FAQ - Guide for Evil Dead: A Fistful of Boomstick

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EVIL DEAD: FIST FULL OF BOOMSTICK byTHQ



Faq and walkthrough by Ashbolea
Contact me @ Email: [email protected] or through Aol Instant Messenger: Ashbolea

All info other than the controls are written by Ashbolea

Controls taken from the Evil Dead: Fist full of Boomstick Manual written by THQ

Copyright: Ashbolea 2003

Do not use this walkthrough on your website with out Permission from me. If I
find you've posted this without my permission I will prosectute to the fullest
extent of the law. Please email me and get this permission.

If you have any suggestions/corrections or if I missed anything, feel free to
email or IM me the subject and I will give you credit.










Final
-------------
V.1:  I will be adding more as I progress further into the game.

V.2:  Played through more of them game and added Level 2,3 and one boss fight
- added new weapons and spells

V.3:  Worked on Coloniel Deadborn, updated weapons and spells. Corrected some
spelling mistakes.

V.4: Added Level 5 and a boss fight. Updated Weapons and spells. Corrected more
Spelling errors. Added correction, Credit given.

Final: Added level 6 and the last boss fight. Updated Weapons and spells.
Corrected even more spelling errors. Added a hint and gave credit. Added a
beastry. Added FAQ.

---------------------------------------------------------------------
Nothing Fancy here, just good Ol' Information.




Table of Contents:
----------------
BACKSTORY!
A. Controls and game explination
B. Spells and weapons
C. Beastry
D.Tips
1.A Level 1 Dearborn Outskirts
1.B level 2  Downtown Dearborn
1.C Level 3 Museum
1.D Boss Fight
2.A Level 4 Coloniel Dearborn
2.B level 5 Civil War Dear Born
2.c Boss Fight
3.A Level 6 Evil Dearborn
3.B Last Boss
4.0 FAQ
5.0 Thanks



BackSTORY!
_________________

here is a quick summary of The movies and first video game.

Our Hero's name Ashley, but we'll call him Ash.

The Evil Dead (Book of the Dead) 1981: Ash and his friends (and sister) go to a
cabin in the woods to get away and have a good time. A night of fun and games
quickly goes sour when the group finds a tape recorder of Dr. Knowby's
translation of the Necronomican or roughly translated "The book of the dead".
Ash and company soon begin to experiance weird occurances, and begin to die
off. Our cowardly hero soon begins to have to kill his undead friends who one
by one have been mauled and taken over by demons called "Deadites". Ash
survives, only to relive the horror in Evil Dead II.

Evil Dead II: Dead by Dawn 1987: RECAP:  Ash and his girlfriend Linda go to the
same cabin (that Ash is a weird one) from the first movie, and during a
romantic evening, and a listening to the good ol' tape recorder, Linda is taken
by the Deadites. Ash seeks his love only to find she is a horrible walking
deadite. True Sequel starts. Some blood and sanity loss later, Ash is met by
Prof. Knowby's daughter and her college and two locals who were acting as their
guides.  Some fun and horror ensues and Ash is forced to destroy the sorce of
the evil, only to be thrown back in time to fulfill the prophecy.

Army of Darkness 1993:  Continuing on from Evil Dead II, Ash finds himself in
an Medeval time, where he is taken as a POW, and enslaved.  After an amazing
feet of strength and Deadite stomping power, he gains the trust of the people
of the time and is labeled as the Chosen one. A quest to find the Necronomican
follows, and Ash (by not pronouncing the right words) raises the Army of
Darkness, only to have an evil version of himself (who he so kindly dispatched
with one of the most bad ass shotgun blasts in history) rise from the dead and
lead the Army. Ash then (after losing his local love to the deadites) trains
the villagers of the town to fight, and leads them into a war with The
Deadites. Ash prevails, comes back home, and destroys some deadite scum at home
because of a ever so slight detail in his return

Evil Dead: Hail to the King (Ps1, Dreamcast, and PC) 2000: I don't want to ruin
the game if you haven't played it. So, I will leave it at this... It starts off
at the same ol' cabin but you go back in time (again but not to the same place)
to take care of some primative Deadite scum!

A.
Controls and game explination
_____________


Directional Buttons: Show/Hide HUD/Scroll through Inventory

Left Analog: Control Ash/ Scroll through left hand weapons and inventory

Right Analog: Control Camera/Rotate items in inventory/scroll through right
hand weapons

X button: Right hand attack

O button: Block

Triangle button: Use button (gets info when "?" is above Ash's head)/Talks to
characters/Delivers one liners

Square button: Left hand attack/Shakes Ash free of Deadites hold

L1 button: Targets closest Deadite

L2 button: Selects Left hand weapon

R1 button:  Use the spell book/Discard possessed Deadite Body

R1 button Held + various button combos: Cast Spell

R2 button: Select right hand weapon/Enlarge highlighted Items in Inventory

R3 button: Center the camera

Start Button: Pause game

Select button: Open inventory




To Do list
____________

Helps you keep track of your game progress.
Automatically updates as you progress.


Combat
_____________

Basic Attack: X button for an attack with Ash's Right hand
              Square for an attack with Ash's left hand



Lock on:
_____________
L1 locks on the nearest enemy until it is killed and is auto-switched to
closest monster.


Chainsaw impale
___________________
Once you have found the chainsaw you will be able to impale enemies with it. 
To do so press the X button
twice and on the second time hold it. Release after about a second to impale a
near by deadite.  You can then combo your attack
with a press of the square button while holding an impaled Deadite in the air.
This is only nessecary if you need to save some time
cause the Impale will kill most Deadites.


Backhand Slash
_______________

Press the x button 3 times then hold x for a second or so. When you release X
ash will spin around hitting all Deadites surrounding him and
knock them back.

Spells
________________

As you progress you will find spells. Hold R1 to hold your spellbook, and then
press the correct buttons to activate the spell.

Saving
_________________

You will find Save disks as you progress through ED:FFOB. Use these to save the
game at any time.  The game also offers a save after you clear a level.

Arcade Mode
__________________

A seperate mode which allows you to run through any level you've beaten Killing
every deadite with a certain list of weapons.  You are ranked on your gaming.


Now on to the Good stuff, blood, brains and boomsticks.





B.
Spells, Weapons, and Items
---------------------------------
Spells:

1. Extra Strength:  Give yourself the strength of ten men, hold R1, O,X - Ash
grows 2x in size and has the strength of 10 men.

2. Lightning: Electric vengance shall clear thy path of evil, Hold R1, square,
square, X (Lightning attacks all deadites within range which is close)

3. Possess Deadite: take control of a deadite human for a limited amount of
time, hold R1, Triangle x 3

4. Possess Dog: Take control of a hellhound for a limited amount of time, Hold
R1, triangle, triangle, X

5. Stun: Daze the enemy and escape to saftey, Hold R1, O x2

6. Summon: Summon a faithful dog to help your cause, Hold R1, Triangle, Square,
square

7. Rain of Fire: Rain down hot lava upon the heads of enemies, Hold R1,
triangle, square, O, X

8. Possess Gaurdian: Take Control of a deadite Guardian for a limited amount of
time, Hold R1, Triangle X2, O

9. Possess Slavelord: Take Control of a deadite Slavelord for a limited amount
of time, Hold R1, Triangle, Square, Triangle, Square

10. Seismic Wave: The power of an earthquake will destroy your enemies, Hold
R1, Triangle, square, triangle, X

11. Possess Warrior: Take control of a deadite Warrior for a limited amount of
time, Hold R1, Triangle, square, triangle x2

12. Dispel Runic Lock: Dispel Runic locks from enchanted doors, Hold R1, X x5



WEAPONS:

1. Shotgun (boomstick): Start with it.
Class: Firearm
Range: Long
Attack Rate: Slow
Damage: Moderate

Other Ammos: Shrapnel - High damage
explosive - high damage

2. Shovel: (Found in Dearborn outskirts by a road block)
Class: Melee
Range: Hand to hand
Attack Rate: Fast
Damage: Low

3. Pistol: (Given to you by a cop outside of University)
Class: Firearm
Range: Medium
Attack rate: Fast
Damage: Low (headshots are more frequent)

Other Ammos: Armor Piercing - Low Damage
             Incendiary Rounds - High Damage

4. Dynamite:  (Found in Downtown Outskirts and then dropped by random enemies)
Class: Projectile
Range: short - Meduim
Attack Rate: Slow
Damage: Very high

5. Chainsaw: (Found in Lumber Yard)
Class: Melee
Range: Hand to hand
Attack Rate: Slow
Damage: Low

6. Spraypump:  (Found in Museum)
Class: Spray
Range: Short
Attack Rate: Contiunous
Ammo: Gasoline
Damage: Low-moderate

7. Molotov Cocktail:  (Given to you by human in Coloniel Dearborn)
Class: Projectile
Range: Short/medium
Attack rate: Medium
Damage: High

8. Sickle:  (Found in Coloniel Dearborn)
Class: Melee
Range: hand to hand
Attack rate: Fast
Damage: Low/moderate

9. Hand Cannon:  (Given to you by Blacksmith in Coloniel Dearborn)
Class: Firearm
Range: Long
Attack Rate: Slow
Ammo: Standard
Damage: Moderate/High

other Ammo:   Grape Shot- HIgh Damage

10. Spraypump becomes Flamethrower:  (Blacksmith makes for you in Coloniel
Dearborn)
Class: Spray
Range: Short
Attack Rate: Continous
Ammo: Gasoline
Damage: High

11. Shotgun becomes Upgraded Shotgun:  (Blacksmith makes for you in Coloniel
Dearborn)
Class: Firearm
Range: Long
Attack Rate: Medium
Ammo: See shotgun
Damage: Moderate

12. Sword (replaces sickle):    (Found in Civil War Dearborn)
Class: Melee
Range: Hand to Hand
Attack Rate: Fast
Damage: Low-Moderate

13. Gatling gun:  (Found in Civil War Dearborn)
Class: Firearm
Range: Long
Attack Rate: Very Fast
Ammo: Standard
Damage: Low

Other Ammo: Armor Piercing - Moderate Damage
Incendiary - High Damage

14. Diamond Chainsaw replaces Chainsaw: (Found in Evil Dearborn)
Class: Melee
Range: Hand to hand
Attack Rate: Slow
Damage Moderate

15. Leecher: (Found in Evil Dearborn)
Class: Melee
Range: Hand to Hand
Attack rate: continuous
Damage Moderate

16. Exsanguinator replaces Leecher though keeps same ability: (Found in Evil
Dearborn)
Class: Melee/Spray
Range: Short
Attack Rate: Moderate
Ammo: Deadite Blood
Damage: Moderate

17. Launcher: (Found in Museum)
Class: Firearm
Range: long
Attack Rate: Slow
Ammo: Dynamite or Molotov
Damage: High




C. Beastry

1. Deadite Humans: Very weak... your run of the mill deadite. They come in many
different types of clothing. Their level of difficulty is random (example:
sometimes the strippers will take 3 shotgun blast and sometimes they'll take 1)

2. Zombies: Green or white, very easy to kill. One impalement or a few shotgun
blasts will take these out.

3. Warriors: Stronger than Deadite Humans. Bald Deadite Demons with Blades
protruding from their wrists. Take one Impalement to die.

4. Gaurdians: Very Strong. There are two types of gaurdians. One is a flesh
colored and naked, the other is pale and dressed in bondage clothing. They take
two Impalements to die.

5. Slavelords: Very Strong.  Large Deadite Demons with Large claws attached to
their hands. These guys take two Impalements to die.

6. Sabertoothed Tigers: Only appear in the museum. Very weak and take one or
two shotgun blasts to die.

7. Hell hound: Very weak. One shot with the shot gun will kill these puppies



See walkthrough for bosses and strategies.



D.
Tips
------------

First off, Please remember to save. I'm not going to remind you to do this, but
just do it! You will have to replay anything you may have completed up to the
point of your death, and you WILL NOT BE ABLE TO SKIP CUT SCENES! SO save,
save, save, but not too much :)

Don't forget to BLOCK! O button does it.  It's easy to forget about it, but it
will save you a butt load of pain!
-------------------------------


**** If you are confused by any of my directions, please use BillyBonez's Maps
as a refference!



1.A
Level One:    Dearborn Out Skirts
---------------------------------------------------------

After a lovely opening Cut scene you find yourself outside the bar.  With your
now updated List, it's time to start the killing!

List Update:
---------------------
Get inside the TV station
Find more weapons


Walk up the street and you'll notice some people standing around. As you
approach a cut scene will take over. After the mini cut scene, talk to the Cop
by hitting Triangle when next to him. (Im only telling you how to do that
once!). You'll find he's not very helpfull. Well, follow your buddy (the cop)
and another small cut scene will follow. Bet he tasted good! Well anyway, snot
the Deadite and talk to the Lumber worker whos standing in front of you.
Another list update.

List Update:
-------------------------
Find the lumber yard boss

Turn around and walk straight towards a little alley (outcove whatever you
wanna call it, whatever it's called its the direct opposite of the Lumber yard)
Tucked in the right hand corner of this alley is a Save token. Grab it and head
to your left (your right if your facing the lumber yard).  As you walk past the
road block, a shovel lies in your path. Grab it, and now you have your new left
hand melee weapon.  Throw it on if you'd like to save your bullets.
Contiune to follow the road until it ends, if you look to your left theres a
broken fence thats been boarded up. For now go to your right. As you make your
way down the street, some Deadites attack you. Take them out and then talk to
the cop thats standing between the roadblock directly to the right of the Strip
club. After some schmoozing you'll find you need to get yourself a police ID.
LIST UPDATE!

List Update:
--------------------
Find A Police ID

After you speak to the Cop, head to your right and follow the street until it's
end. Deadites will attack you along the way, usually 2-4. When you reach the
end of the street, there will be a large Lumber truck blocking the road. In
front stand Three Deadite cops, eating a fallen Lumber yard boss. Take out the
Deadcops and pick up the Police badge from one of them.  Once the cops have
fallen, the lumber yard boss rises from his concrete grave and attacks. Kill
him and earn the Lumber Yard Key. Notice the boarded up fence to the left of
the truck.

List Update:
------------------------
Completed Find Police ID
Completed Find Lumber Yard Boss
.Check out Lumber Yard

Head back to the Lumber yard, and open her up. Dispatch any Deadites along the
way (Shouldn't be any). Once you open the Yard, head straight foward, and
you'll find a Medi-pack kit against the fence in the back. Head to your left
after grabbing the pack and into the Lumber yard shop.  You'll notice a bunch
of dead workers and a guy with his head off. OUCH! Anyways go all the way into
the end of the shop to claim your chain saw!  After you pick up your favorite
pal, head out of the shop. Those dead workers get up as you exit, so dispatch
them with your toothed toy. Impalement was never so much fun! More Deadites
will attack when you get into the Yard, take em out.  Well, now head back to
the cop at the Strip Club. You can cut through the boarded up fence that I
pointed out earlier with your chainsaw (The one at the Lumber Yard).  At this
point you can go back to the Lumber Truck and cut through the boarded Fence to
find a Save token and your first Spell... Extra Strength. Be sure to do this.

List Update:
----------------------
Completed Check out the Lumber Yard
Competed Find more weapons


The cop let's you through the baracade after you speak to him.  Follow the road
straight ahead, taking out Deadites along the way. After a right and a left,
you'll be standing in front of the TV station.  Talk to the Worker who stands
infront of the Main gate.  She'll give you a key, and tell you where the guy
who has the key to the front door is.

List Update:
---------------------------
Find the Security Gaurd at the Kitten Club (strip Club from earlier)

Keep following the road to the left, and right after you make your left hand
turn at the movie theater, get on the left side of the street. There is a save
disc floating behind a bench. Keep on going in the direction your going. You'll
notice a Hardware store that's all boarded up. To the right of the store is a
small outcove with a save token in it.  Watch for the Deadites and grab it. 
Then return to the street and keep going in that same direction. after a left
hand turn, you'll notice a large number of Bikers running down the street, but
one is in distress.  Clear out all the deadites and then speak to the remaining
Biker. He'll give you a cheap Tin ring. After you collect the ring, head into
the truck yard and go behind the furthest truck. A save token waits. Grab it
and keep going down that same ol' street.  Head back to the strip club cop and
give him a talkin' to.

List Update:
-------------------
Kill all the deadites in the Kitten Club

Well, trying to get into the Kitten Club wont do you any good so head back the
way you just came. Head that way till you come across your first Telephone
booth (should be on your left) Theres an alley behind it, go down that alley.
Keep going down the alley, kill the Deadites, and grab the Shotgun bullets that
rest in the middle of a left hand turn. Go all the way down to the end of the
alley to find the Park key, and the back door to the Kitty Club. It's locked so
don't bother. Instead turn around and go to the park entrance (It's in the
beginning part of the alley), and open her up!  Immeadiately to your right
after entering is a Medi-pack kit. Grab it and begin to slaughter the dozen or
so Deadites that rise from the park grass. Once you slay them all, one of them
drops a Stick of Dynamite. Actually they drop a few, but anyway pick it up.
Then go around the park picking up the 2 boxes of Shotty bullets and one save
token.  More deadites on the way. Kill em all and leave the park through the
unopen gate. Head back to the Strip club and talk to the Cop about getting in
if you haven't already, and afterwards huck a stick of dynamite into the back
of the club.  BOOM!  Hope you haven't forgoten about the alley with the locked
door to the strip club in it, well if you have :P and if not, go back there
cause the door is gone.  As you enter the alley, prepare for Deadites galore.
Hack your way through the melee, and into the club.  The security gaurd is in
there, and he's gotten real ugly!  Kill him, and grab the Security Id he drops.
That's your key to getting into the tv station.  Also grab the Save token and
the Lightning spell before you leave.  Well, to the TV station it is!

List Update:
------------------
Completed Kill the deadites in the kitten club lot
completed Find the Security Guard at the kitten Club

Once you get back to the TV station use the Key on the front gate.  Whoops,
it's gonna take a super human to get that gate open!  Well, looks like we
should bust out the ol' super human spell.  Extra strength is your ticket here
folks.  Hold down R1 and press O, X in that order.  Or if you wanna see some
funny stuff put in the wrong code.  Either way, once you got the spell working,
you grow twice your size.  Now use the key on the gate and presto, you're in. 
To your left is a save token, grab it, then kill any deadites that come running
at you.  After your killing is overwith, use your security keycard on the
keypad to the left of the glass doors.  Wallah! Open, go on in.  Kill all
Deadites, and go further into the Station.  You'll wind up in the lot of the
Occult show you were drinking to earlier.  You two favortie world enders are
cowaring in the corner, save them, then go give em a chatting to... List
updated and Level 1 complete!

List Update:
-------------------
Completed Get inside Tv station








Level 2

Dowtown Dearborn
---------------------------------


Once I walk you to a location IE: the Church, I will only refference to it
later on. For example, say you have to return to the church, Im going to leave
it up to you to find your way back.


List update:
-----------------------------
Find Proffessor Knowby's notes

Welcome to Downtown on a wonderful rainy evening.  Be prepared to let the blood
fly. Directly to your left in the tv station parking lot is a Jeep, behind it
lies a magic mana upgrade, grab it and then head to your left. As you walk down
this street and make a left at the auto store, there will be a hardware shop on
your right. Theres a save disc there. Grab it and continue on. Remember this
truck that has collided with this small car, I will be reffering to it later.
After making the right turn after the Meat King truck there will be a Red
bottle on the right hand side of the street, this is a Maximum health pick up,
grab it! and continue until the end of the street. You should see a cop
standing there. Go speak to him. LIST UPDATE!

List Update:
-----------------
Find Knowby's personal Effects at the Police Station

 After the cut scene, follow the cop to the Police station. Once you've reached
your destination there will be a cut scene. After the cut scene, DO NOT GO INTO
THE POLICE STATION! Instead, turn around and go back to where you met the cop.
Once reaching that area, you will see a church in a fenced yard. Head that way.
Once you make it to the front of the Church, another cut scene takes over. Kill
all them nasty little Deadites (Using your Extra strength spell may be a good
idea). After taking out them stink rots, go behind the church start on the left
side. Theres a save disk (this is on the left side)  and a medipack (this is
behind the church) waiting there for you. Then make your way inside to talk to
the Priest to get the latest LIST UPDATE! and the chruch key!


List Update:
--------------
Close all the VOrtexes in town

After the Priest gives you the key, go right on the road in front of the
church, before you turn right there is an alley to your left with a Medi-pack
in it.  There is also a save token behind the RV on the sidewalk. There should
be a biker (dead or alive) around here somewhere. He's usually in the alley,
but you need to find him and save/kill him to get two pieces of silver so we
can close those pesty Vortexes. Once you find him and get the silver,
immediately close the vortex in front of the church. Once that's done, follow
the street signs to the museum (if your in the church yard look out from the
door, head down that street and make a left,) There's another vortex there.
Close it, then grab the Save token and the Medikit in the area. Once the Museum
vortex is closed. Head to the University (you can follow the street signs) Just
turn around and instead of going back to the church, take the other path. There
will be a save token on the far left side of the front university wall.  Talk
to the Cop that stands in front of the line of officers. They have their hands
full, so keep on walking past them. There should be a biker over here
somewhere, kill/save him and get one piece of silver. Then you can head down
the alley on the right side of the University to pick up a medikit.  Then back
track a few steps and head down the alley that's adjacent to the Police, this
will take you out by the church (its the same alley :) ) This time keep on
going past the RV. Once you turn left there will be a line of cop cars, over
there is a medikit, grab it and then keep traveling down the road. Once you get
to a left right spilt, take the left road and head towards the dougnut shop,
theres a biker there and hes got more silver! Once you save him go down the
alley behind the Dougnut shop and grab the save token and Medikit. Contiune
down the alley and you'll see your way into the University! Cut up that boarded
fence and go kill that vortex! Once the vortex is downed, the cop will come up
to you and give you a new weapon. The handgun! WOOT! Once the cut scene ends
head on into the University.  You'll find the Prof. your looking for is being
sought after by some X-students. Don't let him die. Kill all the deadites, talk
to the Prof. He'll go inside to get the notes for you, and 6 Deadites will
attack, take em out and The Prof. will come out and give you the notes and a
LIST UPDATE!

List Update:
----------------
Completed Find Professor Knowby's notes
Find Knowby's cipher key
Find Knowby's watch for professor

At this point you should go to the Park. The park is located to the left of
where you started this level (The tv station) There is a save token inside in
the far left corner. And on the far right corner is a medikit floating in the
back gate.  Across the street from the park is an alley with a biker in it who
will give you a new magic spell "Posses Deadite" and tell you that he stashed
some silver at the TV station. There is also a save token in this alley. Go
pick it up! And close the vortex in the alley behind the park. List Update!

List update:
----------------
Completed close all Vortexes in town

In case you can't find the Silver in the Tv parking lot, its behind the car on
the left hand side. To the police station parking lot. Once you get there dont
go inside, but stand to where you can see the Deadite cops standing around. Now
use your newly aquired "Posses deadite" spell and take one of the guys.  Now
controlling the deadite, run to the back of the parking lot and grab the sealed
evenlope and the chiper key. List Update!

List update:
---------------
Completed Find Knowby's Personal Effects at the Police Station
completed Find Knowbys Chiper key

 Now remember that truck I told you to remember? well go there, becuase just
down the street from that truck is an AUTO SHOP with a man standing in front.
Go to him and give him the Envelope. He gives you some explosive shotgun
shells. Head over to the church now, and go talk to the Priest... whoops he's
dead. List update!

List update:
-------------
Find Trisha and Eldridge

Leave the church and you'll notice a police officer standing outside the church
gates, talk to him and he'll tell you to go to the park.  Well that seems
obvious enough. Once you get there you notice the gate is padlocked shut, so go
to the other entrance and use your gate key (from first level) to open her up!
Don't let Trisha or Eldridge die. Kill all the deadites and close the Vortex
with your silver Amulet. Give Eldridge a talking to and we get a list update!

List Update:
-----------------
Completed Find Trisha and Eldridge
Close all Vortexes in town

OK, now go back to the truck that I told you to remember. There is a biker
hiding inbetween the car and the truck. Save him to get 3 items. Knowby's gold
watch, a silver spoon, and the "Stun" Spell. If you do not save the biker, you
dont recieve the Stun spell. List Update!

List Update:
--------------
completed Find knowby's watch for professor

With Silver spoon in hand run over to the Police station and close the vortex.
Another List update!

List Update:
---------------
completed close all vortexes in town
Get into the Museum and find Trisha and Eldridge

Ok, back to the University to give the watch to the Prof.  Give him the watch
and he gives you the key to the Museum. Once you get it, head to the Museum and
Congrats, to level 3!






1.C  Level 3

The Museum
-------------------------



List Update:
---------------
Find Trisha and Eldridge
Find the Kandarian Summoning Stone

Ok first things first. Head straight foward and down the stairs.  You'll be
attacked by some sabertoothed tigers. Kill em and continue. At the foot of the
stairs, take a left and grab the Vase thats sitting there. Continue onward,
until you come across a Deadite cop feasting on a not so deadite cop. Kill him
and grab the Staff pass card and Lighter from the corpse. Go back up the steps
and open the gate with your new card. Once your out hang a right and enter the
closest room to you, go towards the back and open the gate with your card. Go
on down the hall and theres your newest baby, the spraypump! In the far right
hand corner of this room is a health upgrade. Grab it and head to the left side
of the room where a security gaurd awaits you. Talk to him and get the security
pass. List update!

List Update:
--------------
Find the Entrance to Payne's temple

Ok, back to the basement. Once down there, head to your right, go as far as you
can until you have to turn, in this room is a spell "Possess dog" Groovy! head
into the room right by the spell and grab the dynamite and locker key. Hmmmm,
somebody has been busy on their lunch break... lets head back into the main
basement room. Once inside immediately go right and get the other Vase and save
token inside a room. Go back the way you came and make a right, when you reach
the opening go inside and grab the dynamite on the other side of the boxes in
the middle of the room. then head left and notice that the door shuts when you
approach it. Use your "possess dog" spell and take control of the hellhound
thats inside the closed room (The door will open when your a spector). Once
inside hit R1 to explode out of the dog and grab the dynamite, and fuel. Now
you see the big box with the red light on top? Throw a stick of dynamite at it
and watch it blow. Now go back up stairs, and visit your buddy the cop one more
time. Whoops, too late. Well, kill him quick and grab the Incinerary Pistol
rounds to his side.  Now go and find the locker with a picture of a girl on it,
to it's left is a locker you need to use the locker key on. Now you have the
West wing Security pass. But first lets go back to the Main Museum room. TO the
right of the entrance to the basement is a gallery. Go inside and grabe the
save token and head to the biggest picture in there with the two mantles to
each side. USe a vase on either and and grab the Supernatural Divining Device.
Now head upstairs to the east wing. Before you run up the stairs make sure to
grab the Medikit hiding behind the Couches at the foot of the stairs. Go
upstairs. There is a save token as you make your way into the Egypt section of
the east wing, grab it and continue. At the end of the hall is Eldridge. Talk
to him and he'll tell you about the crystals. Go to the back of the room Trish
and Eldridge are in and at the end of the path you'll notice a wall with a huge
crack in it. Throw some dynamite at it and grab the parchment piece that lies
behind it. Leave the room and Chuck a stick of dynamite at the wall adjacent to
the doorway you just left. It will blow open and you can grab a Yellow Crystal
and a save token. Grab em and head back downstairs.

List Update:
---------------
Completed Find Trish and Eldridge

Head into the Colonial area (where your buddy the cop was) and huck a stick of
dynamite at the Door with the big white sticker on it (Right next to the door
you enter through) Your Divining Device will beep to tell you your close. Grab
the Crystal and go Upstairs to the west wing. Once upstairs, huck a stick of
dynamite at the area of wall underneath the Roaring Bear. Grab the crystal and
head into the Volcanic area. When your in there, throw a stick o' dynamite in
the center of the Earth's core display. Grab that crystal and continue on. In
this new room, lies a Spell "Summon" which summons a hell hound that helps you
attack, a mana upgrade, and the Launcher (behind the benches). Grab em and go
back to the "eldridge and Trish" Room. Once in the room, place the crystals in
the door in this order. Red, yellow, blue, green. And WALLAH! Go on in! Once
inside, make a right at the main rooms door and grab a save token, then head on
in. Keep on going, make sure to grab the save token in the middle of the giant
room with staircases on both sides, asend the stair cases (being sure to grab
the medipack on top, inbetween both staircases) and head in the room.

1.D  BOSS FIGHT
----------------
Nathaniel Payne


This boss fight is quite easy.  He has two types of attacks. One he throws a
smoldering rock at you. Two he fires a small ball of energy, which can be
easily dodged. Well, I'm sure you've noticed you have your shovel in hand. Good
thing, cause I don't think you'd be able to knock a rock back at a demon with a
shotgun. Hold Square to ready your shovel and release it when he fires a rock
off to hit him in the face with it. Then avoid the Energy he shoots while
waiting to repeat the process. You should finish him off in 5-6 hits with a
rock.

COngrats, you move on to






2.A   Level 4

Coloniel Dearborn
-------------------------

****After falling from the heavens, and a beautiful landing, you find yourself
standing in fron of Eldridge and a horde of demons. Whoops, time to kill some
deadites.  Hack away as you see fit, but eventually take off to your right. As
you go up the path grab the Medikit and continue forth. Once you reach an area
with many tree stumps in it, grab the shotgunshells that are in there and make
your way to exit you didnt come in through, there should be a right or left
hand turn, go left grab the medikit that's over there and turn around and head
that way. There should be a house that's on fire. Make your way past the house
and somewhere down the road there will be an outcove with a Medikit, a save
token, and a box of shotgun shells... oh yeah and a whole slew of Deadites.
Take em out, and claim your prizes and continue down the road. You'll notice
that you've come full circle and your back at the place you started. Only
difference is now there are three men standing there. Talk to the one in the
middle and you'll see he seems to know you. Well looks like you got a relative.
List Update!

****The opening part of this level can be completed faster by just killing all
the deadites taht come rushing at you. AFter you kill them all, three men will
appear on the left side of the level, you can conitune from there.

Credit to [email protected] for the info.

List Update:
-------------
Find Eldridge
Get back into Town


Head back to that burning house we were at a moment ago. There should be a man
standing in front of it now.  Save him and he'll give you his ring (silver).
You can then give him your bikers tin ring in return, which he appreciates and
he then gives you his own moonshine. Since Ash isn't thirsty he'll just use it
as Molotov Cocktails. Go back to where you started this level, and head the way
you were facing when you first landed. There should be a vortex there and now
you have it's death in your hands. Use the ring on it and head into town. Once
through the vortex, take a left and grab the save token and medikit that are
over by the first two houses. Make a right where the moutain ends and there
will be a bunch of houses. Behind the far house to your left is a Sickle. Stick
to the mountain that should be on your left and you'll wind up behind the
farthest house to your north, behind it is some shot gun shells. Once out from
behind those houses you should see a barn. To the left of the barn is a boarded
up fence, cut through it and grab the Mana upgrade that's hiding back there.
Then head up the hill that you should be facing upon your exit. Once up the
hill grab the medikit thats right in front of you and head to your left and
make a quick right. Make another right and go grab the shotgun shells behind
that group of people that are just standing around (Its at the streets end).
Head back the way you came and make a right.  Theres a man standing by a house
over there, talk to him and keep following the road. YOu should notice a large
mansion at this point, go to its far right side and check out the hedges, there
is a Deadite with knives for hands back there, kill him and claim the piece of
spell scroll. Now head across the way and go talk to the preist in the church.
List Update!

List update:
---------------
Completed Get back into Town
get into the Graveyard

Once your out of the churcn make a right and once you reach a line of houses,
go to your left and you'll see a smith anvil. Head in there and you'll meet
your distant relative. Go talk to him. He gives you a Hand cannon and a List
update!

List Update:
--------------
Find weapon parts for the Blacksmith.

Well, remember the barn? Well head back there. There is a Deadite standing in
front of it who gives you a billy jar. Get it and bring it back to the Smithy.
Once you get back, the Smithy blows the head off some deadite. It drops another
Spell scroll piece. He takes your Billy Jar and your shotty and makes you an
auto shotty. 8 rounds, no reload. and He gives you the bolt cutters and a flame
thrower! WOOT! While your at the Smithy's place, go grab the save token that's
on the left side of the house. The head back out and to your left. Once you
reach the end of the road, make a right and a quick left. Down a ways are a
bunch of people standing around and another Medikit. Grab it and slaughter the
Deadites that appear. Once thats taken care of, head back to the Church and
talk to the Preist. He gives you another piece of the spell scroll. Now head
back to the barn and cut the padlock with your boltcutters. There's some
different types of shotgun shells, and a piece of scrap metal. Back to the
Smithy. He's not there but there is a stone floating, grab it and notice your
List Update!

List Update:
-------------
Completed Find weapon parts for the Blacksmith
Find the Blacksmith

Ok, with stone in hand, head to the graveyard that's located behind the church
and cut the padlock with your boltcutters (Theres a save token to the right of
the gate behind a tombstone outside of the graveyard). Head in and head to your
right. Inside the hedges are some shotgun shells. grab em and go left. Once the
open space ends make a right and you'll see a very large set of tombstones. Go
up to the biggest one and you'll get a "?" "A true soul must embrace death if
he is to travel beyond the grave". Hmmmm, wonder what that means... Give up?
Ok, "posses deadite" may come in handy here. Go find yourself a Deadite, take
control of him and walk on through the Grave. Follow the road and make your
only right you can make. You'll be confronted by a Deadite with Knives for
hands. Kill it and claim the 4th spell scroll piece. Then the horde of deadites
surrounding you attack. I used my lighting spell and killed them all as soon as
they got close. Once they're all dead, head to the Mine and cut your way in.
There's some shotgun shells and a medikit in there. Grab em and go back the way
you came, but make a right. Go to the end and grab the Save token and medikit
that are there, but beware the Deadites that attack. Once you got all that, go
back to the graveyard and make a left to the second set of large tombstones
(There will be a save token to your right tucked in the corner of some hedges).
Use your stone you got from the Smithys house in the hole and make your way in.
Once you open it, there is a spell scroll right in front of you. Get it and it
gives you the "Reign of Fire" Spell. Head on down the path, there will be a
medikit in a large opening on your way, grab it and press on. Hey, Look it's
Eldridge! Say hi to him. List Update!


List Update:
-------------
Completed find Eldridge
completed Find Blacksmith
Find the Five spell pieces for Eldridge


Now head back to the Graveyard. There will be a Deadite with Knive hands,
waiting by the exit of the graveyard, kill him and get the 5th piece. Back to
Eldridge. List Update!

List update:
--------------
Completed find the five spell pieces for Eldridge

Im warning you right now, After Eldridge hops into the vortex DO NOT MOVE
FORWARD. YOU WILL DIE INSTANTLY!!!!!!
Instead turn around and kill the Knived Deadite that comes at you and grab the
"Possess Gaurdian" spell from him. Use the spell, take control of the Gaurdian
and kill the other, then burst out of the possessed one and talk to the Smithy.
You'll give him your Scrap metal and then hop into the Vortex. Congrats!!!
Level 5 for you.





2.B Level 5

Civil War Dearborn
-------------------------
Since this Dearborn is so similar to the other, Im not going to go into to much
detail as to how to get to the Landmarks (IE. the Church)



After another A+ landing, Ash finds himself infront of a Large fort. Once you
gain control of Ash, go talk to the union soldier thats standing near the forts
door. List Update!

List Update:
------------------
Get Inside Fort
Find an Army

To the right and left of the Fort are the Items listed below.

To the right (in the field) are a Mana and health upgrade along with a sword
which replaces your sickle. There's also a box of explosive shotgun shells
hidden behind the tower.

To the left a molotov cocktail, a medipak, and handcannon grape shot are behind
the left tower.

Grab all that stuff and then head into the forrest using the path that you
landed on as you dropped from the heavens. You'll walk up on a barricade. Use
either your dynamite or molotov cocktail to blow it to hell, and then make your
way through. A funny cut scene with the some southern soldiers happens as you
cross. After the cut scene head over to the blacksmiths house (to your right)
and grab the save token thats hiding behind it. Then make your way to the
church and talk to the Priest. List Update!

List Update:
--------------
Return survivors to the church


 Leave the church and make a right, then another right when you can, and then
another right. Down at the end of this street are three survivors. Escort them
to the church, slaughtering the deadites on the way. Bring them back to the
church and you get a piece of parchment. This gives you the "Possess Slavelord"
spell. Leave the church and make a left, then a left, then another left. When
you get to the end of the street there are two southern soldiers standing
gaurd, talk to them and you learn that you need to show them Identification.
Well, show them where you work with your S-Mart name badge and they'll let you
through. Once you go through, go and talk to the General (He's the older one in
the center). Once your done talking to him, go behind the Largest tent in the
back and grab a save token. When you spoke to the General, he asked you for
proof now your gonna give it to him. List Update!

List Update:
-------------
completed Find an Army
Completed Return Survivors to the church
Take a Deadite to the Confederate Camp.

Well do just like it says, go get a deadite to chase you all the way into the
camp. Then speak to the General (There's a Deadite right out of the camp
boundries). List Update!

List Update:
-------------
Completed Take a Deadite to the Confederate Camp
Convince the Unionists to fight.


Head to where the barn is, that is the Union camp. To the left of the barn is
that boarded up fence again, so go ahead and chop through it and grab the many
bullets boxes that are back there (8 I think). Also grab the Ammo boxes that
are inside the barn itself. Then go and speak to the General of the Union Army
(He's standing by a flagpoll), who bears a striking resemblance to you. He
tells you that your buddy the blacksmith has left you a gift. List Update!

List Update:
-------------
Find the Blacksmiths gift

Well, head to the Blacksmiths house and in the same place the save token was,
lies the Gatling gun! Grab it and go talk to the Union Army General again. List
update!

List Update:
-------------
Completed Find the Blacksmiths gift.
Close all the Vortexs in town

Head over to the graveyard behind the church and go to the right most large
tombstone area (The exit of level 4) There will be 4 bricks of silver lying
there. Now let's close those pesky Vortexes. First one is by the entrance of
the graveyard, in the hedged area (Theres also a save token in there). Close it
and head right after you get out of the church yard. Then make two more rights
and close that Vortex. Then go back to the church but keep walking past it.
Once your past the church, make two lefts and close that portal (This one is by
the COnfederat base). You should be able to see the last Vortex in the sky. Go
and close it. It's on your way to the Union Army base. Once it's close go talk
to the Union General. List Update!

List Update:
-------------
Completed close all the Vortexes in town.
Completed Convice Unionists to fight

Now go storm the Fort. Don't bother with the Deadites unless they are in your
way, just go straight for the fort doors.(You may have to take out the
SlaveLords) Oh look it's Eldridge. List Update!

List Update:
-------------
Kill Eldridge

Once Eldridge takes off, Kill any Deadites in the fort and grab the Bar of
Silver that's laying in the far left corner of the fort. Then use it on the
Vortex thats blocking the door on the right. Once through, kill any deadites
that are in this area of the fort, and then head up the ramp to your right.
Pick up the 4 boxes of gatling rounds that are on the path and keep on
trucking. Once through the doorway make a quick left and grab the bar of silver
thats laying by a cannon. Then head back into the last area of Fort and get rid
of that Vortex that's blocking the door. Go in and it's the next BOSS FIGHT!



2.C BOSS FIGHT
Eldridge
-------------------

This is also a fairly easy fight.
He has three types of attacks. One is a blue fire ball which is easily avoided.
Second, is a tail swing if he gets to close. Thrid, is a charge attack that can
be avoided easily at a distance.

Just run around while keeping your distance, and shoot a barrel that Eldridge
gets close to. When it explodes (theres a 1 second delay) it will knock him
over and leaves him open to attack. Shoot a barrel, hope it knocks him over and
then lay into him. I used the gatling gun to shoot him when he was flipped.
Worked well for me. After he takes some damage, he will begin to charge you. As
long as you have your distance, it is easily avoidable. If he misses a charge
and hits a wall, he flips and you can shoot him. Repeat the normal process and
Eldridge will fall. When he does, jump into the Vortex and your on level 6!

**** You may also use your chainsaw to do a large amount of damage to  Eldridge
while he's on his back. Run up to him, swing once, and run away. Repeat. This
will save you Ammo. Thanks to Andrew Bado @  for this
info.

Congrats.






3.A  Level 6

Evil Dearborn
----------------------

Ash once again falls from the sky, and lands back in lovely Ol' Dearborn. List
Update!

List Update:
-------------
Find Trish
Find any survivors

Hey, wait a minute everythings destroyed! Ah crap, more Deadites. Just when you
thought it was over right? Oh well, head to the left side of the church and
grab the save token thats up by the elevated street. Then turn around and head
down the street that's adjacent to the church. Make a right at the end and talk
to the group of people that are hiding in a busted up house. List Update!

List Update:
-------------
Completed Find any Survivors
Free the Prisoners
Find the Weapons Cache

The survivors give you a new spell "Seismic wave". Once your done there, head
back to where you first landed and hang a left. Go into the tunnel and dispatch
any and all Deadites (You need the Mana) and head to the only doorway in the
place. A cut scene will take over showing a Slavelord exiting out of a door.
The type of door that he came out of can only be opened by Slavelords, so you
can probably guess what we're gonna do. Kill some more Warriors if you must to
get enough mana, and then possess that Slavelord (try to do it sort of close to
the door). Once he's possessed bring him to the door and it will open, but
before you leave his body, run to your right all the way to a door thats
similar to the one you just opened. Once that's open kill the Slavelords that
are inside this room and get the cell key that the 2nd Slavelord drops. Once
that's done, go back in the first door you opened and free the prisoners. List
Update!

Liste Update:
--------------
Completed Free the prisoners
Find the Deadite Queen

Once the Prisoners are free, talk to the "Red Neck" prisoner and he'll give you
a wrench. Then check inside one of the cells to find a save token and The
Leecher. Once that is done, use the Wrench on the gate controls to open the
gate, and go straight ahead towards the tunnel entrance. Open up the gate with
your wrench and kill all the dogs that come at you. Once you kill the dogs,
there is a Slavelord waiting behind a giant pillar. Possess him and open the
door to your right (it was by the fire pit to the far right side of the room.
Once that doors open head up the path and open a second door that will be on
the left wall. Bust out of the Slavelord and grab the "Dispel Runic lock"
spell. Then go back and go in the other door you opened. You found the weapons
Cache. Kill all the Gaurdians and then collect all of the Bullets and the
Diamond blade chainsaw. Now leave the weapons cache and head to the fenced area
thats on the ramp that led you into this room. You can now cut it open with
your new chainsaw. So do that and watch the cut scene that happens as you walk
through. Now head into that room, dispatch all the Warriors ,Grab the Weird
Occult thing and get out. Head to your left go through the doorway that has an
orange glow to it, and head left up the pathway. Go all the way down out of the
orange room (this large room has many fenced areas you can cut through to get
some ammo, save tokens and medikits) and into a bluish/green room where there
is a fence you can cut on the left hand side. Inside that fence is your
"Possess Warrior" Spell.


**** at this point if you'd like to:  head back the way you came. There is a
door with large spikes above it at the top of the pathway that you just came
up. That tells you that you need a warrior to open these doors. Possess one and
go in there to grab some ammo, a save token and a medikit. This isnt required
but if you need the stuff go get it. Beware of the two slave lords inside. If
don't want this stuff, just continue on.


Grab it and to your left should be another sewer path. Open the gate with the
wrench and possess a warrior to get in the door. Kill all the warriors and grab
the 2nd Weird Occult thing and head out and to your left. Once through the
doorway, you'll notice these weird totem things with a hole in it. That's where
youll be putting the weird Occult things, if you want to, Drop off the green
one in the first hole, and the blue one in the last hole. once thats done, head
through the exit and possess a warrior. Then head to the left side of the room
which has a door that holds the 3rd Occult thing. Before we go running to the
Totems, lets get you a new weapon. Once your out of the weird occult things
room head to your left. Theres a save token behind a pillar, then leave out of
the door thats near you. Find a warrior to possess and take a quick right after
you get out of the doorway. Theres a spiked door to open and inside it lies the
Exsanguinator (replaces your leecher) Theres also a save token in here. Now go
back to the Totem room and place the red occult thing in the middle totem. Once
the bridge lowers, stand on the emblem in the middle of the bridge and use the
"Dispel Runic Lock" Spell and the door will open. Grab the save token and enter
the doorway.
Prepare for the last boss.


3.B  Last Boss

Thrisha
--------------
Come on, you had to have seen it coming. Anyway, This is a very easy fight. She
has two types of attacks. One is a green burp that is easily avoided (just keep
moving) and one is a sesmic wave that kncks you down.  Lock on and just run
around her until she opens her mouth (theres a certain animation where she
lifts her head and makes a noise) and throw a stick of dynamite in her mouth.
Repeat this 5 times and she's done.

Congrats, you've finished the game. Enjoy the ending and look for my Arcade
mode FAQ coming soon!




4.0
FAQ
-------------

Ok, well after being berratted with over 100 emails and countless Instant
Messages, I am adding a FAQ.



1.  "The Strength spell doesn't work. You'd better fix your walkthrough."

Ok, first off, the spell does work. But in order for you to use it YOU HAVE TO
FIND IT!!!!!! Please, PLEASE stop asking me why this doesnt work.
-----------------------------------------------------

2. "How do I defeat Nathayle Payne?"

You start the boss fight with a shovel in your hand for a reason...use it!
Reffer to the walkthrough for the answer.
---------------------------------------------------------------

3. "How do I...?" or "Where do I...?"

Please people reffer to my walkthrough. I spent a lot of time on it and
everything (I hope) is in there. Take your time and read it. I think I made it
easy enough to read that the normal everyday person can look at it and find
exactly what theyre looking for.
----------------------------------------------------------------------------------
--

More will be added as I become frustrated with questions.




5.0
Thanks
-----------
Thank you to everyone who emailed me for permission or compliments. It is much
appreciated and I enjoyed writing this for you very much so.
I look foward to writing the Arcade Mode FAQ. Thanks again.

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