FAQ And Walkthrough - Guide for Open Season

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Open Season
Faq/Walkthrough
Version 1.0.1
Author: MysticWeirdo
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CONTENTS
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 1.     Introduction
 2.     Version History
 3.     Menus
 4.     Walkthrough
 5.     Wild Challenges
 6.     Wild Academy
 7.     Achievements
 8.     LEGAL
 9.     Contact Information
10.     Credits

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1. Introduction
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I am MysticWeirdo also known by my real name Warren Grieder.

Open season is a game based on the upcoming (as of this writing) animated 
movie of the same name.  You'll take on the roles of the bear, Boog, and the 
deer, Elliot, as you play through the mission of this game.

The game is available of several platforms.  I'm writing based on the Xbox 360 
version, but players on the Xbox, PS2, and Gamecube version may also find this 
guide helpful.


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2. Version History
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Version 1.0.1 October 1, 2006.  Update to legal and credits to allow 
achieve360points.com to host this guide. 

Version 1.0 September 23, 2006. Initial Version of this Guide.  All missions 
complete.  

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3.  Menus
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==============================
3.1 Initial Language Selection
==============================

When you start up this game you be asked to select your language from:

Nedelands
English
Francias
Espanol


Select the one you want and confirm it.

=============
3.2 Game Menu
=============

Game Selection:  Load a previous saved game. (Will start a new game if you 
down have one selected.

New Adventure:  Start a new game

You'll be prompted for a name for the game when starting.  The default is 
"BOOG"

=============
3.3 Main Menu
=============

Start/Continue Adventure

Begin the next mission in the Adventure.

Replay Scenes

Replay missions you've completed here, if you missed some badges or wild style 
points. 

Wild Challenges
- Quick Challenge (Play a single Mini Game)
- The Wild Cup    (Play a Mini Game Tournament)

Beth's Scrapbook

View tidbits of trivia here for each badge you've found, or animal you've 
become buddies will..  There are 10 of each except Animal Buddy Facts which 
only has 7.  When you have complete a categories you can also watch a slide 
show.  

- Trash
- Butterflies
- Acorns
- Mushrooms
- Beetles
- Feathers
- Flowers
- Leaves
- Tracks
- Animal Buddy Facts

Wild Academy

 The wild acadmedy becomes available after the 4th mission.

Options

Adjust brightness, Camera, Vibration, and Volumes for Voices, Music, and Sound 
effects.  You can also view Boog's Controls and Elliot's Controls here. 

Credits

Find out who the people behind the game are.

Quit Game

Return the Main Menu

==============
3.4 Pause Menu
==============

Mission Log
- Review your objectives
Scene Status
- How many collectables have been found
Boog/Elliot Controls
- Review your controller settings
Option
- Like the Main Menu but without the controls view
Quit Game
- Exit to Adventure Menu

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4. Walkthrough
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Keep an eye out for sparkles (they're glowing butterflies if you look closely) 
as you play the game, these either will provide information or mark your 
objective.

====================
4.1 Dinkelman Dreams
====================

Trash Badges: 2
Wild Style: 30

Objective: Try to catch Dinkelman.

Get [Trash Badge 1/2] on the rock just to the right of where you start.  Wild 
Style Points earned 5.

Head toward the blue bear, Dinkleman, in the distance.  Get [Trash Badge 2/2] 
from the rock just before it.  Wild Style Points earned, 5.

Turn left when Dinkleman runs.  Cross the river.  Wild style points earned, 
20.

Walk up the Dinkleman to finish the mission.

==============
4.2 Timberline
==============

Trash Badges: 6
Butterfly Badges: 4
Wild Style: 110

This mission starts with Boog being told to walk up.  Turn the camera to the 
left to do so.  

Approach the female ranger, Beth, that is speaking to you and talk to her.  
Shake your head by moving the camera left and right for No to her question.

Objective:  Find Dinkelman and then go to Beth.

Dinklemen is the teddy bear sitting on the tires in the corner to your left.  
Get him and turn right.  Approach Beth who is by the truck outside.  Get 
[Butterfly Badge 1/4] by the truck.  Wild Style Points earned 5.

Talk to Beth.  This time nod the camera up and down for yes.  Wild Style 
Points earned 20. 

Get in the back of the truck by walking up to it.

Objective:  Lean and Grab the badges on the road.

Lean left for the [Trash Badge 1/6] and grab it as you go by.   Wild Style 
Points earned 5.

Lean left for the [Trash Badge 2/6] and grab it as you go by.   Wild Style 
Points earned 5.

Lean right for the [Butterfly Badge 2/4] and grab it as you go by.   Wild 
Style Points earned 5.

Lean right for the [Trash Badge 3/6] and grab it as you go by.   Wild Style 
Points earned 5.

Lean left for the [Butterfly Badge 3/4] and grab it as you go by.   Wild Style 
Points earned 5.

Lean right for the [Trash Badge 4/6] and grab it as you go by.   Wild Style 
Points earned 5.

Lean left for the [Trash Badge 5/6] and grab it as you go by.   Wild Style 
Points earned 5.

Lean right for the [Butterfly Badge 4/4] and grab it as you go by.   Wild 
Style Points earned 5.

Lean left for the [Trash Badge 6/6] and grab it as you go by.   Wild Style 
Points earned 5.

Finished the ride to Beth's destation.  Wild Style Point earned 20.

Turn the camera to the right when the "bagged" dear, Elliot, speaks to you.  
Obviously he's not quite dead yet.  

Lean to the right and untie Elliot by grabbing the ropes to complete the 
mission.  Wild Style Points earned 20.

====================
4.3 Puni Mart Picnic
====================

Trash Badges: 2
Butter Fly Badges: 2
Wild Style Points: 60


Turn the camera left to face Elliot.  Press the switch to the right to the 
door to open it.  Walk to Elliot after the scene.

You'll find yourself in a back alley.  Walk to the other end of it to where 
Elliot is standing with a shopping cart.

Objective:  Find a way inside the Puni Mart

Go across the street and turn right going across the front of the puni mart to 
get [Butterfly Badge 1/2].  Wild style points earned, 5.

Back track and go down the alley by the Puni Mart to get [Buttery Badge 2/2[.  
Wild style points earned, 5.

Turn right to face the person behind the Puni Mart, scaring him off.  Wild 
style points earned, 20. 

Go down the alley where the person ran off to get [Trash badge 1/2].  Wild 
style points earned, 5.

Go around the corner past there to get [Trash badge 2/2].   Wild style points 
earned, 5.  This should complete the Trash section of Beth's scrapbook.

Backtrack to the open door by where the person ran off.  Go inside the Puni 
mart through it.

You'll now have 45 seconds to get 10 Woohoo bars in the store.  Just go 
clockwise around the store and grab the bars where the sparkles are.  Wild 
style points earned, 20.  

Exit the store through the back door where you entered it to complete the 
mission.


=====================
4.4  Wake in the Wild
=====================

Acorn badges: 2
Butterfly badges:  2
Wild style points: 86

Objective: Grab Elliot

You can walk to the left past a log to get [Butterfly Badge 1/2].  Wild style 
points earned, 5.

Return to Elliot and grab him.  Wild style points earned 20.

Objective:  Throw Elliot up on the lookout rock!

Grab Elliot and walk past the next on the ground and the log.  Throw Elliot 
onto the rock to the left onto [Butterfly Badge 2/2].  Wild style points 
earned, 5.

Call Elliot and walk a bit to the left and Elliot will push down a log.  Wild 
style points earned, 20.

Climb up the log.  Head down the path ahead of you and you'll see the message, 
rabbits are you're buddies.

Turn left at the fork and follow the path to get [Acorn badge 1/2] in the dead 
end there.  Wild style points earned 5.

Backtrack to the fork, keeping to the wall on the left to get [Acorn Badge 
2/2] at the fork.  Wild style points earned 5.

While you're in this area, grab one of the rabbits and go to the sparkles to 
learn about the cross hare throw.  Grab three rabbits and throw them into the 
holes along the path.  Wild style points earned 6 (2 for each hole).

Make a right turn ahead of you where McSquizzy will confront you.

Objective:  Throw Elliot at the tree to get past the squirrels!

Grab Elliot and throw him at the tree the squirrel is on.  Walk behind the 
squirrel while Elliot distracts him.  Wild style points earned 20.

Keep walking ahead to complete the mission.

Note:  The wild acamedy is now available.  You can spend the wild style points 
you've earned to improve your skills here.

====================
4.5  Meet the Skunks
====================

Acorn Badges: 1
Butterfly Badges: 1
Mushroom Badges: 1
Wild Style Points: 135

Shake left and right to get the porcupine off your butt.  Wild style points 
earned, 30.

Head down the path towards the waterfall.   Walk across the log towards the 
skunk.   Grab Elliot and throw him at the skunk to distract her.  Walk by the 
skunk without getting sprayed.

Continue down the path around a turn to the left and another to the right.  
Follow the path to a fork to the two arguing skunks.

Objective:  Bring back all the baby skunks. 

There are 5 baby skunks to track down.  They'll be in the meadow to the left 
or on the path you just came down.  Grab them one at a time and throw them 
back to their parents.  Wild style points earned 30.

While your in the meadow, grab Elliot and throw him onto the ledge on the 
opposite side from the form to get [Butterfly Badge 1/1]

Objective:  Use the Smell Skill and gather 5 grubs.

Go down the path the skunks are not blocking.  Get [Acord Badge 1/1] around 
the turn to the right and the next turn to the left.  Wild style points earned 
5.

Go around another right turn.  Use the smell skill here to grab the first 
grub.  The remaining 4 grabs are around the meadow at the end of the path.  
Sniff the out and grab them.  You'll be returned to the skucks when you have 
all 5.  The skunks are now your buddies.  Wild style points earned 30.  

Return to the grub clearing to sniff out [Mushroom Badge 1/1] on the 
shoreline.

Go down the path past where the skunks were.  There's a squirrel on the tree 
around the turn to the right. Grab Elliot and throw him at the tree to 
distract the squirrel so you can get by.

Keep going down the path around a turn to the left.  Go around a turn to the 
right and approach the house.  You'll meet Giselle at the fork before the 
house.

Objective:  Find and grab a red and blue flower.

The red flower is on the hill to you're left.  You need to go forward and turn 
back to grab it.  The blue flower is by the house.  Approach it and Elliot 
will warn you about a hunter.

Turn left to and go around the house to where there is another blue flower 
that is safe to take.  Back track to Giselle at the fork and give her the 
flowers to complete the mission.  Wild Style points earned 30. A new minigame 
is unlocked.  



============
4.6  Hoof It
============

Acorn Badges: 2
Butterfly Badges: 1
Beetle Badges: 2
Wild Style points: 55

This missing is a race against Elliots rival, Ian.  Run all the way and jump 
over fences and logs.

Get [Acorn Badge 1/2] over the second fence past the bridge.  Wild style 
points earned 5.  

When you get to the river jump over a log on the left to get [Acorn Badge 
2/2].   Wild style points earned 5.  

Make sure to jump over the water fall.  The [Butterfly Badge 1/1[ is on the 
left] past the section of falling rocks. This should be the last butterfly 
badge.  Wild style points earned 5.

Get [Beetle Badge 1/2] over the fourth log past here.   Wild style points 
earned 5.

Get [Beetle Badge 2/2] at a bend aheaf from here above a rock.   Wild style 
points earned 5.

The deer will become your buddies when you win the race. (If you lose you get 
another chance.  Wild style points earned, 30.

===============
4.7  Scare Bear  
===============

Acorn Badges: 1
Mushroom Badges: 2
Wild Style Points: 125

Follow Rosie, the skunk that was just freed update the hill behind the cabin 
from two missions ago.  Grab here and throw here into the chimney of the cabin 
scaring off the hunter inside.  Wild style points 40.

Go down to Rosie and her sister by the now open gate by the cabin,  Go down 
the path through the gate.  

Grab Elliot and throw him at [Acorn Badge 1/1] at the turn to the right.  Wild 
style points earned 5.

Keep going down the path and turn left towards another cabin.  The squirrel 
will ask you to scare the human thats chopping down the tree.  To scare a 
hunter you need to walk up behind him, sneak when he's about to turn around, 
press the roar button roar icon appears at the bottom of the screen, and there 
release and press it when it's in the red zone to scare the hunter.  

The first hunter is just to the right.  The next three are in the clearing is 
further along the path to the right.  Scare them all.  Wild style points 
earned 40 (10 per hunter)


Snff behind the first hunter's cabin to find [Mushroom Badge 1/2].  Wild style 
points earned 5

Make sure to sniff in the clearing to find [Mushroom Badge 2/2].  Wild style 
points earned 5

The squirrels will now be your buddies.  Wild style points earned 30.

Enter the tunnel past McSquizzy to end the mission.


=================
4.8  Mine Shafted
=================

Acorn Badges: 2
Beetle Badges: 3
Wild Style Points: 375

You'll on a mine cart.  Leave right when you see the arrow on the lefts side 
to switch out of the loop.  Wild style points earned 10.

Jump at the lanterns to get [Acorn Badge 1/2].  Wild style points earned 15 (5 
for the badge, 10 for the jump).

Jump at the next 4 sets of lanterns in quick succession. There's a checkpont 
after the first of these. Wild style points earned 40. (10 per jump)

Jump at the next lantern to get [Beetle Badge 1/3].  Wild style points earned 
15 (5 for the badge, 10 for the jump.

Push left at the arrow to avoid the dead end. Wild style points earned 10.

You'll get [Beetle Badge 2/3] as you go along the track.  Wild style points 
earned 5.  There's a checkpoint here.

Push left at the arrow to avoid the dead end.  Wild style points earned 10.

Jump at the next lantern.  Wild style points earned 10.

junp at three more lanterns, getting [Acorn Badge 2/2] over the second one.  
Wild Style Points earn 35 (5 for the badge, 10 per junp.)

Jump at the next lantern after a slow climb.  Wild style point earned 100.  
There's a checkpoint here. 

Push left at the arrow to avoid a dead end.  Wild style point earned 10.

Jump at the gap to get [Beetle Badge 3/3].  Wild style points earned 15 (5 for 
the badge, 10 for the jump. 

Immediate push left to avoid the dead end.  Wild style points earned 10.

Pull left at the next 3 arrows.  Wild style points earns 30 (10 per arrow). 

Push right at the next arrow and immediate left at the following one.  Wild 
style points earned 20 (10 per arrow).

The mine ride is completed as short was after the last arrow.  Wild style 
points earned 40. 

===========
4.9 Hunted!
===========

Acorn Badges: 2
Mushroom Badges: 4
Beetle Badge: 3
Wild Style Points: 445

Shake off the porcupine you land on.  Wild style points earned, 40.

Objective: Find your way across the valley.  

Go ahead and watch the scene with the first shot of open season.  Get [Acorn 
Badge 1/2] just to to the right.  Wild style points earned, 5.

Sneak up behind the hunter ahead, sneaking when he's about to turn around, and 
pressing and holding the roar button when you close enough and again in the 
red zone.  Wild style points earned, 10.

Continue along the path.  Scare the next hunter around the turn to the right.  
Wild style points earned, 10.

Go around the bend to the left and another to the right.  Head to the sparkles 
by the squirrel's tree.  Grab Elliot and throw him at the squirrel's tree.  
Grab the squirrel and throw it to the tree ahead and to the right to distract 
the hunter.

While you're here,  grab Elliot again and through him onto the ledge to the 
left to get [Acorn Badge 2/2].  This should complete the Acorn collection.  
Wild Style points earned, 5.

Go up and scare the hunter the squirrel is pesting.  It will be a lot easier 
that the last two since he is distracted.  Wild Style Points earned 10.

Knock the squirrel down against by throwing Elliot at his tree and grab it.  
Throw it at the tree near the hunter around the turn to the left.  Scare the 
hunter.  Wild Style point earned, 10.

Continue down the path.  You'll need to sneak up to the next hunter at a bend 
to the right and scare him without the squirrels help as the are no suitable 
tree here.  Wild Style points earned, 10.

Go around the bend to the sparkles.  Grab Elliot and throw him at the 
squirrels tree here.  Grab the squirrel.  Sneak up behind one of the three 
hunters ahead and put the squirrel on him.  You'll be in control of the hunter 
(sort of) for a short time and can throw acorns at the other to before the one 
your controlling is scared off.  Wild Style points earned, 30 (10 per hunter)

Sniff if this area and throw Elliot to get [Mushroom Badge 1/4] in the gap to 
the left of the clear (or just walk up the path to get it).  Wild style points 
earned, 5.

Grab Elliot again and throw him to get [Beetle Badge 1/3] on the ledge to the 
right of the campsite.  Wild style points earned, 5.

Grab the squirrel and go down the lower path leading away from the campsite.  
Sneak up on the hunter and put the squirrel on him (or just roar to scare him.  
Wild style points earned, 10.

Go around the turn to the left to some sparkles, where Shaw will spot you. 
Pick up Elliot and throw him to the right to get [Beetle Badge 2/3].    Wild 
style points earned, 5.

Keep following the path to finish crossing the valley.  Wild Style points 
earned, 40.

Objective:  Find your way to the top of the mountain.  

Walk up to the sparkles to get a tip about sniff out berrier to eat if you 
been shot and need to heal.  You can sniff and eat a berry here if needed.  

Go along the path to the skunk.  You can grab the skunk and throw it at the 
hunters to make them easier to scare.  Scare of both hunters in this area.  
Wild style points earned, 20 (10 per hunter).

Grab a skunk and follow the path around the campsite here and around a turn to 
the right, past a truck.  Toss the skunk at the two hunters and scare them 
off.  (If the skunk land on one of there head they be scared off after a 
while, spray the other to leave them dazed)  Watch out for the traps.  Wild 
style points earned, 20 (10 per hunter).

Smell here and get [Mushroom Badge 2/4].  Wild style points earned, 5.

Grab the skunk again to help you scare off the next two hunters on the path.  
Wild style points earned, 20 (10 per hunter).

Go up to the bridge.  Smell and go down the path to the right to get [Mushroom 
Badge 3/4].  Wild Style points earned, 5.

Grab the rabbit here and go back up to the bridge.  Get into cross-hare mode 
and throw the rabbit at the head of the hunter on the bridge to stun the 
hunter.  Go up to him and scare him off.  Wild style points earned, 10.

Cross the bridge. You can smell at the end to get a berry if you need to heal.
Turn left down the path.  Grab the skunk and use it to help scare off the two 
hunters ahead.  Wild style points earned, 20 (10 per hunter).

Follow the path to another bridge and grab the rabbit here.  Throw it at the 
hunter on the bridge and scare the hunter off.  Wild style points earned, 10.

Grab the rabbit again and repeat the process with the hunter on the other side 
of the bridge.  Wild style points earned, 10.

Sneek up and scare the hunter ahead.  Wild style points earned, 10.

Go down the path to the right.  Grab Elliot and throw him up to [Beetle Badge 
3/3] on a ledge to the right.  Wild Style points earn, 5.

Keep following the path around a turn to the left.  Grab the rabbit.  Use it 
or the skunk in the clearing ahead to help you scare off the three hunters.  
Wild Style points earned, 30 (10 per hunter).

Enter the cave on the right side of the clearing.  Grab the rabbit and use it 
to help scare off the hunter around the turn to the left.  Wild style points 
earned, 10.

Smell and throw Elliot to get [Mushroom Badge 4/4] in the air at the next turn 
to the right.  Wild style points earned, 5.

Go around the turn and another to the left.  Scare the three hunters in the 
clearing, perhaps with the help of the skunk here.  Wild style points earned, 
30 (10 per hunter)

Follow the path to the left on the other side of the clearing to complete the 
mission.  Wild style points earned 40.  A new mini game is unlocked.

================
4.10  Snow Blitz
================

Beetle Badges: 2
Feather Badges: 2
Wild Style Points: 500

Just steer or jump around obstacles on the mountain.  To get all of the Wild 
style points you'll need to keep to the upper paths.

Slalom through the tree.

Get [Beetle Badge 1/2] by jumping onto the ridge in the center as you pass the 
first batch of tree.   Wild Style Points earned, 5.

Jump and roll along the ledges in the center path here.  Wild Style point to 
be earned 100.  Crash out on the outcroppings until you get them all.

Roll around three outcroppings, wild style points to be earned, 15.

There's a checkpoint here.

Roll ahead past falling ice column and jump to the ice path. 

Feather Badge [1/2] is on the ledge to the left of an ice path.    Wild Style 
Points earned, 5.   An additional 15 points can be earn on this piece.

Jump over four fallen logs.  Wild style points to be earned 20.

Jump on the snow ledge on the sides of the next away.  Wild Style points to be 
earned 45.

Beetle Badge [2/2] is on the last os a set of snowy ledges jump past some 
fallen logs.    Wild Style Points earned, 5.

Jump along the four center ledges.  Points to be earned at least 40)

There's a check point here.

Take the path to the right when it branced ahead.  Points to be earned at 
least 55

Go through the ice cave.  Jump on the ledges to the right.  Points to be 
earned at least 70.

Feather Badge [2/2] is on a sloped ice ledge just after an ice carven.    Wild 
Style Points earned, 105. (100 for hitting the slope and 5 for the badge.

Ride out the path to the end.  Wild style points earned 40.

NOTE:  There are at least 20 points to spare.

=============================
4.11  Crazy Quackers (Part 1)
=============================

Mushroom Badges: 3
Feather Badges: 3
Wild Style Points: 250

Shake of the porcupine.  Porcipines are now you're buddies.  Wild style points 
earned 60.

Smell and walk up to the left side of the shore ahead to get [Mushroom Badge 
1/3].

Turn around and head towards the path by the truck.  Follow the path and scare 
the hunter.  Wild Style points earned, 10.

Grab Elliot and throw him up to the left to get [Feather Badge 1/3].  Wild 
Style points earned 5.

Cross the bridge.  Go left and get [Feather Badge 2/3].  Wild style points 
earned, 5.

Go back to the brdige and go right to the duck.  Follow the path past the 
duck.  Nod yes to take control of Elliot.

This mission is interrupt by the mission the duck assigned you.

==============
4.12 Fowl Duty
==============

Feather Badge: 1
Wild Style Points: 125

Taunt the hunter ahead of you and he'll walk straight into the trap between 
the two of you.  Wild Style points earned, 10.

Go ahead and taunt the two hunters ahead. Run back behind the trap so they'll 
stumble into it.  Wild Style points earned, 20 (10 per hunter)

Go back to where the two hunters were and jump along the ledges to the right 
to get to [Feather Badge 1/1].  Wild Style points earned 5.

Drop down to the ledge and cross the log onto the rock.  Jump across the rocks 
and over the log.

Pull right and taunt the two hunter into the trap.  Wild style points earned 
20 (10 per hunter.)

Taunt another hunter a bit furth on and lure him back to one of the traps 
here.  Wild style points earned 10.

Walk up to the stump the hunter was standing by and grab the duck call.  Ducks 
are now your buddies.  Wild Style points earned 60.


=============================
4.13  Crazy Quackers (Part 2)
=============================

You're back in this mission with all points earned so in it after getting the 
duck call.

The duck will teach you an three button random code.  Repeat it.  You can now 
swim.

Swim across the pond.  Talk to the duck and repeat their code.

Scare the hunter ahead.  Wild style points earned, 10.

Go around the turn to the left and another to the right.  Go ahead to the 
lake.  

Smell and swim to the island on the right to get [Mushroom Badge 2/3].  Wild 
style points earned, 5.

Go back to shore and sneak up to the stinky hunter and scare him.  You need to 
take a step and sneak to get close enough.  Wild style points earned, 5.

Grab the rabbit on the shore and throw it at the hunter in to boat.  Wild 
style points earned 10.

Talk to the ducks on the larger island in this pond.  Repeat their code.  

Grab Elliot and throw him at [Feather Badge 3/3] on the far shore.  Wild Style 
points earned 5.

Head back to the other short and take the path towards the truck.  Snell and 
get [Mushroom Badge 3/3].  This should complete the mushroom collection.  Wild 
Style points earned, 5.

Continue along the path.  Eat some berries if you need to heal.  

Grab the rabbit and go around the shore.  Throw it at one of the stinky 
hunters to make him easier to scare.  Wild style points earned, 10.

Scare the other hunter.  Wild sytle point earned, 10.  

Speak to the ducks and repeat their code.  

Now start backtracking to the first duck.  Scare the hunter at the lake.  Wild 
style points earned, 10.

Scare the stinky hunter on the other side of the campsite.  Wild style points 
earned, 10.

Keep backtracking and scare another hunter and stinky hunter.  Wild style 
points earned, 20 (10 each).

Return to where the first duck was and cross the bridge. Return to where you 
started the mission..  Wild style points earned 250.

Walk up the duck with the sparkles to complete the mission.  A new minigame is 
unlocked.

====================
4.14  Duck and Cover
====================

Wild Style Points 270

All you need to do here is shoot all of the hunters that appear with your 
porcupine launch.   They appear on the dock across the lake, by the truck to 
the left, on the short just right of the dock, and in the wood to the far 
right.  

==================
4.15 Beaver Damage
==================

Flower Badges: 2
Feather Badges: 3
Wild Style Points: 595

Walk up to the beavers and listen to their banter.

Objective:  Find a beaver who needs help.

Keep following the path around a turn to the left.  There's a helmeted hunter 
around the next turn to the right.  You need to sneak up on him and roar, as 
you can't put any animals on his head.  Wild style points earned, 10.

Follow the path around another turn to the right.  When you get to the stone 
bridge, grab Elliot and throw him onto [Feather Badge 1/3] to the left.  Wild 
style points earned, 5.

Cross the bridge.  Some of the hunters below will likes wake up, but a 
squirrel on a tree ahead after a right turn will stun them.  Walk up to the 
beavers on the path.  Wild style points earned, 80. 

Objective: Find the beavers' stolen lunch

Scare the stunned hunter and any that remain in the clearing below the bridge. 
Wild style points earned, 30 (10 per hunter).

Grab the log on the picnic table.  Take it back to the beavers.  Beaver are 
now your buddies, these are the last of the animal buddies.  Wild Style points 
earned 80.  You can now four legged run.

Follow the path between the beavers.  Use a rabbit here to help scare the 
bunter on the point ahead.  Wild Style points earned, 10.

Turn away from the point and take the path onward to the right.  Scare the 
hunter at the next turn to the right.  Wild Style points earned, 10.

Cross the bridge ahead and scare the hunter.   Wild Style points earned, 10.

Go around the turn to the left and the another one and approach the beaver to 
the right.

Objective: Find replacement teeth for O'Toole.    

Go around the turn to the left.  Follow the path and throw Elliot at the 
squirrel tree.  Grab the squirrel and through it over the log to another tree 
so it can stun the hunter there.  Grab the rabbit and throw it at the hunter 
to scare him off.  Wild style points earned, 10. (You can backtrack to get 
another rabbit from the point if you mess up the order).

Grab Elliot and throw him over the gorge to get [Flower Badge 1/2].  Wild 
Style points earned, 5.

Keep following the path around a bend to the right.  Sneak up on the hunter in 
the clearing ahead.  Wild Style points earned, 10.

Throw Elliots onto the cabin roof to get [Feather Badge 2/3].  Wild Style 
points earned, 5.

Approach the teeth and start to run after them as they make laps around the 
campsite.  Return with them to Otoole.  Wild style points earned, 80.

Follow Otoole to a log fallen across the path and he'll chew through it 
letting you into a new area.  Start to walk along the path.  

Objective:  Escort Toothy O'toole to the Fishing Lodge.  

Run along the path ahead so you can scare the hunter before Otoole reaches 
him.  Wild Style points earned, 10.

Keep running along the path and scare the next hunter.  Wild style points 
earned, 10.

Throw Elliot at the tree here and grab the squirrel.  Release the squirrel at 
the fallen log to distract the hunter behind it.  If Otooles fallen behind go 
back for him, so he can eat through the log,  Scare the hunter the squirrel is 
distracting.  Wild Style points earned, 10.

Run ahead and scare the next hunter.  Wild Style points earned, 10.

Go around the bend to the right.  Wait for Otoole to fell the tree and run up 
it to where O'toole will point out Boswell.   Wild style points earned, 80.

Throw Elliot up to the left to get [Feather Badge 3/3].  Wild Style points 
earned, 5.

Slide down the path into the water.   Swim around the dock to get [Flower 
Badge 2/2].  Wild Style points earned, 5.

Go up the slope here and scare the hunter.  Wild style points earned, 10.

Scare the hunter in to field to the right.  Wild style points earned. 10.  

Smell out some berries for healing if needed.  Free the skunk by throwing 
Elliot at the cage.  Back track and go across the cover bridge.  Ignore 
boswell on the outhouse to the left for now and scare the hunter in the field 
ahead instead.  Wild style points earned, 10.

Grab the skunk and throw it at the hunter on the opposite side of the building 
from Boswell.  Wild style points earn, 10. 

Free another skunk here.  Approach Boswell.  Round up the three skunks you've 
free and throw them to Boswell.  Wild style points earned, 80.

Get on the outhouse to end the mission.  A new minigame is unlocked.

=================
4.16  Rocky River
=================

Flower Badges: 5
Feather Badges: 1
Wild Style Points: 350


You're riding down the river on an outhouse. Steer left around an outcropping.  
Steer right around a falling log.  Wild Style points earned 5.

Go to the right of the sandbar to get [Flower Badge 1/5].  Wild Style points 
earned 5.

Steer left around the bend in the river and right around an outcropping.  Hit 
the jump to get [ Feather Badge 1/1].  Wild style points 55, 5 for the badge 
and 50 for the jump.

Go around the bend pulling right to avoid the falling debris.  Wild style 
points earned 5.

Go under the center of the bridge.  You can earn 20 Wild Style points as you 
go under the bridge, two 5's and a 10.

Hit the jump ahead. Wild point points earned 20.

Two rewards of 5 wild style point can be earned going from one ramp to the 
next here, while avoiding the rock.

Pull left to get [Flower Badge 2/5].  Wild Style points earned 5.

Pull right to the ramp.  Wild Style points earned 20.  

Go under the docks to get [Flower Badge 3/5] and crash through the end.  Wild 
style points earn 40 (5 for the badge, 35 for the crash).

You'll need to crash out a couple of times so you can get addition 5 and 10 
wild style point rewards by going between each pair of support to the left 
from under the dock.

Hit the next ramp.  Wild style points earned 35. 

Go between the rocks and hit the ramp.  Wild style points earned 20.

You should land on [Flower Badge 4/5].  Wild style points earned 5.

Pull level around the rock.  Right around the next one and left through the 
gap.  Wild Style points earned 10.

Steer around a few more rocks.  Steer to the right to get get [Flower Badge 
5/5] on the outside edge of the bend to the left.  Wild points earned, 5.  

(If you have less that 270 points try to crash out to repeat the run and get 
some of the misc 5 and 10 point bonus for missing stuff in the river that 
doesn't always register.  There are at least 5 extra point to be earned.

Reached the beaver dam to complete the mission.  Wild style points earned 80.


==================
4.17  Shaw's Shack
==================

Flower Badges: 1
Leaf Badges: 1
Wild Style Points: 210

Boog's on his own here.  Walk up the path towards the shack.  Get [Leaf Badge 
1/1] to the left just before the stairs to the shack.  Wild Style Points 
earned 5.

Before entering the shack follow the path around to the right to get [Flower 
Badge 1/1].   Wild Style Points earned 5.

Walk back to the cabin and go into side.  Shaw with toss you into the 
basement.  Tap the indicated button to come to your senses.  

Objective:  Use the TV to lure Shaw downstairs.  Turn to the TV in the corver.  
Go to the left side of the stuff in the midder and head towards the stairs 
while Shaw goes down the other.  Go up the stairs to escape from Shaw.  Wild 
style points earned, 100.

Objective:  Follow the road to Timberline or the path to the forest.

Leave the cabin and go past the truck and down the road to the left.  
Timberline is to the right but it's pretty obvoius from what McSquizzy tells 
you the you should go left into the forest.  Do so.  A minigame is unlocked.  
Wild style points earned 100.

NOTE: If you head to the right instead, McSquizzy just spins the arrow on the 
sign around so you're heading away from timberline anyways.  The points are 
still earn and the minigame is still unlocked.  

=====================================
4.18  Call to Battle/Start the Battle
=====================================

Flower Badges: 1
Leaf Badges: 2
Wild Style Points: 615

Objective:  Clear the area of all hunters.

After the inspiration speech you be taken to the begining of the battle.

Turn around to face the tent.  Go towards it and scare the hunter.  Wild style 
points earned, 10.

Grab Elliot at throw him onto the tent to get Leaf Badge [1/2].  Wild style 
points earned, 5.

Go past the tent and scare the hunter.  Wild style points earned, 10.  

Climb up the log and scare the hunter to the right.  Wild style points earned, 
10.  

Go down the path to a clearing.  There are three hunters to scare here.  Use 
the squirrel and rabbit to help you if you want.  Wild style points earned, 40 
(10 per hunter). 

Get [Flower Badge 1/1] on the left side of the clearing.  Wild style points 
earned, 5.

If you need to heal, smell of the berries near the tent on the right side of 
the clear by the path onward.  Follow the path.  When you get to the tree with 
the squirrel, grab Elliot and throw him onto [Leaft Badge 2/2] on the narrow 
ledge to the left.  Wild style points earned, 5.

Scare the three hunter to the left by charging into the tree to knock the 
squirrel out and throwing it at the tree closer to the hunters to stunned.  
Wild Style points earn 530 (10 per hunter and 500 for completing the mission).

NOTE: You should have enough Wild Style points now to finishing buying out the 
Wild Academy.

====================
4.19  Call to Battle
====================

You get to choose the next mission here by talking to the animals.   I'll take 
them on in this order Skunks, Squirrels, Beavers (3 missions), Ducks (2 
Missions).

You'll be returned here after completing the missions to choose another.


===============================================
4.20  The Trouble with Trappers (Skunk mission)
===============================================

Track Badges: 2
Leaf Badges: 2
Wild Style Points: 560

Grab the skunk ahead on the path to the first cabin ahead.  You may remember 
this is when they where chopping McSquizzy's trees earlier.  Walk past the 
Cabin and up the path to [Leaf Badge 1/2[.  Wild Style Points earned 5.

Toss the skunk into the chimney to flush out the hunter. Grab the hunter and 
toss him into the trap.  Wild style points earned, 10.

Head into the clearing with the three cabins to the right of the first cabin. 
Throw Elliot onto the log pile in the center to get [Leaf Badge 2/2[.  Wild 
Style Points earned 5.

Grab Elliot again and carrier up the path over the first cabin in the 
clearing.  Throw him onto the Chimney to get [Track Badge 1/2].   Wild Style 
Points earned 5.

Grab a skunk from the clearing and throw it into the chimney you just tossed 
Elliot onto.  Grab the hunter that gets flushed out and throw him into a trap.  
Wild style points earned, 10.

Grab Elliot and toss him onto the red truck behind another of the cabins to 
get [Track Badge 2/2].  Wild Style Points earn two.

Flush the hunters out of the last two cabins by throwing skunks into the 
chimneys from the ground level.  Grab the hunters and toss them into the trap.  
Wild style points earned, 20.

You'll be return to the skunk sisters to compete the missions.  Wild Style 
points earned 500.

================================================
4.21  Protect the Clan's Tree (Squirrel Mission)
================================================

Wild Style Points: 700

Just keep scaning left and right for the twenty hunters that appround to chop 
the tree roots your left and right.  Shoot them all with soda can's as they 
get close.  One or two of them will approach at a time.  Wild Style points 
earned 700, 10 per hunter and 500 for completing the mission.

=========================================
4.22  Chainsaw Cha Cha (Beaver Mission 1)
=========================================

Track Badges: 2
Leaf Badges: 1
Wild style points: 635

You're in control of Elliot for this mission.   Go around the rocks at the 
beginning to get [Leaf Badge 1/1].  Wild Style Points earned 5.

Jump up these rock to get the chainsaw.  Drop down and head for the chainlink 
fence and saw through it.  Go around a bend to the left.  Run down the two 
hunters in the clearing ahead.  Wild style points earned, 20 (10 per hunter)

Go through the clearing and run down the two hunter at the campsite on the 
other side of it.  Wild style points earned, 20 (10 per hunter)

Get [Track Badge 1/2] behind the blue truck at the campsite.  Wild style 
points earned 5.

Cut through the chainlink fench here.  Continue along the path on the other 
side.  Run down the three hunters in to campsite you come to.   Wild style 
points earned, 30 (10 per hunter)

Get [Track Badge 2/2] behind the tents here.  Wild style points earned, 5.

Cut through the fence to the left of the camp.  Go down the path on the other 
side.  Run down the five hunters in the clearing ahead.  (If you get shot too 
many time you need to return her from the starting point, but the hunter that 
you've dealt with will already be gone.)  Wild style points earned, 50 (10 per 
hunter.)

Follow the path on through the clearing and across the bridge to Riley.  Wild 
Style points earned, 500.

========================================
4.23 Reilly's Rampage (Beaver Mission 2)
========================================

Track Badges: 4
Wild Style Points: 610

Grab Riley and throw him at the tree with the sparkles ahead.   Grab the 
rabbit and throw it at the hunter at the top of the fallen tree.  Scare the 
hunter, Wild Style points earned 10.

Grab Riley again.  Throw him at the hunters tree ahead.   Wild Style points 
earned 10.

Climb the log to get [Track Badge 1/4[.  Wild Style points earned 5.

Grab Riley and continue down the path.  Throw him at the tree around the turn 
to the right to scare a hunter.  Wild style points earned, 260 (10 for the 
hunter and 250 for completing this objective.

Climb the fallen tree and go around the turn to the left.  Slide into the 
water.  Riley will be on the lamd to the left.  Ignore him for the moment and 
scare the hunter on the foot bidge.  Wild Style Points earned 10.

Go onto the walkway around the cabin to the right.  Scare the hunter.  Wild 
Style Points earned 10.

Get [Track Badge 2/4] on the walkway.  Wild Style points earned 5.

Retrieve Riley and through him at the hunter in the tree in the field near the 
cabin with the walkway.  Wild Style points earned 10.

Climb the tree to get [Track Badge 3/4].  Wild style points earned 5.

Cross the covered bridge.  Scare the two hunters walking about on the other 
side.  Wild style points earned 20 (10 per hunter).

Grab Riley and throw him at the hunter in the tree here.  Wild style points 
earned, 10.

Climb the three and get [Track Badge 4/4].  Wild Style points earned, 5.

Grab Riley and head back to the covered bridge.  Throw him at the supports 
under this side twice to complete the mission.  Wild Style Points earned 250.


=========================================
4.24  Toothy Torpedoes (Beaver Mission 3)
=========================================

Wild Style points: 500

Turn in a circle and launch a beaver torpedo and both supports on all four 
bridges and any boats in the area.  Wild Style points earned 500.


==================================
4.25  Tanks a lot (Duck Mission 1)
==================================

Flower Badges: 1
Leaf Badges: 2
Wild Style Points: 565

Grab a tank from the chest and use it to knock over the gnawed tree.  Climb 
the fallen tree onto the rock.  Junp right to the next rock to get [Leaf Badge 
1/2].  Wild Style points earned 5.

Jump to the grass to the right and turn right.  Cross the log.  Grab a tank 
from the chest on the other side and knock over the tree.  Grab another tank 
and cross the fallen tree.  Take the tank to the duck on the other side. 

Jump to get [Flower Badge 1/1] behind where the duck was.  This should be the 
last flower badge.  Wild Style points earned, 5.

Slide down the path and turn left.  Slide down to the right and get out.  Jump 
onto the rocks and across them to the camp site.  Taunt the hunter into the 
campfile, you'll need to be quick as he'll spot you.  Wild Style points 
earned, 10.

Go out onto the rock point and jump across the river.  Taunt the hunter into 
the campfile.  Wild style points earned, 10.  

Grab a propane take and blow up the tree.  Grab another tank and cross the 
river on the fallen tree and take it to the duck on the other side.  

Cross the log behind when the duck was.   Jump upsteam across the rocks and 
onto the grass.  Turn right and grab a tank.  Blow up the tree with it.  

Cross the fallen tree on the the rock.  Jump across the rocks to the other 
side of the river.   Taunt the hunter into the fire.  Wild style points earned 
10.  

Grab a tank and knock over the tree.  Cross it.  Taunt the hunter to the right 
in to a fire.  Grab a tank and blow up the tree to the left.  Cross it and 
jump down to get [Leaf Badge 2/2].  Wild style points earned 5.

Work your way back around to the last take crate and grab another.  Blow up 
the tree to the left this time.  This scares the two hunters on the other 
side.  Wild style points earned 20 (10 per hunter).

Grab another tank and take it across the fallen tree.  Take it to the duck on 
the picnic table to complete the mission.  Wild Style Points earned 500.

======================
4.26  Clear The Ducks!
======================

Track Badges: 2
Leaf Badges: 2
Wild Style Points: 610

Walk forward and scare the hunter.  Wild style points earned, 10.

Get [Leaf Badge 1/2] in the pond.  Wild style points earned, 5.

Scare the hunter on the other side of the pond, use a skunk to help if you 
want.  Wild style points earned, 10.

Take to the duck on the island in the pond.  Repeat his code to have the duck 
squadron destroy the truck block the path on the other side of the pond.

Go down the path where the truck was.  Turn to the left and scare the two 
hunters.  Wild style points earned 20 (10 per hunter).

Get [Track Badge 1/2] here.  Wild style points earned 5.

Talk to the duck and repeat his code to destroy the trucks blocking the way.

Go around the turn to the right.  Scare the three hunters to the right along 
the score of the pond.  Wild style points earned, 30 (10 per hunter).  

Get [Track Dadge 2/2] behind the truck here.  This should be the last track 
badge.  Wild Style points earned, 5.

Return to the pond and scare the other two hunters on the other side. Wild 
style points earned, 20 (10 per hunter).

Get [Leaf Badge 2/2] from the circle of canoes where one of the hunters was 
standing.  This should complete the leaf collection, and finish off Beth's 
Scrapbook.  Wild style points earned, 5.

Talk to the duck on the shore past the canoe and repeat his code to complete 
the mission.  Wild style points earned, 500.

==================================
4.27  Call to Battle/Shaw Showdown
==================================

Wild style points: 1000

After the finish inspirational speech you're taken to the final battle with 
Shaw.

Throw a rabbit at shaw using Cross Hair.  Throw a skunk at shaw.  Grab a 
squirrel and thow it at a tree near Shaw.  Wait for shaw to be stunned at go 
up to him and roar.  Wild Style points earned 1000.

Watch the credits.


******************************************************************************
5. Wild Challenges
******************************************************************************

There are seven minigame for 1 to 4 local players that are unlocked as you 
play throw the game.  You can play them one at a time or as a tournament of 
all to those you've unlocked.  

Rabbits Everywhere!  Unlocked initially
Log Challenge!  Unlocked initially
Flowers for my deer Complete Meet the Skunks
Shake that Butt! Complete Hunted
Duck Chorus Complete Crazy Quackers
Rise, Rise to the top! Complete Beaver Damage
Wild Memory Complete Shaw's Shack.

******************************************************************************
6. Wild Academy
******************************************************************************

Improved Throw 100  (4th mission)
Super Throw 150  (bought improved throw)
Improved Quick Throw 100  (4th mission)
Super Quick Throw 150 (bought improved throw)
Ultimate Elliot  500 (7th mission)
Improved Call Elliot 100 (4th mission)
Improved Roar        150 (7th mission)
Super Roar           500 (buy improved roar)
Supreme Roar        1000 (buy super roar and complete Shaw's Shack)
Improved Smell 100 (5th mission
Super Smell    150 (buy improved smell)
Improved Health 150 (7th mission
Super Health    500 (Buy improved health)
Supreme Health 500 (Buy super health
Improved Foraging 150 (9 mission)

******************************************************************************
7.  Achievements
******************************************************************************

The are 46 achievements in the 360 version of the game for 1000 Gamerpoints.


25 of these are secret achievements for complete the Adventure missions with 
all of the Wild Style Points.

Perfect Dinkelman Dreams          20 GP Earn all 30 Points in Dinkelman 
                                        Dreams
Perfect Timberline                20 GP Earn all 110 points in Timberline
Perfect Puni Mart Picnic!         20 GP Earn all 60 points in Puni Mart Picnic
Perfect Wake in the Wild!         20 GP Earn all 86 points in Wake in the wild
Perfect Meet the Skunks!          20 GP Earn all 135 point in Meet the Skunks
Perfect for Hoof it!              20 GP Earn all 55 points in Hoof it
Perfect Scare Bear!               20 GP Earn all 125 point in Scare Bear
Perfect Mine Shafted!             20 GP Earn all 375 points in Mine shafted
Perfect Hunted!                   20 GP Earn all 445 point in Hunted 
Perfect Snow Blitz!               20 GP Earn at least 500 points in Snow 
                                        Blitz!
Perfect Fowl Duty!                20 GP Earn all 125 points in Fowl Duty Duty
Perfect Crazy Cracker!            20 GP Earn all 250 points in Crazy Crackers
Perfect Duck and Cover!           20 GP Earn all 270 points in Duck and Cover
Pefect Beaver Damage!             20 GP Earn all 595 point in Beaver Damage
Perfect Rocky River!              20 GP Earn at least 350 points in Rocky 
                                        River
Perfect Shaw's Shack              20 GP Earn all 210 points in Shaw's Shack
Perfect Start the Battle          20 GP Earn all 615 points in Start the 
                                        Battle
Perfect The Trouble with Trappers 20 GP Earn all 560 points in The Trouble 
                                        with Trappers
Perfect Protect the Clan's Tree!  20 GP Earn all 700 points in Prtoect the
                                        Clan Tree
Perfect Chain Saw Cha Cha         20 GP Earn all 635 points in Chain Saw Cha
                                        Cha
Perfect Reilly's Rampage!         20 GP Earn all 610 points in Reilly's
                                        Rampage
Perfect Toothy Torpedoes          20 GP Earn all 500 points in Toothy
                                        Torpedoes
Perfect Tanks a Lot!              20 GP Earn all 565 points in Tanks a Lot
Perfect Clearn the Ducks          20 GP Earn all 610 points in Clear the Ducks
Perfect Shaw Showdown             20 GP Earn all 1000 points in Shaw Showdown


The remaining 7 secret achievements are for becoming buddies with different 
animals.

Buddy with rabbits                 5 GP Get to the rabbit area in Wake in the
                                        Wild
Buddy with skunks                  5 GP Find the skunk babies, and the grubs
                                        in Meet the Skunks
Buddy with Deer                    5 GP Beat Ian in Hoof it
Buddy with Squirrels               5 GP Scare all four hunters for McSquizzy
                                        in Scare Bear
Budy with Porcupines!              5 GP Shake off porcupine at the beginning
                                        of Crazy Quackers.
Buddy with Ducks                   5 GP Find the duck call in Fowl Duty.
Buddy with Beavers                 5 GP Find the Beaver's stolen lunch in 
                                        Beaver Damage

7 of the achievements are for completing badge categories in the scrapbook.

Trash Badges:                     15 GP Collect all 10 Trash badges
Butterfly Badges:                 15 GP Collect all 10 Butterfly badges
Acorns Badges!                    15 GP Collect all 10 Acorn badges
Mushroom Badges                   15 GP Collect all 10 Mushroom badges
Feather Badges!                   15 GP Collect all 10 Feather Badges
Track Badges!                     15 GP Collect all 10 Track Badges
Leaf Badges!                      15 GP Collect all 10 Leaf Badges


The remaining 5 are for complete all of various tasks in the game.

Buddy with all Animal!            15 GP Become buddies with all 7 species
Wild Skills                       65 GP Buy all 15 skills from the Wild
                                        Academy.
Collection Rewards               100 GP Find every badge in the game.
Adventure Completed               50 GP Fisish all 25 missions.
Maximum Wild Points Obtained!    100 GP Finish all 25 missions with all
                                        possible Wild Style points.
   


******************************************************************************
8. LEGAL
******************************************************************************
This document is Copyright 2006 MysticWeirdo aka Warren Grieder.
All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.

Permission to host this document is given to the following:
GameFAQs
IGN
achieve360points.com

Sites that DO NOT have permission and never will:
fuska.nu
cheats.de
CheatCC.com
cheatindex.com
supercheats.de

This file may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or
otherwise distributed publicly without advance written permission,
except GameFaqs, IGN and achieve360points.com. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.


******************************************************************************
9. Contact Information
******************************************************************************
For suggestions and/or corrections for this guide please email:
mystic.weirdo [at] gmail.com

The most recent version of this guide will be on www.gamefaqs.com.
Please check there before contacting me with additions/corrections.

Please include Open Season FAQ in the subject of any email
regarding this FAQ.

******************************************************************************
10.  Credits
******************************************************************************
Thanks go to the following:

Sony, Columbia, and Ubisoft for making this game.

The following sites for hosting this FAQ:
GameFAQs
IGN
achieve360points.com

******************************************************************************
******************************************************************************

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