FAQ - Guide for Gunnm: Martian Memory
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GunnmFAQ ver. 2.1 Feb 22, 1999 by Rick Banks (firstname.lastname@example.org) and email@example.com GUNNM: KASEI NO KIOKU is a trademark of BANPRESTO c YUKITO PRODUCTIONS INC c BANPRESTO 1998 c JUMP COMICS c EA This FAQ is cCopywrite 2/5/99, Rick Banks & Thomas7g This is for personal use only. All rights reserved. It is not to be sold, in whole or in part, without our expressed permission. ------------------------------------------------------------ GUNNM: MARTIAN MEMORY ------------------------------------------------------------ This is a basic FAQ for the game. There is also playing information in the GunnmTranslatedManual.txt and the GunnmWalkthrough.txt. Contact firstname.lastname@example.org for it. TABLE OF CONTENTS: 1. INTRO II. GENERAL DESCRIPTION...REVIEW III. COMIC ORIGINS IV. PLAYING THE GAME V. MOVES LIST VI HELPFUL HINTS VII ENEMY LIST VIII ITEM LIST IX. PROBLEMS X. CONCLUSION I. INTRO: Well, this is not a FAQ first of all, but rather an Infoguide that will help you learn how to play this game. I'll be improving it until I feel it's complete. After owning the game for several months, and not having a clue as to how to play it (it's all in Japanese), I was playing it one day and took a wrong turn...and presto!!! I figured out how to play the game from there. I even finished it! A while back I told someone I would not do a FAQ on this, but here is a guide to tell you about the game, and how to play it. -RB If you are going to play Gunnm, I would suggest you also download the GunnmTranslatedManual. It translates each page of the manual and explains some parts of the game more thoroughly. -T7G II. GENERAL DESCRIPTION: Japanese PSX game Single Player RPG (1 CD) 1-3 memory blocks required Analog controller is not supported. This game is weird!!! It's an Action RPG based on the anime of the same name. It took me about 25 - 30 hours to finish it. The story (which actually spans about 20 years) is about Gally, the main character, who is one day discovered in a heap of rubble. The guy who finds her is a specialist in making cyborgs, which is what Gally is. I believe the point of this game is for Gally to find out who she really is, and where she came from...and let me tell you, this game goes off the deep end. That is to say, I believe the game has one heck of a story. I say this because the game goes on way after the original movie ends. And I mean way after!!! For example, if you were to take the movie (which was maybe 1hr 10min long), and consider that to be a part of the overall story (as included in the game), then the movie makes up only about 1/10th of the overall story!!! When playing this game, just when you think it's over then WHAM!!!...a different twist pops up and off you go trying to solve yet another mystery. You not only play as Gally, but as a few other players as well. They all figure into the overall scheme of things. This game packs lots of variety. As you progress in the game, Gally must fight her way through roller derby contests (win or die), a death match contest, and instances where she must prove herself. Many of the bosses in this game are tough as nails, and only certain attacks will kill them. Also, Gally goes through several changes throughout the game. She starts off very weak, but as you progress, she receives several modifications to her body that make her all the more deadly. The battle system in the game is 3D, and is not turn based. You get to move freely in your environment except with some restraints. You get a decent array of weapons to buy, items to equip, and modifications to your body that you can purchase. Gally fights like Taki of SoulEdge. The moves are almost identical. You buy items in this game by killing cyborgs. There are bounties for killing certain cyborgs, and you get money for taking them out. In all, the game is fun to play. III. COMIC ORIGINS This game very closely follows the original comic book. Originally called Gunnm (Gun Dream) this was released as a manga (Japanese comic). The story followed a little cyborg girl named Gally. The manga was eventually translated by Viz Graphics (www.viz.com) as Battle Angel Alita. (Alita became the Americanized name for Gally.) Eventually All the comic books were compiled and rereleased as a 9 book series. If you saw the animation, you saw the equivalent of the first two books. This game actually continues past the last book to fill about another book worth. I don't want to spoil the end, so I'll leave it to the walkthrough. If you haven't gotten the books I would suggest it. The titles are(in order): in Japan translated in America GUNNM:Rusty Angel Battle Angel Alita GUNNM:Iron Maiden Tears of an Angel GUNNM:Killing Angel Battle Angel Alita: Killing Angel GUNNM:Ars Magma Battle Angel Alita: Angel of Victory GUNNM:Lost Sheep Battle Angel Alita: Angel of Redemption GUNNM:Rain Maker Battle Angel Alita: Angel of Death GUNNM:Panzer Bride Battle Angel Alita: Angel of Chaos GUNNM:War Chronicle Battle Angel Alita: Fallen Angel GUNNM:Conquest Battle Angel Alita: Angel's Ascension IV. PLAYING THE GAME CONTROLS (see move list for more detail) direction pad moves character around R1 run R2 jump select turns on/off battle mode start status (inventory) screen (in battle mode) square punch X kick circle block triangle plasma attack L1 aim missile, (square,X,circle to fire) START SCREEN (beginning): --The top block is to load a game --The bottom block is to start a new game OPTIONS SCREEN (START): --The yellow bar is message speed. The next is stereo vs mono. LOAD GAME SCREEN: --new game --memory card 1 --memory card 2 --return to main menu REGULAR SCREEN: --Green bar: health energy --Blue bar: plasma gauge --Box: missile item STATUS SCREEN (START BUTTON) WHILE PLAYING: --I will make sense of this by describing what each section of the screen deals with: LEFT SIDE: --From top to bottom, left side of screen: ITEMS WEAPONS MISSILES PARTS (accessories) OPTIONS (same as options screen) LOAD (load game) RETURN (back to game) UPPER RIGHT her cash, in chips MIDDLE BOX: --cyborg model --weapon equipped --missile equipped --part equipped --reading across the top in list mode: [EQUIP ITEM/USE] [DROP ITEM] [EXIT] BOTTOM AREA: --health energy remaining/total --plasma gauge remaining/total --attack power defense strength SELECTING ITEMS: --This is easy. Use the circle button to select an item. The yellow triangle shows you that the item is equipped. When a section is highlighted in blue, this is showing what part of Gally is affected if you use that item. Be careful though--sometimes before you fight a boss, the game unequips you of everything. So you'll have to re-equip everything.You'll notice this when it takes forever to beat a simple enemy. FACTORY-33: As you move on in the game you will come to F33, the factory. The factory has six doors(cylinders) there: D1: Save game D2: Hunting result (collect bounty--money) D3: Fighting result (number of kills)/Register D4: Items Shop has non weapon items. Written across top: [BUY] [SELL] [EXIT] D5: Shop for weapons D6: Cyberne. Pay here to improve your attack, defense, or to replenish your health or energy. V. EXTENDED MOVES LIST NORMAL MODE direction pad Moves Gally around. Changes selection. circle talk activate choose selection X cancel R1+ direction key Gally runs. R2 jump R2+ direction key jump in a direction start button enter status screen select button turns on/off battle mode (must register as a hunter-warrior first) BASIC BATTLE MOVEMENT direction key up, down, left or right circle guard R1 + direction key step movement(forward, back, left or right) R2 jump R2 + direction key flip (forward, back, left or right) direction key twice change direction direction key twice target change (toward enemy) BARE HANDED ATTACKS square punch X kick forward + square Spin Elbow R1 + square Hertze Haeon (circumference crush brunt fist) square + X at same time Hinter Sense (German for back scythe) R1 + X Splash Kick triangle plasma attack BLADE ATTACKS square cut X kick forward + square backspin cut forward + X backspin diagonal kick R1 + square Hertza Haeon square + X at same time Hinter Sense R1 + X Splash Kick triangle plasma cut BUTTERFLY DAMASCUS BLADE ATTACKS (combos are also longer. Must equip B-Damascus Blade) square double thrust X kick forward + square Korean Bamboo Cut forward + X backspin diagonal kick R1 + square double cut square + X Hinter Sense-2(wicked spin!) R1 + X Splash Kick triangle plasma double cut COMBINATIONS X, X, X, X square, square, square, square forward+square, forward+square triangle, triangle, triangle X, square, X, square, X R1+square, R1+square R1+square R1+square, R1+square, R1+X R1+X, R1+X **More combos can be created by combining two or more of the above combos. MISSILE ATTACKS (requires missile items in inventory) Hold L1 for lock-on, press square, X, or circle PLASMA ATTACKS (requires plasma and a plasma-capable cyborg body) triangle plasma attack (uses 8 plasma units) R1 + triangle plasma sting (uses 10 units) triangle + circle magnetic barrier (uses 20 units) hold L1 for lock-on, homing plasma attack, multi targets, press square, X, imaginos body only (uses 40 units) or circle COUNTER ATTACKS (must stun first by apply block immediately before enemy attacks) stun + punch button Wiruherun Haoen (devastating bruntfist) stun + kick button Doraiforan Sense (continuous whirlpool scythe attack) stun + plasma button Center Bolt stun+(triangle+circle) Solenoid Quench Gun Punch* (*This attack comes late in the story and is her MOST powerfull, attack. It is so powerful, if you cheat (raise your attack power with the Gameshark) this attack can overflow its memory slot!! It can crash the game!! Or the screen will mess-up. OR the damage will be so large it will cycle over and become negative and heal the enemy PAST his maximum hit points!!!) FOGIA'S ATTACKS square punch X kick forward + square spin elbow R1 + square hertze haeon square + X at same time charge attack R1 + X splash kick VI. HELPFUL HINTS: --Never rush into a scene. --Try not to fight more than one enemy at a time. --Learn how to move in and out of battle mode when in a fight. --You can save in Gally's room. Go to her desk. You can also sleep in her bed to replenish her health for free. --Charging in for a hit is more powerful than a regular hit or kick. --Use a splash kick (R1+X) in tight situations. For example, when surrounded. Or a magnetic burst (triangle+circle). --After you knock the enemy down, go next to him. Do a double splash kick(R1+X twice) as he gets up to knock him back down. Repeat until death. This doesn't work on some bosses. --Plasma attacks do a increased amount of damage. Press triangle by itself, or hold R1 and press triangle for her "plasma sting"(a rushing attack). The most powerful attack she can do is to block and stun just as they attack, then hit triangle for her "Center Bolt" attack. --The best attack is achieved with what I'll call the "perfect block". When you achieve this, you'll stun the attacker. When you do this, attack (punch or kick Or better yet plasma!). You'll get one heck of a combo attack out of it. --Don't fight up close if you can use a "missile" (projectile) item--kill from a distance. --TUNED ammo cannot be blocked. --The magnetic burst (triangle + circle) makes for a powerful attack later in the game. It attacks all around you, and makes you invulnerable during the attack. --When you get really powerful, try using an item with nothing in your right hand. --Max out on all HP, attack points, and defense points before you battle the main boss of the level. --You will need different techniques to defeat many of the bosses. Sometimes the kick/punch combination works, but in others you will need the plasma attack or some other special attack to defeat the boss. BOSS STRATEGIES (SPOILERS): --Makaku (first boss, first encounter): just kick and punch him. Double splash kick as he gets up. --Makaku (second encounter): jumping over his razor fingers is the key. Electric ball grenades are useful. --Megiru(Blue wolf): Double splash kick as he gets up. --Gray Plum (guy with the flat hat and sword, as in the end of the movie): plasma attacks work. --Motorball: Hold down the attack button to charge up your gage. Get too charged up and it takes your health. When the gage is purple, get close to an enemy and release the attack button. The second guy (Ajakutty) is real tough, but the rest are easy. For the blue tank(Tiegel), hit all four wheels. Your main difficulty fighting the tank is time. (And the fact that he's so big you can't see Gally or his far wheel!) Jashugan is the hardest. Try and get the "perfect block" against him. Plasma attacks are somewhat effective. Try sidestepping and timing your attacks to hit him just before he hits you. Make sure you save before taking him on. --Dark Doctor King(Doctor boss): he's too easy. --Berserker Zapan(octopus cyborg): jump his attacks. --Den (Giant Centaur): the cannon moves like a pilot joystick. Lock on and fire. Anticipate and jump before he strikes you. --Super Dogma(Main computer): you must first destroy the towers surrounding the center. Fire-MOVE-fire-MOVE! Watch your meter, too--you have a special attack when it's full(square+X). --Tournament: Technique is the key when in the rink. Remember that only certain attacks work!! --Berserker Martian Bear: Kill from a distance. --Zouo (Blue guy with four arms): Beware of Zouo! His attacks are deadly! To fight him, stock up massively on health and plasma packs. Keep your health up. He does have an achilles heel. But I won't spoil it. Good luck! VII. ENEMY LIST ENEMIES reward(chips) description Junkman 3600 -chunky tin man with knife Mutant Woman 3600 -first enemy, big blond mane Makaku 100,000 -the first Boss, sucks brains Big Shoulder 6400 -yellow horned guy Army Cyberne 6400 -gray metal guy Sobatto Man 14,000 -yellow & leggy Izuchi 6500 -blue guy throws knives Drumboiler Man 7400 -looks like an oil drum Megiru 50,000 -blue werewolf Zapan 10,000 -former hunter, major loser T-Head 16,000 -name says it all Armed Cyberne 16,000 -electric fist cyberne Hypodermic Demon 14,000 -blue surgeon w/ big hypo Dark Doctor King 200,000 -blue surgeon boss, w/blackcross Black Dog 21,000 -uh,...a BLACK dog Zapan Berserker --- -Octopuss-ish Boss you shoot Circuit Soldier A 7000 -chunky gray soldier w/machinegun Commander 7500 -thin drab soldier w/pistol Moth Man 38,000 -looks completely stupid Tokage Man 32,000 -a Sleezak from "Land of the Lost"? Kaeru Man 32,000 -rriiibbit Ninja #1 28,000 -yellow ninja w/pole Ninja #2 28,000 -yellow ninja w/sword Ninja #3 28,000 -yellow ninja two picks Warrior Cyborg 51,000 -red samurai Wrestling Cyberne 37,000 -pale yellowskin, blue jeans,boots Bazarld 300,000 -obese henchman of Nove Eelai 400,000 -slut henchwoman of Nove Desty Nove 1,000,000 -Flan eating madman Den 800,000 -BIG BIG centaur MIB Machine 45,000 -breasted robot in sky cities KikanbouMountain 1,000,000 -tournament, fat black ninja Sentinel 1,200,000 -tournament, thin white cyborg Behemouth 1,400,000 -tournament, fat naked naval gaser ForJourner 1,600,000 -tournament, squatty red bishop Ekonoraite 2,000,000 -tournament, rocky Uomen 2,500,000 -tournament, spaceshiplike Berserker Wood 65,000 -attacking tree in space Berserker Woodman 50,000 -lumberjack in space Bochomakin 3,000,000 -green tubby turned berserker Cosmic Cyberne 66,000 -another cyberne, now on mars Berserker Junkman 60,000 -still easy money, just gray now. BerserkerMarsBear 170,000 -Big cyborg Bahr on Mars Mokujin 70,000 -attacking dummies on Phobos Zouo --- -Blue, Four armed Boss VIII. ITEMS LISTS WEAPONS Dagger Double-edged blade, 20cm. 2000 chips, adds +2 to attack damage Aseimi Knife Single-edged blade, 18cm. Made from stainless steel made light. 10,000 chips, attack +10 Kukuri Knife Uniquely shaped single-edged blade. Long length, 30cm. 40,000 chips, attack +10 Damascus Blade Not for sale. Received latter in the story. Actually it is her final blade from her motorball days. She uses it after she quits motorball. attack +24 Esdoc Blade Forged from Damascus Steel. Ed(Esdoc) has the blade made for her. Her initial blade from motorball. 100,000 chips, attack +12 B-Damascus Blade Not for sale. Also received latter in the story. This is her "tuned" weapon. It uses her Damascus Blade but with a modified butterfly handle. Adds attacks to her combo. Bowie Knife Single-edged, 25cm. 100,000 Cyberball Knife Sharp single-edged knife. 130,000 Combat Knife Originally used by the military. A practical knife with a single-edged design. 160,000 chips N-Damascus Blade The Nova version of her Damascus Blade. Similar to the original version. Ceramic Knife 300,000 chips Faruta Blade 300,000 chips GoldBlade the Golden version of the Damascus Blade. RECOVERY ITEMS Repair Kit Restores 200 health. 4000 chips Hi-Repair Kit Restores 1000 health. 20,000 chips Full Repair Kit Restores maximum health. 40,000 chips Plasma Supply Restores 100 plasma energy. 4000 chips Plasma Half Restores 200 plasma energy. 20,000 chips Plasma Maximum Restores maximum plasma energy. 40,000 chips Canned Food Replenishes 300 health points. 4000 chips Android Chi Restores health and plasma to max. 7000 chips MISSILES Molotov Cocktail Burns enemies. More effective against living-type enemies. 1500 chips Electromagnetic Needle Discharges three needles per use. Electrifies enemies. More effective against cyberne -type enemies. 1500 chips Ereki Teru (Electric Light?) Creates a big explosion at a distance. Electrifies enemies. More effective against cyberne-type enemies. 4000 chips Missile-Bee Makes possible multiple lock-ons. 3000 chips Enkera (Firefly) Creates a big explosion at a distance. 6000 chips Tuned Gun Once you have a lock-on, you can fire 3 times in succession. Tuned Gun Bullets The Tuned Gun needs these to fire. 2000 chips Shuriken Discharges three shuriken per use. 8000 chips Can Shock Gem Discharges three shuriken per use. Creates a big explosion at a distance. 20,000 chips Berserker Gun Ammo 20,000 chips (I never did find the gun...) PARTS Commando Parts Striking power up. 100,000 chips Shock Absorber Defense strength up. 100,000 chips Generator Unit Maximum Restoration Up. 200,000 chips Plasma Sub Unit Reduces plasma consumption. 300,000 chips Shield Generator Reduces damage while blocking. 200,000 chips Energy Detuner Megiru's custom part. Raises attack damage (+120), but drains health and plasma in battle mode. Received for killing Megiru. Clear Sight Raises missile striking power. 200,000 chips Amulet When equiped it raises luck appreciably. Or so it says. 200,000 chips Laser Sight Speeds lock-on, raises missile striking power. 400,000 chips Plasma Unit Largely reduces plasma consumption. 600,000 chips Restorer Unit Slowly raises her energy (health). 400,000 chips Boost Unit Somehow increases attack. But drains Plasma in battle mode. 400,000 chips Plasma Charger Slowly raises plasma level. 400,000 chips IX. PROBLEMS: --This game has some awkward angles. The perspective is in the 3rd person, but you never get to see what she sees, like in Tomb Raider. It's more like you sit still while Gally moves back and forth, towards you and then away from you. (The camera is too far from Gally-t7g) --The music sounds if it's coming through only one speaker...like it's in mono or something. The no real base or depth to it. It just sounds weak at times. --I think this game has more text than MGS!!! But that's actually sort of a plus for an RPG. My concern is that during most of the dialog there is no background music or sound. So you sit there in silence as you button mash your way through the text. --The graphics are not superb, but for some odd reason, the graphics get really detailed in certain situations, or during up close shots of main characters. I get the impression that Bandai rushed this game. (Ditto-T7g) X. CONCLUSION: --This is a pretty good game. I recommend it, especially if you like Gally. -RB --I'd recommend it MOSTLY for fans of Gally/Alita. But I did like it!-T7g **Need help? reach me at email@example.com** (I won't answer senseless questions due to you laziness). -or ask firstname.lastname@example.org (I have a some more info on the game)