FAQ - Guide for Gundam: The Battle Master
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Gundam: The Battle Master FAQ Version 0.9 This is my first attempt at writing a FAQ for a fighting game, so please bear with me on this one. This game is mainly targeted for Gundam anime fans, and many of them are not a huge fighting game fan, so I felt a FAQ is necessary for them. In this FAQ, I will list all of the moves on the instruction manual, along with a description of what each move does, not to mention a brief explanation of the basic controls. If you want hints on game play, you will find some at my FAQ page for Gundam: The Battle Master, or BM for short, along with a brief review of the game (please skip to the end of this FAQ for address of my site). Key for the FAQ: S = square botton T = triangle botton X = X botton C = circle botton F = forward on the control pad B = backward on the control pad U = up on the control pad D = down on the control pad QCF = a quarter circle motion on the control pad, starting from down to forward QCB = a quarter circle motion on the control pad, starting from down to backward + = the botton appeals after the + should be press right after the control pad motion appeals before the + TWO = Pressed any two attack bottons(S, T, X, C) at the same time AO = means the move is only usable when your robot is in the air GO = means the move is only usable when your robot is on the ground K = means the move will knock your opponent down if the move connects on your opponent Note: unless I put AO or GO next to the move, the move can be used on the ground or in the air. Basic moves: (moves for all robots) punch = S kick = X short range weapon (beam saber, etc.) = O long range weapon (beam rifle, etc.) = T block (cannot block any long range weapon) = B or down B jump (not a very high jump, and you cannot jump over an opponent with this jump) = U dash forward = F, F (double tap F) dash backward = B, B (double tap B) thrusters = R1 (or R2) + any direction on control pad avoid knockdown = use your thrusters when your robot is about to fall down barrier/side-step = TWO Basic knowledge: All the robots start with 4 levels of armor. As you hits your opponent, your opponent's temperature bar will increase. As the bar reaches maximum, one level of armor will be destroyed. The game is over when one of the robot's armors are completely destroyed or when time limit is 0 and one robot has more armor than its opponent. If both robots have the same level of armor, the current temperature will decide the winner. Any special move requires a little energy from the energy cap, and it's shown right below the temperature bar. The E.CAP bar will be refilled if the robot manage to hit its opponent (except for its long range weapons, including long range special moves). Dodging or barrier can only be used when the E.CAP bar is NOT red, not to mention avoiding a knockdown. When your opponent is on the ground, you can still attack your opponent, although not all the moves will hit your opponent when he/she is on the ground. All the attacks will only cost half the damage when your opponent is on the ground than when your opponent is not on the ground. Only special moves will decrease your E.CAP bar. As time progresses, your temperature bar will decrease if you manage to avoid getting hit by your opponent. If you use thrusters to jump high in the air, there will be an arrow telling your where your opponent is. There are two types of dodge/barrier. Bigger MS/MA uses barrier, which can block all long range weapons (not short range attacks), while smaller MS uses a side-step like dodge (like the dodge in King Of Fighters '94 and '95), which can dodge all attacks, but it only last a short while. Barrier will be on as long as you keep your hold on the bottons. None beam long range weapons, like missiles and boozokas, can be cut using short range weapons like beam saber. You can block in the air using regular jumps, but not using your thrusters. You cannot block when you are dashing either. You cannot do anything besides flying when you are using your thrusters. You can aim your long range weapons upward or downward by holding the T botton and press the direction you wish to shoot at on the control pad (not backward, though). Your robots will try to aim your long range weapon special moves, but not all (like GP02A's upward boozoka shoots special move). Individual MS moves: (Since my katakana skill is not very good, I cannot translated all of the moves name, so I will use ???? in place of the Japanese that I cannot translate) Gundam Mercury moves: punch D + S AO using its shield to attack in the air kick U + X AO K an upward kick in the air that can knockdown an opponent kick D + X AO K an downward step in the air that can knockdown an opponent special moves: (moves that decrease E.CAP bar) ???? shield QCF + X A rising knee kick, and if it connects, it will be followed by two rifle shoots ???? shoot QCF + T 5 continuous rifle shoots side-step/barrier: side-step comments: pretty quick, but most of its moves are very slow. Zaku II Nichols moves: punch U + S AO using its axe and punches upward punch D + S AO punches downward kick U + X AO K upward kicks that knockdown an opponent saber D + C AO using its axe do a half circle slash from top and down special moves: Rapid vulcan QCF + T a rapid stream of vulcan shoot Rising tackle QCF + X a rising tackle (like a jumping uppercut) ???? ???? QCF + S launches three grenades side-step/barrier: side-step comments: little and quick, but cost very little damage. ZZ Gundam (actually, it's Full Armor ZZ Gundam) Honey B moves: kick D + X AO K a drop knee that knockdown an opponent special moves: ???? shoot QCF + T 6 rapid rifle shoot ???? ???? ???? QCF + X a rising knee attack, and if the knee connects, it will be followed by three double-rifle shoot side-step/barrier: barrier comments: quick beam sabers, and its moves are pretty quick for a big MS. I like its knee-rifle combo. The O Rachel special moves: ???? shoot QCF + T 5 rapid rifle shoot mantis ???? attack QCF + X a dashing tackle that hits for 3-4 times ???? ???? QCF + C a rapid thrusters (or is it beam sabers) from its "skirt" that hits for 5 to 9 times. side-step/barrier: barrier comments: not very quick, but its dashing combo and rapid sabers works great. Q Mantha Synapse moves: punch D + S AO body drop (takes a while to recover if it misses) punch U + S AO an uppercut in the air kick U + X AO K an upward kick in the air that knockdown an opponent punch F + S GO K a two-handed punch that knockdown an opponent special moves: ???? shoot QCF + T six rapid shoots ???? ???? shoot QCB + T jumps up in the air and fire three six-spread beam shoots side-step/barrier: barrier comments: pretty slow, but quick rifle shoots. Hygog Carol special moves: rapid vulcan QCF + T 6 rapid vulcan shoot ???? ???? attack QCF + X a rising tackle ???? ???? ???? QCB + T launches three missles side-step/barrer: side-step comments: quick, but cause very little damage. Its missile attack will stun your opponent (means your opponent will stop for a second if the missile hits, so he/she cannot attack you). Nu(Greek letter that looks like a V) Gundam Date (the Japanese last name) moves: punch D + S AO downward shield swipe kick U + X AO K upward kick in the air that knockdown an opponent special moves: ???? ???? shoot QCF + T 5 rapid rifle shoots ???? ???? QCF + X a rising knee attack ???? funnel QCB + T launches four funnels, and each fires 3 times at a particular angle(doesn't aim) side-step/barrier: side-step comments: moves pretty quick, but almost all of its attack are pretty slow and its attack don't cause too much damage. Sazabi Smith special moves: ???? shoot QCF + T 5 spread rifle shoots ???? ???? QCF + X K a summersault kick that knockdown an opponent ???? dance QCF + O 4 rapid axe slashes ???? funnel QCB + T launches 3 funnels, each fires 3 times (doesn't aim) side-step/barrier: side-step comments: move pretty slow for a small MS, but its combo cause good damage. Its move are pretty slow, but its jumping kick can hit a couple of times. GP02A Largo moves: punch D + S AO a downward shield swipe special moves: atomic shoot QCF + T three rapid boozoka shoots ???? ???? QCF + X a rising shield attack that can hit a couple of times atomic launcher QCB + T GO shoots into the air, and four boozoka shoots will shoot down from the air. side-step/barrier: side-step comments: slow, but cause good damage. Its boozoka will stun an opponent (which means it will stop your opponent for a second, stopping him/her from attacking you). Ziong Noise moves: punch D + S AO arm extended and does a downward swipe punch U + S AO arm extended and does a uppercut kick U + X AO K a downward thruster kicks that knockdown your opponent punch F + S GO arm extended and punches downward special moves: finger mega shoot QCF + T shoots from its finger 3 times ???? ???? QCF + S a uppercut that hits for 4 times (if it misses, it will only do one uppercut). Only good at very close range side-step/barrier: barrier comments: great range, cause good damage, and can attack multiple times in the air. It will float in the air (fall down very slowily after you jump). Bosses: After you defeat five opponents in story mode, you will fight Byg Zam. Byg Zam has a kick attack, and missile attack if you can behind him, and a beam attack that will wipe a level of armor off you. After you defeat 5 more (counting Byg Zam), you will fight Neue Ziel. It has a beam saber, beam shoot, missles and charging attack. After that, you will fight Psycho Gundam MKIII, and it has beam saber, kick, red and blue beam shoots. All of the bosses occupy more than full screen. Misc. info: You can let the computer control your opponent in two players mode by pressing select on the control you wish the computer to control. It's possible to let computer controls both sides. After beating the game, it will show a picture of your pilot of what he/she/it is doing after the big fight. Closing Comments: I hope you like my first attempt at a fighting game FAQ, and if you have information on any extra attacks and hidden characters, please sent them to me and I will add it to my FAQ. You can sent any comments and suggestions to: [email protected] while you can visit my FAQ page for this game, along with a few other games' hints and review, at: http://home.att.net/~edf91/ Written By: Edmund Chiu ([email protected]) c. 1997 by Edmund Chiu. No part of this FAQ may be rewritten in any shape or form without the express written permission from the author. You can do what you want with it, but give credit where credit is due. If you want to distribute it, fine, but do it in its entirety. This FAQ is free of charge ($0). Any profit, I get 40%. This is NOT intended for commerical use. Don't stick your name claiming that this FAQ is yours. I spent a lot of time doing this. If anyone abuse it, you will be prosecuted to the full extent of the law (in this case, I can tell everyone that you're a lamer). Happy Gaming!