FAQ/Game List - Guide for Point Blank 2

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Point Blank 2 FAQ/ Game List

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Version: 0.4
Date: 5/2/00
E-mail: rbassma1@nycap.rr.com

I am writing this because no one else has done a FAQ/Game List for Point Blank 2 
yet and
 I think it would be helpful to some people who have just bought the game or 
can't understand the
directions for the games provided.  You can always find the latest vesion of 
this FAQ at 
http://www.cheatcc.com

Contents

I. What's New
II.  Introduction
III.  Modes of Play
IV.  Games List
V. Descriptions/Instructions
VI. Codes/Tricks
VII. Legal
VIII. Credits

-------------
I. What's New
-------------
V0.4
-Added Cool ASCII Logo
-Added Codes/Tricks Section
-Added Credits Section
-Changed Legal Section a little

V0.3
-Fixed a few Games on Games List
-Added New Descriptions/Instructions
-Added Modes of Play Section

V0.2
-Started Descriptions/Instructions
-Added To Games List

V0.1
-First Version!  Everything Added



----------------
II.  Introduction
----------------

For those of you who don't know,  Point Blank 2 is a Extremely Addictive Light 
Gun
Shooter from Namco.  There are over 80 stages,  Where you must complete a set 
objective,  such as shooting out a fast moving target with one bullet or 
shooting as many cardboard cutout bad guys as you can within a set amount of 
time.  The stages are divided up in between many categories,  such as Rapid Fire 
and Single Shot.   Every stage has a two player variation,  so you can easily 
challenge your friend to a stage and compete to see who gets a better score.  
There are also a number of different VS.  type modes including Turf War and 
Tournament (for up to 8 players).  There are also many single player modes to 
choose from.  You can play in endurance mode,  and try and get as far as you can 
up a tower without losing all your lives,  theme park mode,  where you must 
complete various minigames in order to get clues about a kidnapped princess,  
and the original arcade mode,  which plays exactly like the arcade version of 
the game.   


-------------------
III.  Modes of Play
-------------------

From the title screen of Point Blank 2,  you will have 5 options.  They are as 
follows:

Point Blank Castle 
Party Mode
Training
Theme Park Mode
Options

From the Point Blank Castle Screen,  there are 3 modes of play available,  for 1 
or 2 players.
They are:

Vs. :  In this mode,  you can challenge a friend to play.  

Endurance:  In this mode,  you start at the bottom floor of a tower.  Each floor 
has a new 
stage.  You have 3 lives.  You must get as high as you can up the tower without 
losing all 
your lives.  This mode also has a Save/Load feature.

Arcade:  This is the original arcade mode.  You can play in Practice,  Beginner,  
Advanced,
or Insane mode.  Practice mode has 4 stages,  all the rest have 16.  Practice 
mode does not have
the Final Stage or the Bonus Stage.

From the Party Mode screen,  you can choose to play another 3 games that were 
designed for than 
one person to play.  They are:

Team Battle

Tournament

Turf War

From the Training Mode Screen,  you can play any mini-game in Point Blank 2.  
The categories and
games are shown in section III,  the games list.  

Theme park mode is sort of like a short story mode for Point Blank 2.  You see a 
short sequence at the beginning,  and must find Princess Barrel.  After the 
story sequence,  you see a screen where you can choose one of the 4 theme park 
games:  Abyss Tours,  Haunted House,  Super Bullet Train,  and Cosmic Drive.  
They each have different rules.  When you win a game,  you will get a ranking,  
and depending on the ranking get one or more powerups.  Once you win or lose all 
4 games,  A fifth attraction will come from the center of the map,  Cosmo Gang.  
You will see a short sequence with Dr.  Don and Dr. Dan,  and then you will 
begin to play Cosmo Gang.  This is another mini-game,  however it is not 
available to play in training mode.  You can save/load games in Theme Park Mode  
Good Luck!  

From the Options screen,  you can save and load options,  configure the 
controllers,  caliberate the guncon,  and adjust game settings.  
---------------
IV.  Games List
---------------

This is a list of all the games in point blank 2.  Since no  names are provided,  
I have made up names that fit the game,  and descriptions below the category 
list. 


Rapid Fire:
-Shoot the Airplane!
-Shoot the House!
-Shoot Down The Helicoptors!
-Shoot All the Gangsters!
-The Flying Car
-Shoot the Neon Signs
-Explosive Barrels
-Lots of Numbers
-Shoot All Targets


Red and Blue Targets:
-Roller Coaster
-Pinball
-Spinning Boxes
-3 Panels
-Bouncing Targets
-Targets All Over
-Holes

Black and White Targets:
-Triangle Targets 
-Balloons
-Flying Don & Dan
-The Conveyer
-No Missing Allowed
-The |?| Game
-Floating Targets


Single Shot:
-Shoot the Cork Off the Bottle
-Shoot the Moving Target
-Shoot the Coin in Mid-Air
-Stop the Stopwatch!
-Spinning Ferris Wheel


Defense:
-Keep the Sharks Away
-Shoot Away the UFO's
-Keep the Vultures Away
-Keep the Barrels Away
-Stop the Steamroller


Brain Teasers:
-Shoot the Errors
-Do the Math!
-Correct the Statuettes 
-Memory!
-Keyboarding Practice
-Follow the Instructions!
-Sequence of 3 Targets
-Sequence of 4 Targets


Animal Targets:
-Shear the Sheep!
-Shoot the Jungle Animals
-Animal Sounds
-Shoot the Bats
-Shoot the Birds
-Shoot the Mice/1
-Shoot the Mice/2
-Shoot the Dogs


Misc.:
-Keep the Can in the Air
-Shoot the Knight's Armor
-Shoot the Skeletons
-Defend Earth!
-Salloon Shootout
-Collect the Bombs
-Defeat the Evil Lord!
-Ninjas on the streets


Variety:
-Bingo!
-Galagas
-Fireworks
-Flying Objects


Gangster Hunt:
-Shoot the Gangster with One Shot
-Subway Hunt
-Gangsters on the Street
-Holding Objects
-ZigZag Gangsters
-A Stroll Through the Park

Grouping:
-Shoot the Glasses in Order
-Floating Police Target
-Gangsters on the Rooftops
-Numerical Order
-Targets with Numbers
-Spinning Police Targets

------------------------------
V. Descriptions/Instructions
------------------------------
This section gives descriptions and Instructions on all of the minigames
in Point Blank 2.  If this information is in-accurate please e-mail me
at rbassma1@nycap.rr.com.  The descriptions of the mini-games are broken up 
into categories.

-===-
Terms
-===-

P=Practice Mode/Level
B=Beginner Mode/Level
A=Advanced Mode/Level
I=INSANE Mode/Level
P1=Player 1
P2=Player 2

-========-
Rapid Fire 
-========-

[Shoot the Airplane]

Description:  You must shoot A Large Airplane a certain number of
times to make it blow up before the timer reaches zero.

Instructions:
P=Shoot the Airplane 40 times in 20 seconds to destory it.
B=Shoot the Airplane 60 times in 20 seconds to destroy it.
A=Shoot the Airplane 60 times in 15 seconds to destroy it.
I=Shoot the Airplane 60 times in 12 seconds to destroy it.

-----------------------------------------------------------

[Shoot the House]

Description:  Shoot a house that takes up the whole screen a certain number
of times to blow it um before the timer reaches zero.

Instructions:
P=Shoot the house 30 times in 15 seconds to destroy it.
B=Shoot the house 45 times in 15 seconds to destroy it.
A=Shoot the house 65 times in 15 seconds to destroy it.
I=Shoot the house 80 times in 15 seconds to destroy it.

-----------------------------------------------------------

[Shoot Down the Helicopters]

Description:  Helicopters fly across the screen rapidly.  Shoot
as many as you can within the set amount of time to clear the stage.

Instructions:
P=Shoot 20 helicopters in 15 seconds.
B=Shoot 25 helicopters in 15 seconds.
A=Shoot 32 helicopters in 15 seconds.
I=Shoot 35 helicopters in 15 seconds.

-----------------------------------------------------------

[Shoot All The Gangsters]

Description:  You are in a alley packed with still gangsters
plus one moving hostage and one moving gangster in the back.
Shoot all the gangsters without shooting the hostage in a set
amount of time.

DON'T SHOOT:  The Hostage (-1 Life Penalty)

Instructions:
P=Shoot all 48 gangsters in 15 seconds.
B=Shoot all 53 gangsters in 13 seconds.
A=Shoot all 58 gangsters in 10 seconds.
I=Shoot all 65 gangsters in 10 seconds.

-----------------------------------------------------------

[The Flying Car]

Description:  A car is spinning through the air quickly at you.  
Shoot it a certain number of times to blow it up before it hits you.

Instructions:
P=Shoot the car 20 times in 8 seconds.
B=Shoot the car 28 times in 8 seconds.
A=Shoot the car 35 times in 8 seconds.
I=Shoot the car 40 times in 8 seconds.

-----------------------------------------------------------

[Shoot the Neon Signs]

Description:  There are a VERY large number of neon signs.
Shoot as many as you can within the time limit.

Instructions:
P=Shoot 20 signs in 18 seconds.
B=Shoot 30 signs in 18 seconds.
A=Shoot 42 signs in 17 seconds.
I=Shoot 49 signs in 16 seconds.

-----------------------------------------------------------

[Explosive Barrels]

Description:  There is a certain number of explosive barrels.  
Shoot them all within the time limit.

Instructions:
P=Shoot 15 barrels in 15 seconds.
B=Shoot 25 barrels in 15 seconds.
A=Shoot 40 barrels in 13 seconds.
I=Shoot 50 barrels in 13 seconds.

-----------------------------------------------------------

[Shoot all Targets]

Description:  There is a brick wall with a lot of targets
on it.  Shoot them all within the time limit.

Instructions:
P=Shoot 40 targets in 10 seconds.
B=Shoot 45 targets in 10 seconds.
A=Shoot 54 targets in 10 seconds.
I=Shoot 77 targets in 19 seconds.

-----------------------------------------------------------

[Lots of Numbers]

Description:  Lots of little Dr. Don's and Dr. Dan's
are pushing carts with towers of numbers inside.  Shoot
as many number targets as you can IN NUMERICAL ORDER within
the time limit.  If you shoot a Dr. Don or Dr. Dan by mistake,
they will push the carts faster.

Instructions:
P=Shoot 15 numbers in 20 seconds.
B=Shoot 20 numbers in 20 seconds.
A=Shoot 35 numbers in 20 seconds.
I=Shoot 45 numbers in 20 seconds.

-----------------------------------------------------------
End of Rapid Fire Mini-Games                              |
********************************************************************************
*************
                           
-==============-
Red/Blue Targets
-==============-

[Spinning Boxes]

Description:  There are 5 Spinning Boxes with Red and Blue targets on
them.  Shoot as many red targets as you can (p1) and shoot as many
blue targets as you can (p2) within the time limit.  

Instructions:
P=Shoot at least 7 red/blue targets in 20 seconds.
B=Shoot at least 10 red/blue targets in 20 seconds.
A=Shoot at least 12 red/blue targets in 20 seconds.
I=Shoot at least 15 red/blue targets in 20 seconds.

-----------------------------------------------------------

[Pinball]

Description:  Red and Blue Targets come flying from the top of the screen
and roll down ramps.  The ramps occasionally bump the targets back up
to higher areas.  P1 Should shoot as many red targets as possible and P2
shoot as many blue targets as he/she can.  

Instructions:
P=Shoot 10 red/blue targets in 20 seconds.
B=Shoot 18 red/blue targets in 20 seconds.
A=Shoot 28 red/blue targets in 20 seconds.
I=Shoot 30 red/blue targets in 20 seconds.

-----------------------------------------------------------

[Bouncing Targets]

Description: Red and Blue Balls are bouncing around the screen and off
walls.  Shoot all the red balls you see (p1) and for p2 shoot all the
blue balls you see,  within the time limit.  You have limited bullets.

Instructions:
P=Shoot all 3 balls in 15 seconds using no more than 10 bullets.
B=Shoot all 5 balls in 15 seconds using no more than 10 bullets.
A=Shoot all 7 balls in 15 seconds using no more than 10 bullets.
I=Shoot all 8 balls in 15 seconds using no more than 10 bullets.

-----------------------------------------------------------

[Roller Coaster]

Description:  Red and Blue targets zoom by on a track.  They overlap
each other,  so it's easy to make a mistake by shooting the wrong color
target.  Shoot as many red targets as you can (p1) and as many blue
targets as you can (p2) within the set amount of time.

Instructions:
P=Shoot at least 8 targets in 20 seconds.
B=Shoot at least 15 targets in 20 seconds.
A=Shoot at least 26 targets in 20 seconds.
I=Shoot at least 28 targets in 20 seconds.

-----------------------------------------------------------

[Targets All Over]

Description:  Targets pop-up all over in a circle.  In P 
and B mode(s),  there will be 6 targets at once coming from 
the edges,  in A and I mode(s) there will be 8 at once.  Shoot
as many targets as you can within the time limit.

Instructions:
P=Shoot at least 13 targets in 20 seconds.
B=Shoot at least 20 targets in 20 seconds.
A=Shoot at least 30 targets in 20 seconds.
I=Shoot at least 34 targets in 20 seconds.

-----------------------------------------------------------

[3 Panels]

Description: 3 Metal Panels are on screen with metal shutters blocking
them.  When the stage starts,  one shutter will raise and reveal some
targets and/or a bomb.  As you shoot targets,  other panels will open, 
sometimes two at once.  Shoot as many targets as possible within the time
limit.

DON'T SHOOT:  Bombs (-1 Life Penalty)

Instructions:
P=Shoot at least 20 targets in 20 seconds.
B=Shoot at least 24 targets in 20 seconds.
A=Shoot at least 28 targets in 20 seconds.
I=Shoot at least 35 targets in 20 seconds.

-----------------------------------------------------------

[Holes]

Description: Red Targets,  Blue Targets,  Bombs,  and (Tied Up Dr. Don's?)
pop out of holes in the ground in this stage.  You know the drill:  shoot as 
many targets as possible within the time limit.


DON'T SHOOT: Bombs (-1 Life Penalty)

Instructions:
P=Shoot at least 8 targets in 20 seconds.
B=Shoot at least 16 targets in 20 seconds.
A=Shoot at least 25 targets in 20 seconds.
I=Shoot at least 29 targets in 20 seconds.

-----------------------------------------------------------
End of Red/Blue Targets Mini-Games                        |
********************************************************************************
*****************

-===========-
Miscellaneous
-===========-

[Keep the Can in the Air]

Description:  A can is floating in space.  Shoot it UNTIL
the time runs out.  Shoot it and it will go flying up again.
You lose if it goes off the bottom of the screen.  Just keep
shooting it.

Instructions:
P=Keep the can in the air for 20 seconds.
B=Keep the can in the air for 20 seconds.
A=Keep the can in the air for 20 seconds.
I=Keep the can in the air for 20 seconds.

-----------------------------------------------------------

[Shoot the Knight's Armor]

Description:  Dr.  Don (and for two players,  Dr. Dan)
are standing,  fully dressed in Knights armor.  Shoot off
each piece of thier armor before time runs out.

Instructions:
P=Shoot off all 18 pieces of armor in 20 seconds.
B=Shoot off all 18 pieces of armor in 15 seconds.
A=Shoot off all 18 pieces of armor in 8 seconds.
I=Shoot off all 18 pieces of armor in 5 seconds.

-----------------------------------------------------------

[Defeat the Evil Lord!]

Description:  Ok,  this stage is a little complicated.  There 
are four rooms.  The objective is to get to the fourth room
and shoot the "Evil Lord" in the back.  In the first 3 rooms,
there are ninjas swarming around.  You must shoot most of the ninjas
in the room you are in to progress to the next room. 

DON'T SHOOT:  Chinese People In Pink (-1 Life Penalty)

Instructions:
P=Defeat the Evil Lord in 25 seconds.
B=Defeat the Evil Lord in 25 seconds.
A=Defeat the Evil Lord in 25 seconds.
I=Defeat the Evil Lord in 25 seconds.

-----------------------------------------------------------

[Defend Earth!]

Description:  UFO's are coming to attack earth.  Shoot
at them until time runs out.  Don't let them reach the 
bottom of the screen (earth).  If you shoot a big UFO,
it will turn into a certain number of smaller UFO's 
(# depends on the mode,  the harder the more small UFO's).

Instructions:  
P=Defend Earth for 25 seconds.
B=Defend Earth for 25 seconds.
A=Defend Earth for 25 seconds.
I=Defend Earth for 25 seconds.

----------------------------------------------------------

[Collect the Bombs!]

Description:  Bombs fall from the top of the screen from parachutes.
Don runs around carrying a basket.  Shoot THE PARACHUTE (not the bomb)
While Don's basket is under it,  and the bomb will drop into his basket.
Collect as many bombs as possible within the time limit. 

DON'T SHOOT:  Bomb(s) (-1 Life Penalty)

Instructions: 
P=Collect 5 Bombs in 25 seconds.
B=Collect 8 Bombs in 25 seconds.
A=Collect 13 Bombs in 25 seconds.
I=Collect 15 Bombs in 25 seconds.

----------------------------------------------------------

[Shoot the Skeletons!]

Description:  Skeleton's pop up from bone piles in a dungeon
and down from the ceiling.  Shoot as many as you can within
the time limit.  Since the bombs have skulls on them that
look like the skeleton's,  be extra careful not to shoot the
bombs that pop up.

DON'T SHOOT: Bomb(s) (-1 Life Penalty) 

Instructions:
P=Shoot 20 skeletons in 20 seconds.
B=Shoot 27 skeletons in 20 seconds.
A=Shoot 36 skeletons in 20 seconds.
I=Shoot 40 skeletons in 20 seconds.

----------------------------------------------------------

[Salloon Shootout]

Description:  Bad Guys are all over a western town.  Shoot
as many as you can before the time expires.

DON'T SHOOT:  Hostages/People with thier hands up (-1 Life Penalty)

Instructions:
P=Shoot 13 bad guys in 20 seconds.
B=Shoot 23 bad guys in 20 seconds.
A=Shoot 35 bad guys in 20 seconds.
I=Shoot 40 bad guys in 20 seconds.

----------------------------------------------------------

[Ninjas on the Streets]

Description:  Ninjas are all over Hong Kong (or wherever it is).
Shoot as many as you can before the timer gets to zero.

DON'T SHOOT:  Chinese People (that aren't ninjas) (-1 life penalty)

Instructions:
P=Shoot 15 ninjas in 20 seconds.
B=Shoot 28 ninjas in 20 seconds.
A=Shoot 38 ninjas in 20 seconds.
I=Shoot 45 ninjas in 20 seconds.

----------------------------------------------------------
End of Misc. Mini-Games                                  |  
********************************************************************************
****************

-=========-
Single Shot
-=========-

[Shoot the Cork off the Bottle]

Description:  You are presented with a bottle that has a cork on
top.  Shoot off the cork in one shot.

DON'T SHOOT:  Below the Cork (You'll Blow up the Bottle)

Instructions:
P=Shoot the cork off the bottle in 5 seconds with one shot.
B=Shoot the cork off the bottle in 5 seconds with one shot.
A=Shoot the cork off the bottle in 5 seconds with one shot.
I=Shoot the cork off the bottle in 5 seconds with one shot.

----------------------------------------------------------

[Shoot the Coin In Mid-Air]

Description:  Dr. Don will flip a coin up into the air.  Shoot
it before it hits the ground in one shot.  

Instructions:
P=Shoot the coin out of mid-air with one shot in 5 seconds.
B=Shoot the coin out of mid-air with one shot in 5 seconds.
A=Shoot the coin out of mid-air with one shot in 5 seconds.
I=Shoot the coin out of mid-air with one shot in 5 seconds.

----------------------------------------------------------

[Stop the Stopwatch!]

Description: A stopwatch is counting down.  Shoot it after it reaches a certain 
time,
but before the timer reaches zero.  No aim involved here,  just perfect timing.

Instructions:
P=Shoot the stopwatch after it reaches 1.0 seconds.
B=Shoot the stopwatch after it reaches 0.5 seconds.
A=Shoot the stopwatch after it reaches 0.3 seconds.
I=Shoot the stopwatch after it reaches 0.1 seconds.

----------------------------------------------------------

[Shoot the Moving Target]

Description:  A target moves along a track.  Shoot
it in one shot before the timer reaches zero.

Instructions:  
P=Shoot the target with one shot in 8 seconds.
B=Shoot the target with one shot in 8 seconds.
A=Shoot the target with one shot in 8 seconds.
I=Shoot the target with one shot in 8 seconds.

----------------------------------------------------------

[Spinning Ferris Wheel]

Description:  A Ferris wheel is turning.  On one posistion is a target.
On all the others is a bomb.  Shoot the target with one shot.

DON'T SHOOT: Bomb (-1 Life Penalty)

Instructions: 
P=Shoot the target with one shot in 5 seconds.
B=Shoot the target with one shot in 5 seconds.
A=Shoot the target with one shot in 5 seconds.
I=Shoot the target with one shot in 5 seconds.

----------------------------------------------------------
End of Single Shot Mini-Games                            |
********************************************************************************
****************

-=====================-
Black and White Targets
-=====================-

[Triangle Targets]

Description:  There are 3 spinning triangles with 4 faces each.
Each face has a target.  Shoot as many as you can within the time limit.

Instructions: 
P=Shoot 15 targets in 20 seconds.
B=Shoot 20 targets in 20 seconds.
A=Shoot 30 targets in 20 seconds.
I=Shoot 35 targets in 20 seconds.

---------------------------------------------------------

[The |?| Game]

Description:  Simple.  20 Squares have ? Marks on them.  They turn over,
one at a time,  revealing targets.  Shoot all the targets within the time limit.

Instructions:
P=Shoot all 20 targets in 25 seconds.
B=Shoot all 20 targets in 22 seconds.
A=Shoot all 20 targets in 18 seconds.
I=Shoot all 20 targets in 14 seconds.

---------------------------------------------------------

[Balloons]

Description:  Targets hang from multicolored balloons
floating up.  Shoot as many targets as possible.  A 
strategy here is to shoot the balloons above the bombs,
so that the bombs will drop and you can shoot the targets
safely.

DON'T SHOOT:  Bomb(s) (-1 Life Penalty)

Instructions:
P=Shoot at least 10 targets in 20 seconds.
B=Shoot at least 14 targets in 20 seconds.
A=Shoot at least 18 targets in 20 seconds.
I=Shoot at least 20 targets in 20 seconds.

---------------------------------------------------------

[Floating Targets]

Description:  Targets are flying around in a circular pattern,
inside of a futuristic looking machine.  Shoot as many targets as 
you can.  The machine makes the targets regenerate,  so there's
a infinite number of targets.

Instructions:
P=Shoot at least 25 targets in 15 seconds.
B=Shoot at least 35 targets in 15 seconds.
A=Shoot at least 45 targets in 15 seconds.
I=Shoot at least 42 targets in 15 seconds.

---------------------------------------------------------

[Flying Don & Dan]

Description:  This stage is a little strange,  but it's fun.
Dr.  Don and Dr. Don are bouncing off two clouds,  holding 1
or 2 targets each.  Shoot as many targets as possible.

Instructions:
P=Shoot at least 10 targets in 20 seconds.
B=Shoot at least 18 targets in 20 seconds.
A=Shoot at least 31 targets in 20 seconds.
I=Shoot at least 35 targets in 20 seconds.

---------------------------------------------------------

[No Missing Allowed]

Description:  A object spins around,  with 8 faces,
and a target on each face.  Shoot all 8 targets without
missing once.

Instructions:
P=Shoot all 8 targets without missing in 20 seconds.
B=Shoot all 8 targets without missing in 20 seconds.
A=Shoot all 8 targets without missing in 20 seconds.
I=Shoot all 8 targets without missing in 20 seconds.

---------------------------------------------------------

[The Conveyer]

Description:  Targets move along a green track.  
Shoot as many as possible.

DON'T SHOOT:  Bomb(s) (-1 Life Penalty)

Instructions:
P=Shoot at least 8 targets in 20 seconds.
B=Shoot at least 13 targets in 20 seconds.
A=Shoot at least 20 targets in 20 seconds.
I=Shoot at least 25 targets in 20 seconds.

---------------------------------------------------------
End of Black and White Targets Mini-Games               |
********************************************************************************
****************

-===========-
Gangster Hunt
-===========-

[Shoot the Gangster in One Shot]

Description:  You have one shot to shoot a still
gangster behind a croud of moving pedestrians.  Don't Miss!

DON'T SHOOT:  Pedestrians (-1 Life Penalty)

Instructions:
P=Shoot the gangster with one shot in 10 seconds.
B=Shoot the gangster with one shot in 10 seconds.
A=Shoot the gangster with one shot in 10 seconds.
I=Shoot the gangster with one shot in 10 seconds.

--------------------------------------------------------

[ZigZag Gangsters]

Description:  Gangsters move about in a ZigZag pattern along with
hostages.  It's real easy to screw up here,  so be careful.  Shoot
as many gangsters as possible.

DON'T SHOOT: Hostages (-1 Life Penalty)

Instructions:
P=Shoot at least 5 gangsters in 20 seconds.
B=Shoot at least 8 gangsters in 20 seconds.
A=Shoot at least 8 gangsters in 20 seconds.
I=Shoot at least 8 gangsters in 20 seconds.

--------------------------------------------------------

[Holding Objects]

Description: 3 Wood Cutouts of Gangsters will pop up.
They will each be hold in a object (gun,  banana,  don't
shoot sign).  Shoot only the gangsters holding guns.  
Shoot as many gangsters HOLDING GUNS as possible.

DON'T SHOOT:  Gangsters not carrying guns (-1 Life Penalty)

Instructions:
P=Shoot at least 5 gangsters carrying guns in 15 seconds.
B=Shoot at least 8 gangsters carrying guns in 15 seconds.
A=Shoot at least 14 gangsters carrying guns in 15 seconds.
I=Shoot at least 18 gangsters carrying guns in 15 seconds.

--------------------------------------------------------

[Gangsters on the Street]

Description:  Gangsters appear on a busy street.
They are inside of cars and also appear across the street.
Shoot as many as possible.  Also,  to clear this stage on 
insane mode,  you can not just shoot the gangsters across 
the street.  You must shoot the gangsters inside of cars.

DON'T SHOOT:  Pedestrians (-1 Life Penalty)

Instructions:
P=Shoot at least 10 gangsters in 25 seconds.
B=Shoot at least 16 gangsters in 25 seconds.
A=Shoot at least 23 gangsters in 25 seconds.
I=Shoot at least 27 gangsters in 25 seconds.

--------------------------------------------------------

[Subway Hunt]

Description: Gangsters are all over a crowded subway station.
Shoot as many as possible.

DON'T SHOOT: Pedestrians (-1 Life Penalty)

Instructions:
P=Shoot at least 15 gangsters in 20 seconds.
B=Shoot at least 18 gangsters in 20 seconds.
A=Shoot at least 28 gangsters in 20 seconds.
I=Shoot at least 43 gangsters in 20 seconds.

--------------------------------------------------------

[A Stroll Through the Park]

Description: This level is similar to ZigZag gangsters.  You
are walking through a park with ZigZagging gangsters and 
pedestrians.  Shoot as many gangsters as possible.

DON'T SHOOT:  Pedestrians/Hostages (-1 Life Penalty)

Instructions:
P=Shoot at least 6 gangsters in 25 seconds.
B=Shoot at least 11 gangsters in 23 seconds.
A=Shoot at least 17 gangsters in 21 seconds.
I=Shoot at least 19 gangsters in 20 seconds.

--------------------------------------------------------
End of Gangster Hunt Mini-Games                        |
********************************************************************************
****************
                  
-=====-
Defense
-=====-

[Stop the Steamroller]

Description:  Dr. Don (and Dr. Dan,  for 2 players)  is 
trapped between a moving steamroller and a brick wall.  You must
rapidly shoot the steamroller to destroy it before Don/Dan is crushed.

Instructions:
P=Shoot the steamroller 40 times in 20 seconds to destroy it.
B=Shoot the steamroller 60 times in 20 seconds to destroy it.
A=Shoot the steamroller 85 times in 20 seconds to destroy it.
I=Shoot the steamroller 99 times in 20 seconds to destroy it.

--------------------------------------------------------

[Shoot the UFOs Away]

Description:  Many UFOs are around the play area.  They
are all trying to pick up Dr. Don with metallic claws.  
If they pick up Dr. Don and take him off the top of the 
screen,  you fail the stage.  Just shoot the UFOs until 
the time runs out.

Instructions:
P=Defend Dr. Don from the UFOs for 20 seconds.
B=Defend Dr. Don from the UFOs for 20 seconds.
A=Defend Dr. Don from the UFOs for 20 seconds.
I=Defend Dr. Don from the UFOs for 20 seconds.

--------------------------------------------------------

[Keep the Sharks Away]

Description:  Dr.  Don is hanging on to the edge 
of a sinking boat.  Sharks are jumping at him.  Just 
shoot all the sharks that jump out of the water until time 
runs out.  If a shark gets Dr. Don you will fail the stage.

Instructions:
P=Keep the sharks away from Dr. Don for 20 seconds.
B=Keep the sharks away from Dr. Don for 20 seconds.
A=Keep the sharks away from Dr. Don for 20 seconds.
I=Keep the sharks away from Dr. Don for 20 seconds.

--------------------------------------------------------

[Keep the Vultures Away]

Description:  This stage is a little complicated.  Dr. Don
is climbing a mountain.  Vultures are flying above the mountain,
and if they get Dr. Don in thier talons,  they will slowly push 
him down the mountain.  Dr. Don must reach the top of the mountain
before time runs out.  Shoot the vultures!  

DON'T SHOOT:  Dr. Don

Instructions:
P=Get Dr. Don to the top of the mountain in no more than 20 seconds.
B=Get Dr. Don to the top of the mountain in no more than 20 seconds.
A=Get Dr. Don to the top of the mountain in no more than 20 seconds.
I=Get Dr. Don to the top of the mountain in no more than 20 seconds.

--------------------------------------------------------

[Keep the Barrels Away]

Description:  Barrels come tumbling down a hill.  You must
shoot them a few times each to blow them up.  If a barrel
hits Dr. Don,  you will fail the stage.  Defend him until
time runs out.

Instructions:
P=Defend Dr. Don for 20 seconds.
B=Defend Dr. Don for 20 seconds.
A=Defend Dr. Don for 20 seconds.
I=Defend Dr. Don for 20 seconds.

--------------------------------------------------------
End of Defense Mini-Games                              |
********************************************************************************
****************


----------------
VI. Codes/Tricks
----------------

As of yet,  I do not have any CODES for the game,  if you have one,  please 
submit it to rbassma1@nycap.rr.com and I'll put your name in the credits 
section.

Some tricks to give you a advantage (Don't use these when playing a friend 
unless you both do them):

For the single shot mini-games:  Try moving a little closer to the screen if 
your having a hard time.  Try not to get too close though,  it takes away all 
the challenge (and fun). 
  
For the rapid fire mini-games:  What can I say,  there aren't any sure fire ways 
of winning these games,  you just have to be fast.   Just shoot as quickly as 
possible.  If all else fails,  try using a controller,  and one of the man rapid 
button pressing tecniques out there.

For the gangster hunt mini-games:  Aim carefully not to shoot the hostages.  At 
the end of most of the gangster hunt mini games (within the last few seconds) 
gangsters will start appearing very rapidly.  Here's your chance if your below 
quota,  because no hostages come up then.  You can get closer to the screen if 
you need to. 

For the defense mini-games:  Here you really just need to assess your 
priorities.  What I mean by that is you must shoot the objects closest to the 
thing you need to defend.  If a object doesn't look like it will hit the object 
you need to defend,  don't bother with it if another object is about to hit the 
thing you need to defend.  

For the brain teaser mini-games:  These can be fairly difficult,  because you 
have to think and shoot at the same time.  Try and think quickly,  and aim even 
quicker.  Try not to think too hard on these.  


----------
VII. Legal
----------

You have the right to print this FAQ out and use it for reference,  and
to redistribute it,  as long as no profit is made doing so.  If you would
like to put this FAQ on your website,  please contact me first at 
rbassma1@nycap.rr.com.  If you redistribute this faq,  it may not
be changed in any way,  shape,  or form.


This FAQ is copyright 2000 Jesse Bassman. 

-------------
VIII. Credits
-------------

Glacius - Writing the FAQ.  Well,  Duh.
Namco - Making one of the greatest light gun shooters ever released.



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