FAQ - Guide for Monster Rancher Battle Card: Episode 2
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Monster Rancher Battle Cards Ep:II FAQ V1.1.5 8/12/00 FAQ written by NeoY2J ([email protected]) TABLE OF CONTENTS I. Intro to FAQ II. Tips and Strategy III. Cards IV. Gameshark Codes V. Next Update VI. Update History VII. Credits VIII.Contact me I. Intro to FAQ and game This FAQ is about the PSX game, Monster Rancher Battle Cards Ep:II(hereforth called MRBC, cuz that is one looong name). I will provide general info, such as card data, tips, secrets, etc. I will not provide a walkthru or how to play the game. The game is fairly linear, so a walkthru shouldn't be needed, and the in-game tutorials should be enough to learn the game. This game starts out with the characters having a b-day party for everyone's favorite(or loathed) MR2 assistant, Colt. Pabs (everyone's favorite dirty old man) gives Colt a special card holding tablet for her birthday, and you give her the one card she doesn't have, the Phoenix (why the hell you would do something like that is beyond me). Suddenly, after Colt places the Phoenix card in the slot, she is sucked away to the Paradise of Monsters(which really doesn't sound like a bad place). So, it's up to you, Pabs, and Cue, Colt's childhood friend, to re-collect all the cards and save Colt. The game itself is fairly simple: You fight battles, get cards, work on your deck, and fight in the occasional tourney. The battles themselves are the hard part. Some trainers are fairly easy, while others have actual strategy in their decks. II. Tips and Strategy 1. Know each monster's strengths and weaknesses. This will not only help you use them, but it helps when you fight your opponent's monsters as well. For example, if you have a Pixie, with Bolt(2damage 1guts) and Kick(2d 1g) in your hand, and you're fighting a Golem, which do you use? You would use the Bolt, because if you know Golems, you know they have no defense cards that stop Int attacks. If you used Kick, he may use a Defense card, which would negate the Kick attack. 2. Have a well-rounded deck. It's best to have a quick monster(Tiger, Pixie), a strong monster(Golem, Zilla), and an average monster(Dino, Gali) in your deck, at least early in the game. Later on, when you have more and better cards, you can make decks that have special focus, such as gut-draining or defense/dodging. 3. Choose fights wisely. The best way to get better in this game is to get more Monster cards, which widens the range of decks you can make. If you go to the BC Center and can only fight practice matches, but trying the Live House reveals you may be able to get a Dino card, go for the Live House. A good way of doing this is to save at the Farm, then try the other places, and load til you find a Monster Card battle. 4. Fight lots of Tourneys. Tourneys always give you Monster Cards. You can tell which by the name of the tourney (A classes give you 2). As I said before, the more Monster cards you have, the better your decks can be. More to be added later... III. Cards All right, now to the main part of the FAQ. I will list each card, its power/guts cost, any special abilities of it, and my personal opinion of it. This could take a while to finish, as I am still playing thru the game and I don't have all the cards yet. Monster cards will be set up like this: Name: The name. Main: The main type. Purebred cards have the same main and sub. Mixedbred monster's attack cards are determined by the main type. Sub: The sub type.Purebred cards have the same main and sub. Mixedbred monster's defence cards are determined by the sub type Life: The monster's HP. Stance: Air or Ground. Comments: My comments. Attack cards will be like this: Name: Name of card. Type: Int, Pow, or Spec. Damage: Damage done by card. Guts: Guts used by card. Special: Special abilites of the card. Comments. My comments. Defense cards: Name: Name of card. Type: Blk(Block) or Dge(Dodge). Guts: Guts used. Effects: What it does. Comments: My comments. A question mark means I don't have the card yet. TIGER Name: Tiger Main: Tiger Sub: Tiger Life: 6 Stance: G Comments: Tiger is good for beginners, as he is very easy to use. He has a good variety of power and intelligence cards, as well as some good defense cards. He is a quick fighter, meaning he does lots of damage quick. His best attacks are his combo-able Right Claw, Left Claw, and Horn. He does have kind of low HP, and CPU Opponents tend to target him often. Best paired with someone like Golem or Naga, due to his lack of high damage cards(His highest is 5 damage, unless you link his all three of his claw and horn attacks to do 7). Attacks: Name: Right Claw Type: Pow Damage: 1 Guts: 0 Special: Can link with Left Claw and/or Horn. 2 cards do 3d, 3 do 7d. Comments: Good, very good. I recommend 2 or 3 of each of these three in your deck. Nothing like 7 damage for 0 guts. Can also use just one to finish off an opponent at one life instead of wasting a stronger attack. Name: Left Claw Type: Pow Damage: 1 Guts: 0 Special: Can link with Right Claw and/or Horn. 2 do 3d, 3 do 7d. Comments: See Right Claw. Name: Horn Type: Pow Damage: 1 Guts: 0 Special: Can link with Left Claw and/or Right Claw. 2 do 3, 3 do 7. Comments: See Left or Right Claw. Name: Charge Type: Pow Damage: 4 Guts: 2 Special: Tiger takes 1 damage if it hits. Comments: Not bad, if you don't mind taking the damage. Name: Stab Type: Pow Damage: 4 Guts: 3 Special: None. Comments: Decent, I don't use it much though. Name: Ice Bomb Type: Int Damage: 2 Guts: 2 Special: The monster hit by this cannot attack the next turn. Comments: Very good, especially if your opponent has only one monster left. Name: Bolt Type: Int Damage: 3 Guts: 2 Special: None. Comments: Good, quick damage. I recommend one or two in your deck. Name: Lightning Type: Int Damage: 5 Guts: 4 Special: None. Comments: Tiger's most damaging attack(besides the combo). Pretty good, though kind of costly. Name: Sonic Move Type: Special Damage: 0 Guts: 0 Special: Makes a power move undodgeable. Comments: Pretty good if you really need a hit. They can still guard it though, so know which monsters block often and which dodge often. Name: Roar Type: Special Damage: 0 Guts: 3 Special: All monsters on opponents team can't attack next turn. Comments: Good for stall decks, or if your opponent is gearing up for a huge attack. Defense: Name: Back Roll Type: Dge Guts: 1 Effects: Dodges pow or int move. Comments: Always have some of these if you use defense cards. Name: Jump Type: Dge Guts: 2 Effects: Dodges pow move. Doubles monster's attack damage for pow moves next turn. Monster becomes Aerial till next turn. Comments: Pretty good, especially if you use lots of pow moves for Tiger. Can't dodge int though, unlike Back Roll. GALI Name: Gali Main: Gali Sub: Gali Life: 7 Stance: A Comments: Gali is pretty good, with a wide selection of power and intelligence moves. Some are costly, however, and he's not too good at dodging. He does have some high damaging cards and all enemy monster cards as well. Attack: Name: Scratch Type: Pow Damage: 1 Guts: 1 Special: None. Comments: Not too bad, though some monsters have attacks that do 1d for 0g. Name: Kick Type: Pow Damage: 2 Guts: 2 Special: None. Comments: Decent, though kind of expensive for the damage. Name: Spin Cut Type: Pow Damage: 8 Guts: 5 Special: None. Comments: Very good, though you'll need to save up some guts to use it. Name: Evil Dance Type: Pow Damage: 10 Guts: 7 Special: If this is dodged, it will still do half damage. Comments: One of Gali's best, though it's expensive. Name: Holy Ray Type: Int Damage: 2 Guts: 3 Special: This cannot be dodged. Comments: Very good. Great for finishing off annoying mosters who dodge a lot, such as Tiger or Mocchi. Name: Thunder Type: Int Damage: 4 Guts: 3 Special: None. Comments: Average int attack. Name: Flame Wall Type: Int Damage: 2 Guts: 4 Special: Damages all the opponent's monsters. Comments: Good, as you can hit all enemies with it. Always have one or two. Name: Evil Blow Type: Int Damage: 6 Guts: 4 Special: None. Comments: Pretty good, does well against monsters like Golem. ? Name: Tactics Type: Special Damage: 0 Guts: 3 Special: Pick one card from your discard, and add it to your hand. Comments: Good if you need a certain card you've used already. Defense: Name: Deflect Type: Blk Guts: 3 Effects: Deflects damage done by Int attacks. Comments: Good, especially if your opponent uses a big int attack, so that it goes back and smacks them. Name: Lie Down Type: Dge Guts: 3 Effects: Dodges pow or int moves. Comments: Good as it can dodge all pow and int, but it is fairly costly for a dodge move. GOLEM Name: Golem Main: Golem Sub: Golem Life: 9 Stance: G Comments: Golem is very good. He has high damage attacks, high HP, and even some damage all attacks. However, his attacks are expensive, and his defense stinks, as he only has blk moves, and he cannot defend from Int attacks. Still, he is good to have around, as his attacks can decide the match at times. Attacks Name: Clutch Type: Pow Damage: 3 Guts: 3 Special: Monster hit by this cannot attack next turn. Comments: Good, especially if your opponent only has one monster left. Name: Brow Hit Type: Pow Damage: 5 Guts: 3 Special: None. Comments: Golem's most effective attack, in my opinion. 5 damage can weaken most monsters, and, when coupled with a 1d 0g move that most quick monsters have, you have take out the several 6 HP monsters quickly. Name: Kick Type: Pow Damage: 7 Guts: 4 Special: None. Comments: Also very good. 7 damage for 4 guts is a very good deal, and most monsters can be downed by just one of these. ? Name: Chop Type: Pow Damage: 8 Guts: 5 Special: None. Comments: Good, though you may not use it as much as Kick or Brow Hit. Name: W Chop Type: Pow Damage: 10 Guts: 6 Special: None. Comments: Powerful attack. It's good to stick one of these in your deck in case you fight a Zilla or Plant. Name: Roller Type: Pow Damage: 12 Guts: 7 Special: None. Comments: This one's kind of overdoing it. No monster has higher than 10 HP, so you would only need the extra 2 damage if your opponent guarded it. You're better off using Chop or W Chop. Name: Cyclone Type: Pow Damage: 4 Guts: 8 Special: Damages all of opponent's monsters. Comments: Very good, though the cost is very high. Name: Quake Type: Int Damage: 3 Guts: 6 Special: Damages all monsters on the ground except the user. Comments: Watch out, this hurts your ground monsters too. If your other two monsters fly though, this one's great. Name: Recharge Type: Special Damage: 0 Guts: 2 Special: Makes power moves twice as strong next turn. Ends if monster is damaged. Comments: Not too good, as Golem is already strong, and your opponent will likely hit you and end the effect before you can use it. Defense Name: Defense Type: Blk Guts: 2 Effects: Takes away 5d from power move. Comments: Good, although it doesn't work on Int moves. Name: Protect Type: Blk Guts: 1 Effects: Monster using card takes damage for another. Comments: Good if your opponent is about to finish off another of your monsters, though I wouldn't use it to take a large hit for another one of your monsters. SUEZO Name: Suezo Main: Suezo Sub: Suezo Life: 7 Stance: G Comments: Suezo is very good, as he is one of the best guts draining monsters. Also, his 7 HP is pretty good for a monster like him. He has several quick attacks, as well as some strong ones. His defense is good too. Suezo is a good all-around monster. Attacks Name: Spit Type: Pow Damage: 2 Guts: 1 Special: None. Comments: Good, quick attack. Use two or three of them in your deck. Name: Teleport Type: Pow Damage: 2 Guts: 2 Special: Cannot be dodged. Comments: Good for those pesky often dodging monsters. Name: Tail Slap Type: Pow Damage: 2 Guts: 2 Special: Opponent loses 1 guts if this hits. Comments: Good, the first of Suezo's draining attacks. Name: Bite Type: Pow Damage: 6 Guts: 4 Special: None. Comments: Good high powered move. Name: Tongue Type: Pow Damage: 6 Guts: 5 Special: Opponent loses 3 guts if this hits. Comments: Better than Bite if you have the extra guts. 3 guts down can hurt your opponent if you use it well. ? Name: Lick Type: Int Damage: 2 Guts: 4 Special: Opponent loses all guts if hit by this. Comments: Very good for screwing over your opponent. One of Suezo's best. Name: Eye Beam Type: Int Damage: 5 Guts: 4 Special: None. Comments: A good int move, fairly powerful. Name: Scouting Type: Special Damage: 0 Guts: 1 Special: Look at opponent's hand. Draw a card afterward. Comments: Good if you want to know whether your opponent has dodge cards or not. Name: Provoke Type: Special Damage: 0 Guts: 0 Special: Opponent's monsters can only attack Suezo next turn. Comments: I guess it's good if your other two monsters are hurt or need to be alive for some reason. I don't use it, personally. Name: Yodel Type: Special Damage: 0 Guts: 4 Special: Skip opponent's next turn. Comments: Pretty good, though your card stack will get lower than theirs. Defense Name: Side Roll Type: Dge Guts: 1 Effects: Dodges pow or int moves that use more than 2 guts. Comments: Suezo's only defense card, though it's probably all you'll need. It can't block all attacks though. Watch out for things like a Tiger's Claw/Horn combo. PIXIE Name: Pixie Main: Pixie Sub: Pixie Life: 6 Stance: A Comments: Pixie, like Tiger, is a monster with quick, low powered attacks. She can do a good amount of damage quite quickly. Unlike Tiger, however, most of her attacks are Int. based. She is a good alternative to Tiger, and her quick Int. attacks are murder on monsters with poor Int. defense like Golem and Naga. Attack Name: Scratch Type: Pow Damage: 1 Guts: 0 Special: None. Comments: Good, quick damamge, but Thunder is better since it can be used with Bolt. Name: Kick Type: Pow Damage: 2 Guts: 1 Special: None. Comments: A basic quick Power move. Name: Charge Type: Pow Damage: 4 Guts: 2 Special: Pixie takes 1 damage if move hits. Comments: Good if you don't mind the damage. Name: Thunder Type: Int Damage: 1 Guts: 0 Special: Thunder and Bolt may be used multiple times in the same turn. Comments: This, along with Bolt, is one of Pixie's most effective moves. With just a few guts, you can use several of these at once and put the hurt on an opponent's monster. I reccommend several of this and Bolt in your Pixie decks. Name: Bolt Type: Int Damage: 2 Guts: 1 Special: Thunder and Bolt may be used multiple times in the same turn. Comments: See Thunder. Name: Shotgun Type: Int Damage: 3 Guts: 3 Special: You may distribute the damage from this to any of the enemy's monsters. Comments: Good if two or three of the opponent's monsters are near death. You could take out several monsters at once with this. Name: Lightning Type: Int Damage: 4 Guts: 4 Special: This cannot be dodged. Comments: Great for taking out monsters who dodge a lot. 4 damage can hurt most monsters pretty bad as well. Name: Kiss Type: Int Damage: 1 Guts: 4 Special: Opponent loses all guts if this hits. Comments: A very effective move. Also, if the opponent has a monster like Golem or Naga who can't dodge Int moves, this will hit them every time. Name: Enchant Type: Special Damage: 0 Guts: 1 Special: Next turn, opponent can't use moves that damage this monster. Comments: Good if Pixie's about to be KO'ed. I personally don't see much use for it. Name: Recover Type: Special Damage: 0 Guts: 2 Special: Heals 3 HP of a monster on your team. Comments: Very good. Use this often, it can save you if one of your monsters is about to be KO'ed. Defense Name: Step Type: Dge Guts: 0 Effects: Dodges Pow and Int moves that use more than 1 guts. Comments: Very good, although it can't dodge things like Tiger's combo attacks. Name: Soar Type: Dge Guts: 1 Effects: Dodges Pow move. This monster's Pow moves damage is doubled next turn. Monster becomes Aerial until next turn. Comments: Pretty good, although most people probably won't be using many power attacks for Pixie. DINO Name: Dino Main: Dino Sub: Dino Life: 8 Stance: G Comments: Dino is very well-rounded. He has several good power attacks as well as several good int attacks. He also has both a block defence move and a dodge defense move. He has some quick moves as well as some powerful moves. Dino has few weaknesses other than that his block move isn't too good. A good monster to use, especially early in the game. Attack Name: Punch Type: Pow Damage: 3 Guts: 2 Special: None. Comments: Good, quick damage. Comboing this with Leap Kick is a good way to finish an opponent's weakened monster off. Name: Charge Type: Pow Damage: 4 Guts: 2 Special: Dino takes 1 damage if this hits. Comments: Good if you don't mind the damage. Name: Tail Slap Type: Pow Damage: 5 Guts: 3 Special: This cannot damage monsters in the air. Comments: Good, though you will need to watch for flying monsters. Name: Bite Type: Pow Damage: 6 Guts: 4 Special: None. Comments: Good, high powered attack. Name: Throw Away Type: Pow Damage: 6 Guts: 5 Special: Monsters hit by this cannot attack next turn. Comments: Good, especially if your opponent only has one monster left. Name: Knee Kick Type: Pow Damage: 8 Guts: 5 Special: None. Comments: Very powerful attack. Name: Fire Dash Type: Pow Damage: 11 Guts: 6 Special: Dino takes 3 damage if this hits. Comments: I prefer Knee Kick to this. No monster has more than 10 HP, so you'd only need this if they blocked. Name: Dust Kick Type: Int Damage: 3 Guts: 3 Special: Monsters damaged by this cannot attack next turn. Comments: Good, and fairly cheap for this type of move. Name: Flame Type: Int Damage: 4 Guts: 3 Special: None. Comments: Decent powered Int attack. Name: Leap Kick Type: Special Damage: 0 Guts: 1 Special: Use this with power moves to make them undodgeable. Comments: Very good, especially if you're fighting a dodging monster(Henger, Mocchi). Defense Name: Endure Type: Blk Guts: 1 Effects: Takes away 2 damage done by a power move. Comments: Kinda weak, but still useful at times. Name: Jump Aside Type: Dge Guts: 2 Effects: Dodges power and int moves. Comments: Good, though a bit expensive. NAGA Name: Naga Main: Naga Sub: Naga Life: 8 Stance: G Comments: Naga has quite a few good attacks, both power based and int based. However, his defense is somewhat weak. Dino's probably better if you have him, as the two are somewhat similar, but Dino has better defense. Attack Name: Belly Blow Type: Pow Damage: 2 Guts: 2 Special: Damage from this cannot be reduced by block moves. Comments: Good against monsters who block a lot. Name: Stab Type: Pow Damage: 3 Guts: 2 Special: None. Comments: Good, quick damage. ? Name: Thwack Type: Pow Damage: 4 Guts: 3 Special: None. Comments: Good, though moves like Brow Hit and V-Slash are better. ? Name: Poison Gas Type: Int Damage: 4 Guts: 4 Special: Monsters damaged by this cannot attack next turn. Comments: Pretty useful at times. Name: Evil Shot Type: Int Damage: 5 Guts: 4 Special: None. Comments: Fairly powerful Int attack. Name: Life Steal Type: Int Damage: 4 Guts: 6 Special: Naga gains life equal to the amount of damage done. Comments: Good if Naga needs a little life restored. Name: Evil Shots Type: Int Damage: 8 Guts: 6 Special: If this is dodged, it does half damage. Comments: Very useful on monsters who dodge a lot. Name: Glare Type: Special Damage: 0 Guts: 3 Special: Opponent's monsters cannot dodge this turn. Comments: Good, though you'll need a lot of guts to use this and an attack in the same turn. ? Defense Name: Counter Type: Blk Guts: 3 Effects: Deflects half the damage done by a power move. Comments: A normal dodge move would be better, but this can still come in handy sometimes. HARE Name: Hare Main: Hare Sub: Hare Life: 6 Stance: G Comments: Hare is pretty good. However, he tends to self-destruct often, as most of his moves hurt him nearly as much as they hurt your opponent. His 6 HP don't help the matter, either. Still, he has some cheap and powerful moves to use, as well as some decent special cards, too. Attack Name: Head Butt Type: Pow Damage: 4 Guts: 1 Special: Hare takes 2 damage if this hits. Comments: Very good, but it hurts him pretty bad too. Name: Sobat Type: Pow Damage: 3 Guts: 2 Special: None. Comments: A good quick damage card that doesn't hurt Hare. Name: 1-2 Punch Type: Pow Damage: 4 Guts: 3 Special: If this is dodged, it will still do half damage. Comments: Good, especially against dodging monsters. Name: Super Head Type: Pow Damage: 6 Guts: 3 Special: Hare takes 2 damage if this hits. Comments: Also good, but be sure to watch your health. Name: Windmill Type: Pow Damage: 5 Guts: 4 Special: Monsters hit by this cannot attack next turn. Comments: Fairly useful. Name: Spin Fist Type: Pow Damage: 6 Guts: 4 Special: None. Comments: Good, and it doesn't hurt Hare. Name: Charge Type: Pow Damage: 8 Guts: 4 Special: Hare takes 2 damage if this hits. Comments: Good, but watch your health. Name: Rush Punch Type: Pow Damage: 10 Guts: 6 Special: None. Comments: Good for monsters with high HP like Plant and Zilla. Name: Gas Type: Int Damage: 2 Guts: 3 Special: This damages all of opponent's monsters. Comments: Hare's only Int attack is a good one. It's hard for an opponent to dodge all of an attack like this. Name: Computing Type: Special Damage: 0 Guts: 0 Special: Discard one card from your hand, and draw two cards. Comments: Good if you have a bad hand. Name: Loud Voice Type: Special Damage: 0 Guts: 0 Special: Makes the opponent choose and discard one of his cards. Comments: Good when your opponent only has one card, and you think it's a dodge card. Defense Name: Footwork Type: Dge Guts: 0 Effects: Dodges power and int moves that use more than 2 guts. Comments: Good, though it can't dodge everything. MOCCHI PHOENIX JELL MONOL GHOST HENGER MEW PLANT WORM DRAGON DURAHAN ZILLA MIXED BREEDS ANY MONSTER CARDS BREEDER CARDS IV. GameShark Codes I personally don't use GS, I like to play a game normally. Still, some people prefer GS, and www.cheatcc.com has offered me their GS codes, so they are here for those of you who like to use them. Infinite Guts P1 801199C2 0063 No Guts P1 801199C2 0000 Infinite Cards P1 801199C0 0063 No Cards P1 801199C0 0000 Infinite HP All 3 Cards P1 801199DE 0063 80119A1E 0063 80119A5E 0063 Press L1 For Quick Win P1 D0083472 FEFF 80119C30 0000 D0083472 FEFF 80119C70 0000 D0083472 FEFF 80119CB0 0000 Infinite Guts P2 80119C14 0063 No Guts P2 80119C14 0000 Infinite Cards P2 80119C12 0063 No Cards P2 80119C12 0000 Infinite HP All 3 Cards P2 80119CB0 0063 80119C30 0063 80119C70 0063 V. Next Update V1.2- Finish Mocchi, Jell, Monol, and Ghost. Fill in ?s. Finish more monsters if I have time. More tips. Add a deck section. Anything else I think of. Future- Finish all monsters. Finish Breeder and All monster cards. Find some secrets. Maybe a CD list. VI. Update history V1.0- 8/5/00 Started FAQ. Added tips. Added Tiger, Gali, Golem, and Suezo. V1.1- 8/8/00 Filled in some of the ? cards. Added Pixie, Dino, Naga, and Hare. V1.15- 8/12/00 This wasn't a full update, just a quick update with a few GS codes. Next update will have the next cards, tips, etc. Added GS codes. Other revisions. VII. Credits Me- For writing the FAQ. CJayC and GameFAQs.com- For being the best game info site out there. Tecmo- For making this game, as well as the whole MR series. The people at the monster-rancher.com message board- Fade, Ninja Kato(read this til you get the game in jolly ol' England), 2cool2live(check out his MR2 FAQ), Sonnerat(or whatever the heck you're callin' youself now :), Ryley, Guyman, Farmer Jimbo, Blue Dragon, Demonknight, Stinger, Chibi, Mysto, Silver Henger(Darksteel Saga=good), Zalf, SRK, Mr.ManX, Angetiger, Dark Jester, Robopuffy, TBDT, PCD, and anyone else of the 100 or so regulars that I've forgotten. Kevin Smith- For making great movies (Mallrats ruled!). And anyone who reads this. VIII. Contact me My e-mail is [email protected]. If you want to contribute, look at the following: 1. Don't send me the descriptions of the ? cards (ones I don't have). I'll get these eventually, don't worry. 2. I will take contributions for tips, strategys, or deck ideas. 3. If you want to send me your CD list, go ahead, although I'm not sure if I will do one yet. I will give credit for all contributions that make it in the FAQ. Questions? If you have one, ask away. Although, look thru the FAQ first, I won't answer things in the FAQ already. Also, don't e-mail asking when the next update is. I'll do it when I feel like it. I also hang out at the monster-rancher.com message board quite frequently. I am known as Y2J there. If you want this FAQ on your site, contact me. Although I probably won't let this on any sites other than GameFAQs, I may make an exception. This FAQ can be found at: www.gamefaqs.com www.gameadvice.com www.cheatcc.com NeoY2J [email protected]