FAQ - Guide for Megaman X5

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MEGAMAN X5 for PlayStation FAQ
by LiquidCross

www.liquidcross.com
[email protected]

v2.8 - June 17, 2001


The latest version of this FAQ can always be found at www.GameFAQs.com.


What's New?

v2.8 - Been a long time since the last update...but at any rate, there's some
info added on the 4th ending.
v2.7 - Just a few loose ends tied up, like where the Skiver's name came from.
v2.6 - Updated Dynamo's weakness, and some more info on how to make Zero go
Maverick.
v2.5 - The bits and pieces keep rollin' in. A few updates to the Armor section,
and some grammatical/spelling fixes.
v2.4 - Finally, the secret behind acquiring those damn Parts is revealed!
v2.3 - Updates on Heart Tanks and Ultimate Armor.
v2.2 - Added additional strategy for Shadow Devil, and a bit more info on
acquiring the Capsule in Grizzly Slash's stage.
v2.1 - Just some grammatical changes, boss weakness updates, and various bits
and pieces.
v2.0 - Good Lord, I updated a lot! I cleaned up some of the entries, added info
on the American Maverick names, made some spelling corrections, added strategy
on Magma Dragoon and Sigma Statue Head, added more info on Zero and his special
moves, and added the location of the EX Tank.
v1.0 - The FAQ is finally done. Whew!


What's in this FAQ?

1. Story
2. Game Basics
	a. Controls
	b. Ranking
	c. Virus Meter
	d. Training
3. Characters
4. Boss Information
	a. Names/Suggested Order
	b. Weakness Chart
	c. Strategies
	d. Teleport Pads
	e. Weapon Descriptions
5. Upgrades
	a. Heart Tank/Sub Tank/Capsule Locations
	b. Armor Descriptions
	c. Weapon DNA/Parts
6. Secrets/Unlockables
	a. Ultimate Armor Codes
	b. Maverick Zero
7. Endings
8. Notes
9. Contact Info
10. Credits
11. Disclaimer


1. STORY

In the year 21XX, MegaMan X and the other Maverick Hunters continue to wage war
on Sigma, the Maverick responsible for infecting many others with the Virus
that turns them evil. With the help of a Reploid Mercenary named Dynamo, Sigma
has crippled the space colony Eurasia, and sent it on a collision course with
Earth! By gathering parts for the Enigma beam cannon and a powerful shuttle, X
and Zero desperately try to save the planet.


2. GAME BASICS

Controls:

You can play as either X or Zero. The gameplay is fairly simple:

D-Pad: Move left or right, or up or down ladders; hold Up to grab onto lines,
and hold Down to crouch
X: Jump (if you chose X, hold when using Fourth or Ultimate Armor to hover;
hold when using Falcon Armor to fly)
Square: Fire X-Buster (hold to charge); use Z-Saber (if you chose Zero)
Triangle: Fire special weapon (again, hold to charge); fire Z-Buster or use
special weapon (if you chose Zero)
Circle (or tap Forward twice): Dash (you can air-dash by pressing Circle or
tapping Forward twice in midair)
Start: Weapon Select
Select: Return to game from Weapon Select
L1/R1: Cycle through special weapons
L2: n/a
R2: Giga Attack

All these button settings can be changed with the Button Configuration on the
Weapon Select Screen, as well as settings for auto-charge, rapid fire, and
vibration. For the purposes of this FAQ, I'll be using the default buttons.


Ranking:

This game is TIMED! You've got only 16 hours (it's not realtime, unfortunately)
to save the Earth. After you beat each stage, Alia will tell you how long you
took, how many enemies you defeated, and how much damage you sustained. All
these factors go into your overall Ranking, also shown on this screen.


Virus Meter:

As you play, you'll see a gauge in the lower left corner of the screen. This is
your Virus Meter - it shows your level if infection from the Sigma Virus. In
some stages, a floating purple Sigma head will chase you. If it touches you,
your infection level will increase. The higher it gets, the more infected you
become; when it reaches "Infected" status with X, his energy will slowly
decrease. With Zero, "Infected" status will heal him and make him invincible
until it wears off. Interesting...


Training:

If you choose "Training" on the start up screen, Alia will help you navigate a
small stage. At the end, you'll face off against Magma Dragoon from MMX4! Don't
worry, he's much easier this time around.


3. CHARACTERS

X - MegaMan X. The hero of the story is a powerful robot - the last one built
by the late Dr. Light. After being recovered by Dr. Cain, X is now a leader of
the Maverick Hunters - robots dedicated to bringing down 'bots gone berserk.

ZERO - X's friend, who just happens to be the last creation of Dr. Wily (the
evil Doc created him as a foil to Dr. Light's MegaMan X project). Although
originally a Maverick himself, Zero was defeated by Sigma (who was a Maverick
Hunter at the time - see MMX4 for full details). Zero was reprogrammed by Dr.
Cain, and now hunts Mavericks alongside X.

ALIA - The navigator for the Maverick Hunters. She stays in contact with X and
Zero throughout their travels, and offers hints to get past various obstacles.

SIGNAS - Signas was chosen as the replacement for the General as leader of the
Repliforce. He has the most precise CPU of all the Reploids.

DOUGLAS - The Maverick Hunters' mechanic. As well as working on the Enigma and
shuttle, Douglas builds Parts for X and Zero.

LIFESAVER - A doctor who maintains the Maverick Hunters and works on vaccines
for the Sigma Virus. He's rather suspicious of Zero.

DYNAMO - A Reploid mercenary who seems to exist for the sole purpose of
harrassing X and Zero.

SIGMA - X's archnemesis. No matter how many times X destroys him, Sigma always
comes back for more. Ever since MegaMan X3, Sigma has been described as a virus
that causes Reploids to go Maverick. He'll often pop up in various stages to
try to infect you - just avoid his floating head!

INJURED REPLOIDS - You'll see these guys in various stages (they look a bit
like X, but they're yellow). Rescuing them (just go up to them) will often
refill your life meter and give you a 1-Up!


4. BOSS INFORMATION

Names/Suggested Order:

Ya know, the Japanese names for all these guys were great - but the American
names are just plain strange! But we'll let it slide, because as it turns
out...they're all parodies of the members of the classic metal band Guns N
Roses! (I'm a huge GNR fan, and if you don't like it, back off!) See for
yourself...here's how the new names stack up (this is also the order in which
you should fight them):

Japanese Name			American Name		Guns N Roses Member
================================================================================
Crescent Grizzly		Grizzly Slash		Saul "Slash" Hudson
Tidal Makkoeen (Whale)		Duff McWhalen		Duff McKagen
Bolt Kraken			Squid Adler		Steven Adler
Shining Hotarunicus (Firefly)	Izzy Glow		Izzy Stradlin
Dark NecroBat			Dark Dizzy		Dizzy Reed
Spiral Pegacion (Pegasus)	The Skiver		Michael "High as
							  the Sky" Monroe*
Burn Dinorex (T-Rex)		Mattrex			Matt Sorum
Spike Rosered (Rose)		Axle the Red		Axl Rose

* - Michael didn't actually play in the band...he was a producer.


Weakness Chart:

Maverick		Weakness			Weapon Gained (X/Zero)
================================================================================
Magma Dragoon		X-Buster/Z-Saber		(none)
Sigma Statue Head	X-Buster/Z-Saber		(none)
Grizzly Slash		Spike Ball/Twin Dream		C-Shot/C-Sword
Duff McWhalen		C-Shot/C-Sword			Goo Shaver/F-Splasher
Squid Adler		Goo Shaver/F-Splasher		Tri-Thunder/E-Blade
Izzy Glow		Tri-Thunder/E-Blade		F-Laser/C-Flasher
Dark Dizzy		F-Laser/C-Flasher		Dark Hold
The Skiver		Dark Hold			Wing Spiral/W-Shredder
Mattrex			Wing Spiral/W-Shredder		Ground Fire/Quake Blazer
Axle the Red		Ground Fire/Quake Blazer	Spike Ball/Twin Dream
Dynamo			Wing Spiral/W-Shredder		(none)
Shadow Devil		Tri-Thunder/E-Blade		(none)
Rangda Bangda II
  (green eye)		C-Shot/C-Sword			(none)
  (blue eye)		Ground Fire/Quake Blazer	(none)
  (red eye)		Tri-Thunder/E-Blade		(none)
  (nose)		Goo Shaver/F-Splasher		(none)
X			C-Flasher			(none)
Zero			X-Buster			(none)
Sigma (1st form)	Tri-Thunder/E-Blade		(none)
Sigma (2nd form)	Spike Ball/Twin Dream		(none)


Strategies:

NOTE: These strategies are written with X in mind. For Zero, use the special
move that corresponds to X's special weapon (i.e., C-Shot = C-Sword).

Magma Dragoon - He was annoying in MMX4...now he's just a mild pest. Crouch or
jump over his flame attacks, then dash under him when he jumps. The X-Buster
makes short work of him.

Sigma Statue Head - Aim for his mouth with the X-Buster when he opens it, and
crouch to avoid the energy spheres. When you see Sigma charge up, move up to
the top of the left wall to avoid his beam cannon.

Grizzly Slash - Since he's so slow, his attacks are fairly easy to dodge. Plus,
you can use the lower sections of his room to avoid him when he jumps over you.
When he jumps off the screen, just keep moving to avoid him, since he'll either
dive at you or burst through the rocks. The X-Buster will get him out of your
way pretty quickly (or use the Spike Ball).

Duff McWhalen - Jump over his ice cubes, then knock him with the C-Shot. If he
dives at you, jump over him and continue your assault. Watch out for the spikes
on the wall!

Squid Adler - His electrical attacks can be a pain in the ass to avoid, but
don't let up with the Goo Shaver shots, and you shouldn't have too much of a
problem. When he electrifies the floor, just jump from wall to wall while you
take potshots at him.

Izzy Glow - He'll teleport around a lot, or fire a large beam across the
screen. To dodge it, just crouch, or move out of the way if he fires it
vertically. Occasionally, he'll send out fireflies, or energy spheres that
he'll recall to himself. Stay high on the walls to avoid the spheres. Nail him
with the Tri-Thunder whenever he appears.

Dark Dizzy - Use the F-Laser relentlessly on this guy. When he sends out a
flurry of bats, a charged X-Buster shot will get them out of your way. He'll
sometimes send out sonic wave (like the Noise Crush in MM7), but you can either
crouch or jump off the wall to dodge it. If he activates his Dark Hold, you're
probably going to take a hit, so be prepared.

The Skiver - The Dark Hold will actually freeze this boss for a bit, enabling
you to blast him with your X-Buster til the energy runs out. After that, keep
jumping to avoid his attacks (he'll try to knock you off the ship), and blast
away.

Mattrex - Flames everywhere! Luckily, the Wing Spiral thrashes this guy. Jump
and dash to avoid the flames and his rushing attack, and Spiral him to death
whenever you get an open shot.

Axle the Red - He's got plenty of attacks...but they all suck! Equip your
Ground Fire. Keep an eye on his movements when he duplicates himself - the
Ground Fire will burn the real Axle. He'll send out a Spike Ball that bounces
around the screen, but it's easy enough to avoid. Stay far away from him when
he starts using his Vine Whip, and continue burning him.

Dynamo - The first time you fight him, avoid his boomerang and slash attacks.
Hit him with the Wing Spiral. The second time, when he charges up his
electricity, stand between the bolts on the first strike, get close to him to
avoid the second, and move away from him to avoid the third. In between all
this, the Wing Spiral is still the way to go.

Shadow Devil - Ah, our old friend the Rock Monster from MM1, MM3, MM8, Rockman
& Forte, and Rockman Power Battle. Sheesh. Same pattern, for the most part. Aim
for his eye with the Tri-Thunder, then avoid the goop when he melts (thank God
you can crouch!). After he melts, try staying at the top of the OPPOSITE wall.
When he melts again (right before he reforms), jump back down and get ready to
blast him. Do NOT touch the green outline he leaves behind! He'll even turn
into a Dr. Wily-ish skull tank at one point. This boss takes patience!!!

Rangda Bangda II - And you thought Rangda Bangda in MMX was bad. This one's
even more annoying. The green eye tracks you with a rapid fire shot - use the
C-Shot. The blue eye follows you around quickly - Ground Fire will get rid of
it. The red eye will fire in two directions and rotate - avoid the blasts, and
counter with the Tri-Thunder. When the walls close in, STAY OFF THE FLOOR!
Spikes will pop up, and you'll have to deal with the nose moving horizontally
and vertically in a small space. Blast it with the Goo Shaver. The Falcon Armor
is a good choice here, especially since spikes occasionally appear on the
walls! If you really want to avoid the spikes, try the Gaea Armor...but getting
through the level will be much more difficult.

X - This is no joke. If you play as Zero, you fight X. This fight is INSANE. X
has all his attacks and weapons from MMX4, and then some. Your best bet is to
keep moving and slap X with the C-Flasher. (If you've got Ultimate Armor Zero,
you'll have an easier time.)

Zero - If you chose X, you'll fight Zero. If you've got the Ultimate Armor,
Nova Strike him to death, otherwise, avoid his energy blasts and Z-Saber
attacks while pouring it on with your X-Buster. If you allowed Zero to go
Maverick (see "Maverick Zero" in "Secrets/Unlockables" below), this battle will
be much more difficult, as well as resulting in a completely different ending.

Sigma (1st form) - Sigma's a real jerk. No doubt about it. Avoid his electrical
attacks and slam him with the Tri-Thunder. Jump over him if he rushes you. Once
he loses about half his energy, he'll let loose with monster energy blasts that
are VERY hard to avoid. If you've got full Sub Tanks, you should be able to
defeat him. (The Ultimate Armor's Nova Strike works GREAT here.)

Sigma (2nd form) - Good news and bad news. Good news - if you've got X's
Ultimate Armor, you can Nova Strike Sigma into oblivion very quickly. Bad news
- if you don't have the Ultimate Armor, you're in for a real challenge (use the
Spike Ball). You can only hit the red sensor on his forehead, and only when
he's not in wireframe mode. Jump on the walls to blast it, while dodging the
energy attacks from his fists. He'll use electrical attacks too - run around to
avoid them! When he's low on power, he'll start tracking you with large purple
squares - move quickly so they can't lock on. When his claw comes down from the
ceiling firing electricity, you can hide high on the wall on the side that the
claw's facing - when it gets close, you'll have just enough space to hide in
the claw's palm.


Teleport Pads:

It's just not a Mega Man game unless you have to fight all the bosses over
again. And to make things interesting, the bosses all have longer life meters,
which means you're in for a more heated battle! Here's the order, from left to
right:

Mattrex - Dark Dizzy - Izzy Glow - Squid Adler - Duff McWhalen - Grizzly Slash
- Axle the Red - The Skiver


Weapon Descriptions:

If X has the Fourth Armor or Ultimate Armor equipped, then he can charge
special weapons.

C-Shot:
Normal - Little arcing crescents.
Charged - Energy shield (similar to the charged Rolling Shield in MMX.)
Zero - C-Sword. Midair spinning attack, plus double-jump ability.

Goo Shaver:
Normal - A little chunk of gel which travels along the ground (think Ground
Hunter from MMX4).
Charged - Fires a line of ice blocks into the air.
Zero - F-Splasher. Zero's air-dash can now damage enemies with ice.

Tri-Thunder:
Normal - Three bolts of lightning: up, down, and forward.
Charged - Random bolts fall from above (like the Lightning Bolt in Rockman &
Forte).
Zero - E-Blade. (Up + Square) Essentially the Dragon Punch from Street Fighter
II, but with electricity.

F-Laser:
Normal - A slow-moving firefly missile that you can control with the D-Pad.
Charged - Beam cannon!!!
Zero - C-Flasher. (Triangle or R2) Zero punches the ground and lets loose with
a vertical spread shot (his Giga Attack from MMX4!).

Dark Hold:
Normal - Freezes time until the weapon energy runs out (same thing as the Flash
Stopper in MM2).
Charged - same as Normal.
Zero - same as Normal.

Wing Spiral:
Normal - Close range tornado uppercut attack.
Charged - Same as Normal, but fires out a tornado as well.
Zero - W-Shredder. (Dash, then Square) Zero attacks with a duplicate.

Ground Fire:
Normal - A firebomb that bursts when it hits the floor.
Charged - Flames burn left and right.
Zero - Quake Blazer. (In midair, hit Down + Square) Zero slams the enemy with a
flame punch. The flames also burst when Zero hits the ground!

Spike Ball:
Normal - A large spiked ball that returns after a moment (kinda like the Knight
Chain from MM6).
Charged - Same as Normal, but the ball bounces around the screen a few times
and does not return.
Zero - Twin Dream. A duplicate appears that mimics Zero's attacks (much like
Soul Body from MMX4).


5. HEART TANK/SUB TANK/CAPSULE LOCATIONS

NOTE: Heart Tanks will ONLY extend the life of whoever picks them up; they will
NOT extend the life of both characters.

Grizzly Slash Stage:

Heart Tank - You need the Gaea Armor to get it. When you get to the section
with ladders, you'll see an opening in the ceiling. Go up and to the right. The
Heart Tank is sitting on the spikes.

Sub Tank - When the trucks start exploding by themselves, this is sitting right
on the front of the last one. Grab it quickly!

Capsule (Falcon Armor Legs) - You'll need to use Zero, and come back to stage
after beating Grizzly Slash (you need Zero's double-jump ability). After the
trucks, when you're in the caves, you'll see an opening in the ceiling. Jump up
there, and Zero will recover the part for X. (NOTE: It's possible to grab this
if you're using X's Fourth Armor, but it's difficult. You'll need to time it
just right by jumping off the opposite ledge. You get some plot information if
you do it with Zero anyway.)

Duff McWhalen Stage:

Heart Tank - There's two ways to get this. With X, you need the Gaea Armor.
When you get a wall of spikes on the left in the sunken ship, go up the wall.
You'll go through a small passage with some annoying enemies, and then you'll
find the Heart Tank. (You can also do this with the Falcon Armor, but I don't
recommend it.) If you're using Zero, when you're on the sunken ship, keep your
eyes open for a grayish block with cracks in it on the ceiling. Destroy it with
the E-Blade, then you can air-dash over the spikes to grab the Tank.

Capsule (Falcon Armor Body) - You'll need to come back here with X after you
beat Duff McWhalen. When you pass by the capsule (you can't miss it), use the
Goo Shaver to set off the bomb that destroys the block in your way.

Squid Adler Stage:

Heart Tank - You need the Gaea Armor. Towards the end of the stage, you'll see
a shutter in the ceiling. Activate the switch, and head up. Destroy the "V"
blocks and grab the Heart Tank.

Capsule (Falcon Armor Head) - This is HARD. At that beginning of the stage,
when you're on the Ride Chaser, you'll notice little glowing orbs that you can
collect. You must collect ALL of them. When you get off the Ride Chaser, you'll
automatically blast the door open with them.

Izzy Glow Stage:

Heart Tank - You need the Gaea Armor or Falcon Armor. Drop down off the
drawbridge at the beginning of the stage (if you're using the Falcon Armor, be
mindful of the spikes!). The Heart Tank is on the right.

EX Tank - You'll pass right under it towards the beginning of the stage. (An
Injured Reploid is standing right next to it.) Use the Ground Fire to burn away
the wood panels, then jump up and grab the Tank.

Capsule (Falcon Armor Arms) - After the spiral staircase section, while you're
avoiding the defensive systems, you'll see an opening in the ceiling. Jump up
there and destroy the plasma cannon that's blocking your path (the C-Shot works
well). Past the door is the capsule.

Dark Dizzy Stage:

Heart Tank - You'll find this in the anti-gravity section. If it's blocked by
the purple boxes, go BACK to flip gravity again. You'll need the Falcon Armor
or Gaea Armor to get it (Gaea Armor recommended). NOTE: It IS possible to get
the Tank without the Falcon or Gaea armor - if you time your jumps and
air-dashes just right. This is EXTREMELY difficult, however.

Sub Tank - This is right after the floating platform section. Use the Falcon
Armor or Zero's double-jump to nab it easily. I've also been able to grab it by
dash-jumping off the floating platform as it comes down (right after you pass
the spiked block; the Jumper Part helps here), but it's easier to just use
Armor.

Capsule (Gaea Armor Head) - This is a REAL pain to get. Right before the
Maverick's door, you'll see a pit. Drop down. You'll need to maneuver the
F-Laser through the maze to destroy the door in your way.

The Skiver Stage:

Heart Tank - On the second big lift ride, on the second stop, it's right past
the time bomb.

Weapon Tank - On the first big lift ride, drop to the bottom before the lift
gets there. The Weapon Tank is right in the middle of the floor.

Capsule (Gaea Armor Body) - Before you get on the small angled lift, use the
Falcon Armor to fly straight up. The capsule awaits on a platform.

Mattrex Stage:

Heart Tank - In the lava flow section, drop down and head to the left. Drop
down again. The Heart Tank and a 1-Up are down here. Be careful - no lava will
appear when you get the Heart Tank, but it will if you wait on the 1-Up's
platform. Move quickly!

Capsule (Gaea Armor Arms) - This is near the end of the level. When you see the
ropes leading up, you can get to the capsule on a platform on the right. The
Falcon Armor is useful here, as is Zero's double-jump.

Axle the Red Stage:

Heart Tank - Use the Gaea Armor at the beginning of the stage to blast through
the "V" crates. Blast through a few more and take out the enemies hanging
around near them. Save the last few crates, however - you'll need to push one
to the edge of a cliff, then dash-jump off to grab the Heart Tank.

Capsule (Gaea Armor Legs) - In the second section with ropes, look for an
opening in the ceiling. Fly up there with the Falcon Armor to get the capsule
(watch out for the spikes!).

Ultimate Armor:

This is found in the third level of Sigma's fortress. You must use regular X or
Zero to get it. After all the spike pits, you'll come to a regular pit with a
platform over it. Drop down the right wall of the pit. You'll go through a
secret entrance to gain the Ultimate Armor. (If you're using X, you'll have to
kill yourself off and restart the stage to equip it. Zero equips it
automatically.)


Armor Descriptions:

NOTE: To use the Falcon Armor or Gaea Armor, you must have ALL FOUR pieces.
Individual pieces have no effect. If you started the game with Zero, X doesn't
have his Fourth Armor; if you started with X, Zero doesn't have his Z-Buster.

X - No air-dash, no special weapon charging, and no Giga Attack. This armor can
hold 4 Parts (see "Parts" below).

Zero - He's got his Giga Attack from MMX4, but only if you started the game as
X. He's also got his air-dash. This armor can hold 4 Parts.

Fourth Armor - If you start the game with X, you'll get this - the armor from
MMX4. You can hover (press X in midair), air-dash, charge special weapons, and
you've got the Plasma Shot for your X-Buster. No Giga Attack here, however.
This armor can hold 2 Parts.

Falcon Armor - X can fly! When in midair, press X. You'll have limited flight
time in 8 directions, plus you can kill most enemies by touching them. Enemy
shots will knock you down, though, so be careful. Instead of the normal charged
X-Buster shot, you'll have a more powerful pinpoint shot that can go through
walls. You have no air-dash, and you cannot charge special weapons with this
armor (though weapon energy usage is decreased). This armor's Giga Attack sends
laser beams all over the screen. This armor can hold 2 Parts.

Gaea Armor - Heavy armor plate. This will let you walk over spikes! Your
jumping ability is affected, though. You can also push around "V" crates by
dashing into them, and you've got a fairly powerful X-Buster shot that can
destroy the "V" crates. Finally, you don't slide down walls anymore when you
cling to them. You have no air-dash, nor can you even USE special weapons. This
armor's Giga Attack is a big energy sphere. This armor cannot hold any Parts.

Ultimate Armor

X - Time to take out the trash! Just like the Fourth Armor...but you've got a
Giga Attack here - the Nova Strike from MMX4 (X will air-dash across the
screen, destroying whatever's in his path), and it's UNLIMITED! Go nuts! This
armor can hold 2 Parts.

Zero - Zero takes 50% less damage, plus his Z-Saber can take out the Sigma
Virus and enemy shots. This armor can hold 4 Parts.


Weapon DNA/Parts:

After defeating a Maverick, you receive their weapon DNA. Depending on their
strength, you can upgrade in one of three ways:

Weapon: The first boss you fight will give you this, regardless of who it is.
Weapon + Life: This will give you the special weapon and slight addition to
your life bar.
Weapon + Energy: This will give you the special weapon and a slight addition to
its energy bar.

As you go through stages, Douglas can build Parts to add to your armor.
Different suits of armor can only equip a certain amount of Parts. There are 16
Parts total.

The type of Weapon DNA you choose from each boss you defeat influences what
Parts you'll receive. The first two bosses won't give you anything, but you'll
start receiving Parts after the third boss. It's a bit complicated. It takes
one stage for your life or energy upgrade to go through, and it takes TWO
stages to get the Part. By "stages," I mean either going through a complete
stage, or going to a stage you've already visited and teleporting out.
Basically, it means you don't get the Part right away. It also means you cannot
gain a ton of Parts in one game. Some parts are for X only (X), and others are
only for Zero (Z). Here's a list of how to get each Part:

Grizzly Slash:

Weapon + Life: Shock Absorber - 50% less damage from enemy shots.
Weapon + Energy: Hyper Dash - Faster dash ability.

Duff McWhalen:

Weapon + Life: Super Recover - Gain more energy from items.
Weapon + Energy: W-Energy Saver - Weapons use 50% less energy.

Squid Adler:

Weapon + Life: Quick Charge (X) - You'll charge up faster.
Weapon + Energy: Z-Saber Extend (Z) - More range with the Z-Saber.

Izzy Glow:

Weapon + Life: Burst Shot (X) - 5 shots at a time instead of the usual 3.
Weapon + Energy: Shot Eraser (Z) - Destroy enemy shots.

Dark Dizzy:

Weapon + Life: Anti-Virus Guard - 50% less damage from Sigma Virus.
Weapon + Energy: Virus Buster (X) - You can take out the floating Sigma Virus
head.

The Skiver:

Weapon + Life: Jumper - Jump higher.
Weapon + Energy: Speedster - Move faster.

Mattrex:

Weapon + Life: Speed Shot - Faster shots.
Weapon + Energy: Buster Plus (X) - More powerful shots.

Axle the Red:

Weapon + Life: Ultimate Buster (X) - Charged shots without charging.
Weapon + Energy: Z-Saber Plus (Z) - More powerful Z-Saber.


6. SECRETS/UNLOCKABLES

Ultimate Armor Codes:

To start the game with the Ultimate Armor, enter the following code while a
character is highlighted on the Player Select screen:

X: Up twice, Down nine times
Zero: Down twice, Up nine times


Maverick Zero:

Zero CAN go Maverick in this game, and if he does, you can't use him anymore!
There's two ways to do this: 1) You let the timer run out, and the colony
crashes into the Earth; and 2) The Enigma and Shuttle missions both fail, and
the colony crashes in the Earth.

The mission failures are triggered by how many continues you use as you fight
your way through stages. The more you use, the less chance of success you have.
For example, beating the first four Mavericks with NO continues will allow the
Enigma to destroy the colony immediately, and you can go right to Sigma's
fortress!


7. ENDINGS

To my knowledge, there's four different endings to this game:

a) Beat the game with X.
b) Beat the game with Zero. (these two endings only have subtle differences)
c) Let Zero go Maverick.
d) Play through the first 4 stages (Grizzly Slash, Duff McWhalen, Bolt Kraken,
and Izzy Glow) without using any continues, and manage to destroy the Colony
immediately. You then must proceed directly to Sigma's fortress and defeat him.
(I haven't managed to test this ending yet...a friend told me about it.)


8. NOTES

- There's slowdown in some sections of Dark Dizzy's stage. This is due to the
fact that his weapon is time-based.
- Notice the big Dr. Wily symbol in the background when X fights Zero...this
can also be seen in the background when you fight Shadow Devil, though it's
very blurred.
- The Japanese Maverick names, weapons, and Zero's special moves aren't
translated in the manual.
- Part of the intro/title music is a remix of the "Talk with Zero" music from
MMX.
- The music for Dr. Light's Capsule is a remix of the music for Dr. Light's
Capsule in MMX.
- The music for Duff McWhalen's stage is a remix of Bubble Crab's theme from
MMX2.
- The music for Shadow Devil is a remix of the battle music in Dr. Wily's
fortress from MM1.
- The music for Rangda Bangda II is a remix of the battle music in Sigma's
Fortress from MMX.
- When X meets up with Squid Adler, they refer to a battle between X and
"Octopardo." They're talking about Launch Octopus from MMX, whose Japanese name
was "Launch Octopauld."
- When Zero confronts the Skiver, the Colonel (from MMX4) is mentioned.
- The buildings in the background of Axle the Red's stage are shaped a bit like
guns; another Guns N Roses reference.


9. CONTACT INFO

Know something I don't? Find a hidden secret you're dying to share? Feel free
to email me at [email protected]. Just put "MegaMan X5" in the subject
line. If you give me valid info, I'll credit you in future versions of this
FAQ. :)


10. CREDITS

- Thanks to Capcom for making such a killer game! Now just wait 'til MegaMan X6
and MegaMan X-treme 2 come out this fall...
- Thanks to Cockroach for extra information on Zero.
- Thanks to Crazy Duck for the truth behind the American Maverick names and
other Guns N Roses references.
- Thanks to Paul Varela for additional info on Sigma's weaknesses.
- Thanks to Eternal Dark for information on Heart Tanks.
- Thanks to SigmaVirus ("Heh, heh, heh...") for the explanation of how to
acquire Parts.
- Thanks to Manx O'Mega for added info on the Armors.
- Thanks to DragonBela for more info on allowing Zero to go Maverick.
- Thanks to Mad Mike Micliz for revealing where the Skiver's name came from.
- Thanks to Tim Reveles for info on the fourth ending.


11. DISCLAIMER

Feel free to distribute or post this FAQ, but you MUST reproduce it IN FULL,
and you must give me credit for it. Reproducing/copying/posting sections of
this FAQ is strictly prohibited. MegaMan X, Zero, and all associated materials
are the property of Capcom.



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