north from the previous Stone.
- To the west of the Motus Mining Outpost near Calovar.
- Alcove southeast of Shadowthorn where you slay Bloodbane.

===============================================================================
                              Stone of the Midden
===============================================================================

- South the Proving Halls.
- Northern section of the Midden above the waterfall where Taibreah performs
  a ritual.
- East of the Proving Halls along the water.
- North of Meathgra's Den on a cliff.
- East of Meathgra's Den and north of a Hidden Door along the river.

===============================================================================
                           Stone of the Red Marches
===============================================================================

- Southwest of Galette on a ridge.
- Outside the Galette Tunnels.
- Northeast corner on the highest level.
- Eastern side of the Red Marches, accessed via the Tomb of Fyragnos.
- Southern part of the Red Marches, accessed by the southern exit of the Tomb.

===============================================================================
                              Stone of the Sidhe
===============================================================================

- South of the Vorm Inn along the river and next to a jump point.
- South of Aodh and north of Rundamir near two jump points.
- East of Aodh
- In the east part of the Sidhe in the water before Ysa.
- To the south, east of Rundamir, past a pack of Brownies in a watery alcove.

===============================================================================
                              Stone of the Wolds
===============================================================================

- In the graveyard as you enter the Wolds.
- Along the road just before the juncture into the Forsaken Plain
- At the northern junction of the Wolds and Tala-Rane
- East of Cranalt along the river.
- Near a Freeman camp at the southern juncture of Tala-Rane.

===============================================================================
                              Summer's End Stone
===============================================================================

- North of east Odarath just before Windemere.
- Southern part of Windemere across the river before the Bridge.
- Northwest of the town in Summer's End.
- Eastern corner of Summer's End.
- South of Summer's End near the river.

===============================================================================
                                Tala-Rane Stone
===============================================================================

- East of Corgan Hold on a cliff.
- Cave in the southwest were you find Rotclaw.
- East of Dolve Wayle
- South the giant Windstone, right along the road to Kandrian.
- South of Dolve Wayle, high on a cliff.

===============================================================================
                                 Webwood Stone
===============================================================================

- Southeastern tip of Webwood that connects to Haxhi.
- South-central tip of Webwood past a small camp.
- Southwestern corner of Webwood just north of Shade River Caves.
- West of Canneroc along the river, just off the main road.
- Southern corner of Haxhi/Webwood near the Togh Farm.

===============================================================================
                                Windemere Stone
===============================================================================

- First room of Castle Windemere.
- Second room of Castle Windemere in the southeastern alcove.
- Southeastern room with Queen Belmaid.
- Northwestern room filled with poison.
- Final room after defeating the Maid.

===============================================================================
                                 Yolvan Stone
===============================================================================

- Initial room in Castle Yolvan
- Up the ramp from the initial room.
- Northeast corner of Castle Yolvan.
- Northwest corner of Castle Yolvan.
- Southwest corner of Castle Yolvan.

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=======================|                                |=======================
                       |          Skill Books           |             [15.00.00]
=======================|                                |=======================
                       |________________________________|            
                        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Alchemy       - Behind the Hidden Door in the Cradle of Summer in a Pile of
                Rocks.
Blacksmithing - In the Halls of the Firstsworn in the forge room. You must be on
                the quest The Mystic Hammer to enter this area.
Detect Hidden - Receive from Grim Onwig after completing Going Rogue.
Dispelling    - Inside the Fae Cache on the second floor of the Ballads Library.
                This cannot be accessed until you have obtained the Ballads
                Signet Ring from the quest Song of Sir Sagrell.
Lockpicking   - First chest on the left as you enter Orieator's Tomb in the
                Forsaken Plains.
Mercantile    - On a Bookshelf in Aron's Mining Shack.
Persuasion    - Complete the quest Paper Trail to receive this as your reward.
Sagecraft     - Inside a Hidden Well in the northern part of Glendara to the
                east of St. Hadwyn's Mission.
Stealth       - Receive from Grim Onwig after completing The Purloined Letter.

                        ________________________________
                       |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
=======================|                                |=======================
                       |           Trainers             |             [16.00.00]
=======================|                                |=======================
                       |________________________________|            
                        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  There are four trainers for each skill which translates into a four additional
points that you don't have to spend. If you happen to exceed the requirements
you can always use a Fateweaver and adjust/redistribute your points so that the
trainer can be used. Basic is ranks 0-3, Advanced is 4-6, and Master is 7-9.

  Basic Training costs roughly 15,000 gold, Advanced Training costs roughly
30,000 gold, and Master Training costs roughly 60,000 gold. When trying to
maximize your stats be sure to use both basic trainers before reading a skill
book or else your +2 starting skill will only be able to receive training from
three of the four trainers.
 _____________________________________________________________________________
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                                    Alchemy
_______________________________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Trainer:  Molly Janick
Rank:     Basic Trainer
Location: Emaire - Blue Bear Tavern, Second Floor.

Trainer:  Jakasen
Rank:     Basic Trainer
Location: Ysa - Lyceum Grove

Trainer:  Savant Red Thombrum
Rank:     Advanced Trainer
Location: Scholia Arcana - Main Hall

Trainer:  Conni
Rank:     Master Trainer
Location: Seawatch - Must release her during the quest Ghosts of Seawatch
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                                 Blacksmithing
_______________________________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Trainer:  Halder Rodric
Rank:     Basic Trainer
Location: Shieldring Keep

Trainer:  Holte Frenn
Rank:     Basic Trainer
Location: Ysa - United Merchants Delegation

Trainer:  Efyr Dynnwel
Rank:     Advanced Trainer
Location: Ironfast Keep - Must complete A Master's Touch

Trainer:  Ragna Senn
Rank:     Master Trainer
Location: Mel Senshir

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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                 Detect Hidden
_______________________________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Trainer:  Ambassador Odvar
Rank:     Basic Trainer
Location: Ysa - Embassy Hall

Trainer:  Arnick Arduna
Rank:     Basic Trainer
Location: Gorhart - Inn

Trainer:  Gawait Hand
Rank:     Advanced Trainer
Location: Sun Camp

Trainer:  Ney Csalan
Rank:     Master Trainer
Location: Mel Senshir
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                  Dispelling
_______________________________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Trainer:  Saramer
Rank:     Basic Trainer
Location: Ysa - Ballads Sanctuary

Trainer:  Eric Porthe
Rank:     Basic Trainer
Location: Adessa - The Forum

Trainer:  Artan Caid
Rank:     Advanced Trainer
Location: Scholia Arcana - Main Hall

Trainer:  Dionaeach
Rank:     Master Trainer
Location: House of Sorrows
 _____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                  Lockpicking
_______________________________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Trainer:  Tefroy Tarion
Rank:     Basic Trainer
Location: Tirin's Rest - Locksmith - Must complete Lock and Key

Trainer:  Thorvald Ulfsson
Rank:     Basic Trainer
Location: Lorca-Rane - South of Brunuath

Trainer:  Narite Wyle
Rank:     Advanced Trainer
Location: Adessa - Walls

Trainer:  Elya Madmyr
Rank:     Master Trainer
Location: West of Seawatch in the southern Caeled Coast

 _____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                  Mercantile
_______________________________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Trainer:  Elayne Dark
Rank:     Basic Trainer
Location: Star Camp

Trainer:  Anton Demian
Rank:     Basic Trainer
Location: Alserund - Near Caves of Ingress

Trainer:  Eormen Gest
Rank:     Advanced Trainer
Location: Moon Camp

Trainer:  Enion Gaius
Rank:     Master Trainer
Location: Mel Senshir
 _____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                  Persuasion
_______________________________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Trainer:  Magessa Ohr
Rank:     Basic Trainer
Location: Rathir - House Wyvyrn-Girfe (Upper City)

Trainer:  Ellova
Rank:     Basic Trainer
Location: House of Ballads - Summer Sanctuary

Trainer:  Templar Montainel
Rank:     Advanced Trainer
Location: Adessa - The Forum

Trainer:  Caradas Hyne
Rank:     Master Trainer
Location: Mel Senshir
 _____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                   Sagecraft
_______________________________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Trainer:  Savant Raina Senjorn
Rank:     Basic Trainer
Location: Ysa - Delving Hall

Trainer:  Viscount Setter the Allseer
Rank:     Basic Trainer
Location: Ysa - The Font

Trainer:  Savant Itran Sconn
Rank:     Advanced Trainer
Location: Scholia Arcana - Main Hall

Trainer:  Liordran
Rank:     Master Trainer
Location: Northwest corner of The Keening

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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                    Stealth
_______________________________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Trainer:  Hiroen Karet
Rank:     Basic Trainer
Location: Star Camp

Trainer:  Ithaels Scyld
Rank:     Basic Trainer
Location: Moon Camp

Trainer:  Borm of Bowstrings
Rank:     Advanced Trainer
Location: Adessa - Hospitalis Quarters

Trainer:  Tircnerani
Rank:     Master Trainer
Location: Dark Glow Caverns
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=======================|                                |=======================
                       |           Crafting             |             [17.00.00]
=======================|                                |=======================
                       |________________________________|            
                        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                    Alchemy                           [17.01.00]
________________________________________________________________________________

  Alchemy allows you to craft various potions that can aid you in your endeavors
throughout Amalur. Each point you invest increases your chances of receiving
reagents when you attempt to harvest them. Certain Milestones let you create new
potions but investing to the maximum level isn't recommended.

Level 1 Milestone - A failed experiment now results in an Unstable Potion.
Level 3 Milestone - You can craft potions with three reagents.
Level 5 Milestone - You can craft potions with four reagents.
Level 10 Milestone - All alchemic recipes discovered.

  Achieving the level five Milestone is the minimum requirement for making
Master level potions but you may want to invest more points into Alchemy so you
harvest reagents more often.

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|¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ |
|                               Novice Potions                                 |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Minor Healing Potion                 | Minor Health Regen                    |
| - A potion to restore lost health.   | - A potion of rapid health regen.     |
|                                      |                                       |
| Ingredients: Black Cohosh x2         | Ingredients: Black Cohosh x2          |
|              Embereyes x1            |              Scarlet Flowstone x1     |
|======================================|=======================================|
| Minor Mana Potion                    | Minor Mana Regen                      |
| - A potion to restore lost mana.     | - A potion to grant rapid mana regen. |
|                                      |                                       |
| Ingredients: Softscrabble Powder x2  | Ingredients: Softscrabble Powder x2   |
|              Embereyes x1            |              Scarlet Flowstone x1     |
|======================================|=======================================|
| Minor Alchemist's Art                | Minor Assassin's Evasion              |
| - A potion to temporarily increase   | - A potion to temporarily increase    |
|   your Alchemy Skill.                |   your Stealth Skill.                 |
|                                      |                                       |
| Ingredients: Embereyes x1            | Ingredients: Sky Blossom x1           |
|              Sky Blossom x1          |              Cripplespore Caps x1     |
|======================================|=======================================|
| Minor Blacksmith's Craft             | Minor Dispelling Boost                |
| - A potion to temporarily increase   | - A potion to temporarily increase    |
|   your Blacksmith Skill.             |   your Dispelling Skill.              |
|                                      |                                       |
| Ingredients: Tindertwig x1           | Ingredients: Star Thistle x1          |
|              Sky Blossom x1          |              Sky Blossom x1           |
|======================================|=======================================|
| Minor Jeweled Shilelagh              | Minor Merchant's Command              |
| - A potion to temporarily increase   | - A potion to temporarily increase    |
|   your Sagecraft Skill.              |   your Mercantile Skill.              |
|                                      |                                       |
| Ingredients: White Flake x1          | Ingredients: Sativa Fibers x1         |
|              Sky Blossom x1          |              Sky Blossom x1           |
|======================================|=======================================|
| Minor Social Grace                   | Minor Tracker's Draught               |
| - A potion to temporarily increase   | - A potion to temporarily increase    |
|   your Persuasion Skill.             |   your Detect Hidden Skill.           |
|                                      |                                       |
| Ingredients: Leechwood Bark x1       | Ingredients: Scarab Salts x1          |
|              Sky Blossom x1          |              Sky Blossom x1           |
|======================================|=======================================|
| Minor Thief's Cunning                | Liquid Seduction                      |
| - A potion to temporarily increase   | - A potion to increase your persuasive|
|   your Lockpicking Skill.            |   skills with the opposite sex.       |
|                                      |                                       |
| Ingredients: Eel Petal x1            | Ingredients: Scarwood Bark x1         |
|              Sky Blossom x1          |              Sky Blossom x1           |
|                                      |              Tindertwig x1            |
|======================================|=======================================|
| Minor Current Stopper                | Minor Flameguard                      |
| - A potion to increase your          | - A potion to increase your resistance|
|   Lightning resistance.              |   to Fire damage.                     |
|                                      |                                       |
| Ingredients: Eel Petal x2            | Ingredients: Tindertwig x2            |
|              Ysa's Breath x1         |              Ysa's Breath x1          |
|======================================|=======================================|
| Minor Frostguard                     | Minor Hardened Shell                  |
| - A potion to increase your          | - A potion to increase your resistance|
|   resistance to Ice damage.          |   to Physical damage.                 |
|                                      |                                       |
| Ingredients: White Flake x2          | Ingredients: Sativa Fibers x2         |
|              Ysa's Breath x1         |              Ysa's Breath x1          |
|======================================|=======================================|
| Minor Magebane                       | Minor Venomguard                      |
| - A potion to increase your          | - A potion increase your Poison       |
|   resistance to Elemental damage.    |   resistance                          |
|                                      |                                       |
| Ingredients: Sat Thistle x2          | Ingredients: Cripplespore Caps x2     |
|              Ysa's Breath x1         |              Ysa's Breath x1          |
|======================================|=======================================|
| Minor Blazing salve                  | Minor Flesh Eater                     |
| - A potion to increase your Fire     | - A potion that enables you to absorb |
|   damage output.                     |   health from your enemies.           |
|                                      |                                       |
| Ingredients: Tindertwig x2           | Ingredients: Leechwood Bark x2        |
|              Scarwood Bark x1        |              Black Cohosh x2          |
|======================================|=======================================|
| Minor Force Potion                   | Minor Frosbite                        |
| - A potion to increase your Physical | - A Potion to increase all your Ice   |
|   damage output.                     |   damage output.                      |
|                                      |                                       |
| Ingredients: Scarwood Bark x2        | Ingredients: White Flake x2           |
|              Sativa Fibers x2        |              Scarwood Bark x1         |
|======================================|=======================================|
| Minor Serpent's Venom                | Minor Slashing Fury                   |
| - A potion to increase your Poison   | - A potion to increase your Bleeding  |
|   damage output.                     |   damage output.                      |
|                                      |                                       |
| Ingredients: Cripplespore Caps x2    | Ingredients: Scarlet Flowstone x2     |
|              Scarwood Bark x1        |              Scarwood Bark x1         |
|======================================|=======================================|
| Minor Sorcerer's Intelligence        | Minor Warrior's Strength              |
| - A potion to temporarily increase   | - A potion to temporarily increase    |
|   your maximum Mana.                 |   your maximum Health.                |
|                                      |                                       |
| Ingredients: Star Thistle x2         | Ingredients: Black Cohosh x2          |
|              Softscrabble Powder x2  |              Sativa Fibers x2         |
|==============================================================================|
| Purification Potion                                                          |
| - A potion to cure the effects of most diseases                              |
|                                                                              |
| Ingredients: Embereyes x2                                                    |
|              Ysa's Breath x2                                                 |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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|¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ |
|                             Journeyman Potions                               |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Greater Healing Potion               | Greater Health Regen                  |
| - A potion to restore lost health.   | - A potion of rapid Health Regen.     |
|                                      |                                       |
| Ingredients: Black Cohosh x3         | Ingredients: Black Cohosh x3          |
|              Embereyes x2            |              Scarlet Flowstone x2     |
|              Bloodrot x1             |              Bloodrot x1              |
|======================================|=======================================|
| Greater Mana Potion                  | Greater Mana Regen                    |
| - A potion to restore lost mana.     | - A potion to rapid Mana Regen.       |
|                                      |                                       |
| Ingredients: Softscrabble Powder x3  | Ingredients: Softscrabble Powder x3   |
|              Embereyes x2            |              Scarlet Flowstone x2     |
|              Bloodrot x1             |              Bloodrot x1              |
|======================================|=======================================|
| Greater Alchemist's Art              | Greater Assassin's Evasion            |
| - A potion to temporarily increase   | - A potion to temporarily increase    |
|   your Alchemy skill.                |   your Stealth skill.                 |
|                                      |                                       |
| Ingredients: Embereyes x2            | Ingredients: Sky Blossom x2           |
|              Sky Blossom x2          |              Cripplespore Caps x2     |
|              Bloodrot x1             |              Bloodrot x1              |
|======================================|=======================================|
| Greater Blacksmith's Craft           | Greater Dispelling Boost              |
| - A potion to temporarily increase   | - A potion to temporarily increase    |
|   your Blacksmithing skill.          |   your Dispelling skill.              |
|                                      |                                       |
| Ingredients: Tindertwig x2           | Ingredients: Star Thistle x2          |
|              Sky Blossom x2          |              Sky Blossom x2           |
|              Bloodrot x1             |              Bloodrot x1              |
|======================================|=======================================|
| Greater Jeweled Shilelagh            | Greater Merchant's Command            |
| - A potion to temporarily increase   | - A potion to temporarily increase    |
|   your Sagecraft skill.              |   your Mercantile skill.              |
|                                      |                                       |
| Ingredients: White Flake x2          | Ingredients: Sativa Fibers x2         |
|              Sky Blossom x2          |              Sky Blossom x2           |
|              Bloodrot x1             |              Bloodrot x1              |
|======================================|=======================================|
| Greater Social Grace                 | Greater Tracker's Draught             |
| - A potion to temporarily increase   | - A potion to temporarily increase    |
|   your Persuasion skill.             |   your Detect Hidden skill.           |
|                                      |                                       |
| Ingredients: Leechwood Bark x2       | Ingredients: Scarab Salts x2          |
|              Sky Blossom x2          |              Sky Blossom x2           |
|              Bloodrot x1             |              Bloodrot x1              |
|======================================|=======================================|
| Greater Thief's Cunning              | Greater Sorcerer's Intelligence       |
| - A potion to temporarily increase   | - A potion to temporarily increase    |
|   your Lockpicking skill.            |   your maximum Mana.                  |
|                                      |                                       |
| Ingredients: Eel Petal x2            | Ingredients: Star Thistle x3          |
|              Sky Blossom x2          |              Softscrabble Powder x3   |
|              Bloodrot x1             |              Bloodrot x1              |
|==============================================================================|
| Greater Warrior's Strength                                                   |
| - A potion to temporarily increase your maximum Health.                      |
|                                                                              |
| Ingredients: Black Cohosh x3                                                 |
|              Sativa Fibers x3                                                |
|              Bloodrot x1                                                     |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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|¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ |
|                               Master Potions                                 |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Master Healing Potion                | Master Health Regen                   |
| - A potion to restore lost health.   | - A potion of rapid Health Regen.     |
|                                      |                                       |
| Ingredients: Black Cohosh x3         | Ingredients: Black Cohosh x3          |
|              Embereyes x2            |              Scarlet Flowstone x2     |
|              Bloodrot x1             |              Bloodrot x1              |
|              Essence of Fate x1      |              Essence of Fate x1       |
|======================================|=======================================|
| Master Mana Potion                   | Master Mana Regen                     |
| - A potion to restore lost mana.     | - A potion to rapid Mana Regen.       |
|                                      |                                       |
| Ingredients: Softscrabble Powder x3  | Ingredients: Softscrabble Powder x3   |
|              Embereyes x2            |              Scarlet Flowstone x2     |
|              Bloodrot x1             |              Bloodrot x1              |
|              Essence of Fate x1      |              Essence of Fate x1       |
|======================================|=======================================|
| Master Alchemist's Art               | Master Assassin's Evasion             |
| - A potion to temporarily increase   | - A potion to temporarily increase    |
|   your Alchemy skill.                |   your Stealth skill.                 |
|                                      |                                       |
| Ingredients: Embereyes x2            | Ingredients: Sky Blossom x2           |
|              Sky Blossom x2          |              Cripplespore Caps x2     |
|              Bloodrot x2             |              Bloodrot x2              |
|              Essence of Fate x1      |              Essence of Fate x1       |
|======================================|=======================================|
| Master Blacksmith's Craft            | Master Dispelling Boost               |
| - A potion to temporarily increase   | - A potion to temporarily increase    |
|   your Blacksmithing skill.          |   your Dispelling skill.              |
|                                      |                                       |
| Ingredients: Tindertwig x2           | Ingredients: Star Thistle x2          |
|              Sky Blossom x2          |              Sky Blossom x2           |
|              Bloodrot x2             |              Bloodrot x2              |
|              Essence of Fate x1      |              Essence of Fate x1       |
|======================================|=======================================|
| Master Jeweled Shilelagh             | Master Merchant's Command             |
| - A potion to temporarily increase   | - A potion to temporarily increase    |
|   your Sagecraft skill.              |   your Mercantile skill.              |
|                                      |                                       |
| Ingredients: White Flake x2          | Ingredients: Sativa Fibers x2         |
|              Sky Blossom x2          |              Sky Blossom x2           |
|              Bloodrot x2             |              Bloodrot x2              |
|              Essence of Fate x1      |              Essence of Fate x1       |
|======================================|=======================================|
| Master Social Grace                  | Master Tracker's Draught              |
| - A potion to temporarily increase   | - A potion to temporarily increase    |
|   your Persuasion skill.             |   your Detect Hidden skill.           |
|                                      |                                       |
| Ingredients: Leechwood Bark x2       | Ingredients: Scarab Salts x2          |
|              Sky Blossom x2          |              Sky Blossom x2           |
|              Bloodrot x2             |              Bloodrot x2              |
|              Essence of Fate x1      |              Essence of Fate x1       |
|======================================|=======================================|
| Master Thief's Cunning               | Fate Potion                           |
| - A potion to temporarily increase   | - A potion to instantly fill you      |
|   your Lockpicking skill.            |   with Fate energy.                   |
|                                      |                                       |
| Ingredients: Eel Petal x2            | Ingredients: Essence of Fate x4       |
|              Sky Blossom x2          |                                       |
|              Bloodrot x2             |                                       |
|              Essence of Fate x1      |                                       |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                 Blacksmithing                        [17.02.00]
________________________________________________________________________________

  Blacksmithing lets you salvage parts from weapons and armor, then turn around
and make your own awesome weapons and armor. When Blacksmithing you always
choose a core component that effects the base damage of a weapon or base armor
on defensive items. From least effective to most effective (in level increments
of 0,10,20,30,40):

    Hides - Leather, Boiled Leather, Studded Leather, Trollhide, Dreadscale
    Cloth - Cotton, Linen, Silk, Hexweave, Spiritweave
    Metal - Iron, Steel, Azurite, Sylvanite, Prismere
    Wood  - Birch, Elm, Oak, Ashe, Ebony

  The charts below detail which components go into crafting an item. Note that
chest pieces are the only ones that can be crafted with an Epic Gem.
 ______________________________________________________________________________
|¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ |
|                              Weapon Components                               |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Item       | Core          | Required | Optional               | Gem         |
|============|===============|==========|========================|=============|
| Sceptre    | Dowel         | Handle   | Bindings  | Grip       | Utility     |
| Staff      | Rod           | Shaft    | Rivets    | Bindings   | Utility     |
| Chakrams   | Disc          | Handle   | Bindings  | Grip       | Utility     |
| Hammer     | Plumb         | Shaft    | Grip      | Bindings   | Weapon/Util |
| Longbow    | Limb          | Fulcrum  | Rivets    | Bindings   | Weapon/Util |
| Faeblades  | Curved Blades | Fulcrum  | Rivets    | Grip       | Weapon/Util |
| Longsword  | Blade         | Hilt     | Rivets    | Grip       | Weapon/Util |
| Greatsword | Large Blade   | Hilt     | Bindings  | Grip       | Weapon/Util |
| Daggers    | Small Blades  | Hilt     | Rivets    | Bindings   | Weapon/Util |
|_ _ _ _ _ _ | _ _ _ _ _ _ _ | _ _ _ _ _|_ _ _ _ _ _|_ _ _ _ _ _ | _ _ _ _ _ _ |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 ______________________________________________________________________________
|¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ |
|                            Mage Armor Components                             |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Item       | Core          | Required | Optional               | Gem         |
|============|===============|==========|========================|=============|
| Robes      | Cloth         | Trim     | Bindings  | String     | Armor/Util  |
| Cowl       | Headdress     | Lining   | Rivets    | Bindings   | Armor/Util  |
| Talisman   | Guard         | Grip     | Bindings  | Trim       | Utility     |
| Shoes      | Heel          | Lining   | Bindings  | Rivets     | Armor/Util  |
| Handwraps  | Mitt          | Grip     | String    | Bindings   | Armor/Util  |
|_ _ _ _ _ _ | _ _ _ _ _ _ _ | _ _ _ _ _|_ _ _ _ _ _|_ _ _ _ _ _ | _ _ _ _ _ _ |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 ______________________________________________________________________________
|¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ |
|                          Warrior Armor Components                            |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Item       | Core          | Required | Optional               | Gem         |
|============|===============|==========|========================|=============|
| Armor      | Chestpiece    | Lining   | Rivets    | String     | Armor/Util  |
| Helm       | Headdress     | Rivets   | Lining    | Bindings   | Armor/Util  |
| Chausses   | Brace         | Rivets   | String    | Trim       | Armor/Util  |
| Shield     | Guard         | Grip     | Rivets    | Trim       | Utility     |
| Greaves    | Heel          | Lining   | Rivets    | Bindings   | Armor/Util  |
| Gauntlets  | Mitt          | Grip     | Lining    | Bindings   | Armor/Util  |
|_ _ _ _ _ _ | _ _ _ _ _ _ _ | _ _ _ _ _|_ _ _ _ _ _|_ _ _ _ _ _ | _ _ _ _ _ _ |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 ______________________________________________________________________________
|¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ |
|                           Rogue Armor Components                             |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Item       | Core          | Required | Optional               | Gem         |
|============|===============|==========|========================|=============|
| Armor      | Chestpiece    | Lining   | Bindings  | String     | Armor/Util  |
| Cap        | Headdress     | Trim     | Bindings  | Grip       | Armor/Util  |
| Leggings   | Brace         | String   | Bindings  | Grip       | Armor/Util  |
| Buckler    | Guard         | Grip     | Rivets    | Trim       | Utility     |
| Boots      | Heel          | Trim     | Rivets    | String     | Armor/Util  |
| Gloves     | Mitt          | Grip     | String    | Bindings   | Armor/Util  |
|_ _ _ _ _ _ | _ _ _ _ _ _ _ | _ _ _ _ _|_ _ _ _ _ _|_ _ _ _ _ _ | _ _ _ _ _ _ |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  The power of crafting components is Basic, Improved, Greater, Master, and
Flawless. The chart below provides the effects of using Flawless components.
Effects will remain the same for lesser quality components but the numerical
value will be different.

 ______________________________________________________________________________
|¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ | ¯ ¯ ¯ ¯|¯ ¯ ¯ ¯ ¯|¯ ¯ ¯ | ¯ ¯ ¯ ¯|¯ ¯ ¯ ¯ | ¯ ¯ ¯ ¯|¯ ¯ ¯ |
| Flawless Effects | Handle | Binding | Grip | Rivets | Lining | String | Trim |
|==================|========|=========|======|========|========|========|======|
| +20% Damage w/   |        |         |  X   |   X    |        |        |      |
|  Magic           |        |         |      |        |        |        |      |
|------------------|--------|---------|------|--------|--------|--------|------|
| +20% Armor       |        |         |  X   |   X    |        |        |      |
|------------------|--------|---------|------|--------|--------|--------|------|
| +12% Damage      |        |         |      |        |   X    |   X    |      |
|  Resistance      |        |         |      |        |        |        |      |
|------------------|--------|---------|------|--------|--------|--------|------|
| +20% Damage vs.  |   X    |         |      |        |        |        |      |
|  Humanoids       |        |         |      |        |        |        |      |
|------------------|--------|---------|------|--------|--------|--------|------|
| +20% Damage vs.  |   X    |         |      |        |        |        |      |
|  Niskaru         |        |         |      |        |        |        |      |
|------------------|--------|---------|------|--------|--------|--------|------|
| +7% Chance to    |   X    |    X    |  X   |   X    |        |        |      |
|  Critical Hit    |        |         |      |        |        |        |      |
|------------------|--------|---------|------|--------|--------|--------|------|
| +20% Damage vs.  |   X    |         |      |        |        |        |      |
|  Beasts and      |        |         |      |        |        |        |      |
|  Constructs      |        |         |      |        |        |        |      |
|------------------|--------|---------|------|--------|--------|--------|------|
| +15% Critical Hit|        |         |  X   |        |        |        |      |
|  Damage w/ Magic |        |         |      |        |        |        |      |
|------------------|--------|---------|------|--------|--------|--------|------|
| +15% Critical    |        |    X    |      |   X    |        |        |      |
|  Hit Damage w/   |        |         |      |        |        |        |      |
|  Physical        |        |         |      |        |        |        |      |
|------------------|--------|---------|------|--------|--------|--------|------|
| 15% Chance to    |   X    |         |      |        |        |        |      |
|  Steal 25 Mana   |        |         |      |        |        |        |      |
|  per Hit         |        |         |      |        |        |        |      |
|------------------|--------|---------|------|--------|--------|--------|------|
| 15% Chance to    |   X    |         |      |        |        |        |      |
|  Steal 25 Health |        |         |      |        |        |        |      |
|  per Hit         |        |         |      |        |        |        |      |
|------------------|--------|---------|------|--------|--------|--------|------|
| +20% Lightning   |   X    |    X    |      |   X    |        |        |      |
|  Damage          |        |         |      |        |        |        |      |
|------------------|--------|---------|------|--------|--------|--------|------|
| +20% Health      |        |    X    |      |   X    |        |        |      |
|------------------|--------|---------|------|--------|--------|--------|------|
| +20% Mana        |        |    X    |      |   X    |        |        |      |
|------------------|--------|---------|------|--------|--------|--------|------|
| +20% Fire Damage |   X    |    X    |      |   X    |        |        |      |
|------------------|--------|---------|------|--------|--------|--------|------|
| +20% Ice Damage  |   X    |    X    |      |   X    |        |        |      |
|------------------|--------|---------|------|--------|--------|--------|------|
| +20% Poison      |   X    |         |  X   |   X    |        |        |      |
|  Damage          |        |         |      |        |        |        |      |
|------------------|--------|---------|------|--------|--------|--------|------|
| +20% Damage at   |        |         |  X   |        |        |        |      |
|  Night           |        |         |      |        |        |        |      |
|------------------|--------|---------|------|--------|--------|--------|------|
| +20% Damage      |        |         |  X   |        |        |        |      |
|  during Daytime  |        |         |      |        |        |        |      |
|------------------|--------|---------|------|--------|--------|--------|------|
| +7% Chance to    |        |    X    |  X   |   X    |        |        |      |
|  Critical Hit w/ |        |         |      |        |        |        |      |
|  Magic           |        |         |      |        |        |        |      |
|------------------|--------|---------|------|--------|--------|--------|------|
| +20% Piercing    |   X    |    X    |  X   |        |        |        |      |
|  Damage          |        |         |      |        |        |        |      |
|------------------|--------|---------|------|--------|--------|--------|------|
| +80 Health and   |        |    X    |  X   |   X    |        |        |      |
| +80 Mana         |        |         |      |        |        |        |      |
|------------------|--------|---------|------|--------|--------|--------|------|
| +30% Block       |        |         |      |        |   X    |   X    |  X   |
|  Efficacy        |        |         |      |        |        |        |      |
|------------------|--------|---------|------|--------|--------|--------|------|
| +20% Bleeding    |   X    |    X    |  X   |        |        |        |      |
|  Damage          |        |         |      |        |        |        |      |
|------------------|--------|---------|------|--------|--------|--------|------|
| +2 Mana Regen    |        |    X    |  X   |   X    |        |        |      |
|  per Sec         |        |         |      |        |        |        |      |
|------------------|--------|---------|------|--------|--------|--------|------|
| +2 Health Regen  |        |    X    |  X   |   X    |        |        |      |
|  per Sec         |        |         |      |        |        |        |      |
|------------------|--------|---------|------|--------|--------|--------|------|
| +25% Critical    |   X    |         |      |        |        |        |      |
|  Hit Damage      |        |         |      |        |        |        |      |
|------------------|--------|---------|------|--------|--------|--------|------|
| 25 Bleeding      |   X    |    X    |      |   X    |        |        |      |
|  Damage over 5   |        |         |      |        |        |        |      |
|  seconds         |        |         |      |        |        |        |      |
|------------------|--------|---------|------|--------|--------|--------|------|
| 30 Fire Damage   |   X    |         |      |        |        |        |      |
| 20 Burning over  |        |         |      |        |        |        |      |
| 7 seconds        |        |         |      |        |        |        |      |
|------------------|--------|---------|------|--------|--------|--------|------|
| 30 Lightning     |   X    |         |      |        |        |        |      |
| Damage, 15 Shock |        |         |      |        |        |        |      |
| over 10 seconds  |        |         |      |        |        |        |      |
|------------------|--------|---------|------|--------|--------|--------|------|
| 30 Physical      |   X    |    X    |  X   |        |        |        |      |
|  Damage          |        |         |      |        |        |        |      |
|------------------|--------|---------|------|--------|--------|--------|------|
| +30% Melee Block |        |         |      |        |   X    |   X    |  X   |
|  Ranged Block    |        |         |      |        |        |        |      |
|  Magic Block     |        |         |      |        |        |        |      |
|------------------|--------|---------|------|--------|--------|--------|------|
| 30 Ice Damage    |   X    |         |      |        |        |        |      |
| 18 Freezing over |        |         |      |        |        |        |      |
| 6 seconds        |        |         |      |        |        |        |      |
|------------------|--------|---------|------|--------|--------|--------|------|
| 48 Poison Damage |   X    |         |      |        |        |        |      |
|  over 7 seconds  |        |         |      |        |        |        |      |
|------------------|--------|---------|------|--------|--------|--------|------|
| 25 Piercing      |   X    |    X    |  X   |        |        |        |      |
|  Damage          |        |         |      |        |        |        |      |
|------------------|--------|---------|------|--------|--------|--------|------|
| +35 Armor        |        |         |      |        |   X    |   X    |  X   |
|------------------|--------|---------|------|--------|--------|--------|------|
| +100 Mana        |        |    X    |  X   |   X    |        |        |      |
|------------------|--------|---------|------|--------|--------|--------|------|
| +100 Health      |        |    X    |  X   |   X    |        |        |      |
|------------------|--------|---------|------|--------|--------|--------|------|
| +15% Lightning   |        |         |      |        |   X    |   X    |  X   |
|  Resistance      |        |         |      |        |        |        |      |
|------------------|--------|---------|------|--------|--------|--------|------|
| +15% Fire Resist |        |         |      |        |   X    |   X    |  X   |
|------------------|--------|---------|------|--------|--------|--------|------|
| +15% Ice Resist  |        |         |      |        |   X    |   X    |  X   |
|------------------|--------|---------|------|--------|--------|--------|------|
| +25% Poison      |        |         |      |        |   X    |   X    |  X   |
|  Resistance      |        |         |      |        |        |        |      |
|------------------|--------|---------|------|--------|--------|--------|------|
| +20% Bleeding    |        |         |      |        |   X    |   X    |  X   |
|  Resistance      |        |         |      |        |        |        |      |
|_ _ _ _ _ _ _ _ _ | _ _ _ _|_ _ _ _ _|_ _ _ | _ _ _ _|_ _ _ _ | _ _ _ _|_ _ _ |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                 Sagecrafting                         [17.03.00]
________________________________________________________________________________

  Sagecrafting is the art of crafting gems and socketing, or removing, them
into your equipment to improve them. Different levels of Sagecraft let you
craft different levels of gems and all levels increase your chance to
successfully harvest reagents. The creations below are made using Pristine
Shards, but lesser shards still generate the same result just with a lower
value.

  There are other gems that can be created with the same effects but the ones
listed below have the highest values. Example; Lightning + Lightning can yield a
Gem of Sparks but it only does 17 Lightning Damage and 8 Damage over 7 seconds
whilst the Gem of Tempest does 30 and 15 over time.

 ______________________________________________________________________________
|¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ |
|                                 Weapon Gems                                  |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Gem of Incineration                  | Gem of Winter                         |
| - 30 Fire Damage                     | - 30 Ice Damage                       |
| - 20 Burning Damage over 7 seconds   | - 18 Freezing Damage over 6 seconds   |
|                                      |                                       |
| Fire + Magic                         | Ice + Magic                           |
|======================================|=======================================|
| Gem of Tempest                       | Gem of Rot                            |
| - 30 Lightning Damage                | - 48 Poison Damage over 7 seconds     |
| - 15 Shocking Damage over 10 seconds |                                       |
|                                      |                                       |
| Lightning + Magic                    | Poison + Physical                     |
|======================================|=======================================|
| Gem of Slaughter                     | Saboteur's Gem                        |
| - 20 Bleeding Damage over 5 seconds  | - 25 Piercing Damage                  |
|                                      |                                       |
| Physical + Fire                      | Protection + Protection               |
| Physical + Ice                       |                                       |
| Physical + Lightning                 |                                       |
|======================================|=======================================|
| Galvanizing Gem                      | Gem of Aplitude                       |
| - 30 Physical Damage                 | +15% Physical Critical Hit Damage     |
|                                      |                                       |
| Physical + Physical                  | Poison + Protection                   |
|======================================|=======================================|
| Gem of Bloodletting                  | Gem of Gluttony                       |
| - 15% Chance to Steal 25 Health      | - 15% Chance to Steal 25 Mana         |
|                                      |                                       |
| Physical + Magic                     | Magic + Magic                         |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 ______________________________________________________________________________
|¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ |
|                                 Armor Gems                                   |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Gem of Fire Attenuation              | Gem of Ice Attenuation                |
| - +20% Fire Resistance               | - +20% Ice Resistance                 |
|                                      |                                       |
| Protection + Fire                    | Protection + Ice                      |
|======================================|=======================================|
| Gem of Lightning Attenuation         | Gem of Antidote                       |
| - +20% Lightning Resistance          | - +15% Poison Resistance              |
|                                      |                                       |
| Protection + Lightning               | Protection + Poison                   |
|======================================|=======================================|
| Gem of Haven                         | Gem of Tempering                      |
| - +12% Elemental Resistance          | +15% Physical Resistance              |
|                                      |                                       |
| Protection + Magic                   | Protection + Physical                 |
|======================================|=======================================|
| Gem of Coagulation                   | Impregnable Gem                       |
| - +20% Bleeding Resistance           | - +35 Armor                           |
|                                      |                                       |
| Physical + Magic                     | Poison + Physical                     |
|                                      | Poison + Magic                        |
|======================================|=======================================|
| Flawless Gem                         |                                       |
| - +30% Armor                         |                                       |
|                                      |                                       |
| Protection + Protection              |                                       |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 ______________________________________________________________________________
|¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ |
|                                Utility Gems                                  |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Hero's Gem                           | Oracle's Gem                          |
| - +20% Health                        | - +20% Mana                           |
|                                      |                                       |
| Protection + Protection              | Magic + Magic                         |
|======================================|=======================================|
| Regenerating Gem                     | Rejuvenating Gem                      |
| - +2 Health Regen per second         | +2 Mana Regen per second              |
|                                      |                                       |
| Physical + Protection                | Magic + Fire/Ice/Lightning            |
|======================================|=======================================|
| Conqueror's Gem                      | Tormentor's Gem                       |
| - +20% Damage vs. lightly wounded    | - +20% Damage vs. heavily wounded     |
|   targets                            |   targets                             |
|                                      |                                       |
| Physical + Physical                  | Ice + Poison                          |
| Poison + Fire                        |                                       |
|======================================|=======================================|
| Gem of Precision                     | Gem of Radiance                       |
| - +7% Chance to Critical Hit         | - +20% Damage during Daytime          |
|                                      |                                       |
| Physical + Poison                    | Magic + Physical                      |
|======================================|=======================================|
| Gem of Night                         | Gem of Staggering                     |
| - +20% Damage at Night               | - +30% Stun Duration                  |
|                                      |                                       |
| Magic + Poison                       | Protection + Magic                    |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 ______________________________________________________________________________
|¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ |
|                                  Epic Gems                                   |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Gem of Unrivaled Vitality            | Gem of the Subjugator                 |
| - +50 Health and Mana                | - +15% Damage                         |
|                                      | - +10% Damage Resistance              |
|                                      |                                       |
| Poison + Fire/Ice/Lightning          | Physical + Physical                   |
|======================================|=======================================|
| Gem of Magic Resonance               | Gem of Summer's Vengeance             |
| - +20% Fire/Ice/Lightning Damage     | - 75% Chance to Burn enemies when     |
|                                      |   attacked                            |
| Fire + Ice/Lightning                 |                                       |
| Ice + Lightning                      | Fire + Fire                           |
|======================================|=======================================|
| Gem of Winter's Vengeance            | Gem of Tempest's Vengeance            |
| - 75% Chance to Freeze enemies when  | - 75% Chance to Shock enemies when    |
|   attacked                           |   attacked                            |
|                                      |                                       |
| Lightning + Lightning                | Ice + Ice                             |
|======================================|=======================================|
| Gem of Plague's Vengeance            | Gem of Paralyzing Vengeance           |
| - 75% Chance to Poison enemies when  | - 60% Chance to Stun enemies when     |
|   attacked                           |   attacked                            |
|                                      |                                       |
| Poison + Poison                      | Protection + Protection               |
|======================================|=======================================|
| Gem of Abatement                     | Gem of Opulence                       |
| - -20% Mana Costs                    | - +20% Gold Drops                     |
|                                      |                                       |
| Magic + Fire/Ice/Lightning           | Physical + Fire/Ice/Lightning/Poison  |
|======================================|=======================================|
| Gem of the Enlightened               | Warrior's Gem                         |
| - +10% Experience Bonus              | - +1 to all unlocked Might Abilities  |
|                                      |                                       |
| Protection + Physical                | Magic + Physical                      |
|======================================|=======================================|
| Rogue's Gem                          | Sorcerer's Gem                        |
| - +1 to all unlocked Finesse         | - +1 to all unlocked Sorcery          |
|    Abilities                         |   Abilities                           |
|                                      |                                       |
| Magic + Poison                       | Magic + Magic                         |
|==============================================================================|
| Gem of Enlightenment                                                         |
| - +1 to the first 4 tiers of unlocked Might, Finesse and Sorcery Abilities.  |
|                                                                              |
| Magic + Protection                                                           |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                        ________________________________
                       |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
=======================|                                |=======================
                       |        Version History         |             [18.00.00]
=======================|                                |=======================
                       |________________________________|
                       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

09 Feb 12 - Initial Release. Adding Skill Books, Sagecrafting, and some of the
Ver 0.10    faction quests next. If you want to see more, please send me an
            e-mail with what you want covered.

13 Feb 12 - Updated a lot more then I figured I would. Walkthrough, Alchemy,
Ver 0.50    Sagecrafting, House of Ballads and half of Warsworn done. Revamped
            the look and sorting of the Side Quests and added more Lorestone
            Locations.

23 Feb 12 - Monstrous update. I think I've added every single side quest in the
Ver 1.00    game. All factions are complete. Crafting Complete?
                        ________________________________
                       |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
=======================|                                |=======================
                       |            Closing             |             [19.00.00]
=======================|                                |=======================
                       |________________________________|
                        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  This document is Copyright ©2012 Greg Boccia (noz3r0) and is the intellectual
property of the author. It may be not be reproduced under any circumstances
except for personal, private use as long as it remains in its unaltered,
unedited form. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

  All trademarks and copyrights contained in this document are owned by their
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