FAQ / Guide - Guide for Mario Tennis

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              /    \/ > \| > /| | () |   |  |- |\ | |\ | | `-.
             /_|\/\_\/¯\_\|\_\|_|\__/    |  |_ | \| | \| | __/

                            FOR GAME BOY CoLoR
                            F A Q / G U I D E
                               Version 1.1
               Written by AstroBlue ([email protected])
                        & Shdwrlm3 ([email protected])

*******************************************************************************

Welcome to AstroBlue & Shdwrlm3's Mario Tennis FAQ. After collaborating on a
Mario Golf FAQ about a year ago to date, we promised you (the readers) that we
would write one for this game, and here it is! So enjoy!


  C O N T E N T S
 *****************
 1)GAMEPLAY BASICS
   i)Controls
   ii)Creating a Character
   iii)Play Modes
   iv)Tennis Tips and Basics
 2)GENERAL INFORMATION
   i)The Characters
   ii)The Royal Tennis Academy
   iii)The Courts
 3)FAQ
 4)WALKTHROUGH
   i)Singles
   ii)Doubles
 5)TRAINING LESSONS
   i)Training Court
   ii)Training Center
 6)EQUIPMENT
 7)MARIO MINI-GAMES
 8)CODES & SECRETS
   i)Gameshark Codes
   ii)The Water Sprite
   iii)Pick Your Partner
 9)NINTENDO 64 VERSION and TRANSFER PAK RELATED
   i)N64 Version
   ii)N64 Compatibility
   iii)Transfer Pak
 10)THANKS TO


VERSION HISTORY
---------------
Version 0.1 28/12/00
Finished what we could of GAMEPLAY BASICS, GENERAL INFRMATION &
MARIO'S MINI-GAMES. Based on Japanese Version.

Version 0.2 17/01/01
We have changed all the terms etc. so it correlates with the English version.
Re-arranged sections. Started WALKTHROUGH and etc. This FAQ is now based on the
English Version.

Version 0.3 22/01/01
This is Shdwrlm3 filling in for Astroblue with an update.
I've made a couple of changes that Astroblue will undoubtedly change by the
next update, when he will resume the responsibility of updating the FAQ.
Completed all the instructions for MARIO'S MINI-GAMES. Added all known
CHARACTERS. Added new SECRETS section. Almost finished with EQUIPMENT section.

Version 0.4 25/01/01
AstroBlue added and finished NINTENDO 64 VERSION and TRANSFER PAK RELATED
section, finished more of the Singles WALKTHROUGH and the TRAINING LESSONS
sections and fixed some errors and added numerous bits.
Shdwrlm3 added Gameshark codes to the CODES & SECRETS and some random things.

Version 0.5 27/01/01
AstroBlue added some info on the Star & Warehouse Courts. Finished more off the
Singles WALKTHROUGH and finished the TRAINING LESSONS.
Shdwrlm3 finished off the EQUIPMENT Section.

Version 0.6 28/01/01
AstroBlue finished off the Singles WALKTHROUGH.
Shdwrlm3 finished off the Courts section.

Version 0.7 29/01/01
AstroBlue added some secrets and a new Thanks To section
Shdwrlm3 added more Gameshark Codes and some random things.

Version 1.0 03/02/01
AstroBlue started & finished the Doubles WALKTHROUGH. Minimised the criteria 
for unlocking the Warehouse Court thanks to ikillkenny (through AIM).
Also fixed random stuff.

Version 1.1 07/02/01
Shdwrlm3 wondered why Astroblue skipped a few versions, plus added more
Gameshark Codes and a new FAQ.

Next Version ??/02/01
We really only need to add one more section to finish this FAQ. Which is the
N64 TOURNAMENTS, what it contains is self explanatory.


===============================================================================
1)GETTING STARTED
===============================================================================
-------------------------------------------------------------------------------
i)Controls
-------------------------------------------------------------------------------
 _______
|General|
 ¯¯¯¯¯¯¯
Control Pad- Move cursor in Menus

A Button- ·Accept selections in Menus.
          ·Talk to people/Read signs in Academy.

B Button- ·Cancel selections in Menus.
          ·Press and Hold while moving in Academy to move faster.
          ·Press and Hold to scroll through messages faster.

Start- Display Pause Menu.
 _____________
|While Serving|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯
Control Pad: ·Move character left and right on baseline.
             ·Aim serve (while the ball is in the air).

A or B Button-   Toss the ball in the air.

A Button-        Top Spin serve (while the ball is in the air).

B Button-        Slice Serve (while the ball is in the air).

A & B Buttons-   Smash Serve (while the ball is in the air).
 ______________
|Ground Strokes|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Control Pad- ·Move character around the court.
             ·Aim shoot (mid swing).

A Button-       ·Top Spin shot (once).
                ·Strong Top Spin shot (twice).
                ·Lob Shot, when followed by a press of the B Button.

B Button-       ·Slice shot (once).
                ·Strong Slice shot (twice).
                ·Drop shot, when followed by a press of the A Button.

A & B Buttons-  ·Flat Shot (when low).
                ·Smash Shot (when high & charged).
     
Holding A or B- Charge shots.

Select-         Cancel Charge Shot.

-------------------------------------------------------------------------------
ii)Play Modes
-------------------------------------------------------------------------------
MARIO        This is the core of the game. This modes plays like a RPG, and in
TOUR         it you play as a student rising up in the Royal Tennis Academy.

EXHIBITION   In this mode you can play a game of tennis as a Mario character.
             You can customise the match with many settings.

MARIO        Compete in fun Mini-Games as Mario characters, each mini-game
MINI-GAMES   has various levels and challenges.

LINKED PLAY  Compete with a friend at Mario Tennis via a Link Cable, much like
             an Exhibition Match but with your friends.

-------------------------------------------------------------------------------
iii)Creating a Character
-------------------------------------------------------------------------------
Firstly select a Mario Tour slot, now in the Create a Character screen you have
a choice of playing as a boy called Alex with his doubles partner Harry or
as a girl called Nina with her doubles partner Kate. Press start to switch
between left and right handed. After selecting which pair you are going to play
as you will be asked do you want this character and stats will come up, choose
either Yes or No. Here are the characters beginning stats:

   Alex                     Harry
======================   ======================
Spin-    Top       : 1   Spin-    Top       : 2
         Slice     : 1            Slice     : 1
Control- Angle     : 1   Control- Angle     : 2
         Placement : 1            Placement : 1
Power-   Serve     : 1   Power-   Serve     : 3
         Stroke    : 2            Stroke    : 1
         Volley    : 1            Volley    : 1
Speed-   Speed     : 1   Speed-   Speed     : 2
         Dash      : 3            Dash      : 1
         Reaction  : 1            Reaction  : 1
         Stop      : 1            Stop      : 1

   Nina                     Kate
======================   ===================
Spin-    Top       : 1   Spin-    Top       : 1
         Slice     : 1            Slice     : 2
Control- Angle     : 1   Control- Angle     : 3
         Placement : 2            Placement : 1
Power-   Serve     : 1   Power-   Serve     : 2
         Stroke    : 1            Stroke    : 1
         Volley    : 1            Volley    : 1
Speed-   Speed     : 1   Speed-   Speed     : 1
         Dash      : 1            Dash      : 2
         Reaction  : 2            Reaction  : 1
         Stop      : 1            Stop      : 1

Then you must enter your player and their partner's names, if you want to
keep their default names just select End. Now the Mario Tour mode will start!

-------------------------------------------------------------------------------
iv)Tennis Tips and Basics
-------------------------------------------------------------------------------
 _________
|The Court|
 ¯¯¯¯¯¯¯¯¯
Here is a diagram of a tennis court so you become acquainted with the names of
each part:

 |¯¯¯|¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯|¯¯¯|   Base Line
 |   |    Backcourt    |   |
 | A |                 | A |
 | l |-----------------| l |   Service Line
 | l |        |        | l |
 | e |    Forecourt    | e |
 | y |        |        | y |
 |   |        |        |   |
|###########################|  Net
 |   |        |        |   |
 | A |        |        | A |
 | l |    Forecourt    | l |
 | l |        |        | l |
 | e |-----------------| e |   Service Line
 | y |                 | y |
 |   |    Backcourt    |   |
 |___|________|________|___|   Base Line

Center Service Line: The line in the middle of the Backcourt
Center Mark: The little line coming from the middle of the Base Line.
Singles Sidelines: The interior lines of the Alleys
Doubles Sidelines: The exterior lines of the Alleys
 _______
|Serving|
 ¯¯¯¯¯¯¯
When serving a player must strike the ball so it lands in the receivers Fore
Court on the opposite side of the Center Service Line, this area is called the
Service Box. If you don't understand that don't worry, it is very hard not to
hit it there in this game. Just use the Control Pad to move your character in
position, then press the A or B Button to toss the ball in the air. Now press
the A Button for a Top Spin serve, the B Button for a Slice serve or both
Buttons simultaneously for a Smash serve. Press a direction on the Control Pad
while you press the Button to aim the serve. For a sure fire Ace, make the
ball land in the corner where the Sideline meets the Service Line!
 _________________
|Receiving a Serve|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When receiving a serve make sure you hit the ball after its first bounce or the
point will be awarded to your opponent. Also in Doubles you must not go over
the other side of the court (marked by the Center Mark).
 _____________________________
|Winning the Game, Set & Match|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A basic rule of tennis is to make your opponent run a lot, try aiming your
shots so they alternate from the left to right sides of the court. Also
variations in the types of shots you do can confuse your opponent, for example
do a Drop Shot (B Button then A Button) so the ball lands just over the net
then when your opponent hits it back do a Strong Top Spin shot (A button twice)
so it flies over their head & to the back of the court. Another good tactic is
to play really close to the net, you will need much quicker reflexes but so
will your opponent. Also when you play close to the net against inexperienced
or low level players you sometimes will hit the ball into their feet, the
umpire always awards the point to you if this happens. Apart from that the best
advice is to keep your eye on the ball at all times!
 __________________
|Doubles Strategies|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Winning a Doubles match is simple, you must never leave a gap in your defence!
To do this have the "Up Player" (in the Forecourt) attack the ball furiously,
if you see a gap use a Top Spin shot or a Smash Volley. If there is a player 
really close to you and their support player is not behind them do a Lob Shot.
The "Back Player" (in the Backcourt) should support the other player by staying 
on the Service Line or Base Line and running back and forth to every shot (even
if it looks like the "Up Player" definitely has it).


===============================================================================
2)GENERAL INFORMATION
===============================================================================
-------------------------------------------------------------------------------
i)The Characters
-------------------------------------------------------------------------------
Note: Some of the info on how to unlock the original players is speculation.

 Mario Characters
******************
 _____
|Mario|
 ¯¯¯¯¯
Profile: Mario can easily deal with any style of play- even Bowser's!
Type: All-Around
Unlocked: By defeating him in the Mario Tour (Singles, Exhibition Match).
 _____
|Luigi|
 ¯¯¯¯¯
Profile: Luigi has a good balance of skills that is on par with his older
         brother's.
Type: All-Around
Unlocked: Playable from the beginning.
 _____
|Peach|
 ¯¯¯¯¯
Profile: Peach is proud of her ball control-and for good reason!
Type: Technique
Unlocked: By defeating her in the Mario Tour (Doubles, Exhibition Match).
 __________
|Baby Mario|
 ¯¯¯¯¯¯¯¯¯¯
Profile: Despite his short legs, Baby Mario can dash up, down, and across the
         court in the blink of an eye.
Type: Speed
Unlocked: Playable from the beginning. 
 _____
|Yoshi|
 ¯¯¯¯¯
Profile: Yoshi can reach almost any ball with his super-quick reaction time.
Type: Speed
Unlocked: Transfer from Mario Tennis N64.
 ___________
|Donkey Kong|
 ¯¯¯¯¯¯¯¯¯¯¯
Profile: This big ape packs a powerful punch... err.. shot.
Type: Power
Unlocked: Transfer from Mario Tennis N64.
 _____
|Wario|
 ¯¯¯¯¯
Profile: Wario overwhelms opponents with his mighty serve.
Type: Power
Unlocked: Transfer from Mario Tennis N64.
 _______
|Waluigi|
 ¯¯¯¯¯¯¯
Profile: With his long spaghetti-like limbs, he can return even the most
         difficult-to-reach shots!
Type: Technique
Unlocked: Transfer from Mario Tennis N64.
 ______
|Bowser|
 ¯¯¯¯¯¯
Profile: As is his nature, Bowser throws his might around at every chance-
         especially on the court.
Type: Power
Unlocked: Transfer from Mario Tennis N64.

 Original Characters
*********************
 ____
|Alex|
 ¯¯¯¯
Profile: A promising new student who's just arrived at the Royal Tennis
         Academy, Alex can be quite mischievous when he puts his mind to it.
         On the court he's incredibly speedy, and once he starts running,
         there's no stopping him!
Type: N/A
Unlocked: By creating a Mario Tour file with Alex.
 ____
|Nina|
 ¯¯¯¯
Profile: An energetic tomboy who enjoys practical jokes, Nina also entered the
         Academy only recently. Her goal is to be the world's greatest tennis
         player...period!
Type: N/A
Unlocked: By creating a Mario Tour file with Nina.
 _____
|Harry|
 ¯¯¯¯¯
Profile: Harry is Alex's roommate and doubles partner. A macho attitude and
         piercing gaze are his trademarks. With Alex's speed and Harry's power,
         they make a formidable team on the doubles courts.
Type: N/A
Unlocked: By creating a Mario Tour file with Alex.
 ____
|Kate|
 ¯¯¯¯
Profile: Kate is Nina's roommate and doubles partner. She dances beautifully
         across the court-like a butterfly in the breeze-hypnotizing any
         opponent.
Type: N/A
Unlocked: By creating a Mario Tour file with Nina.
 _____
|Allie|
 ¯¯¯¯¯
Type: Speed
Unlocked: Playable from the beginning.
 ___
|Joy|
 ¯¯¯
Type: Technique
Unlocked: Playable from the beginning.
 _____
|Brian|
 ¯¯¯¯¯
Type: All-Around
Unlocked: Playable from the beginning.
 ___
|Pam|
 ¯¯¯
Type: All-Around
Unlocked: By becoming Singles Junior Champ in the Mario Tour Mode.
 ___
|Bob|
 ¯¯¯
Type: Power
Unlocked: By becoming Singles Junior Champ in the Mario Tour Mode.
 ____
|Beth|
 ¯¯¯¯
Type: Speed
Unlocked: By becoming Singles Junior Champ in the Mario Tour Mode.
 ___
|Fay|
 ¯¯¯
Type: Power
Unlocked: By becoming Singles Senior Champ in the Mario Tour Mode.
 ____
|Curt|
 ¯¯¯¯
Type: Tricky
Unlocked: By becoming Singles Senior Champ in the Mario Tour Mode.
 ____
|Mark|
 ¯¯¯¯
Type: All-Around
Unlocked: By defeating him in the Mario Tour (Doubles, Varsity Squad)
 ____
|Sean|
 ¯¯¯¯
Type: All-Around
Unlocked: By defeating him in the Mario Tour (Doubles, Island Open)
 _____
|Sammi|
 ¯¯¯¯¯
Type: Technique
Unlocked: By defeating her in the Mario Tour (Singles or Doubles, Island Open)
 _____
|Elden|
 ¯¯¯¯¯
Type: Speed
Unlocked: By defeating him in the Mario Tour (Doubles, Island Open)
 _____
|Spike|
 ¯¯¯¯¯
Type: All-Around
Unlocked: By defeating him in the Mario Tour (Singles or Doubles, Island Open)
 _____
|Emily|
 ¯¯¯¯¯
Type: Speed
Unlocked: By defeating her in the Mario Tour (Singles, Island Open)
 ______
|B. Coz|
 ¯¯¯¯¯¯
Type: Power
Unlocked: By defeating him in the Mario Tour (Doubles, Island Open)
 ______
|A. Coz|
 ¯¯¯¯¯¯
Type: Tricky
Unlocked: By defeating him in the Mario Tour (Singles or Doubles, Island Open)

-------------------------------------------------------------------------------
ii)The Royal Tennis Academy
-------------------------------------------------------------------------------
Here is a basic map of where you will spend your time as an up & coming Tennis
player!
      ___
  1  [ 2 ]   3     4               1) Dormitory
 | |__| |___| |___| |____          2) Restaurant
 |______________   ______ 5        3) Senior Class Court
                | |  ___           4) Junior Class Court
                | | [ 6 ]          5) Training Court
           .-.__| |__| |           6) Training Center
           |8 __ 7 ____|           7) Courtyard
           '-'  | |                8) Varsity Court
                | |                9) Academy Main Building
               [ 9 ]               10)The Island Open / Peach's Castle
                | |
                | |
                10

-------------------------------------------------------------------------------
iii)The Courts
-------------------------------------------------------------------------------
 __________
|Hard Court|
 ¯¯¯¯¯¯¯¯¯¯
Comment:    Concrete covered with rubber.
Ball Speed: Normal
Bounce:     Strong
 __________
|Clay Court|
 ¯¯¯¯¯¯¯¯¯¯
Comment:    Covered with hard clay.
Ball Speed: Slow
Bounce:     Weak
 ___________
|Grass Court|
 ¯¯¯¯¯¯¯¯¯¯¯
Comment:    Covered with natural grass.
Ball Speed: Fast
Bounce:     Weak
 _________________
|Composition Court|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Comment:    Covered with artificial turf.
Ball Speed: Fastest
Bounce:     Normal
 __________
|Star Court|
 ¯¯¯¯¯¯¯¯¯¯
Unlocked: Have everything clear in the Clear Status screen.
Comment: A Super Mario Bros. style court!!
Ball Speed: Fast
Bounce:     Strong
 ____________
|Castle Court|
 ¯¯¯¯¯¯¯¯¯¯¯¯
Unlocked:   By getting more than 60pts in Shooting Star Challenge.
Comment:    Peach's personal court inside her Castle.
Ball Speed: Normal
Bounce:     Normal
 _____________
|Tropics Court|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯
Unlocked:   By getting more than 60pts in Target Aim Challenge.
Comment:    A tropical themed court on Yoshi's Island.
Ball Speed: Fastest
Bounce:     Weak
 ____________
|Jungle Court|
 ¯¯¯¯¯¯¯¯¯¯¯¯
Unlocked:   By getting more than 60pts in Banana Bunch Challenge.
Comment:    A rugged court outside Donkey Kong's Treehouse.
Ball Speed: Fast
Bounce:     Strongest
Note:       Classic DKC music!
 _______________
|Warehouse Court|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Unlocked:   In Exhibition Mode use a Mario Character, and defeat all 
            the other Mario Characters. You can use any CPU difficulty
            setting or amount of Games/Sets to defeat them.
Comment:    A court inside Wario's treasure warehouse.
Ball Speed: Slow
Bounce:     Strong
Note:       Classic Wario music!


===============================================================================
3)FAQ
===============================================================================
Since we have both answered our fair share of Mario Tennis questions on the
board at GameFAQ's (http://cgi.gamefaqs.com/boards/gentopic.asp?board=29687),
we have decided to compile these questions & answers into a FAQ, here is the
product:

Q: Does anyone know of any Gameshark codes? 
A: Yes, Shdwrlm3 was the first person we know of to be able to hack some codes
   they are in Section 8)CODES & SECRETS.

- - - - - - - - - -

Q: How do I do 150 Swings in 10 Seconds?, it seems impossible!
A: Where there is a will there is a way! The best idea is to use the "Knuckle &
   Wood" Trick that was widely used in the Mario Party's. To do this get a
   hard object or your knuckle and wrap it in cloth or your sleave. Then rub it
   up and down over the A Button. Make sure you don't scratch your Game Boy.

- - - - - - - - - -

Q: Why is it so hard to win with my transferred character(s) in the N64
   Version?
A: All of the Mario Characters that you play against in the Tournaments are
   fully developed, so if your transferred character is on a low level (around
   less then 25) the fully developed Mario Characters will obliterate your not
   fully developed transferred character.

- - - - - - - - - -

Q: How do you get Yoshi, Wario, Waluigi & Bowser?
A: You need a Nintendo 64, The N64 version of Mario Tennis & a Transfer Pak.
   Then set everything up, then in the Transfer Menu you have to select the N64
   Characters option, then wallah! They are unlocked. See Section 9 for more
   info.

- - - - - - - - - -

Q: Why is my Double partner so useless?
A: Well it could be from one of two reasons.
    1)You neglected giving him/her Ex.Pts.
    2)The AI is to blame.
   Actually we have done some experiments and we think the AI is homogeneous,
   meaning if you play a certain style it will play the same style which may
   not be best for your Partners stats. For example: As Alex you usually run
   around with quick controlled shots, so Harry will run around with quick
   controlled shots which does not suite his generally Power & Spin based
   stats. This means instead of making them have contrasting stats you should
   make them have similar stats. 
 
- - - - - - - - - -

Q: How do I make my shot curve like Curt & Boo do?
A: Build up your Spin stats up alot, Slice makes the ball curve inwards (left
   if you right handed) and Top Spin make the ball curve outwards (right if
   your righthanded. 

- - - - - - - - - -

Q. What the heck is the Restaurant/Cafeteria for?!
A. In most RPGs, the Cafe is the player's best source of information! The same
   holds true for Mario Tennis! If you look at the manual, it clearly states
   that the Restaurant (called The Service Ace) is best used to get advice from
   fellow students to help you play a better game.

- - - - - - - - - - 

Q: Where the heck is Kevin?! 
A: Yes, it seems strange that you can play as Mark and Emily but not as Kevin,
   doesn't it? Well, it seems that they had originally planned to make him a
   playable character, and even made art for his face (the face that appears
   next to your score during a match). Unfortunately, it seems like they
   thought it was useless since you never have to play him in a match and thus
   they never had to create sprites for him. However, thanks to my trusty
   Gameshark, there IS technically a way to play as him, which you can find in
   the Gameshark section of the Codes & Secrets section. You'll see Kevin's
   face next to your score, but the sprite will look like A. Coz. (because,
   like I said, they never made sprites for Kevin).

- - - - - - - - - -

Q: The intro is too long! Is there any way to skip it?
A: Yes there is! Just perform a soft reset (Hold Start, Select, A, and B at the
   same time) and choose your Mario Tour file from the Main Menu again. You'll
   start off in your dormitory, and will have skipped that looong intro!

- - - - - - - - - - 

Q: Why did a lose all the data on my game when I used the Transfer Pak?
A: Due to the way the data is managed in Mario Tennis if you bump the Transfer
   Pak while you "Refresh" all data you can lose all the data on your Game Pak.

- - - - - - - - - - 

Q: I can't get the GS codes to work!
A: Hmm... that can be because of a variety of reasons. Make sure you're using a
   V 3.0 or 3.1 GS. Also, make sure you're entering the code correctly. Always
   push the GS switch to the OFF position before starting the game. If your GS
   always freezes, it's most likely the cartridge itself, and not the GS,
   causing the problems. If that's the case, try to get a replacement
   cartridge, or, if you're still fairly early in the game, clear the RAM
   (Saved Data) on your cartridge. I can't promise that either of those methods
   will work, but I personally am having no trouble getting the codes to work,
   so I don't know what else to tell you.


===============================================================================
4)WALKTHROUGH
===============================================================================
-------------------------------------------------------------------------------
i)Singles
-------------------------------------------------------------------------------
 ____________
|Junior Class|
 ¯¯¯¯¯¯¯¯¯¯¯¯
After all of the intro (Bumping into the headmaster & the tour with Emily) you
will be in you dorm with your partner. So ask him/her questions then when your
ready head to the Training Court. Look at the Training Lessons section if you
have trouble on any of the following Lessons. Firstly head right and talk to
Blue Beth who is standing below a umpires chair, and you will start the Net
Game Practice 1. Once that is finished talk to Blue Brian above her to compete
in Net Game Match 1 with him. Now head left and talk to Pink Bob who is talking
to Red Allie, and you will start the Stroke Practice 1. Now once you have 
completed that talk to Red Allie to compete in Stroke Match 1 with him. After 
beating him head up and talk to Red Curt to start the Service Practice 1. Once 
that is out of the way head up and talk to Blue Bob to compete against him in 
Service Match 1. Now exit the Training Court and head to the Junior Class 
Court. But if you want the next matches to be extremely easy get your levels up
by going into the Training Center and playing the Wall Practice in the door to 
the left & the Tennis Machine in the door to the right. See the Training 
Lessons section for more info. Anyway head to the Junior Court.

Firstly you can play a practice match (3-Set/6 Games) with Brian, who is the
the guy wearing a sweat band in green sitting on a bench. Then go and talk to 
Junior Class Coordinator who is the guy wearing blue right in front of where 
you enter this court, he will organise matches with the 4th, 3rd, 2nd & 1st 
Ranked Players in the Junior Class. They are all 3-Set Matches (6 Games a Set)
here are strategies for playing against them:

4th Rank Match - Pam
 Extremely easy, just stay on the baseline and return her shots with a lot of
 power.
 
3rd Rank Match - Curt
 Still very easy! Just use the Drop Shot, run to the net & Smash technique.
 He is very slow but has extremely strong slice, so watch out when he serves!

2nd Rank Match - Beth
 Stay around the service line and vary your returns, eventually & inevitably
 she will miss one in the Rally.

1st Rank Match - Bob
 He's fairly hard if you're on a one digit level. Like Curt, just use the Drop
 Shot, run to the net & Smash technique, as he is a big slow oaf!

After beating Bob the Junior Court Coordinator will award you the Singles
Junior Class Medal.

 ____________
|Senior Class|
 ¯¯¯¯¯¯¯¯¯¯¯¯
If you feel like changing your racket, go to the Repair Counter in the
Training Center and talk to the guy. You can now use the Large Racket. It
increases your control, but lowers your power and speed. Once you're ready go
to the Training Court and talk to all the people you did before to compete in
all the Level 2 Practice & Training Matches. See the Training Lessons section
for strategies. Then go to the Senior Court, talk to Orange Fay who is swinging
her racket on the far left court to play a senior practice match with her 
(3-Set/6 Games). Then talk to Emily, who will organise matches with the 4th, 
3rd, 2nd & 1st Ranked Players in the Senior Class. They are all 3-Set Matches 
(6 Games a Set). Here are strategies for playing against them:

4th Rank Match - Red Brian
 This guy is a breeze, just play an aggressive net game!

3rd Rank Match - Pink Joy 
  Just stay in the backcourt and hit back hard, if she gets too close to the
  net lob the ball over her head.

2nd Rank Match - Yellow Allie
  Just use the Drop Shot, run to the net & Smash technique. This guy falls for
  it every time. And I do mean *EVERY* time!

1st Rank Match - Blue Fay
  Stand around the Service Line and just keep hitting back a variety of shots.
  She is fairly challenging but you should have her down in no time.

After beating the Blue Fay, Emily will award you the Singles Senior Class
Medal.

 _____________
|Varsity Squad|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯
Now go to the Training Court and talk to all the people you did before the last
two times to compete in all the Level 3 Practice & Training Matches. See the
Training Lessons section for strategies. Then go to the Varsity Court. You
can talk to Green Fay who is swinging her racket on the lower part of the
court to play a Varsity practice match with her (3-Set/6 Games). After that
talk to Kevin (the one in green) and he will set up a match with the 4th
ranked Travelling Team member.

Travelling Team Ranking Match - Blue Bob
 Use a combination of aggressive net play and the drop shot technique to beat
 him. He is really just a faster Bob!

Then Kevin, Mark, Emily and your partner will congratulate you and a screen
with TO BE CONTINUED will come up.

 _______________
|Travelling Team|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Now after continuing your file, your partner will tell you that you have to go
to the headmasters office. In his office the headmaster will congratulate you
then he will tell you to that your going to the Island Open in the morning.
When you wake up you, Mark, Emily, Kevin & the Headmaster will fly off to the
Island Open. Now explore the island then go to the Organisation Centre (in the
middle, below Center Court) and stand on the free circle next to the unpaired
player each round to play. All matches at the Island Open are 5-Set/6 Games and
the people you play are...

1st Round - Sammi
 To beat Sammi stand just behind the Service Line and return her shots the best
 you can, from rallying you will eventually win.

2nd Round - Spike
 Spike uses a tricky curving Drop Shot. The effect of the curve is larger the
 further back on the court you are so... Play an extremely aggressive Net Play
 game.

3rd Round - Emily
 Emily's biggest weakness is her dive! She misses a lot with it and it takes
 her a while to get up from one. So attack her style of play with swaying Net
 Play, i.e Hit to the left then hit to the right, repeat while up close to the
 net.

Final Round - A.Coz
 Use the "Drop Shot, charge the net & hit a Strong shot" technique. And you
 should win in no time.

After winning you, Kevin & A.Coz will go to the Medal Ceremony. A.Coz is
extremely sour because of his loss. Once you have been awarded the Island Open
Trophy, the credits will roll. Followed by another TO BE CONTINUED.

Then you'll will appear in the headmasters office. And the headmaster will tell
you about Mario. Mario has given you an invitation to play him in Mario World.
You'll hop on a plane and fly to somewhere under the rainbow... and the game
will reset. Once you continue your game you will find yourself in Peach's
Castle. All the gang is here! The villains want you to play Mario right away,
say yes if you want to play right away or no if you don't. You can always come
back and talk to the Princess if you want to play Mario.

Exhibition Match - Mario
 Mario is best faced by standing behind the Service Line and rallying back
 strong varied shots. But if that doesn't work try doing a Drop Shot so it
 lands right on the edge before the Alley, then when Mario hits it hold the
 direction opposite to the alley and tap the buttons a lot, the ball will knock
 back and forth between you and Mario, but will hopefully roll off past Mario.

After beating Mario you sill see a little scene of your character with the
Mario gang. Press a button then the credits will roll again but this time they
will show in order the events of the game. Congrats! You have finished the
Singles Mario Tour. 

-------------------------------------------------------------------------------
ii)Doubles
-------------------------------------------------------------------------------
You can select to play with your partner using two different ways: 
Select the Doubles option after selecting a Mario tour file 
   or
Go to your Dorm and say no to all of your partners questions until they ask if
you want to play Doubles with them.
 ____________
|Junior Class|
 ¯¯¯¯¯¯¯¯¯¯¯¯
Head to the Junior Class Court, you can play a practice match (3-Set/6 Games)
with Joy & Purple Allie by talking to Joy in the top right corner of the Junior
Courts. Then go and talk to Junior Class Coordinator who is the guy wearing
blue right in front of where you enter this court, he will organise matches
with the 4th, 3rd, 2nd & 1st Ranked Players in the Junior Class. They are all
3-Set Matches (6 Games a Set). You play Brian & Red Fay in the 3rd Rank Match,
Beth & Pam in the 2nd Rank Match and Bob & Curt in the 1st Rank Match.
After beating Bob & Curt the Junior Court Coordinator will award you the
Doubles Junior Class Medal.
 ____________
|Senior Class|
 ¯¯¯¯¯¯¯¯¯¯¯¯
Go to the Senior Court, talk to Red Bob in the top left corner to play a
practice match with him & Green Pam (3-Set/6 Games). Then talk to Emily, who
will organise matches with the 4th, 3rd, 2nd & 1st Ranked Players in the Senior
Class. They are all 3-Set Matches (6 Games a Set). You play Yellow Beth & Green
Curt in the 3rd Rank Match, Purple Joy & Red Brian in the 2nd Rank Match and
Blue Fay & Yellow Allie in the 1st Rank Match. After beating the Blue Fay &
Yellow Allie, Emily will award you the Doubles Senior Class Medal.
 _____________
|Varsity Squad|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯
Go to the Varsity Court. You can talk to Green Fay to play a Varsity Practice
Match against her & Purple Curt (3-Set/6 Games). After that talk to Kevin (the
one in green) and he will set up a match with the 2nd ranked Travelling Team
Doubles Partners who are Mark & Blue Bob. Once you win Kevin, Mark & Emily
will congratulate you and a screen with TO BE CONTINUED will come up.
 _______________
|Travelling Team|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Now after continuing your file, your partner will tell you that both of you
have to go to the headmasters office. In his office the headmaster will
congratulate you both then he will tell you to that your going to the Island
Open in the morning. When you wake up you, your partner, Emily, Kevin & the
Headmaster will fly off to the Island Open. Now explore the island then go to
the Organisation Centre (in the middle, below Center Court) and stand on the
free circles below the unpaired partners. All matches at the Island Open are
5-Set/6 Games and the people you play are Sammi & Sean in the first round,
Spike & Elden in the 2nd and finally A.Coz & B. Coz in the final round.

After winning you, your partner, A.Coz & B.Coz will go to the Medal Ceremony.
The Costello Bros. are extremely sour because of their loss. Once you have been
awarded the Island Open Trophy, the credits will roll. Followed by another
TO BE CONTINUED.

Then you will appear in the headmaster's office. And the headmaster will tell
you about Mario. Mario has given you an invitation to play him & Peach in Mario
World. You'll hop on a plane and fly to somewhere under the rainbow... and the
game will reset. Once you continue your game you will find yourself in Peach's
Castle. All the gang is here! The villains want you to play Mario & Peach right
away, say yes if you want to play right away or no if you don't. You can alays
come back and talk to the Princess if you want to play Mario & her. After
beating Mario & Peach you sill see a little scene of your characters with the
Mario gang. Press a button then the credits will roll again but this time they
will show in order the events of the game. Congrats! You have finished the
Doubles Mario Tour.


===============================================================================
5)TRAINING LESSONS
===============================================================================
-------------------------------------------------------------------------------
i)Training Court
-------------------------------------------------------------------------------
In the Mario Tour mode, the coaches in the Training Court will teach you
various techniques that are very helpful into getting to the Island Open.
Here are strategies for completing them:
 ____________
|Junior Class|
 ¯¯¯¯¯¯¯¯¯¯¯¯
All of these lessons give you 50 Exp Pts on completion.

Net Play Practice 1
 Stand on the Center Mark the serve, when you serve hold the direction away
 from the receiver. Then as soon as you serve head up past the Service Line and
 hit the ball so it lands in the Target Area. Do it 4 times in a row to clear
 the practice

Net Play Match 1
 Use the same technique as the Net Game Practice. Don't worry about your
 challenger he hardly ever volleys, so he never gets any points. If you win and
 he misses you win.

Stroke Practice 1
 Just return all the serves to the target area. To do this effectively head up
 to the middle of the court and use a Slice shot, as other shots may not have
 enough carry to get past the opposite Service Line.

Stroke Match 1
 Stand behind the Service Line and rally (mainly using Slice) until you get 2
 up on him so you win.

Service Practice 1
 Very easy! Just stand right on the Center Mark and while you serve hold the
 direction of Target Area.

Service Match 1
 Stand on the Center Mark and do a Smash Serve so it lands just before the
 alley. Hope for the best when returning his serves.

 ____________
|Senior Class|
 ¯¯¯¯¯¯¯¯¯¯¯¯
All of these lessons give you 100 Exp Pts on completion.

Net Play Practice 2
 Stand on the Center Mark, then hold the direction of the target area and do a
 deep Slice Serve. Then run up past the Service Line and do a Smash Shot. Once
 you do it from all 4 spots you will clear the practice.

Net Play Match 2
 Stand right near the alley do a deep serve, this will cause the opponent to
 dive for the ball (so he cannot lob). Returning his lobs is easy, so just do
 it!. Just make him dive twice and return his lobs twice and the you will have
 won the match.

Stroke Practice 2
 Stand on the Service Line and hold the direction the Target Area is and do a
 Lob. Once you do it from all 4 spots you will clear the practice.

Stroke Match 2
 Just do as you did in the Practice, and make sure you get in front of that
 service line to return his lob.

Service Practice 2
 Just stand on the center mark and use Slice if your serving left of your
 character and Top Spin if your serving right of your character, and hold the
 direction of the target area while you serve. After you serve properly from
 all four spots the practice is cleared.

Service Match 2
 Stand a little in from the Center Mark. And serve so it flies through the pole
 and curves towards the service box. To do this you have to hold the opposite
 direction your serving while putting spin on the ball towards the Service
 Box. For example on the first serve you would hold diagonally right/up while
 applying Slice to the ball. 

 _____________
|Varsity Squad|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯
The last level of training lessons, all of these give you 200 Exp Pts on 
completion.

Net Play Practice 3
 Serve down the line, so in other words stand on the Center Mark and hold away
 from the target area when you serve, then run up past the Service Line and do
 a drop shot. 

Net Play Match 3
 Just Serve down the line but hit the ball just as it about to come down to
 head level, so the serve is slow. Then run up past the Service Line and Slice
 it past the other guy. Do this twice and prevent him from scoring twice to
 win.

Stroke Practice 3
 Stand just before the Service Line then when you return hold the direction of
 the target area (up or down) and the opposite direction the serve is coming
 from (left or right). So the direction you hold is a diagonal! Use a Flat Shot
 for best results. Do it from all four corners to clear the  practice.

Stroke Match 3
 Just return the serves the best you can using the techniques you have learned
 in the 3 Stroke Practices. Get 2 up to win.

Service Practice 3
 Serve Down the Line, so stand on the Center Mark and hold away from the
 target area while your serving. Hit the ball when it is about reach it's
 highest point for a NICE! serve. Do it from all four corners to clear the
 practice.

Service Match 3
 If you have strong Power Serve down the line. If you have strong spin use it
 like you did in Service Practice 2. If you have neither use a bit of both
 techniques. Get 2 up to clear the final Training Lesson.

-------------------------------------------------------------------------------
ii)Training Center
-------------------------------------------------------------------------------
 __________________
|Wall Practice Room|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Wall Level 1
 You have to bounce the ball against the Wall 50 times. It only has one
 rotating bumper that has two arrows facing left and two facing right.
 Just use a straight Flat Shot and whack it against the wall, then when the
 bumper is about to be in your way Lob the ball above the bumper. You get
 around 315 Ex.Pts for clearing this level.

Wall Level 2
 This time there are two bumpers, one with yellow down bumpers the other with
 red up bumpers. You cannot lob it above a bumper when it is in front of you
 as it will hit the other bumper. So you have to hit it just before a bumper
 when it comes across, then you must hold the opposite direction it's moving
 while you hit it when it returns. If you have enough control it should go pass
 the bumper. Once you hit it against the wall 50 times the level will be clear
 and you will get around 415 Ex.Pts.

Wall Level 3
 Same deal as Level 3 but the bumpers change their colour and direction. Use
 the same technique as before to clear the level. After 50 bounces against the
 wall the level will be clear and you will get around 515 Ex.Pts.

Wall Level 4
 This is like Level 3, but it has an extra bumper like the one in Level 1.
 It's hard if you don't know the technique. Which is to stand in the middle of
 the court and use different shots according to their formation, so basically
     _                            _   _
   _|_|_  = Use a Flat Shot or   |_|_|_| = Use a Lob Shot
  |_| |_|   a Top Spin Shot.       |_|
 
 You usually will just have to alternate between Flat/Top Spin Shots & Lob
 Shots. But you may have to do a double Flat/Top Spin Shot a couple of times so
 the timing isn't off.

Wall Master Level
 Similar to the Challenge levels of the Mini-Games, all you do is try to break
 your own record (plus get experience). Try to see what happens if you get
 9999...
 ___________________
|Tennis Machine Room|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Machine Level 1
 You have to return 15 shots from the Tennis Machine. No mean feat!, just
 return to the middle after every shot. You get around 102 Ex.Pts for
 completing this Level.

Machine Level 2
 This time it moves back and forth for a minimal difference in difficulty, and
 you have to return 30 shots from the Machine to clear the level. You get
 around 204 Ex.Pts for finishing this level.

Machine Level 3
 This time it moves up and down as well as back and forth, and you have to
 return 60 shots to clear the level. You get around 409 Ex.Pts for finishing
 Level 3.

Machine Level 4
 This gets hard, not because of the accelerating speed of the the Tennis
 Machine. It gets hard because of the sheer boredom caused by the 100 returns
 you have to do to clear it. You get around 715 Ex.Pts for clearing this level.

Machine Master Level
 Similar to the Challenge levels of the Mini-Games, all you do is try to break
 your own record (plus get experience). Try to see what happens if you get
 9999...

===============================================================================
6)EQUIPMENT
===============================================================================
You can change your equipment at the Training Center. Just talk to the guy at
the counter to equip new rackets or shoes that will help you improve your game.
However, you won't gain any new equipment until you get into the Senior Class.

 RACKETS
*********
 _____________
|Normal Racket|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯
Comment: Your original shoes.
Stats: Serve     -   0  Stroke -   0
       Spin      -   0  Angle  -   0
       Placement -   0
Unlocked: Your character starts with it.

 ____________
|Large Racket|
 ¯¯¯¯¯¯¯¯¯¯¯¯
Comment: Increases control. Lowers power and spin.
Stats: Serve     -  -1  Stroke -  -1
       Spin      -  -2  Angle  -  +2
       Placement -  +1
Unlocked: By getting into the Senior Class.

 ____________
|Small Racket|
 ¯¯¯¯¯¯¯¯¯¯¯¯
Comment: Increases power and spin. Loses control.
Stats: Serve     -  +2  Stroke -  +1
       Spin      -  +1  Angle  -  -2
       Placement -  -2
Unlocked: By getting into the Varsity Squad.

 ___________
|Iron Racket|
 ¯¯¯¯¯¯¯¯¯¯¯
Comment: A heavy training racket.
Stats: Serve     -  -2  Stroke -  -2
       Volley    -  -2
       Get 1.5 times as many Exp Pts
Unlocked: By getting into the Travelling Team.

 ___________
|Gold Racket|
 ¯¯¯¯¯¯¯¯¯¯¯
Comment: A gorgeous, shiny, golden racket.
Stats: Serve     -  +2  Stroke -  +2
       Volley    -  -1  Angle  -  -1
Unlocked: A gift from the Water Sprite (see Codes & Secrets section).

 _____________
|Silver Racket|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯
Comment: A stylish silver-colored racket.
Stats: Serve     -  -1  Stroke -  -1
       Volley    -  +3  Angle  -  +1
       Placement -  +1
Unlocked: A gift from the Water Sprite (see Codes & Secrets section).

 ____________
|Drive Racket|
 ¯¯¯¯¯¯¯¯¯¯¯¯
Comment: A racket that increases topspin.
Stats: Serve     -  -2  Spin   -  +3
       Stroke    -  -2
Unlocked: After getting into the Singles Varsity Squad, have your Spin level
          five or more than your Power level to unlock it.

 SHOES
*******
 ____________
|Normal Shoes|
 ¯¯¯¯¯¯¯¯¯¯¯¯
Comment: Your original shoes.
Stats: Speed     -   0  Dash    -   0
       Reaction  -   0  Stop    -   0
Unlocked: Your character starts with it.

 __________
|Iron Shoes|
 ¯¯¯¯¯¯¯¯¯¯
Comment: Training shoes that make you run slowly.
Stats: Speed     -  -2  Dash    -  -2
       Reaction  -  -2  Stop    -  -2
       Get 1.5 times as many Exp Pts
Unlocked: By getting into the Travelling Team.

 ___________
|Light Shoes|
 ¯¯¯¯¯¯¯¯¯¯¯
Comment: Shoes that let you run quickly but also slip.
Stats: Speed     -  +2  Dash    -  +2
       Reaction  -  -2  Stop    -  -2
Unlocked: By getting into the Varsity Class.


===============================================================================
7)MARIO MINI-GAMES
===============================================================================
All Mini-Games have three "Levels" which are Level 1, Level 2 & Challenge. In
Challenge you just compete to break your hi-score, but when your record is more
than the amount of points needed to complete Level 2 you will (sometimes)
unlock a court for use in Exhibition & Linked Play modes.  The maximum score
you can get in any Mini-Game is 9999, although this is easier to do in some
Mini-Games than others.
Note: Bowser's Mini-Game, Two-on-One, is an exception to the above.

******************************
      MARIO - Boo Blast
******************************
Boo Blast unlocks the Super Mario Court in the N64 Version. Just get more than
100 pts in the Challenge level, then select the "Refresh" option in the
Transfer Menu.
 ____________
|Instructions|
 ¯¯¯¯¯¯¯¯¯¯¯¯
Level 1- Score a point by hitting Boo as you continue your rally with Luigi.
         The points earned double for each consecutive stroke that hits Boo.
         The game ends if your rally ends. Your goal is 30 points. Mario,
         please work with Luigi to score some points! 

Level 2- Same as Level 1, except your goal is 60 points.

Level 3- Same as Level 2, plus:
         The high score is ____ points.
         Mario, Good luck trying to break the record.
         Mario, Try to break your own record!
 ________
|Strategy|
 ¯¯¯¯¯¯¯¯
Try to concentrate only on hitting Boo. Don't worry if your shots aren't
consecutive, since you don't really need _that_ many points. Luigi can be a
major pain, since he often hits the ball so far away from Boo that even a
Slice Shot couldn't help you hit Boo. Sometimes he even does Smash Shots, so be
careful.


******************************
    LUIGI - Shooting Stars
******************************
Shooting Stars unlocks the Castle Court if you get more than 60 pts in the
Challenge level.
 ____________
|Instructions|
 ¯¯¯¯¯¯¯¯¯¯¯¯
Level 1:   Hit the star to get one point, or smash the star to get seven
           points. The points earned double for each consecutive stroke that
           hits the star. Your goal is 30 points.  Luigi, Be sure to aim
           carefully so you can get lots of points.

Level 2:   Same as Level 1, except your goal is 60 points.

Challenge: Same as Level 2, plus:
           The high score is ____ points.
           Luigi, Be sure to aim carefully so you can get lots of points.
           Luigi, Try to break your own record!
 ________
|Strategy|
 ¯¯¯¯¯¯¯¯
The best strategy is to just rally *carefully*. But often the machine will
shoot out the balls at an extreme angle so only the Slice Shot can help you
angle your ball enough to hit the star. When the Star turns grey (after hitting
6 consecutive stars) the "doubling bonus" will stop doubling, so for any more
consecutive shots you will get 128 points. Also doing a Strong Smash shot
gives you 7 times the amount of points on top of the normal "doubling bonus".
This means that hitting a Grey Star with a Strong Smash Shot can net you 896
points!


******************************
     PEACH - Perfect Shot
******************************
Perfect Shot unlocks the Peach Court in the N64 Version. Just get more than
21 pts in the Challenge level, then select the "Refresh" option in the Transfer
Menu.
 ____________
|Instructions|
 ¯¯¯¯¯¯¯¯¯¯¯¯
Level 1-   Hit a panel to reveal a star and get a point. Your game ends when
           your rally ends. Your goal is 21 points. Peach, You'll have to play
           a perfect game to reveal all the stars.

Level 2-   Same as Level 1.

Challenge- Same as Level 2, plus: 
           After you hit all the panels, they flip over again, and you can
           continue your rally.
           The high score is ____ points.
           Peach, Perfect your shot for the perfect score.
           Peach, Try to break your own record!
 ________
|Strategy|
 ¯¯¯¯¯¯¯¯
Wow...  This one's hard.  Beware the moving arrow bumpers in Levels 2 and 3,
which can cause major pain.  Vary between Strong and Normal shots to ensure
you hit all the targets. The hardest part is that you need to move constantly,
unlike DK's and Yoshi's Mini-Games in which you can stay in one place.


******************************
   BABY MARIO - Target Shot
******************************
Target Shot unlocks the Tropical Court if you get more than 60 pts in the
Challenge level.
 ____________
|Instructions|
 ¯¯¯¯¯¯¯¯¯¯¯¯
Level 1:   Return the balls into the target area for a point. Get a bonus by
           hitting the shot shown.

           Flat Shot:      3 Pts 
           Strong Topspin: 3 Pts 
           Strong Slice:   3 Pts 
           Smash:          5 Pts 
           Lob:            5 Pts 
           Drop Shot:      5 Pts 
 
           The bonus points depend on the type of shot.  If you don't hit the
           target, your game ends. Your goal is 30 points. Baby Mario, Hit
           well... Hit the target.

Level 2:   Same as Level 1, except your goal is 60 points.

Challenge: Same as Level 2, plus:
           The high score is ____ points.
           Baby Mario, Use your little limbs to get a high score!
           Baby Mario, Try to break your own record!
 ________
|Strategy|
 ¯¯¯¯¯¯¯¯
The first level is much easier than the other two as the Drop Shot and Lob
areas take up the whole court. And in order to Lob the ball into the back of
the court you must hold up, or it will fall short. Also, the in-game
instructions forgot to mention that if you do a wrong shot but it lands in the
target area you will get 1 Point.


******************************
    YOSHI - Fruit Fantasy
******************************
Fruit Fantasy unlocks the Yoshi Court in the N64 Version. Just get more than
100 pts in the Challenge level, then select the "Refresh" option in the
Transfer Menu.
 ____________
|Instructions|
 ¯¯¯¯¯¯¯¯¯¯¯¯
Level 1:   Earn points each time you hit a fruit.

           Banana: 1 Pt
           Apple:  3 Pts
           Melon:  5 Pts

           Your goal is 50 Pts.
           Yoshi, Get as much tasty fruit as you can.

Level 2:   Same as Level 1, except your goal is 100 points

Challenge: Same as Level 2, plus:
           The high score is ____ points.
           Yoshi, May all your endeavors bear fruit--and a high score!
           Yoshi, Try to break your own record!
 ________
|Strategy|
 ¯¯¯¯¯¯¯¯
A lot like DK's, actually. Shouldn't be too hard. Play it safe and just keep
doing Flat Shots to make sure the ball doesn't fly off to the side.  Of
course, you'll have to change this strategy in Levels 2 and 3 because of the
bumpers.


******************************
  DONKEY KONG - Banana Bunch
******************************
Banana Bunch unlocks the Jungle Court if you get more than 60 pts in the
Challenge level.
 ____________
|Instructions|
 ¯¯¯¯¯¯¯¯¯¯¯¯
Level 1:   Score points each time you hit a banana.
         
           1 Banana:  1 Pt
           3 Bananas: 3 Pts

           Your game ends if you don't return the ball. Your goal is 30 points.
           Donkey Kong, Stay focused... Don't go bananas. 

Level 2:   Same as Level 1, except your goal is 60 points. 

Level 3:   Same as Level 2, plus:
           The high score is ____ Points.
           Donkey Kong, Go wild if it means you'll get a high score!
           Donkey Kong, How high can you get? 
 ________
|Strategy|
 ¯¯¯¯¯¯¯¯
The main thing you have to be careful about is the speed of the ball, if you
use weak shots (Drop Shot) the ball will bounce twice before you even get to
the ball, not to mention it running up to it will cram you up against the wall.
And if you use too fast shots (Strong Slice), Donkey will not have enough time
to manoeuvre. Using straight Flat Shots is the safest & best strategy, because
hitting the ball to the sides in the last two Levels can be extremely
dangerous. But make sure you use a Slice shot if it bounces to high, as a Smash
Shot is the last thing you want. If you want to hit the higher Banana panel use
a Lob Shot. In Level 2 there are arrow bumpers, these bumpers cause the ball
to fly up trapping Donkey into doing a jump shot (which is dangerous in this
Mini-Game). Also in Challenge the arrow bumpers are in a "DK" formation the "D"
bumpers face up and the "K" bumpers face down. The down bumpers force you into
running up before the ball does the second bounce, which as we said before is
very bad!


******************************
    WARIO - Treasure Box
******************************
Treasure Box unlocks the Wario Court in the N64 Version. Just get more than
300 pts in the Challenge level, then select the "Refresh" option in the 
Transfer Menu.
 ____________
|Instructions|
 ¯¯¯¯¯¯¯¯¯¯¯¯ 
Level 1:   Get a point for each time you return Waluigi's shot. Earn bonus
           points for hitting treasure.

           1 Coin:    5 Pts
           3 Coins:   10 Pts
           Coin Sack: 50 Pts
           Chest:     100 Pts

           The points earned double for each consecutive stroke that hits
           treasure. If you miss the target area, your game ends--unless you
           manage to hit treasure. Your goal is 200 points. Wario, it's your
           favorite pasttime-- collecting treasure!

Level 2:   Same as Level 1, except your goal is 300 points.

Challenge: Same as Level 2, plus:
           The high score is ____ points.
           Wario, Grab as much treasure as you can to break the high score!
           Wario, Try to break your own record!
 ________
|Strategy|
 ¯¯¯¯¯¯¯¯
If you want points, just focus on the treasures, since hitting the target area
only gets you 1 point, I believe.  It's an extremely easy mini-game, so you
shouldn't have any problems.


******************************
  WALUIGI - Medallion Match
******************************
Medallion Match unlocks the Waluigi Court in the N64 Version. Just get more
than 300 pts in the Challenge level, then select the "Refresh" option in the
Transfer Menu.
 ____________
|Instructions|
 ¯¯¯¯¯¯¯¯¯¯¯¯ 
Level 1:    Return each of Luigi's shots and try to clear as many "L"
            medallions as you can with each shot.

            1st: 1 Pt
            2nd: 5 Pts
            3rd: 30 Pts
            4th: 70 Pts
            5th: 150 Pts
            6th: 250 Pts

            Hit many medallions with one ball to get the most points. Double
            your points with smash shots. Your game ends if you don't return
            the ball. Your goal is 100 points. Waluigi, Don't let that
            goody-two-shoes Luigi win.

Level 2:    Same as Level 1, except your goal is 300 points.

Level 3:    Same as Level 2, plus:
            The high score is ____ points.
            Waluigi, Do whatever it takes to L-evate your score!
            Waluigi, Try to break your own record!
 ________
|Strategy|
 ¯¯¯¯¯¯¯¯
The easiest Mario Mini-Game, Medallion Match is no real challenge.  The
medallions don't bunch up that close to each other at times, so it's best to do
an angled Slice Shot to increase your chances of hitting more consecutive
medallions.


******************************
     BOWSER - Two-on-One
******************************
Two-on-One unlocks the Bowser Court in the N64 Version. Just beat Level 3, then
select the "Refresh" option in the Transfer Menu.
 ____________
|Instructions|
 ¯¯¯¯¯¯¯¯¯¯¯¯ 
Level 1:    The rules are the same as a regular, 1-set match of six games. But
            you have to play against two opponents. Win six games before your
            opponents do to win the match. Since you have to win by two, a
            seven-point tiebreaker will be played if there is a six-game tie.
            Bowser, Don't let those sly guys fool you.

Level 2:    Same as Level 1, except it's a 3-set match of six games, and you
            must win at least two sets.

Level 3:    Same as Level 2, except it's a 5-set match of six games, and you
            must win at least three sets.
 ________
|Strategy|
 ¯¯¯¯¯¯¯¯
WOOOW!!! This one's easy on Level 1!!!  Wario (or whoever's playing the net)
will rarely move, and Waluigi isn't too hot on returning shots.
WOOOW!!! This one's impossible on Level 3!!! The Back Player will almost
always return your shots, that is, if the Front Player doesn't do it first! Of
course, it doesn't help that Bowser moves like a rock... We'll have strategies
when we beat it.


===============================================================================
8)CODES & SECRETS
===============================================================================
-------------------------------------------------------------------------------
i)Gameshark Codes
-------------------------------------------------------------------------------

Here's what you've been waiting for! EXCLUSIVE to our FAQ only, custom-hacked
Gameshark codes to enhance your playing experience! Now, what do I mean by
exclusive? That means they MAY NOT be reproduced ANYWHERE. DO NOT send them to
a GS code site or claim them as your own. These will remain ONLY here!! Some
of these took me more than an hour to hack (contrary to popular belief, they
are "terribly difficult" to find). DON'T even think of taking these as your
own! I hacked these for my own purposes, as well as to help those who were
requesting them. DO NOT force me to not publish the rest of my codes.

READ!!!

I am NOT responsible for any saves being lost or any other damage these codes
may cost. I have tested them, and if you use them correctly, things should work
perfectly.

Ready?

First, make sure you have a V 3.0 or 3.1 Gameshark, preferably 3.1.  Insert the
Game Pak into your Gameshark, then insert your Gameshark into your Gameboy.
Make sure the "GS Switch" is switched to the ON position (which would be to the
left). Turn your GS on, and enter the desired codes. NOW, go to Start Game.
BEFORE you choose Codes On, turn the GS switch to the OFF position (to the
right), or else Mario Tennis will not load correctly! Each code has more
instructions... MAKE SURE TO FOLLOW THEM!

 __________________________
|Infinite Experience Points|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Inf. Exp. Pts.     96EF4ED1

Leave your GS off until you reach the screen where you distribute Exp Pts. When
you're there, push the GS Switch to the ON position (to the left) and leave it
on. Now simply level up as you wish :) When you're done, turn the GS Switch
back to the OFF position (to the right), and continue with your game.

 ________________________
|Mini-Game Point Modifier|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Small Value     91XX7CC4
Large Value     91XX7DC4

For 9999 points, replace XX in the Small Value code with 0F and replace XX in
the Large Value code with 27. For those not familiar with what I'm talking
about:

9999 points     910F7CC4
                91277DC4

Leave your GS off until you reach a mini-game screen.  Turn your GS ON, then
immediately back off, and you'll have whatever points you want. If you wish to
beat a mini-game with this, you must still score at least ONE point! If you
miss a ball or whatever you'll still fail, even if you have a score of 9999.

 ______________________________
|Set, Game, and Point Modifiers|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Set       91XXE0C8
Game      91XXE2C8
Point     91XXE4C8

For best use:

2 Sets Won       9102E0C8
OR
3 Sets Won       9103E0C8
5 Games Won      9105E2C8
3 Points Won     9103E4C8

Leave your GS off until you reach a court. Turn your GS ON, then back OFF. Now
all you need to do is win one point to win the match! If you're playing a 3-Set
match, use the 2 Sets Won code. A 5-Set match, use the 3 Sets Won code. Though
it won't appear correctly, the game will still recognize that you've won 3
Points if you've used that code. Just win one point to win the Game, Set, and
Match!

BE CAREFUL with this code! There are a few complications. The best way to use
it is to just let the computer win the entire Set.

 ______________
|Swing Modifier|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Small Value     91XXB6C2
Large Value     91XXB7C2

For best use:

100 Cnt (for Silver Racker) 9163B6C2
OR
150 Cnt (for Gold Racket)   9196B6C2

9999 Cnt (if you want to go crazy) 910FB6C2
                                   9127B7C2

This code is to be used with the Water Sprite Mini-Game. Leave your GS off
until you reach the Water Sprite Swing Mini-Game. Turn your GS ON, then
immediately back off, and you'll have whatever points you want. Enjoy your new
racket :)

 _______________
|Racket Modifier|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Racket Modifier

Digits
00 Normal Racket
01 Large Racket
02 Small Racket
03 Iron Racket
04 Gold Racket
05 Silver Racket
06 Drive Racket

Replace the XX with one of the above digits. Leave your GS off until you reach
Mario Tour mode. Turn your GS ON, then immediately back off, and you'll have
your new racket! If you want your new racket saved, just save your game! Using
this code, you can have up to 6 rackets saved! Remember, there are only enough
slots for 6 rackets (out of 7), so you'll still have to leave one racket
behind.

 ______________
|Court Modifier|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
These took me over an hour to hack and test, so again I must repeat myself: DO
NOT publish these elsewhere! DO NOT send them to a codes site and do not post
them at message boards! If anyone wants codes, just direct them to this FAQ,
please!

Court Modifier     91XXF4C8

Digits
00 Hard Court
01 Clay Court
02 Grass Court
03 Composition Court
04 Star Court
05 Castle Court
06 Tropics Court
07 Jungle Court
08 Hangar Court
09 Training Court
0A The Machine Court
0B The Wall Court
0C Center Court
0D Grass Court (At Island Open)
0E Peach/Yoshi/DK Mini-Game Court
0F Baby Mario Mini-Game Court
10 Mario/Luigi Mini-Game Court
11 Peach/Yoshi/DK Mini-Game Court
12 Mario/Luigi Mini-Game Court
13 Peach/Yoshi/DK Mini-Game Court
14 Wario/Waluigi/Bowser Mini-Game Court
15 Wario/Waluigi/Bowser Mini-Game Court
16 Peach/Yoshi/DK Mini-Game Court
17 Wario/Waluigi/Bowser Mini-Game Court
18 Training Court

19 and above just freeze the game.

Replace the XX with a digit above and enter the code. Leave your GS OFF for
now. If you're using the code for Exhibition mode, go to the Court Select
screen and turn the GS ON. Choose the court that has the Ball Speed and Bounce
you want, but when you start playing, you'll actually be playing on whatever
court you chose with the GS code! Turn your GS back OFF once you start playing.
The problem with this code is that it's purely cosmetic. Say you input the code
to play on a Training Court, but when you get to the Court Select screen you
choose the Hard Court. Well, you'll be playing on the Training Court, but it
will retain the settings of the Hard Court (meaning it'll have Normal Ball
Speed and Strong Bounce)!

For any other mode, make sure to have your GS ON before you start playing a
match, but turn it OFF as soon as you do start playing!

Also, be aware that some of the courts will be a little glitchy. Well, perhaps
not glitchy, but it'll appear weird since you were never meant to play real
tennis on them. In particular, The Wall Court and the Peach/Yoshi/DK Mini-Game
Court will be a little strange to play on.

 ___________________
|Character Modifiers|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
These also took me more than an hour (two hours, in fact) to hack and test.
Again, these MAY NOT be reproduced anywhere!

NEW! I'm gotten the codes to modify your doubles partner, the CPU opponent,
and the CPU's doubles partner!

Character Modifier (Singles)     91XX0BCA
     (Doubles Partner)           91XX4BCA
     (CPU Opponent)              91XX8BCA
     (CPU Doubles Partner)       91XXCBCA

Digits
00 Alex
01 Nina
02 Harry
03 Kate
04 Allie
05 Joy
06 Brian
07 Pam
08 Bob
09 Beth
0A Fay
0B Curt
0C Mark
0D Sean
0E Sammi
0F Elden
10 Spike
11 Emily
12 B. Coz
13 A. Coz
14 Kevin/A. Coz
15 Allie/THE MACHINE!
16 Allie
17 Luigi
18 Donkey Kong
19 Baby Mario
1A Mario
1B Waluigi
1C Yoshi
1D Bowser
1E Wario
1F Peach

From 20 on, the characters just repeat themselves.

Replace the XX with a digit above and enter the code. Leave your GS OFF for
now. This one's a bit complicated, so let's use an example...

Say you want to play as Mario. Enter the code 911A0BCA. Switch the GS switch
to the OFF position and start the game. Go to Exhibition Mode, and when you're
at the Character Select screen, choose Luigi, then choose any other character.
Once you're on the Court Select screen, turn the GS switch to the ON position,
and choose whatever court you want. Once you start playing, turn the GS switch
back off. Congrats! Now you're playing as Mario! BUT WAIT! Notice something
strange? Yep, Mario is now Green!

Using this code, you can come up with your own "custom" character! Want a Red,
Fast, Donkey Kong? Then enter the code to play as Donkey Kong and when prompted
to choose a character, choose Baby Mario! How about a Red, Powerful, Fast, and
Accurate Bowser? Just max out Alex's stats, input the code to play as Bowser,
and choose Alex! Orange, Slow Waluigi? Enter the code for Waluigi and choose
Wario! The possibilities are endless!

The "problem" with this code is that it's purely cosmetic. It'll only change
the sprites, but not the stats of your character. Another side effect is that
the character will keep the color palette of the character you choose on the
Character Select screen.

The great thing is this code still allows you to complete your Exhibition Mode
Chart! The game still thinks you're playing as whichever character you used the
code to play as!

Here are some of the most interesting codes and combinations:

Play as Kevin!     91140BCA
     -Read the FAQ section for details on this one.
Play as THE MACHINE!!!     91150BCA
     -AMAZING! Using this code, you can play as the Machine! When serving or
     diving, the sprite will change to Allie's, but otherwise you'll play as
     the Machine!
Play as a Maxed-Out Brian!     91060BCA
     -Brian's my fave original character, but there's no denying that he's a
     little lacking in some of his stats (he apparently has horrible Angling).
     Well, just use my upcoming Max Stats codes to boost up Alex, Harry, Nina,
     or Kate (dependign on what color you want Brian to be). Input the above
     code and choose your Max Stats character. You'll now be playing as an
     almost Invincible Brian! Of course, this applies to any other character.

 _______________
|Color Modifiers|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Color Modifier (Singles)       91XX0CCA
     (Doubles Partner)         91XX4CCA
     (CPU Opponent)            91XX8CCA
     (CPU Doubles Partner)     91XXCCCA

Digits
00 Green
01 Pink
02 Orange
03 Red
04 Blue
05 Gray
06 Gray
07 Gray
08 White/Orange (Academy Colors)

From 09 on, the colors are a bit messed up or repeat themselves. You're free to
try other digits. If you find some interesting ones, send them in!

Leave your GS off until you reach the Character Select Screen (if you're using
this in Exhibition Mode). Turn it on, choose your characters, then your court,
and start playing! Turn your GS back off when you start playing.

This is a pretty cool code, since you can change your character's color w/o
affecting his stats. The Gray colors are a bit graphically glitchy, but
otherwise they work fine. My favorite colors are the Academy Colors- make sure
to try it out!

 ___________________
|Total Time Modifier|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Minutes     91XXF2C0
Hours       91XXF3C0

Uhh.... I really have no idea why anyone would want these, but just in case
someone does, I have them here. Leave your GS off until you reach Mario Tour
mode. Turn your GS on, then back off, and you'll have whatever time you want!
Remember: Hexadecimal!

 __________________
|Court Unlock Codes|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Star Court          920100D0
Castle Court        920101D0
Tropical Court      920102D0
Jungle Court        920103D0
Warehouse Court     920104D0

Leave your GS off until you get to the Character Select Screen. Turn it on,
then choose whatever characters you want. Continue to the Court Select Screen.
While the pictures may not show up, the courts should be unlocked! Just one
small problem- the unlocked courts are not saved, so to use them you must have
the codes on.

 ______________________
|Character Unlock Codes|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I've been a bit too busy to hack these, but I KNOW how to find them. I'll try
to have them for you by the next version.

 ______________________
|Mini-Game Unlock Codes|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
See Character Unlock Codes.

 _________
|Max Stats|
 ¯¯¯¯¯¯¯¯¯
Singles:
Max Spin        916338C9
Max Power       916339C9
Max Control     91633AC9
Max Speed       91633BC9

Doubles Partner:
Max Spin        916378C9
Max Power       916379C9
Max Control     91637AC9
Max Speed       91637BC9

Leave your GS off for now. Gain at least ONE level and get to the screen where
you choose a stat to boost. Turn your GS on. Once you move the cursor up,
you'll notice all your stats are maxed out! Turn your GS back off and enjoy
your invincible character!

 ______________
|Coming Soon...|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Character Unlock Codes
Mini-Game Unlock Codes

Again, these are EXCLUSIVE- not to be used in other guides, posted at message
boards or sent to GS code sites!

-------------------------------------------------------------------------------
ii)The Water Sprite
-------------------------------------------------------------------------------
Oooh, this one is a doozy to figure out, unless you've seen the *REAL* ending.

Firstly, make sure you have the Iron Racket equipped. Next, make your way to
the Training Courts and head to the lake on the upper-right of the area. Talk
to the kid practicing his swing, and Alex/Nina will show off his/her own swing.
The kid will laugh, and your character will become angry. Now it's time for a
fun little mini-game!  Press the A Button as fast as you can in 10 seconds! If
you manage to press the button 100 times or more, a Water Sprite will appear
and hand you the Silver Racket. But... If you manage to press the button 150
times or more you will get the Gold Racket. You can only get one of these metal
rackets, so that means that the first time you break 100 you have to break 150
as well, which is a very steep learning curve!

You may visit the Water Sprite anytime after you've gotten into the Travelling
Team (in Singles) and have access to the Iron Racket! You DO NOT have to wait
until you've beaten Mario!

-------------------------------------------------------------------------------
iii)Pick your Partner
-------------------------------------------------------------------------------
After finishing the game once (beating Mario) with either (Alex or Nina), when
you make another file in the Create Character screen you will able to choose
between Harry & Kate as your partner. Your room is determined by your partner
so if you play as Alex with Kate as your partner you will get the girl's room
with the kitty.

Astroblue has gotten this to work, but Shdwrlm 3 is having trouble getting it
to work. Expect confirmation by the next update.


===============================================================================
9)NINTENDO 64 VERSION and TRANSFER PAK RELATED
===============================================================================
-------------------------------------------------------------------------------
i)N64 Version
-------------------------------------------------------------------------------
The Nintendo 64 version of Mario Tennis is a lot different than the CGB version
but it's just as good. It's more smooth (of course) and doesn't have the odd
couple mix of a SPORT\RPG it's just SPORT (well, technically, it's a "wacky"
sport).

The N64 Version has the Exhibition mode like the Game Boy Version but it also
has the following modes:
Tournament        - Play in a Tournament of 8 players (3 rounds to victory).
                    There are three cups, increasing in difficulty (from left 
                    to right): The Mushroom Cup, the Flower Cup & the Star Cup.
Star Tournament   - Play in longer Tournaments, closer to the length of real
                    tennis matches. There are three cups, increasing in
                    difficulty and time (from left to right): The Rainbow Cup,
                    the Moonlight Cup & the Planet Cup.
Ring Shot         - Play Mini-Games that consist of hitting balls through rings
                    to get points. There are four different types of Ring Shot
                    games they are Game, Time, Balls & Points. 
Bowser Stage      - Like an Exhibition match but you play on a unbalanced court
                    and you can use battle items from Mario Kart 64.
Piranha Challenge - Mini-Game in which you try to hit balls that have been
                    spitted out by Piranha Plants past your opponent.

The N64 version has more Mario players to play with, instead of 9 it has 16.
The extra characters are Toad, Daisy, Birdo, Paratroopa, Boo, Donkey Kong Jr.
& Shy Guy (and no, there's no way to play as them on the GB version). But the
Game Boy version also has 20 original characters, 4 which you can transfer into
the N64 version (Alex, Harry, Nina & Kate).

The N64 Version plays exactly like the CGB Version, except the CGB Version uses
the Select Button instead of the Z Trigger for cancelling charge-up shots, this
has been done for very obvious reasons.

-------------------------------------------------------------------------------
ii)N64 Compatibility
-------------------------------------------------------------------------------
Unlike the N64 version of Mario Golf, you can Transfer the Game Boy characters
permanently into two spaces (1 pair of doubles partners per space).
However, in order to import any characters, you'll need a Transfer Pak (see
Transfer Pak).

By importing your character into the N64 version, you can view and hear your
character in 3D and play out a couple matches. What's great is that any
experience points you earn for your character on the N64 version can be
transferred back to the Game Boy Color version!

You should try boosting your character to Max stats and sending him/her to the
N64 version! You've never played as anyone faster or more powerful! A boosted
player is better than Yoshi any day!

-------------------------------------------------------------------------------
iii)Transfer Pak
-------------------------------------------------------------------------------
The Transfer Pak plugs into the back of a N64 controller.  Using this device,
the N64 version and the Game Boy Color version of Mario Tennis can communicate
with each other and send data back and forth.
 __________
|Setting Up|
 ¯¯¯¯¯¯¯¯¯¯
First, make sure the Game Boy Color cartridge of Mario Tennis is plugged snugly
into the Transfer Pak and the Transfer Pak is properly inserted into the N64
controller. Next, with the N64 version of Mario Tennis properly inserted, turn
on the N64. Now between the "Continue" & "Special Games" options on the Main
Menu is the "Transfer" option, select it to be taken to the Transfer Menu.
 _____________
|Transfer Menu|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯
REFRESH DATA        - Use this option to update the level of your character
                      that was transferred from the CGB version to the N64
                      version. You also use it to: Transfer any Exp Pts you
                      have earned on the N64 Version to the CGB version, To
                      update the N64 data on the CGB version & to unlock courts
                      in the Nintendo 64 version from beating Mini Game
                      Challenges in the CGB version.

N64 CHARACTERS      - You only have to select this once. It unlocks Yoshi,
                      Wario, Waluigi & Bowser and their Mini-Games in the Game
                      Boy Color version.

GAME BOY CHARACTERS - Using this option you can transfer the characters you
                      have built up on the CGB version to the N64 Version
                      permanently. To two spaces (two partners per space).

GAME PAK CHECK      - Once selected this opens all the other options and lets
                      you refresh which Game Boy Color Game Pak you are
                      transferring with (if you have more then one).


===============================================================================
10)THANKS TO
===============================================================================

Japanese Mario Tennis Site (http://www.nintendo.co.jp/n02/dmg/bm8j/index.html)
for info on how to get the Drive Racket and confirmation of concepts we were 
unsure of. 

ikillkenny ([email protected]) for minimizing the criteria we had for the
Warehouse Court. He also has a Mario Tennis FAQ at GameFAQs, so check it out! 

and...

Camelot for making this game.

CJayC and Al Amaloo for maintaining two of the best video game sites in the
world and for posting all my FAQ's up on their sites.



*******************************************************************************

 FAQ STATS
 ---------
Version       1.1
Update No       8
Size       80.9KB
Pages            
Words            
Characters       
Paragraphs       
Lines            

GameFAQ's CONTRIBUTER PAGE for AstroBlue:
www.gamefaqs.com/features/recognition/4127.html

FAQ's by Shdwrlm3: Wario Land 3 (CGB)
                   Perfect Dark (CGB)
                   Pokemon Puzzle Challenge (CGB)
                   Picross 2 (GB)

EMAIL- AstroBlue: [email protected]
       Shdwrlm3:  [email protected]

If we don't reply it's either we don't know the answer to the question or your
sending us info that we already know or someone has sent before you.

LEGAL JUNK (Not a Chinese boat full of lawyers)
-----------------------------------------------
The following sites are the only *official* carriers of this FAQ:

* GameFAQ's (www.gamefaqs.com)
* Video Game Strategies at About.com (vgstrategies.about.com)

Those sites always have the most up to date version, so please check them for
newer versions before sending us a question. You may post this FAQ on your
site as long as you abide by the following rules:

1. You inform us that you're posting the FAQ and give us your site's address.
2. No advertisements are present on the same page the FAQ is viewed.
3. All material is kept in its complete entirety.
4. No material is changed or re-formatted in anyway.
5. You *try* to keep up to date with the newest version.

DO NOT use information from this guide without permission!


Mario and other related characters are trademarks of Nintendo Pty. Ltd

© Copyright 2000-2001 AstroBlue & Shdwrlm3

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