FAQ - Guide for Gauntlet: Dark Legacy
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Mega Man X2 FAQ By X *Updates to this guide can be found at the end. Story: It has been months since the destruction of (Sigma) and little has changed. The Maverick revolt by Sigma is over, but Mega Man X and the new generation of Maverick Hunters have yet to destroy all of Sigma's followers. Lead by information gained by Dr. Cain Mega Man X and the rest of the Hunters have tracked the last of the Mavericks to an abandoned reploid factory. There they hope to wipe out the last of the resistance. Little do they suspect that real war is about to begin... Mega Man X's controls: A – Dash (In this game you start with the Ground Dash, though your boots do not show it like the previous game did). B – Jump (Longer you hold it down, the higher X will go). Wall Jump (Performed by touching a wall and then pressing the button, and you will climb the wall, able to be done multiple times by pressing the button again when you touch the wall again) Dash Jump – Performed by hitting the Dash button and the Jump button at the same time. This will let you jump much farther than a regular jump. Y – Shoot X-Buster shots. Hold down for more powerful (charged) blasts. Longer you hold it down, more powerful the shot will be. L or R – Cycle through the weapons you have earned from the Mavericks (explained below). Start – Opens the Status Screen. Here, the game is paused, and you will be able to select which weapon you wish to use (convenient if you don't have time to use L or R to cycle), absorb a Sub-Tank, or exit the level. Basic Things for Beginners: (those that have played the original Mega Man X need not read this section) - If no enemies are around, take the time to charge up your X-Buster. This will make it quite easier when enemies come, as charged shots keep going after destroying an enemy, whereas basic shots will not. Your X- Buster can reach three levels of power: 1) No charging. Small yellow sphere fired forward. 2) Charged to blue level. Larger, green rocket-shaped shot fired forward (does not stop unless multiple hits are required for enemy). 3) Charged to yellow level. Even larger, blue and pink, circular shaped shot fired forward (does not stop unless multiple hits are required for enemy, much more powerful than the previous two shots). - Wall Jumping will be necessary to complete most levels. Be sure to get the hang of it, it's not that hard. - Sliding down walls will also help. To slide down a wall, touch the wall and press the direction of the wall on the control pad. You can fire your X-Buster while sliding down as well. - You can select the Exit feature from the subscreen when you return to a level in which you have already defeated the Maverick there. Selecting Exit will cause you to teleport out of the level, and return you to the Maverick selection screen. - If you Dash forward and fire while doing so, the increased speed makes a non-charged shot more powerful, equivalent to two non-charged shots. (Thanks to Freespace2dotcom at Freespace2dotcom@yahoo.com for pointing this out.) - There are five main different power ups you will see on the ground: White and Yellow Capsules – These will refill X's energy meter. There are small and large ones. Obviously, large ones will refill more life than small ones. Blue and Red Capsules – These will refill the Maverick weapon's meter. There are small and large ones. Again, the large ones will refill more. Extra Lives – These look like X's head, and are glowing. They will give you an extra chance to play the game. You can have a maximum of nine. Level 1: Abandoned Reploid Factory Nothing much to say here, just continue through, blasting enemies and recharging as they come. Eventually, you will fall down a pit to a horizontal boss door. BOSS: GIANT REPLOID Despite its size, this boss is not hard whatsoever. Its attacks barely harm you, and it is incredibly weak against your X-Buster. Four charged hits will destroy it. If the robot knocks you off the top platforms, just use the ladders to get back up. Once you claim victory, you teleport out and see additional story line. After that you go to a stage selection screen. This game, I suggest Wire Sponge as the first boss (thanks to Rubyheart, email@example.com for pointing out Wire Sponge as the better first pick). *X XX XX XX (Note that the above X's and * refer to where the boss is located at on the selection screen.) Immediately in the beginning of this stage "Weather Control", Wall Jump up the left wall, where you will land in a hidden ledge, acquiring your first HEART TANK. Heart Tank – There are eight of these in this game, just as the last. When you receive one, it will add two points of health to your energy meter for the rest of the game. This level has several weather balls in small rooms. Since all you have is a low power X-Buster, no effect will take place by destroying them. Once you come to the rocketing platforms over the spikes, get on the second one (hurry because it will start raining soon). Once it gets close to its maximum height, slide down the left side of the platform a little bit, then Dash Jump left and then turn right to hit the gray walls of the area above you. Climb up there, then go to the second set of gray area to acquire your first SUB TANK. Sub Tank – There are four of these in the game. If you are at full energy and you take an energy capsule, the energy will be used to fill a Sub Tank. You can absorb Sub Tanks at any time (if they contain energy) to give to your own energy meter. Unlike the last game, full Sub Tanks give almost your entire energy meter (though a few units short). However, it has come to my attention that some people have difficulty in performing this task. If you are one of those people, simply come back here later on when you have the Air Dash, and then you can easily pull it off. Continue through this level until you reach the Maverick. BOSS: WIRE SPONGE This boss should not be too hard. Walk in with the X-Buster fully powered, and release the shot right away. Attacks include: - Wire Sponge will pull himself to the ceiling with a stretching hand. Charge up the X-Buster, then jump and release to hit him. While up there, Wire Sponge will fire small projectiles at you, which are easily dodged. - Wire Sponge will drop to the ground, then fire his hand at you. Wall Jump up, then drop down to the other side and fire. - Wire Sponge will get red with fury. Lightning will then strike three places in the room. Get to the other side of the room to avoid being hit if he is completely on the other side. If not, you will unfortunately probably have to take a hit. Nothing else special happens, so just fire away and soon you'll win. WEAPON: STRIKE CHAIN The name describes the weapon. This weapon will fire a chain forwards, allowing you to grab onto walls. Charged up (see later), the chain becomes bigger and extends longer. Once you're done, I suggest you visit Wheel Gator next. XX XX XX *X Wheel Gator inhabits the level named "Dinosaur Tank". The entire stage you will see the background shifting because of where you are. This may be confusing for a bit, but you'll soon get used to it. You will see a Heart Tank later in the stage, as well as a door that looks different that the normal boss ones. Ignore both of these for now. You will find a Robot Walker later as well, but this you can use. Keep in mind that these are different in this game than the last game. Now the hands of the Robot Walker are spiked. These Robot Walkers can levitate for a short time, by jumping then holding the button. Also, you can charge up the spiked hands, causing you to do a Dash Attack. Soon you will come to Wheel Gator's room. Outside however, is a large robot. Keep sliding down and jumping back up onto the left wall and hit it with charged shots. Don't jump up so that the robot is off screen, however, otherwise you have to reinflict damage already done. BOSS: WHEEL GATOR Enter this battle with a charged shot ready. As soon as you go in, you will notice Wheel Gator jump up on the right side of his room, from a pool of red liquid (blood?). Release your shot as soon as the battle begins, which will result in Gator sinking down into the red mess. At this point, switch to the Strike Chain, climb the left wall, and stay at the top. Always stay on top of the walls during this battle. His attacks include: - Wheel Gator, while under the red liquid, will send a Spin Wheel up the wall you are on. Drop off, then resume climbing. A second, faster one may come after that, dodge it the same way. Either way, now Wheel Gator will jump out of the liquid. Drop down to right beside the Maverick, turn around, fire, then Dash to the other side and climb that wall. - Wheel Gator (while out of the liquid) will send two Spin Wheels toward you. Drop down, then climb the wall again. Sometimes he will send two more, dodge them the same way. - Wheel Gator will begin to flash, open his mouth, and then fire several plasma shots at you. Dodge these and return fire. (It should be noted that Wheel Gator can only be hit with either the Strike Chain or a fully powered X-Buster, normal shots will reflect now, and also while flashing multiple hits will work). - Later in the battle, Wheel Gator will jump up, then whirl constantly in the air, eventually striking the wall. Dodge this at all costs. Wherever he hits on the wall will become damaged. Now if you try to touch that section of wall, you will be hurt. Only use the other wall at this point. If you can strike him while he is whirling, it will stop his assault on the wall. Get in a shot whenever you can and eventually you should claim victory. Make sure you are not close to the liquid when Gator comes back up, otherwise his mouth will grab you, immobilizing you and damaging you for a few seconds. WEAPON: SPIN WHEEL This weapon is the same thing that Wheel Gator used against you. A razor sharp wheel will drop at your feet and travel on the ground. Charged up, this weapon will shoot spikes in eight directions around you. At this point in the game, you will see more story line and see the three X-Hunters teleport down onto three different stages, but only to ones you haven't visited yet. You can tell which stage they are on by following the dot with their logos by highlighting a new Maverick. Check to see if they are on Bubble Crab's level, "Deep-Sea Base". If one of the X-Hunters are, do NOT go to that stage. If they are, then revisit either Wheel Gator's level or Wire Sponge's level, and Exit them right away. The X-Hunters will teleport to new stages. Repeat this process until they aren't at the "Deep-Sea Base". The next Maverick to go after is Bubble Crab. XX XX X* XX Bubble Crab is in the "Deep-Sea Base". As you go through this level, you will find a large fish going through the level to the right of you. The light it shines out detects movement. If you move while the light hits you, a laser beam shoots out after you. Shoot whatever part you can for the time being. Eventually, it will open up a gate on the ground beneath you and then descend. Do not descend with it, but instead Dash Jump over to the wall on the right. Climb up the wall and take the Energy Capsule there if needed. Go back to the wall, and slide down it just a little bit. Wall Jump as high as you can, so that you're still sliding, then Dash Jump left off the wall and try to hit some floating platforms. Climb the platforms to the right and you will find the second HEART TANK. Keep on going through the level until you reach the boss door. BOSS: BUBBLE CRAB As soon as you enter the room you will see Bubble Crab come down and the room halfway fill up with water. Make sure you have the Spin Wheel ready. Bubble Crab will most likely start by surrounding himself with a protective bubble, but the Spin Wheel can cut through it. As soon as the battle starts, fire one off. His attacks: - Bubble Crab will jump up and try to land on you. Dash out of the way. - Bubble Crab will create three large bubbles in the air. Stay between them to avoid getting hit, and destroy them at all costs, as damage can be fatal. - Bubble Crab will fire Bubble Splash at you. Climb up the wall and Dash Jump off to the other side to avoid it. Watch out for these and fire a Spin Wheel whenever possible. Notice that the water level fluctuates throughout the battle, which will change your jumping ability. Notice that it takes a few seconds for the Wheel to actually move, so learn timing here. If at any time you see Bubble Crab slowly coming towards you, climb the wall and Dash Jump off to the other side, then turn around and fire. WEAPON: BUBBLE SPLASH This weapon will fire streams of bubbles, eventually curving upward. Charged up, the bubbles will instead encircle you, thus giving you a small shield. When the bubbles are around you, you can jump higher in water. XX *X XX XX Now this time you want to find the X-Hunters. Make sure that one of them is at Flame Stag's level, "Volcanic Zone". If not, then use the strategy I used above, revisit a conquered stage and Exit out until they are at this stage. Close to the beginning of this level, you will find a beetle shaped hovering robot trying to ram you. Jump onto the platform on its back, and it will carry you higher. Jump to the left and you will find the second SUB TANK. Continue through a short distance, and then you will hear a rumbling sound (have your Spin Wheel ready). QUICKLY climb up through tunnel above you. Lava is rising, (now you know why it's the "Volcanic Zone") which can quickly kill you. Halfway up, you will spot a Heart Tank. Quickly jump over to the ledge and use the Spin Wheel to kill the robot and take your third HEART TANK. If you are fast enough, you should be able to get up and out in time. If you do die, just repeat this process, only this time your goal is to get out in time. Keep going on, and you will find platforms that sink into lava when you touch them. Past there, Wall Jump up to find yet another hovering beetle robot. You will see some weaker areas of the ledges, lure the robot into smashing into them, thus destroying them. Here you will find a boss door that looks different. Enter there for the first X-Hunter Battle. The boss here could be one of three possible X-Hunters: SERGES: Serges is a small robot that uses a hover platform constantly. When you enter, be sure you have a charged X-Buster shot ready. Shoot at Serges immediately and not at the platform he is on. Attacks include: - Serges will change form, jumping up and shooting spheres. Stay on the ground and you will not be hit. You can damage Serges while he has changed form, so use that to your advantage. You can also jump onto his platform, but watch out for when he comes back down. - Serges will float closer to you, dropping mines down. Do not land on the mines, as you will be damaged. Try to destroy them with charged X-Buster shots if you can, but only if you necessarily need to. Wall Jump up and Dash off to escape from being hit by Serges. Blast the X-Hunter whenever you can and eventually you can claim victory. Use the Sub Tank during the battle if you need to (providing you have some energy in there by now), you can always refill it. Eventually you should claim victory, though Serges will not die. After he teleports out, you get one of Zero's parts. VIOLEN: Despite his size, Violen is not incredibly hard. Enter with a fully powered X-Buster shot, and release it immediately. But then immediately switch to the Bubble Splash. Violen has few attacks: - Violen will jump up and try to land on you. Dash out of the way. - Violen will throw out a spiked ball chained to himself. If you are close enough, it should not hit you. Use this time to unload Bubble Splash onto him. Violen shouldn't take too long. Like any X-Hunter, you will not be able to kill him, but your reward is one of Zero's parts. AGILE: Agile is anything but easy. This incredibly quick X-Hunter will put up a tough fight. Enter his room with a fully powered X-Buster shot, and release it immediately. While charging, climb the wall, and stay there until he attacks: - Agile will fling a huge beam at you, covering half the screen. Hopefully, you will be on the wall, so you can drop down to avoid it and fire at him. - Agile will rush at you. Climb the wall and Dash Jump off to the other side, then immediately climb the wall. - Agile will jump up with his sword pointed at you. Either you'll get hit or you'll already be headed away from him. You may have to use your Sub Tanks during this battle. Note: You do not have to fight these three bosses. It is not necessary to complete the game, and if you have a hard time doing it, just skip them. However, it will change the end of the game slightly and leave you with less energy for the final boss. Whoever you fight, keep going through the level and you will soon reach the next boss. BOSS: FLAME STAG This boss is not extremely hard. Enter the room with the Bubble Splash ready. When you start, immediately shoot the weapon (it is wise to usually press the fire button two or three times for a greater chance of a hit). Flame Stag's attacks include: - Flame Stag will throw various types of fire at you. Jump to the walls and climb up, then fall back down and return fire. - Flame Stag will turn into flame and start dashing towards you. Fire off a round of Bubble Splash to halt him. - Flame Stag will jump up and go off screen. Dash around until he returns, thus preventing him from hitting you. Fire the Bubble Splash when you stop Dashing. A quick way to defeat him is to fire, then Wall Jump because projectiles are coming, then fall back down, Dash over to him, fire again, then Dash back and Wall Jump back up. Repeating this pattern will quickly finish him, though he could jump up and go off screen a couple times. WEAPON: SPEED BURNER This weapon allows you to shoot fire much like your X-Buster. Charged up, X becomes pure fire and Dashes forward (works in the air) like Flame Stag did during the battle. This time, return to past stages until one of the X-Hunters ends up at the "Robot Junkyard", Morph Moth's stage. X* XX XX XX After the robots that are hanging from chains disappear, you will see junk being sucked up, while you are not. Right after the orange pillar you can pass through, switch to the Spin Wheel and then release it. You will see it cut through the ground. You will need a second one, then fall through the pit you just created. Down there you will find the first enhancement capsule of the game. GEAR CRUSH: In this game, the armor does not provide additional protection. Instead, it is a strong offense rather than defense. With the Gear Crush in your possession, any time you are hit by a projectile (laser, etc.) it will power up the Gear Crush. Once it is fully powered, activating it will send an explosion across the screen, damaging anything you see. In this level before you reach the boss, you will find two mini-bosses. Remember that mini-bosses do not have an energy meter, so you will have to guess how close you are to defeating them. You will see a large robot rise out of the junk from the ground. Fire at the midsection with fully powered X-Buster shots. Once it is destroyed, a small pink bug will come out. Destroy it as quickly as you can, because if you take too long another large robot will rise out. When the large robot tries to land on you quickly Dash out of the way. After the first boss, you will come to a ladder leading down. Kill the robots on the bottom ledge, then Wall Jump up and kill the robot on that ledge with a Spin Wheel (not an easy task, experiment with different methods). An easier way I recently was told about was to stay on the ladder at the level of that top ledge which you need to reach, jump off, and use the Gear Crush (if it's not powered you can use the robot's shield to power it up). The Gear Crush will allow you to momentarily levitate, then you can just barely make it over to the side of the ledge and Wall Jump up onto it. Proceed on and you will find the X-Hunter room. Defeat the second X-Hunter then continue on (scroll up to Flame Stag's level in this guide for the boss you are at). When you come to the large robot blocking your way to the next boss, this time use a Spin Wheel to kill it. BOSS: MORPH MOTH When you enter, have your Speed Burner ready. You will notice that Morph Moth is quite small for a Maverick, jump up and fire the Speed Burner, while avoiding his swinging. When Morph Moth returns to normal color, shoot him again. Eventually you will knock it down. You can't hit it while on the ground, so just jump around to avoid it. Soon it will resume hanging and begin sucking in junk. Shoot the Moth as fast as you can, since you can't avoid this. Once you knock it down again, this time it flies up and morphs into its final form. Morph Moth can now fly and spread pollen. Dash under it - Morph Moth will at first just swing, spreading junk. Jump up and fire the Speed Burner at the Maverick. Don't shoot it again until it returns to its original color - After Morph Moth is shot enough, it will drop to the ground. You cannot harm it now, so just jump around to avoid it. - Morph Moth will suck in junk from around the room. You cannot avoid this, so shoot it as quickly as you can. - The next time you knock Morph Moth down, it will fly up and morph into its final form. In this form, it can spread pollen which and fire lasers. Dash under the pollen and hit it with a Speed Burner. - If you suddenly see Morph Moth pause, quickly Dash away because a laser is being aimed at you. Also try to avoid being hit by the final form, as damage from him then is great. WEAPON: SILK SHOT This weapon will fire some junk forward which will shoot in four directions when it hits something. Charged up, a much large piece of junk is fired, and it can draw in energy capsules. Now it is time to head over to the "Central Computer" to face Magna Centipede, so for the last time use the return to previous stages strategy until the last X-Hunter lands at that stage. XX X* XX XX In this level, watch out for the spotlights. If they touch you, cannons come down from the ceiling and fire at you. Fortunately, you can destroy the cannons but you will probably take a few hits first. Also watch out for large falling blocks, as they can easily crush you. Only the purple ones can be destroyed. Soon you will meet a sword mini-boss. If you have the Gear Crush fully powered, use it for a one hit kill. If not, aim for the hilt with fully powered X-Buster shots. Soon you will come to a part where you have to go down. Avoid all the spotlights here for good reason. First slide down the right wall, then use the left wall. Once you hit the ground, Dash all the way to the end, to avoid the blocks and the data receivers. The more spotlights you hit on your way down, the more blocks that come. You will have to fight a mini-boss again, and if you are hit by any of the data receivers, the boss becomes harder. Once you reach the end, you will hit the last X-Hunter door. Go in for your final fight, and scroll up to the Flame Stag section for the last X-Hunter's strategies. Leave the room after the fight and then Wall Jump up to the mini-boss I spoke of earlier. This strategy only applies if you did not get hit by any data receivers. The boss is relatively simply. Just use fully powered X-Buster shots on him and jump whenever he fires beams at you. Dash under him when he jumps up to avoid the rays he fires then. If you get hit enough, you can use the Gear Crush, which may or may not kill him, but will definitely inflict a high amount of damage. In the next section, watch out for the falling floors and the cannons coming. Soon you should reach the boss door. BOSS: MAGNA CENTIPEDE This boss is not going to put up an easy fight, but with a little practice he's not so bad. Immediately when the battle begins, jump over a little and hit him with a Silk Shot. This will knock off his stinger, depriving him of his ability to inject you with poison. Attacks include: - Magna Centipede will teleport as soon as you hit him, so do not attempt to fire twice in a row. Then he will teleport back onto the battlefield. If he is on the ground, you can easily hit him again. If not, he will be on the ceiling. - Magna Centipede will throw three throwing stars at you from the ceiling. Dodge these, then fire the Silk Shot on the ground, using the smaller projectiles to hit Centipede. Get in a shot whenever possible and after a little while you should win. If you happen to run out of Silk Shot, charge up the X-Buster. WEAPON: MAGNET MINE This weapon will fire a mine that attaches to walls then explodes. It will harm robots if it hits them however. Charged up, an energy ball will slowly cross the screen wherever you fired, able to inflict damage multiple times. You can aim this weapon, by holding up when shooting it. If you have all three of Zero's parts now, you will see more story line. Now go to the next Maverick's level, "Energy Crystal" where Crystal Snail guards. XX XX XX X* This level is not going to be easy. Once you find the Robot Walker, jump back up and fall down the hole to the left. You will land in a small area. Get as far to the left as you can on that area (the back of the Walker's foot should barely be touching), then Dash Jump to the left, jump out at the last second, and shoot the Strike Chain at the very small section of wall just before the pit, so you can be pulled to it, Wall Jump up and take the fourth HEART TANK. This is an extremely difficult task to complete, and will definitely take you many tries. Eventually you should come to a mini-boss, encased in crystal, and rockets above firing at you. Use the Gear Crush (it is probably powered by now) and also fire at the large robot encased in crystal using the Spin Wheel (get close). Eventually all will be destroyed. After you beat the boss, slide down the large ramp, and then slide down the wall right there. You will land on a ledge with crystal enemies. Kill them and proceed left to find the second enhancement capsule. ITEM TRACER – The helmet upgrade in this game is different. Instead of breaking blocks, it now will detect hidden passages by selecting it and then activating. It will be immediately used when you get it, and you will see it point to the ceiling above the capsule. You can jump up through the wall and to the left to get the extra life. Thanks go to Dan Leary (NeoGinyu1127@aol.com) for telling me what the I stands for. Eventually you will come to the next boss door. If you are not at full energy, use the crystal robots attached to the walls outside to fill up your energy tank (and possibly your Sub Tank) for you will certainly need it. BOSS: CRYSTAL SNAIL This boss is one of the harder ones. Enter the battle with a Magnet Mine ready. Do not fire though, as Snail's shell will block it. Only try to strike this Maverick when he is out of his shell. Attacks: - Crystal Snail will pop out of his shell. Shoot him then. Then Snail will separate from his shell and rush at you. Shoot him again. - Crystal Snail will jump up and spin inside his shell. If you can do two precisely timed hits with the Magnet Mine, you can knock him out for damage. If not, when he lands, time is slowed down for you. Try to hit him now. If you miss, he will Dash towards you twice with his shell. Avoid these. Following these tips you should claim victory soon. Also note that when Crystal Snail is out of his shell, he will try to get back in for protection, but you can delay this by Dashing against the shell (thanks to Rubyheart, firstname.lastname@example.org for pointing this out). Use your Sub Tanks if you have to. WEAPON: CRYSTAL HUNTER This weapon will fire crystals forward at a downward angle, encasing enemies in crystal, allowing you to use them as stepladders. Charged up, this weapon will slow down time for both you and your enemies. At this point, instead of going to the next Maverick, return to the Robot Junkyard. Go through a short distance until you come to the robot with a shield. Freeze it with a Crystal Hunter, jump on top of it, jump, and then Air Dash over to the wall. Wall Jump up, and collect your fifth HEART TANK. The next Maverick to face is Overdrive Ostrich, who resides in the "Desert Base". XX XX *X XX You will find this an odd stage since you must ride bikes through it. Eventually you should see a Heart Tank among other power ups on spikes above you. Ignore these for now. Walk on the floor beneath the spikes, and then Dash Jump off the edge. Land on the ledge to the right with blocks that don't fit in with the rest of the walls. Use the Spin Wheel to destroy them and then go in to find your next enhancement. AIR DASH – This enhancement allows you to dash in the air, like you do on the ground. You will definitely find this helpful after exiting the stage. Just like the Ground Dash was essential to getting almost everything in the original Mega Man X, the Air Dash is essential like that in this game. It's a shame that you get it this late however. Continue through the level to find the next boss. BOSS: OVERDRIVE OSTRICH Overdrive Ostrich is another Maverick not easily finished off. Once you enter his door, you will have to launch and destroy a rocket to reach his battle area. Make sure you have the Crystal Hunter ready, since it can temporarily encase him in energy. Attacks include: - Overdrive Ostrich will run at you, knocking you back and damaging you severely. Try to jump over and Air Dash over him, then turn around and shoot. - After hitting the Maverick, Ostrich will jump up and fire Sonic Slicers at you. Try to avoid them, though it isn't easy. Fire again here. - If you stray too far from Ostrich, he will run out from the background and try to land on you. Dash out of his way and then fire at him. A good strategy is to hit Ostrich, then Dash under him as he jumps up, avoid the Slicers (if you can) and then hit him again, repeating this process. Or you can hit him, then run to another part of the battlefield so that you can hit him when you lands again. However you do it, you should win quickly. WEAPON: SONIC SLICER This weapon will fire three boomerang shaped projectiles forward, which bounce off walls. Charged up, you will use them exactly as Overdrive Ostrich did during the battle. After this fight, you should see more story line and you will learn the location of the X-Hunters Base, but do not go there yet. You still have a lot more to collect. First return to the Dinosaur Tank stage. Go through the level until you come to the part with a wall on the right which you can easily Wall Jump up, and a pit, which is the way to keep going through the level. Wall Jump up and then Jump to the left, Air Dash to the small section of wall that is lower on the left. Wall Jump up through that narrow gap and find the last enhancement capsule. X-BUSTER UPGRADE – This enhancement allows you to charge the Maverick weapons (the descriptions I have listed for every weapon) and will allow you to charge your X-Buster to a pink level. Once done, you can fire two fully charged blasts, instead of one, which are also more powerful. Note: You must hold down the charge button a little longer after it reaches the pink level. If you don't the first blast will be the smaller green one. If you wait long enough, it will be a larger shot. Keep going through the level, until you can see the Heart Tank above you. Go to the right on the small section of the floor that is higher. Select the Speed Burner and charge it up. Jump up, Air Dash, then use the Speed Burner. Hopefully you will have hit the very small section of wall that is not spiked. Wall Jump up and collect the sixth HEART TANK. Exit the level, and now go to the Deep-Sea Base. Follow through the level until you get to the part where the large fish robot opens up more of the level. Keep following it until you can see an energy capsule encased in a wall. Stand a little to the right of the capsule, charge up the Bubble Splash, and then jump. You can see a Sub Tank above you. When you hit the surface of the water, rapidly tap the jump button to hit the wall and collect your third SUB TANK. Exit that level, and now go back to the Central Computer. Go through the level and do NOT get hit by any of the spotlights, otherwise this won't work. When you see the moving blocks to your right, look back and you can see one of the turrets still in the ceiling, provided you didn't get hit by any of the spotlights. Just like how you got the Heart Tank in Dinosaur Tank, get on the floor to the right that is higher, jump, Air Dash, and use a powered up Speed Burner to hit the turret, then Wall Jump up for your seventh HEART TANK. Keep going on this level, however. After five sets of blocks fall, you will see the floor dip a little. Stand on the floor before it that is higher. Just like the last two times, charge up the Speed Burner, jump, Air Dash, and then use the Speed Burner to hit the small section of wall above to the right. Wall Jump up and collect the fourth and final SUB TANK. Exit this level, and now return to the Desert Base. Find the section with the Heart Tank above you on the floor of spikes. It was intended in this game for you to use the bike provided earlier to get this enhancement, but I find it too hard and time consuming, so instead (sorry to sound like a broken record), I get as close to the spikes as I can, power up the Speed Burner, jump, Air Dash, then use the Speed Burner to propel myself to the eighth and final HEART TANK. You'll die, but lives are easily acquired, Heart Tanks are not. Be cautious with this, though. Do not jump too high or else the Air Dash will slam into the small section hanging down from the ceiling, and don't go too far or the Speed Burner will slam you into the spikes on the right wall. However, if you want to use the bike as intended, just shoot down all the ramps in advance, then return back to the bike and use it to reach there. Hit the Dash button every time the bike hits a ramp to increase speed and jumping capacity. A third way, I was recently informed of, is to instead use the part of the ceiling that sticks out to your advantage. First change to Gear Crush, then jump and Air Dash to that section of ceiling. Slide down off of it, then Air Dash again. Once you are over, use the Gear Crush. The temporary levitation of it will allow you to float slightly over and acquire the Heart Tank, however this method will of course result in a death. Return to the Deep-Sea Base. Let the fish robot destroy the ground again, and this time slide down the left wall there. You will enter a secret location. Power up the Silk Shot, and energy capsules will continually be drawn towards you as long as you hold down the fire button. Take as many capsules as it takes to fill your Sub Tanks, then exit the level. Also get your lives up to a maximum of nine here. In the beginning, you should see that extra life above. Charge up the Bubble Splash to make yourself invulnerable, then Air Dash over to the ledge. Use a Spin Wheel to destroy the ground, then collect the extra life. Exit out and repeat this process until you have nine lives. Finally, go to the X-Hunters Base at the North Pole. XX XX XX*XX Not much to say here, just go through the level until you reach the boss door. BOSS: VIOLEN Fortunately this time around you won't have to deal with the speech from this X-Hunter. Not much has changed, except that now blocks form in the stage, which can block both you and Violen. Attacks: - Violen will send out his spiked ball on a chain. Just avoid it and fire Bubble Splash at him. - Violen will hover in the air and shoot downward. Move away from him to avoid getting hit. Basically what I do is Dash toward him, fire a spray of Bubble Splash, Dash back, then repeat. There are small chances of getting hit this way. If you need a Sub Tank, go ahead and use it. Once you destroy Violen, you'll return to the stage selection screen. If you used a Sub Tank, return to the Deep-Sea Base and refill your Sub Tanks and lives again. Then select the X-Hunter Base again to go to the second level of it. Travel through this level (no enhancements this time either) until you reach the boss door. Again, use the Spin Wheel to kill the large robot on the outside. BOSS: SERGES This boss is a little hard, but not if you use special techniques. Walk in the room with the Gear Crush ready. Air Dash onto the platforms over the spikes right away. When the battle starts, release the Gear Crush to immediately destroy the cannons Serges is using. Watch out if the platform you are on disappears after that. If your Gear Crush isn't powered, your second best choice is to use Magnet Mines on the cannons (thanks again to Rubyheart email@example.com for pointing that out). Then, switch to the Sonic Slicer, and drop down to the small part of his machine under him. While there, power up the Sonic Slicer and constantly use it, thus effectively attacking him and avoiding his only attack at the same time (one again, thanks go to Rubyheart firstname.lastname@example.org for showing me the easier way to defeat Serges). Serges only main attack after destroying the cannons is firing a large green energy ball, which splits into four. Staying on the lower part of his machine will let you avoid it however. Again, once Serges is destroyed, you return to the stage selection screen. Refill your Sub Tanks and lives at the Deep-Sea Base, then return to the X-Hunter Base. There is one more enhancement in this game. You need all enhancements, all Mavericks defeated, all Sub Tanks, and all Heart Tanks for the capsule to appear. Go through this new level until you reach the part with two ladders, one going up and the other going down, with spikes on the right wall. If you don't have everything, just go through the level using the down ladder. Otherwise, lure a bat to the ladder, then freeze it with a Crystal Hunter. Use the frozen bat to reach the top ladder. Freeze another bat over the spikes, get on top, jump a very small amount, then Air Dash over and hopefully you will land on the non-spike ground. Kill the enemies there, then jump and immediately Air Dash over to get between the floor and ceiling of spikes. Wall Jump up to the small ledge which converts to spikes, where you can see spikes for ground and on the right wall. Here comes the hard part. These instructions must be followed precisely! Charge up the Strike Chain, fire it, and then jump JUST BEFORE it hits the wall of spikes. Once you get over there, turn around and Air Dash over to the ledge with the extra life on it. Use a Sub Tank if you need to (you must be at full energy). Slide down the left side of the wall until you reach a secret room. Inside, you will find Dr. Light's last capsule. If you're having trouble with this technique, use the one sent to me by BraveDiehard. Do the same thing up until charging the Strike Chain. Instead, charge the Speed Burner. Jump up, Air Dash over, then when falling through turn around and activate the charged Speed Burner before you hit the spikes. This will let you hit the left wall, and slide down (use a Sub-Tank) and enter the secret room also. DRAGON PUNCH – After hearing Dr. Light's strange speech (totally out of character for him), you will receive the Dragon Punch. This is the equivalent in this game of what the Hadoken Fireball was in the last game. Press Forward, Down, Down and Forward together, then Y to activate it. X's fist becomes flame and he shoots up. However, you must be at full energy to pull off the move. Also, X does not regain control until he hits the ground. If you shoot up over spikes, you're dead, so practice this and learn how to use it correctly (it'll pay off), as any boss left in the game (except for the final one) will be instantly destroyed by one strike from this technique. Also note, that like the last game, passwords will not save this enhancement. Continue through the level until you reach the next boss door. BOSS: AGILE Agile is different this time around, as he hovers in the room. His weakness is the Magnet Mine, which can easily be aimed. Simply stand at the left side of the room, hold up, and continually fire. Do not charge up, as it will do the same amount of damage. Attacks include: - Agile will drop spiked floors on you (not an instant kill). These will hit you. Just take the hit and then fire more Magnet Mines. - Agile will summon spikes from the sides of the room. If you're at the bottom, they won't hit you. Keep firing Magnet Mines. The easiest way to beat Agile, though, is to get yourself at full energy (go ahead and use a Sub Tank, they're so easy to refill in this game) and then fire off a Dragon Punch for a one hit kill (I told you it would pay off). Refill your Sub Tanks and lives at the Deep-Sea Base, then go back to the X-Hunter Base. In this level, you will have to refight all of the Mavericks you previously defeated. Enter the capsule on the right, and you will be teleported to the eight other capsules. Use all the same strategies as before, only this time you may want to charge up your weapons. I will list specific new things below. Layout of the capsules: Morph Moth Wheel Gator Wire Sponge Overdrive Ostrich Bubble Crab Crystal Snail Flame Stag Magna Centipede After defeating one of the Mavericks, small energy capsules appear on the platforms above the capsules. Always collect these after defeating the Mavericks, they always come back. Order: - First, go to Morph Moth. In the beginning, release a Dragon Punch to send Morph Moth straight to stage three. Another one will finish him off, or use the Speed Burner (charge up for extra damage). Thanks go yet again to Rubyheart email@example.com for pointing the Dragon Punch technique out. - Go to Wire Sponge next. Charge up the Sonic Slicer to continually hit him. - Bubble Crab is harder now because his ceiling is lined with spikes. You can charge up the Spin Wheel for extra damage, but it makes it difficult to dodge him. - Use the exact same strategy as before on Flame Stag, be sure not to charge. - On Magna Centipede, charge while he is teleporting. - Don't charge against Crystal Snail, regular Magnet Mines work better. - Note the difference of Overdrive Ostrich's stage here. Charge up the Crystal Snail to make it easier to avoid his Sonic Slicers. - Do not charge up the Strike Chain against Wheel Gator. Doing so will draw you into the wall by him, thus causing you to hit him. Once you beat the last Maverick, you learn who the final boss will be. Refill any Sub Tanks and lives, then go back to the X-Hunters Base for the last time. You should recognize this as Magna Centipede's level. Travel through until you reach the part where you previously fought the sword mini- boss. Here is where the game will change depending on whether you got all of Zero's parts from the X-Hunters or not. If you did, then Sigma teleports down with his little speech, and a gray Zero. After he finishes, the real, fully reconstructed Zero comes and blasts away the fake Zero. If you did not receive all three parts, the real reconstructed Zero teleports down with Sigma, and you will have to fight him. BOSS: ZERO Zero can be easy if you use the right techniques, but otherwise he can be hard. Get the Speed Burner ready, but do not charge as it will do less damage that way. Attacks: - Zero will fire two blasts at you followed by his Beam Sabre. Wall Jump up and stay up there for a little bit. - Zero will dash after you with his Beam Sabre outstretched. Here, jump off the wall, Air Dash in mid-air, land, then turn around and fire. - Zero will slam the ground creating projectiles shooting into the air. Get off the wall and Air Dash to hit him. Keep repeating this strategy and eventually you will knock the reprogramming out of Zero. No matter which way this goes, Zero will destroy the middle of the ground, and you will be able to fall down for the next fight. BOSS: SIGMA Sigma can be sort of easy in this game. Pull out the Sonic Slicer and learn his attacks: - Sigma will start the battle by growing claws, then he will rush at you. If he connects, you will be flung across the room. Wall Jump up and avoid this. - Sigma will create five purple energy balls. Use the walls to avoid them and jump around. Fire while he is creating them. - Sigma will jump up and teleport out. Dash around the ground constantly. Soon he will teleport back down in an attempt to hit you. When he lands, fire. - Sigma will begin to glow yellow, making himself invincible. Immediately Wall Jump, for a weapon like a charged Electric Spark in the last game will come for you. After he fires, drop down and return fire. For an easy way in the beginning, try to avoid getting hit for a bit, and when he disappears, use the Dragon Punch. He will teleport back in and be hit by it for half of his energy meter gone. Do not attempt it twice, switch to the Sonic Slicer. Once Sigma's body is destroyed. His true form comes out, a computer virus. BOSS: VIRUS SIGMA This boss looks like a mini-boss, and unfortunately, you cannot see an energy meter for him. However, he will change colors as he is closer to defeat. The color red means the next few hits will destroy him. Get the Strike Chain ready (do not charge up) and watch out for attacks: - Sigma will move across the room, then begin shooting a large red laser to the ground. The only way to avoid this is to climb up the wall and Dash off over his head. (Thanks go out to KidBuu015@aol.com for pointing this out to me.) Though, I find I get hit more using that strategy, so I usually purposely take the hit and then continue hitting Sigma. Figure out which way you find easier, and use it. - Sigma will create small enemies. You can destroy them for energy. - Once Sigma turns red, stand still. He will reform outside of you, constantly damaging you. Fire the Strike Chain repeatedly, but not too fast. Wait until the sound of it hitting him disappears, then fire again. Soon he will die. Use Sub Tanks if you have to (you will). I will note that three Dragon Punches will kill him, but it's more worthwhile to use the Strike Chain since it is difficult to hit him and you will probably waste all your Sub Tanks trying to accomplish this. Once the Virus Sigma is destroyed, you win the game. Sigma will say some words about Zero while he is dying, but he doesn't finish and you never really know what he means. Watch the ending scene, and that's it. At this point I would like to include a separate order for Mavericks I was told about from Freespace2dotcom (Freespace2dotcom@yahoo.com). However, I will not include a long detailed FAQ about how to get every item, you can draw it out from above, and I should note I really don't like this order as some bosses are particularly hard without the proper weapons, like Flame Stag, since you need a whole new strategy without the Bubble Splash. 1) Flame Stag 2) Morph Moth 3) Overdrive Ostrich 4) Wire Sponge 5) Wheel Gator 6) Bubble Crab 7) Magna Centipede 8) Crystal Snail Another E-mail I recently received concerned another Maverick to start with. JTT410@aol.com pointed out to me that if you have a turbo controller, it's easy to start with Bubble Crab, because the constant hammer of X-Buster shots can eventually dissolve his shield. Thus, he will keep getting knocked back from the stream of energy and not hurt you. If he does, however, cross to your side, just go to the other side. This FAQ is by me, X. Have any comments, questions, found some typos, or specific parts you would like me to go more in-depth on? I will be happy to answer all and anything you wish to know about the game (provided I know it of course, though I most likely and hopefully will). Simply E-mail me at firstname.lastname@example.org. There are limitations to this however. I will not respond to E-mails that have excessive cussing, or people that are rude. Be polite, I'll be polite. Be rude, you'll get ignored. It's as simple as that. Also many thanks go out to Rubyheart for his help in seriously improving this guide. You can see points I particularly thank him for his help throughout the FAQ. If you wish to place this FAQ on your site, please send me an E-mail first. I will most likely give you permission, I just want to know where it's headed. This FAQ is Copyright 2001 by X. Thank you to all those that took the time to read it. Most Recent Update: (this section was requested by Rubyheart) - Added a second way to receive the Dragon Punch.