FAQ And Walkthrough - Guide for Kirby's Return to Dreamland
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:ohhydy+ .. `+hy/` yd- .+yhhys. `/shhyyds` -ods- .sdNo/. `sds:` +hy +hy/` /h+:sdo. .smdy+/yd+ :dh- :hdh:-` `..` yh/ yhdh+. .odmh: `yd+ `-:sms` +hoo+oyds`:ohhyydh` oh/ :hh+` :sddmdy::odmms+++ohdsosdy `` :hmdo. sd/ -//:` -ds s: `ydmy/smddmmdho/:+h+. /hh.:oos-. /hm- odmysdy++ods `hh. -hdhds/-/dms` `-/+ohdosy/:::ss` :hd. `yhmds/` -hm oh/ -md/ sdd` odddo/- `d+ooo+ `odh. -hhy/` `/sdds -dy .+/ .dh: sdm. oddy` `:. `-``+hmh` /h+. `/sdddy: yd- -hmdy. .dh- sdm+ :dmd.`.//` `-/sdmdy` `. `/sdddy/. +do `hmsydh: `hh: `sdmy :hmddddddddhhhdmmddddo .+yddds/. .dh` ydy `omds`.mh++oddmdy//+yddo-/+++/+ohmdyooddd/ -+yddds:` yd/ sdd. :dddhdmmddh+/hddddds- `dh- `.` :ohddho:` 'S md` .+hdd- `/ssso/:` .--. `mh/` ./sdddho-` ddysyddddo` oddddddddddy+- -shddyo/` ./oyyyso/. R E T U R N T O D R E A M L A N D ------------------------------------- If the above does not look like the Kirby logo, you are probably viewing this guide using a variable-width font. For the best viewing experience, please switch to a fixed-width font, such as Courier New. ------------------------------------- Platform: Nintendo Wii Release Date: October 24, 2011 Author: Tom Farello (gravy229) Contact: [email protected] ------------------------------------- Current Version: Version 0.02 Last Update: 10/23/11 ------------------------------------- _______ | __ | | | / |---------------------------------------------------------------------- | |/ /| | R E C E N T N E W S [RNEWS] | /_| |---------------------------------------------------------------------- |_______| Hi, and welcome to my Kirby's Return to Dream Land FAQ/Walkthrough! The most recent version of this guide can always be found at www.tomfarello.com/krtdl.txt If you really liked this guide (and are on GameFAQs), the best thing you can do for me, and for other readers, is to click the "recommend" button up top there. It takes no more than a couple of seconds, and helps bring more people to this guide. If you are a returning reader, please notice the new email address, [email protected]. I am using this email address to filter out all GameFAQs emails, you that you won't need to bother with that yourself! Returning readers: I've made a few format changes, including the table of contents, to try to "streamline" the reading experience. Let me know if you like the new format! If you're interested in hosting this guide, shoot me an email. It's generally a pretty painless process. Strategy for The Arena: Step 1: Spark. Step 2: Win. ____ |__ | | |------------------------------------------------------------------------- | | T A B L E O F C O N T E N T S [CNTNT] __| |__----------------------------------------------------------------------- |_______| [RNEWS] 0. Recent News [CNTNT] 1. Table of Contents [INTRO] 2. Introduction [CNTCT] a. Contact Information [AUTHR] b. About the Author [HSTRY] c. Version History [BASCS] 3. Game Basics [CNTRL] a. Controls [ITEMS] b. Items [ENMYS] c. Enemies [MIDBS] - Mid-Bosses [ABLTY] d. Copy Abilities [SPRAB] - Super Abilities [HOWTO] e. How to Use this Guide [WTHRU] 4. Walkthrough [CKCNT] a. Cookie Country [RSNRN] b. Raisin Ruins [ONOCN] c. Onion Ocean [WTWFR] d. White Wafers [NTYNN] e. Nutty Noon [EGENG] f. Egg Engines [DNGRS] g. Dangerous Dinner [ANRDM] h. Another Dimension [LORSC] 5. The Lor Starcutter [SUBGM] a. Sub-Games [ABTRM] b. Copy Ability Rooms [CHLNG] c. Challenge Stages [QSTNS] 6. Frequently Asked Questions [CNCLS] 7. Conclusion [THANX] a. Thank-Yous [CPYRT] b. Copyright Info The abbreviations in the left column are search tools. If you want to jump to a specific point in the guide, just search, with your browser's search function (usually activated by pressing Ctrl+F), for the series of five characters in the square brackets. For example, if you wanted to search for a section with abbreviation "[ABBRV]", you would simply search for "[ABBRV]" with your browser's search function. Alternatively, if you are looking for a specific stage, you may use the search function to search for "[X-Y]", replacing X with the level number, and Y with the stage number. _______ |_____ | _____| |---------------------------------------------------------------------- | _____| I N T R O D U C T I O N [INTRO] | |_____----------------------------------------------------------------------- |_______| ___ _| |_ | | | |---------------------------------------------------------------------- | | Contact Information [CNTCT] |__-__|----------------------------------------------------------------------- My email address is [email protected]. I have very few requests for emails sent to me, be reasonable and follow them for me. First off, please email me. I like writing guides, and I especially like writing good, helpful guides. Feedback lets me know exactly how helpful I have been, and for what reasons I have or haven't been helpful. Emails that tell me that I have done poorly are not appreciated. Emails that tell me WHY I have done poorly are much more helpful, and I widely accept these. In other words, criticism must be constructive. Emails that tell me that I have done well are acceptable. Those kinds of emails keep this FAQ growing longer; they fuel my desire to help you. However, emails that tell me WHY I have done well are more useful to me, and I ask, again, that if you are going to criticize, even positively, please do so in a constructive manner. Also, I am writing this guide as I play through the game. If I don't specifically ask for a piece of information, it's probably not a good idea to tell me about it. I don't want my inbox to be flooded with information I was about to obtain by myself. As a general rule, if it seems like I missed something important in my guide, send me something about it. If it seems like I haven't gotten to it yet, hold off. Other than that, comments, questions, constructive criticism. Also, if an unauthorized site links to this guide, or you feel like this work has been plagarized, please please PLEASE let me know. At the bottom of the guide is the "Copyright Information" section, if you would like to know more. The new email address I have automatically filters GameFAQs emails from my personal email. Therefore, it is NOT necessary to put anything specific in the subject of your email. However, I'll probably be more able to help you if you specify something about the email in the subject. Here is the list of things I will currently be accepting in emails: - Anything important in the "Walkthrough" section it seems I have missed - Mistakes of any kind ___ _| |_ | | | |---------------------------------------------------------------------- | | About the Author [AUTHR] |__-__|----------------------------------------------------------------------- Hi! My name is Tom Farello, and I will be your guide through Kirby's Return to Dream Land! I am a software developer, located in San Antonio, TX, at the time of writing this guide. I currently work as a developer at H-E-B, a grocery retailing company located here in San Antonio. As weird as it sounds to be doing software development for a grocery company, we actually have a great IT department, and I am definitely growing as a developer in my position. As far as other guides I have written, I am probably most notable for my guides for Super Mario Galaxy in 2007 and Donkey Kong Country Returns in 2010, both of which earned FAQ of the Month on GameFAQs. I haven't written a full walkthrough for a Kirby game since Kirby and the Amazing Mirror in 2004, so I thought I might take another stab at it. Being a professional limits the amount I have to do personal stuff, so I do not timestamp future versions of my guides, but I try to update as often as I can. Nothing motivates me more than emails from my readers, so keep sending them! Other than that, I hope this guide is very helpful to you in conquering Kirby's Return to Dream Land! ___ _| |_ | | | |---------------------------------------------------------------------- | | Version History [HSTRY] |__-__|----------------------------------------------------------------------- Version 0.10: 10/26/2011 Well, things hardly turn out as you expect, and this was no exception. I didn't actually manage to get my hands on a copy of the game until the evening of the 25th, rendering my day off from work fruitless. I played the game all the way straight through on the 25th, and recorded it using my Dazzle, so now it's just a question of documenting my progress in text format. I only spent a little bit of time writing today, so I only got through the first level, but I think it will start going faster now that I'm in the groove. Version 0.02: 10/23/2011 Did some formatting in the Lor Starcutter section and some ASCII work for the walkthrough. I'm ready to go for when the game comes out tomorrow. I'm taking the day off from work, so I'm hoping to make some serious progress. Version 0.01: 10/6/2011 My work has me on 9:00 PM conference calls on Skype, giving me the perfect opportunity to put Skype on mute and start working on this. I've got chapters 0 through 2 pretty much nailed down. I converted the Kirby logo to ASCII on www.text-image.com and it turned out pretty well, so I added that to the top of the guide. Yay! The section header ASCII is supposed to be the star sprite from Kirby's Dream Land 2. _______ |_____ | _____| |---------------------------------------------------------------------- |_____ | W A L K T H R O U G H [BASCS] _____| |---------------------------------------------------------------------- |_______| This will most likely be the last section I write, and, as such, will probably not see the light of day for a while to come. Thank you for your patience. _ _ | | | | | |___| |---------------------------------------------------------------------- |_____ | W A L K T H R O U G H [WTHRU] | |---------------------------------------------------------------------- |_| _ _____ _ _ _____ _ ___ | | | ___|\ \ / /| ___|| | |_ | | |___ | ___| \ \/ / | ___|| |___ _| |_ ~~~~~~~~~~~~~~~~~|_____||_____| \__/ |_____||_____| |_____|~~~~~~~~~~~~~~~~~ C O O K I E C O U N T R Y [CKCNT] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ___ ___ STAGE |_ | __ |_ | _| |_ |__| _| |_ |_____| |_____| Energy Spheres: 3 [1-1] Welcome to the main game walkthrough! The first stage in this game will help you get used to the controls and mechanics in the game, so go ahead and start off by heading to the right. After defeating two Waddle Dees, you will come across a green Blade Knight. If you swallow this enemy, you will be able to copy thw Sword ability. If you wish, you will also be able to copy Cutter from the Sir Kibble just ahead. Whichever ability you chose, continue to the right, picking up the stars if you wish. You can dash over the small gaps up ahead, grabbing the stars as you go. Fly over the cliff up ahead, grabbing the cherry if you've been hurt, and fly near the top of the screen in order to pick up the red star, worth 10 star points. When you're done here, head into the door at the bottom-right. You will find yourself in a cave. The first enemy here is a Hothead, which can be copied for the Fire ability if you wish. Head downward through the two-way platforms, and you will find a key, the first carried item in the game. You won't be able to fly or attack while carrying it, but you will need to bring it to the gate on the right. Time your jumps over the Cappies here so that you don't get hit by their caps, and open the gate. Just inside, you will find the game's first **Energy Sphere**. Just 119 to go! To the right, use your super inhale to get rid of the stone block (you will need to get rid of your ability if you have one) and grab the 1-up inside. Once you have it, take the top path to the right. The giant Waddle Dee up here is actually three Waddle Dees wearing a suit. To defeat them all at once, use a super inhale on the suit. Exhale the enemies at the star blocks to get some stars and a cherry. The next Waddle Dee suit is standing behind a two-way platform. Drop down there and perform a super inhale to get some star points and food. Once you are satisfied here, climb up the ladder and go through the door at the top-right. You will find yourself back outside. You will be introduced to your first super enemy, a super Blade Knight. Defeat or inhale it to get the Ultra Sword copy ability. The Ultra Sword can decimate enemies and everything with a flashing star on it, including the loose pieces of ground up ahead. Continue to the right, destroying everything in your path, until you get to a large group of loose ground blocks with three Waddle Dees standing on it. Smash it up to reveal a dimensional rift. Jump in to go to a secret area. Every dimensional area in this game will find you running away from a purple wall that is chasing you. For this one, you will need to run to the right. This area is pretty straightforward, just make sure that you keep moving to stay ahead of the purple wall. You will need to use a super inhale to inhale the giant Waddle Dees and the stone blocks. After performing a super inhale, exhale to the right in order to clear your path forward. You can dash over the small gaps up ahead. Once you reach the door on the very right, head through. Jump up and touch one of the copy essences here to choose either Fire or Sword, then head to the right in order to fight a purple Sphere Doomer. If you need additional help during this fight, check out the "Mid-Bosses" section above. Once you have finished him off, grab this stage's last two **Energy Spheres**, then head through the rift on the right. Back in your own dimension, fly up to the right, past the Bronto Burts, and head through the goal door at the very right. ___ _____ STAGE |_ | __ |___ \ _| |_ |__|/ ___/ |_____| |_____| Energy Spheres: 3 [1-2] Right at the beginning of this stage, there is a pair of enemies that you can copy for the all-new Leaf ability. Whether you want it or not, head up the ladder here. Head right across the platform here, taking out the enemies as you go. Stay along the bottom path if you want a hamburger. At the end of this platform, there is a Warp Star; just jump up and grab it to move to the next area. After a completely unnecessary Warp Star cutscene, you will land on a rasied wooden platform. You can grab 12 star points to the left if you want; otherwise, continue to the right. There is a Cutter copy essence up ahead; grab it if you want (you will have another opportunity up ahead). Head to the right, taking out the Comos and Bouncies along the way. Copy the Sir Kibble up ahead if you didn't grab the Cutter ability before (or lost it), since you will be able to cut the ropes holding up the hanging platforms here with the cutter boomerangs. Cut down the second platform here in order to grab the blue star, then grab the meat at the very right if you need it, and go through the door. At the beginning of the next area, there is a cannon item. Grab it and head to right. The cannon will auto-fire while you're carrying it, so use it to take out all of the enemies here; it can even break the gray blocks in this area. Keep moving to the right, and you will find a switch surrounded gray blocks. Use the cannons projectiles to break the blocks and hit the switch, and a platform will appear to allow you to continue to the right. Just on the other side, there is a group of three gray blocks in the ceiling. Use the cannon to break them, the drop the cannon and fly up into the gap to get the first **Energy Sphere**. Then, head through the door on the right. The next room is a verical area inside the trunk of a tree. Grab the Needle copy essence here if you want, then begin making your way upward. You can break the star blocks laong the walls if you need some extra food as you continue up this room. Once you pass the Maxim Tomato on the left, climb up the ladder. At the top, there is a Waddle Doo, from which you can get the Beam ability. Climb the ladder on the left to get to the top of the area. If you head to the right at the top here, you will find a couple of stars underneath some star blocks, and, if you fly up from there, an **Energy Sphere** hidden in the foliage at the top-right of the screen. Once you have it, head through the door. In this next room, you will be fighting the mid-boss, Gigant Edge. Pick either the Fire or Beam ability (or keep the one you have), then head to the right to start the fight. If you need additional help fighting the Gigant Edge, check out the "Mid-Bosses" section. Once you have defeated the Gigant Edge, make sure you copy the Sword ability from it. Use the sword to cut the rope through the wall up ahead to open up your way to the last **Energy Sphere** in this stage. Grab it, then get the food on the right if you need it, and go through the goal door up above. ___ _____ STAGE |_ | __ |___ \ _| |_ |__| |__ ( |_____| |_____/ Energy Spheres: 3 [1-3] You will get the opportunity to grab the Spark ability right at the beginning here. Use any attack on the bomb block to the right to reveal a door, then head through. You will find yourself in a cave. Climb down the ladder, and you will see a Shotzo. It is invulnerable, so don't bother trying to defeat it. Continue downward, avoiding the Shotzos and their cannonballs. There is a Spark copy essence along the way if you want it. Just underneath, there is a branching path; the right path is easier, but the left path will net you more star points. Climb down the ladder at the bottom, but do not go through the door quite yet. Drop down through the two-way platform here in order to find a hidden **Energy Sphere**. Once you have it, continue through the door. The next room takes place in a crystal cavern. The platforms here will move up and down. Make your way to the right, defeating the enemies as you go. If you need some extra health, there is a cherry hidden in the ceiling above a star block after the giant Bouncy; immediately after that, there is a 1-up hidden above a bomb block. If you want, inhale the stone block just ahead and exhale it at the breakable blocks on the right for some star points and food. Hit the switch along the top path to open up the gate to the door. Head on through. Grab the Beam copy essence here if you want it; you can use it to break the star blocks underneath the Shotzos, causing them to plummet into oblivion. The Beam ability can go through walls and blocks, so you can use it to break the bomb block just ahead for a couple of star points. Continue ahead, and you will pass a locked gate. The key is just ahead, past the moving platforms. Grab the key, and bring it back, keeping in mind that you can't fly while carrying the key; time your jumps accordingly. Once you get the key back to the gate, you will earn another **Energy Sphere**. Continue back to the right. When you see a group of Shotzos with a bomb block, you can break block to make the Shotzos fall off the screen; there are no repercussions for doing so. Grab the stars at the bottom-right if you want, then head through the door up above. In the next room, fly over the spikes, then hit the switch to open up the path to the right. Below, you will see a monkey enemy carrying a key; when you get close enough, it will start running to the right. In order to get the key, you will need to stay ahead of it in order to get the key he is holding. So, head to the right as fast as you can; you will be able to make it faster if you use the sliding attack on the star blocks, and ignore the enemies. Once the two paths meet, defeat the monkey if you beat it there, and take the key to over to the right, and open the gate to get the third and final **Energy Sphere**, then go through the goal door on the right. ___ _ _ STAGE |_ | __ | |_| | _| |_ |__||___ | |_____| |_| Energy Spheres: 4 [1-4] Start the stage off to the right. Watch the background for stone pillars that are a bit shaky; once you get near one of them, it will topple over, and if you're underneath it, you will take damage. However, if you are dashing, you will pass underneath unharmed. As you continue forward, watch for a pineapple underneath a two-way platform. The wall just ahead is a trick wall; walk through it to reach a hidden cavern with an **Energy Sphere** and some star points inside. Once you have it, loop back around, up the ladder, and head to the right. Run over the small gaps, past the falling pillars, and through the door at the end. In the next room, watch out for the bow and arrow enemies; they will occasionally shoot an arrow in the direction they are facing. Head across the first moving platform, watching out for the Como, and hit the switch. This will cause a piece of invincible candy to drop down. Grab it to become invincible and run faster temporarily. Head to the right, smashin through the enemies in your way. When you see a group of two bow and arrow enemies and a Como, you can fly up above them for a Maxim Tomato and 20 star points. Go into the door on the right when you are done here. The next room takes place in a cave. Watch out for the spikes that fall down from the ceiling here. Continue along the path until you find a rainbow shield. It will protect you from above as you continue forward. Use it to block the falling spikes and defeat enemies and star blocks above you. There is another shield about halfway through the room; grab it to stay protected from the Shotzos up ahead. Hit the switch at the end to open up the area at the top-right of the screen; use your rainbow shield to defeat the Waddle Dee suits up above. Once you've taken care of the enemies, jump up there to get another **Energy Sphere**. Once you have it, climb up the ladder, and go through the door at the top. You'll be back outside now. The star blocks to the left contain food and star points; grab them if you want. Break the bomb block to continue to the right, and you will encounter a new super ability, Monster Flame. Just like Ultra Sword, it is really good at breaking stuff with flashing stars on it. Continue through this area, burning trees and defeating enemies with Monster Flame, until you reach a thick tree trunk with three Comos. Burn the tree to reveal another dimensional rift. In this dimensional area, Comos will drop down from the ceiling while you jump over gaps. You can avoid the Comos by jumping over them, or by exhaling stone blocks at them. The giant Comos can only be defeated by using a super inhale, so keep that in mind as you move forward. When you reach the door at the end, go through to fight another purple Sphere Doomer. Your ability choices this time are Leaf and Spark. Once you defeat the Sphere Doomer, you will be awarded Cookie Country's final two **Energy Spheres**. Jump through the rift on the right to return to the main stage. The goal door is just to your right. ___ _____ BOSS |_ | __ | ___| STAGE _| |_ |__||___ \ Boss: Whispy Woods |_____| |_____/ Lor Part: Oars [1-5] Unfortunately, I used Spark to completely decimate this boss, so that's really the only real strategy I have here until I go back to redo it. I will have a more robust strategy for you soon. For the record, Spark is amazing against bosses. _ _____ _ _ _____ _ _____ | | | ___|\ \ / /| ___|| | |___ \ | |___ | ___| \ \/ / | ___|| |___ / ___/ ~~~~~~~~~~~~~~~~~|_____||_____| \__/ |_____||_____| |_____|~~~~~~~~~~~~~~~~~ R A I S I N R U I N S [RSNRN] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _ _____ _ _ _____ _ _____ | | | ___|\ \ / /| ___|| | |___ \ | |___ | ___| \ \/ / | ___|| |___ |__ ( ~~~~~~~~~~~~~~~~~|_____||_____| \__/ |_____||_____| |_____/~~~~~~~~~~~~~~~~~ O N I O N O C E A N [ONOCN] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _ _____ _ _ _____ _ _ _ | | | ___|\ \ / /| ___|| | | |_| | | |___ | ___| \ \/ / | ___|| |___ |___ | ~~~~~~~~~~~~~~~~~|_____||_____| \__/ |_____||_____| |_|~~~~~~~~~~~~~~~~~ W H I T E W A F E R S [WTWFR] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _ _____ _ _ _____ _ _____ | | | ___|\ \ / /| ___|| | | ___| | |___ | ___| \ \/ / | ___|| |___ |___ \ ~~~~~~~~~~~~~~~~~|_____||_____| \__/ |_____||_____| |_____/~~~~~~~~~~~~~~~~~ N U T T Y N O O N [NTYNN] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _ _____ _ _ _____ _ _____ | | | ___|\ \ / /| ___|| | / ___| | |___ | ___| \ \/ / | ___|| |___ | _ \ ~~~~~~~~~~~~~~~~~|_____||_____| \__/ |_____||_____| \_____/~~~~~~~~~~~~~~~~~ E G G E N G I N E S [EGENG] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _ _____ _ _ _____ _ _____ | | | ___|\ \ / /| ___|| | |___ / | |___ | ___| \ \/ / | ___|| |___ / / ~~~~~~~~~~~~~~~~~|_____||_____| \__/ |_____||_____| /_/~~~~~~~~~~~~~~~~~~~ D A N G E R O U S D I N N E R [DNGRS] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _ _____ _ _ _____ _ _____ | | | ___|\ \ / /| ___|| | / _ \ | |___ | ___| \ \/ / | ___|| |___ ) _ ( ~~~~~~~~~~~~~~~~~|_____||_____| \__/ |_____||_____| \_____/~~~~~~~~~~~~~~~~~ A N O T H E R D I M E N S I O N [ANRDM] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _______ | _____| | |_____----------------------------------------------------------------------- |_____ | T H E L O R S T A R C U T T E R [LORSC] _____| |---------------------------------------------------------------------- |_______| ___ _| |_ | | | |---------------------------------------------------------------------- | | Sub-Games [SUBGM] |__-__|----------------------------------------------------------------------- Ninja Dojo: 15 Energy Spheres Scope Shot: 30 Energy Spheres ___ _| |_ | | | |---------------------------------------------------------------------- | | Copy Ability Rooms [ABTRM] |__-__|----------------------------------------------------------------------- Ability Room 1: 20 Energy Spheres Ability Room 2: 40 Energy Spheres Ability Room 3: 60 Energy Spheres Ability Room 4: 80 Energy Spheres - Room 1 - - Room 2 - - Room 3 - - Room 4 - Cutter Stone Spear Ninja Leaf Parasol Bomb Wing Needle Whip Tornado Fighter Fire Beam Hi-Jump Hammer Sword Spark Water Ice ___ _| |_ | | | |---------------------------------------------------------------------- | | Challenge Stages [CHLNG] |__-__|----------------------------------------------------------------------- The challenge stages, found on the right-most chamber on the Lor, are a series of rooms that will really test your skills with the game's copy abilities. You will be given a medal at the end of each of the challenges, based on your total score. There are seven challenges: [SWCHA] Sword Challenge: 7 Energy Spheres [WPCHA] Whip Challenge: 25 Energy Spheres [HJCHA] Hi-Jump Challenge: 35 Energy Spheres [BMCHA] Bomb Challenge: 50 Energy Spheres [WTCHA] Water Challenge: 70 Energy Spheres [WGCHA] Wing Challenge: 90 Energy Spheres [ITCHA] Item Challenge: 120 Energy Shperes Of course, it will be important to know how many points you will earn for stuff, so here are the point values of everything. All of the challenges are scored identically. The first group is for things that will occur during the challenge; bonuses after the break will be awarded on the results screen. +1000 Gold Coin +100 Silver Coin +50 Defeat Enemy -500 Take Damage +10 Every 0.2s Left +3000 Clear Bonus +1000 30 Seconds Left (Mutually exclusive with 20 Seconds Left) +500 20 Seconds Left +100 Down to the Wire (Awarded for having fewer than 10 seconds left) +1000 All Foes Defeated +1000 Coins Complete +1000 No Damage +100 Barely Conscious (Awarded for being in danger when finishing) * PLEASE NOTE: All marked platinum scores are approximate. I can only do a finite amount of testing in my spare time. If you know of any sources where I can find exact values for the platinum scores, let me know. > SWORD CHALLENGE < [SWCHA] Difficulty - *...... Platinum - 29670* Starting Time - 2:30.00 Gold - 25150 Silver - 17650 Bronze - 100 Walkthrough goes here. > WHIP CHALLENGE < [WPCHA] Difficulty - **..... Platinum - ? Starting Time - 2:00.00 Gold - 20700 Silver - 15100 Bronze - 100 Walkthrough goes here. _______ | _____| | |_____----------------------------------------------------------------------- | ___ | F R E Q U E N T L Y A S K E D Q U E S T I O N S [QSTNS] | |___| |---------------------------------------------------------------------- |_______| _______ |_____ | | |---------------------------------------------------------------------- | | C O N C L U S I O N [CNCLS] | |---------------------------------------------------------------------- |_| ___ _| |_ | | | |---------------------------------------------------------------------- | | Thank-Yous [THANX] |__-__|----------------------------------------------------------------------- Thank you very much to the following: HAL Laboratories for giving me many years of pink, fluffy enjoyment. GameFAQs (www.gamefaqs.com) for being a great reference to gamers everywhere. www.text-image.com for the snazzy Kirby logo at the top of the guide. ___ _| |_ | | | |---------------------------------------------------------------------- | | Copyright Information [CPYRT] |__-__|----------------------------------------------------------------------- Copyright Tom Farello, 2011 This guide is for topical use only, and should never be ingested. It is never to be used to make a profit, including advertising purposes. If you bought this, you got ripped off. Do not reproduce this guide in part or in its entirety without the permission of its author, Tom Farello (a.k.a. gravy229). I have put in a lot of time and effort into writing this guide, and copying this document, in whole or in part, and putting your name at the top is not only taking advantage of the work I have put into writing this, but it's also in violation of copyright law and, frankly, not cool. Plus it will make me sad. So don't plagiarize. The most recent version of this guide will always be available at www.tomfarello.com/krtdl.txt The version posted at this URL always takes priority on whether a site is allowed to post this guide. Here is the list of sites that is allowed to directly link to this guide: www.tomfarello.com www.gamefaqs.com If any other site directly links to this guide, or you suspect that anyone has plagarized my work, please contact me at [email protected].