FAQ - Guide for Iggy's Reckin' Balls

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***Iggy's Reckin' Balls - The FAQ***
Author: marshmallow ([email protected])

Finally, a game that is as perverted as me! ;) Not much of an 
introduction, but hey, who cares (Except maybe you...)?

Contents
----------
1) Story
2) GamePlay Mechanics
3) Characters (Incomplete)
4) Items (Incomplete)
5) Courses (Incomplete)
6) Secrets (Incomplete...I think)
7) Credits
8) Legal Stuff
9) Farewell/Final Notes

--------
1) Story
--------

Once upon a time, in a land far, far away...Wait, not really. In the 
Kingdom of Balls there are several large towers that were bult by an 
ancient, intelligent civilization of balls. The old balls are gone, but 
the towers remain. Iggy and his friends want to blow them away, for some 
reason. The only problem is that they argue about who should do it. They 
decide that they'll have a race to the top of each tower. Whoever wins 
the race gets to push the large, red button at the top that will make 
the tower go "Bye Bye." And then, we're off...

---------------------
2) GamePlay Mechanics
---------------------

I'm taking all of this stuff DIRECTLY from the training mode, so it's 
accurate :)

___Start of quotes from game___

Let's begin training! You can jump using the button below (A). Try a 
jump now...

Grappling is important: Use the button shown below to grapple now 
(B)!...Great! Let's move on...

Push up and grapple at the same time to go up this platform! 

You can drop through platforms! Push down and jump at the same time. OK, 
come back up! What's over here?...

This platform is high up, you'll need to jump and grapple at the same 
time! Give it a try...

Hang downwars from a platform. Use down and grapple together!...You've 
got it! Now pull yourself back up and we'll continue.

Head left to the end of the next platform. Get ready to jump!...OK...

You'll need to take a running jump to get onto this next platform! Let's 
move on...

The drop swing: This move can be tricky! You need to grapple hang...pull 
down and grapple now! Swing left and right until uou fly up. Get ready 
to grab the platform!...Well done! 

This object here is a plunger! Jump on it to blast upward! Try it and 
see!

Cool! Now use what you've learned to climb this tower.

This tower is a littler harder...keep climbing! 

Great work, and now for something FUN! This archway marks the start of a 
roll section. Walk through it and see what happens!

Here you'll learn about flapping. At the gap, jump and hold the jump 
botton. Flap across the gap and get ready to grapple!...Well done, now 
jump into the warp!

Now we'll look at slime! Slime slows you down. Walk through it and see!

The next part is icy! Ice is very slippery! See for yourself!

The track above you is amoured (My note: It's made of steel). You can't 
grapple it! Try it and see what happens! 

Going up...

You can't drop through armoured tracks! Try it and see!...Let's go look 
at something NEW!

This section is quite long. It would be nice if could go much more 
quickly along it...Well you can! Press the use powerup botton to 
activate your rollburst!

The object to your left is a chance warp. You want to jump into it only 
when theyt arrow points upwards. If you miss, just try again (My note: 
Although you'll have to run back to it, it'll make you go back to a 
previous section).

Almost done!

Here is another player. They are trying to beat you in the race to the 
top! Here's how to stop them...

Attack 1 - Basic Slam
To slam a player, fire your grapple into them. Try it now!

Great, try it again!...Let's try another attack...

Attack 2 - Multi Slam
Fire your grapple into th enemy and wiggle the control stick left and 
right. Try it on this player now! It takes practice!

Attack 3 - 360 Spin
Fire your grapple into the enemy, push up and begin a circular motion on 
the control stick (My note: Actually, you only have to hold up). This 
move is tricky, keep practicing!

A fun way to slow a player down is to jump on top of them! Try it and 
see what happens! You sure showed them! You can use these tactics on 
some enemies, too! 

Defensive Tactics 1 - Dangle
Dangle to avoid enemies or projectiles. Press down and grapple now! Come 
back up!

Defesnive Tactics 2 - Duck
Duck to avoid enemies or projectiles. Press down on the control 
stick!...You've got it! Now you can avoid enemy attacks and projectiles!

...Head on over to the left.

Finally, here's another device. If you walk up to the arrows and wait, 
Evan will pick you up!

OUTSTANDING!
You've completed your training! 

__End of quotes__

The best attack is the 360 spin because it actually throws the player 
OFF the track and it will take a while for him/her to get back (Evan is 
kinda slow and will wait awhile). 

The best defesnive move is the duck because it's so easy to pull off! 

The default controls are the best to use, in my opinion, because it's 
easy to do everything. Something that the training didn't teach you: 
Press "R" and you will grapple and jump at the same time. Although I 
still press jump (It's almost invuluntary, I've been playing games that 
long), but it's useful when going up long stacks of platforms (Which is 
almost all of the time). 

The rollbooster is quite simple: Press "Z" and you can rocket forward 
way beyond your top speed for several seconds. You can only do this as 
long as your Turbo Meter has some colored nothces on it. Once it's 
empty, it's EMPTY! You can only refill it by: Pressing jump over and 
over again when in roll mode (boosters) and it gets refilled 
automatically when you start a new lap. 

Use your rollbooster when there's some balls/enemies in front of you, 
they'll be knocked out!

A final tip, but only because it's so common: Stacks of platforms, but 
the entire section is steel EXCEPT one little part (or only a few 
sections) and you'll have to hurry to the other side. Use those boosts! 
When you grapple and it's still in action, and when you get to the next 
platform, you'll get an extra little boost. It's hard to explain, but if 
you've played it you'll know what I mean. 

-------------
3) Characters
-------------

~First Balls~

You have eight balls to choose from the get go, by doing certain things 
you have can get nine secret balls. 

Iggy
Description: A green ball with big blue eyes and spikes on his "back." 
Iggy is the main character in the game. He's a happy go lucky guy, and 
sounds like a Californian punk.
CPU: Not very good, he just races. Rarely attacks.

Lines:
Being hit: "Oh, bogus!"
Winning race: "Victory for the bug kahuma!"
Attacking: "Later, dude!"

Q-Tee
Description: A pink ball, big green eyes, and blond ponytails. 
Could this be Iggy's girl? 
CPU: Average.

Lines:
Being Hit: "Owah!"
Winning Race: "Oh, hehe, me win!"
Attacking: "Mwhee!"

Chatter
Description: A big set of teeth, with an orange body. He uses his sticky 
tongue as his grappling hook.
CPU: Very agresive, he'll come right up behind you and throw you off the 
tower. When you come back, he'll track you down at his own convienance.

Lines:
All he ever says is *Sound of teeth hitting each other*

Amanda
Description: A large green ball with pink lips, heavy eye shadow and big 
eyelashes. She talks like a black lady.
CPU: This is one of the toughest players out there. She'll grapple 
anything in her path and wizz right by you.

Lines:
Being Hit: "Outta my way, geek!"
Winning Race: "Not in my house, baba'!"
Attacking: "Uh huh!!!"

Narlie
Description: A glowing jack-o-latern with a voice like Darth Vader, save 
the heavy breathing. A vine whips out of his top when he grapples.
CPU: Rarely uses his vine, but finds A LOT of others ways to slow you 
down. He loves to use projectile items.

Lines:
Being Hit: "Argh!!"
Winning Race "Victory is MINE!"
Attacking: "Muhahaha...!"

Charlie
Description: A blue ball with shining white teeth and a clown nose. He's 
a hood, I guess, because that's what he sounds like.
CPU: This guy always seems to be dropping bombs, somehow. He likes to 
surprise you with his golden grapple. 

Lines:
Being Hit: "Whoa!!"
Winning Race: "I am number ONE!"
Attacking: "Bull's eye!"

Sonny
Description: A floating sun, he has an AWESOME (!) particle effect 
around him at all times. He sounds like a New York taxi cab driver. Did 
ya know that David D. (can't spell it), the producer (I think, maybe it 
was Director) of Turok 1/2 did this guy's voice? But...no offense to 
you! :)
CPU: Pretty good, almost as agresive as Amanda. 

Lines:
Being Hit: "Hey, watch it!"
Winning Race: "Oh, I'm HOT!!"
Attacking: "Hot, hot, hot!"

Rob-ert
Description: A highly detailed robot with ateanna, flashing lights, and 
cords coming out of him. His voice sounds like a monkey laughing!
CPU: He doesn't attack, he just WINS! I don't know how he does it, but 
if he's not watched carefully he will somehow get a few sections ahead 
of you! And I know he's not cheating!...I think...

Lines:
Being Hit: "Not in my house, baba'!" (My note: He says it real fast, so 
it sounds like gibberish, but sometimes he'll say it better. And it 
can't be Amanda, she wasn't there!

Winning Race: *Monkey Sounds*
Attacking: *Really fast Monkey sounds*

~Secret Balls~

There are nine secret balls in total. As you can see, these are not all 
of them. Don't Email me about them, I want to be surprised when I get 
them.

King Jr. 
Description: A really bad Elvis impersonator, with an even worse 
voice...
CPU: Pretty good, actually. Likes to grapple people. 

Lines:
Being Hit: "No way!"
Winning Race: "I'm the KING, baby!"
Attacking: "Uh huh...!

I-Ball
Description: A giant eye ball with veins and an orangish brown iris. 
Talks like a toddler, but it fits his appearance. 
CPU: Kinda wimpy...just don't piss 'em off. 

Lines: 
Being Hit: "No!!!"
Winning Race: "I am a true visionary!"
Attacking: "Yay!!"

En-Tee-I
Description: You know those aliens with big, black eyes called Greys? 
Imagine them in an AWESOME looking ball with cool affects on the eyes 
with reflections and marks on the body...except it's purple.
CPU: Not so good, not so bad. Average...!

Lines:
All he ever says is *Messed up alien noises*
Longest when he wins.

Skully
Description: Have you ever seen those little plush Skulls from 
Goosebumps? No? Well, he looks like one :) Just a skull with red, 
glowing eyes. He sounds EXACTLY like the Cyrpt Keeper...in fact, it 
sounds like they recorded it!
CPU: Fear him, run from him...AVOID HIM AT ALL COSTS!

Lines:
Being Hit: "Oh, perfect!"
Winning Race: "No one can defeat me!"
Attacking: "Mwahahahhahahha..."

Snow-EEE
Description: A snowball with shades and a long carrot nose. He sounds a 
little bit too much like Chef from South Park...
CPU: Average, likes to use items.

Lines: 
Being Hit: "Oh, thankyou!"
Winning Race: "I am the mayor of coolsville!!"
Attacking: "Oh yeah!"



~Enemies~

Yellow Block
Description: A yellow block...
CPU: When you get near, it'll rush forward with a blazing "Meeeeeow!" 
and try to knock you out. Trust me, they're pyschotic. They can not be 
grappled.

Red Brick
Description: A red square that jumps around.
CPU: Running into this will stun you for seveal seconds, and getting 
stomped by it is even worse! Try to grapple it. 

Spines
Description: Red creatures with spines on their back
CPU: Just in your way. 

Slug
Description: Normally it's just a pile of goo, but when you get close it 
changes into a slug with one eye. 
CPU: It fires projectiles at you...DUCK!

~Misc.~

Evan the Dragonfly (s?)
Description: A dragonfly

This is what Lakitu is to Mario Kart, except each charcter has his/her 
own "Evan." . If you go off course, he'll bring you back to safety. He's 
also the announcer at the beginning. His voice is just as super deformed 
as his appearance, which is a good thing since it's hilarious (the 
voice, I mean). 

Lines:

Start of Race: "3...2...1...Goooo!"
Picking you up: "Come onnnnn!"
Dropping you off: "Bub byeeee!"
On Last Lap: "Last Laaappp!"

--------
4) Items
--------

~Pick Ups~

You can get these by touching the star fish that are trapped in 
bubbles...god, this game is strange/original! :)

3 Bombs: Set a bomb down and it will stay there until someone hits it. 
When someone does, it'll blow them backwards and usually make them fall 
down a few sections. Avoid at ALL counts.

Ice Bomb: This will make everyone be incased in ice, which will slow 
them down considerably. If this is done to you, boost and it will break 
the ice. 

3 Blue Energy Balls: They'll circle around sections, occasionally 
jumping around, until someone hits them. When someone IS hit, they're 
knocked out for a few seconds. 

Yellow Energy Ball: Tracks down the nearest player, never misses unless 
the other person is in the middle of being transported by Evan or 
warping to another section. When it hits they are shrinked and move 
slower.

Red Energy Ball: This baby tracks down the nearest player, when it hits 
that ball will go FLYING backwards. It really screws them up.

Reverse Controls: 'Nuff said. That person turns red and their screen 
flashes red, too.

Star: Talk about blatantly copying something...guess what this does? It 
makes you invincible!!! You go faster, plus you can grapple through 
steel platforms. Very useful. 

Let's Play Catch Up: You only get this when you're WAY behind, it makes 
you fly to another section.  

~Terrain~

These are found on the tracks...

Plungers: In an impressive show, these will "bounce" you to another 
section. 

Warp: Same as Plungers, except it's just a few little sparkles and 
"POOF!" There you are!

Roll Zones: Have you ever played a Sonic game? If you have, you 
probabaly remeber those loop-da-loops that make you go really fast. Same 
as that, except not all of them have loops, they speed you up...BIG 
TIME. Press jump a lot and your Turbo meter will slowly fill up.

Zippers: Just normal platforms with arrows on them. You'll slowly build 
up speed, so the longer the section the faster you'll go. When it ends 
you'll still retain some momentum, but you'll slowly lose it. 

Air Fans: You can't just hop on these, you'll have to take a running 
jump and then stay in the same place. They make you go straight up.

Conveyor Belts: Do I really have to explain this? Didn't think so.

Wall Fans: They push you around, pain in the...

Goo: They only cover a few sections. They slow you down...A LOT! Hop 
over it.

Ice: Slippery, almost like a Zipper.

Raising Platforms: Just like normal ones, except they go up and down.

Chance Warps: If you go in when the arrow points up, you'll go on. If 
you get in when the arrow points down, you'll go backwards.

Steel Platforms: They can not be grappled (Unless you're invincible).

Some may be missing.

----------
5) Courses
----------

There are 110 levels, split into 11 towers with 10 levels each. Each 
level has it own unique landmarks and personality...imagine, all of this 
on a 4MB cart! Talk about compression!! :)

~Coming Soon~

----------
6) Secrets
----------

You can get 9 secret characters! Just beat the towers getting a 
"Perfect!" on each one, set on Medium or Hard difficulty.

See the characters section for more!

That's the only secrets known at this time, but I'm sure more will 
surfaces oon...hopefully.

----------
7) Credits
----------

Nintendo: Well...no explanation needed

Acclaim: Company...

Iguana: They made it, along with the magnificent Turok franchise!

Presdient of Acclaim, whoever that may be: He (Or she) let a team of 
people make Iggy's Reckin' Balls, the highly unique racer this FAQ is 
about (if you haven't been paying attention) ;)

Me: I wrote this...

--------------
8) Legal Stuff
--------------

This guide can not be copied without permission of the author. It can 
not be used as a means of profit. Basically, just don't put your name 
where mine should be (i.e. stealing).
Copyright (C) 1998 marshmallow

-----------------------
9) Farewell/Final Notes
-----------------------

Any corrections, additions, shortcuts (just not secret characters or 
levels) will be appreciated. E-mail me at [email protected], I'll 
help you with any questions or gameplay problems you may have. So...I 
guess that concludes this FAQ!!

- marshmallow -

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