FAQ - Guide for ESPN International Track & Field

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ESPN International Track and Field (PS2)
FAQ v1.2 (4/10/2002) by Duy Tran "Yuddy"
[email protected]

"Ladies and gentlemen, we'll now begin the Men's 100 M dash..."
Athletes from other countries, all with a thirst for gold.

"On your mark..."
You take a deep breath.  The crowd goes quiet.

"Get set..."
This is it.  Fight to win!

The first ever Konami Track and Field game to reach the PS2.  This is the third
to reach a Sony console (International Track and Field and IT&F 2000 on PSOne).
The T&F games date back to the NES, Commodore 64, and Apple II days.

I recommend playing with a friend or two in this game.  A must have button
mashing party game for a ten and a few bucks.

What to expect

   I) Menu Controls
  II) Game Options
      a) Save/Load
      b) Sound Mode
      c) Vibration
 III) Game Modes
      a) Trial
      b) Championship
      c) Player Entry
  IV) Event Guides
      a) 100M Dash
      b) 100M Hurdles
      c) Long Jump
      d) Pole Vault
      e) Javelin Throw
      f) 100M Freestyle
      g) Weight Lifting
      h) Horizontal Bar
      i) Trap Shooting
      j) Rhythmic Gymnastics
   V) Awards
  VI) Other Questions?
 VII) Submitted Scores and Records
VIII) Special Thanks
  IX) Updates
   X) Legal Stuff


Menu Controls
      D-Pad: Scroll selection
      O:     Cancel/Back
      X:     Confirm/Advance
      Start: Confirm/Advance

Game Options
   SAVE:      Save all records and awards on a PS2 Memory Card
   LOAD:      Load all records and awards from the Memory Card.  
              (Happens automatically at boot-up of game.)
              If records are broken, results are saved after an event.  
              This is before returning to the menu screen.
              BGM Music
                 00) Nothing
                 01) Opening FMV Song
                 02) Trial Mode menu
                 03) Championship Mode menu
                 04) Replay and Results
                 05) "
                 06) "
                 07) Tutorial and (drum loop) Awards
                 08) Ending Medal Ceremony
                 09) Rhythmic Gymnastics Easy Song "Body Heat"
                 10) Rhythmic Gymnastics Hard Song "Hold on Me"
                 11) Rhythmic Gymnastics Normal Song "Finger Illusion"
                 12) Rhythmic Gymnastics Expert Song "Fight to Win" (Locked)
                 13) End Credits (Locked)
              FUNNY SE (Locked) Replaces in-game sound effects with funny stuff.
                 NORMAL - Default sounds in the game
                 ROBOT - Includes whizzing of motors and stomping of feet.
                 ANIMALS - Includes a howl of a wolf and a moo from a cow.
                 CARTOON - Includes splats, boings, and kabooms.         
              Enables Controller vibration during events

Game Modes
All 10 events are available for the you to choose.
Great for practice and familiarity.  Records can also be 
set in this mode.  Events can be played as many times you want.

After an event is completed, a menu shows up

   CONTINUE:      Play the selected event again
   EVENTS SELECT: Choose a different event
   QUIT:          Go to title screen

A player is put up to the task in three days of competition of
all 10 events.
Points are accumulated depending on the player's placement 
in each event.  The player with the highest score at the
end of the three days gets a gold medal, followed by the second 
place silver and third place bronze.

Day 1 and Day 2 have three events, while Day 3 has four.  
The events are selected at random, and can not be redone.

This is where you and 3 other friends can choose a country and 
enter a name.  Only eight characters are allowed in name entry.

Countries selectable are
Great Britain

Other countries featured but unselectable are
Trinidad and Tobago

Event Guides
100 M DASH
   Location:     Subtrack
   Default W.R.: 9.79/sec
   Controls:     At the gun, press the O/X buttons alternately.
                 The faster you press the buttons, the faster the athlete runs.
   Fouls:        If the O/X buttons are pressed BEFORE the gun.
                 Two false starts by the athlete results in disqualification.
   Yud's Tips:   The starting takeoff is the most important part of the race.
                    Anticipate the gun.  A quick start means less time.

   Location:     Subtrack
   Default W.R.: 12.91/sec
   Controls:     At the gun, press the O/X buttons alternately.
                 The faster you press the buttons, the faster the athlete runs.
                 To jump a hurdle, keep your eye on the bottom power meter.
                    Press L1 when the two horizontal lines overlap.
   Fouls:        If the O/X buttons are pressed BEFORE the gun.
                 Two false starts by the athlete results in disqualification.  
   Yud's Tips:   The starting takeoff is also important.  Know when the gun 
                    goes off.  Quick starts mean less time.
                 Also, time your jumps.  You should be able to set a rhythm.
   Location:     Subtrack
   Default W.R.: 8.95/m
   Controls:     Press the O/X buttons alternately as fast as possible to run.
                 To jump, press and hold the L1 button.  
                 Release when you reach the desired angle.
   Fouls:        The athlete's foot touches or reaches past the GREEN line.
   Yud's Tips:   The best angle to jump is 30 degrees.  You should do fine if 
                    your step is WAY before the foul line.  It's better to be
                    safe then foul sorry.

   Location:     Subtrack
   Default W.R.: 6.14/m
   Controls:     Press the O/X buttons alternately as fast as possible to run.
                 As the athlete places the pole, the circle will rise up.  
                 Press L1 when the diameter line of the circle reaches 
                    ABOVE the recover bar (inside highlighted area).
                 The circle will rotate clockwise 180 degrees and then fall.  
                 Press L1 again, keeping the diameter line above the 
                    recover bar (inside highlighted area).
   Fouls:        Knocking off the horizontal bar.
   Yud's Tips:   In this event, the athlete gets three attempts.  
                    Placement in the top three is your first priority.  
                    Then you can try to break the record.

   Location:     Ground
   Default W.R.: 98.48/m
   Controls:     Press the O/X buttons alternately as fast as possible to 
                    build up power.
                 The angle bar will start rising.  Press or hold the DOWN 
                    button to adjust the throwing angle.
                 To throw, press UP when the desired angle is reached.
   Fouls:        Stepping across the line at any time before or after throw.
   Yud's Tips:   The best angle to throw is 45 degrees.
                 Hold DOWN.  Release DOWN after about 4 strides and hit UP 
                    on or before you cross that white V shape on the ground.
                    It's all about the timing.  Practice makes perfect.

   Location:     Pool
   Default W.R.: 0:53.80/min
   Controls:     At the signal, press the L1 and R1 simultaneously and rapidly
                    as fast as possible.  
                 The closer the buttons are simultaneously pressed, the more
                    the meter rises, therefore the faster you swim.
   Fouls:        Pressing L1+R1 before the signal results in a false start.
                 Two false starts is a disqualification.
   Yud's Tips:   Know when the signal goes off.  The starting leap can help
                    you break that record.

   Location:     Gymnasium
   Default W.R.: 260.0/kg
   Controls:     A white bar will shoot up the meter.  Press L1 as the bar is 
                    in the highlighted area.
                 For the jerk, rapidly press the X/O buttons alternately.  
                    While you are building up power, the white bar will go up 
                    and down the meter.  Press L1 once the white bar reaches 
                    the highlighted area.
                 Finally, rapidly press the X/O buttons alternately to build up 
                    the meter.  Keep the power in the highlighted area for 
                    three signals.
   Fouls:        Running out of stamina (yellow bar on left).
                 Not holding barbell up for the required three seconds.
   Yud's Tips:   Like the pole vault, concentrate on placement first.  Then 
                    break the record.
                 Don't let the white bar go up and down the meter too much.
                    You will waste stamina that way.

   Location:     Gymnasium
   Default W.R.: 9.92/pts
   Controls:     To stop the timing gauge, press the X button when the falling 
                    bar reaches the flashing area.
                 A series of five arrows will be displayed.  Use the D-PAD to 
                    enter the commands within the time limit.
   Fouls:        None.  But being inaccurate in the timing gauge or missing 
                    a command will result in point deductions.
   Yud's Tips:   Take your time when entering the arrow commands.

   Location:     Riflerange
   Default W.R.: 375/pts
   Controls:     Choose between NORMAL or REVERSE controls.  Pushing UP on the
                    analog stick raises the crosshairs in NORMAL, drops the 
                    crosshairs in REVERSE.
                 Call out "Pull!" with the O button.
                 Move the crosshairs with the left analog stick.
                 Shoot with the X button.
   Fouls:        None.  Points are deducted when clay targets are missed.
   Yud's Tips:   Notice that the best time to shoot is when the crosshairs turn
                 YELLOW.  It can't get any easier.

   Location:     Gymnasium
   Default W.R.: 9.89/pts
   Controls:     There are a series of four outline arrows at the top of
                    the screen.  
                 You will see arrows scroll from the bottom of the screen. 
                 Press the corresponding arrows when the arrows overlap.
                 You can also use TRIANGLE (Up), SQUARE (Left), X (Down), and
                    O (Right)
   Fouls:        None.  But missing an arrow or pressing a 1/16 off of the
                    beat will deduct points.
   Yud's Tips:   If you've played Dance Dance Revolution, you know what to do.
                 Also, if you have any musical experience, all arrows shall be
                    pressed on the downbeat of the song.  Try to get all

Getting a required number or medals on any mode will unlock a few goodies.

5 Bronze Medals -- Interview w/ Larry Wade (110m Hurdles)
5 Silver Medals -- Interview w/ Jeff Hartwig (Pole Vault)
5 Gold Medals   -- Interview w/ Ato Boldon (100m Dash)
10 Gold Medals  -- Interview w/ Maurice Greene (100m Dash)

Get all Golds for each Rhythmic Gymnastics Tune
                -- Bonus Track in Rhythmic Gymnastics ("Fight to Win" Expert)
Gold in every event
                -- Funny Sound in Options Menu
Complete the game
                -- Staff Roll Movie

Other Questions?
Q: Can I use a turbo controller?
A: I recently borrowed a PS1 turbo controller.  To tell you the truth, it wasn't
   all that useful.  The only event the controller did do well was the 100M 
   freestyle.  It seems that turbo controllers can only send a rapid signal
   from different buttons simultaneously, not alternately.  It isn't useful for
   the dashes.
   Even if there is a turbo controller out there that does work well with this 
   game, do yourself a favor.  DO NOT USE A TURBO CONTROLLER.  No fun in that.

Q: I saw the high jump and hammer throw in the opening intro.  Where is it?
A: Ah, you found two events in the opening FMV that are not playable in the 
   game.  Don't try looking for it.  Too bad, eh?  You can play those events in 
   the earlier PS versions of International Track and Field.

Submitted Scores/Records
Here is where I can post records by anyone who wants to e-mail them.  
[email protected]

100M Dash:            9.67/sec (Yuddy)
                      9.47/sec ([email protected])
110M Hurdles:         12.86/sec (Yuddy)
Long Jump:            8.98/m (Yuddy)
Pole Vault:           7.00/m (Yuddy)       
Javelin Throw:        103.84/m (Yuddy)
100M Freestyle:       0:51.23/min (Yuddy)
                      0:48.52/min ([email protected])
Weight Lifting:       280.0/kg (Yuddy)
Horizontal Bar:       9.90/pts (Yuddy)
Trap Shooting:        426/pts (Yuddy)
Rhythmic Gymnastics:  10.00/pts "Hold on Me" (Yuddy)
CHAMPIONSHIP Ranking: 12162/pts (Yuddy)

Special Thanks and Contributions
Before I give thanks, I'd like to say that this is my FIRST ever FAQ!

GameFAQs -  I think it's against the law NOT to give thanks to CJayC.
MechNinja - For saying "Do it!" regarding this FAQ.
Sprite -    Yeah, the soda.  I had a few cans while typing this up and playing.
FuncoLand - The only place where I could find this game.

Other places you'll see this FAQ in...

Note that the most updated FAQ will be on GameFAQs.

If ANYTHING needs to be added, corrections, quotes, whatever...  E-mail me!
I'll give ya some credit.

v1.2(4/10/2002)- Given permission for the above listed sites
                 Made this Update section
                 Updated some records
v1.0 (4/3/2002)- Submitted FAQ to GameFAQs.

Disclaimer and all that legal stuff
This ESPN International Track and Field FAQ may not be reproduced without 
my permission.  This includes copying, publishing, selling, etc.  
This FAQ is copyright Duy Tran, 2002.

ESPN is a trade mark of ESPN, Inc and affiliates.  (c) 2000 Disney
Konami and International Track and Field is Copyright Konami Co., Ltd.  
(c) 1996 2000 Konami  
All rights reserved.
Produced by KCEO

Do you have a website?  
If so, there is a way you can use info from this FAQ.  
E-mail me at [email protected] for details.  

This FAQ was served to you by Duy Tran.  "Yuddy"
[email protected]
ICQ: 2879666

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