FAQ - Guide for Dead Or Alive
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##### ###### ## ##### #### ##### ## # # # # ###### # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # ### ###### # # # # ##### ###### # # # # ### # # # # # # # # # # # # # # # # # # ##### ###### # # ##### #### # # # # ###### # ## ###### [-][-][-][-][-][-][-][-][-][-][-][-][+][-][-][-][-][-][-][-][-][-][-][-][-] DEAD OR ALIVE - PLAYSTATION/SATURN FAQ v0.6 - BY THE FACELESS MASTER™ [-][-][-][-][-][-][-][-][-][-][-][-][+][-][-][-][-][-][-][-][-][-][-][-][-] This FAQ may not be reproduced in whole or part without the consent of the author. The Latest Revision of this may be found at http://www.fighters.net, http://www.cheatcc.com or http://www.gamefaqs.com. If you want to use this FAQ on or in your webpage/magazine/book/newsletter/ freeware disk/cd or anything except printing it out in it's entirity on paper or viewing it on your pc please contact me ([email protected]) first. [-][-][-][-][-][-][-][-][-][-][-][-][+][-][-][-][-][-][-][-][-][-][-][-][-] ************* * REVISIONS * ************* Revised: Friday, August 20, 1999. 0.6 --- Added Saturn Specific Information & Table Of Contents. 0.5 --- Many Small Corrections & A Few More Undocumented Moves. 0.4 --- Added Juggle & Knockdown Comments To Moves Sections. 0.3 --- Added Revisions Section. 0.2 --- Many Small Corrections & A Few More Undocumented Moves. 0.1 --- First Version. [-][-][-][-][-][-][-][-][-][-][-][-][+][-][-][-][-][-][-][-][-][-][-][-][-] ********************* * TABLE OF CONTENTS * ********************* -- Copyright -- Revisions -- Table Of Contents -- Button Layout -- PlayStation -- Saturn -- Conventions -- Basics -- Play Mechanics -- Character Moves -- Kasumi -- Zack -- Hayabusa -- Bayman -- Lei-Fang -- Gen-Fu -- Tina -- Bass (PlayStation Only Character) -- Jann-Lee -- Raidou -- Ayane (PlayStation Only Character) -- Secrets -- PlayStation -- Saturn -- Credits [-][-][-][-][-][-][-][-][-][-][-][-][+][-][-][-][-][-][-][-][-][-][-][-][-] ***************** * BUTTON LAYOUT * ***************** PLAYSTATION SATURN =========== ====== Square Button ------------------ H (Hold) ------------------------ A Button Triangle or X Button ----------- P (Punch) ----------------------- B Button 0 Button ----------------------- K (Kick) ------------------------ C Button L1 Button ---------------- H+P (Hold + Punch) -------------------- Y Button R1 Button ------------- H+P+K (Hold + Punch + Kick) -------------- R Button L2 Button ---------------- P+K (Punch + Kick) -------------------- X Button R2 Button ---------------- H+K (Hold + Kick) --------------------- Z Button [-][-][-][-][-][-][-][-][-][-][-][-][+][-][-][-][-][-][-][-][-][-][-][-][-] *************** * CONVENTIONS * *************** H ----- Hold P ----- Punch K ----- Kick u ----- Tap Up d ----- Tap Down f ----- Tap Foward b ----- Tap Back uf ---- Tap Up and Forward Simultaneously ub ---- Tap Up and Back Simultaneously df ---- Tap Down and Forward Simultaneously db ---- Tap Down and Back Simultaneously U ----- Hold Up D ----- Hold Down F ----- Hold Forward B ----- Hold Back UF ---- Hold Up and Forward Simultaneously UB ---- Hold Up and Back Simultaneously DF ---- Hold Down and Forward Simultaneously DB ---- Hold Down and Back Simultaneously N ----- Neutral, No Directions Pressed + ----- Press Simultaneously `-> --- Input While Previous Move Is Being Executed (Multipart) _ ----- Logical 'Or', Alternate way of Executing a Move [ _ ] - Moves on Either Side of the _ Can Be Inputted WS ---- While Getting Up From A Crouch (a.k.a. While Standing) WL ---- While Landing From A 'U' or 'UF' Jump BK ---- While Your Back Is Turned OGH --- While Your Opponent Is Lying Down/Grounded OBT --- While Your Opponent's Back Is Turned ODK --- While Your Opponent Is Ducking/Crouching OBD --- While Your Opponent Is Backwards AND Ducking. SCH --- During An Opponent's Middle Hitting Kick QCF --- d,df,f in One Smooth Motion QCB --- d,db,b in One Smooth Motion HCF --- b,db,d,df,f in One Smooth Motion HCB --- f,df,d,db,b in One Smooth Motion WTF --- f,db,d,df,b in One Smooth (LOL!) Motion QCFD -- f,df,d in One Smooth Motion QCBD -- b,db,d in One Smooth Motion HCFB -- f,uf,u,ub,b in One Smooth Motion HCDU -- d,df,f,uf,u in One Smooth Motion TCBD -- b,ub,u,uf,f,df,d in One Smooth Motion HIT RANGES h ----- High Attack (can be ducked with 'd' or blocked with 'b') m ----- Medium (Mid) Attack (can be blocked with 'b') l ----- Low Attack (can be blocked low with 'db') g ----- Hits When Opponent is on the Ground COMMENTS BK ---- This Move Leaves Your Back Turned Away From Your Opponent D ----- This Move Knocks Down Your Opponent Dc ---- On a Counterhit, This Move Knocks Your Opponent Down J ----- This Move Is A Juggle Starter Jc ---- On a Counterhit, This Move Is A Juggle Starter Sd ---- This Move Stuns A Crouching Opponent Into Standing Temporarily hmP --- Against Opponent's High/Mid Punch hmK --- Against Opponent's High/Mid Kick mK ---- Against Opponent's Mid Kick lP ---- Against Opponent's Low Punch lK ---- Against Opponent's Low Kick Example Listing (Zack) Strikes Moves Damage Height Notes Move Names P,K 10,28 hh - Headache Pressing Punch then Kick does the 'Headache' move. The 'Headache' does 10 points of damage if the punch hits and 28 points if the kick hits for a total of 38 if both hit (DUH!). Both hits hit high, so they can be blocked by holding B ducked by holding D. After a 'Headache' is completed, you are left facing your opponent. You can try this out for yourself with Zack. [-][-][-][-][-][-][-][-][-][-][-][-][+][-][-][-][-][-][-][-][-][-][-][-][-] ********** * BASICS * ********** STANDING b ----- Block High/Mid Attacks db ---- Block Low Attacks f,f --- Dash Forward df,df - Low Forward Dash b,b --- Backdash db,db - Low Backdash f,F --- Run Forward H ----- Counter Opponent's High/Mid Attack b+H --- Counter Opponent's High/Mid Attack d+H --- Counter Opponent's Low Attack db+H -- Counter Opponent's Low Attack H+P --- Basic Throw H+P --- Throw Escape (*Most* throws) H+P+K - Multipart Throw Escape (*Most* Multiparts) U ----- Safe Landing From Some Throws H+P+K - Safe Landing In Danger Zone LYING DOWN H ----- Roll Into Background And Get Up D+H --- Roll Into Foreground And Get Up B ----- Roll Backwards And Get Up D ----- Get Up Crouched (can be done after a roll) K ----- Get Up And Mid Kick (can be done after a roll) D+K --- Get Up And Low Kick (can be done after a roll) [-][-][-][-][-][-][-][-][-][-][-][-][+][-][-][-][-][-][-][-][-][-][-][-][-] ****************** * PLAY MECHANICS * ****************** All attacks which cause physical contact between the characters except for pounces follow the Strike-Throw-Hold rule. Strikes beat Throws, Throws beat Holds and Holds beat Strikes. Two attacks of the same kind that connect simultaneously will push both characters away from each other, causing no damage. Moves that cause your opponent (Juggle Starters) to float in the air will lift your opponent higher in the air than normal if they are hit while executing a move of their own (On a Counterhit). Hitting a Juggle Starter off of a Counterhit will allow for many more and more damaging Juggles. A sligtly delayed Jumping Punch (uf,P) stuns the opponent if unguarded and the next hit counts as a counterhit. Juggle starters hit the opponent higher on a counterhit so more damaging juggles become possible. A Side Kick (df+K) stuns a ducking opponent if unguarded, and, just like the Jumping Punch, the next hit counts as a counterhit. Juggle starters hit the opponent higher on a counterhit so more damaging juggles become possible. Many other moves will also stun a ducking opponent if unguarded. These moves all allow the next hit counts as a counterhit. Juggle starters hit the opponent higher on a counterhit so more juggle damage becomes possible. The moves which will stun a crouching opponent have the 'Sc' property in their Note column. Strings of attacks (e.g. P,P,K) can be delayed slightly by staggering button presses. Strings can also be halted in the middle of the string by pressing H. For instance, let's say a String is P,P,K, you could press P,H,P,P,K. Why is it necessary to cancel a string? It is necessary because Strings can be done without delay, delayed, or just cancelled altogether then switched into another string. Changing up your offense will give you a greater chance at hitting your opponent. The Danger Zone is an area of the Fighting Arena that will explode and cause 10 points of damage to anyone ho is knocked down onto that part of the ground. This explosion also causes the person who was knocked down to bounce back up high enough that they can be juggled. If you are knocked down in the Danger Zone, you can press H+P+K ONCE to land without being bounced back up, thus avoiding anymore potential damage. If you press H+P+K more than once, or at the wrong time, you will be bounced back up. There are Various Multipart Thorws and Holds. These are all shown by a `-> leading to the additional commands to be inputted for more damage. Remember, MOST multiparts can be escaped by pressing H+P+K. And also, MOST throws can be escaped with H+P. [-][-][-][-][-][-][-][-][-][-][-][-][+][-][-][-][-][-][-][-][-][-][-][-][-] ******************* * CHARACTER MOVES * ******************* .--------. <-----------------------------===| Kasumi |===----------------------------> '--------' Strikes P,P,f+P,K 7,7,15,27 hhmm D PP Elbow-Kick P,P,f+P,K,K 7,7,15,27,30 hhmmm D PP Elbow-Kicks P,P,f+P,K,d+K 7,7,15,27,25 hhmml D PP Elbow-Kick-Sweep P,P,f+P,f+K 7,7,15,28 hhmm D PP Elbow-Cartwheel P,P,f+P,d+K 7,7,15,22 hhml D PP Elbow-Sweep P,P,P,K 7,7,15,25 hhmm D Punch Rush-Spin Kick P,P,P,d+K 7,7,15,22 hhml D Punch Rush-Sweep P,P,K 7,7,35 hhh D Double P, Kick P,P,K,K 7,7,35,30 hhhm D Double P, Double K P,P,ub+K 7,7,30 hhm D Double P, Flipkick P,K 7,25 hh - Quick PK f+P,K,K 15,27,30 mmm D Elbow-Kicks f+P,K,d+K 15,27,25 mml D Elbow-Kick-Sweep f+P,f+K 15,28 mm D Elbow-Cartwheel f+P,d+K 15,22 ml D Elbow-Sweep df+P,P 18,20 mm Jc Double Uppercut df+P,K 18,25 mm D Uppercut, High Kick d+P_db+P 5 l - Low Knuckle b+P,P,f+P,K 11,7,15,27 hhmm D Twisty PP Elbow Kick b+P,P,f+P,K,K 11,7,15,27,30 hhmmm D Twisty PP Elbow Kicks b+P,P,f+P,K,d+K 11,7,15,27,25 hhmml D Twisty PP E K Sweep P,P,f+P,f+K 11,7,15,28 hhmm D T.PP Elbow-Cartwheel b+P,P,f+P,d+K 11,7,15,22 hhml D Twisty PP Elbow Sweep b+P,P,P,K 11,7,15,25 hhmm D T.Punch Rush-Spinkick b+P,P,P,d+K 11,7,15,22 hhml D T.Punch Rush-Spinkick b+P,P,K 11,7,35 hhh D Twisty PPK b+P,P,K,K 11,7,35,30 hhhm D Twisty PPKK b+P,P,ub+K 11,7,30 hhm D Twisty PP, Flipkick b+P,K 11,25 hh - Twisty PK UB,P 25 h - Hop, Whirlwind u+P_uf+P,P,f+P,K 12,7,15,27 hhmm D Flying PP Elbow Kick u+P_uf+P,P,f+P,K,K 12,7,15,27,30 hhmmm D Flying PP Elbow Kicks u+P_uf+P,P,f+P,K,d+K 12,7,15,27,25 hhmml D Flying PP E K Sweep u+P_uf+P,P,f+P,f+K 12,7,15,28 hhmm D F. PP Elbow-Cartwheel u+P_uf+P,P,f+P,d+K 12,7,15,22 hhml D Flying PP Elbow Sweep u+P_uf+P,P,P,K 12,7,15,25 hhmm D F.Punch Rush-Spinkick u+P_uf+P,P,P,d+K 12,7,15,22 hhml D F. Punch Rush-Sweep u+P_uf+P,P,K 12,7,35 hhh D Flying PPK u+P_uf+P,P,K,K 12,7,35,30 hhhm D Flying PPKK u+P_uf+P,P,ub+K 12,7,30 hhm D Flying PP, Flipkick u+P_uf+P,K 12,25 hh - Flying PK U,P_UF,P 20 m - Stun Punch f,f+P 20 m Jc Dash Uppercut df,df+P 20 m J,BK Turning Uppercut K 27 h J High Kick K,K 27,28 hh D High Kicks K,df+K 27,20 hm D Hi-Mid Kicks K,d+K 27,22 hl D Hi-Lo Kicks df+K 24 m Jc Side Kick d+K_db+K 10 l - Low Kick ub+K 40 m D Backflip Kick u+K 25 h J Upward Axe Kick UB,K 25 l D Hop, Sweep uf+K 25 m D Cartwheel U,K_UF,K 30 m D Jumpkick f,f+K 25 l D Lunging Leg Sweep f,b+K 10 l - Reverse Heel Kick QCF+K 25 m D Lunging Kick P+K 25 h J Whirlwind f,f+P+K 40 m D Rising Swallow H+K 35 h D Spinkick H+K,H+K 35,30 hm D Double Spinkicks df+H+K 30 m D Side Spin Kick d+H+K 25 l D Sweeping Spinkick H+P+K 25 m J Kasumi Cyclone (WL)P 25 h J Hop, Whirlwind (WL)K 25 l D Hop, Sweep (BK)P,P,f+P,K 10,7,15,27 hhmm D Turning PP Elbow Kick (BK)P,P,f+P,K,K 10,7,15,27,30 hhmmm D Turning PPE Kicks (BK)P,P,f+P,K,d+K 10,7,15,27,25 hhmml D Turning PPE K Sweep (BK)P,P,f+P,f+K 10,7,15,28 hhmm D T. PP Elbow-Cartwheel (BK)P,P,f+P,d+K 10,7,15,22 hhml D Turning PPE Sweep (BK)P,P,P,K 10,7,15,25 hhmm D T.Punch Rush-Spinkick (BK)P,P,P,d+K 10,7,15,22 hhml D T.Punch Rush-Sweep (BK)P,P,K 10,7,35 hhh D Turning PPK (BK)P,P,K,K 10,7,35,30 hhhm D Turning PPKK (BK)P,P,ub+K 10,7,30 hhm D Turning PP, Flipkick (BK)P,K 10,25 hh - Turning PK (BK)d+P 14 m - Spin Chop (BK)db+P 12 m - Knee Jab (BK)K 30 h D High Kick (BK)d+K 25 m - Side Kick (BK)db+K 25 l - Staggering Sweep (BK)u+K 35 m - Moonsault Kick (OGH)d+P 10 g - Ground Chop (OGH)u+K 20 g - The Stomp [F,B,F_B,F,B]H+P+K - - - Taunt: Magic Spin Throws H+P 50 h - Arm Drag Toss B+P 45 h - Monkey Flip Toss QCB+H+K 60 h - Chest Backflip df,df+P+K 65 h - Running Cross Chop QCF+P 55 h - Neckflip Toss (OBK)H+P 55 h - Chiropractic Stomp (ODK)D+H+P 0 l - Hop Over Holds f+H 0 h - Spin Switch f,f+H 0 h - Flip Over `->d+K 50 - - Chest Kick QCF+H 40 h - Arm Whip f,f+H+K 45 h - Muff Press Slam `->b+H 10 - - Muffensteiner (OBK)f,f+H 50 h - Neck Snap (ODK)df+H 0 l - Low Spin Switch (OBD)df+H 0 l - Low Spin Push Counters H 25 - hmP Elbow Shot H 35 - hmK Solid Elbow d+H 0 - lP Push Aside d+H 0 - lK Deflect .------. <------------------------------===| Zack |===-----------------------------> '------' Strikes P,P,P 10,11,21 hhm D Punch Rush P,P,f+P,P 10,11,15,20 hhmm D Punch Blitz P,P,f+P,K 10,11,15,30 hhmm D Punch Punt P,P,K,K 10,11,22,25 hhmm D Punch Sideswipe P,P,f+K 10,11,30 hhm D Punch Knee P,P,d+K,d+K 10,11,15,20 hhll D Punch Sweep P,K 10,28 hh - Headache f+P,P 15,25 mm D Elbow Jam f+P,K,K,K 15,18,18,20 mm D Toe Jam df+P,df+P,df+P 20,20,30 mmm D Uppercut Blitz d+P_db+P 5 l - Knee Jab b+P 25 m D Overhead Crush ub+P,P,P 10,11,21 hhm D Snap Rush ub+P,P,f+P,P 10,11,15,20 hhmm D Snap Blitz ub+P,P,f+P,K 10,11,15,30 hhmm D Snap Punt ub+P,P,K,K 10,11,22,25 hhmm D Snap Sideswipe ub+P,P,f+K 10,11,30 hhm D Snap Knee ub+P,P,d+K,d+K 10,11,15,20 hhll D Snap Sweep ub+P,K 10,28 hh - Headache UB,P 28 h D High Elbow u+P_uf+P 25 m Dc Overhead Punch U,P_UF,P 20 m D Stun Punch f,f+P 25 m D Flash Elbow df,df+P 20 m J,BK Turning Uppercut QCF+P 28 h Dc Dash Elbow QCF+P,P 28,25 hm D Dash Elbows K,K 28,32 hm D High-Round f+K,K 25,25 mm D Double Knee df+K 22 m - Side Kick d+K 10 l - Shin Kick db+K,d+K 15,16 ll D Ankle Buster b+K 28 h Jc,BK Roundhouse Kick b+K,P 28,28 hh D Roundhouse-Elbow b+K,K 28,30 hm J Double Hook ub+K_u+K_uf+K 30 m D Punt Kick UB,K 30 m D Hook Kick U,K_UF,K 30 m D Jumpkick f,f+K 35 m J Dart Knee QCF+K 30 m J Dashing Hook Kick QCF+H - - - Spin (Fake Elbow) f,f+P+K 20,25 mh D Double Jump Kick H+K 32 m D Hook Kick QCF+H+P+K 40 m J Spinning Uppercut (WL)P 30 m - Hopping Elbow (WL)K 30 m - Lunging Knee (BK)P,P,P 10,11,21 hhm - Reverse Punch Rush (BK)P,P,f+P,P 10,11,15,20 hhmm D Reverse Blitz (BK)P,P,f+P,K 10,11,15,30 hhmm D Reverse Punt (BK)P,P,K,K 10,11,22,25 hhmm D Reverse Sideswipe (BK)P,P,f+K 10,11,30 hhm D Rev. Punch Knee (BK)P,P,d+K,d+K 10,11,15,20 hhll D Reverse Sweep (BK)P,K 10,28 hh - Bad Headache (OGH)df+K 10 g - Quick Stomp (OGH)u+K 20 g - Jumping Stomp [F,B,F_B,F,B]H+P+K - - - Taunt: The Wave Throws H+P 50 - - Sway Backslam f,b+P+K 15,15,20 - - Triple Knee df,df+P+K 65 - - Head Crusher (OBK)H+P 60 - - Backslam Holds f+H 40 - - Hard Knee f,f+H 0 - - Push Setup f,b+H 0 - - Pull Setup (OBK)f+H 30 - - Quick Elbow (OBK)f,f+H 50 - - Power Elbow (ODK)df+H 0 - - Neck Choke Push (OBD)df+H 50 - - Neck Elbow Counters H 25 - hmP Quick Elbow H 30 - hmK Quick Knee d+H - - lP Sway Aside d+H - - lK Lifting Leg .----------. <----------------------------===| Hayabusa |===---------------------------> '----------' Strikes P,P,P 10,12,23 hhm D Punch Rush P,P,b+P,f+P 10,12,20,28 hhmm D Palm Rush P,P,b+P,K 10,12,20,30 hhmm D Boot Rush P,P,K 10,12,30 hhm D Kick Rush P,P,d+K,K,K 10,12,30 hhm D Kick Cyclone (#1) P,K 10,30 hh - Punch-Roundhouse f+P 20 m Dc Quick Elbow df+P 20 m Jc Uppercut d+P 5 l - Knee Jab db+P,d+K 18,25 ll - Double Low b+P,f+P 20,28 mm D Quick Palms b+P,K 20,30 mm D Quick Mids ub+P,P,P 10,12,23 hhm D Punch Rush ub+P,P,b+P,f+P 10,12,20,28 hhmm D Palm Rush ub+P,P,b+P,K 10,12,20,30 hhmm D Boot Rush ub+P,P,K 10,12,30 hhm D Kick Rush ub+P,P,d+K,K,K 10,12,30 hhm D Kick Cyclone (#1) ub+P,K 10,30 hh - Punch-Roundhouse UB,P 25 m D Palm Thrust u+P 23 h Jc Upward Palm Thrust uf+P - - - Ninja Roll U,P_UF,P 20 m - Stun Punch f,f+P 28 m D Palm Thrust D,b+P 20 m BK Turning Backslap D,b+P,K 20,25 mm D Backslap, Axe Kick K 30 h J High Kick f+K 30 m J Lunging Knee df+K 22 m Jc Side Kick df+K,d+K 22,25 ml - Side Kick, Breakdance df,df+K 30 m J Spinning Back Kick d+K_db+K 10 l - Low Kicks db,db+K,d+K,K,K 25,25,20,25 lmhm D Sweep Kick b+K,K,K 28,20,25 hhm D Frontflip (#1) ub+K 45 h D Backflip Kick UB,K 30 h D High Kick u+K 30 h J Lifting Kick uf+K 30 h D High Kick U,K_UF,K 30 m D Jumpkick f,f+K 30 h D Lunging Sweep f,b+K 10 l D Low Back Kick D,b+K 30 h - Upward Thrust P+K 30 h J Chest Chop df+P+K,K,K 0,20,25 -hm D Handstand Cyclone H+K,K,K 22,20,25 mhm D Sidekick Cyclone d+H+K,K,K 25,20,25 lhm D Slide Cyclone (#1) (WS)K 30 m J Spinning Back Kick (WL)P 25 m D Palm Thrust (WL)K 30 m J Lunging Knee (BK)P,P,P 11,12,23 hhm D Punch Rush (BK)P,P,b+P,f+P 11,12,20,28 hhmm D Palm Rush (BK)P,P,b+P,K 11,12,20,30 hhmm D Boot Rush (BK)P,P,K 11,12,30 hhm D Kick Rush (BK)P,P,d+K,K,K 11,12,30 hhm D Kick Cyclone (#1) (BK)P,K 11,30 hh - Punch-Roundhouse (BK)d+P 14 m - Mid Chop (BK)db+P 13 l - Low Chop (BK)K 30 m D Side Kick (BK)d+K 26 m - Turning Kick (BK)db+K 25 l - Low Sweep (BK)u+K 25 m - Axe Kick (OGH)df+P 10 g - Double Chop (OGH)u+P 20 g - Jumping Chop [F,B,F_B,F,B]H+P+K - - - Taunt: Bow Down NOTE #1: First kick MUST hit or other kicks will not be done. Throws H+P 50 h - Arm Flip f,f,b+P+K 55 h - Reverse Arm Toss b+H+P+K 45 h - Waistlock Suplex QCF+P 55 h - Head Flip Throw QCB+P+K 55 h - Rolling DDT HCF+H+P+K 10,40 h - Choke, Choke Throw `->HCDU+H+P 10 - - Ninja Catch `->TCBD+H+K 15 - - Upside Down SPD (OBK)H+P 65 h - Back Suplex (OBK)H+P+K 75 h - Reverse DDT (ODK)d+P+H 65 l - Neckbreaker Holds f+H 35 h - Arm Snap f,f+H 0 h - Flip Over QCF+H 50 h - Kick Step (OBK)f+H 40 h - Arm Snap (OBK)f,f+H 55 h - Leg Trip (ODK)df+H 0 l - Flip Over (OBD) 65 l - Spinal Punch Counters H 25 - hmP Forearm Shot H 35 - hmK Chest Chop QCB+H 60 - mK Leg Hook Suplex d+H - - lP Toss Aside d+H - - lK Deflect .--------. <-----------------------------===| Bayman |===----------------------------> '--------' Strikes P,P,P 12,12,28 hhm D Punch Smash P,P,b+P 12,12,25 hhm - Punch Backhand P,P,K 12,12,35 hhh D Roundhouse String P,f+P,K 12,18,35 hmh D Gutbuster P,K 12,30 hh - Quick Strike f+P,P,d+K 18,18,25 mml - Toe Stomp Attack df+P 20 m Jc Fast Uppercut DF+P_DF,P 25 m - Lifting Uppercut d+P_db+P 5 l - Kneecap Buster b+P 25 m - Spinchop ub+P 30 m - Palm Smash UB,P 28 m - Overhand Smash u+P_uf+P 28 m Jc Overhand Smash U,P_UF,P 20 m - Stun Palm f,f+P 25 m Dc Axe Handle f,f+P,P 25,30 mm D Double Axe Handle b,f+P 40 m D Shoulder Ram QCB+P 22 m J Big Uppercut K,P,P 32,25,30 hmm D Kick, D. Axe Handle K 32 h Jc High Kick, Axe Kick K,K 32,27 hm D High Kick, Axe Kick f+K 25 m J Knee df+K 28 m Jc Side Kick df,df+K 35 h J Rising Roundhouse d+K 13 l - Shin Kick db+K 25 l - Ankle Breaker b+K 30 m D Axe Kick ub+K 32 h Jc High Kick UB,K 25 l - Ankle Breaker u+K 30 h D Boot to the Head uf+K 35 h D Dropkick U,K_UF,K 30 m - Jumpkick P+K 35 m D Shoulder Smack H+K 35 h J Roundhouse d+H+K 25 l - Snap Kick (WS)K 35 h J Rising Roundhouse (BK)P 12 h - Reverse High Punch (BK)d+P 15 m - Spinning Gut Punch (BK)db+P 13 l - Spinning Low Punch (BK)K 30 m D Reverse Roundhouse (BK)d+K 28 m - Spinning Side Kick (BK)db+K 25 l - Spinning Low Sweep (OGH) 12 g - Foot Stomp (OGH) 22 g - Jumping Stomp [F,B,F_B,F,B]H+P+K - - - Taunt: Flex Muscles Throws H+P 50 h - Waistlock Suplex b+H+P 45 h - Two Handed Chokeslam HCF+P 75 h - Backbreaker QCF+H+K 60 h - Rolling Ankle Snap (ODK)d+H+P 60 l - Pancake Press (OBK)H+P 60 h - Rolling Arm Snap Holds f+H 0 h - Pull f,b+H 40 h - Neck Throw Slam QCFD+H 55 h - Arm Breaker f,f+H 30 h - Double Arm Sprain `->HCB+H 35 - - Rev. Dragon Sleeper `->QCB+P 40 - - DDT QCF+H 30 h - Leg Takedown `->HCB+H 35 - - Achilles Hold `->QCBD+K 40 - - Half Boston Crab (ODK)df+H 40 l - Arm Bar `->QCB+H 45 - - Arm Breaker (OBK)f+H 30 h - Chest Punch (OBK)f,f+H 30 h - Sleeper Hold `->HCB+H 35 - - Giant Neck Swing (OBD)df+H 45 l - Arm Bar `->QCB+H 45 - - Arm Breaker Counters H 30 - hmP Arm Snap H 35 - hmK Arm Snap QCB+H 65 - mK Leg Breaker d+H 35 - lP Palm Uppercut d+H 40 - lK Palm Uppercut .----------. <----------------------------===| Lei-Fang |===---------------------------> '----------' Strikes P,P,f+P,K 10,12,20,25 hhmm D Knee Lift Attack P,P,b+P,f+P 10,12,20,30 hhmm D Forearm Attack P,df+P,f+P 10,20,26 hmm D Double Palm Attack P,P,d+K 10,12,25 hhl - Splits Kick Attack P,K 10,30 hh D Spinkick Attack P,K,K 10,30,20 hhm D Spinkicks Attack P,K,K,d+K 10,30,20,12 hhml D Spinkicks Attack f+P,K 17,25 mm D Elbow-Rising Knee df+P,P,f+P,K 18,12,20,25 mhmm D Knee Lift Assault df+P,P,b+P,f+P 18,12,20,30 mhmm D Forearm Assault df+P,df+P,f+P 18,20,26 mmm D Double Palm Assault df+P,P,d+K 18,12,25 mhl - Splits Kick Assault df+P,K 18,30 mh D Spinkick Assault df+P,K,K 18,30,20 mhm D Spinkicks Assault df+P,K,K,d+K 18,30,20,12 mhml D Spinkicks Assault d+P 5 l - Knee Jab db+P,P 18,25 mm D Stomach Rush b+P,P 20,30 mm D Repeating Forearm ub+P,P,f+P,K 25,12,20,25 mhmm D Knee Lift Revenge ub+P,P,b+P,f+P 25,12,20,30 mhmm D Forearm Revenge ub+P,df+P,f+P 25,20,26 mmm D Double Palm Revenge ub+P,P,d+K 25,12,25 mhl - Splits Kick Revenge ub+P,K 25,30 mh D Spinkick Revenge ub+P,K,K 25,30,20 mhm D Spinkicks Revenge ub+P,K,K,d+K 25,30,20,12 mhml D Spinkicks Revenge UB,P 30 h D Double Palm u+P 20 h Jc Upperelbow uf+P 25 m J Forearm Strike uf,P 20 m - Stun Punch f,f+P 26 m D Double Palm f,b+P 28 h J Stun Scissors b,f+P 40 m D Shoulder Ram D,f+P 20 m - Body Blow K,K 28,32 hh D Kick-Roundhouse K,d+K 28,20 hm D High-Mid Kicks df+K 25 m Jc Side Kick d+K 10 l - Low Kick db+K 13 l - Knee Jam b+K 30 h D Spinkick b+K,K 30,20 hm D Two Spinkicks b+K,K,d+K 30,20,12 hml D Three Spinkicks ub+K 45 h - Air Roundhouse UB,K 25 l D Splits Kick u+K_uf+K 23 m J Jump Kick u+K,K_uf+K,K 23,25 mh J Double Jump Kick U,K_UF,K 30 m - Hop Kick d,d+K 25 l - Splits Kick P+K 25 m Jc Knee Lift H+P+K 20 h Jc Palm Strike (BK)P,P,f+P,K 12,12,20,25 hhmm D Knee Lift Attack (BK)P,P,b+P,f+P 12,12,20,30 hhmm D Forearm Attack (BK)P,df+P,f+P 12,20,26 hmm D Double Palm Attack (BK)P,P,d+K 12,12,25 hhl - Splits Kick Attack (BK)P,K, 12,30 hh D Spinkick Attack (BK)P,K,K 12,30,20 hhm D Spinkicks Attack (BK)P,K,K,d+K 12,30,20,12 hhml D Spinkicks Attack (BK)d+P 16 m - Mid Palm (BK)db+P 12 l - Low Palm (BK)K 30 m - High Kick (BK)d+K 25 m - Mid Kick (BK)db+K 23 l - Low Kick (WL)P 30 h - Hop, Palm Strike (WL)K 25 l - Hop, Splits Kick (OGH)df+K 15 g - Kneeling Stomp (OGH)u+P 18 g - High Pounce [F,B,F_B,F,B]H+P+K - - - Taunt: Jump For Joy Throws H+P 50 h - Palm Strike H+P+K 47 h - Forearm Strike QCB+P 65 h - Arm Break Toss f,b+P 50 h - Face Punch (OBK) 60 h - Reverse Arom Toss Holds f+H 40 h - Knee To Stomach f,f+H 60 h - Double Body Blow QCF+H 30 h - Gut Chop `->HCB+H+P 30 - - Back Elbow `->f,f+H+P+K 40 - - Neck Breaker (ODK)df+H 50 l - Knee To Face (OBK)f+H 40 h - Quick Elbow To Ribs (OBK)f,f+H 60 h - Power Elbow To Ribs (OBD)df+H 60 l - Elbow To Spine Counters H 0 - hmP Push Aside H - - hmK Push Aside QCB+H - - mK Turn Around d+H - - lP Push Off Balance d+H - - lK Push Off Balance .--------. <-----------------------------===| Gen-Fu |===----------------------------> '--------' Strikes P,P,f+P 10,12,20 hhm - Palm Assault f+P,P,P 18,02,18 mmm - Mood Swing df+P,P 20,18 mm - Unhappy DF+P_DF,P 25 m J Upward Strike d+P_db+P 5 l - Low Jab b+P,P 20,25 mm D Punch Raid b+P,f+P,P+K 20,20,30 mm D Double Palm Strikes ub+P 0 - - Reverse Cartwheel UB,P 30 h D High Palm Bomb u+P,P,f+P 20,12,20 hhm - Palm Attack uf+P 20 h J Elbow Strike U,P_UF,P 20 m - Stun Punch f,f+P 20 m D Dash Palm f,b+P 25 m D Forearm Smash df,df+P 22 m - Overhead Chop db,f+P 50 m D Shoulder Ram K 30 h J High Kick f+K 30 h J Snap Kick F+K,K 20,30 mh D Knee Lift-Hopkick df+K,P 25,30 m D Sidekick-DashPunch d+K 12 l - Low Kick db+K,db,f+P 12,40 lm D Battering Ram ub+K 30 m D Reverse Wheel Kick UB,K 25 l - Defensive Sweep u+K,d+K 40,25 hl D Double Circle uf+K 30 h J Jumping Heel Kick U,K_UF,K 30 m D Jumpkick f,f+H 0 - - Dash f,f+H,P 20 m D Dash Punch P+K 30 m J Overhead Smash f+P+K 42 m D Palm Strike d+P+K 32 m D Knee Lift d+P+K,b,f+P 32,30 mm D Knee Lift-Shoulder H+K 35 h J Clear Out Kick d+H+K 25 l D Foot Sweep H+P+K 30 h D Double Palm Strike (WL)P 30 h - High Palm Strike (WL)K 25 l - Leg Sweep (BK)P 11 h - High Strike (BK)d+P 14 m - Mid Strike (BK)db+P 13 l - Low Strike (BK)K 30 m J High Kick (BK)d+K 26 m - Heel Kick (BK)db+K 25 l - Low Kick (OGH)d+P 10 g - Punch Down (OGH)u+K 18 g - Stomp [F,B,F_B,F,B]H+P+K - - - Taunt: Sit Down Throws H+P 55 h - Elbowdrop d,f+H+P+K 40,10 h- - Air Throw (#1) d,b,db+P 20,20,20 h - Three Hit Combo b+H+P 50 h - Hard Smash (BK)H+P 65 h - Chest Chop NOTE #1: 40 damage, then 10 more if opponent lands untouched. Holds f+H 0 h - Chest Smack f,b+H 50 h - Trip Takedown QCF+H 40 h - Elbow Breaker `->QCF+P 45 h - Chest Smash (ODK)df+H 40 l - Head Smasher (OBK)f+H 0 h - Push Away (OBK)f,b+H 30 h - Head Chop (OBD)df+H 40 l - Head Smasher Counters H 0 - hmP Spin Behind H 0 - hmK Push Away QCB+H 60 - mK Two Handed Attack d+H 0 - lP Push Aside d+H 0 - lK Push Off Balance .------. <------------------------------===| Tina |===-----------------------------> '------' Strikes P,P,P 10,13,18 hhm D Beat Rush P,P,K 10,13,25 hhm - Body Rush P,K 10,30 hh - High Rush f+P,P,K 18,20,25 mmm D Stomach Rush df+P 20 m J Quick Uppercut DF,P,b+P_DF+P,b+P 20,25 mm D Uppercut-Axe Handle d+P 5 l - Low Jab db+P 20 l - Low Spinchop b+P 25 m D Axe Handle ub+P 25 m - Pro Wrestler Punch UB,P 25 m - Axe Handle u+P 20 m D Elbow Smash uf+P 18 m Jc Backhand uf+P,P 18,25 mm D Backhand-Axe Handle U,P_UF,P 20 m - Stun Punch f,f+P 25 m Jc Uppercut f,f+P,P 25,20 mm Jc Double Uppercut b,f+P 40 m D Shoulder Ram K 30 h D High Kick f+K 30 m D Knee f+K,b+P 30,25 mm D Knee-Axe Handle df+K 25 m Jc Side Kick d+K,K_db+K,K 12,35 lh D Low Kick-Back Kick d+K,d+K_db+K,d+K 12,25 ll D Low Kick-Sweep ub+K_u+K_uf+K 35 h D Flying Needle UB,K 25 l D Hopping Sweep Kick U,K 30 m D Jumpkick UF,K 35 m D Dropkick d+P+K - - - Forward Roll f+H+P 28 h D Clothesline H+K 35 h Jc Jumping Back Kick d+H+K 25 l D Sweep Kick (WL)P 20 m - Rising Backhand (WL)K 30 m - Hopping Knee (BK)P 13 h - High Punch (BK)d+P 15 m - Spinning Chop (BK)db+P 10 l - Low Punch (BK)K 30 m - High Kick (BK)d+K 28 m - Turning Kick (BK)db+K 25 l - Ali Kick (BK)H+K 28 h Jc Jumping Back Kick (OGH)df+P 12 g - Elbow Drop (OGH)u+K 22 g - Butt Splash (OGH)u+H+P+K 18 g - Moonsault [F,B,F_B,F,B]H+P+K 30 (#1) J Taunt: Hand In Air NOTE #1: This only hits Opponents who are jumping. Throws H+P 30,25 h - Side Fallaway Slam H+P+K 40 h - Bodyslam QCF+H+K 60 h - Frankensteiner HCF+P 75 h - Fisherman's Suplex d,f+P+K 85 h - Japanese Ocean Bomb QCB+P+K 30 h - Neck Drag Tossover `->b,f+H+P 30 - - Double Arm Stretch `->d,u+P+K 60 - - Double Arm Suplex (ODK)d+H+P 70 l - Powerbomb (ODK)df+H+P+K 85 l - Double Arm Powerbomb (OBK)H+P 65 h - Waistlock Suplex (OBK)H+P 65 h - Release Back Suplex Holds f+H_f,f+H 0 h - Arm Whip `->d,u+H+P 60 - - Double Arm Suplex QCF+H 35 h - Double Arm Stretch `->360°+H 40 - - Double Arm Break QCFD+H 30 h - Body Tackle `->HCF+H 60 - - Giant Swing (ODK)df+H 45 l - Knee Bash (OBK)f+H_f,f+H 40 h - Full Nelson `->HCFB+H+P 60 - - Full Nelson Suplex (OBD)df+H 55 l - Knee Bash Counters H 25 - hmP Elbow H 15,15 - hmK Double Slap QCB+H 60 - mK Leg Whip Takedown d+H 30 - lP Hard Elbow d+H 30 - lK Hard Slap .------. <------------------------------===| Bass |===-----------------------------> '------' Strikes P,P,P 10,12,23 hhm D Mauling Palms P,P,K 10,12,33 hhh D High PPK P,K,K 10,25,25 hmh D Punch-Double Kicks f+P,P 18,28 mm D Double Body Blows df+P 20 m Jc Upperelbow d+P_db+P 5 l - Low Chop b+P,P,P+K 10,10,35 mmm D Triple Chops ub+P 25 h Jc Scissor Chop ub+P,P 25,30 hm D Twin Scissor Chops u+P 20 m - Overhead Chop uf+P 20 h Jc Elbow uf+P,P 20,30 hm Jc Double Elbow U,P_UF,P 30 h J Stun Punch f,f+P 25 m Jc Double Palms df,df+P 35 m J Guttercut (Uppergut) b,f+P 32 m D Overhead Chop K 30 h J High Kick f+K,P 52,18 mm - Knee-Overhead Chop df+K,K 25,25 mh - Walking Kicks d+K 12 l - Low Kick db+K 15 l - Knee Stomp ub+K_u+K_uf+K 35 h J Jumping High Kick UB,K 20 l - Leg Stomp U,K 30 m - Jumpkick UF,K 35 m - Jumpkick QCF+K 40 m D Dropkick f,f+K 45 m D,BK Big Boot b,f+K 30 m D Inzui Giri Kick P+K 30 h Jc Upperchop f,f+P+K 35 m D Diving Cross Chop b+H+P 25 h D,BK Clothesline d+H+K 25 l D Low Dropkick H+P+K 30 m Jc Belly Slam (WL)P 30 h J Upperchop (WL)K 20 l D Leg Stomp (BK)P,P,P 13,12,23 hhm D Mauling Palms (BK)P,P,K 13,12,33 hhh D High PPK (BK)P,K,K 13,25,25 hmh D Punch-Double Kicks (BK)d+P 15 m - Mid Spinchop (BK)db+P 10 l - Low Spinchop (BK)K 30 h D High Kick (BK)d+P 28 m - Mid Kick (BK)db+K 25 l - Ali Kick (BK)b+K 35 h - High Back Kick (OGH) 12 g - Foot Stomp (OGH) 22 g - Double Kneedrop [F,B,F_B,F,B]H+P+K - - - Taunt: Stomp, Flex Throws H+P 55 h - Suplex To Piledriver b+H+P 45 h - Back Body Drop QCF+H+K 60 h - 270° Pancake HCF+P 75 h - Gutwrench Powerbomb D,f,b+P+K 85 h - Kamikaze Powerbomb QCB+P+K 30 h - Knee To Gut `->d,d+H+P+K 40 - - Dragon Sleeper `->u,u+H+P+K 50 - - Reverse Flapjack (ODK)d+H+P 70 l - Jackknife Powerbomb (ODK)df+H+P+K 85 l - Double Arm DDT (OBK)H+P 70 h - Back Brainbuster (OBK)H+P+K 40 h - Atomic Drop `->f,f+P 40 - - Face Slam Holds f+H 35 h - Headbutt f,f+H 40 h - Sitting Press Slam f,b+H 50 h - Pull Clothesline QCF+H 40 h - Powerslam `->HCF+H 50 - - Running Powerslam (ODK)df+H 40 l - Chest Chop (OBK)f+H 35 h - Headbutt (OBK)f,f+H 60 h - Leg Hold Flapjack (OBK)f,f+H 50 h - Face Slam `->HCF+P 55 h - Trash Bag Drag (OBD)df+H 55 l - Back Ride Face Slam Counters H 20 - hmP Spinning Backfist H 20 - hmK Belly Slam QCB+H 65 - mK Spinebuster d+H 25 - lP Headbutt d+H 25 - lK Uppercut .----------. <----------------------------===| Jann-Lee |===---------------------------> '----------' Strikes P,P,P,f+P 10,10,10,45 hhhm D Blazing Ironhand P,P,P,K 10,10,10,40 hhhh D Blazing Roundhouse P,P,f+P 10,10,16 hhh - Blazing Face Smash P,P,K 10,10,26 hhh - Blazing Sidekick P,f+P,K 10,18,30 hhm D Blazing Spinkick P,f+P,d+K 10,18,25 hhl D Blazing Hellsweep P,d+P,P 10,18,20 hmm - Blazing Uppercut P,d+P,d+K 10,18,25 hml D Blazing Sweep Kick f+P,P 18,20 mm - Gut Punch-Uppercut f+P,d+K 18,25 ml - Gut Punch-Sweep df+P 20 m - Uppercut d+P_db+P 5 l - Low Jab b+P 20 m Dc Cross Chop ub+P,P,P,f+P 12,10,10,45 hhhm D Burning Ironhand ub+P,P,P,K 12,10,10,40 hhhh D Burning Roundhouse ub+P,P,f+P 12,10,16 hhh - Burning Face Smash ub+P,P,K 12,10,26 hhh - Burning Sidekick ub+P,f+P,K 12,18,30 hhm D Burning Spinkick ub+P,f+P,d+K 12,18,25 hhl D Burning Hellsweep ub+P,d+P,P 12,18,20 hmm - Burning Uppercut ub+P,d+P,d+K 12,18,25 hml D Burning Sweep Kick UB,P 30 h - Face Smash u+P 20 h Jc Backfist uf+P 28 h Jc Face Smash U,P_UF,P 20 m - Stun Punch f,f+P,K 18,30 hm D Hook-Spinkick f,f+P,d+K 18,25 hl D Hook-Hellsweep D,b,f+P 50 m D Ironhand b,b+P 18 h BK Turning Backfist QCF+P 40 h D Power Punch K,K 30,32 hh D High Kicks f+K,f+K 20,32 mm D Snap-Round Kick df+K,f+K 23,32 mm D Side-Round Kick d+K 10 l - Low Kick db+K,f+K 15,32 lm J Knee Jam-Round Kick db+K,d+K 15,25 ll D Knee Jam-Hellsweep b+K,K 20,25 mh D Snap Kicks ub+K 25 h J Front Crescent Kick UB,K 25 l D Sweeping Kick u+K 35 h D Roundhouse uf+K 25 m J Jumpkick uf+K,K 25,25 mh J Double Jumpkick U,K_UF,K 30 m D Jumpkick b,f+K 40 m D Toe Spin Kick QCF+K 55 h D Flying Kick (#1) P+K 35 m D,BK Double Elbow (#2) H+K 32 m D Goofy Foot d+H+K 25 l D Sweeping Kick (WL)P 30 h - Face Smash (WL)K 25 l - Spinning Sweep (BK)P,P,P,f+P 12,10,10,45 hhhm D Flaming Ironhand (BK)P,P,P,K 12,10,10,40 hhhh D Flaming Roundhouse (BK)P,P,f+P 12,10,16 hhh - Flaming Face Smash (BK)P,P,K 12,10,26 hhh - Flaming Sidekick (BK)P,f+P,K 12,18,30 hhm D Flaming Spinkick (BK)P,f+P,d+K 12,18,25 hhl D Flaming Hellsweep (BK)P,d+P,P 12,18,20 hmm - Flaming Uppercut (BK)P,d+P,d+K 12,18,25 hml D Flaming Sweep Kick (BK)d+P 12 m - Gut Punch (BK)db+P 45 h BK Power Backfist (#2) (BK)D,P 10 l - Low Jab (BK)K 30 h D High Kick (BK)d+K 27 m - Side Kick (BK)db+K 25 l - Low Spinkick (BK)P+K 40 m D,BK Double Elbow (OGH)df+K 10 g - Punt Kick (OGH)u+K 20 g - Double Foot Stomp (OGH)u+H+P+K 25 g - Bone Breaking Stomp [F,B,F_B,F,B]H+P+K - - - Taunt: Body Shake NOTE #1: Flying Kick is UNBLOCKABLE. Hold D to duck it. NOTE #2: Move will leave you facing opponent if it connects unguarded. Throws H+P 50 h - Face Slam B+H+P+K 45 h - Spinning Side Slam QCB+P 60 h - Body Toss (OBK)H+P 60 h - Head Slam Holds f+H 30 h - Face Smack f,f+H 40 h - Headlock-Face Kick QCF+H 35 h - Neck Wringer `->b,b+H 40 - - Bulldog (ODK)df+H 45 l - Headlock-Face Kick (OBK)f+H 35 h - Face Smack (OBK)f,f+H 55 h - Spine Punch (OBD)df+H 60 l - Spine Punch Counters H 25 - hmP Face Slap H 35 - hmK Stomach Kick d+H 0 - lP Half Moon Deflect d+H 0 - lK Heel Lift .--------. <-----------------------------===| Raidou |===----------------------------> '--------' Strikes P,P,P 10,12,23 hhm D Chest Chop String P,P,b+P,K 10,12,20,30 hhmm D Back Kick String P,P,K 10,12,30 hhm D Dash Knee String P,K 10,30 hh - Headache String f+P,P,d+K 18,18,25 mml D Gut Stomp f+P,P,b+K 18,18,30 mmm D Gut Axe df+P 20 m Jc Wild Uppercut df+P,df+P,df+P 20,20,30 mmm D Wild Swinger DF,P 25 m J Rising Uppercut d+P 5 l - Knee Jab db+P 18 l - Low Spinchop b+P,f+P 20,28 mm D Spinchop-Open Palm b+P,K 20,30 mm D Spinchop-Back Kick ub+P,P,P 25,12,23 mhm D Stunning Chest Chop ub+P,P,b+P,K 25,12,20,30 mhmm D Stunning Back Kick ub+P,P,K 25,12,30 mhm D Stunning Dash Knee ub+P,K 25,30 mh D Stunning Headache UB,P 25 m D Evasive Open Palm u+P 20 h Jc Face Chop uf+P 28 m D Overhed Blow U,P_UF,P 20 m - Stun Punch f,f+P 28 m D Open Palm df,df+P 25 m BK Turning Uppercut b,f+P 40 m D Shoulder Ram K,K 30,25 hh D Double Kicks K,K 30,25 hl D Change Up Kicks f+K 30 m D Dash Knee f+K,b+P 30,25 mm D Dash Knee-Axe Handle df+K,P 25,30 mm D Rib Jam d+K 10 l - Low Kick db+K 25 l - Knee Crusher b+K 30 m D Axe Kick ub+K 45 m D Backflip Kick UB,K 30 m J Evasive Dash Knee u+K 30 h J Sky Kick uf+K 35 m D Front Flip Kick U,K_UF,K 30 m D Jumpkick P+K 30 h J High Chop f+P+K 42 m D Double Palm H+K 35 h D Big Roundhouse d+H+K 25 l - Low Snap Kick (WL)P 25 m - Hopping Open Palm (WL)K 30 m - Hopping Dash Knee (BK)P,P,P 11,12,23 hhm D Chest Chop String (BK)P,P,b+P,K 11,12,20,30 hhmm D Back Kick String (BK)P,P,K 11,12,30 hhm D Dash Knee String (BK)P,K 11,30 hh - Headache String (BK)d+P 14 m - Spinning Mid Chop (BK)db+P 13 l - Spinning Low Chop (BK)K 30 h D Turning Back Kick (BK)d+K 26 m - Spinning Mid Kick (BK)db+K 25 l - Spinning Low Kick (OGH)df+K 12 g - Standing Stomp (OGH)u+P 18 g - Jumping Knee Throws H+P 50 h - Arm Toss QCF+H+K 60 h - Frankensteiner df,df+P+K 65 h - Running Cross Chop b,d,db+P 20,20,20 h-- - Triple Chop HCF+P 75 h - Backbreaker QCF,b,f+P+K 85 h - Jumping Powerbomb (ODK)df+H+P+K 85 h - Double Arm Powerbomb (OBK)H+P 65 h - German Suplex Holds f+H 40 h - Knee Bash f,f+H 0 h - Flip Over QCF+H 35 h - Headlock `->b,b+H 40 - - Bulldog WTF+H 85 h - Flipping Neck Break (ODK)df+H 45 l - Knee Bash (OBK)f+H 30 h - Face Punch (OBK)f,f+H 50 h - Shoulder Ram (OBK)WTF+H 50 h - Sleeper Hold `->HCF+H 55 - - Giant Neck Swing (OBD)df+H 60 l - Elbow To Head Counters H 25 - hmP Chest Palm H 35 - hmK Chest Chop QCB+H 60 - mK Leg Hook Suplex d+H 0 - lP Spin Aside d+H 0 - lK Toss Aside .-------. <------------------------------===| Ayane |===----------------------------> '-------' Strikes P,P,P 10,10,20 hhm - Punch String P,P,K 10,10,32 hhh D PPK String P,K,K 10,25,22 hhh D Kicks String P,K,d+K 10,25,22 hhl D Mix Up String f+P 20 m Dc Elbow df+P 18 m Jc Upperslap df+P,P 18,20 mm Jc Two Upperslaps df+P,K 18,25 mh J Upperslap-Sky Kick d+P_db+P 5 l - Low Jab b+P,b+P 20,20 mm BK Over And Under ub+P - - - Backflip UB,P 20 m BK Spinning Chop u+P_uf+P,P,P 10,10,20 hhm - Hop, Punch String u+P_uf+P,P,K 10,10,32 hhh D Hop, PPK String u+P_uf+P,K,K 10,25,22 hhh D Hop, Kicks String u+P_uf+P,K,d+K 10,25,22 hhl D Hop, Mix Up String f,f+P 25 m Jc Doublecut f,f+P,K 25,22 mm D Doublecut-Trip Kick df,df+P,K 20,25 ll D Spin Chop-Low Kick QCB+P 20 m Jc,BK Spinning Chop QCB+P,K 20,28 mh D Spinchop-Crescent QCB+P,d+K 20,25 ml D Spinchop-Sweep K 27 h Jc High Kick K,K 27,22 hh D High Kick-Roundhouse K,d+K 27,22 hl D High Kick-Sweep f+K 25 m Jc Knee f+K,K 25,25 mh D Knee-Side Kick f+K,d+K 25,22 ml D Knee-Sweep df+K 24 m Jc Side Kick d+K_db+K 10 l - Low Kick ub+K 40 m BK Sideflip Kick UB,K 25 l D Low Sweep Kick u+K 30 h J Sky Kick uf+K 45 m D Frontflip Kick QCF+K 38 m D Corkscrew Kick U,K_UF,K 30 m D Jumpkick u+H - - BK Turn Around P+K 20 h BK Spin Punch P+K,P 20,15 hh BK Spin Punches P+K,P,P 20,15,25 hhm - Spin Punches-Chop P+K,P,d+K 20,15,25 hhl D Spin Punches-Sweep P+K,P,ub+K 20,15,30 hhm D Spin P. to Sideflip H+K 35 h D High Spinning Kick df+H+K 30 m D Mid Spinning Kick d+H+K 25 l D Spinning Sweep H+P+K 32 m D Rotating Corkscrew (WL)P 25 m - Two Handed Uppercut (WL)K 25 l - Sweep (#1) (WL)K 22 l - Trip Kick (#1) (BK)P,P,P 10,10,20 hhm - Dizzy Double Upper (BK)P,P,f+P,K 10,10,20,28 hhmh - Spindizzy-Crescent (BK)P,P,f+P,d+K 10,10,20,25 hhml - Spindizzy-Sweep (BK)P,P,b+P 10,10,15 hhh BK Dizzy Spin Punch (BK)P,P,b+P,P 10,10,15,10 hhhh BK Dizzy Spin Punches (BK)P,P,b+P,P,P 10,10,15,10,25 hhhhm - Dizzy Chest Chop (BK)P,P,b+P,P,d+K 10,10,15,10,25 hhhhl D Dizzy Sweep Kick (BK)P,P,b+P,P,ub+K 10,10,15,10,30 hhhhm D Dizzy Sideflip Kick (BK)d+P 10 m - Spinning Chop (BK)db+P 18 l BK Low Spinchop (BK)db+P,d+K 18,25 ll - Low Spin String (BK)b+P 20 h BK Spin Punch (BK)b+P,P 20,15 hh BK Spin Punches (BK)b+P,P,P 20,15,25 hhm - Spin Punches-Chop (BK)b+P,P,d+K 20,15,25 hhl D Spin Punches-Sweep (BK)b+P,P,ub+K 20,15,30 hhm D Spin P. to Sideflip (BK)u+P 22 m BK Spinning Chop (BK)K 30 h - Back Kick (BK)d+K 25 m - Mid Kick (BK)db+K 23 l - Low Spin Kick (BK)ub+K 40 m D Sideflip Kick (BK)u+K 35 m D Backflip Kick (OGH)d+P 10 g - Ground Chop (OGH)u+K 20 g - Jumping Foot Stomp [F,B,F_B,F,B]H+P+K - - - Taunt: Cute Pose NOTE #1: Landing from U does a sweep or from UF does a Trip Kick. Throws H+P 50 h - Shoulder Throw B+H+P 45 h - Monkey Flip Toss QCB+H+K 60 h - Chest Dropkick df+P+K 0 h - Slide Between Legs QCF+P 55 h - Reverse Monkey Flip (ODK)d+H+P 0 l - Hop Over Back Holds f+H 30 h - Twirling Punch f,f+H 0 h - Balancing Act `->d+K 50 - - Chest Kick QCFD+H 45 h - Rolling Arm Drag QCF+H 50 h - Flipover Powerbomb `->u,u+H+P+K 30 - - Butt Slam (ODK)df+H 35 l - Twirling Punch (OBK)f+H 30 h - Twirling Punch (OBK)f,f+H 50 h - Neck Breaker (OBD)df+H 35 l - Twirling Punch Counters H 25 - hmP Elbow H 35 - hmK Hard Elbow QCB+H 30 - mK High Leg Toss d+H 0 - lP Spin Behind d+H 0 - lK Toss Aside [-][-][-][-][-][-][-][-][-][-][-][-][+][-][-][-][-][-][-][-][-][-][-][-][-] *********** * SECRETS * *********** PLAYSTATION =========== Extra Costumes: Finish the game with a character to unlock an outfit. For most of the outfits you can use almost any settings, but for the last five outfits the girls have, you must use the default game settings. You MUST use the default settings for Raidou & Ayane's outfits. Costume Descriptions: Kasumi 01 - Blue Oriental Style Blouse, White Stockings, Blue Shoes. Kasumi 02 - White Oriental Blouse, Orange Bike Pants, Orange Shoes. Kasumi 03 - White Sleeveless Blouse, Purplr Belt, Red Pants. Kasumi 04 - Black Sleeveless Blouse,Red Belt, Black Pants. Kasumi 05 - White L.Sleeve School Blouse, Blue Skirt, Brown Boots. Kasumi 06 - White L.Sleeve School Blouse, Orange Skirt, White Boots. Kasumi 07 - Black School Blouse, Black Skirt, W.Socks, Brown Shoes. Kasumi 08 - Pink Bunny Outfit (Ears, Fuzzy Tail, etc). Kasumi 09 - White, Short Overall Jeans, Black Cap, Teal Shoes. Kasumi 10 - Black, Short Overall Jeans, Red Cap, Orange Shoes. Kasumi 11 - White T-Shirt w. Maroon Trim, Maroon Sports (Hot) Pants. Kasumi 12 - White T-Shirt w. Blue Trim, Blue Sports (Hot) Pants. Kasumi 13 - Dark Blue Bathing Suit, White Swimming Cap. Kasumi 14 - White Angel Outfit w. Blue Trim, White Wings & A Halo. Zack 01 - Orange Shirt, Brown Jeans, White & Green Nike's? Zack 02 - Green Shirt, White Jeans, White & Red Nike's? Zack 03 - Blue Beret, White Shirt, Brown Jeans, White Adidas? Zack 04 - White Superhero Costume w. Single Antennae. Zack 05 - Yellow Superhero Costume w. Single Antennae, White boots. Hayabusa 01 - Black, Sleeveless Ninja Outfit, Red Trim & Belt. Hayabusa 02 - Maroon, Sleeveless Ninja Outfit, Yellow Trim & Belt. Hayabusa 03 - White, Sleeveless Ninja Outfit, Black Trim & Belt. Hayabusa 04 - Chainmail, White Armor Plate, Blue Pants, Shinguards. Hayabusa 05 - Chainmail, White Armor Plate, Red Pants, Shinguards. Bayman 01 - Red Jacket & Beret, Green Shirt, Gray Camoflague Pants. Bayman 02 - Green Beret, Brown Shirt, Green Camoflague Pants. Bayman 03 - Blue Beret, Brown Shirt & Jacket, Green Camoflague Pants. Bayman 04 - Black Scuba Gear w. Purple Trim, Scuba Equipment. Bayman 05 - Yellow Scuba Gear w. Green Trim, Scuba Equipment. Lei-Fang 01 - Green Blouse, White & Green Pants, Black Shoes. Lei-Fang 02 - White Blouse, Gold & Red Pants, Black Shoes. Lei-Fang 03 - Black Leather Blouse & Pants, Red Socks, Black Fila's? Lei-Fang 04 - Red Leather Blouse & Pants, Black Socks, Black Fila's? Lei-Fang 05 - Short Blue Dress & White Maid's Apron , Blue Shoes. Lei-Fang 06 - Short Red Dress & White Maid's Apron , Red Shoes. Lei-Fang 07 - Blue Blouse, Blue & Gold Pants, Black Shoes. Lei-Fang 08 - Black One Leg Jeans, Bikini Top , White Converse's. Lei-Fang 09 - Blue Diamond Cut-Out Bathing Suit. Lei-Fang 10 - Maroon Oriental Dress w. Gold Trim, Black Shoes. Lei-Fang 11 - Blue Oriental Dress w. Gold Trim, Black Shoes. Lei-Fang 12 - Pink Nurse's Outfit, White Stockings, Pink Shoes. Lei-Fang 13 - White Nurse's Outfit, Black Stockings, White Shoes. Lei-Fang 14 - Purple Dopplehanger Outfit w. Purple Wings & Tail. Gen-Fu 01 - Dark Blue Shirt, Blue Oriental Vest, Dark Blue Pants. Gen-Fu 02 - Red Shirt, Off White Oriental Vest, Brown Pants. Gen-Fu 03 - Dark Green Shirt, Green Oriental Vest, Dark Green Pants. Gen-Fu 04 - Red, Orange & Yellow Tropical Shirt, White Shorts. Gen-Fu 05 - Green, White & Orange Tropical Shirt, Orange Shorts. Tina 01 - Red Sports Bra, Long Black Tights, Yellow Nike's? Tina 02 - Blue Sports Bra, Knee Length Blue Tights, Blue Nike's? Tina 03 - Blue Sports Blouse, Long Blue Tights, Blue Nike's? Tina 04 - White Cowboy Hat & Boots, Pink Blouse, Maroon Cowboy Pants. Tina 05 - Brown Cowboy Hat & Boots, White Blouse, Black Cowboy Pants. Tina 06 - Purple Cat Outfit w. Tail & Ears, Purple Boots. Tina 07 - Red Cat Outfit w. Tail & Ears, Red Boots. Tina 08 - White Jungle Bra w. One Strap, White Skirt, White Leggings. Tina 09 - Yellow Strapless Jungle Bra, Yellow Skirt, Yellow Leggings. Tina 10 - Blue Policewoman's Uniform, White Belt, White Boots. Tina 11 - Black Policewoman's Uniform, Yellpw Belt, Black Boots. Tina 12 - One Piece U.S. Flag Bathing Suit. Tina 13 - Black Playboy™ Bunny Outfit, Black Stockings, Red Shoes. Tina 14 - Red Playboy™ Bunny Outfit, Black Stockings, Red Shoes. Bass 01 - Red Bandana, Brown Jacket, Red Trunks, Brown Boots. Bass 02 - Blue Bandana, Red Jacket, Blue Trunks, Brown Boots. Bass 03 - Green Bandana, Green Jacket, Black Trunks, Green Boots. Bass 04 - Black Bandana, Black Jacket, Black Trunks, Black Boots. Bass 05 - Blue Bandana, BlueJacket, Blue Trunks, Blue Boots. Jann-Lee 01 - Red Gi w. White Trim, Purple Belt, Black Kung Fu Shoes. Jann-Lee 02 - Blue Gi Pants, White Belt, No Shirt, No Shoes. Jann-Lee 03 - Black Bike Shirt, Khahi Pants, Blue Fila's? Jann-Lee 04 - Black Pants & Vest, White Shirt, Black Shoes. Jann-Lee 05 - White Jacket, Pants & Tie, Black Shirt and Shoes. Raidou 01 - White Gi with Brown Trim, Black Belt & Red Writing. Raidou 02 - Brown Gi with White Trim, Orange Belt & White Writing. Raidou 03 - Black Gi with Red Trim, Red Belt & Red Writing. Ayane 01 - Black Dress w. Red Bow, Black Stockings & Black Boots. Ayane 02 - White Dress w. Blue Bow, Pink Stockings & Blue Boots. Ayane 03 - Purple Dress w. Pink Bow, & Purple Boots. Ayane 04 - Red Sweater, Pink Skirt, Blue Stockings & Brown Boots. Ayane 05 - Blue Sweater, Blue Skirt, Black Socks & Gray Boots. Ayane 06 - Purple Sweater, Pink Skirt, Blue Stockings & Brown Boots. Ayane 07 - Opaque White Dress, Pink Stockings & Black Boots. Ayane 08 - Opaque Red Dress, Pink Stockings & Red Boots. Ayane 09 - Opaque Purple Dress, Gray Stockings & Purple Boots. Ayane 10 - Blue Bikini w. Pink Bow. Ayane 11 - Green Bikini w. Yellow Bow. Ayane 12 - Black Bikini w. Black Bow. Ayane 13 - Black V.R. Bodysuit w. Blue Trim, Black V.R. Helmet. Ayane 14 - White V.R. Bodysuit w. Pink Trim, White V.R. Helmet. Instant Replay: After winning a round, hold Circle and the X Button before the replay starts. Hold the Triangle button to rewind and release Triangle to replay. Select Winning Pose: Hold H+P, P+K, or H+P+K after you win. A 4th winning pose can be seen simply (LOL) by winning a round without being hit. Control Camera: During your win pose, use Up, Down, Left and Right to move the camera. Use L1 and R1 to zoom in and out. Danger Mode: Hold H+P+K BEFORE the match starts to make the whole stage a danger zone area. Make Raidou Selectable: Beat the game on DEFAULT settings with all normal characters. Make Ayane Selectable: Get ALL of the other characters costumes. Fight Ayane: Reach The Final Stage In Under 6 Minutes. Extra Options Menu: Extra options are unlocked by Time or other Methods. Fighting Order: (Default/Random/Manual) Method 1 -> Beat the game once. Method 2 -> Game timer reaches 3:00'00. Safety Zone Size: (Normal/Nothing/All) Method 1 -> Beat Time Attack on normal in under 5'00 game once. Method 2 -> Game timer reaches 6:00'00. Danger Damage: (No Damage/Small/Normal/Large/Critical) Method 1 -> Beat Game with ALL 9 characters Default Settings. Method 2 -> Beat 10 Characters in Survival Mode. Method 3 -> Game timer reaches 9:00'00. Danger Bounce: (No Bound/Normal/High) Method 1 -> Complete a Kumite with an 80% Win Rate. Method 2 -> Game timer reaches 12:00'00. System Voice: (Normal/Kasumi/Ayane{US} or Normal/Sakura/Wakana{JP}) Method 1 (Kasumi)-> Play as Kasumi 100 times. Method 2 (Kasumi)-> Have 10 of Kasumi's Outfits Selectable. Method 3 (Kasumi)-> Game timer reaches 15:00'00. Method 1 (Ayane)-> Have Ayane Selectable. Method 2 (Ayane)-> Game timer reaches 9:00'00. Extra Voice: (Extra Voices For Each Character) Method -> Enter Training Mode, then turn the Command Mode option on. Complete all the moves for a character to unlock that character's Extra Voice option. CG Gallery: (All the Background Images in Full Color) Method -> Get all of the costumes for everyone including Ayane. Wallpaper/Art: On a Windows/Mac PC with a CDROM, you can put in the Dead Or Alive game CD and open the Omake folder. There are .bmp (bitmap) pictures that can be used as wallpaper. Music/Voices: You can play music and voice tracks from the game if you put your Dead Or Alive game CD into a regular music CD player. Track 1 - Data (don't play, it may destroy your speakers) Tracks 2->3 - Intro Music and Selections Tracks 4->13 - Each Characters Losing Quote Tracks 14->17 - Misc. Selection Music Tracks 18->27 - Stage Music Track 28 - Voice Track 29 - Ending Music SATURN ====== Extra Costumes: Finish the game with a character to unlock an outfit. For most of the outfits you can use almost any settings, but for the last two outfits the girls have, you must use the default game settings. Costume Descriptions: Kasumi 01 - White Oriental Blouse, Orange Bike Pants, Orange Shoes. Kasumi 02 - Blue Oriental Style Blouse, White Stockings, Blue Shoes. Kasumi 03 - White Sleeveless Blouse, Purplr Belt, Red Pants. Kasumi 04 - White L.Sleeve School Blouse, Blue Skirt, Brown Boots. Kasumi 05 - White L.Sleeve School Blouse, Red Skirt, White Shoes. Kasumi 06 - White School Blouse, Green Skirt, W.Socks, Black Shoes. Kasumi 07 - Pink Bunny Outfit (Ears, Fuzzy Tail, etc). Kasumi 08 - White, Short Overall Jeans, Black Cap, Blue Shoes. Kasumi 09 - Blue, Short Overall Jeans, Red Cap, Orange Shoes. Zack 01 - Orange Shirt, Black Jeans, White & Green Nike's? Zack 02 - Green Shirt, Grey Jeans, White & Red Nike's? Zack 03 - Blue Beret, White Shirt, Black Jeans, White Adidas? Zack 04 - White Superhero Costume w. Single Antennae. Zack 05 - Yellow Superhero Costume w. Single Antennae, White boots. Hayabusa 01 - Black, Sleeveless Ninja Outfit, Red Trim & Belt. Hayabusa 02 - Maroon, Sleeveless Ninja Outfit, Yellow Trim & Belt. Hayabusa 03 - White, Sleeveless Ninja Outfit, Black Trim & Belt. Hayabusa 04 - Chainmail, White Armor Plate, Blue Pants, Shinguards. Hayabusa 05 - Chainmail, White Armor Plate, Red Pants, Shinguards. Bayman 01 - Red Jacket & Beret, Green Shirt, Gray Camoflague Pants. Bayman 02 - Green Beret, Brown Shirt, Green Camoflague Pants. Bayman 03 - Blue Beret, Black Shirt & Jacket, Green Camoflague Pants. Bayman 04 - Black Scuba Gear w. Purple Trim, Scuba Equipment. Bayman 05 - Yellow Scuba Gear w. Green Trim, Scuba Equipment. Lei-Fang 01 - Green Blouse, White & Green Pants, Black Shoes. Lei-Fang 02 - White Blouse, Gold & Red Pants, Black Shoes. Lei-Fang 03 - Black Leather Blouse & Pants, Red Socks, Black Fila's? Lei-Fang 04 - Short Blue Dress & White Maid's Apron , Blue Shoes. Lei-Fang 05 - Short Red Dress & White Maid's Apron , Red Shoes. Lei-Fang 06 - Blue Blouse, Blue & Gold Pants, Black Shoes. Lei-Fang 07 - Black One Leg Jeans, Bikini Top , White Converse's. Lei-Fang 08 - Red Bikini Bathing Suit. Lei-Fang 09 - Black Bikini Bathing Suit. Gen-Fu 01 - Red Shirt, Off White Oriental Vest, Black Pants. Gen-Fu 01 - Dark Blue Shirt, Blue Oriental Vest, Dark Blue Pants. Gen-Fu 03 - Dark Green Shirt, Green Oriental Vest, Light Grey Pants. Gen-Fu 04 - Red & Yellow Tropical Shirt, White Shorts. Gen-Fu 05 - Green & White Tropical Shirt, Orange Shorts. Tina 01 - Red Sports Bra, Long Black Tights, Yellow Nike's? Tina 02 - Blue Sports Bra, Knee Length Blue Tights, Blue Nike's? Tina 03 - Blue Sports Blouse, Long Blue Tights, Blue Nike's? Tina 04 - White Cowboy Hat & Boots, Pink Blouse, Maroon Cowboy Pants. Tina 05 - Brown Cowboy Hat & Boots, White Blouse, Black Cowboy Pants. Tina 06 - Black Cat Outfit w. Tail & Ears, Black Boots. Tina 07 - Red Cat Outfit w. Tail & Ears, Red Boots. Jann-Lee 01 - Red Gi w. White Trim, Purple Belt, Black Kung Fu Shoes. Jann-Lee 02 - Blue Gi Pants, White Belt, No Shirt, No Shoes. Jann-Lee 03 - Black Bike Shirt, Khahi Pants, Blue Fila's? Jann-Lee 04 - White Jacket, Pants & Tie, Black Shirt and Shoes. Jann-Lee 05 - Black Pants & Vest, White Shirt, Black Shoes. Raidou 01 - White Gi with Brown Trim, Black Belt & Red Writing. Raidou 02 - Brown Gi with White Trim, Orange Belt & White Writing. Raidou 03 - Black Gi with Red Trim, Red Belt & Red Writing. Bonus Images For some nice screen shots and wallpaper, place the Dead or Alive CD in your computer and look in the "Omake" folder. Fighting Order Beat time attack in under 5 mins Ring size Beat the game with anyone Danger Bounce Enter "DOA" as your initials Announcer Voice Use Kasumi a 100 times Danger Zone Mode For a greater challenge, hold L or R while selecting your character. This will turn the entire arena into a danger zone. Play as Raidou Choose any character, then beat the game in Arcade mode with the default settings. Repeat this until you've beaten the game with all the characters. Replay Rewinder After you win a round, hold the A and C buttons. A "Play Back" arrow show appear in the Replay screen. Hold B to rewind the fight and release it to resume play. Wallpaper/Art: On a Windows/Mac PC with a CDROM, you can put in the Dead Or Alive game CD and open the Omake folder. There are .bmp (bitmap) pictures that can be used as wallpaper. Music/Voices: You can play music and voice tracks from the game if you put your Dead Or Alive game CD into a regular music CD player. Track 1 - Data (don't play, it may destroy your speakers) Tracks 2->10 - Stage Music Track 11 - Character Select Music Track 12 - Naame Entry Music Track 13 - Game Over Music Tracks 14->23 - Each Characters Losing Quote Track 24 - Practice Mode Music [-][-][-][-][-][-][-][-][-][-][-][-][+][-][-][-][-][-][-][-][-][-][-][-][-] *********** * CREDITS * *********** FAQ Author: Kaijam Jeffers a.k.a. The Faceless Master™ a.k.a. faceless™ email: [email protected] www: http://faceless.home.ml.org Contributors: Ben Cureton a.k.a. tragic Justin Pierce a.k.a. Wind-X Louis-Phillipe Dube a.k.a. Raging Demon a.k.a. Raging_De Dave Connoy (p.s. check out his Kasumi Guide!) Darkcatt First Version: May 4th, 1998. Revised: Friday, August 20, 1999. Dead Or Alive© 1996,97,98,99 Tecmo. The Faceless Master and faceless are trademarks of Kaijam Jeffers. [-][-][-][-][-][-][-][-][-][-][-][-][+][-][-][-][-][-][-][-][-][-][-][-][-]